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QCF Design Community • View topic - Wiki Discussion - Dungeon Page Layout


Wiki Discussion - Dungeon Page Layout

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Re: Wiki Discussion - Dungeon Page Layout

Postby Tinker on Thu Mar 05, 2015 7:51 pm

1A 2B and thanks for the Glyph policy I'm guilty as charged for just randomly writing them up.

EDIT: Ok so basically echo echo what Astral said :)
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Re: Wiki Discussion - Dungeon Page Layout

Postby Lujo on Thu Mar 05, 2015 7:52 pm

^ My personal vote is that anything I write gets cut down to size and adjusted for less words and jargon. :( And also spelling, I seem to have gone dyslexic and stuff.

Also, I don't recomment halflings, or even play them (or dwarves) all that much because of infatuation - it's the damned PQI spamming them at me because I DIDN'T play them enough historically (or something). You'd think I'm in love with Dwarves from the playthrough thread, but it's just that I have an enormous monumental backlog of unplayed Dwarves. Same with Goblins, I'm kinda discovering all three of those as I go along (allthough I did get some head start on Halflings in the previous playthrough, and Goblins are sneaky and resourceful buggers). You might notice how rarely I get spammed with gnomes, though, which out to tell you something :)

Reason I sad halfling berserker + binlor is that that way you have everything worked out, damage, resists, refills, etc. Orcs work too, obv, but stoneskin span needs refills. Dwarves work because they just ding their health pool. Orcs need fewer hits, but they also need to play it a bit tighter (or if they don't then they're just broken).

Also I arsed up something, I think binlor takes away his boons if angered, have to fact check that.

Also, I arsed up the way I layed out the approaches, "tricky mele guy" is unnecessary, what needs to be there is "hybrid". Binlor, as opposed to taurog, makes you a melee powerhouse but doesn't do anything bad to your ability to use glyphs, in fact being able to use them helps with positioning, triggering stuff, getting mid-fight piety, and well, pissorf spam while stuff's going on. Which makes him stupidly good with hybrids like thieves, sorcerers and obv. paladins.

---

EDIT: I need to finish that, both cutting down to size (allthough I'd appreciate anyone doing that), icons need to be added in places, and I need to rewrite the strategy part. Didn't have time. But I will when insomnia kicks in tonight.

---

EDIT: And I'm very opposed to the idea of "recommended for power" and don't believe in it, I'm much more insterested in getting tips and hints and general outlines (much much shotrer and less in-depth) on how to play each race class-combo out there.

And while we're there - Darvin, how do I go an experimentally make a small stubby page for say, a Dwarf of each class? I'm getting furiouslly overspammed by them by the PQI, but I tricked it because I learned how to play them, so I'm kinda leisurely getting to be a bit of a conosieur.

And by this point I could probably publish an e-book on halflings, for much the same reason.
Last edited by Lujo on Thu Mar 05, 2015 8:06 pm, edited 1 time in total.
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Re: Wiki Discussion - Dungeon Page Layout

Postby Darvin on Thu Mar 05, 2015 8:02 pm

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Re: Wiki Discussion - Dungeon Page Layout

Postby MTaur on Sun Apr 26, 2015 4:12 am

I was thinking about Pisorf today and I hopped over to the wiki. It could be better. I left a comment on the discussion:

Hey, I didn't want to edit the page itself, but there are some other common strategy points to consider with Pisorf. For example, due to the discrete nature of mana and turns, you sometimes find that Pisorf will just barely finish an enemy, or bring them withing first-strike kill range. Thus even when used as a secondary damage source, it is still useful. It seems to me like it tends to slightly outscale Burndayraz for mana efficiency on, say, a Fighter, but you don't get to disrupt healing or 100% count on it working all the time. Anyway, 1) discuss efficiency. 2) Discuss how it lets you finesse damage totals and penny-pinch your mana. 3) Compare drawbacks against Burndayraz. 4) Throw Lujo a bone and go on endlessly about how it's the most OP thing evar since the beginning of public alpha. [[User:MTaur|Mtaur]]

No pressure or anything because I know it's all volunteer. Just leaving two cents.
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Re: Wiki Discussion - Dungeon Page Layout

Postby Darvin on Sun Apr 26, 2015 4:33 am

Seriously, it's a wiki: if you see a way you can improve the wiki, do it.

If this thread is any indication, I'm not going to bite your head off or get into an edit war if I disagree with you or your changes :-P
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Re: Wiki Discussion - Dungeon Page Layout

Postby MTaur on Sun Apr 26, 2015 4:43 am

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Re: Wiki Discussion - Dungeon Page Layout

Postby Darvin on Sun Apr 26, 2015 5:50 am

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Re: Wiki Discussion - Dungeon Page Layout

Postby MTaur on Sun Apr 26, 2015 6:25 am

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Re: Wiki Discussion - Dungeon Page Layout

Postby Lujo on Sun Apr 26, 2015 9:12 am

That's actually pretty good, the old stuff still needs work and cleanup, and there are a few errors (and, well, the currently buggy "main thing about it" isn't mentioned anywhere so I'll have to add it), but otherwise it's pretty good. :)
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Re: Wiki Discussion - Dungeon Page Layout

Postby MTaur on Sun Apr 26, 2015 9:36 am

I also forgot to mention that it won't kill the secondary target ever, but I'm about done messing with it for now regardless.
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