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QCF Design Community • View topic - Desktop Dungeons Test Build


Desktop Dungeons Test Build

All things Desktop Dungeons

Re: Desktop Dungeons Test Build

Postby caviar on Tue Mar 10, 2015 1:10 pm

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Re: Desktop Dungeons Test Build

Postby Tinker on Tue Mar 10, 2015 1:16 pm

The flamey thingy seems to have disappeared.

Also, trophy prices changed, they are now locked at 50 according to the taxidermist.
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Re: Desktop Dungeons Test Build

Postby Astral on Tue Mar 10, 2015 1:36 pm

Scholar's pact's Might doesn't stack with precast Bysseps, but you can stack it the other way.
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Re: Desktop Dungeons Test Build

Postby Tinker on Tue Mar 10, 2015 1:39 pm

I can't seem to pick Rat Monarch. Is there some unlock condition needed?
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Re: Desktop Dungeons Test Build

Postby Lujo on Tue Mar 10, 2015 1:40 pm

I he might not be available yet? He's there in the bar, though.
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Re: Desktop Dungeons Test Build

Postby Tinker on Tue Mar 10, 2015 1:41 pm

Hovering tool-tip says "Evolvia (Changeling Essence)" when checking out the boss for Den of Danger and Venture Cave.
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Re: Desktop Dungeons Test Build

Postby Astral on Tue Mar 10, 2015 1:43 pm

@Tinker
Me neither. Maybe the devs wanted that to be a complete surprise, that's why it's hidden.

Can anyone watch the profile picture of the adventurer without icon? I can't. It used to be possible by holding left mouse button.
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Re: Desktop Dungeons Test Build

Postby Tinker on Tue Mar 10, 2015 1:45 pm

"Thinker", just without the "ache".
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Re: Desktop Dungeons Test Build

Postby berpdreyfuss on Tue Mar 10, 2015 1:48 pm

There are hopping animations now, nice!

Will be interesting to play the new class.

I still wish for an indication on the race/class selection screen which classes you still have to do for the dungeon, it would make things a little bit easier.
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Re: Desktop Dungeons Test Build

Postby Tinker on Tue Mar 10, 2015 1:50 pm

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