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QCF Design Community • View topic - Desktop Dungeons Test Build
Page 2 of 31

Re: Desktop Dungeons Test Build

PostPosted: Tue Mar 10, 2015 1:10 pm
by caviar

Re: Desktop Dungeons Test Build

PostPosted: Tue Mar 10, 2015 1:16 pm
by Tinker
The flamey thingy seems to have disappeared.

Also, trophy prices changed, they are now locked at 50 according to the taxidermist.

Re: Desktop Dungeons Test Build

PostPosted: Tue Mar 10, 2015 1:36 pm
by Astral
Scholar's pact's Might doesn't stack with precast Bysseps, but you can stack it the other way.

Re: Desktop Dungeons Test Build

PostPosted: Tue Mar 10, 2015 1:39 pm
by Tinker
I can't seem to pick Rat Monarch. Is there some unlock condition needed?

Re: Desktop Dungeons Test Build

PostPosted: Tue Mar 10, 2015 1:40 pm
by Lujo
I he might not be available yet? He's there in the bar, though.

Re: Desktop Dungeons Test Build

PostPosted: Tue Mar 10, 2015 1:41 pm
by Tinker
Hovering tool-tip says "Evolvia (Changeling Essence)" when checking out the boss for Den of Danger and Venture Cave.

Re: Desktop Dungeons Test Build

PostPosted: Tue Mar 10, 2015 1:43 pm
by Astral
@Tinker
Me neither. Maybe the devs wanted that to be a complete surprise, that's why it's hidden.

Can anyone watch the profile picture of the adventurer without icon? I can't. It used to be possible by holding left mouse button.

Re: Desktop Dungeons Test Build

PostPosted: Tue Mar 10, 2015 1:45 pm
by Tinker

Re: Desktop Dungeons Test Build

PostPosted: Tue Mar 10, 2015 1:48 pm
by berpdreyfuss
There are hopping animations now, nice!

Will be interesting to play the new class.

I still wish for an indication on the race/class selection screen which classes you still have to do for the dungeon, it would make things a little bit easier.

Re: Desktop Dungeons Test Build

PostPosted: Tue Mar 10, 2015 1:50 pm
by Tinker