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QCF Design Community • View topic - Stheno
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Stheno

PostPosted: Thu May 07, 2015 7:40 am
by grimskallen
There might be a better place to write this, but!

Here is my plead to have Stheno have some sort text indicator about what happens when you hit her. Absorbing every monster in the dungeon and boosting herself while at it is not a minor thing.

I played the daily a few days ago on Hexx ruins, I had not played the dungeon for the longest of times and got super surprised by her suddenly made every enemy vanish and boosted her resistances to like 80%, especially rough since I couldn't level up anymore without the monsters either, I still won it through some mystera resistance lowering, but holy moly did I get surprised.

I love how this game gives you all the information in the world, and when you die it's your fault and this just feels counterintuative, especially demotivating for new players.

At the very least some indicator that something happens.

Re: Stheno

PostPosted: Thu May 07, 2015 10:49 am
by Nurator
Good idea, its the only place in the whole game, where you dont have enough information...
+1

Re: Stheno

PostPosted: Thu May 07, 2015 4:17 pm
by Astral
I thought she did warn the player, in her boss speech.

It's another matter that most players don't take it seriously.

Re: Stheno

PostPosted: Thu May 07, 2015 4:53 pm
by Darvin
Everyone loses Hexx Ruins the first time :lol:

When I first played the dungeon, there was no cap on burning so you could get obscenely low-level boss kills just by spamming fireballs non-stop. I found Stheno at level 3 and threw a fireball at her...

Re: Stheno

PostPosted: Thu May 07, 2015 8:25 pm
by Lynzkar
She warns you. And if all information were shown to you from the start, desktop dungeons would lose alot of it's fun features.

Re: Stheno

PostPosted: Fri May 08, 2015 5:10 pm
by grimskallen
Meh, I still don't like it not having a indicator in text when hovering over like all the other bosses and enemies.

Re: Stheno

PostPosted: Fri May 08, 2015 5:58 pm
by Astral
I have a feeling you're going to get really annoyed when playing the first triple quest. Or Namtar's Lair.

Re: Stheno

PostPosted: Fri May 08, 2015 7:31 pm
by Lujo
Tinker Silver's a big ole pile of stupid unlabeled rockwalls. It's so ridiculous you can't even mind, by some point you feel obliged to just die and restart every time anything at all happens, just to not ruin the mood XD

Re: Stheno

PostPosted: Fri May 08, 2015 8:54 pm
by Lynzkar

Re: Stheno

PostPosted: Sat May 09, 2015 8:06 am
by grimskallen