by JHThomas on Sun Aug 14, 2011 4:01 am
This is possibly intentional, and certainly pretty low priority, so feel free to ignore it, but:
When you use WEYTWUT from a distance, you swap places from your original point. For instance, if you're at coordinate 1,1 and you cast WEYTWUT and mouseover a monster visible at 3,3, if you were casting, say, BURNDAYRAZ, your character would end up at 2,2 and then the spell would be cast (apparently). Instead, the game behaves as though you had cast it while on 1,1, so the monster ends up at coordinate 1,1, and the character at 3,3.
Again, maybe not even a bug, since it can be used to get monsters out of long passageways without getting stuck behind them. But it seemed like an error in some kind of "order of operations" within the code.