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Bug reports (Spoilers ahoy!)

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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Sun Aug 21, 2011 2:34 am

I'm not sure if this is a bug or if I'm misunderstanding a feature, but I've noticed that my Warlords are occasionally doing slightly less damage than I would expect them to and I can't figure out why. For example: Elf Warlord, level 2, equipped with +2 sword from the Blacksmith and 2 attack bonuses have been picked up. Base damage is 12, bonus is 20%, and I am below 1/2 max HP. I calculate my actual damage done as being 18 (12 * [1 + .2 + .3] = 12 * 1.5). However, upon attacking an enemy (with no resistances) the actual damage done is 17. Am I missing something? This only rarely happens, but it seems like it most often occurs when I have a weapon equipped and have picked up attack bonuses.
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Re: Bug reports (Spoilers ahoy!)

Postby PeaceChaser on Sun Aug 21, 2011 2:51 am

I found that warlords were doing more damage than expected. Remember the alpha, when mana shield would kill an enemy when it shows you should just about almost kill it? Well, that's kinda what it looks like.

Also, I crashed on EVERY life steal, and when I tried to put the +300% orb you get from the lvl 10 sub dungeon boss in my locker.
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Re: Bug reports (Spoilers ahoy!)

Postby elman0 on Sun Aug 21, 2011 4:13 am

You broke lifesteals. :(

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Re: Bug reports (Spoilers ahoy!)

Postby Signal on Sun Aug 21, 2011 4:40 am

Using a reflex potion and killing an enemy with the first strike displays the counterattack buff but does not give a counterattack on the next monster.
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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Sun Aug 21, 2011 7:36 am

Attacking a monster with petrification while you have death protection still shows "PETRIFIED" as the expected result, rather than "PROTECTED."
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Re: Bug reports (Spoilers ahoy!)

Postby Intoxicatious on Sun Aug 21, 2011 8:05 am

While BUDTUPOWA is activated, casting LEMMISI will grant double mana gain but also grant regular health gain.
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Re: Bug reports (Spoilers ahoy!)

Postby Intoxicatious on Sun Aug 21, 2011 8:19 am

I am allowed to prepare any number of physical items regardless of class selection which results in overflow items not being in my inventory upon dungeon start. EXAMPLE: Preparing two physical items as the Monk when he is only allowed one physical item.
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Re: Bug reports (Spoilers ahoy!)

Postby q 3 on Sun Aug 21, 2011 6:48 pm

As a Sorcerer, killing a weak enemy that has first strike after taking Sanctify results in piety loss, rather than gain. What appears to happen is that, e.g. with a Goblin, the Goblin strikes first, then the mana shield retaliates which nullifies Sanctify, then the Sorcerer counterattacks and kills the Goblin which makes Glowing Guardian angry.

A similar thing happens if you take sanctify and attack a weak enemy and your attack doesn't quite kill it but the mana shield does - Sanctify wears off after your attack, so when the mana shield counters the enemy attack it makes GG angry.

I suppose the second might be intentional - although if Assassins can Sanctify with their instakill, I don't see why Sorcerers shouldn't be allowed to do so with their mana shield - but the first scenario seems like an unintended side effect of the recent change to mana shield turn priority.
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Re: Bug reports (Spoilers ahoy!)

Postby bla0815 on Sun Aug 21, 2011 11:15 pm

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Re: Bug reports (Spoilers ahoy!)

Postby Intoxicatious on Mon Aug 22, 2011 4:26 pm

When preparing items for adventuring, I cannot remove a prepared item without having to cancel my entire preparation.
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