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		<updated>2026-05-01T09:38:12Z</updated>
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	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Races&amp;diff=349</id>
		<title>Alpha:Races</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Races&amp;diff=349"/>
				<updated>2010-03-22T02:45:04Z</updated>
		
		<summary type="html">&lt;p&gt;90.206.231.4: /* Half Dragon */  Knockback clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Regular Races==&lt;br /&gt;
There are seven regular races, each of which can convert [[glyphs]] (magic spells/skills) into a different permanent bonus.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Race&lt;br /&gt;
!Converts glyphs to...&lt;br /&gt;
!Unlock&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
| Human&lt;br /&gt;
| +10% Damage Bonus&lt;br /&gt;
| Start&lt;br /&gt;
| Great for beginners and Rogues/Berserkers&lt;br /&gt;
|-&lt;br /&gt;
| Elf&lt;br /&gt;
| +2 Maximum Mana&lt;br /&gt;
| Start&lt;br /&gt;
| Amazing Wizards.&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf&lt;br /&gt;
| +1 Max Health per level*&lt;br /&gt;
| Start&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hafling&lt;br /&gt;
| +1 Healing Potion&lt;br /&gt;
| Start&lt;br /&gt;
| Great for many challenge missions.&lt;br /&gt;
|-&lt;br /&gt;
| Gnome&lt;br /&gt;
| +1 Mana Potion&lt;br /&gt;
| Start&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goblin&lt;br /&gt;
| +10 gold&lt;br /&gt;
| Defeat the Crypt challenge with any race.&lt;br /&gt;
| Natural fit for tinkers. Goblin Wizards are useful for farming gold.&lt;br /&gt;
|-&lt;br /&gt;
|Orc&lt;br /&gt;
| +5 experience&lt;br /&gt;
| Defeat the Library challenge with any race.&lt;br /&gt;
| Extra experience at will makes leveling up to heal much easier. Good for Assassins.&lt;br /&gt;
|}&lt;br /&gt;
* Health Powerups and the Dwarf's Glyph Conversion increase your total percentage of Max Health: you immediately gain +1 per level when converting the glyph, but you also get an additional +1 when you gain future levels as well.  Overall, this amounts to a 10% increase to your Max Health, no matter when you convert the glyph.&lt;br /&gt;
&lt;br /&gt;
==Special races==&lt;br /&gt;
In addition, 3 special races exist as unlockables, that are a both a race and class together. Each of these three cause significant changes to the core mechanics of the game.&lt;br /&gt;
&lt;br /&gt;
===Gorgon===&lt;br /&gt;
* Starts with ENDISWAL Glyph&lt;br /&gt;
* -50% Damage Bonus at start&lt;br /&gt;
* 50% Physical Resist&lt;br /&gt;
* Poison Attack (can poison Undead)&lt;br /&gt;
* Immune to Death Gaze&lt;br /&gt;
* +2 Mana per kill&lt;br /&gt;
* Every enemy killed in any manner will become a wall&lt;br /&gt;
* 10% Death Gaze, gains an additional 5% for every glyph converted&lt;br /&gt;
&lt;br /&gt;
Once the enemy's HP is below your Death Gaze percentage, attacking them with melee will cause your damage to be exactly the HP required to instantly kill them.  The Death Gaze percentage and resulting damage is unaffected by resistances.  This damage may be lower than your actual current Attack, so keep this in mind for increasing the Damage score in Ranked games -- though this often won't matter so much with the Gorgon's low Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
You do not have First Strike, unlike enemy Gorgons.  The petrification on kill counts towards the [[Gods|Earthmother]]'s reward, but it does not count towards any Score rewards.  However, since all enemies you kill will be petrified, you may have to use ENDISWAL a lot: plan for this extra mana cost requirement, and note that the Earthmother will punish you for using it if you choose her.  And remember that the Gorgon only starts with Physical Resistance: Dragonspawn, Warlocks and Wraiths will still do full damage to you.&lt;br /&gt;
&lt;br /&gt;
===Half Dragon===&lt;br /&gt;
* 200% Max Health at start&lt;br /&gt;
* Magical Attack&lt;br /&gt;
* Increased Sight Radius (same effect as [[Items|Scouting Orb]], all tiles touching an explored tile will be partially uncovered, allowing you to see what type of object lies there)&lt;br /&gt;
* BURNDAYRAZ glyph costs 99 Mana, preventing its use&lt;br /&gt;
* 20% Knockback, gains an additional 20% for every glyph converted&lt;br /&gt;
&lt;br /&gt;
Knockback causes enemies to go flying one square in the direction you hit them when you use a melee attack, unless another enemy is in the way.  If they land on a wall, they will destroy it.  Knockback is calculated from your Base Damage and applies damage when an enemy destroys a wall or hits another enemy, ignoring resistances.  When knocked back into another enemy, Knockback damage is halved and applied to both enemies.  Finally, the enemy you knocked your target into will never die from the Knockback: they will be left at 1 HP minimum and lose a level of Death Protection if they have one.&lt;br /&gt;
&lt;br /&gt;
Since they can't use BURNDAYRAZ, it's best converted as soon as you see it.  Knockback is a good way of breaking walls past high-level enemies or even dealing early damage to them by knocking enemies into them.  Knockback damage is also left unaffected by [[Gods|Mystera]]'s restriction and is not affected by damage resists.  Be wary of enemies with Magical Resist, as Knockback is the only solid way you have of dealing damage to them.  And note that if you deal more damage to a particular enemy if you knock them into a wall instead of another enemy.  Finally, although they have high max health, remember that they still have the same health regeneration as standard classes.&lt;br /&gt;
&lt;br /&gt;
===Vampire===&lt;br /&gt;
* 30 Max Health at start, instead of 10&lt;br /&gt;
* 3 Health Potions at start, instead of 1&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead&lt;br /&gt;
* First Strike&lt;br /&gt;
* Immune to Poison&lt;br /&gt;
* Immune to Mana Burn&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&lt;br /&gt;
* Spells cost Health instead of Mana&lt;br /&gt;
* Restores 10% of Max Health from blood pools&lt;br /&gt;
* 25% Life Steal, gains an additional 5% for every glyph converted&lt;br /&gt;
&lt;br /&gt;
Life Steal causes you to get back a percentage of your Total Damage you dealt as Health when you use a melee attack.  So if you hit a monster for 50 damage, you'd recover 12 Health with 25% Life Steal.&lt;br /&gt;
&lt;br /&gt;
Vampire is tricky at the start since you're reliant on enemies you can kill being close-by.  You can only explore 30 tiles before you need to drink a Health Potion or steal some life.  Once you've gained a couple of levels though, your increased Health and Damage makes taking on almost any enemy a breeze.  Do note that the extra Max Health to begin with is simply an increase of 20: unlike the Half-Dragon, you will still only get an additional 10 HP per level barring Health Powerup bonuses.  Also, First Strike does not let you go before other enemies with First Strike, and the lack of regen means that Gorgons can pose a minor threat if you're not careful.  The increased Base Damage means that effects that increase your Damage Bonus are even more potent as well.&lt;/div&gt;</summary>
		<author><name>90.206.231.4</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Scoring&amp;diff=346</id>
		<title>Alpha:Scoring</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Scoring&amp;diff=346"/>
				<updated>2010-03-21T22:38:03Z</updated>
		
		<summary type="html">&lt;p&gt;90.206.231.4: UNSTOPPABLE clarification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Scoring Categories===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Description&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|'''Completion Time'''&lt;br /&gt;
|Based on real-world time elapsed. Faster is better.&lt;br /&gt;
|30 points per second faster than 15 minute time limit&lt;br /&gt;
|-&lt;br /&gt;
|'''Damage Dealt'''&lt;br /&gt;
|For every point of damage dealt to a monster.&lt;br /&gt;
|3 points per point of damage&lt;br /&gt;
|-&lt;br /&gt;
|'''Boss Killed'''&lt;br /&gt;
|For killing the boss. Doesn't count if you petrified him. &lt;br /&gt;
|3500 points&lt;br /&gt;
|-&lt;br /&gt;
|'''Exploration'''&lt;br /&gt;
|For each dungeon square uncovered&lt;br /&gt;
|4 points per square&lt;br /&gt;
|-&lt;br /&gt;
|'''Monsters Killed'''&lt;br /&gt;
|For each monster killed (includes petrification)&lt;br /&gt;
|100 points per monster&lt;br /&gt;
|-&lt;br /&gt;
|'''Monsters Petrified'''&lt;br /&gt;
|For each monster petrified&lt;br /&gt;
|250 points per monster&lt;br /&gt;
|-&lt;br /&gt;
|'''Character Level'''&lt;br /&gt;
|Based on the final level of your hero&lt;br /&gt;
|300 points per level + 20 * Lvl squared&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bonus Point Awards===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Bonus&lt;br /&gt;
!Description&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|'''UNSTOPPABLE'''&lt;br /&gt;
|All monsters of level 8 or higher killed without petrification*&lt;br /&gt;
|2000&lt;br /&gt;
|-&lt;br /&gt;
|'''FEELING KINDA PARCHED'''&lt;br /&gt;
|Never use a health potion&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|'''TANK'''&lt;br /&gt;
|Never dropped below 20% of max health&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|'''COCKY, AREN'T YOU'''&lt;br /&gt;
|Killed boss before you reached level 8&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|'''EXPLORER'''&lt;br /&gt;
|95% or more of the dungeon squares were explored&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|'''FIGURED OUT THE TRICK'''&lt;br /&gt;
|Performed the &amp;quot;Lemmisi Trick&amp;quot; 5 times or more&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|'''BLOODTHIRSTY'''&lt;br /&gt;
|Summoned at least 5 monsters&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|'''WALL ENTHUSIAST'''&lt;br /&gt;
|Petrified at least 5 monsters&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|'''WARMONGER'''&lt;br /&gt;
|Didn't use any glyph skills&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|'''TOOTH AND FREAKING NAIL'''&lt;br /&gt;
|Got down to only 1 health at some point after Level 5&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|'''LAY OFF THE SPIRITS'''&lt;br /&gt;
|Never used a mana potion&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|'''SPELLCASTER'''&lt;br /&gt;
|Used at least 4 glyphs&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|'''PICKING A FIGHT'''&lt;br /&gt;
|Summoned at least 1 monster&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|'''SLIGHTLY STONED'''&lt;br /&gt;
|Petrified at least 1 monster&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|'''SURPRISINGLY HANDY'''&lt;br /&gt;
|Used LEMMISI spell at least once&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
|'''OH, THE IRONY'''&lt;br /&gt;
|Petrified a gorgon&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*UNSTOPPABLE also requires that all other monsters are killed or petrified&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Deprecated Awards===&lt;br /&gt;
These awards were available in older versions of Desktop Dungeons, but aren't possible to achieve in the current build.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Bonus&lt;br /&gt;
!Description&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|'''IF YOU CAN'T BEAT 'EM, BRICK 'EM'''&lt;br /&gt;
|Boss was petrified&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|'''DOUBLE BURN'''&lt;br /&gt;
|Petrified Medusa&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>90.206.231.4</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=345</id>
		<title>Alpha:Dungeon</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=345"/>
				<updated>2010-03-21T22:33:33Z</updated>
		
		<summary type="html">&lt;p&gt;90.206.231.4: Undo revision 342 -- Since when did Naga, Imp, Vampire and Animated Armour add up to three?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeon is played in randomly generated 20x20 block dungeons. Dungeons are populated with [[monsters|enemies]], altars to [[gods]], pickup [[items]] and stores.&lt;br /&gt;
There are 6 types of dungeons in the game:&lt;br /&gt;
== Normal Dungeon ==&lt;br /&gt;
This is the standard game mode. All unlocked enemies may appear in a standard game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ranked ==&lt;br /&gt;
Ranked is unlocked when a player completes the normal dungeon with all standard [[classes]]. Ranked is otherwise like a normal dungeon except that monsters have 20% more Attack and Health and [[Scoring|scores]] may be submitted online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Challenge dungeons ==&lt;br /&gt;
The remaining 4 types are challenge dungeons, having very specific enemy types and unique appearances. Every challenge dungeon has two [[bosses]] instead of one. There are also four non-boss enemy types that only appear in these challenge dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Snake pit ===&lt;br /&gt;
&lt;br /&gt;
Populated by naga, serpents and gorgons. Players will fight Nidhogg and Medusa.&lt;br /&gt;
Every 2 Classes that complete this challenge will cause an extra pile of gold to be spawned in the dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
&lt;br /&gt;
Populated by warlocks, dragonspawn and imps. Players will fight Aequitas and the Matron of Flame.&lt;br /&gt;
Every Class that completes this challenge will increase the Item Rank Limit for [[Items|shops]] by 1.&lt;br /&gt;
&lt;br /&gt;
=== Crypt ===&lt;br /&gt;
&lt;br /&gt;
Populated by zombies, wraiths and vampires. Players will fight the Tormented One and Frank the Zombie.&lt;br /&gt;
Every Class that completes this challenge will increase the maximum amount of gold you can carry by 5.&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
Populated by meat men, animated armour and golems. Players will fight Iron Man and Super Meat Man.&lt;br /&gt;
Every 3 Classes that complete this challenge will cause an extra [[Items|shop]] to be spawned in the dungeons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dungeon Details ==&lt;br /&gt;
A standard dungeon level is created with the following object counts:&lt;br /&gt;
* 39 [[Monsters]], split into the following: 10x L1, 5x L2, 4x L3, 4x L4, 4x L5, 3x L6, 3x L7, 3x L8, 2x L9 and 1x L10.  This grants a total of 149 Experience (just enough for Level 8) to be earned before confronting the boss, unless the various ways of gaining [[Level|bonus experience]] is utilised.&lt;br /&gt;
* 3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion.  A [[Classes|Thief]] will cause 4 of each to be created.&lt;br /&gt;
* 10 piles of gold, randomly containing 1 to 3 gold each.  A [[Classes|Thief]] will have 3 extra piles of gold spawned for them.  An additional pile of gold will also be created for every 2 Classes that complete the Snake Pit Challenge. This creates a maximum of 19 piles of gold, and 22 for Thieves.&lt;br /&gt;
* 3 [[Items|Shops]].  A [[Classes|Tinker]] will cause 6 more shops to be created, and an extra shop will appear for every 3 Classes that complete the Factory Challenge. This creates a maximum of 9 shops, and 15 for Tinkers.&lt;br /&gt;
* 5 [[Glyphs]].  Both [[Classes|Thief]] and [[Classes|Wizard]] will cause an extra Glyph to be spawned.  The starting Glyph placed at the feet of certain classes does not count towards the 5.  No two Glyphs will be the same, but one of them will always be BURNDAYRAZ. Glyphs may also appear for sale in shops, once their rank has been achieved.&lt;br /&gt;
* 3 Altars, each randomly assigned to one of the 10 [[Gods]].  No two altars will be to the same God.&lt;/div&gt;</summary>
		<author><name>90.206.231.4</name></author>	</entry>

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