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		<updated>2026-05-02T02:20:34Z</updated>
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	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monsters&amp;diff=3024</id>
		<title>Alpha:Monsters</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monsters&amp;diff=3024"/>
				<updated>2011-03-12T20:30:49Z</updated>
		
		<summary type="html">&lt;p&gt;Arrkhal: /* Monster Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Monster Attributes===&lt;br /&gt;
&lt;br /&gt;
Health and Attack apply to normal monsters of Level 1 to 9.  For Level 10 enemies, see the [[Bosses]] page.&lt;br /&gt;
&lt;br /&gt;
See [[Level#Enemy levels|Level]] for the base values that these Health and Attack percentages are modifying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Attack&lt;br /&gt;
! Health&lt;br /&gt;
! Abilities&lt;br /&gt;
! [[Bosses|Boss]]&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AnimatedArmour.png|center]]&lt;br /&gt;
|[[Animated Armour]]&lt;br /&gt;
|160%&lt;br /&gt;
|Always 1&lt;br /&gt;
|Death protection (1 point per level)&lt;br /&gt;
|&lt;br /&gt;
|Only found in [[Factory]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bandit.png|center]]&lt;br /&gt;
|[[Bandit]]&lt;br /&gt;
|70%&lt;br /&gt;
|80%&lt;br /&gt;
|Poison attack, Mana burn&lt;br /&gt;
|Nine Toes&lt;br /&gt;
|Unlocked by completing [[Rogue]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Dragonspawn.png‎|center]]&lt;br /&gt;
|[[Dragonspawn]]&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|Magical attack&lt;br /&gt;
|Matron of Flame&lt;br /&gt;
|Unlocked by completing [[Monk]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Goat.png|center]]&lt;br /&gt;
|[[Goat]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|Magical resist 25%&lt;br /&gt;
|Gharbad the- whoah!&lt;br /&gt;
|Unlocked by completing [[Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Goblin.png|center]]&lt;br /&gt;
|[[Goblin]]&lt;br /&gt;
|120%&lt;br /&gt;
|100%&lt;br /&gt;
|First strike&lt;br /&gt;
|Lord Gobb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Golem.png‎|center]]&lt;br /&gt;
|[[Golem]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Magic resist 50%&lt;br /&gt;
|The Iron Man&lt;br /&gt;
|Unlocked by completing [[Sorcerer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GooBlob.png‎|center]]&lt;br /&gt;
|[[Goo blob]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Physical resist 50%&lt;br /&gt;
|Tower of goo&lt;br /&gt;
|Unlocked by completing [[Berserker]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Gorgon.png‎|center]]&lt;br /&gt;
|[[Gorgon]]&lt;br /&gt;
|100%&lt;br /&gt;
|70%&lt;br /&gt;
|First strike, Death gaze (Player health lower than 50%)&lt;br /&gt;
|Medusa&lt;br /&gt;
|Unlocked by completing [[Thief]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Imp.png‎|center]]&lt;br /&gt;
|[[Imp]]&lt;br /&gt;
|100%&lt;br /&gt;
|80%&lt;br /&gt;
|Blinks&lt;br /&gt;
|&lt;br /&gt;
|Only found in [[Library]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MeatMan.png|center]]&lt;br /&gt;
|[[Meat man]]&lt;br /&gt;
|65%&lt;br /&gt;
|200%&lt;br /&gt;
|&lt;br /&gt;
|Super meat man&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Naga.png|center]]&lt;br /&gt;
|[[Naga]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Weaken attack&lt;br /&gt;
|&lt;br /&gt;
|Only found in [[Snake Pit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Serpent.png|center]]&lt;br /&gt;
|[[Serpent]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Poison attack&lt;br /&gt;
|Jormungandr&lt;br /&gt;
|Unlocked by completing [[Priest]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Vampire.png|center]]&lt;br /&gt;
|[[Vampire]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Undead, Life steal (top 40% of hero health)&lt;br /&gt;
|&lt;br /&gt;
|Only found in [[Crypt]]. The life steal occurs when the monster is revealed, not on attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Warlock.png|center]]&lt;br /&gt;
|[[Warlock]]&lt;br /&gt;
|135%&lt;br /&gt;
|100%&lt;br /&gt;
|Magical attack&lt;br /&gt;
|Aequitas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Wraith.png|center]]&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|Undead, Magical attack, Mana burn, Physical resist 30%&lt;br /&gt;
|Tormented One&lt;br /&gt;
|Unlocked by completing [[Fighter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Zombie.png|center]]&lt;br /&gt;
|[[Zombie]]&lt;br /&gt;
|100%&lt;br /&gt;
|150%&lt;br /&gt;
|Undead&lt;br /&gt;
|Frank the zombie&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monster Abilities===&lt;br /&gt;
&lt;br /&gt;
*'''Physical resist''' - The enemy takes this much less damage from your melee attacks, unless you have the Magical attack ability.&lt;br /&gt;
*'''Magical resist''' - The enemy takes this much less damage from the BURNDAYRAZ glyph, and also from your melee if you have the Magical attack ability.  They also have this much chance of resisting targeted Glyph spells.&lt;br /&gt;
*'''First strike''' - The enemy will attack you first in a melee battle no matter the circumstances.  The only exception is for Assassins using their SWIFT HAND ability to instantly kill a lower levelled monster.&lt;br /&gt;
*'''Undead''' - The enemy is immune to the effects of the APHEELSIK Glyph.  Note that the Venom Blade can still poison Undead with their melee attack.&lt;br /&gt;
*'''Magical attack''' - The melee attack of this enemy causes magic damage, and is thus resisted by Magical resist rather than Physical resist.  A Berserker, for instance, with 50% Magical Resist would tend to take less damage from an enemy with Magical attack than from one that does not.&lt;br /&gt;
*'''Poison attack''' - The melee attack of this enemy will inflict Poison status on you, unless you are immune to Poison.  Poison prevents you from regenerating your health whilst uncovering unexplored areas. ''(Note for all [[Transmuter|Transmuters]]: while you still can be poisoned, the effect of poison will have no effect on your health regeneration since transmuters cannot regenerate health by exploring anyway.)''&lt;br /&gt;
*'''Mana burn''' - The melee attack of this enemy will set your current mana to 0 and inflict Mana Burn status on you, unless you are immune to Mana Burn.  Mana Burn prevents you from regenerating your mana whilst uncovering unexplored areas. Mana Burn can be cured by using a mana potion.&lt;br /&gt;
*'''Death gaze''' - If the enemy attacks you with melee whilst your HP is below the indicated percentage of your Max HP, then it will attempt to instantly kill you via petrification.  Death Protection can help prevent this.  It has no effect if your HP is equal to or above the listed percentage before the melee attack is initiated.&lt;br /&gt;
*'''Blinks''' - Upon receiving damage, even from a spell, the enemy will warp to a random unobstructed spot on the map.  If this is an unexplored region, you may find it difficult to reach the enemy again before it can regenerate all its lost health.&lt;br /&gt;
*'''Weaken attack''' - The melee attack of this enemy will reduce your Max HP and Base Damage by 1 each, down to a minimum of 1.  This only takes effect if the enemy's attack causes damage to you.  The decrease in Health and Damage is permanent.&lt;br /&gt;
*'''Life steal''' - When you uncover the tile this enemy is standing, then they will absorb health from you until you are brought below a specific percentage of your Max HP.  For instance, 40% Life Steal would absorb health from you until you're brought to 60% of your Max HP or below.  This can only be done once when you uncover their tile.&lt;br /&gt;
*'''Death protection''' - Every hit that would normally kill the enemy will instead leave them with 1 HP remaining.  Enemies can have multiple levels of Death protection, with each level protecting from one hit.  It is possible to remove two levels of Death protection at once via the Sorcerer's MANA SHIELD ability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>Arrkhal</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Strategy&amp;diff=2975</id>
		<title>Alpha:Strategy</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Strategy&amp;diff=2975"/>
				<updated>2011-03-08T21:14:24Z</updated>
		
		<summary type="html">&lt;p&gt;Arrkhal: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===First Strike Finisher===&lt;br /&gt;
First strike will often allow you to kill a monster you couldn't otherwise beat. Cast it just before the final blow, and the monster gets no retaliation hit.&lt;br /&gt;
* Keep in mind that you still take a retaliation hit if the monster has first strike as well.&lt;br /&gt;
&lt;br /&gt;
===Fireball Softener===&lt;br /&gt;
Hitting a monster with fireball before combat will often reduce the number of hits it takes to kill it. Can be used with first strike to take on otherwise dangerous foes without taking any damage.&lt;br /&gt;
&lt;br /&gt;
===Level-up Steamroll===&lt;br /&gt;
With very few experience needed to gain the next level, you can fight a tough monster, and then when you can't fight any more, kill a low-level monster in order to level up. This will restore your health and mana without healing the tough monster. You can then go back to killing the tougher monster with full strength.&lt;br /&gt;
It is possible to level up more than once during a single fight. This usually requires the player utilizing the &amp;quot;Experience Catapult&amp;quot; strategy first (see below) so that he has a lot of low-level monsters to kill. Nonetheless, keeping track of how many experience you can get from the available monsters is always a wise thing to do.&lt;br /&gt;
&lt;br /&gt;
===Battle of Attrition===&lt;br /&gt;
If you have enough attack to do more damage in one hit than your enemy is able to regenerate in the time it takes you to regenerate the damage that he does with a single hit, you can heal between attacks and still be able to have a net effect of his health decreasing.&lt;br /&gt;
* Even if you heal slower than the enemy does, sometimes exploring one or a few blocks mid-battle can regenerate your HP/MP for additional hit/spell so that you can deal enough damage to kill the enemy. &lt;br /&gt;
&lt;br /&gt;
===Slow Poison===&lt;br /&gt;
Attacking an enemy and then poisoning it and exploring (or using the LEMMISI glyph) allows you to take on enemies that would otherwise outlast you in a fight. If attacking with magic you can use this technique to beat a foe that would otherwise kill you with one hit.&lt;br /&gt;
* This technique relies on either of two abilities.  You can last as long as you can survive a single hit, so if your HP or resistance are as high as possible, you will be able to outlast harder hits.&lt;br /&gt;
====Death of a Dozen Flames====&lt;br /&gt;
# Cast BURNDAYRAZ.&lt;br /&gt;
# Cast APHEELSIK.&lt;br /&gt;
# Explore until you have enough mana to cast both again.&lt;br /&gt;
# Repeat as needed.&lt;br /&gt;
&lt;br /&gt;
====Persistent Martyr====&lt;br /&gt;
# Cast CYDSTEPP.&lt;br /&gt;
# Explore until you have enough mana to cast APHEELSIK.&lt;br /&gt;
# Attack monster until CYDSTEPP protects you from a fatal blow.&lt;br /&gt;
# Cast APHEELSIK.&lt;br /&gt;
# Explore until you have enough mana to cast CYDSTEPP.&lt;br /&gt;
# Repeat as needed.&lt;br /&gt;
&lt;br /&gt;
===Double Deadly Blow===&lt;br /&gt;
Used mainly on high level monsters that are barely killable. First Strike encouraged.&lt;br /&gt;
# Cast CYDSTEPP.&lt;br /&gt;
# Explore until you have enough mana to cast another CYDSTEPP.&lt;br /&gt;
# Attack monster until CYDSTEPP protects you from a fatal blow.&lt;br /&gt;
# Cast the second CYDSTEPP and attack again.&lt;br /&gt;
# Finish with First Strike.&lt;br /&gt;
&lt;br /&gt;
===Experience Catapult===&lt;br /&gt;
Depending upon the hero's class and which glyphs and items are available, there are different ways that a low-level character might be able to take out a quite high level character. When such an opportunity arises, it is beneficial to follow through when your hero is at the lowest possible level. The experience formula greatly rewards going after creatures above your level.&lt;br /&gt;
* For example, a level 1 hero killing a level 9 monster gets 81 experience, and will suddenly catapult to level 6.&lt;br /&gt;
* A level 2 hero killing the same level 9 monster gets &amp;quot;only&amp;quot; 65 experience, and will wind up at level 5.&lt;br /&gt;
&lt;br /&gt;
===Single-Use Glyphs===&lt;br /&gt;
If you know early on in the game that you will be worshipping Taurog, you can still get limited use from some glyphs. The effects of CYDSTEPP, BYSSEPS, and GETINDARE will persist after you convert them, and those effects activating will ''not'' anger Taurog (or Binlor, for that matter), so it can be very beneficial to pick up and activate these glyphs (''especially'' CYDSTEPP for non-Fighters), before beginning worship, then convert them afterwards for piety and the racial effect.&lt;/div&gt;</summary>
		<author><name>Arrkhal</name></author>	</entry>

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