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	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Full:Strategy&amp;diff=9211</id>
		<title>Full:Strategy</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Full:Strategy&amp;diff=9211"/>
				<updated>2012-02-28T10:14:37Z</updated>
		
		<summary type="html">&lt;p&gt;Bizarro adams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Race Selection===&lt;br /&gt;
There are two ways to go about race selection:  Picking a strategy in advance, or keeping open to whatever the dungeon presents. You should probably pick your race considering the boss, but Halflings and Gnomes are almost always helpful.&lt;br /&gt;
&lt;br /&gt;
===Game Phases===&lt;br /&gt;
One strategy that can be effective is to play the game as if there were 3 distinct phases to it:  Scouting, Preparation, and Boss Battling&lt;br /&gt;
*Scouting: Levels 1 to 3.  It's rarely possible to kill monsters of significantly higher level at this stage, but it can be useful to do some quick scouting around the dungeon and find what Gods and Runes are available, as well as what Boss spawned (If in a random boss dungeon). You can significantly speed this up if you Scout: Altar.&lt;br /&gt;
*Preparation:  Levels 3 to 7.  It's possible to kill monsters of significantly higher level during this phase, to generate more exp by using the level-up steamroll and the experience catapult.  The goal is to generate enough bonus experience to be able to reach levels 9 or 10.&lt;br /&gt;
*Boss Battling:  Levels 7 to 10.  At this point, dungeon exploration likely stops (unless you're using a poison glyph against a boss or can out regen them), and the battle begins.  It can be useful at this point to be almost at the next level, allowing the player to use the level-up steamroll to instantly heal to full health and mana, possibly even multiple times during the fight.&lt;br /&gt;
&lt;br /&gt;
===God Selection===&lt;br /&gt;
God selection is essential to victory.  Nothing is worse than picking a god only to discover that the selection is going to prevent you from winning.  On the other hand, getting a god early usually means more piety and access to better  boons.  Whether or not you should grab a god as soon as you see them is a factor of your race, class, level, items, glyphs and the state of the dungeon.  Here are some general rules for each:&lt;br /&gt;
&lt;br /&gt;
*[[Full:Binlor Ironshield|Binlor Ironshield]]: Stone Heart and stone fist are really the two reasons you'd take him. He grants a free ENDISWAL glyph on worship, so convert one if you have one. Worship him if you need to deal with resistance, or want some knockback, as that's all you'll really want. If you have the BLUDTUPOWA glyph then you can accumulate piety with Binlor faster than with any other deity.&lt;br /&gt;
&lt;br /&gt;
*[[Full:Dracul|Dracul]]: Dracul is a good selection for most melee classes, as you can gain a full heal or 2 if you worship him just after using your hp potions. Unfortunately, he HATES all holy magic (HALPMEH and CYDSTEPP) so if you rely on these he is not a good choice. The other reason he's useful is for if blood shield boon, which stacks extremely well with the dragon shield, but has a high piety cost. His blood hunger boon is very powerful if you have the BLUDTUPOWA glyph, allowing you to attack monsters to gain mana.&lt;br /&gt;
&lt;br /&gt;
*[[Full:The Earthmother|The Earthmother]]: A somewhat useful deity. The exp bonus from IMAWAL is great, and you gain piety from it! Unfortunately, most of her boons stink. Much better at lower levels, Vine form loses relevance later on for tough dungeons. She can be very useful on dungeons that involve plants, since you an invoke her boons to remove them for you.  Her &amp;quot;plantation&amp;quot; boon can also be a great way to instantly generate piety, then convert to another deity to spend it.&lt;br /&gt;
&lt;br /&gt;
*[[Full:Glowing Guardian|Glowing Guardian]]: Excellent deity for every class except Bloodmage and Assassin.  Always worship early on to grab humility and wait for the exp to some rolling in. Especially good for CYDSTEPPers, because CYDSTEPP is not affected by level. Absolution is deceptively powerful. Great overall, because everybody need exp, and the protection boon is a superb bonus for the boss fight. Unfortunately he hates potions, so most characters will need to find a way to convert out at some point.&lt;br /&gt;
&lt;br /&gt;
*[[Full:Jehora Jeheyu|Jehora Jeheyu]]: A very strange god. His boons can be very powerful, but will deplete your potions so they must be used carefully.  Piety gain is random; if you get lucky, he can give you inordinate amounts of piety.  However, punishments are also at random! Try to get the &amp;quot;petition&amp;quot; boon to end his punishments as soon as possible.&lt;br /&gt;
&lt;br /&gt;
*[[Full:Mystera Annur|Mystera Annur]]: Rather awful, but she's the only good mp giver, besides Jehora. Her boons all have a double-edge which can be very dangerous. Never worship her as a melee or hybrid character, because the physical resistance on the monsters will crush you. She is good for collecting piety, however.&lt;br /&gt;
&lt;br /&gt;
*[[Full:The Pactmaker|The Pactmaker]]: Not a real deity. The Pactmaker offers 5 pacts which decrease your piety, but give you god effects when certain things happen. If you cannot pay the piety because you have no other god, nothing happens. If you have a god, but cant pay the piety, you do not invoke the gods punishment.&lt;br /&gt;
&lt;br /&gt;
*[[Full:Taurog|Taurog]]: Okay deity, but the mana penalty can be crippling and his boons will fill your inventory and prevent you from purchasing other items from shops.  When you first begin your kingdom he's a strong deity, but as you unlock more powerful spells and more powerful items for shops to sell he becomes very weak. Great for berserkers, as they don't particularly need spells, but also great with monks because it can help deal with their awful damage. &lt;br /&gt;
&lt;br /&gt;
*[[Full:Tikki Tooki|Tikki Tooki]]: Good choice as a later game deity, as he enjoys you slaying lower level monsters, but a big no for tanks. His best boon by far is poison, but dodging and his mixtures can be useful, at times. One strategy you might want to try late game as a CYDSTEPPer or tank, is joining, killing weak monsters, grabbing poison and converting off, without fighting anything your level or higher. Tribute is also an important part of this process if you can't kill enough low levels.&lt;br /&gt;
&lt;br /&gt;
===Preparation===&lt;br /&gt;
The preparation phase for the boss battles is highly significant, as it requires maximizing exp gain, minimizing resource usage, and choosing an appropriate strategy.  It's worthwhile to note that while dungeon exploration is itself technically a limited resource, it is often desirable or even necessary to exhaust all dungeon exploration during this phase to maximize exp gain, unless intending to use a [[Full:Glyphs|APHEELSIK glyph]] or regen tactics to defeat the boss(es).  In dungeons where there are two bosses, it can be helpful to try to leave a corridor, corner, or area unexplored to allow for regeneration between boss battles.&lt;br /&gt;
&lt;br /&gt;
When reaching level 6 to 7, it's often beneficial to have explored most if not all of the dungeon, and begin creating an &amp;quot;exp farm.&amp;quot;  By weakening several lower level monsters to within a single hit from death, they can be finished later to gain exp for further level steamrolling.  Note, it is less useful or even dangerous to leave creatures with the First Strike ability weakened as a part of an exp farm, as they will deal still deal damage to you when you come back to finish them off.&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques===&lt;br /&gt;
&lt;br /&gt;
These values are with no damage powerups, and often times the disparities can be bridged with glyphs / race / class / deity bonuses, or by fighting monsters with less than the standard 100% health for their level (Gorgons, imps, wraiths, ...).  The three most basic combos are the '''two-one''', the '''two-two''' and the '''four-one'''.  Some race/class/deity setups are capable of doing far more advanced combos, but these are the basic underlying methods available to all.&lt;br /&gt;
&lt;br /&gt;
As a note, monsters with lower starting health can often be killed at even lower levels than the charts suggest.  The example of a level 8 gorgon falling to a level 4-5 '''four-one''' attack comes to mind.&lt;br /&gt;
&lt;br /&gt;
'''The &amp;quot;two-one&amp;quot; attack:'''  Two fireballs, followed up by a melee blow.  Damage dealt is calculated by (4 x 2 x player level) for the fireball damage, and (5 x player level) for melee damage.  This technique is most effective early-game.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Player Level&lt;br /&gt;
!Damage Dealt&lt;br /&gt;
!Monster Level&lt;br /&gt;
!Monster Health (100%)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 13 || 2 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 26 || 3 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 39 || 4 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 52 || 5 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 65 || 6 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 78 || 7 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 91 || 8 || 111&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 104 || 9 || 134&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As the chart shows, at most early levels it's possible to kill monsters of one higher level with a simple '''two-one''' attack.  An early item such as a [[Items|Fine Sword]] can make this tactic effective well into level 5.&lt;br /&gt;
&lt;br /&gt;
'''The &amp;quot;two-two&amp;quot; attack:''' This technique is similar to the '''one-two''' attack, but requires First Strike, [[Full:Glyphs|CYDSTEPP]], healing, or enough health to survive two attacks from the monster.  When successful, however, it allows for easily killing monsters two levels higher.  This technique is most effective mid-game, although coupled with a level-up, it can be chained into a '''four-two''' or even a '''four-four''' attack for slaying extremely high level monsters.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Player Level&lt;br /&gt;
!Damage Dealt&lt;br /&gt;
!Monster Level&lt;br /&gt;
!Monster Health (100%)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 18 || 3 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 36 || 4 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 59 || 5 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 72 || 6 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 90 || 7 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 108 || 8 || 111&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 126 || 9 || 134&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''The &amp;quot;four-one&amp;quot; attack:''' By leveling up mid-combat, the player can use 4 fireballs in a single battle against a monster (even 6 or 8, through gear / deity / race / class / etc.). This technique is highly effective, but often harder to use.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Player Level (start/end)&lt;br /&gt;
!Damage Dealt&lt;br /&gt;
!Monster Level&lt;br /&gt;
!Monster Health (100%)&lt;br /&gt;
|-&lt;br /&gt;
| 1-2 || 34 || 4 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 55 || 5 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 3-4 || 76 || 6 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 97 || 7 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 5-6 || 118 || 8 || 111&lt;br /&gt;
|-&lt;br /&gt;
| 6-7 || 139 || 9 || 134&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boss Battling===&lt;br /&gt;
The ideal position to be in when starting a boss battle is at Level 7 with 34 / 35 experience, with proper runes, and all health / mana potions remaining, and an exp farm containing 96 experience worth of monsters (enough for level 10) although this is very hard to do,.  The first phase of the boss battle involves the player, using all available health and mana points (but not potions) against the boss before killing weakened monsters to gain a level.  This phase ends when the player no longer has enough weakened non-boss creatures to gain another level, or has reached level 10.&lt;br /&gt;
&lt;br /&gt;
Phase two of the boss battle involves the player using other available resources (health &amp;amp; mana potions, etc.) to defeat the boss.&lt;br /&gt;
&lt;br /&gt;
In dungeons with two bosses, it can often be effective to kill the &amp;quot;hard hitting&amp;quot; boss with magic attacks during phase one, as they usually have lower max health.  This allows the player to save as many health and mana potions as possible for the &amp;quot;tank&amp;quot; boss, who generally doesn't retaliate as powerfully.&lt;br /&gt;
&lt;br /&gt;
===First Strike Finisher===&lt;br /&gt;
First strike will often allow you to kill a monster you couldn't otherwise beat. Cast it just before the final blow, and the monster gets no retaliation hit.&lt;br /&gt;
* Keep in mind that you still take a retaliation hit if the monster has first strike as well.&lt;br /&gt;
&lt;br /&gt;
===Fireball Softener===&lt;br /&gt;
Hitting a monster with fireball before combat will often reduce the number of hits it takes to kill it. Can be used with first strike to take on otherwise dangerous foes without taking any damage.&lt;br /&gt;
&lt;br /&gt;
===Level-up Steamroll===&lt;br /&gt;
With very few experience needed to gain the next level, you can fight a tough monster, and then when you can't fight any more, kill a low-level monster in order to level up. This will restore your health and mana without healing the tough monster. You can then go back to killing the tougher monster with full strength.&lt;br /&gt;
It is possible to level up more than once during a single fight. This usually requires the player utilizing the &amp;quot;Experience Catapult&amp;quot; strategy first (see below) so that he has a lot of low-level monsters to kill. Nonetheless, keeping track of how many experience you can get from the available monsters is always a wise thing to do.&lt;br /&gt;
&lt;br /&gt;
===Battle of Attrition===&lt;br /&gt;
If you have enough attack to do more damage in one hit than your enemy is able to regenerate in the time it takes you to regenerate the damage that he does with a single hit, you can heal between attacks and still be able to have a net effect of his health decreasing.&lt;br /&gt;
* Even if you heal slower than the enemy does, sometimes exploring one or a few blocks mid-battle can regenerate your HP/MP for additional hit/spell so that you can deal enough damage to kill the enemy. &lt;br /&gt;
&lt;br /&gt;
===Slow Poison===&lt;br /&gt;
Attacking an enemy and then poisoning it and exploring (or using the LEMMISI glyph) allows you to take on enemies that would otherwise outlast you in a fight. If attacking with magic you can use this technique to beat a foe that would otherwise kill you with one hit.&lt;br /&gt;
* This technique relies on either of two abilities.  You can last as long as you can survive a single hit, so if your HP or resistance are as high as possible, you will be able to outlast harder hits.&lt;br /&gt;
====Death of a Dozen Flames====&lt;br /&gt;
# Cast BURNDAYRAZ.&lt;br /&gt;
# Cast APHEELSIK.&lt;br /&gt;
# Explore until you have enough mana to cast both again.&lt;br /&gt;
# Repeat as needed.&lt;br /&gt;
&lt;br /&gt;
====Persistent Martyr====&lt;br /&gt;
# Cast CYDSTEPP.&lt;br /&gt;
# Explore until you have enough mana to cast APHEELSIK.&lt;br /&gt;
# Attack monster until CYDSTEPP protects you from a fatal blow.&lt;br /&gt;
# Cast APHEELSIK.&lt;br /&gt;
# Explore until you have enough mana to cast CYDSTEPP.&lt;br /&gt;
# Repeat as needed.&lt;br /&gt;
&lt;br /&gt;
===Double Deadly Blow===&lt;br /&gt;
Used mainly on high level monsters that are barely killable. First Strike encouraged.&lt;br /&gt;
# Cast CYDSTEPP.&lt;br /&gt;
# Explore until you have enough mana to cast another CYDSTEPP.&lt;br /&gt;
# Attack monster until CYDSTEPP protects you from a fatal blow.&lt;br /&gt;
# Cast the second CYDSTEPP and attack again.&lt;br /&gt;
# Finish with First Strike.&lt;br /&gt;
&lt;br /&gt;
===Experience Catapult===&lt;br /&gt;
Depending upon the hero's class and which glyphs and items are available, there are different ways that a low-level character might be able to take out a quite high level character. When such an opportunity arises, it is beneficial to follow through when your hero is at the lowest possible level. The experience formula greatly rewards going after creatures above your level.&lt;br /&gt;
* For example, a level 1 hero killing a level 9 monster gets 81 experience, and will suddenly catapult to level 6.&lt;br /&gt;
* A level 2 hero killing the same level 9 monster gets &amp;quot;only&amp;quot; 65 experience, and will wind up at level 5.&lt;br /&gt;
&lt;br /&gt;
===Single-Use Glyphs===&lt;br /&gt;
If you know early on in the game that you will be worshipping Taurog, you can still get limited use from some glyphs. The effects of CYDSTEPP, BYSSEPS, and GETINDARE will persist after you convert them, and those effects activating will ''not'' anger Taurog (or Binlor, for that matter), so it can be very beneficial to pick up and activate these glyphs (''especially'' CYDSTEPP for non-Fighters), before beginning worship, then convert them afterwards for piety and the racial effect.&lt;br /&gt;
&lt;br /&gt;
===Gold-Farming===&lt;br /&gt;
If your vault is near empty, but you know where to kill the IN DEMAND trophy, take the bet on boss preparation, and you can score 1050 gold off the boss kill.&lt;br /&gt;
&lt;br /&gt;
Prior to unlocking IN DEMAND trophies, Transmutation Seals can be used on boss trophies to convert them to their full gold value.  Again, the &amp;quot;Bet on the Boss&amp;quot; preparation increases the cash gained.&lt;br /&gt;
&lt;br /&gt;
{{DD2Nav}}&lt;/div&gt;</summary>
		<author><name>Bizarro adams</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Full:Monsters&amp;diff=8781</id>
		<title>Talk:Full:Monsters</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Full:Monsters&amp;diff=8781"/>
				<updated>2012-02-06T07:04:13Z</updated>
		
		<summary type="html">&lt;p&gt;Bizarro adams: Created page with 'Don't want to edit someone else's table, but I recommend check-boxes for which status effects are and aren't cured by leveling.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don't want to edit someone else's table, but I recommend check-boxes for which status effects are and aren't cured by leveling.&lt;/div&gt;</summary>
		<author><name>Bizarro adams</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&amp;diff=4755</id>
		<title>Alpha:Vampire(race)</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&amp;diff=4755"/>
				<updated>2011-06-16T08:19:29Z</updated>
		
		<summary type="html">&lt;p&gt;Bizarro adams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Vampire&lt;br /&gt;
|image=[[File:HeroVampireLarge.png|75px]]&lt;br /&gt;
|races=Special race&lt;br /&gt;
|tier=Special class&lt;br /&gt;
|unlocked= Beat Crypt with an Assassin&lt;br /&gt;
|rewards=None&lt;br /&gt;
|skills= Multiple:&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&amp;lt;br&amp;gt;&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead&amp;lt;br&amp;gt;&lt;br /&gt;
* First Strike&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Poison&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Mana Burn&amp;lt;br&amp;gt;&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&amp;lt;br&amp;gt;&lt;br /&gt;
* Spells cost Health instead of Mana&amp;lt;br&amp;gt;&lt;br /&gt;
* Restores 10% of Max Health from blood pools&amp;lt;br&amp;gt;&lt;br /&gt;
* 5% Life Steal, gains an additional 5% for every glyph converted&amp;lt;br&amp;gt;&lt;br /&gt;
* Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight&amp;lt;br&amp;gt;&lt;br /&gt;
* HALPMEH doesn't work.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
''You may also be looking for the [[Vampire|monster]] version of the vampire.''&lt;br /&gt;
&lt;br /&gt;
The '''vampire''' is one of the [[classes|special races]] in Desktop Dungeons. It is unlocked by clearing the [[Crypt]] with an [[assassin]]. Vampires gradually lose health on their own, but they drain blood to heal themselves, be it from living or fallen creatures. Additionally, they cast spells using their health rather than their mana.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead&lt;br /&gt;
* First Strike&lt;br /&gt;
* Immune to Poison&lt;br /&gt;
* Immune to Mana Burn&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&lt;br /&gt;
* Spells cost Health instead of Mana&lt;br /&gt;
* Restores 10% of Max Health from blood pools&lt;br /&gt;
* 5% Life Steal, gains an additional 5% for every glyph converted&lt;br /&gt;
* Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight&lt;br /&gt;
* [[HALPMEH]] doesn't work.&lt;br /&gt;
&lt;br /&gt;
Life Steal causes you to get back a percentage of your Total Damage you dealt as Health when you use a melee attack.  So if you hit a monster for 50 damage, you'd recover 12 Health with 25% Life Steal.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&lt;br /&gt;
Vampire is tricky at the start; once you've gained a couple of levels though, your increased Health and Damage makes taking on almost any enemy a breeze. However, First Strike does not let you go before other enemies with First Strike, and the lack of regeneration means that [[Gorgon]]s can pose a minor threat if you're not careful.  The increased Base Damage means that effects that increase your Damage Bonus are even more potent though. &lt;br /&gt;
&lt;br /&gt;
Once you get [[BURNDAYRAZ]], the Vampire can beat bosses almost immediately, because they draw mana from health, and at level 4, you can have, say, 52 health, which gives you 6 casts: 52-6-7-8-9-10-11=1, where each cast costs one additional HP, for a total of 96 damage, which is enough to take out most level 7 monsters, possibly level 8 if you can take advantage of First Strike.  Note that the Health that you'll spend casting [[BURNDAYRAZ]] until a monster can be killed instantly with First Strike is usually much less than the amount of Health that you'd lose by allowing the enemy to hit you.&lt;br /&gt;
&lt;br /&gt;
Vampire is the only race/class in the game, that don't need exploration control - actually, you should explore as much of dungeon as you can. After first exploration you could start attacking - even with 1 HP you can kill a bunch of monsters. Level up will heal you; from this moment you can attack monsters 1-2 level higher than yours.&lt;br /&gt;
&lt;br /&gt;
Try to save bloodpools for later but use your potions early -- at high levels you usually wouldn't need them (except for the Factory). Due to the Vampire's nature, neither [[BLUDTUPOWA]] nor [[HALPMEH]] is of any use, they should be converted on sight.&lt;br /&gt;
&lt;br /&gt;
If you are lucky enough to find [[CYDSTEPP]] and push your Life Steal up high enough, you can set up for boss battles by leaving as many opponents (without First Strike) as possible one hit away from death. Hit the boss, kill someone to regenerate enough HP for CYDSTEPP, cast, then repeat until the boss is dead.&lt;br /&gt;
&lt;br /&gt;
=== Deity Choice===&lt;br /&gt;
&lt;br /&gt;
Perhaps ironically, Vampires are arguably more likely than other classes to benefit from worshiping a God.   Since you'll be exploring as much of the dungeon as possible from the get-go, you're more likely to find most or all of the available shrines before even advancing to Level 2, which means more opportunities to gain Piety; the odds that you'll discover a shrine too late in the game for it to make any difference are also vastly reduced.  Knowing all of your options before picking a God is tremendously helpful, especially if you take into account the items available from the shops that you will likely have discovered by this point as well.&lt;br /&gt;
&lt;br /&gt;
Be aware that both [[The Earthmother]] and [[Glowing Guardian]] disapprove of Life Steal; attacking a monster will cause [[Glowing Guardian]] to immediately renounce you, while [[The Earthmother]] will both penalize you an (undetermined) amount of piety and set your Life Steal to 0%.  Since there's no penalty for being renounced by [[Glowing Guardian]], worshiping him for the one-time health boost may still be worthwhile if no better Gods are available.&lt;br /&gt;
&lt;br /&gt;
While neither Mana Burn nor the reduction to Max Mana that accompanies [[Taurog|Taurog's]] Boons affects the Vampire, it will be difficult to gain Piety with him if you're relying heavily on spellcasting.  However, choosing [[Taurog]] and converting all of your [[Glyphs]] (both for Piety and for Life Steal) can be a viable choice, especially if a number of items which boost your combat effectiveness are available.  With the right items and the Rage boon, a Vampire becomes nearly unstoppable.&lt;br /&gt;
&lt;br /&gt;
While [[Mystera Annur]] provides boons which boost the effectiveness of [[BURNDAYRAZ]], the fact that worshiping her effectively negates the Vampire's Life Steal makes her an extremely poor choice under most circumstances.&lt;br /&gt;
&lt;br /&gt;
[[The Pactmaker]] is always a good option; you're likely to have explored as much of the map as possible from an early level, meaning a good chunk of starting Piety.  With a little luck, it's entirely possible to purchase Learning before having killed a single foe.&lt;br /&gt;
&lt;br /&gt;
[[Dracul]] is an interesting choice, although there are both pros and cons to be considered.  On the one hand, it's risky for a Vampire to reduce his Max Health; doing so reduces the amount of Health returned by blood pools, and also limits your ability to chain [[BURNDAYRAZ]].  On the other hand, First Strike somewhat reduces the importance of a high HP total, while Bloodhunger stacks with a Vampire's natural Life Steal - making it possible to reach a whopping 50% Life Steal.  When [[Dracul|Dracul's]] bonuses to Attack Strength and Resistances are added in, the Vampire becomes incredibly difficult to kill - especially if items which further increase Damage or Resistance are available  &lt;br /&gt;
.  As always, however, be careful of choosing [[Dracul]] on maps with lots of Undead.&lt;br /&gt;
&lt;br /&gt;
Bear in mind when choosing [[Mystera Annur]], [[The Pactmaker]], or [[Dracul]] that Vampires gain no benefit from boons which increase your Max Mana.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
This is as straightforward as it gets. Explore as much as possible, to find [[BURNDAYRAZ]] and all level 1 [[Serpents]]s and [[Naga]]s you can locate. Kill enough of them to go to level 2. Continue exploring if possible and repeat the process with the level 2 Serpents and Nagas. By level 3 you can probably start using BURNDAYRAZ to destroy high-level Enemies. Calculate the amount of damage you can dish out with the health you've got (heal it with blood-pools or potions if it can help take a higher-level one). This should lead to a chain of level-ups culminating around level 7. At 7, you can take out [[Gorgon#Boss info|Medusa]] with a fireball volley. At 8 take out [[Serpent#Boss info|Jormungandr]] the same way - you should have plenty of potions left too, so this should be easy as pie.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
Use the same method as above (see Snake Pit), except this time concentrate on [[Wraith]]s and [[Vampire]]s at the start (after thoroughly exploring everything you can explore!). Go for [[Zombie]]s only if you don't have any better target. You may want to set up a midfight level-up for your encounter with [[Zombie#Boss info|Frank the Zombie]]. &lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
&lt;br /&gt;
Yup, it's the same trick here. Your favoured targets should be the [[Warlock]]s and [[Imp]]s, as they possess the least health. Since you'll be exploring the entire map anyway, Imps shouldn't be a bother at all. Go for [[Warlock#Boss info|Aequitas]] first. &lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
Now this is the truly challenging part. In the factory, none of the enemies are as easy to take down as in other challenge dungeons. The [[Animated Armour]] requires a set number of hits to kill, the [[Meat man|Meat Men]] have huge health, and the [[Golem]]s are resistant to your BURNDAYRAZ. Patience here is the key, as is the help of [[The Pactmaker]], so make sure you can locate him early (but don't join him yet!).&lt;br /&gt;
&lt;br /&gt;
Begin by exploring as much of the dungeon as you can. Get as many good shop [[items]] as you can find (it helps being loaded with cash, so come prepared). Also find BURNDAYRAZ, you can't win without it. Once set, start taking out level 1 Golems. If you have good Lifesteal, you can take on Animated Armour and maybe even Meat Men - the regeneration will keep you safe, just make sure it says &amp;quot;SAFE&amp;quot; before attacking. Before leveling up to level 2, assuming you have explored thoroughly, join Pactmaker. This will net you a large amount of Piety from all the exploration.&lt;br /&gt;
&lt;br /&gt;
At level 2, continue exploring if you can, and see if you can take out slightly higher-level targets. The moment you can't explore any further, level up again. At level 3 you can start taking on level 4 monsters, or level 5 Golems. Again the idea is to level up using as few monsters as you can find, but remember that lower-level monsters can be killed for Health (thanks to Lifesteal). The moment you have 80 Piety, immediately take Pactmaker's Health boon.&lt;br /&gt;
&lt;br /&gt;
At level 7 make sure you have several monsters to level up with. Do not kill them before you start the boss fights! If you're low on health, try to replenish it by attacking lower-level Animated Armour: Your lifesteal should outweigh the damage they do to you, increasing your health instead of decreasing it for every attack. However do try to keep a few of them alive. Blast Super Meat Man with spells until you have about 50% of your health left. Then attack an Animated Armour to reduce your BURNDAYRAZ cost back to 6. Go at the meat man again. Then kill off a few of the monsters left to regain Health, but don't level up yet. Spend as much BURNDAYRAZ as you can still afford on the Super Meat Man, and then finally level up and finish him.&lt;br /&gt;
&lt;br /&gt;
This will put you high up in level 8 or low in level 9. Repeat the process, making sure you are healthy and have enough low-level armors to attack (if any remain at all). Use the same tactic against [[Golem#Boss info|Iron Man]], attacking an Armour half-way through your health to reduce the cost of BURNDAYRAZ. Remember that this time you can use Potions and also drink up blood-stains on the map - this will be extremely helpful, as it can replenish your Health twice over if you've killed enough monsters. Also remember that when you are 10 points below leveling up, you can use Pactmaker's &amp;quot;Experience&amp;quot; boon to push you over the edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As an alternate strategy, CYDSTEPP with BURNDAYRAZ can make the Factory extremely easy regardless of which gods are available; kill only the strongest creatures as you level up, spend the rest of your HP weakening the armors until the map is completely explored, then get the rest down to one hit kills. From that point, you'll be able to just alternate hits on the bosses with killing others to regenerate HP for the next cast of CYDSTEPP.&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Special Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Bizarro adams</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&amp;diff=4754</id>
		<title>Alpha:Vampire(race)</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&amp;diff=4754"/>
				<updated>2011-06-16T04:05:00Z</updated>
		
		<summary type="html">&lt;p&gt;Bizarro adams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Vampire&lt;br /&gt;
|image=[[File:HeroVampireLarge.png|75px]]&lt;br /&gt;
|races=Special race&lt;br /&gt;
|tier=Special class&lt;br /&gt;
|unlocked= Beat Crypt with an Assassin&lt;br /&gt;
|rewards=None&lt;br /&gt;
|skills= Multiple:&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&amp;lt;br&amp;gt;&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead&amp;lt;br&amp;gt;&lt;br /&gt;
* First Strike&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Poison&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Mana Burn&amp;lt;br&amp;gt;&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&amp;lt;br&amp;gt;&lt;br /&gt;
* Spells cost Health instead of Mana&amp;lt;br&amp;gt;&lt;br /&gt;
* Restores 10% of Max Health from blood pools&amp;lt;br&amp;gt;&lt;br /&gt;
* 5% Life Steal, gains an additional 5% for every glyph converted&amp;lt;br&amp;gt;&lt;br /&gt;
* Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight&amp;lt;br&amp;gt;&lt;br /&gt;
* HALPMEH doesn't work.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
''You may also be looking for the [[Vampire|monster]] version of the vampire.''&lt;br /&gt;
&lt;br /&gt;
The '''vampire''' is one of the [[classes|special races]] in Desktop Dungeons. It is unlocked by clearing the [[Crypt]] with an [[assassin]]. Vampires gradually lose health on their own, but they drain blood to heal themselves, be it from living or fallen creatures. Additionally, they cast spells using their health rather than their mana.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead&lt;br /&gt;
* First Strike&lt;br /&gt;
* Immune to Poison&lt;br /&gt;
* Immune to Mana Burn&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&lt;br /&gt;
* Spells cost Health instead of Mana&lt;br /&gt;
* Restores 10% of Max Health from blood pools&lt;br /&gt;
* 5% Life Steal, gains an additional 5% for every glyph converted&lt;br /&gt;
* Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight&lt;br /&gt;
* [[HALPMEH]] doesn't work.&lt;br /&gt;
&lt;br /&gt;
Life Steal causes you to get back a percentage of your Total Damage you dealt as Health when you use a melee attack.  So if you hit a monster for 50 damage, you'd recover 12 Health with 25% Life Steal.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&lt;br /&gt;
Vampire is tricky at the start; once you've gained a couple of levels though, your increased Health and Damage makes taking on almost any enemy a breeze. However, First Strike does not let you go before other enemies with First Strike, and the lack of regeneration means that [[Gorgon]]s can pose a minor threat if you're not careful.  The increased Base Damage means that effects that increase your Damage Bonus are even more potent though. &lt;br /&gt;
&lt;br /&gt;
Once you get [[BURNDAYRAZ]], the Vampire can beat bosses almost immediately, because they draw mana from health, and at level 4, you can have, say, 52 health, which gives you 6 casts: 52-6-7-8-9-10-11=1, where each cast costs one additional HP, for a total of 96 damage, which is enough to take out most level 7 monsters, possibly level 8 if you can take advantage of First Strike.&lt;br /&gt;
&lt;br /&gt;
Vampire is the only race/class in the game, that don't need exploration control - actually, you should explore as much of dungeon as you can. After first exploration you could start attacking - even with 1 HP you can kill a bunch of monsters. Level up will heal you; from this moment you can attack monsters 1-2 level higher than yours.&lt;br /&gt;
&lt;br /&gt;
Try to save bloodpools for later but use your potions early -- at high levels you usually wouldn't need them (except for the Factory). Due to the Vampire's nature, neither [[BLUDTUPOWA]] nor [[HALPMEH]] is of any use, they should be converted on sight.&lt;br /&gt;
&lt;br /&gt;
If you are lucky enough to find [[CYDSTEPP]] and push your Life Steal up high enough, you can set up for boss battles by leaving as many opponents (without First Strike) as possible one hit away from death. Hit the boss, kill someone to regenerate enough HP for CYDSTEPP, cast, then repeat until the boss is dead.&lt;br /&gt;
&lt;br /&gt;
=== Deity Choice===&lt;br /&gt;
&lt;br /&gt;
Perhaps ironically, Vampires are arguably more likely than other classes to benefit from worshiping a God.   Since you'll be exploring as much of the dungeon as possible from the get-go, you're more likely to find most or all of the available shrines before even advancing to Level 2, which means more opportunities to gain Piety; the odds that you'll discover a shrine too late in the game for it to make any difference are also vastly reduced.  Knowing all of your options before picking a God is tremendously helpful, especially if you take into account the items available from the shops that you will likely have discovered by this point as well.&lt;br /&gt;
&lt;br /&gt;
Be aware that both [[The Earthmother]] and [[Glowing Guardian]] disapprove of Life Steal; attacking a monster will cause [[Glowing Guardian]] to immediately renounce you, while [[The Earthmother]] will both penalize you an (undetermined) amount of piety and set your Life Steal to 0%.  Since there's no penalty for being renounced by [[Glowing Guardian]], worshiping him for the one-time health boost may still be worthwhile if no better Gods are available.&lt;br /&gt;
&lt;br /&gt;
While neither Mana Burn nor the reduction to Max Mana that accompanies [[Taurog|Taurog's]] Boons affects the Vampire, it will be difficult to gain Piety with him if you're relying heavily on spellcasting.  However, choosing [[Taurog]] and converting all of your [[Glyphs]] (both for Piety and for Life Steal) can be a viable choice, especially if a number of items which boost your combat effectiveness are available.  With the right items and the Rage boon, a Vampire becomes nearly unstoppable.&lt;br /&gt;
&lt;br /&gt;
While [[Mystera Annur]] provides boons which boost the effectiveness of [[BURNDAYRAZ]], the fact that worshiping her effectively negates the Vampire's Life Steal makes her an extremely poor choice under most circumstances.&lt;br /&gt;
&lt;br /&gt;
[[The Pactmaker]] is always a good option; you're likely to have explored as much of the map as possible from an early level, meaning a good chunk of starting Piety.  With a little luck, it's entirely possible to purchase Learning before having killed a single foe.&lt;br /&gt;
&lt;br /&gt;
[[Dracul]] is an interesting choice, although there are both pros and cons to be considered.  On the one hand, it's risky for a Vampire to reduce his Max Health; doing so reduces the amount of Health returned by blood pools, and also limits your ability to chain [[BURNDAYRAZ]].  On the other hand, First Strike somewhat reduces the importance of a high HP total, while Bloodhunger stacks with a Vampire's natural Life Steal - making it possible to reach a whopping 50% Life Steal.  When [[Dracul|Dracul's]] bonuses to Attack Strength and Resistances are added in, the Vampire becomes incredibly difficult to kill - especially if items which further increase Damage or Resistance are available  &lt;br /&gt;
.  As always, however, be careful of choosing [[Dracul]] on maps with lots of Undead.&lt;br /&gt;
&lt;br /&gt;
Bear in mind when choosing [[Mystera Annur]], [[The Pactmaker]], or [[Dracul]] that Vampires gain no benefit from boons which increase your Max Mana.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
This is as straightforward as it gets. Explore as much as possible, to find [[BURNDAYRAZ]] and all level 1 [[Serpents]]s and [[Naga]]s you can locate. Kill enough of them to go to level 2. Continue exploring if possible and repeat the process with the level 2 Serpents and Nagas. By level 3 you can probably start using BURNDAYRAZ to destroy high-level Enemies. Calculate the amount of damage you can dish out with the health you've got (heal it with blood-pools or potions if it can help take a higher-level one). This should lead to a chain of level-ups culminating around level 7. At 7, you can take out [[Gorgon#Boss info|Medusa]] with a fireball volley. At 8 take out [[Serpent#Boss info|Jormungandr]] the same way - you should have plenty of potions left too, so this should be easy as pie.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
Use the same method as above (see Snake Pit), except this time concentrate on [[Wraith]]s and [[Vampire]]s at the start (after thoroughly exploring everything you can explore!). Go for [[Zombie]]s only if you don't have any better target. You may want to set up a midfight level-up for your encounter with [[Zombie#Boss info|Frank the Zombie]]. &lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
&lt;br /&gt;
Yup, it's the same trick here. Your favoured targets should be the [[Warlock]]s and [[Imp]]s, as they possess the least health. Since you'll be exploring the entire map anyway, Imps shouldn't be a bother at all. Go for [[Warlock#Boss info|Aequitas]] first. &lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
Now this is the truly challenging part. In the factory, none of the enemies are as easy to take down as in other challenge dungeons. The [[Animated Armour]] requires a set number of hits to kill, the [[Meat man|Meat Men]] have huge health, and the [[Golem]]s are resistant to your BURNDAYRAZ. Patience here is the key, as is the help of [[The Pactmaker]], so make sure you can locate him early (but don't join him yet!).&lt;br /&gt;
&lt;br /&gt;
Begin by exploring as much of the dungeon as you can. Get as many good shop [[items]] as you can find (it helps being loaded with cash, so come prepared). Also find BURNDAYRAZ, you can't win without it. Once set, start taking out level 1 Golems. If you have good Lifesteal, you can take on Animated Armour and maybe even Meat Men - the regeneration will keep you safe, just make sure it says &amp;quot;SAFE&amp;quot; before attacking. Before leveling up to level 2, assuming you have explored thoroughly, join Pactmaker. This will net you a large amount of Piety from all the exploration.&lt;br /&gt;
&lt;br /&gt;
At level 2, continue exploring if you can, and see if you can take out slightly higher-level targets. The moment you can't explore any further, level up again. At level 3 you can start taking on level 4 monsters, or level 5 Golems. Again the idea is to level up using as few monsters as you can find, but remember that lower-level monsters can be killed for Health (thanks to Lifesteal). The moment you have 80 Piety, immediately take Pactmaker's Health boon.&lt;br /&gt;
&lt;br /&gt;
At level 7 make sure you have several monsters to level up with. Do not kill them before you start the boss fights! If you're low on health, try to replenish it by attacking lower-level Animated Armour: Your lifesteal should outweigh the damage they do to you, increasing your health instead of decreasing it for every attack. However do try to keep a few of them alive. Blast Super Meat Man with spells until you have about 50% of your health left. Then attack an Animated Armour to reduce your BURNDAYRAZ cost back to 6. Go at the meat man again. Then kill off a few of the monsters left to regain Health, but don't level up yet. Spend as much BURNDAYRAZ as you can still afford on the Super Meat Man, and then finally level up and finish him.&lt;br /&gt;
&lt;br /&gt;
This will put you high up in level 8 or low in level 9. Repeat the process, making sure you are healthy and have enough low-level armors to attack (if any remain at all). Use the same tactic against [[Golem#Boss info|Iron Man]], attacking an Armour half-way through your health to reduce the cost of BURNDAYRAZ. Remember that this time you can use Potions and also drink up blood-stains on the map - this will be extremely helpful, as it can replenish your Health twice over if you've killed enough monsters. Also remember that when you are 10 points below leveling up, you can use Pactmaker's &amp;quot;Experience&amp;quot; boon to push you over the edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As an alternate strategy, CYDSTEPP with BURNDAYRAZ can make the Factory extremely easy regardless of which gods are available; kill only the strongest creatures as you level up, spend the rest of your HP weakening the armors until the map is completely explored, then get the rest down to one hit kills. From that point, you'll be able to just alternate hits on the bosses with killing others to regenerate HP for the next cast of CYDSTEPP.&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Special Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Bizarro adams</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&amp;diff=4753</id>
		<title>Alpha:Vampire(race)</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&amp;diff=4753"/>
				<updated>2011-06-16T04:04:04Z</updated>
		
		<summary type="html">&lt;p&gt;Bizarro adams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Vampire&lt;br /&gt;
|image=[[File:HeroVampireLarge.png|75px]]&lt;br /&gt;
|races=Special race&lt;br /&gt;
|tier=Special class&lt;br /&gt;
|unlocked= Beat Crypt with an Assassin&lt;br /&gt;
|rewards=None&lt;br /&gt;
|skills= Multiple:&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&amp;lt;br&amp;gt;&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead&amp;lt;br&amp;gt;&lt;br /&gt;
* First Strike&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Poison&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Mana Burn&amp;lt;br&amp;gt;&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&amp;lt;br&amp;gt;&lt;br /&gt;
* Spells cost Health instead of Mana&amp;lt;br&amp;gt;&lt;br /&gt;
* Restores 10% of Max Health from blood pools&amp;lt;br&amp;gt;&lt;br /&gt;
* 5% Life Steal, gains an additional 5% for every glyph converted&amp;lt;br&amp;gt;&lt;br /&gt;
* Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight&amp;lt;br&amp;gt;&lt;br /&gt;
* HALPMEH doesn't work.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
''You may also be looking for the [[Vampire|monster]] version of the vampire.''&lt;br /&gt;
&lt;br /&gt;
The '''vampire''' is one of the [[classes|special races]] in Desktop Dungeons. It is unlocked by clearing the [[Crypt]] with an [[assassin]]. Vampires gradually lose health on their own, but they drain blood to heal themselves, be it from living or fallen creatures. Additionally, they cast spells using their health rather than their mana.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead&lt;br /&gt;
* First Strike&lt;br /&gt;
* Immune to Poison&lt;br /&gt;
* Immune to Mana Burn&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&lt;br /&gt;
* Spells cost Health instead of Mana&lt;br /&gt;
* Restores 10% of Max Health from blood pools&lt;br /&gt;
* 5% Life Steal, gains an additional 5% for every glyph converted&lt;br /&gt;
* Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight&lt;br /&gt;
* [[HALPMEH]] doesn't work.&lt;br /&gt;
&lt;br /&gt;
Life Steal causes you to get back a percentage of your Total Damage you dealt as Health when you use a melee attack.  So if you hit a monster for 50 damage, you'd recover 12 Health with 25% Life Steal.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&lt;br /&gt;
Vampire is tricky at the start; once you've gained a couple of levels though, your increased Health and Damage makes taking on almost any enemy a breeze. However, First Strike does not let you go before other enemies with First Strike, and the lack of regeneration means that [[Gorgon]]s can pose a minor threat if you're not careful.  The increased Base Damage means that effects that increase your Damage Bonus are even more potent though. &lt;br /&gt;
&lt;br /&gt;
Once you get [[BURNDAYRAZ]], the Vampire can beat bosses almost immediately, because they draw mana from health, and at level 4, you can have, say, 52 health, which gives you 6 casts: 52-6-7-8-9-10-11=1, where each cast costs one additional HP, for a total of 96 damage, which is enough to take out most level 7 monsters, possibly level 8 if you can take advantage of First Strike.&lt;br /&gt;
&lt;br /&gt;
Vampire is the only race/class in the game, that don't need exploration control - actually, you should explore as much of dungeon as you can. After first exploration you could start attacking - even with 1 HP you can kill a bunch of monsters. Level up will heal you; from this moment you can attack monsters 1-2 level higher than yours.&lt;br /&gt;
&lt;br /&gt;
Try to save bloodpools for later but use your potions early -- at high levels you usually wouldn't need them (except for the Factory). Due to the Vampire's nature, neither [[BLUDTUPOWA]] nor [[HALPMEH]] is of any use, they should be converted on sight.&lt;br /&gt;
&lt;br /&gt;
If you are lucky enough to find [[CYDSTEPP]] and push your Life Steal up high enough, you can set up for boss battles by leaving as many opponents (without First Strike) as possible one hit away from death. Hit the boss, kill someone to regenerate enough HP for CYDSTEPP, cast, then repeat until the boss is dead.&lt;br /&gt;
&lt;br /&gt;
=== Deity Choice===&lt;br /&gt;
&lt;br /&gt;
Perhaps ironically, Vampires are arguably more likely than other classes to benefit from worshiping a God.   Since you'll be exploring as much of the dungeon as possible from the get-go, you're more likely to find most or all of the available shrines before even advancing the Level 2, which means more opportunities to gain Piety; the odds that you'll discover a shrine too late in the game for it to make any difference are also vastly reduced.  Knowing all of your options before picking a God is tremendously helpful, especially if you take into account the items available from the shops that you will likely have discovered by this point as well.&lt;br /&gt;
&lt;br /&gt;
Be aware that both [[The Earthmother]] and [[Glowing Guardian]] disapprove of Life Steal; attacking a monster will cause [[Glowing Guardian]] to immediately renounce you, while [[The Earthmother]] will both penalize you an (undetermined) amount of piety and set your Life Steal to 0%.  Since there's no penalty for being renounced by [[Glowing Guardian]], worshiping him for the one-time health boost may still be worthwhile if no better Gods are available.&lt;br /&gt;
&lt;br /&gt;
While neither Mana Burn nor the reduction to Max Mana that accompanies [[Taurog|Taurog's]] Boons affects the Vampire, it will be difficult to gain Piety with him if you're relying heavily on spellcasting.  However, choosing [[Taurog]] and converting all of your [[Glyphs]] (both for Piety and for Life Steal) can be a viable choice, especially if a number of items which boost your combat effectiveness are available.  With the right items and the Rage boon, a Vampire becomes nearly unstoppable.&lt;br /&gt;
&lt;br /&gt;
While [[Mystera Annur]] provides boons which boost the effectiveness of [[BURNDAYRAZ]], the fact that worshiping her effectively negates the Vampire's Life Steal makes her an extremely poor choice under most circumstances.&lt;br /&gt;
&lt;br /&gt;
[[The Pactmaker]] is always a good option; you're likely to have explored as much of the map as possible from an early level, meaning a good chunk of starting Piety.  With a little luck, it's entirely possible to purchase Learning before having killed a single foe.&lt;br /&gt;
&lt;br /&gt;
[[Dracul]] is an interesting choice, although there are both pros and cons to be considered.  On the one hand, it's risky for a Vampire to reduce his Max Health; doing so reduces the amount of Health returned by blood pools, and also limits your ability to chain [[BURNDAYRAZ]].  On the other hand, First Strike somewhat reduces the importance of a high HP total, while Bloodhunger stacks with a Vampire's natural Life Steal - making it possible to reach a whopping 50% Life Steal.  When [[Dracul|Dracul's]] bonuses to Attack Strength and Resistances are added in, the Vampire becomes incredibly difficult to kill - especially if items which further increase Damage or Resistance are available  &lt;br /&gt;
.  As always, however, be careful of choosing [[Dracul]] on maps with lots of Undead.&lt;br /&gt;
&lt;br /&gt;
Bear in mind when choosing [[Mystera Annur]], [[The Pactmaker]], or [[Dracul]] that Vampires gain no benefit from boons which increase your Max Mana.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
This is as straightforward as it gets. Explore as much as possible, to find [[BURNDAYRAZ]] and all level 1 [[Serpents]]s and [[Naga]]s you can locate. Kill enough of them to go to level 2. Continue exploring if possible and repeat the process with the level 2 Serpents and Nagas. By level 3 you can probably start using BURNDAYRAZ to destroy high-level Enemies. Calculate the amount of damage you can dish out with the health you've got (heal it with blood-pools or potions if it can help take a higher-level one). This should lead to a chain of level-ups culminating around level 7. At 7, you can take out [[Gorgon#Boss info|Medusa]] with a fireball volley. At 8 take out [[Serpent#Boss info|Jormungandr]] the same way - you should have plenty of potions left too, so this should be easy as pie.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
Use the same method as above (see Snake Pit), except this time concentrate on [[Wraith]]s and [[Vampire]]s at the start (after thoroughly exploring everything you can explore!). Go for [[Zombie]]s only if you don't have any better target. You may want to set up a midfight level-up for your encounter with [[Zombie#Boss info|Frank the Zombie]]. &lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
&lt;br /&gt;
Yup, it's the same trick here. Your favoured targets should be the [[Warlock]]s and [[Imp]]s, as they possess the least health. Since you'll be exploring the entire map anyway, Imps shouldn't be a bother at all. Go for [[Warlock#Boss info|Aequitas]] first. &lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
Now this is the truly challenging part. In the factory, none of the enemies are as easy to take down as in other challenge dungeons. The [[Animated Armour]] requires a set number of hits to kill, the [[Meat man|Meat Men]] have huge health, and the [[Golem]]s are resistant to your BURNDAYRAZ. Patience here is the key, as is the help of [[The Pactmaker]], so make sure you can locate him early (but don't join him yet!).&lt;br /&gt;
&lt;br /&gt;
Begin by exploring as much of the dungeon as you can. Get as many good shop [[items]] as you can find (it helps being loaded with cash, so come prepared). Also find BURNDAYRAZ, you can't win without it. Once set, start taking out level 1 Golems. If you have good Lifesteal, you can take on Animated Armour and maybe even Meat Men - the regeneration will keep you safe, just make sure it says &amp;quot;SAFE&amp;quot; before attacking. Before leveling up to level 2, assuming you have explored thoroughly, join Pactmaker. This will net you a large amount of Piety from all the exploration.&lt;br /&gt;
&lt;br /&gt;
At level 2, continue exploring if you can, and see if you can take out slightly higher-level targets. The moment you can't explore any further, level up again. At level 3 you can start taking on level 4 monsters, or level 5 Golems. Again the idea is to level up using as few monsters as you can find, but remember that lower-level monsters can be killed for Health (thanks to Lifesteal). The moment you have 80 Piety, immediately take Pactmaker's Health boon.&lt;br /&gt;
&lt;br /&gt;
At level 7 make sure you have several monsters to level up with. Do not kill them before you start the boss fights! If you're low on health, try to replenish it by attacking lower-level Animated Armour: Your lifesteal should outweigh the damage they do to you, increasing your health instead of decreasing it for every attack. However do try to keep a few of them alive. Blast Super Meat Man with spells until you have about 50% of your health left. Then attack an Animated Armour to reduce your BURNDAYRAZ cost back to 6. Go at the meat man again. Then kill off a few of the monsters left to regain Health, but don't level up yet. Spend as much BURNDAYRAZ as you can still afford on the Super Meat Man, and then finally level up and finish him.&lt;br /&gt;
&lt;br /&gt;
This will put you high up in level 8 or low in level 9. Repeat the process, making sure you are healthy and have enough low-level armors to attack (if any remain at all). Use the same tactic against [[Golem#Boss info|Iron Man]], attacking an Armour half-way through your health to reduce the cost of BURNDAYRAZ. Remember that this time you can use Potions and also drink up blood-stains on the map - this will be extremely helpful, as it can replenish your Health twice over if you've killed enough monsters. Also remember that when you are 10 points below leveling up, you can use Pactmaker's &amp;quot;Experience&amp;quot; boon to push you over the edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As an alternate strategy, CYDSTEPP with BURNDAYRAZ can make the Factory extremely easy regardless of which gods are available; kill only the strongest creatures as you level up, spend the rest of your HP weakening the armors until the map is completely explored, then get the rest down to one hit kills. From that point, you'll be able to just alternate hits on the bosses with killing others to regenerate HP for the next cast of CYDSTEPP.&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Special Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Bizarro adams</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=4750</id>
		<title>Alpha:Sorcerer</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=4750"/>
				<updated>2011-06-16T02:29:30Z</updated>
		
		<summary type="html">&lt;p&gt;Bizarro adams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Sorcerer&lt;br /&gt;
|image=[[File:HeroSorcererLarge.PNG|75px]]&lt;br /&gt;
|races=Human, Elf, or Gnome&lt;br /&gt;
|tier=2 (Advanced)&lt;br /&gt;
|unlocked=Defeat Normal dungeon using Wizard&lt;br /&gt;
|rewards=Unlocks [[Bloodmage]] class&lt;br /&gt;
|skills= &lt;br /&gt;
'''Essence Transit''' - Every mana point spent regenerates 2 health&amp;lt;br&amp;gt;&lt;br /&gt;
'''Arcane Knowledge''' - Starting mana increased by 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mana Shield''' - Deals 1 damage per level whenever opponent hits you&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''sorcerer''' is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a [[wizard]]. Sorcerers are powerful magic-wielders who draw strength from their magic and can counterattack enemies with their mana shield.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Essence Transit - Every mana point spent regenerates 2 health&lt;br /&gt;
*Arcane Knowledge - Starting mana increased by 5&lt;br /&gt;
*Mana Shield - Deals 1 damage per level whenever opponent hits you&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
This class offers a surprisingly effective combination of hand-to-hand combat and spell casting. The healing ability of the Sorcerer's spells makes it possible to tackle monsters of a higher level than you, much like the [[Assassin]] strategy. You should usually take a swing at a monster before fireballing it to heal yourself - just beware mana burn!&lt;br /&gt;
&lt;br /&gt;
In the Challenge dungeons, it can actually be effective to fight both bosses at once - casting [[BURNDAYRAZ]] on the one until you can survive an attack from the other.&lt;br /&gt;
&lt;br /&gt;
=== Race and Deity Choices ===&lt;br /&gt;
Taking Human, Elf, or Gnome is an option, as the healing power of his spells lets you stay in combat longer, making human a good choice. Because you will be casting spells (sometimes just to heal), Elf and Gnome are good choices as well.&lt;br /&gt;
&lt;br /&gt;
When using the power leveling strategy, consider [[The Pactmaker]] for the extra XP from monsters.  [[Glowing Guardian]] loses a lot of worth since you'll be healing yourself with every spell you cast. Taking [[Mystera Annur]] or [[Taurog]] will severely limit the capabilities of this character, and is not recommended. [[Tikki Tooki]] is a fairly feasible choice if you don't open up with a physical attack, as is [[Jehora Jeheyu|Jehora]], unless you're depending on [[CYDSTEPP]].&lt;br /&gt;
&lt;br /&gt;
The best deity choice for non-Crypt challenge dungeons is [[Dracul]]. For relatively small price he will boost your mana (synergy with starting bonus), melee ability, resistances and will add lifesteal. A level 8 Sorcerer with Dracul and Platemail can kill [[Meat man#Boss info|Super Meat Man]] without poison - the boss regenerates health slowly, than you do.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
Nothing special here. Bring down high level enemies as soon as possible, while balancing your attacks between physical attacks and fireballs, to heal yourself effectively. Avoid being poisoned or weakened. Use midfight leveling to make Medusa easier to handle so you can preserve your potions for Jormungandr.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
An Elf Sorcerer can survive this if he can find the fireball early enough. If so, most other spells are useless and may be exchanged for more mana. Then you can fireball high-level [[Wraith]]s to death and achieve level 7 with large parts of the dungeon still unexplored. Finding Mystera Annur early clinches the game for you, but make sure to convert as many glyphs as possible before joining. If Mystera Annur cannot be found, hope for [[BLUDTUPOWA]]. If fireball cannot be located early enough, alternatives include combinations of CYDSTEPP, [[HALPMEH]], and BLUDTUPOWA. &lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
&lt;br /&gt;
Not that difficult. Since there is nothing to poison or weaken you, you can easily take on higher level [[Dragonspawn]]s and [[Warlock]]s. Just attack until you're on the brink of death and then use fireballs to heal yourself again. Just make sure to conserve some potions for the bosses and have a level up or two midfight.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
The Sorcerer has a special advantage against [[Animated Armour]]. Each time the sorcerer attacks one their Mana Shield ability will remove an additional rank of death protection from the animated armor. Consider trying a Dwarf so that you can survive hits from higher-level armors sooner. Even so, the quickest way to level is fireballing level 9 armors. Another decent race is halfling, since you will get a load of health potions to kill [[Golem#Boss info|Iron Man]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Tier 2 Classes]]&lt;/div&gt;</summary>
		<author><name>Bizarro adams</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&amp;diff=4749</id>
		<title>Alpha:Vampire(race)</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&amp;diff=4749"/>
				<updated>2011-06-16T02:15:46Z</updated>
		
		<summary type="html">&lt;p&gt;Bizarro adams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Vampire&lt;br /&gt;
|image=[[File:HeroVampireLarge.png|75px]]&lt;br /&gt;
|races=Special race&lt;br /&gt;
|tier=Special class&lt;br /&gt;
|unlocked= Beat Crypt with an Assassin&lt;br /&gt;
|rewards=None&lt;br /&gt;
|skills= Multiple:&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&amp;lt;br&amp;gt;&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead&amp;lt;br&amp;gt;&lt;br /&gt;
* First Strike&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Poison&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Mana Burn&amp;lt;br&amp;gt;&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&amp;lt;br&amp;gt;&lt;br /&gt;
* Spells cost Health instead of Mana&amp;lt;br&amp;gt;&lt;br /&gt;
* Restores 10% of Max Health from blood pools&amp;lt;br&amp;gt;&lt;br /&gt;
* 5% Life Steal, gains an additional 5% for every glyph converted&amp;lt;br&amp;gt;&lt;br /&gt;
* Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight&amp;lt;br&amp;gt;&lt;br /&gt;
* HALPMEH doesn't work.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
''You may also be looking for the [[Vampire|monster]] version of the vampire.''&lt;br /&gt;
&lt;br /&gt;
The '''vampire''' is one of the [[classes|special races]] in Desktop Dungeons. It is unlocked by clearing the [[Crypt]] with an [[assassin]]. Vampires gradually lose health on their own, but they drain blood to heal themselves, be it from living or fallen creatures. Additionally, they cast spells using their health rather than their mana.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead&lt;br /&gt;
* First Strike&lt;br /&gt;
* Immune to Poison&lt;br /&gt;
* Immune to Mana Burn&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&lt;br /&gt;
* Spells cost Health instead of Mana&lt;br /&gt;
* Restores 10% of Max Health from blood pools&lt;br /&gt;
* 5% Life Steal, gains an additional 5% for every glyph converted&lt;br /&gt;
* Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight&lt;br /&gt;
* [[HALPMEH]] doesn't work.&lt;br /&gt;
&lt;br /&gt;
Life Steal causes you to get back a percentage of your Total Damage you dealt as Health when you use a melee attack.  So if you hit a monster for 50 damage, you'd recover 12 Health with 25% Life Steal.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&lt;br /&gt;
Vampire is tricky at the start; once you've gained a couple of levels though, your increased Health and Damage makes taking on almost any enemy a breeze. However, First Strike does not let you go before other enemies with First Strike, and the lack of regeneration means that [[Gorgon]]s can pose a minor threat if you're not careful.  The increased Base Damage means that effects that increase your Damage Bonus are even more potent though. &lt;br /&gt;
&lt;br /&gt;
Once you get [[BURNDAYRAZ]], the Vampire can beat bosses almost immediately, because they draw mana from health, and at level 4, you can have, say, 52 health, which gives you 6 casts: 52-6-7-8-9-10-11=1, where each cast costs one additional HP, for a total of 96 damage, which is enough to take out most level 7 monsters, possibly level 8 if you can take advantage of First Strike.&lt;br /&gt;
&lt;br /&gt;
Vampire is the only race/class in the game, that don't need exploration control - actually, you should explore as much of dungeon as you can. After first exploration you could start attacking - even with 1 HP you can kill a bunch of monsters. Level up will heal you; from this moment you can attack monsters 1-2 level higher than yours.&lt;br /&gt;
&lt;br /&gt;
Try to save bloodpools for later but use your potions early -- at high levels you usually wouldn't need them (except for the Factory). Due to the Vampire's nature, neither [[BLUDTUPOWA]] nor [[HALPMEH]] is of any use, they should be converted on sight.&lt;br /&gt;
&lt;br /&gt;
If you are lucky enough to find [[CYDSTEPP]] and push your Life Steal up high enough, you can set up for boss battles by leaving as many opponents (without First Strike) as possible one hit away from death. Hit the boss, kill someone to regenerate enough HP for CYDSTEPP, cast, then repeat until the boss is dead.&lt;br /&gt;
&lt;br /&gt;
=== Deity Choice===&lt;br /&gt;
&lt;br /&gt;
Vampires tend to explore as much of the map as possible from the get-go; as such, you'll likely have discovered most or all of the Altars on a map before having advanced to Level 2.  Since you generally benefit more from worshiping a God from early on, this allows Vampires to very easily reach the highest levels of Piety with most Gods, often with highly impressive results.  Choosing a God based on his or her synergy with available items is also advised.&lt;br /&gt;
&lt;br /&gt;
Be aware that both [[The Earthmother]] and [[Glowing Guardian]] disapprove of Life Steal; attacking a monster will cause [[Glowing Guardian]] to immediately renounce you, while [[The Earthmother]] will both penalize you an (undetermined) amount of piety and set your Life Steal to 0%.  Since there's no penalty for being renounced by [[Glowing Guardian]], worshiping him for the one-time health boost may still be worthwhile if no better Gods are available.&lt;br /&gt;
&lt;br /&gt;
While neither Mana Burn nor the reduction to Max Mana that accompanies [[Taurog|Taurog's]] Boons affects the Vampire, it will be difficult to gain Piety with him if you're relying heavily on spellcasting.  However, choosing [[Taurog]] and converting all of your [[Glyphs]] (both for Piety and for Life Steal) can be a viable choice, especially if a number of items which boost your combat effectiveness are available.  With the right items and the Rage boon, a Vampire becomes nearly unstoppable.&lt;br /&gt;
&lt;br /&gt;
While [[Mystera Annur]] provides boons which boost the effectiveness of [[BURNDAYRAZ]], the fact that worshiping her effectively negates the Vampire's Life Steal makes her an extremely poor choice under most circumstances.&lt;br /&gt;
&lt;br /&gt;
[[The Pactmaker]] is always a good option; you're likely to have explored as much of the map as possible from an early level, meaning a good chunk of starting Piety.  With a little luck, it's entirely possible to purchase Learning before having killed a single foe.&lt;br /&gt;
&lt;br /&gt;
[[Dracul]] is an interesting choice, although there are both pros and cons to be considered.  On the one hand, it's risky for a Vampire to reduce his Max Health; doing so reduces the amount of Health returned by blood pools, and also limits your ability to chain [[BURNDAYRAZ]].  On the other hand, First Strike somewhat reduces the importance of a high HP total, while Bloodhunger stacks with a Vampire's natural Life Steal - making it possible to reach a whopping 50% Life Steal.  When [[Dracul|Dracul's]] bonuses to Attack Strength and Resistances are added in, the Vampire becomes incredibly difficult to kill - especially if items which further increase Damage or Resistance are available  &lt;br /&gt;
.  As always, however, be careful of choosing [[Dracul]] on maps with lots of Undead.&lt;br /&gt;
&lt;br /&gt;
Bear in mind when choosing [[Mystera Annur]], [[The Pactmaker]], or [[Dracul]] that Vampires gain no benefit from boons which increase your Max Mana.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
This is as straightforward as it gets. Explore as much as possible, to find [[BURNDAYRAZ]] and all level 1 [[Serpents]]s and [[Naga]]s you can locate. Kill enough of them to go to level 2. Continue exploring if possible and repeat the process with the level 2 Serpents and Nagas. By level 3 you can probably start using BURNDAYRAZ to destroy high-level Enemies. Calculate the amount of damage you can dish out with the health you've got (heal it with blood-pools or potions if it can help take a higher-level one). This should lead to a chain of level-ups culminating around level 7. At 7, you can take out [[Gorgon#Boss info|Medusa]] with a fireball volley. At 8 take out [[Serpent#Boss info|Jormungandr]] the same way - you should have plenty of potions left too, so this should be easy as pie.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
Use the same method as above (see Snake Pit), except this time concentrate on [[Wraith]]s and [[Vampire]]s at the start (after thoroughly exploring everything you can explore!). Go for [[Zombie]]s only if you don't have any better target. You may want to set up a midfight level-up for your encounter with [[Zombie#Boss info|Frank the Zombie]]. &lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
&lt;br /&gt;
Yup, it's the same trick here. Your favoured targets should be the [[Warlock]]s and [[Imp]]s, as they possess the least health. Since you'll be exploring the entire map anyway, Imps shouldn't be a bother at all. Go for [[Warlock#Boss info|Aequitas]] first. &lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
Now this is the truly challenging part. In the factory, none of the enemies are as easy to take down as in other challenge dungeons. The [[Animated Armour]] requires a set number of hits to kill, the [[Meat man|Meat Men]] have huge health, and the [[Golem]]s are resistant to your BURNDAYRAZ. Patience here is the key, as is the help of [[The Pactmaker]], so make sure you can locate him early (but don't join him yet!).&lt;br /&gt;
&lt;br /&gt;
Begin by exploring as much of the dungeon as you can. Get as many good shop [[items]] as you can find (it helps being loaded with cash, so come prepared). Also find BURNDAYRAZ, you can't win without it. Once set, start taking out level 1 Golems. If you have good Lifesteal, you can take on Animated Armour and maybe even Meat Men - the regeneration will keep you safe, just make sure it says &amp;quot;SAFE&amp;quot; before attacking. Before leveling up to level 2, assuming you have explored thoroughly, join Pactmaker. This will net you a large amount of Piety from all the exploration.&lt;br /&gt;
&lt;br /&gt;
At level 2, continue exploring if you can, and see if you can take out slightly higher-level targets. The moment you can't explore any further, level up again. At level 3 you can start taking on level 4 monsters, or level 5 Golems. Again the idea is to level up using as few monsters as you can find, but remember that lower-level monsters can be killed for Health (thanks to Lifesteal). The moment you have 80 Piety, immediately take Pactmaker's Health boon.&lt;br /&gt;
&lt;br /&gt;
At level 7 make sure you have several monsters to level up with. Do not kill them before you start the boss fights! If you're low on health, try to replenish it by attacking lower-level Animated Armour: Your lifesteal should outweigh the damage they do to you, increasing your health instead of decreasing it for every attack. However do try to keep a few of them alive. Blast Super Meat Man with spells until you have about 50% of your health left. Then attack an Animated Armour to reduce your BURNDAYRAZ cost back to 6. Go at the meat man again. Then kill off a few of the monsters left to regain Health, but don't level up yet. Spend as much BURNDAYRAZ as you can still afford on the Super Meat Man, and then finally level up and finish him.&lt;br /&gt;
&lt;br /&gt;
This will put you high up in level 8 or low in level 9. Repeat the process, making sure you are healthy and have enough low-level armors to attack (if any remain at all). Use the same tactic against [[Golem#Boss info|Iron Man]], attacking an Armour half-way through your health to reduce the cost of BURNDAYRAZ. Remember that this time you can use Potions and also drink up blood-stains on the map - this will be extremely helpful, as it can replenish your Health twice over if you've killed enough monsters. Also remember that when you are 10 points below leveling up, you can use Pactmaker's &amp;quot;Experience&amp;quot; boon to push you over the edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As an alternate strategy, CYDSTEPP with BURNDAYRAZ can make the Factory extremely easy regardless of which gods are available; kill only the strongest creatures as you level up, spend the rest of your HP weakening the armors until the map is completely explored, then get the rest down to one hit kills. From that point, you'll be able to just alternate hits on the bosses with killing others to regenerate HP for the next cast of CYDSTEPP.&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Special Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Bizarro adams</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&amp;diff=4748</id>
		<title>Alpha:Vampire(race)</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&amp;diff=4748"/>
				<updated>2011-06-16T02:09:41Z</updated>
		
		<summary type="html">&lt;p&gt;Bizarro adams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Vampire&lt;br /&gt;
|image=[[File:HeroVampireLarge.png|75px]]&lt;br /&gt;
|races=Special race&lt;br /&gt;
|tier=Special class&lt;br /&gt;
|unlocked= Beat Crypt with an Assassin&lt;br /&gt;
|rewards=None&lt;br /&gt;
|skills= Multiple:&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&amp;lt;br&amp;gt;&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead&amp;lt;br&amp;gt;&lt;br /&gt;
* First Strike&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Poison&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Mana Burn&amp;lt;br&amp;gt;&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&amp;lt;br&amp;gt;&lt;br /&gt;
* Spells cost Health instead of Mana&amp;lt;br&amp;gt;&lt;br /&gt;
* Restores 10% of Max Health from blood pools&amp;lt;br&amp;gt;&lt;br /&gt;
* 5% Life Steal, gains an additional 5% for every glyph converted&amp;lt;br&amp;gt;&lt;br /&gt;
* Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight&amp;lt;br&amp;gt;&lt;br /&gt;
* HALPMEH doesn't work.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
''You may also be looking for the [[Vampire|monster]] version of the vampire.''&lt;br /&gt;
&lt;br /&gt;
The '''vampire''' is one of the [[classes|special races]] in Desktop Dungeons. It is unlocked by clearing the [[Crypt]] with an [[assassin]]. Vampires gradually lose health on their own, but they drain blood to heal themselves, be it from living or fallen creatures. Additionally, they cast spells using their health rather than their mana.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead&lt;br /&gt;
* First Strike&lt;br /&gt;
* Immune to Poison&lt;br /&gt;
* Immune to Mana Burn&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&lt;br /&gt;
* Spells cost Health instead of Mana&lt;br /&gt;
* Restores 10% of Max Health from blood pools&lt;br /&gt;
* 5% Life Steal, gains an additional 5% for every glyph converted&lt;br /&gt;
* Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight&lt;br /&gt;
* [[HALPMEH]] doesn't work.&lt;br /&gt;
&lt;br /&gt;
Life Steal causes you to get back a percentage of your Total Damage you dealt as Health when you use a melee attack.  So if you hit a monster for 50 damage, you'd recover 12 Health with 25% Life Steal.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&lt;br /&gt;
Vampire is tricky at the start; once you've gained a couple of levels though, your increased Health and Damage makes taking on almost any enemy a breeze. However, First Strike does not let you go before other enemies with First Strike, and the lack of regeneration means that [[Gorgon]]s can pose a minor threat if you're not careful.  The increased Base Damage means that effects that increase your Damage Bonus are even more potent though. &lt;br /&gt;
&lt;br /&gt;
Once you get [[BURNDAYRAZ]], the Vampire can beat bosses almost immediately, because they draw mana from health, and at level 4, you can have, say, 52 health, which gives you 6 casts: 52-6-7-8-9-10-11=1, where each cast costs one additional HP, for a total of 96 damage, which is enough to take out most level 7 monsters, possibly level 8 if you can take advantage of First Strike.&lt;br /&gt;
&lt;br /&gt;
Vampire is the only race/class in the game, that don't need exploration control - actually, you should explore as much of dungeon as you can. After first exploration you could start attacking - even with 1 HP you can kill a bunch of monsters. Level up will heal you; from this moment you can attack monsters 1-2 level higher than yours.&lt;br /&gt;
&lt;br /&gt;
Try to save bloodpools for later but use your potions early -- at high levels you usually wouldn't need them (except for the Factory). Due to the Vampire's nature, neither [[BLUDTUPOWA]] nor [[HALPMEH]] is of any use, they should be converted on sight.&lt;br /&gt;
&lt;br /&gt;
If you are lucky enough to find [[CYDSTEPP]] and push your Life Steal up high enough, you can set up for boss battles by leaving as many opponents (without First Strike) as possible one hit away from death. Hit the boss, kill someone to regenerate enough HP for CYDSTEPP, cast, then repeat until the boss is dead.&lt;br /&gt;
&lt;br /&gt;
=== Deity Choice===&lt;br /&gt;
&lt;br /&gt;
Vampires tend to explore as much of the map as possible from the get-go; as such, you'll likely have discovered most or all of the Altars on a map before having advanced to Level 2.  Since you generally benefit more from worshiping a God from early on, this allows Vampires to very easily reach the highest levels of Piety with most Gods, often with highly impressive results.  Choosing a God based on his or her synergy with available items is also advised.&lt;br /&gt;
&lt;br /&gt;
Be aware that both [[The Earthmother]] and [[Glowing Guardian]] disapprove of Life Steal; attacking a monster will cause [[Glowing Guardian]] to immediately renounce you, while [[The Earthmother]] will both penalize you an (undetermined) amount of piety and set your Life Steal to 0%.  Since there's no penalty for being renounced by [[Glowing Guardian]], worshiping him for the one-time health boost may still be worthwhile if no better Gods are available.&lt;br /&gt;
&lt;br /&gt;
While neither Mana Burn nor the reduction to Max Mana that accompanies [[Taurog|Taurog's]] Boons affects the Vampire, it will be difficult to gain Piety with him if you're relying heavily on spellcasting.  However, choosing [[Taurog]] and converting all of your [[Glyphs]] (both for Piety and for Life Steal) can be a viable choice, especially if a number of items which boost your combat effectiveness are available.  With the right items and the Rage boon, a Vampire becomes nearly unstoppable.&lt;br /&gt;
&lt;br /&gt;
While [[Mystera Annur]] provides boons which boost the effectiveness of [[BURNDAYRAZ]], the fact that worshiping her effectively negates the Vampire's Life Steal makes her a poor choice under most circumstances.&lt;br /&gt;
&lt;br /&gt;
[[The Pactmaker]] is always a good option; you're likely to have explored as much of the map as possible from an early level, meaning a good chunk of starting Piety.&lt;br /&gt;
&lt;br /&gt;
[[Dracul]] is an interesting choice, although there are both pros and cons to be considered.  On the one hand, it's risky for a Vampire to reduce his Max Health; doing so reduces the amount of Health returned by blood pools, and also limits your ability to chain [[BURNDAYRAZ]].  On the other hand, First Strike somewhat reduces the importance of a high HP total, while Bloodhunger stacks with a Vampire's natural Life Steal - making it possible to reach a whopping 50% Life Steal.  When [[Dracul|Dracul's]] bonuses to Attack Strength and Resistances are added in, the Vampire becomes incredibly difficult to kill - especially if items which further increase Damage or Resistance are available  &lt;br /&gt;
.  As always, however, be careful of choosing [[Dracul]] on maps with lots of Undead.&lt;br /&gt;
&lt;br /&gt;
Bear in mind when choosing [[Mystera Annur]], [[The Pactmaker]], or [[Dracul]] that Vampires gain no benefit from boons which increase your Max Mana.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
This is as straightforward as it gets. Explore as much as possible, to find [[BURNDAYRAZ]] and all level 1 [[Serpents]]s and [[Naga]]s you can locate. Kill enough of them to go to level 2. Continue exploring if possible and repeat the process with the level 2 Serpents and Nagas. By level 3 you can probably start using BURNDAYRAZ to destroy high-level Enemies. Calculate the amount of damage you can dish out with the health you've got (heal it with blood-pools or potions if it can help take a higher-level one). This should lead to a chain of level-ups culminating around level 7. At 7, you can take out [[Gorgon#Boss info|Medusa]] with a fireball volley. At 8 take out [[Serpent#Boss info|Jormungandr]] the same way - you should have plenty of potions left too, so this should be easy as pie.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
Use the same method as above (see Snake Pit), except this time concentrate on [[Wraith]]s and [[Vampire]]s at the start (after thoroughly exploring everything you can explore!). Go for [[Zombie]]s only if you don't have any better target. You may want to set up a midfight level-up for your encounter with [[Zombie#Boss info|Frank the Zombie]]. &lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
&lt;br /&gt;
Yup, it's the same trick here. Your favoured targets should be the [[Warlock]]s and [[Imp]]s, as they possess the least health. Since you'll be exploring the entire map anyway, Imps shouldn't be a bother at all. Go for [[Warlock#Boss info|Aequitas]] first. &lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
Now this is the truly challenging part. In the factory, none of the enemies are as easy to take down as in other challenge dungeons. The [[Animated Armour]] requires a set number of hits to kill, the [[Meat man|Meat Men]] have huge health, and the [[Golem]]s are resistant to your BURNDAYRAZ. Patience here is the key, as is the help of [[The Pactmaker]], so make sure you can locate him early (but don't join him yet!).&lt;br /&gt;
&lt;br /&gt;
Begin by exploring as much of the dungeon as you can. Get as many good shop [[items]] as you can find (it helps being loaded with cash, so come prepared). Also find BURNDAYRAZ, you can't win without it. Once set, start taking out level 1 Golems. If you have good Lifesteal, you can take on Animated Armour and maybe even Meat Men - the regeneration will keep you safe, just make sure it says &amp;quot;SAFE&amp;quot; before attacking. Before leveling up to level 2, assuming you have explored thoroughly, join Pactmaker. This will net you a large amount of Piety from all the exploration.&lt;br /&gt;
&lt;br /&gt;
At level 2, continue exploring if you can, and see if you can take out slightly higher-level targets. The moment you can't explore any further, level up again. At level 3 you can start taking on level 4 monsters, or level 5 Golems. Again the idea is to level up using as few monsters as you can find, but remember that lower-level monsters can be killed for Health (thanks to Lifesteal). The moment you have 80 Piety, immediately take Pactmaker's Health boon.&lt;br /&gt;
&lt;br /&gt;
At level 7 make sure you have several monsters to level up with. Do not kill them before you start the boss fights! If you're low on health, try to replenish it by attacking lower-level Animated Armour: Your lifesteal should outweigh the damage they do to you, increasing your health instead of decreasing it for every attack. However do try to keep a few of them alive. Blast Super Meat Man with spells until you have about 50% of your health left. Then attack an Animated Armour to reduce your BURNDAYRAZ cost back to 6. Go at the meat man again. Then kill off a few of the monsters left to regain Health, but don't level up yet. Spend as much BURNDAYRAZ as you can still afford on the Super Meat Man, and then finally level up and finish him.&lt;br /&gt;
&lt;br /&gt;
This will put you high up in level 8 or low in level 9. Repeat the process, making sure you are healthy and have enough low-level armors to attack (if any remain at all). Use the same tactic against [[Golem#Boss info|Iron Man]], attacking an Armour half-way through your health to reduce the cost of BURNDAYRAZ. Remember that this time you can use Potions and also drink up blood-stains on the map - this will be extremely helpful, as it can replenish your Health twice over if you've killed enough monsters. Also remember that when you are 10 points below leveling up, you can use Pactmaker's &amp;quot;Experience&amp;quot; boon to push you over the edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As an alternate strategy, CYDSTEPP with BURNDAYRAZ can make the Factory extremely easy regardless of which gods are available; kill only the strongest creatures as you level up, spend the rest of your HP weakening the armors until the map is completely explored, then get the rest down to one hit kills. From that point, you'll be able to just alternate hits on the bosses with killing others to regenerate HP for the next cast of CYDSTEPP.&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Special Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Bizarro adams</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&amp;diff=4747</id>
		<title>Alpha:Vampire(race)</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&amp;diff=4747"/>
				<updated>2011-06-16T00:48:03Z</updated>
		
		<summary type="html">&lt;p&gt;Bizarro adams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Vampire&lt;br /&gt;
|image=[[File:HeroVampireLarge.png|75px]]&lt;br /&gt;
|races=Special race&lt;br /&gt;
|tier=Special class&lt;br /&gt;
|unlocked= Beat Crypt with an Assassin&lt;br /&gt;
|rewards=None&lt;br /&gt;
|skills= Multiple:&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&amp;lt;br&amp;gt;&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead&amp;lt;br&amp;gt;&lt;br /&gt;
* First Strike&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Poison&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Mana Burn&amp;lt;br&amp;gt;&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&amp;lt;br&amp;gt;&lt;br /&gt;
* Spells cost Health instead of Mana&amp;lt;br&amp;gt;&lt;br /&gt;
* Restores 10% of Max Health from blood pools&amp;lt;br&amp;gt;&lt;br /&gt;
* 5% Life Steal, gains an additional 5% for every glyph converted&amp;lt;br&amp;gt;&lt;br /&gt;
* Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight&amp;lt;br&amp;gt;&lt;br /&gt;
* HALPMEH doesn't work.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
''You may also be looking for the [[Vampire|monster]] version of the vampire.''&lt;br /&gt;
&lt;br /&gt;
The '''vampire''' is one of the [[classes|special races]] in Desktop Dungeons. It is unlocked by clearing the [[Crypt]] with an [[assassin]]. Vampires gradually lose health on their own, but they drain blood to heal themselves, be it from living or fallen creatures. Additionally, they cast spells using their health rather than their mana.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead&lt;br /&gt;
* First Strike&lt;br /&gt;
* Immune to Poison&lt;br /&gt;
* Immune to Mana Burn&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&lt;br /&gt;
* Spells cost Health instead of Mana&lt;br /&gt;
* Restores 10% of Max Health from blood pools&lt;br /&gt;
* 5% Life Steal, gains an additional 5% for every glyph converted&lt;br /&gt;
* Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight&lt;br /&gt;
* [[HALPMEH]] doesn't work.&lt;br /&gt;
&lt;br /&gt;
Life Steal causes you to get back a percentage of your Total Damage you dealt as Health when you use a melee attack.  So if you hit a monster for 50 damage, you'd recover 12 Health with 25% Life Steal.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&lt;br /&gt;
Vampire is tricky at the start; once you've gained a couple of levels though, your increased Health and Damage makes taking on almost any enemy a breeze. However, First Strike does not let you go before other enemies with First Strike, and the lack of regeneration means that [[Gorgon]]s can pose a minor threat if you're not careful.  The increased Base Damage means that effects that increase your Damage Bonus are even more potent though. &lt;br /&gt;
&lt;br /&gt;
Once you get [[BURNDAYRAZ]], the Vampire can beat bosses almost immediately, because they draw mana from health, and at level 4, you can have, say, 52 health, which gives you 6 casts: 52-6-7-8-9-10-11=1, where each cast costs one additional HP, for a total of 96 damage, which is enough to take out most level 7 monsters, possibly level 8 if you can take advantage of First Strike.&lt;br /&gt;
&lt;br /&gt;
Vampire is the only race/class in the game, that don't need exploration control - actually, you should explore as much of dungeon as you can. After first exploration you could start attacking - even with 1 HP you can kill a bunch of monsters. Level up will heal you; from this moment you can attack monsters 1-2 level higher than yours.&lt;br /&gt;
&lt;br /&gt;
Try to save bloodpools for later but use your potions early -- at high levels you usually wouldn't need them (except for the Factory). Due to the Vampire's nature, neither [[BLUDTUPOWA]] nor [[HALPMEH]] is of any use, they should be converted on sight.&lt;br /&gt;
&lt;br /&gt;
If you are lucky enough to find [[CYDSTEPP]] and push your Life Steal up high enough, you can set up for boss battles by leaving as many opponents (without First Strike) as possible one hit away from death. Hit the boss, kill someone to regenerate enough HP for CYDSTEPP, cast, then repeat until the boss is dead.&lt;br /&gt;
&lt;br /&gt;
=== Deity Choice===&lt;br /&gt;
&lt;br /&gt;
Be careful with [[Glowing Guardian]]; praying to him will heal you, but first attack will make him denounce you - because of lifesteal. Still, one healing can save the game.&lt;br /&gt;
&lt;br /&gt;
While [[Mystera Annur]] provides boons which boost the effectiveness of [[BURNDAYRAZ]], the fact that worshiping her effectively negates the Vampire's Life Steal makes her a poor choice under most circumstances.  [[The Pactmaker]], on the other hand, is always a good option; you're likely to have explored as much of the map as possible from an early level, meaning a good chunk of starting Piety.  When worshiping either of the aforementioned, bear in mind that boons which increase a character's Max Mana do not benefit Vampires.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
This is as straightforward as it gets. Explore as much as possible, to find [[BURNDAYRAZ]] and all level 1 [[Serpents]]s and [[Naga]]s you can locate. Kill enough of them to go to level 2. Continue exploring if possible and repeat the process with the level 2 Serpents and Nagas. By level 3 you can probably start using BURNDAYRAZ to destroy high-level Enemies. Calculate the amount of damage you can dish out with the health you've got (heal it with blood-pools or potions if it can help take a higher-level one). This should lead to a chain of level-ups culminating around level 7. At 7, you can take out [[Gorgon#Boss info|Medusa]] with a fireball volley. At 8 take out [[Serpent#Boss info|Jormungandr]] the same way - you should have plenty of potions left too, so this should be easy as pie.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
Use the same method as above (see Snake Pit), except this time concentrate on [[Wraith]]s and [[Vampire]]s at the start (after thoroughly exploring everything you can explore!). Go for [[Zombie]]s only if you don't have any better target. You may want to set up a midfight level-up for your encounter with [[Zombie#Boss info|Frank the Zombie]]. &lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
&lt;br /&gt;
Yup, it's the same trick here. Your favoured targets should be the [[Warlock]]s and [[Imp]]s, as they possess the least health. Since you'll be exploring the entire map anyway, Imps shouldn't be a bother at all. Go for [[Warlock#Boss info|Aequitas]] first. &lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
Now this is the truly challenging part. In the factory, none of the enemies are as easy to take down as in other challenge dungeons. The [[Animated Armour]] requires a set number of hits to kill, the [[Meat man|Meat Men]] have huge health, and the [[Golem]]s are resistant to your BURNDAYRAZ. Patience here is the key, as is the help of [[The Pactmaker]], so make sure you can locate him early (but don't join him yet!).&lt;br /&gt;
&lt;br /&gt;
Begin by exploring as much of the dungeon as you can. Get as many good shop [[items]] as you can find (it helps being loaded with cash, so come prepared). Also find BURNDAYRAZ, you can't win without it. Once set, start taking out level 1 Golems. If you have good Lifesteal, you can take on Animated Armour and maybe even Meat Men - the regeneration will keep you safe, just make sure it says &amp;quot;SAFE&amp;quot; before attacking. Before leveling up to level 2, assuming you have explored thoroughly, join Pactmaker. This will net you a large amount of Piety from all the exploration.&lt;br /&gt;
&lt;br /&gt;
At level 2, continue exploring if you can, and see if you can take out slightly higher-level targets. The moment you can't explore any further, level up again. At level 3 you can start taking on level 4 monsters, or level 5 Golems. Again the idea is to level up using as few monsters as you can find, but remember that lower-level monsters can be killed for Health (thanks to Lifesteal). The moment you have 80 Piety, immediately take Pactmaker's Health boon.&lt;br /&gt;
&lt;br /&gt;
At level 7 make sure you have several monsters to level up with. Do not kill them before you start the boss fights! If you're low on health, try to replenish it by attacking lower-level Animated Armour: Your lifesteal should outweigh the damage they do to you, increasing your health instead of decreasing it for every attack. However do try to keep a few of them alive. Blast Super Meat Man with spells until you have about 50% of your health left. Then attack an Animated Armour to reduce your BURNDAYRAZ cost back to 6. Go at the meat man again. Then kill off a few of the monsters left to regain Health, but don't level up yet. Spend as much BURNDAYRAZ as you can still afford on the Super Meat Man, and then finally level up and finish him.&lt;br /&gt;
&lt;br /&gt;
This will put you high up in level 8 or low in level 9. Repeat the process, making sure you are healthy and have enough low-level armors to attack (if any remain at all). Use the same tactic against [[Golem#Boss info|Iron Man]], attacking an Armour half-way through your health to reduce the cost of BURNDAYRAZ. Remember that this time you can use Potions and also drink up blood-stains on the map - this will be extremely helpful, as it can replenish your Health twice over if you've killed enough monsters. Also remember that when you are 10 points below leveling up, you can use Pactmaker's &amp;quot;Experience&amp;quot; boon to push you over the edge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As an alternate strategy, CYDSTEPP with BURNDAYRAZ can make the Factory extremely easy regardless of which gods are available; kill only the strongest creatures as you level up, spend the rest of your HP weakening the armors until the map is completely explored, then get the rest down to one hit kills. From that point, you'll be able to just alternate hits on the bosses with killing others to regenerate HP for the next cast of CYDSTEPP.&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Special Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Bizarro adams</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Pactmaker&amp;diff=4746</id>
		<title>Alpha:The Pactmaker</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Pactmaker&amp;diff=4746"/>
				<updated>2011-06-16T00:34:48Z</updated>
		
		<summary type="html">&lt;p&gt;Bizarro adams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pactmaker, engimatic God of Existance, is one of the gods available for worshipping in Desktop Dungeon. Pactmaker may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of The Pactmaker is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Pactmaker.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping The Pactmaker, several effect occurs:&lt;br /&gt;
* The Pactmaker will award you with one '''Piety''' points for every 10 tiles you have already explored in this dungeon.&lt;br /&gt;
** The exploration Piety reward is given based on the number of tiles explored so far, including all tiles that are fully visible on-screen at the moment of joining The Pactmaker's religion.&lt;br /&gt;
** Tiles &amp;quot;half-explored&amp;quot; through enhanced scouting radius (available to the [[Half-dragon]] and through items) are not considered explored, and are not counted for this effect.&lt;br /&gt;
** If dividing the number of explored tiles by 10 leaves a remainder (for example, 134 explored tiles divided by 10 equals 13 and a remainder of 4), the remainder tiles do not give you any Piety.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of Mystera Annur may convert their religion to The Pactmaker at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the Mystera, but will not trigger The Pactmaker's immediate effects as described above. You may convert by visiting The Pactmaker's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from Mystera Annur costs 30 piety.&lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from The Pactmaker to Tikki Tooki, by locating Tooki's altar and asking for it. Your hero will keep any bonuses or penalties bestowed by The Pactmaker.&lt;br /&gt;
&lt;br /&gt;
* Conversion to Tikki Tooki costs 60 piety.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Pactmaker is the God of Existence. In his view, there is no &amp;quot;right&amp;quot; or &amp;quot;wrong&amp;quot; way of doing things, as long as you do them. Therefore, as long as you can prove your continued existence (by gaining levels), Pactmaker will be pleased.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping The Pactmaker. If you have not yet converted to PActmaker, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
The Pactmaker will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Gain a level''': +20 Piety.&lt;br /&gt;
** All that is required to appease The Pactmaker is to gain levels. You will receive 20 piety points for each level you've gained since you began worshipping The Pactmaker.&lt;br /&gt;
** Levels gained prior to worship are ignored. You are not awarded any Piety points for joining The Pactmaker at a higher level.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
It is impossible to lose Piety through actions when worshipping the Pactmaker. In theory, ceasing to exist would anger this god, but then you would already be dead and wouldn't care anyway!&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
As you cannot drop below 0 piety while worshipping the Pactmaker, there is no retribution you can suffer from him.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
The Pactmaker has 4 boons to offer to his worshipers at the cost of Piety.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
* Increase your experience by 10 points.&lt;br /&gt;
* '''Costs 20 Piety.'''&lt;br /&gt;
** Simply enough, this boon awards you with 10 points of experience. This is exactly the same as gaining experience from killing monsters, and will cause a level-up if the necessary amount of experience has been attained this way.&lt;br /&gt;
===Learning===&lt;br /&gt;
* +1 Experience per kill.&lt;br /&gt;
* '''Costs 45 Piety.'''&lt;br /&gt;
** Once this boon is acquired, any monster you kill will reward you +1 experience on top of what it would otherwise give you. This bonus experience does not depend on your current level nor on the monster's level.&lt;br /&gt;
** This experience boost is ''cumulative'' with other similar effects such as the [[Fighter]]'s increased experience gain. Therefore, Fighters who acquire this boon will gain +2 experience on top of each kill instead of just their normal +1.&lt;br /&gt;
===Mana===&lt;br /&gt;
* Maximum Mana is increased by +10 points.&lt;br /&gt;
* '''Costs 80 Piety.'''&lt;br /&gt;
** On acquiring this boon, your hero's Maximum Mana increases by 10 points.&lt;br /&gt;
** These extra points are not automatically filled up. You will need to find a way to restore your Mana yourself (via Potions, exploration, or any other method).&lt;br /&gt;
===Health===&lt;br /&gt;
* Maximum Health is increased by +15 points.&lt;br /&gt;
* '''Costs 80 Piety.'''&lt;br /&gt;
** On acquiring this boon, your hero's Maximum Health increases by 15 points.&lt;br /&gt;
** These extra points are not automatically filled up. You will need to find a way to restore your Health yourself (via Potions, exploration, or any other method).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Pactmaker is maybe the blandest god, but because of this, it is also the most adaptable to your situation. Even if your other two choices are poor, the Pactmaker can be adapted to almost any class. It's important to worship the Pactmaker early, considering the only way to gain piety is by leveling up, and you get a LOT of piety for doing so. The first boon most people will need for the Pactmaker is Learning, for obvious reasons. After that, you can mostly ignore the Pactmaker until the endgame. If you have enough piety for Health or Mana, it's a judgment call as to which one suits your character better.&lt;br /&gt;
&lt;br /&gt;
Most characters will benefit more from the mana boon than the health boon.  This is particularly true if you have the defensive [[HALPMEH]] or [[CYDSTEPP]] glyphs, since the extra survivability that 10 mana will give you will ''far'' exceed the benefits of 15 hit points at the higher levels.  If you lack these glyphs, you'll need to weigh how many extra attacks the health boon will give you against how many extra fireballs the mana boon will give you.  Remember that these boons will also increase the potency of your potions once purchased, so saving the appropriate potion type for the end-game is extra important when worshipping the Pactmaker.&lt;br /&gt;
&lt;br /&gt;
While worshiping Pactmaker is more beneficial the earlier in the game that you choose him, you shouldn't leap to worship him the moment that you find his altar.  Instead, continue exploring until you're one kill away from leveling before choosing Pactmaker; the extra map exploration gained in the meantime will lead to more starting Piety.  The difference is especially dramatic for [[vampire(race)|Vampires]].&lt;br /&gt;
&lt;br /&gt;
Even if you find the Pactmaker later in the game, he may still be a reasonable choice for worship.  The piety boost you'll get from exploration will easily cover the cost of Experience boon, and worshipping the Pactmaker could give you one extra level.  You will never attain the health or mana boons, but if better end-game options like the [[Glowing Guardian]] do not exist the Pactmaker remains a viable choice.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Bizarro adams</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Pactmaker&amp;diff=4745</id>
		<title>Alpha:The Pactmaker</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Pactmaker&amp;diff=4745"/>
				<updated>2011-06-16T00:34:06Z</updated>
		
		<summary type="html">&lt;p&gt;Bizarro adams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pactmaker, engimatic God of Existance, is one of the gods available for worshipping in Desktop Dungeon. Pactmaker may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of The Pactmaker is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Pactmaker.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping The Pactmaker, several effect occurs:&lt;br /&gt;
* The Pactmaker will award you with one '''Piety''' points for every 10 tiles you have already explored in this dungeon.&lt;br /&gt;
** The exploration Piety reward is given based on the number of tiles explored so far, including all tiles that are fully visible on-screen at the moment of joining The Pactmaker's religion.&lt;br /&gt;
** Tiles &amp;quot;half-explored&amp;quot; through enhanced scouting radius (available to the [[Half-dragon]] and through items) are not considered explored, and are not counted for this effect.&lt;br /&gt;
** If dividing the number of explored tiles by 10 leaves a remainder (for example, 134 explored tiles divided by 10 equals 13 and a remainder of 4), the remainder tiles do not give you any Piety.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of Mystera Annur may convert their religion to The Pactmaker at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the Mystera, but will not trigger The Pactmaker's immediate effects as described above. You may convert by visiting The Pactmaker's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from Mystera Annur costs 30 piety.&lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from The Pactmaker to Tikki Tooki, by locating Tooki's altar and asking for it. Your hero will keep any bonuses or penalties bestowed by The Pactmaker.&lt;br /&gt;
&lt;br /&gt;
* Conversion to Tikki Tooki costs 60 piety.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Pactmaker is the God of Existence. In his view, there is no &amp;quot;right&amp;quot; or &amp;quot;wrong&amp;quot; way of doing things, as long as you do them. Therefore, as long as you can prove your continued existence (by gaining levels), Pactmaker will be pleased.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping The Pactmaker. If you have not yet converted to PActmaker, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
The Pactmaker will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Gain a level''': +20 Piety.&lt;br /&gt;
** All that is required to appease The Pactmaker is to gain levels. You will receive 20 piety points for each level you've gained since you began worshipping The Pactmaker.&lt;br /&gt;
** Levels gained prior to worship are ignored. You are not awarded any Piety points for joining The Pactmaker at a higher level.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
It is impossible to lose Piety through actions when worshipping the Pactmaker. In theory, ceasing to exist would anger this god, but then you would already be dead and wouldn't care anyway!&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
As you cannot drop below 0 piety while worshipping the Pactmaker, there is no retribution you can suffer from him.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
The Pactmaker has 4 boons to offer to his worshipers at the cost of Piety.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
* Increase your experience by 10 points.&lt;br /&gt;
* '''Costs 20 Piety.'''&lt;br /&gt;
** Simply enough, this boon awards you with 10 points of experience. This is exactly the same as gaining experience from killing monsters, and will cause a level-up if the necessary amount of experience has been attained this way.&lt;br /&gt;
===Learning===&lt;br /&gt;
* +1 Experience per kill.&lt;br /&gt;
* '''Costs 45 Piety.'''&lt;br /&gt;
** Once this boon is acquired, any monster you kill will reward you +1 experience on top of what it would otherwise give you. This bonus experience does not depend on your current level nor on the monster's level.&lt;br /&gt;
** This experience boost is ''cumulative'' with other similar effects such as the [[Fighter]]'s increased experience gain. Therefore, Fighters who acquire this boon will gain +2 experience on top of each kill instead of just their normal +1.&lt;br /&gt;
===Mana===&lt;br /&gt;
* Maximum Mana is increased by +10 points.&lt;br /&gt;
* '''Costs 80 Piety.'''&lt;br /&gt;
** On acquiring this boon, your hero's Maximum Mana increases by 10 points.&lt;br /&gt;
** These extra points are not automatically filled up. You will need to find a way to restore your Mana yourself (via Potions, exploration, or any other method).&lt;br /&gt;
===Health===&lt;br /&gt;
* Maximum Health is increased by +15 points.&lt;br /&gt;
* '''Costs 80 Piety.'''&lt;br /&gt;
** On acquiring this boon, your hero's Maximum Health increases by 15 points.&lt;br /&gt;
** These extra points are not automatically filled up. You will need to find a way to restore your Health yourself (via Potions, exploration, or any other method).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Pactmaker is maybe the blandest god, but because of this, it is also the most adaptable to your situation. Even if your other two choices are poor, the Pactmaker can be adapted to almost any class. It's important to worship the Pactmaker early, considering the only way to gain piety is by leveling up, and you get a LOT of piety for doing so. The first boon most people will need for the Pactmaker is Learning, for obvious reasons. After that, you can mostly ignore the Pactmaker until the endgame. If you have enough piety for Health or Mana, it's a judgment call as to which one suits your character better.&lt;br /&gt;
&lt;br /&gt;
Most characters will benefit more from the mana boon than the health boon.  This is particularly true if you have the defensive [[HALPMEH]] or [[CYDSTEPP]] glyphs, since the extra survivability that 10 mana will give you will ''far'' exceed the benefits of 15 hit points at the higher levels.  If you lack these glyphs, you'll need to weigh how many extra attacks the health boon will give you against how many extra fireballs the mana boon will give you.  Remember that these boons will also increase the potency of your potions once purchased, so saving the appropriate potion type for the end-game is extra important when worshipping the Pactmaker.&lt;br /&gt;
&lt;br /&gt;
While worshiping Pactmaker is more beneficial the earlier in the game that you choose him, you shouldn't leap to worship him the moment that you find his altar.  Instead, continue exploring until you're one kill away from leveling before choosing Pactmaker; the extra map exploration gained in the meantime will lead to more starting Piety.  The difference is especially dramatic for [[vampire(race)|Vampires]].&lt;br /&gt;
&lt;br /&gt;
Even if you find the Pactmaker later in the game, he may still be a reasonable choice for worship.  The piety boost you'll get from exploration will easily cover the cost of Experience boon, and worshipping the Pactmaker could give you one extra level.  You will never attain the health or mana boons, but if better end-game options like [[The Glowing Guardian]] do not exist the Pactmaker remains a viable choice.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Bizarro adams</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gorgon(race)&amp;diff=2775</id>
		<title>Alpha:Gorgon(race)</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gorgon(race)&amp;diff=2775"/>
				<updated>2011-01-20T06:48:52Z</updated>
		
		<summary type="html">&lt;p&gt;Bizarro adams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Gorgon&lt;br /&gt;
|image=[[File:HeroGorgonLarge.png|75px]]&lt;br /&gt;
|races=Special race&lt;br /&gt;
|tier=Special class&lt;br /&gt;
|unlocked=Beat Snake Pit with a Monk&lt;br /&gt;
|rewards=???&lt;br /&gt;
|skills= Multiple:&lt;br /&gt;
* Starts with ENDISWAL Glyph&amp;lt;br&amp;gt;&lt;br /&gt;
* -50% Damage Bonus at start&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% Physical Resist&amp;lt;br&amp;gt;&lt;br /&gt;
* Poison Attack (can't poison Undead)&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Death Gaze&amp;lt;br&amp;gt;&lt;br /&gt;
* +2 Mana per kill&amp;lt;br&amp;gt;&lt;br /&gt;
* Every enemy killed in any manner will become a wall&amp;lt;br&amp;gt;&lt;br /&gt;
* 10% Death Gaze, gains an additional 5% for every glyph converted&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
''You may also be looking for the [[Gorgon|monster]] version of the gorgon.''&lt;br /&gt;
&lt;br /&gt;
The '''Gorgon''' is one of the [[classes|special races]] in Desktop Dungeons. It is unlocked by clearing the [[Snake Pit]] with a [[monk]]. Gorgons are known for their death gaze, which petrifies anyone under a given amount of health. They also are physically durable and can poison foes.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* Starts with [[ENDISWAL]] Glyph&lt;br /&gt;
* -50% Damage Bonus at start&lt;br /&gt;
* 50% Physical Resist&lt;br /&gt;
* Poison Attack (can't poison Undead)&lt;br /&gt;
* Immune to Death Gaze&lt;br /&gt;
* +2 Mana per kill&lt;br /&gt;
* Every enemy killed in any manner will become a wall&lt;br /&gt;
* 10% Death Gaze, gains an additional 5% for every glyph converted&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Once the enemy's HP is below your Death Gaze percentage, attacking them with melee will cause your damage to be exactly the HP required to instantly kill them.  The Death Gaze percentage and resulting damage is unaffected by resistances.  This damage may be lower than your actual current Attack, so keep this in mind for increasing the Damage score in Ranked games -- though this often won't matter so much with the Gorgon's low Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
You do not have First Strike, unlike enemy Gorgons.  The petrification on kill counts towards [[The Earthmother|The Earthmother's]] reward, but it does not count towards any Score rewards.  However, since all enemies you kill will be petrified, you may have to use ENDISWAL a lot: plan for this extra mana cost requirement, and note that the Earthmother will punish you for using it if you choose her.  And remember that the Gorgon only starts with Physical Resistance: [[Dragonspawn]], [[Warlock]]s and [[Wraith]]s will still do full damage to you.&lt;br /&gt;
&lt;br /&gt;
Since the Gorgon starts with an extra Glyph, Death Gaze caps at 40% when all Glyphs on the map have been converted; if Glyphs are available from shops, it can go higher.  This means that you can kill a boss which would otherwise outlast you by taking it down to less than 40% health and then converting all of your glyphs; this can be especially helpful when you have to face bosses that are immune to Poison, as in the [[Crypt]].&lt;br /&gt;
&lt;br /&gt;
===Deity Choice===&lt;br /&gt;
&lt;br /&gt;
[[Binlor Ironshield]] is easy to gain piety for thanks to ENDISWAL, and the [[Binlor Ironshield#Mining|Mining]] boon is a bit more useful for gorgons than most other classes, but his other boons aren't worth the trouble. The Earthmother isn't an option thanks to your ENDISWAL, and [[Glowing Guardian]] won't support your poisonous attack. Probably the best choice of god (aside from the universally-helpful [[The Pactmaker|Pactmaker]]) is [[Jehora Jeheyu]], since destroying walls grants a small amount of piety.&lt;br /&gt;
&lt;br /&gt;
[[Mystera Annur]] is a fabulous choice for the Gorgon, since having an Attack of 1 won't prevent Poison from being applied - nor will it prevent Death Gaze from functioning.  As long as you can reduce an enemy's health to below your Death Gaze threshold using BURNDAYRAZ, a single attack will kill it regardless.  Note, however, that you need to convert Glyphs to increase the effectiveness of Death Gaze, while doing so will offend Mystera; converting as many Glyphs as possible before worshiping her is preferred.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Special Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Bizarro adams</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gorgon(race)&amp;diff=2774</id>
		<title>Alpha:Gorgon(race)</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gorgon(race)&amp;diff=2774"/>
				<updated>2011-01-20T06:47:42Z</updated>
		
		<summary type="html">&lt;p&gt;Bizarro adams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Gorgon&lt;br /&gt;
|image=[[File:HeroGorgonLarge.png|75px]]&lt;br /&gt;
|races=Special race&lt;br /&gt;
|tier=Special class&lt;br /&gt;
|unlocked=Beat Snake Pit with a Monk&lt;br /&gt;
|rewards=???&lt;br /&gt;
|skills= Multiple:&lt;br /&gt;
* Starts with ENDISWAL Glyph&amp;lt;br&amp;gt;&lt;br /&gt;
* -50% Damage Bonus at start&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% Physical Resist&amp;lt;br&amp;gt;&lt;br /&gt;
* Poison Attack (can't poison Undead)&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Death Gaze&amp;lt;br&amp;gt;&lt;br /&gt;
* +2 Mana per kill&amp;lt;br&amp;gt;&lt;br /&gt;
* Every enemy killed in any manner will become a wall&amp;lt;br&amp;gt;&lt;br /&gt;
* 10% Death Gaze, gains an additional 5% for every glyph converted&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
''You may also be looking for the [[Gorgon|monster]] version of the gorgon.''&lt;br /&gt;
&lt;br /&gt;
The '''Gorgon''' is one of the [[classes|special races]] in Desktop Dungeons. It is unlocked by clearing the [[Snake Pit]] with a [[monk]]. Gorgons are known for their death gaze, which petrifies anyone under a given amount of health. They also are physically durable and can poison foes.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* Starts with [[ENDISWAL]] Glyph&lt;br /&gt;
* -50% Damage Bonus at start&lt;br /&gt;
* 50% Physical Resist&lt;br /&gt;
* Poison Attack (can't poison Undead)&lt;br /&gt;
* Immune to Death Gaze&lt;br /&gt;
* +2 Mana per kill&lt;br /&gt;
* Every enemy killed in any manner will become a wall&lt;br /&gt;
* 10% Death Gaze, gains an additional 5% for every glyph converted&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Once the enemy's HP is below your Death Gaze percentage, attacking them with melee will cause your damage to be exactly the HP required to instantly kill them.  The Death Gaze percentage and resulting damage is unaffected by resistances.  This damage may be lower than your actual current Attack, so keep this in mind for increasing the Damage score in Ranked games -- though this often won't matter so much with the Gorgon's low Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
You do not have First Strike, unlike enemy Gorgons.  The petrification on kill counts towards [[The Earthmother|The Earthmother's]] reward, but it does not count towards any Score rewards.  However, since all enemies you kill will be petrified, you may have to use ENDISWAL a lot: plan for this extra mana cost requirement, and note that the Earthmother will punish you for using it if you choose her.  And remember that the Gorgon only starts with Physical Resistance: [[Dragonspawn]], [[Warlock]]s and [[Wraith]]s will still do full damage to you.&lt;br /&gt;
&lt;br /&gt;
Since the Gorgon starts with an extra Glyph, Death Gaze caps at 40% when all Glyphs on the map have been converted; if Glyphs are available from shops, it can go higher.  This means that you can kill a boss which would otherwise outlast you by taking it down to less than 40% health and then converting all of your glyphs; this can be especially helpful when you have to face bosses that are immune to Poison, as in the [[Crypt]].&lt;br /&gt;
&lt;br /&gt;
===Deity Choice===&lt;br /&gt;
&lt;br /&gt;
[[Binlor Ironshield]] is easy to gain piety for thanks to ENDISWAL, and the [[Binlor Ironshield#Mining|Mining]] boon is a bit more useful for gorgons than most other classes, but his other boons aren't worth the trouble. The Earthmother isn't an option thanks to your ENDISWAL, and [[Glowing Guardian]] won't support your poisonous attack. Probably the best choice of god (aside from the universally-helpful [[The Pactmaker|Pactmaker]]) is [[Jehora Jeheyu]], since destroying walls grants a small amount of piety.&lt;br /&gt;
&lt;br /&gt;
[[Mystera Annur]] is a fabulous choice for the Gorgon, since having an Attack of 1 won't prevent Poison from being applied - nor will it prevent Death Gaze from functioning.  As long as you can reduce an enemy's health to below your Death Gaze threshold using BURNDAYRAZ, a single attack will kill it regardless.  Note, however, that you need to convert Glyphs to increase the effectiveness of Death Gaze, while doing so will offend Mystera; converting as many glyphs as possible before worshiping her is preferred.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Special Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Bizarro adams</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gorgon(race)&amp;diff=2773</id>
		<title>Alpha:Gorgon(race)</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gorgon(race)&amp;diff=2773"/>
				<updated>2011-01-20T06:47:24Z</updated>
		
		<summary type="html">&lt;p&gt;Bizarro adams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Gorgon&lt;br /&gt;
|image=[[File:HeroGorgonLarge.png|75px]]&lt;br /&gt;
|races=Special race&lt;br /&gt;
|tier=Special class&lt;br /&gt;
|unlocked=Beat Snake Pit with a Monk&lt;br /&gt;
|rewards=???&lt;br /&gt;
|skills= Multiple:&lt;br /&gt;
* Starts with ENDISWAL Glyph&amp;lt;br&amp;gt;&lt;br /&gt;
* -50% Damage Bonus at start&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% Physical Resist&amp;lt;br&amp;gt;&lt;br /&gt;
* Poison Attack (can't poison Undead)&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Death Gaze&amp;lt;br&amp;gt;&lt;br /&gt;
* +2 Mana per kill&amp;lt;br&amp;gt;&lt;br /&gt;
* Every enemy killed in any manner will become a wall&amp;lt;br&amp;gt;&lt;br /&gt;
* 10% Death Gaze, gains an additional 5% for every glyph converted&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
''You may also be looking for the [[Gorgon|monster]] version of the gorgon.''&lt;br /&gt;
&lt;br /&gt;
The '''Gorgon''' is one of the [[classes|special races]] in Desktop Dungeons. It is unlocked by clearing the [[Snake Pit]] with a [[monk]]. Gorgons are known for their death gaze, which petrifies anyone under a given amount of health. They also are physically durable and can poison foes.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* Starts with [[ENDISWAL]] Glyph&lt;br /&gt;
* -50% Damage Bonus at start&lt;br /&gt;
* 50% Physical Resist&lt;br /&gt;
* Poison Attack (can't poison Undead)&lt;br /&gt;
* Immune to Death Gaze&lt;br /&gt;
* +2 Mana per kill&lt;br /&gt;
* Every enemy killed in any manner will become a wall&lt;br /&gt;
* 10% Death Gaze, gains an additional 5% for every glyph converted&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Once the enemy's HP is below your Death Gaze percentage, attacking them with melee will cause your damage to be exactly the HP required to instantly kill them.  The Death Gaze percentage and resulting damage is unaffected by resistances.  This damage may be lower than your actual current Attack, so keep this in mind for increasing the Damage score in Ranked games -- though this often won't matter so much with the Gorgon's low Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
You do not have First Strike, unlike enemy Gorgons.  The petrification on kill counts towards [[The Earthmother|The Earthmother's]] reward, but it does not count towards any Score rewards.  However, since all enemies you kill will be petrified, you may have to use ENDISWAL a lot: plan for this extra mana cost requirement, and note that the Earthmother will punish you for using it if you choose her.  And remember that the Gorgon only starts with Physical Resistance: [[Dragonspawn]], [[Warlock]]s and [[Wraith]]s will still do full damage to you.&lt;br /&gt;
&lt;br /&gt;
Since the Gorgon starts with an extra [[Glyph]], Death Gaze caps at 40% when all Glyphs on the map have been converted; if Glyphs are available from shops, it can go higher.  This means that you can kill a boss which would otherwise outlast you by taking it down to less than 40% health and then converting all of your glyphs; this can be especially helpful when you have to face bosses that are immune to Poison, as in the [[Crypt]].&lt;br /&gt;
&lt;br /&gt;
===Deity Choice===&lt;br /&gt;
&lt;br /&gt;
[[Binlor Ironshield]] is easy to gain piety for thanks to ENDISWAL, and the [[Binlor Ironshield#Mining|Mining]] boon is a bit more useful for gorgons than most other classes, but his other boons aren't worth the trouble. The Earthmother isn't an option thanks to your ENDISWAL, and [[Glowing Guardian]] won't support your poisonous attack. Probably the best choice of god (aside from the universally-helpful [[The Pactmaker|Pactmaker]]) is [[Jehora Jeheyu]], since destroying walls grants a small amount of piety.&lt;br /&gt;
&lt;br /&gt;
[[Mystera Annur]] is a fabulous choice for the Gorgon, since having an Attack of 1 won't prevent Poison from being applied - nor will it prevent Death Gaze from functioning.  As long as you can reduce an enemy's health to below your Death Gaze threshold using BURNDAYRAZ, a single attack will kill it regardless.  Note, however, that you need to convert Glyphs to increase the effectiveness of Death Gaze, while doing so will offend Mystera; converting as many glyphs as possible before worshiping her is preferred.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Special Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Bizarro adams</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gorgon(race)&amp;diff=2772</id>
		<title>Alpha:Gorgon(race)</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gorgon(race)&amp;diff=2772"/>
				<updated>2011-01-20T06:45:03Z</updated>
		
		<summary type="html">&lt;p&gt;Bizarro adams: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Gorgon&lt;br /&gt;
|image=[[File:HeroGorgonLarge.png|75px]]&lt;br /&gt;
|races=Special race&lt;br /&gt;
|tier=Special class&lt;br /&gt;
|unlocked=Beat Snake Pit with a Monk&lt;br /&gt;
|rewards=???&lt;br /&gt;
|skills= Multiple:&lt;br /&gt;
* Starts with ENDISWAL Glyph&amp;lt;br&amp;gt;&lt;br /&gt;
* -50% Damage Bonus at start&amp;lt;br&amp;gt;&lt;br /&gt;
* 50% Physical Resist&amp;lt;br&amp;gt;&lt;br /&gt;
* Poison Attack (can't poison Undead)&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Death Gaze&amp;lt;br&amp;gt;&lt;br /&gt;
* +2 Mana per kill&amp;lt;br&amp;gt;&lt;br /&gt;
* Every enemy killed in any manner will become a wall&amp;lt;br&amp;gt;&lt;br /&gt;
* 10% Death Gaze, gains an additional 5% for every glyph converted&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
''You may also be looking for the [[Gorgon|monster]] version of the gorgon.''&lt;br /&gt;
&lt;br /&gt;
The '''Gorgon''' is one of the [[classes|special races]] in Desktop Dungeons. It is unlocked by clearing the [[Snake Pit]] with a [[monk]]. Gorgons are known for their death gaze, which petrifies anyone under a given amount of health. They also are physically durable and can poison foes.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* Starts with [[ENDISWAL]] Glyph&lt;br /&gt;
* -50% Damage Bonus at start&lt;br /&gt;
* 50% Physical Resist&lt;br /&gt;
* Poison Attack (can't poison Undead)&lt;br /&gt;
* Immune to Death Gaze&lt;br /&gt;
* +2 Mana per kill&lt;br /&gt;
* Every enemy killed in any manner will become a wall&lt;br /&gt;
* 10% Death Gaze, gains an additional 5% for every glyph converted&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Once the enemy's HP is below your Death Gaze percentage, attacking them with melee will cause your damage to be exactly the HP required to instantly kill them.  The Death Gaze percentage and resulting damage is unaffected by resistances.  This damage may be lower than your actual current Attack, so keep this in mind for increasing the Damage score in Ranked games -- though this often won't matter so much with the Gorgon's low Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
You do not have First Strike, unlike enemy Gorgons.  The petrification on kill counts towards [[The Earthmother|The Earthmother's]] reward, but it does not count towards any Score rewards.  However, since all enemies you kill will be petrified, you may have to use ENDISWAL a lot: plan for this extra mana cost requirement, and note that the Earthmother will punish you for using it if you choose her.  And remember that the Gorgon only starts with Physical Resistance: [[Dragonspawn]], [[Warlock]]s and [[Wraith]]s will still do full damage to you.&lt;br /&gt;
&lt;br /&gt;
Since the Gorgon starts with an extra Glyph, Death Gaze caps at 40% when all Glyphs on the map have been converted; if Glyphs are available from shops, it can go higher.  This means that you can kill a boss which would otherwise outlast you by taking it down to less than 40% health and then converting all of your glyphs; this can be especially helpful when you have to face bosses that are immune to Poison, as in the Crypt.&lt;br /&gt;
&lt;br /&gt;
===Deity Choice===&lt;br /&gt;
&lt;br /&gt;
[[Binlor Ironshield]] is easy to gain piety for thanks to ENDISWAL, and the [[Binlor Ironshield#Mining|Mining]] boon is a bit more useful for gorgons than most other classes, but his other boons aren't worth the trouble. The Earthmother isn't an option thanks to your ENDISWAL, and [[Glowing Guardian]] won't support your poisonous attack. Probably the best choice of god (aside from the universally-helpful [[The Pactmaker|Pactmaker]]) is [[Jehora Jeheyu]], since destroying walls grants a small amount of piety.&lt;br /&gt;
&lt;br /&gt;
[[Mystera Annur]] is a fabulous choice for the Gorgon, since having an Attack of 1 won't prevent Poison from being applied - nor will it prevent Death Gaze from functioning.  As long as you can reduce an enemy's health to below your Death Gaze threshold using BURNDAYRAZ, a single attack will kill it regardless.  Note, however, that you need to convert Glyphs to increase the effectiveness of Death Gaze, while doing so will offend Mystera; converting as many glyphs as possible before worshiping her is preferred.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Special Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Bizarro adams</name></author>	</entry>

	</feed>