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	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=IMAWAL&amp;diff=14362</id>
		<title>IMAWAL</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=IMAWAL&amp;diff=14362"/>
				<updated>2013-07-04T08:40:06Z</updated>
		
		<summary type="html">&lt;p&gt;Bloggorus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:IMAWAL}}&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=IMAWAL&lt;br /&gt;
|ManaCost=5&lt;br /&gt;
|Effects=&lt;br /&gt;
* Transform the target into a wall block.&lt;br /&gt;
* Grants the caster {{t|Experience Boost}}(+50% XP on the next kill).&lt;br /&gt;
* Removes 1 stack of curse.&lt;br /&gt;
* Spawns a regular wall when used on an empty space. This costs 1 less mana and does not trigger bonus experience or curse removal.&lt;br /&gt;
|Hotkey= I&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''IMAWAL''' glyph petrifies enemies,  turning them into statues. It is a quite '''specialised''' glyph with a wide variety of effects that can be used in many unique situations. &lt;br /&gt;
&lt;br /&gt;
In the right circumstances is can be extremely useful, especially for knockback characters and maps which have a particularly unfavorable mix of monsters.&lt;br /&gt;
&lt;br /&gt;
== Complex Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Statues are similar to normal walls; the player cannot pass through them and they can be destroyed by anything that destroys normal walls, such as {{s|ENDISWAL}}, {{s|PISORF}}, or knockback. Stone Statues leave a pile of 1 gold under them, that can only be retrieved upon destruction of the statue.&lt;br /&gt;
&lt;br /&gt;
Petrifying enemies does not count as a kill and rewards you 0 XP, however petrifying slowed enemies will still grant the bonus 1 XP you would have gained from a regular kill.&lt;br /&gt;
&lt;br /&gt;
Petrifying any enemy or plant it will grant you a '''50% XP bonus''' on your next kill and also '''remove one stack of curse'''. It is also possible to petrify plants or no-experience anemies for these effects. &lt;br /&gt;
&lt;br /&gt;
This bonus applies to the next enemy or plant you kill, regardless of whether it is XP valuable, meaning that it is possible to waste this bonus. This bonus is the last multiplier in XP calculations and applies to any additional XP from the slow effect or for killing an enemy above your level.&lt;br /&gt;
&lt;br /&gt;
ie. Total XP = (Standard XP + any bonus XP) * 1.5&lt;br /&gt;
&lt;br /&gt;
It is possible to cast '''IMAWAL''' on empty space, spawning a regular wall. Casting it on empty space won't grant you the XP-bonus, however, and will anger Binlor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlocking the glyph ==&lt;br /&gt;
&lt;br /&gt;
The '''IMAWAL''' glyph starts unlocked.&lt;br /&gt;
&lt;br /&gt;
IMAWAL is spawned next to the altar upon joining the Earthmother. It will not spawn if you convert to Earthmother from another god.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
'''IMAWAL''' is a bit of a two-edged sword. While petrifying a monster can provide the player with a large XP bonus, the petrified monster itself won't give any experience to the player,   &lt;br /&gt;
Because of this, it is generally better to use the glyph on foes which you ideally would never want to fight, such as Illusions, Revenants, or high-lvl Animated Armors. This allows you to effectively level even on maps with an unfavorable mix of monsters for your class.&lt;br /&gt;
&lt;br /&gt;
Otherwise players should only petrify monsters with a very low level, since the loss of potential XP from petrifying high level monsters rarely outweighs the bonus XP you receive.&lt;br /&gt;
&lt;br /&gt;
Generally, the glyph should be used sparingly if there are no non-XP-valuable monsters , as removing too much popcorn can leave players at a disadvantage later on. It is also very easy to block off sections of the map by petrifying enemies in hallways and tight spaces.&lt;br /&gt;
&lt;br /&gt;
'''IMAWAL''' is also one of the few ways to gain piety with {{g|The_Earthmother}}. Since all of her boons spawn plants, you can petrify them for piety. While petrifying plants only gives you half the piety, it allows you to save your popcorn.&lt;br /&gt;
&lt;br /&gt;
Half-dragons and casters relying on {{s|PISORF}} have an alternative usage for this glyph. Since it allows the player to spawn walls, they can use it to set up knockback-chains if there are no walls around a monster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Bloggorus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=IMAWAL&amp;diff=14361</id>
		<title>IMAWAL</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=IMAWAL&amp;diff=14361"/>
				<updated>2013-07-04T07:27:54Z</updated>
		
		<summary type="html">&lt;p&gt;Bloggorus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:IMAWAL}}&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=IMAWAL&lt;br /&gt;
|ManaCost=5&lt;br /&gt;
|Effects=&lt;br /&gt;
* Transform the target into a wall block.&lt;br /&gt;
* Grants the caster {{t|Experience Boost}}(+50% XP on the next kill).&lt;br /&gt;
* Removes 1 stack of curse.&lt;br /&gt;
* Spawns a regular wall when used on an empty space. This costs 1 less mana and does not trigger bonus experience or curse removal.&lt;br /&gt;
|Hotkey= I&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''IMAWAL''' glyph petrifies enemies,  turning them into statues. It is a quite '''specialised''' glyph with a wide variety of effects that can be used in many unique situations. &lt;br /&gt;
&lt;br /&gt;
In the right circumstances is can be extremely useful, especially for knockback characters and maps which have a particularly unfavorable mix of monsters.&lt;br /&gt;
&lt;br /&gt;
== Complex Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Statues are similar to normal walls; the player cannot pass through them and they can be destroyed by anything that destroys normal walls, such as {{s|ENDISWAL}}, {{s|PISORF}}, or knockback. Stone Statues leave a pile of 1 gold under them, that can only be retrieved upon destruction of the statue.&lt;br /&gt;
&lt;br /&gt;
Petrifying enemies does not count as a kill and rewards you 0 XP, however petrifying slowed enemies will still grant the bonus 1 XP you would have gained from a regular kill.&lt;br /&gt;
&lt;br /&gt;
Petrifying any enemy or plant it will grant you a '''50% XP bonus''' on your next kill and also '''remove one stack of curse'''. It is also possible to petrify plants or no-experience anemies for these effects. &lt;br /&gt;
&lt;br /&gt;
This bonus applies to the next enemy or plant you kill, regardless of whether it is XP valuable, meaning that it is possible to waste this bonus. This bonus is the last multiplier in XP calculations and applies to any additional XP from the slow effect or for killing an enemy above your level.&lt;br /&gt;
&lt;br /&gt;
ie. Total XP = (Standard XP + any bonus XP) * 1.5&lt;br /&gt;
&lt;br /&gt;
It is possible to cast '''IMAWAL''' cast on empty space, spawning a regular wall. Casting it on empty space won't grant you the XP-bonus, however, and will anger Binlor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlocking the glyph ==&lt;br /&gt;
&lt;br /&gt;
The '''IMAWAL''' glyph starts unlocked.&lt;br /&gt;
&lt;br /&gt;
IMAWAL is spawned next to the altar upon joining the Earthmother. It will not spawn if you convert to Earthmother from another god.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
'''IMAWAL''' is a bit of a two-edged sword. While petrifying a monster can provide the player with a large XP bonus, the petrified monster itself won't give any experience to the player,   &lt;br /&gt;
Because of this, it is generally better to use the glyph on foes which you ideally would never want to fight, such as Illusions, Revenants, or high-lvl Animated Armors. This allows you to effectively level even on maps with an unfavorable mix of monsters for your class.&lt;br /&gt;
&lt;br /&gt;
Otherwise players should only petrify monsters with a very low level, since the loss of potential XP from petrifying high level monsters rarely outweighs the bonus XP you receive.&lt;br /&gt;
&lt;br /&gt;
Generally, the glyph should be used sparingly if there are no non-XP-valuable monsters , as removing too much popcorn can leave players at a disadvantage later on. It is also very easy to block off sections of the map by petrifying enemies in hallways and tight spaces.&lt;br /&gt;
&lt;br /&gt;
'''IMAWAL''' is also one of the few ways to gain piety with {{g|The_Earthmother}}. Since all of her boons spawn plants, you can petrify them for piety. While petrifying plants only gives you half the piety, it allows you to save your popcorn.&lt;br /&gt;
&lt;br /&gt;
Half-dragons and casters relying on {{s|PISORF}} have an alternative usage for this glyph. Since it allows the player to spawn walls, they can use it to set up knockback-chains if there are no walls around a monster. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Bloggorus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=IMAWAL&amp;diff=14360</id>
		<title>IMAWAL</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=IMAWAL&amp;diff=14360"/>
				<updated>2013-07-04T07:26:38Z</updated>
		
		<summary type="html">&lt;p&gt;Bloggorus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:IMAWAL}}&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=IMAWAL&lt;br /&gt;
|ManaCost=5&lt;br /&gt;
|Effects=&lt;br /&gt;
* Transform the target into a wall block.&lt;br /&gt;
* Grants the caster {{t|Experience Boost}}(+50% XP on the next kill).&lt;br /&gt;
* Removes 1 stack of curse.&lt;br /&gt;
* Spawns a regular wall when used on an empty space. This costs 1 less mana and does not trigger bonus experience or curse removal.&lt;br /&gt;
|Hotkey= I&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''IMAWAL''' glyph petrifies enemies,  turning them into statues. It is a quite '''specialised''' glyph with a wide variety of effects that can be used in many unique situations. In the right circumstances is can be extremely useful, especially maps which have a particularly unfavorable mix of monsters.&lt;br /&gt;
&lt;br /&gt;
Statues are similar to normal walls; the player cannot pass through them and they can be destroyed by anything that destroys normal walls, such as {{s|ENDISWAL}}, {{s|PISORF}}, or knockback. Stone Statues leave a pile of 1 gold under them, that can only be retrieved upon destruction of the statue.&lt;br /&gt;
&lt;br /&gt;
Petrifying enemies does not count as a kill and rewards you 0 XP, however petrifying slowed enemies will still grant the bonus 1 XP you would have gained from a regular kill.&lt;br /&gt;
&lt;br /&gt;
Petrifying any enemy or plant it will grant you a '''50% XP bonus''' on your next kill and also '''remove one stack of curse'''. It is also possible to petrify plants or no-experience anemies for these effects. &lt;br /&gt;
&lt;br /&gt;
This bonus applies to the next enemy or plant you kill, regardless of whether it is XP valuable, meaning that it is possible to waste this bonus. This bonus is the last multiplier in XP calculations and applies to any additional XP from the slow effect or for killing an enemy above your level.&lt;br /&gt;
&lt;br /&gt;
ie. Total XP = (Standard XP + any bonus XP) * 1.5&lt;br /&gt;
&lt;br /&gt;
It is possible to cast '''IMAWAL''' cast on empty space, spawning a regular wall. Casting it on empty space won't grant you the XP-bonus, however, and will anger Binlor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlocking the glyph ==&lt;br /&gt;
&lt;br /&gt;
The '''IMAWAL''' glyph starts unlocked.&lt;br /&gt;
&lt;br /&gt;
IMAWAL is spawned next to the altar upon joining the Earthmother. It will not spawn if you convert to Earthmother from another god.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
'''IMAWAL''' is a bit of a two-edged sword. While petrifying a monster can provide the player with a large XP bonus, the petrified monster itself won't give any experience to the player,   &lt;br /&gt;
Because of this, it is generally better to use the glyph on foes which you ideally would never want to fight, such as Illusions, Revenants, or high-lvl Animated Armors. This allows you to effectively level even on maps with an unfavorable mix of monsters for your class.&lt;br /&gt;
&lt;br /&gt;
Otherwise players should only petrify monsters with a very low level, since the loss of potential XP from petrifying high level monsters rarely outweighs the bonus XP you receive.&lt;br /&gt;
&lt;br /&gt;
Generally, the glyph should be used sparingly if there are no non-XP-valuable monsters , as removing too much popcorn can leave players at a disadvantage later on. It is also very easy to block off sections of the map by petrifying enemies in hallways and tight spaces.&lt;br /&gt;
&lt;br /&gt;
'''IMAWAL''' is also one of the few ways to gain piety with {{g|The_Earthmother}}. Since all of her boons spawn plants, you can petrify them for piety. While petrifying plants only gives you half the piety, it allows you to save your popcorn.&lt;br /&gt;
&lt;br /&gt;
Half-dragons and casters relying on {{s|PISORF}} have an alternative usage for this glyph. Since it allows the player to spawn walls, they can use it to set up knockback-chains if there are no walls around a monster. &lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
&lt;br /&gt;
* {{t|Slowed}} monster will still give you 1 bonus-XP even if they get petrified.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Bloggorus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=GETINDARE&amp;diff=14359</id>
		<title>GETINDARE</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=GETINDARE&amp;diff=14359"/>
				<updated>2013-07-04T06:28:41Z</updated>
		
		<summary type="html">&lt;p&gt;Bloggorus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:GETINDARE}}&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=GETINDARE&lt;br /&gt;
|ManaCost=3&lt;br /&gt;
|Effects=&lt;br /&gt;
* Grants the caster {{t|First strike}} for the next attack.&lt;br /&gt;
* Grants 5% {{t|Dodge}} after every cast, resets to zero after a sucessfull dodge.&lt;br /&gt;
|Hotkey= G&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''GETINDARE ''' is the first strike glyph. Upon cast, it grants the player the powerful {{t|First strike}} ability for one attack,  and 5% stacking dodge chance . It cannot be cast if it is currently active.&lt;br /&gt;
&lt;br /&gt;
== Unlocking the Glyph ==&lt;br /&gt;
&lt;br /&gt;
GETINDARE starts unlocked.&lt;br /&gt;
&lt;br /&gt;
GETINDARE is awarded to the player upon joining Tikki Tooki. It is not awarded if the player converts to Tikki Tooli from another god.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
GETINDARE is one of the most powerful glyphs for physical-oriented classes and quite easy to use.&lt;br /&gt;
&lt;br /&gt;
GETINDARE works best with classes who rely on physical damage; first strike lets players attack first, so they can finish enemies without getting hit in retaliation, even if they have a higher level. This saves lots of resources as you essentially need one hit less to defeat a monster.&lt;br /&gt;
&lt;br /&gt;
The dodge portion of the glyph, however, can be a bit tricky to use, since there is no way to predict when you will dodge unless you take a Quicksilver Potion. GETINDARE can be used to build up dodge chance by casting it over and over again as you explore, however the results are unpredictable and generally less efficient than casting most other glyphs for their long term effects.&lt;br /&gt;
&lt;br /&gt;
It can be also used during long, drawn-out fights, as you will dodge sooner or later, granting you a free hit. Due to its low mana cost it has good synergy with combat glyphs, like BURNDAYRAZ or PISSORF, or supportive glyphs like ENDISWALL. GETINDARE remains useful at almost every stage of a game due to its powerful combat effects and low mana cost.&lt;br /&gt;
&lt;br /&gt;
== Understanding Strike Order == &lt;br /&gt;
&lt;br /&gt;
Strike order is affected by monster level relative to the player as well as various status effects like slow and knockback. Monsters who are a higher or equal level are naturally higher in the strike order than the player, and will strike first. First strike allows the player to overturn this, meaning a player can make a killing blow without retaliation.&lt;br /&gt;
&lt;br /&gt;
Strikes between player and monster :&lt;br /&gt;
* Death gaze / Assassinate&lt;br /&gt;
* First strike monster or Player&lt;br /&gt;
* Higher or equal-level monster&lt;br /&gt;
* Player&lt;br /&gt;
* Lower level monster&lt;br /&gt;
* Slowed monster or Player&lt;br /&gt;
* Knockback damage / Sorcerer Reflect Damage&lt;br /&gt;
&lt;br /&gt;
The slow status effect has a similar effect to first strike, however it works by placing the monster lower in the strike order than the player.&lt;br /&gt;
&lt;br /&gt;
Slow and first strike cancel each other out: if a monster or the player has both status effects they will take their place in the strike order as if they had neither.&lt;br /&gt;
&lt;br /&gt;
Only a few status effects have a higher strike order than First Strike: The Death Gaze ability of gorgons and the Assassins ability to instantly kill lower level monsters.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
&lt;br /&gt;
With the exception of the Rogue, GETINDARE is one of 3 things in the game that will grant you dodge. The other 2 are the Quicksilver Potion and the dodging boon from Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Bloggorus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=GETINDARE&amp;diff=14358</id>
		<title>GETINDARE</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=GETINDARE&amp;diff=14358"/>
				<updated>2013-07-04T06:16:44Z</updated>
		
		<summary type="html">&lt;p&gt;Bloggorus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:GETINDARE}}&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=GETINDARE&lt;br /&gt;
|ManaCost=3&lt;br /&gt;
|Effects=&lt;br /&gt;
* Grants the caster {{t|First strike}} for the next attack.&lt;br /&gt;
* Grants 5% {{t|Dodge}} after every cast, resets to zero after a sucessfull dodge.&lt;br /&gt;
|Hotkey= G&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Getindare''' is the first strike glyph. Upon cast, it grants the player the powerful {{t|First strike}} ability for one attack,  and 5% stacking dodge chance . It cannot be cast if it is currently active.&lt;br /&gt;
&lt;br /&gt;
== Unlocking the Glyph ==&lt;br /&gt;
&lt;br /&gt;
Getindare starts unlocked.&lt;br /&gt;
&lt;br /&gt;
GETINDARE is awarded to the player upon joining Tikki Tooki. It is not awarded if the player converts to Tikki Tooli from another god.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Getindare is one of the most powerful glyphs for physical-oriented classes and quite easy to use.&lt;br /&gt;
&lt;br /&gt;
Getindare works best with classes who rely on physical damage; first strike lets players attack first, so they can finish enemies without getting hit in retaliation, even if they have a higher level. This saves lots of resources as you essentially need one hit less to defeat a monster.&lt;br /&gt;
&lt;br /&gt;
The dodge portion of the glyph, however, can be a bit tricky to use, since there is no way to predict when you will dodge unless you take a Quicksilver Potion. GETINDARE can be used to build up dodge chance by casting it over and over again as you explore, however the results are unpredictable and generally less efficient than casting most other glyphs for their long term effects.&lt;br /&gt;
&lt;br /&gt;
It can be also used during long, drawn-out fights, as you will dodge sooner or later, granting you a free hit. Due to its low mana cost it has good synergy with combat glyphs, like BURNDAYRAZ or PISSORF, or supportive glyphs like ENDISWALL. Getindare remains useful at almost every stage of a game due to its powerful combat effects and low mana cost.&lt;br /&gt;
&lt;br /&gt;
== Understanding Strike Order == &lt;br /&gt;
&lt;br /&gt;
Strike order is affected by monster level relative to the player as well as various status effects like slow and knockback. Monsters who are a higher or equal level are naturally higher in the strike order than the player, and will strike first. First strike allows the player to overturn this, meaning a player can make a killing blow without retaliation.&lt;br /&gt;
&lt;br /&gt;
Strikes between player and monster :&lt;br /&gt;
* Death gaze / Assassinate&lt;br /&gt;
* First strike monster or Player&lt;br /&gt;
* Higher or equal-level monster&lt;br /&gt;
* Player&lt;br /&gt;
* Lower level monster&lt;br /&gt;
* Slowed monster or Player&lt;br /&gt;
* Knockback damage / Sorcerer Reflect Damage&lt;br /&gt;
&lt;br /&gt;
The slow status effect has a similar effect to first strike, however it works by placing the monster lower in the strike order than the player.&lt;br /&gt;
&lt;br /&gt;
Slow and first strike cancel each other out: if a monster or the player has both status effects they will take their place in the strike order as if they had neither.&lt;br /&gt;
&lt;br /&gt;
Only a few status effects have a higher strike order than First Strike: The Death Gaze ability of gorgons and the Assassins ability to instantly kill lower level monsters.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
&lt;br /&gt;
With the exception of the Rogue, Getindare is one of 3 things in the game that will grant you dodge. The other 2 are the Quicksilver Potion and the dodging boon from Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Bloggorus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WEYTWUT&amp;diff=14357</id>
		<title>WEYTWUT</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WEYTWUT&amp;diff=14357"/>
				<updated>2013-07-04T04:55:04Z</updated>
		
		<summary type="html">&lt;p&gt;Bloggorus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:WEYTWUT}}&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=WEYTWUT&lt;br /&gt;
|ManaCost=8&lt;br /&gt;
|Effects=&lt;br /&gt;
* Swap position with a monster.&lt;br /&gt;
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Retaliate}}, {{t|Cowardice}}).&lt;br /&gt;
|Hotkey= T&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' Weytwut''' is the teleportation [[glyph]]. When cast on an enemy monster, the player will swap positions with it. The monster will also be{{t|Slowed}}. &lt;br /&gt;
&lt;br /&gt;
Slow prevents monsters from blinking, retaliating fireballs, and lets the player strike first (or disables the monsters first strike).&lt;br /&gt;
&lt;br /&gt;
Note that the glyph is effected by magic resistance, with the chance of failure rising with resistance. If casting fails mana is still lost, but there are no effects.&lt;br /&gt;
&lt;br /&gt;
== Unlocking the Glyph ==&lt;br /&gt;
The '''Weytwut''' Glyph starts unlocked.&lt;br /&gt;
&lt;br /&gt;
This glyph is awarded for worshipping [[Jehora Jeheyu]]. You are not awarded it for converting to Jehora Jeheyu from another god.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
'''Weytwut''' is a '''utility''' glyph for positioning the player and monsters, gaining an effective first strike against a monster and negating status effects such as first strike and fireball retailiation. It is one of the most versatile spells in the game despite it's high mana cost&lt;br /&gt;
&lt;br /&gt;
It's most obvious use is to remove enemies from player's path if they are blocking it. It is also extremely useful if ever the player is blocked in by moving dungeon walls or monsters, or if the player would like to position a monster in order to destroy walls or do damage from knockback.&lt;br /&gt;
&lt;br /&gt;
Since a slowed enemy will always strike after the player, it can also be used to emulate [[GETINDARE]] or natural first strike and give you an edge when fighting stronger monsters. &lt;br /&gt;
&lt;br /&gt;
Keep in mind, however, that monsters with first strike that are slowed simply have their first strike negated and strike order set to nromal - so a higher or same-level monster will still attack you first unless you have first strike too. This can be a particular useful trick for classes that rely on first strike and placing a final attack without taking damage, such as the  [[Rogue]] or [[Warlord]].&lt;br /&gt;
&lt;br /&gt;
Another trick during the early stages is to teleport weaker monsters (popcorn) into corners, afflicting them with slow. Since slow also grants +1 Bonus XP on kill, the player can &amp;quot;fatten&amp;quot; his popcorn up, making them more valuable for later use. &lt;br /&gt;
&lt;br /&gt;
Due to its mana high cost, '''Weytwut''' doesn't have any particular syngergy with other glyphs, and loses most of its usefulness in the later stages of a run.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Bloggorus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WEYTWUT&amp;diff=14356</id>
		<title>WEYTWUT</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WEYTWUT&amp;diff=14356"/>
				<updated>2013-07-04T04:52:59Z</updated>
		
		<summary type="html">&lt;p&gt;Bloggorus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:WEYTWUT}}&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=WEYTWUT&lt;br /&gt;
|ManaCost=8&lt;br /&gt;
|Effects=&lt;br /&gt;
* Swap position with a monster.&lt;br /&gt;
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Retaliate}}, {{t|Cowardice}}).&lt;br /&gt;
|Hotkey= T&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''' Weytwut''' is the teleportation [[glyph]]. When cast on an enemy monster, the player will swap positions with it. The monster will also be{{t|Slowed}}. &lt;br /&gt;
Slow prevents monsters from blinking, retaliating fireballs, and lets the player strike first (or disables the monsters first strike).&lt;br /&gt;
&lt;br /&gt;
Note that the glyph is effected by magic resistance, with the chance of failure rising with resistance. If casting fails mana is still lost, but there are no effects.&lt;br /&gt;
&lt;br /&gt;
== Unlocking the Glyph ==&lt;br /&gt;
The '''Weytwut''' Glyph starts unlocked.&lt;br /&gt;
&lt;br /&gt;
This glyph is awarded for worshipping [[Jehora Jeheyu]]. You are not awarded it for converting to Jehora Jeheyu from another god.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
'''Weytwut''' is '''utility''' glyph for positioning monsters, gaining an effective first strike against a monster and negating status effects such as first strike and fireball retailiation. It is one of the most versatile spells in the game despite it's high mana cost&lt;br /&gt;
&lt;br /&gt;
It's most obvious use is to remove enemies from player's path if they are blocking it. It is also extremely useful if ever the player is blocked in by moving dungeon walls or monsters.&lt;br /&gt;
&lt;br /&gt;
Since a slowed enemy will always strike after the player, it can also be used to emulate [[GETINDARE]] or natural first strike and give you an edge when fighting stronger monsters. &lt;br /&gt;
&lt;br /&gt;
Keep in mind, however, that monsters with first strike that are slowed simply have their first strike negated and strike order set to nromal - so a higher or same-level monster will still attack you first unless you have first strike too. This can be a particular useful trick for classes that rely on first strike and placing a final attack without taking damage, such as the  [[Rogue]] or [[Warlord]].&lt;br /&gt;
&lt;br /&gt;
Another trick during the early stages is to teleport weaker monsters (popcorn) into corners, afflicting them with slow. Since slow also grants +1 Bonus XP on kill, the player can &amp;quot;fatten&amp;quot; his popcorn up, making them more valuable for later use. &lt;br /&gt;
&lt;br /&gt;
Due to its mana high cost, '''Weytwut''' doesn't have any particular syngergy with other glyphs, and loses most of its usefulness in the later stages of a run.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Bloggorus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WONAFYT&amp;diff=14355</id>
		<title>WONAFYT</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WONAFYT&amp;diff=14355"/>
				<updated>2013-07-04T04:21:06Z</updated>
		
		<summary type="html">&lt;p&gt;Bloggorus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:WONAFYT}}&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=WONAFYT&lt;br /&gt;
|ManaCost=5&lt;br /&gt;
|Effects=&lt;br /&gt;
* Teleports a random monster of the player's level (or lower, if unavailable) to a empty tile next to the player and slows it. &lt;br /&gt;
* Monsters are teleported to a random tile horizontally or vertically adjacent to the player. If all such tiles are filled, glyph targets a random diagonally adjacent tile.&lt;br /&gt;
* Fails if no same-level or lower-level monster exists. Chance to fail if targets magic resistant monster.&lt;br /&gt;
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Counters fireball}}, {{t|Cowardly}}).&lt;br /&gt;
|Hotkey= S&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The monster summoning [[glyph]] is a '''utility''' glyph that can seem less powerful in comparison to other glyphs because it has have very few '''immediate''' benefits. However, using this glyph correctly has many long-term benefits, notably the creation of slowed [[popcorn]] that is easy to harvest for strategic leveling. &lt;br /&gt;
&lt;br /&gt;
This glyph is likely to spawn very close to the player, making it ideal for use during early exploration as a means of using mana that would otherwise be wasted. It is also an excellent way to clear low-level chokepoints and reduce the chance of having your hand forced by an unlucky monster placement.&lt;br /&gt;
&lt;br /&gt;
== Understanding WONAFYT ==&lt;br /&gt;
New players may be misled by this glyph into attempting to kill same-level monsters over higher or lower level monsters. This is generally accepted to be an inefficient choice: they grant no bonus experience, but are strong enough to deplete your health and mana.  In terms of how much experience reward you get for how much effort you expend, this is a ''horrible'' deal and you should constantly be striving to avoid fighting these monsters, either fighting weaker monsters that you can kill effortlessly or stronger monsters that are worth bonus experience.&lt;br /&gt;
&lt;br /&gt;
New players may be further confused by the inclusion of the slow effect on monsters.  Most equal-level monsters are too strong to kill in a single blow, and slow will expire as soon as you strike them.  This means that you usually cannot capitalize on the +1 experience bonus immediately after the monster is summoned unless you are strong enough to kill it in a single attack.  Any character strong enough to do this should be capable of defeating considerably more powerful monsters and earning large amounts of bonus experience for doing so. The slow effect is only venerable in the long term, when you have grown strong enough to dispatch the monster in a single blow.&lt;br /&gt;
&lt;br /&gt;
The only exception to these general rules is in case a player has the Balanced Dagger item, in which case summoning equal level monsters to fight becomes a strong strategy if executed correctly.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
To use this glyph to its full potential, go to an explored and largely empty part of the dungeon to summon monsters, then leave them there without attacking.  This will corral weaker monsters that might otherwise be blocking hallways and place them out of your way, forming what is known as a [[popcorn]] bowl.  Since slow never expires unless you attack the slowed monster itself, you can continue exploring and leveling up and return much later to kill them in a single strike and gain the +1 XP bonus, allowing you to strategically level up at the most opportune time.  In many ways, WONAFYT functions as a less expensive but much less controllable and practical version of {{s|WEYTWUT}}.&lt;br /&gt;
&lt;br /&gt;
WONAFYT appears to be random, however teleportation follows certain rules: &lt;br /&gt;
&lt;br /&gt;
1) Monsters will always be teleported to empty tiles '''directly adjacent''' to the player first.&lt;br /&gt;
&lt;br /&gt;
2) Monsters will always be teleported to '''non-diagonal tiles if possible'''.&lt;br /&gt;
&lt;br /&gt;
3) The teleport prioritizes monsters in this order: &lt;br /&gt;
&lt;br /&gt;
* Monsters that are not slowed.&lt;br /&gt;
* Monsters of an equal level.&lt;br /&gt;
* Monsters of a lower level.&lt;br /&gt;
* Monsters with the least magic resistance.&lt;br /&gt;
&lt;br /&gt;
This means that if there are no non-slowed monsters of equal or lower level, priority reverts to ''equal-leveled'' monsters, preferring monsters with lower resistance.&lt;br /&gt;
&lt;br /&gt;
If used correctly WONAFYT is as effective as {{s|WEYTWUT}} for a fraction of the cost, needs no targeting, and pulls monsters out of unexplored territory saving exploration.&lt;br /&gt;
&lt;br /&gt;
The more monsters you teleport and slow, the smaller the pool of potential candidates for teleportation. By slowing all but one same-level monster on a map you can predict which monster will be teleported with high levels of accuracy. &lt;br /&gt;
&lt;br /&gt;
This glyph is generally only useful during early exploration; hence the tendency to spawn close to the player.  During later exploration its mana cost is rarely worthwhile, and as a higher-level character it's unlikely that you will ever be able to slay the monsters it summons in a single blow in order to take advantage of its slow effect (unless you are an {{c|Assassin}}).  As a result, if you've already explored more than half the dungeon you should ignore this glyph completely in favour of glyphs with more immediate effects.&lt;br /&gt;
&lt;br /&gt;
For characters who have the {{i|Balanced Dagger}} there is an additional strategy: With the Dagger one gets the same XP for a same-level monster as for a monster one level above the character level, in that sense fighting same-level monsters is not a complete waste of ressources. After the first attack the slow effect will expire. But since WONAFYT first targets not slowed same-level monsters, one can use the glyph to slow the monster for the final blow (in such a case WONAFYT is superior to WEYTWUT because of the lower mana cost).&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Bloggorus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WONAFYT&amp;diff=14354</id>
		<title>WONAFYT</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WONAFYT&amp;diff=14354"/>
				<updated>2013-07-04T04:20:50Z</updated>
		
		<summary type="html">&lt;p&gt;Bloggorus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:WONAFYT}}&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=WONAFYT&lt;br /&gt;
|ManaCost=5&lt;br /&gt;
|Effects=&lt;br /&gt;
* Teleports a random monster of the player's level (or lower, if unavailable) to a empty tile next to the player and slows it. &lt;br /&gt;
* Monsters are teleported to a random tile horizontally or vertically adjacent to the player. If all such tiles are filled, glyph targets a random diagonally adjacent tile.&lt;br /&gt;
* Fails if no same-level or lower-level monster exists. Chance to fail if targets magic resistant monster.&lt;br /&gt;
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Counters fireball}}, {{t|Cowardly}}).&lt;br /&gt;
|Hotkey= S&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The monster summoning [[glyph]] is a '''utility''' glyph that can seem less powerful in comparison to other glyphs because it has have very few '''immediate''' benefits. However, using this glyph correctly has many long-term benefits, notably the creation of slowed [[popcorn]] that is easy to harvest for strategic leveling. &lt;br /&gt;
&lt;br /&gt;
This glyph is likely to spawn very close to the player, making it ideal for use during early exploration as a means of using mana that would otherwise be wasted. It is also an excellent way to clear low-level chokepoints and reduce the chance of having your hand forced by an unlucky monster placement.&lt;br /&gt;
&lt;br /&gt;
== Understanding WONAFYT ==&lt;br /&gt;
New players may be misled by this glyph into attempting to kill same-level monsters over higher or lower level monsters. This is generally accepted to be an inefficient choice: they grant no bonus experience, but are strong enough to deplete your health and mana.  In terms of how much experience reward you get for how much effort you expend, this is a ''horrible'' deal and you should constantly be striving to avoid fighting these monsters, either fighting weaker monsters that you can kill effortlessly or stronger monsters that are worth bonus experience.&lt;br /&gt;
&lt;br /&gt;
New players may be further confused by the inclusion of the slow effect on monsters.  Most equal-level monsters are too strong to kill in a single blow, and slow will expire as soon as you strike them.  This means that you usually cannot capitalize on the +1 experience bonus immediately after the monster is summoned unless you are strong enough to kill it in a single attack.  Any character strong enough to do this should be capable of defeating considerably more powerful monsters and earning large amounts of bonus experience for doing so. The slow effect is only venerable in the long term, when you have grown strong enough to dispatch the monster in a single blow.&lt;br /&gt;
&lt;br /&gt;
The only exception to these general rules is in case a player has the Balanced Dagger item, in which case summoning equal level monsters to fight becomes a strong strategy if executed correctly.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
To use this glyph to its full potential, go to an explored and largely empty part of the dungeon to summon monsters, then leave them there without attacking.  This will corral weaker monsters that might otherwise be blocking hallways and place them out of your way, forming what is known as a [[popcorn]] bowl.  Since slow never expires unless you attack the slowed monster itself, you can continue exploring and leveling up and return much later to kill them in a single strike and gain the +1 XP bonus, allowing you to strategically level up at the most opportune time.  In many ways, WONAFYT functions as a less expensive but much less controllable and practical version of {{s|WEYTWUT}}.&lt;br /&gt;
&lt;br /&gt;
WONAFYT appears to be random, however teleportation follows certain rules: &lt;br /&gt;
&lt;br /&gt;
1) Monsters will always be teleported to empty tiles '''directly adjacent''' to the player first.&lt;br /&gt;
&lt;br /&gt;
2) Monsters will always be teleported to '''non-diagonal tiles if possible'''.&lt;br /&gt;
&lt;br /&gt;
3) The teleport prioritizes monsters in this order: &lt;br /&gt;
&lt;br /&gt;
* MOnsters that are not slowed.&lt;br /&gt;
* Monsters of an equal level.&lt;br /&gt;
* Monsters of a lower level.&lt;br /&gt;
* Monsters with the least magic resistance.&lt;br /&gt;
&lt;br /&gt;
This means that if there are no non-slowed monsters of equal or lower level, priority reverts to ''equal-leveled'' monsters, preferring monsters with lower resistance.&lt;br /&gt;
&lt;br /&gt;
If used correctly WONAFYT is as effective as {{s|WEYTWUT}} for a fraction of the cost, needs no targeting, and pulls monsters out of unexplored territory saving exploration.&lt;br /&gt;
&lt;br /&gt;
The more monsters you teleport and slow, the smaller the pool of potential candidates for teleportation. By slowing all but one same-level monster on a map you can predict which monster will be teleported with high levels of accuracy. &lt;br /&gt;
&lt;br /&gt;
This glyph is generally only useful during early exploration; hence the tendency to spawn close to the player.  During later exploration its mana cost is rarely worthwhile, and as a higher-level character it's unlikely that you will ever be able to slay the monsters it summons in a single blow in order to take advantage of its slow effect (unless you are an {{c|Assassin}}).  As a result, if you've already explored more than half the dungeon you should ignore this glyph completely in favour of glyphs with more immediate effects.&lt;br /&gt;
&lt;br /&gt;
For characters who have the {{i|Balanced Dagger}} there is an additional strategy: With the Dagger one gets the same XP for a same-level monster as for a monster one level above the character level, in that sense fighting same-level monsters is not a complete waste of ressources. After the first attack the slow effect will expire. But since WONAFYT first targets not slowed same-level monsters, one can use the glyph to slow the monster for the final blow (in such a case WONAFYT is superior to WEYTWUT because of the lower mana cost).&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Bloggorus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WONAFYT&amp;diff=14353</id>
		<title>WONAFYT</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WONAFYT&amp;diff=14353"/>
				<updated>2013-07-04T04:18:49Z</updated>
		
		<summary type="html">&lt;p&gt;Bloggorus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:WONAFYT}}&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=WONAFYT&lt;br /&gt;
|ManaCost=5&lt;br /&gt;
|Effects=&lt;br /&gt;
* Teleports a random monster of the player's level (or lower, if unavailable) to a empty tile next to the player and slows it. &lt;br /&gt;
* Monsters are teleported to a random tile horizontally or vertically adjacent to the player. If all such tiles are filled, glyph targets a random diagonally adjacent tile.&lt;br /&gt;
* Fails if no same-level or lower-level monster exists. Chance to fail if targets magic resistant monster.&lt;br /&gt;
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Counters fireball}}, {{t|Cowardly}}).&lt;br /&gt;
|Hotkey= S&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The monster summoning [[glyph]] is a '''utility''' glyph that can seem less powerful in comparison to other glyphs because it has have very few '''immediate''' benefits. However, using this glyph correctly has many long-term benefits, notably the creation of slowed [[popcorn]] that is easy to harvest for strategic leveling. &lt;br /&gt;
&lt;br /&gt;
This glyph is likely to spawn very close to the player, making it ideal for use during early exploration as a means of using mana that would otherwise be wasted. It is also an excellent way to clear low-level chokepoints and reduce the chance of having your hand forced by an unlucky monster placement.&lt;br /&gt;
&lt;br /&gt;
== Understanding WONAFYT ==&lt;br /&gt;
New players may be misled by this glyph into attempting to kill same-level monsters over higher or lower level monsters. This is generally accepted to be an inefficient choice: they grant no bonus experience, but are strong enough to deplete your health and mana.  In terms of how much experience reward you get for how much effort you expend, this is a ''horrible'' deal and you should constantly be striving to avoid fighting these monsters, either fighting weaker monsters that you can kill effortlessly or stronger monsters that are worth bonus experience.&lt;br /&gt;
&lt;br /&gt;
New players may be further confused by the inclusion of the slow effect on monsters.  Most equal-level monsters are too strong to kill in a single blow, and slow will expire as soon as you strike them.  This means that you usually cannot capitalize on the +1 experience bonus immediately after the monster is summoned unless you are strong enough to kill it in a single attack.  Any character strong enough to do this should be capable of defeating considerably more powerful monsters and earning large amounts of bonus experience for doing so. The slow effect is only venerable in the long term, when you have grown strong enough to dispatch the monster in a single blow.&lt;br /&gt;
&lt;br /&gt;
The only exception to these general rules is in case a player has the Balanced Dagger item, in which case summoning equal level monsters to fight becomes a strong strategy if executed correctly.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
To use this glyph to its full potential, go to an explored and largely empty part of the dungeon to summon monsters, then leave them there without attacking.  This will corral weaker monsters that might otherwise be blocking hallways and place them out of your way, forming what is known as a [[popcorn]] bowl.  Since slow never expires unless you attack the slowed monster itself, you can continue exploring and leveling up and return much later to kill them in a single strike and gain the +1 XP bonus, allowing you to strategically level up at the most opportune time.  In many ways, WONAFYT functions as a less expensive but much less controllable and practical version of {{s|WEYTWUT}}.&lt;br /&gt;
&lt;br /&gt;
WONAFYT appears to be random, however teleportation follows certain rules: &lt;br /&gt;
&lt;br /&gt;
1) Monsters will always be teleported to empty tiles '''directly adjacent''' to the player first.&lt;br /&gt;
&lt;br /&gt;
2) Monsters will always be teleported to '''non-diagonal tiles if possible'''.&lt;br /&gt;
&lt;br /&gt;
3) The teleport prioritizes monsters in this order: &lt;br /&gt;
&lt;br /&gt;
* Monsters of an equal level that are not slowed.&lt;br /&gt;
* Monsters of a lower level that are not slowed.&lt;br /&gt;
* Monsters with the least magic resistance.&lt;br /&gt;
&lt;br /&gt;
This means that if there are no non-slowed monster of equal or lower level, it will randomly teleport ''equal-leveled'' monsters, preferring monsters with lower resistance.&lt;br /&gt;
&lt;br /&gt;
If used correctly WONAFYT is as effective as {{s|WEYTWUT}} for a fraction of the cost, needs no targeting, and pulls monsters out of unexplored territory saving exploration.&lt;br /&gt;
&lt;br /&gt;
The more monsters you teleport and slow, the smaller the pool of potential candidates for teleportation. By slowing all but one same-level monster on a map you can predict which monster will be teleported with high levels of accuracy. &lt;br /&gt;
&lt;br /&gt;
This glyph is generally only useful during early exploration; hence the tendency to spawn close to the player.  During later exploration its mana cost is rarely worthwhile, and as a higher-level character it's unlikely that you will ever be able to slay the monsters it summons in a single blow in order to take advantage of its slow effect (unless you are an {{c|Assassin}}).  As a result, if you've already explored more than half the dungeon you should ignore this glyph completely in favour of glyphs with more immediate effects.&lt;br /&gt;
&lt;br /&gt;
For characters who have the {{i|Balanced Dagger}} there is an additional strategy: With the Dagger one gets the same XP for a same-level monster as for a monster one level above the character level, in that sense fighting same-level monsters is not a complete waste of ressources. After the first attack the slow effect will expire. But since WONAFYT first targets not slowed same-level monsters, one can use the glyph to slow the monster for the final blow (in such a case WONAFYT is superior to WEYTWUT because of the lower mana cost).&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Bloggorus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WONAFYT&amp;diff=14338</id>
		<title>WONAFYT</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WONAFYT&amp;diff=14338"/>
				<updated>2013-07-03T07:31:01Z</updated>
		
		<summary type="html">&lt;p&gt;Bloggorus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:WONAFYT}}&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=WONAFYT&lt;br /&gt;
|ManaCost=5&lt;br /&gt;
|Effects=&lt;br /&gt;
* Teleports a random monster of the player's level (or lower, if unavailable) to a empty tile next to the player and slows it. &lt;br /&gt;
* Monsters are teleported to a random tile horizontally or vertically adjacent to the player. If all such tiles are filled, glyph targets a random diagonally adjacent tile.&lt;br /&gt;
* Unaffected by magic resistance. Fails if no same-level or lower-level monster exists.&lt;br /&gt;
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Counters fireball}}, {{t|Cowardly}}).&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The monster summoning glyph is a '''utility''' glyph that can seem less powerful in comparison to other glyphs because it has have very few '''immediate''' benefits. However, using this glyph correctly has many long-term benefits, notably the creation of slowed [[popcorn]] that is easy to harvest for strategic leveling. &lt;br /&gt;
&lt;br /&gt;
This glyph is likely to spawn very close to the player, making it ideal for use during early exploration as a means of using mana that would otherwise be wasted. It is also an excellent way to clear low-level chokepoints and reduce the chance of having your hand forced by an unlucky monster placement.&lt;br /&gt;
&lt;br /&gt;
== Understanding WONAFYT ==&lt;br /&gt;
New players may be misled by this glyph into attempting to kill same-level monsters over higher or lower level monsters. This is generally accepted to be an inefficient choice: they grant no bonus experience, but are strong enough to deplete your health and mana.  In terms of how much experience reward you get for how much effort you expend, this is a ''horrible'' deal and you should constantly be striving to avoid fighting these monsters, either fighting weaker monsters that you can kill effortlessly or stronger monsters that are worth bonus experience.&lt;br /&gt;
&lt;br /&gt;
New players may be further confused by the inclusion of the slow effect on monsters.  Most equal-level monsters are too strong to kill in a single blow, and slow will expire as soon as you strike them.  This means that you usually cannot capitalize on the +1 experience bonus immediately after the monster is summoned unless you are strong enough to kill it in a single attack.  Any character strong enough to do this should be capable of defeating considerably more powerful monsters and earning large amounts of bonus experience for doing so. The slow effect is only venerable in the long term, when you have grown strong enough to dispatch the monster in a single blow. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
To use this glyph to its full potential, go to an explored and largely empty part of the dungeon to summon monsters, then leave them there without attacking.  This will corral weaker monsters that might otherwise be blocking hallways and place them out of your way, forming what is known as a [[popcorn]] bowl.  Since slow never expires, you can continue exploring and leveling up and return much later to kill them in a single strike and gain the +1 XP bonus, allowing you to strategically level up at the most opportune time.  In many ways, WONAFYT functions as a less expensive but much less controllable and practical version of {{s|WEYTWUT}}.&lt;br /&gt;
&lt;br /&gt;
WONAFYT appears to be random, however teleportation follows certain rules. Monsters will always be teleported to empty tiles '''directly adjacent''' to the player. For instance, standing in a corner and casting WONAFYT twice is guaranteed to place monster directly above/below the player and beside them, leaving a single diagonal square to move out of.  This can be used to predict the placement of monsters; in the right hands, WONAFYT is as effective as {{s|WEYTWUT}} for a fraction of the cost. &lt;br /&gt;
&lt;br /&gt;
This glyph is generally only useful during early exploration; hence the tendency to spawn close to the player.  During later exploration its mana cost is rarely worthwhile, and as a higher-level character it's unlikely that you will ever be able to slay the monsters it summons in a single blow in order to take advantage of its slow effect (unless you are an {{c|Assassin}}).  As a result, if you've already explored more than half the dungeon you should ignore this glyph completely in favour of glyphs with more immediate effects.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Bloggorus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WONAFYT&amp;diff=14337</id>
		<title>WONAFYT</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WONAFYT&amp;diff=14337"/>
				<updated>2013-07-03T07:23:26Z</updated>
		
		<summary type="html">&lt;p&gt;Bloggorus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:WONAFYT}}&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=WONAFYT&lt;br /&gt;
|ManaCost=5&lt;br /&gt;
|Effects=&lt;br /&gt;
* Teleports a random monster of the player's level (or lower, if unavailable) to a empty tile next to the player and slows it. &lt;br /&gt;
* Monsters are teleported to a random tile horizontally or vertically adjacent to the player. If all such tiles are filled, glyph targets a random diagonally adjacent tile.&lt;br /&gt;
* Unaffected by magic resistance. Fails if no same-level or lower-level monster exists.&lt;br /&gt;
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Counters fireball}}, {{t|Cowardly}}).&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The monster summoning glyph is a '''utility''' glyph that can seem less powerful in comparison to other glyphs because it has have very few '''immediate''' benefits. However, using this glyph correctly has many long-term benefits, notably the creation of slowed [[popcorn]] that is easy to harvest for strategic leveling. &lt;br /&gt;
&lt;br /&gt;
This glyph is likely to spawn very close to the player, making it ideal for use during early exploration as a means of using mana that would otherwise be wasted. It is also an excellent way to clear low-level chokepoints and reduce the chance of having your hand forced by an unlucky monster placement.&lt;br /&gt;
&lt;br /&gt;
== Understanding WONAFYT ==&lt;br /&gt;
New players may be misled by this glyph into attempting to kill same-level monsters over higher or lower level monsters. This is generally accepted to be an inefficient choice: they grant no bonus experience, but are strong enough to deplete your health and mana.  In terms of how much experience reward you get for how much effort you expend, this is a ''horrible'' deal and you should constantly be striving to avoid fighting these monsters, either fighting weaker monsters that you can kill effortlessly or stronger monsters that are worth bonus experience.&lt;br /&gt;
&lt;br /&gt;
New players may be further confused by the inclusion of the slow effect on monsters.  Most equal-level monsters are too strong to kill in a single blow, and slow will expire as soon as you strike them.  This means that you usually cannot capitalize on the +1 experience bonus immediately after the monster is summoned unless you are strong enough to kill it in a single attack.  Any character strong enough to do this should be capable of defeating considerably more powerful monsters and earning large amounts of bonus experience for doing so. The slow effect is only venerable in the long term, when you have grown strong enough to dispatch the monster in a single blow. &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
To use this glyph to its full potential, go to an explored and largely empty part of the dungeon to summon monsters, then leave them there without attacking.  This will corral weaker monsters that might otherwise be blocking hallways and place them out of your way, forming what is known as a [[popcorn]] bowl.  Since slow never expires, you can continue exploring and leveling up and return much later to kill them in a single strike and gain the +1 XP bonus, allowing you to strategically level up at the most opportune time.  In many ways, WONAFYT functions as a less expensive but much less controllable and practical version of {{s|WEYTWUT}}.&lt;br /&gt;
&lt;br /&gt;
WONAFYT appears to be random, however teleportation follows certain rules. Monsters will always be teleported to empty tiles [[directly adjacent]] to the player. For instance, standing in a corner and casting WONAFYT twice is guaranteed to place monster directly above/below the player and beside them, leaving a single diagonal square to move out of.  This can be used to predict the placement of monsters; in the right hands, WONAFYT is as effective as {{s|WEYTWUT}} for a fraction of the cost. &lt;br /&gt;
&lt;br /&gt;
This glyph is generally only useful during early exploration; hence the tendency to spawn close to the player.  During later exploration its mana cost is rarely worthwhile, and as a higher-level character it's unlikely that you will ever be able to slay the monsters it summons in a single blow in order to take advantage of its slow effect (unless you are an {{c|Assassin}}).  As a result, if you've already explored more than half the dungeon you should ignore this glyph completely in favour of glyphs with more immediate effects.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Bloggorus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Popcorn&amp;diff=14336</id>
		<title>Popcorn</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Popcorn&amp;diff=14336"/>
				<updated>2013-07-03T07:08:10Z</updated>
		
		<summary type="html">&lt;p&gt;Bloggorus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Popcorn is a colloquial term for XP-valuable monsters of a low level that are easily killed. &lt;br /&gt;
&lt;br /&gt;
Popcorn is usually the result of careful play that takes advantage of the bonus experience gained from killing high-level monsters exclusively. The surplus lower-level monsters can usually be killed in a single strike, incurring no loss of health. With a large popcorn reserve, players can harvest enough popcorn to level up once or even twice in quick succession. This is a common strategy for fighting bosses or high level enemies, often called a 'mid-level ding', where a player depletes their resources before killing enough popcorn to gain a level and receive full health and mana. &lt;br /&gt;
&lt;br /&gt;
Popcorn can also synergize with many gods who grant large amounts of piety for killing enemies. Popcorn can be a reserve of piety as well as XP and even health for characters with life steal&lt;br /&gt;
&lt;br /&gt;
Slowing enemies is an excellent way to eke out extra XP from popcorn enemies. The use of [[WONAFYT]] and [[WEYTWUT]] can be useful, as can certain items and boons. Using [[WONAFYT]] during early exploration create what is known as a 'popcorn bowl': a central reserve of slowed monsters that are always accessible and easily harvested. This is one of the primary uses for [[WONAFYT]] and can be a very powerful resource during the late game.&lt;/div&gt;</summary>
		<author><name>Bloggorus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Popcorn&amp;diff=14335</id>
		<title>Popcorn</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Popcorn&amp;diff=14335"/>
				<updated>2013-07-03T07:07:17Z</updated>
		
		<summary type="html">&lt;p&gt;Bloggorus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Popcorn is a colloquial term for XP-valuable monsters of a low level that are easily killed. &lt;br /&gt;
&lt;br /&gt;
Popcorn is usually the result of careful play that takes advantage of the bonus experience gained from killing high-level monsters exclusively. The surplus lower-level monsters can usually be killed in a single strike, incurring no loss of health. With a large popcorn reserve, players can harvest enough popcorn to level up once or even twice in quick succession. &lt;br /&gt;
&lt;br /&gt;
This is a common strategy for fighting bosses or high level enemies, often called a 'mid-level ding', where a player depletes their resources before killing enough popcorn to gain a level and receive full health and mana. &lt;br /&gt;
&lt;br /&gt;
Popcorn can also synergize with many gods who grant large amounts of piety for killing enemies. Popcorn is a reserve of piety as well as XP and even health for characters with life steal&lt;br /&gt;
&lt;br /&gt;
Slowing enemies is an excellent way to eke out extra XP from popcorn enemies. The use of [[WONAFYT]] and [[WEYTWUT]] can be useful, as can certain items and boons.&lt;br /&gt;
&lt;br /&gt;
Using [[WONAFYT]] during early exploration create what is known as a 'popcorn bowl': a central reserve of slowed monsters that are always accessible and easily harvested. This is one of the primary uses for [[WONAFYT]] and can be a very powerful resource during the late game.&lt;/div&gt;</summary>
		<author><name>Bloggorus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Popcorn&amp;diff=14334</id>
		<title>Popcorn</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Popcorn&amp;diff=14334"/>
				<updated>2013-07-03T07:06:45Z</updated>
		
		<summary type="html">&lt;p&gt;Bloggorus: Created page with &amp;quot;Popcorn is a colloquial term for XP-valuable monsters of a low level that are easily killed.   Popcorn is usually the result of careful play that takes advantage of the bonus exp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Popcorn is a colloquial term for XP-valuable monsters of a low level that are easily killed. &lt;br /&gt;
&lt;br /&gt;
Popcorn is usually the result of careful play that takes advantage of the bonus experience gained from killing high-level monsters exclusively. The surplus lower-level monsters can usually be killed in a single strike, incurring no loss of health. With a large popcorn reserve, players can harvest enough popcorn to level up once or even twice in quick succession. &lt;br /&gt;
&lt;br /&gt;
This is a common strategy for fighting bosses or high level enemies, often called a 'mid-level ding', where a player depletes their resources before killing enough popcorn to gain a level and receive full health and mana. &lt;br /&gt;
&lt;br /&gt;
Popcorn can also synergize with many gods who grant large amounts of piety for killing enemies. Popcorn is a reserve of piety as well as XP and even health for characters with life steal&lt;br /&gt;
&lt;br /&gt;
Slowing enemies is an excellent way to eke out extra XP from popcorn enemies. The use of [[s|WONAFYT]] and [[s|WEYTWUT]] can be useful, as can certain items and boons.&lt;br /&gt;
&lt;br /&gt;
Using [[s|WONAFYT]] during early exploration create what is known as a 'popcorn bowl': a central reserve of slowed monsters that are always accessible and easily harvested. This is one of the primary uses for [[s|WONAFYT]] and can be a very powerful resource during the late game.&lt;/div&gt;</summary>
		<author><name>Bloggorus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WONAFYT&amp;diff=14333</id>
		<title>WONAFYT</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WONAFYT&amp;diff=14333"/>
				<updated>2013-07-03T06:32:25Z</updated>
		
		<summary type="html">&lt;p&gt;Bloggorus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:WONAFYT}}&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=WONAFYT&lt;br /&gt;
|ManaCost=5&lt;br /&gt;
|Effects=&lt;br /&gt;
* Teleports a random monster of the player's level (or lower, if unavailable) to a empty tile next to the player and slows it. &lt;br /&gt;
* Monsters are teleported to a random tile horizontally or vertically adjacent to the player. If all such tiles are filled, glyph targets a random diagonally adjacent tile.&lt;br /&gt;
* Unaffected by magic resistance. Fails if no same-level or lower-level monster exists.&lt;br /&gt;
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Counters fireball}}, {{t|Cowardly}}).&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The monster summoning glyph is a utility glyph that can seem less powerful in comparison to other glyphs because it has have very few '''immediate''' benefits. However, using this glyph correctly has many long-term benefits, notably the creation of slowed [[popcorn]] that is easy to harvest for strategic leveling. &lt;br /&gt;
&lt;br /&gt;
This glyph is likely to spawn very close to the player, making it ideal for use during early exploration as a means of using mana that would otherwise be wasted. It is also an excellent way to clear low-level chokepoints and reduce the chance of having your hand forced by an unlucky monster placement.&lt;br /&gt;
&lt;br /&gt;
New players may be misled by this glyph into attempting to kill same-level monsters over higher or lower level monsters. This is generally accepted to be an inefficient choice: they grant no bonus experience, but are strong enough to deplete your health and mana.  In terms of how much experience reward you get for how much effort you expend, this is a ''horrible'' deal and you should constantly be striving to avoid fighting these monsters, either fighting weaker monsters that you can kill effortlessly or stronger monsters that are worth bonus experience.&lt;br /&gt;
&lt;br /&gt;
New players may be further confused by the inclusion of the slow effect on monsters.  Most equal-level monsters are too strong to kill in a single blow, and slow will expire as soon as you strike them.  This means that you usually cannot capitalize on the +1 experience bonus immediately after the monster is summoned unless you are strong enough to kill it in a single attack.  Any character strong enough to do this should be capable of defeating considerably more powerful monsters and earning large amounts of bonus experience for doing so. The slow effect is only venerable in the long term, when you have grown strong enough to dispatch the monster in a single blow. &lt;br /&gt;
&lt;br /&gt;
To use this glyph to its full potential, go to an explored and largely empty part of the dungeon to summon monsters, then leave them there without attacking.  This will corral weaker monsters that might otherwise be blocking hallways and place them out of your way, forming what is known as a [[popcorn]] bowl.  Since slow never expires, you can continue exploring and leveling up and return much later to kill them in a single strike and gain the +1 XP bonus, allowing you to strategically level up at the most opportune time.  In many ways, WONAFYT functions as a less expensive but much less controllable and practical version of {{s|WEYTWUT}}.&lt;br /&gt;
&lt;br /&gt;
This glyph is generally only useful during early exploration; hence the tendency to spawn close to the player.  During later exploration its mana cost is rarely worthwhile, and as a higher-level character it's unlikely that you will ever be able to slay the monsters it summons in a single blow in order to take advantage of its slow effect (unless you are an {{c|Assassin}}).  As a result, if you've already explored more than half the dungeon you should ignore this glyph completely in favour of glyphs with more immediate effects.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Bloggorus</name></author>	</entry>

	</feed>