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		<updated>2026-05-04T01:37:28Z</updated>
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	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=2415</id>
		<title>Alpha:Sorcerer</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=2415"/>
				<updated>2010-12-18T17:37:10Z</updated>
		
		<summary type="html">&lt;p&gt;Dakotad555: /* Factory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Sorcerer&lt;br /&gt;
|image=[[File:HeroSorcererLarge.PNG|75px]]&lt;br /&gt;
|races=Human, Elf, or Gnome&lt;br /&gt;
|tier=2 (Advanced)&lt;br /&gt;
|unlocked=Defeat Normal dungeon using Wizard&lt;br /&gt;
|rewards=Unlocks [[Bloodmage]] class&lt;br /&gt;
|skills= &lt;br /&gt;
'''Essence Transit''' - Every mana point spent regenerates 2 health&amp;lt;br&amp;gt;&lt;br /&gt;
'''Arcane Knowledge''' - Starting mana increased by 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mana Shield''' - Deals 1 damage per level whenever opponent hits you&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''sorcerer''' is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a [[wizard]]. Sorcerers are powerful magic-wielders who draw strength from their magic and can counterattack enemies with their mana shield.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Essence Transit - Every mana point spent regenerates 2 health&lt;br /&gt;
*Arcane Knowledge - Starting mana increased by 5&lt;br /&gt;
*Mana Shield - Deals 1 damage per level whenever opponent hits you&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
This class offers a surprisingly effective combination of hand-to-hand combat and spell casting. The healing ability of the Sorcerer's spells makes it possible to tackle monsters of a higher level than you, much like the Assassin strategy. You should usually take a swing at a monster before fireballing it to heal yourself - just beware mana burn! &lt;br /&gt;
&lt;br /&gt;
=== Race and Deity Choices ===&lt;br /&gt;
Taking Human, Elf, or Gnome is an option, as the healing power of his spells lets you stay in combat longer, making human a good choice. Because you will be casting spells (sometimes just to heal), Elf and Gnome are good choices as well.&lt;br /&gt;
&lt;br /&gt;
When using the power leveling strategy, consider Pactmaker for the extra XP from monsters.  Glowing Guardian loses a lot of worth since you'll be healing yourself with every spell you cast. Taking Mystera Annur or Taurog will severely limit the capabilities of this character, and is not recommended. Tikki-Tooki is a fairly feasible choice if you don't open up with a physical attack, as is Jehora, unless you're depending on CYDSTEPP.&lt;br /&gt;
&lt;br /&gt;
The best deity choice for non-Crypt challenge dungeons is Dracul. For relatively small price he will boost your mana (synergy with starting bonus), melee ability, resistances and will add lifesteal. A level 8 Sorcerer with Dracul and Platemail can kill Super Meat Man without poison - the boss regenerates health slowly, than you do.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
Nothing special here. Bring down high level enemies as soon as possible, while balancing your attacks between physical attacks and fireballs, to heal yourself effectively. Avoid being poisoned or weakened. Use midfight leveling to make Medusa easier to handle so you can preserve your potions for Jormungandr.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
An Elf Sorcerer can survive this if he can find the fireball early enough. If so, most other spells are useless and may be exchanged for more mana. Then you can fireball high-level Wraiths to death and achieve level 7 with large parts of the dungeon still unexplored. Finding Mystera Annur early clinches the game for you, but make sure to convert as many glyphs as possible before joining. If Mystera Annur cannot be found, hope for BLUDTUPOWA. If fireball cannot be located early enough, alternatives include combinations of CYDSTEPP, HALPMEH, and BLUDTUPOWA. &lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
&lt;br /&gt;
Not that difficult. Since there is nothing to poison or weaken you, you can easily take on higher level [[Dragonspawn]]s and [[Warlock]]s. Just attack until you're on the brink of death and then use fireballs to heal yourself again. Just make sure to conserve some potions for the bosses and have a level up or two midfight.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
The Sorcerer has a special advantage against [[Animated Armour]]. Each time the sorcerer attacks one their Mana Shield ability will remove an additional rank of death protection from the animated armor. Consider trying a Dwarf so that you can survive hits from higher-level armors sooner. Even so, the quickest way to level is fireballing level 9 armors. Another decent race is halfling, since you will get a load of health potions to kill Iron Man.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>Dakotad555</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Wizard&amp;diff=2414</id>
		<title>Alpha:Wizard</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Wizard&amp;diff=2414"/>
				<updated>2010-12-18T16:18:41Z</updated>
		
		<summary type="html">&lt;p&gt;Dakotad555: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Wizard&lt;br /&gt;
|image=[[File:HeroWizardLarge.PNG|75px]]&lt;br /&gt;
|races=Elf, Gnome&lt;br /&gt;
|tier=1 (Basic)&lt;br /&gt;
|unlocked=Available at start &lt;br /&gt;
|rewards=&lt;br /&gt;
Unlocks [[Sorcerer]] class&lt;br /&gt;
Unlocks [[Crusader]] class (by clearing Factory) &lt;br /&gt;
|skills= &lt;br /&gt;
'''Magic Sense''' - Can see location of all glyphs&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magic Affinity''' - Skills cost -1 mana, attack -25%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magic Attunement''' - +1 glyph on map, +1 glyph slot&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''wizard'''  is one of the four starting [[classes]] in Desktop Dungeons. Wizards are natural magic-users, being able to more easily find, prepare, and use magic glyphs, although they do less damage than other classes.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Magic Sense - Can see location of all glyphs&lt;br /&gt;
*Magic Affinity - Skills cost -1 mana, attack -25%&lt;br /&gt;
*Magic Attunement - +1 glyph on map, +1 glyph slot&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&lt;br /&gt;
The Wizard's Magical Affinity disadvantage can be entirely offset by the [[Glyphs|BYSSEPS]] glyph, or being a [[Races|Human]], making the wizard highly effective at physical combat when maintaining his available enchantments.  The Wizard also benefits highly from the already cheap costs of most physical combat glyphs, getting a 50% reduction of mana cost in [[Glyphs|BYSSEPS]], and a 33% reduction in cost of [[Glyphs|GETINDARE]] and [[Glyphs|HALPMEH]].&lt;br /&gt;
&lt;br /&gt;
Since BURNDAYRAZ is always generated, finding it is one of the chief priorities for a wizard. Once you do, you'll be in a much better position to fight enemies of all sorts, especially the otherwise-dreaded physical resistant enemies.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
&lt;br /&gt;
Since wizards are almost completely defined by their magic, it stands to reason that magically-adept races make the best wizards. More importantly, the extra glyph on the map can amount to an extra glyph conversion, assuming you don't play to use it. Elves make for good wizards that can use their favorite spells almost endlessly, while gnomes can turn unwanted spells into valuable mana potions. If you want to have a decent physical attack to fall back on, humans can also work.&lt;br /&gt;
&lt;br /&gt;
Wizards are one of the best-suited classes for [[Gods#Mysteria Annur|Mysteria Annur]]. This does not mean that Mystera Annur is always the best choice for a wizard, however, since it turns your normally subpar (but still usable) physical attack into a completely useless one. Be sure to convert all the glyphs you don't need before joining her. The magic-hating gods, [[Gods#Taurog|Taurog]] and [[Gods#Binlor_Ironshield|Binlor Ironshield]], are naturally poor choices for wizards. The other gods can be useful in the right situations.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
Using BURNDAYRAZ vs [[Animated Armour]] helps Wizard beat Factory with [[Strategy|Experience Catapult strategy]]. Since the armours only have one health and don't replenish their death protection, a wizard can even defeat a level 9 one as early as level 1 if they're lucky.&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
&lt;br /&gt;
This can be a tough challenge for the Wizard, because defeating the Library depends on both casting spells and inflicting damage with physical attacks. Going magic only will leave you short of manna when trying to defeat [[Dragonspawn#Boss Info|Matron of Flame]] after first dealing with [[Warlock#Boss Info|Aequitas]]. Choose either a human (and make purchases / deity choices) which boost your health, or choose dwarf and emphasize gaining damage. It is possible to defeat Imps that are 3-4 levels higher than you using a combination of fireball, the HALPMEH glyph, and strategic tile exploration. You must have a deity to defeat this level with a Wizard. The Pactmaker is a good choice if you can get it early. You'll need the extra MANA boon to allow constant healing while fighting the Matron of Flame. Another route for those who chose to emphasize health, would be [[Dracul]], choosing his magic resistance and damage bonus respectively. In any case, be ready to do a lot of retiring and retrying to pass this level. &lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Tier 1 Classes]]&lt;/div&gt;</summary>
		<author><name>Dakotad555</name></author>	</entry>

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