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		<id>http://qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Day-Elven</id>
		<title>DDwiki - User contributions [en]</title>
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		<updated>2026-05-01T12:07:59Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.1</generator>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=5282</id>
		<title>Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=5282"/>
				<updated>2011-07-18T08:15:29Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: Undo revision 5280 by Zhangpan (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;big&amp;gt;'''Welcome to the ''Desktop Dungeons'' Wiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Beta gameplay.png|right|thumb|350px|''Alpha version of Desktop Dungeons'']]&lt;br /&gt;
&lt;br /&gt;
If you've never played a roguelike before, prepare to die, because you will! A lot!  ''Desktop Dungeons'' was designed as a quick 5-15 minute mini-roguelike experience for you to enjoy without having to lose yourself for hours in the more complex roguelikes such as ''[[Wikipedia:Linley's Dungeon Crawl|Dungeon Crawl Stone Soup]]''. (''DD'' is also heavily inspired by ''DCSS''.)&lt;br /&gt;
&lt;br /&gt;
In the coming weeks this will be established as the #1 source for information about the PC game ''Desktop Dungeons''.  Registration is easier than most forums; feel free to contribute if you spot any inaccurate information.&lt;br /&gt;
&lt;br /&gt;
== Game information ==&lt;br /&gt;
*[[New Players Guide]] - Get started here&lt;br /&gt;
*[[Dungeon|The Dungeon]] - An overall look at the dungeons you'll find&lt;br /&gt;
*[[Races]] - Descriptions of the tasty glyph eating strategies&lt;br /&gt;
*[[Classes]] - Descriptions and successful strategies&lt;br /&gt;
*[[Strategy]] - General strategies not specific to a particular class&lt;br /&gt;
*[[Advanced Strategy]] - Advanced strategies, addressing common scenarios&lt;br /&gt;
*[[Glyphs]] - Information on glyphs&lt;br /&gt;
*[[Level|Leveling]] - Details on how the game's leveling and experience system works&lt;br /&gt;
*[[Gods]] - The depravity of devious deities divulged!&lt;br /&gt;
*[[Items]] - Details on item functionality&lt;br /&gt;
*[[Monsters]] - Descriptions and strategies for overcoming the deadly denizens of ''Desktop Dungeons''!&lt;br /&gt;
*[[Boosters]] - Stat boosters found in dungeons&lt;br /&gt;
*[[Scoring]] - For when you've unlocked Ranked games&lt;br /&gt;
*[[Lothlorien]] - 3 stage quest guide&lt;br /&gt;
&lt;br /&gt;
== Feedback and media ==&lt;br /&gt;
{{News}}&lt;br /&gt;
*[[Feedback]] - For discussion of existing game features and known issues&lt;br /&gt;
*[[Brainstorming]] - For discussion of new ideas&lt;br /&gt;
*[[Media]] - Collections of what has been scribed, sung or shouted about the game elsewhere.&lt;br /&gt;
*[[Tileset]]s - New graphics sets created by the player community&lt;br /&gt;
*[[Playthroughs]] - Annotated playthroughs of the game&lt;br /&gt;
&lt;br /&gt;
== Get ''Desktop Dungeons'' ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.desktopdungeons.net/?page_id=12 Pre-Order the Full Version!]&lt;br /&gt;
* [http://www.nag.co.za/forums/showthread.php?t=13014 Link to game thread]&lt;br /&gt;
* [http://www.desktopdungeons.net/?page_id=11 Desktop Dungeons v0.21 (Freeware)] - &amp;lt;font size=1&amp;gt;[[Change Log]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* [http://www.gmhighscores.com/highscores.php?gameid=936 Desktop Dungeons highscores]&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Main_Page&amp;diff=3590</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Main_Page&amp;diff=3590"/>
				<updated>2011-04-22T11:04:53Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: Undo revision 3585 by Youthelm (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Desktop Dungeons]]&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=2789</id>
		<title>Alpha:Items</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=2789"/>
				<updated>2011-01-24T14:07:24Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Items===&lt;br /&gt;
Items can be purchased from stores ([[File:Shop.png]]) that are placed randomly in the [[dungeon]]. To start with, only Item Ranks 1 to 5 will appear in shops. For each of the 12 basic classes that completes Normal Mode, the Item Rank limit will increase by 2. For every class that completes the [[Library]] Challenge, the Item Rank limit will increase by 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&amp;lt;br /&amp;gt;(gold)*&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Pendant of health&lt;br /&gt;
|25&lt;br /&gt;
|Adds 10 to maximum health&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Pendant of mana&lt;br /&gt;
|20&lt;br /&gt;
|Adds 2 to maximum mana&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Fine sword&lt;br /&gt;
|25&lt;br /&gt;
|Increases base damage by 5&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Health potion&lt;br /&gt;
|12&lt;br /&gt;
|Restores 40% of your health, or 100% for Priests; cures poison&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Mana potion&lt;br /&gt;
|12&lt;br /&gt;
|Restores 40% of your mana, or 100% for Bloodmages; cures mana burn&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Bloody sigil&lt;br /&gt;
|10&lt;br /&gt;
|Adds 10 to maximum health, reduces damage bonus by 10%&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Viper ward&lt;br /&gt;
|25&lt;br /&gt;
|Grants immunity to poison&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Soul orb&lt;br /&gt;
|30&lt;br /&gt;
|Grants immunity to mana burn&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Troll heart&lt;br /&gt;
|10&lt;br /&gt;
|Adds 1 extra health every time you gain a level&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Tower shield&lt;br /&gt;
|35&lt;br /&gt;
|Grants +10% physical resistance&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Mage helm&lt;br /&gt;
|32&lt;br /&gt;
|Grants +10% magical resistance&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Scouting orb&lt;br /&gt;
|21&lt;br /&gt;
|Increases your sight radius. (Tiles 2 away from you are semivisible)&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Blue bead&lt;br /&gt;
|22&lt;br /&gt;
|Offers extra +1 mana after every kill&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Stone of seekers&lt;br /&gt;
|26&lt;br /&gt;
|Reveal the location of all monsters.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Spoon&lt;br /&gt;
|1&lt;br /&gt;
|Increases base damage by 1&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Stone sigil&lt;br /&gt;
|45&lt;br /&gt;
|Grants immunity to death gaze&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Badge of courage&lt;br /&gt;
|20&lt;br /&gt;
|Provides death protection&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Talisman of rebirth&lt;br /&gt;
|52&lt;br /&gt;
|Instantly restores health to maximum, cures poison&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Sign of the spirits&lt;br /&gt;
|62&lt;br /&gt;
|Instantly restores mana to maximum, cures mana burn&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Bonebreaker&lt;br /&gt;
|29&lt;br /&gt;
|Adds a 30% damage bonus to your next attack only.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Stone heart&lt;br /&gt;
|31&lt;br /&gt;
|Restores 2 health whenever a wall is destroyed&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Fire heart&lt;br /&gt;
|38&lt;br /&gt;
|Restores 10 health whenever an undead creature is destroyed&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Platemail&lt;br /&gt;
|50&lt;br /&gt;
|Grants +20% physical resistance&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Mage plate&lt;br /&gt;
|45&lt;br /&gt;
|Grants +20% magical resistance&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Venom blade&lt;br /&gt;
|55&lt;br /&gt;
|Regular attacks do poison damage&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Flaming sword&lt;br /&gt;
|35&lt;br /&gt;
|Attack damage counts as magical damage&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Dancing sword&lt;br /&gt;
|44&lt;br /&gt;
|Grants first strike&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|Zombie Dog&lt;br /&gt;
|1 &lt;br /&gt;
|Provides death protection&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Dwarven gauntlets&lt;br /&gt;
|60&lt;br /&gt;
|Attack bonus +20%, health bonus +2&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Elven boots&lt;br /&gt;
|65&lt;br /&gt;
|Dodge bonus +20%, mana bonus +2&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Keg o' health&lt;br /&gt;
|55&lt;br /&gt;
|3 health potions&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Keg o' magic&lt;br /&gt;
|55&lt;br /&gt;
|3 mana potions&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|WEYTWUT glyph&lt;br /&gt;
|50&lt;br /&gt;
|Creates the WEYTWUT glyph&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|HALPMEH glyph&lt;br /&gt;
|50&lt;br /&gt;
|Creates the HALPMEH glyph&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|BLUDTUPOWA glyph&lt;br /&gt;
|50&lt;br /&gt;
|Creates the BLUDTUPOWA glyph&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Crystal ball&lt;br /&gt;
|50&lt;br /&gt;
|Regenerates your mana twice as quickly&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Agnostic's collar&lt;br /&gt;
|10&lt;br /&gt;
|Allows you to safely renounce your current deity&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Vampiric sword&lt;br /&gt;
|65&lt;br /&gt;
|Adds 20% life steal&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Spiked flail&lt;br /&gt;
|80&lt;br /&gt;
|Adds 50% knockback&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Alchemist's scroll&lt;br /&gt;
|72&lt;br /&gt;
|Drinking a potion adds 6 max health permanently&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Ring of the battlemage&lt;br /&gt;
|90&lt;br /&gt;
|Adds +50% fireball damage&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Wicked guitar&lt;br /&gt;
|70&lt;br /&gt;
|Increases base damage by 10, reduces life steal by 20%&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Berserker's blade&lt;br /&gt;
|120&lt;br /&gt;
|Increases damage bonus by 50%, reduces maximum mana to 1&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Magician's moonstrike&lt;br /&gt;
|120&lt;br /&gt;
|Adds 15 to maximum mana, reduces base damage to 1&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Terror slice&lt;br /&gt;
|120&lt;br /&gt;
|Increases damage bonus by 100%, reduces maximum health to 1&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|Amulet of Yendor&lt;br /&gt;
|115&lt;br /&gt;
|Grants 50 bonus experience points&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|Orb of Zot&lt;br /&gt;
|120&lt;br /&gt;
|Temporarily sets all monsters to 50% health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Tinkers get a 20% discount on store prices, rounded up.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
To begin with, only 3 stores are created in each dungeon.  This can be increased by 1 for every 3 classes that complete the [[Factory]] Challenge.  In addition, the Tinker class will cause an extra 6 stores to be created when the game begins.&lt;br /&gt;
&lt;br /&gt;
Item selection is not equally distributed within the Item Rank limit.  Only the final shop created will be able to pick randomly from the full limit.  The rest pick from a subset of the list based on what items have been unlocked and how many shops are to be created.  If 9 shops were created, then the first shop would only be able to choose from the bottom 9th of the list; the second shop would then be able to choose from the bottom 2/9ths of the list, so long as it doesn't pick whatever the first shop has.  This continues until all shops have selected the item to be sold.&lt;br /&gt;
&lt;br /&gt;
As an example, on a new profile, the first shop would only be able to stock the Pendant of health (Item Rank 1).  The second shop would only choose from the Pendant of mana and the Fine sword, which are Item Ranks 2 to 3: it can't pick Item Rank 1 because the first shop created is already stocking that.  Finally, the third shop can have any of the remaining unselected items up to the starting limit of Item Rank 5.  This gives a 100% chance of the Pendant of health appearing, a 66% chance each of the Pendant of mana and Fine Sword appearing, and a 33% chance each of the Health potion or Mana potion appearing on a starting profile.&lt;br /&gt;
&lt;br /&gt;
Because of this, increasing the number of shops spawned also increases the chance of getting items closer to the current Item Rank limit.  It's also worth noting that this makes the availability of top tier items limited: with 9 Shops and the full 47 Item Rank Limit, only one item out of Item Ranks 42 to 47 can possibly be found in a single game, and only two out of Item Ranks 37 to 47.&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Lothlorien&amp;diff=2788</id>
		<title>Talk:Alpha:Lothlorien</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Lothlorien&amp;diff=2788"/>
				<updated>2011-01-24T14:00:08Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: Created page with '==Unlocking this mode== &amp;lt;i&amp;gt;&amp;quot;It is initially locked but can be made available once all playable classes and races have been unlocked&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt; It isn't correct! I have unlocked thi…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unlocking this mode==&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;It is initially locked but can be made available once all playable classes and races have been unlocked&amp;quot;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It isn't correct! I have unlocked this mode after i've beated crypt with assassin, but i haven't beated factory with wizard yet. I have only 17 classes unlocked...&amp;lt;br&amp;gt;&lt;br /&gt;
However, I think it's bug. Because in-game description says that this mode unlocks after all classes and races will be unlocked.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Day-Elven|Day-Elven]] 14:00, 24 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2787</id>
		<title>User:Day-Elven</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2787"/>
				<updated>2011-01-24T13:52:40Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Snake Pit:&amp;lt;/b&amp;gt; 17 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Library:&amp;lt;/b&amp;gt; 13 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Crypt:&amp;lt;/b&amp;gt; 8 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Factory:&amp;lt;/b&amp;gt; 3 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gauntlet:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite character:&amp;lt;/b&amp;gt; Elf Thief&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite god:&amp;lt;/b&amp;gt; The Pactmaker&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Strange things in this game:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Yeah, score gain that depends on time is really strange.&lt;br /&gt;
* Health potions are useless. So why do they have the same value as mana potions in shops?&lt;br /&gt;
* I can't understand what advantage do halfling and gnome races have. I suppose it's better to increase max HP / Mana. The more HP / Mana you have, the more effective potions will be. Also, don't forget that shops can sell potions; shops reduces bonus of halfling/gnome race even more.&lt;br /&gt;
* Both bosses in a Snake Pit can be killed without any potions if you have APHEELSIK glyph or poison attack.&lt;br /&gt;
* Some gods give a great negative effects when you join them. It's Mystera Annur who reduce your physical attack to 1 or Dracul who inrease your level without usual stats bonus that makes exp gain harder on low levels.&lt;br /&gt;
* You can get 2 glyphs of one type.&lt;br /&gt;
* Transmuter:&lt;br /&gt;
** Transmuter can be poisoned. However, poison don't give him any penalties.&lt;br /&gt;
** When transmuter restore HP by destroying a wall, monsters don't regenerate. It's a superior alternative to poison ability. &lt;br /&gt;
** Elf Transmuter is an interesting combination. The more mana transmuter have, the more health he can restore without exploring.&lt;br /&gt;
** Transmuter + Binlor Ironshield vs Transmuter + Mystera Annur.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Follow this advices to get a guaranteed win:&amp;lt;/b&amp;gt;&lt;br /&gt;
* When you're playing berserker choose elf race always.&lt;br /&gt;
* If you're worshipping Mystera Annur, convert BURNDAYRAZ glyph immediatly when you'll find it.&lt;br /&gt;
* Use all potions before fighting a boss.&lt;br /&gt;
* If you are playing transmuter, convert ENDISWAL glyph. Don't forget to worship Earthmother before converting it.&lt;br /&gt;
* Use APHEELSIK on animated armours to prevent their HP regeneration.&lt;br /&gt;
* Always kill Gharbad the goat in melee fight, especially if you are wizard.&lt;br /&gt;
* If you need 1 exp to get level 9 and your HP is below 50% HP, kill level 1 gorgon to level up.&lt;br /&gt;
* Worship Dracul if you are playing Crypt dungeon.&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2786</id>
		<title>User:Day-Elven</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2786"/>
				<updated>2011-01-24T13:12:26Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Snake Pit:&amp;lt;/b&amp;gt; 17 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Library:&amp;lt;/b&amp;gt; 13 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Crypt:&amp;lt;/b&amp;gt; 7 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Factory:&amp;lt;/b&amp;gt; 3 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gauntlet:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite character:&amp;lt;/b&amp;gt; Elf Thief&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite god:&amp;lt;/b&amp;gt; The Pactmaker&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Strange things in this game:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Yeah, score gain that depends on time is really strange.&lt;br /&gt;
* Health potions are useless. So why do they have the same value as mana potions in shops?&lt;br /&gt;
* I can't understand what advantage do halfling and gnome races have. I suppose it's better to increase max HP / Mana. The more HP / Mana you have, the more effective potions will be. Also, don't forget that shops can sell potions; shops reduces bonus of halfling/gnome race even more.&lt;br /&gt;
* Both bosses in a Snake Pit can be killed without any potions if you have APHEELSIK glyph or poison attack.&lt;br /&gt;
* Some gods give a great negative effects when you join them. It's Mystera Annur who reduce your physical attack to 1 or Dracul who inrease your level without usual stats bonus that makes exp gain harder on low levels.&lt;br /&gt;
* You can get 2 glyphs of one type.&lt;br /&gt;
* Transmuter:&lt;br /&gt;
** Transmuter can be poisoned. However, poison don't give him any penalties.&lt;br /&gt;
** When transmuter restore HP by destroying a wall, monsters don't regenerate. It's a superior alternative to poison ability. &lt;br /&gt;
** Elf Transmuter is an interesting combination. The more mana transmuter have, the more health he can restore without exploring.&lt;br /&gt;
** Transmuter + Binlor Ironshield vs Transmuter + Mystera Annur.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Follow this advices to get a guaranteed win:&amp;lt;/b&amp;gt;&lt;br /&gt;
* When you're playing berserker choose elf race always.&lt;br /&gt;
* If you're worshipping Mystera Annur, convert BURNDAYRAZ glyph immediatly when you'll find it.&lt;br /&gt;
* Use all potions before fighting a boss.&lt;br /&gt;
* If you are playing transmuter, convert ENDISWAL glyph. Don't forget to worship Earthmother before converting it.&lt;br /&gt;
* Use APHEELSIK on animated armours to prevent their HP regeneration.&lt;br /&gt;
* Always kill Gharbad the goat in melee fight, especially if you are wizard.&lt;br /&gt;
* If you need 1 exp to get level 9 and your HP is below 50% HP, kill level 1 gorgon to level up.&lt;br /&gt;
* Worship Dracul if you are playing Crypt dungeon.&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2785</id>
		<title>User:Day-Elven</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2785"/>
				<updated>2011-01-24T13:02:23Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Snake Pit:&amp;lt;/b&amp;gt; 17 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Library:&amp;lt;/b&amp;gt; 12 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Crypt:&amp;lt;/b&amp;gt; 7 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Factory:&amp;lt;/b&amp;gt; 3 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gauntlet:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite character:&amp;lt;/b&amp;gt; Elf Thief&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite god:&amp;lt;/b&amp;gt; The Pactmaker&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Strange things in this game:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Yeah, score gain that depends on time is really strange.&lt;br /&gt;
* Health potions are useless. So why do they have the same value as mana potions in shops?&lt;br /&gt;
* I can't understand what advantage do halfling and gnome races have. I suppose it's better to increase max HP / Mana. The more HP / Mana you have, the more effective potions will be. Also, don't forget that shops can sell potions; shops reduces bonus of halfling/gnome race even more.&lt;br /&gt;
* Both bosses in a Snake Pit can be killed without any potions if you have APHEELSIK glyph or poison attack.&lt;br /&gt;
* Some gods give a great negative effects when you join them. It's Mystera Annur who reduce your physical attack to 1 or Dracul who inrease your level without usual stats bonus that makes exp gain harder on low levels.&lt;br /&gt;
* You can get 2 glyphs of one type.&lt;br /&gt;
* Transmuter:&lt;br /&gt;
** Transmuter can be poisoned. However, poison don't give him any penalties.&lt;br /&gt;
** When transmuter restore HP by destroying a wall, monsters don't regenerate. It's a superior alternative to poison ability. &lt;br /&gt;
** Elf Transmuter is an interesting combination. The more mana transmuter have, the more health he can restore without exploring.&lt;br /&gt;
** Transmuter + Binlor Ironshield vs Transmuter + Mystera Annur.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Follow this advices to get a guaranteed win:&amp;lt;/b&amp;gt;&lt;br /&gt;
* When you're playing berserker choose elf race always.&lt;br /&gt;
* If you're worshipping Mystera Annur, convert BURNDAYRAZ glyph immediatly when you'll find it.&lt;br /&gt;
* Use all potions before fighting a boss.&lt;br /&gt;
* If you are playing transmuter, convert ENDISWAL glyph. Don't forget to worship Earthmother before converting it.&lt;br /&gt;
* Use APHEELSIK on animated armours to prevent their HP regeneration.&lt;br /&gt;
* Always kill Gharbad the goat in melee fight, especially if you are wizard.&lt;br /&gt;
* If you need 1 exp to get level 9 and your HP is below 50% HP, kill level 1 gorgon to level up.&lt;br /&gt;
* Worship Dracul if you are playing Crypt dungeon.&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&amp;diff=2784</id>
		<title>Alpha:Vampire(race)</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&amp;diff=2784"/>
				<updated>2011-01-24T12:38:23Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Vampire&lt;br /&gt;
|image=[[File:HeroVampireLarge.png|75px]]&lt;br /&gt;
|races=Special race&lt;br /&gt;
|tier=Special class&lt;br /&gt;
|unlocked= Beat Crypt with an Assassin&lt;br /&gt;
|rewards=None&lt;br /&gt;
|skills= Multiple:&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&amp;lt;br&amp;gt;&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead&amp;lt;br&amp;gt;&lt;br /&gt;
* First Strike&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Poison&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Mana Burn&amp;lt;br&amp;gt;&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&amp;lt;br&amp;gt;&lt;br /&gt;
* Spells cost Health instead of Mana&amp;lt;br&amp;gt;&lt;br /&gt;
* Restores 10% of Max Health from blood pools&amp;lt;br&amp;gt;&lt;br /&gt;
* 5% Life Steal, gains an additional 5% for every glyph converted&amp;lt;br&amp;gt;&lt;br /&gt;
* Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight&amp;lt;br&amp;gt;&lt;br /&gt;
* HALPMEH doesn't work.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
''You may also be looking for the [[Vampire|monster]] version of the vampire.''&lt;br /&gt;
&lt;br /&gt;
The '''vampire''' is one of the [[classes|special races]] in Desktop Dungeons. It is unlocked by clearing the [[Crypt]] with an [[assassin]]. Vampires gradually lose health on their own, but they drain blood to heal themselves, be it from living or fallen creatures. Additionally, they cast spells using their health rather than their mana.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead&lt;br /&gt;
* First Strike&lt;br /&gt;
* Immune to Poison&lt;br /&gt;
* Immune to Mana Burn&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&lt;br /&gt;
* Spells cost Health instead of Mana&lt;br /&gt;
* Restores 10% of Max Health from blood pools&lt;br /&gt;
* 5% Life Steal, gains an additional 5% for every glyph converted&lt;br /&gt;
* Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight&lt;br /&gt;
* [[HALPMEH]] doesn't work.&lt;br /&gt;
&lt;br /&gt;
Life Steal causes you to get back a percentage of your Total Damage you dealt as Health when you use a melee attack.  So if you hit a monster for 50 damage, you'd recover 12 Health with 25% Life Steal.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&lt;br /&gt;
Vampire is tricky at the start; once you've gained a couple of levels though, your increased Health and Damage makes taking on almost any enemy a breeze. However, First Strike does not let you go before other enemies with First Strike, and the lack of regeneration means that [[Gorgon]]s can pose a minor threat if you're not careful.  The increased Base Damage means that effects that increase your Damage Bonus are even more potent though. &lt;br /&gt;
&lt;br /&gt;
Once you get [[BURNDAYRAZ]], the Vampire can beat bosses almost immediately, because they draw mana from health, and at level 4, you can have, say, 52 health, which gives you 6 casts: 52-6-7-8-9-10-11=1, where each cast costs one additional HP, for a total of 96 damage, which is enough to take out most level 7 monsters, possibly level 8 if you can take advantage of First Strike.&lt;br /&gt;
&lt;br /&gt;
Vampire is the only race/class in the game, that don't need exploration control - actually, you should explore as much of dungeon as you can. After first exploration you could start attacking - even with 1 HP you can kill a bunch of monsters. Level up will heal you; from this moment you can attack monsters 1-2 level higher than yours.&lt;br /&gt;
&lt;br /&gt;
Try to save bloodpools for later but use your potions early -- at high levels you usually wouldn't need them (except for the Factory). Due to the Vampire's nature, neither [[BLUDTUPOWA]] nor HALPMEH is of any use, they should be converted on sight.&lt;br /&gt;
&lt;br /&gt;
=== Deity Choice===&lt;br /&gt;
&lt;br /&gt;
Be careful with [[Glowing Guardian]]; praying to him will heal you, but first attack will make him denounce you - because of lifesteal. Still, one healing can save the game.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
This is as straightforward as it gets. Explore as much as possible, to find [[BURNDAYRAZ]] and all level 1 [[Serpents]]s and [[Naga]]s you can locate. Kill enough of them to go to level 2. Continue exploring if possible and repeat the process with the level 2 Serpents and Nagas. By level 3 you can probably start using BURNDAYRAZ to destroy high-level Enemies. Calculate the amount of damage you can dish out with the health you've got (heal it with blood-pools or potions if it can help take a higher-level one). This should lead to a chain of level-ups culminating around level 7. At 7, you can take out [[Gorgon#Boss info|Medusa]] with a fireball volley. At 8 take out [[Serpent#Boss info|Jormungandr]] the same way - you should have plenty of potions left too, so this should be easy as pie.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
Use the same method as above (see Snake Pit), except this time concentrate on [[Wraith]]s and [[Vampire]]s at the start (after thoroughly exploring everything you can explore!). Go for [[Zombie]]s only if you don't have any better target. You may want to set up a midfight level-up for your encounter with [[Zombie#Boss info|Frank the Zombie]]. &lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
&lt;br /&gt;
Yup, it's the same trick here. Your favoured targets should be the [[Warlock]]s and [[Imp]]s, as they possess the least health. Since you'll be exploring the entire map anyway, Imps shouldn't be a bother at all. Go for [[Warlock#Boss info|Aequitas]] first. &lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
Now this is the truly challenging part. In the factory, none of the enemies are as easy to take down as in other challenge dungeons. The [[Animated Armour]] requires a set number of hits to kill, the [[Meat man|Meat Men]] have huge health, and the [[Golem]]s are resistant to your BURNDAYRAZ. Patience here is the key, as is the help of [[The Pactmaker]], so make sure you can locate him early (but don't join him yet!).&lt;br /&gt;
&lt;br /&gt;
Begin by exploring as much of the dungeon as you can. Get as many good shop [[items]] as you can find (it helps being loaded with cash, so come prepared). Also find BURNDAYRAZ, you can't win without it. Once set, start taking out level 1 Golems. If you have good Lifesteal, you can take on Animated Armour and maybe even Meat Men - the regeneration will keep you safe, just make sure it says &amp;quot;SAFE&amp;quot; before attacking. Before leveling up to level 2, assuming you have explored thoroughly, join Pactmaker. This will net you a large amount of Piety from all the exploration.&lt;br /&gt;
&lt;br /&gt;
At level 2, continue exploring if you can, and see if you can take out slightly higher-level targets. The moment you can't explore any further, level up again. At level 3 you can start taking on level 4 monsters, or level 5 Golems. Again the idea is to level up using as few monsters as you can find, but remember that lower-level monsters can be killed for Health (thanks to Lifesteal). The moment you have 80 Piety, immediately take Pactmaker's Health boon.&lt;br /&gt;
&lt;br /&gt;
At level 7 make sure you have several monsters to level up with. Do not kill them before you start the boss fights! If you're low on health, try to replenish it by attacking lower-level Animated Armour: Your lifesteal should outweigh the damage they do to you, increasing your health instead of decreasing it for every attack. However do try to keep a few of them alive. Blast Super Meat Man with spells until you have about 50% of your health left. Then attack an Animated Armour to reduce your BURNDAYRAZ cost back to 6. Go at the meat man again. Then kill off a few of the monsters left to regain Health, but don't level up yet. Spend as much BURNDAYRAZ as you can still afford on the Super Meat Man, and then finally level up and finish him.&lt;br /&gt;
&lt;br /&gt;
This will put you high up in level 8 or low in level 9. Repeat the process, making sure you are healthy and have enough low-level armors to attack (if any remain at all). Use the same tactic against [[Golem#Boss info|Iron Man]], attacking an Armour half-way through your health to reduce the cost of BURNDAYRAZ. Remember that this time you can use Potions and also drink up blood-stains on the map - this will be extremely helpful, as it can replenish your Health twice over if you've killed enough monsters. Also remember that when you are 10 points below leveling up, you can use Pactmaker's &amp;quot;Experience&amp;quot; boon to push you over the edge.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Special Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&amp;diff=2783</id>
		<title>Alpha:Vampire(race)</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&amp;diff=2783"/>
				<updated>2011-01-24T12:37:33Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Vampire&lt;br /&gt;
|image=[[File:HeroVampireLarge.png|75px]]&lt;br /&gt;
|races=Special race&lt;br /&gt;
|tier=Special class&lt;br /&gt;
|unlocked= Beat Crypt with an Assassin&lt;br /&gt;
|rewards=None&lt;br /&gt;
|skills= Multiple:&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&amp;lt;br&amp;gt;&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead&amp;lt;br&amp;gt;&lt;br /&gt;
* First Strike&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Poison&amp;lt;br&amp;gt;&lt;br /&gt;
* Immune to Mana Burn&amp;lt;br&amp;gt;&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&amp;lt;br&amp;gt;&lt;br /&gt;
* Spells cost Health instead of Mana&amp;lt;br&amp;gt;&lt;br /&gt;
* Restores 10% of Max Health from blood pools&amp;lt;br&amp;gt;&lt;br /&gt;
* 5% Life Steal, gains an additional 5% for every glyph converted&amp;lt;br&amp;gt;&lt;br /&gt;
* Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight&amp;lt;br&amp;gt;&lt;br /&gt;
* HALPMEH doesn't work.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
''You may also be looking for the [[Vampire|monster]] version of the vampire.''&lt;br /&gt;
&lt;br /&gt;
The '''vampire''' is one of the [[classes|special races]] in Desktop Dungeons. It is unlocked by clearing the [[Crypt]] with an [[assassin]]. Vampires gradually lose health on their own, but they drain blood to heal themselves, be it from living or fallen creatures. Additionally, they cast spells using their health rather than their mana.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* Gains 7 Base Damage per level, instead of 5&lt;br /&gt;
* No Health Regen - you lose 1 HP per tile explored instead&lt;br /&gt;
* First Strike&lt;br /&gt;
* Immune to Poison&lt;br /&gt;
* Immune to Mana Burn&lt;br /&gt;
* Can sense the locations of all monsters of equal or lower level&lt;br /&gt;
* Spells cost Health instead of Mana&lt;br /&gt;
* Restores 10% of Max Health from blood pools&lt;br /&gt;
* 25% Life Steal, gains an additional 5% for every glyph converted&lt;br /&gt;
* Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight&lt;br /&gt;
* [[HALPMEH]] doesn't work.&lt;br /&gt;
&lt;br /&gt;
Life Steal causes you to get back a percentage of your Total Damage you dealt as Health when you use a melee attack.  So if you hit a monster for 50 damage, you'd recover 12 Health with 25% Life Steal.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&lt;br /&gt;
Vampire is tricky at the start; once you've gained a couple of levels though, your increased Health and Damage makes taking on almost any enemy a breeze. However, First Strike does not let you go before other enemies with First Strike, and the lack of regeneration means that [[Gorgon]]s can pose a minor threat if you're not careful.  The increased Base Damage means that effects that increase your Damage Bonus are even more potent though. &lt;br /&gt;
&lt;br /&gt;
Once you get [[BURNDAYRAZ]], the Vampire can beat bosses almost immediately, because they draw mana from health, and at level 4, you can have, say, 52 health, which gives you 6 casts: 52-6-7-8-9-10-11=1, where each cast costs one additional HP, for a total of 96 damage, which is enough to take out most level 7 monsters, possibly level 8 if you can take advantage of First Strike.&lt;br /&gt;
&lt;br /&gt;
Vampire is the only race/class in the game, that don't need exploration control - actually, you should explore as much of dungeon as you can. After first exploration you could start attacking - even with 1 HP you can kill a bunch of monsters. Level up will heal you; from this moment you can attack monsters 1-2 level higher than yours.&lt;br /&gt;
&lt;br /&gt;
Try to save bloodpools for later but use your potions early -- at high levels you usually wouldn't need them (except for the Factory). Due to the Vampire's nature, neither [[BLUDTUPOWA]] nor HALPMEH is of any use, they should be converted on sight.&lt;br /&gt;
&lt;br /&gt;
=== Deity Choice===&lt;br /&gt;
&lt;br /&gt;
Be careful with [[Glowing Guardian]]; praying to him will heal you, but first attack will make him denounce you - because of lifesteal. Still, one healing can save the game.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
This is as straightforward as it gets. Explore as much as possible, to find [[BURNDAYRAZ]] and all level 1 [[Serpents]]s and [[Naga]]s you can locate. Kill enough of them to go to level 2. Continue exploring if possible and repeat the process with the level 2 Serpents and Nagas. By level 3 you can probably start using BURNDAYRAZ to destroy high-level Enemies. Calculate the amount of damage you can dish out with the health you've got (heal it with blood-pools or potions if it can help take a higher-level one). This should lead to a chain of level-ups culminating around level 7. At 7, you can take out [[Gorgon#Boss info|Medusa]] with a fireball volley. At 8 take out [[Serpent#Boss info|Jormungandr]] the same way - you should have plenty of potions left too, so this should be easy as pie.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
Use the same method as above (see Snake Pit), except this time concentrate on [[Wraith]]s and [[Vampire]]s at the start (after thoroughly exploring everything you can explore!). Go for [[Zombie]]s only if you don't have any better target. You may want to set up a midfight level-up for your encounter with [[Zombie#Boss info|Frank the Zombie]]. &lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
&lt;br /&gt;
Yup, it's the same trick here. Your favoured targets should be the [[Warlock]]s and [[Imp]]s, as they possess the least health. Since you'll be exploring the entire map anyway, Imps shouldn't be a bother at all. Go for [[Warlock#Boss info|Aequitas]] first. &lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
Now this is the truly challenging part. In the factory, none of the enemies are as easy to take down as in other challenge dungeons. The [[Animated Armour]] requires a set number of hits to kill, the [[Meat man|Meat Men]] have huge health, and the [[Golem]]s are resistant to your BURNDAYRAZ. Patience here is the key, as is the help of [[The Pactmaker]], so make sure you can locate him early (but don't join him yet!).&lt;br /&gt;
&lt;br /&gt;
Begin by exploring as much of the dungeon as you can. Get as many good shop [[items]] as you can find (it helps being loaded with cash, so come prepared). Also find BURNDAYRAZ, you can't win without it. Once set, start taking out level 1 Golems. If you have good Lifesteal, you can take on Animated Armour and maybe even Meat Men - the regeneration will keep you safe, just make sure it says &amp;quot;SAFE&amp;quot; before attacking. Before leveling up to level 2, assuming you have explored thoroughly, join Pactmaker. This will net you a large amount of Piety from all the exploration.&lt;br /&gt;
&lt;br /&gt;
At level 2, continue exploring if you can, and see if you can take out slightly higher-level targets. The moment you can't explore any further, level up again. At level 3 you can start taking on level 4 monsters, or level 5 Golems. Again the idea is to level up using as few monsters as you can find, but remember that lower-level monsters can be killed for Health (thanks to Lifesteal). The moment you have 80 Piety, immediately take Pactmaker's Health boon.&lt;br /&gt;
&lt;br /&gt;
At level 7 make sure you have several monsters to level up with. Do not kill them before you start the boss fights! If you're low on health, try to replenish it by attacking lower-level Animated Armour: Your lifesteal should outweigh the damage they do to you, increasing your health instead of decreasing it for every attack. However do try to keep a few of them alive. Blast Super Meat Man with spells until you have about 50% of your health left. Then attack an Animated Armour to reduce your BURNDAYRAZ cost back to 6. Go at the meat man again. Then kill off a few of the monsters left to regain Health, but don't level up yet. Spend as much BURNDAYRAZ as you can still afford on the Super Meat Man, and then finally level up and finish him.&lt;br /&gt;
&lt;br /&gt;
This will put you high up in level 8 or low in level 9. Repeat the process, making sure you are healthy and have enough low-level armors to attack (if any remain at all). Use the same tactic against [[Golem#Boss info|Iron Man]], attacking an Armour half-way through your health to reduce the cost of BURNDAYRAZ. Remember that this time you can use Potions and also drink up blood-stains on the map - this will be extremely helpful, as it can replenish your Health twice over if you've killed enough monsters. Also remember that when you are 10 points below leveling up, you can use Pactmaker's &amp;quot;Experience&amp;quot; boon to push you over the edge.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Special Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2703</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2703"/>
				<updated>2011-01-14T18:44:02Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: /* Still uncategorized */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the classes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level.&lt;br /&gt;
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)&lt;br /&gt;
* Mana potions restore some health for berserkers.&lt;br /&gt;
* Taurog followers get 50% HP restoration from any potion and no mana restoration.&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level.&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* Make ENDISWAL and CYDSTEPP mana cost less by 2 points.&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2702</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=2702"/>
				<updated>2011-01-14T18:42:07Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: /* Still uncategorized */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the classes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level.&lt;br /&gt;
* Halfing and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)&lt;br /&gt;
* Mana potions restore some health for berserkers.&lt;br /&gt;
* Taurog followers get 50% HP restoration from all potions and no mana restoration.&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level.&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* Make ENDISWAL and CYDSTEPP mana cost less by 2 points.&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2699</id>
		<title>User:Day-Elven</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2699"/>
				<updated>2011-01-14T11:38:06Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Snake Pit:&amp;lt;/b&amp;gt; 16 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Library:&amp;lt;/b&amp;gt; 12 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Crypt:&amp;lt;/b&amp;gt; 6 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Factory:&amp;lt;/b&amp;gt; 3 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gauntlet:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite character:&amp;lt;/b&amp;gt; Elf Thief&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite god:&amp;lt;/b&amp;gt; The Pactmaker&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Strange things in this game:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Yeah, score gain that depends on time is really strange.&lt;br /&gt;
* Health potions are useless. So why do they have the same value as mana potions in shops?&lt;br /&gt;
* I can't understand what advantage do halfling and gnome races have. I suppose it's better to increase max HP / Mana. The more HP / Mana you have, the more effective potions will be. Also, don't forget that shops can sell potions; shops reduces bonus of halfling/gnome race even more.&lt;br /&gt;
* Both bosses in a Snake Pit can be killed without any potions if you have APHEELSIK glyph or poison attack.&lt;br /&gt;
* Some gods give a great negative effects when you join them. It's Mystera Annur who reduce your physical attack to 1 or Dracul who inrease your level without usual stats bonus that makes exp gain harder on low levels.&lt;br /&gt;
* You can get 2 glyphs of one type.&lt;br /&gt;
* Transmuter:&lt;br /&gt;
** Transmuter can be poisoned. However, poison don't give him any penalties.&lt;br /&gt;
** When transmuter restore HP by destroying a wall, monsters don't regenerate. It's a superior alternative to poison ability. &lt;br /&gt;
** Elf Transmuter is an interesting combination. The more mana transmuter have, the more health he can restore without exploring.&lt;br /&gt;
** Transmuter + Binlor Ironshield vs Transmuter + Mystera Annur.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Follow this advices to get a guaranteed win:&amp;lt;/b&amp;gt;&lt;br /&gt;
* When you're playing berserker choose elf race always.&lt;br /&gt;
* If you're worshipping Mystera Annur, convert BURNDAYRAZ glyph immediatly when you'll find it.&lt;br /&gt;
* Use all potions before fighting a boss.&lt;br /&gt;
* If you are playing transmuter, convert ENDISWAL glyph. Don't forget to worship Earthmother before converting it.&lt;br /&gt;
* Use APHEELSIK on animated armours to prevent their HP regeneration.&lt;br /&gt;
* Always kill Gharbad the goat in melee fight, especially if you are wizard.&lt;br /&gt;
* If you need 1 exp to get level 9 and your HP is below 50% HP, kill level 1 gorgon to level up.&lt;br /&gt;
* Worship Dracul if you are playing Crypt dungeon.&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2698</id>
		<title>User:Day-Elven</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2698"/>
				<updated>2011-01-14T11:21:32Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Snake Pit:&amp;lt;/b&amp;gt; 16 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Library:&amp;lt;/b&amp;gt; 12 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Crypt:&amp;lt;/b&amp;gt; 6 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Factory:&amp;lt;/b&amp;gt; 3 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gauntlet:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite character:&amp;lt;/b&amp;gt; Elf Thief&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite god:&amp;lt;/b&amp;gt; The Pactmaker&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Strange things in this game:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Yeah, score gain that depends on time is really strange.&lt;br /&gt;
* Health potions are useless. So why do they have the same value as mana potions in shops?&lt;br /&gt;
* I can't understand what advantage do halfling and gnome races have. I suppose it's better to increase max HP / Mana. The more HP / Mana you have, the more effective potions will be. Also, don't forget that shops can sell potions; shops reduces bonus of halfling/gnome race even more.&lt;br /&gt;
* Both bosses in a Snake Pit can be killed without any potions if you have APHEELSIK glyph or poison attack.&lt;br /&gt;
* Some gods give a great negative effects when you join them. It's Mystera Annur who reduce your physical attack to 1 or Dracul who inrease your level without usual stats bonus that makes exp gain harder on low levels.&lt;br /&gt;
* You can get 2 glyphs of one type.&lt;br /&gt;
* Transmuter:&lt;br /&gt;
** Transmuter can be poisoned. However, poison don't give him any penalties.&lt;br /&gt;
** When transmuter restore HP by destroying a wall, monsters don't regenerate. It's a superior alternative to poison ability. &lt;br /&gt;
** Elf Transmuter is an interesting combination. The more mana transmuter have, the more health he can restore without exploring.&lt;br /&gt;
** Transmuter + Earthmother vs Transmuter + Mystera Annur.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Follow this advices to get a guaranteed win:&amp;lt;/b&amp;gt;&lt;br /&gt;
* When you're playing berserker choose elf race always.&lt;br /&gt;
* If you're worshipping Mystera Annur, convert BURNDAYRAZ glyph immediatly when you'll find it.&lt;br /&gt;
* Use all potions before fighting a boss.&lt;br /&gt;
* If you are playing transmuter, convert ENDISWAL glyph. Don't forget to worship Earthmother before converting it.&lt;br /&gt;
* Use APHEELSIK on animated armours to prevent their HP regeneration.&lt;br /&gt;
* Always kill Gharbad the goat in melee fight, especially if you are wizard.&lt;br /&gt;
* If you need 1 exp to get level 9 and your HP is below 50% HP, kill level 1 gorgon to level up.&lt;br /&gt;
* Worship Dracul if you are playing Crypt dungeon.&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Items&amp;diff=2697</id>
		<title>Talk:Alpha:Items</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Items&amp;diff=2697"/>
				<updated>2011-01-14T11:12:15Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've added the price for the Talisman of Rebirth at 52 gold, but I was was playing a Tinker at the time so that value was calculated backwards. It should be correct, but if the game rounds this price ''off'' instead of ''up'',  then I may be mistaken (though I don't think it does - most evidence seems to suggest rounding up, but I can't be certain). If this is the case, it may work out to 53 as well. So it probably needs confirmation. [[User:Chippit|Chippit]] 22:15, 12 March 2010 (UTC)&lt;br /&gt;
:I can confirm it at 52. I also changed the price of venom blade from 44 to 55, and guess that it was added by a tinker as well. - [[User:Almost|Almost]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It seems the rule on what items can be generated by a shop has been changed. The first shop I ran into on a map in the new version generated a keg 'o magic. I can get 4 shops per map and have a max rank of 32 (beat the main dungeon with all 12 normal classes and 3 on the library.) Can anyone else confirm if they're noticing similar changes? [[User:Rook|Rook]]&lt;br /&gt;
:I don't think that items depends on the order in which you find shops on the map. I found a high-ranked items in a first-descovered shops too. --[[User:Day-Elven|Day-Elven]] 10:41, 14 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt;. Info about priest and bloodmage is extra, or you need to write about thief.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;6&amp;lt;/b&amp;gt;. Bloody sigil reduces damage by 10%.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;37&amp;lt;/b&amp;gt;. Agnostik collar costs 10 gold as i remember &amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Day-Elven|Day-Elven]] 11:12, 14 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Feedback/Archive1&amp;diff=2696</id>
		<title>Feedback/Archive1</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Feedback/Archive1&amp;diff=2696"/>
				<updated>2011-01-14T10:52:27Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: /* Game Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveInfo|Feedback|September, 2010}}&lt;br /&gt;
&lt;br /&gt;
===Game Bugs===&lt;br /&gt;
*Bug - Beserker with the +20% physical resistance boon from Dracul gets 20% instead of 70% physical resistance (magical resistance works properly)&lt;br /&gt;
::The Berserker only starts with 50% magical resistance.&lt;br /&gt;
&lt;br /&gt;
*Bug - Playing as a Half-Dragon (or other class/race with knockback) on the Factory map:  knocking an enemy into an animated armor does damage and will remove a death protection counter as expected.  Once the animated armor has no more death protection, knocking an enemy into it will still damage it but result in a another &amp;quot;save versus death&amp;quot; message and it continues to live.&lt;br /&gt;
::That is working as intended, secondary targets can not be killed by knockback and will always be shown as &amp;quot;save versus death&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*After finishing the game with the blood mage, you unlock BludTuPowa. BludTuPowa and Mysteria Annur =&amp;gt; Instant win. This because activating/deactivating the glyph adds to your MA piety. In effect, you get all MA buffs for free at level 1.&lt;br /&gt;
: This has been fixed as of v0.14.&lt;br /&gt;
&lt;br /&gt;
*I'm playing as a Human Warlord in the snake pit. My patron deity is The Glowing Guardian. I've got 56at, 84/84hp, and 8/13mp. I have the BURNDAYRAZ, CYDSTEPP, and LEMMISI spells. I've purchased an item that shows me enemy locations and there is one still hidden. The issue: using the LEMMISI spell does not recharge my MP at all.&lt;br /&gt;
: Why would it recharge your MP? It costs 3 and reveals 3 tiles. You'll only get MP back if you're a wizard or have the item that doubles mana regeneration. --[[User:Patashu|Patashu]] 23:02, 8 June 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*I made my patron deity the Earthmother, then renounced my faith. In her rage she turned the level to stone. Then I tried to cast WEYTWAT to teleport to a random spot, and it hung indefinitely, unable to find an empty spot to send me.&lt;br /&gt;
::Yup, it'd do that. Thanks for finding the edge case! --Dislekcia&lt;br /&gt;
&lt;br /&gt;
*I just finished a game in which I was able to cast LEMMISI without it costing any mana. I'm not sure if this is a bug or an effect from a god (I'm a noob), but I thought I should mention it anyway.&lt;br /&gt;
::Ah, that's exactly how it's supposed to work. That's why you get a &amp;quot;Surprisingly Handy&amp;quot; award if you use it at least once...It might be better that you figure it out yourself. :)&lt;br /&gt;
&lt;br /&gt;
*Minor bugs with message displays and altars - 1) If you move on to an altar which also uncovers a boss at the same time, you'll only get the boss's speech and no altar message.  2) If you attack a monster on an altar (summoned by WONAFYT), you'll get the altar message and conversion opportunity without actually stepping on the altar (like the other altar bug below, this only happens if you haven't been to that altar most recently).  The first issue arises with shops as well, but not the second. --[[User:Twinge|Twinge]]&lt;br /&gt;
::Just for the record: the attack-on-an-altar also occurs if the monster is there because of the knockback ability, not just from WONAFYT. And it looks like the same thing may happen for monsters on shops? --Tahnan&lt;br /&gt;
:::All attack-on-interactive element bugs should be solved in the new interface version. --Dislekcia&lt;br /&gt;
&lt;br /&gt;
*The Scouting Orb's description says it increases sight radius, but it does nothing if your sight radius is already above the normal (half-dragon).  The description should probably say e.g. 'increases sight radius to 2 spaces' or something along those lines. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
*Another bug: I fell into negative XP.  I believe the bug is associated with the CYDSTEPP (survive next killing blow) rune, and possibly how it interacts with the Paladin's HP for killing undead ability.  I'd just killed a level 5 wraith which was supposed to do enough damage to kill me (and removing my death protection), but instead my protection remained, my HP stayed the same (I think), and I went into negative XP.  Later just messing around, I died and lost the protection, recast it with some mana potions, and died again and my XP finally fixed itself, jumping to level 6.  Screenshot: http://it-is-law.com/dump/DD-NegXPBug.png --[[User:Twinge|Twinge]]&lt;br /&gt;
::I had the same thing happen, except with the Glowing Guardian Deity not the CYDSTEPP glyph. I think it has a problem trying to process all the events that occurred (the death of the monster, your not dying, gain of life, gain of attack, gain of exp, and/or anything else). So this may be possible with any character/race.&lt;br /&gt;
::same- paladin orc with CYDSTEPP in the crypt. I think I got down to -28 xp before a save-vs-death finally realigned the numbers.--[[User:Sxerks|Sxerks]] 18:14, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Bug- by clicking on covered(black) areas you can find and get the deity dialog and worship without ever uncovering the block.--[[User:Sxerks|Sxerks]] 18:14, 22 March 2010 (UTC)&lt;br /&gt;
::Specifically, this seems to happen after you just went to another altar.  In this example: http://it-is-law.com/dump/DD-AltarBug.png if I go to the bottom right altar, I can then click on and activate the top left altar without traveling there.  This does not seem to be the case for shops.  This is likely related to the other altar bug I posted above.  --[[User:Twinge|Twinge]]&lt;br /&gt;
:::Awesome, more info helped us figure out what was up. Fixed. --Dislekcia&lt;br /&gt;
&lt;br /&gt;
*Bug? - Sorry if this is not the right place to report but can't see a better one.  Getting error message &amp;quot;Unexpected error occured when running the game&amp;quot; immediately on launch, when trying to play on Netbook.  Suppose it might be something to do with supported resolution (on this netbook, resolution is 1024x600).  Or something else perhaps? --[[User:Serioustiger|serioustiger]] 19:26, 24 March 2010 (UTC)&lt;br /&gt;
:: It runs fine on my netbook that runs at the same resolution, so it shouldn't be that. --[[User:Charcoal|Charcoal]] 00:41, 1 April 2010 (UTC)&lt;br /&gt;
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:: Getting the same error on a desktop system with Windows XP Pro SP3. Core2 Duo CPU, 2 GB RAM, NVIDIA GeForce 9800 GT running at 1280x1024, the game's folder is directly in the root of drive C: (C:\DeskDungeons_0051).&lt;br /&gt;
:::Hmmm. Could be some sort of GM bug, like not finding the right fallback version of DirectX or something. Unexpected errors usually happen in GM games when it tries to do something graphics card related and can't figure out how. Will probably turn on logging in the next version so that we can see what's up. --Dislekcia&lt;br /&gt;
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*Bug - I was standing on the HALPME glyph and accidently pressed WEYTWAT (teleport glyph). I got teleported but HELPME stayed in the &amp;quot;on the ground&amp;quot; slot. So i, being cheater am i, just happily added to my slots. ;)&lt;br /&gt;
:: It does seem to at least delete the glyph from the original spot, though. Alas, I was hoping it might be cloning it... but it's not. [[User:Neongrey|Neongrey]] 02:05, 6 April 2010 (UTC)&lt;br /&gt;
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*Bug - I've not been able to get the game to run at all on my Windows XP system.  It gives the loading screen, tells me it's loading stuff for about ten seconds, and then the screen simply closes itself with no error messages at all.  I'm running a standard XP system (32 bit mode) in 800x600 resolution.  Suggestions?  Anyone else have the same problem?&lt;br /&gt;
::Do you have DirectX installed? If so, which version? --Dislekcia&lt;br /&gt;
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*Bug - if you reveal a boss monster by going onto an altar or shop, the altar/shop prompt will be visible for a split second before it's replaced by the boss monster prompt. It would be slightly cleaner to not show the altar/shop prompt at all. --[[User:Patashu|Patashu]] 15:03, 5 June 2010 (UTC) &amp;lt;br&amp;gt;&lt;br /&gt;
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*Bug - it is possible to 'phantom' attack an enemy, if you click an open tile, and before the move completely registers have your mouse over an enemy. It'll count as striking the enemy, and can even strike an enemy two or more tiles from where you actually clicked to! Very annoying to die to this. --[[User:Patashu|Patashu]] 15:03, 5 June 2010 (UTC) &amp;lt;br&amp;gt;&lt;br /&gt;
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*Bug - I encountered a divide by zero error when playing through the Library as a human warrior.  I was following Taurog as a deity, and I think the specific cause of the problem was selecting the Mageshield (correct name?) boon which reduced my maximum mana by 2 when my maximum was already only 2 points.  The following error message was listed in the log that appeared, 4 times.&lt;br /&gt;
&lt;br /&gt;
   ERROR in&lt;br /&gt;
   action number 1&lt;br /&gt;
   of Draw Event&lt;br /&gt;
   for object ManaDisplay:&lt;br /&gt;
   Error in code at line 28:&lt;br /&gt;
   fraction = Hero.mana / Hero.max_mana;&lt;br /&gt;
   at position 30: Division by 0.&lt;br /&gt;
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--[[User:Xrobbedgex|Xrobbedgex]] 19:21, 16 June 2010 (UTC)&lt;br /&gt;
: I got a negative values of mana several times without any errors. Version 0.15. --[[User:Day-Elven|Day-Elven]] 10:52, 14 January 2011 (UTC)&lt;br /&gt;
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*Bug - The item &amp;quot;Stone heart&amp;quot; (2hp per level when destroying a wall) does not work for the Half Dragon knockback destroying a wall.--[[User:Sxerks|Sxerks]] 16:54, 4 August 2010 (UTC)&lt;br /&gt;
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* 0.415 - Warlord gets WONAFYT, not CYDSTEPP&lt;br /&gt;
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*Bug - Playing as Transmuter, I started worshipping Binlor. I got my piety up to 80, prayed for the level 10 boon, then proceeded to kill the boss. The game didn't tell me I had won, and retiring doesn't display Transmuter as a class that has finished the dungeon. I did this twice, once killing every creature but not killing the boss last, and once killing the boss last. Both times, the game didn't acknowledge my win. Not sure if this is a feature of the Binlor boon, or if Transmuter just doesn't display differently when it finishes the normal dungeon like the other classes, but it feels buggy, so I feel like I should say. [[User:Tomsmizzle|Tomsmizzle]] 15:01, 25 August 2010 (UTC)&lt;br /&gt;
: Wait, you played normal dungeon? AFAIK, only base 12 classes get special marks after its completing; Transmuter, Crusader and Tinker aren't get any. Bonus classes get marks after Crypt, Library, Snake Pit and Factory&lt;br /&gt;
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===Other Game Issues (Balance, Interface, etc.)===&lt;br /&gt;
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*I've played the new version extensively.  I've unlocked everything and I have to say it's considerably worse than the last version.  This version is all about luck and that doesn't make it much fun.  There are far too many games that are unwinnable, and I'm not talking about the start (although that's a huge problem also).  Too many classes depend on the right deity appearing.  On that subject way too many of the deities are gimmicky and useless 90% of the time.  Earthmother (can't kill natural creatures, who cares she's rubbish anyway), Tiki (must kill in one shot), tarog and bindor (no magic), etc.  They all have something.  This would be fine, if there were viable options for classes.  A wizard with tarog or bindor is screwed--this is just one example.  Retiring ad nauseum isn't much fun.  Shops are useless--it's always the same crap, the good stuff never comes up--and because of the above deity problems, this can make or break a run. &lt;br /&gt;
** I've got to concur with this assessment.  Basically too many gods are useless, Dracul, Tiki etc. because they can't be used as part of a strategy, where you'll plan to get this glyph and do that and then boom you have some advantage, and the penalties they give are far greater than the benefits.  I've successfully used the plantation boon at level 2, being sure not to lock myself in, but still not gotten enough of an advantage out of it to win the game.  The new Pactmaker, on the other hand, is my bread and butter.  [[User:Yidda|Yidda]] 18:55, 20 August 2010 (UTC) -yidda&lt;br /&gt;
** It used to be that I'd use Jehora or Taurog, Misteria, or Binlor etc. all the time.  Now I only use the Pactmaker. -yidda [[User:Yidda|Yidda]] 18:55, 20 August 2010 (UTC)&lt;br /&gt;
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These problems are magnified in the campaign.  You put the classes in difficult maps, the first isn't too tough, but it still requires a good deity or lucky shop to get the health high enough to take a hit from the boss.  It's the first one, not a big deal.  But then you put the wizard in a terrible map.  You almost require MA deity and the fireball glyph to stand a chance.  This is frustrating, because you can play perfectly, and lose.  This is terrible, terrible game design.  Then, should the stars align, and you beat the dragon boss, you get yet another difficult dungeon where you need luck to get by.  Three times lucky, with the wonky random rules you've got in place means that the game isn't rewarding at all.  Why not let us pick the class and race like every other dungeon?&lt;br /&gt;
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It just seems like you have all these great gameplay mechanics in place, but then because of your decisions on deity and shop rolls, you take them away from the player.  Focus on rewarding player skill/strategy and less on lucky rolls and you'll have something here.  &lt;br /&gt;
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*About Health and Attack powerups (the kind scattered about the dungeon): Can we get some explanation on these things?  After noticing that the attack power up does nothing for a level 1 character, I've been holding off on getting them. Likewise, the health power ups give more health at higher levels. What I want to know is, should I hold off on getting them or do they scale to level even after you've gotten them? --golden_cow2&lt;br /&gt;
::The attack power ups give you a 10% percentage bonus over your base damage per power up, so this extra damage will raise as your base damage does.  So get them as soon as your strategy allows you. --Lanis&lt;br /&gt;
::Likewise the health bonus also scales with your level (1 MAX HP per level, the same as Dwarf glyph conversion). No need to hold off. --fall_ark &lt;br /&gt;
:::The Health Bonus should probably be shown when you hover over your health as it does for damage, then, to at least partially clear up the issue. --[[User:Twinge|Twinge]]&lt;br /&gt;
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*I've found it really evil that the Escape key closes the entire game instantly.  I've already lost at least 2 characters from tapping escape trying to cancel a spell :/  (I'm aware right click cancels, but habits from other games don't die so easily...) --[[User:Twinge|Twinge]]&lt;br /&gt;
::Agreed. I lost 5 or so promising characters because of that. Changing the 'instant close' key to something like F12 and having the ESC key one ask if you want to exit would work better and without functionality loss. --Lanis&lt;br /&gt;
::Agreed again.  I just started playing and hit escape thinking it would be used for options or something and poof.  Ugh.  &lt;br /&gt;
:More keyboard-friendly controls will certainly make the game better! e.g. Arrow keys for moving, 5/6 for potions, SPACE/ENTER/ESC for shop and altar conversations. So on. --fall_ark&lt;br /&gt;
:::Absolutely, I just listed the most pressing issue first =)  Even if the mouse is still required in the end (though it probably doesn't need to be), numpad movement would be a definitely improvement.  I'm thinking Y/N for shops and altars to make it clear what your selection is - though space could also default to a 'no' response. --[[User:Twinge|Twinge]]&lt;br /&gt;
::Wait. Instead of remapping the Escape key, just make it pop up a screen that asks if you really want to quit the game. Alternatively, make it so that holding down Escape for two seconds closes the whole application. --HydroKirby&lt;br /&gt;
::I also like a full keyboard control, azeqdwxc for moving, keybinded potions, yay and nay etc. The only point of using the mouse would be, in some cases, to prevent the discovering of some tiles, but if you really want to it's still possible to put something like selecting a tile with arrow keys and enter to go there. [[User:Rex4|Rex4]] 20:33, 21 March 2010 (UTC)&lt;br /&gt;
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*The current gold system is essentially a pointless grinding mechanic - after each game, load up Goblin Wizard or whatever, go grab some quick cash, then start playing again.  I don't currently have a great idea to replace it with, but the implementation as-is adds unfun grinding time without adding any actual thought or decision to the process. --[[User:Twinge|Twinge]]&lt;br /&gt;
::Removing the shared gold between runs and making gold coins give you more gold depending on your race/class/max gold should be enough. Basically, a gold-hunting race/class combo should allow you to be able to buy one or two good items more than other classes under the same circumstances. Now not only this removes the gold grinding, but it'll allow people to use goblins for serious ranked games, for example. --Lanis&lt;br /&gt;
::Concurred. I would suggest adding a &amp;quot;Minimum Gold&amp;quot; bonus (or simply replace the Max Gold bonus). There should still be a little room for gold hoarding for new players though, like Max Gold = Minimum Gold + 50 or something. --fall_ark&lt;br /&gt;
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*The chances of getting a completely unwinnable game are too high.  If it happens occasionally that's fine, but right now it's fairly common and at least some check to help avoid these situations would be desirable.  Example games: &lt;br /&gt;
:http://it-is-law.com/dump/Unbeatable1.png&lt;br /&gt;
:http://it-is-law.com/dump/Unbeatable2.png&lt;br /&gt;
:http://it-is-law.com/dump/Unbeatable3.png&lt;br /&gt;
:My proposal: map out the monsters and runes in area that can be reached by a new character during level generation; mapping should 'go through' level 1 and 2 monsters but treat higher level monsters as walls, so to speak.  There must be one of: a) Any of the Passwall, Teleport Monster, or Teleport Self glyphs are reachable; b) At least five level 1 monsters available to fight; c) At least two level 1 monsters and one level 2 monster; or d) The Summon Monster glyph is reachable and at least five total level 1 monsters are on the board (if this is guaranteed already, simply make it a straight glyph check as with [a].)&lt;br /&gt;
:The idea isn't to make it easier - just to remove impossible scenarios.  You might still have to, say, use your starting health potion to take out a level 2 or whatever which is fine.  This won't remove all unwinnable situations, but should remove a significant percentage of them without making anything easier the rest of the time. --[[User:Twinge|Twinge]]&lt;br /&gt;
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*Worshiping Pactmaker as an unimproved Rogue results in instant death. Is this intended? --Azeltir&lt;br /&gt;
:Pactmaker takes 5 Base Damage and 5 Max Health so an unimproved Rogue will indeed die instantly due to Health drop to zero. Most characters &amp;quot;unimproved&amp;quot; would be screwed though, since your base damage is now likely zero. --fall_ark&lt;br /&gt;
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*Nidhogg is supposed to be a dragon; the World Serpent is actually actually Jormungand. There's some Norse mythology for ya!&lt;br /&gt;
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*I bought the rebirth-item (Restore health to full) on a level 9 Human Crusader while having death protection up, and got healed no health at all. Afterwards I attacked the boss and died where 300% of my attack damage would've been enough to kill it, but I did not get the last-blow Crusaders are supposed to. --Amadi&lt;br /&gt;
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*Glyph balance {[[User:Twinge|Twinge]]}: &lt;br /&gt;
:*Teleport Monster is just worse than Remove Wall; it costs more mana and can potentially relocate the monster somewhere inconvenient, while Remove Wall also has other benefits (such as opening up more total blocks that can be explored).  I'd keep Remove Wall's 8 mana cost, but reduce Teleport Monster to 5.&lt;br /&gt;
:*Teleport Self is also weak, and primarily only useful for getting outside of an early-game bubble of high-level monsters; I think it would still be weak at 4 mana, but certainly a little more useable.&lt;br /&gt;
:*Blood to Power is rather weak at high levels (right now it seems primarily useful for Level 1 Sorcerers); it's a little less clean, but perhaps making the cost 1.5hp per level rounded up would work? (2/3/5/6/8/9/11/12/14/15 instead of 2/4/6/8/10/12/14/16/18/20) I'm not entirely happy with that change and there might be a better option, but that's all that comes to mind for it immediately.&lt;br /&gt;
:*Poison is clearly to strong as it stands, but merely raising the mana cost is not enough to properly balance it; something more fundamental needs to be changed to fix Poison.&lt;br /&gt;
:*Petrify isn't especially useful right now either, as it doesn't help you get past any monsters and it gives you no XP for kills.  This, of course, also ties in with the usefulness of the Earth Mother God (which currently is primarily good for giving a Transmuter lots of blocks to heal from).  One option would be to simply make petrify kills give you half the level of the monster you killed; this would probably require an additional restriction such as being unable to petrify anything more than 1 level above you?  There's surely some other options here too, but it does need something to make it more appealing.  It might also still count as a kill for Mystera since you are essentially killing with Magic (would need to be tested in-game for balance).&lt;br /&gt;
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*Monster balance {[[User:Twinge|Twinge]]} - monsters should be fairly close in average power level so that games aren't randomly especially easy or hard simply due to the monsters that randomly spawned; obviously this will still vary quite a bit depending on class, but currently there are some monsters that clearly stand out as strong or weak in general:&lt;br /&gt;
:*Animated Armor - Should these be almost strictly killable by Fireball only?  The damage might be lowered a bit (160% -&amp;gt; 150%) to make it at least somewhat feasible (though still painful) to kill them in melee.  On a related note, XP Gains should perhaps have a stepdown or raise up less rapidly based on level; it is a neat trick to go from level 1 to 6 in a single kill, but is also pretty overpowered.  The first 2 steps (+2 and +6) are perfect and should remain as is.  Past that, perhaps a flat +4 (or even +6) bonus per level difference to prevent it from getting so high so quickly?  I'd like to see fireballing a high-level animated armor remain good, just not insanely good.&lt;br /&gt;
:*Gorgon, Goat, Bandit, Imp (to a lesser extent) - The reduced health is a huge deal for these monsters; I love seeing these guys around because it's often trivial to kill one of these monsters 1, 2, or even 3 levels above me.  Gorgons sound threatening at first, but in practice they are pushovers for almost all classes and merely serve as a lucky XP bonus (*worth noting is that they can be bothersome to some of the currently strongest classes like Vampire, but still generally aren't too threatening).  Bandits are in the same camp; they have nasty side effects, but it's usually easy to set up the kill right before leveling and snag some bonus XP in the process.  Imps are more minor since they're only in the Library and Blinking can be an effective escape at times.  I'm thinking:&lt;br /&gt;
::*Gorgon: damage 100%-&amp;gt;115%; this means they do enough damage to level 4-6 players (considering some levels of health boosts) to reduce them below half HP, making their death gaze more threatening; this emphasizes their special ability while making them a bit less of a pushover.  Possibly increase health 70%-&amp;gt;75%, but this is probably unnecessary with the damage increase.&lt;br /&gt;
::*Bandit &amp;amp; Imp: I love seeing Bandits right now because they're almost guaranteed bonus XP.  Part of the problem is that their negatives are so strong that you only want to fight them to level up on, and then their reduced stats make it easy to do just that. 80%-&amp;gt;85% health seems like a good idea here, though I haven't done the math to see exactly what situations this would affect.  Likewise with Imp, simply boosting the HP one notch seems like a good change but it'd need to be tested (or numbers run) to say for sure.&lt;br /&gt;
::*Goat: This poor guy is a strictly worse Golem!  This is clearly subpar.  Even against spellcasters they're quite easy, because they are essentially 100%/100% ability-less mobs in that case.  I'd probably look at raising the attack at least 100%-&amp;gt;110% (possibly as high as 120%), and raise their health from 75%-&amp;gt;80% to make their magic resist matter a little more (could bump the resist from 25% to 30% instead, though this means level 1 spellcasters get an especially big hit from the resist which may be fine).  Even with these changes they'd be worse than golems in most cases, but it'd at least be a step in the right direction; they could be buffed again later if deemed appropriate.&lt;br /&gt;
:*Goo Blob - The strongest enemy in the game.  Even most spellcasters are using enough physical attacks that these guys are somewhat daunting; to a pure melee character, they're like a 100%/200% mob which is insanely strong.  The current monster design treats magical resist and physical resist as pretty equal, but physical resist is much more powerful.  The simple fix would be to reduce their HP, at least 100%-&amp;gt;90%; another option would be to make them magic vulnerable, so magic does 25% more damage to them (either of these changes makes Fireball enough better on these guys that they are no longer so strong across the board).  A 3rd option would be reducing the physical resist 50%-&amp;gt;40%, though I haven't done any math to figure the ramifications of that.  (Similar arguments apply to the Tower of Goo, of course, though I haven't had a chance to go into depth for the bosses yet.)&lt;br /&gt;
:*Vampire - The life steal is a weak effect, and after they do that they've got nothing special left and are mere 100%/100%s.  I'd suggest either increasing attack slightly (from 100%-&amp;gt;110% to 100%-&amp;gt;120%) or increasing the amount of life steal a bit (40%-&amp;gt;50%), or possibly both if they are still weak.  Worth noting is that as long as these mobs only appear in the Crypt it is more acceptable for them to just be weaker, so like the Imp it's not as important to tweak Vampires as other monsters.&lt;br /&gt;
:*Zombie - Definitely on the strong side, though not as drastically as the Goo Blobs.  I'd reduce their HP slightly, possibly only 150%-&amp;gt;145% but probably 150%-&amp;gt;140% (compare to Dragonspawn).&lt;br /&gt;
*TGG And The Crypt -- I'd suggest straight up making TGG altars not spawn in the crypt.  Finding one early essentially gives you an auto-win for whatever class you're playing with; it's simply way too strong. --[[User:Twinge|Twinge]]&lt;br /&gt;
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*What's the point of Dracul coming up for every class if only vampires can worship him? Seems like a waste of altar most of the times.&lt;br /&gt;
::Anyone can worship Dracul.  Vampires can worship him without penalty.  Try joining him when you're not level 1; you lose 10hp but then get the benefits from there on.&lt;br /&gt;
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===Game Feedback===&lt;br /&gt;
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* I like this game, but there are a few issues that hurt the game IMO.  &lt;br /&gt;
::Why not let us pick our deity?  For some classes in certain dungeons, a specific deity is almost required to beat it.  It doesn't make for much fun when you are constantly retiring and restarting to get the deity you require.  At least, show the locations of all deities.  It's also frustrating that useless deities are so common (eg. Earth Mother, Dracul with any other class other than Vamp).&lt;br /&gt;
::Once you have all items, classes, races, etc, why are the most powerful items so rare?  At that point the player is dedicated and just might want to have fun, but powerful items never come up, especially when you want a specific power item with a specific class.  Regardless, even if the full game isn't unlocked the player has to work hard to get these items, let them have them.  This is supposed to be fun, right?&lt;br /&gt;
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*I like this game a lot :)&lt;br /&gt;
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*This game is what I was looking for since years! In order to introduce roguelikes to my 6 years old son, I would be interested in translate it in french. You can e-mail me if it sounds interesting for you ! &lt;br /&gt;
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My today exploit : the Priest Massacre : I'm not quite sure that Benedict XVI will bless that ;) [[File:PriestMassacre.png|right|thumb|150px|Priest Massacre]] --[[User:Lepoulpe303|Lepoulpe303]] 15:08, 30 March 2010 (UTC)&lt;br /&gt;
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*I found the Rogue class to be a bit underbalanced. Most bosses have an attack high enough to kill him in one hit, so, in order to kill them, I must spamm sidestep or fireball and that destroys the feeling of playing as a rogue. --[[User:NickDX|NickDX]] 20:07, 30 March 2010&lt;br /&gt;
::Actually, Rogue is one of the most powerful classes at present and is overpowered rather than underpowered - surpassed only by Vampire and possibly Monk (which people have also thought too weak for some reason).  Try perhaps getting your HP high enough to survive one strike (e.g. Dwarf) or getting your attack high enough to slay the boss in a single stroke.  --[[User:Twinge|Twinge]]&lt;br /&gt;
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*Is it possible to actually beat the factory with the wizard class? Not using BURNDAYRAZ with Mystera... The meat man is mostly unkillable. A 50 damage wizard would have to hit him 20 times! And we have the golem boss too...&lt;br /&gt;
**It's easier than you think.  Remember that you know where all the Glyphs are and can thus check what has spawned for you in any given game easily, so you can restart quickly if you don't get what you want.  Even failing that, don't treat the Wizard as if magic is his only method of dealing damage.  Wizard's melee damage is quite respectable after the 3 Attack Powerups, especially if you play a human.  And if you find BURNDAYRAZ fast, then you're ready to use Animated Armors to level up very quickly.  Don't use Mystera, in any case: having lots of mana only matters when you use a Mana Potion or gain a level; your regen per tile is unchanged, and losing out on your physical damage in a dungeon with the Iron Man is a very bad idea.--[[Special:Contributions/94.3.189.97|94.3.189.97]] 23:16, 5 April 2010 (UTC)&lt;br /&gt;
***I can't seem to find the condition in which you could win this challenge... Even as a human wizard, using halpme and iphalseek I could only kill Tony Stark, at the cost of all my mana AND health potions, leaving ALL the maze explored and the Meat Man still unscathed...&lt;br /&gt;
****At L7 (which is reachable from about 3-5 kills if you use Animated Armor carefully), you'll likely have around 40 Attack, 84 Health and 12-13 Mana.  HALPMEH will heal 21 HP for 2 Mana at that point, whilst BURNDAYRAZ will deal 28 damage for 5 Mana.  If you only use melee and healing, Iron Man will be dead after exploring about 30-40 tiles (which is about 8-10 squares of an unexplored corridor).  You'd also need less tiles to do it at L8, but that would require a few more kills which you may or may not have access to.  SMM is better left until you're L8 or 9, since you'll need something along the lines of 60 tiles to kill him.  LEMMISI can be useful to get the necessary regen, and none of this is taking into account helpful items from shops (like Fine Sword or Tower Shield), use of Potions, or other Glyphs like BYSSEPS (very effective extra damage for minimal mana cost).  In short, the strategy is simply to level up fast and start your run as early as possible, and knowing where the Glyphs are is very helpful in pulling that off. --[[Special:Contributions/94.3.189.97|94.3.189.97]] 04:10, 6 April 2010 (UTC)&lt;br /&gt;
*****So it's actually easy... ...if you have Halmpmeh, burnandrayz, lemmisi and 3 high leveled animated armors sitting right next to you. That's does not sound like a specific situation at all...&lt;br /&gt;
******Again, knowing where the Glyphs are allows you to check them quickly.  And HALPMEH and LEMMISI are merely helpful, not *required*.  BURNDAYRAZ is guaranteed to be somewhere on the map, and finding high levelled Animated Armors isn't difficult.  The only real gamebreaker of a glyph to be looking for is APHEELSIK, and that appears in at almost half the games you play by the time the Factory is unlocked.  The point isn't that *every* Factory run is going to be easy for the Wizard -- it's that it's easy for the Wizard to search for favourable conditions.&lt;br /&gt;
******Just to prove my point, I started another Factory game with a Human Wizard.  I succeeded on that same game.  I had a bit of luck in that BURNDAYRAZ spawned near me, as did a L8 Animated Armor.  I did not find APHEELSIK during this game, but I did get HALPMEH.  The only things I bought from the shops were a Spoon and Fine Sword, and I found an altar to Jehora after a bit of exploration as well.  I also found LEMMISI, but I completed the game without using it.  I ended up killing SMM at L7 and Iron Man at L8.  I finished off both bosses whilst only exploring just over 75% of the map, never using LEMMISI, and never drinking a Health or Mana Potion.  Sure, I got a relatively advantageous start, but I didn't get APHEELSIK (which meant SMM was a battle of attrition).  Jehora helped, of course, but it was merely one of many things I could've found to lead me to success, especially given what I ended up *not* having to use.  So yeah, you don't need a perfect game to beat the Factory with the Wizard.&lt;br /&gt;
*******I also just beat factory with Gnome Wizard. No APHEELSIK, but HALPMEH + BYSSEPS went the distance on both bosses after using Pactmaker + L8 Animated armor as my first kill. I was swinging for 72 a pop, and finished with 52 hp, 14 MP, a mana pot, and a Zombie Dog still active on me.[[Special:Contributions/78.101.75.189|78.101.75.189]]&lt;br /&gt;
*Also, Vampire is absurdly overpowered. You don't even need luck, I just had a game where I had to waste all my health potions at level 1, but after I got the fireball, 100 health points converted to 28 damage each fireball could destroy both bosses in the library without the need for any item, god or skill.&lt;br /&gt;
&lt;br /&gt;
*I don't get &amp;quot;The Pactmaker&amp;quot;, it takes 5 max HP and DMG, but only grants +1 max HP and DMG per level, this way, if you get it on lvl 2 (worshiping the pactmaker at level 1 is mostly impractical), you'll only have the real benefits at level 8.&lt;br /&gt;
Since most boss fights are at level 7-8, you'll get only +1 damage and +1 max hp. Sure, the exp boost is nice, but even if the exp boost were absurdly high, and you could get to level 10, you would only get +3 damage and +3 max hp.&lt;br /&gt;
Compare it with taurog, in which killing half of the 39 monster on the map, would grant you +60% atk, or even +90% if you found all the glyphs. Heck, even Binlor Ironshield at level 2 would grant you +6 damage at level 8, and you don't lose any HP.&lt;br /&gt;
The increase in experience gain is overrated. The pactmaker must be booster, a suggestion would be having the character gain +2 max hp and damage per level and +2 experience per monster. That would prove a very strong god.&lt;br /&gt;
**The pactmaker is actually quite powerful in the right situations. You're overlooking that he also boosts max mana too. In addition, if you get enough health buffs or are using the right class, you can pretty much ignore Pactmaker's drawback at level 1 and pick it up then. This gives (at level 10, which pactmaker can actually make doable) a total gain of 4 max hp, 4 max damage and 9 max mana. The latter is what can make him very nice. I used pactmaker to finish two different dungeons. Unlike Taurog or Mystra which give bigger versions of their individual buffs, you can use both your magic and melee skills together. With the right class/race combo, this can be a very nasty god. [[Special:Contributions/78.101.75.189|78.101.75.189]]&lt;br /&gt;
***Update: Just used pactmaker to finish Factory with Gnome Wizard. Finished with 50 health, 14 mana, and a mana pot, plus a death protection effect. I was using BYSSEPS to swing for 72 a pop, healing with HALPME or potions, rinse repeat. I was level 10 thanks to grabbing Pactmaker before killng a single mob and using the Nuke &amp;amp; Explore trick on a level 8 Animated armor as my first kill, giving me a massive starting bonus. I still had about 1/5 of the dungeon unexplored as a backup reserve.[[Special:Contributions/78.101.75.189|78.101.75.189]]&lt;br /&gt;
&lt;br /&gt;
*I don't trust the tiki took too. I just played a rogue in the cript, and killed 35 out of 39 monsters without beeing hit, having a 55% dodge chance to face the bosses and some level 9 monsters. Having milked the most out of the god, it actually didn't help me very much. I know he doesn't have any restrictions and gives you a free health potion, but I got the feeling that he's a weak god.&lt;br /&gt;
Maybe increasing the dodge gain to 1.5% or even 2%, or maybe you could get free health potions for each 5 kills without taking damage.&lt;br /&gt;
**I agree here. I haven't gotten Tiki to contribute to a boss kill, because you wind up having to rely on luck for the final boss kill and it usually doesn't work, since you often need it  or 3 times in a row, whereas with a 50+ mana pool from the arcane god you can just spam fireball, even on magic resistant monsters.&lt;br /&gt;
**I disagree entirely. I think Tiki is one of the best gods: unlike almost every other god, theres no downside to worshipping him. Free health pot = awesome bonus. In one Library run, I started off with a Rogue, and by the end of the game my dodge rate was nearly 60%. Taking out the bosses was a cinch (although I did use cydstepp to help with the Wizard boss, admittedly).&lt;br /&gt;
***It IS completely based by luck, I had the same run as you, with a Rogue at the Crypt with 60% dodge and, even with cydsteep I could dodge the Wraith only once in five hits...&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Monk&amp;diff=2695</id>
		<title>Talk:Alpha:Monk</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Monk&amp;diff=2695"/>
				<updated>2011-01-14T10:45:40Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Resistanses ==&lt;br /&gt;
Did anyone get 100% resistanse? &amp;lt;br&amp;gt;&lt;br /&gt;
In theory it's possible with 3 items (initial 50% + tower shield 10% + plate armor 20% + dwarven gauntlets 20%) or with 2 items + Dracul (who give +20% to both resistanses)&amp;lt;br&amp;gt;&lt;br /&gt;
So, the question: is it possible to get immunity to attack or there is a maximum value of resistanse that can't be exceeded by any way?&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Monk&amp;diff=2694</id>
		<title>Talk:Alpha:Monk</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Monk&amp;diff=2694"/>
				<updated>2011-01-14T10:45:18Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Resistanses ==&lt;br /&gt;
Did anyone get 100% resistanse? &amp;lt;br&amp;gt;&lt;br /&gt;
In theory it's possible with 3 items (initial 50% + tower shield 10% + plate armor 20% + dwarven gauntlets 20%) or with 2 items + Dracul (who give +20% to both resistanses)&lt;br /&gt;
So, the question: is it possible to get immunity to attack or there is a maximum value of resistanse that can't be exceeded by any way?&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Items&amp;diff=2693</id>
		<title>Talk:Alpha:Items</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Items&amp;diff=2693"/>
				<updated>2011-01-14T10:41:57Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've added the price for the Talisman of Rebirth at 52 gold, but I was was playing a Tinker at the time so that value was calculated backwards. It should be correct, but if the game rounds this price ''off'' instead of ''up'',  then I may be mistaken (though I don't think it does - most evidence seems to suggest rounding up, but I can't be certain). If this is the case, it may work out to 53 as well. So it probably needs confirmation. [[User:Chippit|Chippit]] 22:15, 12 March 2010 (UTC)&lt;br /&gt;
:I can confirm it at 52. I also changed the price of venom blade from 44 to 55, and guess that it was added by a tinker as well. - [[User:Almost|Almost]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It seems the rule on what items can be generated by a shop has been changed. The first shop I ran into on a map in the new version generated a keg 'o magic. I can get 4 shops per map and have a max rank of 32 (beat the main dungeon with all 12 normal classes and 3 on the library.) Can anyone else confirm if they're noticing similar changes? [[User:Rook|Rook]]&lt;br /&gt;
:I don't think that items depends on the order in which you find shops on the map. I found a high-ranked items in a first-descovered shops too. --[[User:Day-Elven|Day-Elven]] 10:41, 14 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Monk&amp;diff=2692</id>
		<title>Talk:Alpha:Monk</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Monk&amp;diff=2692"/>
				<updated>2011-01-14T10:34:59Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: Created page with '== Resistanses == Did anyone get 100% resistanse? &amp;lt;br&amp;gt; In theory it's possible with 3 items (initial 50% + tower shield 10% + plate armor 20% + dwarven gauntlets 20%) or with 2 i…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Resistanses ==&lt;br /&gt;
Did anyone get 100% resistanse? &amp;lt;br&amp;gt;&lt;br /&gt;
In theory it's possible with 3 items (initial 50% + tower shield 10% + plate armor 20% + dwarven gauntlets 20%) or with 2 items + Dracul (who give +20% to both resistanses)&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Adam&amp;diff=2691</id>
		<title>User talk:Adam</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Adam&amp;diff=2691"/>
				<updated>2011-01-14T10:26:15Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello.&amp;lt;br&amp;gt;That article was about &amp;lt;b&amp;gt;[[gorgon|gorgon monster]]&amp;lt;/b&amp;gt;, not &amp;lt;b&amp;gt;[[gorgon(race)|gorgon race]]&amp;lt;/b&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon as a monster unlocks when player clears normal mode with a thief character.&lt;br /&gt;
--[[User:Day-Elven|Day-Elven]] 10:24, 14 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Adam&amp;diff=2690</id>
		<title>User talk:Adam</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Adam&amp;diff=2690"/>
				<updated>2011-01-14T10:25:57Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello.That article was about &amp;lt;b&amp;gt;[[gorgon|gorgon monster]]&amp;lt;/b&amp;gt;, not &amp;lt;b&amp;gt;[[gorgon(race)|gorgon race]]&amp;lt;/b&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon as a monster unlocks when player clears normal mode with a thief character.&lt;br /&gt;
--[[User:Day-Elven|Day-Elven]] 10:24, 14 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Adam&amp;diff=2689</id>
		<title>User talk:Adam</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Adam&amp;diff=2689"/>
				<updated>2011-01-14T10:24:18Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: Created page with 'Hello.That article was about gorgon monster, not gorgon race ))&amp;lt;br&amp;gt; Gorgon as a monster unlocks when player clears normal mode with a thief character. --~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello.That article was about [[gorgon]] monster, not [[gorgon(race)|gorgon race]] ))&amp;lt;br&amp;gt;&lt;br /&gt;
Gorgon as a monster unlocks when player clears normal mode with a thief character.&lt;br /&gt;
--[[User:Day-Elven|Day-Elven]] 10:24, 14 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gorgon&amp;diff=2688</id>
		<title>Alpha:Gorgon</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gorgon&amp;diff=2688"/>
				<updated>2011-01-14T10:18:40Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: Undo revision 2687 by Adam (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title=Gorgon&lt;br /&gt;
|image=[[File:Gorgon.png|50px]]&lt;br /&gt;
|attack=100% 	&lt;br /&gt;
|health=70% 	&lt;br /&gt;
|abilities=First strike, Death gaze (Player health lower than 50%) &lt;br /&gt;
|unlock=Complete Normal dungeon as a [[Thief]]	&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''This is article about monster. [[Gorgon(race)|Here]] you can read about playable race.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Gorgon''' is one of the [[monsters]] that roams the Desktop Dungeons. It is unlocked by clearing the game as a [[Thief]], and has a gaze attack that can cause petrification. The boss version of the gorgon is '''Medusa''', which is generally considered one of the easier bosses. Gorgons are also found in the [[Snake Pit]] side dungeon.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
*Health: 70%&lt;br /&gt;
*Damage: 100%&lt;br /&gt;
*Gaze attacks that kills players with less than 50% health&lt;br /&gt;
*First strike&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Gorgons are perhaps the most popular target for attacking early for bonus XP. The first strike will ensure that players with low health get killed outright against them, but their health is the lowest in the game, so even rudimentary tactics can take down gorgons early. However, if wounded, it's best to avoid gorgons.&lt;br /&gt;
&lt;br /&gt;
==Boss info==&lt;br /&gt;
{{DDBoss&lt;br /&gt;
|boss=Medusa&lt;br /&gt;
|bossimage=[[File:MedusaLarger.png|50px]]&lt;br /&gt;
|bossattack=75&lt;br /&gt;
|bosshealth=190&lt;br /&gt;
|bossabilities=First strike, Death gaze (Player health lower than 100%) &lt;br /&gt;
}}&lt;br /&gt;
Medusa's gaze attack will kill players with anything less than full health, but like other gorgons, her health is pitifully low, so if you have some way of keeping your health maxed out or preventing her from killing you, you can usually win. All of the usual tactics of weakening a boss ([[APHEELSIK]], [[BURNDAYRAZ]], [[CYDSTEPP]]) see their effect magnified due to Medusa's low health. Getting Medusa as a boss is a stroke of luck that usually results in a win on that particular game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2686</id>
		<title>User:Day-Elven</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2686"/>
				<updated>2011-01-14T02:05:45Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Snake Pit:&amp;lt;/b&amp;gt; 16 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Library:&amp;lt;/b&amp;gt; 12 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Crypt:&amp;lt;/b&amp;gt; 6 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Factory:&amp;lt;/b&amp;gt; 3 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gauntlet:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite character:&amp;lt;/b&amp;gt; Elf Thief&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite god:&amp;lt;/b&amp;gt; The Pactmaker&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Strange things in this game:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Yeah, score gain that depends on time is really strange.&lt;br /&gt;
* Health potions are useless. So why do they have the same value as mana potions in shops?&lt;br /&gt;
* I can't understand what advantage do halfling and gnome races have. I suppose it's better to increase max HP / Mana. The more HP / Mana you have, the more effective potions will be. Also, don't forget that shops can sell potions; shops reduces bonus of halfling/gnome race even more.&lt;br /&gt;
* Both bosses in a Snake Pit can be killed without any potions if you have APHEELSIK glyph or poison attack.&lt;br /&gt;
* Some gods give a great negative effects when you join them. It's Mystera Annur who reduce your physical attack to 1 or Dracul who inrease your level without usual stats bonus that makes exp gain harder on low levels.&lt;br /&gt;
* You can get 2 glyphs of one type.&lt;br /&gt;
* Transmuter:&lt;br /&gt;
** Transmuter can be poisoned. However, poison don't give him any penalties.&lt;br /&gt;
** When transmuter restore HP by destroying a wall, monsters don't regenerate. It's a superior alternative to poison ability. &lt;br /&gt;
** Elf Transmuter is an interesting combination. The more mana transmuter have, the more health he can restore without exploring.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Follow this advices to get a guaranteed win:&amp;lt;/b&amp;gt;&lt;br /&gt;
* When you're playing berserker choose elf race always.&lt;br /&gt;
* If you're worshipping Mystera Annur, convert BURNDAYRAZ glyph immediatly when you'll find it.&lt;br /&gt;
* Use all potions before fighting a boss.&lt;br /&gt;
* If you are playing transmuter, convert ENDISWAL glyph. Don't forget to worship Earthmother before converting it.&lt;br /&gt;
* Use APHEELSIK on animated armours to prevent their HP regeneration.&lt;br /&gt;
* Always kill Gharbad the goat in melee fight, especially if you are wizard.&lt;br /&gt;
* If you need 1 exp to get level 9 and your HP is below 50% HP, kill level 1 gorgon to level up.&lt;br /&gt;
* Worship Dracul if you are playing Crypt dungeon.&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Animated_Armour&amp;diff=2685</id>
		<title>Alpha:Animated Armour</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Animated_Armour&amp;diff=2685"/>
				<updated>2011-01-13T21:17:37Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title=Animated Armour&lt;br /&gt;
|image=[[File:AnimatedArmour.png|50px]]&lt;br /&gt;
|attack=160%&lt;br /&gt;
|health=1&lt;br /&gt;
|abilities=Death protection (1 point per level)&lt;br /&gt;
|unlock=Unlock the Factory dungeon&lt;br /&gt;
|notes=Only found in Factory&lt;br /&gt;
|boss=No boss&lt;br /&gt;
|bossimage=&lt;br /&gt;
|bossattack=&lt;br /&gt;
|bosshealth=&lt;br /&gt;
|bossabilities=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''animated armour''' is a rare [[monsters|monster]] exclusive to the [[Factory]] bonus dungeon. They are dangerous opponents that take a specific amount of hits to bring down. This amount is equal to &amp;lt;b&amp;gt;n + 1&amp;lt;/b&amp;gt; where &amp;lt;b&amp;gt;n&amp;lt;/b&amp;gt; is the level of animated armour.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
*Health: 1&lt;br /&gt;
*Damage: 160%&lt;br /&gt;
*Protection from death equal to their level&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Each animated armour will take a specific number of hits to bring down, regardless of your own attack power or what method you use to deliver these attacks. To make matters worse, their attacks are the strongest you'll find from non-boss monsters, so a prolonged battle is suicidal. However, it is perfectly viable to hit them once, be it with a rogue's sword, a BURNDAYRAZ [[glyphs|glyph]], or a [[Mystera Annur]]-blessed poke, and then explore more to regenerate and repeat. Animated armours never replenish their death protection, so once it's depleted, a single hit will do them in. The result of this is that if you have a method of avoiding their attacks (Namely [[BURNDAYRAZ]] or [[CYDSTEPP]]), you can easily abuse the Level Catapult system to gain several levels at once with little effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2684</id>
		<title>User:Day-Elven</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2684"/>
				<updated>2011-01-13T21:14:42Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Snake Pit:&amp;lt;/b&amp;gt; 16 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Library:&amp;lt;/b&amp;gt; 12 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Crypt:&amp;lt;/b&amp;gt; 5 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Factory:&amp;lt;/b&amp;gt; 3 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gauntlet:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite character:&amp;lt;/b&amp;gt; Elf Thief&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite god:&amp;lt;/b&amp;gt; The Pactmaker&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Strange things in this game:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Yeah, score gain that depends on time is really strange.&lt;br /&gt;
* Health potions are useless. So why do they have the same value as mana potions in shops?&lt;br /&gt;
* I can't understand what advantage do halfling and gnome races have. I suppose it's better to increase max HP / Mana. The more HP / Mana you have, the more effective potions will be. Also, don't forget that shops can sell potions; shops reduces bonus of halfling/gnome race even more.&lt;br /&gt;
* Both bosses in a Snake Pit can be killed without any potions if you have APHEELSIK glyph or poison attack.&lt;br /&gt;
* Some gods give a great negative effects when you join them. It's Mystera Annur who reduce your physical attack to 1 or Dracul who inrease your level without usual stats bonus that makes exp gain harder on low levels.&lt;br /&gt;
* Transmuter:&lt;br /&gt;
** Transmuter can be poisoned. However, poison don't give him any penalties.&lt;br /&gt;
** When transmuter restore HP by destroying a wall, monsters don't regenerate. It's a superior alternative to poison ability. &lt;br /&gt;
** Elf Transmuter is an interesting combination. The more mana transmuter have, the more health he can restore without exploring.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Follow this advices to get a guaranteed win:&amp;lt;/b&amp;gt;&lt;br /&gt;
* When you're playing berserker choose elf race always.&lt;br /&gt;
* If you're worshipping Mystera Annur, convert BURNDAYRAZ glyph immediatly when you'll find it.&lt;br /&gt;
* Use all potions before fighting a boss.&lt;br /&gt;
* If you are playing transmuter, convert ENDISWAL glyph. Don't forget to worship Earthmother before converting it.&lt;br /&gt;
* Use APHEELSIK on animated armours to prevent their HP regeneration.&lt;br /&gt;
* Always kill Gharbad the goat in melee fight, especially if you are wizard.&lt;br /&gt;
* If you need 1 exp to get level 9 and your HP is below 50% HP, kill level 1 gorgon to level up.&lt;br /&gt;
* Worship Dracul if you are playing Crypt dungeon.&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Animated_Armour&amp;diff=2683</id>
		<title>Alpha:Animated Armour</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Animated_Armour&amp;diff=2683"/>
				<updated>2011-01-13T21:13:07Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title=Animated Armour&lt;br /&gt;
|image=[[File:AnimatedArmour.png|50px]]&lt;br /&gt;
|attack=160%&lt;br /&gt;
|health=1&lt;br /&gt;
|abilities=Death protection (1 point per level)&lt;br /&gt;
|unlock=Unlock the Factory dungeon&lt;br /&gt;
|notes=Only found in Factory&lt;br /&gt;
|boss=No boss&lt;br /&gt;
|bossimage=&lt;br /&gt;
|bossattack=&lt;br /&gt;
|bosshealth=&lt;br /&gt;
|bossabilities=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''animated armour''' is a rare [[monsters|monster]] exclusive to the [[Factory]] bonus dungeon. They are dangerous opponents that take a specific amount of hits to bring down. This amount is equal to the level of animated armour.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
*Health: 1&lt;br /&gt;
*Damage: 160%&lt;br /&gt;
*Protection from death equal to their level&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Each animated armour will take a specific number of hits to bring down, regardless of your own attack power or what method you use to deliver these attacks. To make matters worse, their attacks are the strongest you'll find from non-boss monsters, so a prolonged battle is suicidal. However, it is perfectly viable to hit them once, be it with a rogue's sword, a BURNDAYRAZ [[glyphs|glyph]], or a [[Mystera Annur]]-blessed poke, and then explore more to regenerate and repeat. Animated armours never replenish their death protection, so once it's depleted, a single hit will do them in. The result of this is that if you have a method of avoiding their attacks (Namely [[BURNDAYRAZ]] or [[CYDSTEPP]]), you can easily abuse the Level Catapult system to gain several levels at once with little effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Animated_Armour&amp;diff=2682</id>
		<title>Alpha:Animated Armour</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Animated_Armour&amp;diff=2682"/>
				<updated>2011-01-13T21:10:48Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title=Animated Armour&lt;br /&gt;
|image=[[File:AnimatedArmour.png|50px]]&lt;br /&gt;
|attack=160%&lt;br /&gt;
|health=1&lt;br /&gt;
|abilities=Death protection (1 point per level)&lt;br /&gt;
|unlock=Unlock the Factory dungeon&lt;br /&gt;
|notes=Only found in Factory&lt;br /&gt;
|boss=No boss&lt;br /&gt;
|bossimage=&lt;br /&gt;
|bossattack=&lt;br /&gt;
|bosshealth=&lt;br /&gt;
|bossabilities=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''animated armour''' is a rare [[monsters|monster]] exclusive to the [[Factory]] bonus dungeon. They are dangerous opponents that take a specific amount of hits to bring down.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
*Health: 1&lt;br /&gt;
*Damage: 160%&lt;br /&gt;
*Protection from death equal to their level&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Each animated armour will take a specific number of hits to bring down, regardless of your own attack power or what method you use to deliver these attacks. To make matters worse, their attacks are the strongest you'll find from non-boss monsters, so a prolonged battle is suicidal. However, it is perfectly viable to hit them once, be it with a rogue's sword, a BURNDAYRAZ [[glyphs|glyph]], or a [[Mystera Annur]]-blessed poke, and then explore more to regenerate and repeat. Animated armours never replenish their death protection, so once it's depleted, a single hit will do them in. The result of this is that if you have a method of avoiding their attacks (Namely [[BURNDAYRAZ]] or [[CYDSTEPP]]), you can easily abuse the Level Catapult system to gain several levels at once with little effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2681</id>
		<title>User:Day-Elven</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2681"/>
				<updated>2011-01-13T20:56:09Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Snake Pit:&amp;lt;/b&amp;gt; 16 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Library:&amp;lt;/b&amp;gt; 12 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Crypt:&amp;lt;/b&amp;gt; 5 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Factory:&amp;lt;/b&amp;gt; 3 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gauntlet:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite character:&amp;lt;/b&amp;gt; Elf Thief&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite god:&amp;lt;/b&amp;gt; The Pactmaker&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Strange things in this game:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Yeah, score gain that depends on time is really strange.&lt;br /&gt;
* Health potions are useless. So why do they have the same value as mana potions in shops?&lt;br /&gt;
* I can't understand what advantage do halfling and gnome races have. I suppose it's better to increase max HP / Mana. The more HP / Mana you have, the more effective potions will be. Also, don't forget that shops can sell potions; shops reduces bonus of halfling/gnome race even more.&lt;br /&gt;
* Both bosses in a Snake Pit can be killed without any potions if you have APHEELSIK glyph or poison attack.&lt;br /&gt;
* Some gods give a great negative effects when you join them. It's Mystera Annur who reduce your physical attack to 1 or Dracul who inrease your level without usual stats bonus that makes exp gain harder on low levels.&lt;br /&gt;
* Transmuter:&lt;br /&gt;
** Transmuter can be poisoned. However, poison don't give him any penalties.&lt;br /&gt;
** When transmuter restore HP by destroying a wall, monsters don't regenerate. It's a superior alternative to poison ability. &lt;br /&gt;
** Elf Transmuter is an interesting combination. The more mana transmuter have, the more health he can restore without exploring.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Follow this advices to get a guaranteed win:&amp;lt;/b&amp;gt;&lt;br /&gt;
* When you're playing berserker choose elf race always.&lt;br /&gt;
* If you're worshipping Mystera Annur, convert BURNDAYRAZ glyph immediatly when you'll find it.&lt;br /&gt;
* Use all potions before fighting a boss.&lt;br /&gt;
* If you are playing transmuter, convert ENDISWAL glyph. Don't forget to worship Earthmother before converting it.&lt;br /&gt;
* Use APHEELSIK on animated armors to prevent their HP regeneration.&lt;br /&gt;
* Always kill Gharbad the goat in melee fight, especially if you are wizard.&lt;br /&gt;
* If you need 1 exp to get level 9 and your HP is below 50% HP, kill level 1 gorgon to level up.&lt;br /&gt;
* Worship Dracul if you are playing Crypt dungeon.&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2680</id>
		<title>User:Day-Elven</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2680"/>
				<updated>2011-01-13T20:43:34Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Snake Pit:&amp;lt;/b&amp;gt; 16 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Library:&amp;lt;/b&amp;gt; 12 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Crypt:&amp;lt;/b&amp;gt; 5 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Factory:&amp;lt;/b&amp;gt; 3 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gauntlet:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite character:&amp;lt;/b&amp;gt; Elf Thief&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Unfavourite character:&amp;lt;/b&amp;gt; Half-Dragon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite god:&amp;lt;/b&amp;gt; The Pactmaker&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Unfavourite god:&amp;lt;/b&amp;gt; Glowing Guardian&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Strange things in this game:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Yeah, score gain that depends on time is really strange.&lt;br /&gt;
* Health potions are useless. So why do they have the same value as mana potions in shops?&lt;br /&gt;
* I can't understand what advantage do halfling and gnome races have. I suppose it's better to increase max HP / Mana. The more HP / Mana you have, the more effective potions will be. Also, don't forget that shops can sell potions; shops reduces bonus of halfling/gnome race even more.&lt;br /&gt;
* Both bosses in a Snake Pit can be killed without any potions if you have APHEELSIK glyph or poison attack.&lt;br /&gt;
* Some gods give a great negative effects when you join them. It's Mystera Annur who reduce your physical attack to 1 or Dracul who inrease your level without usual stats bonus that makes exp gain harder on low levels.&lt;br /&gt;
* Transmuter:&lt;br /&gt;
** Transmuter can be poisoned. However, poison don't give him any penalties.&lt;br /&gt;
** When transmuter restore HP by destroying a wall, monsters don't regenerate. It's a superior alternative to poison ability. &lt;br /&gt;
** Elf Transmuter is an interesting combination. The more mana transmuter have, the more health he can restore without exploring.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Follow this advices to get a guaranteed win:&amp;lt;/b&amp;gt;&lt;br /&gt;
* When you're playing berserker choose elf race always.&lt;br /&gt;
* If you're worshipping Mystera Annur, convert BURNDAYRAZ glyph immediatly when you'll find it.&lt;br /&gt;
* Use all potions before fighting a boss.&lt;br /&gt;
* If you are playing transmuter, convert ENDISWAL glyph. Don't forget to worship Earthmother before converting it.&lt;br /&gt;
* Use APHEELSIK on animated armors to prevent their HP regeneration.&lt;br /&gt;
* Always kill Gharbad the goat in melee fight, especially if you are wizard.&lt;br /&gt;
* If you are level 8, and you need 1 exp to level up, and you have less than 50% HP, kill level 1 gorgon to level up.&lt;br /&gt;
* Worship Dracul if you are playing Crypt dungeon.&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2679</id>
		<title>User:Day-Elven</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2679"/>
				<updated>2011-01-13T18:48:55Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Snake Pit:&amp;lt;/b&amp;gt; 14 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Library:&amp;lt;/b&amp;gt; 12 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Crypt:&amp;lt;/b&amp;gt; 5 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Factory:&amp;lt;/b&amp;gt; 3 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gauntlet:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite character:&amp;lt;/b&amp;gt; Elf Thief&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Unfavourite character:&amp;lt;/b&amp;gt; Half-Dragon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite god:&amp;lt;/b&amp;gt; The Pactmaker&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Unfavourite god:&amp;lt;/b&amp;gt; Glowing Guardian&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Strange things in this game:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Yeah, score gain that depends on time is really strange.&lt;br /&gt;
* Health potions are useless. So why do they have the same value as mana potions in shops?&lt;br /&gt;
* I can't understand what advantage do halfling and gnome races have. I suppose it's better to increase max HP / Mana. The more HP / Mana you have, the more effective potions will be. Also, don't forget that shops can sell potions; shops reduces bonus of halfling/gnome race even more.&lt;br /&gt;
* Both bosses in a Snake Pit can be killed without any potions if you have APHEELSIK glyph or poison attack.&lt;br /&gt;
* Some gods give a great negative effects when you join them. It's Mystera Annur who reduce your physical attack to 1 or Dracul who inrease your level without usual stats bonus that makes exp gain harder on low levels.&lt;br /&gt;
* Transmuter:&lt;br /&gt;
** Transmuter can be poisoned. However, poison don't give him any penalties.&lt;br /&gt;
** When transmuter restore HP by destroying a wall, monsters don't regenerate. It's a superior alternative to poison ability. &lt;br /&gt;
** Elf Transmuter is an interesting combination. The more mana transmuter have, the more health he can restore without exploring.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Follow this advices to get a guaranteed win:&amp;lt;/b&amp;gt;&lt;br /&gt;
* When you're playing berserker choose elf race always.&lt;br /&gt;
* If you're worshipping Mystera Annur, convert BURNDAYRAZ glyph immediatly when you'll find it.&lt;br /&gt;
* Use all potions before fighting a boss.&lt;br /&gt;
* If you are playing transmuter, convert ENDISWAL glyph. Don't forget to worship Earthmother before converting it.&lt;br /&gt;
* Use APHEELSIK on animated armors to prevent their HP regeneration.&lt;br /&gt;
* Always kill Gharbad the goat in melee fight, especially if you are wizard.&lt;br /&gt;
* If you are level 8, and you need 1 exp to level up, and you have less than 50% HP, kill level 1 gorgon to level up.&lt;br /&gt;
* Worship Dracul if you are playing Crypt dungeon.&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2678</id>
		<title>User:Day-Elven</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2678"/>
				<updated>2011-01-13T18:43:57Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Snake Pit:&amp;lt;/b&amp;gt; 14 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Library:&amp;lt;/b&amp;gt; 12 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Crypt:&amp;lt;/b&amp;gt; 5 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Factory:&amp;lt;/b&amp;gt; 3 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gauntlet:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite character:&amp;lt;/b&amp;gt; Elf Thief&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Unfavourite character:&amp;lt;/b&amp;gt; Half-Dragon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite god:&amp;lt;/b&amp;gt; The Pactmaker&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Unfavourite god:&amp;lt;/b&amp;gt; Glowing Guardian&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Strange things in this game:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Yeah, score gain that depends on time is really strange.&lt;br /&gt;
* Health potions are useless. So why do they have the same value as mana potions in shops?&lt;br /&gt;
* I can't understand what advantage do halfling and gnome races have. I suppose it's better to increase max HP / Mana. The more HP / Mana you have, the more effective potions will be. Also, don't forget that shops can sell potions; shops reduces bonus of halfling/gnome race even more.&lt;br /&gt;
* Both bosses in a snake pit can be killed without any potions if you have APHEELSIK or poison attack.&lt;br /&gt;
* Some gods give a great negative effects when you join them. It's Mystera Annur who reduce your physical attack to 1 or Dracul who inrease your level without usual stats bonus that makes exp gain harder on low levels.&lt;br /&gt;
* Transmuter:&lt;br /&gt;
** Transmuter can be poisoned. However, poison don't give him any penalties.&lt;br /&gt;
** When transmuter restore HP by destroying a wall, monsters don't regenerate. It's a superior alternative to poison ability. &lt;br /&gt;
** Elf Transmuter is an interesting combination. The more mana transmuter have, the more health he can restore without exploring.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Follow this advices to get a guaranteed win:&amp;lt;/b&amp;gt;&lt;br /&gt;
* When you're playing berserker choose elf race always.&lt;br /&gt;
* If you're worshipping Mystera Annur, convert BURNDAYRAZ glyph immediatly when you'll find it.&lt;br /&gt;
* Use all potions before fighting a boss.&lt;br /&gt;
* If you are playing transmuter, convert ENDISWAL glyph. Don't forget to worship Earthmother before converting it.&lt;br /&gt;
* Use APHEELSIK on animated armors to prevent their HP regeneration.&lt;br /&gt;
* Always kill Gharbad the goat in melee fight, especially if you are wizard.&lt;br /&gt;
* If you are level 8, and you need 1 exp to level up, and you have less than 50% HP, kill level 1 gorgon to level up.&lt;br /&gt;
* Worship Dracul if you are playing Crypt dungeon.&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2677</id>
		<title>User:Day-Elven</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2677"/>
				<updated>2011-01-13T18:41:15Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Snake Pit:&amp;lt;/b&amp;gt; 14 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Library:&amp;lt;/b&amp;gt; 12 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Crypt:&amp;lt;/b&amp;gt; 5 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Factory:&amp;lt;/b&amp;gt; 3 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Gauntlet:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite character:&amp;lt;/b&amp;gt; Elf Thief&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Unfavourite character:&amp;lt;/b&amp;gt; Half-Dragon&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite god:&amp;lt;/b&amp;gt; The Pactmaker&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Unfavourite god:&amp;lt;/b&amp;gt; Glowing Guardian&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Strange things in this game:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Yeah, score gain that depends on time is really strange.&lt;br /&gt;
* Health potions are useless. So why do they have the same value as mana potions in shops?&lt;br /&gt;
* I can't understand what advantage do halfling and gnome races have. I suppose it's better to increase max HP / Mana. The more HP / Mana you have, the more effective potions will be. Also, don't forget that shops can sell potions; shops reduces bonus of halfling/gnome race even more.&lt;br /&gt;
* Both bosses in a snake pit can be killed without any potions if you have APHEELSIK or poison attack.&lt;br /&gt;
* Several gods give a great negative effects when you join them. It's Mystera Annur who reduce your physical attack to 1 or Dracul who inrease your level without usual stats bonus that makes exp gain harder on low levels.&lt;br /&gt;
* Transmuter:&lt;br /&gt;
** Transmuter can be poisoned. However, poison don't give him any penalties.&lt;br /&gt;
** When transmuter restore HP by destroying a wall, monsters don't regenerate. It's a superior alternative to poison ability. &lt;br /&gt;
** Elf Transmuter is an interesting combination. The more mana transmuter have, the more health he can restore without exploring.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Follow this advices to get a guaranteed win:&amp;lt;/b&amp;gt;&lt;br /&gt;
* When you're playing berserker choose elf race always.&lt;br /&gt;
* If you're worshipping Mystera Annur, convert BURNDAYRAZ glyph immediatly when you'll find it.&lt;br /&gt;
* Use all potions before fighting a boss.&lt;br /&gt;
* If you are playing transmuter, convert ENDISWAL glyph. Don't forget to worship Earthmother before converting it.&lt;br /&gt;
* Use APHEELSIK on animated armors to prevent their HP regeneration.&lt;br /&gt;
* Always kill Gharbad the goat in melee fight, especially if you are wizard.&lt;br /&gt;
* If you are level 8, and you need 1 exp to level up, and you have less than 50% HP, kill level 1 gorgon to level up.&lt;br /&gt;
* Worship Dracul if you are playing Crypt dungeon.&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2676</id>
		<title>User:Day-Elven</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Day-Elven&amp;diff=2676"/>
				<updated>2011-01-13T16:36:33Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: Created page with '&amp;lt;b&amp;gt;Snake Pit:&amp;lt;/b&amp;gt; 13 of 18&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Library:&amp;lt;/b&amp;gt; 12 of 18&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Crypt:&amp;lt;/b&amp;gt; 5 of 18&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Factory:&amp;lt;/b&amp;gt; 3 of 18&amp;lt;br&amp;gt;  &amp;lt;b&amp;gt;Gauntlet:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Favourite character:&amp;lt;/b&amp;gt; Elf Thief&amp;lt;br…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Snake Pit:&amp;lt;/b&amp;gt; 13 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Library:&amp;lt;/b&amp;gt; 12 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Crypt:&amp;lt;/b&amp;gt; 5 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Factory:&amp;lt;/b&amp;gt; 3 of 18&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Gauntlet:&amp;lt;/b&amp;gt; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Favourite character:&amp;lt;/b&amp;gt; Elf Thief&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Unfavourite character:&amp;lt;/b&amp;gt; Half-Dragon&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gauntlet&amp;diff=2665</id>
		<title>Alpha:Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gauntlet&amp;diff=2665"/>
				<updated>2011-01-11T05:03:24Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gauntlet mode is one of the game modes in Desktop Dungeons. This mode was added in 0.15 version. It unlocks after player wins normal mode with all standart classes.&lt;br /&gt;
&lt;br /&gt;
* There is one boss like in normal and ranked modes and all monster types avaible are also same as in normal and ranked modes.&lt;br /&gt;
* You can play on gauntlet mode with any character class. Your gauntlet level will increase anyway if you will kill the boss.&lt;br /&gt;
* All monsters increases both attack damage and hit points by 5% of the base value per each gauntlet level.&lt;br /&gt;
** The starting level of gauntlet mode also have 5% HP/Damage increased.&lt;br /&gt;
** ''Research info required: Is 5% a constant value or there will be more considerable boosts on higher gauntlet levels?''&lt;br /&gt;
* ''Research info required: Is there a limit of gauntlet mode levels or this mode is endless?''&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gauntlet&amp;diff=2664</id>
		<title>Alpha:Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gauntlet&amp;diff=2664"/>
				<updated>2011-01-11T05:01:56Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gauntlet mode is one of the game modes in Desktop Dungeons. This mode was added in 0.15 version. It unlocks after player wins normal mode with all standart classes.&lt;br /&gt;
&lt;br /&gt;
* There is one boss like in normal and ranked modes and all monster types avaible are also same as in normal and ranked modes.&lt;br /&gt;
* You can play on gauntlet mode with any character class. Your gauntlet level will increase anyway if you will kill the boss.&lt;br /&gt;
* All monsters increases both attack damage and hit points by 5% of the base value per each gautlet level.&lt;br /&gt;
** The starting level of gauntlet mode also have 5% HP/Damage increased.&lt;br /&gt;
** ''Research info required: Is 5% a constant value or there will be more considerable boosts on higher gauntlet levels?''&lt;br /&gt;
* ''Research info required: Is there a limit of gauntlet mode levels or this mode is endless?''&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gauntlet&amp;diff=2663</id>
		<title>Alpha:Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gauntlet&amp;diff=2663"/>
				<updated>2011-01-11T04:58:52Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: Created page with 'Gauntlet mode is one of the game modes in Desktop Dungeons. This mode was added in 0.15 version. It unlocks after player wins normal mode with all standart classes.  * Gauntlet m…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gauntlet mode is one of the game modes in Desktop Dungeons. This mode was added in 0.15 version. It unlocks after player wins normal mode with all standart classes.&lt;br /&gt;
&lt;br /&gt;
* Gauntlet mode is same as normal, but slihgtly harder. There is one boss on gauntlet mode.&lt;br /&gt;
* You can play on gauntlet mode with any character class. Your gauntlet level will increase anyway if you will kill the boss.&lt;br /&gt;
* All monsters increases both attack damage and hit points by 5% of the base value per gautlet level.&lt;br /&gt;
** The starting level of gauntlet mode also have 5% HP/Damage increased.&lt;br /&gt;
** ''Research info required: Is 5% a constant value or there will be more considerable boosts on higher gauntlet levels?''&lt;br /&gt;
* ''Research info required: Is there a limit of gauntlet mode levels or this mode is endless?''&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Mana&amp;diff=2634</id>
		<title>Talk:Alpha:Mana</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Mana&amp;diff=2634"/>
				<updated>2011-01-08T08:01:03Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: /* Potion usage with Bloodmage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Potion usage with Bloodmage===&lt;br /&gt;
When i played a Bloodmage, i couldn't use mana potions while fighting a boss on normal mode.&lt;br /&gt;
I've just used one mana potion and couldn't use another one.&lt;br /&gt;
Neither left-click nor hotkey worked.&lt;br /&gt;
Is it a bug or game feature?&lt;br /&gt;
Game version 0.15&lt;br /&gt;
--[[User:Day-Elven|Day-Elven]] 22:17, 7 January 2011 (UTC)&lt;br /&gt;
*Is it possible that you were at or below &amp;quot;6 * current level&amp;quot; health? At level 8 you'd need more than 48 health to use the potion (54 at lvl 9), otherwise the Bloodmage won't drink it.--[[User:Gentlegiant03|Gentlegiant03]] 01:22, 8 January 2011 (UTC)&lt;br /&gt;
**Hm. It is. I think you're right. Sorry for my nooby question, the problem is solved. --[[User:Day-Elven|Day-Elven]] 08:01, 8 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Mana&amp;diff=2628</id>
		<title>Talk:Alpha:Mana</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Mana&amp;diff=2628"/>
				<updated>2011-01-07T22:24:59Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When i played a Bloodmage, i couldn't use mana potions while fighting a boss on normal mode.&lt;br /&gt;
I've just used one mana potion and couldn't use another one.&lt;br /&gt;
Neither left-click nor hotkey worked.&lt;br /&gt;
Is it a bug or game feature?&lt;br /&gt;
Game version 0.15&lt;br /&gt;
--[[User:Day-Elven|Day-Elven]] 22:17, 7 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Mana&amp;diff=2627</id>
		<title>Talk:Alpha:Mana</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Mana&amp;diff=2627"/>
				<updated>2011-01-07T22:17:25Z</updated>
		
		<summary type="html">&lt;p&gt;Day-Elven: Created page with 'When i played a Bloodmage, i couldn't use mana potions while fighting a boss on normal mode. Is it a bug or game feature? Game version 0.15 --~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When i played a Bloodmage, i couldn't use mana potions while fighting a boss on normal mode.&lt;br /&gt;
Is it a bug or game feature?&lt;br /&gt;
Game version 0.15&lt;br /&gt;
--[[User:Day-Elven|Day-Elven]] 22:17, 7 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Day-Elven</name></author>	</entry>

	</feed>