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		<updated>2026-05-01T09:14:27Z</updated>
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	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Boss_Hive&amp;diff=56843</id>
		<title>Alpha:Boss Hive</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Boss_Hive&amp;diff=56843"/>
				<updated>2018-12-02T02:28:09Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: Added a comma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Boss Hive is a stage that includes all the different monsters from all the different Challenges. In addition, all the monsters are given the &amp;quot;boss&amp;quot; stat. Thus, regardless of level, the creatures will have the special abilities of a boss, as well as enhanced health. For example, the Gorgons in the Boss Hive have Death Gaze (Player health lower then 100%) and Golems have 75% magic resist.  Monsters that are unique to the Challenge Dungeons also receive special boosts, despite never appearing in boss form.  For example, Nagas have Magic resist 35% and Animated Armours have health that scales with its level as opposed to being fixed at 1.&lt;br /&gt;
&lt;br /&gt;
To unlock the Boss Hive, you must unlock all the races except for the [[Alpha:Changeling|Changeling]] race.&lt;br /&gt;
&lt;br /&gt;
Completing the Boss Hive with 4 different characters unlocks the [[Alpha:Changeling|Changeling]] race.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alpha Dungeons]]&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Boss_Hive&amp;diff=56842</id>
		<title>Alpha:Boss Hive</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Boss_Hive&amp;diff=56842"/>
				<updated>2018-12-02T02:26:09Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: Changed Changeling to Alpha:Changeling because this is the Alpha Boss Hive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Boss Hive is a stage that includes all the different monsters from all the different Challenges. In addition, all the monsters are given the &amp;quot;boss&amp;quot; stat. Thus, regardless of level, the creatures will have the special abilities of a boss, as well as enhanced health. For example the Gorgons in the Boss Hive have Death Gaze (Player health lower then 100%) and Golems have 75% magic resist.  Monsters that are unique to the Challenge Dungeons also receive special boosts, despite never appearing in boss form.  For example, Nagas have Magic resist 35% and Animated Armours have health that scales with its level as opposed to being fixed at 1.&lt;br /&gt;
&lt;br /&gt;
To unlock the Boss Hive, you must unlock all the races except for the [[Alpha:Changeling|Changeling]] race.&lt;br /&gt;
&lt;br /&gt;
Completing the Boss Hive with 4 different characters unlocks the [[Alpha:Changeling|Changeling]] race.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alpha Dungeons]]&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Thief&amp;diff=47593</id>
		<title>Alpha:Thief</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Thief&amp;diff=47593"/>
				<updated>2015-02-11T07:05:01Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: /* Race and Deity Choices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Thief&lt;br /&gt;
|image=[[File:HeroThiefLarge.PNG|75px]]&lt;br /&gt;
|races=Halfling, Gnome &lt;br /&gt;
|tier=1 (Basic)&lt;br /&gt;
|unlocked=Available at start&lt;br /&gt;
|rewards=Unlocks [[Alpha:Rogue|Rogue]] class&lt;br /&gt;
|skills= &lt;br /&gt;
'''Stabber''' - Your first attack against a monster does +30% damage&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Hoarder''' - +33% more items on map (+1 of each: Health Powerup, Mana Powerup, Attack Powerup, Skill Glyph, Health Potion and Mana Potion)&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Survivor''' - Potions restore both health and mana&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''thief''' is one of the four starting [[Alpha:Classes|classes]] in Desktop Dungeons. Thieves are skilled at finding and using the items of the dungeon, and can catch opponents by surprise with their first strike.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Stabber - Your first attack against a monster does +30% damage&lt;br /&gt;
*Hoarder - +33% more items on map (+1 of each: Health Powerup, Mana Powerup, Attack Powerup, Skill Glyph, Health Potion and Mana Potion)&lt;br /&gt;
*Survivor - Potions restore both health and mana&lt;br /&gt;
&lt;br /&gt;
== General Strategy ==&lt;br /&gt;
The +30% damage on your first strike could become tricky to calculate because of Attack Powerups and Human Glyph Conversions. Hover your mouse cursor on the Attack icon to display Base Damage and Damage Bonus. It's essential to have the correct calculation when you plan on beating a high level monster.&lt;br /&gt;
&lt;br /&gt;
When you are about to drink a potion, be sure that you have exhausted both your Health and Mana so that you don't waste the potion's effects. For this reason, thieves work best as hybrid characters.&lt;br /&gt;
&lt;br /&gt;
Since thieves have a larger pool of items on the map at first, and both potion types heal magic and health, they can usually get more out of exploration even when at high health/magic, so don't be afraid to look for more items.&lt;br /&gt;
&lt;br /&gt;
== Race and Deity Choices ==&lt;br /&gt;
&lt;br /&gt;
Since potions have exactly the same effects for a Thief, being a [[Alpha:Races|Halfling]] and being a [[Alpha:Races|Gnome]] are essentially the same thing. Be one of them. The other races simply can't compete with the utility of that many health+mana potions.&lt;br /&gt;
&lt;br /&gt;
In order to make the best use of the Survivor trait, try to avoid [[Alpha:Gods|gods]] that emphasize one kind of playstyle more heavily over the others, like [[Alpha:Taurog|Taurog]] or [[Alpha:Mystera Annur|Mystera Annur]]. As long as you keep that in mind, you're pretty much free to take whatever deity you prefer.&lt;br /&gt;
&lt;br /&gt;
With that said, there are some situations where going all-melee or all-magic is beneficial.  One example would be if you find IMAWAL, Mystera Annur, and the boss early on.  Since the Thief gets an extra Mana-up, as well as two extra potions and health potions functioning as mana potions, the Thief can cast a lot of spells.  Additionally, the Stabber trait can oddly override the one damage penalty, so you can still melee weak enemies.&lt;br /&gt;
&lt;br /&gt;
== Gold Farming ==&lt;br /&gt;
&lt;br /&gt;
Due to the appearance of extra gold, the Thief is suitable for &amp;quot;Gold Farming&amp;quot;: playing a &amp;quot;normal&amp;quot; dungeon simply for the purpose of collecting gold for use in another character's dungeon crawl. Simply romp through the dungeon, exploring as much as possible, while taking out monsters of equal or lower level and picking up every pile of gold you can see. Do not spend any gold on items, of course. If you haven't filled up the pool and cannot explore any more, simply retire and repeat with another thief.&lt;br /&gt;
&lt;br /&gt;
== Challenge Modes ==&lt;br /&gt;
&lt;br /&gt;
=== Snake Pit ===&lt;br /&gt;
&lt;br /&gt;
Since this level has both [[Alpha:Serpent|Serpents]] and [[Alpha:Naga|Nagas]] who are anti-melee, you'll naturally want to find [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] as soon as possible. If you can find the altar of Mysteria Annur the entire dungeon can become somewhat easier. However, what you really want is the [[Alpha:BLUDTUPOWA|BLUDTUPOWA]] glyph and a low-cost spell. Get Mysteria's Magic boon, activate BLUDTUPOWA, and start spamming that spell as long as you can safely explore the dungeon for more mana. Get the Faith boon as soon as it becomes available, and continue until you can get Flames. From that point on the rest of the dungeon is a joke.&lt;br /&gt;
&lt;br /&gt;
=== Crypt ===&lt;br /&gt;
&lt;br /&gt;
Having the [[Alpha:Glowing Guardian|Glowing Guardian]] early on will make this a breeze using either a Halfling or a Gnome thief. Simply pile up your potions until you can face the bosses while getting a huge power boost from Glowing Guardian. The bosses will easily go down with fireballs and melee attacks. Just make sure that you first bring down BOTH, your health and your mana, before you use a potion and you should be able to clear out the whole crypt.&lt;br /&gt;
&lt;br /&gt;
Without Glowing Guardian things can get a bit nastier. [[Alpha:Jehora Jeheyu|Jehora Jeheyu]] and [[Alpha:The Pactmaker|The Pactmaker]] are always helpful, Taurog will power you up but will leave you without helpful fireballs. [[Alpha:Tikki Tooki|Tikki Tooki]] nets you an extra potion and Dodge Bonus and of course you can try an magic only run with Mysteria Annur. &lt;br /&gt;
&lt;br /&gt;
Having no Glowing Guardian it will be a big help to make your attacks magical to beat the [[Alpha:Wraith#Boss info|Tormented One]].&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
&lt;br /&gt;
Of all the special dungeons, this should be the most straightforward for you. The general strategy for normal dungeons works just fine here; no extreme alterations are required for a successful run. The only thing to watch for is the crazy-high damage inflicted by [[Alpha:Warlock|Warlocks]] and especially [[Alpha:Warlock#Boss info|Aequitas]]. If you're at a lower level than they are, they may very well be able to drop you in one hit. If you intend to hunt higher-level [[Alpha:Warlock|Warlocks]], you'll need a way to reduce or avoid that magical damage, the [[Alpha:CYDSTEPP|CYDSTEPP]] glyph, and/or a high enough max HP to survive at least one full blow from them. For that reason alone, you may find it worthwhile to try playing a Dwarf if you're having trouble clearing the Library with the usual Gnome or Halfling Thief.&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
The Factory is relatively easy with the Thief. Pile up Potions (as Halfling or Gnome) and slash your way to the bosses. A combination of [[Alpha:HALPMEH|HALPMEH]] and fireballs provides enough endurance to kill high level enemies, just make sure you don't use up too many potions. If you have [[Alpha:APHEELSIK|APHEELSIK]] use it to take on [[Alpha:Meat man#Boss info|Super Meat Man]] at around level 6-8, if you have enough free tiles to regenerate. When it's only you and [[Alpha:Golem#Boss info|Iron Man]], you can convert your fireballs, for an extra potion and afterwards simply outlast him.&lt;br /&gt;
&lt;br /&gt;
It's not really important which deity you have. Tikki Tooki gives an extra potion and a few free hits. [[Alpha:Jehora Jeheyu|Jehora]], [[Alpha:Binlor Ironshield|Binlor]] and the Pactmaker buff your stats and [[Alpha:Dracul|Dracul]] gives Life Steal (an option but not that helpful).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alpha Tier 1 Classes]]&lt;br /&gt;
[[Category:Alpha Classes]]&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Advanced_Strategy&amp;diff=47579</id>
		<title>Alpha:Advanced Strategy</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Advanced_Strategy&amp;diff=47579"/>
				<updated>2015-02-05T19:57:40Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: /* Specific Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Race Selection===&lt;br /&gt;
There are two ways to go about race selection: Picking a strategy in advance, or keeping open to whatever the dungeon presents. The most broadly useful races could be considered Halfling and Gnome when playing challenge dungeons. This is because you are virtually guaranteed to use BURNDAYRAZ to kill one boss, and melee attacks to kill the other (see [[#Boss_Battling|Boss Battling]]).&lt;br /&gt;
&lt;br /&gt;
=== Game Phases ===&lt;br /&gt;
One strategy that can be effective is to play the game as if there were 3 distinct phases to it: Scouting, Preparation, and Boss Battling&lt;br /&gt;
* Scouting: Levels 1 to 3. It's not possible (with the exception of the Factory) to kill monsters of significantly higher level at this stage, but it can be useful to do some quick scouting around the dungeon and find what Gods and Runes are available, as well as what Boss spawned (if playing Normal or Ranked modes).&lt;br /&gt;
* Preparation: Levels 3 to 7. It's possible to kill monsters of significantly higher level during this phase, to generate more exp ([[Alpha:Strategy#Level-up Steamroll|level-up steamroll]] and [[Alpha:Strategy#Experience Catapult|experience catapult]]). The goal is to generate enough bonus experience to be able to reach levels 9 or 10.&lt;br /&gt;
* Boss Battling: Levels 7 to 10. At this point, dungeon exploration likely stops (unless you're using a poison glyph against a boss), and the battle begins. It can be useful at this point to be almost at the next level, allowing the player to use the [[Strategy#Level-up Steamroll|level-up steamroll]] to instantly heal to full health and mana, possibly even multiple times during the fight.&lt;br /&gt;
&lt;br /&gt;
=== God Selection ===&lt;br /&gt;
God selection is risky business. Nothing is worse than picking a god only to discover that the selection is going to prevent you from winning. On the other hand, getting a god early usually means more piety and access to better boons. Whether or not you should grab a god as soon as you see them is a factor of your race, class, level, items, glyphs and the state of the dungeon. Here are some general rules for each:&lt;br /&gt;
&lt;br /&gt;
* [[Alpha:Binlor Ironshield|Binlor Ironshield]]: Hardiness is excellent, his other boons are situational at best. Not a bad choice for a warrior type, though generally inferior to Glowing Guardian and Taurog, plus Jehora Jeheyu if you don't need to rely on first strike. He is somewhat friendlier towards warriors who need to cast spells on occasion than Taurog, as the piety hit for using glyphs is minor. Not worth taking as soon as you see his altar, wait until you've acquired some gold and determined that there aren't better gods around. After you take him you should be able to generate a ton of piety eating walls. That is why Binlor is a natural deity of transmuters - with a price of 1 mana for ENDISWAL you can quickly gain all the benefits.&lt;br /&gt;
&lt;br /&gt;
* [[Alpha:Dracul|Dracul]]: Usually a great pick for spellcaster and thief classes. High HP warriors (dwarves, particularly) can afford the HP hits and benefit from every boon. Don't pick until you know two things: that there aren't many undead, and that the end boss isn't a heavy hitter. In the former case, picking Dracul could be literal suicide, in the latter it's very possible you'll never get to the point that you can survive a single hit from the boss.&lt;br /&gt;
&lt;br /&gt;
* [[Alpha:The Earthmother|The Earthmother]]: Very sketchy deity. IMAWAL is a waste of mana and XP and can easily make the game unwinnable. If you are playing a balanced character (relying on normal attacks and magic), it is possible to carefully kill exactly ten monsters that are out in the open, IMAWAL two others, and then use Plantation and Stoneform to get a whopping bonus for the rest of the game (while crossing your fingers there aren't many goats/snakes on the map), but most of the time you are better off picking a more flexible god.&lt;br /&gt;
&lt;br /&gt;
* [[Alpha:Glowing Guardian|Glowing Guardian]]: Excellent deity for every class except Bloodmage and Assassin. Always time your worship so the full heal upon joining is put to good use. Pretty difficult to generate the 100 piety to get the whopping health bonus from Absolution, but even if the worship just leads to two full heals or a full heal and a CYDSTEPP it can be well worth it. Particularly good for a Warlord as they can often generate enough piety with their own CYDSTEPP to achieve Absolution, which is an especially great boon for that class.&lt;br /&gt;
&lt;br /&gt;
* [[Alpha:Jehora Jeheyu|Jehora Jeheyu]]: Great for tanks, either fighter or priest type. Avoid like the plague with Rogues, Blood Mages, or anyone else who has acquired useful resistances or first strike. Polymorph is usually not going to help much and Bolstering is iffy (though nice for Halflings), but Madness and Retaliation are both great and Chaos is a hail mary that can often steal a victory over the last boss from an otherwise hopeless situation. The earlier you pick JJ the better.&lt;br /&gt;
&lt;br /&gt;
* [[Alpha:Mystera Annur|Mystera Annur]]: No other deity is as likely to ruin your game as MA. Absolutely, positively never pick her with any class but a heavy spellcaster elf (or, rarely, gnome), and not until you have BURNDAYRAZ. It's also good to convert most of the glyphs you find, saving only BURNDAYRAZ and BLUDTUPOWA (and HALPMEH/CYDSTEPP if you have Mana Shield), before joining. Even when conditions are optimal, though, the nerfing of your melee attack will often cost you the game. Be incredibly careful with your mana as you don't have your melee attack to fall back on. MA is particularly good if you have Mana Shield, as you can use it to weaken or kill enemies without penalty. If you can safely pick MA early it is well worth getting Faith, and you will often be able to afford Weakening if you need it (magic resistant boss, lots of golems, etc). Otherwise just start with Magic then work towards Flames.&lt;br /&gt;
&lt;br /&gt;
* [[Alpha:The Pactmaker|The Pactmaker]]: The only deity that is always a good pick. If you find Pactmaker, especially if you find him early, take him. It is ideal to wait to worship him until you have revealed at least 50 tiles at level one or 250 tiles at level two. (Note that exploring 250 tile may offset the benefit of Learning by making it difficult to heal by exploring.) His bonuses aren't anything earth-shattering, but Experience gives you a source of emergency healing if you go into fights with &amp;lt;= 10 xp to the next level, while Health and Mana are both solid boons for most characters.&lt;br /&gt;
&lt;br /&gt;
* [[Alpha:Taurog|Taurog]]: Amazing deity for fighters, berserkers and half-dragons and often great for priests, vampires and rogues. If you can forego magic except for dire emergencies, he's all upside. Penetration is a life saver for levels with lots of wraiths and goos, Mageshield is fantastic if there are lots of magic-users, Fury and Command are solid, and Rage is incredible. Particularly on magic-heavy levels it's easy to generate massive piety.&lt;br /&gt;
&lt;br /&gt;
* [[Alpha:Tikki Tooki|Tikki Tooki]]: Almost as risky as Mysteria Annur and equally situational. He's a natural fit for Rogues and Assassins, but his better boons are somewhat wasted on them (note that his Dodge boon does stack with other dodge abilities). Best with characters that can kill or weaken enemies heavily with BURNDAYRAZ then finish them cleanly with GETINDARE and BYSSEPS, so while somewhat counter-intuitive he often makes a better deity for Elf spellcasters than MA. Never take unless you can be sure to immediately build up a nice piety pool. If you hit zero piety all enemies gain First Strike and your game is probably over.&lt;br /&gt;
&lt;br /&gt;
=== Preparation ===&lt;br /&gt;
The preparation phase for the boss battles is highly significant, as it requires maximizing exp gain, minimizing resource usage, and choosing an appropriate strategy. It's worthwhile to note that while dungeon exploration is itself technically a limited resource, it is often desirable or even necessary to exhaust all dungeon exploration during this phase to maximize exp gain, unless intending to use [[Alpha:APHEELSIK|APHEELSIK]] to defeat the boss(es). In challenge dungeons, where there are two bosses, it can be helpful to try to leave a corridor, corner, or area unexplored to allow for regeneration between boss battles.&lt;br /&gt;
&lt;br /&gt;
When reaching level 6 to 7, it's often beneficial to have explored most if not all of the dungeon, and begin creating an &amp;quot;exp farm.&amp;quot; By weakening several lower level monsters to within a single hit from death, they can be finished later to gain exp for further level steamrolling. Note, it is less useful or even dangerous to leave creatures with the First Strike ability weakened as a part of an exp farm, as they will deal still deal damage to you when you come back to finish them off.&lt;br /&gt;
&lt;br /&gt;
=== Leveling ===&lt;br /&gt;
Leveling as a &amp;quot;regeneration&amp;quot; point is often under-used by less experienced players. Leveling up is similar in effect to exploring 13 (or more if you have an increased max mana) tiles of dungeon, but without allowing enemy monsters to regenerate.&lt;br /&gt;
&lt;br /&gt;
(Will add more later)&lt;br /&gt;
&lt;br /&gt;
=== Combat Techniques ===&lt;br /&gt;
&lt;br /&gt;
These values are with no damage powerups, and often times the disparities can be bridged with glyphs / race / class / deity bonuses, or by fighting monsters with less than the standard 100% health for their level (Gorgons, imps, wraiths, ...). The three most basic combos are the '''two-one''', the '''two-two''' and the '''four-one'''. Some race/class/deity setups are capable of doing far more advanced combos, but these are the basic underlying methods available to all.&lt;br /&gt;
&lt;br /&gt;
As a note, monsters with lower starting health can often be killed at even lower levels than the charts suggest. The example of a level 8 gorgon falling to a level 4-5 '''four-one''' attack comes to mind.&lt;br /&gt;
&lt;br /&gt;
'''The &amp;quot;two-one&amp;quot; attack:''' Two fireballs, followed up by a melee blow. Damage dealt is calculated by (4 x 2 x player level) for the fireball damage, and (5 x player level) for melee damage. This technique is most effective early-game.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Player Level&lt;br /&gt;
!Damage Dealt&lt;br /&gt;
!Monster Level&lt;br /&gt;
!Monster Health (100%)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 13 || 2 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 26 || 3 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 39 || 4 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 52 || 5 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 65 || 6 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 78 || 7 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 91 || 8 || 111&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 104 || 9 || 134&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As the chart shows, at most early levels it's possible to kill monsters of one higher level with a simple '''two-one''' attack. An early item such as a [[Items|Fine Sword]] can make this tactic effective well into level 5.&lt;br /&gt;
&lt;br /&gt;
'''The &amp;quot;two-two&amp;quot; attack:''' This technique is similar to the '''one-two''' attack, but requires First Strike, [[Alpha:CYDSTEPP|CYDSTEPP]], healing, or enough health to survive two attacks from the monster. When successful, however, it allows for easily killing monsters two levels higher. This technique is most effective mid-game, although coupled with a level-up, it can be chained into a '''four-two''' or even a '''four-four''' attack for slaying extremely high level monsters.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Player Level&lt;br /&gt;
!Damage Dealt&lt;br /&gt;
!Monster Level&lt;br /&gt;
!Monster Health (100%)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 18 || 3 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 36 || 4 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 59 || 5 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 72 || 6 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 90 || 7 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 108 || 8 || 111&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 126 || 9 || 134&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''The &amp;quot;four-one&amp;quot; attack:''' By leveling up mid-combat, the player can use 4 fireballs in a single battle against a monster (even 6 or 8, through gear / deity / race / class / etc.). This technique is highly effective, but often harder to use.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Player Level (start/end)&lt;br /&gt;
!Damage Dealt&lt;br /&gt;
!Monster Level&lt;br /&gt;
!Monster Health (100%)&lt;br /&gt;
|-&lt;br /&gt;
| 1-2 || 34 || 4 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 55 || 5 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 3-4 || 76 || 6 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 97 || 7 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 5-6 || 118 || 8 || 111&lt;br /&gt;
|-&lt;br /&gt;
| 6-7 || 139 || 9 || 134&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Boss Battling ===&lt;br /&gt;
The ideal position to be in when starting a boss battle is at Level 7 with 34 / 35 experience, with proper runes, and all health / mana potions remaining, and an exp farm containing 96 experience worth of monsters (enough for level 10). The first phase of the boss battle involves the player, using all available health and mana points (but not potions) against the boss before killing weakened monsters to gain a level. This phase ends when the player no longer has enough weakened non-boss creatures to gain another level, or has reached level 10.&lt;br /&gt;
&lt;br /&gt;
Phase two of the boss battle involves the player using other available resources (health &amp;amp; mana potions, etc.) to defeat the boss.&lt;br /&gt;
&lt;br /&gt;
In dungeons with two bosses, it can often be effective to kill the &amp;quot;hard hitting&amp;quot; boss with magic attacks during phase one, as they usually have lower max health. This allows the player to save as many health and mana potions as possible for the &amp;quot;tank&amp;quot; boss, who generally doesn't retaliate as powerfully.&lt;br /&gt;
&lt;br /&gt;
=== Specific Dungeons ===&lt;br /&gt;
Most challenge dungeons have 2 bosses: one hard hitter, one tank. An effective strategy can be to kill the hard hitter with fireballs while using an exp farm to advance from 7 to 10, then fighting the tank with your remaining resources.&lt;br /&gt;
&lt;br /&gt;
* Normal / Ranked =&amp;gt; Strategy depends on the boss.&lt;br /&gt;
* Snake Pit =&amp;gt; Hitter: Gorgon, Tank: Serpent&lt;br /&gt;
* Library =&amp;gt; Hitter: Warlock, Tank: Dragon&lt;br /&gt;
* Crypt =&amp;gt; Hitter: Wraith, Tank: Zombie&lt;br /&gt;
* Factory =&amp;gt; This is the exception. Physical damage works better on both, and life drain is often the easiest 100% success.&lt;br /&gt;
&lt;br /&gt;
Campaign:&lt;br /&gt;
* Level one: Because of playing as an [[Alpha:Races|Elven]] [[Alpha:Rogue|Rogue]], level one of the campaign allows for strategies that include two-two, four-two, and even six-two (six fireballs, two melee) attack styles. Coupled with the types of monsters present in this level ([[Alpha:Goat|Goats]] and [[Alpha:Gorgon|Gorgons]] are both highly susceptible to '''two-two''' and '''two-one''' combos), making this level easier than most challenge and ranked dungeons. Pick up any items along the way that allow for increased max mana, or mana potions, but keep spending to a minimum as you'll need your gold later if you intend to beat the entire campaign. Collecting a [[Alpha:CYDSTEPP|CYDSTEPP]] glyph makes this level an almost guaranteed victory (it's very useful against the boss).&lt;br /&gt;
* Level two: With a similar mix of creatures in this level, the [[Alpha:Races|Elven]] [[Alpha:Wizard|Wizard]] is actually best served in most situations through extensive use of physical combat glyphs, such as [[Alpha:BYSSEPS|BYSSEPS]], [[Alpha:GETINDARE|GETINDARE]], [[Alpha:CYDSTEPP|CYDSTEPP]], and [[Alpha:HALPMEH|HALPMEH]]. HALPMEH becomes especially mana efficient, healing 3 points of health per level at the cost of 2 mana points. The boss is a Tank boss (low damage, high health) with some magic resist, so picking up life drain ([[Alpha:Items|Vampiric sword]] or worshiping [[Alpha:Dracul|Dracul]]), or making good use of an exp farm and physical combat glyphs are often the safest way to win.&lt;br /&gt;
* Level three: The [[Alpha:Races|Elven]] [[Alpha:Berserker|Berserker]] combination is also highly effective at killing higher-level creatures to level-up steam roll and build an extensive exp farm. If the ([[Alpha:CYDSTEPP|CYDSTEPP]]) glyph is available, defeat the boss by chaining death protection and physical attacks. If not, chaining fireballs followed by a one-off death protection ([[Alpha:Items|Zombie Dog]], [[Alpha:Items|Badge of courage]]) physical attack can be enough, or even just chain casting fireballs can be enough if the right shops are present ([[Alpha:Items|Keg o' magic]] or [[Alpha:Items|Orb of Zot]]).&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:WONAFYT&amp;diff=47578</id>
		<title>Alpha:WONAFYT</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:WONAFYT&amp;diff=47578"/>
				<updated>2015-02-05T19:56:19Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: /* Assassin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDGlyph&lt;br /&gt;
|title=WONAFYT&lt;br /&gt;
|image=[[File:WonafytLarge.png|75px]]&lt;br /&gt;
|mana=6&lt;br /&gt;
|effect=Summons a monster of your level to you&lt;br /&gt;
|unlocked=None&lt;br /&gt;
|notes=None&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WONAFYT (&amp;quot;Wanna Fight&amp;quot;) is one of the [[Alpha:Glyphs|Glyphs]] you can find in a game of Desktop Dungeons. When used, this Glyph summons a monster whose level is the same as your hero's to a tile adjacent to your hero. This Glyph may spawn randomly in any dungeon and does not need to be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
WONAFYT is cast by simply clicking it.&lt;br /&gt;
&lt;br /&gt;
Each use of WONAFYT costs 6 [[Alpha:Mana|Mana]], except for the [[Alpha:Wizard|Wizard]] for whom it costs only 5 Mana, and the [[Alpha:Berserker|Berserker]] for whom it costs 8.&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
&lt;br /&gt;
When WONAFYT is used, it will look for any monster in the dungeon whose level is exactly the same as the Hero's level. If such a monster is found, the spell looks for an empty tile (no wall, monster, or any other obstacle in it) adjacent to the Hero. If both monster and empty tile are found, that monster is immediately teleported to that tile.&lt;br /&gt;
&lt;br /&gt;
WONAFYT summons any monster of your level which may be found anywhere in the dungeon. If more than one such monster exist, one of these is chosen randomly. If you are at level 10, one of the Bosses will be teleported to you.&lt;br /&gt;
&lt;br /&gt;
The monster is summoned to any empty tile immediately adjacent to your hero, including diagonals. An &amp;quot;empty&amp;quot; tile is one that can be walked through freely. This excludes wall tiles, monsters or [[Alpha:Plant|plants]], but includes Altars, Shops, or tiles with Glyphs or blood-pools on them. If more than one such tile is found, one will be chosen randomly.&lt;br /&gt;
&lt;br /&gt;
If the spell can find neither a suitable monster to teleport nor an empty tile to put it in, the spell FAILS. This will be shown by the word &amp;quot;FAILED&amp;quot; in big red letters over your hero. This is a total spell failure, and will therefore ''not cost you any mana'' nor have any effect whatsoever. It will not even trigger God-related effects (see below). &lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
WONAFYT is unlocked from the moment you create a new Profile. It has a certain chance to appear in each dungeon you play, supposedly the same chance as any other unlocked Glyph (though this has yet to be proven conclusively). &lt;br /&gt;
&lt;br /&gt;
== General Strategy ==&lt;br /&gt;
&lt;br /&gt;
WONAFYT is not a generally-useful spell, but has application in a few specific circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Unexplored Dungeon Conservation ===&lt;br /&gt;
&lt;br /&gt;
As related in the new player tutorial, unexplored dungeon is a scarce resource that heals you and restores your mana pool.  Any exploration done at full health and mana is wasting free recovery.&lt;br /&gt;
&lt;br /&gt;
WONAFYT can be used to provide you with targets within your abilities to kill without consuming unexplored dungeon tiles to find them.  Kill the monster, explore until you are at full health/mana, then use WONAFYT to immediately fight another monster before continuing.&lt;br /&gt;
&lt;br /&gt;
=== Stuck in the maze ===&lt;br /&gt;
This occurs when high-level (or simply difficult) monsters are blocking your way out of a part of the maze, and you are not powerful enough to take them out, but have no other targets to attack in order to level up.&lt;br /&gt;
&lt;br /&gt;
In this case, casting WONAFYT will summon a monster for you to kill, assuming you can, and may allow you to level up. If this happens, you may now be strong enough to take on whatever is blocking your way out. At least, that's what you're hoping for.&lt;br /&gt;
&lt;br /&gt;
Rinse and repeat if you must. And can.&lt;br /&gt;
&lt;br /&gt;
=== Monster-mover ===&lt;br /&gt;
WONAFYT is similar to PISORF, in that it can move monsters around the maze. Similarly to PISORF, it can be used to move a monster out of the way so you don't have to fight or kill it.&lt;br /&gt;
&lt;br /&gt;
With WONAFYT, this only works on monsters that are the same level as you, so this method of moving a monster is useful if the monster is stopping you from exploring and regenerating, but you are too wounded to kill it. Otherwise, since it's the same level as you, you should have no problem killing it with the normal means (though usually at a waste of more than 6 Mana...).&lt;br /&gt;
&lt;br /&gt;
Another reason to move a monster rather than kill it would be to avoid gaining experience. Perhaps you want to save a mid-fight level-up for later.&lt;br /&gt;
&lt;br /&gt;
Remember that you don't actually get to select ''which'' monster will be summoned, if there is more than one monster of your level in the dungeon. Unless you can actually keep track of each monster you've killed, it's usually a guess as to whether the correct monster will teleport.&lt;br /&gt;
&lt;br /&gt;
== Spell Combos ==&lt;br /&gt;
&lt;br /&gt;
Due to its highly-specialized usefulness, there is no benefit to pairing WONAFYT with any other spell. If you wish to keep WONAFYT at all, it's usually just an extra ability you store for emergencies, if they arise, regardless of what other Glyphs you may or may not have.&lt;br /&gt;
&lt;br /&gt;
== Specific Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Assassin ===&lt;br /&gt;
&lt;br /&gt;
If there is an enemy you could beat with the ability of First Strike, but you don't have [[Alpha:GETINDARE|GETINDARE]] or bought this ability, and the enemy is adjacent to an for you unreachable and unexplored tile, you can get him to a terrain wich is more suitable for you (explored area which makes your First Strike effektive) and beat him. Of course, this is only possible eith enemies of your own level and if there are more of them it could as well call another one.&lt;br /&gt;
&lt;br /&gt;
In conclusion you can always save some Hitpoints by calling enemies to a explored area by gaining First Strike.&lt;br /&gt;
&lt;br /&gt;
=== Half-Dragon ===&lt;br /&gt;
&lt;br /&gt;
If you are playing the [[Alpha:Half-dragon|Half-dragon]] you can get something useful out of this Glyph, since you can arrange Monsters of your level in a part of the map where it fits you.&lt;br /&gt;
Example: You can arrange some low-level enemies around a high-level or even boss enemy for smacking them into the target to weaken it before attacking it directly.&lt;br /&gt;
&lt;br /&gt;
In addition it can be useful if you hit an enemy into unexolored area so it would heal if you'd chase ist, you can &amp;quot;pull it back&amp;quot; through this glyph. Of course this is only useful rarely, since WONAFYT will presumably call another enemy to you than the targeted one. But it can be useful for higher level enemies, of which are spawned only two or three anyway, so you can logistically manage it.&lt;br /&gt;
&lt;br /&gt;
== WONAFYT and the Gods ==&lt;br /&gt;
&lt;br /&gt;
Several Gods in the game have various opinions about the use of WONAFYT - they may favour it or reject it, depending on their own particular creeds.&lt;br /&gt;
&lt;br /&gt;
=== Taurog ===&lt;br /&gt;
&lt;br /&gt;
As with any other Glyph, [[Alpha:Taurog|Taurog]] will penalize you -5 Piety points every time you use WONAFYT.&lt;br /&gt;
&lt;br /&gt;
=== Binlor Ironshield ===&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Binlor Ironshield|Binlor]] is also averse to the use of spells, and will inflict a penalty of -1 Piety point per each use of WONAFYT, as with all other Glyphs (except [[Alpha:ENDISWAL|ENDISWAL]]).&lt;br /&gt;
&lt;br /&gt;
=== Mystera Annur ===&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Mystera Annur|Mystera Annur]] will increase your piety by +1 for every use of WONAFYT, as long as the Glyph did not ''fail''. On a failure, Mystera will not increase your Piety as normal.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:BYSSEPS&amp;diff=47577</id>
		<title>Alpha:BYSSEPS</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:BYSSEPS&amp;diff=47577"/>
				<updated>2015-02-05T19:54:35Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: /* Spell Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDGlyph&lt;br /&gt;
|title=BYSSEPS&lt;br /&gt;
|image=[[File:ByssepsLarge.png|75px]]&lt;br /&gt;
|mana=2&lt;br /&gt;
|effect=+30% Attack Strength bonus&lt;br /&gt;
|unlocked=None&lt;br /&gt;
|notes=Applies for one attack&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BYSSEPS (&amp;quot;Biceps&amp;quot;) is one of the [[Alpha:Glyphs|Glyphs]] you can find in a game of Desktop Dungeons. When used, this Glyph gives you a normal +30% Attack Bonus for one melee attack. This Glyph may spawn randomly in any dungeon and does not need to be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
BYSSEPS is cast by simply clicking it.&lt;br /&gt;
&lt;br /&gt;
Each use of BYSSEPS costs 2 [[Alpha:Mana|Mana]], except for the [[Alpha:Wizard|Wizard]] for whom it costs only 1 Mana, and the [[Alpha:Berserker|Berserker]] for whom it costs 4.&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
&lt;br /&gt;
When cast, BYSSEPS gives a +30% Attack Strength Bonus for your next Melee attack only. In general, the extra damage is equal to 30% of your Base Attack.&lt;br /&gt;
&lt;br /&gt;
The bonus has no time limit, and will remain active indefinitely. However, it will immediately dissipate after you make a single Melee attack.&lt;br /&gt;
&lt;br /&gt;
While the BYSSEPS bonus is active, further castings of BYSSEPS will not increase your Attack Bonus any further until it dissipates. However they will still count as successful use, so you ''will'' lose Mana and ''will'' trigger reaction from the Gods if appropriate.&lt;br /&gt;
&lt;br /&gt;
This bonus is ''cumulative'' with other effects that increase Attack Strength by percentage, such as picking up Attack Boost powerups, or racial abilities like that of the [[Alpha:Thief|Thief]] or [[Alpha:Berserker|Berserker]]. In other words, if your bonus for a particular attack would normally be, (for example) 50%, then using BYSSEPS will increase your bonus to 80%. &lt;br /&gt;
If your original Attack Bonus was negative, BYSSEPS will negate some of it as appropriate. For instance, if the original bonus was -40%, after casting BYSSEPS you will end up with -10%.&lt;br /&gt;
&lt;br /&gt;
The Attack Bonus only applies for Melee attacks, and will not increase the damage done by BURNDAYRAZ. Also, it has no effect on the damage caused by Knockback, which relies solely on your Base Attack Strength. Finally, the bonus applies whether or not your Melee Attacks are Physical in nature, so you can use it even if you have the Magical Attack ability.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
BYSSEPS is unlocked from the moment you create a new Profile. It has a certain chance to appear in each dungeon you play, supposedly the same chance as any other unlocked Glyph (though this has yet to be proven conclusively). &lt;br /&gt;
&lt;br /&gt;
== Stand-alone Use ==&lt;br /&gt;
&lt;br /&gt;
BYSSEPS is useful on its own for any character who relies on Melee attacks. It increases the strength of their Melee attack, allowing them to cause more damage than normal for a small amount of Mana.&lt;br /&gt;
&lt;br /&gt;
Depending on the style, you may find it useful to cast the Glyph either once per combat or multiple times.&lt;br /&gt;
&lt;br /&gt;
Characters who rely primarily on Melee Attacks can cast this spell repeatedly - once before each attack if possible. This can potentially increase the total amount of damage they inflict by 30%, if they can afford to cast it for each and every attack. This allows taking out monsters with 30% more Health than you can normally defeat. Alternately, having higher damage means you might need fewer Melee attacks to kill a monster, conserving you the Health you'd have otherwise lost during the last one or more attacks. Melee attackers who rely on prolonged combat will find this especially useful, as they might be able to reduce the number of attacks required to kill a monster by two or even three, given enough Mana!&lt;br /&gt;
&lt;br /&gt;
Characters who use Melee attacks to &amp;quot;finish off&amp;quot; an enemy after a volley of BURNDAYRAZ will also find this useful. It may reduce the number of BURNDAYRAZ required to bring the monster down to a low-enough Health where you can kill it. For instance, if a monster requires two BURNDAYRAZ and a Melee attack to kill, after casting BYSSEPS it may require only one BURNDAYRAZ and a Melee attack. This conserves 3 Mana - not much, but can be significant. This is especially helpful if your Melee attack is also a First Strike, as it will conserve you some Health along with that Mana.&lt;br /&gt;
&lt;br /&gt;
== Spell Combos ==&lt;br /&gt;
&lt;br /&gt;
=== GETINDARE ===&lt;br /&gt;
&lt;br /&gt;
A cheap but effective combo to finish of a monster.  BYSSEPS boosts your damage so you can defeat the foe in one attack, and GETINDARE lets you do so with taking damage.  Since casting both only costs 5 mana, it also be used to finish a volley of BURNDAYRAZ.  (see below)&lt;br /&gt;
&lt;br /&gt;
=== APHEELSIK ===&lt;br /&gt;
&lt;br /&gt;
A simple two-Glyph combo. BYSSEPS is used to increase the damage of as many Melee attacks as possible, while leaving enough Mana to cast APHEELSIK on the monster to freeze its Health while you go regenerate. Basically it means you can cause more damage to the monster before you need to Poison it.&lt;br /&gt;
&lt;br /&gt;
This is primarily useful against bosses (or other high-level, high-health monsters), as it can reduce the number of hits you need to kill them by a significant amount. This means conserving Health, which in turn means conserving unexplored dungeon tiles.&lt;br /&gt;
&lt;br /&gt;
=== BURNDAYRAZ ===&lt;br /&gt;
&lt;br /&gt;
As explained above, this combo is mainly used for characters who like to whittle down their opponent to a point where it can be killed by a single attack. BYSSEPS increases the amount of damage you can do with that last hit, meaning that you don't have to cast BURNDAYRAZ as many times to bring the monster to that point. Naturally, this can also be done if you rely on more than one Melee attack to finish off a monster, but this depends mainly on how much Mana you have.&lt;br /&gt;
&lt;br /&gt;
Combine with GETINDARE as a third Glyph to make that last attack a First Strike, enabling you to kill the monster without taking any damage yourself.&lt;br /&gt;
&lt;br /&gt;
== Specific Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
&lt;br /&gt;
For a starting Sorcerer, finding BYSSEPS is a good way to vanquish some tough enemies. Attack monster in Melee combat, ''then'' cast BYSSEPS. It will restore 4 Health points thanks to the Sorcerer's natural abilities, and increase your Attack Strength at the same time, allowing you to do more damage with the next attack.&lt;br /&gt;
&lt;br /&gt;
Naturally, by the time you find better spells like BURNDAYRAZ, this tactic is less useful.&lt;br /&gt;
&lt;br /&gt;
== BYSSEPS and the Gods ==&lt;br /&gt;
&lt;br /&gt;
Several Gods in the game have various opinions about the use of BYSSEPS - they may favour it or reject it, depending on their own particular creeds.&lt;br /&gt;
&lt;br /&gt;
=== Taurog ===&lt;br /&gt;
&lt;br /&gt;
As with any other Glyph, [[Alpha:Taurog|Taurog]] will penalize you -5 Piety points every time you use BYSSEPS. This is unfortunate, as it is a primarily Melee-oriented spell that would otherwise suit the same characters who normally worship Taurog.&lt;br /&gt;
&lt;br /&gt;
=== Binlor Ironshield ===&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Binlor Ironshield|Binlor]] is also averse to the use of spells, and will inflict a penalty of -1 Piety point per each use of BYSSEPS, as with all other Glyphs (except [[Alpha:ENDISWAL|ENDISWAL]]).&lt;br /&gt;
&lt;br /&gt;
=== Mystera Annur ===&lt;br /&gt;
&lt;br /&gt;
Mystera Annur will increase your piety by +1 for every use of BYSSEPS, regardless of whether or not you already had its ability while trying to cast it. Due to its relatively-low cost, you can use it as a quick way to gain Piety with Mystera. However, note that as a worshipper of Mystera your Attack Strength is permanently stuck at 1, meaning the natural effect of the Glyph is completely useless to you.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Snake_Pit&amp;diff=47576</id>
		<title>Alpha:Snake Pit</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Snake_Pit&amp;diff=47576"/>
				<updated>2015-02-05T19:49:30Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: Givin' GETINDARE some love&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Snakepit Explored.png|right|thumb|350px|''A fully explored Snake Pit dungeon (using the default [[tileset]])'']]&lt;br /&gt;
&lt;br /&gt;
The '''Snake Pit''' is a side dungeon in [[Desktop Dungeons]] and, as the name suggests, is composed of serpent based [[Alpha:Monsters|creatures]]. It is initially locked at start but becomes available after completing the normal dungeon with any [[Alpha:Classes|class]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The dungeon is composed of [[Alpha:Serpent|Serpents]], [[Alpha:Gorgon|Gorgons]], and [[Alpha:Naga|Nagas]] (the only dungeon this monster is found in). Like other challenge dungeons it contains two bosses instead of one, these are [[Alpha:Serpent#Boss Info|Jormungandr]] and [[Alpha:Gorgon#Boss Info|Medusa]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Snake Pit is the first Challenge Dungeon to be unlocked, but is not necessarily the easiest right away. Some characters will find it easier to defeat other dungeons. However, as you improve the quality of the [[Alpha:Items|shops]], the Snake Pit will become remarkably easier for all characters.&lt;br /&gt;
&lt;br /&gt;
The Snake Pit contains three types of monsters with unique properties. The Serpent gives poison, the Gorgon makes a first-strike death-gaze attack, and the Naga will weaken your character (permanent reduction of attack strength). Since these abilities only activate when attacking these monsters in hand-to-hand combat, spellcasters who rely heavily on [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] will find this dungeon significantly easier. Targeting high-level Gorgons is your top-priority, as they have very low overall health and can be brought down with minimal use of mana.&lt;br /&gt;
&lt;br /&gt;
As with [[Alpha:Wraith|Wraiths]] in the [[Alpha:Crypt|Crypt]] challenge, the Serpents will create a problem for melee-oriented characters, and are best engaged when the experience gain from killing them would cause a level-up. Otherwise, they are best avoided, especially since Gorgons generally make better targets anyway. Nagas are probably the least lucrative of all targets in all challenge dungeons, since the effect of their attack is permanent (it persists for the remainder of the dungeon!). Heavy spellcasters, or characters who can first-strike a naga in one hit, might be more inclined to take them on.&lt;br /&gt;
&lt;br /&gt;
As mentioned earlier, this dungeon becomes much easier when higher-level shops (and extra shops) are unlocked by repeatedly completing the normal dungeon and the [[Alpha:Library|Library]] and [[Alpha:Factory|Factory]] challenges with different classes. This is due to two extremely helpful items, the Viper Ward and Stone Sigil, which grant immunity from Poison and Death-Gaze respectively. Fortunately these items are not very high-level, with the Viper Ward having an item-level of 7 (complete the normal dungeon with two characters) and the Stone Sigil having an item-level of 16. The first item will enable all melee characters to engage Serpents without leveling up. The second item renders the Gorgons practically useless in melee combat, enabling even weaker characters to take on the high-level ones without fear. This is almost essential for one specific character type, the [[Alpha:Monk|Monk]], or any other character that relies on prolonged melee combat.&lt;br /&gt;
&lt;br /&gt;
Other methods of evening the odds include increasing your attack damage, first-strike, or healing properties. These will ensure that your enemies' attacks do not get the chance to kill you. Coupling first-strike with high damage may allow you to engage Nagas effectively, although in general none but the spellcasters will want to get close to the Nagas at all until such time that they are required to set up midfight level-ups.&lt;br /&gt;
&lt;br /&gt;
The bosses here present another interesting challenge, especially the Medusa. She will kill any character who engages her in melee combat with less than 100% health. Again, it makes spellcasters much more suitable for defeating this dungeon, especially if they can heal. Poisoning Medusa works well too. Jormungandr is less troublesome per-se, because you're unlikely to want to regenerate while or even after fighting him (he's best taken on second anyway). If you rely on regeneration, for instance thanks to [[Alpha:APHEELSIK|APHEELSIK]] ([[Alpha:Assassin|Assassin]] or otherwise), make sure you're carrying plenty of health-potions or the Viper Ward. Still, your main challenge will be to take out Medusa.&lt;br /&gt;
&lt;br /&gt;
There are no gods with particular aptitude in this dungeon, with the possible exception of [[Alpha:Tikki Tooki|Tikki Tooki's]] boons ([[Alpha:Tikki Tooki#Dodging|Dodge]] and [[Alpha:Tikki Tooki#First Strike|First Strike]]). However as mentioned earlier it will indeed become easier if you lean more toward spell-casting, as all monsters here rely on their melee combat abilities. [[Alpha:HALPMEH|HALPMEH]] is probably the most useful glyph you can find in this dungeon (assuming it is unlocked, or you are a [[Alpha:Paladin|Paladin]]), as it will clear up poison (making Serpents valid targets all the time) and return health to 100% when fighting Medusa. [[Alpha:GETINDARE|GETINDARE]] or natural first-strike abilities will also make this dungeon much easier, including those attained from shop items. And once again, the Viper Ward and Stone Sigil are indeed the most useful items you can acquire at a shop in the Snake Pit.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
Successfully clearing the Snake Pit with either any character will unlock the [[Alpha:Transmuter|Transmuter]] class. Furthermore, clearing the dungeon with the [[Alpha:Monk|Monk]] class will unlock the [[Alpha:Gorgon(race)|Gorgon]] as a playable class.&lt;br /&gt;
&lt;br /&gt;
In addition to class unlocks, for every 2 classes that complete this dungeon an extra pile of gold will be spawned in the dungeons. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alpha Dungeons]]&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Golem&amp;diff=47575</id>
		<title>Alpha:Golem</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Golem&amp;diff=47575"/>
				<updated>2015-02-05T19:48:01Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: /* Boss info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title=Golem&lt;br /&gt;
|image=[[File:Alpha Golem.png|50px]]&lt;br /&gt;
|attack=100%&lt;br /&gt;
|health=100%&lt;br /&gt;
|abilities=Magic resist 50%&lt;br /&gt;
|unlock=Complete Normal dungeon as a [[Alpha:Sorcerer|Sorcerer]]&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Golem''' is one of the [[Alpha:Monsters|monsters]] that roams the Desktop Dungeons. It is unlocked by clearing the game as a [[Alpha:Sorcerer|Sorcerer]], and has high magic resistance. The boss version of the Golem is '''The Iron Man'''. Golems are also found in the [[Alpha:Factory|Factory]] side dungeon.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
*Health: 100%&lt;br /&gt;
*Damage: 100%&lt;br /&gt;
*Magic resist 50%&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
Golems are, simply put, the worst threat for magic users. Halving the effectiveness of any spell that's cast on them means that [[Alpha:Wizard|Wizards]] in particular will have a tough time with them, and that players who rely on offensive glyphs for ideal combat will find themselves at a disadvantage as well. However, Golems are completely average aside from magic resistance, meaning that characters who only use [[Alpha:Glyphs|Glyphs]] on themselves (or who don't use magic at all) should have absolutely no trouble with Golems.&lt;br /&gt;
&lt;br /&gt;
== Boss info ==&lt;br /&gt;
{{DDBoss&lt;br /&gt;
|boss=The Iron Man&lt;br /&gt;
|quote=Bane of pretty much any magic user.&lt;br /&gt;
|bossimage=[[File:IronManLarger.png|50px]]&lt;br /&gt;
|bossattack=75&lt;br /&gt;
|bosshealth=318&lt;br /&gt;
|bossabilities=Magic resist 75%&lt;br /&gt;
}}''&amp;quot;Build... march... destroy... fist and hammer... strength and metal... all else will perish...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The Iron Man is the boss version of the Golem in every sense of the phrase: his magic resistance is high, but otherwise he is unremarkable compared to other bosses. Unfortunately, this will effectively shut down most boss-killing strategies, like [[Alpha:APHEELSIK|APHEELSIK]] and [[Alpha:BURNDAYRAZ|BURNDAYRAZ]]. However, that magic resistance does not apply to glyphs you use on yourself, so [[Alpha:HALPMEH|HALPMEH]], [[Alpha:CYDSTEPP|CYDSTEPP]], [[Alpha:BYSSEPS|BYSSEPS]], and [[Alpha:GETINDARE|GETINDARE]] all retain full effectiveness against the Iron Man.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alpha Monsters]]&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Goblin&amp;diff=47574</id>
		<title>Alpha:Goblin</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Goblin&amp;diff=47574"/>
				<updated>2015-02-05T19:47:42Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: /* Boss info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title=Goblin&lt;br /&gt;
|image=[[File:Alpha Goblin.png|50px]]&lt;br /&gt;
|attack=120%&lt;br /&gt;
|health=100%&lt;br /&gt;
|abilities=First strike&lt;br /&gt;
|unlock=&lt;br /&gt;
|notes=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''For the player race, see [[Alpha:Races|Races]].''&lt;br /&gt;
&lt;br /&gt;
The '''goblin''' is one of the [[Alpha:Monsters|monsters]] that roams the Desktop Dungeons. It is one of the four default monsters available at the start, and will always strike first in a fight. The boss version of the goblin is '''Lord Gobb'''.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
*Health: 100%&lt;br /&gt;
*Damage: 120%&lt;br /&gt;
*First strike&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
Goblins are surprisingly dangerous for players new to the game. Their ability to strike first, combined with their decent damage, means that low defense characters, particularly rogues, will find them difficult prey. However, they have no special traits aside from this, so if you can survive their attacks, they're not too tough to battle.&lt;br /&gt;
&lt;br /&gt;
== Boss info ==&lt;br /&gt;
{{DDBoss&lt;br /&gt;
|boss=Lord Gobb&lt;br /&gt;
|quote=A LOT bigger than the average goblin...&lt;br /&gt;
|bossimage=[[File:LordGobbLarger.png|50px]]&lt;br /&gt;
|bossattack=90&lt;br /&gt;
|bosshealth=318&lt;br /&gt;
|bossabilities=First strike, Physical resist 20%, Magic resist 20%&lt;br /&gt;
}}''&amp;quot;You weak, pathetic, flimsy meat sack! I'll cleave your head open, crush your eyeballs into jelly and tear your skin off! I'll boil your blood, crush your insides and then drink it all out of your cracked and rotting skull! I'll stomp my boot upon your forsaken corpse, until your wretched soul starts screaming in the afterlife! You shall die a thousand times over for crossing me, and not even the gods shall dare cross my path until I am done making your existence so miserable and so ridden with the nails in my club that history itself begs to forget you!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Lord Gobb, in addition to the high attack power and first strikes usually attributed to goblins, comes packing slight amounts of both physical and magic resistance (20% each). As such, if you want to take him down, your best bet is to try to weaken him as much as possible before getting into a fight. The magic resistance, while annoying, won't really prevent [[Alpha:APHEELSIK|APHEELSIK]] from taking root. Since he strikes first, you can't rely on [[Alpha:GETINDARE|GETINDARE]] or other methods of first strike against him, although you can survive his attacks using [[Alpha:CYDSTEPP|CYDSTEPP]] as usual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alpha Monsters]]&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Tikki_Tooki&amp;diff=47573</id>
		<title>Alpha:Tikki Tooki</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Tikki_Tooki&amp;diff=47573"/>
				<updated>2015-02-05T19:47:06Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: /* Gaining Piety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tikki Tooki''', the God of Mischief and master of deception, is one of the gods available for worshiping in Desktop Dungeon. Tikki Tooki may be worshiped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
== Initial Worship ==&lt;br /&gt;
&lt;br /&gt;
If an altar of Tikki Tooki is found in the dungeon, and the hero is not yet worshiping any other god, it is possible to pray to Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
=== Worship Fee ===&lt;br /&gt;
&lt;br /&gt;
Unlike other gods, Tikki Tooki demands that you pay a one-time fee for joining his religion. This is paid in Gold, and the amount to be paid depends on how much Gold your character is carrying at the moment he tries to join this religion:&lt;br /&gt;
&lt;br /&gt;
* If your hero has '''less than 10 Gold''', he '''cannot join''' Tikki Tooki's religion.&lt;br /&gt;
* If your hero has '''10 Gold or more''', he must pay '''50% of his total carried Gold''' to join Tikki Tooki's religion.&lt;br /&gt;
&lt;br /&gt;
The message in the prayer window is a bit misleading, because it says ''Joining this religion will require a payment of 10 gold.'' but means that you need to have 10 gold currently available. Joining Tikki Tooki can be as cheap as 5 gold (if you only have 10) but is generally much more expensive than 10 gold.&lt;br /&gt;
&lt;br /&gt;
This fee is charged only when joining the religion, not for any subsequent boons. However, if Tikki Tooki is renounced in any way, rejoining his religion will incur another fee, recalculated based on the hero's new amount of Gold when trying to rejoin.&lt;br /&gt;
&lt;br /&gt;
=== Immediate effect ===&lt;br /&gt;
&lt;br /&gt;
When first worshiping Tikki Tooki, the following effect occurs:&lt;br /&gt;
* Tikki Tooki will award you a number of Piety points equal to 50% of your remaining Gold.&lt;br /&gt;
&lt;br /&gt;
=== Conversion ===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Alpha:The Pactmaker|The Pactmaker]] may convert their religion to Tikki Tooki at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by The Pactmaker, but will not trigger Tikki Tooki's immediate effects as described above. You may convert by visiting Tikki Tooki's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from The Pactmaker costs 55 piety. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Tikki Tooki to Mystera Annur, by locating her altar and asking for it. Your hero will keep any bonuses or penalties bestowed by Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
* Conversion to Mystera Annur costs 95 piety.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki revels in finesse and trickery during combat. Character Classes that can defeat enemies swiftly or avoid Combat Damage altogether are favored. Tikki Tooki dislikes prolonged fights. &lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshiping Tikki Tooki. If you have not yet converted to Tikki Tooki yet, or have converted to another god or renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
=== Gaining Piety ===&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a monster without taking any damage''': +4 Piety.&lt;br /&gt;
** While worshiping Tikki Tooki, any monster you kill that has not caused your hero any damage will incur a reward of +4 Piety points from Tikki.&lt;br /&gt;
** This applies to combat done entirely with Glyphs ([[Alpha:BURNDAYRAZ|BURNDAYRAZ]]) and the use of First Strike (through [[Alpha:GETINDARE|GETINDARE]], fighting lower-level monsters or any other means).&lt;br /&gt;
** ''Research info required: What about fighting monsters that cause too little damage to get through your Resistances?&lt;br /&gt;
* '''Dodge an attack that would otherwise deal ???% of your health''': +5 Piety.&lt;br /&gt;
** Tikki will favor you with 5 Piety if you successfully dodge an attack that would otherwise damage ???% of your health.&lt;br /&gt;
** Dodging is enabled by default for some Character Classes, and can also be acquired through Tikki's boons, bestowed by items, etc.&lt;br /&gt;
** ''Research info required: how high must the percentage of damage be? Is there a minimum amount of damage? Is it based on Maximum or Current health?''&lt;br /&gt;
* '''Poisoning an enemy''': +1 Piety.&lt;br /&gt;
** Each use of the the [[Alpha:APHEELSIK|APHEELSIK]] glyph, or any Melee attack you make with the &amp;quot;Poison Blade&amp;quot; [[Alpha:Items|item]] or ''Poison'' boon gained by Tikki Tooki himself, will grant you +1 Piety.&lt;br /&gt;
** With [[Alpha:APHEELSIK|APHEELSIK]], only successful poisoning will trigger this effect. Casting [[Alpha:APHEELSIK|APHEELSIK]] on an immune creature, being resisted by a magic resistance or trying to poison an already poisoned monster will have no effect.&lt;br /&gt;
** With ''Poison'' boon, each successful attack on a non-immune monster gives +1 piety, even if the monster is already poisoned, and even for the killing blow. For instance, killing a monster in one blow with the ''poison'' boon and without being hit earns you +5 piety (+4 for no damage, +1 for poison).&lt;br /&gt;
* '''Use the [[Alpha:PISORF|PISORF]] glyph on an enemy''': +1 Piety&lt;br /&gt;
** Each time you cast the PISORF glyph on an enemy, Tikki will give you +1 Piety point.&lt;br /&gt;
* '''Use the [[Alpha:WEYTWUT|WEYTWUT]] glyph''': +10 Piety&lt;br /&gt;
** Each time you cast the WEYTWUT glyph, Tikki Tooki will give you +10 Piety points.&lt;br /&gt;
&lt;br /&gt;
=== Losing Piety ===&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki will decrease your Piety for performing the following action:&lt;br /&gt;
&lt;br /&gt;
* '''Being struck more than once by the same monster''': -1 Piety.&lt;br /&gt;
** For each blow suffered beyond the first from the ''same monster'', Tikki Tooki will decrease your Piety by -1.&lt;br /&gt;
** This occurs whenever the same monster has hit you more than once during the same game, regardless of how much time passed or how much combat has occured between the two hits.&lt;br /&gt;
** Any subsequent hits beyond the first two suffered from the same monster will incur the same penalty.&lt;br /&gt;
** ''Research info required: Does this also occur when the monster does no damage to you (thanks to Resistances, etc.)?''&lt;br /&gt;
&lt;br /&gt;
* '''Using a death protection effect''': -10 Piety.&lt;br /&gt;
** Note that this only occurs when the death protection effect is used up. Applying the buff through items or CYDSTEPP does not cause you to lose piety.&lt;br /&gt;
&lt;br /&gt;
=== Retribution ===&lt;br /&gt;
&lt;br /&gt;
Should you fall below 0 Piety, Tikki Tooki will 'decide to make your life difficult'. This results in all enemies gaining the First Strike ability, in addition to removal of your Poison Boon (if you have it) and losing the ability to dodge attacks. Regaining positive piety does NOT undo these negative effects.&lt;br /&gt;
* ''Research Info required: There may be more effects, these are simply those that I noticed while playing a Rogue in the Snake Pit... a dungeon that started to go incredibly badly after angering Tikki Tooki.''&lt;br /&gt;
&lt;br /&gt;
== Boons ==&lt;br /&gt;
Tikki Tooki has 4 boons to offer to his worshipers at the cost of Piety. These boons are aimed at enhancing combat efficiency and the coin in your purse.&lt;br /&gt;
&lt;br /&gt;
=== Dodging ===&lt;br /&gt;
* Increase Dodge by +10%.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, Tikki Tooki will instantly increase your ability to dodge by 10%.&lt;br /&gt;
** This effect is ''cumulative'', and will stack with any existing Dodge bonuses from class abilities or items. For example, if your character had 10% Dodge ability before acquiring this boon, he will now have 20% Dodge.&lt;br /&gt;
** When your character has the ability to Dodge, there is an X% chance that any Melee attack by a monster will miss completely, causing no damage.&lt;br /&gt;
** If a blow from a monster is dodged, this will cause Tikki Tooki to increase your Piety (see above). &lt;br /&gt;
=== Gold ===&lt;br /&gt;
* Gain +40 Gold. &lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** Upon acquiring this boon the hero is given 40 gold.&lt;br /&gt;
** Remember that your total amount of Gold can never exceed the current Maximum Gold level. &lt;br /&gt;
=== Poison ===&lt;br /&gt;
* Gain a permanent Poison Attack ability.&lt;br /&gt;
* '''Costs 60 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, the hero will gain the Poison Attack ability permanently.&lt;br /&gt;
** With Poison Attacks, each Melee attack you make on an enemy will poison it, similar to the monster Poison Attack ability and the APHEELSIK Glyph.&lt;br /&gt;
** Unlike APHEELSIK, using this ability costs no Mana and won't take up a Glyph slot. However, it comes at the cost of a large amount of Piety, and requires you to make Melee attacks against monsters (and thus risk taking damage, which may cause you to anger Tikki Tooki - see above). &lt;br /&gt;
** This is the same exact effect that can be acquired by buying the &amp;quot;Poison Blade&amp;quot; item from a shop.&lt;br /&gt;
=== First Strike ===&lt;br /&gt;
* Gain a permanent First Strike ability. &lt;br /&gt;
* '''Costs 80 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, the hero will gain the First Strike ability permanently.&lt;br /&gt;
** First Strike allows your hero to kill monsters without taking any damage, whenever a single strike can bring the monster's Health to 0.&lt;br /&gt;
** This effect is exactly the same as the permanent First Strike ability that some Character Classes have by default. It is also the same as the First Strike effect bestowed by the &amp;quot;Dancing Sword&amp;quot; item from a shop.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki can be a gamble to worship. When attacking higher level monsters with only melee it may not be possible to end the battle with one strike. Luckily Tikki does not mind magic usage so complementing a hit with a fireball is viable. Having the dodge ability before worshiping is a good idea and enhancing it with the Dodging boon should be a top priority (especially if First Strike or Poison are already acquired). &lt;br /&gt;
&lt;br /&gt;
The general strategy with Tikki Tooki is to acquire the Poison boon as soon as possible, as the penalty for taking damage is negated by the bonus for poison application.&lt;br /&gt;
&lt;br /&gt;
The Gold boon may be useful for cashing out unused Piety in a failed, or perhaps even a completed, dungeon. Using the boon to increase your coffers when a very useful item is stocked can be beneficial but the initial cost of worshiping negates this slightly. Lastly, it may also be a good choice for gold farming, poisoning or casting PISORF as often as possible while gathering gold.&lt;br /&gt;
&lt;br /&gt;
If you worship Tikki Tooki and find the WEYTWUT glyph, it is possible to gain all boons quite quickly. Since each use grants +10 Piety points, and new areas recharge mana, you may earn a great deal of Piety without any combat.&lt;br /&gt;
&lt;br /&gt;
== Specific Races ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Jehora_Jeheyu&amp;diff=47572</id>
		<title>Alpha:Jehora Jeheyu</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Jehora_Jeheyu&amp;diff=47572"/>
				<updated>2015-02-05T19:46:24Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: /* Losing Piety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jehora Jeheyu, God of Chaos, is one of the gods available for worshipping in Desktop Dungeon. Jehora Jeheyu may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
== Initial Worship ==&lt;br /&gt;
&lt;br /&gt;
If an altar of Jehora Jeheyu is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Jehora.&lt;br /&gt;
&lt;br /&gt;
=== Immediate effect ===&lt;br /&gt;
&lt;br /&gt;
* The hero '''loses all of the following abilities''': Poison Immunity, Mana Burn Immunity, Death Gaze Immunity, Protection from Death, First Strike, Dodge.&lt;br /&gt;
** The source providing these effects is irrelevant - whether granted by items, other gods, or the use of Glyphs.&lt;br /&gt;
** Note that the glyphs providing First Strike and Protection from Death remain usable, but incur a Piety penalty if used again (see below).&lt;br /&gt;
** The Assassin's conditional First Strike ability is unaffected by worshiping Jehora Jeheyu. The Assassin still strikes first if all squares surrounding the monster have been explored, and no Piety penalty is applied.&lt;br /&gt;
** It's possible to gain other abilities while Jehora Jeheyu is worshipped. For instance, by buying items that provide them AFTER joining his religion.&lt;br /&gt;
* The hero is awarded a random number of '''Piety Points''', anywhere between 1 and 25.&lt;br /&gt;
** The number of points awarded upon joining is completely random and there is no way to affect it.&lt;br /&gt;
&lt;br /&gt;
=== Conversion ===&lt;br /&gt;
&lt;br /&gt;
Followers of Jehora Jeheyu cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Jehora Jeheyu.&lt;br /&gt;
&lt;br /&gt;
The only method to switch to or from Jehora Jeheyu is to first renounce your religion by help of an item. &lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu is the god of Chaos. He enjoys meaningless destruction, bloody battles, and random effects. Jehora frowns upon fancy swordplay.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Jehora Jeheyu. If you have not yet renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
=== Gaining Piety ===&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Destroy a wall using the [[Alpha:ENDISWAL|ENDISWAL]] glyph''': +1 Piety.&lt;br /&gt;
** Jehora Jeheyu will reward you with one piety point for every tile of wall destroyed with the ENDISWAL glyph.&lt;br /&gt;
** You can also destroy walls by pushing enemies into them, by performing a Melee attack on a monster while your hero has the Knockback ability (see [[Alpha:Half-dragon|Half-dragon]]. Items may also grant you knockback).&lt;br /&gt;
* '''Receive 100 cumulative damage from monsters''': +4 Piety.&lt;br /&gt;
** This effect is triggered when your hero is damaged in Melee combat. Research seems to indicate that it triggers for each hundred damage points accumulated from the moment you worshipped Jehora.&lt;br /&gt;
* '''Inflict ~150 cumulative damage on monsters''': +4 Piety.&lt;br /&gt;
** This effect is triggered when your hero inflicts damage on a monster be it trough attack or [[Alpha:BURNDAYRAZ|BURNDAYRAZ]]. Like the previous effect, this one triggers regularly based on the accumulated damage you do to monsters from the moment you worshipped Jehora. However, there is a random component to the exact amount of damage required to trigger the effect (in accordance with Jehora Jeheyu's affinity for chaos). On average, it takes between 140 and 160 points.&lt;br /&gt;
* '''Use the [[Alpha:PISORF|PISORF]] glyph on a monster''': +1 Piety.&lt;br /&gt;
** Jehora Jeheyu will award you one Piety point for using the PISORF glyph to teleport a monster to a random location in the dungeon. It is awarded for each use of the glyph, even if the monster randomly teleports to the same tile it already occupies.&lt;br /&gt;
* '''Use the [[Alpha:WEYTWUT|WEYTWUT]] Glyph''': +5 Piety.&lt;br /&gt;
** Jehora Jeheya will award you four Piety points for each use of the WEYTWUT Glyph. The destination of your teleport is irrelevant, you will be awarded points simply for using this glyph.&lt;br /&gt;
&lt;br /&gt;
=== Losing Piety ===&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''For each use of the [[Alpha:CYDSTEPP|CYDSTEPP]] Glyph''': -10 Piety.&lt;br /&gt;
** Activating the CYDSTEPP glyph, whether or not you already have Death Protection applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability it bestows whenever used (Death Protection).&lt;br /&gt;
* '''For each use of the [[Alpha:GETINDARE|GETINDARE]] Glyph''': -10 Piety.&lt;br /&gt;
** Activating the GETINDARE Glyph, whether or not you already have First Strike applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability is bestows whenever used (First Strike).&lt;br /&gt;
&lt;br /&gt;
=== Retribution ===&lt;br /&gt;
&lt;br /&gt;
If any travesty is performed that would reduce your piety below 0 points (see above), Jehora Jeheyu will inflict a curse upon you: Whenever you cause melee damage to a monster, your Health will be reduced by 30% of the damage done, rounded down. This curse does not stack if going several times under 0 piety. This does not affect magic attacks.&lt;br /&gt;
&lt;br /&gt;
== Boons ==&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu has 5 boons to offer to his worshipers at the cost of Piety.&lt;br /&gt;
&lt;br /&gt;
=== Chaos ===&lt;br /&gt;
* Randomly choose one of the following effects: Restore Health and Mana to Maximum / instant death.&lt;br /&gt;
* '''Costs ALL Piety you currently have.'''&lt;br /&gt;
** Upon acquiring this boon, Jehora Jeheyu will either restore your Health and Mana to its Maximum capacity, or he will kill you outright. If death is chosen, it is immediate and cannot be avoided through the Protection from Death ability.&lt;br /&gt;
** This boon has a chance for healing as opposed to death, roughly equal to the piety spent on the boon (all of your current piety, in other words). Therefore, if you have 60 piety when taking the boon, you have a 60% chance for a full heal, and a 40% chance for instant death.&lt;br /&gt;
** ''Research info required: Confirm the probability mechanism.''&lt;br /&gt;
&lt;br /&gt;
=== Madness ===&lt;br /&gt;
* Increases Attack Strength by +5 points.&lt;br /&gt;
* '''Costs 25 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, the character's Base Attack Strength increases by 5 points. This increases the damage done by Melee attacks, and does not affect BURNDAYRAZ.&lt;br /&gt;
&lt;br /&gt;
=== Bolstering ===&lt;br /&gt;
* Increases Maximum Health by 15 points.&lt;br /&gt;
* '''Costs 15 Piety and a Health Potion.'''&lt;br /&gt;
** Upon acquiring this boon, the hero's Maximum Health is increased by 15 points. Those 15 new points are ''not'' automatically filled up, and must be healed by the normal means.&lt;br /&gt;
** The hero loses one Health Potion from those already carried.&lt;br /&gt;
** If the hero does not have any Health Potions, it is impossible to acquire this boon.&lt;br /&gt;
&lt;br /&gt;
=== Retaliation ===&lt;br /&gt;
* Gain Mana Shield ability.&lt;br /&gt;
* '''Costs 30 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, the hero receives the Mana Shield ability. While this ability is in effect, any monster that strikes you in Melee combat will receive an extra 1 point of damage for every level you have. This damage is applied AFTER the monster strikes you, so you must first survive its attack to inflict this extra damage.&lt;br /&gt;
** This is the same ability that [[Sorcerer]]s have by default. If your hero is a Sorcerer, this boon has no effect.&lt;br /&gt;
&lt;br /&gt;
=== Polymorph ===&lt;br /&gt;
* Each monster in the dungeon will transform into a new random type of monster of the same level.&lt;br /&gt;
* '''Costs 50 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, each and every monster in the dungeon will select a new [[Alpha:Monsters|monster type]] at random and transform into that type. Monsters will keep the same level they had before the transformation.&lt;br /&gt;
** This boon affects Bosses just the same as any other monster.&lt;br /&gt;
** In a normal dungeon, Bosses have been known to occasionally transform into the bosses from the Campaign dungeon - something which is not otherwise possible.&lt;br /&gt;
** In a Challenge dungeon, monsters may transform into any other type of monster, not just the ones available in the specific type of challenge dungeon you're playing. This includes bosses from the Campaign dungeons.&lt;br /&gt;
** Monsters don't have to be unlocked for them to be transformed into. (Ex: Golem is locked but a monster transforms into it)&lt;br /&gt;
** ''Research info required: Is transformation into Campaign Bosses possible before unlocking the Campaign dungeons?''&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Despite the disapproval of defensive glyphs, Jehora is actually a fairly solid contender for defensive-oriented classes. The real gem of his abilities is Retaliation, which lets each blow you take work in your favor. For characters who plan on taking lots of hits head-on, like [[Alpha:Monk|Monks]], [[Alpha:Paladin|Paladins]] or [[Alpha:Berserker|Berserker]], this can carry its weight significantly. Madness helps to shore up the lower damage of monks or amp up the existing damage of berserkers, and Bolstering will let you take more hits (and thus award more piety) in exchange for healing fewer hits later. Due to Bolstering's low piety cost, people hoping to obtain lots of piety under Jehora should consider it first.&lt;br /&gt;
&lt;br /&gt;
Jehora's two defining abilities, however, are Chaos and Polymorph. The former is the ultimate gamble, and if your piety is significantly high (for example, above 50) it may save an otherwise unwinnable game. Do not take Chaos, however, if you're unprepared for the consequences of failure. As for Polymorph, this ability can change an impossible boss ([[Alpha:Goo blob#Boss info|tower of goo]] versus a monk, for example) into an easy one. This ability alone makes Jehora a decent option for nearly every side dungeon, where the chief difficulty comes from the monster selection. However, Jehora's cost for joining is very expensive for glass cannon roles that avoid death through trickery, such as [[Alpha:Rogue|Rogue]] and [[Alpha:Warlord|Warlord]].&lt;br /&gt;
&lt;br /&gt;
== Specific Races ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Wizard&amp;diff=47571</id>
		<title>Alpha:Wizard</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Wizard&amp;diff=47571"/>
				<updated>2015-02-05T19:44:36Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Wizard&lt;br /&gt;
|image=[[File:HeroWizardLarge.PNG|75px]]&lt;br /&gt;
|races=Elf, Gnome&lt;br /&gt;
|tier=1 (Basic)&lt;br /&gt;
|unlocked=Available at start &lt;br /&gt;
|rewards=&lt;br /&gt;
Unlocks [[Alpha:Sorcerer|Sorcerer]] class&lt;br /&gt;
Unlocks [[Alpha:Crusader|Crusader]] class (by clearing Factory) &lt;br /&gt;
|skills= &lt;br /&gt;
'''Magic Sense''' - Can see location of all glyphs&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Magic Affinity''' - Skills cost -1 mana, attack -25%&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Magic Attunement''' - +1 glyph on map, +1 glyph slot&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''wizard'''  is one of the four starting [[Alpha:Classes|classes]] in Desktop Dungeons. Wizards are natural magic-users, being able to more easily find, prepare, and use magic glyphs, although they do less melee damage than other classes.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Magic Sense - Can see location of all glyphs&lt;br /&gt;
*Magic Affinity - Skills cost -1 mana, attack -25%&lt;br /&gt;
*Magic Attunement - +1 glyph on map, +1 glyph slot&lt;br /&gt;
&lt;br /&gt;
== General Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Wizard's Magical Affinity disadvantage can be entirely offset by the [[Alpha:BYSSEPS|BYSSEPS]] glyph, or being a [[Alpha:Races|Human]], making the wizard highly effective at physical combat when maintaining his available enchantments.  The Wizard also benefits highly from the already cheap costs of most physical combat glyphs, getting a 50% reduction of mana cost in [[Alpha:BYSSEPS|BYSSEPS]], and a 33% reduction in cost of [[Alpha:GETINDARE|GETINDARE]] and [[Alpha:HALPMEH|HALPMEH]].&lt;br /&gt;
&lt;br /&gt;
Since [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] is always generated, finding it is one of the chief priorities for a wizard. Once you do, you'll be in a much better position to fight enemies of all sorts, especially the otherwise-dreaded physical resistant enemies.&lt;br /&gt;
&lt;br /&gt;
== Race and Deity Choices ==&lt;br /&gt;
&lt;br /&gt;
Since wizards are almost completely defined by their magic, it stands to reason that magically-adept races make the best wizards. More importantly, the extra glyph on the map can amount to an extra glyph conversion, assuming you don't play to use it. Elves make for good wizards that can use their favorite spells almost endlessly, while gnomes can turn unwanted spells into valuable mana potions. If you want to have a decent physical attack to fall back on, humans can also work.&lt;br /&gt;
&lt;br /&gt;
Wizards are one of the best-suited classes for [[Alpha:Mystera Annur|Mystera Annur]]. This does not mean that Mystera Annur is always the best choice for a wizard, however, since it turns your normally subpar (but still usable) physical attack into a completely useless one. Be sure to convert all the glyphs you don't need before joining her. The magic-hating gods, [[Alpha:Taurog|Taurog]] and [[Alpha:Binlor Ironshield|Binlor Ironshield]], are naturally poor choices for wizards. The other gods can be useful in the right situations.&lt;br /&gt;
&lt;br /&gt;
== Challenge Modes ==&lt;br /&gt;
&lt;br /&gt;
=== Snake Pit ===&lt;br /&gt;
&lt;br /&gt;
Wizards do very well in this dungeon. Use your glyph sight to track down [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] as soon as possible, and you'll have little to fear from the anti-melee traits of the Snake Pit's denizens. [[Alpha:BLUDTUPOWA|BLUDTUPOWA]] makes your pyromania more efficient, as always. [[Alpha:GETINDARE|GETINDARE]] saves mana by letting you use your weak but serviceable melee attack to cherry-tap any nearly-dead monsters without reprisal—aside from the first-striking [[Alpha:Gorgon|Gorgons]], of course. [[Alpha:HALPMEH|HALPMEH]] will make [[Alpha:Serpent|Serpent]]-hunting easier until (and possibly even after) you find [[Alpha:BURNDAYRAZ|BURNDAYRAZ]].&lt;br /&gt;
&lt;br /&gt;
=== Crypt ===&lt;br /&gt;
&lt;br /&gt;
If you hate watching [[Alpha:Vampire|Vampires]] inflate their HP at your expense—and who doesn't? -- then the [[Alpha:BLUDTUPOWA|BLUDTUPOWA]] glyph is your best friend. The prevalence of [[Alpha:Wraith|Wraiths]] means that you'll want to rely on a magic-heavy offense anyway, so you'll need to regenerate mana way more than health as you explore. Bear in mind that [[Alpha:APHEELSIK|APHEELSIK]] and Venom Blades will not work on any of the undead here, so hit-and-regenerate tactics are sub-optimal. For the above reasons, [[Alpha:Mystera Annur|Mystera Annur]] is a more attractive deity choice than usual, especially if you can find her altar early.&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
Using [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] vs [[Alpha:Animated Armour|Animated Armour]] helps Wizard beat Factory with [[Alpha:Strategy|Experience Catapult strategy]]. Since the armours only have one health and don't replenish their death protection, a wizard can even defeat a level 9 one as early as level 1 if they're lucky.&lt;br /&gt;
&lt;br /&gt;
It's a good idea to leave a fair amount of [[Alpha:Animated Armour|Animated Armour]] with 1 life left using [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] as you start exploring for the midfight leveling later on.&lt;br /&gt;
&lt;br /&gt;
[[Alpha:HALPMEH|HALPMEH]] is very useful, especially in the fight against The Iron Man, since his 75% Magic Resistance essentially makes [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] useless. It's also sometimes more worth it to attack physically and spend your mana on healing rather than casting [[Alpha:BURNDAYRAZ|BURNDAYRAZ]]. If you can't find [[Alpha:HALPMEH|HALPMEH]], [[Alpha:CYDSTEPP|CYDSTEPP]] would help against The Iron Man, though it's more costly for the other fights.&lt;br /&gt;
&lt;br /&gt;
[[Alpha:BLUDTUPOWA|BLUDTUPOWA]] helps a lot if you find it early. Since you'll be spending mana on [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] and possibly [[Alpha:HALPMEH|HALPMEH]] for healing most of the time, you'll gain a lot from exploring tiles with this glyph activated.&lt;br /&gt;
&lt;br /&gt;
Other than Elf and Human, you might want to consider picking Dwarf so that you can take more hits during the boss fights. Most recommended is Human, as you are likely to be damaging the bosses with hand attacks only, and extra attack is more useful than a couple of relativly weak heals.&lt;br /&gt;
&lt;br /&gt;
The best diety for this is [[Alpha:Jehora Jeheyu|Jehora Jeheyu]], as with some luck she can make the dungeon much more beatable with Polymorph. [[Alpha:Dracul|Dracul]] can be a good choice due to Lifesteal, which is highly useful against meatmen, and extra melee damage. [[Alpha:Glowing Guardian|Glowing Guardian]] can be taken simply for a heal, but not unless you really need it. [[Alpha:The Pactmaker|The Pactmaker]] is a surprisingly poor choice, as you are likely to gain enough XP by fireburning high level Animated Armours. The mana boon is also not as effective as usually, as mana is less useful. One important point on the dieties is that you should NOT take [[Alpha:Mystera Annur|Mystera Annur]]. While her Weakening boon will make The Iron Man a piece of cake, you will never be able to fireburn Super Meat Man to death, so having a 1 damage will absolutely ruin the dungeon.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
&lt;br /&gt;
This can be a tough challenge for the Wizard, because defeating the Library depends on both casting spells and inflicting damage with physical attacks. Going magic only will leave you short of manna when trying to defeat [[Alpha:Dragonspawn#Boss Info|Matron of Flame]] after first dealing with [[Alpha:Warlock#Boss Info|Aequitas]]. Choose either a human (and make purchases / deity choices) which boost your health, or choose dwarf and emphasize gaining damage. It is possible to defeat Imps that are 3-4 levels higher than you using a combination of fireball, the HALPMEH glyph, and strategic tile exploration. You must have a deity to defeat this level with a Wizard. [[Alpha:The Pactmaker|The Pactmaker]] is a good choice if you can get it early. You'll need the extra MANA boon to allow constant healing while fighting the Matron of Flame. Another route for those who chose to emphasize health, would be [[Alpha:Dracul|Dracul]], choosing his magic resistance and damage bonus respectively. In any case, be ready to do a lot of retiring and retrying to pass this level. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alpha Tier 1 Classes]]&lt;br /&gt;
[[Category:Alpha Classes]]&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Berserker&amp;diff=47570</id>
		<title>Alpha:Berserker</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Berserker&amp;diff=47570"/>
				<updated>2015-02-05T19:43:13Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Berserker&lt;br /&gt;
|image=[[File:HeroBerserkerLarge.PNG|75px]]&lt;br /&gt;
|races=Human&lt;br /&gt;
|tier=2 (Advanced)&lt;br /&gt;
|unlocked=Defeat Normal dungeon using Fighter&lt;br /&gt;
|rewards=Unlocks [[Alpha:Warlord|Warlord]] class&lt;br /&gt;
|skills= &lt;br /&gt;
'''Bloodlust''' - +30% damage against higher level monsters&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Spellkill''' - 50% magic resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Mageslay''' - skills cost +2 mana, attack +30%&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''berserker''' is one of the [[Alpha:Classes|classes]] in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a [[Alpha:Fighter|Fighter]]. Berserkers make for great physical fighters that resist magic and can keep the pace with high-level monsters, although they make for poor magic users.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Bloodlust - +30% damage against higher level monsters&lt;br /&gt;
*Spellkill - 50% magic resistance&lt;br /&gt;
*Mageslay - skills cost +2 mana, attack +30%&lt;br /&gt;
&lt;br /&gt;
== General Strategy ==&lt;br /&gt;
&lt;br /&gt;
Due to his skills, the Berserker is basically a physical powerhouse against magic attackers. Basically you should try to kill as many high level (magic) monsters to use Bloodlust to the fullest. Especially against the bosses the 30% extra damage are useful. Since the Berserker has +2 skill cost, it is a viable option to ditch fireballs, [[Alpha:HALPMEH|HALPMEH]] or [[Alpha:CYDSTEPP|CYDSTEPP]] to convert them for better use. Cheaper glyphs, like [[Alpha:GETINDARE|GETINDARE]] or [[Alpha:BYSSEPS|BYSSEPS]], on the other hand, may still find some use for berserkers.&lt;br /&gt;
&lt;br /&gt;
== Race and Deity Choices ==&lt;br /&gt;
&lt;br /&gt;
Regarding race it is up to your choice, whether you want to power his strength as a Human or to boost his endurance as a Dwarf or a Halfling. Since the Berserker has no reliable source of recovery, Goblin is a good choice for midfight leveling.&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Taurog|Taurog]] and berserkers go together like bread and butter. Granted, the Mageshield boon is wasted on them, but the other boons just fit berserkers too well to pass up. Given a choice between Taurog and any other god, go with Taurog. Similarly, [[Alpha:Binlor Ironshield|Binlor Ironshield]] makes a decent choice, since a good amount of physical resistance complements your existing magic resistance nicely. [[Alpha:Mystera Annur|Mystera Annur]] should be avoided at all costs. [[Alpha:Jehora Jeheyu|Jehora Jeheyu]] is another good choice, since you can get plenty of mileage out of his abilities and you probably don't need the buffs he hates. The other gods fit into their usual situations, so go with whatever non-Taurog choice is most pleasing.&lt;br /&gt;
&lt;br /&gt;
== Challenge Modes ==&lt;br /&gt;
&lt;br /&gt;
=== Snake Pit ===&lt;br /&gt;
Use an Goblin Berserker and get Taurog (or another powerboosting Deity) early on and start slaying [[Alpha:Gorgon|Gorgons]] 1-3 levels above you to level up fast. Avoid fighting with [[Alpha:Naga|Nagas]] of equal or higher level, since their weakening ability can be really annoying. Also don't get poisoned by a [[Alpha:Serpent|Serpents]], unless there is a level up in sight to make up for it. Conserve your Glyphs for the boss fights. When you reach level 7 you can start taking on [[Alpha:Gorgon#Boss info|Medusa]]. You should be able to kill her in a few hits, just keep your health at max with a level up or potions. Afterwards you can use your (hopefully) stocked potions to outlast [[Alpha:Serpent#Boss info|Jormungandr]].&lt;br /&gt;
&lt;br /&gt;
=== Crypt ===&lt;br /&gt;
Your aim is to build up power as soon as possible. Get to an altar of Taurog and start hacking away, although you can also get some good mileage out of [[Alpha:Glowing Guardian|Glowing Guardian]]. With clever tile regeneration management you can easily kill monsters 1-2 levels above you. Especially Wraiths will help you level up, since their defense boost is canceled out by your Bloodlust and mana burn doesn't really scare you. If you have one of the aforementioned gods as your friend you can start at around level 6-7 to go for the bosses. Start with the [[Alpha:Wraith#Boss info|Tormented One]], as he will go down faster. Regenerate with potions and level ups (with the Glowing Guardian HALPMEH of course is an option, too) and he shouldn't last long. [[Alpha:Zombie#Boss info|Frank]] can be handled with the same strategy and will be outlasted in the end. If you want to make this run extra easy, restart until you get the flaming sword (physical damage counts as magical damage), making a laugh out of [[Alpha:Wraith|Wraiths]].&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Start out by killing low-level [[Alpha:Warlock|Warlocks]] and [[Alpha:Dragonspawn|Dragonspawn]]. Once you start gaining levels, you can generally kill [[Alpha:Imp|Imps]] of lower level in one shot; you can also begin killing Warlock/Dragonspawn a level or two above you, which should be done whenever possible, but make sure to conserve potions for the [[Alpha:Dragonspawn#Boss info|Matron]]. After killing all normal enemies, start out by targeting [[Alpha:Warlock#Boss info|Aequitas]], and after defeating him move on to the Matron.&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
Despite this being a strong anti-magic dungeon, you may find it surprisingly useful to take the oxymoronic combination of Elf Berserker. What you need to find are combat-assisting glyphs like HALPMEH, BYSSEPS or (ideally) CYDSTEPP, and build up enough Maximum Mana to use them repeatedly during each first. This will enable you to take out high-level [[Alpha:Golem|Golems]] and [[Alpha:Meat man|Meat Men]] and leave plenty of monsters around for later mid-fight leveling. Don't mess with [[Alpha:Animated Armour|Animated Armour]] unless it's blocking your path. At level 7, set up a midfight level-up and go for the [[Alpha:Golem#Boss info|Iron Man]]. You should have plenty of resources left to take out the [[Alpha:Meat man#Boss info|Super Meat Man]] afterward.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alpha Classes]]&lt;br /&gt;
[[Category:Alpha Tier 2 Classes]]&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:GETINDARE&amp;diff=47569</id>
		<title>Alpha:GETINDARE</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:GETINDARE&amp;diff=47569"/>
				<updated>2015-02-05T19:42:10Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{DDGlyph&lt;br /&gt;
|title=GETINDARE&lt;br /&gt;
|image=[[File:GetindareLarge.png|75px]]&lt;br /&gt;
|mana=3&lt;br /&gt;
|effect=First Strike&lt;br /&gt;
|unlocked=None&lt;br /&gt;
|notes=Applies for one attack&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GETINDARE(&amp;quot;Get in there&amp;quot;) is one of the [[Alpha:Glyphs|Glyphs]] you can find in a game of Desktop Dungeons. When used, this Glyph gives you First Strike for one melee attack. This Glyph may spawn randomly in any dungeon and does not need to be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
GETINDARE is cast by simply clicking it.&lt;br /&gt;
&lt;br /&gt;
Each use of GETINDARE costs 3 [[Alpha:Mana|Mana]], except for the [[Alpha:Wizard|Wizard]] for whom it costs only 2 Mana, and the [[Alpha:Berserker|Berserker]] for whom it costs 5.&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stand-alone Use ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spell Combos ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Classes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GETINDARE and the Gods ==&lt;br /&gt;
&lt;br /&gt;
Several Gods in the game have various opinions about the use of GETINDARE - they may favour it or reject it, depending on their own particular creeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Normal&amp;diff=47560</id>
		<title>Alpha:Normal</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Normal&amp;diff=47560"/>
				<updated>2015-02-05T00:05:32Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: /* Monsters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Need to upload an explored normal dungeon image.&lt;br /&gt;
[[file:Normal_Explored.png|right|thumb|350px|''A fully explored Normal dungeon (using the default [[tileset]])'']]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Normal''' is the main dungeon in [[Desktop Dungeons]]. Every [[Alpha:Monsters|monster]] will spawn here with the exception of a few dungeon specific creatures (Naga, Vampires, etc). It is the only dungeon available at the start (not including the tutorial).&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Any monster will spawn here except those which are unique to the side dungeons and those which are still [[Alpha:Normal#Monsters|locked]] (initially only the following 4 monster types will spawn: [[Alpha:Goblin|Goblins]], [[Alpha:Zombie|Zombies]], [[Alpha:Meat man|Meat men]], and [[Alpha:Warlock|Warlocks]]). The total number spawned per class are as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse&amp;quot; class&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: #EEEEEE&amp;quot;|Monster Level&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|'''Total'''&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: #EEEEEE&amp;quot; width=&amp;quot;150&amp;quot;|Number spawned&lt;br /&gt;
|x10&lt;br /&gt;
|x5&lt;br /&gt;
|x4&lt;br /&gt;
|x4&lt;br /&gt;
|x4&lt;br /&gt;
|x3&lt;br /&gt;
|x3&lt;br /&gt;
|x3&lt;br /&gt;
|x2&lt;br /&gt;
|x1&lt;br /&gt;
|'''39'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As shown above only one boss will spawn here, and will be a stronger variant of the normal creep with higher damage, health, and sometimes enhanced abilities (e.g., higher physical resist). &lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
''You may wish to review each classes specific strategy for this dungeon:''&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- width=&amp;quot;100&amp;quot;&lt;br /&gt;
|[[Alpha:Fighter#General Strategy|Fighter]]&lt;br /&gt;
|[[Alpha:Thief#General Strategy|Thief]]&lt;br /&gt;
|[[Alpha:Priest#General Strategy|Priest]]&lt;br /&gt;
|[[Alpha:Wizard#General Strategy|Wizard]]&lt;br /&gt;
|[[Alpha:Berserker#General Strategy|Berserker]]&lt;br /&gt;
|[[Alpha:Rogue#General Strategy|Rogue]]&lt;br /&gt;
|[[Alpha:Monk#General Strategy|Monk]]&lt;br /&gt;
|[[Alpha:Sorcerer#General Strategy|Sorcerer]]&lt;br /&gt;
|[[Alpha:Warlord#General Strategy|Warlord]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Assassin#General Strategy|Assassin]]&lt;br /&gt;
|[[Alpha:Paladin#General Strategy|Paladin]]&lt;br /&gt;
|[[Alpha:Bloodmage#General Strategy|Bloodmage]]&lt;br /&gt;
|[[Alpha:Transmuter#General Strategy|Transmuter]]&lt;br /&gt;
|[[Alpha:Crusader#General Strategy|Crusader]]&lt;br /&gt;
|[[Alpha:Tinker#General Strategy|Tinker]]&lt;br /&gt;
|[[Alpha:Gorgon(race)#General Strategy|Gorgon]]&lt;br /&gt;
|[[Alpha:Half-dragon#General Strategy|Half-dragon]]&lt;br /&gt;
|[[Alpha:Vampire(race)#General Strategy|Vampire]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
The Normal dungeon is the primary means for unlocking more features, the majority of classes and all side dungeons will be unlocked here. Note that when mentioning a reward for completion it means more specifically that the boss of the dungeon was slain, not that every monster was killed.&lt;br /&gt;
&lt;br /&gt;
=== Dungeons ===&lt;br /&gt;
&lt;br /&gt;
All 4 side [[Alpha:Dungeon|dungeons]] are unlocked by completing the Normal dungeon with certain criteria:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color: #EEEEEE&amp;quot;|Dungeon&lt;br /&gt;
!style=&amp;quot;background-color: #EEEEEE&amp;quot;|Requirement&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Snake Pit|Snake Pit]]&lt;br /&gt;
|Complete Normal with '''any''' Tier 1 class&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Library|Library]]&lt;br /&gt;
|Complete Normal with '''all''' Tier 1 classes&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Crypt|Crypt]]&lt;br /&gt;
|Complete Normal with '''all''' Tier 2 classes&lt;br /&gt;
|-&lt;br /&gt;
|[[Alpha:Factory|Factory]]&lt;br /&gt;
|Complete Normal with '''all''' Tier 3 classes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Classes ===&lt;br /&gt;
&lt;br /&gt;
Completing the dungeon with a Tier 1 class will unlock its Tier 2 class. This continues up to Tier 3 at which point a completion will unlock that classes unique [[Alpha:Glyphs|glyph]] to be available for every other class on subsequent play-throughs (a [[Alpha:Warlord|Warlord]] will unlock the [[Alpha:CYDSTEPP|CYDSTEPP]] glyph).&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Normal dungeon contains 4 starting monsters. Each Tier 1 and Tier 2 class will unlock another [[Alpha:Monsters|monster]] upon clearing a Normal dungeon, leading to 12 possible monster types in the dungeon once all are unlocked. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alpha Dungeons]]&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Bandit&amp;diff=47559</id>
		<title>Alpha:Bandit</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Bandit&amp;diff=47559"/>
				<updated>2015-02-05T00:04:04Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: /* Boss info */  Mana burn means you can't use APHEELSIK&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title=Bandit&lt;br /&gt;
|image=[[File:Alpha_Bandit.png|50px]]&lt;br /&gt;
|attack=70%&lt;br /&gt;
|health=80%&lt;br /&gt;
|abilities=Poison attack, Mana burn&lt;br /&gt;
|unlock=Complete Normal dungeon as a Rogue&lt;br /&gt;
|notes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''bandit''' is one of the [[Alpha:Monsters|monsters]] that roams the Desktop Dungeons. It is unlocked by clearing the game as a [[Alpha:Rogue|Rogue]], and is notable for inflicting both poison and mana burn with its attack. The boss version of the bandit is '''Nine-Toes''', a reference to a boss in the Borderlands video game.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
*Health: 80%&lt;br /&gt;
*Damage: 70%&lt;br /&gt;
*Poisons you&lt;br /&gt;
*Inflicts mana burn&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
The bandit isn't a threat by itself, but it causes both regeneration-halting status effects with its attack, so attacking one without being able to kill it before it hits you is a bad idea unless you'll level up immediately afterwards. The low health of bandits makes them good targets for attacking early for bonus XP, especially since you are fully healed upon leveling up, negating both nasty status effects.&lt;br /&gt;
&lt;br /&gt;
== Boss info ==&lt;br /&gt;
{{DDBoss&lt;br /&gt;
|boss=Nine Toes&lt;br /&gt;
|quote=You just woke up the wrong dog!&lt;br /&gt;
|bossimage=[[File:NineToesLarger.png|50px]]&lt;br /&gt;
|bossattack=52&lt;br /&gt;
|bosshealth=238&lt;br /&gt;
|bossabilities=First strike, Poison attack, Mana burn&lt;br /&gt;
}}''&amp;quot;HA HA HA! Oh man, you have no idea what you've just stepped into, buddy! Try not to squirm too much while I kill you!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Nine-Toes is barely more powerful than a level 9 bandit, having the second lowest attack power of the bosses (at 52) and only 238 health. However, he does have first strike as well, meaning that if you're going to fight him in melee, you can't rely on [[Alpha:APHEELSIK|APHEELSIK]] unless you're willing to spend a health and mana potion. The low health makes him a prime candidate for softening up with [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alpha Monsters]]&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Priest&amp;diff=47558</id>
		<title>Alpha:Priest</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Priest&amp;diff=47558"/>
				<updated>2015-02-05T00:01:32Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: /* Race And Deity Choices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Priest&lt;br /&gt;
|image=[[File:HeroPriestLarge.PNG|75px]]&lt;br /&gt;
|races=Dwarf, Halfling&lt;br /&gt;
|tier=1 (Basic)&lt;br /&gt;
|unlocked=Available at start &lt;br /&gt;
|rewards=Unlocks [[Alpha:Monk|Monk]] class&lt;br /&gt;
|skills= &lt;br /&gt;
'''Good Health''' - +2 health gain per level&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Good Drink''' - Health potions 100% effective&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Good Golly''' - 200% physical damage to undead &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''priest''' is one of the four starting [[Alpha:Classes|classes]] in Desktop Dungeons. Priests are durable and have excellent healing ability, and are great at fighting undead enemies such as zombies and wraiths.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Good Health - +2 health gain per level&lt;br /&gt;
*Good Drink - Health potions 100% effective&lt;br /&gt;
*Good Golly - 200% physical damage to undead&lt;br /&gt;
&lt;br /&gt;
== General Strategy ==&lt;br /&gt;
&lt;br /&gt;
Priests are a fairly simple class to use. Just hit the boss at a high enough level with enough health potions.&lt;br /&gt;
&lt;br /&gt;
Priests can (and should) hit high level undead early. Between the extra undead-specific damage and the priest's high health, they can easily survive against undead enemies a level or two above them.&lt;br /&gt;
&lt;br /&gt;
== Race And Deity Choices ==&lt;br /&gt;
&lt;br /&gt;
Halfling is perhaps the most obvious choice of race for a priest, allowing for, at a minimum, 10 health potions in a standard game. This is especially useful for challenge dungeons. For halflings, carrying glyphs or leaving them on the ground until you actually need to convert them is a good idea. Humans are another solid choice, being able to use the attack bonus to take advantage of higher max health. Dwarves would potentially have another 6/level max health at their disposal, making it easier to take on slightly tougher enemies early on. In both cases, hitting high level undead as early as possible without wasting potions is a good idea.&lt;br /&gt;
&lt;br /&gt;
Since you get the best mileage out of fighting undead enemies, picking [[Alpha:Dracul|Dracul]] as a priest is a great way to make your life harder and shorter. [[Alpha:Glowing Guardian|Glowing Guardian]] also loses out since the chief benefit is from his healing, which you can already do effectively with your potions. Aside from that, though, priests can make use of basically any other deity's powers.&lt;br /&gt;
&lt;br /&gt;
== Challenge Modes ==&lt;br /&gt;
&lt;br /&gt;
=== Snake Pit ===&lt;br /&gt;
Go halfling to make both bosses much easier, hit gorgons early on. Especially easy to take down [[Alpha:Gorgon#Boss info|Medusa]] early if you have a decent attack, as your potions will always make you non-petrifiable.&lt;br /&gt;
&lt;br /&gt;
=== Crypt ===&lt;br /&gt;
Double physical damage against undead makes this very easy. Finding ways (Glowing Guardian, [[Alpha:Taurog|Taurog]], going human, fine sword etc.) of increasing your damage will make this even easier.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Halfling makes everything easier, as usual, especially absorbing [[Alpha:Warlock#Boss info|Aequitas']] high damage. Fireballing high-level imps out of the way helps things along.&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
You should be durable, and this means either Dwarf or Halfling. Actually, Halfling is, as usual, more powerful.&lt;br /&gt;
&lt;br /&gt;
Level up quickly by fireballing [[Alpha:Animated Armour|Animated Armour]]. If you find the [[Alpha:APHEELSIK|APHEELSIK]], then smack, fireball and poison [[Alpha:Meat man#Boss info|Super Meat Man]] to death, while exploring tiles in search for [[Alpha:Golem#Boss info|Iron Man]]. You are going to have map uncovered, by the time you finish the butchery, so you will have enough potions and powerups to finish Iron Man too. Do not forget about the level-up trick - actually killing Super Meat Man will give you a good kick to next level.&lt;br /&gt;
&lt;br /&gt;
If you fail to find APHEELSIK, then consider this tactic: at high levels with a little powerup like Dwarven Gauntlets or Plate Mail you will be able to withstand one hit from Iron Man and one hit from Super Meat Man without healing. Strike them both, since after drinking health potion you will be able to strike again. If you are a halfling you will finish Iron Man in 6-7 potions and the rest will help you to smack down the Meaty. Taurog, [[Alpha:Jehora Jeheyu|Jehora]] and any weapon powerup will play nice.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alpha Tier 1 Classes]]&lt;br /&gt;
[[Category:Alpha Classes]]&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Berserker&amp;diff=47557</id>
		<title>Alpha:Berserker</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Berserker&amp;diff=47557"/>
				<updated>2015-02-04T23:54:04Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: /* Snake Pit */  Orc -&amp;gt; Goblin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Berserker&lt;br /&gt;
|image=[[File:HeroBerserkerLarge.PNG|75px]]&lt;br /&gt;
|races=Human&lt;br /&gt;
|tier=2 (Advanced)&lt;br /&gt;
|unlocked=Defeat Normal dungeon using Fighter&lt;br /&gt;
|rewards=Unlocks [[Alpha:Warlord|Warlord]] class&lt;br /&gt;
|skills= &lt;br /&gt;
'''Bloodlust''' - +30% damage against higher level monsters&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Spellkill''' - 50% magic resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Mageslay''' - skills cost +2 mana, attack +30%&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''berserker''' is one of the [[Alpha:Classes|classes]] in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a [[Alpha:Fighter|Fighter]]. Berserkers make for great physical fighters that resist magic and can keep the pace with high-level monsters, although they make for poor magic users.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Bloodlust - +30% damage against higher level monsters&lt;br /&gt;
*Spellkill - 50% magic resistance&lt;br /&gt;
*Mageslay - skills cost +2 mana, attack +30%&lt;br /&gt;
&lt;br /&gt;
== General Strategy ==&lt;br /&gt;
&lt;br /&gt;
Due to his skills, the Berserker is basically a physical powerhouse against magic attackers. Basically you should try to kill as many high level (magic) monsters to use Bloodlust to the fullest. Especially against the bosses the 30% extra damage are useful. Since the Berserker has +2 skill cost, it is a viable option to ditch fireballs, [[Alpha:HALPMEH|HALPMEH]] or [[Alpha:CYDSTEPP|CYDSTEPP]] to convert them for better use. Cheaper glyphs, like [[Alpha:Glyphs#GETINDARE|GETINDARE]] or [[Alpha:BYSSEPS|BYSSEPS]], on the other hand, may still find some use for berserkers.&lt;br /&gt;
&lt;br /&gt;
== Race and Deity Choices ==&lt;br /&gt;
&lt;br /&gt;
Regarding race it is up to your choice, whether you want to power his strength as a Human or to boost his endurance as a Dwarf or a Halfling. Since the Berserker has no reliable source of recovery, Goblin is a good choice for midfight leveling.&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Taurog|Taurog]] and berserkers go together like bread and butter. Granted, the Mageshield boon is wasted on them, but the other boons just fit berserkers too well to pass up. Given a choice between Taurog and any other god, go with Taurog. Similarly, [[Alpha:Binlor Ironshield|Binlor Ironshield]] makes a decent choice, since a good amount of physical resistance complements your existing magic resistance nicely. [[Alpha:Mystera Annur|Mystera Annur]] should be avoided at all costs. [[Alpha:Jehora Jeheyu|Jehora Jeheyu]] is another good choice, since you can get plenty of mileage out of his abilities and you probably don't need the buffs he hates. The other gods fit into their usual situations, so go with whatever non-Taurog choice is most pleasing.&lt;br /&gt;
&lt;br /&gt;
== Challenge Modes ==&lt;br /&gt;
&lt;br /&gt;
=== Snake Pit ===&lt;br /&gt;
Use an Goblin Berserker and get Taurog (or another powerboosting Deity) early on and start slaying [[Alpha:Gorgon|Gorgons]] 1-3 levels above you to level up fast. Avoid fighting with [[Alpha:Naga|Nagas]] of equal or higher level, since their weakening ability can be really annoying. Also don't get poisoned by a [[Alpha:Serpent|Serpents]], unless there is a level up in sight to make up for it. Conserve your Glyphs for the boss fights. When you reach level 7 you can start taking on [[Alpha:Gorgon#Boss info|Medusa]]. You should be able to kill her in a few hits, just keep your health at max with a level up or potions. Afterwards you can use your (hopefully) stocked potions to outlast [[Alpha:Serpent#Boss info|Jormungandr]].&lt;br /&gt;
&lt;br /&gt;
=== Crypt ===&lt;br /&gt;
Your aim is to build up power as soon as possible. Get to an altar of Taurog and start hacking away, although you can also get some good mileage out of [[Alpha:Glowing Guardian|Glowing Guardian]]. With clever tile regeneration management you can easily kill monsters 1-2 levels above you. Especially Wraiths will help you level up, since their defense boost is canceled out by your Bloodlust and mana burn doesn't really scare you. If you have one of the aforementioned gods as your friend you can start at around level 6-7 to go for the bosses. Start with the [[Alpha:Wraith#Boss info|Tormented One]], as he will go down faster. Regenerate with potions and level ups (with the Glowing Guardian HALPMEH of course is an option, too) and he shouldn't last long. [[Alpha:Zombie#Boss info|Frank]] can be handled with the same strategy and will be outlasted in the end. If you want to make this run extra easy, restart until you get the flaming sword (physical damage counts as magical damage), making a laugh out of [[Alpha:Wraith|Wraiths]].&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Start out by killing low-level [[Alpha:Warlock|Warlocks]] and [[Alpha:Dragonspawn|Dragonspawn]]. Once you start gaining levels, you can generally kill [[Alpha:Imp|Imps]] of lower level in one shot; you can also begin killing Warlock/Dragonspawn a level or two above you, which should be done whenever possible, but make sure to conserve potions for the [[Alpha:Dragonspawn#Boss info|Matron]]. After killing all normal enemies, start out by targeting [[Alpha:Warlock#Boss info|Aequitas]], and after defeating him move on to the Matron.&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
Despite this being a strong anti-magic dungeon, you may find it surprisingly useful to take the oxymoronic combination of Elf Berserker. What you need to find are combat-assisting glyphs like HALPMEH, BYSSEPS or (ideally) CYDSTEPP, and build up enough Maximum Mana to use them repeatedly during each first. This will enable you to take out high-level [[Alpha:Golem|Golems]] and [[Alpha:Meat man|Meat Men]] and leave plenty of monsters around for later mid-fight leveling. Don't mess with [[Alpha:Animated Armour|Animated Armour]] unless it's blocking your path. At level 7, set up a midfight level-up and go for the [[Alpha:Golem#Boss info|Iron Man]]. You should have plenty of resources left to take out the [[Alpha:Meat man#Boss info|Super Meat Man]] afterward.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alpha Classes]]&lt;br /&gt;
[[Category:Alpha Tier 2 Classes]]&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Berserker&amp;diff=47556</id>
		<title>Alpha:Berserker</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Berserker&amp;diff=47556"/>
				<updated>2015-02-04T23:51:21Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: /* Race and Deity Choices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Berserker&lt;br /&gt;
|image=[[File:HeroBerserkerLarge.PNG|75px]]&lt;br /&gt;
|races=Human&lt;br /&gt;
|tier=2 (Advanced)&lt;br /&gt;
|unlocked=Defeat Normal dungeon using Fighter&lt;br /&gt;
|rewards=Unlocks [[Alpha:Warlord|Warlord]] class&lt;br /&gt;
|skills= &lt;br /&gt;
'''Bloodlust''' - +30% damage against higher level monsters&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Spellkill''' - 50% magic resistance&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Mageslay''' - skills cost +2 mana, attack +30%&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''berserker''' is one of the [[Alpha:Classes|classes]] in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a [[Alpha:Fighter|Fighter]]. Berserkers make for great physical fighters that resist magic and can keep the pace with high-level monsters, although they make for poor magic users.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Bloodlust - +30% damage against higher level monsters&lt;br /&gt;
*Spellkill - 50% magic resistance&lt;br /&gt;
*Mageslay - skills cost +2 mana, attack +30%&lt;br /&gt;
&lt;br /&gt;
== General Strategy ==&lt;br /&gt;
&lt;br /&gt;
Due to his skills, the Berserker is basically a physical powerhouse against magic attackers. Basically you should try to kill as many high level (magic) monsters to use Bloodlust to the fullest. Especially against the bosses the 30% extra damage are useful. Since the Berserker has +2 skill cost, it is a viable option to ditch fireballs, [[Alpha:HALPMEH|HALPMEH]] or [[Alpha:CYDSTEPP|CYDSTEPP]] to convert them for better use. Cheaper glyphs, like [[Alpha:Glyphs#GETINDARE|GETINDARE]] or [[Alpha:BYSSEPS|BYSSEPS]], on the other hand, may still find some use for berserkers.&lt;br /&gt;
&lt;br /&gt;
== Race and Deity Choices ==&lt;br /&gt;
&lt;br /&gt;
Regarding race it is up to your choice, whether you want to power his strength as a Human or to boost his endurance as a Dwarf or a Halfling. Since the Berserker has no reliable source of recovery, Goblin is a good choice for midfight leveling.&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Taurog|Taurog]] and berserkers go together like bread and butter. Granted, the Mageshield boon is wasted on them, but the other boons just fit berserkers too well to pass up. Given a choice between Taurog and any other god, go with Taurog. Similarly, [[Alpha:Binlor Ironshield|Binlor Ironshield]] makes a decent choice, since a good amount of physical resistance complements your existing magic resistance nicely. [[Alpha:Mystera Annur|Mystera Annur]] should be avoided at all costs. [[Alpha:Jehora Jeheyu|Jehora Jeheyu]] is another good choice, since you can get plenty of mileage out of his abilities and you probably don't need the buffs he hates. The other gods fit into their usual situations, so go with whatever non-Taurog choice is most pleasing.&lt;br /&gt;
&lt;br /&gt;
== Challenge Modes ==&lt;br /&gt;
&lt;br /&gt;
=== Snake Pit ===&lt;br /&gt;
Use an Orc Berserker and get Taurog (or another powerboosting Deity) early on and start slaying [[Alpha:Gorgon|Gorgons]] 1-3 levels above you to level up fast. Avoid fighting with [[Alpha:Naga|Nagas]] of equal or higher level, since their weakening ability can be really annoying. Also don't get poisoned by a [[Alpha:Serpent|Serpents]], unless there is a level up in sight to make up for it. Conserve your Glyphs for the boss fights. When you reach level 7 you can start taking on [[Alpha:Gorgon#Boss info|Medusa]]. You should be able to kill her in a few hits, just keep your health at max with a level up or potions. Afterwards you can use your (hopefully) stocked potions to outlast [[Alpha:Serpent#Boss info|Jormungandr]].&lt;br /&gt;
&lt;br /&gt;
=== Crypt ===&lt;br /&gt;
Your aim is to build up power as soon as possible. Get to an altar of Taurog and start hacking away, although you can also get some good mileage out of [[Alpha:Glowing Guardian|Glowing Guardian]]. With clever tile regeneration management you can easily kill monsters 1-2 levels above you. Especially Wraiths will help you level up, since their defense boost is canceled out by your Bloodlust and mana burn doesn't really scare you. If you have one of the aforementioned gods as your friend you can start at around level 6-7 to go for the bosses. Start with the [[Alpha:Wraith#Boss info|Tormented One]], as he will go down faster. Regenerate with potions and level ups (with the Glowing Guardian HALPMEH of course is an option, too) and he shouldn't last long. [[Alpha:Zombie#Boss info|Frank]] can be handled with the same strategy and will be outlasted in the end. If you want to make this run extra easy, restart until you get the flaming sword (physical damage counts as magical damage), making a laugh out of [[Alpha:Wraith|Wraiths]].&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
Start out by killing low-level [[Alpha:Warlock|Warlocks]] and [[Alpha:Dragonspawn|Dragonspawn]]. Once you start gaining levels, you can generally kill [[Alpha:Imp|Imps]] of lower level in one shot; you can also begin killing Warlock/Dragonspawn a level or two above you, which should be done whenever possible, but make sure to conserve potions for the [[Alpha:Dragonspawn#Boss info|Matron]]. After killing all normal enemies, start out by targeting [[Alpha:Warlock#Boss info|Aequitas]], and after defeating him move on to the Matron.&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
Despite this being a strong anti-magic dungeon, you may find it surprisingly useful to take the oxymoronic combination of Elf Berserker. What you need to find are combat-assisting glyphs like HALPMEH, BYSSEPS or (ideally) CYDSTEPP, and build up enough Maximum Mana to use them repeatedly during each first. This will enable you to take out high-level [[Alpha:Golem|Golems]] and [[Alpha:Meat man|Meat Men]] and leave plenty of monsters around for later mid-fight leveling. Don't mess with [[Alpha:Animated Armour|Animated Armour]] unless it's blocking your path. At level 7, set up a midfight level-up and go for the [[Alpha:Golem#Boss info|Iron Man]]. You should have plenty of resources left to take out the [[Alpha:Meat man#Boss info|Super Meat Man]] afterward.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Alpha Classes]]&lt;br /&gt;
[[Category:Alpha Tier 2 Classes]]&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:GETINDARE&amp;diff=47534</id>
		<title>Alpha:GETINDARE</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:GETINDARE&amp;diff=47534"/>
				<updated>2015-02-02T18:07:57Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{DDGlyph&lt;br /&gt;
|title=GETINDARE&lt;br /&gt;
|image=[[File:GetindareLarge.png|75px]]&lt;br /&gt;
|mana=2&lt;br /&gt;
|effect=First Strike&lt;br /&gt;
|unlocked=None&lt;br /&gt;
|notes=Applies for one attack&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GETINDARE(&amp;quot;Get in there&amp;quot;) is one of the [[Alpha:Glyphs|Glyphs]] you can find in a game of Desktop Dungeons. When used, this Glyph gives you First Strike for one melee attack. This Glyph may spawn randomly in any dungeon and does not need to be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
GETINDARE is cast by simply clicking it.&lt;br /&gt;
&lt;br /&gt;
Each use of GETINDARE costs 3 [[Alpha:Mana|Mana]], except for the [[Alpha:Wizard|Wizard]] for whom it costs only 2 Mana, and the [[Alpha:Berserker|Berserker]] for whom it costs 5.&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stand-alone Use ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spell Combos ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Classes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GETINDARE and the Gods ==&lt;br /&gt;
&lt;br /&gt;
Several Gods in the game have various opinions about the use of GETINDARE - they may favour it or reject it, depending on their own particular creeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dracul&amp;diff=47533</id>
		<title>Alpha:Dracul</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dracul&amp;diff=47533"/>
				<updated>2015-02-02T18:02:51Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: /* Immediate effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dracul, god of the Undead, is one of the gods available for worshipping in Desktop Dungeon. Dracul may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
== Initial Worship ==&lt;br /&gt;
&lt;br /&gt;
If an altar of Dracul is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Dracul.&lt;br /&gt;
&lt;br /&gt;
=== Immediate effect ===&lt;br /&gt;
&lt;br /&gt;
When first worshiping Dracul, several effects occur:&lt;br /&gt;
* The hero's '''level is increased by 1''', without gaining the usual permanent bonuses for this level-up.&lt;br /&gt;
** This increase occurs regardless of your hero's current level, unless he is already at level 10.&lt;br /&gt;
** No level-up bonuses are applied when this occurs. That means, your Maximum Health, Attack Strength, or any item-given bonuses related to level-ups will not be acquired. Also, your Health and Mana will ''not'' be restored as normal. Earned experience won't decrease.&lt;br /&gt;
* The '''[[Alpha:HALPMEH|HALPMEH]] Glyph''' is destroyed.&lt;br /&gt;
** This occurs only when the player is holding HALPMEH. If the player picks up the glyph after worshiping, it will be immediately destroyed.  If you wish to convert it, you must do so before worship or directly from the ground.&lt;br /&gt;
* Dracul will grant you an amount of '''Piety points''' equal to the number of blood-stains ''currently'' visible in the dungeon.&lt;br /&gt;
** This includes blood-stains from each monster you have killed. Some characters like the [[Alpha:Bloodmage|Bloodmage]] may suck up bloodstains during their exploration, and if so those bloodstains are not included in the effect.&lt;br /&gt;
&lt;br /&gt;
=== Conversion ===&lt;br /&gt;
&lt;br /&gt;
Followers of Dracul cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Dracul.&lt;br /&gt;
&lt;br /&gt;
The only method to switch to or from Dracul is to first renounce your religion by help of an item.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Dracul is the god of the Undead. As such, he is the protector of all Undead monsters. He yearns for the blood of the living, and will reward slaying them.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshiping Dracul. If you have not yet converted to Dracul, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
=== Gaining Piety ===&lt;br /&gt;
&lt;br /&gt;
Dracul will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a living creature''': +3 Piety.&lt;br /&gt;
** The only way to appease Dracul other than the initial piety gain is to kill &amp;quot;Living&amp;quot; creatures. This refers to any creature that does not have the Special Ability &amp;quot;Undead&amp;quot;.&lt;br /&gt;
** The level of the creature slain or the method in which it was slain do not influence the number of piety points you gain.&lt;br /&gt;
&lt;br /&gt;
=== Losing Piety ===&lt;br /&gt;
&lt;br /&gt;
Dracul will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill an Undead creature''': -5 Piety.&lt;br /&gt;
** Dracul is the god of Undead creatures. As such, any Undead creature killed while worshiping Dracul will cause a drop of 5 Piety points. Undead creatures are marked by the word &amp;quot;Undead&amp;quot; in their special ability text.&lt;br /&gt;
** The level of the Undead slain or the method in which it was slain do not affect the number of piety points you lose.&lt;br /&gt;
&lt;br /&gt;
=== Retribution ===&lt;br /&gt;
&lt;br /&gt;
If killing an Undead creature causes your Piety to drop below 0, Dracul will '''kill you immediately'''. There is no way to avoid this death.&lt;br /&gt;
&lt;br /&gt;
== Boons ==&lt;br /&gt;
&lt;br /&gt;
Dracul has 5 boons to offer to his worshipers at the cost of Piety. Acquiring each boon comes with an extra cost of 5 points from your Maximum Health.&lt;br /&gt;
&lt;br /&gt;
=== Bloodpower ===&lt;br /&gt;
* Increases Maximum Mana by 5 points.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 10 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero will receive 5 extra points to his Maximum Mana, and lose 5 points from his Maximum Health.&lt;br /&gt;
** Mana is not replenished at all during this upgrade. You will need to fill these 5 extra points yourself by whichever means available.&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
=== Bloodfury ===&lt;br /&gt;
* Increases Attack Strength by +20%.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives a bonus of +20% to his Attack Strength. This adds up with all previous percentage bonuses to Attack Strength such as those acquired from the Attack Bonuses found lying around the dungeon. This effectively increases the damage caused by your Melee Attack by 20% of its base value, although this isn't always the case depending on circumstances or other effects.&lt;br /&gt;
** Note that only Melee damage is increased, not damage from other sources such as BURNDAYRAZ.&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
&lt;br /&gt;
=== Bloodshield ===&lt;br /&gt;
* Increases Physical and Magic Resistance by +20% each.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 25 Piety'''.&lt;br /&gt;
** On acquiring this boon, both your hero's Physical and Magic resistance will go up by +20%. This bonus is cumulative with any existing Resistance your character may have at the time. For example, if your character has 50% Physical Resistance, they will now have 70% Physical Resistance. If your character had negative resistance, for instance -20%, it will be increased appropriately (to 0% in this example).&lt;br /&gt;
** This effectively reduces the attack damage done by any monster by 20% of its original quantity (alongside any other damage-reducing effects your character may have).&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
=== Bloodhunger ===&lt;br /&gt;
* Grants you +20% Life steal ability.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** After acquiring this boon, your life steal ability will increase by +20%. This bonus is cumulative, so if your character already had life steal from any source, it is increased by 20%. For example, if your character had 20% life steal, they will now have 40% life steal.&lt;br /&gt;
** Life steal causes some of a monster's health to transfer to your Health pool after each Melee Attack you perform. The amount of health transferred this way is equal to the ability's percentage out of the total amount of damage you cause with your attack, including temporary benefits like [[Alpha:BYSSEPS|BYSSEPS]]. Note that you will still need to survive the monster's attack in order to make good on this siphoned health. Attacks that (without life steal) would bring you to 0 Health or below would still kill you with this ability.&lt;br /&gt;
** Life steal works normally on undead.&lt;br /&gt;
** ''Research info required: does killing monsters with little health left alters the stolen amount?''&lt;br /&gt;
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.&lt;br /&gt;
&lt;br /&gt;
=== Bloodswell ===&lt;br /&gt;
* Restores your Health to its maximum.&lt;br /&gt;
* Reduces Maximum Health by 5 points.&lt;br /&gt;
* '''Costs 40 Piety'''.&lt;br /&gt;
** Upon acquiring this boon, your health will be restored to Maximum.&lt;br /&gt;
** Note that your Maximum Health is then reduced by 5 points, and your Current Health will immediately drop 5 points along with it. Therefore, you will still have full health after this boon, but now the &amp;quot;full&amp;quot; amount is 5 points less than what you had before. &lt;br /&gt;
** Your mana will NOT be restored or altered in any way as a result of taking this boon.&lt;br /&gt;
** ''Research info required: Does this healing cure poison?''&lt;br /&gt;
&lt;br /&gt;
NOTE: If acquiring a boon will reduce your max health to 0 or less, you will immediately die.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
* Remember, after conversion each death nets 3 piety instead of 1 that blood pools grant on conversion. The exception for this is undead, so if you kill all the undead enemies before following Dracul, but leave the non-undead ones alone, you can get the maximum possible amount of piety from him.&lt;br /&gt;
* Dracul is most useful when there are very few undead around (ideally none); this makes him a particular useful god in the Snake Pit, Library, and Factory special dungeons (and obviously very impractical in the Crypt). If available, use [[Alpha:IMAWAL|IMAWAL]] on undead, so you can get some extra score, assuming you can't kill them before worshipping Dracul.&lt;br /&gt;
* If you don't plan on using BURNDAYRAZ a lot, consider skipping the Bloodpower boon.&lt;br /&gt;
* Bloodshield effectively cancels the handicap of having lower hitpoint maximum. If you have any other source of resistance, it will improve your durability by a lot.&lt;br /&gt;
* Bloodshield + Bloodhunger make the character an effective tank. This is especially useful against bosses like [[Alpha:Meat man#Boss info|Super Meat Man]] and [[Alpha:Golem#Boss info|The Iron Man]]. It will help against [[Alpha:Serpent#Boss info|Jormungandr]] and [[Alpha:Zombie#Boss info|Frank the zombie]] as well.&lt;br /&gt;
&lt;br /&gt;
== Specific Races ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:GETINDARE&amp;diff=47532</id>
		<title>Alpha:GETINDARE</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:GETINDARE&amp;diff=47532"/>
				<updated>2015-02-02T17:54:56Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDGlyph&lt;br /&gt;
|title=GETINDARE&lt;br /&gt;
|image=[[File:GetindareLarge.png|75px]]&lt;br /&gt;
|mana=2&lt;br /&gt;
|effect=First Strike&lt;br /&gt;
|unlocked=None&lt;br /&gt;
|notes=Applies for one attack&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GETINDARE(&amp;quot;Get in there&amp;quot;) is one of the [[Alpha:Glyphs|Glyphs]] you can find in a game of Desktop Dungeons. When used, this Glyph gives you First Strike for one melee attack. This Glyph may spawn randomly in any dungeon and does not need to be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
GETINDARE is cast by simply clicking it.&lt;br /&gt;
&lt;br /&gt;
Each use of GETINDARE costs 3 [[Alpha:Mana|Mana]], except for the [[Alpha:Wizard|Wizard]] for whom it costs only 2 Mana, and the [[Alpha:Berserker|Berserker]] for whom it costs 5.&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stand-alone Use ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spell Combos ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Classes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GETINDARE and the Gods ==&lt;br /&gt;
&lt;br /&gt;
Several Gods in the game have various opinions about the use of GETINDARE - they may favour it or reject it, depending on their own particular creeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:GETINDARE&amp;diff=47531</id>
		<title>Alpha:GETINDARE</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:GETINDARE&amp;diff=47531"/>
				<updated>2015-02-02T17:54:30Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDGlyph&lt;br /&gt;
|title=GETINDARE&lt;br /&gt;
|image=[[File:GetindareLarge.png|75px]]&lt;br /&gt;
|mana=2&lt;br /&gt;
|effect=First Strike&lt;br /&gt;
|unlocked=None&lt;br /&gt;
|notes=Applies for one attack&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GETINDARE(&amp;quot;Get in there&amp;quot;) is one of the [[Alpha:Glyphs|Glyphs]] you can find in a game of Desktop Dungeons. When used, this Glyph gives you First Strike for one melee attack. This Glyph may spawn randomly in any dungeon and does not need to be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
GETINDARE is cast by simply clicking it.&lt;br /&gt;
&lt;br /&gt;
Each use of GETINDARE costs 3 [[Alpha:Mana|Mana]], except for the [[Alpha:Wizard|Wizard]] for whom it costs only 2 Mana, and the [[Alpha:Berserker|Berserker]] for whom it costs 5.&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stand-alone Use ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spell Combos ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specific Classes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BYSSEPS and the Gods ==&lt;br /&gt;
&lt;br /&gt;
Several Gods in the game have various opinions about the use of GETINDARE - they may favour it or reject it, depending on their own particular creeds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:BYSSEPS&amp;diff=47530</id>
		<title>Alpha:BYSSEPS</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:BYSSEPS&amp;diff=47530"/>
				<updated>2015-02-02T17:40:23Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDGlyph&lt;br /&gt;
|title=BYSSEPS&lt;br /&gt;
|image=[[File:ByssepsLarge.png|75px]]&lt;br /&gt;
|mana=2&lt;br /&gt;
|effect=+30% Attack Strength bonus&lt;br /&gt;
|unlocked=None&lt;br /&gt;
|notes=Applies for one attack&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BYSSEPS (&amp;quot;Biceps&amp;quot;) is one of the [[Alpha:Glyphs|Glyphs]] you can find in a game of Desktop Dungeons. When used, this Glyph gives you a normal +30% Attack Bonus for one melee attack. This Glyph may spawn randomly in any dungeon and does not need to be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
BYSSEPS is cast by simply clicking it.&lt;br /&gt;
&lt;br /&gt;
Each use of BYSSEPS costs 2 [[Alpha:Mana|Mana]], except for the [[Alpha:Wizard|Wizard]] for whom it costs only 1 Mana, and the [[Alpha:Berserker|Berserker]] for whom it costs 4.&lt;br /&gt;
&lt;br /&gt;
== Effect ==&lt;br /&gt;
&lt;br /&gt;
When cast, BYSSEPS gives a +30% Attack Strength Bonus for your next Melee attack only. In general, the extra damage is equal to 30% of your Base Attack.&lt;br /&gt;
&lt;br /&gt;
The bonus has no time limit, and will remain active indefinitely. However, it will immediately dissipate after you make a single Melee attack.&lt;br /&gt;
&lt;br /&gt;
While the BYSSEPS bonus is active, further castings of BYSSEPS will not increase your Attack Bonus any further until it dissipates. However they will still count as successful use, so you ''will'' lose Mana and ''will'' trigger reaction from the Gods if appropriate.&lt;br /&gt;
&lt;br /&gt;
This bonus is ''cumulative'' with other effects that increase Attack Strength by percentage, such as picking up Attack Boost powerups, or racial abilities like that of the [[Alpha:Thief|Thief]] or [[Alpha:Berserker|Berserker]]. In other words, if your bonus for a particular attack would normally be, (for example) 50%, then using BYSSEPS will increase your bonus to 80%. &lt;br /&gt;
If your original Attack Bonus was negative, BYSSEPS will negate some of it as appropriate. For instance, if the original bonus was -40%, after casting BYSSEPS you will end up with -10%.&lt;br /&gt;
&lt;br /&gt;
The Attack Bonus only applies for Melee attacks, and will not increase the damage done by BURNDAYRAZ. Also, it has no effect on the damage caused by Knockback, which relies solely on your Base Attack Strength. Finally, the bonus applies whether or not your Melee Attacks are Physical in nature, so you can use it even if you have the Magical Attack ability.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
&lt;br /&gt;
BYSSEPS is unlocked from the moment you create a new Profile. It has a certain chance to appear in each dungeon you play, supposedly the same chance as any other unlocked Glyph (though this has yet to be proven conclusively). &lt;br /&gt;
&lt;br /&gt;
== Stand-alone Use ==&lt;br /&gt;
&lt;br /&gt;
BYSSEPS is useful on its own for any character who relies on Melee attacks. It increases the strength of their Melee attack, allowing them to cause more damage than normal for a small amount of Mana.&lt;br /&gt;
&lt;br /&gt;
Depending on the style, you may find it useful to cast the Glyph either once per combat or multiple times.&lt;br /&gt;
&lt;br /&gt;
Characters who rely primarily on Melee Attacks can cast this spell repeatedly - once before each attack if possible. This can potentially increase the total amount of damage they inflict by 30%, if they can afford to cast it for each and every attack. This allows taking out monsters with 30% more Health than you can normally defeat. Alternately, having higher damage means you might need fewer Melee attacks to kill a monster, conserving you the Health you'd have otherwise lost during the last one or more attacks. Melee attackers who rely on prolonged combat will find this especially useful, as they might be able to reduce the number of attacks required to kill a monster by two or even three, given enough Mana!&lt;br /&gt;
&lt;br /&gt;
Characters who use Melee attacks to &amp;quot;finish off&amp;quot; an enemy after a volley of BURNDAYRAZ will also find this useful. It may reduce the number of BURNDAYRAZ required to bring the monster down to a low-enough Health where you can kill it. For instance, if a monster requires two BURNDAYRAZ and a Melee attack to kill, after casting BYSSEPS it may require only one BURNDAYRAZ and a Melee attack. This conserves 3 Mana - not much, but can be significant. This is especially helpful if your Melee attack is also a First Strike, as it will conserve you some Health along with that Mana.&lt;br /&gt;
&lt;br /&gt;
== Spell Combos ==&lt;br /&gt;
&lt;br /&gt;
=== APHEELSIK ===&lt;br /&gt;
&lt;br /&gt;
A simple two-Glyph combo. BYSSEPS is used to increase the damage of as many Melee attacks as possible, while leaving enough Mana to cast APHEELSIK on the monster to freeze its Health while you go regenerate. Basically it means you can cause more damage to the monster before you need to Poison it.&lt;br /&gt;
&lt;br /&gt;
This is primarily useful against bosses (or other high-level, high-health monsters), as it can reduce the number of hits you need to kill them by a significant amount. This means conserving Health, which in turn means conserving unexplored dungeon tiles.&lt;br /&gt;
&lt;br /&gt;
=== BURNDAYRAZ ===&lt;br /&gt;
&lt;br /&gt;
As explained above, this combo is mainly used for characters who like to whittle down their opponent to a point where it can be killed by a single attack. BYSSEPS increases the amount of damage you can do with that last hit, meaning that you don't have to cast BURNDAYRAZ as many times to bring the monster to that point. Naturally, this can also be done if you rely on more than one Melee attack to finish off a monster, but this depends mainly on how much Mana you have.&lt;br /&gt;
&lt;br /&gt;
Combine with GETINDARE as a third Glyph to make that last attack a First Strike, enabling you to kill the monster without taking any damage yourself.&lt;br /&gt;
&lt;br /&gt;
== Specific Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
&lt;br /&gt;
For a starting Sorcerer, finding BYSSEPS is a good way to vanquish some tough enemies. Attack monster in Melee combat, ''then'' cast BYSSEPS. It will restore 4 Health points thanks to the Sorcerer's natural abilities, and increase your Attack Strength at the same time, allowing you to do more damage with the next attack.&lt;br /&gt;
&lt;br /&gt;
Naturally, by the time you find better spells like BURNDAYRAZ, this tactic is less useful.&lt;br /&gt;
&lt;br /&gt;
== BYSSEPS and the Gods ==&lt;br /&gt;
&lt;br /&gt;
Several Gods in the game have various opinions about the use of BYSSEPS - they may favour it or reject it, depending on their own particular creeds.&lt;br /&gt;
&lt;br /&gt;
=== Taurog ===&lt;br /&gt;
&lt;br /&gt;
As with any other Glyph, [[Alpha:Taurog|Taurog]] will penalize you -5 Piety points every time you use BYSSEPS. This is unfortunate, as it is a primarily Melee-oriented spell that would otherwise suit the same characters who normally worship Taurog.&lt;br /&gt;
&lt;br /&gt;
=== Binlor Ironshield ===&lt;br /&gt;
&lt;br /&gt;
[[Alpha:Binlor Ironshield|Binlor]] is also averse to the use of spells, and will inflict a penalty of -1 Piety point per each use of BYSSEPS, as with all other Glyphs (except [[Alpha:ENDISWAL|ENDISWAL]]).&lt;br /&gt;
&lt;br /&gt;
=== Mystera Annur ===&lt;br /&gt;
&lt;br /&gt;
Mystera Annur will increase your piety by +1 for every use of BYSSEPS, regardless of whether or not you already had its ability while trying to cast it. Due to its relatively-low cost, you can use it as a quick way to gain Piety with Mystera. However, note that as a worshipper of Mystera your Attack Strength is permanently stuck at 1, meaning the natural effect of the Glyph is completely useless to you.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gods&amp;diff=47529</id>
		<title>Alpha:Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gods&amp;diff=47529"/>
				<updated>2015-02-02T15:44:16Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=== Alpha Summary ===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Alpha:Binlor Ironshield|Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
* Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
* Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
* Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
* Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
* Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
** (warning: this is not cumulative, monk drops from 50 to 25%!)&lt;br /&gt;
* Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Alpha:Dracul|Dracul]] =====&lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
* Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
* Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
* Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
* Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
* Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
* Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Alpha:The Earthmother|The Earthmother]] =====&lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
* Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
* Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
* Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
* Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
* Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
* Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Alpha:Glowing Guardian|Glowing Guardian]] =====&lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
* Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
* Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
* Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
* Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
* Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
* Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
* Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
* Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
* Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
* Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
* Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
* Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
* Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
* Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Alpha:Jehora Jeheyu|Jehora Jeheyu]] =====&lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
* Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
* Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
* Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
* Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Alpha:Sorcerer]])&lt;br /&gt;
* Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Alpha:Mystera Annur|Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
* Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
* Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
* Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
* Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
* Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
* Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
* Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Alpha:The Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
* Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
* Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
* Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
* Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
* Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
* Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Alpha:Taurog|Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
* Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
* Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
* Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
* Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
* Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
* Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
* Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
* Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Alpha:Tikki Tooki|Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
* Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
* Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
* Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
* Get hit too often(2+?) in combat&lt;br /&gt;
** -1 Piety&lt;br /&gt;
* Use a death protection effect&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Less than 0 Piety&lt;br /&gt;
** All enemies get First Strike &lt;br /&gt;
(permanent? at least not cured with piety gain from not being hit in combat, even 3x in a row, praying for dodge doesn't cure.)&lt;br /&gt;
|&lt;br /&gt;
* Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
* Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
* Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
* Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
* Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:DDNav&amp;diff=47501</id>
		<title>Template:DDNav</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:DDNav&amp;diff=47501"/>
				<updated>2015-01-29T00:29:07Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border:1px solid; text-align:left; font-size:75%; font-family:verdana;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center; font-size:130%; border-bottom: 1px solid; background-color: #CCCCCC&amp;quot; | Desktop Dungeons ''Alpha''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 125px; background-color: #CCCCCC&amp;quot;  | '''General Concepts''':  &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | [[Alpha:New Players Guide|New Players Guide]] {{·}} [[Alpha:Strategy|Strategy]] {{·}} [[Alpha:Advanced Strategy|Advanced Strategy]] {{·}} [[Alpha:Races|Races]] {{·}} [[Alpha:Glyphs|Glyphs]] {{·}} [[Alpha:Mana|Mana]] {{·}} [[Alpha:Level|Leveling]] {{·}} [[Alpha:Items|Items]] {{·}} [[Alpha:Scoring|Scoring]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 125px; background-color: #CCCCCC&amp;quot; | '''[[Alpha:Classes|Classes]]''':&lt;br /&gt;
     |'''''Tier 1''''': [[Alpha:Fighter|Fighter]] {{·}} [[Alpha:Thief|Thief]] {{·}} [[Alpha:Priest|Priest]] {{·}} [[Alpha:Wizard|Wizard]]&lt;br /&gt;
     |'''''Tier 2''''': [[Alpha:Berserker|Berserker]] {{·}} [[Alpha:Rogue|Rogue]] {{·}} [[Alpha:Monk|Monk]] {{·}} [[Alpha:Sorcerer|Sorcerer]]&lt;br /&gt;
     |'''''Tier 3''''': [[Alpha:Warlord|Warlord]] {{·}} [[Alpha:Assassin|Assassin]] {{·}} [[Alpha:Paladin|Paladin]] {{·}} [[Alpha:Bloodmage|Bloodmage]]&lt;br /&gt;
     |'''''Special''''': [[Alpha:Transmuter|Transmuter]] {{·}} [[Alpha:Crusader|Crusader]] {{·}} [[Alpha:Tinker|Tinker]] {{·}} [[Alpha:Gorgon(race)|Gorgon]] {{·}} [[Alpha:Half-dragon|Half-dragon]] {{·}} [[Alpha:Vampire(race)|Vampire]] {{·}} [[Alpha:Changeling|Changeling]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 125px; background-color: #CCCCCC&amp;quot; | '''[[Alpha:Gods|Gods]]''': &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | [[Alpha:Binlor Ironshield|Binlor Ironshield]] {{·}} [[Alpha:Dracul|Dracul]] {{·}} [[Alpha:The Earthmother|The Earthmother]] {{·}} [[Alpha:Glowing Guardian|Glowing Guardian]] {{·}} [[Alpha:Jehora Jeheyu|Jehora Jeheyu]] {{·}} [[Alpha:Mystera Annur|Mystera Annur]] {{·}} [[Alpha:The Pactmaker|The Pactmaker]] {{·}} [[Alpha:Taurog|Taurog]] {{·}} [[Alpha:Tikki Tooki|Tikki Tooki]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 125px; background-color: #CCCCCC&amp;quot;  | '''[[Alpha:Monsters|Monsters]]''': &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | [[Alpha:Animated Armour|Animated Armour]] {{·}} [[Alpha:Bandit|Bandit]] {{·}} [[Alpha:Dragonspawn|Dragonspawn]] {{·}} [[Alpha:Goat|Goat]] {{·}} [[Alpha:Goblin|Goblin]] {{·}} [[Alpha:Golem|Golem]] {{·}} [[Alpha:Goo blob|Goo blob]] {{·}} [[Alpha:Gorgon|Gorgon]] {{·}} [[Alpha:Imp|Imp]] {{·}} [[Alpha:Meat man|Meat man]] {{·}} [[Alpha:Naga|Naga]] {{·}} [[Alpha:Serpent|Serpent]] {{·}} [[Alpha:Vampire|Vampire]] {{·}} [[Alpha:Warlock|Warlock]] {{·}} [[Alpha:Wraith|Wraith]] {{·}} [[Alpha:Zombie|Zombie]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 125px; background-color: #CCCCCC&amp;quot;  | '''[[Alpha:Dungeon|Dungeons]]''': &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | [[Alpha:Normal|Normal]] {{·}} [[Alpha:Snake Pit|Snake Pit]] {{·}} [[Alpha:Library|Library]] {{·}} [[Alpha:Crypt|Crypt]] {{·}} [[Alpha:Factory|Factory]] {{·}} [[Alpha:Ranked|Ranked]] {{·}} [[Alpha:Gauntlet|Gauntlet]] {{·}} [[Alpha:Lothlorien|Lothlorien (Campaign)]] {{·}} [[Alpha:Boss Hive|The Boss Hive]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 125px; background-color: #CCCCCC&amp;quot;  | '''[[Alpha:Glyphs|Glyphs]]''': &lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | [[Alpha:APHEELSIK|APHEELSIK]] {{·}} [[Alpha:BLUDTUPOWA|BLUDTUPOWA]] {{·}} [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] {{·}} [[Alpha:BYSSEPS|BYSSEPS]] {{·}} [[Alpha:CYDSTEPP|CYDSTEPP]] {{·}} [[Alpha:ENDISWAL|ENDISWAL]] {{·}} [[Alpha:GETINDARE|GETINDARE]] {{·}} [[Alpha:HALPMEH|HALPMEH]] {{·}} [[Alpha:IMAWAL|IMAWAL]] {{·}} [[Alpha:LEMMISI|LEMMISI]] {{·}} [[Alpha:PISORF|PISORF]] {{·}} [[Alpha:WEYTWUT|WEYTWUT]] {{·}} [[Alpha:WONAFYT|WONAFYT]]&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates|Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:GETINDARE&amp;diff=47500</id>
		<title>Alpha:GETINDARE</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:GETINDARE&amp;diff=47500"/>
				<updated>2015-01-29T00:24:52Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The GETINDARE glyph provides the player with First Strike for the next melee attack.  This can be useful for finishing off foes that would otherwise kill you.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:GETINDARE&amp;diff=47499</id>
		<title>Talk:Alpha:GETINDARE</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:GETINDARE&amp;diff=47499"/>
				<updated>2015-01-29T00:22:05Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: Created page with &amp;quot;So, I've created the page for the GETINDARE glyph, because it didn't have one before.  ~DrPumpkinz&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So, I've created the page for the GETINDARE glyph, because it didn't have one before.  ~DrPumpkinz&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glyphs&amp;diff=47498</id>
		<title>Alpha:Glyphs</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glyphs&amp;diff=47498"/>
				<updated>2015-01-29T00:20:50Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: /* GETINDARE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Glyphs''' are spells located throughout a dungeon that must first be picked up before they can be used. The explorer can only carry 3 glyphs by default unless their [[Alpha:Classes|class]] has a bonus (for instance the [[Alpha:Wizard|Wizard]] has 4 glyph slots). Glyphs can be converted into Attack Power, Health, Potions, etc by dropping them into the appropriate Conversion button [[File:Conversion.PNG]], the result of the conversion is based on their [[Alpha:Races|race]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
A glyph's name hints at the spell effect it performs. Some glyphs cost more mana than others to cast and not all are available from the start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=7% | Image&lt;br /&gt;
!width=23% | Glyph&lt;br /&gt;
!width=3% | Cost (Mana)&lt;br /&gt;
!width=67% | Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alpha_Apheelsik.png|center]]&lt;br /&gt;
|&lt;br /&gt;
===== [[Alpha:APHEELSIK|APHEELSIK]] =====&lt;br /&gt;
(Poison - &amp;quot;I feel sick&amp;quot;) &lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|Inflicts the poison status on a monster, preventing it from regenerating health as you explore.  Will wear off when you attack anything. Undead are immune.&lt;br /&gt;
* Unlocked by completing a normal game as an [[Alpha:Assassin|Assassin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alpha_Bludtupowa.png|center]]&lt;br /&gt;
|&lt;br /&gt;
===== [[Alpha:BLUDTUPOWA|BLUDTUPOWA]] =====&lt;br /&gt;
(Blood Magic - &amp;quot;Blood to power&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |0&lt;br /&gt;
|Enable to revoke health regeneration and boost mana regeneration by 1tile.&lt;br /&gt;
* Unlocked by completing a normal game as a [[Alpha:Bloodmage|Bloodmage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alpha_Burndayraz.png|center]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] =====&lt;br /&gt;
(Fireball - &amp;quot;Burn their ass&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |6&lt;br /&gt;
|Hits a monster with a fireball, causing 4 points of damage per player level. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alpha_Bysseps.png|center]]&lt;br /&gt;
|&lt;br /&gt;
===== [[Alpha:BYSSEPS|BYSSEPS]] =====&lt;br /&gt;
(Power Strike - &amp;quot;Biceps&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |2&lt;br /&gt;
|Player gets +30% damage bonus for next physical attack only.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alpha_Cydstepp.png|center]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Alpha:CYDSTEPP|CYDSTEPP]] =====&lt;br /&gt;
(Protection from Death - &amp;quot;Sidestep&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
|The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying.&lt;br /&gt;
* Unlocked by completing a normal game as a [[Alpha:Warlord|Warlord]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alpha_Endiswal.png|center]]&lt;br /&gt;
|&lt;br /&gt;
===== [[Alpha:ENDISWAL|ENDISWAL]] =====&lt;br /&gt;
(Passwall - &amp;quot;End this wall&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |8&lt;br /&gt;
|Destroys a section of wall.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alpha_Getindare.png|center]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Alpha:GETINDARE|GETINDARE]] =====&lt;br /&gt;
(First Strike - &amp;quot;Get in there&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|Player gets first strike status for next physical attack only.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alpha_Halpmeh.png|center]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Alpha:HALPMEH|HALPMEH]] =====&lt;br /&gt;
(Heal - &amp;quot;Help me&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|Restores 3 points of health per player level and cures poison status.&lt;br /&gt;
* Unlocked by completing a normal game as a [[Alpha:Paladin|Paladin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alpha_Imawal.png|center]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Alpha:IMAWAL|IMAWAL]] =====&lt;br /&gt;
(Flesh to Stone - &amp;quot;I'm a wall&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |5&lt;br /&gt;
|Transforms a monster into a section of wall.  Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alpha_Lemmisi.png|center]]&lt;br /&gt;
|&lt;br /&gt;
===== [[Alpha:LEMMISI|LEMMISI]] =====&lt;br /&gt;
(Clairvoyance - &amp;quot;Let me see&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |3&lt;br /&gt;
|Fully reveals 3 random unexplored tiles.  As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alpha_Pisorf.png|center]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Alpha:PISORF|PISORF]] =====&lt;br /&gt;
(Teleport Monster - &amp;quot;Piss off&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |10&lt;br /&gt;
|Teleports a monster to a random empty tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alpha_Weytwut.png|center]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Alpha:WEYTWUT|WEYTWUT]] =====&lt;br /&gt;
(Teleport Self - &amp;quot;Wait what?&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |6&lt;br /&gt;
|Teleports the player to a random empty tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alpha_Wonafyt.png|center]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Alpha:WONAFYT|WONAFYT]] =====&lt;br /&gt;
(Summon Monster - &amp;quot;Wanna fight&amp;quot;)&lt;br /&gt;
|align=&amp;quot;center&amp;quot; |6&lt;br /&gt;
|Teleports a random monster of the player's level to a random empty tile next to the player.  Fails if no such monster or tile exists.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:GETINDARE&amp;diff=47497</id>
		<title>Alpha:GETINDARE</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:GETINDARE&amp;diff=47497"/>
				<updated>2015-01-29T00:19:00Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: Created page with &amp;quot;The GETINDARE glyph provides the player with First Strike for the next melee attack.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The GETINDARE glyph provides the player with First Strike for the next melee attack.&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Rogue&amp;diff=47489</id>
		<title>Talk:Alpha:Rogue</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Rogue&amp;diff=47489"/>
				<updated>2015-01-28T03:17:05Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just added the Factory challenge strategy based on two Rogue runs I made. I died the first time and cleared it the next. Other players who have beat the Factory with Rogues are encouraged to review and edit as necessary. --[[User:Procrastinus|Procrastinus]] 10 February 2011&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've been trying the Boss Hive with the Rogue and apparently the 90% Life Steal of Vampires will one-shot a Level 1 Rogue ~~[DrPumpkinz]&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Jehora_Jeheyu&amp;diff=47458</id>
		<title>Alpha:Jehora Jeheyu</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Jehora_Jeheyu&amp;diff=47458"/>
				<updated>2015-01-23T03:27:06Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jehora Jeheyu, God of Chaos, is one of the gods available for worshipping in Desktop Dungeon. Jehora Jeheyu may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
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== Initial Worship ==&lt;br /&gt;
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If an altar of Jehora Jeheyu is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Jehora.&lt;br /&gt;
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=== Immediate effect ===&lt;br /&gt;
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* The hero '''loses all of the following abilities''': Poison Immunity, Mana Burn Immunity, Death Gaze Immunity, Protection from Death, First Strike, Dodge.&lt;br /&gt;
** The source providing these effects is irrelevant - whether granted by items, other gods, or the use of Glyphs.&lt;br /&gt;
** Note that the glyphs providing First Strike and Protection from Death remain usable, but incur a Piety penalty if used again (see below).&lt;br /&gt;
** The Assassin's conditional First Strike ability is unaffected by worshiping Jehora Jeheyu. The Assassin still strikes first if all squares surrounding the monster have been explored, and no Piety penalty is applied.&lt;br /&gt;
** It's possible to gain other abilities while Jehora Jeheyu is worshipped. For instance, by buying items that provide them AFTER joining his religion.&lt;br /&gt;
* The hero is awarded a random number of '''Piety Points''', anywhere between 1 and 25.&lt;br /&gt;
** The number of points awarded upon joining is completely random and there is no way to affect it.&lt;br /&gt;
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=== Conversion ===&lt;br /&gt;
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Followers of Jehora Jeheyu cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Jehora Jeheyu.&lt;br /&gt;
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The only method to switch to or from Jehora Jeheyu is to first renounce your religion by help of an item. &lt;br /&gt;
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== Religion ==&lt;br /&gt;
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Jehora Jeheyu is the god of Chaos. He enjoys meaningless destruction, bloody battles, and random effects. Jehora frowns upon fancy swordplay.&lt;br /&gt;
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The following actions will only change your Piety while worshipping Jehora Jeheyu. If you have not yet renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
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=== Gaining Piety ===&lt;br /&gt;
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Jehora Jeheyu will increase your Piety for performing the following actions:&lt;br /&gt;
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* '''Destroy a wall using the [[Alpha:ENDISWAL|ENDISWAL]] glyph''': +1 Piety.&lt;br /&gt;
** Jehora Jeheyu will reward you with one piety point for every tile of wall destroyed with the ENDISWAL glyph.&lt;br /&gt;
** You can also destroy walls by pushing enemies into them, by performing a Melee attack on a monster while your hero has the Knockback ability (see [[Alpha:Half-dragon|Half-dragon]]. Items may also grant you knockback).&lt;br /&gt;
* '''Receive 100 cumulative damage from monsters''': +4 Piety.&lt;br /&gt;
** This effect is triggered when your hero is damaged in Melee combat. Research seems to indicate that it triggers for each hundred damage points accumulated from the moment you worshipped Jehora.&lt;br /&gt;
* '''Inflict ~150 cumulative damage on monsters''': +4 Piety.&lt;br /&gt;
** This effect is triggered when your hero inflicts damage on a monster be it trough attack or [[Alpha:BURNDAYRAZ|BURNDAYRAZ]]. Like the previous effect, this one triggers regularly based on the accumulated damage you do to monsters from the moment you worshipped Jehora. However, there is a random component to the exact amount of damage required to trigger the effect (in accordance with Jehora Jeheyu's affinity for chaos). On average, it takes between 140 and 160 points.&lt;br /&gt;
* '''Use the [[Alpha:PISORF|PISORF]] glyph on a monster''': +1 Piety.&lt;br /&gt;
** Jehora Jeheyu will award you one Piety point for using the PISORF glyph to teleport a monster to a random location in the dungeon. It is awarded for each use of the glyph, even if the monster randomly teleports to the same tile it already occupies.&lt;br /&gt;
* '''Use the [[Alpha:WEYTWUT|WEYTWUT]] Glyph''': +5 Piety.&lt;br /&gt;
** Jehora Jeheya will award you four Piety points for each use of the WEYTWUT Glyph. The destination of your teleport is irrelevant, you will be awarded points simply for using this glyph.&lt;br /&gt;
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=== Losing Piety ===&lt;br /&gt;
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Jehora Jeheyu will decrease your Piety for performing the following actions:&lt;br /&gt;
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* '''For each use of the [[Alpha:CYDSTEPP|CYDSTEPP]] Glyph''': -10 Piety.&lt;br /&gt;
** Activating the CYDSTEPP glyph, whether or not you already have Death Protection applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability it bestows whenever used (Death Protection).&lt;br /&gt;
* '''For each use of the [[Alpha:Glyphs#GETINDARE|GETINDARE]] Glyph''': -10 Piety.&lt;br /&gt;
** Activating the GETINDARE Glyph, whether or not you already have First Strike applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability is bestows whenever used (First Strike).&lt;br /&gt;
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=== Retribution ===&lt;br /&gt;
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If any travesty is performed that would reduce your piety below 0 points (see above), Jehora Jeheyu will inflict a curse upon you: Whenever you cause melee damage to a monster, your Health will be reduced by 30% of the damage done, rounded down. This curse does not stack if going several times under 0 piety. This does not affect magic attacks.&lt;br /&gt;
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== Boons ==&lt;br /&gt;
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Jehora Jeheyu has 5 boons to offer to his worshipers at the cost of Piety.&lt;br /&gt;
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=== Chaos ===&lt;br /&gt;
* Randomly choose one of the following effects: Restore Health and Mana to Maximum / instant death.&lt;br /&gt;
* '''Costs ALL Piety you currently have.'''&lt;br /&gt;
** Upon acquiring this boon, Jehora Jeheyu will either restore your Health and Mana to its Maximum capacity, or he will kill you outright. If death is chosen, it is immediate and cannot be avoided through the Protection from Death ability.&lt;br /&gt;
** This boon has a chance for healing as opposed to death, roughly equal to the piety spent on the boon (all of your current piety, in other words). Therefore, if you have 60 piety when taking the boon, you have a 60% chance for a full heal, and a 40% chance for instant death.&lt;br /&gt;
** ''Research info required: Confirm the probability mechanism.''&lt;br /&gt;
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=== Madness ===&lt;br /&gt;
* Increases Attack Strength by +5 points.&lt;br /&gt;
* '''Costs 25 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, the character's Base Attack Strength increases by 5 points. This increases the damage done by Melee attacks, and does not affect BURNDAYRAZ.&lt;br /&gt;
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=== Bolstering ===&lt;br /&gt;
* Increases Maximum Health by 15 points.&lt;br /&gt;
* '''Costs 15 Piety and a Health Potion.'''&lt;br /&gt;
** Upon acquiring this boon, the hero's Maximum Health is increased by 15 points. Those 15 new points are ''not'' automatically filled up, and must be healed by the normal means.&lt;br /&gt;
** The hero loses one Health Potion from those already carried.&lt;br /&gt;
** If the hero does not have any Health Potions, it is impossible to acquire this boon.&lt;br /&gt;
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=== Retaliation ===&lt;br /&gt;
* Gain Mana Shield ability.&lt;br /&gt;
* '''Costs 30 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, the hero receives the Mana Shield ability. While this ability is in effect, any monster that strikes you in Melee combat will receive an extra 1 point of damage for every level you have. This damage is applied AFTER the monster strikes you, so you must first survive its attack to inflict this extra damage.&lt;br /&gt;
** This is the same ability that [[Sorcerer]]s have by default. If your hero is a Sorcerer, this boon has no effect.&lt;br /&gt;
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=== Polymorph ===&lt;br /&gt;
* Each monster in the dungeon will transform into a new random type of monster of the same level.&lt;br /&gt;
* '''Costs 50 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, each and every monster in the dungeon will select a new [[Alpha:Monsters|monster type]] at random and transform into that type. Monsters will keep the same level they had before the transformation.&lt;br /&gt;
** This boon affects Bosses just the same as any other monster.&lt;br /&gt;
** In a normal dungeon, Bosses have been known to occasionally transform into the bosses from the Campaign dungeon - something which is not otherwise possible.&lt;br /&gt;
** In a Challenge dungeon, monsters may transform into any other type of monster, not just the ones available in the specific type of challenge dungeon you're playing. This includes bosses from the Campaign dungeons.&lt;br /&gt;
** Monsters don't have to be unlocked for them to be transformed into. (Ex: Golem is locked but a monster transforms into it)&lt;br /&gt;
** ''Research info required: Is transformation into Campaign Bosses possible before unlocking the Campaign dungeons?''&lt;br /&gt;
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== Strategy ==&lt;br /&gt;
Despite the disapproval of defensive glyphs, Jehora is actually a fairly solid contender for defensive-oriented classes. The real gem of his abilities is Retaliation, which lets each blow you take work in your favor. For characters who plan on taking lots of hits head-on, like [[Alpha:Monk|Monks]], [[Alpha:Paladin|Paladins]] or [[Alpha:Berserker|Berserker]], this can carry its weight significantly. Madness helps to shore up the lower damage of monks or amp up the existing damage of berserkers, and Bolstering will let you take more hits (and thus award more piety) in exchange for healing fewer hits later. Due to Bolstering's low piety cost, people hoping to obtain lots of piety under Jehora should consider it first.&lt;br /&gt;
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Jehora's two defining abilities, however, are Chaos and Polymorph. The former is the ultimate gamble, and if your piety is significantly high (for example, above 50) it may save an otherwise unwinnable game. Do not take Chaos, however, if you're unprepared for the consequences of failure. As for Polymorph, this ability can change an impossible boss ([[Alpha:Goo blob#Boss info|tower of goo]] versus a monk, for example) into an easy one. This ability alone makes Jehora a decent option for nearly every side dungeon, where the chief difficulty comes from the monster selection. However, Jehora's cost for joining is very expensive for glass cannon roles that avoid death through trickery, such as [[Alpha:Rogue|Rogue]] and [[Alpha:Warlord|Warlord]].&lt;br /&gt;
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== Specific Races ==&lt;br /&gt;
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{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
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[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Boss_Hive&amp;diff=47351</id>
		<title>Alpha:Boss Hive</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Boss_Hive&amp;diff=47351"/>
				<updated>2015-01-13T00:19:42Z</updated>
		
		<summary type="html">&lt;p&gt;DrPumpkinz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Boss Hive is a stage that includes all the different monsters from all the different Challenges. In addition, all the monsters are given the &amp;quot;boss&amp;quot; stat. Thus, regardless of level, the creatures will have the special abilities of a boss, as well as enhanced health. For example the Gorgons in the Boss Hive have Death Gaze (Player health lower then 100%) and Golems have 75% magic resist.  Monsters that are unique to the Challenge Dungeons also receive special boosts, despite never appearing in boss form.  For example, Nagas have Magic resist 35% and Animated Armours have health that scales with its level as opposed to being fixed at 1.&lt;br /&gt;
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To unlock the Boss Hive, you must unlock all the races except for the [[Changeling]] race.&lt;br /&gt;
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Completing the Boss Hive with 4 different characters unlocks the [[Changeling]] race.&lt;br /&gt;
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{{DDNav}}&lt;br /&gt;
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[[Category:Alpha Dungeons]]&lt;/div&gt;</summary>
		<author><name>DrPumpkinz</name></author>	</entry>

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