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	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Assassin&amp;diff=3195</id>
		<title>Alpha:Assassin</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Assassin&amp;diff=3195"/>
				<updated>2011-03-25T20:55:14Z</updated>
		
		<summary type="html">&lt;p&gt;Gabbakeisen: /* General Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Assassin&lt;br /&gt;
|image=[[File:HeroAssassinLarge.PNG|75px]]&lt;br /&gt;
|races=Human, Dwarf, Orc &lt;br /&gt;
|tier=3 (Expert)&lt;br /&gt;
|unlocked=Defeat Normal dungeon using Rogue&lt;br /&gt;
|rewards=&lt;br /&gt;
[[APHEELSIK]] available to all classes&lt;br /&gt;
Unlocks [[Vampire(race)|Vampire]] class (by clearing Crypt) &lt;br /&gt;
|skills= &lt;br /&gt;
'''Poisoned Blade''' - Begin with the APHEELSIK [[glyphs|glyph]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Swift hand''' - Able to kill any enemy of lower level in one hit&amp;lt;br&amp;gt;&lt;br /&gt;
'''Light foot''' - First strike against enemies that have had all of the surrounding tiles explored&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''assassin''' is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a [[rogue]]. Assassins are masters of fighting dirty, using poison and killing weaker foes in a single blow.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Poisoned Blade - Begin with the APHEELSIK [[glyphs|glyph]]&lt;br /&gt;
*Swift hand - Able to kill any enemy of lower level in one hit&lt;br /&gt;
*Light foot - First strike against enemies that have had all of the surrounding tiles explored&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
In general, the assassin is most effective if it is leveled up quickly, as it can clean up remaining monsters quite easily. You should be able to consistently reach level 10 by the time the map is cleared.&lt;br /&gt;
&lt;br /&gt;
If you have fireball, find a high level enemy with very little health such as a Gorgon, cast poison on it, and then explore to regenerate mana for fireballs until it is dead. Otherwise, find a high level monster that is unable to kill you in one hit, and beat it in a similar way but with normal attacks. [[CYDSTEPP]] can be used with the mana that you are regenerating to score additional attacks. If you are using magic exclusively while doing this, [[BLUDTUPOWA]] can be used to allow for faster mana regeneration rate. If all of your paths of exploration are blocked and you have 5 mana, kill as many of the units that are blocking paths as possible, and then recast poison on the unit that you are trying to kill&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, attempt to kill a level 2 enemy, since this will reduce the number of enemies that you have to kill to reach the second level, and thus leave more targets for later. After level 1 try to attack high level enemies even if doing so will require a potion or a lot of exploring, since doing so will cause you to be a higher level than most enemies and leave you with more targets to kill later on. &lt;br /&gt;
&lt;br /&gt;
Keep track of how much experience you can gain from your collection of lower level enemies that you are leaving untouched, and when in a fight with a strong enemy and especially with the boss, see if you are able to level up in the middle of a fight by killing these low level enemies and, if possible, how many times you can level up. Try to save some of these monsters for the boss fight.&lt;br /&gt;
&lt;br /&gt;
When picking lower level targets to destroy for experience, try to choose those that are blocking the way to unexplored area to maximize your exploring potential later.&lt;br /&gt;
&lt;br /&gt;
Begin to attack the boss at about level 7 and level up whenever you need to heal in the middle of the fight from the enemies that you have kept remaining until you are level 9 or 10.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Playing as an Orc gives you additional experience on demand, and allows you to level up faster. Try to save glyphs that you intend to convert to experience until the conversion will aid in leveling up in the middle of a fight.&lt;br /&gt;
Playing as a Dwarf allows you to sustain more damage, which means that stronger enemies will not kill you in a single hit as easily.&lt;br /&gt;
Playing as a Human will give you more attack with each hit, so you can finish the long poison battles faster or are able to kill units in a single hit with first strike more easily.&lt;br /&gt;
&lt;br /&gt;
[[The Pactmaker|The Pactmaker]] gives additional experience for every kill, which is very useful when trying to level up in the middle of a battle from existing lower level units and also allows you to level up faster.&lt;br /&gt;
[[Tikki Tooki]] will be pleased with assassins quite often for the displays of skill of killing lower level enemies. Dodge chance is useful in making long fights work to your advantage. That said, most of the other benefits offered are easily replicated by the assassin.&lt;br /&gt;
[[Jehora Jeheyu]] will grant you piety whenever you deal or receive damage, which happens a lot if you are partaking in long poison battles. Note that you will be unable to use CYDSTEPP and [[GETINDARE]] glyphs unless you're prepared to deal with Mana Burn.&lt;br /&gt;
[[Taurog]] is good if you follow him early, but you will be unable to rely on poison. Instead you will likely be focusing on power kills with first strike or using levelups to heal you. &lt;br /&gt;
Amusingly enough, [[Mystera Annur]] doesn't disable your Swift Hand, meaning you can still use physical attacks to kill low-level enemies under her. This does come at a piety cost, but it makes her a surprisingly viable choice for assassins, especially as they start with APHEELSIK.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
This is not much of a challenge. Start off by killing Gorgons 1-3 levels above you to quickly reach level 7. Make sure, that there are still enough tiles for regeneration and begin attacking [[Gorgon#Boss info|Medusa]]. Be careful, since you need to have 100% health (or protection) to not get petrified. There should be enough monsters around to level up midfight for a quick heal. If needed use a few potions. Afterwards [[Serpent#Boss info|Jormungandr]] can be outlasted with your remaining potions and unused tiles ([[HALPMEH]] can be a big help here, too).&lt;br /&gt;
&lt;br /&gt;
It doesn't matter so much here, which race or deity you take here. Orc, Human or Gnome all have their benefits, but none of them essential. For as gods I would think about taking [[The Earthmother]] or [[Glowing Guardian]], due to their poison immunity, making Medusa and Jormungandr easier to kill.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
Undead units are immune to poison, so you will have to manage without it. Use mid-fight levelups whenever possible to take on the highest level enemies. [[Vampire]]s are probably going to be your main targets since they have relatively low maximum health. Since you're carrying a deadweight glyph right off the bat and mana burn will be prevalent, Taurog should be even more valuable. A couple fireballs followed by a first strike attack or a CYDSTEPP attack will be ideal for taking on strong enemies.&lt;br /&gt;
------&lt;br /&gt;
An effective strategy for an Orc Assassin that can be used with an average understanding of the game mechanics is to prowl around for both the BURNDAYRAZ and Pactmaker shrines. If you don't find them without combat, it is easiest to simply reload. With both in hand, convert the APHEELSIK glyph and begin farming levels with a combination of instantkills on anything lower level while using BURNDAYRAZ and and the assassin ability LIGHT FOOT to defeat vampires 2-3 levels higher than you. Convert any other glyphs to bonus exp, preferably with such timing to force a level up and the associated heal and mana regeneration. Selecting a Wraith as the monster that will cause you to level up will cause it's mana burn ability to have almost no effect. You can defeat the Wraith boss as early as level 7 provided you purchase the mana perk from the Pactmaker shrine and use mana potions to cast enough BURNDAYRAZ to kill the boss, remember if you explore around the boss you will have first strike for the killing blow. Avoid Pactmaker's health perk as it will only give vampires additional health to whittle through. Grind through to level 8 and get yourself close enough to 9 that buying the experience perk from Pactmaker will level you and restore your mana and health. Engage Frank with everything you have but do not use health potions until you buy the level from Pactmaker and your maximum HP is increased, you should be able to finish off Frank with a new salvo of BURNDAYRAZ and once again, do not overlook that your killing blow should have first strike.&lt;br /&gt;
&lt;br /&gt;
Helpful low rank shop items:&lt;br /&gt;
Pendant of Mana&lt;br /&gt;
Potions&lt;br /&gt;
Fine Sword&lt;br /&gt;
Badge of Courage&lt;br /&gt;
Soul Orb - Enables an even safer strategy for Tormented One involving the HALPMEH glyph&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
The bosses in this stage can get annoying due to their high strength. Level up as fast as possible with high level monsters, using poison and tile regeneration. Be sure to keep useless Glyphs for Exp conversion (assumed you play as an Orc), they will be needed later.&lt;br /&gt;
&lt;br /&gt;
Start attacking the [[Dragonspawn#Boss info|Matron of Flame]] on level 7 and use the remaining tiles and mid-fight level ups for regeneration(if you have HALPMEH or CYDSTEPP it will make things a LOT easier). Afterward you should be Level 8-9 (or maybe even 10). If you didn't use any potions so far, you should have no problem outlasting [[Warlock#Boss info|Aequitas]].&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
Use fireball (and BLUDTUPOWA if you have it) to kill the highest level [[Animated Armour]] that you can find to get you ideally from level 1 to 6 in a single kill. Also, waste any other Animated Armour's protection from death without actually killing them whenever possible in order to leave them as potential targets for experience later. Be careful to not over-explore because you will likely want to poison [[Meat man#Boss info|Super Meat Man]] and heal from the black while fighting him. The [[Golem#Boss info|Iron Man]] has a 75% chance to block poison when you cast it on him, so you can use it repeatedly on him until it works or try to beat him without it. When fighting him while he is poisoned, do not expect to be able to recast poison on him after attacking somebody else as it will probably fail. HALPMEH will be the ideal use of magic when fighting him.&lt;br /&gt;
&lt;br /&gt;
Be aware that you can't kill lower level [[Animated Armour|Animated Armours]] in one hit, because of their protection from death.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Tier 3 Classes]]&lt;/div&gt;</summary>
		<author><name>Gabbakeisen</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=3194</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=3194"/>
				<updated>2011-03-25T20:44:02Z</updated>
		
		<summary type="html">&lt;p&gt;Gabbakeisen: /* General suggestions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
*Make a tile selection overlay, so we can avoid misclicking a tile.&lt;br /&gt;
*Remove the &amp;quot;death/safe/victory&amp;quot; system. It gets too easy when you can just rely on that.(Disagree)&lt;br /&gt;
*Add a way of turning off the custom cursor, which causes lag on some slower computers.(Seconded)&lt;br /&gt;
*As mentioned before, add diagonal movement for arrow keys. Right now it is possible, but not optimal to use the keys because you have to use the mouse to access certain places.&lt;br /&gt;
*Hotkeys: P for Pray/Pick Up/Purchase, numbers to choose between worship options, Space exits the Game Over screen.&lt;br /&gt;
*Delayed keypress to allow for diagonal movement without numerical keyboard.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
* Taurog followers get 50% HP restoration from any potion and no mana restoration.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
* a stupid one, but maybe host a contest and the winner is made a god in DD, with stats s/he decides.&lt;br /&gt;
* [[Taurog]] should not ban the usage of [[WONAFYT]]. (Seconded)&lt;br /&gt;
* Rather than wasting a level straight out of the gate, Dracul worshippers are limited to lvl 8 stats, but can still get health refills for filling the xp bar.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
* For ranked matches, have it throw out any run over 15 minutes.  These runs will never score high up anyway, and it makes fixing the current scoring measure unneccessary.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
* Reduce ENDISWAL mana cost by 1-4 points.&lt;br /&gt;
* Reduce CYDSTEPP mana cost by 1-2 points.&lt;br /&gt;
* Reduce PISORF mana cost by 2-5 points.&lt;br /&gt;
* Make IMAWAL spawn only if there's a Earthmother altar around.&lt;br /&gt;
* Add a glyph that allows you to Scry a part of the dungeon without actually exploring it.  You could make it random, but instead of random spots, it reveals a 3x3 or 4x4 somewhere around the map each use.&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
*Remove the gold keep between levels. As it is pointless since one can farm gold with some good characters.&lt;br /&gt;
*Starting gold could be set to 50 Gold, and gold piles could give more gold (5 + lvl/2).&lt;br /&gt;
*Online play would be neato. Maybe Co-Op and Versus. (Disagree, I don't think that would work to well for a game like this, especially one that's meant as a coffee-break/on your Iphone, sort of thing.  Perhaps what your looking for instead, is some sort of party gameplay where you get to use multiple characters. Maybe 3?)&lt;br /&gt;
*Settings or configuration of some sort, perhaps with options similar to other roguelikes, would be a good idea.&lt;br /&gt;
*Once again, carry-over gold is a pretty ineffective part of the game right now.  I would suggest removing it, increase the amount of gold per pickup during dungeons, and add a carry-over stat for minimum gold and have it increase via special dungeon wins the same way maximum gold does now.  Right now, gold pick ups don't matter much mid-dungeon, even if you waste quite a few, but you still want the maximum gold value to matter.&lt;br /&gt;
*Add &amp;quot;traps&amp;quot;. Invisible to player they do damage when stepped on, if player lives &amp;amp; tiles have been revealed health &amp;amp; mana is added as normal.  Trap is now visible but will still do damage each crossing. 3 types for increasing difficulty; pit,spiked pit,poisoned spiked pit.  IMAWAL fills in pits removing trap.  Some characters have 'detect trap' trait allowing them to see traps before stepping on them. 'detect trap' boon for earthmother. earthmother gives piety for traps removed with IMAWAL as her goats are now safe :) (this also makes imawal &amp;amp; earthmother more attractive)&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
* Add the number of health/mana restored by the potion to it's tooltip. (SECONDED)&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Classes/Races ==&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level (divided by 2, rounded up).&lt;br /&gt;
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 60% instead of 40%)&lt;br /&gt;
* Mana potions restore some (20-30%) health for berserkers.&lt;br /&gt;
* Add a race that converts glyphs to piety. (Seconded)&lt;br /&gt;
* Increase goblin gold when converting glyphs to something like 4+level.&lt;br /&gt;
* Do not consume blood when a blood mage with full health steps on it.(Seconded)&lt;br /&gt;
* Add something akin to an amazon race, so that some female characters get thrown into the mix before someone inevitably asks for a female portrait of every character in the game come retail launch.&lt;br /&gt;
* Priest starts with either all altars on map, or choice of god from the get-go.&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;br /&gt;
* Linux support.&lt;/div&gt;</summary>
		<author><name>Gabbakeisen</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=3193</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=3193"/>
				<updated>2011-03-25T20:40:05Z</updated>
		
		<summary type="html">&lt;p&gt;Gabbakeisen: /* General suggestions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Brainstorming/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
*Make a tile selection overlay, so we can avoid misclicking a tile.&lt;br /&gt;
*Remove the &amp;quot;death/safe/victory&amp;quot; system. It gets too easy when you can just rely on that.(Disagree)&lt;br /&gt;
*Add a way of turning off the custom cursor, which causes lag on some slower computers.(Seconded)&lt;br /&gt;
*As mentioned before, add diagonal movement for arrow keys. Right now it is possible, but not optimal to use the keys because you have to use the mouse to access certain places.&lt;br /&gt;
*Hotkeys: P for Pray/Pick Up/Purchase, numbers to choose between worship options, Space exits the Game Over screen.&lt;br /&gt;
*Delayed keypress to allow for diagonal movement without numerical keyboard.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
* Taurog followers get 50% HP restoration from any potion and no mana restoration.&lt;br /&gt;
* New boon for Glowing Guardian: +25% damage to undead.&lt;br /&gt;
* Increase initial piety when joining Mystera Annur.&lt;br /&gt;
* New boon for Earthmother: double HP regeneration.&lt;br /&gt;
* Give -5 max HP for joining to Dracul, but don’t increase hero level.&lt;br /&gt;
* Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.&lt;br /&gt;
* a stupid one, but maybe host a contest and the winner is made a god in DD, with stats s/he decides.&lt;br /&gt;
* [[Taurog]] should not ban the usage of [[WONAFYT]]. (Seconded)&lt;br /&gt;
* Rather than wasting a level straight out of the gate, Dracul worshippers are limited to lvl 8 stats, but can still get health refills for filling the xp bar.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
* Make score not dependent on time.&lt;br /&gt;
* For ranked matches, have it throw out any run over 15 minutes.  These runs will never score high up anyway, and it makes fixing the current scoring measure unneccessary.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
* Reduce ENDISWAL mana cost by 1-4 points.&lt;br /&gt;
* Reduce CYDSTEPP mana cost by 1-2 points.&lt;br /&gt;
* Reduce PISORF mana cost by 2-5 points.&lt;br /&gt;
* Make IMAWAL spawn only if there's a Earthmother altar around.&lt;br /&gt;
* Add a glyph that allows you to Scry a part of the dungeon without actually exploring it.  You could make it random, but instead of random spots, it reveals a 3x3 or 4x4 somewhere around the map each use.&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
*Remove the gold keep between levels. As it is pointless since one can farm gold with some good characters.&lt;br /&gt;
*Starting gold could be set to 50 Gold, and gold piles could give more gold (5 + lvl/2).&lt;br /&gt;
*Online play would be neato. Maybe Co-Op and Versus. (Disagree, I don't think that would work to well for a game like this, especially one that's meant as a coffee-break/on your Iphone, sort of thing.  Perhaps what your looking for instead, is some sort of party gameplay where you get to use multiple characters. Maybe 3?)&lt;br /&gt;
*Settings or configuration of some sort, perhaps with options similar to other roguelikes, would be a good idea.&lt;br /&gt;
*Once again, carry-over gold is a pretty ineffective part of the game right now.  I would suggest removing it, increase the amount of gold per pickup during dungeons, and add a carry-over stat for minimum gold and have it increase via special dungeon wins the same way maximum gold does now.  Right now, gold pick ups don't matter much mid-dungeon, even if you waste quite a few, but you still want the maximum gold value to matter.&lt;br /&gt;
*Add &amp;quot;traps&amp;quot;. Invisible to player they do damage when stepped on, if player lives &amp;amp; tiles have been revealed health &amp;amp; mana is added as normal.  Trap is now visible but will still do damage each crossing. 3 types for increasing difficulty; pit,spiked pit,poisoned spiked pit.  IMAWAL fills in pits removing trap.  Some characters have 'detect trap' trait allowing them to see traps before stepping on them. 'detect trap' boon for earthmother. earthmother gives piety for traps removed with IMAWAL.&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
* Make health potions and vampiric items cheaper in shops.&lt;br /&gt;
* Add the number of health/mana restored by the potion to it's tooltip. (SECONDED)&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Classes/Races ==&lt;br /&gt;
* Number of gold gained by Tinker for killing monsters depends on monster’s level (divided by 2, rounded up).&lt;br /&gt;
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 60% instead of 40%)&lt;br /&gt;
* Mana potions restore some (20-30%) health for berserkers.&lt;br /&gt;
* Add a race that converts glyphs to piety. (Seconded)&lt;br /&gt;
* Increase goblin gold when converting glyphs to something like 4+level.&lt;br /&gt;
* Do not consume blood when a blood mage with full health steps on it.(Seconded)&lt;br /&gt;
* Add something akin to an amazon race, so that some female characters get thrown into the mix before someone inevitably asks for a female portrait of every character in the game come retail launch.&lt;br /&gt;
* Priest starts with either all altars on map, or choice of god from the get-go.&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
* Make a mode with several dungeon levels (except campaign) like in classic roguelike games.&lt;br /&gt;
* Give some gold for boss slaying.&lt;br /&gt;
* Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.&lt;br /&gt;
* Linux support.&lt;/div&gt;</summary>
		<author><name>Gabbakeisen</name></author>	</entry>

	</feed>