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	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Curious&amp;diff=56845</id>
		<title>EE:Curious</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Curious&amp;diff=56845"/>
				<updated>2018-12-05T18:11:43Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
Investigations, also known as Curious Dungeons, are special, remixed versions of the home dungeon that award a special badge on completion. For all intents and purposes, they are their own dungeon that share class completion and badges with their standard counterpart, as Curious dungeons can have different difficulty settings, special rules, and even bosses from the usual dungeon. In almost all cases, they are much more difficult, too.&lt;br /&gt;
&lt;br /&gt;
== List of Dungeons ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Curious&lt;br /&gt;
!Summary&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Hobbler's Hold}}&lt;br /&gt;
|&lt;br /&gt;
The True Lord&lt;br /&gt;
|&lt;br /&gt;
Items on the ground are unconvertable, weaker &amp;quot;bargain&amp;quot; versions, Lord Gobb is level 15 (144 attack, 1004 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Venture Cave}}&lt;br /&gt;
|&lt;br /&gt;
Vicious Capital&lt;br /&gt;
|&lt;br /&gt;
Monster stats are 150%. All monsters have 35% physical resistance (stacked on top of existing resistances, in the case of goo blobs and the boss) and no level 1 monsters. Boss is The Banker, (76 attack, 888 HP, 70% total physical resistance)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Den of Danger}}&lt;br /&gt;
|&lt;br /&gt;
Deadly Investments&lt;br /&gt;
|&lt;br /&gt;
Monster stats are 150%. All monsters have 35% magical resistance (stacked on top of existing resistances, in the case of golems and the boss) and no level 1 monsters. Boss is The Banker, (76 attack, 888 HP, 70% total magical resistance)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Northern Desert}}&lt;br /&gt;
|&lt;br /&gt;
Mirror Magic&lt;br /&gt;
|&lt;br /&gt;
More water tiles, Aequitas has double health, and spawns copies of himself with his original Northern Desert stats every time he takes damage. All clones must be killed to win.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Eastern Tundra}}&lt;br /&gt;
|&lt;br /&gt;
Bloody Twilight&lt;br /&gt;
|&lt;br /&gt;
All monsters have 99% lifesteal. BlahBlah blinks, and has much more health.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Southern Swamp}}&lt;br /&gt;
|&lt;br /&gt;
Cursed Soil&lt;br /&gt;
|&lt;br /&gt;
Mysterious Murkshades weaken and corrode, there's more of them, and leveling up spawns several more. Jörmungandr has much more health.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Western Jungle}}&lt;br /&gt;
|&lt;br /&gt;
High Tide&lt;br /&gt;
|&lt;br /&gt;
The water tiles on the side extend further in, water tiles replace some of the walls. Getanadafix has 5 Death Protections, and spawns a new type of plant with 100% deathgaze and Unstable (Does unresistable damage equal to remaining health when killed, in this case, 1)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Grimm's Grotto}}&lt;br /&gt;
|&lt;br /&gt;
The Gauntlet&lt;br /&gt;
|&lt;br /&gt;
All monsters are new (Flint Golem, Undying Sculptor, Naga Fireweaver, Naga Frostblade, Ratling Priest, Beholder, Siabrae, Freezing Wraith, Forgotten Soul) and the boss is Horatio the Immortal (105 attack, 999 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Doubledoom}}&lt;br /&gt;
|&lt;br /&gt;
Ultradoom?!&lt;br /&gt;
|&lt;br /&gt;
6 random bosses are spawned instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Rock Garden}}&lt;br /&gt;
|&lt;br /&gt;
United We Stand&lt;br /&gt;
|&lt;br /&gt;
Half the monsters have 50% physical resistance, and half have 50% magical resistance (stacking on top of a monster's innate resistances). The 2 golems that spawn on levelup have 90% of either one (1 with 90% magical, one with 90% physical.) Earth Guardian has 90% magical resist and double health, Stone Guardian has 90% magical resist and double health. The third random boss is unchanged.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Creeplight Ruins}}&lt;br /&gt;
|&lt;br /&gt;
Call from Beyond&lt;br /&gt;
|&lt;br /&gt;
All monsters are cultists, that always revive into level 1 zombies. Killing the sacrificial goat turns all cultists into level 10 shades. Anoobis's third form is a Forgotten Soul rather than a Wraith.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Hexx Ruins}}&lt;br /&gt;
|&lt;br /&gt;
Endless Horde&lt;br /&gt;
|&lt;br /&gt;
All monsters spawn 2 revenents on death, that are equal to YOUR level instead of the monster's. If anyone's alive at all when striking Stheno, she gains Pacifist, Magical Immune, and Physical Immune.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Havendale Bridge}}&lt;br /&gt;
|&lt;br /&gt;
River Revenge&lt;br /&gt;
|&lt;br /&gt;
Bridge Troll is a mandatory level 10 boss, Zin Kibaru blinks and has MUCH higher stats.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Shifting Passages}}&lt;br /&gt;
|&lt;br /&gt;
Floodgates&lt;br /&gt;
|&lt;br /&gt;
All spawned walls are water, kills spawn in more walls than usual, and Evolvia has all of its random traits active constantly, in addition to Curse Bearer.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Halls of Steel}}&lt;br /&gt;
|&lt;br /&gt;
Tempered Steel&lt;br /&gt;
|&lt;br /&gt;
All monsters have 1 Death Protection equal to their level, on top of existing DP (so, Animated Armors get 2 per level) including the bosses, Indomitable is much tougher.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Ick Swamp}}&lt;br /&gt;
|&lt;br /&gt;
Blighted Overgrowth&lt;br /&gt;
|&lt;br /&gt;
All plants have Corrupting Aura: 1. All monsters spawn random plants, number based on half their level, including bosses. Itsssama blinks.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|The Labyrinth}}&lt;br /&gt;
|&lt;br /&gt;
Rat in a Maze&lt;br /&gt;
|&lt;br /&gt;
4 Minotaur bosses, all identical, stalk you through the dungeon from the very beginning. They work exactly like Rex, but with half his HP and gaining 1% of both resistances every time a wall is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Cursed Oasis}}&lt;br /&gt;
|&lt;br /&gt;
Dimensional Dissonance&lt;br /&gt;
|&lt;br /&gt;
All monsters are in the cursed realm, except bandits. Always 1 bandit for each level, independent of the normal monster count (including bandits, there's 11 lvl1's, 6 lvl2's, 3 lvl9's...). Cursed Shade is impossible(999 damage, 9999 HP, 90% both resists), and Cursed Dragon has more health.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Berserker Camp}}&lt;br /&gt;
|&lt;br /&gt;
Unstoppable Fury&lt;br /&gt;
|&lt;br /&gt;
All monsters have Berserk 50% and a Death Protection (berserkers have 100%) as well as leveling up with you. Bjorn has massively increased attack, and 5 Death Protections.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|The Slime Pit}}&lt;br /&gt;
|&lt;br /&gt;
Meaty Madness&lt;br /&gt;
|&lt;br /&gt;
All monsters are Meat Men variants. Two additional stages of decay give all monsters Weakening Blow and Riposte 10%. Super Meat Man has Riposte 10% natively, and both bosses are affected by decay.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Magma Mines}}&lt;br /&gt;
|&lt;br /&gt;
Blood Brothers&lt;br /&gt;
|&lt;br /&gt;
Damaging one of the minibosses gives the other and the main boss health, past their maximum. The other doesn't drop to 1 HP with his partner is killed.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Tower of Gaan-Telet}}&lt;br /&gt;
|&lt;br /&gt;
Unbalanced&lt;br /&gt;
|&lt;br /&gt;
Horatio has his Vicious Gaan-Telet stats.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Vicious Steel}}&lt;br /&gt;
|&lt;br /&gt;
Eternal Foes&lt;br /&gt;
|&lt;br /&gt;
BlahBlah revives into an identical copy of himself (have to fight him twice) and The Indomitable is now a much different boss, with 100 Death Protections, but only 1 HP, and his 50 attack damage doesn't lower as he loses them. The Indomitable is in his own special subdungeon, which BlahBlah blocks access to.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Demonic Library}}&lt;br /&gt;
|&lt;br /&gt;
Curse of Hellfire&lt;br /&gt;
|&lt;br /&gt;
All enemies are Unstable. Avatar's boss room is pre-filled with &amp;quot;???&amp;quot; minions, all with unstable and 5 Death Protections. Avatar sits at the back of his room rather than the middle.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Namtar's Lair}}&lt;br /&gt;
|&lt;br /&gt;
Echos of Power&lt;br /&gt;
|&lt;br /&gt;
Copies of all of Namtar's previous forms accompany the real one, only the last one killed in a phase gives experience.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Naga City}}&lt;br /&gt;
|&lt;br /&gt;
Gladiator&lt;br /&gt;
|&lt;br /&gt;
Instead of 3 rounds of 3 bosses in the final showdown, it's 3 rounds of 9 bosses, including all Hard difficulty dungeon bosses like Rex, Evolvia, and The Indomitable. Kinisssch is a pushover.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Dragon Isles}}&lt;br /&gt;
|&lt;br /&gt;
Trueblood Guardians&lt;br /&gt;
|&lt;br /&gt;
All monsters spawn a Dragon Ancestor on death, a hunting remnant that has Protective Blessing. The dragon guards and dragon elites are level 10, and are Magic/Physical Immune instead of resistant. There's even more guards present than usual, too.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Vicious Gaan-Telet}}&lt;br /&gt;
|&lt;br /&gt;
A Final Challenge&lt;br /&gt;
|&lt;br /&gt;
All altars are on the main floor, and the 9 towers all feature 5 new Extreme Edition enemies each, same set as the Grimm's Grotto curious. The towers still have their usual items, and all five monsters per tower are the same monster. Horatio has 3 extra intermission phases on top of his usual stats.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Ancient Scrapyard]]&lt;br /&gt;
|&lt;br /&gt;
Automatic Protocols&lt;br /&gt;
|&lt;br /&gt;
Killing monsters will start a countdown. After 10 kills, the boss's Soul Sword Protocol engages, forcing you into fight.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Hidden Workshop]]&lt;br /&gt;
|&lt;br /&gt;
Soul Drain&lt;br /&gt;
|&lt;br /&gt;
Goodusa's damage nerfed to 75, and Death Gaze to 25%. Monster kills give Goodusa Death Gaze% and Riposte%, in addition to the usual resists. Lavavein gains berserk% and max health, in addition to rising damage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Oasis Town]]&lt;br /&gt;
|&lt;br /&gt;
Real Goat Issue&lt;br /&gt;
|&lt;br /&gt;
Initial goat is one level higher. More Cursed Goats than usual. Dal'Zak's random form traits are triple effective, essentially empowering him with 9 boosts rather than 3.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Flooded Foundry]]&lt;br /&gt;
|&lt;br /&gt;
Stoneless&lt;br /&gt;
|&lt;br /&gt;
All Corestones are at the entrance, none drop from monsters. Prototype 1 has double health for all forms. Prototype 3 has Curse Bearer. Both have doubled damage stats.Jealous Apprentice spawns 2 golems at a time, and all of them give no experience.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Lekon's Table]]&lt;br /&gt;
|&lt;br /&gt;
Sins of the Father&lt;br /&gt;
|&lt;br /&gt;
Lekon's Chosen cycle through special versions based on the 7 deadly sins, in predictable order upon being revived/unshrouded, making them generally much tougher to beat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Deadman's Pass]]&lt;br /&gt;
|&lt;br /&gt;
Boss-Tier Buddies&lt;br /&gt;
|&lt;br /&gt;
Victor Deadman is Pacifist and therefore unbeatable until all Fallen Adventurers are slain first.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Everfrost Peak]]&lt;br /&gt;
|&lt;br /&gt;
Spider's Curse&lt;br /&gt;
|&lt;br /&gt;
Frostbite per tile revealed happens sooner, and gets worse. Eventually you will start suffering weakening and corrosion when exploring, and shortly after, poison and manaburn. Finally, exploring much further will just kill you.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Frigid Battlefield]]&lt;br /&gt;
|&lt;br /&gt;
Impossible?&lt;br /&gt;
|&lt;br /&gt;
Two new bosses join the original two, Future of the East and Future of the South. All 4 must still be killed back to back, and all bosses have lower health than usual.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Troll Laboratory]]&lt;br /&gt;
|&lt;br /&gt;
Power Harvesting&lt;br /&gt;
|&lt;br /&gt;
Trollenstein starts with an absolutely massive 6001 HP and no special traits. Killing minibosses will GIVE him his traits, and reduce his max health by 1000 each.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Phantom Citadel]]&lt;br /&gt;
|&lt;br /&gt;
Fading Curse&lt;br /&gt;
|&lt;br /&gt;
All monsters turn into Essence Whispers after your level exceeds theirs, no EXP spirits with Protective Blessing, that surround the boss at the end of the dungeon if not dealt with previously.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Endless Blizzard]]&lt;br /&gt;
|&lt;br /&gt;
Endless Journey&lt;br /&gt;
|&lt;br /&gt;
The dungeon is almost entirely revamped, requiring the player to go through all 5 possible sub areas with the level limits being broken, final bosses have different traits too.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Curious&amp;diff=56729</id>
		<title>EE:Curious</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Curious&amp;diff=56729"/>
				<updated>2018-04-16T00:41:08Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: /* List of Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
Investigations, also known as Curious Dungeons, are special, remixed versions of the home dungeon that award a special badge on completion. For all intents and purposes, they are their own dungeon that share class completion and badges with their standard counterpart, as Curious dungeons can have different difficulty settings, special rules, and even bosses from the usual dungeon. In almost all cases, they are much more difficult, too.&lt;br /&gt;
&lt;br /&gt;
== List of Dungeons ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Curious&lt;br /&gt;
!Summary&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Hobbler's Hold}}&lt;br /&gt;
|&lt;br /&gt;
The True Lord&lt;br /&gt;
|&lt;br /&gt;
Items on the ground are unconvertable, weaker &amp;quot;bargain&amp;quot; versions, Lord Gobb is level 15 (144 attack, 1004 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Venture Cave}}&lt;br /&gt;
|&lt;br /&gt;
Vicious Capital&lt;br /&gt;
|&lt;br /&gt;
Monster stats are 150%. All monsters have 35% physical resistance (stacked on top of existing resistances, in the case of goo blobs and the boss) and no level 1 monsters. Boss is The Banker, (76 attack, 888 HP, 70% total physical resistance)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Den of Danger}}&lt;br /&gt;
|&lt;br /&gt;
Deadly Investments&lt;br /&gt;
|&lt;br /&gt;
Monster stats are 150%. All monsters have 35% magical resistance (stacked on top of existing resistances, in the case of golems and the boss) and no level 1 monsters. Boss is The Banker, (76 attack, 888 HP, 70% total magical resistance)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Northern Desert}}&lt;br /&gt;
|&lt;br /&gt;
Mirror Magic&lt;br /&gt;
|&lt;br /&gt;
More water tiles, Aequitas has double health, and spawns copies of himself with his original Northern Desert stats every time he takes damage. All clones must be killed to win.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Eastern Tundra}}&lt;br /&gt;
|&lt;br /&gt;
Bloody Twilight&lt;br /&gt;
|&lt;br /&gt;
All monsters have 99% lifesteal. BlahBlah blinks, and has much more health.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Southern Swamp}}&lt;br /&gt;
|&lt;br /&gt;
Cursed Soil&lt;br /&gt;
|&lt;br /&gt;
Mysterious Murkshades weaken and corrode, there's more of them, and leveling up spawns several more. Jörmungandr has much more health.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Western Jungle}}&lt;br /&gt;
|&lt;br /&gt;
High Tide&lt;br /&gt;
|&lt;br /&gt;
The water tiles on the side extend further in, water tiles replace some of the walls. Getanadafix has 5 Death Protections, and spawns a new type of plant with 100% deathgaze and Unstable (Does unresistable damage equal to remaining health when killed, in this case, 1)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Grimm's Grotto}}&lt;br /&gt;
|&lt;br /&gt;
The Gauntlet&lt;br /&gt;
|&lt;br /&gt;
All monsters are new (Flint Golem, Undying Sculptor, Naga Fireweaver, Naga Frostblade, Ratling Priest, Beholder, Siabrae, Freezing Wraith, Forgotten Soul) and the boss is Horatio the Immortal (105 attack, 999 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Doubledoom}}&lt;br /&gt;
|&lt;br /&gt;
Ultradoom?!&lt;br /&gt;
|&lt;br /&gt;
6 random bosses are spawned instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Rock Garden}}&lt;br /&gt;
|&lt;br /&gt;
United We Stand&lt;br /&gt;
|&lt;br /&gt;
Half the monsters have 50% physical resistance, and half have 50% magical resistance (stacking on top of a monster's innate resistances). The 2 golems that spawn on levelup have 90% of either one (1 with 90% magical, one with 90% physical.) Earth Guardian has 90% magical resist and double health, Stone Guardian has 90% magical resist and double health. The third random boss is unchanged.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Creeplight Ruins}}&lt;br /&gt;
|&lt;br /&gt;
Call from Beyond&lt;br /&gt;
|&lt;br /&gt;
All monsters are cultists, that always revive into level 1 zombies. Killing the sacrificial goat turns all cultists into level 10 shades. Anoobis's third form is a Forgotten Soul rather than a Wraith.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Hexx Ruins}}&lt;br /&gt;
|&lt;br /&gt;
Endless Horde&lt;br /&gt;
|&lt;br /&gt;
All monsters spawn 2 revenents on death, that are equal to YOUR level instead of the monster's. If anyone's alive at all when striking Stheno, she gains Pacifist, Magical Immune, and Physical Immune.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Havendale Bridge}}&lt;br /&gt;
|&lt;br /&gt;
River Revenge&lt;br /&gt;
|&lt;br /&gt;
Bridge Troll is a mandatory level 10 boss, Zin Kibaru blinks and has MUCH higher stats.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Shifting Passages}}&lt;br /&gt;
|&lt;br /&gt;
Floodgates&lt;br /&gt;
|&lt;br /&gt;
All spawned walls are water, kills spawn in more walls than usual, and Evolvia has all of its random traits active constantly, in addition to Curse Bearer.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Halls of Steel}}&lt;br /&gt;
|&lt;br /&gt;
Tempered Steel&lt;br /&gt;
|&lt;br /&gt;
All monsters have 1 Death Protection equal to their level, on top of existing DP (so, Animated Armors get 2 per level) including the bosses, Indomitable is much tougher.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Ick Swamp}}&lt;br /&gt;
|&lt;br /&gt;
Blighted Overgrowth&lt;br /&gt;
|&lt;br /&gt;
All plants have Corrupting Aura: 1. All monsters spawn random plants, number based on half their level, including bosses. Itsssama blinks.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|The Labyrinth}}&lt;br /&gt;
|&lt;br /&gt;
Rat in a Maze&lt;br /&gt;
|&lt;br /&gt;
4 Minotaur bosses, all identical, stalk you through the dungeon from the very beginning. They work exactly like Rex, but with half his HP and gaining 1% of both resistances every time a wall is destroyed.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Cursed Oasis}}&lt;br /&gt;
|&lt;br /&gt;
Dimensional Dissonance&lt;br /&gt;
|&lt;br /&gt;
All monsters are in the cursed realm, except bandits. Always 1 bandit for each level, independent of the normal monster count (including bandits, there's 11 lvl1's, 6 lvl2's, 3 lvl9's...). Cursed Shade is impossible(999 damage, 9999 HP, 90% both resists), and Cursed Dragon has more health.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Berserker Camp}}&lt;br /&gt;
|&lt;br /&gt;
Unstoppable Fury&lt;br /&gt;
|&lt;br /&gt;
All monsters have Berserk 50% and a Death Protection (berserkers have 100%) as well as leveling up with you. Bjorn has massively increased attack, and 5 Death Protections.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|The Slime Pit}}&lt;br /&gt;
|&lt;br /&gt;
Meaty Madness&lt;br /&gt;
|&lt;br /&gt;
All monsters are Meat Men variants. Two additional stages of decay give all monsters Weakening Blow and Riposte 10%. Super Meat Man has Riposte 10% natively, and both bosses are affected by decay.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Magma Mines}}&lt;br /&gt;
|&lt;br /&gt;
Blood Brothers&lt;br /&gt;
|&lt;br /&gt;
Damaging one of the minibosses gives the other and the main boss health, past their maximum. The other doesn't drop to 1 HP with his partner is killed.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Tower of Gaan-Telet}}&lt;br /&gt;
|&lt;br /&gt;
Unbalanced&lt;br /&gt;
|&lt;br /&gt;
Horatio has his Vicious Gaan-Telet stats.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Vicious Steel}}&lt;br /&gt;
|&lt;br /&gt;
Eternal Foes&lt;br /&gt;
|&lt;br /&gt;
BlahBlah revives into an identical copy of himself (have to fight him twice) and The Indomitable is now a much different boss, with 100 Death Protections, but only 1 HP, and his 50 attack damage doesn't lower as he loses them.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Demonic Library}}&lt;br /&gt;
|&lt;br /&gt;
Curse of Hellfire&lt;br /&gt;
|&lt;br /&gt;
All enemies are Unstable. Avatar's boss room is pre-filled with &amp;quot;???&amp;quot; minions, all with unstable and 5 Death Protections. Avatar sits at the back of his room rather than the middle.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Namtar's Lair}}&lt;br /&gt;
|&lt;br /&gt;
Echos of Power&lt;br /&gt;
|&lt;br /&gt;
Copies of all of Namtar's previous forms accompany the real one, only the last one killed in a phase gives experience.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Naga City}}&lt;br /&gt;
|&lt;br /&gt;
Gladiator&lt;br /&gt;
|&lt;br /&gt;
Instead of 3 rounds of 3 bosses in the final showdown, it's 3 rounds of 9 bosses, including all Hard difficulty dungeon bosses like Rex, Evolvia, and The Indomitable. Kinisssch is a pushover.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Dragon Isles}}&lt;br /&gt;
|&lt;br /&gt;
Trueblood Bodyguards&lt;br /&gt;
|&lt;br /&gt;
The dragon guards and dragon elites are level 10, and are Magic/Physical Immune instead of resistant. There's even more guards present than usual, too.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Vicious Gaan-Telet}}&lt;br /&gt;
|&lt;br /&gt;
A Final Challenge&lt;br /&gt;
|&lt;br /&gt;
All altars are on the main floor, and the 9 towers all feature 5 new Extreme Edition enemies each, same set as the Grimm's Grotto curious. The towers still have their usual items, and all five monsters per tower are the same monster. Horatio has 3 extra intermission phases on top of his usual stats.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Ancient Scrapyard]]&lt;br /&gt;
|&lt;br /&gt;
Automatic Protocols&lt;br /&gt;
|&lt;br /&gt;
Killing monsters will start a countdown. After 10 kills, the boss's Soul Sword Protocol engages, forcing you into fight.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Hidden Workshop]]&lt;br /&gt;
|&lt;br /&gt;
Soul Drain&lt;br /&gt;
|&lt;br /&gt;
Goodusa's damage nerfed to 75, and Death Gaze to 25%. Monster kills give Goodusa Death Gaze% and Riposte%, in addition to the usual resists. Lavavein gains berserk% and max health, in addition to rising damage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Oasis Town]]&lt;br /&gt;
|&lt;br /&gt;
Real Goat Issue&lt;br /&gt;
|&lt;br /&gt;
Initial goat is one level higher. More Cursed Goats than usual. Dal'Zak's random form traits are triple effective, essentially empowering him with 9 boosts rather than 3.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Flooded Foundry]]&lt;br /&gt;
|&lt;br /&gt;
Stoneless&lt;br /&gt;
|&lt;br /&gt;
All Corestones are at the entrance, none drop from monsters. Prototype 1 has double health for all forms. Prototype 3 has Curse Bearer. Both have doubled damage stats.Jealous Apprentice spawns 2 golems at a time, and all of them give no experience.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Lekon's Table]]&lt;br /&gt;
|&lt;br /&gt;
Sins of the Father&lt;br /&gt;
|&lt;br /&gt;
Lekon's Chosen cycle through special versions based on the 7 deadly sins, in predictable order upon being revived/unshrouded, making them generally much tougher to beat.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Deadman's Pass]]&lt;br /&gt;
|&lt;br /&gt;
Boss-Tier Buddies&lt;br /&gt;
|&lt;br /&gt;
Victor Deadman is Pacifist and therefore unbeatable until all Fallen Adventurers are slain first.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Everfrost Peak]]&lt;br /&gt;
|&lt;br /&gt;
Spider's Curse&lt;br /&gt;
|&lt;br /&gt;
Frostbite per tile revealed happens sooner, and gets worse. Eventually you will start suffering weakening and corrosion when exploring, and shortly after, poison and manaburn. Finally, exploring much further will just kill you.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Frigid Battlefield]]&lt;br /&gt;
|&lt;br /&gt;
Impossible?&lt;br /&gt;
|&lt;br /&gt;
Two new bosses join the original two, Future of the East and Future of the South. All 4 must still be killed back to back, and all bosses have lower health than usual.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Troll Laboratory]]&lt;br /&gt;
|&lt;br /&gt;
Power Harvesting&lt;br /&gt;
|&lt;br /&gt;
Trollenstein starts with an absolutely massive 6001 HP and no special traits. Killing minibosses will GIVE him his traits, and reduce his max health by 1000 each.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Phantom Citadel]]&lt;br /&gt;
|&lt;br /&gt;
Warrior Queen&lt;br /&gt;
|&lt;br /&gt;
Elisssa's first form must actually be killed to progress, the 4 generals have higher stats, and Elysssa's second and third forms have more health.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Endless Blizzard]]&lt;br /&gt;
|&lt;br /&gt;
True Form&lt;br /&gt;
|&lt;br /&gt;
The final boss's minions are all unbeatable. As its health drops, it gains higher and higher Corrupting Aura, as well as Retaliate: Fireball, 50% Physical Resist, and 9 additional Frostbite, this all in addition to the usual penalties you suffer as the battle goes. Good LUCK.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Curious&amp;diff=56728</id>
		<title>EE:Curious</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Curious&amp;diff=56728"/>
				<updated>2018-04-15T19:09:40Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: /* List of Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
Investigations, also known as Curious Dungeons, are special, remixed versions of the home dungeon that award a special badge on completion. For all intents and purposes, they are their own dungeon that share class completion and badges with their standard counterpart, as Curious dungeons can have different difficulty settings, special rules, and even bosses from the usual dungeon. In almost all cases, they are much more difficult, too.&lt;br /&gt;
&lt;br /&gt;
== List of Dungeons ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Curious&lt;br /&gt;
!Summary&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Hobbler's Hold}}&lt;br /&gt;
|&lt;br /&gt;
The True Lord&lt;br /&gt;
|&lt;br /&gt;
Items on the ground are unconvertable, weaker &amp;quot;bargain&amp;quot; versions, Lord Gobb is level 15 (144 attack, 1004 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Venture Cave}}&lt;br /&gt;
|&lt;br /&gt;
Vicious Capital&lt;br /&gt;
|&lt;br /&gt;
Monster stats are 150%. All monsters have 35% physical resistance (stacked on top of existing resistances, in the case of goo blobs and the boss) and no level 1 monsters. Boss is The Banker, (76 attack, 888 HP, 70% total physical resistance)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Den of Danger}}&lt;br /&gt;
|&lt;br /&gt;
Deadly Investments&lt;br /&gt;
|&lt;br /&gt;
Monster stats are 150%. All monsters have 35% magical resistance (stacked on top of existing resistances, in the case of golems and the boss) and no level 1 monsters. Boss is The Banker, (76 attack, 888 HP, 70% total magical resistance)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Northern Desert}}&lt;br /&gt;
|&lt;br /&gt;
Mirror Magic&lt;br /&gt;
|&lt;br /&gt;
More water tiles, Aequitas has double health, and spawns copies of himself with his original Northern Desert stats every time he takes damage. All clones must be killed to win.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Eastern Tundra}}&lt;br /&gt;
|&lt;br /&gt;
Bloody Twilight&lt;br /&gt;
|&lt;br /&gt;
All monsters have 99% lifesteal. BlahBlah blinks, and has much more health.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Southern Swamp}}&lt;br /&gt;
|&lt;br /&gt;
Cursed Soil&lt;br /&gt;
|&lt;br /&gt;
Mysterious Murkshades weaken and corrode, there's more of them, and leveling up spawns several more. Jörmungandr has much more health.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Western Jungle}}&lt;br /&gt;
|&lt;br /&gt;
High Tide&lt;br /&gt;
|&lt;br /&gt;
The water tiles on the side extend further in, water tiles replace some of the walls. Getanadafix has 5 Death Protections, and spawns a new type of plant with 100% deathgaze and Unstable (Does unresistable damage equal to remaining health when killed, in this case, 1)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Grimm's Grotto}}&lt;br /&gt;
|&lt;br /&gt;
The Gauntlet&lt;br /&gt;
|&lt;br /&gt;
All monsters are new (Flint Golem, Undying Sculptor, Naga Fireweaver, Naga Frostblade, Ratling Priest, Beholder, Siabrae, Freezing Wraith, Forgotten Soul) and the boss is Horatio the Immortal (105 attack, 999 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Doubledoom}}&lt;br /&gt;
|&lt;br /&gt;
Ultradoom?!&lt;br /&gt;
|&lt;br /&gt;
6 random bosses are spawned instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Rock Garden}}&lt;br /&gt;
|&lt;br /&gt;
United We Stand&lt;br /&gt;
|&lt;br /&gt;
Half the monsters have 50% physical resistance, and half have 50% magical resistance (stacking on top of a monster's innate resistances). The 2 golems that spawn on levelup have 90% of either one (1 with 90% magical, one with 90% physical.) Earth Guardian has 90% magical resist and double health, Stone Guardian has 90% magical resist and double health. The third random boss is unchanged.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Creeplight Ruins}}&lt;br /&gt;
|&lt;br /&gt;
Call from Beyond&lt;br /&gt;
|&lt;br /&gt;
All monsters are cultists, that always revive into level 1 zombies. Killing the sacrificial goat turns all cultists into level 10 shades. Anoobis's third form is a Forgotten Soul rather than a Wraith.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Hexx Ruins}}&lt;br /&gt;
|&lt;br /&gt;
Endless Horde&lt;br /&gt;
|&lt;br /&gt;
All monsters spawn 2 revenents on death, that are equal to YOUR level instead of the monster's. If anyone's alive at all when striking Stheno, she gains Pacifist, Magical Immune, and Physical Immune.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Havendale Bridge}}&lt;br /&gt;
|&lt;br /&gt;
River Revenge&lt;br /&gt;
|&lt;br /&gt;
Bridge Troll is a mandatory level 10 boss, Zin Kibaru blinks and has MUCH higher stats.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Shifting Passages}}&lt;br /&gt;
|&lt;br /&gt;
Floodgates&lt;br /&gt;
|&lt;br /&gt;
All spawned walls are water, kills spawn in more walls than usual, and Evolvia has all of its random traits active constantly, in addition to Curse Bearer.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Halls of Steel}}&lt;br /&gt;
|&lt;br /&gt;
Tempered Steel&lt;br /&gt;
|&lt;br /&gt;
All monsters have 1 Death Protection equal to their level, on top of existing DP (so, Animated Armors get 2 per level) including the bosses, Indomitable is much tougher.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Ick Swamp}}&lt;br /&gt;
|&lt;br /&gt;
Blighted Overgrowth&lt;br /&gt;
|&lt;br /&gt;
All plants have Corrupting Aura: 1. All monsters spawn random plants, number based on half their level, including bosses. Itsssama blinks.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|The Labyrinth}}&lt;br /&gt;
|&lt;br /&gt;
Rat in a Maze&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Cursed Oasis}}&lt;br /&gt;
|&lt;br /&gt;
Dimensional Dissonance&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Berserker Camp}}&lt;br /&gt;
|&lt;br /&gt;
Unstoppable Fury&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|The Slime Pit}}&lt;br /&gt;
|&lt;br /&gt;
Meaty Madness&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Magma Mines}}&lt;br /&gt;
|&lt;br /&gt;
Blood Brothers&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Tower of Gaan-Telet}}&lt;br /&gt;
|&lt;br /&gt;
Unbalanced&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Vicious Steel}}&lt;br /&gt;
|&lt;br /&gt;
Eternal Foes&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Demonic Library}}&lt;br /&gt;
|&lt;br /&gt;
Curse of Hellfire&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Namtar's Lair}}&lt;br /&gt;
|&lt;br /&gt;
Echos of Power&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Naga City}}&lt;br /&gt;
|&lt;br /&gt;
Gladiator&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Dragon Isles}}&lt;br /&gt;
|&lt;br /&gt;
Trueblood Bodyguards&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Vicious Gaan-Telet}}&lt;br /&gt;
|&lt;br /&gt;
A Final Challenge&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Ancient Scrapyard]]&lt;br /&gt;
|&lt;br /&gt;
Automatic Protocols&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Hidden Workshop]]&lt;br /&gt;
|&lt;br /&gt;
Soul Drain&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Oasis Town]]&lt;br /&gt;
|&lt;br /&gt;
Real Goat Issue&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Flooded Foundry]]&lt;br /&gt;
|&lt;br /&gt;
Stoneless&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Lekon's Table]]&lt;br /&gt;
|&lt;br /&gt;
Sins of the Father&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Deadman's Pass]]&lt;br /&gt;
|&lt;br /&gt;
Boss-Tier Buddies&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Everfrost Peak]]&lt;br /&gt;
|&lt;br /&gt;
Spider's Curse&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Frigid Battlefield]]&lt;br /&gt;
|&lt;br /&gt;
Impossible?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Troll Laboratory]]&lt;br /&gt;
|&lt;br /&gt;
Power Harvesting&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Phantom Citadel]]&lt;br /&gt;
|&lt;br /&gt;
Warrior Queen&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Endless Blizzard]]&lt;br /&gt;
|&lt;br /&gt;
True Form&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56727</id>
		<title>Extreme Edition</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56727"/>
				<updated>2018-04-15T14:38:22Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, two of which have already been released.&lt;br /&gt;
&lt;br /&gt;
It is available for download here: http://ddmod.weebly.com&lt;br /&gt;
&lt;br /&gt;
= Added Features =&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TICKET FEES: Starts with WONAFYT glyph. Monsters affected by WONAFYT grant 1 gold on death.&lt;br /&gt;
&lt;br /&gt;
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.&lt;br /&gt;
&lt;br /&gt;
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magician ===&lt;br /&gt;
''Main article: [[EE:Magician|Magician]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TELEPORTATION: Starts with WEYTWUT&lt;br /&gt;
&lt;br /&gt;
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits&lt;br /&gt;
&lt;br /&gt;
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Mage Tower to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
''Main article: [[EE:Heretic|Heretic]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences&lt;br /&gt;
&lt;br /&gt;
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments&lt;br /&gt;
&lt;br /&gt;
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Church to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Troll ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile&lt;br /&gt;
&lt;br /&gt;
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback&lt;br /&gt;
&lt;br /&gt;
TROLL BODY: Resists capped at 35%, -30% attack bonus&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Region&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Flavor Text&lt;br /&gt;
!Boss(es)&lt;br /&gt;
!Monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Ancient Scrapyard]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.&lt;br /&gt;
|&lt;br /&gt;
[[The Forgotten One]]&lt;br /&gt;
|&lt;br /&gt;
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Hidden Workshop]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.&lt;br /&gt;
|&lt;br /&gt;
[[Lavavein]], [[Goodusa]]&lt;br /&gt;
|&lt;br /&gt;
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Flooded_Foundry|Flooded Foundry]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?&lt;br /&gt;
|&lt;br /&gt;
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]&lt;br /&gt;
|&lt;br /&gt;
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Oasis Town&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a &amp;quot;minor goat-related issue.&amp;quot; As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.&lt;br /&gt;
|&lt;br /&gt;
Chieftain Dal'Zak&lt;br /&gt;
|&lt;br /&gt;
Possessed Goat, Goat, 4x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Lekon's Table&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.&lt;br /&gt;
|&lt;br /&gt;
The Sacrifice*, ???&lt;br /&gt;
|&lt;br /&gt;
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Deadman's_Pass|Deadman's Pass]]&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.&lt;br /&gt;
|&lt;br /&gt;
[[EE:Victor_Deadman|Victor Deadman]]&lt;br /&gt;
|&lt;br /&gt;
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Everfrost_Peak|Everfrost Peak]]&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.&lt;br /&gt;
|&lt;br /&gt;
[[EE:Frozen_Dragon|Frozen Dragon]]&lt;br /&gt;
|&lt;br /&gt;
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Troll Laboratory&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.&lt;br /&gt;
|&lt;br /&gt;
Dr. Victroll Trollenstein&lt;br /&gt;
|&lt;br /&gt;
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Frigid Battlefield&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.&lt;br /&gt;
|&lt;br /&gt;
Memory of the South, Memory of the East&lt;br /&gt;
|&lt;br /&gt;
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Phantom Citadel&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.&lt;br /&gt;
|&lt;br /&gt;
Elisssa Ahau&lt;br /&gt;
|&lt;br /&gt;
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Endless Blizzard&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. &lt;br /&gt;
|&lt;br /&gt;
???&lt;br /&gt;
|&lt;br /&gt;
Numerous!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Badges==&lt;br /&gt;
&lt;br /&gt;
[[Scrooge]]&lt;br /&gt;
&lt;br /&gt;
[[Curious]]&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Curious&amp;diff=56726</id>
		<title>Curious</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Curious&amp;diff=56726"/>
				<updated>2018-04-15T14:36:44Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: Redirected page to EE:Curious&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[EE:Curious]]&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Curious&amp;diff=56725</id>
		<title>EE:Curious</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Curious&amp;diff=56725"/>
				<updated>2018-04-15T14:33:58Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: Created page with &amp;quot;{{EE}}  Investigations, also known as Curious Dungeons, are special, remixed versions of the home dungeon that award a special badge on completion. For all intents and purpose...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
Investigations, also known as Curious Dungeons, are special, remixed versions of the home dungeon that award a special badge on completion. For all intents and purposes, they are their own dungeon that share class completion and badges with their standard counterpart, as Curious dungeons can have different difficulty settings, special rules, and even bosses from the usual dungeon. In almost all cases, they are much more difficult, too.&lt;br /&gt;
&lt;br /&gt;
== List of Dungeons ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Dungeon&lt;br /&gt;
!Curious&lt;br /&gt;
!Summary&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Hobbler's Hold}}&lt;br /&gt;
|&lt;br /&gt;
The True Lord&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Venture Cave}}&lt;br /&gt;
|&lt;br /&gt;
Vicious Capital&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Den of Danger}}&lt;br /&gt;
|&lt;br /&gt;
Deadly Investments&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Northern Desert}}&lt;br /&gt;
|&lt;br /&gt;
Mirror Magic&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Eastern Tundra}}&lt;br /&gt;
|&lt;br /&gt;
Bloody Twilight&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Southern Swamp}}&lt;br /&gt;
|&lt;br /&gt;
Cursed Soil&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Western Jungle}}&lt;br /&gt;
|&lt;br /&gt;
High Tide&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Grimm's Grotto}}&lt;br /&gt;
|&lt;br /&gt;
The Gauntlet&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Doubledoom}}&lt;br /&gt;
|&lt;br /&gt;
Ultradoom?!&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Rock Garden}}&lt;br /&gt;
|&lt;br /&gt;
United We Stand&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Creeplight Ruins}}&lt;br /&gt;
|&lt;br /&gt;
Call from Beyond&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Hexx Ruins}}&lt;br /&gt;
|&lt;br /&gt;
Endless Horde&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Havendale Bridge}}&lt;br /&gt;
|&lt;br /&gt;
River Revenge&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Shifting Passages}}&lt;br /&gt;
|&lt;br /&gt;
Floodgates&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Halls of Steel}}&lt;br /&gt;
|&lt;br /&gt;
Tempered Steel&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Ick Swamp}}&lt;br /&gt;
|&lt;br /&gt;
Blighted Overgrowth&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|The Labyrinth}}&lt;br /&gt;
|&lt;br /&gt;
Rat in a Maze&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Cursed Oasis}}&lt;br /&gt;
|&lt;br /&gt;
Dimensional Dissonance&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Berserker Camp}}&lt;br /&gt;
|&lt;br /&gt;
Unstoppable Fury&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|The Slime Pit}}&lt;br /&gt;
|&lt;br /&gt;
Meaty Madness&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Magma Mines}}&lt;br /&gt;
|&lt;br /&gt;
Blood Brothers&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Tower of Gaan-Telet}}&lt;br /&gt;
|&lt;br /&gt;
Unbalanced&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Vicious Steel}}&lt;br /&gt;
|&lt;br /&gt;
Eternal Foes&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Demonic Library}}&lt;br /&gt;
|&lt;br /&gt;
Curse of Hellfire&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Namtar's Lair}}&lt;br /&gt;
|&lt;br /&gt;
Echos of Power&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Naga City}}&lt;br /&gt;
|&lt;br /&gt;
Gladiator&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Dragon Isles}}&lt;br /&gt;
|&lt;br /&gt;
Trueblood Bodyguards&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Vicious Gaan-Telet}}&lt;br /&gt;
|&lt;br /&gt;
A Final Challenge&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Ancient Scrapyard]]&lt;br /&gt;
|&lt;br /&gt;
Automatic Protocols&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Hidden Workshop]]&lt;br /&gt;
|&lt;br /&gt;
Soul Drain&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Oasis Town]]&lt;br /&gt;
|&lt;br /&gt;
Real Goat Issue&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Flooded Foundry]]&lt;br /&gt;
|&lt;br /&gt;
Stoneless&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Lekon's Table]]&lt;br /&gt;
|&lt;br /&gt;
Sins of the Father&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Deadman's Pass]]&lt;br /&gt;
|&lt;br /&gt;
Boss-Tier Buddies&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Everfrost Peak]]&lt;br /&gt;
|&lt;br /&gt;
Spider's Curse&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Frigid Battlefield]]&lt;br /&gt;
|&lt;br /&gt;
Impossible?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Troll Laboratory]]&lt;br /&gt;
|&lt;br /&gt;
Power Harvesting&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Phantom Citadel]]&lt;br /&gt;
|&lt;br /&gt;
Warrior Queen&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Endless Blizzard]]&lt;br /&gt;
|&lt;br /&gt;
True Form&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Scrooge&amp;diff=56724</id>
		<title>Scrooge</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Scrooge&amp;diff=56724"/>
				<updated>2018-04-15T13:56:14Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: Redirected page to EE:Boss Parade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[EE:Boss_Parade]]&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Boss_Parade&amp;diff=56723</id>
		<title>Boss Parade</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Boss_Parade&amp;diff=56723"/>
				<updated>2018-04-15T13:55:30Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: Redirected page to EE:Boss Parade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[EE:Boss_Parade]]&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Boss_Parade&amp;diff=56722</id>
		<title>EE:Boss Parade</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Boss_Parade&amp;diff=56722"/>
				<updated>2018-04-15T13:53:37Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: Created page with &amp;quot;{{EE}}  The Boss Parade is a special preparation meant for the purposes of getting the Scrooge badge, very similar to the Vicious Token. Unlike that, it doesn't actually make...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
The Boss Parade is a special preparation meant for the purposes of getting the Scrooge badge, very similar to the Vicious Token. Unlike that, it doesn't actually make the dungeon harder to win, but rather it extends it with a special subdungeon you can only enter after beating the main boss. The subdungeon features all 12 random bosses (100% stats regardless of dungeon difficulty) in a fairly large open room, and to earn the badge you must take all 12 down. Each boss drops 25 gold and are EXP valuable.&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Ancient_Scrapyard&amp;diff=56721</id>
		<title>EE:Ancient Scrapyard</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Ancient_Scrapyard&amp;diff=56721"/>
				<updated>2018-04-15T13:35:40Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Ancient Scrapyard&lt;br /&gt;
|Region=North&lt;br /&gt;
|Rumor=''Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.''&lt;br /&gt;
|SpecialRules=Striking the boss will engage the &amp;quot;Soul Sword Protocol,&amp;quot; giving all monsters {{t|No Experience}} and tying them to the boss's mechanics.&lt;br /&gt;
|Difficulty=Normal&lt;br /&gt;
|MonsterStats=100%&lt;br /&gt;
|Monsters={{m|Golem}}, {{m|Steel Golem}}, {{m|Undying Sculptor}}, {{m|Arcane Golem}}, {{m|Random}}&lt;br /&gt;
|Boss={{boss|The Forgotten One}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Ancient Scrapyard is the first [[Extreme Edition]] dungeon players will unlock and play, so it isn't too difficult. The only real danger is the boss, most of the monsters aren't anything crazy, and the only one with a nasty surprise has such low stats that you will quickly shed fear and see them as ideal bonus experience targets. Some useful tips are to find additional sources of experience (you want ample popcorn alive for the boss, to cut its stats down) like {{i|Amulet of Yendor}}, {{boon|Chaos Avatar}}, and {{s|IMAWAL}}, and to NOT waste the big guns opening on the boss. Ideally, you will want to hit him with a fireball to trigger the fight, use remaining blackspace to beat down the last of the high-level monsters, and THEN start popping Whupaz, Reflex Potion, and other such spikes while using the last of the popcorn to keep the boss's damage low as you chase him around to finish him off. Death protections can help in a pinch, if his damage starts spiraling out of control in the last few hits.&lt;br /&gt;
&lt;br /&gt;
The quests don't change the strategy up a lot. Magicians don't really have many strengths or weaknesses here (though they COULD theoretically take a pure fireball approach to the boss, this will not work in the Hoarder-vicious quest) compared to other classes and vicious token strategy doesn't differ any, it's just tighter. Note that even under the vicious token, The Forgotten One's damage still caps out at 150 and rises/falls as it does normally, so really the only change Vicious Token makes on him in particular is double health and a stronger opening hit.&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
{{:The Forgotten One}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
'''Dumpster Diving'''&lt;br /&gt;
&lt;br /&gt;
Defeat Ancient Scrapyard as a Magician, and earn {{badge|DING! Max!}}&lt;br /&gt;
&lt;br /&gt;
Reward: 750 gold and unlock Hidden Workshop&lt;br /&gt;
&lt;br /&gt;
'''Errand Boy, pt 1'''&lt;br /&gt;
&lt;br /&gt;
Defeat Ancient Scrapyard with {{badge|Hoarder}} and {{badge|Vicious}}&lt;br /&gt;
&lt;br /&gt;
Reward: 3333 gold&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Hidden_Workshop&amp;diff=56720</id>
		<title>EE:Hidden Workshop</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Hidden_Workshop&amp;diff=56720"/>
				<updated>2018-04-15T13:35:00Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Hidden Workshop&lt;br /&gt;
|Region=North&lt;br /&gt;
|Rumor=''This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.''&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=130%&lt;br /&gt;
|Monsters={{m|Flint Golem}}, {{m|Steel Golem}}, {{m|Stone Jelly}}, {{m|Arcane Golem}}, {{m|Goo Blob}}, {{m|Random}}&lt;br /&gt;
|Boss={{boss|Lavavein}}, {{boss|Goodusa}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
{{:Lavavein}}&lt;br /&gt;
&lt;br /&gt;
{{:Goodusa}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
'''No Handlebars'''&lt;br /&gt;
&lt;br /&gt;
Defeat Hidden Workshop, earning 6 badges in one run.&lt;br /&gt;
&lt;br /&gt;
Reward: 2000 gold and unlock Flooded Foundry&lt;br /&gt;
&lt;br /&gt;
'''Supply Chain Analysis'''&lt;br /&gt;
&lt;br /&gt;
Defeat Hidden Workshop as {{c|Tinker}} and achieve {{badge|Warmonger}}&lt;br /&gt;
&lt;br /&gt;
Reward: 1500 gold and unlock Oasis Town&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Flooded_Foundry&amp;diff=56719</id>
		<title>EE:Flooded Foundry</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Flooded_Foundry&amp;diff=56719"/>
				<updated>2018-04-15T13:34:17Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Flooded Foundry&lt;br /&gt;
|Region=North&lt;br /&gt;
|Rumor=''You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can is wonder: was the flooding to keep you out, or keep something in?''&lt;br /&gt;
|SpecialRules=Map is made up of several seperate islands, seperated by water. Core Stones drop from monsters, to make bridges from area to area.&lt;br /&gt;
|Difficulty=Vicious&lt;br /&gt;
|MonsterStats=140%&lt;br /&gt;
|Monsters={{m|Golem}}, {{m|Steel Golem}}, {{m|Goo Blob}}, {{m|Stone Jelly}}, {{m|Undying Sculptor}}, {{m|Arcane Golem}}, {{m|Flint Golem}} {{m|Sapphire Golem}}&lt;br /&gt;
|Boss={{boss|Jealous Apprentice}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
{{:EE:Prototype 1}}&lt;br /&gt;
&lt;br /&gt;
{{:EE:Prototype 3}}&lt;br /&gt;
&lt;br /&gt;
{{:EE:Jealous Apprentice}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
'''Errand Boy, pt 2'''&lt;br /&gt;
&lt;br /&gt;
Defeat Flooded Foundry as {{c|Thief}} and earn {{badge|Feeling Parched}}&lt;br /&gt;
&lt;br /&gt;
Reward: 6666 gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Deadman%27s_Pass&amp;diff=56718</id>
		<title>EE:Deadman's Pass</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Deadman%27s_Pass&amp;diff=56718"/>
				<updated>2018-04-15T13:33:32Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Deadman's Pass&lt;br /&gt;
|Region=East&lt;br /&gt;
|Rumor=''Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.''&lt;br /&gt;
|SpecialRules=Monsters may be replaced by special Fallen Adventurers, who do not give experience, but drop very useful items and gold.&lt;br /&gt;
|Difficulty=Normal&lt;br /&gt;
|MonsterStats=100%&lt;br /&gt;
|Monsters={{m|Zombie}}, {{m|Vampire}}, {{m|Frozen Corpse}}, {{m|Random}}&lt;br /&gt;
|Boss={{boss|Victor Deadman}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Deadman's Pass is a relatively straight forward dungeon full of East-signature undead. Of particular note are the Fallen Adventurers, of which there are Fighters which drop {{i|Badge of Honour}}, Wizards which drop {{i|Keg of Mana}}. Priests that drop {{i|Keg of Health}} and Thieves that drop 25 gold. All of these are very helpful for the boss, who has EXTREMELY high stats for a Normal level dungeon.&lt;br /&gt;
&lt;br /&gt;
It's a fairly trivial dungeon outside of the boss. Zombies are tough customers, but at only 100% difficulty they shouldn't be much. Vampires are a nuisance at worst and ideal targets at best, and the new monster, the Frozen Corpse, is more of a harmless introduction to Frostbite than a real obstacle. The real challenge here comes from Vicious Token runs, where you'd really better be a Priest to punch through Deadman's insane healthpool, and maybe the rat monarch quest if you're uncomfortable playing the class.&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
{{:EE:Victor_Deadman}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Neutral&amp;quot; Third Party'''&lt;br /&gt;
&lt;br /&gt;
Defeat Deadman's Pass as a Heretic, and earn {{badge|Miser}}&lt;br /&gt;
&lt;br /&gt;
Reward: 750 gold and unlock Everfrost Peak&lt;br /&gt;
&lt;br /&gt;
'''Fee-Fi-Fo-Fum, Pt 1'''&lt;br /&gt;
&lt;br /&gt;
Defeat Deadman's Pass as {{c|Rat Monarch}} and earn {{badge|Hoarder}} and {{badge|Specialist}}&lt;br /&gt;
&lt;br /&gt;
Reward: 3333 gold&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Permafrost_Peak&amp;diff=56717</id>
		<title>EE:Permafrost Peak</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Permafrost_Peak&amp;diff=56717"/>
				<updated>2018-04-15T13:32:30Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Everfrost Peak&lt;br /&gt;
|Region=East&lt;br /&gt;
|Rumor=''This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.''&lt;br /&gt;
|SpecialRules=Very tiny map. After 125 tiles are revealed, all tiles revealed thereafter put 1 stack of frostbite onto your character.&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=120%&lt;br /&gt;
|Monsters={{m|Frozen Troll}}, {{m|Goblin}}, {{m|Frozen Corpse}}, {{m|Freezing Wraith}}, {{m|Sapphire Golem}} {{m|Random}}&lt;br /&gt;
|Boss={{boss|Frozen Dragon}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Everfrost Peak is a very cramped map that puts new trait {{t|Frostbite}} in the spotlight. Even if carefully avoided from monsters, merely exploring will eventually afflict you with this troublesome status, and knowing how to mitigate its effects is key to victory.&lt;br /&gt;
&lt;br /&gt;
First, realize that low level goblins and mid level frozen trolls are your allies. Frostbite is functionally a temporary, one-attack-only version of Corrosion, unless being hit with MORE frostbite, so to actually get rid of it you will want to take weak hits, and goblins with their First Strike and Trolls with their high HP and resists are the best choices to that end. Always leave some monsters that you know will hit you around. Second, very much like corrosion, frostbite won't actually harm you if you take 0 damage, through sources of DR like {{i|Wereward}} and {{boon|Vine Form}} so lvl1 goblins can become even MORE efficient at wiping frostbite stacks. Lastly, don't be too afraid of frostbite itself, while it is an extremely dangerous affliction that can get out of hand, there's usually nothing wrong with running around with 15-20 stacks of it, don't blow all your wipes too early, when the effects are still trivial!&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
{{:EE:Frozen_Dragon}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
'''Cool Guy, P.I.'''&lt;br /&gt;
&lt;br /&gt;
Defeat Everfrost Peak, killing fewer than 10 monsters.&lt;br /&gt;
&lt;br /&gt;
Reward: 1500 gold and unlock Troll Laboratory&lt;br /&gt;
&lt;br /&gt;
'''The Peak of Fitness'''&lt;br /&gt;
&lt;br /&gt;
Defeat Everfrost Peak as {{c|Crusader}} and earn {{badge|Hoarder}} {{badge|Feeling Parched}}, {{badge|Miser}} and {{badge|Unstoppable}}&lt;br /&gt;
&lt;br /&gt;
Reward: 2000 gold and unlock Frigid Battlefield &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56695</id>
		<title>Extreme Edition</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56695"/>
				<updated>2018-03-31T03:58:28Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: /* Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, two of which have already been released.&lt;br /&gt;
&lt;br /&gt;
It is available for download here: http://ddmod.weebly.com&lt;br /&gt;
&lt;br /&gt;
= Added Features =&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TICKET FEES: Starts with WONAFYT glyph. Monsters affected by WONAFYT grant 1 gold on death.&lt;br /&gt;
&lt;br /&gt;
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.&lt;br /&gt;
&lt;br /&gt;
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magician ===&lt;br /&gt;
''Main article: [[EE:Magician|Magician]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TELEPORTATION: Starts with WEYTWUT&lt;br /&gt;
&lt;br /&gt;
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits&lt;br /&gt;
&lt;br /&gt;
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Mage Tower to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
''Main article: [[EE:Heretic|Heretic]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences&lt;br /&gt;
&lt;br /&gt;
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments&lt;br /&gt;
&lt;br /&gt;
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Church to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Troll ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile&lt;br /&gt;
&lt;br /&gt;
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback&lt;br /&gt;
&lt;br /&gt;
TROLL BODY: Resists capped at 35%, -30% attack bonus&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Region&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Flavor Text&lt;br /&gt;
!Boss(es)&lt;br /&gt;
!Monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Ancient Scrapyard]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.&lt;br /&gt;
|&lt;br /&gt;
[[The Forgotten One]]&lt;br /&gt;
|&lt;br /&gt;
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Hidden Workshop]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.&lt;br /&gt;
|&lt;br /&gt;
[[Lavavein]], [[Goodusa]]&lt;br /&gt;
|&lt;br /&gt;
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Flooded_Foundry|Flooded Foundry]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?&lt;br /&gt;
|&lt;br /&gt;
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]&lt;br /&gt;
|&lt;br /&gt;
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Oasis Town&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a &amp;quot;minor goat-related issue.&amp;quot; As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.&lt;br /&gt;
|&lt;br /&gt;
Chieftain Dal'Zak&lt;br /&gt;
|&lt;br /&gt;
Possessed Goat, Goat, 4x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Lekon's Table&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.&lt;br /&gt;
|&lt;br /&gt;
The Sacrifice*, ???&lt;br /&gt;
|&lt;br /&gt;
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Deadman's_Pass|Deadman's Pass]]&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.&lt;br /&gt;
|&lt;br /&gt;
[[EE:Victor_Deadman|Victor Deadman]]&lt;br /&gt;
|&lt;br /&gt;
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Everfrost_Peak|Everfrost Peak]]&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.&lt;br /&gt;
|&lt;br /&gt;
[[EE:Frozen_Dragon|Frozen Dragon]]&lt;br /&gt;
|&lt;br /&gt;
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Troll Laboratory&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.&lt;br /&gt;
|&lt;br /&gt;
Dr. Victroll Trollenstein&lt;br /&gt;
|&lt;br /&gt;
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Frigid Battlefield&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.&lt;br /&gt;
|&lt;br /&gt;
Memory of the South, Memory of the East&lt;br /&gt;
|&lt;br /&gt;
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Phantom Citadel&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.&lt;br /&gt;
|&lt;br /&gt;
Elisssa Ahau&lt;br /&gt;
|&lt;br /&gt;
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Endless Blizzard&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. &lt;br /&gt;
|&lt;br /&gt;
???&lt;br /&gt;
|&lt;br /&gt;
Numerous!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Frozen_Dragon&amp;diff=56694</id>
		<title>EE:Frozen Dragon</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Frozen_Dragon&amp;diff=56694"/>
				<updated>2018-03-31T03:57:07Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: Created page with &amp;quot;&amp;lt;onlyinclude&amp;gt;{{ {{{tpl|HVBossInfo}}} |BossName=Frozen Dragon |Icon=Frozen Dragon |HAtt=34 |HHp=1044 |VTAtt=50 |VTHp=1908 |BossTraits= {{t|Magic resist}} 35% {{t|Magical Attack...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|HVBossInfo}}}&lt;br /&gt;
|BossName=Frozen Dragon&lt;br /&gt;
|Icon=Frozen Dragon&lt;br /&gt;
|HAtt=34&lt;br /&gt;
|HHp=1044&lt;br /&gt;
|VTAtt=50&lt;br /&gt;
|VTHp=1908&lt;br /&gt;
|BossTraits=&lt;br /&gt;
{{t|Magic resist}} 35%&lt;br /&gt;
{{t|Magical Attack}}&lt;br /&gt;
{{t|Frostbite}}:10&lt;br /&gt;
|Trophy={{trophy|Dragon Scale}}&lt;br /&gt;
|BInfo=Frozen Dragon's another tanky boss, relying on frostbite buildup to kill you before you're able to finish it off. Despite this, you're still afforded 2 or 3 strikes before the damage you take matches Super Meat Man's damage output, so provide you've come all this way and have 3-4 monsters leftover to vent frostbite off on, you're pretty much golden. Otherwise, it's a damage race to the bitter end. Hit hard, hit ruthlessly, and hope your health bar can take increasingly more brutal attacks until the beast finally falls.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Permafrost_Peak&amp;diff=56693</id>
		<title>EE:Permafrost Peak</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Permafrost_Peak&amp;diff=56693"/>
				<updated>2018-03-31T03:43:14Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Everfrost Peak&lt;br /&gt;
|Region=East&lt;br /&gt;
|Rumor=''This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.''&lt;br /&gt;
|SpecialRules=Very tiny map. After 125 tiles are revealed, all tiles revealed thereafter put 1 stack of frostbite onto your character.&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=120%&lt;br /&gt;
|Monsters={{m|Frozen Troll}}, {{m|Goblin}}, {{m|Frozen Corpse}}, {{m|Freezing Wraith}}, {{m|Sapphire Golem}} {{m|Random}}&lt;br /&gt;
|Boss={{boss|Frozen Dragon}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Everfrost Peak is a very cramped map that puts new trait {{t|Frostbite}} in the spotlight. Even if carefully avoided from monsters, merely exploring will eventually afflict you with this troublesome status, and knowing how to mitigate its effects is key to victory.&lt;br /&gt;
&lt;br /&gt;
First, realize that low level goblins and mid level frozen trolls are your allies. Frostbite is functionally a temporary, one-attack-only version of Corrosion, unless being hit with MORE frostbite, so to actually get rid of it you will want to take weak hits, and goblins with their First Strike and Trolls with their high HP and resists are the best choices to that end. Always leave some monsters that you know will hit you around. Second, very much like corrosion, frostbite won't actually harm you if you take 0 damage, through sources of DR like {{i|Wereward}} and {{boon|Vine Form}} so lvl1 goblins can become even MORE efficient at wiping frostbite stacks. Lastly, don't be too afraid of frostbite itself, while it is an extremely dangerous affliction that can get out of hand, there's usually nothing wrong with running around with 15-20 stacks of it, don't blow all your wipes too early, when the effects are still trivial!&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
{{:EE:Frozen_Dragon}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
'''Cool Guy, P.I.'''&lt;br /&gt;
&lt;br /&gt;
Defeat Everfrost Peak, killing fewer than 10 monsters.&lt;br /&gt;
&lt;br /&gt;
Reward: 1500 gold and unlock Troll Laboratory&lt;br /&gt;
&lt;br /&gt;
'''The Peak of Fitness'''&lt;br /&gt;
&lt;br /&gt;
Defeat Everfrost Peak as {{c|Crusader}} and earn {{badge|Hoarder}} {{badge|Feeling Parched}}, {{badge|Miser}} and {{badge|Unstoppable}}&lt;br /&gt;
&lt;br /&gt;
Reward: 2000 gold and unlock Frigid Battlefield &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Permafrost_Peak&amp;diff=56692</id>
		<title>EE:Permafrost Peak</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Permafrost_Peak&amp;diff=56692"/>
				<updated>2018-03-31T03:42:40Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: Created page with &amp;quot;&amp;lt;onlyinclude&amp;gt;{{ {{{tpl|DungeonInfobox}}} |DungeonName=Everfrost Peak |Region=East |Rumor=''This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasio...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Everfrost Peak&lt;br /&gt;
|Region=East&lt;br /&gt;
|Rumor=''This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.''&lt;br /&gt;
|SpecialRules=Very tiny map. After 125 tiles are revealed, all tiles revealed thereafter put 1 stack of frostbite onto your character.&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=120%&lt;br /&gt;
|Monsters={{m|Frozen Troll}}, {{m|Goblin}}, {{m|Frozen Corpse}}, {{m|Freezing Wraith}}, {{m|Sapphire Golem}} {{m|Random}}&lt;br /&gt;
|Boss={{boss|Frozen Dragon}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Everfrost Peak is a very cramped map that puts new trait {{t|Frostbite}} in the spotlight. Even if carefully avoided from monsters, merely exploring will eventually afflict you with this troublesome status, and knowing how to mitigate its effects is key to victory.&lt;br /&gt;
&lt;br /&gt;
First, realize that low level goblins and mid level frozen trolls are your allies. Frostbite is functionally a temporary, one-attack-only version of Corrosion, unless being hit with MORE frostbite, so to actually get rid of it you will want to take weak hits, and goblins with their First Strike and Trolls with their high HP and resists are the best choices to that end. Always leave some monsters that you know will hit you around. Second, very much like corrosion, frostbite won't actually harm you if you take 0 damage, through sources of DR like {{i|Wereward}} and {{boon|Vine Form}} so lvl1 goblins can become even MORE efficient at wiping frostbite stacks. Lastly, don't be too afraid of frostbite itself, while it is an extremely dangerous affliction that can get out of hand, there's usually nothing wrong with running around with 15-20 stacks of it, don't blow all your wipes too early, when the effects are still trivial!&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
{{:EE:Frozen_Dragon}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
'''Cool Guy, P.I.'''&lt;br /&gt;
&lt;br /&gt;
Defeat Everfrost Peak, killing fewer than 10 monsters.&lt;br /&gt;
&lt;br /&gt;
Reward: 1500 gold and unlock Troll Laboratory&lt;br /&gt;
&lt;br /&gt;
'''The Peak of Fitness'''&lt;br /&gt;
&lt;br /&gt;
Defeat Deadman's Pass as {{c|Crusader}} and earn {{badge|Hoarder}} {{badge|Feeling Parched}}, {{badge|Miser}} and {{badge|Unstoppable}}&lt;br /&gt;
&lt;br /&gt;
Reward: 2000 gold and unlock Frigid Battlefield &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Deadman%27s_Pass&amp;diff=56691</id>
		<title>EE:Deadman's Pass</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Deadman%27s_Pass&amp;diff=56691"/>
				<updated>2018-03-31T03:04:32Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Deadman's Pass&lt;br /&gt;
|Region=East&lt;br /&gt;
|Rumor=''Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.''&lt;br /&gt;
|SpecialRules=Monsters may be replaced by special Fallen Adventurers, who do not give experience, but drop very useful items and gold.&lt;br /&gt;
|Difficulty=Normal&lt;br /&gt;
|MonsterStats=100%&lt;br /&gt;
|Monsters={{m|Zombie}}, {{m|Vampire}}, {{m|Frozen Corpse}}, {{m|Random}}&lt;br /&gt;
|Boss={{boss|Victor Deadman}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Deadman's Pass is a relatively straight forward dungeon full of East-signature undead. Of particular note are the Fallen Adventurers, of which there are Fighters which drop {{i|Badge of Honour}}, Wizards which drop {{i|Keg of Mana}}. Priests that drop {{i|Keg of Health}} and Thieves that drop 25 gold. All of these are very helpful for the boss, who has EXTREMELY high stats for a Normal level dungeon.&lt;br /&gt;
&lt;br /&gt;
It's a fairly trivial dungeon outside of the boss. Zombies are tough customers, but at only 100% difficulty they shouldn't be much. Vampires are a nuisance at worst and ideal targets at best, and the new monster, the Frozen Corpse, is more of a harmless introduction to Frostbite than a real obstacle. The real challenge here comes from Vicious Token runs, where you'd really better be a Priest to punch through Deadman's insane healthpool, and maybe the rat monarch quest if you're uncomfortable playing the class.&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
{{:EE:Victor_Deadman}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Neutral&amp;quot; Third Party'''&lt;br /&gt;
&lt;br /&gt;
Defeat Deadman's Pass as a Heretic, and earn {{badge|Miser}}&lt;br /&gt;
&lt;br /&gt;
Reward: 750 gold and unlock Everfrost Peak&lt;br /&gt;
&lt;br /&gt;
'''Fee-Fi-Fo-Fum, Pt 1'''&lt;br /&gt;
&lt;br /&gt;
Defeat Deadman's Pass as {{c|Rat Monarch}} and earn {{badge|Hoarder}} and {{badge|Specialist}}&lt;br /&gt;
&lt;br /&gt;
Reward: 3333 gold&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56690</id>
		<title>Extreme Edition</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56690"/>
				<updated>2018-03-31T02:06:29Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: /* Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, two of which have already been released.&lt;br /&gt;
&lt;br /&gt;
It is available for download here: http://ddmod.weebly.com&lt;br /&gt;
&lt;br /&gt;
= Added Features =&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TICKET FEES: Starts with WONAFYT glyph. Monsters affected by WONAFYT grant 1 gold on death.&lt;br /&gt;
&lt;br /&gt;
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.&lt;br /&gt;
&lt;br /&gt;
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magician ===&lt;br /&gt;
''Main article: [[EE:Magician|Magician]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TELEPORTATION: Starts with WEYTWUT&lt;br /&gt;
&lt;br /&gt;
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits&lt;br /&gt;
&lt;br /&gt;
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Mage Tower to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
''Main article: [[EE:Heretic|Heretic]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences&lt;br /&gt;
&lt;br /&gt;
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments&lt;br /&gt;
&lt;br /&gt;
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Church to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Troll ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile&lt;br /&gt;
&lt;br /&gt;
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback&lt;br /&gt;
&lt;br /&gt;
TROLL BODY: Resists capped at 35%, -30% attack bonus&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Region&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Flavor Text&lt;br /&gt;
!Boss(es)&lt;br /&gt;
!Monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Ancient Scrapyard]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.&lt;br /&gt;
|&lt;br /&gt;
[[The Forgotten One]]&lt;br /&gt;
|&lt;br /&gt;
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Hidden Workshop]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.&lt;br /&gt;
|&lt;br /&gt;
[[Lavavein]], [[Goodusa]]&lt;br /&gt;
|&lt;br /&gt;
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Flooded_Foundry|Flooded Foundry]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?&lt;br /&gt;
|&lt;br /&gt;
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]&lt;br /&gt;
|&lt;br /&gt;
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Oasis Town&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a &amp;quot;minor goat-related issue.&amp;quot; As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.&lt;br /&gt;
|&lt;br /&gt;
Chieftain Dal'Zak&lt;br /&gt;
|&lt;br /&gt;
Possessed Goat, Goat, 4x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Lekon's Table&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.&lt;br /&gt;
|&lt;br /&gt;
The Sacrifice*, ???&lt;br /&gt;
|&lt;br /&gt;
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Deadman's_Pass|Deadman's Pass]]&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.&lt;br /&gt;
|&lt;br /&gt;
[[EE:Victor_Deadman|Victor Deadman]]&lt;br /&gt;
|&lt;br /&gt;
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Everfrost Peak&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.&lt;br /&gt;
|&lt;br /&gt;
Frozen Dragon&lt;br /&gt;
|&lt;br /&gt;
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Troll Laboratory&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.&lt;br /&gt;
|&lt;br /&gt;
Dr. Victroll Trollenstein&lt;br /&gt;
|&lt;br /&gt;
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Frigid Battlefield&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.&lt;br /&gt;
|&lt;br /&gt;
Memory of the South, Memory of the East&lt;br /&gt;
|&lt;br /&gt;
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Phantom Citadel&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.&lt;br /&gt;
|&lt;br /&gt;
Elisssa Ahau&lt;br /&gt;
|&lt;br /&gt;
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Endless Blizzard&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. &lt;br /&gt;
|&lt;br /&gt;
???&lt;br /&gt;
|&lt;br /&gt;
Numerous!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Victor_Deadman&amp;diff=56689</id>
		<title>EE:Victor Deadman</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Victor_Deadman&amp;diff=56689"/>
				<updated>2018-03-31T02:05:02Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: Created page with &amp;quot;&amp;lt;onlyinclude&amp;gt;{{ {{{tpl|HVBossInfo}}} |BossName=Victor Deadman |Icon=Deadman |HAtt=90 |HHp=1272 |VTAtt=144 |VTHp=2544 |BossTraits= {{t|Undead}} {{t|Bloodless}} {{t|First Strike...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|HVBossInfo}}}&lt;br /&gt;
|BossName=Victor Deadman&lt;br /&gt;
|Icon=Deadman&lt;br /&gt;
|HAtt=90&lt;br /&gt;
|HHp=1272&lt;br /&gt;
|VTAtt=144&lt;br /&gt;
|VTHp=2544&lt;br /&gt;
|BossTraits=&lt;br /&gt;
{{t|Undead}}&lt;br /&gt;
{{t|Bloodless}}&lt;br /&gt;
{{t|First Strike}}&lt;br /&gt;
{{t|Death Protection}}&lt;br /&gt;
|Trophy={{trophy|Zombie Brain}}&lt;br /&gt;
|BInfo=Deadman's got bulk for days AND high attack, but for as intimidating as that is, he should prove to be no true issue. You can easily accrue 10+ of each kind of potion, sit on multiple death protections, and have enough gold to buy out most of the shops. Simply put, outside of an extremely unlucky distribution of items and monsters, odds are good that you will be able to beat Deadman's inflated stats with your own.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Deadman%27s_Pass&amp;diff=56688</id>
		<title>EE:Deadman's Pass</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Deadman%27s_Pass&amp;diff=56688"/>
				<updated>2018-03-31T01:52:25Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: Created page with &amp;quot;&amp;lt;onlyinclude&amp;gt;{{ {{{tpl|DungeonInfobox}}} |DungeonName=Deadman's Pass |Region=North |Rumor=''Contrary to popular belief, this rarely traversed alpine path is named after its di...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Deadman's Pass&lt;br /&gt;
|Region=North&lt;br /&gt;
|Rumor=''Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.''&lt;br /&gt;
|SpecialRules=Monsters may be replaced by special Fallen Adventurers, who do not give experience, but drop very useful items and gold.&lt;br /&gt;
|Difficulty=Normal&lt;br /&gt;
|MonsterStats=100%&lt;br /&gt;
|Monsters={{m|Zombie}}, {{m|Vampire}}, {{m|Frozen Corpse}}, {{m|Random}}&lt;br /&gt;
|Boss={{boss|Victor Deadman}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Deadman's Pass is a relatively straight forward dungeon full of East-signature undead. Of particular note are the Fallen Adventurers, of which there are Fighters which drop {{i|Badge of Honour}}, Wizards which drop {{i|Keg of Mana}}. Priests that drop {{i|Keg of Health}} and Thieves that drop 25 gold. All of these are very helpful for the boss, who has EXTREMELY high stats for a Normal level dungeon.&lt;br /&gt;
&lt;br /&gt;
It's a fairly trivial dungeon outside of the boss. Zombies are tough customers, but at only 100% difficulty they shouldn't be much. Vampires are a nuisance at worst and ideal targets at best, and the new monster, the Frozen Corpse, is more of a harmless introduction to Frostbite than a real obstacle. The real challenge here comes from Vicious Token runs, where you'd really better be a Priest to punch through Deadman's insane healthpool, and maybe the rat monarch quest if you're uncomfortable playing the class.&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
{{:EE:Victor_Deadman}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Neutral&amp;quot; Third Party'''&lt;br /&gt;
&lt;br /&gt;
Defeat Deadman's Pass as a Heretic, and earn {{badge|Miser}}&lt;br /&gt;
&lt;br /&gt;
Reward: 750 gold and unlock Everfrost Peak&lt;br /&gt;
&lt;br /&gt;
'''Fee-Fi-Fo-Fum, Pt 1'''&lt;br /&gt;
&lt;br /&gt;
Defeat Deadman's Pass as {{c|Rat Monarch}} and earn {{badge|Hoarder}} and {{badge|Specialist}}&lt;br /&gt;
&lt;br /&gt;
Reward: 3333 gold&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Ancient_Scrapyard&amp;diff=56687</id>
		<title>EE:Ancient Scrapyard</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Ancient_Scrapyard&amp;diff=56687"/>
				<updated>2018-03-31T01:23:43Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Ancient Scrapyard&lt;br /&gt;
|Region=North&lt;br /&gt;
|Rumor=''Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.''&lt;br /&gt;
|SpecialRules=Striking the boss will engage the &amp;quot;Soul Sword Protocol,&amp;quot; giving all monsters {{t|No Experience}} and tying them to the boss's mechanics.&lt;br /&gt;
|Difficulty=Normal&lt;br /&gt;
|MonsterStats=100%&lt;br /&gt;
|Monsters={{m|Golem}}, {{m|Steel Golem}}, {{m|Undying Sculptor}}, {{m|Arcane Golem}}, {{m|Random}}&lt;br /&gt;
|Boss={{boss|The Forgotten One}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Ancient Scrapyard is the first [[Extreme Edition]] dungeon players will unlock and play, so it isn't too difficult. The only real danger is the boss, most of the monsters aren't anything crazy, and the only one with a nasty surprise has such low stats that you will quickly shed fear and see them as ideal bonus experience targets. Some useful tips are to find additional sources of experience (you want ample popcorn alive for the boss, to cut its stats down) like {{i|Amulet of Yendor}}, {{boon|Chaos Avatar}}, and {{s|IMAWAL}}, and to NOT waste the big guns opening on the boss. Ideally, you will want to hit him with a fireball to trigger the fight, use remaining blackspace to beat down the last of the high-level monsters, and THEN start popping Whupaz, Reflex Potion, and other such spikes while using the last of the popcorn to keep the boss's damage low as you chase him around to finish him off. Death protections can help in a pinch, if his damage starts spiraling out of control in the last few hits.&lt;br /&gt;
&lt;br /&gt;
The quests don't change the strategy up a lot. Magicians don't really have many strengths or weaknesses here (though they COULD theoretically take a pure fireball approach to the boss, this will not work in the Hoarder-vicious quest) compared to other classes and vicious token strategy doesn't differ any, it's just tighter. Note that even under the vicious token, The Forgotten One's damage still caps out at 150 and rises/falls as it does normally, so really the only change Vicious Token makes on him in particular is double health and a stronger opening hit.&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
{{:The Forgotten One}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
'''Dumpster Diving'''&lt;br /&gt;
&lt;br /&gt;
Defeat Ancient Scrapyard as a Magician, and earn {{badge|DING! Max!}}&lt;br /&gt;
&lt;br /&gt;
Reward: 750 gold and unlock Hidden Workshop&lt;br /&gt;
&lt;br /&gt;
'''Errand Boy, pt 1'''&lt;br /&gt;
&lt;br /&gt;
Defeat Ancient Scrapyard with {{badge|Hoarder}} and {{badge|Vicious}}&lt;br /&gt;
&lt;br /&gt;
Reward: 3333 gold&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56686</id>
		<title>Extreme Edition</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56686"/>
				<updated>2018-03-30T23:58:58Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: /* Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, two of which have already been released.&lt;br /&gt;
&lt;br /&gt;
It is available for download here: http://ddmod.weebly.com&lt;br /&gt;
&lt;br /&gt;
= Added Features =&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TICKET FEES: Starts with WONAFYT glyph. Monsters affected by WONAFYT grant 1 gold on death.&lt;br /&gt;
&lt;br /&gt;
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.&lt;br /&gt;
&lt;br /&gt;
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magician ===&lt;br /&gt;
''Main article: [[EE:Magician|Magician]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TELEPORTATION: Starts with WEYTWUT&lt;br /&gt;
&lt;br /&gt;
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits&lt;br /&gt;
&lt;br /&gt;
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Mage Tower to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
''Main article: [[EE:Heretic|Heretic]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences&lt;br /&gt;
&lt;br /&gt;
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments&lt;br /&gt;
&lt;br /&gt;
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Church to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Troll ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile&lt;br /&gt;
&lt;br /&gt;
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback&lt;br /&gt;
&lt;br /&gt;
TROLL BODY: Resists capped at 35%, -30% attack bonus&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Region&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Flavor Text&lt;br /&gt;
!Boss(es)&lt;br /&gt;
!Monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Ancient Scrapyard]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.&lt;br /&gt;
|&lt;br /&gt;
[[The Forgotten One]]&lt;br /&gt;
|&lt;br /&gt;
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Hidden Workshop]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.&lt;br /&gt;
|&lt;br /&gt;
[[Lavavein]], [[Goodusa]]&lt;br /&gt;
|&lt;br /&gt;
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Flooded_Foundry|Flooded Foundry]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?&lt;br /&gt;
|&lt;br /&gt;
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]&lt;br /&gt;
|&lt;br /&gt;
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Oasis Town&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a &amp;quot;minor goat-related issue.&amp;quot; As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.&lt;br /&gt;
|&lt;br /&gt;
Chieftain Dal'Zak&lt;br /&gt;
|&lt;br /&gt;
Possessed Goat, Goat, 4x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Lekon's Table&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.&lt;br /&gt;
|&lt;br /&gt;
The Sacrifice*, ???&lt;br /&gt;
|&lt;br /&gt;
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Deadman's Pass&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.&lt;br /&gt;
|&lt;br /&gt;
Victor Deadman&lt;br /&gt;
|&lt;br /&gt;
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Everfrost Peak&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.&lt;br /&gt;
|&lt;br /&gt;
Frozen Dragon&lt;br /&gt;
|&lt;br /&gt;
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Troll Laboratory&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.&lt;br /&gt;
|&lt;br /&gt;
Dr. Victroll Trollenstein&lt;br /&gt;
|&lt;br /&gt;
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Frigid Battlefield&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.&lt;br /&gt;
|&lt;br /&gt;
Memory of the South, Memory of the East&lt;br /&gt;
|&lt;br /&gt;
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Phantom Citadel&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.&lt;br /&gt;
|&lt;br /&gt;
Elisssa Ahau&lt;br /&gt;
|&lt;br /&gt;
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Endless Blizzard&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. &lt;br /&gt;
|&lt;br /&gt;
???&lt;br /&gt;
|&lt;br /&gt;
Numerous!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56685</id>
		<title>Extreme Edition</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56685"/>
				<updated>2018-03-30T23:56:03Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: /* Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, two of which have already been released.&lt;br /&gt;
&lt;br /&gt;
It is available for download here: http://ddmod.weebly.com&lt;br /&gt;
&lt;br /&gt;
= Added Features =&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TICKET FEES: Starts with WONAFYT glyph. Monsters affected by WONAFYT grant 1 gold on death.&lt;br /&gt;
&lt;br /&gt;
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.&lt;br /&gt;
&lt;br /&gt;
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magician ===&lt;br /&gt;
''Main article: [[EE:Magician|Magician]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TELEPORTATION: Starts with WEYTWUT&lt;br /&gt;
&lt;br /&gt;
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits&lt;br /&gt;
&lt;br /&gt;
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Mage Tower to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
''Main article: [[EE:Heretic|Heretic]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences&lt;br /&gt;
&lt;br /&gt;
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments&lt;br /&gt;
&lt;br /&gt;
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Church to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Troll ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile&lt;br /&gt;
&lt;br /&gt;
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback&lt;br /&gt;
&lt;br /&gt;
TROLL BODY: Resists capped at 35%, -30% attack bonus&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Region&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Flavor Text&lt;br /&gt;
!Boss(es)&lt;br /&gt;
!Monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Ancient Scrapyard]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.&lt;br /&gt;
|&lt;br /&gt;
[[The Forgotten One]]&lt;br /&gt;
|&lt;br /&gt;
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Hidden Workshop]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.&lt;br /&gt;
|&lt;br /&gt;
[[Lavavein]], [[Goodusa]]&lt;br /&gt;
|&lt;br /&gt;
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Flooded Foundry&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can is wonder: was the flooding to keep you out, or keep something in?&lt;br /&gt;
|&lt;br /&gt;
Prototype 1*, Prototype 3*, ???&lt;br /&gt;
|&lt;br /&gt;
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Oasis Town&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a &amp;quot;minor goat-related issue.&amp;quot; As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.&lt;br /&gt;
|&lt;br /&gt;
Chieftain Dal'Zak&lt;br /&gt;
|&lt;br /&gt;
Possessed Goat, Goat, 4x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Lekon's Table&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.&lt;br /&gt;
|&lt;br /&gt;
The Sacrifice*, ???&lt;br /&gt;
|&lt;br /&gt;
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Deadman's Pass&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.&lt;br /&gt;
|&lt;br /&gt;
Victor Deadman&lt;br /&gt;
|&lt;br /&gt;
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Everfrost Peak&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.&lt;br /&gt;
|&lt;br /&gt;
Frozen Dragon&lt;br /&gt;
|&lt;br /&gt;
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Troll Laboratory&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.&lt;br /&gt;
|&lt;br /&gt;
Dr. Victroll Trollenstein&lt;br /&gt;
|&lt;br /&gt;
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Frigid Battlefield&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.&lt;br /&gt;
|&lt;br /&gt;
Memory of the South, Memory of the East&lt;br /&gt;
|&lt;br /&gt;
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Phantom Citadel&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.&lt;br /&gt;
|&lt;br /&gt;
Elisssa Ahau&lt;br /&gt;
|&lt;br /&gt;
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Endless Blizzard&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. &lt;br /&gt;
|&lt;br /&gt;
???&lt;br /&gt;
|&lt;br /&gt;
Numerous!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Magician&amp;diff=56684</id>
		<title>EE:Magician</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Magician&amp;diff=56684"/>
				<updated>2018-03-30T23:54:21Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: Created page with &amp;quot;&amp;lt;onlyinclude&amp;gt;{{ {{{tpl|ClassInfobox}}} |Name=Magician |ShortHand=Ma |Traits= ;TELEPORTATION: Starts with the WEYTWUT glyph ;SMOKE AND MIRRORS: Glyph conversion slows adjacent...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Magician&lt;br /&gt;
|ShortHand=Ma&lt;br /&gt;
|Traits=&lt;br /&gt;
;TELEPORTATION: Starts with the WEYTWUT glyph&lt;br /&gt;
;SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes their basic debuffing traits&lt;br /&gt;
;FLASH: Heavy fireballs and +20% melee damage versus slowed monsters&lt;br /&gt;
|SuggestedRaces={{HuMa}}&lt;br /&gt;
|ClassChallenges=&lt;br /&gt;
|Unlock={{b|Mage Tower|Level 4|Mage Tower}}&lt;br /&gt;
|Group=Tier 4&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Most Magicians were once more reputable Wizards who got sick of being poor. Despite possessing actual magical talent, they usually just con people to get by. Fortunately the threat of judicial action is enough to get them adventuring from time to time.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Magician is a special tier 4 class introduced in the [[Extreme Edition]] mod. Like other classes from the Mage Tower, efficient use of the class revolves around glyphs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
{{r|Elf}}: Magicians need a lot of mana, so elf makes a natural fit. Combined with helpful gods to get your mana up or slow things for free, an Elf Magician can rely on intense burn damage to smite high level monsters with relative ease.&lt;br /&gt;
&lt;br /&gt;
{{r|Gnome}}: A decent alternative for players not relying on gods, Gnomes shine as Magicians because they are in no real hurry to convert, so there's very little from stopping you from hoarding all your glyphs until the ending boss spike, converting them next to the boss for free slows paying for the actual fireballs with the mana potions generated from the conversions themselves.&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
&lt;br /&gt;
{{g|The Earthmother}} is a no-brainer, given her Entanglement boon is the single most useful tool to a Magician (AND she offers mana restores to boot) but she's not the only one worth thinking about. {{g|Mystera Annur}} and {{g|Jehora Jeheyu}} also make fantastic picks, the former for offering more mana and additional restores of said mana, and the latter for increasing mana and generally paying generous amounts of piety for slowing things, as you want to anyway, not to mention his free glyph counts for SMOKE AND MIRRORS.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Flooded_Foundry&amp;diff=56683</id>
		<title>EE:Flooded Foundry</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Flooded_Foundry&amp;diff=56683"/>
				<updated>2018-03-30T22:43:13Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: Created page with &amp;quot;&amp;lt;onlyinclude&amp;gt;{{ {{{tpl|DungeonInfobox}}} |DungeonName=Flooded Foundry |Region=North |Rumor=''You've traced the influx of ancient golems to a flooded building, but strangely en...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Flooded Foundry&lt;br /&gt;
|Region=North&lt;br /&gt;
|Rumor=''You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can is wonder: was the flooding to keep you out, or keep something in?''&lt;br /&gt;
|SpecialRules=Map is made up of several seperate islands, seperated by water. Core Stones drop from monsters, to make bridges from area to area.&lt;br /&gt;
|Difficulty=Vicious&lt;br /&gt;
|MonsterStats=140%&lt;br /&gt;
|Monsters={{m|Golem}}, {{m|Steel Golem}}, {{m|Goo Blob}}, {{m|Stone Jelly}}, {{m|Undying Sculptor}}, {{m|Arcane Golem}}, {{m|Flint Golem}} {{m|Sapphire Golem}}&lt;br /&gt;
|Boss={{boss|Jealous Apprentice}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
{{:EE:Prototype 1}}&lt;br /&gt;
&lt;br /&gt;
{{:EE:Prototype 3}}&lt;br /&gt;
&lt;br /&gt;
{{:EE:Jealous Apprentice}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
'''Errand Boy, pt 2'''&lt;br /&gt;
&lt;br /&gt;
Defeat Flooded Foundry as {{c|Thief}} and earn {{badge|Feeling Parched}}&lt;br /&gt;
&lt;br /&gt;
Reward: 6666 gold&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Jealous_Apprentice&amp;diff=56682</id>
		<title>EE:Jealous Apprentice</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Jealous_Apprentice&amp;diff=56682"/>
				<updated>2018-03-30T22:39:59Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: Created page with &amp;quot;&amp;lt;onlyinclude&amp;gt;{{ {{{tpl|HVBossInfo}}} |BossName=Jealous Apprentice |Icon=Rusalka |HAtt=60 |HHp=419 |VTAtt=96 |VTHp=839 |BossTraits= {{t|Magical attack}}  {{t|Physical resist}}...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|HVBossInfo}}}&lt;br /&gt;
|BossName=Jealous Apprentice&lt;br /&gt;
|Icon=Rusalka&lt;br /&gt;
|HAtt=60&lt;br /&gt;
|HHp=419&lt;br /&gt;
|VTAtt=96&lt;br /&gt;
|VTHp=839&lt;br /&gt;
|BossTraits=&lt;br /&gt;
{{t|Magical attack}}&lt;br /&gt;
&lt;br /&gt;
{{t|Physical resist}} 65%&lt;br /&gt;
&lt;br /&gt;
{{t|Spawns}}&lt;br /&gt;
&lt;br /&gt;
{{t|Chaotic}}&lt;br /&gt;
|Found=Flooded Foundry&lt;br /&gt;
|BInfo=The final boss of Flooded Foundry, and the creator of all the golems. The Jealous Apprentice isn't actually that much of a threat with some proper preparation. To start with, always take a Corestone in to make an exit back to the main dungeon, and any extras should be placed around the boss to make additional angles of attack. Every time it takes damage, the boss warps you away and spawns a level 10 golem adjacent to itself, which could either be a standard Golem, Steel Golem, Arcane Golem, Flint Golem, Golem Arbiter, or Sapphire Golem. The good news is, all of them except Golem Arbiter are EXP valuable, and that Arcane Golems can be chased off in a single hit. The boss's relatively low HP means that with a few extra spots set up around the Apprentice and decent luck, it should die before you get significantly overwhelmed with the especially problematic golem types, even with its resistances. Be aware that Burning stacks will also spawn golems, so even though Burndayraz is completely unresisted, it can make even more golems to deal with.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Prototype_3&amp;diff=56681</id>
		<title>EE:Prototype 3</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Prototype_3&amp;diff=56681"/>
				<updated>2018-03-30T22:16:07Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: Created page with &amp;quot;&amp;lt;onlyinclude&amp;gt;{{ {{{tpl|HVBossInfo}}} |BossName=Prototype 3 |Icon=Golem |HAtt=52 |HHp=555 |VTAtt=60 |VTHp=795 |BossTraits= {{t|Physical resist}} 60% {{t|Magic resist}} 60% {{t|...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|HVBossInfo}}}&lt;br /&gt;
|BossName=Prototype 3&lt;br /&gt;
|Icon=Golem&lt;br /&gt;
|HAtt=52&lt;br /&gt;
|HHp=555&lt;br /&gt;
|VTAtt=60&lt;br /&gt;
|VTHp=795&lt;br /&gt;
|BossTraits=&lt;br /&gt;
{{t|Physical resist}} 60%&lt;br /&gt;
{{t|Magic resist}} 60%&lt;br /&gt;
{{t|Frostbite}}:3&lt;br /&gt;
|Trophy={{trophy|Golem Rock}}&lt;br /&gt;
|BInfo=Prototype 3 is a stonewall of a boss, featuring not only high HP and resists, but also some anti-regen support in Frostbite. Frostbite as a whole puts a real pressure to finish a fight quick, and Prototype 3 is in no hurry to die. The only real ways to get through the boss is to either pierce through his defenses with BYCEPPS, Really Big Sword, or Chaos Avatar, or simply nuke it down with an intense physical assault backed with resistances and staying power of your own. In either case, you're going to need to find a way to shed off Frostbite stacks as you go, and to this end Flint Golems' first strike is helpful, otherwise you can make use of an Undying Sculptor's spawns to riposte yourself for minor damage. &lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Prototype_1&amp;diff=56680</id>
		<title>EE:Prototype 1</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Prototype_1&amp;diff=56680"/>
				<updated>2018-03-30T21:47:56Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: Created page with &amp;quot;&amp;lt;onlyinclude&amp;gt;{{ {{{tpl|HVBossInfo}}} |BossName=Prototype 1 |Icon=Goo Blob |HAtt=52 |HHp=222 |VTAtt=60 |VTHp=318 |BossTraits= {{t|Unstable}} {{t|Magical Attack}} {{t|Blinks}} {...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|HVBossInfo}}}&lt;br /&gt;
|BossName=Prototype 1&lt;br /&gt;
|Icon=Goo Blob&lt;br /&gt;
|HAtt=52&lt;br /&gt;
|HHp=222&lt;br /&gt;
|VTAtt=60&lt;br /&gt;
|VTHp=318&lt;br /&gt;
|BossTraits=&lt;br /&gt;
{{t|Unstable}}&lt;br /&gt;
{{t|Magical Attack}}&lt;br /&gt;
{{t|Blinks}}&lt;br /&gt;
{{t|Revives}}&lt;br /&gt;
{{t|No Experience}} &lt;br /&gt;
|Trophy={{trophy|Gooey Mess}}&lt;br /&gt;
|BInfo=Prototype 1 is a fairly unassuming enemy at first. Every time it dies, it splits into 2 with each half having half the last form's HP. It will split four times, eventually ending up as 8 forms of 27 HP. The Unstable trait is the threat here, as the forms get less HP, it becomes harder to weaken them and avoid Unstable's effects, and odds are split 3 and 4 will unavoidably explode on physical strikes and cause you major damage. Burndayraz is a costly way to do &amp;quot;low&amp;quot; damage and reduce the explosion damage, and first strike will save a huge amount of damage as well if you can manage it (otherwise, you will need to spend even MORE mana burning the final forms as a replacement.) The final blob of Prototype 1 will award experience and a trophy to sell.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Goodusa&amp;diff=56678</id>
		<title>EE:Goodusa</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Goodusa&amp;diff=56678"/>
				<updated>2018-03-30T19:55:20Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: General Milky moved page Goodusa to EE:Goodusa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|HVBossInfo}}}&lt;br /&gt;
|BossName=Goodusa&lt;br /&gt;
|Icon=Goo Blob&lt;br /&gt;
|HAtt=90&lt;br /&gt;
|HHp=570&lt;br /&gt;
|VTAtt=120&lt;br /&gt;
|VTHp=954&lt;br /&gt;
|BossTraits=&lt;br /&gt;
{{t|Death-gaze}} 100%&lt;br /&gt;
{{t|Knockback}} 100%&lt;br /&gt;
|Trophy={{trophy|Gooey Mess}}&lt;br /&gt;
|BInfo=Goodusa, along with Lavavein, gets harder to deal with the more monsters are slain in the dungeon. Goodusa gains both physical and magical resistances dependant on monster level, which considering its high damage and high health becomes a serious problem. Thankfully, resistances can just as easily be stripped away, via any form of {{t|Might}}, the {{i|Piercing Wand}} or boons like {{boon|Chaos Avatar}}, meaning that you do have a way to undo Goodusa's perks, unlike with Lavavein.&lt;br /&gt;
&lt;br /&gt;
Death Gaze is the true problem. Goodusa's high stats paired with 100% Death Gaze makes for a cruel combination that can end the run even if you've managed to take down Lavavein with no difficulty. Spell casting would be the way to go, except for its high health, and relying on that alone will leave you nothing to work with on the other boss ESPECIALLY if Goodusa's resists have built up decently high. Very few strategies outside of poison or an incredibly strong spike will efficiently take Goodusa down.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goodusa&amp;diff=56679</id>
		<title>Goodusa</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Goodusa&amp;diff=56679"/>
				<updated>2018-03-30T19:55:20Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: General Milky moved page Goodusa to EE:Goodusa&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[EE:Goodusa]]&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Lavavein&amp;diff=56677</id>
		<title>Lavavein</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Lavavein&amp;diff=56677"/>
				<updated>2018-03-30T19:54:59Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: General Milky moved page Lavavein to EE:Lavavein&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[EE:Lavavein]]&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Lavavein&amp;diff=56676</id>
		<title>EE:Lavavein</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Lavavein&amp;diff=56676"/>
				<updated>2018-03-30T19:54:58Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: General Milky moved page Lavavein to EE:Lavavein&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|HVBossInfo}}}&lt;br /&gt;
|BossName=Lavavein&lt;br /&gt;
|Icon=Golem&lt;br /&gt;
|HAtt=50&lt;br /&gt;
|HHp=570&lt;br /&gt;
|VTAtt=50&lt;br /&gt;
|VTHp=954&lt;br /&gt;
|BossTraits=&lt;br /&gt;
{{t|First Strike}}&lt;br /&gt;
{{t|Unstable}}&lt;br /&gt;
|Trophy={{trophy|Golem Rock}}&lt;br /&gt;
|BInfo= Lavavein, along with his partner, powers up every kill the player makes. He gains 1 damage per level of the last monster slain, which puts a pressure to take him out early. His rather high health makes this difficult, however, without significant bonus experience to help, which makes {{s|IMAWAL}} an amazing find, and the Goblin race a worthwhile pick.&lt;br /&gt;
&lt;br /&gt;
The most dangerous part of Lavavein is how First Strike bolsters the new Unstable trait. Unstable will hit you for as hard as the monster had remaining health on the death blow, which is stacked on top of Lavavein's normal attack. Without a way to slow him, or clever manipulation of his health, this can make him nearly impossible to finish off.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:The_Forgotten_One&amp;diff=56674</id>
		<title>EE:The Forgotten One</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:The_Forgotten_One&amp;diff=56674"/>
				<updated>2018-03-30T19:54:08Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: General Milky moved page The Forgotten One to EE:The Forgotten One&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|HVBossInfo}}}&lt;br /&gt;
|BossName=The Forgotten One&lt;br /&gt;
|Icon=Golem&lt;br /&gt;
|HAtt=75&lt;br /&gt;
|HHp=636&lt;br /&gt;
|VTAtt=120&lt;br /&gt;
|VTHp=1272&lt;br /&gt;
|BossTraits=&lt;br /&gt;
{{t|Magical Attack}}&lt;br /&gt;
{{t|Blinks}}&lt;br /&gt;
{{t|Berserks}} at 75%&lt;br /&gt;
|Trophy={{trophy|Golem Rock}}&lt;br /&gt;
|BInfo=The Forgotten One is a rather deadly boss despite only being &amp;quot;normal&amp;quot; difficulty. As soon as he takes damage, he activates &amp;quot;Soul Sword,&amp;quot; which bumps his attack to 150, gives him {{t|Retaliate: Fireball}}, and makes all monsters on the map {{t|No Experience}}. Killing a monster will remove {{t|Retaliate: Fireball}} and lower attack proportional to the monster's level (bottoming out at 1), and attacking The Forgotten One will restore {{t|Retaliate: Fireball}} and increase his attack a bit back toward 150. The key is to leave enough monsters to defang The Forgotten One long enough to cleave through his rather sizable health.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Forgotten_One&amp;diff=56675</id>
		<title>The Forgotten One</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=The_Forgotten_One&amp;diff=56675"/>
				<updated>2018-03-30T19:54:08Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: General Milky moved page The Forgotten One to EE:The Forgotten One&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[EE:The Forgotten One]]&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hidden_Workshop&amp;diff=56673</id>
		<title>Hidden Workshop</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Hidden_Workshop&amp;diff=56673"/>
				<updated>2018-03-30T19:53:06Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: General Milky moved page Hidden Workshop to EE:Hidden Workshop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[EE:Hidden Workshop]]&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Hidden_Workshop&amp;diff=56672</id>
		<title>EE:Hidden Workshop</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Hidden_Workshop&amp;diff=56672"/>
				<updated>2018-03-30T19:53:05Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: General Milky moved page Hidden Workshop to EE:Hidden Workshop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Hidden Workshop&lt;br /&gt;
|Region=North&lt;br /&gt;
|Rumor=''This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.''&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=130%&lt;br /&gt;
|Monsters={{m|Flint Golem}}, {{m|Steel Golem}}, {{m|Stone Jelly}}, {{m|Arcane Golem}}, {{m|Goo Blob}}, {{m|Random}}&lt;br /&gt;
|Boss={{boss|Lavavein}}, {{boss|Goodusa}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
{{:Lavavein}}&lt;br /&gt;
&lt;br /&gt;
{{:Goodusa}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
'''No Handlebars'''&lt;br /&gt;
&lt;br /&gt;
Defeat Hidden Workshop, earning 6 badges in one run.&lt;br /&gt;
&lt;br /&gt;
Reward: 2000 gold and unlock Flooded Foundry&lt;br /&gt;
&lt;br /&gt;
'''Supply Chain Analysis'''&lt;br /&gt;
&lt;br /&gt;
Defeat Hidden Workshop as {{c|Tinker}} and achieve {{badge|Warmonger}}&lt;br /&gt;
&lt;br /&gt;
Reward: 1500 gold and unlock Oasis Town&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Ancient_Scrapyard&amp;diff=56671</id>
		<title>Ancient Scrapyard</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Ancient_Scrapyard&amp;diff=56671"/>
				<updated>2018-03-30T19:51:10Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: General Milky moved page Ancient Scrapyard to EE:Ancient Scrapyard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[EE:Ancient Scrapyard]]&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Ancient_Scrapyard&amp;diff=56670</id>
		<title>EE:Ancient Scrapyard</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Ancient_Scrapyard&amp;diff=56670"/>
				<updated>2018-03-30T19:51:08Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: General Milky moved page Ancient Scrapyard to EE:Ancient Scrapyard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Ancient Scrapyard&lt;br /&gt;
|Region=North&lt;br /&gt;
|Rumor=''Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.''&lt;br /&gt;
|SpecialRules=Striking the boss will engage the &amp;quot;Soul Sword Protocol,&amp;quot; giving all monsters {{t|No Experience}} and tying them to the boss's mechanics.&lt;br /&gt;
|Difficulty=Normal&lt;br /&gt;
|MonsterStats=100%&lt;br /&gt;
|Monsters={{m|Golem}}, {{m|Steel Golem}}, {{m|Undying Sculptor}}, {{m|Arcane Golem}}, {{m|Random}}&lt;br /&gt;
|Boss={{boss|The Forgotten One}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
{{:The Forgotten One}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
'''Dumpster Diving'''&lt;br /&gt;
&lt;br /&gt;
Defeat Ancient Scrapyard as a Magician, and earn {{badge|DING! Max!}}&lt;br /&gt;
&lt;br /&gt;
Reward: 750 gold and unlock Hidden Workshop&lt;br /&gt;
&lt;br /&gt;
'''Errand Boy, pt 1'''&lt;br /&gt;
&lt;br /&gt;
Defeat Ancient Scrapyard with {{badge|Hoarder}} and {{badge|Vicious}}&lt;br /&gt;
&lt;br /&gt;
Reward: 3333 gold&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Ancient Scrapyard is the first [[Extreme Edition]] dungeon players will unlock and play, so it isn't too difficult. The only real danger is the boss, most of the monsters aren't anything crazy, and the only one with a nasty surprise has such low stats that you will quickly shed fear and see them as ideal bonus experience targets. Some useful tips are to find additional sources of experience (you want ample popcorn alive for the boss, to cut its stats down) like {{i|Amulet of Yendor}}, {{boon|Chaos Avatar}}, and {{s|IMAWAL}}, and to NOT waste the big guns opening on the boss. Ideally, you will want to hit him with a fireball to trigger the fight, use remaining blackspace to beat down the last of the high-level monsters, and THEN start popping Whupaz, Reflex Potion, and other such spikes while using the last of the popcorn to keep the boss's damage low as you chase him around to finish him off. Death protections can help in a pinch, if his damage starts spiraling out of control in the last few hits.&lt;br /&gt;
&lt;br /&gt;
The quests don't change the strategy up a lot. Magicians don't really have many strengths or weaknesses here (though they COULD theoretically take a pure fireball approach to the boss, this will not work in the Hoarder-vicious quest) compared to other classes and vicious token strategy doesn't differ any, it's just tighter. Note that even under the vicious token, The Forgotten One's damage still caps out at 150 and rises/falls as it does normally, so really the only change Vicious Token makes on him in particular is double health and a stronger opening hit.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56669</id>
		<title>Extreme Edition</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56669"/>
				<updated>2018-03-30T02:39:30Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: /* Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, two of which have already been released.&lt;br /&gt;
&lt;br /&gt;
It is available for download here: http://ddmod.weebly.com&lt;br /&gt;
&lt;br /&gt;
= Added Features =&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TICKET FEES: Starts with WONAFYT glyph. Monsters affected by WONAFYT grant 1 gold on death.&lt;br /&gt;
&lt;br /&gt;
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.&lt;br /&gt;
&lt;br /&gt;
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magician ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TELEPORTATION: Starts with WEYTWUT&lt;br /&gt;
&lt;br /&gt;
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits&lt;br /&gt;
&lt;br /&gt;
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Mage Tower to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
''Main article: [[EE:Heretic|Heretic]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences&lt;br /&gt;
&lt;br /&gt;
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments&lt;br /&gt;
&lt;br /&gt;
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Church to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Troll ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile&lt;br /&gt;
&lt;br /&gt;
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback&lt;br /&gt;
&lt;br /&gt;
TROLL BODY: Resists capped at 35%, -30% attack bonus&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Region&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Flavor Text&lt;br /&gt;
!Boss(es)&lt;br /&gt;
!Monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Ancient Scrapyard]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.&lt;br /&gt;
|&lt;br /&gt;
[[The Forgotten One]]&lt;br /&gt;
|&lt;br /&gt;
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Hidden Workshop]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.&lt;br /&gt;
|&lt;br /&gt;
[[Lavavein]], [[Goodusa]]&lt;br /&gt;
|&lt;br /&gt;
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Flooded Foundry&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can is wonder: was the flooding to keep you out, or keep something in?&lt;br /&gt;
|&lt;br /&gt;
Prototype 1*, Prototype 3*, ???&lt;br /&gt;
|&lt;br /&gt;
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Oasis Town&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a &amp;quot;minor goat-related issue.&amp;quot; As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.&lt;br /&gt;
|&lt;br /&gt;
Chieftain Dal'Zak&lt;br /&gt;
|&lt;br /&gt;
Possessed Goat, Goat, 4x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Lekon's Table&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.&lt;br /&gt;
|&lt;br /&gt;
The Sacrifice*, ???&lt;br /&gt;
|&lt;br /&gt;
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Deadman's Pass&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.&lt;br /&gt;
|&lt;br /&gt;
Victor Deadman&lt;br /&gt;
|&lt;br /&gt;
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Everfrost Peak&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.&lt;br /&gt;
|&lt;br /&gt;
Frozen Dragon&lt;br /&gt;
|&lt;br /&gt;
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Troll Laboratory&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.&lt;br /&gt;
|&lt;br /&gt;
Dr. Victroll Trollenstein&lt;br /&gt;
|&lt;br /&gt;
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Frigid Battlefield&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.&lt;br /&gt;
|&lt;br /&gt;
Memory of the South, Memory of the East&lt;br /&gt;
|&lt;br /&gt;
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Phantom Citadel&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.&lt;br /&gt;
|&lt;br /&gt;
Elisssa Ahau&lt;br /&gt;
|&lt;br /&gt;
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Endless Blizzard&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. &lt;br /&gt;
|&lt;br /&gt;
???&lt;br /&gt;
|&lt;br /&gt;
Numerous!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56668</id>
		<title>Extreme Edition</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56668"/>
				<updated>2018-03-29T22:08:45Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: /* Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, two of which have already been released.&lt;br /&gt;
&lt;br /&gt;
It is available for download here: http://ddmod.weebly.com&lt;br /&gt;
&lt;br /&gt;
= Added Features =&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TICKET FEES: Starts with WONAFYT glyph. Monsters affected by WONAFYT grant 1 gold on death.&lt;br /&gt;
&lt;br /&gt;
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.&lt;br /&gt;
&lt;br /&gt;
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magician ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TELEPORTATION: Starts with WEYTWUT&lt;br /&gt;
&lt;br /&gt;
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits&lt;br /&gt;
&lt;br /&gt;
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Mage Tower to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
''Main article: [[EE:Heretic|Heretic]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences&lt;br /&gt;
&lt;br /&gt;
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments&lt;br /&gt;
&lt;br /&gt;
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Church to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Troll ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile&lt;br /&gt;
&lt;br /&gt;
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback&lt;br /&gt;
&lt;br /&gt;
TROLL BODY: Resists capped at 35%, -30% attack bonus&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Region&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Flavor Text&lt;br /&gt;
!Boss(es)&lt;br /&gt;
!Monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Ancient Scrapyard]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.&lt;br /&gt;
|&lt;br /&gt;
[[The Forgotten One]]&lt;br /&gt;
|&lt;br /&gt;
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Hidden Workshop]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.&lt;br /&gt;
|&lt;br /&gt;
[[Lavavein]], [[Goodusa]]&lt;br /&gt;
|&lt;br /&gt;
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Flooded Foundry&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can is wonder: was the flooding to keep you out, or keep something in?&lt;br /&gt;
|&lt;br /&gt;
Prototype 1*, Prototype 3*, ???&lt;br /&gt;
|&lt;br /&gt;
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Oasis Town&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a &amp;quot;minor goat-related issue.&amp;quot; As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.&lt;br /&gt;
|&lt;br /&gt;
Chieftain Dal'Zak&lt;br /&gt;
|&lt;br /&gt;
Possessed Goat, Goat, 4x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Lekon's Table&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.&lt;br /&gt;
|&lt;br /&gt;
The Sacrifice*, ???&lt;br /&gt;
|&lt;br /&gt;
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Deadman's Pass&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.&lt;br /&gt;
|&lt;br /&gt;
Victor Deadman&lt;br /&gt;
|&lt;br /&gt;
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Everfrost Peak&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.&lt;br /&gt;
|&lt;br /&gt;
Frozen Dragon&lt;br /&gt;
|&lt;br /&gt;
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Troll Laboratory&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This growing cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.&lt;br /&gt;
|&lt;br /&gt;
Dr. Victroll Trollenstein&lt;br /&gt;
|&lt;br /&gt;
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Frigid Battlefield&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.&lt;br /&gt;
|&lt;br /&gt;
Memory of the South, Memory of the East&lt;br /&gt;
|&lt;br /&gt;
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Phantom Citadel&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.&lt;br /&gt;
|&lt;br /&gt;
Elisssa Ahau&lt;br /&gt;
|&lt;br /&gt;
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Endless Blizzard&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. &lt;br /&gt;
|&lt;br /&gt;
???&lt;br /&gt;
|&lt;br /&gt;
Numerous!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Hidden_Workshop&amp;diff=56667</id>
		<title>EE:Hidden Workshop</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Hidden_Workshop&amp;diff=56667"/>
				<updated>2018-03-29T22:07:42Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: Created page with &amp;quot;&amp;lt;onlyinclude&amp;gt;{{ {{{tpl|DungeonInfobox}}} |DungeonName=Hidden Workshop |Region=North |Rumor=''This secret workshop has been hiding under the sands untouched since the fall of t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Hidden Workshop&lt;br /&gt;
|Region=North&lt;br /&gt;
|Rumor=''This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.''&lt;br /&gt;
|Difficulty=Hard&lt;br /&gt;
|MonsterStats=130%&lt;br /&gt;
|Monsters={{m|Flint Golem}}, {{m|Steel Golem}}, {{m|Stone Jelly}}, {{m|Arcane Golem}}, {{m|Goo Blob}}, {{m|Random}}&lt;br /&gt;
|Boss={{boss|Lavavein}}, {{boss|Goodusa}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
{{:Lavavein}}&lt;br /&gt;
&lt;br /&gt;
{{:Goodusa}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
'''No Handlebars'''&lt;br /&gt;
&lt;br /&gt;
Defeat Hidden Workshop, earning 6 badges in one run.&lt;br /&gt;
&lt;br /&gt;
Reward: 2000 gold and unlock Flooded Foundry&lt;br /&gt;
&lt;br /&gt;
'''Supply Chain Analysis'''&lt;br /&gt;
&lt;br /&gt;
Defeat Hidden Workshop as {{c|Tinker}} and achieve {{badge|Warmonger}}&lt;br /&gt;
&lt;br /&gt;
Reward: 1500 gold and unlock Oasis Town&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56666</id>
		<title>Extreme Edition</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56666"/>
				<updated>2018-03-27T22:29:04Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, two of which have already been released.&lt;br /&gt;
&lt;br /&gt;
It is available for download here: http://ddmod.weebly.com&lt;br /&gt;
&lt;br /&gt;
= Added Features =&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TICKET FEES: Starts with WONAFYT glyph. Monsters affected by WONAFYT grant 1 gold on death.&lt;br /&gt;
&lt;br /&gt;
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.&lt;br /&gt;
&lt;br /&gt;
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magician ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TELEPORTATION: Starts with WEYTWUT&lt;br /&gt;
&lt;br /&gt;
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits&lt;br /&gt;
&lt;br /&gt;
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Mage Tower to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
''Main article: [[EE:Heretic|Heretic]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences&lt;br /&gt;
&lt;br /&gt;
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments&lt;br /&gt;
&lt;br /&gt;
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Church to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Troll ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile&lt;br /&gt;
&lt;br /&gt;
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback&lt;br /&gt;
&lt;br /&gt;
TROLL BODY: Resists capped at 35%, -30% attack bonus&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Region&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Flavor Text&lt;br /&gt;
!Boss(es)&lt;br /&gt;
!Monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Ancient Scrapyard]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.&lt;br /&gt;
|&lt;br /&gt;
[[The Forgotten One]]&lt;br /&gt;
|&lt;br /&gt;
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Hidden Workshop&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.&lt;br /&gt;
|&lt;br /&gt;
[[Lavavein]], [[Goodusa]]&lt;br /&gt;
|&lt;br /&gt;
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Flooded Foundry&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can is wonder: was the flooding to keep you out, or keep something in?&lt;br /&gt;
|&lt;br /&gt;
Prototype 1*, Prototype 3*, ???&lt;br /&gt;
|&lt;br /&gt;
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Oasis Town&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a &amp;quot;minor goat-related issue.&amp;quot; As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.&lt;br /&gt;
|&lt;br /&gt;
Cheiftain Dal'Zak&lt;br /&gt;
|&lt;br /&gt;
Possessed Goat, Goat, 4x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Lekon's Table&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.&lt;br /&gt;
|&lt;br /&gt;
The Sacrifice*, ???&lt;br /&gt;
|&lt;br /&gt;
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Deadman's Pass&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.&lt;br /&gt;
|&lt;br /&gt;
Victor Deadman&lt;br /&gt;
|&lt;br /&gt;
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Everfrost Peak&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.&lt;br /&gt;
|&lt;br /&gt;
Frozen Dragon&lt;br /&gt;
|&lt;br /&gt;
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Troll Laboratory&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This growing cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.&lt;br /&gt;
|&lt;br /&gt;
Dr. Victroll Trollenstein&lt;br /&gt;
|&lt;br /&gt;
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Frigid Battlefield&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.&lt;br /&gt;
|&lt;br /&gt;
Memory of the South, Memory of the East&lt;br /&gt;
|&lt;br /&gt;
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Phantom Citadel&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.&lt;br /&gt;
|&lt;br /&gt;
Elisssa Ahau&lt;br /&gt;
|&lt;br /&gt;
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Endless Blizzard&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. &lt;br /&gt;
|&lt;br /&gt;
???&lt;br /&gt;
|&lt;br /&gt;
Numerous!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Goodusa&amp;diff=56665</id>
		<title>EE:Goodusa</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Goodusa&amp;diff=56665"/>
				<updated>2018-03-27T22:28:06Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: Created page with &amp;quot;&amp;lt;onlyinclude&amp;gt;{{ {{{tpl|HVBossInfo}}} |BossName=Goodusa |Icon=Goo Blob |HAtt=90 |HHp=570 |VTAtt=120 |VTHp=954 |BossTraits= {{t|Death-gaze}} 100% {{t|Knockback}} 100% |Trophy={{...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|HVBossInfo}}}&lt;br /&gt;
|BossName=Goodusa&lt;br /&gt;
|Icon=Goo Blob&lt;br /&gt;
|HAtt=90&lt;br /&gt;
|HHp=570&lt;br /&gt;
|VTAtt=120&lt;br /&gt;
|VTHp=954&lt;br /&gt;
|BossTraits=&lt;br /&gt;
{{t|Death-gaze}} 100%&lt;br /&gt;
{{t|Knockback}} 100%&lt;br /&gt;
|Trophy={{trophy|Gooey Mess}}&lt;br /&gt;
|BInfo=Goodusa, along with Lavavein, gets harder to deal with the more monsters are slain in the dungeon. Goodusa gains both physical and magical resistances dependant on monster level, which considering its high damage and high health becomes a serious problem. Thankfully, resistances can just as easily be stripped away, via any form of {{t|Might}}, the {{i|Piercing Wand}} or boons like {{boon|Chaos Avatar}}, meaning that you do have a way to undo Goodusa's perks, unlike with Lavavein.&lt;br /&gt;
&lt;br /&gt;
Death Gaze is the true problem. Goodusa's high stats paired with 100% Death Gaze makes for a cruel combination that can end the run even if you've managed to take down Lavavein with no difficulty. Spell casting would be the way to go, except for its high health, and relying on that alone will leave you nothing to work with on the other boss ESPECIALLY if Goodusa's resists have built up decently high. Very few strategies outside of poison or an incredibly strong spike will efficiently take Goodusa down.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Lavavein&amp;diff=56664</id>
		<title>EE:Lavavein</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Lavavein&amp;diff=56664"/>
				<updated>2018-03-27T22:01:41Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: Created page with &amp;quot;&amp;lt;onlyinclude&amp;gt;{{ {{{tpl|HVBossInfo}}} |BossName=Lavavein |Icon=Golem |HAtt=50 |HHp=570 |VTAtt=50 |VTHp=954 |BossTraits= {{t|First Strike}} {{t|Unstable}} |Trophy={{trophy|Golem...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|HVBossInfo}}}&lt;br /&gt;
|BossName=Lavavein&lt;br /&gt;
|Icon=Golem&lt;br /&gt;
|HAtt=50&lt;br /&gt;
|HHp=570&lt;br /&gt;
|VTAtt=50&lt;br /&gt;
|VTHp=954&lt;br /&gt;
|BossTraits=&lt;br /&gt;
{{t|First Strike}}&lt;br /&gt;
{{t|Unstable}}&lt;br /&gt;
|Trophy={{trophy|Golem Rock}}&lt;br /&gt;
|BInfo= Lavavein, along with his partner, powers up every kill the player makes. He gains 1 damage per level of the last monster slain, which puts a pressure to take him out early. His rather high health makes this difficult, however, without significant bonus experience to help, which makes {{s|IMAWAL}} an amazing find, and the Goblin race a worthwhile pick.&lt;br /&gt;
&lt;br /&gt;
The most dangerous part of Lavavein is how First Strike bolsters the new Unstable trait. Unstable will hit you for as hard as the monster had remaining health on the death blow, which is stacked on top of Lavavein's normal attack. Without a way to slow him, or clever manipulation of his health, this can make him nearly impossible to finish off.&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Ancient_Scrapyard&amp;diff=56663</id>
		<title>EE:Ancient Scrapyard</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Ancient_Scrapyard&amp;diff=56663"/>
				<updated>2018-03-26T20:02:26Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Ancient Scrapyard&lt;br /&gt;
|Region=North&lt;br /&gt;
|Rumor=''Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.''&lt;br /&gt;
|SpecialRules=Striking the boss will engage the &amp;quot;Soul Sword Protocol,&amp;quot; giving all monsters {{t|No Experience}} and tying them to the boss's mechanics.&lt;br /&gt;
|Difficulty=Normal&lt;br /&gt;
|MonsterStats=100%&lt;br /&gt;
|Monsters={{m|Golem}}, {{m|Steel Golem}}, {{m|Undying Sculptor}}, {{m|Arcane Golem}}, {{m|Random}}&lt;br /&gt;
|Boss={{boss|The Forgotten One}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
{{:The Forgotten One}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
'''Dumpster Diving'''&lt;br /&gt;
&lt;br /&gt;
Defeat Ancient Scrapyard as a Magician, and earn {{badge|DING! Max!}}&lt;br /&gt;
&lt;br /&gt;
Reward: 750 gold and unlock Hidden Workshop&lt;br /&gt;
&lt;br /&gt;
'''Errand Boy, pt 1'''&lt;br /&gt;
&lt;br /&gt;
Defeat Ancient Scrapyard with {{badge|Hoarder}} and {{badge|Vicious}}&lt;br /&gt;
&lt;br /&gt;
Reward: 3333 gold&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Ancient Scrapyard is the first [[Extreme Edition]] dungeon players will unlock and play, so it isn't too difficult. The only real danger is the boss, most of the monsters aren't anything crazy, and the only one with a nasty surprise has such low stats that you will quickly shed fear and see them as ideal bonus experience targets. Some useful tips are to find additional sources of experience (you want ample popcorn alive for the boss, to cut its stats down) like {{i|Amulet of Yendor}}, {{boon|Chaos Avatar}}, and {{s|IMAWAL}}, and to NOT waste the big guns opening on the boss. Ideally, you will want to hit him with a fireball to trigger the fight, use remaining blackspace to beat down the last of the high-level monsters, and THEN start popping Whupaz, Reflex Potion, and other such spikes while using the last of the popcorn to keep the boss's damage low as you chase him around to finish him off. Death protections can help in a pinch, if his damage starts spiraling out of control in the last few hits.&lt;br /&gt;
&lt;br /&gt;
The quests don't change the strategy up a lot. Magicians don't really have many strengths or weaknesses here (though they COULD theoretically take a pure fireball approach to the boss, this will not work in the Hoarder-vicious quest) compared to other classes and vicious token strategy doesn't differ any, it's just tighter. Note that even under the vicious token, The Forgotten One's damage still caps out at 150 and rises/falls as it does normally, so really the only change Vicious Token makes on him in particular is double health and a stronger opening hit.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56662</id>
		<title>Extreme Edition</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56662"/>
				<updated>2018-03-26T18:47:14Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, two of which have already been released.&lt;br /&gt;
&lt;br /&gt;
It is available for download here: http://ddmod.weebly.com&lt;br /&gt;
&lt;br /&gt;
= Added Features =&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TICKET FEES: Starts with WONAFYT glyph. Monsters affected by WONAFYT grant 1 gold on death.&lt;br /&gt;
&lt;br /&gt;
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.&lt;br /&gt;
&lt;br /&gt;
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magician ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TELEPORTATION: Starts with WEYTWUT&lt;br /&gt;
&lt;br /&gt;
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits&lt;br /&gt;
&lt;br /&gt;
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Mage Tower to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
''Main article: [[EE:Heretic|Heretic]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences&lt;br /&gt;
&lt;br /&gt;
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments&lt;br /&gt;
&lt;br /&gt;
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Church to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Troll ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile&lt;br /&gt;
&lt;br /&gt;
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback&lt;br /&gt;
&lt;br /&gt;
TROLL BODY: Resists capped at 35%, -30% attack bonus&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Region&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Flavor Text&lt;br /&gt;
!Boss(es)&lt;br /&gt;
!Monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Ancient Scrapyard]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.&lt;br /&gt;
|&lt;br /&gt;
[[The Forgotten One]]&lt;br /&gt;
|&lt;br /&gt;
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Hidden Workshop&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.&lt;br /&gt;
|&lt;br /&gt;
Lavavein, Goodusa&lt;br /&gt;
|&lt;br /&gt;
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Flooded Foundry&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can is wonder: was the flooding to keep you out, or keep something in?&lt;br /&gt;
|&lt;br /&gt;
Prototype 1*, Prototype 3*, ???&lt;br /&gt;
|&lt;br /&gt;
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Oasis Town&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a &amp;quot;minor goat-related issue.&amp;quot; As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.&lt;br /&gt;
|&lt;br /&gt;
Cheiftain Dal'Zak&lt;br /&gt;
|&lt;br /&gt;
Possessed Goat, Goat, 4x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Lekon's Table&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.&lt;br /&gt;
|&lt;br /&gt;
The Sacrifice*, ???&lt;br /&gt;
|&lt;br /&gt;
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Deadman's Pass&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.&lt;br /&gt;
|&lt;br /&gt;
Victor Deadman&lt;br /&gt;
|&lt;br /&gt;
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Everfrost Peak&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.&lt;br /&gt;
|&lt;br /&gt;
Frozen Dragon&lt;br /&gt;
|&lt;br /&gt;
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Troll Laboratory&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This growing cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.&lt;br /&gt;
|&lt;br /&gt;
Dr. Victroll Trollenstein&lt;br /&gt;
|&lt;br /&gt;
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Frigid Battlefield&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.&lt;br /&gt;
|&lt;br /&gt;
Memory of the South, Memory of the East&lt;br /&gt;
|&lt;br /&gt;
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Phantom Citadel&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.&lt;br /&gt;
|&lt;br /&gt;
Elisssa Ahau&lt;br /&gt;
|&lt;br /&gt;
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Endless Blizzard&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. &lt;br /&gt;
|&lt;br /&gt;
???&lt;br /&gt;
|&lt;br /&gt;
Numerous!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56661</id>
		<title>Extreme Edition</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56661"/>
				<updated>2018-03-26T01:38:59Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, two of which have already been released.&lt;br /&gt;
&lt;br /&gt;
It is available for download here: http://ddmod.weebly.com&lt;br /&gt;
&lt;br /&gt;
= Added Features =&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TICKET FEES: Starts with WONAFYT glyph. Monsters affected by WONAFYT grant 1 gold on death.&lt;br /&gt;
&lt;br /&gt;
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.&lt;br /&gt;
&lt;br /&gt;
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magician ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TELEPORTATION: Starts with WEYTWUT&lt;br /&gt;
&lt;br /&gt;
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits&lt;br /&gt;
&lt;br /&gt;
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Mage Tower to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
''Main article: [[EE:Heretic|Heretic]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences&lt;br /&gt;
&lt;br /&gt;
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments&lt;br /&gt;
&lt;br /&gt;
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Church to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Troll ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile&lt;br /&gt;
&lt;br /&gt;
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback&lt;br /&gt;
&lt;br /&gt;
TROLL BODY: Resists capped at 35%, -30% attack bonus&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Region&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Flavor Text&lt;br /&gt;
!Boss(es)&lt;br /&gt;
!Monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Ancient Scrapyard]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
[[The Forgotten One]]&lt;br /&gt;
|&lt;br /&gt;
Arcane Golem, Undying Sculptor&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Hidden Workshop&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
Lavavein, Goodusa&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Flooded Foundry&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
Prototype 1, Prototype 3, ???&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Oasis Town&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Lekon's Table&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Deadman's Pass&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Frozen Peak&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Troll Laboratory&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Frigid Plains&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Phantom Citadel&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
?????? ????????&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56660</id>
		<title>Extreme Edition</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=56660"/>
				<updated>2018-03-26T01:33:13Z</updated>
		
		<summary type="html">&lt;p&gt;General Milky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, two of which have already been released.&lt;br /&gt;
&lt;br /&gt;
It is available for download here: http://ddmod.weebly.com&lt;br /&gt;
&lt;br /&gt;
= Added Features =&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TICKET FEES: Starts with WONAFYT glyph. Monsters affected by WONAFYT grant 1 gold on death.&lt;br /&gt;
&lt;br /&gt;
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.&lt;br /&gt;
&lt;br /&gt;
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Magician ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TELEPORTATION: Starts with WEYTWUT&lt;br /&gt;
&lt;br /&gt;
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits&lt;br /&gt;
&lt;br /&gt;
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Mage Tower to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
''Main article: [[EE:Heretic|Heretic]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences&lt;br /&gt;
&lt;br /&gt;
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments&lt;br /&gt;
&lt;br /&gt;
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| Upgrade Church to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Troll ===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile&lt;br /&gt;
&lt;br /&gt;
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback&lt;br /&gt;
&lt;br /&gt;
TROLL BODY: Resists capped at 35%, -30% attack bonus&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Region&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Flavor Text&lt;br /&gt;
!Boss(es)&lt;br /&gt;
!Monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Ancient Scrapyard]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Hidden Workshop&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
Lavavein, Goodusa&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Flooded Foundry&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
Prototype 1, Prototype 3&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Oasis Town&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Lekon's Table&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Deadman's Pass&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Frozen Peak&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Troll Laboratory&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Frigid Plains&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Phantom Citadel&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
?????? ????????&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|&lt;br /&gt;
?&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>General Milky</name></author>	</entry>

	</feed>