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	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=56477</id>
		<title>Subdungeons</title>
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				<updated>2017-09-05T21:53:17Z</updated>
		
		<summary type="html">&lt;p&gt;Kura1204: /* Repeatable Regular Subdungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-repeatable Subdungeons==&lt;br /&gt;
These subdungeons may appear instead of the regular Subdungeon. However, they each only do so until completed once. Completing these subdungeons normally unlocks some game element (Race, Altar, Class or other progression).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Halfling_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Halfling]]&lt;br /&gt;
|North, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Halfling in a subdungeon. Giving her a Health Potion unlocks the Halfling settlement that can be upgraded to unlock the Halfling race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gnome Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Gnome]]&lt;br /&gt;
|Center, North, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Gnome in a subdungeon. Giving her a Mana Potion unlocks the Gnome settlement that can be upgraded to unlock the Gnome race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orc Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Orc]]&lt;br /&gt;
|Center, West, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|An Orc in a subdungeon. Offers some &amp;quot;Tea&amp;quot; to the player; accepting and drinking the Tea will hit you with Poison, Corrosion x3 and reduce Health to 1, but unlock the Orc settlement that can be upgraded to unlock the Orc race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goblin Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goblin]]&lt;br /&gt;
|Center, South, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Goblin in a subdungeon. Asks for 20 [[gold]] from the player; complying will unlock the Goblin settlement that can be upgraded to unlock the Goblin race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chemist_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Chemist]]&lt;br /&gt;
|{{d|Demonic Library}}, {{d|Northern Desert}}, possibly others.&lt;br /&gt;
|No&lt;br /&gt;
|Medium sized (9*8) sub dungeon with an island surrounded by lava. Contains a passive creature called &amp;quot;A What?&amp;quot; which when talked to, simply says it wants you to retrieve something. A meatman of your current level is in the subdungeon and a few walls. Breaking/Mining/Destroying the walls will uncover an unidentified rock item. Pick it up and return it to &amp;quot;A What?&amp;quot; to complete the subdungeon. As a reward, this subdungeon unlocks the [[Chemist]] class for future play.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tinker_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Tinker]]&lt;br /&gt;
|North, ???&lt;br /&gt;
|No&lt;br /&gt;
|A sub whose entrance is enclosed by walls (i.e. secret sub). Requires Alchemist unlocked. Contains 8 [[gold]] piles and a Tinker who seems to have trapped himself in the sub. Talk to him, and then leave the dungeon alive, to unlock the Tinker explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crusader_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Crusader]]&lt;br /&gt;
|Center, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A sub with a lone Crusader. Requires having unlocked all deities. If you TALK to the Crusader while having 100 piety (and leave the dungeon alive), you unlock the Crusader explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transmuter_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Transmuter]]&lt;br /&gt;
|West, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A sub with a lone Transmuter. Requirements unknown. TALK to her to unlock the Transmuter explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Witch_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Witch]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|The &amp;quot;Search for the Witch&amp;quot; quest will indicate an Eastern dungeon, which has a chance to spawn additional {{m|Corrosive Creepers}} on the top. The Witch found in the subdungeon will task you to gather 5 {{i|Frost Root}}s that drop randomly from the creepers topside. Completing her chore unlocks her hut for your kingdom.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ick_Unlock_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Naga Envoy]]&lt;br /&gt;
|East, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|You stumble upon a forward party lead by the Naga commander Itsssamna Itsssa, who delivers a message from Kinisssch Ahau, the Sun-Touched Prince of the Naga, threatening to crush your kingdom. It is basically an invitation to venture South. Requires having beaten Hexx Ruins at least once; unlocks Ick Swamp and the [[Challenge Accepted]] quest.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glowing_Guardian_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Glowing Guardian]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|An ice cave with an altar to the Glowing Guardian. Touching the altar places five &amp;quot;Dark Ones&amp;quot; on the main map, one for each of levels 1,3,5,7 and 9. Each Dark One will drop a {{i|Prayer Bead}}; collecting all 5 and returning to the altar has you immediately convert to the Glowing Guardian, also unlocking him (as well as start the Quest to find the [[Witch]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dracul_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Dracul]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked the Glowing Guardian. A large, initially shrouded dungeon with your clone (same character icon, uses same Attack and Health values, no traits though). You are locked in once you enter. Defeat your clone (your traits/potions/glyphs should help) to start worshiping (and unlock) Dracul.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mystera_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mystera Annur]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Sub dungeon with 999 hp dragon, creative use of magic will get you past him. Usable to unlock Mystera Annur.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jehora_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jehora Jeheyu]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Prerequisite: having unlocked Mystera Annur. Sub dungeon has imps and an altar, you will need ENDISWAL or WEYTWUT to escape. Usable to unlock Jehora Jeheyu.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taurog Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Taurog]]&lt;br /&gt;
|West&lt;br /&gt;
|At first. It becomes shrouded after reaching the center.&lt;br /&gt;
|Large subdungeon with an altar at the center. Usable to unlock Taurog.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Binlor_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Binlor Ironshield]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked Taurog. Subdungeon almost completely filled with walls. Use the ENDISWAL spawning at the entrance to break the walls. Several [[gold]] piles, as well as the Altar to Binlor Ironshield can be found deeper within. Tough the altar for an immediate conversion to Binlor Ironshield (as well as unlocking him for your kingdom).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The Earthmoter Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Earthmother]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|A subdungeon filled with plants. Blaze a trail through the shrubbery all the way to the altar in the bottom left corner and touch it to start worshipping (and unlock) the Earthmother. Watch out for the Gardeners and Barbing Bushes, avoid them if possible!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tikki_Tooki_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Tikki Tooki]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked the Earthmother. Subdungeon has a reviving enemy called &amp;quot;Mischief&amp;quot;, you must kill all forms without taking a hit. The easiest way to do so is using BURNDAYRAZ, as the forms have various abilities (First Strike, Death Protection) that make melee more difficult. Killing the last form spawns the altar of Tikki Tooki; touch it to immediately start worshiping (and unlock) him.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pactmaker_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Pactmaker]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|Yes&lt;br /&gt;
|Prerequisite: having unlocked any other deity. Subdungeon is a giant room with an altar in the middle. If you touch the Altar it will disappear and grant you a Pact (also triggering it once for an immediate effect). Touch the altar after having unlocked all other deities to unlock the Pactmaker.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Repeatable Regular Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
These are the regular subdungeons that spawn on most maps. Most subdungeons are tied to a specific region (North/West/South/East/Central), and can only appear there. Some subdungeons seem to appear more often than others, which suggests that they also have a set rarity weight. Regular subdungeons always have their entrances spawn on accessible tiles (i.e. on corridors / in chambers).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Graveyard Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Graveyard]]&lt;br /&gt;
|Center, South&lt;br /&gt;
|Yes&lt;br /&gt;
|5 [[gold]] piles, spawns a level 5 {{m|zombie}} that drops {{i|Elven Boots}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sir_Thrawn.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sir Thrawn]]&lt;br /&gt;
|Center, East&lt;br /&gt;
|No&lt;br /&gt;
|Sir Thrawn ({{m|Vampire}}) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Deadly Tricks Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Exploding Signpost]]&lt;br /&gt;
|Center, North, East, South&lt;br /&gt;
|No&lt;br /&gt;
|Contains bloodstains, several {{m|Barbing Bush}}, and an exploding signpost. The signpost reduces you to 1 HP and then drops a {{i|Compression Seal}} and a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Hitball entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Partially&lt;br /&gt;
|Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 [[gold]] and a {{i|Health Potion}}, the second gives you 10 gold and a {{i|Mana Potion}}, and the third gives you 15 gold and a {{i|Reflex Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Health Pot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goo Potion]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Mana Potion Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Djinn Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Yin yang entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains {{m|Ying}} and {{m|Yang}} (both level 7, bloodless, no exp). If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop {{i|Blade of Yin}} and {{i|Yang's Sword}}, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Zombie Money Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|North, East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large [[gold]] stack. Picking up the gold stack summons 5 {{m|zombie}}s of your level into the 1 tile wide corridor, blocking your exit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lost Sorcerer Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sorcerer's Potion Trade]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 chamber containing a Sorcerer who will give you 2x {{i|Health Potion}} in exchange for one {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Jadetooth_Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jadetooth]]&lt;br /&gt;
|North&lt;br /&gt;
|Partially&lt;br /&gt;
|An 11x11 room with many signs and Jadetooth, a level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection).  When killed, Jadetooth drops  {{i|Strange Mixture|Tea}}, a powerful potion that permanently adds +10 Max HP and +1 Max MP on use, as well as fully restoring health and mana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blood Altar Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Fountain]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|A fountain in the middle of a fully revealed 5X5 square. Gives 5% {{t|Sanguine}}. If you already have the Sanguine trait (this includes the Vampire monster class), the fountain will fully restore your HP and MP instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:El_Potion_Loco.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[El Potion Loco]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 4 warlocks and a lvl1 {{m|goblin}}. You can kill the goblin immediately for one {{i|Keg of Health}}. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 {{i|Health Potion}} and 2 {{i|Mana Potion}} in their respective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paans_Labyrinth_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Paan's Labyrinth]]&lt;br /&gt;
|East&lt;br /&gt;
|Partially&lt;br /&gt;
|A troll called Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Hellboi who have 99% lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Undead kennel entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 3x8 area with a level 1 {{m|Zombie}}, a {{i|Slaying Wand}} and a {{i|Pepper the Dog}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Mass09_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mass09 Banking]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 6x6 sub that contains a lvl5 non-hostile {{m|vampire}} called Volschenk who hands you the {{i|Mass09 Ledger}} when you talk to him. The ledger is a (lockerable) small item which can be used for 1 [[gold]] per use to shuffle all existing monsters on the current map. The signpost reads: ''Mass09 Banking, Inc. Eastern Branch''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Monster Shoppe Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Smackle Funky's]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, contains a shop which spawns monsters of the same level for 3 [[gold]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Vampire Chef Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vegetarian Vampire]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 25 Plants and a Lv1 {{m|Vampire}} Chef (Drops the {{i|Recipe Scroll}}).&lt;br /&gt;
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Confession]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 piles of [[gold]] and a Sign Post talking about the discrepancies within the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Erosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Wisp Gems]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5x {{m|Erosive Eelroot}} which drop {{i|Wisp Gem}}s (5% attack bonus, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Corrosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sticky Stick]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing {{m|Corrosive Creeper}}s. One of them drops the {{i|Sticky Stick}} (Corrosive Strike, large).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Spoon Garden.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Spoon garden]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 different plants, each of them drop {{i|Spoon}} (+1 base damage, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Metal spider temple entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|15x13 Room, uncovering tiles will afflict you with different debuffs.  Contains a {{i|HealthPotion}}, {{i|Mana Potion}}, {{i|Fortitude Tonic}}, {{i|Burn Salve}}, {{i|Compression Seal}}, {{i|Translocation Seal}}, {{i|Strength Potion}}, and {{i|Can of WHUPAZ}}. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SokoDungeon.jpg|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Soko-Trolls puzzle, must spell out &amp;quot;The New World&amp;quot; in the lava rocks on the center to complete. Reward is {{i|Wisp Gem}} (small, 5% damage), {{i|Tokoloshe Charm}} (small, 5% magic resist), {{i|Sword}}, 2 large [[gold]] pile, 1 small gold pile, 1 {{i|Mana Potion}}, 1 {{i|Health Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Temple of Knowledge Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lernutrix]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Goat Piety Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Mighty Lost Lekon]]&lt;br /&gt;
|North, West, East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 {{m|goat}} (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Dracos Heart entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. {{i|Dragon Heart}} item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or [[PISORF]] him out of the way, [[ENDISWAL]] around the subdungeon's edge, or convert the Dragon Heart to kill him instantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Titan Guitar.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Really Awesome Guitar]]&lt;br /&gt;
|North, West&lt;br /&gt;
|Yes&lt;br /&gt;
|Quite a few walls which are immediately destroyed upon picking up the guitar. This doesn't give piety with Binlor. {{i|Titan Guitar}} is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon WIZARDdotexe entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brandonnn.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Brandonnn]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions and items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cha'Dylan]]&lt;br /&gt;
|South, West&lt;br /&gt;
|Partially&lt;br /&gt;
|A massive 15x15 room. Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a {{i|Sensation Stone}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saint Solitude.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|South&lt;br /&gt;
|Partially&lt;br /&gt;
|15x13 Room with 100 tiles non accesible Blackspace. Contains a Monk who sells a {{s|LEMMISI}} glyph for 25g. If you already have LEMMISI or BLUDTUPOWA you can harvest the dark tiles without paying the monk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Booster Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Booster]]&lt;br /&gt;
|Center, East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 9x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Council Voting Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[History of the Northern Empire]]&lt;br /&gt;
|???&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 5x5 area of dark tiles, some piles of [[gold]] and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Pen.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Pen the Mage Dragon]]&lt;br /&gt;
|West&lt;br /&gt;
|Partially.&lt;br /&gt;
|10x10 room that is mostly explored. The unexplored region contains a passive level 9 {{m|Dragon Spawn}} called Pen the Mage Dragon, who gives you a {{s|PISORF}} glyph.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sub]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Repeatable Signpost Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
About 25% of the time, the subdungeon will be a &amp;quot;signpost&amp;quot; subdungeon. These are 5x5 unexplored subdungeons with the entrance in the center. They always contain a signpost and at least 5 [[gold]] piles, and also often contain monsters or items. The possible signpost text depends on the region that the main dungeon is in: center, north, east, south, or west.  For a given signpost text, the same monsters or items will always spawn (although the reverse is not true: some monsters and items are shared between signposts). The positions of the signposts, monsters, items, and gold piles are all random. The tile color is fixed based on the region.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=10% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=5%  | Region&lt;br /&gt;
!width=25% | Summary&lt;br /&gt;
!width=55% | Signpost&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Legend of the Signpost Gorgon&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, 4 signposts, and the {{i|Gorgward}}.&lt;br /&gt;
|Legend of the Signboard Gorgon:&lt;br /&gt;
&lt;br /&gt;
In these lands, rumours persist of a particularly odd gorgon who turns adventurers into helpful dungeon signboards instead of stone.&lt;br /&gt;
&lt;br /&gt;
Though this gorgon has never been sighted, adventurers are advised to stay away from regions of densely-clustered signposts, especially if they happen to contain any warnings about gorgons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NomNom_Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Edible Adversaries&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a level 1 {{m|Meat Man}} who drops a {{i|Nom Nom}}.&lt;br /&gt;
|The Adventurer's Cookbook&lt;br /&gt;
Chapter 3: Edible Adversaries&lt;br /&gt;
&lt;br /&gt;
Meat Men: Due to their frequent appearance in most standard dungeons (and their inherently delicious-sounding names), Meat Men are common go-to beasts for any dungeoneer who wants to eat on the go. As with any meal that potentially fights back, it's best to try find one that you can easily kill. Even when a suitably weak Meat Man cannot be found, however, it's still possible for adventurers to exchange blows with a slightly stronger foe and win the battle if they take time halfway through to recover from some of their wounds. This is because Meat Men are extremely, well, MEATY, but don't generally put out enough damage to force enemies into a lengthy retreat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Petting_Zoo.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Know Your Farm Animals&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a level 1 {{m|Goat}} who drops a {{i|Dairy Diary}}.&lt;br /&gt;
|Know Your Farm Animals!&lt;br /&gt;
A Guide for Children&lt;br /&gt;
&lt;br /&gt;
Entry #427: Common Farm Goat&lt;br /&gt;
Four-legged, barely-domesticated animal occasionally bred for its milk and meat. Distinguishing traits include medium to long horns (both males and females), prominent 'beards' and short, upward-pointing tails.&lt;br /&gt;
&lt;br /&gt;
Entry #428: Common Dungeon Goat&lt;br /&gt;
Four-legged, recently wild animal sought after as a trophy kill. Distinguishing traits include hatred-filled eyes, natural magic resistance and a tendency to seek out and murder adventurers.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Goblin Itch&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and two level 2 {{m|Goblin}}s.&lt;br /&gt;
|Embarrassing Adventurer Problems #6: Goblin Itch&lt;br /&gt;
&lt;br /&gt;
Though not always as dangerous as some of the realm's more exotic creatures, goblins can still be a nuisance to any adventurer. We've all heard the reports of some poor schmuck clearing out a low-leveled nest of the creatures, only to accidentally stub their toe and meet an untimely end because they were too clumsy to notice their waning health.&lt;br /&gt;
&lt;br /&gt;
Nothing short of an assassin's blade can outdo the alacrity with which these creatures strike, but magically slowing them down before attacking can yield favourable results and a more valuable kill.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Misplaced Cutlery&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and three {{i|Spoon}}s.&lt;br /&gt;
|The sign here is old and faded. You make out only a few words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... speaks of a lost and ruined tower, known in ancient texts as &amp;quot;Gaan-Telet&amp;quot;. The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same ...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cracked Orb Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Cracked Orb&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a {{i|Cracked Orb}}.&lt;br /&gt;
|&amp;quot;I've got 99 orbs, but a Zot ain't one.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yendor Vendor&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a shop called &amp;quot;Yendor Vendor&amp;quot; selling a {{i|Cracked Amulet}}.&lt;br /&gt;
|Experience Catapult:&lt;br /&gt;
&lt;br /&gt;
A common technique by which a hero may fully rejuvenate in mid-combat against a tougher opponent, using weaker enemies as fodder to facilitate a quick level-up.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Popcorn Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Popcorn&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and 3 level 1 {{m|Warlock}}s.&lt;br /&gt;
|Popcorn:&lt;br /&gt;
&lt;br /&gt;
A trivial / low-level monster killed in the late game for minor experience gain. Easily digestable in groups.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|History of the Den of Danger&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, a {{i|Spoon}}, and a level 1 {{m|Bandit}}.&lt;br /&gt;
|The {{d|Den of Danger}}, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Center&lt;br /&gt;
|8 gold piles.&lt;br /&gt;
|I know you're reading these. Stop it.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sapphire Helmet&lt;br /&gt;
|Center&lt;br /&gt;
|6 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|The noble profession of Hero stems back to the original Sapphire Knight, a celebrated figure whose deeds, prowess and origins are hotly contested by today's scholars. The Knight's legendary helm was said to be a gift from the gods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|History of Venture Cave&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, a {{i|Spoon}}, and a level 1 {{m|Bandit}}.&lt;br /&gt;
|{{d|Venture Cave}} was the original base of operations for an unknown bandit king and his followers, who took advantage of the region's political instability to harass locals. The group collapsed after their leader was poisoned, and the remnants moved to {{d|Grimm's Grotto}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LEMISI_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Hacked Glyph&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|LEMMISI(?)}} item. Using this item will reveal the whole map, and grant regeneration bonuses / food consumption accordingly (which makes this glyph very dangerous, especially for a {{c|Goatperson}}).&lt;br /&gt;
|I have gone mad.&amp;lt;br&amp;gt;So has the rest of the council.&amp;lt;br&amp;gt;So has the rest of our empire.&amp;lt;br&amp;gt;Only afforded the briefest lucidity while this entire civilisation disappears.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Foolish Imp&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 9 {{m|Imp}} who drops a {{i|Mana Potion}}.&lt;br /&gt;
|They were fools to listen! Foolish fooly fools! Temptation came to us with the cloak of a deceiver, the face of an animal and the eyes of a demon! Why did we listen?&lt;br /&gt;
&lt;br /&gt;
Foolish fooly fools!&lt;br /&gt;
Biscuits.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prison_Break.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Prison Break&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and 3 {{i|Wall Cruncher}}s.&lt;br /&gt;
|So. The council has me locked away in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.&lt;br /&gt;
&lt;br /&gt;
I shall escape tomorrow, and make my way East.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Serpent_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Serpent Dungeon&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 6 {{m|Serpent}} who drops a {{i|Fortitude Tonic}}.&lt;br /&gt;
|Tales of the Favoured, extract:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... and as she approached the great serpent, it raised itself from the floor&lt;br /&gt;
and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.&lt;br /&gt;
&lt;br /&gt;
The creature perished, and her body felt a sudden pureness again ...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Statue_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Avatar Statue&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 1 Statue (3 attack, 1 health, physical immune, curse bearer, no experience) who drops a {{i|Ritual Scroll}}.&lt;br /&gt;
|They gathered in a circle to summon the Avatar.&lt;br /&gt;
&lt;br /&gt;
They thought that they could control it.&lt;br /&gt;
&lt;br /&gt;
But they were too feeble to even complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Their minds clouded over and they cursed us all.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Shade Transformation&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 5 Shade (palette swapped warlock, 25 damage, 54 HP, retaliates fireball, revives). When killed, the shade revives as a level 5 Shade (palette swapped djinn) with identical abilities and stats. When that is killed, he drops a {{i|Mana Potion}}.&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strange_Amulet_2_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Teeth Teeth Teeth&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Amulet}}.  When the amulet is picked up, the room changes and a level 9 and a level 1 {{m|Thrall}} appear. The level 9 Thrall drops a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|At first there was only confusion. Then there were TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Forlorn}}.&lt;br /&gt;
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Mad Whispers&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and 3 {{i|Whisper Charm}}s. Picking up a charm gives the message: &amp;quot;... the lost empire has awoken ... pLaY a liTTle s0ng fur us? @&amp;amp;NshU9Ad(! BRING IN THE AVATAR&amp;quot;.&lt;br /&gt;
|FOR THE RECORD OF THE ARCHIVES&lt;br /&gt;
&lt;br /&gt;
COUNCIL VOTES (ROUND 1):&lt;br /&gt;
MP - In Favour&lt;br /&gt;
MZ - Not In Favour&lt;br /&gt;
PP - In Favour&lt;br /&gt;
PZ - Abstained&lt;br /&gt;
A - In Favour&lt;br /&gt;
N - Not In Favour; Called For Veto&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bards&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|The Bardic Collection, Book 3:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Creature of Sapphire,&amp;lt;br&amp;gt;Helm bearing Ruby,&amp;lt;br&amp;gt;Sword made of Emerald,&amp;lt;br&amp;gt;And Heart of a Dragon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
... this poem isn't very good. Small wonder that the Kingdom never takes bards seriously.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Penance_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Penance&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and {{i|Penance}}.&lt;br /&gt;
|... Mystera found herself horrified at the behaviour of her followers, but she was always loathe to punish even the most evil among them. Jehora Jeheyu, however, often saw fit to intervene on her behalf.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 8 {{m|Imp}}.&lt;br /&gt;
|There's something scratched into the signpost here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Mystera Scripture}}.&lt;br /&gt;
|Two faces? Same being.&lt;br /&gt;
&lt;br /&gt;
- The Mad Heretic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fake_Beard_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|I Wish I Could Read&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Fake Beard}}.&lt;br /&gt;
|&amp;quot;I wish I knew how to read&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Orb of Lusory}}.&lt;br /&gt;
|Lusory, the jealous apprentice, sought Hobb's approval by constructing an Orb of his own. Sadness followed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand_of_Binding_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Wand of Binding&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Wand of Binding}}.&lt;br /&gt;
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:&lt;br /&gt;
&lt;br /&gt;
Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Depleted Glyph&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a Depleted Glyph ({{s|BLUDTUPOWA}}, 0 CP).&lt;br /&gt;
|This note looks to be fairly recent.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Associates, I am finding little information in this forsaken land concerning the lost arts of Golemancy and Spiritual Animation. The former appears to have been lost with time, but it seems that knowledge of the latter was deliberately destroyed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dented_Helmet_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Dented Helmet&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|Horrible Fates: A Cautionary Almanac for Adventurers&lt;br /&gt;
&lt;br /&gt;
Entry: ANIMATED ARMOURS&lt;br /&gt;
Although common necromancy allows the reanimation and binding of a corpse to the summoner's will, sometimes the physical body won't suffice. Knowledgeable priests can, with great difficulty, bind a soul instead. Ancient cult leaders would use the remains of former Heroes, valuing their prowess and the irony of their servitude.&lt;br /&gt;
&lt;br /&gt;
HORRIBLENESS: 8/10 - not as bad as being afflicted with CONSTANT GOATS (see pg 34)&lt;br /&gt;
&lt;br /&gt;
LIKELIHOOD: 1/10 - getting killed by such a spirit is always possible, but it's believed that no living being today remembers the ritual to create new ones.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Draining_Blade_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Draining Blade&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Draining Blade}}.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He came to us, armed with a sword of blood, a glyph of blood and a god of blood. He slew half of us immediately, proof of worth to those who remained.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 small gold piles, and a large gold pile containing 5-7 gold.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dracul grew displeased with Namtar's behaviour and reclaimed his gifts. Our leader laughed - the baubles were no longer needed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Cracked Soul Orb.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Cracked Soul Orb&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Cracked Soul Orb}}.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Underworld&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and 3 level 1 {{m|Imp}}s.&lt;br /&gt;
|The Underworld is near. Man or god, it lies beyond your comprehension.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and 3 {{i|Goat Horn}}s.&lt;br /&gt;
|This sign is old and weathered, but the script is neat and precise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?&lt;br /&gt;
&lt;br /&gt;
I dream of a figure in a hood, but no more than that.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Fake Beard}}.&lt;br /&gt;
|How does one pronounce a triple 'S' anyway?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The_Garden_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|The Garden&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and one of each basic plant: {{ibox|Barbing Bush Monster Icon.png|Plant|Barbing Bush}}, {{ibox|Corrosive Creeper Monster Icon.png|Plant|Corrosive Creeper}}, Erosive Eelroot, {{ibox|Mysterious Murkshade Monster Icon.png|Plant|Mysterious Murkshade}}, and {{ibox|Poisonous Pod Monster Icon.png|Plant|Poisonous Pod}}. Each plant drops a {{i|Spoon}}.&lt;br /&gt;
|&amp;quot;Gardening&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
The act of clearing out nuisances (usually plants) with harmful status effects that, for whatever reason, don't have an immediate impact on the player.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Crumbling Ward&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Crumbling Ward}}.&lt;br /&gt;
|Our priests have discovered much about these foreign religions.&lt;br /&gt;
&lt;br /&gt;
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.&lt;br /&gt;
&lt;br /&gt;
Is this just a different view of the same gods? Or does some pretender hide in there, playing with their hearts and minds?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Bound Sword}}.&lt;br /&gt;
|The Sun-Touched Prince and the Light-Soaked Emperor shall never give up their fight against the North. May the foe's towers sink into the sand and their armies be crushed by the desert mountains! They do not deserve the warmth and light that the great sky orb has been gracious enough to provide them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strange_Amulet_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Strange Amulet&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Strange Amulet}}.  When the amulet is picked up, the room changes and a level 9 and a level 1 {{m|Thrall}} appear. The level 9 Thrall drops a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|Our enemies have unleashed a power too terrible to fight or control. We have no choice but to withdraw our forces and hope that the great darkness does not follow us further south.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diary_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Diary of a Goat&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a level 9 {{m|Goat}} that drops a {{i|Dairy Diary}}.&lt;br /&gt;
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still proves reliable and thus he remains welcome at court.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragon_Mage_Entrance.png|center]]&lt;br /&gt;
|Dragon Mage&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a level 1 Dragon Elite (palette swapped dragon spawn) who drops a {{s|BURNDAYRAZ}}.&lt;br /&gt;
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spider_Amulet_Entrance.PNG|center]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Spider Amulet&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Spider Amulet}}.&lt;br /&gt;
|From the Legendary Bestiary of Legends:&lt;br /&gt;
&lt;br /&gt;
CHAPTER 6 - IMPROBABLE BEASTS&lt;br /&gt;
&lt;br /&gt;
It is easy to assume that a story told is a story true, and while many fantastic creatures are known to have existed in ancient times, I have no reason to believe that the creatures known as &amp;quot;spiders&amp;quot; have ever been anything but a tale to frighten children.&lt;br /&gt;
&lt;br /&gt;
Old books refer to them as spindly horrors with eight legs and eight eyes, fangs that drip venom and a body that can produce fine, magical thread.&lt;br /&gt;
&lt;br /&gt;
Of all the fanciful stories I've heard in my time, this one certainly has to be the most exotic. The mere suggestion that such an abomination would exist seems absurd.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark_Ones_Entrance.png|center]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|History of the Southern Empire&lt;br /&gt;
|South&lt;br /&gt;
| 5 small gold piles, and a large gold pile containing 5-7 gold.&lt;br /&gt;
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.&lt;br /&gt;
&lt;br /&gt;
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gorgon_Den_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Gorgon Den&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and 5 special {{m|Gorgon}}s. These Gorgons have 100% death gaze!&lt;br /&gt;
|I pity our foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{ibox|Booster-mp.png|Boosters|Mana Booster}}.&lt;br /&gt;
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to understand what they are doing.&lt;br /&gt;
&lt;br /&gt;
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Long Rant}}.&lt;br /&gt;
|While I'm certain that our mysterious informer is a friend - a powerful one, at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|The child who raises a hand against the parent is damned. Leave this place, adventurer. Our eyes keep watch against the sons and daughters of heathens.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|This ancient text is entitled &amp;quot;DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX.&amp;quot; Most of the writing has been rendered illegible, save for one barely readable entry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
WEST: Nothing but the Great Ocean. Those who have sought to explore it return with reports of nothing but endless blue ... or don't return at all. It is said that the Dragons know more, but they will not speak of it to us.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
SOUTH: Skirting past the Spider Swamp (naturally), travellers will encounter a&lt;br /&gt;
seemingly impassable mountain range. There is only one known way through - the Exile's Path. It was sealed up by Dragon magic after the heretic clans left for lands unknown. Tearing down the barrier has been forbidden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
EAST: Our sacred forests teem with life and warmth, but there is still much to be said for the beautiful, rolling grasslands of the East. The local Naga sages are always happy to teach me more about their rich and colourful history. Their empire, from what I understand, is almost impossibly large: the Light-Soaked Emperor rules from a seat of power far to the east.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Their love is boundless, but their fury is implacable. They have instructed us to seek out the remaining Spiders, destroy them and build a new empire over their corpses.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Our brothers in the North have forgotten about us ... or perhaps choose to forget. Even Hobarix has styled himself with a new name, as if to spit on our ancestry.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Hello,&lt;br /&gt;
&lt;br /&gt;
I know we haven't always gotten along, but I thought I'd leave you a message to say that some of your really, really, really distant cousins have returned via the Exile's Path.&lt;br /&gt;
&lt;br /&gt;
Now, I don't hold any great love for your kind in general, so I naturally tried to wipe these ones out the moment I found them - which doesn't technically break any promises, so don't go whining to mommy.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it has been a less than completely effective measure (you're quite a tenacious bunch, I'll grant you that) and they've secretly re-established themselves in the midst of my complacency. My bad, I know! :)&lt;br /&gt;
&lt;br /&gt;
Now, I understand that there's some ancient feuds and oaths and whatnot blahblahblahdontcare, so basically I know YOU don't want these folks hanging around either. I just wanted to give you a heads-up. They've settled, they've grown and they're probably coming for you. I think it's in our best interests to co-operate, yeah?&lt;br /&gt;
&lt;br /&gt;
Temporary friendship? ;)&lt;br /&gt;
-H&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secret (Repeatable) Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
A lot of maps have a second, hidden &amp;quot;secret&amp;quot; subdungeon. Accessing the stairs of these secret subdungeons requires breaking walls (sometimes only a single wall tile, but sometimes two or more wall tiles). Finding the location of these subs can also be difficult without LEMMISI or BLUDTUPOWA, and often involves systemic search with a careful eye out for telltale wall edges within otherwise contiguous walls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Good Glenrick Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 7x5 dungeon with a warlord named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lots of Gold Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lots of Gold]]&lt;br /&gt;
|North, East, South (tbc center/west)&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 20 small gold piles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blacksmiths Loot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
|Center, North, East (tbc west/south)&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 room that contains one each of the following Blacksmith Items: {{i|Perseverance Badge}}, {{i|Sword}}, {{i|Shield}}, {{i|Bear Mace}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Level 1 surround entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 Room containing 8x Lv 1 Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Kura1204</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=56476</id>
		<title>Subdungeons</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=56476"/>
				<updated>2017-09-05T21:49:23Z</updated>
		
		<summary type="html">&lt;p&gt;Kura1204: /* Repeatable Regular Subdungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-repeatable Subdungeons==&lt;br /&gt;
These subdungeons may appear instead of the regular Subdungeon. However, they each only do so until completed once. Completing these subdungeons normally unlocks some game element (Race, Altar, Class or other progression).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Halfling_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Halfling]]&lt;br /&gt;
|North, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Halfling in a subdungeon. Giving her a Health Potion unlocks the Halfling settlement that can be upgraded to unlock the Halfling race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gnome Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Gnome]]&lt;br /&gt;
|Center, North, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Gnome in a subdungeon. Giving her a Mana Potion unlocks the Gnome settlement that can be upgraded to unlock the Gnome race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orc Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Orc]]&lt;br /&gt;
|Center, West, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|An Orc in a subdungeon. Offers some &amp;quot;Tea&amp;quot; to the player; accepting and drinking the Tea will hit you with Poison, Corrosion x3 and reduce Health to 1, but unlock the Orc settlement that can be upgraded to unlock the Orc race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goblin Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goblin]]&lt;br /&gt;
|Center, South, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Goblin in a subdungeon. Asks for 20 [[gold]] from the player; complying will unlock the Goblin settlement that can be upgraded to unlock the Goblin race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chemist_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Chemist]]&lt;br /&gt;
|{{d|Demonic Library}}, {{d|Northern Desert}}, possibly others.&lt;br /&gt;
|No&lt;br /&gt;
|Medium sized (9*8) sub dungeon with an island surrounded by lava. Contains a passive creature called &amp;quot;A What?&amp;quot; which when talked to, simply says it wants you to retrieve something. A meatman of your current level is in the subdungeon and a few walls. Breaking/Mining/Destroying the walls will uncover an unidentified rock item. Pick it up and return it to &amp;quot;A What?&amp;quot; to complete the subdungeon. As a reward, this subdungeon unlocks the [[Chemist]] class for future play.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tinker_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Tinker]]&lt;br /&gt;
|North, ???&lt;br /&gt;
|No&lt;br /&gt;
|A sub whose entrance is enclosed by walls (i.e. secret sub). Requires Alchemist unlocked. Contains 8 [[gold]] piles and a Tinker who seems to have trapped himself in the sub. Talk to him, and then leave the dungeon alive, to unlock the Tinker explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crusader_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Crusader]]&lt;br /&gt;
|Center, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A sub with a lone Crusader. Requires having unlocked all deities. If you TALK to the Crusader while having 100 piety (and leave the dungeon alive), you unlock the Crusader explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transmuter_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Transmuter]]&lt;br /&gt;
|West, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A sub with a lone Transmuter. Requirements unknown. TALK to her to unlock the Transmuter explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Witch_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Witch]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|The &amp;quot;Search for the Witch&amp;quot; quest will indicate an Eastern dungeon, which has a chance to spawn additional {{m|Corrosive Creepers}} on the top. The Witch found in the subdungeon will task you to gather 5 {{i|Frost Root}}s that drop randomly from the creepers topside. Completing her chore unlocks her hut for your kingdom.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ick_Unlock_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Naga Envoy]]&lt;br /&gt;
|East, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|You stumble upon a forward party lead by the Naga commander Itsssamna Itsssa, who delivers a message from Kinisssch Ahau, the Sun-Touched Prince of the Naga, threatening to crush your kingdom. It is basically an invitation to venture South. Requires having beaten Hexx Ruins at least once; unlocks Ick Swamp and the [[Challenge Accepted]] quest.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glowing_Guardian_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Glowing Guardian]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|An ice cave with an altar to the Glowing Guardian. Touching the altar places five &amp;quot;Dark Ones&amp;quot; on the main map, one for each of levels 1,3,5,7 and 9. Each Dark One will drop a {{i|Prayer Bead}}; collecting all 5 and returning to the altar has you immediately convert to the Glowing Guardian, also unlocking him (as well as start the Quest to find the [[Witch]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dracul_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Dracul]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked the Glowing Guardian. A large, initially shrouded dungeon with your clone (same character icon, uses same Attack and Health values, no traits though). You are locked in once you enter. Defeat your clone (your traits/potions/glyphs should help) to start worshiping (and unlock) Dracul.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mystera_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mystera Annur]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Sub dungeon with 999 hp dragon, creative use of magic will get you past him. Usable to unlock Mystera Annur.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jehora_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jehora Jeheyu]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Prerequisite: having unlocked Mystera Annur. Sub dungeon has imps and an altar, you will need ENDISWAL or WEYTWUT to escape. Usable to unlock Jehora Jeheyu.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taurog Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Taurog]]&lt;br /&gt;
|West&lt;br /&gt;
|At first. It becomes shrouded after reaching the center.&lt;br /&gt;
|Large subdungeon with an altar at the center. Usable to unlock Taurog.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Binlor_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Binlor Ironshield]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked Taurog. Subdungeon almost completely filled with walls. Use the ENDISWAL spawning at the entrance to break the walls. Several [[gold]] piles, as well as the Altar to Binlor Ironshield can be found deeper within. Tough the altar for an immediate conversion to Binlor Ironshield (as well as unlocking him for your kingdom).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The Earthmoter Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Earthmother]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|A subdungeon filled with plants. Blaze a trail through the shrubbery all the way to the altar in the bottom left corner and touch it to start worshipping (and unlock) the Earthmother. Watch out for the Gardeners and Barbing Bushes, avoid them if possible!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tikki_Tooki_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Tikki Tooki]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked the Earthmother. Subdungeon has a reviving enemy called &amp;quot;Mischief&amp;quot;, you must kill all forms without taking a hit. The easiest way to do so is using BURNDAYRAZ, as the forms have various abilities (First Strike, Death Protection) that make melee more difficult. Killing the last form spawns the altar of Tikki Tooki; touch it to immediately start worshiping (and unlock) him.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pactmaker_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Pactmaker]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|Yes&lt;br /&gt;
|Prerequisite: having unlocked any other deity. Subdungeon is a giant room with an altar in the middle. If you touch the Altar it will disappear and grant you a Pact (also triggering it once for an immediate effect). Touch the altar after having unlocked all other deities to unlock the Pactmaker.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Repeatable Regular Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
These are the regular subdungeons that spawn on most maps. Most subdungeons are tied to a specific region (North/West/South/East/Central), and can only appear there. Some subdungeons seem to appear more often than others, which suggests that they also have a set rarity weight. Regular subdungeons always have their entrances spawn on accessible tiles (i.e. on corridors / in chambers).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Graveyard Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Graveyard]]&lt;br /&gt;
|Center, South&lt;br /&gt;
|Yes&lt;br /&gt;
|5 [[gold]] piles, spawns a level 5 {{m|zombie}} that drops {{i|Elven Boots}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sir_Thrawn.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sir Thrawn]]&lt;br /&gt;
|Center, East&lt;br /&gt;
|No&lt;br /&gt;
|Sir Thrawn ({{m|Vampire}}) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Deadly Tricks Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Exploding Signpost]]&lt;br /&gt;
|Center, North, East, South&lt;br /&gt;
|No&lt;br /&gt;
|Contains bloodstains, several {{m|Barbing bush}}, and an exploding signpost. The signpost reduces you to 1 HP and then drops a {{i|Compression Seal}} and a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Hitball entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Partially&lt;br /&gt;
|Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 [[gold]] and a {{i|Health Potion}}, the second gives you 10 gold and a {{i|Mana Potion}}, and the third gives you 15 gold and a {{i|Reflex Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Health Pot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goo Potion]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Mana Potion Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Djinn Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Yin yang entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains {{m|Ying}} and {{m|Yang}} (both level 7, bloodless, no exp). If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop {{i|Blade of Yin}} and {{i|Yang's sword}}, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Zombie Money Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|North, East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large [[gold]] stack. Picking up the gold stack summons 5 {{m|zombie}}s of your level into the 1 tile wide corridor, blocking your exit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lost Sorcerer Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sorcerer's Potion Trade]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 chamber containing a Sorcerer who will give you 2x {{i|Health Potion}} in exchange for one {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Jadetooth_Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jadetooth]]&lt;br /&gt;
|North&lt;br /&gt;
|Partially&lt;br /&gt;
|An 11x11 room with many signs and Jadetooth, a level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection).  When killed, Jadetooth drops  {{i|Strange Mixture|Tea}}, a powerful potion that permanently adds +10 Max HP and +1 Max MP on use, as well as fully restoring health and mana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blood Altar Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Fountain]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|A fountain in the middle of a fully revealed 5X5 square. Gives 5% {{t|Sanguine}}. If you already have the Sanguine trait (this includes the Vampire monster class), the fountain will fully restore your HP and MP instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:El_Potion_Loco.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[El Potion Loco]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 4 warlocks and a lvl1 {{m|goblin}}. You can kill the goblin immediately for one {{i|Keg of Health}}. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 {{i|Health Potion|Health Potions}} and 2 {{i|Mana Potion|Mana Potions}} in their respective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paans_Labyrinth_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Paan's Labyrinth]]&lt;br /&gt;
|East&lt;br /&gt;
|Partially&lt;br /&gt;
|A troll called Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Hellboi who have 99% lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Undead kennel entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 3x8 area with a level 1 {{m|Zombie}}, a {{i|Slaying Wand}} and a {{i|Pepper the Dog}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Mass09_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mass09 Banking]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 6x6 sub that contains a lvl5 non-hostile {{m|vampire}} called Volschenk who hands you the {{i|Mass09 Ledger}} when you talk to him. The ledger is a (lockerable) small item which can be used for 1 [[gold]] per use to shuffle all existing monsters on the current map. The signpost reads: ''Mass09 Banking, Inc. Eastern Branch''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Monster Shoppe Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Smackle Funky's]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, contains a shop which spawns monsters of the same level for 3 [[gold]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Vampire Chef Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vegetarian Vampire]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 25 Plants and a Lv1 {{m|Vampire}} Chef (Drops the {{i|Recipe Scroll}}).&lt;br /&gt;
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Confession]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 piles of [[gold]] and a Sign Post talking about the discrepancies within the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Erosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Wisp Gems]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5x {{m|Erosive Eelroot}} which drop {{i|Wisp Gem}}s (5% attack bonus, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Corrosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sticky Stick]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing {{m|Corrosive Creeper}}s. One of them drops the {{i|Sticky Stick}} (Corrosive Strike, large).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Spoon Garden.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Spoon garden]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 different plants, each of them drop {{i|Spoon}} (+1 base damage, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Metal spider temple entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|15x13 Room, uncovering tiles will afflict you with different debuffs.  Contains a {{i|HealthPotion}}, {{i|Mana Potion}}, {{i|Fortitude Tonic}}, {{i|Burn Salve}}, {{i|Compression Seal}}, {{i|Translocation Seal}}, {{i|Strength Potion}}, and {{i|Can of WHUPAZ}}. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SokoDungeon.jpg|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Soko-Trolls puzzle, must spell out &amp;quot;The New World&amp;quot; in the lava rocks on the center to complete. Reward is {{i|Wisp Gem}} (small, 5% damage), {{i|Tokoloshe Charm}} (small, 5% magic resist), {{i|Sword}}, 2 large [[gold]] pile, 1 small gold pile, 1 {{i|Mana Potion}}, 1 {{i|Health Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Temple of Knowledge Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lernutrix]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Goat Piety Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Mighty Lost Lekon]]&lt;br /&gt;
|North, West, East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 {{m|goat}} (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Dracos Heart entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. {{i|Dragon Heart}} item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or [[PISORF]] him out of the way, [[ENDISWAL]] around the subdungeon's edge, or convert the Dragon Heart to kill him instantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Titan Guitar.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Really Awesome Guitar]]&lt;br /&gt;
|North, West&lt;br /&gt;
|Yes&lt;br /&gt;
|Quite a few walls which are immediately destroyed upon picking up the guitar. This doesn't give piety with Binlor. {{i|Titan Guitar}} is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon WIZARDdotexe entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brandonnn.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Brandonnn]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions and items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cha'Dylan]]&lt;br /&gt;
|South, West&lt;br /&gt;
|Partially&lt;br /&gt;
|A massive 15x15 room. Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a {{i|Sensation Stone}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saint Solitude.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|South&lt;br /&gt;
|Partially&lt;br /&gt;
|15x13 Room with 100 tiles non accesible Blackspace. Contains a Monk who sells a {{s|LEMMISI}} glyph for 25g. If you already have LEMMISI or BLUDTUPOWA you can harvest the dark tiles without paying the monk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Booster Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Booster]]&lt;br /&gt;
|Center, East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 9x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Council Voting Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[History of the Northern Empire]]&lt;br /&gt;
|???&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 5x5 area of dark tiles, some piles of [[gold]] and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Pen.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Pen the Mage Dragon]]&lt;br /&gt;
|West&lt;br /&gt;
|Partially.&lt;br /&gt;
|10x10 room that is mostly explored. The unexplored region contains a passive level 9 {{m|Dragon Spawn}} called Pen the Mage Dragon, who gives you a {{s|PISORF}} glyph.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sub]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Repeatable Signpost Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
About 25% of the time, the subdungeon will be a &amp;quot;signpost&amp;quot; subdungeon. These are 5x5 unexplored subdungeons with the entrance in the center. They always contain a signpost and at least 5 [[gold]] piles, and also often contain monsters or items. The possible signpost text depends on the region that the main dungeon is in: center, north, east, south, or west.  For a given signpost text, the same monsters or items will always spawn (although the reverse is not true: some monsters and items are shared between signposts). The positions of the signposts, monsters, items, and gold piles are all random. The tile color is fixed based on the region.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=10% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=5%  | Region&lt;br /&gt;
!width=25% | Summary&lt;br /&gt;
!width=55% | Signpost&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Legend of the Signpost Gorgon&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, 4 signposts, and the {{i|Gorgward}}.&lt;br /&gt;
|Legend of the Signboard Gorgon:&lt;br /&gt;
&lt;br /&gt;
In these lands, rumours persist of a particularly odd gorgon who turns adventurers into helpful dungeon signboards instead of stone.&lt;br /&gt;
&lt;br /&gt;
Though this gorgon has never been sighted, adventurers are advised to stay away from regions of densely-clustered signposts, especially if they happen to contain any warnings about gorgons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NomNom_Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Edible Adversaries&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a level 1 {{m|Meat Man}} who drops a {{i|Nom Nom}}.&lt;br /&gt;
|The Adventurer's Cookbook&lt;br /&gt;
Chapter 3: Edible Adversaries&lt;br /&gt;
&lt;br /&gt;
Meat Men: Due to their frequent appearance in most standard dungeons (and their inherently delicious-sounding names), Meat Men are common go-to beasts for any dungeoneer who wants to eat on the go. As with any meal that potentially fights back, it's best to try find one that you can easily kill. Even when a suitably weak Meat Man cannot be found, however, it's still possible for adventurers to exchange blows with a slightly stronger foe and win the battle if they take time halfway through to recover from some of their wounds. This is because Meat Men are extremely, well, MEATY, but don't generally put out enough damage to force enemies into a lengthy retreat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Petting_Zoo.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Know Your Farm Animals&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a level 1 {{m|Goat}} who drops a {{i|Dairy Diary}}.&lt;br /&gt;
|Know Your Farm Animals!&lt;br /&gt;
A Guide for Children&lt;br /&gt;
&lt;br /&gt;
Entry #427: Common Farm Goat&lt;br /&gt;
Four-legged, barely-domesticated animal occasionally bred for its milk and meat. Distinguishing traits include medium to long horns (both males and females), prominent 'beards' and short, upward-pointing tails.&lt;br /&gt;
&lt;br /&gt;
Entry #428: Common Dungeon Goat&lt;br /&gt;
Four-legged, recently wild animal sought after as a trophy kill. Distinguishing traits include hatred-filled eyes, natural magic resistance and a tendency to seek out and murder adventurers.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Goblin Itch&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and two level 2 {{m|Goblin}}s.&lt;br /&gt;
|Embarrassing Adventurer Problems #6: Goblin Itch&lt;br /&gt;
&lt;br /&gt;
Though not always as dangerous as some of the realm's more exotic creatures, goblins can still be a nuisance to any adventurer. We've all heard the reports of some poor schmuck clearing out a low-leveled nest of the creatures, only to accidentally stub their toe and meet an untimely end because they were too clumsy to notice their waning health.&lt;br /&gt;
&lt;br /&gt;
Nothing short of an assassin's blade can outdo the alacrity with which these creatures strike, but magically slowing them down before attacking can yield favourable results and a more valuable kill.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Misplaced Cutlery&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and three {{i|Spoon}}s.&lt;br /&gt;
|The sign here is old and faded. You make out only a few words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... speaks of a lost and ruined tower, known in ancient texts as &amp;quot;Gaan-Telet&amp;quot;. The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same ...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cracked Orb Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Cracked Orb&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a {{i|Cracked Orb}}.&lt;br /&gt;
|&amp;quot;I've got 99 orbs, but a Zot ain't one.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yendor Vendor&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a shop called &amp;quot;Yendor Vendor&amp;quot; selling a {{i|Cracked Amulet}}.&lt;br /&gt;
|Experience Catapult:&lt;br /&gt;
&lt;br /&gt;
A common technique by which a hero may fully rejuvenate in mid-combat against a tougher opponent, using weaker enemies as fodder to facilitate a quick level-up.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Popcorn Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Popcorn&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and 3 level 1 {{m|Warlock}}s.&lt;br /&gt;
|Popcorn:&lt;br /&gt;
&lt;br /&gt;
A trivial / low-level monster killed in the late game for minor experience gain. Easily digestable in groups.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|History of the Den of Danger&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, a {{i|Spoon}}, and a level 1 {{m|Bandit}}.&lt;br /&gt;
|The {{d|Den of Danger}}, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Center&lt;br /&gt;
|8 gold piles.&lt;br /&gt;
|I know you're reading these. Stop it.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sapphire Helmet&lt;br /&gt;
|Center&lt;br /&gt;
|6 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|The noble profession of Hero stems back to the original Sapphire Knight, a celebrated figure whose deeds, prowess and origins are hotly contested by today's scholars. The Knight's legendary helm was said to be a gift from the gods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|History of Venture Cave&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, a {{i|Spoon}}, and a level 1 {{m|Bandit}}.&lt;br /&gt;
|{{d|Venture Cave}} was the original base of operations for an unknown bandit king and his followers, who took advantage of the region's political instability to harass locals. The group collapsed after their leader was poisoned, and the remnants moved to {{d|Grimm's Grotto}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LEMISI_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Hacked Glyph&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|LEMMISI(?)}} item. Using this item will reveal the whole map, and grant regeneration bonuses / food consumption accordingly (which makes this glyph very dangerous, especially for a {{c|Goatperson}}).&lt;br /&gt;
|I have gone mad.&amp;lt;br&amp;gt;So has the rest of the council.&amp;lt;br&amp;gt;So has the rest of our empire.&amp;lt;br&amp;gt;Only afforded the briefest lucidity while this entire civilisation disappears.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Foolish Imp&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 9 {{m|Imp}} who drops a {{i|Mana Potion}}.&lt;br /&gt;
|They were fools to listen! Foolish fooly fools! Temptation came to us with the cloak of a deceiver, the face of an animal and the eyes of a demon! Why did we listen?&lt;br /&gt;
&lt;br /&gt;
Foolish fooly fools!&lt;br /&gt;
Biscuits.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prison_Break.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Prison Break&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and 3 {{i|Wall Cruncher}}s.&lt;br /&gt;
|So. The council has me locked away in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.&lt;br /&gt;
&lt;br /&gt;
I shall escape tomorrow, and make my way East.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Serpent_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Serpent Dungeon&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 6 {{m|Serpent}} who drops a {{i|Fortitude Tonic}}.&lt;br /&gt;
|Tales of the Favoured, extract:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... and as she approached the great serpent, it raised itself from the floor&lt;br /&gt;
and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.&lt;br /&gt;
&lt;br /&gt;
The creature perished, and her body felt a sudden pureness again ...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Statue_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Avatar Statue&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 1 Statue (3 attack, 1 health, physical immune, curse bearer, no experience) who drops a {{i|Ritual Scroll}}.&lt;br /&gt;
|They gathered in a circle to summon the Avatar.&lt;br /&gt;
&lt;br /&gt;
They thought that they could control it.&lt;br /&gt;
&lt;br /&gt;
But they were too feeble to even complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Their minds clouded over and they cursed us all.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Shade Transformation&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 5 Shade (palette swapped warlock, 25 damage, 54 HP, retaliates fireball, revives). When killed, the shade revives as a level 5 Shade (palette swapped djinn) with identical abilities and stats. When that is killed, he drops a {{i|Mana Potion}}.&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strange_Amulet_2_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Teeth Teeth Teeth&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Amulet}}.  When the amulet is picked up, the room changes and a level 9 and a level 1 {{m|Thrall}} appear. The level 9 Thrall drops a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|At first there was only confusion. Then there were TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Forlorn}}.&lt;br /&gt;
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Mad Whispers&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and 3 {{i|Whisper Charm}}s. Picking up a charm gives the message: &amp;quot;... the lost empire has awoken ... pLaY a liTTle s0ng fur us? @&amp;amp;NshU9Ad(! BRING IN THE AVATAR&amp;quot;.&lt;br /&gt;
|FOR THE RECORD OF THE ARCHIVES&lt;br /&gt;
&lt;br /&gt;
COUNCIL VOTES (ROUND 1):&lt;br /&gt;
MP - In Favour&lt;br /&gt;
MZ - Not In Favour&lt;br /&gt;
PP - In Favour&lt;br /&gt;
PZ - Abstained&lt;br /&gt;
A - In Favour&lt;br /&gt;
N - Not In Favour; Called For Veto&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bards&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|The Bardic Collection, Book 3:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Creature of Sapphire,&amp;lt;br&amp;gt;Helm bearing Ruby,&amp;lt;br&amp;gt;Sword made of Emerald,&amp;lt;br&amp;gt;And Heart of a Dragon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
... this poem isn't very good. Small wonder that the Kingdom never takes bards seriously.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Penance_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Penance&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and {{i|Penance}}.&lt;br /&gt;
|... Mystera found herself horrified at the behaviour of her followers, but she was always loathe to punish even the most evil among them. Jehora Jeheyu, however, often saw fit to intervene on her behalf.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 8 {{m|Imp}}.&lt;br /&gt;
|There's something scratched into the signpost here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Mystera Scripture}}.&lt;br /&gt;
|Two faces? Same being.&lt;br /&gt;
&lt;br /&gt;
- The Mad Heretic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fake_Beard_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|I Wish I Could Read&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Fake Beard}}.&lt;br /&gt;
|&amp;quot;I wish I knew how to read&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Orb of Lusory}}.&lt;br /&gt;
|Lusory, the jealous apprentice, sought Hobb's approval by constructing an Orb of his own. Sadness followed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand_of_Binding_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Wand of Binding&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Wand of Binding}}.&lt;br /&gt;
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:&lt;br /&gt;
&lt;br /&gt;
Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Depleted Glyph&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a Depleted Glyph ({{s|BLUDTUPOWA}}, 0 CP).&lt;br /&gt;
|This note looks to be fairly recent.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Associates, I am finding little information in this forsaken land concerning the lost arts of Golemancy and Spiritual Animation. The former appears to have been lost with time, but it seems that knowledge of the latter was deliberately destroyed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dented_Helmet_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Dented Helmet&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|Horrible Fates: A Cautionary Almanac for Adventurers&lt;br /&gt;
&lt;br /&gt;
Entry: ANIMATED ARMOURS&lt;br /&gt;
Although common necromancy allows the reanimation and binding of a corpse to the summoner's will, sometimes the physical body won't suffice. Knowledgeable priests can, with great difficulty, bind a soul instead. Ancient cult leaders would use the remains of former Heroes, valuing their prowess and the irony of their servitude.&lt;br /&gt;
&lt;br /&gt;
HORRIBLENESS: 8/10 - not as bad as being afflicted with CONSTANT GOATS (see pg 34)&lt;br /&gt;
&lt;br /&gt;
LIKELIHOOD: 1/10 - getting killed by such a spirit is always possible, but it's believed that no living being today remembers the ritual to create new ones.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Draining_Blade_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Draining Blade&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Draining Blade}}.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He came to us, armed with a sword of blood, a glyph of blood and a god of blood. He slew half of us immediately, proof of worth to those who remained.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 small gold piles, and a large gold pile containing 5-7 gold.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dracul grew displeased with Namtar's behaviour and reclaimed his gifts. Our leader laughed - the baubles were no longer needed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Cracked Soul Orb.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Cracked Soul Orb&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Cracked Soul Orb}}.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Underworld&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and 3 level 1 {{m|Imp}}s.&lt;br /&gt;
|The Underworld is near. Man or god, it lies beyond your comprehension.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and 3 {{i|Goat Horn}}s.&lt;br /&gt;
|This sign is old and weathered, but the script is neat and precise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?&lt;br /&gt;
&lt;br /&gt;
I dream of a figure in a hood, but no more than that.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Fake Beard}}.&lt;br /&gt;
|How does one pronounce a triple 'S' anyway?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The_Garden_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|The Garden&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and one of each basic plant: {{ibox|Barbing Bush Monster Icon.png|Plant|Barbing Bush}}, {{ibox|Corrosive Creeper Monster Icon.png|Plant|Corrosive Creeper}}, Erosive Eelroot, {{ibox|Mysterious Murkshade Monster Icon.png|Plant|Mysterious Murkshade}}, and {{ibox|Poisonous Pod Monster Icon.png|Plant|Poisonous Pod}}. Each plant drops a {{i|Spoon}}.&lt;br /&gt;
|&amp;quot;Gardening&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
The act of clearing out nuisances (usually plants) with harmful status effects that, for whatever reason, don't have an immediate impact on the player.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Crumbling Ward&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Crumbling Ward}}.&lt;br /&gt;
|Our priests have discovered much about these foreign religions.&lt;br /&gt;
&lt;br /&gt;
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.&lt;br /&gt;
&lt;br /&gt;
Is this just a different view of the same gods? Or does some pretender hide in there, playing with their hearts and minds?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Bound Sword}}.&lt;br /&gt;
|The Sun-Touched Prince and the Light-Soaked Emperor shall never give up their fight against the North. May the foe's towers sink into the sand and their armies be crushed by the desert mountains! They do not deserve the warmth and light that the great sky orb has been gracious enough to provide them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strange_Amulet_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Strange Amulet&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Strange Amulet}}.  When the amulet is picked up, the room changes and a level 9 and a level 1 {{m|Thrall}} appear. The level 9 Thrall drops a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|Our enemies have unleashed a power too terrible to fight or control. We have no choice but to withdraw our forces and hope that the great darkness does not follow us further south.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diary_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Diary of a Goat&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a level 9 {{m|Goat}} that drops a {{i|Dairy Diary}}.&lt;br /&gt;
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still proves reliable and thus he remains welcome at court.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragon_Mage_Entrance.png|center]]&lt;br /&gt;
|Dragon Mage&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a level 1 Dragon Elite (palette swapped dragon spawn) who drops a {{s|BURNDAYRAZ}}.&lt;br /&gt;
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spider_Amulet_Entrance.PNG|center]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Spider Amulet&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Spider Amulet}}.&lt;br /&gt;
|From the Legendary Bestiary of Legends:&lt;br /&gt;
&lt;br /&gt;
CHAPTER 6 - IMPROBABLE BEASTS&lt;br /&gt;
&lt;br /&gt;
It is easy to assume that a story told is a story true, and while many fantastic creatures are known to have existed in ancient times, I have no reason to believe that the creatures known as &amp;quot;spiders&amp;quot; have ever been anything but a tale to frighten children.&lt;br /&gt;
&lt;br /&gt;
Old books refer to them as spindly horrors with eight legs and eight eyes, fangs that drip venom and a body that can produce fine, magical thread.&lt;br /&gt;
&lt;br /&gt;
Of all the fanciful stories I've heard in my time, this one certainly has to be the most exotic. The mere suggestion that such an abomination would exist seems absurd.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark_Ones_Entrance.png|center]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|History of the Southern Empire&lt;br /&gt;
|South&lt;br /&gt;
| 5 small gold piles, and a large gold pile containing 5-7 gold.&lt;br /&gt;
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.&lt;br /&gt;
&lt;br /&gt;
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gorgon_Den_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Gorgon Den&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and 5 special {{m|Gorgon}}s. These Gorgons have 100% death gaze!&lt;br /&gt;
|I pity our foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{ibox|Booster-mp.png|Boosters|Mana Booster}}.&lt;br /&gt;
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to understand what they are doing.&lt;br /&gt;
&lt;br /&gt;
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Long Rant}}.&lt;br /&gt;
|While I'm certain that our mysterious informer is a friend - a powerful one, at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|The child who raises a hand against the parent is damned. Leave this place, adventurer. Our eyes keep watch against the sons and daughters of heathens.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|This ancient text is entitled &amp;quot;DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX.&amp;quot; Most of the writing has been rendered illegible, save for one barely readable entry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
WEST: Nothing but the Great Ocean. Those who have sought to explore it return with reports of nothing but endless blue ... or don't return at all. It is said that the Dragons know more, but they will not speak of it to us.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
SOUTH: Skirting past the Spider Swamp (naturally), travellers will encounter a&lt;br /&gt;
seemingly impassable mountain range. There is only one known way through - the Exile's Path. It was sealed up by Dragon magic after the heretic clans left for lands unknown. Tearing down the barrier has been forbidden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
EAST: Our sacred forests teem with life and warmth, but there is still much to be said for the beautiful, rolling grasslands of the East. The local Naga sages are always happy to teach me more about their rich and colourful history. Their empire, from what I understand, is almost impossibly large: the Light-Soaked Emperor rules from a seat of power far to the east.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Their love is boundless, but their fury is implacable. They have instructed us to seek out the remaining Spiders, destroy them and build a new empire over their corpses.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Our brothers in the North have forgotten about us ... or perhaps choose to forget. Even Hobarix has styled himself with a new name, as if to spit on our ancestry.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Hello,&lt;br /&gt;
&lt;br /&gt;
I know we haven't always gotten along, but I thought I'd leave you a message to say that some of your really, really, really distant cousins have returned via the Exile's Path.&lt;br /&gt;
&lt;br /&gt;
Now, I don't hold any great love for your kind in general, so I naturally tried to wipe these ones out the moment I found them - which doesn't technically break any promises, so don't go whining to mommy.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it has been a less than completely effective measure (you're quite a tenacious bunch, I'll grant you that) and they've secretly re-established themselves in the midst of my complacency. My bad, I know! :)&lt;br /&gt;
&lt;br /&gt;
Now, I understand that there's some ancient feuds and oaths and whatnot blahblahblahdontcare, so basically I know YOU don't want these folks hanging around either. I just wanted to give you a heads-up. They've settled, they've grown and they're probably coming for you. I think it's in our best interests to co-operate, yeah?&lt;br /&gt;
&lt;br /&gt;
Temporary friendship? ;)&lt;br /&gt;
-H&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secret (Repeatable) Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
A lot of maps have a second, hidden &amp;quot;secret&amp;quot; subdungeon. Accessing the stairs of these secret subdungeons requires breaking walls (sometimes only a single wall tile, but sometimes two or more wall tiles). Finding the location of these subs can also be difficult without LEMMISI or BLUDTUPOWA, and often involves systemic search with a careful eye out for telltale wall edges within otherwise contiguous walls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Good Glenrick Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 7x5 dungeon with a warlord named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lots of Gold Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lots of Gold]]&lt;br /&gt;
|North, East, South (tbc center/west)&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 20 small gold piles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blacksmiths Loot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
|Center, North, East (tbc west/south)&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 room that contains one each of the following Blacksmith Items: {{i|Perseverance Badge}}, {{i|Sword}}, {{i|Shield}}, {{i|Bear Mace}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Level 1 surround entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 Room containing 8x Lv 1 Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Kura1204</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=56475</id>
		<title>Subdungeons</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Subdungeons&amp;diff=56475"/>
				<updated>2017-09-05T21:44:23Z</updated>
		
		<summary type="html">&lt;p&gt;Kura1204: /* Repeatable Signpost Subdungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Non-repeatable Subdungeons==&lt;br /&gt;
These subdungeons may appear instead of the regular Subdungeon. However, they each only do so until completed once. Completing these subdungeons normally unlocks some game element (Race, Altar, Class or other progression).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Halfling_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Halfling]]&lt;br /&gt;
|North, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Halfling in a subdungeon. Giving her a Health Potion unlocks the Halfling settlement that can be upgraded to unlock the Halfling race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gnome Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Gnome]]&lt;br /&gt;
|Center, North, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Gnome in a subdungeon. Giving her a Mana Potion unlocks the Gnome settlement that can be upgraded to unlock the Gnome race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orc Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Orc]]&lt;br /&gt;
|Center, West, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|An Orc in a subdungeon. Offers some &amp;quot;Tea&amp;quot; to the player; accepting and drinking the Tea will hit you with Poison, Corrosion x3 and reduce Health to 1, but unlock the Orc settlement that can be upgraded to unlock the Orc race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goblin Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goblin]]&lt;br /&gt;
|Center, South, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A Goblin in a subdungeon. Asks for 20 [[gold]] from the player; complying will unlock the Goblin settlement that can be upgraded to unlock the Goblin race.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chemist_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Chemist]]&lt;br /&gt;
|{{d|Demonic Library}}, {{d|Northern Desert}}, possibly others.&lt;br /&gt;
|No&lt;br /&gt;
|Medium sized (9*8) sub dungeon with an island surrounded by lava. Contains a passive creature called &amp;quot;A What?&amp;quot; which when talked to, simply says it wants you to retrieve something. A meatman of your current level is in the subdungeon and a few walls. Breaking/Mining/Destroying the walls will uncover an unidentified rock item. Pick it up and return it to &amp;quot;A What?&amp;quot; to complete the subdungeon. As a reward, this subdungeon unlocks the [[Chemist]] class for future play.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tinker_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Tinker]]&lt;br /&gt;
|North, ???&lt;br /&gt;
|No&lt;br /&gt;
|A sub whose entrance is enclosed by walls (i.e. secret sub). Requires Alchemist unlocked. Contains 8 [[gold]] piles and a Tinker who seems to have trapped himself in the sub. Talk to him, and then leave the dungeon alive, to unlock the Tinker explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crusader_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Crusader]]&lt;br /&gt;
|Center, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A sub with a lone Crusader. Requires having unlocked all deities. If you TALK to the Crusader while having 100 piety (and leave the dungeon alive), you unlock the Crusader explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transmuter_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Transmuter]]&lt;br /&gt;
|West, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|A sub with a lone Transmuter. Requirements unknown. TALK to her to unlock the Transmuter explorer's guild class.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Witch_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Witch]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|The &amp;quot;Search for the Witch&amp;quot; quest will indicate an Eastern dungeon, which has a chance to spawn additional {{m|Corrosive Creepers}} on the top. The Witch found in the subdungeon will task you to gather 5 {{i|Frost Root}}s that drop randomly from the creepers topside. Completing her chore unlocks her hut for your kingdom.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ick_Unlock_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Naga Envoy]]&lt;br /&gt;
|East, ???&lt;br /&gt;
|Yes&lt;br /&gt;
|You stumble upon a forward party lead by the Naga commander Itsssamna Itsssa, who delivers a message from Kinisssch Ahau, the Sun-Touched Prince of the Naga, threatening to crush your kingdom. It is basically an invitation to venture South. Requires having beaten Hexx Ruins at least once; unlocks Ick Swamp and the [[Challenge Accepted]] quest.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glowing_Guardian_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Glowing Guardian]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|An ice cave with an altar to the Glowing Guardian. Touching the altar places five &amp;quot;Dark Ones&amp;quot; on the main map, one for each of levels 1,3,5,7 and 9. Each Dark One will drop a {{i|Prayer Bead}}; collecting all 5 and returning to the altar has you immediately convert to the Glowing Guardian, also unlocking him (as well as start the Quest to find the [[Witch]]).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dracul_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Dracul]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked the Glowing Guardian. A large, initially shrouded dungeon with your clone (same character icon, uses same Attack and Health values, no traits though). You are locked in once you enter. Defeat your clone (your traits/potions/glyphs should help) to start worshiping (and unlock) Dracul.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mystera_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mystera Annur]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Sub dungeon with 999 hp dragon, creative use of magic will get you past him. Usable to unlock Mystera Annur.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jehora_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jehora Jeheyu]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Prerequisite: having unlocked Mystera Annur. Sub dungeon has imps and an altar, you will need ENDISWAL or WEYTWUT to escape. Usable to unlock Jehora Jeheyu.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taurog Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Taurog]]&lt;br /&gt;
|West&lt;br /&gt;
|At first. It becomes shrouded after reaching the center.&lt;br /&gt;
|Large subdungeon with an altar at the center. Usable to unlock Taurog.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Binlor_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Binlor Ironshield]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked Taurog. Subdungeon almost completely filled with walls. Use the ENDISWAL spawning at the entrance to break the walls. Several [[gold]] piles, as well as the Altar to Binlor Ironshield can be found deeper within. Tough the altar for an immediate conversion to Binlor Ironshield (as well as unlocking him for your kingdom).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The Earthmoter Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Earthmother]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|A subdungeon filled with plants. Blaze a trail through the shrubbery all the way to the altar in the bottom left corner and touch it to start worshipping (and unlock) the Earthmother. Watch out for the Gardeners and Barbing Bushes, avoid them if possible!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tikki_Tooki_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Tikki Tooki]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|Prerequisite: having unlocked the Earthmother. Subdungeon has a reviving enemy called &amp;quot;Mischief&amp;quot;, you must kill all forms without taking a hit. The easiest way to do so is using BURNDAYRAZ, as the forms have various abilities (First Strike, Death Protection) that make melee more difficult. Killing the last form spawns the altar of Tikki Tooki; touch it to immediately start worshiping (and unlock) him.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pactmaker_Entrance.png|90px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Pactmaker]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|Yes&lt;br /&gt;
|Prerequisite: having unlocked any other deity. Subdungeon is a giant room with an altar in the middle. If you touch the Altar it will disappear and grant you a Pact (also triggering it once for an immediate effect). Touch the altar after having unlocked all other deities to unlock the Pactmaker.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Repeatable Regular Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
These are the regular subdungeons that spawn on most maps. Most subdungeons are tied to a specific region (North/West/South/East/Central), and can only appear there. Some subdungeons seem to appear more often than others, which suggests that they also have a set rarity weight. Regular subdungeons always have their entrances spawn on accessible tiles (i.e. on corridors / in chambers).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Graveyard Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Graveyard]]&lt;br /&gt;
|Center, South&lt;br /&gt;
|Yes&lt;br /&gt;
|5 [[gold]] piles, spawns a level 5 {{m|zombie}} that drops {{i|Elven Boots}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sir_Thrawn.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sir Thrawn]]&lt;br /&gt;
|Center, East&lt;br /&gt;
|No&lt;br /&gt;
|Sir Thrawn ({{m|Vampire}}) spawns in, seals the exit, and re-shrouds the dungeon, effectively allowing you to explore it twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Deadly Tricks Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Exploding Signpost]]&lt;br /&gt;
|Center, North, East, South&lt;br /&gt;
|No&lt;br /&gt;
|Contains bloodstains, several {{m|Barbing bush}}, and an exploding signpost. The signpost reduces you to 1 HP and then drops a {{i|Compression Seal}} and a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Hitball entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Hitball]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Partially&lt;br /&gt;
|Enter a pit-fight against progressively more powerful opponents (scaled to your current level). The first opponent gives you 5 [[gold]] and a {{i|Health Potion}}, the second gives you 10 gold and a {{i|Mana Potion}}, and the third gives you 15 gold and a {{i|Reflex Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Health Pot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Goo Potion]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Goo Blob}} who drops a {{i|Health Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Mana Potion Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Djinn Potion]]&lt;br /&gt;
|Center, North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 area containing a level 5 {{m|Djinn}} who drops a {{i|Mana Potion}} when killed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Yin yang entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Yin and Yang]]&lt;br /&gt;
|Center, West&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains {{m|Ying}} and {{m|Yang}} (both level 7, bloodless, no exp). If they are not killed in immediate succession they will respawn. When both are truly slain, they will drop {{i|Blade of Yin}} and {{i|Yang's sword}}, each a small item granting +3 base attack that can be consumed for a single-use death protection (15 GP, 35 CP).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Zombie Money Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Zombie Money]]&lt;br /&gt;
|North, East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large [[gold]] stack. Picking up the gold stack summons 5 {{m|zombie}}s of your level into the 1 tile wide corridor, blocking your exit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lost Sorcerer Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sorcerer's Potion Trade]]&lt;br /&gt;
|North&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 chamber containing a Sorcerer who will give you 2x {{i|Health Potion}} in exchange for one {{i|Mana Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Jadetooth_Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Jadetooth]]&lt;br /&gt;
|North&lt;br /&gt;
|Partially&lt;br /&gt;
|An 11x11 room with many signs and Jadetooth, a level 7 Berserker (42 damage, 90 HP, retaliates fireball, berserks at 50%, death protection).  When killed, Jadetooth drops  {{i|Strange Mixture|Tea}}, a powerful potion that permanently adds +10 Max HP and +1 Max MP on use, as well as fully restoring health and mana.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blood Altar Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blood Fountain]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|A fountain in the middle of a fully revealed 5X5 square. Gives 5% {{t|Sanguine}}. If you already have the Sanguine trait (this includes the Vampire monster class), the fountain will fully restore your HP and MP instead.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:El_Potion_Loco.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[El Potion Loco]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 4 warlocks and a lvl1 {{m|goblin}}. You can kill the goblin immediately for one {{i|Keg of Health}}. You can talk to the Warlocks for the Wand of Splosion, which when activated, reduces your health to 1, kills the warlocks, leaves 2 {{i|Health Potion|Health Potions}} and 2 {{i|Mana Potion|Mana Potions}} in their respective places, and makes the Goblin unkillable. You can talk to the warlocks and use the wand even if you kill the goblin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paans_Labyrinth_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Paan's Labyrinth]]&lt;br /&gt;
|East&lt;br /&gt;
|Partially&lt;br /&gt;
|A troll called Marwood which you can talk to, quite a bit of exploration in the form of a maze with 3 lvl 1 imps called Hellboi who have 99% lifesteal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Undead kennel entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Undead Kennel]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 3x8 area with a level 1 {{m|Zombie}}, a {{i|Slaying Wand}} and a {{i|Pepper the Dog}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Mass09_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Mass09 Banking]]&lt;br /&gt;
|East&lt;br /&gt;
|No&lt;br /&gt;
|A 6x6 sub that contains a lvl5 non-hostile {{m|vampire}} called Volschenk who hands you the {{i|Mass09 Ledger}} when you talk to him. The ledger is a (lockerable) small item which can be used for 1 [[gold]] per use to shuffle all existing monsters on the current map. The signpost reads: ''Mass09 Banking, Inc. Eastern Branch''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Monster Shoppe Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Smackle Funky's]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room, contains a shop which spawns monsters of the same level for 3 [[gold]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Vampire Chef Entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Vegetarian Vampire]]&lt;br /&gt;
|South&lt;br /&gt;
|Yes&lt;br /&gt;
|Contains 25 Plants and a Lv1 {{m|Vampire}} Chef (Drops the {{i|Recipe Scroll}}).&lt;br /&gt;
Killing the plants in a right order boosts your stats. You can look up the recipes with the Scroll.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Confession]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 piles of [[gold]] and a Sign Post talking about the discrepancies within the Naga Empire.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Erosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Wisp Gems]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5x {{m|Erosive Eelroot}} which drop {{i|Whisp Gem}}s (5% attack bonus, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Corrosive plants entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sticky Stick]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 Room containing {{m|Corrosive Creeper}}s. One of them drops the {{i|Sticky Stick}} (Corrosive Strike, large).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Spoon Garden.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Spoon garden]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room containing 5 different plants, each of them drop {{i|Spoon}} (+1 base damage, small item).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Metal spider temple entrance.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Metal Spider Temple]]&lt;br /&gt;
|South&lt;br /&gt;
|No&lt;br /&gt;
|15x13 Room, uncovering tiles will afflict you with different debuffs.  Contains a {{i|Health Potion}}, {{i|Mana Potion}}, {{i|Fortitude Tonic}}, {{i|Burn Salve}}, {{i|Compression Seal}}, {{i|Translocation Seal}}, {{i|Strength Potion}}, and {{i|Can of WHUPAZ}}. In the middle of the temple lies an Altar which gives you an Essence Potion, but drains your Health and Mana and hits you with Poison and Manaburn.(Heals both Health and Mana for the amount drained)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SokoDungeon.jpg|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The New World]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Soko-Trolls puzzle, must spell out &amp;quot;The New World&amp;quot; in the lava rocks on the center to complete. Reward is {{i|Wisp Gem}} (small, 5% damage), {{i|Tokoloshe Charm}} (small, 5% magic resist), {{i|Sword}}, 2 large [[gold]] pile, 1 small gold pile, 1 {{i|Mana Potion}}, 1 {{i|Health Potion}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Temple of Knowledge Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lernutrix]]&lt;br /&gt;
|West&lt;br /&gt;
|Yes&lt;br /&gt;
|Lots of walls and a friendly Druid who offers you several experience bonuses. 35g gives you 50 experience immediately, 15g gives you +1 learning buff, 5g gives 50% exp boost to next kill. You may only buy one.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Goat Piety Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[The Mighty Lost Lekon]]&lt;br /&gt;
|North, West, East&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 dungeon with broken altar in the center. When touching the altar, you are surrounded by 8 {{m|goat}} (one each of levels 1-8) and granted the Lekon Devout buff (+2 piety per goat kill). Goats have typical goat stats, in addition to Mana Burn, First Strike and No Experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Dracos Heart entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Draco's Heart]]&lt;br /&gt;
|West&lt;br /&gt;
|No&lt;br /&gt;
|5x7 room with 1x7 walkable path up the middle, impassable rivers on each side of the path and breakable walls lining the room. {{i|Dragon Heart}} item at the end (large, 1g 5CP, grants +3 max health per level up when held) which spawns Draco when picked up. Draco is level 9, 167 health, 63 damage, Magical Attack, No Experience and blocks your exit. You may kill him, teleport him or [[PISORF]] him out of the way, [[ENDISWAL]] around the subdungeon's edge, or convert the Dragon Heart to kill him instantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Titan Guitar.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Really Awesome Guitar]]&lt;br /&gt;
|North, West&lt;br /&gt;
|Yes&lt;br /&gt;
|Quite a few walls which are immediately destroyed upon picking up the guitar. This doesn't give piety with Binlor. {{i|Titan Guitar}} is large, 11g 11CP, on use makes all enemies on map slowed and cowardly and is consumed (unsure if other dungeon levels are affected).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon WIZARDdotexe entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[WIZARD.EXE]]&lt;br /&gt;
|North&lt;br /&gt;
|Yes&lt;br /&gt;
|Friendly NPC Golem will allow you to trade certain glyphs for various effects or consumables. For example, LEMMISI will give you one of each Alchemy seal.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brandonnn.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Brandonnn]]&lt;br /&gt;
|East&lt;br /&gt;
|Yes&lt;br /&gt;
|NPC needs your piety to charge his Packmaster Mobile Altar, rewards you with potions and items.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Cha'Dylan]]&lt;br /&gt;
|South, West&lt;br /&gt;
|Partially&lt;br /&gt;
|A massive 15x15 room. Contains an unreachable island with about 40 tiles of explorable blackspace, and a monster icon in the dark of the island. WONAFYT lets you summon it, it has 2 life, Death Protection(7), and does 50 damage base (decreases with death protection like animated armor). When killed he drops a {{i|Sensation Stone}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saint Solitude.png|96px|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Contemplate the Waters]]&lt;br /&gt;
|South&lt;br /&gt;
|Partially&lt;br /&gt;
|15x13 Room with 100 tiles non accesible Blackspace. Contains a Monk who sells a {{s|LEMMISI}} glyph for 25g. If you already have LEMMISI or BLUDTUPOWA you can harvest the dark tiles without paying the monk.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Free Booster Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Free Booster]]&lt;br /&gt;
|Center, East&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 9x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Council Voting Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[History of the Northern Empire]]&lt;br /&gt;
|???&lt;br /&gt;
|No&lt;br /&gt;
|Contains a 5x5 area of dark tiles, some piles of [[gold]] and a sign with some story information. The sign varies based on how many times you have encountered the dungeon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon_Pen.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Pen the Mage Dragon]]&lt;br /&gt;
|West&lt;br /&gt;
|Partially.&lt;br /&gt;
|10x10 room that is mostly explored. The unexplored region contains a passive level 9 {{m|Dragon Spawn}} called Pen the Mage Dragon, who gives you a {{s|PISORF}} glyph.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon placeholder.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Sub]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Repeatable Signpost Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
About 25% of the time, the subdungeon will be a &amp;quot;signpost&amp;quot; subdungeon. These are 5x5 unexplored subdungeons with the entrance in the center. They always contain a signpost and at least 5 [[gold]] piles, and also often contain monsters or items. The possible signpost text depends on the region that the main dungeon is in: center, north, east, south, or west.  For a given signpost text, the same monsters or items will always spawn (although the reverse is not true: some monsters and items are shared between signposts). The positions of the signposts, monsters, items, and gold piles are all random. The tile color is fixed based on the region.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=10% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=5%  | Region&lt;br /&gt;
!width=25% | Summary&lt;br /&gt;
!width=55% | Signpost&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Legend of the Signpost Gorgon&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, 4 signposts, and the {{i|Gorgward}}.&lt;br /&gt;
|Legend of the Signboard Gorgon:&lt;br /&gt;
&lt;br /&gt;
In these lands, rumours persist of a particularly odd gorgon who turns adventurers into helpful dungeon signboards instead of stone.&lt;br /&gt;
&lt;br /&gt;
Though this gorgon has never been sighted, adventurers are advised to stay away from regions of densely-clustered signposts, especially if they happen to contain any warnings about gorgons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NomNom_Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Edible Adversaries&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a level 1 {{m|Meat Man}} who drops a {{i|Nom Nom}}.&lt;br /&gt;
|The Adventurer's Cookbook&lt;br /&gt;
Chapter 3: Edible Adversaries&lt;br /&gt;
&lt;br /&gt;
Meat Men: Due to their frequent appearance in most standard dungeons (and their inherently delicious-sounding names), Meat Men are common go-to beasts for any dungeoneer who wants to eat on the go. As with any meal that potentially fights back, it's best to try find one that you can easily kill. Even when a suitably weak Meat Man cannot be found, however, it's still possible for adventurers to exchange blows with a slightly stronger foe and win the battle if they take time halfway through to recover from some of their wounds. This is because Meat Men are extremely, well, MEATY, but don't generally put out enough damage to force enemies into a lengthy retreat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Petting_Zoo.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Know Your Farm Animals&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a level 1 {{m|Goat}} who drops a {{i|Dairy Diary}}.&lt;br /&gt;
|Know Your Farm Animals!&lt;br /&gt;
A Guide for Children&lt;br /&gt;
&lt;br /&gt;
Entry #427: Common Farm Goat&lt;br /&gt;
Four-legged, barely-domesticated animal occasionally bred for its milk and meat. Distinguishing traits include medium to long horns (both males and females), prominent 'beards' and short, upward-pointing tails.&lt;br /&gt;
&lt;br /&gt;
Entry #428: Common Dungeon Goat&lt;br /&gt;
Four-legged, recently wild animal sought after as a trophy kill. Distinguishing traits include hatred-filled eyes, natural magic resistance and a tendency to seek out and murder adventurers.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Goblin Itch&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and two level 2 {{m|Goblin}}s.&lt;br /&gt;
|Embarrassing Adventurer Problems #6: Goblin Itch&lt;br /&gt;
&lt;br /&gt;
Though not always as dangerous as some of the realm's more exotic creatures, goblins can still be a nuisance to any adventurer. We've all heard the reports of some poor schmuck clearing out a low-leveled nest of the creatures, only to accidentally stub their toe and meet an untimely end because they were too clumsy to notice their waning health.&lt;br /&gt;
&lt;br /&gt;
Nothing short of an assassin's blade can outdo the alacrity with which these creatures strike, but magically slowing them down before attacking can yield favourable results and a more valuable kill.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Misplaced Cutlery&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and three {{i|Spoon}}s.&lt;br /&gt;
|The sign here is old and faded. You make out only a few words.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... speaks of a lost and ruined tower, known in ancient texts as &amp;quot;Gaan-Telet&amp;quot;. The secret of its location is protected by powerful magical wards, and the Tower floors themselves regularly shift in and out of existence, ensuring that each new intruder meets a unique and terrifying challenge. No two Tower experiences are ever the same ...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cracked Orb Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Cracked Orb&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a {{i|Cracked Orb}}.&lt;br /&gt;
|&amp;quot;I've got 99 orbs, but a Zot ain't one.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Yendor Vendor&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and a shop called &amp;quot;Yendor Vendor&amp;quot; selling a {{i|Cracked Amulet}}.&lt;br /&gt;
|Experience Catapult:&lt;br /&gt;
&lt;br /&gt;
A common technique by which a hero may fully rejuvenate in mid-combat against a tougher opponent, using weaker enemies as fodder to facilitate a quick level-up.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Popcorn Entrance.PNG|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Popcorn&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, and 3 level 1 {{m|Warlock}}s.&lt;br /&gt;
|Popcorn:&lt;br /&gt;
&lt;br /&gt;
A trivial / low-level monster killed in the late game for minor experience gain. Easily digestable in groups.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|History of the Den of Danger&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, a {{i|Spoon}}, and a level 1 {{m|Bandit}}.&lt;br /&gt;
|The {{d|Den of Danger}}, as it is known today, was a former prison outpost built for the great Northern Desert Empire by the grand architect Hobb. It fell into disuse after the empire's inexplicable collapse.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Center&lt;br /&gt;
|8 gold piles.&lt;br /&gt;
|I know you're reading these. Stop it.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sapphire Helmet&lt;br /&gt;
|Center&lt;br /&gt;
|6 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|The noble profession of Hero stems back to the original Sapphire Knight, a celebrated figure whose deeds, prowess and origins are hotly contested by today's scholars. The Knight's legendary helm was said to be a gift from the gods.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|History of Venture Cave&lt;br /&gt;
|Center&lt;br /&gt;
|5 gold piles, a {{i|Spoon}}, and a level 1 {{m|Bandit}}.&lt;br /&gt;
|{{d|Venture Cave}} was the original base of operations for an unknown bandit king and his followers, who took advantage of the region's political instability to harass locals. The group collapsed after their leader was poisoned, and the remnants moved to {{d|Grimm's Grotto}}.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LEMISI_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Hacked Glyph&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|LEMMISI(?)}} item. Using this item will reveal the whole map, and grant regeneration bonuses / food consumption accordingly (which makes this glyph very dangerous, especially for a {{c|Goatperson}}).&lt;br /&gt;
|I have gone mad.&amp;lt;br&amp;gt;So has the rest of the council.&amp;lt;br&amp;gt;So has the rest of our empire.&amp;lt;br&amp;gt;Only afforded the briefest lucidity while this entire civilisation disappears.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Foolish Imp&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 9 {{m|Imp}} who drops a {{i|Mana Potion}}.&lt;br /&gt;
|They were fools to listen! Foolish fooly fools! Temptation came to us with the cloak of a deceiver, the face of an animal and the eyes of a demon! Why did we listen?&lt;br /&gt;
&lt;br /&gt;
Foolish fooly fools!&lt;br /&gt;
Biscuits.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prison_Break.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Prison Break&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and 3 {{i|Wall Cruncher}}s.&lt;br /&gt;
|So. The council has me locked away in here. Treason? Hardly. They've agreed to do something terribly stupid on the advice of a hooded stranger. I don't care if it wins us the war - some threats are greater than mere snake men.&lt;br /&gt;
&lt;br /&gt;
I shall escape tomorrow, and make my way East.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Serpent_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Serpent Dungeon&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 6 {{m|Serpent}} who drops a {{i|Fortitude Tonic}}.&lt;br /&gt;
|Tales of the Favoured, extract:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... and as she approached the great serpent, it raised itself from the floor&lt;br /&gt;
and struck at her neck. The attack was brief and deadly - two puncture marks silently wept blood onto her collar. Yet even with the liquid anathema flowing through her veins, she raised her hammer and shattered the vile creature's skull, all the while praying to divines who may or may not have existed.&lt;br /&gt;
&lt;br /&gt;
The creature perished, and her body felt a sudden pureness again ...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar_Statue_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Avatar Statue&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 1 Statue (3 attack, 1 health, physical immune, curse bearer, no experience) who drops a {{i|Ritual Scroll}}.&lt;br /&gt;
|They gathered in a circle to summon the Avatar.&lt;br /&gt;
&lt;br /&gt;
They thought that they could control it.&lt;br /&gt;
&lt;br /&gt;
But they were too feeble to even complete the ritual.&lt;br /&gt;
&lt;br /&gt;
Their minds clouded over and they cursed us all.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Shade Transformation&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 5 Shade (palette swapped warlock, 25 damage, 54 HP, retaliates fireball, revives). When killed, the shade revives as a level 5 Shade (palette swapped djinn) with identical abilities and stats. When that is killed, he drops a {{i|Mana Potion}}.&lt;br /&gt;
|I saw their bodies change. The five of them took terrible forms.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strange_Amulet_2_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Teeth Teeth Teeth&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Amulet}}.  When the amulet is picked up, the room changes and a level 9 and a level 1 {{m|Thrall}} appear. The level 9 Thrall drops a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|At first there was only confusion. Then there were TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH TEETH&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Forlorn}}.&lt;br /&gt;
|Grand Architect Hobb began constructing the new Golden City with his hearts of Rock, Fire and Spirit. One was shattered by the Naga. The other two went missing.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Mad Whispers&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and 3 {{i|Whisper Charm}}s. Picking up a charm gives the message: &amp;quot;... the lost empire has awoken ... pLaY a liTTle s0ng fur us? @&amp;amp;NshU9Ad(! BRING IN THE AVATAR&amp;quot;.&lt;br /&gt;
|FOR THE RECORD OF THE ARCHIVES&lt;br /&gt;
&lt;br /&gt;
COUNCIL VOTES (ROUND 1):&lt;br /&gt;
MP - In Favour&lt;br /&gt;
MZ - Not In Favour&lt;br /&gt;
PP - In Favour&lt;br /&gt;
PZ - Abstained&lt;br /&gt;
A - In Favour&lt;br /&gt;
N - Not In Favour; Called For Veto&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Bards&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|The Bardic Collection, Book 3:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Creature of Sapphire,&amp;lt;br&amp;gt;Helm bearing Ruby,&amp;lt;br&amp;gt;Sword made of Emerald,&amp;lt;br&amp;gt;And Heart of a Dragon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
... this poem isn't very good. Small wonder that the Kingdom never takes bards seriously.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Penance_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Penance&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and {{i|Penance}}.&lt;br /&gt;
|... Mystera found herself horrified at the behaviour of her followers, but she was always loathe to punish even the most evil among them. Jehora Jeheyu, however, often saw fit to intervene on her behalf.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a level 8 {{m|Imp}}.&lt;br /&gt;
|There's something scratched into the signpost here.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This has always been a Civilisation built on Magic and Chaos. It seems a fitting end.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|North&lt;br /&gt;
|5 gold piles, and a {{i|Mystera Scripture}}.&lt;br /&gt;
|Two faces? Same being.&lt;br /&gt;
&lt;br /&gt;
- The Mad Heretic&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fake_Beard_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|I Wish I Could Read&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Fake Beard}}.&lt;br /&gt;
|&amp;quot;I wish I knew how to read&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Orb of Lusory}}.&lt;br /&gt;
|Lusory, the jealous apprentice, sought Hobb's approval by constructing an Orb of his own. Sadness followed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand_of_Binding_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Wand of Binding&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Wand of Binding}}.&lt;br /&gt;
|This sign is old and weathered, and it appears that someone left a note for themselves a long, long time ago:&lt;br /&gt;
&lt;br /&gt;
Aha! I've found the knight buried here. The artifacts are missing, but the remains will be of use.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Depleted Glyph&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a Depleted Glyph ({{s|BLUDTUPOWA}}, 0 CP).&lt;br /&gt;
|This note looks to be fairly recent.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Associates, I am finding little information in this forsaken land concerning the lost arts of Golemancy and Spiritual Animation. The former appears to have been lost with time, but it seems that knowledge of the latter was deliberately destroyed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dented_Helmet_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Dented Helmet&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Dented Helm}}.&lt;br /&gt;
|Horrible Fates: A Cautionary Almanac for Adventurers&lt;br /&gt;
&lt;br /&gt;
Entry: ANIMATED ARMOURS&lt;br /&gt;
Although common necromancy allows the reanimation and binding of a corpse to the summoner's will, sometimes the physical body won't suffice. Knowledgeable priests can, with great difficulty, bind a soul instead. Ancient cult leaders would use the remains of former Heroes, valuing their prowess and the irony of their servitude.&lt;br /&gt;
&lt;br /&gt;
HORRIBLENESS: 8/10 - not as bad as being afflicted with CONSTANT GOATS (see pg 34)&lt;br /&gt;
&lt;br /&gt;
LIKELIHOOD: 1/10 - getting killed by such a spirit is always possible, but it's believed that no living being today remembers the ritual to create new ones.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Draining_Blade_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Draining Blade&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Draining Blade}}.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He came to us, armed with a sword of blood, a glyph of blood and a god of blood. He slew half of us immediately, proof of worth to those who remained.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 small gold piles, and a large gold pile containing 5-7 gold.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dracul grew displeased with Namtar's behaviour and reclaimed his gifts. Our leader laughed - the baubles were no longer needed.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Cracked Soul Orb.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Cracked Soul Orb&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and a {{i|Cracked Soul Orb}}.&lt;br /&gt;
|From the Book of Namtar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... and then came his greatest achievement. He discovered true immortality, and rendered himself untouchable by the divines. It came at a great cost: whatever he'd discovered in the Pit had broken him, too.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Underworld&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and 3 level 1 {{m|Imp}}s.&lt;br /&gt;
|The Underworld is near. Man or god, it lies beyond your comprehension.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|East&lt;br /&gt;
|5 gold piles, and 3 {{i|Goat Horn}}s.&lt;br /&gt;
|This sign is old and weathered, but the script is neat and precise.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The experience has changed me. I got what I wanted, but now I forget why I wanted it. I can sweep aside any foe, but which one was the enemy I wanted to destroy?&lt;br /&gt;
&lt;br /&gt;
I dream of a figure in a hood, but no more than that.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Fake Beard}}.&lt;br /&gt;
|How does one pronounce a triple 'S' anyway?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:The_Garden_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|The Garden&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and one of each basic plant: {{ibox|Barbing Bush Monster Icon.png|Plant|Barbing Bush}}, {{ibox|Corrosive Creeper Monster Icon.png|Plant|Corrosive Creeper}}, Erosive Eelroot, {{ibox|Mysterious Murkshade Monster Icon.png|Plant|Mysterious Murkshade}}, and {{ibox|Poisonous Pod Monster Icon.png|Plant|Poisonous Pod}}. Each plant drops a {{i|Spoon}}.&lt;br /&gt;
|&amp;quot;Gardening&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
The act of clearing out nuisances (usually plants) with harmful status effects that, for whatever reason, don't have an immediate impact on the player.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Crumbling Ward&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Crumbling Ward}}.&lt;br /&gt;
|Our priests have discovered much about these foreign religions.&lt;br /&gt;
&lt;br /&gt;
The Spider, the Snake and the Dragon have always been gods, strong and true and terrible. These aspects that the two-legged walkers have fashioned for themselves are vain, confusing and numerous, yet still seem to hold some power.&lt;br /&gt;
&lt;br /&gt;
Is this just a different view of the same gods? Or does some pretender hide in there, playing with their hearts and minds?&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Bound Sword}}.&lt;br /&gt;
|The Sun-Touched Prince and the Light-Soaked Emperor shall never give up their fight against the North. May the foe's towers sink into the sand and their armies be crushed by the desert mountains! They do not deserve the warmth and light that the great sky orb has been gracious enough to provide them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strange_Amulet_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Strange Amulet&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Strange Amulet}}.  When the amulet is picked up, the room changes and a level 9 and a level 1 {{m|Thrall}} appear. The level 9 Thrall drops a {{i|Schadenfreude Potion}}.&lt;br /&gt;
|Our enemies have unleashed a power too terrible to fight or control. We have no choice but to withdraw our forces and hope that the great darkness does not follow us further south.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diary_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Diary of a Goat&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a level 9 {{m|Goat}} that drops a {{i|Dairy Diary}}.&lt;br /&gt;
|The hooded creature has approached me regularly, providing news of men and urging war. Our magi can smell the heavy stench of illusive magic, but the stranger's information still proves reliable and thus he remains welcome at court.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragon_Mage_Entrance.png|center]]&lt;br /&gt;
|Dragon Mage&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a level 1 Dragon Elite (palette swapped dragon spawn) who drops a {{s|BURNDAYRAZ}}.&lt;br /&gt;
|It is said that the dragons have forgiven us, so why do they not come to our aid? Their two-legged children run rampant.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spider_Amulet_Entrance.PNG|center]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|Spider Amulet&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Spider Amulet}}.&lt;br /&gt;
|From the Legendary Bestiary of Legends:&lt;br /&gt;
&lt;br /&gt;
CHAPTER 6 - IMPROBABLE BEASTS&lt;br /&gt;
&lt;br /&gt;
It is easy to assume that a story told is a story true, and while many fantastic creatures are known to have existed in ancient times, I have no reason to believe that the creatures known as &amp;quot;spiders&amp;quot; have ever been anything but a tale to frighten children.&lt;br /&gt;
&lt;br /&gt;
Old books refer to them as spindly horrors with eight legs and eight eyes, fangs that drip venom and a body that can produce fine, magical thread.&lt;br /&gt;
&lt;br /&gt;
Of all the fanciful stories I've heard in my time, this one certainly has to be the most exotic. The mere suggestion that such an abomination would exist seems absurd.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dark_Ones_Entrance.png|center]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|History of the Southern Empire&lt;br /&gt;
|South&lt;br /&gt;
| 5 small gold piles, and a large gold pile containing 5-7 gold.&lt;br /&gt;
|The dark ones fled north after destroying the Dragon's Sapphire at Hexx. Their temples remain, but we dare not set foot inside.&lt;br /&gt;
&lt;br /&gt;
We'll surely be held responsible for this mess. May the great Sun Serpent guide us in these troubled times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gorgon_Den_Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Gorgon Den&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and 5 special {{m|Gorgon}}s. These Gorgons have 100% death gaze!&lt;br /&gt;
|I pity our foes. They know not what they are doing. But they shall be destroyed regardless. I maintain command of the revenants.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{ibox|Booster-mp.png|Boosters|Mana Booster}}.&lt;br /&gt;
|I fear it would mean my death if the Emperor ever discovered my plans. But they have to understand what they are doing.&lt;br /&gt;
&lt;br /&gt;
I've been speaking with one of their leaders. He claims to be of high influence. I have told him of our secrets, our shame and the mistakes that do not bear repeating - this time, it could risk dooming us all.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|South&lt;br /&gt;
|5 gold piles, and a {{i|Long Rant}}.&lt;br /&gt;
|While I'm certain that our mysterious informer is a friend - a powerful one, at that - he often has more anger than sense. I hope the Emperor is careful with such counsel.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|The child who raises a hand against the parent is damned. Leave this place, adventurer. Our eyes keep watch against the sons and daughters of heathens.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|This ancient text is entitled &amp;quot;DRAGON LORE: THE COLLECTED UNDERSTANDINGS OF ARCHDRUID GIMMIFIX.&amp;quot; Most of the writing has been rendered illegible, save for one barely readable entry.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unlike their brothers, the Dragons have only one temple. This place of worship is rarely visited, as approaching it is often considered a show of arrogance.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
WEST: Nothing but the Great Ocean. Those who have sought to explore it return with reports of nothing but endless blue ... or don't return at all. It is said that the Dragons know more, but they will not speak of it to us.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
SOUTH: Skirting past the Spider Swamp (naturally), travellers will encounter a&lt;br /&gt;
seemingly impassable mountain range. There is only one known way through - the Exile's Path. It was sealed up by Dragon magic after the heretic clans left for lands unknown. Tearing down the barrier has been forbidden.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
NORTH: The Great Sand. There is little life amidst these rolling dunes aside from a few Spider colonies. They're as fiercely territorial as their southern cousins, and exploration opportunities are limited and dangerous.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|OUR SURROUNDING ENVIRONS&lt;br /&gt;
by Maphax the Explorer&lt;br /&gt;
&lt;br /&gt;
EAST: Our sacred forests teem with life and warmth, but there is still much to be said for the beautiful, rolling grasslands of the East. The local Naga sages are always happy to teach me more about their rich and colourful history. Their empire, from what I understand, is almost impossibly large: the Light-Soaked Emperor rules from a seat of power far to the east.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|The Dragons eventually willed it that the remains of the Sapphire be buried in the East - at the border of the Great Cold - to serve as a ward against its encroaching evil.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Their love is boundless, but their fury is implacable. They have instructed us to seek out the remaining Spiders, destroy them and build a new empire over their corpses.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Fighting continues in the South. To end this madness, the Dragons will be sending our champion as an envoy.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Our brothers in the North have forgotten about us ... or perhaps choose to forget. Even Hobarix has styled himself with a new name, as if to spit on our ancestry.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|West&lt;br /&gt;
|5 gold piles.&lt;br /&gt;
|Hello,&lt;br /&gt;
&lt;br /&gt;
I know we haven't always gotten along, but I thought I'd leave you a message to say that some of your really, really, really distant cousins have returned via the Exile's Path.&lt;br /&gt;
&lt;br /&gt;
Now, I don't hold any great love for your kind in general, so I naturally tried to wipe these ones out the moment I found them - which doesn't technically break any promises, so don't go whining to mommy.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it has been a less than completely effective measure (you're quite a tenacious bunch, I'll grant you that) and they've secretly re-established themselves in the midst of my complacency. My bad, I know! :)&lt;br /&gt;
&lt;br /&gt;
Now, I understand that there's some ancient feuds and oaths and whatnot blahblahblahdontcare, so basically I know YOU don't want these folks hanging around either. I just wanted to give you a heads-up. They've settled, they've grown and they're probably coming for you. I think it's in our best interests to co-operate, yeah?&lt;br /&gt;
&lt;br /&gt;
Temporary friendship? ;)&lt;br /&gt;
-H&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Secret (Repeatable) Subdungeons ==&lt;br /&gt;
&lt;br /&gt;
A lot of maps have a second, hidden &amp;quot;secret&amp;quot; subdungeon. Accessing the stairs of these secret subdungeons requires breaking walls (sometimes only a single wall tile, but sometimes two or more wall tiles). Finding the location of these subs can also be difficult without LEMMISI or BLUDTUPOWA, and often involves systemic search with a careful eye out for telltale wall edges within otherwise contiguous walls.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!width=15% | Entrance View&lt;br /&gt;
!width=10% | Name&lt;br /&gt;
!width=10% | Appears in&lt;br /&gt;
!width=10% | Explored?&lt;br /&gt;
!width=75% | Summary&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Good Glenrick Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Good Glenrick]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 7x5 dungeon with a warlord named Good Glenrick (lvl6, 9 dam, 10HP). He hopes you won't kill him for his awesome experience bonus.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Lots of Gold Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Lots of Gold]]&lt;br /&gt;
|North, East, South (tbc center/west)&lt;br /&gt;
|No&lt;br /&gt;
|A 5x5 room with 20 small gold piles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Blacksmiths Loot Entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
|Center, North, East (tbc west/south)&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 room that contains one each of the following Blacksmith Items: {{i|Perseverance Badge}}, {{i|Sword}}, {{i|Shield}}, {{i|Bear Mace}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subdungeon Level 1 surround entrance.png|center]]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[Monster Den]]&lt;br /&gt;
|Anywhere&lt;br /&gt;
|No&lt;br /&gt;
|Secret subdungeon. A 5x5 Room containing 8x Lv 1 Monsters.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Kura1204</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Class_Challenges&amp;diff=56474</id>
		<title>Class Challenges</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Class_Challenges&amp;diff=56474"/>
				<updated>2017-09-05T21:36:26Z</updated>
		
		<summary type="html">&lt;p&gt;Kura1204: /* List of Class Challenges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Class Challenges]]&lt;br /&gt;
Each of the main 12 classes have three challenges for you to conquer. They come in Bronze, Silver, and Gold challenges. Completing a Silver challenge unlocks an item. If you beat all the gold challenges in the [[Guild]], [[Thief Den]], [[Church]], or [[Wizard's Tower]] you can veto one item, preventing it from appearing in a shop.&lt;br /&gt;
&lt;br /&gt;
You cannot earn any gold in class challenges excluding what you bring out of the dungeon.&lt;br /&gt;
&lt;br /&gt;
== List of Class Challenges ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Class&lt;br /&gt;
!Level&lt;br /&gt;
!Flavor Text&lt;br /&gt;
!Boss(es)&lt;br /&gt;
!Monsters&lt;br /&gt;
!Preparations&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Winter is Coming]]&lt;br /&gt;
| Assassin &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''A cruel and powerful troll-beast patrols the Eastern Peaks, terrorising local settlements and stealing people in the night. Now warrior can stand up to the creature, but a quick blade and silent feet may just prevail.''&lt;br /&gt;
| Shard&lt;br /&gt;
| Frigid Corpses, Fronzen Trolls and Meat Men&lt;br /&gt;
| None allowed&lt;br /&gt;
| 350 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Creeplight Contract]]&lt;br /&gt;
| Assassin &lt;br /&gt;
| Silver&lt;br /&gt;
| ''It seems that your prowess in the Eastern Peaks has attracted the attention of some important people. A local lord whose family was slain by the Creeplight death cult has asked you to accept his revenge contract. The conditions stipulate thoroughness above all else -- all creatures must be slain.''&lt;br /&gt;
| Anubiss&lt;br /&gt;
| Cultists, Golems, Serpents and Zombies&lt;br /&gt;
| Bazaar&lt;br /&gt;
| {{i|Venom Dagger}}&lt;br /&gt;
|-&lt;br /&gt;
| [[In Cold Blood]]&lt;br /&gt;
| Assassin &lt;br /&gt;
| Gold&lt;br /&gt;
| ''The ultimate assassin's challenge awaits you. One of your own kind, a veteran stalk known as &amp;quot;Draugi&amp;quot;, has discarded the vows of the fellowship to carve out an icy kingdom in the east. Stop the oathbreaker, and you'll be greatly rewarded.''&lt;br /&gt;
| Shard and Draugr&lt;br /&gt;
| Berserkers, Burn Vipers, Frozen Trolls, Wraiths and Zombies&lt;br /&gt;
| None allowed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[RAWR!]]&lt;br /&gt;
| Berserker &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''AAARGH? RWARR! RASHURFASURRWARANKASDG!''&lt;br /&gt;
| Punycrush McSissywiz&lt;br /&gt;
| Desert Trolls, Goats, Warlocks and Zombies&lt;br /&gt;
| None allowed&lt;br /&gt;
| 250 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Again! Again!]]&lt;br /&gt;
| Berserker &lt;br /&gt;
| Silver&lt;br /&gt;
| ''RWARWRUURGAR! (*mouth-froth*)''&lt;br /&gt;
| Fodder Von Flee&lt;br /&gt;
| Bandits, Djinns, Dragon Spawn, Plants (Erosive Eelroots, Corrosive Creepers and Poisonous Pods), Serpents and Zombies&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| {{i|Whurrgarbl}}&lt;br /&gt;
|-&lt;br /&gt;
| [[MOAR!]]&lt;br /&gt;
| Berserker &lt;br /&gt;
| Gold&lt;br /&gt;
| ''RARARKGH! BLAAURUGH! RWARAR!''&lt;br /&gt;
| Antimony&lt;br /&gt;
| Doom Armours, Goo Blobs, Steel Golems, Succubi and Thralls&lt;br /&gt;
| None allowed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[A Taste]]&lt;br /&gt;
| Bloodmage &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''Those who seek the darkest of power can only rise by stepping on those who have sought and failed before. You are ready to begin treading the path. By wary of the sacrifices you must make ... and be strong enough to accept the rewards.''&lt;br /&gt;
| Kim Royce&lt;br /&gt;
| Blood Snake, Cultists, Damned Ones, Goo Blob, Rusalkas and Wraiths&lt;br /&gt;
| No preparation allowed&lt;br /&gt;
| 350 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodsoaked Blade]]&lt;br /&gt;
| Bloodmage &lt;br /&gt;
| Silver&lt;br /&gt;
| ''It is said that the druids of the western forest guard a sinister artifact, stolen long ago from the sanctum of Dracul the Undying and hidden from those who would use it for evil. The opportunity to study this blade cannot be passed up, and as a newly-inaugurated member of the Bloodmages, it has been decided that you shall embark upon the perilous task of claiming it.''&lt;br /&gt;
| Trikkistix&lt;br /&gt;
| Bandits, Bridge Troll, Druids, Goats, Goblins, Meat Men, Tokoloshes and Zombies&lt;br /&gt;
| Mage Tower, Blacksmith and Bazaar &lt;br /&gt;
| {{i|Vampiric Blade}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloody Victory]]&lt;br /&gt;
| Bloodmage &lt;br /&gt;
| Gold&lt;br /&gt;
| ''You have the blade, but you need to cover your tracks. It is said one of Dracul's champions is carving a bloody swathe through the west in search of the blade -- you must seize the opportunity to destroy this creature before it realizes you've become the target.''&lt;br /&gt;
| The Immovable&lt;br /&gt;
| Cave Snakes, Goblins, Goo Blobs, Minotaurs and Wraiths&lt;br /&gt;
| None allowed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Ratlings]]&lt;br /&gt;
| Crusader &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''In underground hovels of grime, filth, and pilfered wealth, the rat folk worship no gods except themselves. And their God-King.''&lt;br /&gt;
| Keeng Ra'at&lt;br /&gt;
| Bandits, Goblins, Meat Men, Ratlings and Serpents&lt;br /&gt;
| None allowed&lt;br /&gt;
| 150 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Rat-Faced]]&lt;br /&gt;
| Crusader &lt;br /&gt;
| Silver&lt;br /&gt;
| ''You come across what has to be a nexus of Ratling power: the stench here is unbearable enough to chase out the sternest of heroes, and the weed growth is completely out of control''&lt;br /&gt;
| Keeng Ra'at&lt;br /&gt;
| Acid Blobs, Naga, Serpents and Wraiths&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| 400 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[The Tattered Army]]&lt;br /&gt;
| Crusader &lt;br /&gt;
| Gold&lt;br /&gt;
| ''Keeng's essence has escaped and found sanctuary within the hearts and minds of Ratling hopefuls everywhere. Oh, and it bolstered their physical combat capabilities. Slaying one will be simple. Destroying them all will be nearly impossible.''&lt;br /&gt;
| (10x) Ra'at Seids&lt;br /&gt;
| All Unlocked Monsters&lt;br /&gt;
| None allowed.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Bleat It]]&lt;br /&gt;
| Fighter &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''Gorgons have broken into the Kingdom's petting zoo, spreading madness and petrification. Fight your way through the enraged goats and put an end to the gorgon leader!''&lt;br /&gt;
| Medusa (Level 8)&lt;br /&gt;
| Goats and Gorgons&lt;br /&gt;
| None allowed&lt;br /&gt;
| 150 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Toe-to-Toe]]&lt;br /&gt;
| Fighter &lt;br /&gt;
| Silver&lt;br /&gt;
| ''A particularly troublesome djinn thinks it's being smart by harassing our northern caravans with illusion magic and wild beasts. Mere guards cannot hope to defend against this: this matter needs someone made of sterner stuff.''&lt;br /&gt;
| Imadjinnius&lt;br /&gt;
| [[Monsters|All unlocked monsters]] and Desert Trolls&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| {{i|Platemail}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Arena]]&lt;br /&gt;
| Fighter &lt;br /&gt;
| Gold&lt;br /&gt;
| ''Okay Fighter, it's time to do what you do best! Can you survive the trials of the Quaking Arena and emerge as champion?''&lt;br /&gt;
| Mister Goat&lt;br /&gt;
| [[Monsters|All unlocked monsters]]&lt;br /&gt;
| Blacksmith, Witch and Alchemist&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat Beat]]&lt;br /&gt;
| Monk &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''It's raw, squelchy and its very existence is an affront to the monk order. It's a common creature known as the Meat Man, and you've been sent on a traditional pilgrimage to present your bare-fisted wrath to as many of them as possible. Your journey begins on the Isle of Blegh.''&lt;br /&gt;
| The Punching Bag&lt;br /&gt;
| Goblins, Gorgons, Meat Men and Mystery Meats&lt;br /&gt;
| None allowed&lt;br /&gt;
| 250 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Way of the Open Fist]]&lt;br /&gt;
| Monk &lt;br /&gt;
| Silver&lt;br /&gt;
| ''Your pilgrimage continues into the swampy depths of the south. There, a foul mirror of the holy one's skill and resolve awaits.''&lt;br /&gt;
| Berglwergl&lt;br /&gt;
| Gorgons, Meat Men, Naga, Plants (All), Vampires, Warlocks and Wraiths&lt;br /&gt;
| Alchemist and Witch&lt;br /&gt;
| {{i|Martyr Wraps}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Meat is Murder]]&lt;br /&gt;
| Monk &lt;br /&gt;
| Gold&lt;br /&gt;
| ''The long journey ends with your greatest challenge yet. Within the abominable slime pits, strength of body and mind are constantly tested by foul and destructive beings.''&lt;br /&gt;
| Superduper&lt;br /&gt;
| Acid Blob, Gelatinous Thing, Golem, Goo Blob, Meat Men, Muck Walker, Slime Blob and Zombie&lt;br /&gt;
| None allowed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Path of Light]]&lt;br /&gt;
| Paladin &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''The Glowing Guardian demands a champion to fight for his cause against a particularly galling undead lord. Since paladins are naturally quite good at championing things, it falls to you to get the job done.''&lt;br /&gt;
| Bael Von Blud&lt;br /&gt;
| Bilious Corpses, Serpents, Vampires and Wraiths&lt;br /&gt;
| No preparation allowed&lt;br /&gt;
| 350 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Honour and Glory]]&lt;br /&gt;
| Paladin &lt;br /&gt;
| Silver&lt;br /&gt;
| ''It's not only the Glowing Guardian who seeks spiritual champions, and the Paladins answer a wide range of calls -- paying homage through humility and kindness, or steel and glory. right now, Taurog seeks the latter sort of champion to dispose of some heretical dragonspawn.''&lt;br /&gt;
| Scalespit&lt;br /&gt;
| Animated Armor, Dragon Spawn, Goo Blobs, Serpents and Steel Golem&lt;br /&gt;
| Blacksmith and Alchemist&lt;br /&gt;
| {{i|Agnostic Collar}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Ground]]&lt;br /&gt;
| Paladin &lt;br /&gt;
| Gold&lt;br /&gt;
| ''Owing to a recent druid shortage, the Earthmother is looking for a Paladin to champion her cause. Not her first choice, but sometimes deities have to settle for general purpose holy men, y'know? She wants you to target and destroy a particularly irksome naga warrior in her name.''&lt;br /&gt;
| Ssseth&lt;br /&gt;
| [[Monsters|All unlocked monsters]], Naga and [[Plants]] (Mysterious Murkshades)&lt;br /&gt;
| None allowed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[The Deadites]]&lt;br /&gt;
| Priest &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''Legends of the Zompocalypse tell of one brave priest's struggle against the neverending army of darkness. It's a pretty vague prophecy, but it's good enough for you.''&lt;br /&gt;
| Bad Ash&lt;br /&gt;
| Heretics, Vampires, Wraiths and Zombies&lt;br /&gt;
| None allowed&lt;br /&gt;
| 150 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[The Evil Zombie]]&lt;br /&gt;
| Priest &lt;br /&gt;
| Silver&lt;br /&gt;
| ''The Zompocalypse is upon us! A very, very evil zombie has risen from the dead and terrifies pretty much everyone. It's up to you to use your unique undead-killing powers and put a stop to its evil scheme!''&lt;br /&gt;
| Mister Evil&lt;br /&gt;
| Golems, Meat Men, Serpents, Warlocks and Zombie&lt;br /&gt;
| Bazaar and Witch&lt;br /&gt;
| {{i|Stone Sigil}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Triad]]&lt;br /&gt;
| Priest &lt;br /&gt;
| Gold&lt;br /&gt;
| ''You've stopped the Zompocalypse, but can you go one step further and destroy it at its source? An ancient and powerful triad of undead lords controls the rituals that led to the Zompocalypse, and they will surely strike again unless someone sallies forth to defeat them once and for all!''&lt;br /&gt;
| The Triad, The Triad and The Triad&lt;br /&gt;
| Gelatinous Things, Gorgons, Serpents and Thralls&lt;br /&gt;
| None allowed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Going Rogue]]&lt;br /&gt;
| Rogue &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''A group of renegades has been discovered near one of the Kingdom's outlying villages. Military forces are being sent to clear the camp, but there's always room for an opportunistic hero to sneak in first.''&lt;br /&gt;
| Lord Lüt and Mr Treshar&lt;br /&gt;
| Bandits, Goblins, Meat Men, Minotaurs and Serpents&lt;br /&gt;
| None allowed&lt;br /&gt;
| 250 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Wrath of Midas]]&lt;br /&gt;
| Rogue &lt;br /&gt;
| Silver&lt;br /&gt;
| ''A map you claimed from the bandit camp highlights what appears to be the primary outlaw stronghold. You have a nose for opportunity. You also have a nose for danger. Right now, the air stinks of both.''&lt;br /&gt;
| Midas&lt;br /&gt;
| Burn Vipers, Foyter, Goblins, Golden Statues, Meat Men, Minotaurs, Prist and Wheeze-hard&lt;br /&gt;
| Thief Den, Alchemist, Witch and Church (Dracul only)&lt;br /&gt;
| {{i|Gloves of Midas}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Orcish Mines]]&lt;br /&gt;
| Rogue &lt;br /&gt;
| Gold&lt;br /&gt;
| ''In addition to Midas' hideout, your plundered bandit map points out an abandoned sludge mine. Although it's known to have been flooded out long ago when the goblin miners got careless, it seems another group has crept in and started secret renovations.''&lt;br /&gt;
| Yohoho&lt;br /&gt;
| Animated Armours, Bandits, Goblin Miners, Minotaurs and Zombies&lt;br /&gt;
| None allowed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloo Hoo]]&lt;br /&gt;
| Sorcerer &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''The blobby, sentient jellies known as the Bloo Goo have been studied as a magical curiosity for centuries. Your Kingdom's mages believe that they've discovered something new and valuable about these creatures, but they'll need to collect some fresh samples.''&lt;br /&gt;
| Whurl'doff Goo&lt;br /&gt;
| Animated Armours, Bloo Goos, Goats and Serpents&lt;br /&gt;
| No preparation allowed&lt;br /&gt;
| 250 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Damp Darkness]]&lt;br /&gt;
| Sorcerer &lt;br /&gt;
| Silver&lt;br /&gt;
| ''Examining the Bloo Goo itself has provided little information, but evidence points to a nearby flooded tomb that may hold the answers you seek.''&lt;br /&gt;
| Eeblis&lt;br /&gt;
| Bloo Goo, Dancing Blades, Djinn, Golem and Imps&lt;br /&gt;
| Blacksmith and Mage Tower&lt;br /&gt;
| {{i|Blue Bead}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Deep Magic]]&lt;br /&gt;
| Sorcerer &lt;br /&gt;
| Gold&lt;br /&gt;
| ''The tomb goes deeper, and the power of the Bloo Goo grows. You are nearing whatever secret the tomb holds, to be certain, but you still need to contend with the tomb's increasingly mysterious guardians.''&lt;br /&gt;
| The Undefeatable&lt;br /&gt;
| Animated Armours, Bloo Goo, Desert Trolls, Djinns, Imps and Serpents&lt;br /&gt;
| None allowed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark Project]]&lt;br /&gt;
| Thief &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''In the Kingdom's seedy criminal underworld, not even the faintest whispers of fortune remain unheeded. It is said that Lord Sillyname possesses a mighty and unique treasure, and it is your plan to take it.''&lt;br /&gt;
| Groundskeeper (Level 5)&lt;br /&gt;
| Grounds Watchers and Trapped Chests&lt;br /&gt;
| None allowed&lt;br /&gt;
| 150 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[The Metal Age]]&lt;br /&gt;
| Thief &lt;br /&gt;
| Silver&lt;br /&gt;
| ''You've infiltrated Lord Sillyname's castle, but the keep is swarming with well-equipped guards. You'll have to be superbly opportunistic if you want to get through this situation alive.''&lt;br /&gt;
| Guard Captain (Level 9)&lt;br /&gt;
| Castle Guards and Trapped Chests&lt;br /&gt;
| None allowed&lt;br /&gt;
| {{i|Balanced Dagger}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Deadly Shadows]]&lt;br /&gt;
| Thief &lt;br /&gt;
| Gold&lt;br /&gt;
| ''You've decided to lay low in the depths of Sillyname's keep, but now is the time to claim your prize -- and your acclaim as a master thief.''&lt;br /&gt;
| Sillyname&lt;br /&gt;
| Castle Guards, Mercenaries, Spellslingers and Trapped Chests&lt;br /&gt;
| None allowed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[New Prospects]]&lt;br /&gt;
| Tinker &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''Tinkers excel at finding new opportunities in even the harshest climates. As the leader of a particularly brave Tinker Trade Force, it will be up to you to push civilisation further east, and start reclaiming the icy tundra from the bandits and undead.''&lt;br /&gt;
| Cutty Snark&lt;br /&gt;
| Cutpurses, Cutthroats, Ratlings and Bandits&lt;br /&gt;
| None&lt;br /&gt;
| 150 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Forging Ahead]]&lt;br /&gt;
| Tinker &lt;br /&gt;
| Silver&lt;br /&gt;
| ''Using your new outpost as a base of operations, you probe further east and come across a strange barrow in the wastes. Your equipment shows some distressing magical readings, but danger and opportunity make for surprisingly common bedfellows.''&lt;br /&gt;
| Force&lt;br /&gt;
| Vampires, Wraiths, Shades, Thralls and Zombies&lt;br /&gt;
| Blacksmith&lt;br /&gt;
| 400 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Hoarder]]&lt;br /&gt;
| Tinker &lt;br /&gt;
| Gold&lt;br /&gt;
| ''The last thing you need in your weakened and deprived state is the discovery that your outpost has been attacked and ransacked by an unscrupulous adventurer looking for easy supplies. An ambitious fighter has snatched all of your loot and driven your fellow merchants into hiding. This is completely unacceptable.''&lt;br /&gt;
| Foyter&lt;br /&gt;
| All Unlocked Monsters&lt;br /&gt;
| None allowed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Finding a Way]]&lt;br /&gt;
| Transmuter &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''Transmuters have always wanted to shape existence through magic, but their meddling has finally caught up with them. In seeking new avenues of power, the struggling order will have to correct its three greatest mistakes.''&lt;br /&gt;
| Rockslide&lt;br /&gt;
| All Unlocked Monsters&lt;br /&gt;
| None allowed&lt;br /&gt;
| 150 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Taking Heart]]&lt;br /&gt;
| Transmuter &lt;br /&gt;
| Silver&lt;br /&gt;
| ''The Golem Hearts are a key to their power, as well as the power of many ancient Transmuters. You'll have to draw upon your own mystical reserves to strike down any of your foes.''&lt;br /&gt;
| Frosthand&lt;br /&gt;
| All Unlocked Monsters&lt;br /&gt;
| Wizard Tower&lt;br /&gt;
| 400 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[The Final Nail]]&lt;br /&gt;
| Transmuter &lt;br /&gt;
| Gold&lt;br /&gt;
| ''The final Golem was the first created, and contains the most powerful heart. With the destruction of this mighty creature, the old Transmuter magic fill finally release its grip on the world, and the Order will be able to move forward.''&lt;br /&gt;
| Crusher&lt;br /&gt;
| All Unlocked Monsters&lt;br /&gt;
| None Allowed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Terror Begins]]&lt;br /&gt;
| Warlord &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''The great and terrible Bleaty has ravaged our lands for too long. Only a hero capable of defying death itself can stand up to him and rid us of this bearded terror!''&lt;br /&gt;
| Bleaty&lt;br /&gt;
| Goblins, Gorgons and Terror Goats&lt;br /&gt;
| None allowed&lt;br /&gt;
| 350 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Terror Grows]]&lt;br /&gt;
| Warlord &lt;br /&gt;
| Silver&lt;br /&gt;
| ''Your sleep has become fitful, and your dreams torment you. Your battle against the terrible Bleaty did not end in his lair ... you can feel it. A strange force compels you to go adventuring in the south.''&lt;br /&gt;
| Bleaty&lt;br /&gt;
| Goblins, Goo Blobs, Gorgons, Meat Men, Naga and Serpents&lt;br /&gt;
| Thief Den and Mage Tower&lt;br /&gt;
| {{i|Trisword}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Terror's End]]&lt;br /&gt;
| Warlord &lt;br /&gt;
| Gold&lt;br /&gt;
| ''The ancient stone labyrinths to the north call you. There is something final about them, you can feel it. Whether this means an end to the nightmares or an end to you is uncertain.''&lt;br /&gt;
| Super Bleat Man, Tormented Bleat, Tower of Bleat, Bleaty&lt;br /&gt;
| Dragon Spawns, Golems, Goo Blobs, Rock Trolls and Wraiths&lt;br /&gt;
| None allowed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic, Woo!]]&lt;br /&gt;
| Wizard &lt;br /&gt;
| Bronze&lt;br /&gt;
| ''Ancient texts report a great and mysterious source of magical power in the Deadly Death Bog. Unfortunately, a barbarian class has constructed an impenetrable stone fortress on the site. They also hate all that 'magic stuff'.''&lt;br /&gt;
| Rath&lt;br /&gt;
| Berserkers, Goblins, Goo Blobs and Gorgons&lt;br /&gt;
| None allowed&lt;br /&gt;
| 150 Gold&lt;br /&gt;
|-&lt;br /&gt;
| [[Malfunctionarium]]&lt;br /&gt;
| Wizard &lt;br /&gt;
| Silver&lt;br /&gt;
| ''After a few more futile attempts at correctly translating the ancient text, you decide that there's only one place that can unlock the true secrets of such a garbled script: the aptly-named Malfunctionarium. It can only be hoped that nothing will go horribly wrong while you're there.''&lt;br /&gt;
| Fergle&lt;br /&gt;
| Goats, Goo Blobs, Gorgons, Illusions, Vampires and Warlocks&lt;br /&gt;
| Mage Tower&lt;br /&gt;
| {{i|Mage Plate}}&lt;br /&gt;
|-&lt;br /&gt;
| [[The Golem Factory]]&lt;br /&gt;
| Wizard &lt;br /&gt;
| Gold&lt;br /&gt;
| ''Up for some glory, wizard? Seek out the golem factory in the Alphae Nostalge mountains and prove your mettle as a spellcaster''&lt;br /&gt;
| Super Meat Man and Iron Man&lt;br /&gt;
| Animated Armours, Golems and Meat Men&lt;br /&gt;
| None allowed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Kura1204</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Unlockables&amp;diff=56473</id>
		<title>Unlockables</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Unlockables&amp;diff=56473"/>
				<updated>2017-09-05T21:18:08Z</updated>
		
		<summary type="html">&lt;p&gt;Kura1204: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a lot of things that need to be unlocked in DD.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
&lt;br /&gt;
For all unlocks that involve finding something in a dungeon run, you are required to leave the dungeon alive. You do not have to win, and the item will not be unlocked if you die.&lt;br /&gt;
&lt;br /&gt;
This page is still under heavy construction, as are many of the pages it links to.&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
[[Human]]: [[Human Settlement]]. Starting race. &lt;br /&gt;
&lt;br /&gt;
[[Elf]]: [[Elf Settlement]]. Found via quest progression. &lt;br /&gt;
&lt;br /&gt;
[[Dwarf]]: [[Dwarf Settlement]]. Found via quest progression. &lt;br /&gt;
&lt;br /&gt;
[[Halfling]]: [[Halfling Settlement]]. Found in a [[sub dungeon]]. Will join if given a health potion.&lt;br /&gt;
&lt;br /&gt;
[[Gnome]]: [[Gnome Settlement]]. Found in a [[sub dungeon]]. Will join if given a mana potion.&lt;br /&gt;
&lt;br /&gt;
[[Orc]]: Search [[Western Dungeons]] for [[sub dungeon]] with [[Orc]] who will have you drink a potion.&lt;br /&gt;
&lt;br /&gt;
[[Goblin]]: Search [[Southern Dungeons]] for a [[sub dungeon]] with a [[Goblin]] who wants money (20 gold).&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
[[Fighter]]: Guild lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Berserker]]: Guild lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Warlord]]: Guild lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Wizard]]: Mage Tower lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Sorcerer]]: Mage Tower lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Bloodmage]]: Mage Tower lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Priest]]: Church lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Monk]]: Church lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Paladin]]: Church lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Thief]]: Thieves' Den lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Rogue]]: Thieves' Den lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Assassin]]: Thieves' Den lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Tinker]]: Found in [[sub dungeon]] enclosed by walls (Requires [[Alchemist]] unlocked)&lt;br /&gt;
&lt;br /&gt;
[[Crusader]]: Found in a [[sub dungeon]] after unlocking all 9 [[Gods]], requires 100 piety with any god&lt;br /&gt;
&lt;br /&gt;
[[Transmuter]]: Found in a [[sub dungeon]] randomly. Unknown if any pre-req&lt;br /&gt;
&lt;br /&gt;
[[Chemist]]: Found in a [[sub dungeon]], requires destroying the walls for an item.&lt;br /&gt;
&lt;br /&gt;
== Monster Classes ==&lt;br /&gt;
&lt;br /&gt;
[[Half-Dragon]]: Requires completing [[Dragon Isles]] with 3 classes&lt;br /&gt;
&lt;br /&gt;
[[Gorgon_(Class)|Gorgon]]: Requires completing [[Naga City]] with 3 classes&lt;br /&gt;
&lt;br /&gt;
[[Vampire]]: Requires completing [[Halls of Steel]](Vicious) with 3 classes&lt;br /&gt;
&lt;br /&gt;
[[Goatperson]]: Upgrade the Goat Glade added with the Goatperson DLC&lt;br /&gt;
&lt;br /&gt;
[[Rat Monarch]]: Requires completing [[Demonic Library]] with 3 classes&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&lt;br /&gt;
[[Wraith]]: Unlock [[Berserker]] Class&lt;br /&gt;
&lt;br /&gt;
[[Goo Blob]]: Unlock [[Warlord]] Class&lt;br /&gt;
&lt;br /&gt;
[[Gorgon]]: Unlock [[Rogue]] Class&lt;br /&gt;
&lt;br /&gt;
[[Bandit]]: Unlock [[Assassin]] Class&lt;br /&gt;
&lt;br /&gt;
[[Serpent]]: Unlock [[Monk]] Class&lt;br /&gt;
&lt;br /&gt;
[[Dragon Spawn]]: Unlock [[Paladin]] Class&lt;br /&gt;
&lt;br /&gt;
[[Goat]]: Unlock [[Sorcerer]] Class&lt;br /&gt;
&lt;br /&gt;
[[Golem]]: Unlock [[Bloodmage]] Class&lt;br /&gt;
&lt;br /&gt;
== Gods ==&lt;br /&gt;
&lt;br /&gt;
[[Glowing Guardian]]: Found in the [[East]] ([[sub dungeon]] with path and 3 [[Zombies]] of increasing level)&lt;br /&gt;
&lt;br /&gt;
[[Dracul]]: Found in the [[East]] ([[Sub dungeon]] with your clone, you are locked in) (prerequisite: [[Glowing Guardian]])&lt;br /&gt;
&lt;br /&gt;
[[Mystera Annur]]: Found in the [[North]] ([[Sub dungeon]] with 999 hp dragon, creative use of magic will get you past him)&lt;br /&gt;
&lt;br /&gt;
[[Jehora Jeheyu]]: Found in the [[North]] ([[Sub dungeon]] has imps and an alter, you will need [[ENDISWAL]] to escape) (Requires [[Mystera]])&lt;br /&gt;
&lt;br /&gt;
[[Taurog]]: Found in the [[West]] ([[Sub dungeon]].. large room with [[Taurog]] altar at the center)&lt;br /&gt;
&lt;br /&gt;
[[Binlor]]: Found in the [[West]] ([[Sub dungeon]] small room surround in walls, smash walls to find alter)(Requires [[Taurog]])&lt;br /&gt;
&lt;br /&gt;
[[Tikki Tooki]]: Found in the [[South]] ([[Sub dungeon]] with reviving enemy, unlocked by killing all forms without taking a hit) (Requires [[The Earthmother]])&lt;br /&gt;
&lt;br /&gt;
[[Earthmother]]: Found in the [[South]] ([[Sub dungeon]] filled with plants)&lt;br /&gt;
&lt;br /&gt;
[[Pactmaker]]: Found anywhere ([[Sub dungeon]] giant room with alter in the middle, touch alter with all other gods unlocked to unlock) (prerequisite: Unlock any god)&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
[[Hexx Ruins]]: Defeat [[Southern Swamp]]&lt;br /&gt;
&lt;br /&gt;
[[Ick Swamp]]: Find Naga [[sub dungeon]] after completing [[Hexx Ruins]] at least once.&lt;br /&gt;
&lt;br /&gt;
[[Naga City]]: Complete [[Ick Swamp]]&lt;br /&gt;
&lt;br /&gt;
[[The Labyrinth]]: Defeat [[Western Jungle]]&lt;br /&gt;
&lt;br /&gt;
[[Dragon Isles]]: Defeat [[The Labyrinth]]&lt;br /&gt;
&lt;br /&gt;
[[Halls of Steel]](Hard): Defeat [[Creeplight Ruins]]&lt;br /&gt;
&lt;br /&gt;
[[Halls of Steel]](Vicious): Defeat [[Halls of Steel]](Hard) with 4 classes&lt;br /&gt;
&lt;br /&gt;
[[Namtar's Lair]]: Defeat [[Halls of Steel]](Hard)&lt;br /&gt;
&lt;br /&gt;
[[Shifting Passages]]: Defeat [[Northern Desert]]&lt;br /&gt;
&lt;br /&gt;
[[Demonic Library]]: Defeat [[Shifting Passages]]&lt;br /&gt;
&lt;br /&gt;
[[Tower of Gaan-Telet]](Hard): Opened by quest progression in game and getting one of every trophy.&lt;br /&gt;
&lt;br /&gt;
[[Tower of Gaan-Telet]](Vicious): Opened by completing [[Tower of Gaan-Telet]](Hard)&lt;br /&gt;
&lt;br /&gt;
== Kingdom Buildings ==&lt;br /&gt;
&lt;br /&gt;
[[Bazaar]] lvl 1: Buy Portal scroll and exit the level without dying.&lt;br /&gt;
&lt;br /&gt;
[[Bazaar]] lvl 2: Quest Reward, buy all shops in a single run&lt;br /&gt;
&lt;br /&gt;
[[Bank]] lvl 1: Complete [[Dangerous Investments]] and [[Venture Capital]]&lt;br /&gt;
&lt;br /&gt;
[[Bank]] lvl 2: Complete &lt;br /&gt;
&lt;br /&gt;
[[Witch]] lvl 1: [[Eastern Tundra]] [[sub dungeon]]. You have to gather 5 items from killing plants&lt;br /&gt;
&lt;br /&gt;
[[Witch]] lvl 2: 600 gold&lt;br /&gt;
&lt;br /&gt;
[[Alchemist]] lvl 1: Buy Philosopher's stone and exit the level without dying.&lt;br /&gt;
&lt;br /&gt;
[[Alchemist]] lvl 2: 1200 gold&lt;br /&gt;
&lt;br /&gt;
[[Alchemist]] lvl 3: 1200 gold&lt;br /&gt;
&lt;br /&gt;
[[Explorer's Guild]]: [[City Expansion]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Tavern]]: [[City Expansion]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Taxidermist]]: [[Taxidermy]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Human Settlement]]: Default&lt;br /&gt;
&lt;br /&gt;
[[Guild]] lvl 1: Default&lt;br /&gt;
&lt;br /&gt;
[[Guild]] lvl 2: 1,000 gold, requires [[Guild]] lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Guild]] lvl 3: 2,000 gold, requires [[Guild]] lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Mage Tower]] lvl 1: 150 gold, requires [[Taxidermy]] quest completion&lt;br /&gt;
&lt;br /&gt;
[[Mage Tower]] lvl 2: 1,000 gold, requires [[Mage Tower]] lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Mage Tower]] lvl 3: 2,000 gold, requires [[Mage Tower]] lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Church]] lvl 1: 150 gold, requires [[Taxidermy]] quest completion&lt;br /&gt;
&lt;br /&gt;
[[Church]] lvl 2: 1,000 gold, requires [[Church]] lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Church]] lvl 3: 2,000 gold, requires [[Church]] lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Thieves' Den]] lvl 1: 150 gold, requires [[Taxidermy]] quest completion&lt;br /&gt;
&lt;br /&gt;
[[Thieves' Den]] lvl 2: 1,000 gold, requires [[Thieves' Den]] lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Thieves' Den]] lvl 3: 2,000 gold, requires [[Thieves' Den]] lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith]] lvl 1: 200 gold, requires Thieves' Den lvl 1, Mage Tower lvl 1, or Church lvl 1&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith]] lvl 2: 600 gold&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith]] lvl 3: 1250 gold&lt;br /&gt;
&lt;br /&gt;
[[Elven Camp]]: [[City Expansion]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Elven Settlement]]: 200 gold, requires [[Elven Camp]]&lt;br /&gt;
&lt;br /&gt;
[[Dwarven Camp]]: [[City Expansion]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Dwarven Settlement]]: 200 gold, requires [[Dwarven Camp]]&lt;br /&gt;
&lt;br /&gt;
[[Gnome Camp]]: [[Find the Gnomes]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Gnome Settlement]]: 500 gold, requires [[Gnome Camp]]&lt;br /&gt;
&lt;br /&gt;
[[Halfling Camp]]: [[Find the Halflings]] quest reward&lt;br /&gt;
&lt;br /&gt;
[[Halfling Settlement]]: 500 gold, requires [[Halfling Camp]]&lt;br /&gt;
&lt;br /&gt;
[[Goat Glade]]: 3000 Gold, requires Special Edition (or Goatperson DLC) content, and having unlocked 4 Altars.&lt;br /&gt;
&lt;br /&gt;
== Kingdom Preparations ==&lt;br /&gt;
&lt;br /&gt;
[[Shop Scroll]]: Bazaar lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Apothecary]]: Bazaar lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Black Market]]: Thieves' Den lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Bet on the Boss]]: Thieves' Den lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Smuggler Den]]: Thieves' Den lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Patches the Teddy]]: Thieves' Den lvl 3&lt;br /&gt;
&lt;br /&gt;
[[3-Slot Locker]]: Guild lvl 2&lt;br /&gt;
&lt;br /&gt;
[[6-Slot Locker]]: Guild lvl 3&lt;br /&gt;
&lt;br /&gt;
7 8 &amp;amp; 9-Slot Locker: Purchased from lvl 3 Bank individually&lt;br /&gt;
&lt;br /&gt;
[[Magnet Fire]]: Mage Tower lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Extra Glyphs]]: Mage Tower lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Fewer Glyphs]]: Mage Tower lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Extra Boosters]]: Mage Tower lvl 3&lt;br /&gt;
&lt;br /&gt;
[[Guaranteed God]]: Church lvl 2&lt;br /&gt;
&lt;br /&gt;
[[Extra Altar]]: Church lvl 3 (requires all 9 gods)&lt;br /&gt;
&lt;br /&gt;
[[Expanded Potion Kit]]: Witch&lt;br /&gt;
&lt;br /&gt;
Sword: Blacksmith lvl 1&lt;br /&gt;
&lt;br /&gt;
Shield: Blacksmith lvl 1&lt;br /&gt;
&lt;br /&gt;
Bear Mace: Blacksmith lvl 2&lt;br /&gt;
&lt;br /&gt;
Perseverance Badge: Blacksmith lvl 2&lt;br /&gt;
&lt;br /&gt;
Slayer's Wand: Blacksmith lvl 2&lt;br /&gt;
&lt;br /&gt;
Really Big Sword: Blacksmith lvl 3&lt;br /&gt;
&lt;br /&gt;
Compression Seal: Alchemist lvl 1&lt;br /&gt;
&lt;br /&gt;
Transmutation Seal: Alchemist lvl 1&lt;br /&gt;
&lt;br /&gt;
Translocation Seal: Alchemist lvl 2&lt;br /&gt;
&lt;br /&gt;
Vicious Token: Oh, Horatio! quest&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{{i|Whurrgarbl}}: [[Berserker Silver]]&lt;br /&gt;
&lt;br /&gt;
{{i|Trisword}}: [[Warlord Silver]]&lt;br /&gt;
&lt;br /&gt;
{{i|Gloves of Midas}}: [[Rogue Silver]]&lt;br /&gt;
&lt;br /&gt;
{{i|Agnostic Collar}}: [[Paladin Silver]]&lt;br /&gt;
&lt;br /&gt;
{{i|Blue Bead}}: [[Sorcerer Silver]]&lt;br /&gt;
&lt;br /&gt;
{{i|Venom Dagger}}: [[Assassin Silver]]&lt;br /&gt;
&lt;br /&gt;
{{i|Vampiric Blade}}: [[Bloodmage Silver]]&lt;br /&gt;
&lt;br /&gt;
{{i|Martyr Wraps}}: [[Monk Silver]]&lt;br /&gt;
&lt;br /&gt;
{{i|Witchalok Pendant}}: [[Halflings Ho!]] quest&lt;br /&gt;
&lt;br /&gt;
{{i|Fire Heart}}: [[Ice and Fury]] quest&lt;br /&gt;
&lt;br /&gt;
{{i|Mage Plate}}: [[Wizard Silver]]&lt;br /&gt;
&lt;br /&gt;
{{i|Battlemage Ring}}: [[Minecraft]] quest&lt;br /&gt;
&lt;br /&gt;
{{i|Hero's Helm}}: [[Confidence]] quest&lt;br /&gt;
&lt;br /&gt;
{{i|Crystal Ball}}: From completing quest to win Den of Danger with second tier classes.&lt;br /&gt;
&lt;br /&gt;
{{i|Soul Orb}}: [[Hello, gnomes!]] [[puzzle pack]]&lt;br /&gt;
&lt;br /&gt;
{{i|Viper Ward}}: [[Hello, halflings!]] [[puzzle pack]]&lt;br /&gt;
&lt;br /&gt;
{{i|Dragon Soul}}: [[Bonus Bravery: Oasis]] quest&lt;br /&gt;
&lt;br /&gt;
{{i|Rock Heart}}: [[Bonus Bravery: Slime Pit]] quest&lt;br /&gt;
&lt;br /&gt;
== Achievements ==&lt;br /&gt;
&lt;br /&gt;
The Steam version of Desktop Dungeons has [[Achievements]].  These do not unlock anything, and are not present in other versions of Desktop Dungeons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Kura1204</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Forging_Ahead&amp;diff=56472</id>
		<title>Forging Ahead</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Forging_Ahead&amp;diff=56472"/>
				<updated>2017-09-05T21:14:05Z</updated>
		
		<summary type="html">&lt;p&gt;Kura1204: /* Special Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinker_Silver.PNG|right|450px]]&lt;br /&gt;
&lt;br /&gt;
'''''Forging Ahead''''' is a special dungeon that serves as the {{c|Tinker}} silver [[Class Challenges|challenge]]. Functionally it is reminiscent of the Shifting Passages dungeon in the sense that walls spawn each time a monster is killed; coincidentally, the boss is also similar, being able to both Blink and switch secondary special abilities between strikes.&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
[[Blacksmith]] only.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
The dungeon has regular stores (with a special offering of items, see Special Rules below), however there are no Alchemist stores. There are two altars, dedicated to two deities from: {{g|The Earthmother}}, {{g|Mystera Annur}} or {{g|Taurog}}.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
You cannot convert any items or glyphs except for your starting scrolls.&lt;br /&gt;
&lt;br /&gt;
Shops spawn with a generally fixed array of items, many of which are rare or unique to this dungeon. About half of the items come from the basic store list (so you can get things like {{i|Pendant of Health}}, {{i|Pendant of Mana}}, {{i|Bloody Sigil}} or {{i|Spoon}}); the rest come from a special list only available in this dungeon:&lt;br /&gt;
* {{i|Forlorn}}&lt;br /&gt;
* {{i|Fake Beard}}&lt;br /&gt;
* {{i|Draining Blade}} - 25 (-5=20) gold: +1 lifesteal, 9 layers of curse and 5 corrosion on pickup&lt;br /&gt;
* {{i|Bound Sword}} - 14 (-5=9) gold: +15% damage, can't be converted&lt;br /&gt;
* {{i|Penance}} - 25 (-5=20) gold: +2 damage and +1 max MP on pickup, -3 damage and -2 max MP on removal&lt;br /&gt;
* {{i|Ritual Scroll}} - 13 (-5=8) gold: consume to add +5% resistances, +1 Max MP and +3 layers of curse&lt;br /&gt;
&lt;br /&gt;
The map is divided by a river, with a single stepping stone serving as a bridge between two halves. Walls perpendicular to the river will appear as each enemy is defeated.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
{{m|Vampire}}, {{m|Wraith}}, {{m|Shade}}, {{m|Thrall}} and {{m|Zombie}}&lt;br /&gt;
&lt;br /&gt;
== The Boss ==&lt;br /&gt;
The boss is Force, a level 10 Djinn (HP 522/ATK 75/Blink) that changes secondary abilities as it blinks around.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
'''Recommended Race: Any''' (see below).&lt;br /&gt;
&lt;br /&gt;
'''You cannot convert any items or glyphs''' except for your starting scrolls, and you don't want to convert those anyway. If you save your potions and don't want an entire line of inventory taken up by that Spoon, this limits you to 3 small items (conveniently, there are 3 Compression Seals available) and 5 large ones.&lt;br /&gt;
&lt;br /&gt;
Cracked Orb and Ritual Scroll are consumed on use, and so don't take a space.&lt;br /&gt;
&lt;br /&gt;
Half the enemies on this dungeon have lifesteal. This is really annoying.&lt;br /&gt;
&lt;br /&gt;
As you do not actually gain conversion points in this dungeon, race choice is irrelevant. Because you are not allowed to convert - and because the store selection is 'rigged' towards basic items, or special items with limited/constrained features - you will need to be very careful not to pick up something that will just clog your inventory. Better items to pick up are those that give you damage, mana or health; or those that are used up, i.e. don't lock an inventory slot going forward. Same goes for glyphs, pick up BURNDAYRAZ and 1-2 extra ones that look useful.&lt;br /&gt;
&lt;br /&gt;
The more straightforward deity selection is to just to go with {{g|Mystera Annur}} (ideally after killing most of the Wraiths), gaining you a couple of extra Mana points, as well as possibly Mystic Balance to increase the number of fireballs you can cast. {{g|The Earthmother}} is more of a mixed bag for this dungeon, because most of the enemies are {{t|Bloodless}}, so {{boon|Plantation}} will have very little effect. Therefore she can provide a bit of everything, but to get any meaningful Mana spike out of her will require a lot of {{s|IMAWAL}} use. {{g|Taurog}} can work nicely, as his extra damage and death protections can be super useful against the boss - however, his equipment seriously limits what other stuff can be carried, plus glyph conversions are out of the question.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Kura1204</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Forging_Ahead&amp;diff=56471</id>
		<title>Forging Ahead</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Forging_Ahead&amp;diff=56471"/>
				<updated>2017-09-05T21:13:09Z</updated>
		
		<summary type="html">&lt;p&gt;Kura1204: /* Special Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tinker_Silver.PNG|right|450px]]&lt;br /&gt;
&lt;br /&gt;
'''''Forging Ahead''''' is a special dungeon that serves as the {{c|Tinker}} silver [[Class Challenges|challenge]]. Functionally it is reminiscent of the Shifting Passages dungeon in the sense that walls spawn each time a monster is killed; coincidentally, the boss is also similar, being able to both Blink and switch secondary special abilities between strikes.&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
[[Blacksmith]] only.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
The dungeon has regular stores (with a special offering of items, see Special Rules below), however there are no Alchemist stores. There are two altars, dedicated to two deities from: {{g|The Earthmother}}, {{g|Mystera Annur}} or {{g|Taurog}}.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
You cannot convert any items or glyphs except for your starting scrolls.&lt;br /&gt;
&lt;br /&gt;
Shops spawn with a generally fixed array of items, many of which are rare or unique to this dungeon. About half of the items come from the basic store list (so you can get things like {{i|Pendant of Health}}, {{i|Pendant of Mana}}, {{i|Bloody Sigil}} or {{i|Spoon}}); the rest come from a special list only available in this dungeon:&lt;br /&gt;
* {{i|Forlorn}}&lt;br /&gt;
* {{i|Fake Beard}}&lt;br /&gt;
* {{i|Cracked Orb}} &lt;br /&gt;
* {{i|Draining Blade}} - 25 (-5=20) gold: +1 lifesteal, 9 layers of curse and 5 corrosion on pickup&lt;br /&gt;
* {{i|Bound Sword}} - 14 (-5=9) gold: +15% damage, can't be converted&lt;br /&gt;
* {{i|Penance}} - 25 (-5=20) gold: +2 damage and +1 max MP on pickup, -3 damage and -2 max MP on removal&lt;br /&gt;
* {{i|Ritual Scroll}} - 13 (-5=8) gold: consume to add +5% resistances, +1 Max MP and +3 layers of curse&lt;br /&gt;
&lt;br /&gt;
The map is divided by a river, with a single stepping stone serving as a bridge between two halves. Walls perpendicular to the river will appear as each enemy is defeated.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
{{m|Vampire}}, {{m|Wraith}}, {{m|Shade}}, {{m|Thrall}} and {{m|Zombie}}&lt;br /&gt;
&lt;br /&gt;
== The Boss ==&lt;br /&gt;
The boss is Force, a level 10 Djinn (HP 522/ATK 75/Blink) that changes secondary abilities as it blinks around.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
'''Recommended Race: Any''' (see below).&lt;br /&gt;
&lt;br /&gt;
'''You cannot convert any items or glyphs''' except for your starting scrolls, and you don't want to convert those anyway. If you save your potions and don't want an entire line of inventory taken up by that Spoon, this limits you to 3 small items (conveniently, there are 3 Compression Seals available) and 5 large ones.&lt;br /&gt;
&lt;br /&gt;
Cracked Orb and Ritual Scroll are consumed on use, and so don't take a space.&lt;br /&gt;
&lt;br /&gt;
Half the enemies on this dungeon have lifesteal. This is really annoying.&lt;br /&gt;
&lt;br /&gt;
As you do not actually gain conversion points in this dungeon, race choice is irrelevant. Because you are not allowed to convert - and because the store selection is 'rigged' towards basic items, or special items with limited/constrained features - you will need to be very careful not to pick up something that will just clog your inventory. Better items to pick up are those that give you damage, mana or health; or those that are used up, i.e. don't lock an inventory slot going forward. Same goes for glyphs, pick up BURNDAYRAZ and 1-2 extra ones that look useful.&lt;br /&gt;
&lt;br /&gt;
The more straightforward deity selection is to just to go with {{g|Mystera Annur}} (ideally after killing most of the Wraiths), gaining you a couple of extra Mana points, as well as possibly Mystic Balance to increase the number of fireballs you can cast. {{g|The Earthmother}} is more of a mixed bag for this dungeon, because most of the enemies are {{t|Bloodless}}, so {{boon|Plantation}} will have very little effect. Therefore she can provide a bit of everything, but to get any meaningful Mana spike out of her will require a lot of {{s|IMAWAL}} use. {{g|Taurog}} can work nicely, as his extra damage and death protections can be super useful against the boss - however, his equipment seriously limits what other stuff can be carried, plus glyph conversions are out of the question.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Kura1204</name></author>	</entry>

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