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		<updated>2026-05-01T10:05:13Z</updated>
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	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:A_Missing_Piece&amp;diff=57437</id>
		<title>EE:A Missing Piece</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:A_Missing_Piece&amp;diff=57437"/>
				<updated>2022-11-01T14:08:08Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: Created page with &amp;quot;{{EE}} 600px  '''''A Missing Piece''''' is the {{EEC|Spy}} bronze challenge.  In this challenge, you must infiltrate an unde...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
[[File:Spy_Bronze.PNG|right|600px]]&lt;br /&gt;
&lt;br /&gt;
'''''A Missing Piece''''' is the {{EEC|Spy}} bronze [[Class Challenges|challenge]].  In this challenge, you must infiltrate an underground farm and stop their charitable initiative.&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
There are no preparations allowed on this challenge.&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&lt;br /&gt;
Monster difficulty is 80%.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Heretic&amp;diff=57433</id>
		<title>EE:Heretic</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Heretic&amp;diff=57433"/>
				<updated>2022-10-31T22:09:14Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Heretic&lt;br /&gt;
|ShortHand=He&lt;br /&gt;
|Tooltip=INDULGENT: Gain power with indulgences&amp;amp;#10;BLASPHEMOUS: Gain 3 CP/piety lost when angering a god&amp;amp;#10;OBSCENE MISSION: Scout all altars, auto-desecrate on level up&lt;br /&gt;
|Traits=&lt;br /&gt;
;INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences&lt;br /&gt;
;BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments&lt;br /&gt;
;OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0&lt;br /&gt;
|SuggestedRaces={{r|Human}}, {{r|Orc}}, {{r|Gnome}}, {{r|Halfling}}, {{r|Goblin}}&lt;br /&gt;
|ClassChallenges=&lt;br /&gt;
{{EECC|Heretic|Bronze|Losing Paradise}}&lt;br /&gt;
{{EECC|Heretic|Silver|For the Greater Evil}}&lt;br /&gt;
{{EECC|Heretic|Gold|All is Dust}}&lt;br /&gt;
|Unlock=[[Church]] level 4&lt;br /&gt;
|Group=Tier 4&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''These hardline antitheists demonstrate impressive religious knowledge and talent. They direct most of their incredible skill to the cause of pranking their nemeses, the Crusaders.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Heretic is a special Tier 4 class from the Desktop Dungeons: Extreme Edition mod, unlocked by paying 3000 gold at the Church. The class specializes in using gods in unorthodox ways, primarily by deliberately antagonizing them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Heretic strategy is a lot more complex than it initially appears, thanks in no small part to turning the way you must think about the gods on its head. The biggest plus the class has is the ability to worship every god on the map and accrue many boons from different gods with relative ease, in a manner similar to the {{c|Goatperson}}. The difference is, you only get to worship a god for one level, while {{c|Goatperson}} can cycle through the altars multiple times. This means to maximize your potential, you must VERY carefully decide when to worship each god and how to spend the piety gained under them, be that on particular boons or by angering the god to convert piety to conversion points.&lt;br /&gt;
&lt;br /&gt;
Because of the sheer complexity of godplay in general and the limited, random altar spawns, this makes Heretic one of the most difficult classes to plan out. Options will change drastically depending on what gods happen to spawn, and the options within those you will want to take drastically differ depending on the dungeon, your race, and item selection. There is no one main gameplan the Heretic wants to follow, they must adapt on the fly to truly stand out. Being unable to stay with a particular god for long is a severe limitation on each one's individual strategy, stackable boons such as Dracul's lifesteal and sanguine boons especially get much harder to use. Always try to keep in mind how much piety you need, how much you can reasonably gain in one level's time, and even how your god's starting piety works to make smart decisions, and always remember that piety drops to 0 every time you level up. If at all possible, try to vent off remaining unspent piety by angering your god before leveling up.&lt;br /&gt;
&lt;br /&gt;
The only true constant weapon at the Heretic's disposal is INDULGENT, which increases their stats upon automatically desecrating their current god. Having all 6 indulgences is a pretty significant pad to the stats, even disregarding boons altogether. Of particular note is the +3 total mana, which when combined with default boosters tally up to an impressive 16 base, enough to get 6 mana out of a single potion with absolutely no additional investment needed into items, boons, or preps. This can lend itself to some of the most solid hybrid characters around, with the proper setup.&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
{{r|Human}}: INDULGENT eventually ends up giving the Heretic 6 additional base damage, slightly more than an entire level's worth. Humans obviously will get good mileage out of that with damage bonus.  Human heretics are especially powerful in long dungeons, where BLASPHEMOUS can be used to build up a huge damage bonus.&lt;br /&gt;
&lt;br /&gt;
{{r|Gnome}}: INDULGENT also increases base mana, up to 16 when combined with the three boosters. This makes potions pay out 1-1 in fireballs, and 2 potions will buy 3 PISORF casts, which will enjoy the base damage boost INDULGENT also provides.&lt;br /&gt;
&lt;br /&gt;
{{r|Halfling}}: While the health increase is not as noticeable as the mana increase from INDULGENT, a Halfling Heretic can still manage an above average health spike, improved further by the extra base damage.&lt;br /&gt;
&lt;br /&gt;
{{r|Orc}}: Orc doesn't have direct synergy with Heretic's traits, but Orc helps cover one of Heretic's weaknesses.  Depending on the dungeon, it can be hard to get off the ground as heretic, since you start with no extra stats and no combat abilities.  Orc's CP bonus gives you a huge attack boost at level 1 which can make up for this.  However, the tradeoff is that you won't have as much damage as a Human Heretic in the late game.&lt;br /&gt;
&lt;br /&gt;
{{r|Goblin}}: A much trickier and riskier pick, but not one without use. Goblins make interesting Heretics for two reasons: 1. they can better control when they level up, and therefore leave a god, without killing monsters who would otherwise be very useful for gaining piety with the next god, and B. BLASPHEMOUS will allow the goblin to directly convert piety to EXP, which has a range of applications. INDULGENT helps offset Goblin's low stats to boot, though you will still want to snag some boons and items to make full use of the race.&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
&lt;br /&gt;
{{g|The Pactmaker}} is typically not a good roll for a Heretic. Because the Heretic cannot stay in one god for long and loses all piety on leveling up, it's not possible to sustain the piety cost for pacts even when they might be helpful. Therefore, this altar is more or less a free {{boon|Consensus}}, which can be helpful for a Heretic hurting for piety for their other gods. One should carefully time the {{boon|Consensus}}, as the 50 piety cap can hurt the often-high joining piety some gods grant for joining late in the run that the Heretic normally benefits from. It should also be noted that the piety cost of a pact activating does not count as losing piety for the purpose of BLASPHEMOUS. Depending on the other gods, {{boon|Scholar's Pact}} can be useful as well for additional health versus a boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Binlor Ironshield}} is an excellent early god for a Heretic, offering a lot of bonus damage through {{boon|Stone Form}} and {{boon|Stone Fist}}, magic resistance, strong glyphs, and a free 30 CP on level up (Binlor's level up punishment takes place before the Heretic unworships). Should the player find {{s|IMAWAL}}, Binlor offers an opportunity to farm a large amount of CP using BLASPHEMOUS by creating and destroying walls. In particular, this gives a very strong synergy with {{g|The Earthmother}}, who offers a free {{s|IMAWAL}} for this task and should be worshipped first. {{g|Binlor Ironshield}}'s on-worship piety gain is not very high, and so joining later when there is less blackspace left is far less effective. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Dracul}} benefits from the Heretic's ability to sidestep his usual limitations, such as health potions and undead. He is, as usual, a powerful late-game god, and should be worshipped late to maximize the on-join piety gain since the usual method of gaining piety by killing is severely restricted by the Heretic's XP bar. One possibility is to worship during a boss fight so as to be able to buy and gain piety from as many {{boon|Blood Tithe}}s as possible. Since {{g|Dracul}} is so stingy with piety, he will not offer much CP through BLASPHEMOUS. One more thing to note is that since {{boon|Body Pact}} is difficult to get much value out of and {{boon|Blood Shield}} is so expensive, Heretic has trouble stacking resistances very high, making {{boon|Blood Hunger}} a boon that is nearly pure upside. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|The Earthmother}} gives the always-helpful {{s|IMAWAL}}, and offers fast piety gain and an easy way to lose piety for BLASPHEMOUS by killing plants. On the other hand, her boons are not all that useful for the early game. Though {{boon|Vine Form}} is still very strong, Heretics do not benefit as much from it specifically as other classes, as INDULGENT already offers extra HP. As well, {{boon|Entanglement}} is best used consistently during leveling, which the Heretic cannot do, although a single use still provides some value by getting you extra XP from popcorn later in the run. Therefore, one must weigh the benefit of an immediate {{s|IMAWAL}} and CP with the usual late-game {{boon|Clearance}} spike. It should be noted that {{g|The Earthmother}} only ever gives 5 piety on worship, so late worship will require {{boon|Plantation}}, conflicting with {{g|Dracul}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Glowing Guardian}} is a bad roll for a Heretic due to the lack of piety. He offers no starting glyph, and the usual method of generating piety through steady worship is impossible for a Heretic. Therefore, {{boon|Enlightenment}} is almost totally inaccessible, and {{boon|Absolution}} is not particularly useful as Heretic already has an innate source of bonus health. One can worship early and use a couple of conversions to acquire {{boon|Humility}}, or worship at the end of the run and use the paltry joining piety for a handful of {{boon|Protection}}s (or {{boon|Cleansing}}s if the boss calls for it). Once again, with the lack of piety gain and no easy way to lose piety, BLASPHEMOUS does not offer much value in this god.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Jehora Jeheyu}} is a strong find, offering two options: On one hand, he gives you a useful on-worship glyph and allows you to generate piety using blackspace, so he can be worshipped early for some of his strong stat-boosting boons. On the other hand, he also awards on-worship piety based on the character's level and so can be joined at level 8-10 for a last-minute {{boon|Chaos Avatar}} or stat boosts. For a Heretic, {{boon|Petition}} is often a waste of piety due to the inability for long-term worship. It is impossible to lose piety under this god, so BLASPHEMOUS is not relevant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Mystera Annur}} offers some useful boons in {{boon|Magic}} and {{boon|Mystic Balance}}, but no good way to lose much piety for BLASPHEMOUS. Since most Heretics are built primarily for melee as the majority of gods help with melee more than casting, her utility is often limited. As is so often the case, {{boon|Flames}} and {{boon|Weakening}} are not particularly useful. Since she offers no starting glyph, her boons are expensive, and she requires blackspace to farm piety, any other god that allows farming piety using blackspace is preferable early due to her very high on-join piety gain. However, once a significant portion of blackspace has been used, she can be joined at any time for her boons. Should the player choose a race that doesn't need early conversions, one strong option is to join her very late, take {{boon|Mystic Balance}} and a shot of {{boon|Magic}}, and then cast a few glyphs to buy {{boon|Refreshment}} for a massive spike which is boosted by the extra on-join glyphs the Heretic may have available. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Taurog}}'s resistance boons are less strong than usual, as Heretic has trouble stacking resistances compared to other gods. Moreover, the pressure {{g|Taurog}}'s boons place on the player's inventory is more important than usual since the player potentially has multiple gods' starting glyphs to keep. These factors, coupled with Heretic's automatic desecration on level up, make {{boon|Unstoppable Fury}} unrealistic to make use of. However, {{boon|Taurog's Blade}} is as powerful as always, and joining Taurog first as a Heretic doesn't have the usual disadvantage of locking the player out of a different god's starting glyph, making him a viable first god. Additionally, Taurog offers an easy way to lose piety for the purposes of BLASPHEMOUS, which can be very blackspace-efficient, particularly with {{s|BYSSEPS}} or {{s|GETINDARE}}. Coupled with Taurog's fast piety gain, especially when killing magical enemies, this makes joining Taurog in the midgame at the start of a level and killing some magical popcorn for piety for this purpose a viable option. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Tikki Tooki}} is a strong roll, if only for the free {{s|GETINDARE}} glyph. It can be difficult to earn enough piety to afford many of his boons without blowing all your gold on {{boon|Tribute}}, so he probably benefits the most from {{boon|Consensus}} out of all the gods. Early worship for maximum availability of {{s|GETINDARE}} or waiting for midgame and worshipping at the start of a level before mopping up your lowest-level popcorn to potentially afford an additional boon or two are both viable options for this god. With piety being as scarce as it is, he is not a good option to farm CP with.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{{i|Stone Sigil}} Heretic is VERY pressed for time to get the appropriate piety for their boons, so the usually underwhelming effect of the stone sigil is GREATLY appreciated for squeezing as much piety as possible into one level's time.&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:EE:C:Spy&amp;diff=57432</id>
		<title>Template:EE:C:Spy</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:EE:C:Spy&amp;diff=57432"/>
				<updated>2022-10-31T22:08:01Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: Created page with &amp;quot;INFILTRATION: Scout a perimeter around newly revealed obstacles, can teleport to scouted, unoccupied, non-stair spaces.  GADGETS: Boosters are scouted and provide additional b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;INFILTRATION: Scout a perimeter around newly revealed obstacles, can teleport to scouted, unoccupied, non-stair spaces.&lt;br /&gt;
&lt;br /&gt;
GADGETS: Boosters are scouted and provide additional bonuses until next level.&lt;br /&gt;
&lt;br /&gt;
INTEL: Wasteful exploration gives a temporary damage boost, full information scouting.&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Spy&amp;diff=57431</id>
		<title>EE:Spy</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Spy&amp;diff=57431"/>
				<updated>2022-10-31T22:07:08Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: EENav&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Spy&lt;br /&gt;
|ShortHand=He&lt;br /&gt;
|Tooltip=INFILTRATION: Scout a perimeter around newly revealed obstacles, can teleport to scouted, unoccupied, non-stair spaces.&amp;amp;#10;GADGETS: Boosters are scouted and provide additional bonuses until next level.&amp;amp;#10;INTEL: Wasteful exploration gives a temporary damage boost, full information scouting.&lt;br /&gt;
|Traits=&lt;br /&gt;
;INFILTRATION: Scout a perimeter around newly revealed obstacles, can teleport to scouted, unoccupied, non-stair spaces.&lt;br /&gt;
;GADGETS: Boosters are scouted and provide additional bonuses until next level.&lt;br /&gt;
;INTEL: Wasteful exploration gives a temporary damage boost, full information scouting.&lt;br /&gt;
|SuggestedRaces={{r|Human}}, {{r|Orc}}, {{r|Gnome}}, {{r|Halfling}}, {{r|Goblin}}&lt;br /&gt;
|ClassChallenges=&lt;br /&gt;
{{EECC|Spy|Bronze|A Missing Piece}}&lt;br /&gt;
{{EECC|Spy|Silver|Operation Shutdown}}&lt;br /&gt;
{{EECC|Spy|Gold|Head of the Serpent}}&lt;br /&gt;
|Unlock=[[Thief Den]] level 4&lt;br /&gt;
|Group=Tier 4&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Apparently only thieves have enough honor for you to buy it, as the newly funded spies serve with actual loyalty.  Their fellow adventurers trust them much less for it, but still happily use their valuable scouting intel.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Heretic is a special Tier 4 class from the Desktop Dungeons: Extreme Edition mod, unlocked by paying 3000 gold at the Thief Den. The class specializes in obtaining information and traveling through the shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Spy is a very adaptive class, that can be approached in different ways depending on the dungeon you are doing.  INFILTRATION can either be slightly helpful or huge depending on the dungeon - generally, the more choked up a dungeon is with walls, the stronger INFILTRATION is.  Ideally, you can use it to quickly find gods and glyphs to help you level, and then find ideal targets, letting you conserve other blackspace for later.&lt;br /&gt;
&lt;br /&gt;
In combat, spies gain a significant boost to striking power from Gadgets.  Gadgets provides 0.5 damage per level per stack on your next attack or spell, stacks up to 10, and you lose 4 stacks per use, so if you hit an enemy 3 times starting with full gadgets you are doing an additional 9 damage per level.  This is of limited use against bosses, but is very helpful for levelling.  It's worth noting that, because this applies to fireballs as well, spy has an easier time taking on enemies that are weak to a pure caster build than most classes.  Spy generally is not well suited to regen fighting, because this ability only activates when you waste regen.&lt;br /&gt;
&lt;br /&gt;
The main flexible area of spy strategy is how you use boosters.  You can immediately access all boosters from the start, but boosters have an additional use for you - as well as their usual bonus, they provide a powerful boost for one level only.  Health boosters give +10 flat health, mana boosters give +2 additional mana, and attack boosters give +4 base damage.&lt;br /&gt;
&lt;br /&gt;
Each of these effects can either be used early on for better levelling, or saved for a boss fight.  A usually strong strategy is to save one type of booster for a boss and use the others to level.  This is particularly strong with mana boosters, as unlike the other two, mana boosters effects do not get proportionally weaker with level.  The downside to this is that you will be stuck without any additional mana for most of the run.&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
{{r|Human}}: Human spies can get more out of the +4 base damage from boosters, and their CP bonus can partially make up for the lack of those boosters for most of the run.  Human spy will have the highest damage if you plan to save attack boosters for a boss fight, and in general is a great pick for long dungeons.&lt;br /&gt;
&lt;br /&gt;
{{r|Orc}}: Orc spy helps you save boosters by using base damage for early levelling.  However, the tradeoff is you lose out on late game damage compared to humans, especially if you save your damage boosters.&lt;br /&gt;
&lt;br /&gt;
{{r|Gnome}}: Gnome's additional mana potions synergizes very well with Spy's extra max mana from boosters.  If you prep additional boosters and save them until the end, you can get 25 max mana - enough that a single potion refills 10 mana, almost enough for two fireballs!  This makes for a powerful casting spike, but you will have a hard time getting there with only 10 max mana.  Gods that boost max mana, like {{g|Mystera Annur}} or {{g|Jehora Jeheyu}}, can be helpful in covering this weakness.&lt;br /&gt;
&lt;br /&gt;
{{r|Halfling}}: Halfling spy isn't as impressive as gnome, since spy health boosters have proportionally smaller of an effect at high levels, but you can still pull off an impressive health spike.  If you want a spiking build but a caster approach isn't likely to work, Halfling can be a good pick.  As usual, gods that boost your max health like {{g|Jehora Jeheyu}}, {{g|The Earthmother}}, or {{g|Glowing Guardian}} (if you convert out) can be helpful here, and so can {{g|Dracul}} for all of his additional max health based refills.&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Binlor Ironshield}} is a bit less useful than usual on spy, since you won't need to do as much wasteful exploration and will therefore have to go more out of your way to get piety.  However, his boons can still be quite good on a melee build, especially as on {{r|Orc}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Dracul}} is a great god for a spy that saves health boosters.  {{boon|Blood Tithe}} works based on max health, so the more you have the more refill you get.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|The Earthmother}} is primarily useful as a spy for {{s|IMAWAL}}.  One of the advantages of INFILTRATION is that you can plan ahead and pick out high value targets, and casting {{s|IMAWAL}} beforehand will amplify their XP by 50%.  Spy also has an easier time dealing with plants clogging up a dungeon than most builds.  A spy who is saving health boosters will get a lot of value out of some early {{boon|Vine Form}}, and {{boon|Entanglement}} is always nice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Glowing Guardian}} is usually not great for spy, but if you are saving health boosters his {{boon|Absolution}} ability can help you cover for the lost max health early on, although other gods can usually do a better job at that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Jehora Jeheyu}} is great on spy, especially if you are saving either mana or health boosters.  His stat boosting boons can cover up your weaknesses and make for an even stronger late game spike.  {{s|WEYTWUT}} is also a fairly useful spiking glyph if you can set it up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Mystera Annur}} can be quite good on a {{r|Gnome}} spy.  {{boon|Magic}} can make missing mana boosters early less painful, {{boon|Mystic Balance}} is great if you plan to use {{s|BURNDAYRAZ}}, and {{boon|Refreshment}} will be VERY powerful with 25+ max mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Taurog}}'s value depends on your inventory constraints and approach.  If you have room and are saving attack boosters, his {{i|Skullpicker}} can be quite helpful early on, especially on a {{r|Human}}.  The resistance boons can also be good if you can match them to a boss, as usual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Tikki Tooki}} doesn't have much particular synergy with spy, but spy does have an easier time avoiding angering TT due to gadgets and a spy who is saving damage boosters can get an impressive spike out of {{boon|Reflexes}}.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Spy&amp;diff=57430</id>
		<title>EE:Spy</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Spy&amp;diff=57430"/>
				<updated>2022-10-29T13:26:29Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: Created page with &amp;quot;{{EE}} &amp;lt;onlyinclude&amp;gt;{{ {{{tpl|ClassInfobox}}} |Name=Spy |ShortHand=He |Tooltip=INFILTRATION: Scout a perimeter around newly revealed obstacles, can teleport to scouted, unoccu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Spy&lt;br /&gt;
|ShortHand=He&lt;br /&gt;
|Tooltip=INFILTRATION: Scout a perimeter around newly revealed obstacles, can teleport to scouted, unoccupied, non-stair spaces.&amp;amp;#10;GADGETS: Boosters are scouted and provide additional bonuses until next level.&amp;amp;#10;INTEL: Wasteful exploration gives a temporary damage boost, full information scouting.&lt;br /&gt;
|Traits=&lt;br /&gt;
;INFILTRATION: Scout a perimeter around newly revealed obstacles, can teleport to scouted, unoccupied, non-stair spaces.&lt;br /&gt;
;GADGETS: Boosters are scouted and provide additional bonuses until next level.&lt;br /&gt;
;INTEL: Wasteful exploration gives a temporary damage boost, full information scouting.&lt;br /&gt;
|SuggestedRaces={{r|Human}}, {{r|Orc}}, {{r|Gnome}}, {{r|Halfling}}, {{r|Goblin}}&lt;br /&gt;
|ClassChallenges=&lt;br /&gt;
{{EECC|Spy|Bronze|A Missing Piece}}&lt;br /&gt;
{{EECC|Spy|Silver|Operation Shutdown}}&lt;br /&gt;
{{EECC|Spy|Gold|Head of the Serpent}}&lt;br /&gt;
|Unlock=[[Thief Den]] level 4&lt;br /&gt;
|Group=Tier 4&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Apparently only thieves have enough honor for you to buy it, as the newly funded spies serve with actual loyalty.  Their fellow adventurers trust them much less for it, but still happily use their valuable scouting intel.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Heretic is a special Tier 4 class from the Desktop Dungeons: Extreme Edition mod, unlocked by paying 3000 gold at the Thief Den. The class specializes in obtaining information and traveling through the shadows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Spy is a very adaptive class, that can be approached in different ways depending on the dungeon you are doing.  INFILTRATION can either be slightly helpful or huge depending on the dungeon - generally, the more choked up a dungeon is with walls, the stronger INFILTRATION is.  Ideally, you can use it to quickly find gods and glyphs to help you level, and then find ideal targets, letting you conserve other blackspace for later.&lt;br /&gt;
&lt;br /&gt;
In combat, spies gain a significant boost to striking power from Gadgets.  Gadgets provides 0.5 damage per level per stack on your next attack or spell, stacks up to 10, and you lose 4 stacks per use, so if you hit an enemy 3 times starting with full gadgets you are doing an additional 9 damage per level.  This is of limited use against bosses, but is very helpful for levelling.  It's worth noting that, because this applies to fireballs as well, spy has an easier time taking on enemies that are weak to a pure caster build than most classes.  Spy generally is not well suited to regen fighting, because this ability only activates when you waste regen.&lt;br /&gt;
&lt;br /&gt;
The main flexible area of spy strategy is how you use boosters.  You can immediately access all boosters from the start, but boosters have an additional use for you - as well as their usual bonus, they provide a powerful boost for one level only.  Health boosters give +10 flat health, mana boosters give +2 additional mana, and attack boosters give +4 base damage.&lt;br /&gt;
&lt;br /&gt;
Each of these effects can either be used early on for better levelling, or saved for a boss fight.  A usually strong strategy is to save one type of booster for a boss and use the others to level.  This is particularly strong with mana boosters, as unlike the other two, mana boosters effects do not get proportionally weaker with level.  The downside to this is that you will be stuck without any additional mana for most of the run.&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
{{r|Human}}: Human spies can get more out of the +4 base damage from boosters, and their CP bonus can partially make up for the lack of those boosters for most of the run.  Human spy will have the highest damage if you plan to save attack boosters for a boss fight, and in general is a great pick for long dungeons.&lt;br /&gt;
&lt;br /&gt;
{{r|Orc}}: Orc spy helps you save boosters by using base damage for early levelling.  However, the tradeoff is you lose out on late game damage compared to humans, especially if you save your damage boosters.&lt;br /&gt;
&lt;br /&gt;
{{r|Gnome}}: Gnome's additional mana potions synergizes very well with Spy's extra max mana from boosters.  If you prep additional boosters and save them until the end, you can get 25 max mana - enough that a single potion refills 10 mana, almost enough for two fireballs!  This makes for a powerful casting spike, but you will have a hard time getting there with only 10 max mana.  Gods that boost max mana, like {{g|Mystera Annur}} or {{g|Jehora Jeheyu}}, can be helpful in covering this weakness.&lt;br /&gt;
&lt;br /&gt;
{{r|Halfling}}: Halfling spy isn't as impressive as gnome, since spy health boosters have proportionally smaller of an effect at high levels, but you can still pull off an impressive health spike.  If you want a spiking build but a caster approach isn't likely to work, Halfling can be a good pick.  As usual, gods that boost your max health like {{g|Jehora Jeheyu}}, {{g|The Earthmother}}, or {{g|Glowing Guardian}} (if you convert out) can be helpful here, and so can {{g|Dracul}} for all of his additional max health based refills.&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Binlor Ironshield}} is a bit less useful than usual on spy, since you won't need to do as much wasteful exploration and will therefore have to go more out of your way to get piety.  However, his boons can still be quite good on a melee build, especially as on {{r|Orc}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Dracul}} is a great god for a spy that saves health boosters.  {{boon|Blood Tithe}} works based on max health, so the more you have the more refill you get.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|The Earthmother}} is primarily useful as a spy for {{s|IMAWAL}}.  One of the advantages of INFILTRATION is that you can plan ahead and pick out high value targets, and casting {{s|IMAWAL}} beforehand will amplify their XP by 50%.  Spy also has an easier time dealing with plants clogging up a dungeon than most builds.  A spy who is saving health boosters will get a lot of value out of some early {{boon|Vine Form}}, and {{boon|Entanglement}} is always nice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Glowing Guardian}} is usually not great for spy, but if you are saving health boosters his {{boon|Absolution}} ability can help you cover for the lost max health early on, although other gods can usually do a better job at that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Jehora Jeheyu}} is great on spy, especially if you are saving either mana or health boosters.  His stat boosting boons can cover up your weaknesses and make for an even stronger late game spike.  {{s|WEYTWUT}} is also a fairly useful spiking glyph if you can set it up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Mystera Annur}} can be quite good on a {{r|Gnome}} spy.  {{boon|Magic}} can make missing mana boosters early less painful, {{boon|Mystic Balance}} is great if you plan to use {{s|BURNDAYRAZ}}, and {{boon|Refreshment}} will be VERY powerful with 25+ max mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Taurog}}'s value depends on your inventory constraints and approach.  If you have room and are saving attack boosters, his {{i|Skullpicker}} can be quite helpful early on, especially on a {{r|Human}}.  The resistance boons can also be good if you can match them to a boss, as usual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Tikki Tooki}} doesn't have much particular synergy with spy, but spy does have an easier time avoiding angering TT due to gadgets and a spy who is saving damage boosters can get an impressive spike out of {{boon|Reflexes}}.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Human_Spy.png&amp;diff=57429</id>
		<title>File:Human Spy.png</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Human_Spy.png&amp;diff=57429"/>
				<updated>2022-10-29T13:25:59Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Human_Spy_Large.png&amp;diff=57428</id>
		<title>File:Human Spy Large.png</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Human_Spy_Large.png&amp;diff=57428"/>
				<updated>2022-10-29T13:23:16Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Freezing_Wraith&amp;diff=57427</id>
		<title>EE:Freezing Wraith</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Freezing_Wraith&amp;diff=57427"/>
				<updated>2022-10-28T23:24:50Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Freezing Wraith&lt;br /&gt;
|HP=90%&lt;br /&gt;
|Att=65%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Undead}}&lt;br /&gt;
&lt;br /&gt;
{{t|Bloodless}}&lt;br /&gt;
&lt;br /&gt;
{{t|Physical resist}}: 50%&lt;br /&gt;
&lt;br /&gt;
{{t|Curse Bearer}}&lt;br /&gt;
&lt;br /&gt;
{{EET|Frostbite}}: 1 per level&lt;br /&gt;
|Locations=&lt;br /&gt;
Uncommonly&lt;br /&gt;
&lt;br /&gt;
[[EE:Permafrost Peak|Permafrost Peak]]&lt;br /&gt;
&lt;br /&gt;
[[EE:Endless Blizzard|Endless Blizzard]]&lt;br /&gt;
----&lt;br /&gt;
{{EECC|Heretic|Silver|For the Greater Evil}}&lt;br /&gt;
&lt;br /&gt;
{{EECC|Swashbuckler|Bronze|Hornswaggled!}}&lt;br /&gt;
|Unlock=Dungeon Specific&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These wraiths are the tormented souls of those who froze to death.  They have weak stats, but their combination of {{t|Curse Bearer}}, {{t|Physical Resist}}, and fairly large amounts of {{EET|Frostbite}} make them quite painful to melee.  They tend to go down pretty easily to fireball heavy builds, but you'll still have to deal with some curse and probably a bit of frostbite.&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:All_is_Dust&amp;diff=57426</id>
		<title>EE:All is Dust</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:All_is_Dust&amp;diff=57426"/>
				<updated>2022-10-28T23:24:35Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
[[File:Heretic_Gold.PNG|right|510px]]&lt;br /&gt;
&lt;br /&gt;
'''''All is Dust''''' is the {{EEC|Heretic}} gold [[Class Challenges|challenge]].  In this grueling run, you must take down the champions of the entire pantheon.&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
No preparations.&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
This dungeon has the standard assortment of resources, but the only altar on the main floor is {{g|The Pactmaker}} and there are no shops.  There are eight subdungeons, which hold the other altars as well as the first eight bosses.&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
The map starts partially explored.  You have to defeat the eight subdungeon bosses to reveal the final boss (the Faithful Ascendant). &lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&lt;br /&gt;
All common enemies except {{m|Bandit}} are guaranteed to appear.&lt;br /&gt;
&lt;br /&gt;
Monster difficulty is 100%.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
'''Champion Ascendant''': {{m|Golem}} icon, 999 attack, 159 health, {{t|Magic Immune}}, {{t|First Strike}}&lt;br /&gt;
&lt;br /&gt;
'''Archmage Ascendant''': {{m|Dragon Spawn}} icon, 75 attack, 477 health, {{t|Physical Immune}}, {{t|Magical Attack}}&lt;br /&gt;
&lt;br /&gt;
'''Trickster Ascendant''': {{m|Bandit}} icon, 999 attack, 318 health, {{t|Blinks}}, {{t|Retaliate: Fireball}}&lt;br /&gt;
&lt;br /&gt;
'''Deathmage Ascendant''': {{m|Zombie}} icon, 37 attack, 954 health, {{t|Undead}}, {{t|Magical Attack}}&lt;br /&gt;
&lt;br /&gt;
'''Foreman Ascendant''': {{m|Goblin}} icon, 225 attack, 318 health, {{t|Magic Immune}}&lt;br /&gt;
&lt;br /&gt;
'''Naturalist Ascendant''': {{m|Warlock}} icon, 75 attack, 159 health, {{t|Physical Immune}}, {{t|Retaliate: Fireball}}&lt;br /&gt;
&lt;br /&gt;
'''Heirophant Ascendant''': {{m|Serpent}} icon, 75 attack, 636 health, {{t|Poisonous}}, {{t|Mana Burn}}, {{t|Curse Bearer}}&lt;br /&gt;
&lt;br /&gt;
'''Madman Ascendant''': {{m|Goat}} icon, 75 attack, 477 health, 20% resists, {{t|Corrosive}}: 1, {{t|Weakening}}&lt;br /&gt;
&lt;br /&gt;
'''Faithful Ascendant''': {{GnCr}} icon, 77 attack, 7777 health, 50% resists, {{t|Berserks}} at 50%.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
This run is LONG and you will spend most of it at level 10, so {{r|Human}} is the best choice here.  You'll need careful planning to take down the first eight ascendants with enough resources left for the Faithful Ascendant.&lt;br /&gt;
&lt;br /&gt;
Fortunately, you have access to all the gods essentially right off the bat, and the monsters in this dungeon are quite weak, so the only threat here is the Ascendants.  &lt;br /&gt;
&lt;br /&gt;
You can start by making a plan to take on all the ascendants.  The '''Deathmage''' is easy - he has such low damage that a Human Heretic should be able to regen fight him with no problem.  &lt;br /&gt;
&lt;br /&gt;
Try to leave all piety sparkles on the floor until you need them.&lt;br /&gt;
&lt;br /&gt;
You'll want to make sure that both {{g|The Earthmother}} and {{g|Binlor Ironshield}} are easily available.  Start in {{g|The Earthmother}} - you don't want much from her besides {{s|IMAWAL}}, but you can take {{boon|Entanglement}} and {{boon|Vine Form}} on the first floor to get a bit of health, DR, and XP.  As you work towards reaching level 2, if you end up with extra piety you can get more vine form.&lt;br /&gt;
&lt;br /&gt;
Once you reach level 2, worship {{g|Binlor Ironshield}}.  Use {{s|PISORF}} to farm up tons of piety, which you can use to get {{boon|Stone Form}}, {{boon|Stone Fist}}, and optionally {{boon|Stone Soup}}.  It's good to prioritize {{boon|Stone Fist}}, since then you can use health to farm piety faster.  Then, you can start using {{s|IMAWAL}} to convert excess piety to bonus damage.  It's up to you how much you want to do this - it's a tradeoff of blackspace for damage.  Using the main floor blackspace to farm damage (but saving the very edges where you can since you know it is just walls) and saving all the subdungeon blackspace is a good option - it ensures you will have massive damage for the rest of the run and you will have found all the items and boosters on floor 1, but you'll still have some blackspace to recover between ascendants.&lt;br /&gt;
&lt;br /&gt;
After this, a good god for level 3 is {{g|Taurog}}.  You can convert glyphs you don't want (probably everything worth CP except {{g|BURNDAYRAZ}} and maybe {{g|CYDSTEPP}} if it spawned, you can probably ditch {{s|IMAWAL}} too if needed) and kill low level magic damage enemies to get 45 piety for the sword and the armor.  You may need to leave them on the ground for now - you will need a lot of glyphs ({{s|PISORF}}, {{s|ENDISWAL}}, {{s|PISORF}}, {{s|WEYTWUT}}) later.  If you have room, the sword can definitely be helpful though.&lt;br /&gt;
&lt;br /&gt;
Then you can start levelling and fighting the '''Deathmage Ascendant'''.  During the levelling process, you can worship {{g|Mystera Annur}} at some point, probably around level 6.  She is the least important god here - you can take {{boon|Magic}} a few times for some extra max mana, but otherwise she doesn't do much for you.  Alternatively, you can slot her in later and take {{boon|Refreshment}} to help with the {{t|Magic Immune}} bosses, but then you risk locking yourself out of worshipping every god if you aren't careful with XP.&lt;br /&gt;
&lt;br /&gt;
At level 7, you can worship {{g|Jehora Jeheyu}} and take one of each boost.  Wait till the end of the level so you don't get suprise mana burned or poisoned.  After taking out the deathmage, your next target should probably be the '''Madman''' - you can fight it around L7 with a catapult.  You'll get a few stacks of weakening and corrosion, but it isn't a huge deal for now.  Don't worry if you need to catapult from 8 to 9 to take it out.&lt;br /&gt;
&lt;br /&gt;
Now that you've killed two bosses, you should have some gold.  You can worship {{g|Tikki Tooki}} and dump all your gold into piety.  Take {{boon|Dodging}} - in long fights it provides a lot of value.  You should also try to get as many stacks of {{boon|Reflexes}} as you can.  You can use the first set along with either {{s|WEYTWUT}} from {{g|Jehora Jeheyu}} or the free {{s|GETINDARE}} to take out the '''Trickster Ascendant'''.  Ideally that won't level you up so that you can get even more potions from the gold that gives you.&lt;br /&gt;
&lt;br /&gt;
Now you have some options for your next ascendant.  If you can kill another boss without levelling up, you can either take on the '''Foreman''' or the '''Champion''' next.  For either of them, you can use {{s|PISORF}} and, if needed, {{s|WEYTWUT}} to set up some damage on them with indirect knockback.  For the foreman, you may then be able to finish it off with just {{s|GETINDARE}} if you built up enough resists before the fight using {{s|ENDISWAL}}.  For the champion, you will probably need a reflex or quicksilver potion to kill it, unless you have a layer of death protection.&lt;br /&gt;
&lt;br /&gt;
Once you are near a level up (this can be before or after either of those ascendants), you can target the '''Hierophant'''.  You may want to precast {{s|ENDISWAL}} if it gets you an extra hit.  You can catapult it using popcorn, and then worship {{g|Glowing Guardian}} to finish it off and then clear the debuffs with {{boon|Cleansing}}.  This boon has an additional advantage - it gives you magical attack.  This should make the '''Naturalist''' a pushover.  &lt;br /&gt;
&lt;br /&gt;
After killing the naturalist, you should get near a level up threshold again, killing the Foreman and Champion during the process if they are still alive.  Once near the threshold, you can use more {{boon|Cleansing}} to damage the '''Archmage''' ascendant.  It has a lot more health, so you probably won't be able to kill it with these.  Make sure to save at least 15 piety.  Then, you can take {{boon|Humility}} and catapult it, and finish it off with mana potions if needed.&lt;br /&gt;
&lt;br /&gt;
With the eighth ascendant defeated, the '''Faithful Ascendant''' will reveal himself.  He spawns in the very center of the map, so if you want to use your knockback damage on him you'll need to hold on to {{s|WEYTWUT}} until this point.  &lt;br /&gt;
&lt;br /&gt;
This fight is a straightforward one, but a strong test of your resources.  First off, if you aren't L10 yet, get to L10.  Then, you can worship the last god - {{g|Dracul}}.  You should have enough piety to take {{boon|Blood Hunger}}, and if you left lots of sparkles on the floor you can probably pick up {{boon|Blood Shield}} as well, especially if you kill some popcorn.&lt;br /&gt;
&lt;br /&gt;
Then, you can start fighting the boss.  You can use {{g|ENDISWAL}} here for several purposes - opening up extra blackspace, accessing more sparkles, taking less damage, and eroding resistances (in case you aren't knocking the boss into walls).  You can use additional {{g|Dracul}} piety in a few ways - you can either dump it all into blood tithe for some extra base damage and tons of health spike, or do that but save 45 for more lifesteal after you are done using {{g|ENDISWAL}}.  The first option is probably stronger.  Keep in mind you can use {{boon|Consensus}} for 50 extra piety (and you have no reason not to take {{boon|Scholar's Pact}} as well, in case you need another level up).  &lt;br /&gt;
&lt;br /&gt;
Try to prioritize regen fighting the boss, and save your spiking resources (catapults, bloodpools, popcorn to steal health from, potions) for after it starts berserking.  If you have high enough damage and enough blackspace to get the boss's resists to 0 you should be fine - there are a LOT of bloodcows here to get a huge health spike from.  Keep in mind you will desecrate {{g|Dracul}} on level up, so save your catapults as long as possible!&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:All_is_Dust&amp;diff=57425</id>
		<title>EE:All is Dust</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:All_is_Dust&amp;diff=57425"/>
				<updated>2022-10-28T22:13:07Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
[[File:Heretic_Gold.PNG|right|510px]]&lt;br /&gt;
&lt;br /&gt;
'''''All is Dust''''' is the {{EEC|Heretic}} gold [[Class Challenges|challenge]].  In this grueling run, you must take down the champions of the entire pantheon.&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
No preparations.&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
This dungeon has the standard assortment of resources, but the only altar on the main floor is {{g|The Pactmaker}}.  There are eight subdungeons, which hold the other altars as well as the first eight bosses.&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
The map starts partially explored.  You have to defeat the eight subdungeon bosses to reveal the final boss (the Faithful Ascendant). &lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&lt;br /&gt;
All common enemies except {{m|Bandit}} are guaranteed to appear.&lt;br /&gt;
&lt;br /&gt;
Monster difficulty is 100%.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
'''Champion Ascendant''': {{m|Golem}} icon, 999 attack, 159 health, {{t|Magic Immune}}, {{t|First Strike}}&lt;br /&gt;
&lt;br /&gt;
'''Archmage Ascendant''': {{m|Dragon Spawn}} icon, 75 attack, 477 health, {{t|Physical Immune}}, {{t|Magical Attack}}&lt;br /&gt;
&lt;br /&gt;
'''Trickster Ascendant''': {{m|Bandit}} icon, 999 attack, 318 health, {{t|Blinks}}, {{t|Retaliate: Fireball}}&lt;br /&gt;
&lt;br /&gt;
'''Deathmage Ascendant''': {{m|Zombie}} icon, 37 attack, 954 health, {{t|Undead}}, {{t|Magical Attack}}&lt;br /&gt;
&lt;br /&gt;
'''Foreman Ascendant''': {{m|Goblin}} icon, 225 attack, 318 health, {{t|Magic Immune}}&lt;br /&gt;
&lt;br /&gt;
'''Naturalist Ascendant''': {{m|Warlock}} icon, 75 attack, 159 health, {{t|Physical Immune}}, {{t|Retaliate: Fireball}}&lt;br /&gt;
&lt;br /&gt;
'''Heirophant Ascendant''': {{m|Serpent}} icon, 75 attack, 636 health, {{t|Poisonous}}, {{t|Mana Burn}}, {{t|Curse Bearer}}&lt;br /&gt;
&lt;br /&gt;
'''Madman Ascendant''': {{m|Goat}} icon, 75 attack, 477 health, 20% resists, {{t|Corrosive}}: 1, {{t|Weakening}}&lt;br /&gt;
&lt;br /&gt;
'''Faithful Ascendant''': {{GnCr}} icon, 77 attack, 7777 health, 50% resists, {{t|Berserks}} at 50%.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
This run is LONG and you will spend most of it at level 10, so {{r|Human}} is the best choice here.  You'll need careful planning to take down the first eight ascendants with enough resources left for the Faithful Ascendant.&lt;br /&gt;
&lt;br /&gt;
Fortunately, you have access to all the gods essentially right off the bat, and the monsters in this dungeon are quite weak, so the only threat here is the Ascendants.  &lt;br /&gt;
&lt;br /&gt;
You can start by making a plan to take on all the ascendants.  The '''Deathmage''' is easy - he has such low damage that a Human Heretic should be able to regen fight him with no problem.  &lt;br /&gt;
&lt;br /&gt;
Try to leave all piety sparkles on the floor until you need them.&lt;br /&gt;
&lt;br /&gt;
You'll want to make sure that both {{g|The Earthmother}} and {{g|Binlor Ironshield}} are easily available.  Start in {{g|The Earthmother}} - you don't want much from her besides {{s|IMAWAL}}, but you can take {{boon|Entanglement}} and {{boon|Vine Form}} on the first floor to get a bit of health, DR, and XP.  As you work towards reaching level 2, if you end up with extra piety you can get more vine form.&lt;br /&gt;
&lt;br /&gt;
Once you reach level 2, worship {{g|Binlor Ironshield}}.  Use {{s|PISORF}} to farm up tons of piety, which you can use to get {{boon|Stone Form}}, {{boon|Stone Fist}}, and optionally {{boon|Stone Soup}}.  It's good to prioritize {{boon|Stone Fist}}, since then you can use health to farm piety faster.  Then, you can start using {{s|IMAWAL}} to convert excess piety to bonus damage.  It's up to you how much you want to do this - it's a tradeoff of blackspace for damage.  Using the main floor blackspace to farm damage (but saving the very edges where you can since you know it is just walls) and saving all the subdungeon blackspace is a good option - it ensures you will have massive damage for the rest of the run and you will have found all the items and boosters on floor 1, but you'll still have some blackspace to recover between ascendants.&lt;br /&gt;
&lt;br /&gt;
After this, a good god for level 3 is {{g|Taurog}}.  You can convert glyphs you don't want (probably everything worth CP except {{g|BURNDAYRAZ}} and maybe {{g|CYDSTEPP}} if it spawned, you can probably ditch {{s|IMAWAL}} too if needed) and kill low level magic damage enemies to get 45 piety for the sword and the armor.  You may need to leave them on the ground for now - you will need a lot of glyphs ({{s|PISORF}}, {{s|ENDISWAL}}, {{s|PISORF}}, {{s|WEYTWUT}}) later.  If you have room, the sword can definitely be helpful though.&lt;br /&gt;
&lt;br /&gt;
Then you can start levelling and fighting the '''Deathmage Ascendant'''.  During the levelling process, you can worship {{g|Mystera Annur}} at some point, probably around level 6.  She is the least important god here - you can take {{boon|Magic}} a few times for some extra max mana, but otherwise she doesn't do much for you.  Alternatively, you can slot her in later and take {{boon|Refreshment}} to help with the {{t|Magic Immune}} bosses, but then you risk locking yourself out of worshipping every god if you aren't careful with XP.&lt;br /&gt;
&lt;br /&gt;
At level 7, you can worship {{g|Jehora Jeheyu}} and take one of each boost.  Wait till the end of the level so you don't get suprise mana burned or poisoned.  After taking out the deathmage, your next target should probably be the '''Madman''' - you can fight it around L7 with a catapult.  You'll get a few stacks of weakening and corrosion, but it isn't a huge deal for now.  Don't worry if you need to catapult from 8 to 9 to take it out.&lt;br /&gt;
&lt;br /&gt;
Now that you've killed two bosses, you should have some gold.  You can worship {{g|Tikki Tooki}} and dump all your gold into piety.  Take {{boon|Dodging}} - in long fights it provides a lot of value.  You should also try to get as many stacks of {{boon|Reflexes}} as you can.  You can use the first set along with either {{s|WEYTWUT}} from {{g|Jehora Jeheyu}} or the free {{s|GETINDARE}} to take out the '''Trickster Ascendant'''.  Ideally that won't level you up so that you can get even more potions from the gold that gives you.&lt;br /&gt;
&lt;br /&gt;
Now you have some options for your next ascendant.  If you can kill another boss without levelling up, you can either take on the '''Foreman''' or the '''Champion''' next.  For either of them, you can use {{s|PISORF}} and, if needed, {{s|WEYTWUT}} to set up some damage on them with indirect knockback.  For the foreman, you may then be able to finish it off with just {{s|GETINDARE}} if you built up enough resists before the fight using {{s|ENDISWAL}}.  For the champion, you will probably need a reflex or quicksilver potion to kill it, unless you have a layer of death protection.&lt;br /&gt;
&lt;br /&gt;
Once you are near a level up (this can be before or after either of those ascendants), you can target the '''Hierophant'''.  You may want to precast {{s|ENDISWAL}} if it gets you an extra hit.  You can catapult it using popcorn, and then worship {{g|Glowing Guardian}} to finish it off and then clear the debuffs with {{boon|Cleansing}}.  This boon has an additional advantage - it gives you magical attack.  This should make the '''Naturalist''' a pushover.  &lt;br /&gt;
&lt;br /&gt;
After killing the naturalist, you should get near a level up threshold again, killing the Foreman and Champion during the process if they are still alive.  Once near the threshold, you can use more {{boon|Cleansing}} to damage the '''Archmage''' ascendant.  It has a lot more health, so you probably won't be able to kill it with these.  Make sure to save at least 15 piety.  Then, you can take {{boon|Humility}} and catapult it, and finish it off with mana potions if needed.&lt;br /&gt;
&lt;br /&gt;
With the eighth ascendant defeated, the '''Faithful Ascendant''' will reveal himself.  He spawns in the very center of the map, so if you want to use your knockback damage on him you'll need to hold on to {{s|WEYTWUT}} until this point.  &lt;br /&gt;
&lt;br /&gt;
This fight is a straightforward one, but a strong test of your resources.  First off, if you aren't L10 yet, get to L10.  Then, you can worship the last god - {{g|Dracul}}.  You should have enough piety to take {{boon|Blood Hunger}}, and if you left lots of sparkles on the floor you can probably pick up {{boon|Blood Shield}} as well, especially if you kill some popcorn.&lt;br /&gt;
&lt;br /&gt;
Then, you can start fighting the boss.  You can use {{g|ENDISWAL}} here for several purposes - opening up extra blackspace, accessing more sparkles, taking less damage, and eroding resistances (in case you aren't knocking the boss into walls).  You can use additional {{g|Dracul}} piety in a few ways - you can either dump it all into blood tithe for some extra base damage and tons of health spike, or do that but save 45 for more lifesteal after you are done using {{g|ENDISWAL}}.  The first option is probably stronger.  Keep in mind you can use {{boon|Consensus}} for 50 extra piety (and you have no reason not to take {{boon|Scholar's Pact}} as well, in case you need another level up).  &lt;br /&gt;
&lt;br /&gt;
Try to prioritize regen fighting the boss, and save your spiking resources (catapults, bloodpools, popcorn to steal health from, potions) for after it starts berserking.  If you have high enough damage and enough blackspace to get the boss's resists to 0 you should be fine - there are a LOT of bloodcows here to get a huge health spike from.  Keep in mind you will desecrate {{g|Dracul}} on level up, so save your catapults as long as possible!&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Heretic_Gold.PNG&amp;diff=57424</id>
		<title>File:Heretic Gold.PNG</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Heretic_Gold.PNG&amp;diff=57424"/>
				<updated>2022-10-28T20:52:56Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:All_is_Dust&amp;diff=57423</id>
		<title>EE:All is Dust</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:All_is_Dust&amp;diff=57423"/>
				<updated>2022-10-28T13:10:09Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: work in progress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
[[File:Heretic_Gold.PNG|right|600px]]&lt;br /&gt;
&lt;br /&gt;
'''''All is Dust''''' is the {{EEC|Heretic}} gold [[Class Challenges|challenge]].  In this grueling run, you must take down the champions of the pantheon.&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
No preparations.&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
This dungeon has the standard assortment of resources, but the only altar on the main floor is {{g|The Pactmaker}}.  There are eight subdungeons, which hold the other altars as well as the first eight bosses.&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
The map starts partially explored.  You have to defeat the eight subdungeon bosses to reveal the final boss. &lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&lt;br /&gt;
All common enemies except {{m|Bandit}} are guaranteed to appear.&lt;br /&gt;
&lt;br /&gt;
Monster difficulty is 100%.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
&lt;br /&gt;
'''Champion Ascendant''': {{m|Golem}} icon, 999 attack, 159 health, {{t|Magic Immune}}, {{t|First Strike}}&lt;br /&gt;
&lt;br /&gt;
'''Archmage Ascendant''': {{m|Dragon Spawn}} icon, 75 attack, 477 health, {{t|Physical Immune}}, {{t|Magical Attack}}&lt;br /&gt;
&lt;br /&gt;
'''Trickster Ascendant''': {{m|Bandit}} icon, 999 attack, 318 health, {{t|Blinks}}, {{t|Retaliate: Fireball}}&lt;br /&gt;
&lt;br /&gt;
'''Deathmage Ascendant''': {{m|Zombie}} icon, 37 attack, 954 health, {{t|Undead}}, {{t|Magical Attack}}&lt;br /&gt;
&lt;br /&gt;
'''Foreman Ascendant''': {{m|Goblin}} icon, 225 attack, 318 health, {{t|Magic Immune}}&lt;br /&gt;
&lt;br /&gt;
'''Naturalist Ascendant''': {{m|Warlock}} icon, 75 attack, 159 health, {{t|Physical Immune}}, {{t|Retaliate: Fireball}}&lt;br /&gt;
&lt;br /&gt;
'''Heirophant Ascendant''': {{m|Serpent}} icon, 75 attack, 636 health, {{t|Poisonous}}, {{t|Mana Burn}}, {{t|Curse Bearer}}&lt;br /&gt;
&lt;br /&gt;
'''Madman Ascendant''': {{m|Goat}} icon, 75 attack, 477 health, 20% resists, {{t|Corrosive}}: 1, {{t|Weakening}}&lt;br /&gt;
&lt;br /&gt;
'''Faithful Ascendant''': {{GnCr}} icon, 77 attack, 7777 health, 50% resists, {{t|Berserks}} at 50%.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
This run is LONG and you will spend most of it at level 10, so {{r|Human}} is the best choice here.  You'll need careful planning to take down the first eight ascendants with enough resources left for the Faithful Ascendant.&lt;br /&gt;
&lt;br /&gt;
Fortunately, you have access to all the gods essentially right off the bat, and the monsters in this dungeon are quite weak, so the only threat here is the Ascendants.  &lt;br /&gt;
&lt;br /&gt;
You can start by making a plan to take on all the ascendants.  The '''Deathmage''' is easy - he has such low damage that a Human Heretic should be able to regen fight him with no problem.  &lt;br /&gt;
&lt;br /&gt;
Try to leave all piety sparkles on the floor until you need them.&lt;br /&gt;
&lt;br /&gt;
You'll want to make sure that both {{g|The Earthmother}} and {{g|Binlor Ironshield}} are easily available.  Start in {{g|The Earthmother}} - you don't want much from her besides {{s|IMAWAL}}, but you can take {{boon|Entanglement}} and {{boon|Vine Form}} on the first floor to get a bit of health, DR, and XP.  As you work towards reaching level 2, if you end up with extra piety you can get more vine form.&lt;br /&gt;
&lt;br /&gt;
Once you reach level 2, worship {{g|Binlor Ironshield}}.  Use {{s|PISORF}} to farm up tons of piety, which you can use to get {{boon|Stone Form}}, {{boon|Stone Fist}}, and optionally {{boon|Stone Soup}}.  It's good to prioritize {{boon|Stone Fist}}, since then you can use health to farm piety faster.  Then, you can start using {{s|IMAWAL}} to convert excess piety to bonus damage.  It's up to you how much you want to do this - it's a tradeoff of blackspace for damage.&lt;br /&gt;
&lt;br /&gt;
After this, a good god for level 3 is {{g|Taurog}}.  You can convert glyphs you don't want (probably everything worth CP except {{g|BURNDAYRAZ}} and maybe {{g|CYDSTEPP}} if it spawned, you can probably ditch {{g|IMAWAL}} too if needed) and kill low level magic damage enemies to get 45 piety for the sword and the armor.&lt;br /&gt;
&lt;br /&gt;
Then you can start levelling and fighting the '''Deathmage Ascendant'''.  At some point, probably around level 7, you can worship {{g|Jehora Jeheyu}} and grab a health boost and mana boost.  &lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=57422</id>
		<title>Extreme Edition</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=57422"/>
				<updated>2022-10-28T03:50:57Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: EE Nav bar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, four of which have already been released.&lt;br /&gt;
&lt;br /&gt;
It is available for download here: http://ddmod.weebly.com&lt;br /&gt;
&lt;br /&gt;
= Added Features =&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Magician ===&lt;br /&gt;
''Main article: [[EE:Magician|Magician]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TELEPORTATION: Starts with [[WEYTWUT]] glyph.&lt;br /&gt;
&lt;br /&gt;
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits&lt;br /&gt;
&lt;br /&gt;
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | {{r|Elf}}, {{r|Gnome}}, {{r|Orc}}&lt;br /&gt;
| Upgrade Mage Tower to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
''Main article: [[EE:Heretic|Heretic]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences&lt;br /&gt;
&lt;br /&gt;
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments&lt;br /&gt;
&lt;br /&gt;
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | {{r|Human}}, {{r|Orc}}, {{r|Gnome}}, {{r|Halfling}}, {{r|Goblin}}&lt;br /&gt;
| Upgrade Church to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
''Main article: [[EE:Spy|Spy]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
INFILTRATION: Scout a perimeter around newly revealed obstacles, can teleport to scouted, unoccupied, non-stair spaces.&lt;br /&gt;
&lt;br /&gt;
GADGETS: Boosters are scouted and provide additional bonuses until next level.&lt;br /&gt;
&lt;br /&gt;
INTEL: Wasteful exploration gives a temporary damage boost, full information scouting.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | {{r|Human}}, {{r|Orc}}, {{r|Gnome}}, {{r|Halfling}}&lt;br /&gt;
| Upgrade Thief Den to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swashbuckler ===&lt;br /&gt;
''Main article: [[EE:Swashbuckler|Swashbuckler]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
PARRY: Start with GETINDARE, gain slow strike when not first striking.&lt;br /&gt;
&lt;br /&gt;
REPOSITION: Gain 10% temporary dodge chance when casting a glyph and restore 20% mana when dodging.&lt;br /&gt;
&lt;br /&gt;
COUP DE GRACE: Gain 50% temporary dodge on same or higher level kill, can only dodge at 100%. &lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | {{r|Elf}}, {{r|Human}}, {{r|Orc}}, {{r|Gnome}}&lt;br /&gt;
| Upgrade Guild to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
''Main article: [[EE:Bard|Bard]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
REFRESHING MELODY: Starts with the [[WONAFYT]] glyph, WONAFYT causes the next 4 tiles to regenerate twice as much health.&lt;br /&gt;
&lt;br /&gt;
DISSONANCE: XP-valuable kills reduce the max health of same-floor enemies by 3 times the slain enemy's level.&lt;br /&gt;
&lt;br /&gt;
SHOW GOES ON: Restore 1 mana for every 4 health per level lost during combat.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | {{r|Human}}, {{r|Orc}}, {{r|Halfling}}&lt;br /&gt;
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abomination ===&lt;br /&gt;
''Main article: [[EE:Abomination|Abomination]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
EARTHEN MAGIC: Starts with [[IMAWAL]], IMAWAL creates plants, casting on empty spaces or targets grants temporary buffs.&lt;br /&gt;
&lt;br /&gt;
SEETHING BLOOD: +1% damage per health overhealed, overheal on level up, casting a glyph at or above max health gives 10% overheal.&lt;br /&gt;
&lt;br /&gt;
UNSTABLE MUTATION: +40% experience per level, +60% potion effect at the cost of 40% of the opposite bar.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | {{r|Dwarf}}, {{r|Orc}}, {{r|Goblin}}&lt;br /&gt;
| [[Shadow Bog]] subdungeon; requires defeating a plant with huge riposte, 99% lifesteal, magic immune, and base 25 damage after being blocked off from the rest of the dungeon. Talk to the abomination afterwards to finalize the unlock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Troll ===&lt;br /&gt;
''Main article: [[EE:Troll|Troll]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Conversion Bonus&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TROLL BRAIN: On death protection break, shroud 3 nearby tiles.&lt;br /&gt;
&lt;br /&gt;
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback&lt;br /&gt;
&lt;br /&gt;
TROLL BODY: Resists capped at 35%, -30% attack bonus&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | Trolls gain +1 health regen every 60 CP.&lt;br /&gt;
| Fee-Fi-Fo-Fum Pt. 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Djinn ===&lt;br /&gt;
''Main article: [[EE:Djinn|Djinn]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Conversion Bonus&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
ASCENDED MIND: Max mana starts at 6 and resets on level up, glyph default to 0 cost and increase in cost by 1 on cast.&lt;br /&gt;
&lt;br /&gt;
COMMAND ESSENCE: -1 base damage per level, +20% extra damage for each unique glyph cast until attack, gain 25 CP on equal or higher level kills&lt;br /&gt;
&lt;br /&gt;
ARCANE SIPHONING: Converting a glyph with CP instead drains its CP and returns it, start near a few glyphs.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | Djinn reset their glyph costs to 0 every 100 CP.&lt;br /&gt;
| Three Wishes Pt. 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
Main article: [[EE:Items|Extreme Edition Items]]&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Region&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Flavor Text&lt;br /&gt;
!Boss(es)&lt;br /&gt;
!Monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Odd Depths]]&lt;br /&gt;
|&lt;br /&gt;
Central&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
This recently discovered basement beneath the oft-ignored Hobbler's Hold gives off a bit of a lived-in feel. The air drips with body odor, only some of the monstrous variety, and strange notes are scattered all over the place. In spite of all that, adventurers keep delving in, unable to escape the feeling that more here exists than meets the nose.&lt;br /&gt;
|&lt;br /&gt;
[[Sign Painter]], one of either [[Soul of Frost]], [[Diogenes]], [[Lurr]], [[Prodigal Son]]&lt;br /&gt;
|&lt;br /&gt;
4x random monster, 2x of either Freezing Wraith, Profaned Flesh, Goblin Trapper, Vileblood&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Ancient Scrapyard]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.&lt;br /&gt;
|&lt;br /&gt;
[[The Forgotten One]]&lt;br /&gt;
|&lt;br /&gt;
Golem, Flint Devil, Arcane Golem, Risen Sculptor, 2x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Hidden Workshop]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.&lt;br /&gt;
|&lt;br /&gt;
[[Lavavein]], [[Goodusa]]&lt;br /&gt;
|&lt;br /&gt;
Flint Devil, Arcane Golem, Stone Jelly, Risen Sculpter, Piloted Golem, 1x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Oasis Town&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a &amp;quot;minor goat-related issue.&amp;quot; As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.&lt;br /&gt;
|&lt;br /&gt;
Chieftain Dal'Zak&lt;br /&gt;
|&lt;br /&gt;
Possessed Goat, Lost Brethren, Profane Flesh, 3x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Flooded_Foundry|Flooded Foundry]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?&lt;br /&gt;
|&lt;br /&gt;
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]&lt;br /&gt;
|&lt;br /&gt;
Stone Jelly, Arcane Golem, Flint Devil, Risen Sculptor, Piloted Golem&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Lekon's Table&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.&lt;br /&gt;
|&lt;br /&gt;
The Sacrifice*, ???&lt;br /&gt;
|&lt;br /&gt;
Possessed Goat, Lost Brethren, Flint Devil, Soul Sucker, Thrall, Profaned Flesh, Lekon's Chosen &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Deadman's_Pass|Deadman's Pass]]&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.&lt;br /&gt;
|&lt;br /&gt;
[[EE:Victor_Deadman|Victor Deadman]]&lt;br /&gt;
|&lt;br /&gt;
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Permafrost_Peak|Permafrost Peak]]&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.&lt;br /&gt;
|&lt;br /&gt;
[[EE:Frozen_Dragon|Frozen Dragon]]&lt;br /&gt;
|&lt;br /&gt;
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Frigid Battlefield&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.&lt;br /&gt;
|&lt;br /&gt;
Memory of the South, Memory of the East&lt;br /&gt;
|&lt;br /&gt;
Naga Frostblade, Naga Swampsoul, Naga Sunseeker, Freezing Wraith, Soul Sucker, Sun Priestess&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Troll Laboratory&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.&lt;br /&gt;
|&lt;br /&gt;
Dr. Victroll Trollenstein&lt;br /&gt;
|&lt;br /&gt;
Failed Experiment, Bloodghast, Arcane Servant, Mutated Slave, Reanimated Troll, Troll Scientist&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Phantom Citadel&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.&lt;br /&gt;
|&lt;br /&gt;
Elisssa Ahau&lt;br /&gt;
|&lt;br /&gt;
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Endless Blizzard&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. &lt;br /&gt;
|&lt;br /&gt;
???&lt;br /&gt;
|&lt;br /&gt;
Numerous!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Goblin Settlement]]&lt;br /&gt;
|&lt;br /&gt;
South&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Goblins get a deservedly bad reputation for being the only kingdom race commonly found in dungeons. This justified discrimination leads to heroes constantly plundering goblin settlements, but being pillaged year in and year out makes for awfully well-guarded treasure.&lt;br /&gt;
|&lt;br /&gt;
[[King Bogg]]&lt;br /&gt;
|&lt;br /&gt;
Goblin Trapper, Goblin Miner, Goblin, 3x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Forsaken Temple]]&lt;br /&gt;
|&lt;br /&gt;
South&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
Sunken beneath Hexx Ruins, this eerily quiet sanctuary shows no signs of recent disturbance. Ancient riches lie within, yet the stale, silent air bears on intruders with a strange malice.&lt;br /&gt;
|&lt;br /&gt;
[[The Great One]]&lt;br /&gt;
|&lt;br /&gt;
Goblin, Rusted Guardian, Pythoness, Ratling, Shade, 1x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Shadow Bog]]&lt;br /&gt;
|&lt;br /&gt;
South&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
While the Naga usually prefer carving through bogs to claim new lands, these unusual fens have evaded colonization. The lack of Naga has allowed all sorts of irregular beasts to flourish, but the viscous shadows which haunt the area, consuming all they touch, present a danger no army could overcome...&lt;br /&gt;
|&lt;br /&gt;
[[Nidhoggr]]&lt;br /&gt;
|&lt;br /&gt;
Swamp Worm, Rusted Guardian, Beholder, Muck Walker, Goblin Trapper, Pestilent Bloat&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Abandoned Nest]]&lt;br /&gt;
|&lt;br /&gt;
South&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This unnavigable hellhole houses swarms of rats, but the original structures seems built for something much larger. Whatever once inhabited here, its residual corruption has seeped into the soil and granted the new inhabitants unusual strength.&lt;br /&gt;
|&lt;br /&gt;
Spy'dir Le'egg, ???&lt;br /&gt;
|&lt;br /&gt;
Ratling, Ratling Priest, Ratling Warrior, Pythoness, Swamp Worm, Beholder&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Exile's Path]]&lt;br /&gt;
|&lt;br /&gt;
South&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
Although this underground path was safe when Kingdom's founders first crossed it, the once empty trail has filled with monsters. Many have attempted a repeat crossing, but all have returned unsuccessfully in an anomalous sort of despair.&lt;br /&gt;
|&lt;br /&gt;
???&lt;br /&gt;
|&lt;br /&gt;
Rusted Guardian, Goblin Trapper, Pestilent Bloat, Swamp Worm, Beholder, Siabrae&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Darkwood Fringes&lt;br /&gt;
|&lt;br /&gt;
West&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
The Darkwood is a truly wrong place, avoided by holy men and pagan druids alike. Corruption nestled in the heart of the forest seeps out endlessly, so even fringe groves must be cleared out regularly to preserve public safety.&lt;br /&gt;
|&lt;br /&gt;
Star Eater&lt;br /&gt;
|&lt;br /&gt;
Slime Blob, Siabrae, Shadow Fiend, 3x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Tainted Marsh&lt;br /&gt;
|&lt;br /&gt;
West&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
Deeper in the Darkwood, the terrain gives way to a swamp populated by unnatural creatures. Whatever evil lies here has trickled down into the groundwater, making the foliage grow strange and dangerous.&lt;br /&gt;
|&lt;br /&gt;
Lost Dragonspawn, Illarianix&lt;br /&gt;
|&lt;br /&gt;
Vileblood, Siabrae, Shadow Fiend, Nameless Beast, Pestilent Bloat, 1x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Tranquil Beach&lt;br /&gt;
|&lt;br /&gt;
West&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
The great sea beyond the jungle stretches on infinitely to the west. Recently, explorers have reported seeing ships arriving. While these reports are very much in doubt, no adventurer would pass up an excuse to go to the beach.&lt;br /&gt;
|&lt;br /&gt;
Bluebeard, Lorelei, They'hi Eff&lt;br /&gt;
|&lt;br /&gt;
Tokoloshe, Siabrae, Drowned One, Siren, Coral Snake, Seafolk&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Mire's Heart&lt;br /&gt;
|&lt;br /&gt;
West&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
Although none know what twisted the Darkwood into its malign form, reports from past incursions spoke of a single mire from which its corruption still spreads. To have any chance at taming these miserable lands, you must first cut out their foul heart!&lt;br /&gt;
|&lt;br /&gt;
???&lt;br /&gt;
|&lt;br /&gt;
Vileblood, Soul Sucker, Shadow Fiend, Nameless Beast, Ratling Warrior, Forgotten Soul&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Seaside Fortress&lt;br /&gt;
|&lt;br /&gt;
West&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The initial incursion of the seafolk has established a presence with this rapidly constructed coral keep. You must challenge it to have any hope of preventing a widespread invasion!&lt;br /&gt;
|&lt;br /&gt;
Seafolk Adventurers, ???&lt;br /&gt;
|&lt;br /&gt;
Siabrae, Drowned One, Siren, Coral Snake, Seafolk, Sea Sludge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
Main Article: [[EE:Traits|Extreme Edition Traits]]&lt;br /&gt;
&lt;br /&gt;
==Monsters and Bosses==&lt;br /&gt;
&lt;br /&gt;
Main Article: [[EE:Monsters|Extreme Edition Monsters]]&lt;br /&gt;
&lt;br /&gt;
==Badges==&lt;br /&gt;
&lt;br /&gt;
[[Scrooge]]&lt;br /&gt;
&lt;br /&gt;
[[Curious]]&lt;br /&gt;
&lt;br /&gt;
[[Disposable]]&lt;br /&gt;
&lt;br /&gt;
[[Egotistical]]&lt;br /&gt;
&lt;br /&gt;
= Aqua Edition =&lt;br /&gt;
&lt;br /&gt;
An expansion to the expansion, built on top of Extreme Edition, with even more classes, dungeons, and ways to die in 15 minutes or less. Read about it on its [[Aqua Edition|Main page]].&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Forgotten_Soul&amp;diff=57421</id>
		<title>EE:Forgotten Soul</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Forgotten_Soul&amp;diff=57421"/>
				<updated>2022-10-28T03:50:22Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: Created page with &amp;quot;{{EE}}  &amp;lt;onlyinclude&amp;gt;{{ {{{tpl|MonsterInfoBox}}} |DisplayText={{{DisplayText|XXXX}}} |Name=Forgotten Soul |HP=90% |Att=80% |Traits= {{t|Undead}}  {{t|Bloodless}}  {{EET|Ensnar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Forgotten Soul&lt;br /&gt;
|HP=90%&lt;br /&gt;
|Att=80%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Undead}}&lt;br /&gt;
&lt;br /&gt;
{{t|Bloodless}}&lt;br /&gt;
&lt;br /&gt;
{{EET|Ensnare}}: 1&lt;br /&gt;
&lt;br /&gt;
{{EET|Corrupting Aura}}: 3&lt;br /&gt;
&lt;br /&gt;
{{EET|Essence Drain}}: 20%&lt;br /&gt;
|Locations=&lt;br /&gt;
[[EE:Endless Blizzard|Endless Blizzard]]&lt;br /&gt;
&lt;br /&gt;
[[EE:Mire's Heart|Mire's Heart]]&lt;br /&gt;
----&lt;br /&gt;
{{EECC|Heretic|Silver|For the Greater Good}}&lt;br /&gt;
|Unlock=Dungeon Specific&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These ancient wraiths can sap your magical power and your connection to the gods.  They have fairly weak stats, but if you let them get much mana off {{EET|Essence Drain}} they can hit pretty hard, and {{EET|Ensnare}} makes them harder to take down, especially if your damage isn't very high.  You don't want to trade too many blows with them, as you will lose lots of piety to their {{EET|Corrupting Aura}} and get bogged down with snare stacks.  Despite {{EET|Ensnare}}, fireballs can be fairly helpful against them due to their subpar health and lack of magic resistance.&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Corrupting_Aura.png&amp;diff=57420</id>
		<title>File:Corrupting Aura.png</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Corrupting_Aura.png&amp;diff=57420"/>
				<updated>2022-10-28T03:49:18Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Ensnare.png&amp;diff=57419</id>
		<title>File:Ensnare.png</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Ensnare.png&amp;diff=57419"/>
				<updated>2022-10-28T03:49:08Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Forgotten_Soul_Large.png&amp;diff=57418</id>
		<title>File:Forgotten Soul Large.png</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Forgotten_Soul_Large.png&amp;diff=57418"/>
				<updated>2022-10-28T03:47:22Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Forgotten_Soul_Monster_Icon.png&amp;diff=57417</id>
		<title>File:Forgotten Soul Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Forgotten_Soul_Monster_Icon.png&amp;diff=57417"/>
				<updated>2022-10-28T03:40:48Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Freezing_Wraith&amp;diff=57416</id>
		<title>EE:Freezing Wraith</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Freezing_Wraith&amp;diff=57416"/>
				<updated>2022-10-28T03:39:02Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: Created page with &amp;quot;{{EE}}  &amp;lt;onlyinclude&amp;gt;{{ {{{tpl|MonsterInfoBox}}} |DisplayText={{{DisplayText|XXXX}}} |Name=Freezing Wraith |HP=90% |Att=65% |Traits= {{t|Undead}}  {{t|Bloodless}}  {{t|Physica...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Freezing Wraith&lt;br /&gt;
|HP=90%&lt;br /&gt;
|Att=65%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Undead}}&lt;br /&gt;
&lt;br /&gt;
{{t|Bloodless}}&lt;br /&gt;
&lt;br /&gt;
{{t|Physical resist}}: 50%&lt;br /&gt;
&lt;br /&gt;
{{t|Curse Bearer}}&lt;br /&gt;
&lt;br /&gt;
{{EET|Frostbite}}: 1 per level&lt;br /&gt;
|Locations=&lt;br /&gt;
Uncommonly&lt;br /&gt;
&lt;br /&gt;
[[EE:Permafrost Peak|Permafrost Peak]]&lt;br /&gt;
&lt;br /&gt;
[[EE:Endless Blizzard|Endless Blizzard]]&lt;br /&gt;
----&lt;br /&gt;
{{EECC|Heretic|Silver|For the Greater Good}}&lt;br /&gt;
&lt;br /&gt;
{{EECC|Swashbuckler|Bronze|Hornswaggled!}}&lt;br /&gt;
|Unlock=Dungeon Specific&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These wraiths are the tormented souls of those who froze to death.  They have weak stats, but their combination of {{t|Curse Bearer}}, {{t|Physical Resist}}, and fairly large amounts of {{EET|Frostbite}} make them quite painful to melee.  They tend to go down pretty easily to fireball heavy builds, but you'll still have to deal with some curse and probably a bit of frostbite.&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Freezing_Wraith_Large.png&amp;diff=57415</id>
		<title>File:Freezing Wraith Large.png</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Freezing_Wraith_Large.png&amp;diff=57415"/>
				<updated>2022-10-28T03:37:42Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Freezing_Wraith_Monster_Icon.png&amp;diff=57414</id>
		<title>File:Freezing Wraith Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Freezing_Wraith_Monster_Icon.png&amp;diff=57414"/>
				<updated>2022-10-28T03:29:26Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Frozen_Corpse&amp;diff=57413</id>
		<title>EE:Frozen Corpse</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Frozen_Corpse&amp;diff=57413"/>
				<updated>2022-10-28T03:08:02Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: Created page with &amp;quot;{{EE}}  &amp;lt;onlyinclude&amp;gt;{{ {{{tpl|MonsterInfoBox}}} |DisplayText={{{DisplayText|XXXX}}} |Name=Frozen Corpse |HP=175% |Att=80% |Traits= {{t|Undead}} {{t|Bloodless}} {{EET|Frostbit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Frozen Corpse&lt;br /&gt;
|HP=175%&lt;br /&gt;
|Att=80%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Undead}}&lt;br /&gt;
{{t|Bloodless}}&lt;br /&gt;
{{EET|Frostbite}}: 1&lt;br /&gt;
|Locations=&lt;br /&gt;
[[EE:Deadman's Pass|Deadman's Pass]]&lt;br /&gt;
[[EE:Permafrost Peak|Permafrost Peak]]&lt;br /&gt;
----&lt;br /&gt;
{{EECC|Heretic|Silver|For the Greater Good}}&lt;br /&gt;
{{EECC|Swashbuckler|Bronze|Hornswaggled!}}&lt;br /&gt;
|Unlock=Dungeon Specific&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These zombies have frozen over from the cold.  Their icy exterior gives them even more health at the cost of some damage.  The high health of frozen corpses can make it hard to avoid getting frostbitten by them, but fortunately they only inflict one stack of {{EET|Frostbite}} at a time.  The extra damage from this will usually be negligible, but at low levels it can still be threatening, especially with the regen reduction from being frostbitten.&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Frostbite.png&amp;diff=57412</id>
		<title>File:Frostbite.png</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Frostbite.png&amp;diff=57412"/>
				<updated>2022-10-28T03:04:10Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: Laberca uploaded a new version of File:Frostbite.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Frostbite.png&amp;diff=57411</id>
		<title>File:Frostbite.png</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Frostbite.png&amp;diff=57411"/>
				<updated>2022-10-28T03:03:02Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Frozen_Corpse_Large.png&amp;diff=57410</id>
		<title>File:Frozen Corpse Large.png</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Frozen_Corpse_Large.png&amp;diff=57410"/>
				<updated>2022-10-28T03:01:35Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: Laberca uploaded a new version of File:Frozen Corpse Large.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Frozen_Corpse_Large.png&amp;diff=57409</id>
		<title>File:Frozen Corpse Large.png</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Frozen_Corpse_Large.png&amp;diff=57409"/>
				<updated>2022-10-28T03:00:49Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Arcane_Golem&amp;diff=57408</id>
		<title>EE:Arcane Golem</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Arcane_Golem&amp;diff=57408"/>
				<updated>2022-10-28T02:57:43Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Arcane Golem&lt;br /&gt;
|HP=100%&lt;br /&gt;
|Att=100%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Magical attack}}&lt;br /&gt;
{{t|Berserks}} at 50%&lt;br /&gt;
{{t|Blinks}}&lt;br /&gt;
|Locations=&lt;br /&gt;
[[EE:Flooded Foundry|Flooded Foundry]]&lt;br /&gt;
----&lt;br /&gt;
{{EECC|Magician|Gold|The Greatest Magician}}&lt;br /&gt;
|Unlock=Dungeon Specific&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arcane Golems are found broadly in the Extreme North.  They have fairly approachable stats and no nasty debuffs, but {{t|Blinks}} can make them hard to engage with early on.  Like other monsters that berserk, it's best to finish Arcane Golems off with spells once they start hitting hard.&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Arcane_Golem&amp;diff=57407</id>
		<title>EE:Arcane Golem</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Arcane_Golem&amp;diff=57407"/>
				<updated>2022-10-28T02:57:21Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Arcane Golem&lt;br /&gt;
|HP=100%&lt;br /&gt;
|Att=100%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Magical attack}}&lt;br /&gt;
{{t|Berserks}} at 50%&lt;br /&gt;
{{t|Blinks}}&lt;br /&gt;
|Locations=&lt;br /&gt;
[[EE:Flouded Foundry|Flooded Foundry]]&lt;br /&gt;
----&lt;br /&gt;
{{EECC|Magician|Gold|The Greatest Magician}}&lt;br /&gt;
|Unlock=Dungeon Specific&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arcane Golems are found broadly in the Extreme North.  They have fairly approachable stats and no nasty debuffs, but {{t|Blinks}} can make them hard to engage with early on.  Like other monsters that berserk, it's best to finish Arcane Golems off with spells once they start hitting hard.&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Arcane_Golem&amp;diff=57406</id>
		<title>EE:Arcane Golem</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Arcane_Golem&amp;diff=57406"/>
				<updated>2022-10-28T02:56:57Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: EENav&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Arcane Golem&lt;br /&gt;
|HP=100%&lt;br /&gt;
|Att=100%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Magical attack}}&lt;br /&gt;
{{t|Berserks}} at 50%&lt;br /&gt;
{{t|Blinks}}&lt;br /&gt;
|Locations=&lt;br /&gt;
{{EED|Flouded Foundry}}&lt;br /&gt;
----&lt;br /&gt;
{{EECC|Magician|Gold|The Greatest Magician}}&lt;br /&gt;
|Unlock=Dungeon Specific&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Arcane Golems are found broadly in the Extreme North.  They have fairly approachable stats and no nasty debuffs, but {{t|Blinks}} can make them hard to engage with early on.  Like other monsters that berserk, it's best to finish Arcane Golems off with spells once they start hitting hard.&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Frozen_Corpse_Monster_Icon.png&amp;diff=57405</id>
		<title>File:Frozen Corpse Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Frozen_Corpse_Monster_Icon.png&amp;diff=57405"/>
				<updated>2022-10-28T02:56:02Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Magician&amp;diff=57404</id>
		<title>EE:Magician</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Magician&amp;diff=57404"/>
				<updated>2022-10-27T23:15:36Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: EE Nav bar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Magician&lt;br /&gt;
|ShortHand=Ma&lt;br /&gt;
|Traits=&lt;br /&gt;
;TELEPORTATION: Starts with the WEYTWUT glyph&lt;br /&gt;
;SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes debuff traits from non-boss monsters&lt;br /&gt;
;FLASH: Heavy fireballs and +20% melee damage versus slowed monsters&lt;br /&gt;
|SuggestedRaces={{r|Elf}}, {{r|Gnome}}, {{r|Orc}}&lt;br /&gt;
|ClassChallenges=&lt;br /&gt;
{{EECC|Magician|Bronze|Qualifying Round}}&lt;br /&gt;
&lt;br /&gt;
{{EECC|Magician|Silver|A Worthy Foe}}&lt;br /&gt;
&lt;br /&gt;
{{EECC|Magician|Gold|The Greatest Magician}}&lt;br /&gt;
|Unlock=[[Mage Tower]] Level 4&lt;br /&gt;
|Group=Tier 4&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Most Magicians were once more reputable Wizards who got sick of being poor. Despite possessing actual magical talent, they usually just con people to get by. Fortunately the threat of judicial action is enough to get them adventuring from time to time.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Magician is a special tier 4 class introduced in the [[Extreme Edition]] mod. Like other classes from the Mage Tower, efficient use of the class revolves around glyphs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Like most casting classes, the Magician specializes in killing monsters without having to worry about their damage stat or traits. The Magician is particularly good at this as the class has the tools necessary to avoid problematic traits for other casters. The {{s|WEYTWUT}} glyph given by TELEPORTATION allows the Magician to not worry about monsters with {{t|Retaliate: Fireball}}, while SMOKE AND MIRRORS lets you handle enemies such as Beholders, which inflict a debilitating debuff against every other character by means of the Riposte trait. This ability to ignore many enemy traits also allows the Magician to safely weave in melee attacks in combat without worrying about traits such as {{t|Mana Burn}}.&lt;br /&gt;
&lt;br /&gt;
SMOKE AND MIRRORS, however, is a very limited trait, as in most cases it can only be used 5 or 6 times in a run. As such, Magician particularly benefits from worshipping a god that gives a free glyph, since even if the glyph itself does not have much utility, it can still give a large amount of value just by being converted for 0 CP. As SMOKE AND MIRRORS is so limited in use, the Magician benefits from planning which enemies will be fought later in the dungeon. Using the free {{s|WEYTWUT}}, one can assemble up to 7 targets adjacent to one space (leaving one tile to walk through) before converting one glyph. By deciding in advance which monsters will be fought or need to be stripped of debuffs (for example, popcorn Beholders), the Magician can enjoy an easy leveling phase while still keeping several glyphs available for casting and eventually extra damage to the boss.&lt;br /&gt;
&lt;br /&gt;
Aside from these details, the Magician is a fairly straightforward fireball caster class that most often relies on {{s|BURNDAYRAZ}}, and benefits from the same items, gods, and glyphs as other casters. FLASH is a dual-purpose trait. When fighting a lower-level target, the +20% melee damage helps the Magician kill bulkier popcorn in fewer hits, which helps with the typical caster's difficulty in making use of the whole popcorn bowl. On the other hand, when fighting a higher-level target, it allows for significantly increased damage through the heavy fireball, which deals +4 damage per level and maximizes burning stacks. Functionally, maximized burning stacks cause future fireballs to deal +2 damage per level, making the magician a powerful fireball caster who particularly benefits from being able to cast as many fireballs in a row as possible. Magicians should always pre-slow a target with {{s|WEYTWUT}} before a fight. In a boss fight or for a particularly big leveling kill, additional slows from SMOKE AND MIRRORS can be used for additional damage and, against the final boss, one can convert the {{s|BURNDAYRAZ}} glyph for one extra melee attack.&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
{{r|Elf}}: Magicians need a lot of mana, so elf makes a natural fit. Combined with helpful gods to get your mana up or slow things for free, an Elf Magician can rely on intense burn damage to smite high level monsters with relative ease.&lt;br /&gt;
&lt;br /&gt;
{{r|Gnome}}: A decent alternative for players not relying on gods, Gnomes shine as Magicians because they are in no real hurry to convert, so there's very little from stopping you from hoarding all your glyphs until the ending boss spike, converting them next to the boss for free slows paying for the actual fireballs with the mana potions generated from the conversions themselves.&lt;br /&gt;
&lt;br /&gt;
{{r|Orc}}: Magicians don't have a lot of early game power before they find {{s|BURNDAYRAZ}} and helpful gods.  Orc can help you get off the ground, provides extra physical damage for dungeons where that is necessary, and has synergy with your bonus damage against slowed enemies.&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
&lt;br /&gt;
{{g|The Earthmother}} is a Magician's ideal first god. Not only does she offer a free {{s|IMAWAL}}, which both has its own merits and functions as a free glyph, but her {{boon|Entanglement}} offers not only the usual benefits but +4 fireball damage per level to the Magician thanks to FLASH, at the cost of trifling amounts of piety. This is both very good for the level up phase and, coupled with {{boon|Clearance}}, makes {{g|The Earthmother}} almost always the best endgame god. &lt;br /&gt;
&lt;br /&gt;
{{g|Jehora Jeheyu}}'s {{boon|Boost Mana}} allows the Magician to supercharge his mana to ridiculous proportions, and he also gives a free glyph for SMOKE AND MIRRORS. He is also quite generous with piety thanks to the Magician's constant use of {{s|WEYTWUT}}, which allows for easy conversion to another god or full-time worship with {{boon|Chaos Avatar}} easily within reach. &lt;br /&gt;
&lt;br /&gt;
{{g|Mystera Annur}} is also a great god for the Magician. She does not give a free glyph for SMOKE AND MIRRORS, so she should be converted into if possible. {{boon|Magic}} is always helpful, and as the Magician is most often using {{s|BURNDAYRAZ}} and {{s|WEYTWUT}}, {{boon|Mystic Balance}} is extremely powerful. Magicians who choose to save their SMOKE AND MIRRORS charges for the boss fights can also benefit a great deal from {{boon|Refreshment}}. &lt;br /&gt;
&lt;br /&gt;
{{g|Binlor Ironshield}}'s bonus damage and resists, while strong, have no synergy with the Magician at all. However, he is notable for being the only god who can give you an extra glyph for SMOKE AND MIRRORS through {{boon|Stone Soup}} while also being a highly efficient piety farm for an easy conversion afterwards.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:For_the_Greater_Evil&amp;diff=57403</id>
		<title>EE:For the Greater Evil</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:For_the_Greater_Evil&amp;diff=57403"/>
				<updated>2022-10-27T13:12:11Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
[[File:Heretic_Silver.PNG|right|600px]]&lt;br /&gt;
&lt;br /&gt;
'''''For the Greater Evil''''' is the {{EEC|Heretic}} silver [[Class Challenges|challenge]].  Travel to the East to obtain more powerful artifacts from Dracul's followers.&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
You can bring any lockerable item to this challenge from the [[Guild]].&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
This dungeon has the standard assortment of resources, but no shops.  There are three altars, and they are always {{g|Mystera Annur}}, {{g|The Earthmother}}, and {{g|Tikki Tooki}}.&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
The {{m|Cultist}} here revive into {{EEM|Frozen Corpse}} instead of {{m|Zombie}}.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&lt;br /&gt;
{{m|Cultist}}, {{EEM|Frozen Corpse}}, {{EEM|Freezing Wraith}}, {{m|Vampire}}, {{m|Burn Viper}}, {{EEM|Forgotten Soul}}, {{m|Animated Armour}} are all guaranteed to appear.&lt;br /&gt;
&lt;br /&gt;
Monster difficulty is 130%.&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
&lt;br /&gt;
'''Osiros''': {{HaPa}} icon, 97 attack, 685 health, {{t|Undead}}, {{t|Bloodless}}, {{t|Physical resist}} 50%, {{t|Magic resist}} 50%.  &lt;br /&gt;
&lt;br /&gt;
Whenever Osiros is damaged, he gains 10% of the resistance matching the type of damage he was dealt and loses 10%.  Neither resistance can go over 90% or below 10% due to this effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The main challenge here is the boss fight - Osiros has a large health pool and high resistances that you'll need to carefully manipulate to bring him down.  Generally, it's easier to kill him if you keep his physical resistances low, since melee attacks do more damage than fireballs generally.  For this, a {{r|Human}} Heretic is easiest since you can get large damage to keep the number of hits needed to kill Osiros to a minimum.  If you can reach L10 and have enough damage, you may even be able to regen fight him, although not very efficiently.&lt;br /&gt;
&lt;br /&gt;
Proper usage of the gods is key to victory here.  {{g|The Earthmother}} is a great starting god if you can get to her - you can take Entanglement for extra XP later and some plants, and then use her free {{s|IMAWAL}} for better levelling and some stacks of {{boon|Vine Form}} and/or {{boon|Greenblood}} to help with early levelling.&lt;br /&gt;
&lt;br /&gt;
There are several strong ways to use {{g|Tikki Tooki}} here, but worshipping him at level 2 provides a lot of benefits.  It gets you {{g|GETINDARE}} and more indulgences for even better leveling, and you can kill some level 1's and spend money for piety to get {{boon|Tikki's Edge}} and maybe {{boon|Dodging}} if you can afford it.  After this, you should be pretty strong and able to take on enemies 2, 3, or 4 levels higher than you for tons of XP (multiplied further by {{s|IMAWAL}}).&lt;br /&gt;
&lt;br /&gt;
{{g|Mystera Annur}} can be slotted in later when you have spent some mana and will have 60+ piety.  {{boon|Mystic Balance}} will give you cheaper fireballs for the boss fight, and it never hurts to have a bit of extra max mana.&lt;br /&gt;
&lt;br /&gt;
As soon as you uncover the boss, you can start spending spare mana fireballing him to get his magic resistance to 90%.  Then, you can alternate attacking him and fireballing him to keep his physical resistance low.&lt;br /&gt;
&lt;br /&gt;
Lots of locker preps can help here - anything that improves your damage, like {{i|Dwarven Gauntlets}}, will be helpful, but you can bring any strong item like {{i|Dragon Shield}}.&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:For_the_Greater_Evil&amp;diff=57402</id>
		<title>EE:For the Greater Evil</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:For_the_Greater_Evil&amp;diff=57402"/>
				<updated>2022-10-26T22:43:37Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: Created page with &amp;quot;{{EE}} 600px  '''''For the Greater Evil''''' is the {{EEC|Heretic}} silver challenge.  Travel to the East to obtain more...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
[[File:Heretic_Silver.PNG|right|600px]]&lt;br /&gt;
&lt;br /&gt;
'''''For the Greater Evil''''' is the {{EEC|Heretic}} silver [[Class Challenges|challenge]].  Travel to the East to obtain more powerful artifacts from Dracul's followers.&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
You can bring any lockerable item to this challenge from the {{b|Guild}}.&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
This dungeon has the standard assortment of resources, but no shops.  There are three altars, and they are always {{g|Mystera Annur}}, {{g|The Earthmother}}, and {{g|Tikki Tooki}}.&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
The {{m|Cultist}} here revive into {{EEM|Frozen Corpse}} instead of {{m|Zombie}}.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&lt;br /&gt;
{{m|Cultist}}, {{EEM|Frozen Corpse}}, {{EEM|Freezing Wraith}}, {{m|Vampire}}, {{m|Burn Viper}}, {{EEM|Forgotten Soul}}, {{m|Animated Armour}} are all guaranteed to appear.&lt;br /&gt;
&lt;br /&gt;
Monster difficulty is 130%.&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
&lt;br /&gt;
'''Osiros''': {{HaPa}} icon, 97 attack, 685 health, {{t|Undead}}, {{t|Bloodless}}, {{t|Physical resist}} 50%, {{t|Magic resist}} 50%.  &lt;br /&gt;
&lt;br /&gt;
Whenever Osiros is damaged, he gains 10% of the resistance matching the type of damage he was dealt and loses 10%.  Neither resistance can go over 90% or below 10% due to this effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The main challenge here is the boss fight - Osiros has a large health pool and high resistances that you'll need to carefully manipulate to bring him down.  Generally, it's easier to kill him if you keep his physical resistances low, since melee attacks do more damage than fireballs generally.  For this, a {{r|Human}} Heretic is easiest since you can get large damage to keep the number of hits needed to kill Osiros to a minimum.  If you can reach L10 and have enough damage, you may even be able to regen fight him, although not very efficiently.&lt;br /&gt;
&lt;br /&gt;
Proper usage of the gods is key to victory here.  {{g|The Earthmother}} is a great starting god if you can get to her - you can take Entanglement for extra XP later and some plants, and then use her free {{s|IMAWAL}} for better levelling and some stacks of {{boon|Vine Form}} and/or {{boon|Greenblood}} to help with early levelling.&lt;br /&gt;
&lt;br /&gt;
There are several strong ways to use {{g|Tikki Tooki}} here, but worshipping him at level 2 provides a lot of benefits.  It gets you {{g|GETINDARE}} and more indulgences for even better leveling, and you can kill some level 1's and spend money for piety to get {{boon|Tikki's Edge}} and maybe {{boon|Dodging}} if you can afford it.  After this, you should be pretty strong and able to take on enemies 2, 3, or 4 levels higher than you for tons of XP (multiplied further by {{s|IMAWAL}}).&lt;br /&gt;
&lt;br /&gt;
{{g|Mystera Annur}} can be slotted in later when you have spent some mana and will have 60+ piety.  {{boon|Mystic Balance}} will give you cheaper fireballs for the boss fight, and it never hurts to have a bit of extra max mana.&lt;br /&gt;
&lt;br /&gt;
As soon as you uncover the boss, you can start spending spare mana fireballing him to get his magic resistance to 90%.  Then, you can alternate attacking him and fireballing him to keep his physical resistance low.&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Heretic_Silver.PNG&amp;diff=57401</id>
		<title>File:Heretic Silver.PNG</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Heretic_Silver.PNG&amp;diff=57401"/>
				<updated>2022-10-26T22:43:20Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:EENav&amp;diff=57400</id>
		<title>Template:EENav</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:EENav&amp;diff=57400"/>
				<updated>2022-10-26T22:02:35Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#FDFDFD;border-spacing:0;border:1px solid #AAA;clear:both;font-size:88%;margin:auto;padding:1px;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;nowraplinks collapsible uncollapsed navbox-inner&amp;quot; style=&amp;quot;width:100%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-title&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#CCF;padding:1px 1em&amp;quot;|&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint plainlinks hlist navbar mini&amp;quot; style=&amp;quot;float:left;margin-right:.5em;text-align:left;width:6em;font-size:100%;font-weight:400&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template:MainNav|&amp;lt;span title=&amp;quot;View this template&amp;quot;&amp;gt;v&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template talk:MainNav|&amp;lt;span title=&amp;quot;Discuss this template&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;amp;action=edit &amp;lt;span title=&amp;quot;Edit this template&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Desktop Dungeons Extreme Edition&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| General Concepts:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;text-align:center;border-left:2px solid #FDFDFD;padding:0px&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[File:Quest Icon.png|16px|link=]]&amp;amp;nbsp;[[EE:Quests|New Quests]] '''·''' [[File:Restart.png|18px|link=]]&amp;amp;nbsp;[[EE:Puzzles|New Puzzles]] '''·''' [[File:Essence_Drain.png|16px|link=]]&amp;amp;nbsp;[[EE:Traits|New Traits]] '''·''' [[File:Bag_O'_Tricks.png|18px|link=]]&amp;amp;nbsp;[[EE:Items|New Items]] '''·''' [[File:Vicious_Badge.png|20px|link=]]&amp;amp;nbsp;[[EE:Badges|New Badges]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Extreme Edition#Classes|Classes]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Guild||Guild}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Thief Den||Thief Den}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Church||Church}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Mage Tower||Mage Tower}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 4&lt;br /&gt;
|{{EEC|Swashbuckler}}||{{EEC|Spy}}||{{EEC|Heretic}}||{{EEC|Magician}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Explorers' Guild]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Special&lt;br /&gt;
|{{EEC|Bard}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Alchemist]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Monster Classes&lt;br /&gt;
|{{EEC|Abomination}}||{{EEC|Djinn}}||{{EEC|Troll}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Monsters]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Uncommon&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Advanced&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Special&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{EEM|Goblin Trapper}}&amp;amp;nbsp;'''·''' {{EEM|Vileblood}}&amp;amp;nbsp;'''·''' {{EEM|Freezing Wraith}}&amp;amp;nbsp;'''·''' {{EEM|Profaned Flesh}}&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
{{EEM|Arcane Golem}}&amp;amp;nbsp;'''·''' {{EEM|Undying Sculptor}}&amp;amp;nbsp;'''·''' {{EEM|Flint Devil}}&amp;amp;nbsp;'''·''' {{EEM|Piloted Golem}}&amp;amp;nbsp;'''·''' {{EEM|Stone Jelly}}&amp;amp;nbsp;'''·''' {{EEM|Lost Brethren}}&amp;amp;nbsp;'''·''' {{EEM|Possessed Goat}}&amp;amp;nbsp;'''·''' {{EEM|Soul Sucker}}&amp;amp;nbsp;'''·''' {{EEM|Frozen Corpse}}&amp;amp;nbsp;'''·''' {{EEM|Goblin Trapper}}&amp;amp;nbsp;'''·''' {{EEM|Sapphire Golem}}&amp;amp;nbsp;'''·''' {{EEM|Naga Frostblade}}&amp;amp;nbsp;'''·''' {{EEM|Naga Swampsoul}}&amp;amp;nbsp;'''·''' {{EEM|Sun Priestess}}&amp;amp;nbsp;'''·''' {{EEM|Naga Sunseeker}}&amp;amp;nbsp;'''·''' {{EEM|Naga Shadowsire}}&amp;amp;nbsp;'''·''' {{EEM|Naga Fireweaver}}&amp;amp;nbsp;'''·''' {{EEM|Troll Scientist}}&amp;amp;nbsp;'''·''' {{EEM|Reanimated Troll}}&amp;amp;nbsp;'''·''' {{EEM|Arcane Servant}}&amp;amp;nbsp;'''·''' {{EEM|Failed Experiment}}&amp;amp;nbsp;'''·''' {{EEM|Mutated Slave}}&amp;amp;nbsp;'''·''' {{EEM|Bloodghast}}&amp;amp;nbsp;'''·''' {{EEM|Ratling Warrior}}&amp;amp;nbsp;'''·''' {{EEM|Ratling Priest}}&amp;amp;nbsp;'''·''' {{EEM|Pythoness}}&amp;amp;nbsp;'''·''' {{EEM|Swamp Worm}}&amp;amp;nbsp;'''·''' {{EEM|Beholder}}&amp;amp;nbsp;'''·''' {{EEM|Rusted Guardian}}&amp;amp;nbsp;'''·''' {{EEM|Siabrae}}&amp;amp;nbsp;'''·''' {{EEM|Pestilent Bloat}}&amp;amp;nbsp;'''·''' {{EEM|Shadow Fiend}}&amp;amp;nbsp;'''·''' {{EEM|Nameless Beast}}&amp;amp;nbsp;'''·''' {{EEM|Forgotten Soul}}&amp;amp;nbsp;'''·''' {{EEM|Seafolk}}&amp;amp;nbsp;'''·''' {{EEM|Siren}}&amp;amp;nbsp;'''·''' {{EEM|Coral Snake}}&amp;amp;nbsp;'''·''' {{EEM|Drowned One}}&amp;amp;nbsp;'''·''' {{EEM|Sea Sludge}}&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
{{EEM|Mountain Goat}}&amp;amp;nbsp;'''.''' {{EEM|Sea Devil}}&amp;amp;nbsp;'''·''' {{EEM|Golden Guardian}}&amp;amp;nbsp;'''·''' {{EEM|Greed Demon}}&amp;amp;nbsp;'''·''' {{EEM|Banker}}&amp;amp;nbsp;'''·''' {{EEM|Mercenary}}&amp;amp;nbsp;'''·''' {{EEM|Lost Ancestor}}&amp;amp;nbsp;'''·''' {{EEM|Shepherd}}&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;plainlinks navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Dungeons]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Normal&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Hard&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Vicious&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Odd Depths|Odd Depths]]&amp;amp;nbsp;'''·''' [[EE:Ancient Scrapyard|Ancient Scrapyard]]&amp;amp;nbsp;'''·''' [[EE:Deadman's Pass|Deadman's Pass]]&amp;amp;nbsp;'''·''' [[EE:Goblin Settlement|Goblin Settlement]]&amp;amp;nbsp;'''·''' [[EE:Darkwood Fringes|Darkwood Fringes]]&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
[[EE:Hidden Workshop|Hidden Workshop]]&amp;amp;nbsp;'''·''' [[EE:Oasis Town|Oasis Town]]&amp;amp;nbsp;'''·''' [[EE:Permafrost Peak|Permafrost Peak]]&amp;amp;nbsp;'''·''' [[EE:Frigid Battlefield|Frigid Battlefield]]&amp;amp;nbsp;'''·''' [[EE:Forsaken Temple|Forsaken Temple]]&amp;amp;nbsp;'''·''' [[EE:Shadow Bog|Shadow Bog]]&amp;amp;nbsp;'''·''' [[EE:Tainted Marsh|Tainted Marsh]]&amp;amp;nbsp;'''·''' [[EE:Tranquil Beach|Tranquil Beach]]&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
[[EE:Flooded Foundry|Flooded Foundry]]&amp;amp;nbsp;'''·''' [[EE:Lekon's Table|Lekon's Table]]&amp;amp;nbsp;'''·''' [[EE:Phantom Citadel|Phantom Citadel]]&amp;amp;nbsp;'''·''' [[EE:Troll Laboratory|Troll Laboratory]]&amp;amp;nbsp;'''·''' [[EE:Endless Blizzard|Endless Blizzard]]&amp;amp;nbsp;'''·''' [[EE:Exile's Path|Exile's Path]]&amp;amp;nbsp;'''·''' [[EE:Abandoned Nest|Abandoned Nest]]&amp;amp;nbsp;'''·''' [[EE:Mire's Heart|Mire's Heart]]&amp;amp;nbsp;'''·''' [[EE:Seaside Fortress|Seaside Fortress]]&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Also see: '''''[[EE:Subdungeons|Subdungeons]]'''''&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Odd_Depths&amp;diff=57399</id>
		<title>Odd Depths</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Odd_Depths&amp;diff=57399"/>
				<updated>2022-10-26T21:50:47Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: Laberca moved page Odd Depths to EE:Odd Depths: Consistency with other EE dungeon pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[EE:Odd Depths]]&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Odd_Depths&amp;diff=57398</id>
		<title>EE:Odd Depths</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Odd_Depths&amp;diff=57398"/>
				<updated>2022-10-26T21:50:46Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: Laberca moved page Odd Depths to EE:Odd Depths: Consistency with other EE dungeon pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|DungeonInfobox}}}&lt;br /&gt;
|DungeonName=Odd Depths&lt;br /&gt;
|Region=Central&lt;br /&gt;
|Rumor=''This recently discovered basement beneath the oft-ignored Hobbler's Hold gives off a bit of a lived-in feel. The air drips with body odor, only some of the monstrous variety, and strange notes are scattered all over the place. In spite of all that, adventurers keep delving in, unable to escape the feeling that more here exists than meets the nose.''&lt;br /&gt;
|SpecialRules=Signs explaining various traits, as well as random jokes, generate all over the dungeon. &lt;br /&gt;
|Difficulty=Normal&lt;br /&gt;
|MonsterStats=100%&lt;br /&gt;
|Monsters={{m|Goblin Trapper}}, {{m|Vileblood}}, {{m|Freezing Wraith}}, {{m|Profaned Flesh}} {{m|Random}}&lt;br /&gt;
|Boss={{boss|Sign Painter}}, {{boss|Prodigal Son}}, {{boss|Lurr}}, {{boss|Soul of Frost}}, {{boss|Diogenes}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Odd Depths is essentially an introduction to a few of the new EE monsters and traits, and does not pose too great of a challenge outside of the learning curve. Of particular note is to beware of vilebloods, as fighting one of them without a means to cure the poison afterwards can leave you crippled, and to beware the Sign Painter's Chaotic trait, as it can easily warp you into an uncleared hallway and leave you trapped between a wall and a monster you cannot punch through, so it may be smart to tackle her last.&lt;br /&gt;
&lt;br /&gt;
Only one of the listed bosses besides Sign Painter spawn per run, and all of them come with their own problems, but at only 100% mult you should be able to tackle them like slightly more complex versions of bosses you already know.&lt;br /&gt;
&lt;br /&gt;
== Boss ==&lt;br /&gt;
{{:EE:Sign Painter}} {{:EE:Soul of Frost}} {{:EE:Prodigal Son}} {{:EE:Lurr}} {{:EE:Diogenes}}&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
'''A New Beginning'''&lt;br /&gt;
&lt;br /&gt;
Defeat Odd Depths and earn {{badge|Purist}}&lt;br /&gt;
&lt;br /&gt;
Reward: 500 gold and unlock Ancient Scrapyard, Deadman's Pass, Goblin Settlement, and Darkwood Fringes&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:EENav&amp;diff=57397</id>
		<title>Template:EENav</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:EENav&amp;diff=57397"/>
				<updated>2022-10-26T18:48:07Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: EE nav bar, needs lots of work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#FDFDFD;border-spacing:0;border:1px solid #AAA;clear:both;font-size:88%;margin:auto;padding:1px;text-align:center;width:100%&amp;quot;&lt;br /&gt;
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! class=&amp;quot;navbox-title&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#CCF;padding:1px 1em&amp;quot;|&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint plainlinks hlist navbar mini&amp;quot; style=&amp;quot;float:left;margin-right:.5em;text-align:left;width:6em;font-size:100%;font-weight:400&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template:MainNav|&amp;lt;span title=&amp;quot;View this template&amp;quot;&amp;gt;v&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template talk:MainNav|&amp;lt;span title=&amp;quot;Discuss this template&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;amp;action=edit &amp;lt;span title=&amp;quot;Edit this template&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Desktop Dungeons Extreme Edition&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| General Concepts:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;text-align:center;border-left:2px solid #FDFDFD;padding:0px&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[New Players Guide]] '''·''' [[Strategy]] '''·''' [[Unlocking content]] '''·''' [[Level|Leveling]] '''·''' [[File:Quest Icon.png|16px|link=]]&amp;amp;nbsp;[[Quests]] '''·''' [[File:Restart.png|18px|link=]]&amp;amp;nbsp;[[Puzzles]] '''·''' [[File:Veteran.png|16px|link=]]&amp;amp;nbsp;[[Traits]] '''·''' [[File:Booster-hp.png|15px|link=]] [[File:Booster-atk.png|15px|link=]]&amp;amp;nbsp;[[Health and Attack]] '''·''' [[File:Booster-mp.png|15px|link=]]&amp;amp;nbsp;[[Mana]] '''·''' [[File:Stone Fist boon.png|15px|link=]]&amp;amp;nbsp;[[Knockback]] '''·''' [[File:Fine_Sword.png|18px|link=]]&amp;amp;nbsp;[[Items]] '''·''' [[File:Vicious_Badge.png|20px|link=]]&amp;amp;nbsp;[[Badges]] '''·''' [[File:GoldChallenge.png|16px|link=]]&amp;amp;nbsp;[[Class Challenges]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Extreme Edition#Classes|Classes]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Guild||Guild}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Thief Den||Thief Den}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Church||Church}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Mage Tower||Mage Tower}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 4&lt;br /&gt;
|{{EEC|Swashbuckler}}||{{EEC|Spy}}||{{EEC|Heretic}}||{{EEC|Magician}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Explorers' Guild]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Special&lt;br /&gt;
|{{EEC|Bard}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Blacksmith]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Alchemist]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Monster Classes&lt;br /&gt;
|{{EEC|Abomination}}||{{EEC|Djinn}}||{{EEC|Troll}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Monsters]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Common&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Advanced&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Special&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Plants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{EEM|Goblin Trapper}}&amp;amp;nbsp;'''·''' {{EEM|Vileblood}}&amp;amp;nbsp;'''·''' {{EEM|Freezing Wraith}}&amp;amp;nbsp;'''·''' {{EEM|Profaned Flesh}}&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
{{EEM|Arcane Golem}}&amp;amp;nbsp;'''·''' {{EEM|Undying Sculptor}}&amp;amp;nbsp;'''·''' {{EEM|Flint Devil}}&amp;amp;nbsp;'''·''' {{EEM|Piloted Golem}}&amp;amp;nbsp;'''·''' {{EEM|Stone Jelly}}&amp;amp;nbsp;'''·''' {{EEM|Lost Brethren}}&amp;amp;nbsp;'''·''' {{EEM|Possessed Goat}}&amp;amp;nbsp;'''·''' {{EEM|Soul Sucker}}&amp;amp;nbsp;'''·''' {{EEM|Frozen Corpse}}&amp;amp;nbsp;'''·''' {{EEM|Goblin Trapper}}&amp;amp;nbsp;'''·''' {{EEM|Sapphire Golem}}&amp;amp;nbsp;'''·''' {{EEM|Naga Frostblade}}&amp;amp;nbsp;'''·''' {{EEM|Naga Swampsoul}}&amp;amp;nbsp;'''·''' {{EEM|Sun Priestess}}&amp;amp;nbsp;'''·''' {{EEM|Naga Sunseeker}}&amp;amp;nbsp;'''·''' {{EEM|Naga Shadowsire}}&amp;amp;nbsp;'''·''' {{EEM|Naga Fireweaver}}&amp;amp;nbsp;'''·''' {{EEM|Troll Scientist}}&amp;amp;nbsp;'''·''' {{EEM|Reanimated Troll}}&amp;amp;nbsp;'''·''' {{EEM|Arcane Servant}}&amp;amp;nbsp;'''·''' {{EEM|Failed Experiment}}&amp;amp;nbsp;'''·''' {{EEM|Mutated Slave}}&amp;amp;nbsp;'''·''' {{EEM|Bloodghast}}&amp;amp;nbsp;'''·''' {{EEM|Ratling Warrior}}&amp;amp;nbsp;'''·''' {{EEM|Ratling Priest}}&amp;amp;nbsp;'''·''' {{EEM|Pythoness}}&amp;amp;nbsp;'''·''' {{EEM|Swamp Worm}}&amp;amp;nbsp;'''·''' {{EEM|Beholder}}&amp;amp;nbsp;'''·''' {{EEM|Rusted Guardian}}&amp;amp;nbsp;'''·''' {{EEM|Siabrae}}&amp;amp;nbsp;'''·''' {{EEM|Pestilent Bloat}}&amp;amp;nbsp;'''·''' {{EEM|Shadow Fiend}}&amp;amp;nbsp;'''·''' {{EEM|Nameless Beast}}&amp;amp;nbsp;'''·''' {{EEM|Forgotten Soul}}&amp;amp;nbsp;'''·''' {{EEM|Seafolk}}&amp;amp;nbsp;'''·''' {{EEM|Siren}}&amp;amp;nbsp;'''·''' {{EEM|Coral Snake}}&amp;amp;nbsp;'''·''' {{EEM|Drowned One}}&amp;amp;nbsp;'''·''' {{EEM|Sea Sludge}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
|&lt;br /&gt;
{{EEM|Mountain Goat}}&amp;amp;nbsp;'''.''' {{EEM|Sea Devil}}&amp;amp;nbsp;'''·''' {{EEM|Golden Guardian}}&amp;amp;nbsp;'''·''' {{EEM|Greed Demon}}&amp;amp;nbsp;'''·''' {{EEM|Banker}}&amp;amp;nbsp;'''·''' {{EEM|Mercenary}}&amp;amp;nbsp;'''·''' {{EEM|Lost Ancestor}}&amp;amp;nbsp;'''·''' {{EEM|Shepherd}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
|&lt;br /&gt;
{{m|Plant}}&amp;amp;nbsp;'''·''' {{m|Barbing Bush}}&amp;amp;nbsp;'''·''' {{m|Corrosive Creeper}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Erosive Eelroot}}&amp;amp;nbsp;'''·''' {{m|Mysterious Murkshade}}&amp;amp;nbsp;'''·''' {{m|Poisonous Pod}}&amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;plainlinks navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Dungeons]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Easy/Normal&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Hard&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Vicious&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Hobbler's Hold}}&amp;amp;nbsp;(Easy)&amp;amp;nbsp;'''·''' {{d|Venture Cave}}&amp;amp;nbsp;'''·''' {{d|Den of Danger}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Eastern Tundra}}&amp;amp;nbsp;'''·''' {{d|Northern Desert}}&amp;amp;nbsp;'''·''' {{d|Southern Swamp}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Western Jungle}}&amp;amp;nbsp; &lt;br /&gt;
|&lt;br /&gt;
{{d|Berserker Camp}}&amp;amp;nbsp;'''·''' {{d|Creeplight Ruins}}&amp;amp;nbsp;'''·''' {{d|Cursed Oasis}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Doubledoom}}&amp;amp;nbsp;'''·''' {{d|Grimm's Grotto}}&amp;amp;nbsp;'''·''' {{d|Halls of Steel}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Havendale Bridge}}&amp;amp;nbsp;'''·''' {{d|Hexx Ruins}}&amp;amp;nbsp;'''·''' {{d|Ick Swamp}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Magma Mines}}&amp;amp;nbsp;'''·''' {{d|Rock Garden}}&amp;amp;nbsp;'''·''' {{d|Shifting Passages}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|The Labyrinth}}&amp;amp;nbsp;'''·''' {{d|The Slime Pit}}&amp;amp;nbsp;'''·''' {{d|Tower of Gaan-Telet}}&amp;amp;nbsp; &lt;br /&gt;
|&lt;br /&gt;
{{d|Vicious Steel}}&amp;amp;nbsp;'''·''' {{d|Demonic Library}}&amp;amp;nbsp;'''·''' {{d|Namtar's Lair}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Naga City}}&amp;amp;nbsp;'''·''' {{d|Dragon Isles}}&amp;amp;nbsp;'''·''' {{d|Vicious Gaan-Telet}}&amp;amp;nbsp; &lt;br /&gt;
|-&lt;br /&gt;
|Also see: '''''[[Subdungeons]]'''''&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Buildings]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[Settlements]] '''·'''&lt;br /&gt;
{{b|Guild||Guild}}&amp;amp;nbsp;'''·''' {{b|Thief Den||Thief Den}}&amp;amp;nbsp;'''·''' {{b|Church||Church}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{b|Mage Tower||Mage Tower}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
[[Bank]] '''·'''&lt;br /&gt;
[[Blacksmith]] '''·'''&lt;br /&gt;
[[Bazaar]] '''·'''&lt;br /&gt;
[[Witch]] '''·'''&lt;br /&gt;
[[Tavern]] '''·'''&lt;br /&gt;
[[Taxidermist]] '''·'''&lt;br /&gt;
[[Explorers' Guild]] '''·'''&lt;br /&gt;
[[Alchemist]] '''·'''&lt;br /&gt;
[[Goat Glade]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Glyphs]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{{s|APHEELSIK}}&amp;amp;nbsp;'''·''' {{s|BLUDTUPOWA}}&amp;amp;nbsp; '''·''' {{s|BURNDAYRAZ}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{s|BYSSEPS}}&amp;amp;nbsp;'''·''' {{s|CYDSTEPP}}&amp;amp;nbsp;'''·''' {{s|ENDISWAL}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{s|GETINDARE}}&amp;amp;nbsp;'''·''' {{s|HALPMEH}}&amp;amp;nbsp;'''·''' {{s|IMAWAL}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{s|LEMMISI}}&amp;amp;nbsp;'''·''' {{s|PISORF}}&amp;amp;nbsp;'''·''' {{s|WEYTWUT}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{s|WONAFYT}}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Possessed_Goat_Large.png&amp;diff=57396</id>
		<title>File:Possessed Goat Large.png</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Possessed_Goat_Large.png&amp;diff=57396"/>
				<updated>2022-10-26T16:34:34Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Possessed_Goat&amp;diff=57395</id>
		<title>EE:Possessed Goat</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Possessed_Goat&amp;diff=57395"/>
				<updated>2022-10-26T16:33:13Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: Created page with &amp;quot;{{EE}}  &amp;lt;onlyinclude&amp;gt;{{ {{{tpl|MonsterInfoBox}}} |DisplayText={{{DisplayText|XXXX}}} |Name=Possessed Goat |HP=100% |Att=90% |Traits= {{t|Curse Bearer}} {{t|Revives}} into a sa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Possessed Goat&lt;br /&gt;
|HP=100%&lt;br /&gt;
|Att=90%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Curse Bearer}}&lt;br /&gt;
{{t|Revives}} into a same level {{m|Goat}}&lt;br /&gt;
|Locations=&lt;br /&gt;
----&lt;br /&gt;
{{EECC|Heretic|Bronze|Losing Paradise}}&lt;br /&gt;
|Unlock=Dungeon Specific&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Possessed Goats are cursed animals found primarily in the Extreme North.  They have weak stats, but inflict {{t|Cursed}} and revive into a {{m|Goat}}, which you'll need to kill before you get any XP.  This can make them tough if you are short on blackspace or dependent on resistances, but otherwise they can be a fairly easy target.&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Possessed_Goat_Monster_Icon.png&amp;diff=57394</id>
		<title>File:Possessed Goat Monster Icon.png</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Possessed_Goat_Monster_Icon.png&amp;diff=57394"/>
				<updated>2022-10-26T16:25:46Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Losing_Paradise&amp;diff=57393</id>
		<title>EE:Losing Paradise</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Losing_Paradise&amp;diff=57393"/>
				<updated>2022-10-26T16:24:31Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
[[File:Heretic_Bronze.PNG|right|600px]]&lt;br /&gt;
&lt;br /&gt;
'''''Losing Paradise''''' is the {{EEC|Heretic}} bronze [[Class Challenges|challenge]].  In this challenge, you are a worshipper of {{g|Dracul}} tasked with obtaining an artifact.&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
There are no preparations allowed on this challenge.&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
This dungeon has the standard assortment of resources, but only one altar which is dedicated to Dracul.&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
You begin worshipping Dracul and have none of your class traits.  You'll have to take out the level 10 {{EEM|Possessed Goat}} to retrieve an artifact for Dracul.  Once you retrieve the artifact, you will need to feed it piety by angering Dracul - the Artifact provides you with BLASPHEMOUS, so you will get some CP out of this.  Once you feed it 25 piety, you will regain your ability to gain stats from indulgences.  Additionally, the path to the Glowing Scriptures in the center opens up.  Once you have lost 50 piety, you regain your ability to desecrate your god on level up.  Then, you must level up to desecrate Dracul, angering Osiros so you can fight him.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&lt;br /&gt;
{{m|Zombie}}, {{m|Animated Armour}}, {{m|Shade}}, and {{EEM|Possessed Goat}} are guaranteed to appear, along with two {{m|Random}} common monsters.&lt;br /&gt;
&lt;br /&gt;
Monster difficulty is 80%.&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
&lt;br /&gt;
'''Osiros''': {{m|Warlock}} icon, 60 attack, 254 health, {{t|Revives}} into:&lt;br /&gt;
'''Osiros (2)''': {{m|Warlock}} icon, 120 attack, 127 health.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
This is a bit of a strange challenge.  The dungeon itself is quite easy, with weak monsters and a pushover of a boss.  The hard part is obtaining and satisfying the artifact.&lt;br /&gt;
&lt;br /&gt;
{{r|Orc}} can help with this challenge - the extra damage makes levelling up to take on the level 10 goat easier.  Alternatively, {{r|Goblin}} works well for similar reasons.  Your goal should be to level up solely off of the non-Undead enemies, if possible.  As soon as you can, kill the level 10 {{EEM|Possessed Goat}}.  You probably should not take any boons from {{g|Dracul}}, because you will need the piety later - if you are going to take anything, make it {{boon|Blood Hunger}}, because {{t|Life steal}} is pretty helpful and will partially recoup the piety cost.&lt;br /&gt;
&lt;br /&gt;
After that, you can start killing {{t|Undead}} monsters to store piety in the artifact.  Prioritize the low level ones, since you will need to level up again later.  You will need to actually have the piety to store it - you can take {{boon|Blood Curse}} for 20, and you should have some saved up.  Once you get to 25, you can destroy the scriptures for 30 more piety and some improved stats.  Then, keep losing piety till you get to 50.  Now you will need to level up one more time - {{r|Goblin}} can help with this, otherwise make sure you have enough monsters left to level up.&lt;br /&gt;
&lt;br /&gt;
After that, you just need to take out Osiros.  He has pretty weak stats and shouldn't be much of a problem by this point.  After that, you can destroy the artifact and leave with your newfound powers.&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Losing_Paradise&amp;diff=57392</id>
		<title>EE:Losing Paradise</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Losing_Paradise&amp;diff=57392"/>
				<updated>2022-10-26T16:23:09Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: Created page with &amp;quot;{{EE}} 600px  '''''Losing Paradise''''' is the {{EEC|Heretic}} bronze challenge.  In this challenge, you are a worshippe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
[[File:Heretic_Bronze.PNG|right|600px]]&lt;br /&gt;
&lt;br /&gt;
'''''Losing Paradise''''' is the {{EEC|Heretic}} bronze [[Class Challenges|challenge]].  In this challenge, you are a worshipper of {{g|Dracul}} tasked with obtaining an artifact.&lt;br /&gt;
&lt;br /&gt;
== Preparations ==&lt;br /&gt;
There are no preparations allowed on this challenge.&lt;br /&gt;
&lt;br /&gt;
== Resources Available ==&lt;br /&gt;
This dungeon has the standard assortment of resources, but only one altar which is dedicated to Dracul.&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
&lt;br /&gt;
You begin worshipping Dracul and have none of your class traits.  You'll have to take out the level 10 {{EEM|Possessed Goat}} to retrieve an artifact for Dracul.  Once you retrieve the artifact, you will need to feed it piety by angering Dracul - the Artifact provides you with BLASPHEMOUS, so you will get some CP out of this.  Once you feed it 25 piety, you will regain your ability to gain stats from indulgences.  Additionally, the path to the Glowing Scriptures in the center opens up.  Once you have lost 50 piety, you regain your ability to desecrate your god on level up.  Then, you must level up to desecrate Dracul, angering Osiros so you can fight him.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&lt;br /&gt;
{{m|Zombie}}, {{m|Animated Armour}}, {{m|Shade}}, and {{EEM|Possessed Goat}} are guaranteed to appear, along with two {{m|Random}} common monsters.&lt;br /&gt;
&lt;br /&gt;
Monster difficulty is 80%.&lt;br /&gt;
&lt;br /&gt;
==Boss==&lt;br /&gt;
&lt;br /&gt;
'''Osiros''': {{m|Warlock}} icon, 60 attack, 254 health, {{t|Revives}} into:&lt;br /&gt;
'''Osiros (2)''': {{m|Warlock}} icon, 120 attack, 127 health.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
This is a bit of a strange challenge.  The dungeon itself is quite easy, with weak monsters and a pushover of a boss.  The hard part is obtaining and satisfying the artifact.&lt;br /&gt;
&lt;br /&gt;
{{r|Orc}} can help with this challenge - the extra damage makes levelling up to take on the level 10 goat easier.  Alternatively, {{r|Goblin}} works well for similar reasons.  Your goal should be to level up solely off of the non-Undead enemies, if possible.  As soon as you can, kill the level 10 {{EEM|Possessed Goat}}.  You probably should not take any boons from {{g|Dracul}}, because you will need the piety later - if you are going to take anything, make it {{boon|Blood Hunger}}, because {{t|Life Steal}} is pretty helpful and will partially recoup the piety cost.&lt;br /&gt;
&lt;br /&gt;
After that, you can start killing {{t|Undead}} monsters to store piety in the artifact.  Prioritize the low level ones, since you will need to level up again later.  You will need to actually have the piety to store it - you can take {{boon|Blood Curse}} for 20, and you should have some saved up.  Once you get to 25, you can destroy the scriptures for 30 more piety and some improved stats.  Then, keep losing piety till you get to 50.  Now you will need to level up one more time - {{r|Goblin}} can help with this, otherwise make sure you have enough monsters left to level up.&lt;br /&gt;
&lt;br /&gt;
After that, you just need to take out Osiros.  He has pretty weak stats and shouldn't be much of a problem by this point.  After that, you can destroy the artifact and leave with your newfound powers.&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:EE:C:Heretic&amp;diff=57391</id>
		<title>Template:EE:C:Heretic</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:EE:C:Heretic&amp;diff=57391"/>
				<updated>2022-10-26T15:43:49Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: Created page with &amp;quot;INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences  BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences&lt;br /&gt;
&lt;br /&gt;
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments&lt;br /&gt;
&lt;br /&gt;
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Heretic_Bronze.PNG&amp;diff=57390</id>
		<title>File:Heretic Bronze.PNG</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Heretic_Bronze.PNG&amp;diff=57390"/>
				<updated>2022-10-26T15:42:37Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Human_Heretic.png&amp;diff=57389</id>
		<title>File:Human Heretic.png</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Human_Heretic.png&amp;diff=57389"/>
				<updated>2022-10-26T15:35:37Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Heretic&amp;diff=57388</id>
		<title>EE:Heretic</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Heretic&amp;diff=57388"/>
				<updated>2022-10-26T15:34:40Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Heretic&lt;br /&gt;
|ShortHand=He&lt;br /&gt;
|Tooltip=INDULGENT: Gain power with indulgences&amp;amp;#10;BLASPHEMOUS: Gain 3 CP/piety lost when angering a god&amp;amp;#10;OBSCENE MISSION: Scout all altars, auto-desecrate on level up&lt;br /&gt;
|Traits=&lt;br /&gt;
;INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences&lt;br /&gt;
;BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments&lt;br /&gt;
;OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0&lt;br /&gt;
|SuggestedRaces={{r|Human}}, {{r|Orc}}, {{r|Gnome}}, {{r|Halfling}}, {{r|Goblin}}&lt;br /&gt;
|ClassChallenges=&lt;br /&gt;
{{EECC|Heretic|Bronze|Losing Paradise}}&lt;br /&gt;
{{EECC|Heretic|Silver|For the Greater Evil}}&lt;br /&gt;
{{EECC|Heretic|Gold|All is Dust}}&lt;br /&gt;
|Unlock=[[Church]] level 4&lt;br /&gt;
|Group=Tier 4&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''These hardline antitheists demonstrate impressive religious knowledge and talent. They direct most of their incredible skill to the cause of pranking their nemeses, the Crusaders.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Heretic is a special Tier 4 class from the Desktop Dungeons: Extreme Edition mod, unlocked by paying 3000 gold at the Church. The class specializes in using gods in unorthodox ways, primarily by deliberately antagonizing them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
Heretic strategy is a lot more complex than it initially appears, thanks in no small part to turning the way you must think about the gods on its head. The biggest plus the class has is the ability to worship every god on the map and accrue many boons from different gods with relative ease, in a manner similar to the {{c|Goatperson}}. The difference is, you only get to worship a god for one level, while {{c|Goatperson}} can cycle through the altars multiple times. This means to maximize your potential, you must VERY carefully decide when to worship each god and how to spend the piety gained under them, be that on particular boons or by angering the god to convert piety to conversion points.&lt;br /&gt;
&lt;br /&gt;
Because of the sheer complexity of godplay in general and the limited, random altar spawns, this makes Heretic one of the most difficult classes to plan out. Options will change drastically depending on what gods happen to spawn, and the options within those you will want to take drastically differ depending on the dungeon, your race, and item selection. There is no one main gameplan the Heretic wants to follow, they must adapt on the fly to truly stand out. Being unable to stay with a particular god for long is a severe limitation on each one's individual strategy, stackable boons such as Dracul's lifesteal and sanguine boons especially get much harder to use. Always try to keep in mind how much piety you need, how much you can reasonably gain in one level's time, and even how your god's starting piety works to make smart decisions, and always remember that piety drops to 0 every time you level up. If at all possible, try to vent off remaining unspent piety by angering your god before leveling up.&lt;br /&gt;
&lt;br /&gt;
The only true constant weapon at the Heretic's disposal is INDULGENT, which increases their stats upon automatically desecrating their current god. Having all 6 indulgences is a pretty significant pad to the stats, even disregarding boons altogether. Of particular note is the +3 total mana, which when combined with default boosters tally up to an impressive 16 base, enough to get 6 mana out of a single potion with absolutely no additional investment needed into items, boons, or preps. This can lend itself to some of the most solid hybrid characters around, with the proper setup.&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
{{r|Human}}: INDULGENT eventually ends up giving the Heretic 6 additional base damage, slightly more than an entire level's worth. Humans obviously will get good mileage out of that with damage bonus.  Human heretics are especially powerful in long dungeons, where BLASPHEMOUS can be used to build up a huge damage bonus.&lt;br /&gt;
&lt;br /&gt;
{{r|Gnome}}: INDULGENT also increases base mana, up to 16 when combined with the three boosters. This makes potions pay out 1-1 in fireballs, and 2 potions will buy 3 PISORF casts, which will enjoy the base damage boost INDULGENT also provides.&lt;br /&gt;
&lt;br /&gt;
{{r|Halfling}}: While the health increase is not as noticeable as the mana increase from INDULGENT, a Halfling Heretic can still manage an above average health spike, improved further by the extra base damage.&lt;br /&gt;
&lt;br /&gt;
{{r|Orc}}: Orc doesn't have direct synergy with Heretic's traits, but Orc helps cover one of Heretic's weaknesses.  Depending on the dungeon, it can be hard to get off the ground as heretic, since you start with no extra stats and no combat abilities.  Orc's CP bonus gives you a huge attack boost at level 1 which can make up for this.  However, the tradeoff is that you won't have as much damage as a Human Heretic in the late game.&lt;br /&gt;
&lt;br /&gt;
{{r|Goblin}}: A much trickier and riskier pick, but not one without use. Goblins make interesting Heretics for two reasons: 1. they can better control when they level up, and therefore leave a god, without killing monsters who would otherwise be very useful for gaining piety with the next god, and B. BLASPHEMOUS will allow the goblin to directly convert piety to EXP, which has a range of applications. INDULGENT helps offset Goblin's low stats to boot, though you will still want to snag some boons and items to make full use of the race.&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
&lt;br /&gt;
{{g|The Pactmaker}} is typically not a good roll for a Heretic. Because the Heretic cannot stay in one god for long and loses all piety on leveling up, it's not possible to sustain the piety cost for pacts even when they might be helpful. Therefore, this altar is more or less a free {{boon|Consensus}}, which can be helpful for a Heretic hurting for piety for their other gods. One should carefully time the {{boon|Consensus}}, as the 50 piety cap can hurt the often-high joining piety some gods grant for joining late in the run that the Heretic normally benefits from. It should also be noted that the piety cost of a pact activating does not count as losing piety for the purpose of BLASPHEMOUS. Depending on the other gods, {{boon|Scholar's Pact}} can be useful as well for additional health versus a boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Binlor Ironshield}} is an excellent early god for a Heretic, offering a lot of bonus damage through {{boon|Stone Form}} and {{boon|Stone Fist}}, magic resistance, strong glyphs, and a free 30 CP on level up (Binlor's level up punishment takes place before the Heretic unworships). Should the player find {{s|IMAWAL}}, Binlor offers an opportunity to farm a large amount of CP using BLASPHEMOUS by creating and destroying walls. In particular, this gives a very strong synergy with {{g|The Earthmother}}, who offers a free {{s|IMAWAL}} for this task and should be worshipped first. {{g|Binlor Ironshield}}'s on-worship piety gain is not very high, and so joining later when there is less blackspace left is far less effective. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Dracul}} benefits from the Heretic's ability to sidestep his usual limitations, such as health potions and undead. He is, as usual, a powerful late-game god, and should be worshipped late to maximize the on-join piety gain since the usual method of gaining piety by killing is severely restricted by the Heretic's XP bar. One possibility is to worship during a boss fight so as to be able to buy and gain piety from as many {{boon|Blood Tithe}}s as possible. Since {{g|Dracul}} is so stingy with piety, he will not offer much CP through BLASPHEMOUS. One more thing to note is that since {{boon|Body Pact}} is difficult to get much value out of and {{boon|Blood Shield}} is so expensive, Heretic has trouble stacking resistances very high, making {{boon|Blood Hunger}} a boon that is nearly pure upside. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|The Earthmother}} gives the always-helpful {{s|IMAWAL}}, and offers fast piety gain and an easy way to lose piety for BLASPHEMOUS by killing plants. On the other hand, her boons are not all that useful for the early game. Though {{boon|Vine Form}} is still very strong, Heretics do not benefit as much from it specifically as other classes, as INDULGENT already offers extra HP. As well, {{boon|Entanglement}} is best used consistently during leveling, which the Heretic cannot do, although a single use still provides some value by getting you extra XP from popcorn later in the run. Therefore, one must weigh the benefit of an immediate {{s|IMAWAL}} and CP with the usual late-game {{boon|Clearance}} spike. It should be noted that {{g|The Earthmother}} only ever gives 5 piety on worship, so late worship will require {{boon|Plantation}}, conflicting with {{g|Dracul}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Glowing Guardian}} is a bad roll for a Heretic due to the lack of piety. He offers no starting glyph, and the usual method of generating piety through steady worship is impossible for a Heretic. Therefore, {{boon|Enlightenment}} is almost totally inaccessible, and {{boon|Absolution}} is not particularly useful as Heretic already has an innate source of bonus health. One can worship early and use a couple of conversions to acquire {{boon|Humility}}, or worship at the end of the run and use the paltry joining piety for a handful of {{boon|Protection}}s (or {{boon|Cleansing}}s if the boss calls for it). Once again, with the lack of piety gain and no easy way to lose piety, BLASPHEMOUS does not offer much value in this god.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Jehora Jeheyu}} is a strong find, offering two options: On one hand, he gives you a useful on-worship glyph and allows you to generate piety using blackspace, so he can be worshipped early for some of his strong stat-boosting boons. On the other hand, he also awards on-worship piety based on the character's level and so can be joined at level 8-10 for a last-minute {{boon|Chaos Avatar}} or stat boosts. For a Heretic, {{boon|Petition}} is often a waste of piety due to the inability for long-term worship. It is impossible to lose piety under this god, so BLASPHEMOUS is not relevant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Mystera Annur}} offers some useful boons in {{boon|Magic}} and {{boon|Mystic Balance}}, but no good way to lose much piety for BLASPHEMOUS. Since most Heretics are built primarily for melee as the majority of gods help with melee more than casting, her utility is often limited. As is so often the case, {{boon|Flames}} and {{boon|Weakening}} are not particularly useful. Since she offers no starting glyph, her boons are expensive, and she requires blackspace to farm piety, any other god that allows farming piety using blackspace is preferable early due to her very high on-join piety gain. However, once a significant portion of blackspace has been used, she can be joined at any time for her boons. Should the player choose a race that doesn't need early conversions, one strong option is to join her very late, take {{boon|Mystic Balance}} and a shot of {{boon|Magic}}, and then cast a few glyphs to buy {{boon|Refreshment}} for a massive spike which is boosted by the extra on-join glyphs the Heretic may have available. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Taurog}}'s resistance boons are less strong than usual, as Heretic has trouble stacking resistances compared to other gods. Moreover, the pressure {{g|Taurog}}'s boons place on the player's inventory is more important than usual since the player potentially has multiple gods' starting glyphs to keep. These factors, coupled with Heretic's automatic desecration on level up, make {{boon|Unstoppable Fury}} unrealistic to make use of. However, {{boon|Taurog's Blade}} is as powerful as always, and joining Taurog first as a Heretic doesn't have the usual disadvantage of locking the player out of a different god's starting glyph, making him a viable first god. Additionally, Taurog offers an easy way to lose piety for the purposes of BLASPHEMOUS, which can be very blackspace-efficient, particularly with {{s|BYSSEPS}} or {{s|GETINDARE}}. Coupled with Taurog's fast piety gain, especially when killing magical enemies, this makes joining Taurog in the midgame at the start of a level and killing some magical popcorn for piety for this purpose a viable option. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{g|Tikki Tooki}} is a strong roll, if only for the free {{s|GETINDARE}} glyph. It can be difficult to earn enough piety to afford many of his boons without blowing all your gold on {{boon|Tribute}}, so he probably benefits the most from {{boon|Consensus}} out of all the gods. Early worship for maximum availability of {{s|GETINDARE}} or waiting for midgame and worshipping at the start of a level before mopping up your lowest-level popcorn to potentially afford an additional boon or two are both viable options for this god. With piety being as scarce as it is, he is not a good option to farm CP with.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{{i|Stone Sigil}} Heretic is VERY pressed for time to get the appropriate piety for their boons, so the usually underwhelming effect of the stone sigil is GREATLY appreciated for squeezing as much piety as possible into one level's time.&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Human_Heretic_Large.png&amp;diff=57387</id>
		<title>File:Human Heretic Large.png</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Human_Heretic_Large.png&amp;diff=57387"/>
				<updated>2022-10-26T15:32:15Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=57386</id>
		<title>Extreme Edition</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&amp;diff=57386"/>
				<updated>2022-10-26T14:39:23Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: r template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, four of which have already been released.&lt;br /&gt;
&lt;br /&gt;
It is available for download here: http://ddmod.weebly.com&lt;br /&gt;
&lt;br /&gt;
= Added Features =&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Magician ===&lt;br /&gt;
''Main article: [[EE:Magician|Magician]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TELEPORTATION: Starts with [[WEYTWUT]] glyph.&lt;br /&gt;
&lt;br /&gt;
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits&lt;br /&gt;
&lt;br /&gt;
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | {{r|Elf}}, {{r|Gnome}}, {{r|Orc}}&lt;br /&gt;
| Upgrade Mage Tower to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heretic ===&lt;br /&gt;
''Main article: [[EE:Heretic|Heretic]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences&lt;br /&gt;
&lt;br /&gt;
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments&lt;br /&gt;
&lt;br /&gt;
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | {{r|Human}}, {{r|Orc}}, {{r|Gnome}}, {{r|Halfling}}, {{r|Goblin}}&lt;br /&gt;
| Upgrade Church to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
''Main article: [[EE:Spy|Spy]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
INFILTRATION: Scout a perimeter around newly revealed obstacles, can teleport to scouted, unoccupied, non-stair spaces.&lt;br /&gt;
&lt;br /&gt;
GADGETS: Boosters are scouted and provide additional bonuses until next level.&lt;br /&gt;
&lt;br /&gt;
INTEL: Wasteful exploration gives a temporary damage boost, full information scouting.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | {{r|Human}}, {{r|Orc}}, {{r|Gnome}}, {{r|Halfling}}&lt;br /&gt;
| Upgrade Thief Den to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swashbuckler ===&lt;br /&gt;
''Main article: [[EE:Swashbuckler|Swashbuckler]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
PARRY: Start with GETINDARE, gain slow strike when not first striking.&lt;br /&gt;
&lt;br /&gt;
REPOSITION: Gain 10% temporary dodge chance when casting a glyph and restore 20% mana when dodging.&lt;br /&gt;
&lt;br /&gt;
COUP DE GRACE: Gain 50% temporary dodge on same or higher level kill, can only dodge at 100%. &lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | {{r|Elf}}, {{r|Human}}, {{r|Orc}}, {{r|Gnome}}&lt;br /&gt;
| Upgrade Guild to level 4.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
''Main article: [[EE:Bard|Bard]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
REFRESHING MELODY: Starts with the [[WONAFYT]] glyph, WONAFYT causes the next 4 tiles to regenerate twice as much health.&lt;br /&gt;
&lt;br /&gt;
DISSONANCE: XP-valuable kills reduce the max health of same-floor enemies by 3 times the slain enemy's level.&lt;br /&gt;
&lt;br /&gt;
SHOW GOES ON: Restore 1 mana for every 4 health per level lost during combat.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | {{r|Human}}, {{r|Orc}}, {{r|Halfling}}&lt;br /&gt;
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abomination ===&lt;br /&gt;
''Main article: [[EE:Abomination|Abomination]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Suggested Races&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
EARTHEN MAGIC: Starts with [[IMAWAL]], IMAWAL creates plants, casting on empty spaces or targets grants temporary buffs.&lt;br /&gt;
&lt;br /&gt;
SEETHING BLOOD: +1% damage per health overhealed, overheal on level up, casting a glyph at or above max health gives 10% overheal.&lt;br /&gt;
&lt;br /&gt;
UNSTABLE MUTATION: +40% experience per level, +60% potion effect at the cost of 40% of the opposite bar.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | {{r|Dwarf}}, {{r|Orc}}, {{r|Goblin}}&lt;br /&gt;
| [[Shadow Bog]] subdungeon; requires defeating a plant with huge riposte, 99% lifesteal, magic immune, and base 25 damage after being blocked off from the rest of the dungeon. Talk to the abomination afterwards to finalize the unlock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Troll ===&lt;br /&gt;
''Main article: [[EE:Troll|Troll]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Conversion Bonus&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
TROLL BRAIN: On death protection break, shroud 3 nearby tiles.&lt;br /&gt;
&lt;br /&gt;
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback&lt;br /&gt;
&lt;br /&gt;
TROLL BODY: Resists capped at 35%, -30% attack bonus&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | Trolls gain +1 health regen every 60 CP.&lt;br /&gt;
| Fee-Fi-Fo-Fum Pt. 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Djinn ===&lt;br /&gt;
''Main article: [[EE:Djinn|Djinn]]''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Traits&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Conversion Bonus&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|How to Unlock&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
ASCENDED MIND: Max mana starts at 6 and resets on level up, glyph default to 0 cost and increase in cost by 1 on cast.&lt;br /&gt;
&lt;br /&gt;
COMMAND ESSENCE: -1 base damage per level, +20% extra damage for each unique glyph cast until attack, gain 25 CP on equal or higher level kills&lt;br /&gt;
&lt;br /&gt;
ARCANE SIPHONING: Converting a glyph with CP instead drains its CP and returns it, start near a few glyphs.&lt;br /&gt;
| style=&amp;quot;width:25%&amp;quot; | Djinn reset their glyph costs to 0 every 100 CP.&lt;br /&gt;
| Three Wishes Pt. 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
&lt;br /&gt;
Main article: [[EE:Items|Extreme Edition Items]]&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Region&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Flavor Text&lt;br /&gt;
!Boss(es)&lt;br /&gt;
!Monsters&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Odd Depths]]&lt;br /&gt;
|&lt;br /&gt;
Central&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
This recently discovered basement beneath the oft-ignored Hobbler's Hold gives off a bit of a lived-in feel. The air drips with body odor, only some of the monstrous variety, and strange notes are scattered all over the place. In spite of all that, adventurers keep delving in, unable to escape the feeling that more here exists than meets the nose.&lt;br /&gt;
|&lt;br /&gt;
[[Sign Painter]], one of either [[Soul of Frost]], [[Diogenes]], [[Lurr]], [[Prodigal Son]]&lt;br /&gt;
|&lt;br /&gt;
4x random monster, 2x of either Freezing Wraith, Profaned Flesh, Goblin Trapper, Vileblood&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Ancient Scrapyard]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.&lt;br /&gt;
|&lt;br /&gt;
[[The Forgotten One]]&lt;br /&gt;
|&lt;br /&gt;
Golem, Flint Devil, Arcane Golem, Risen Sculptor, 2x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Hidden Workshop]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.&lt;br /&gt;
|&lt;br /&gt;
[[Lavavein]], [[Goodusa]]&lt;br /&gt;
|&lt;br /&gt;
Flint Devil, Arcane Golem, Stone Jelly, Risen Sculpter, Piloted Golem, 1x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Oasis Town&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a &amp;quot;minor goat-related issue.&amp;quot; As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.&lt;br /&gt;
|&lt;br /&gt;
Chieftain Dal'Zak&lt;br /&gt;
|&lt;br /&gt;
Possessed Goat, Lost Brethren, Profane Flesh, 3x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Flooded_Foundry|Flooded Foundry]]&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?&lt;br /&gt;
|&lt;br /&gt;
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]&lt;br /&gt;
|&lt;br /&gt;
Stone Jelly, Arcane Golem, Flint Devil, Risen Sculptor, Piloted Golem&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Lekon's Table&lt;br /&gt;
|&lt;br /&gt;
North&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.&lt;br /&gt;
|&lt;br /&gt;
The Sacrifice*, ???&lt;br /&gt;
|&lt;br /&gt;
Possessed Goat, Lost Brethren, Flint Devil, Soul Sucker, Thrall, Profaned Flesh, Lekon's Chosen &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Deadman's_Pass|Deadman's Pass]]&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.&lt;br /&gt;
|&lt;br /&gt;
[[EE:Victor_Deadman|Victor Deadman]]&lt;br /&gt;
|&lt;br /&gt;
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[EE:Permafrost_Peak|Permafrost Peak]]&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.&lt;br /&gt;
|&lt;br /&gt;
[[EE:Frozen_Dragon|Frozen Dragon]]&lt;br /&gt;
|&lt;br /&gt;
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Frigid Battlefield&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.&lt;br /&gt;
|&lt;br /&gt;
Memory of the South, Memory of the East&lt;br /&gt;
|&lt;br /&gt;
Naga Frostblade, Naga Swampsoul, Naga Sunseeker, Freezing Wraith, Soul Sucker, Sun Priestess&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Troll Laboratory&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.&lt;br /&gt;
|&lt;br /&gt;
Dr. Victroll Trollenstein&lt;br /&gt;
|&lt;br /&gt;
Failed Experiment, Bloodghast, Arcane Servant, Mutated Slave, Reanimated Troll, Troll Scientist&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Phantom Citadel&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.&lt;br /&gt;
|&lt;br /&gt;
Elisssa Ahau&lt;br /&gt;
|&lt;br /&gt;
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Endless Blizzard&lt;br /&gt;
|&lt;br /&gt;
East&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. &lt;br /&gt;
|&lt;br /&gt;
???&lt;br /&gt;
|&lt;br /&gt;
Numerous!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Goblin Settlement]]&lt;br /&gt;
|&lt;br /&gt;
South&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
Goblins get a deservedly bad reputation for being the only kingdom race commonly found in dungeons. This justified discrimination leads to heroes constantly plundering goblin settlements, but being pillaged year in and year out makes for awfully well-guarded treasure.&lt;br /&gt;
|&lt;br /&gt;
[[King Bogg]]&lt;br /&gt;
|&lt;br /&gt;
Goblin Trapper, Goblin Miner, Goblin, 3x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Forsaken Temple]]&lt;br /&gt;
|&lt;br /&gt;
South&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
Sunken beneath Hexx Ruins, this eerily quiet sanctuary shows no signs of recent disturbance. Ancient riches lie within, yet the stale, silent air bears on intruders with a strange malice.&lt;br /&gt;
|&lt;br /&gt;
[[The Great One]]&lt;br /&gt;
|&lt;br /&gt;
Goblin, Rusted Guardian, Pythoness, Ratling, Shade, 1x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Shadow Bog]]&lt;br /&gt;
|&lt;br /&gt;
South&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
While the Naga usually prefer carving through bogs to claim new lands, these unusual fens have evaded colonization. The lack of Naga has allowed all sorts of irregular beasts to flourish, but the viscous shadows which haunt the area, consuming all they touch, present a danger no army could overcome...&lt;br /&gt;
|&lt;br /&gt;
[[Nidhoggr]]&lt;br /&gt;
|&lt;br /&gt;
Swamp Worm, Rusted Guardian, Beholder, Muck Walker, Goblin Trapper, Pestilent Bloat&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Abandoned Nest]]&lt;br /&gt;
|&lt;br /&gt;
South&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
This unnavigable hellhole houses swarms of rats, but the original structures seems built for something much larger. Whatever once inhabited here, its residual corruption has seeped into the soil and granted the new inhabitants unusual strength.&lt;br /&gt;
|&lt;br /&gt;
Spy'dir Le'egg, ???&lt;br /&gt;
|&lt;br /&gt;
Ratling, Ratling Priest, Ratling Warrior, Pythoness, Swamp Worm, Beholder&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[Exile's Path]]&lt;br /&gt;
|&lt;br /&gt;
South&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
Although this underground path was safe when Kingdom's founders first crossed it, the once empty trail has filled with monsters. Many have attempted a repeat crossing, but all have returned unsuccessfully in an anomalous sort of despair.&lt;br /&gt;
|&lt;br /&gt;
???&lt;br /&gt;
|&lt;br /&gt;
Rusted Guardian, Goblin Trapper, Pestilent Bloat, Swamp Worm, Beholder, Siabrae&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Darkwood Fringes&lt;br /&gt;
|&lt;br /&gt;
West&lt;br /&gt;
|&lt;br /&gt;
Normal&lt;br /&gt;
|&lt;br /&gt;
The Darkwood is a truly wrong place, avoided by holy men and pagan druids alike. Corruption nestled in the heart of the forest seeps out endlessly, so even fringe groves must be cleared out regularly to preserve public safety.&lt;br /&gt;
|&lt;br /&gt;
Star Eater&lt;br /&gt;
|&lt;br /&gt;
Slime Blob, Siabrae, Shadow Fiend, 3x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Tainted Marsh&lt;br /&gt;
|&lt;br /&gt;
West&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
Deeper in the Darkwood, the terrain gives way to a swamp populated by unnatural creatures. Whatever evil lies here has trickled down into the groundwater, making the foliage grow strange and dangerous.&lt;br /&gt;
|&lt;br /&gt;
Lost Dragonspawn, Illarianix&lt;br /&gt;
|&lt;br /&gt;
Vileblood, Siabrae, Shadow Fiend, Nameless Beast, Pestilent Bloat, 1x random monster&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Tranquil Beach&lt;br /&gt;
|&lt;br /&gt;
West&lt;br /&gt;
|&lt;br /&gt;
Hard&lt;br /&gt;
|&lt;br /&gt;
The great sea beyond the jungle stretches on infinitely to the west. Recently, explorers have reported seeing ships arriving. While these reports are very much in doubt, no adventurer would pass up an excuse to go to the beach.&lt;br /&gt;
|&lt;br /&gt;
Bluebeard, Lorelei, They'hi Eff&lt;br /&gt;
|&lt;br /&gt;
Tokoloshe, Siabrae, Drowned One, Siren, Coral Snake, Seafolk&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Mire's Heart&lt;br /&gt;
|&lt;br /&gt;
West&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
Although none know what twisted the Darkwood into its malign form, reports from past incursions spoke of a single mire from which its corruption still spreads. To have any chance at taming these miserable lands, you must first cut out their foul heart!&lt;br /&gt;
|&lt;br /&gt;
???&lt;br /&gt;
|&lt;br /&gt;
Vileblood, Soul Sucker, Shadow Fiend, Nameless Beast, Ratling Warrior, Forgotten Soul&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Seaside Fortress&lt;br /&gt;
|&lt;br /&gt;
West&lt;br /&gt;
|&lt;br /&gt;
Vicious&lt;br /&gt;
|&lt;br /&gt;
The initial incursion of the seafolk has established a presence with this rapidly constructed coral keep. You must challenge it to have any hope of preventing a widespread invasion!&lt;br /&gt;
|&lt;br /&gt;
Seafolk Adventurers, ???&lt;br /&gt;
|&lt;br /&gt;
Siabrae, Drowned One, Siren, Coral Snake, Seafolk, Sea Sludge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
Main Article: [[EE:Traits|Extreme Edition Traits]]&lt;br /&gt;
&lt;br /&gt;
==Monsters and Bosses==&lt;br /&gt;
&lt;br /&gt;
Main Article: [[EE:Monsters|Extreme Edition Monsters]]&lt;br /&gt;
&lt;br /&gt;
==Badges==&lt;br /&gt;
&lt;br /&gt;
[[Scrooge]]&lt;br /&gt;
&lt;br /&gt;
[[Curious]]&lt;br /&gt;
&lt;br /&gt;
[[Disposable]]&lt;br /&gt;
&lt;br /&gt;
[[Egotistical]]&lt;br /&gt;
&lt;br /&gt;
= Aqua Edition =&lt;br /&gt;
&lt;br /&gt;
An expansion to the expansion, built on top of Extreme Edition, with even more classes, dungeons, and ways to die in 15 minutes or less. Read about it on its [[Aqua Edition|Main page]].&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Siabrae&amp;diff=57385</id>
		<title>EE:Siabrae</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Siabrae&amp;diff=57385"/>
				<updated>2022-10-26T14:34:37Z</updated>
		
		<summary type="html">&lt;p&gt;Laberca: Siabrae&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|MonsterInfoBox}}}&lt;br /&gt;
|DisplayText={{{DisplayText|XXXX}}}&lt;br /&gt;
|Name=Siabrae&lt;br /&gt;
|HP=100%&lt;br /&gt;
|Att=80%&lt;br /&gt;
|Traits=&lt;br /&gt;
{{t|Undead}}&lt;br /&gt;
{{t|Magical attack}}&lt;br /&gt;
{{t|Bloodless}}&lt;br /&gt;
{{t|Death Protection}}&lt;br /&gt;
{{t|Spawn Plants}}: 1 per 2 levels&lt;br /&gt;
|Locations=&lt;br /&gt;
----&lt;br /&gt;
{{EECC|Magician|Gold|The Greatest Magician}}&lt;br /&gt;
|Unlock=Dungeon Specific&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Siabrae are corrupted {{m|Druid}} primarily found in the Extreme South and Extreme West.  Typically, they spawn {{m|Mysterious Murkshade}}, {{m|Corrosive Creeper}}, and {{m|Poisonous Pod}}, but depending on the dungeon they can spawn unique plants as well.&lt;br /&gt;
&lt;br /&gt;
Like druids, Siabrae have subpar stats which makes them fairly approachable, especially for regen fighters who can work through a layer of death protection.  However, fighting them will clog up the dungeon with plants, which can make it hard to traverse without getting debuffed.  The combination of spawning plants and death protection makes Siabrae subpar popcorn.&lt;/div&gt;</summary>
		<author><name>Laberca</name></author>	</entry>

	</feed>