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	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=6604</id>
		<title>Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=6604"/>
				<updated>2011-11-18T20:18:58Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Get Desktop Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;big&amp;gt;'''Welcome to the ''Desktop Dungeons'' Wiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Beta gameplay.png|right|thumb|350px|''Alpha version of Desktop Dungeons'']]&lt;br /&gt;
&lt;br /&gt;
If you've never played a roguelike before, prepare to die, because you will! A lot!  ''Desktop Dungeons'' was designed as a quick 5-15 minute mini-roguelike experience for you to enjoy without having to lose yourself for hours in the more complex roguelikes such as ''[[Wikipedia:Linley's Dungeon Crawl|Dungeon Crawl Stone Soup]]''. (''DD'' is also heavily inspired by ''DCSS''.)&lt;br /&gt;
&lt;br /&gt;
In the coming weeks this will be established as the #1 source for information about the PC game ''Desktop Dungeons''.  Registration is easier &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.diamondlinks.net/&amp;lt;span style=&amp;quot;color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;link building&amp;lt;/span&amp;gt;] than most forums; feel free to contribute if you spot any inaccurate information.&lt;br /&gt;
&lt;br /&gt;
== Game information ==&lt;br /&gt;
*[[New Players Guide]] - Get started here&lt;br /&gt;
*[[Dungeon|The Dungeon]] - An overall look at the dungeons you'll find&lt;br /&gt;
*[[Races]] - Descriptions of the tasty glyph eating strategies&lt;br /&gt;
*[[Classes]] - Descriptions and successful strategies&lt;br /&gt;
*[[Strategy]] - General strategies not specific to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://travelitineraries.net/ &amp;lt;span style=&amp;quot;color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;Travel Itineraries&amp;lt;/span&amp;gt;] a particular class&lt;br /&gt;
*[[Advanced Strategy]] - Advanced strategies, addressing common scenarios&lt;br /&gt;
*[[Glyphs]] - Information on glyphs&lt;br /&gt;
*[[Level|Leveling]] - Details on how the game's leveling and experience system works&lt;br /&gt;
*[[Gods]] - The depravity of devious deities divulged!&lt;br /&gt;
*[[Items]] - Details on item functionality&lt;br /&gt;
*[[Monsters]] - Descriptions and strategies for overcoming the deadly denizens of ''Desktop Dungeons''!&lt;br /&gt;
*[[Boosters]] - Stat boosters found in dungeons&lt;br /&gt;
*[[Scoring]] - For when you've unlocked Ranked games&lt;br /&gt;
*[[Lothlorien]] - 3 stage quest guide&lt;br /&gt;
&lt;br /&gt;
== Feedback and media ==&lt;br /&gt;
{{News}}&lt;br /&gt;
*[[Feedback]] - For discussion of existing game features and known issues&lt;br /&gt;
*[[Brainstorming]] - For discussion of new ideas&lt;br /&gt;
*[[Media]] - Collections of what has been scribed, sung or shouted about the game elsewhere.&lt;br /&gt;
*[[Tileset]]s - New graphics sets created by the player community&lt;br /&gt;
*[[Playthroughs]] - Annotated playthroughs of the game&lt;br /&gt;
&lt;br /&gt;
== Get ''Desktop Dungeons'' ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.desktopdungeons.net/?page_id=12 Pre-Order the Full Version!]&lt;br /&gt;
* [http://www.nag.co.za/forums/showthread.php?t=13014 Link to game thread]&lt;br /&gt;
* [http://www.desktopdungeons.net/?page_id=11 Desktop Dungeons v0.21 (Freeware)] - &amp;lt;font size=1&amp;gt;[[Change Log]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* [http://www.desktopdungeons.net/HTML5/ Desktop Dungeons v0.21 HTML] Play in your browser&lt;br /&gt;
* [http://www.gmhighscores.com/highscores.php?gameid=936 Desktop Dungeons highscores]&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=6603</id>
		<title>Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=6603"/>
				<updated>2011-11-18T20:18:04Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Get Desktop Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;big&amp;gt;'''Welcome to the ''Desktop Dungeons'' Wiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Beta gameplay.png|right|thumb|350px|''Alpha version of Desktop Dungeons'']]&lt;br /&gt;
&lt;br /&gt;
If you've never played a roguelike before, prepare to die, because you will! A lot!  ''Desktop Dungeons'' was designed as a quick 5-15 minute mini-roguelike experience for you to enjoy without having to lose yourself for hours in the more complex roguelikes such as ''[[Wikipedia:Linley's Dungeon Crawl|Dungeon Crawl Stone Soup]]''. (''DD'' is also heavily inspired by ''DCSS''.)&lt;br /&gt;
&lt;br /&gt;
In the coming weeks this will be established as the #1 source for information about the PC game ''Desktop Dungeons''.  Registration is easier &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.diamondlinks.net/&amp;lt;span style=&amp;quot;color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;link building&amp;lt;/span&amp;gt;] than most forums; feel free to contribute if you spot any inaccurate information.&lt;br /&gt;
&lt;br /&gt;
== Game information ==&lt;br /&gt;
*[[New Players Guide]] - Get started here&lt;br /&gt;
*[[Dungeon|The Dungeon]] - An overall look at the dungeons you'll find&lt;br /&gt;
*[[Races]] - Descriptions of the tasty glyph eating strategies&lt;br /&gt;
*[[Classes]] - Descriptions and successful strategies&lt;br /&gt;
*[[Strategy]] - General strategies not specific to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://travelitineraries.net/ &amp;lt;span style=&amp;quot;color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;&amp;quot;&amp;gt;Travel Itineraries&amp;lt;/span&amp;gt;] a particular class&lt;br /&gt;
*[[Advanced Strategy]] - Advanced strategies, addressing common scenarios&lt;br /&gt;
*[[Glyphs]] - Information on glyphs&lt;br /&gt;
*[[Level|Leveling]] - Details on how the game's leveling and experience system works&lt;br /&gt;
*[[Gods]] - The depravity of devious deities divulged!&lt;br /&gt;
*[[Items]] - Details on item functionality&lt;br /&gt;
*[[Monsters]] - Descriptions and strategies for overcoming the deadly denizens of ''Desktop Dungeons''!&lt;br /&gt;
*[[Boosters]] - Stat boosters found in dungeons&lt;br /&gt;
*[[Scoring]] - For when you've unlocked Ranked games&lt;br /&gt;
*[[Lothlorien]] - 3 stage quest guide&lt;br /&gt;
&lt;br /&gt;
== Feedback and media ==&lt;br /&gt;
{{News}}&lt;br /&gt;
*[[Feedback]] - For discussion of existing game features and known issues&lt;br /&gt;
*[[Brainstorming]] - For discussion of new ideas&lt;br /&gt;
*[[Media]] - Collections of what has been scribed, sung or shouted about the game elsewhere.&lt;br /&gt;
*[[Tileset]]s - New graphics sets created by the player community&lt;br /&gt;
*[[Playthroughs]] - Annotated playthroughs of the game&lt;br /&gt;
&lt;br /&gt;
== Get ''Desktop Dungeons'' ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.desktopdungeons.net/?page_id=12 Pre-Order the Full Version!]&lt;br /&gt;
* [http://www.nag.co.za/forums/showthread.php?t=13014 Link to game thread]&lt;br /&gt;
* [http://www.desktopdungeons.net/?page_id=11 Desktop Dungeons v0.21 (Freeware)] - &amp;lt;font size=1&amp;gt;[[Change Log]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* [http://www.desktopdungeons.net/HTML5/] Play Desktop Dungeons v0.21 in your browser&lt;br /&gt;
* [http://www.gmhighscores.com/highscores.php?gameid=936 Desktop Dungeons highscores]&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glowing_Guardian&amp;diff=5832</id>
		<title>Alpha:Glowing Guardian</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glowing_Guardian&amp;diff=5832"/>
				<updated>2011-08-20T21:15:28Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Gaining Piety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glowing Guardian, patron of Holy Warriors, is one of the gods available for worshipping in Desktop Dungeon. Glowing Guardian may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Glowing Guardian is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Glowing Guardian, several effects occur:&lt;br /&gt;
* The hero's '''Current Health''' is restored to the hero's '''Maximum'''.&lt;br /&gt;
** This effect is similar to that of leveling up: all Health is restored to its current maximum. If your hero is poisoned, the poison effect is removed.&lt;br /&gt;
** This does not affect your hero's Mana, nor does it change his Maximum Health.&lt;br /&gt;
* The '''[[BLUDTUPOWA]] Glyph''' is deactivated.&lt;br /&gt;
** This effect occurs only if the hero already has BLUDTUPOWA, and the Glyph was active when joining Glowing Guardian.&lt;br /&gt;
** Note that you will not be able to reactivate BLUDTUPOWA while worshipping Glowing Guarding.&lt;br /&gt;
* Glowing Guardian will give you an amount of '''Piety points''' based directly on the amount of Health points you have lost so far during battles in this dungeon.&lt;br /&gt;
** The exact mechanism of this effect is still unknown - I.E. how much piety is earned per health point lost.&lt;br /&gt;
** ''Research info required: Does this only include health lost in battle? What about health loss from Vampire attacks?''&lt;br /&gt;
** It's actually based on the amount of health you have naturally regenerated during the dungeon, not the amount of damage you have taken. For example, if playing a Transmuter, no matter how late in the game you choose to worship the Glowing Guardian, you will not gain any piety, as a Transmuter has no natural regeneration.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[The Earthmother]] may convert their religion to Glowing Guardian at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger Glowing Guardian's immediate effects as described above. You may convert by visiting Glowing Guardian's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''30 piety'''.&lt;br /&gt;
* Conversion from '''The Earthmother''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Glowing Guardian to either Binlor Ironshield or The Earthmother, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''30 piety'''.&lt;br /&gt;
* Conversion to '''The Earthmother''' costs '''30 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian is the defender of Holy Warriors, and appreciates all noble and heroic behavior. He detests underhanded methods and the demonic arts, and his worst enemies are the Undead and other &amp;quot;foul&amp;quot; creatures.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Glowing Guardian. If you have not yet converted to Glowing Guardian, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill any of the following monsters: [[Wraith]], [[Vampire]], [[Zombie]], [[Serpent]], [[Imp]], or [[Warlock]], which are of equal or higher level than your hero, or are finished off with [[BURNDAYRAZ]]''': +1 Piety.&lt;br /&gt;
** Killing any of the listed monsters will grant you +1 Piety. But killing monsters of lower level than yourself, including the above types, will cause a loss of Piety (see below). Killing a lower-level monster on this list results a net gain of 0 Piety.&lt;br /&gt;
** If any of the above monster types is ultimately killed with a hit from BURNDAYRAZ (regardless of the method used to bring the monster to a state where that last BURNDAYRAZ can kill it), this positive effect is triggered regardless of the monster's relative level.&lt;br /&gt;
* '''Gain a level while worshipping Glowing Guardian''': +3 Piety.&lt;br /&gt;
** This is a straightforward bonus awarded for each level you win while worshipping the Guardian. The number of your new level, or the method you used to gain it, do not affect the amount of Piety awarded.&lt;br /&gt;
* '''Kill a monster which is N levels higher than your hero's level''': +N Piety.&lt;br /&gt;
** The amount of piety acquired is equal to the difference in levels between your hero and the monster he has killed. For example, a level 1 hero killing a level 3 monster will be awarded +2 piety points (3-1=2).&lt;br /&gt;
** Note that if the monster belongs to any of the hated types (see above), you will gain an extra point of piety as per that effect.&lt;br /&gt;
* '''Become poisoned''': +1 Piety.&lt;br /&gt;
** You are awarded a single point of Piety whenever your hero becomes poisoned, from whichever source (normally, [[Serpent]]s and [[Bandit]]s).&lt;br /&gt;
** You will gain a Piety point even if you were already poisoned at the time.&lt;br /&gt;
* '''For each use of the [[HALPMEH]] glyph''': +1 Piety.&lt;br /&gt;
** You are awarded 1 point of Piety for each use of the HALPMEH glyph, whether or not your Health is already full.&lt;br /&gt;
* '''For each use of the [[CYDSTEPP]] glyph''': +2 Piety.&lt;br /&gt;
** You are awarded 1 point of Piety for each use of the CYDSTEPP glyph, regardless of whether you already had ''&amp;quot;Protection from Killing Blow&amp;quot;'' before casting it.&lt;br /&gt;
* '''Being &amp;quot;Saved from Death&amp;quot; during Melee combat''': +1 Piety.&lt;br /&gt;
** Each time you are hit in Melee combat by an attack that would kill you, but are kept at 1 point of health instead thanks to Death Protection (from any source, including CYDSTEPP, shop items, or even boons from other gods), you will gain 1 point of Piety.&lt;br /&gt;
* '''Convert the [[BLUDTUPOWA]] or [[APHEELSIK]] glyph''': +10 Piety&lt;br /&gt;
** The Guardian dislikes &amp;quot;unholy magic&amp;quot; and will grant +10 Piety for converting BLUDTUPOWA or APHEELSIK.&lt;br /&gt;
** This piety bonus only applies if the Glyph is converted ''while'' worshipping Glowing Guardian. If the Glyph was converted ''before'' joining, no bonus is awarded.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a monster whose level is lower than yours with a Melee attack''': -1 Piety.&lt;br /&gt;
** If a monster of lower level is killed, Glowing Guardian will reduce your piety by 1 point. This only triggers if the killing blow was made by a Melee attack.&lt;br /&gt;
** If the killing blow came from the use of the BURNDAYRAZ glyph, this penalty is ignored regardless of the monster's level.&lt;br /&gt;
* '''Use any potion''': -1 Piety.&lt;br /&gt;
** For any potion you imbibe while worshipping Glowing Guardian, you will lose 1 point of Piety. Both Mana potions and Health potions trigger this effect.&lt;br /&gt;
* '''Activate the BLUDTUPOWA glyph while worshipping Glowing Guardian''': -20 Piety, BLUDTUPOWA is not activated.&lt;br /&gt;
** If you ever try to activate BLUDTUPOWA while Glowing Guardian is worshipped, the Guardian will reduce your Piety by -20.&lt;br /&gt;
** In addition, the BLUDTUPOWA Glyph is ''not'' activated.&lt;br /&gt;
** Activating BLUDTUPOWA ''before'' joining Glowing Guardian does not circumvent this travesty, because it is automatically deactivated upon joining. The same goes for picking up BLUDTUPOWA ''after'' joining Glowing Guardian's religion.&lt;br /&gt;
* '''Use the APHEELSIK Glyph or make any sort of poisoned attack''': -10 Piety. Lose the Poison Attack ability.&lt;br /&gt;
** Activation of the APHEELSIK glyph will cause a loss of 10 points of piety. Similarly, making a Melee attack while your hero has the Poison Attack ability, regardless of its source, will cause the same effect. &lt;br /&gt;
** If the Poison ability came from an item, it is permanently removed. If it came from APHEELSIK, you suffer the -10 Piety and the glyph has no effect, but remains usable - it can be used again if Glowing Guardian is renounced.&lt;br /&gt;
** ''Research info required: Please confirm about renouncing Glowing Guardian''&lt;br /&gt;
* '''Make an attack while your hero has the Lifesteal ability''': Lose Lifesteal ability, Glowing Guardian renounces you.&lt;br /&gt;
** If you make any Melee attack while your hero has any more than 0% Lifesteal ability, Glowing Guardian will automatically renounce you (preventing further piety gain or the use of his boons) and will not allow you to rejoin his religion.&lt;br /&gt;
** In addition, you will lose your current Lifesteal ability entirely. However, it is possible to regain this ability through other gods ([[Dracul]]) and/or shop items later.&lt;br /&gt;
* '''Convert the HALPMEH glyph while worshipping the Guardian''': Glowing Guardian renounces you.&lt;br /&gt;
** If while worshipping the Glowing Guardian you convert the HALPMEH glyph, the god will automatically renounce you (preventing further Piety gain or the use of his boons) and will not allow you to rejoin his religion.&lt;br /&gt;
* '''&amp;quot;Drink&amp;quot; a blood-stain to regain health''': -10 Piety.&lt;br /&gt;
** The ''[[Vampire(race)|Vampire]]'' and ''[[Bloodmage]]'' possess the ability to &amp;quot;drink&amp;quot; the blood-stains left behind when monsters are slain to regain their Health. If they do so, Glowing Guardian will penalize them by -10 Piety points each time they drink up one bloodstain.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If any travesty is committed against Glowing Guardian that would drop Piety below 0, Glowing Guardian will immediately renounce you. This incurs the following effects:&lt;br /&gt;
&lt;br /&gt;
* Suspends all Piety gain immediately: no actions will gain you any Piety with the Guardian anymore.&lt;br /&gt;
* The hero is still considered a member of Glowing Guardian's faith, so the negative effects (such as the loss of the ability to attack with Poison or APHEELSIK) ''still'' apply!&lt;br /&gt;
* In addition, since you are still considered a member of his faith, you cannot simply go and join another god (as is possible when renouncing the Guardian through an item purchase).&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian has 3 boons to offer to his worshipers at the cost of Piety.&lt;br /&gt;
&lt;br /&gt;
===Healing===&lt;br /&gt;
* Restores your Health to the current Maximum.&lt;br /&gt;
* '''Costs 50 Piety'''&lt;br /&gt;
** This is the same effect that is automatically triggered the first time you join Glowing Guardian: your Health is restored to its current maximum. If your hero is poisoned, the poison effect is removed.&lt;br /&gt;
** This does not affect your hero's Mana, nor does it change his Maximum Health.&lt;br /&gt;
===Protection===&lt;br /&gt;
* Grants Protection from Death on the next killing blow.&lt;br /&gt;
* '''Costs 50 Piety'''&lt;br /&gt;
** This is the same as casting CYDSTEPP once: The next time a monster lands a blow that would otherwise kill you (by dropping your health to 0 or less, or otherwise as in Petrification and similar effects), your health is instead reduced to exactly 1 hit point, and you survive the combat round.&lt;br /&gt;
** Once triggered, the Protection from Death effect disappears, as it normally does when acquired from other sources.&lt;br /&gt;
===Absolution===&lt;br /&gt;
* Increase Maximum Health by +1 point for every blood-stain currently visible.&lt;br /&gt;
* '''Costs 100 Piety'''&lt;br /&gt;
** On acquiring this boon, your hero's Maximum Health will increase by 1 point per visible blood-stain.&lt;br /&gt;
** Blood-stains remain behind when a monster is killed. Some character classes (like the [[Bloodmage]]) can &amp;quot;clean-up&amp;quot; blood-stains for bonuses. Blood-stains already cleaned up in this manner do not count for the purpose of this boon.&lt;br /&gt;
** Your current health will not automatically increase to match the new maximum.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Glowing Guardian is interesting in that he is one of the handful of gods who most people will get the best benefit out of worshipping as late as possible. Due to all the small modifiers to piety, it's unlikely for most characters that they will have enough piety to pick up Absolution (although paladins and warlords both stand a decent chance). His starting boon, on the other hand, can be used in the middle of fighting the boss to potentially win the game. By that point, most characters will have taken enough damage to immediately afterwards afford either Healing or Protection, whichever would help against the boss more. Even otherwise poor choices for accruing piety under the Glowing Guardian can make use of this tactic, although characters with a melee poison or life drain move should be cautious.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Tikki_Tooki&amp;diff=5741</id>
		<title>Alpha:Tikki Tooki</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Tikki_Tooki&amp;diff=5741"/>
				<updated>2011-08-17T15:23:46Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Worship Fee */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tikki Tooki''', the God of Mischief and master of deception, is one of the gods available for worshipping in Desktop Dungeon. Tikki Tooki may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Tikki Tooki is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
===Worship Fee===&lt;br /&gt;
&lt;br /&gt;
Unlike other gods, Tikki Tooki demands that you pay a one-time fee for joining his religion. This is paid in Gold, and the amount to be paid depends on how much Gold your character is carrying at the moment he tries to join this religion:&lt;br /&gt;
&lt;br /&gt;
* If your hero has '''less than 10 Gold''', he '''cannot join''' Tikki Tooki's religion.&lt;br /&gt;
* If your hero has '''10 Gold or more''', he must pay '''50% of his total carried Gold''' to join Tikki Tooki's religion.&lt;br /&gt;
&lt;br /&gt;
The message in the prayer window is a bit misleading, because it says ''Joining this religion will require a payment of 10 gold.'' but means that you need to have 10 gold currently available. Joining Tikki Tooki can be as cheap as 5 gold (if you only have 10) but is generally much more expensive than 10 gold.&lt;br /&gt;
&lt;br /&gt;
This fee is charged only when joining the religion, not for any subsequent boons. However, if Tikki Tooki is renounced in any way, rejoining his religion will incur another fee, recalculated based on the hero's new amount of Gold when trying to rejoin.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Tikki Tooki, the following effect occurs:&lt;br /&gt;
* Tikki Tooki will award you a number of Piety points equal to 50% of your remaining Gold.&lt;br /&gt;
** The amount of Piety earned from joining Tikki Tooki is equal to 1/2 of the amount of Gold you have remaining after paying Tooki's one-time worship fee (see above), rounded down.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[The Pactmaker]] may convert their religion to Tikki Tooki at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by The Pactmaker, but will not trigger Tikki Tooki's immediate effects as described above. You may convert by visiting Tikki Tooki's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from The Pactmaker costs 55 piety. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Tikki Tooki to Mystera Annur, by locating her altar and asking for it. Your hero will keep any bonuses or penalties bestowed by Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
* Conversion to Mystera Annur costs 95 piety.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki revels in finesse and trickery during combat. Character Classes that can defeat enemies swiftly or avoid Combat Damage altogether are favored. Tikki Tooki dislikes prolonged fights. &lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Tikki Tooki. If you have not yet converted to Tikki Tooki yet, or have converted to another god or renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a monster without taking any damage''': +4 Piety.&lt;br /&gt;
** While worshipping Tikki Tooki, any monster you kill that has not caused your hero any damage will incur a reward of +4 Piety points from Tikki.&lt;br /&gt;
** This applies to combat done entirely with Glyphs ([[BURNDAYRAZ]]) and the use of First Strike (through [[GETINDARE]], fighting lower-level monsters or any other means).&lt;br /&gt;
** ''Research info required: What about fighting monsters that cause too little damage to get through your Resistances?&lt;br /&gt;
* '''Dodge an attack that would otherwise deal ???% of your health''': +5 Piety.&lt;br /&gt;
** Tikki will favor you with 5 Piety if you successfully dodge an attack that would otherwise damage ???% of your health.&lt;br /&gt;
** Dodging is enabled by default for some Character Classes, and can also be acquired through Tikki's boons, bestowed by items, etc.&lt;br /&gt;
** ''Research info required: how high must the percentage of damage be? Is there a minimum amount of damage? Is it based on Maximum or Current health?''&lt;br /&gt;
* '''Poisoning an enemy''': +1 Piety.&lt;br /&gt;
** Each use of the the [[Glyphs#APHEELSIK|APHEELSIK]] glyph, or any Melee attack you make with the &amp;quot;Poison Blade&amp;quot; [[Items|item]] or ''Poison'' boon gained by Tikki Tooki himself, will grant you +1 Piety.&lt;br /&gt;
** With [[APHEELSIK]], only successful poisoning will trigger this effect. Casting [[APHEELSIK]] on an immune creature, being resisted by a magic resistance or trying to poison an already poisoned monster will have no effect.&lt;br /&gt;
** With ''Poison'' boon, each successful attack on a non-immune monster gives +1 piety, even if the monster is already poisoned, and even for the killing blow. For instance, killing a monster in one blow with the ''poison'' boon and without being hit earns you +5 piety (+4 for no damage, +1 for poison).&lt;br /&gt;
* '''Use the [[Glyphs#PISORF|PISORF]] glyph on an enemy''': +1 Piety&lt;br /&gt;
** Each time you cast the PISORF glyph on an enemy, Tikki will give you +1 Piety point.&lt;br /&gt;
* '''Use the [[Glyphs#WEYTWUT|WEYTWUT]] glyph''': +10 Piety&lt;br /&gt;
** Each time you cast the WEYTWUT glyph, Tikki Tooki will give you +10 Piety points.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki will decrease your Piety for performing the following action:&lt;br /&gt;
&lt;br /&gt;
* '''Being struck more than once by the same monster''': -1 Piety.&lt;br /&gt;
** For each blow suffered beyond the first from the ''same monster'', Tikki Tooki will decrease your Piety by -1.&lt;br /&gt;
** This occurs whenever the same monster has hit you more than once during the same game, regardless of how much time passed or how much combat has occured between the two hits.&lt;br /&gt;
** Any subsequent hits beyond the first two suffered from the same monster will incur the same penalty.&lt;br /&gt;
** ''Research info required: Does this also occur when the monster does no damage to you (thanks to Resistances, etc.)?''&lt;br /&gt;
&lt;br /&gt;
* '''Using a death protection effect''': -10 Piety.&lt;br /&gt;
** Note that this only occurs when the death protection effect is used up. Applying the buff through items or CYDSTEPP does not cause you to lose piety.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
Should you fall below 0 Piety, Tikki Tooki will 'decide to make your life difficult'. This results in all enemies gaining the First Strike ability, in addition to removal of your Poison Boon (if you have it) and losing the ability to dodge attacks. Regaining positive piety does NOT undo these negative effects.&lt;br /&gt;
* ''Research Info required: There may be more effects, these are simply those that I noticed while playing a Rogue in the Snake Pit... a dungeon that started to go incredibly badly after angering Tikki Tooki.''&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Tikki Tooki has 4 boons to offer to his worshipers at the cost of Piety. These boons are aimed at enhancing combat efficiency and the coin in your purse.&lt;br /&gt;
&lt;br /&gt;
===Dodging===&lt;br /&gt;
* Increase Dodge by +10%.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, Tikki Tooki will instantly increase your ability to dodge by 10%.&lt;br /&gt;
** This effect is ''cumulative'', and will stack with any existing Dodge bonuses from class abilities or items. For example, if your character had 10% Dodge ability before acquiring this boon, he will now have 20% Dodge.&lt;br /&gt;
** When your character has the ability to Dodge, there is an X% chance that any Melee attack by a monster will miss completely, causing no damage.&lt;br /&gt;
** If a blow from a monster is dodged, this will cause Tikki Tooki to increase your Piety (see above). &lt;br /&gt;
===Gold===&lt;br /&gt;
* Gain +40 Gold. &lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** Upon acquiring this boon the hero is given 40 gold.&lt;br /&gt;
** Remember that your total amount of Gold can never exceed the current Maximum Gold level. &lt;br /&gt;
===Poison===&lt;br /&gt;
* Gain a permanent Poison Attack ability.&lt;br /&gt;
* '''Costs 60 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, the hero will gain the Poison Attack ability permanently.&lt;br /&gt;
** With Poison Attacks, each Melee attack you make on an enemy will poison it, similar to the monster Poison Attack ability and the APHEELSIK Glyph.&lt;br /&gt;
** Unlike APHEELSIK, using this ability costs no Mana and won't take up a Glyph slot. However, it comes at the cost of a large amount of Piety, and requires you to make Melee attacks against monsters (and thus risk taking damage, which may cause you to anger Tikki Tooki - see above). &lt;br /&gt;
** This is the same exact effect that can be acquired by buying the &amp;quot;Poison Blade&amp;quot; item from a shop.&lt;br /&gt;
===First Strike===&lt;br /&gt;
* Gain a permanent First Strike ability. &lt;br /&gt;
* '''Costs 80 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, the hero will gain the First Strike ability permanently.&lt;br /&gt;
** First Strike allows your hero to kill monsters without taking any damage, whenever a single strike can bring the monster's Health to 0.&lt;br /&gt;
** This effect is exactly the same as the permanent First Strike ability that some Character Classes have by default. It is also the same as the First Strike effect bestowed by the &amp;quot;Dancing Sword&amp;quot; item from a shop.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki can be a gamble to worship. When attacking higher level monsters with only melee it may not be possible to end the battle with one strike. Luckily Tikki does not mind magic usage so complementing a hit with a fireball is viable. Having the dodge ability before worshiping is a good idea and enhancing it with the Dodging boon should be a top priority (especially if First Strike or Poison are already acquired). &lt;br /&gt;
&lt;br /&gt;
The general strategy with Tikki Tooki is to acquire the Poison boon as soon as possible, as the penalty for taking damage is negated by the bonus for poison application.&lt;br /&gt;
&lt;br /&gt;
The Gold boon may be useful for cashing out unused Piety in a failed, or perhaps even a completed, dungeon. Using the boon to increase your coffers when a very useful item is stocked can be beneficial but the initial cost of worshiping negates this slightly. Lastly, it may also be a good choice for gold farming, poisoning or casting PISORF as often as possible while gathering gold.&lt;br /&gt;
&lt;br /&gt;
If you worship Tikki Tooki and find the WEYTWUT glyph, it is possible to gain all boons quite quickly. Since each use grants +10 Piety points, and new areas recharge mana, you may earn a great deal of Piety without any combat.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Tikki_Tooki&amp;diff=5740</id>
		<title>Alpha:Tikki Tooki</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Tikki_Tooki&amp;diff=5740"/>
				<updated>2011-08-17T14:00:50Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Gaining Piety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tikki Tooki''', the God of Mischief and master of deception, is one of the gods available for worshipping in Desktop Dungeon. Tikki Tooki may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Tikki Tooki is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
===Worship Fee===&lt;br /&gt;
&lt;br /&gt;
Unlike other gods, Tikki Tooki demands that you pay a one-time fee for joining his religion. This is paid in Gold, and the amount to be paid depends on how much Gold your character is carrying at the moment he tries to join this religion:&lt;br /&gt;
&lt;br /&gt;
* If your hero has '''less than 10 Gold''', he '''cannot join''' Tikki Tooki's religion.&lt;br /&gt;
* If your hero has '''10 Gold or more''', he must pay '''50% of his total carried Gold''' to join Tikki Tooki's religion.&lt;br /&gt;
&lt;br /&gt;
This fee is charged only when joining the religion, not for any subsequent boons. However, if Tikki Tooki is renounced in any way, rejoining his religion will incur another fee, recalculated based on the hero's new amount of Gold when trying to rejoin.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Tikki Tooki, the following effect occurs:&lt;br /&gt;
* Tikki Tooki will award you a number of Piety points equal to 50% of your remaining Gold.&lt;br /&gt;
** The amount of Piety earned from joining Tikki Tooki is equal to 1/2 of the amount of Gold you have remaining after paying Tooki's one-time worship fee (see above), rounded down.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[The Pactmaker]] may convert their religion to Tikki Tooki at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by The Pactmaker, but will not trigger Tikki Tooki's immediate effects as described above. You may convert by visiting Tikki Tooki's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from The Pactmaker costs 55 piety. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Tikki Tooki to Mystera Annur, by locating her altar and asking for it. Your hero will keep any bonuses or penalties bestowed by Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
* Conversion to Mystera Annur costs 95 piety.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki revels in finesse and trickery during combat. Character Classes that can defeat enemies swiftly or avoid Combat Damage altogether are favored. Tikki Tooki dislikes prolonged fights. &lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Tikki Tooki. If you have not yet converted to Tikki Tooki yet, or have converted to another god or renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a monster without taking any damage''': +4 Piety.&lt;br /&gt;
** While worshipping Tikki Tooki, any monster you kill that has not caused your hero any damage will incur a reward of +4 Piety points from Tikki.&lt;br /&gt;
** This applies to combat done entirely with Glyphs ([[BURNDAYRAZ]]) and the use of First Strike (through [[GETINDARE]], fighting lower-level monsters or any other means).&lt;br /&gt;
** ''Research info required: What about fighting monsters that cause too little damage to get through your Resistances?&lt;br /&gt;
* '''Dodge an attack that would otherwise deal ???% of your health''': +5 Piety.&lt;br /&gt;
** Tikki will favor you with 5 Piety if you successfully dodge an attack that would otherwise damage ???% of your health.&lt;br /&gt;
** Dodging is enabled by default for some Character Classes, and can also be acquired through Tikki's boons, bestowed by items, etc.&lt;br /&gt;
** ''Research info required: how high must the percentage of damage be? Is there a minimum amount of damage? Is it based on Maximum or Current health?''&lt;br /&gt;
* '''Poisoning an enemy''': +1 Piety.&lt;br /&gt;
** Each use of the the [[Glyphs#APHEELSIK|APHEELSIK]] glyph, or any Melee attack you make with the &amp;quot;Poison Blade&amp;quot; [[Items|item]] or ''Poison'' boon gained by Tikki Tooki himself, will grant you +1 Piety.&lt;br /&gt;
** With [[APHEELSIK]], only successful poisoning will trigger this effect. Casting [[APHEELSIK]] on an immune creature, being resisted by a magic resistance or trying to poison an already poisoned monster will have no effect.&lt;br /&gt;
** With ''Poison'' boon, each successful attack on a non-immune monster gives +1 piety, even if the monster is already poisoned, and even for the killing blow. For instance, killing a monster in one blow with the ''poison'' boon and without being hit earns you +5 piety (+4 for no damage, +1 for poison).&lt;br /&gt;
* '''Use the [[Glyphs#PISORF|PISORF]] glyph on an enemy''': +1 Piety&lt;br /&gt;
** Each time you cast the PISORF glyph on an enemy, Tikki will give you +1 Piety point.&lt;br /&gt;
* '''Use the [[Glyphs#WEYTWUT|WEYTWUT]] glyph''': +10 Piety&lt;br /&gt;
** Each time you cast the WEYTWUT glyph, Tikki Tooki will give you +10 Piety points.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki will decrease your Piety for performing the following action:&lt;br /&gt;
&lt;br /&gt;
* '''Being struck more than once by the same monster''': -1 Piety.&lt;br /&gt;
** For each blow suffered beyond the first from the ''same monster'', Tikki Tooki will decrease your Piety by -1.&lt;br /&gt;
** This occurs whenever the same monster has hit you more than once during the same game, regardless of how much time passed or how much combat has occured between the two hits.&lt;br /&gt;
** Any subsequent hits beyond the first two suffered from the same monster will incur the same penalty.&lt;br /&gt;
** ''Research info required: Does this also occur when the monster does no damage to you (thanks to Resistances, etc.)?''&lt;br /&gt;
&lt;br /&gt;
* '''Using a death protection effect''': -10 Piety.&lt;br /&gt;
** Note that this only occurs when the death protection effect is used up. Applying the buff through items or CYDSTEPP does not cause you to lose piety.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
Should you fall below 0 Piety, Tikki Tooki will 'decide to make your life difficult'. This results in all enemies gaining the First Strike ability, in addition to removal of your Poison Boon (if you have it) and losing the ability to dodge attacks. Regaining positive piety does NOT undo these negative effects.&lt;br /&gt;
* ''Research Info required: There may be more effects, these are simply those that I noticed while playing a Rogue in the Snake Pit... a dungeon that started to go incredibly badly after angering Tikki Tooki.''&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Tikki Tooki has 4 boons to offer to his worshipers at the cost of Piety. These boons are aimed at enhancing combat efficiency and the coin in your purse.&lt;br /&gt;
&lt;br /&gt;
===Dodging===&lt;br /&gt;
* Increase Dodge by +10%.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, Tikki Tooki will instantly increase your ability to dodge by 10%.&lt;br /&gt;
** This effect is ''cumulative'', and will stack with any existing Dodge bonuses from class abilities or items. For example, if your character had 10% Dodge ability before acquiring this boon, he will now have 20% Dodge.&lt;br /&gt;
** When your character has the ability to Dodge, there is an X% chance that any Melee attack by a monster will miss completely, causing no damage.&lt;br /&gt;
** If a blow from a monster is dodged, this will cause Tikki Tooki to increase your Piety (see above). &lt;br /&gt;
===Gold===&lt;br /&gt;
* Gain +40 Gold. &lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** Upon acquiring this boon the hero is given 40 gold.&lt;br /&gt;
** Remember that your total amount of Gold can never exceed the current Maximum Gold level. &lt;br /&gt;
===Poison===&lt;br /&gt;
* Gain a permanent Poison Attack ability.&lt;br /&gt;
* '''Costs 60 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, the hero will gain the Poison Attack ability permanently.&lt;br /&gt;
** With Poison Attacks, each Melee attack you make on an enemy will poison it, similar to the monster Poison Attack ability and the APHEELSIK Glyph.&lt;br /&gt;
** Unlike APHEELSIK, using this ability costs no Mana and won't take up a Glyph slot. However, it comes at the cost of a large amount of Piety, and requires you to make Melee attacks against monsters (and thus risk taking damage, which may cause you to anger Tikki Tooki - see above). &lt;br /&gt;
** This is the same exact effect that can be acquired by buying the &amp;quot;Poison Blade&amp;quot; item from a shop.&lt;br /&gt;
===First Strike===&lt;br /&gt;
* Gain a permanent First Strike ability. &lt;br /&gt;
* '''Costs 80 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, the hero will gain the First Strike ability permanently.&lt;br /&gt;
** First Strike allows your hero to kill monsters without taking any damage, whenever a single strike can bring the monster's Health to 0.&lt;br /&gt;
** This effect is exactly the same as the permanent First Strike ability that some Character Classes have by default. It is also the same as the First Strike effect bestowed by the &amp;quot;Dancing Sword&amp;quot; item from a shop.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki can be a gamble to worship. When attacking higher level monsters with only melee it may not be possible to end the battle with one strike. Luckily Tikki does not mind magic usage so complementing a hit with a fireball is viable. Having the dodge ability before worshiping is a good idea and enhancing it with the Dodging boon should be a top priority (especially if First Strike or Poison are already acquired). &lt;br /&gt;
&lt;br /&gt;
The general strategy with Tikki Tooki is to acquire the Poison boon as soon as possible, as the penalty for taking damage is negated by the bonus for poison application.&lt;br /&gt;
&lt;br /&gt;
The Gold boon may be useful for cashing out unused Piety in a failed, or perhaps even a completed, dungeon. Using the boon to increase your coffers when a very useful item is stocked can be beneficial but the initial cost of worshiping negates this slightly. Lastly, it may also be a good choice for gold farming, poisoning or casting PISORF as often as possible while gathering gold.&lt;br /&gt;
&lt;br /&gt;
If you worship Tikki Tooki and find the WEYTWUT glyph, it is possible to gain all boons quite quickly. Since each use grants +10 Piety points, and new areas recharge mana, you may earn a great deal of Piety without any combat.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Tikki_Tooki&amp;diff=5739</id>
		<title>Alpha:Tikki Tooki</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Tikki_Tooki&amp;diff=5739"/>
				<updated>2011-08-17T14:00:06Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Gaining Piety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tikki Tooki''', the God of Mischief and master of deception, is one of the gods available for worshipping in Desktop Dungeon. Tikki Tooki may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Tikki Tooki is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
===Worship Fee===&lt;br /&gt;
&lt;br /&gt;
Unlike other gods, Tikki Tooki demands that you pay a one-time fee for joining his religion. This is paid in Gold, and the amount to be paid depends on how much Gold your character is carrying at the moment he tries to join this religion:&lt;br /&gt;
&lt;br /&gt;
* If your hero has '''less than 10 Gold''', he '''cannot join''' Tikki Tooki's religion.&lt;br /&gt;
* If your hero has '''10 Gold or more''', he must pay '''50% of his total carried Gold''' to join Tikki Tooki's religion.&lt;br /&gt;
&lt;br /&gt;
This fee is charged only when joining the religion, not for any subsequent boons. However, if Tikki Tooki is renounced in any way, rejoining his religion will incur another fee, recalculated based on the hero's new amount of Gold when trying to rejoin.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Tikki Tooki, the following effect occurs:&lt;br /&gt;
* Tikki Tooki will award you a number of Piety points equal to 50% of your remaining Gold.&lt;br /&gt;
** The amount of Piety earned from joining Tikki Tooki is equal to 1/2 of the amount of Gold you have remaining after paying Tooki's one-time worship fee (see above), rounded down.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[The Pactmaker]] may convert their religion to Tikki Tooki at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by The Pactmaker, but will not trigger Tikki Tooki's immediate effects as described above. You may convert by visiting Tikki Tooki's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from The Pactmaker costs 55 piety. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Tikki Tooki to Mystera Annur, by locating her altar and asking for it. Your hero will keep any bonuses or penalties bestowed by Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
* Conversion to Mystera Annur costs 95 piety.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki revels in finesse and trickery during combat. Character Classes that can defeat enemies swiftly or avoid Combat Damage altogether are favored. Tikki Tooki dislikes prolonged fights. &lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Tikki Tooki. If you have not yet converted to Tikki Tooki yet, or have converted to another god or renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a monster without taking any damage''': +4 Piety.&lt;br /&gt;
** While worshipping Tikki Tooki, any monster you kill that has not caused your hero any damage will incur a reward of +4 Piety points from Tikki.&lt;br /&gt;
** This applies to combat done entirely with Glyphs ([[BURNDAYRAZ]]) and the use of First Strike (through [[GETINDARE]], fighting lower-level monsters or any other means).&lt;br /&gt;
** ''Research info required: What about fighting monsters that cause too little damage to get through your Resistances?&lt;br /&gt;
* '''Dodge an attack that would otherwise deal ???% of your health''': +5 Piety.&lt;br /&gt;
** Tikki will favor you with 5 Piety if you successfully dodge an attack that would otherwise damage ???% of your health.&lt;br /&gt;
** Dodging is enabled by default for some Character Classes, and can also be acquired through Tikki's boons, bestowed by items, etc.&lt;br /&gt;
** ''Research info required: how high must the percentage of damage be? Is there a minimum amount of damage? Is it based on Maximum or Current health?''&lt;br /&gt;
* '''Poisoning an enemy''': +1 Piety.&lt;br /&gt;
** Each use of the the [[Glyphs#APHEELSIK|APHEELSIK]] glyph, or any Melee attack you make with the &amp;quot;Poison Blade&amp;quot; [[Items|item]] or ''Poison'' boon gained by Tikki Tooki himself, will grant you +1 Piety.&lt;br /&gt;
** With [[APHEELSIK]], only successful poisoning will trigger this effect. Casting [[APHEELSIK]] on an immune creature, being resisted by a magic resistance or trying to poison an already poisoned monster will have no effect.&lt;br /&gt;
** With ''Poison'' boon, each successfult attack on a non-immune monster gives +1 piety, even if the monster is already poisoned, and even for the killing blow. For instance, killing a monster in one blow with the ''poison'' boon and without being hit earns you +5 piety (+4 for no damage, +1 for poison).&lt;br /&gt;
* '''Use the [[Glyphs#PISORF|PISORF]] glyph on an enemy''': +1 Piety&lt;br /&gt;
** Each time you cast the PISORF glyph on an enemy, Tikki will give you +1 Piety point.&lt;br /&gt;
* '''Use the [[Glyphs#WEYTWUT|WEYTWUT]] glyph''': +10 Piety&lt;br /&gt;
** Each time you cast the WEYTWUT glyph, Tikki Tooki will give you +10 Piety points.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki will decrease your Piety for performing the following action:&lt;br /&gt;
&lt;br /&gt;
* '''Being struck more than once by the same monster''': -1 Piety.&lt;br /&gt;
** For each blow suffered beyond the first from the ''same monster'', Tikki Tooki will decrease your Piety by -1.&lt;br /&gt;
** This occurs whenever the same monster has hit you more than once during the same game, regardless of how much time passed or how much combat has occured between the two hits.&lt;br /&gt;
** Any subsequent hits beyond the first two suffered from the same monster will incur the same penalty.&lt;br /&gt;
** ''Research info required: Does this also occur when the monster does no damage to you (thanks to Resistances, etc.)?''&lt;br /&gt;
&lt;br /&gt;
* '''Using a death protection effect''': -10 Piety.&lt;br /&gt;
** Note that this only occurs when the death protection effect is used up. Applying the buff through items or CYDSTEPP does not cause you to lose piety.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
Should you fall below 0 Piety, Tikki Tooki will 'decide to make your life difficult'. This results in all enemies gaining the First Strike ability, in addition to removal of your Poison Boon (if you have it) and losing the ability to dodge attacks. Regaining positive piety does NOT undo these negative effects.&lt;br /&gt;
* ''Research Info required: There may be more effects, these are simply those that I noticed while playing a Rogue in the Snake Pit... a dungeon that started to go incredibly badly after angering Tikki Tooki.''&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Tikki Tooki has 4 boons to offer to his worshipers at the cost of Piety. These boons are aimed at enhancing combat efficiency and the coin in your purse.&lt;br /&gt;
&lt;br /&gt;
===Dodging===&lt;br /&gt;
* Increase Dodge by +10%.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, Tikki Tooki will instantly increase your ability to dodge by 10%.&lt;br /&gt;
** This effect is ''cumulative'', and will stack with any existing Dodge bonuses from class abilities or items. For example, if your character had 10% Dodge ability before acquiring this boon, he will now have 20% Dodge.&lt;br /&gt;
** When your character has the ability to Dodge, there is an X% chance that any Melee attack by a monster will miss completely, causing no damage.&lt;br /&gt;
** If a blow from a monster is dodged, this will cause Tikki Tooki to increase your Piety (see above). &lt;br /&gt;
===Gold===&lt;br /&gt;
* Gain +40 Gold. &lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** Upon acquiring this boon the hero is given 40 gold.&lt;br /&gt;
** Remember that your total amount of Gold can never exceed the current Maximum Gold level. &lt;br /&gt;
===Poison===&lt;br /&gt;
* Gain a permanent Poison Attack ability.&lt;br /&gt;
* '''Costs 60 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, the hero will gain the Poison Attack ability permanently.&lt;br /&gt;
** With Poison Attacks, each Melee attack you make on an enemy will poison it, similar to the monster Poison Attack ability and the APHEELSIK Glyph.&lt;br /&gt;
** Unlike APHEELSIK, using this ability costs no Mana and won't take up a Glyph slot. However, it comes at the cost of a large amount of Piety, and requires you to make Melee attacks against monsters (and thus risk taking damage, which may cause you to anger Tikki Tooki - see above). &lt;br /&gt;
** This is the same exact effect that can be acquired by buying the &amp;quot;Poison Blade&amp;quot; item from a shop.&lt;br /&gt;
===First Strike===&lt;br /&gt;
* Gain a permanent First Strike ability. &lt;br /&gt;
* '''Costs 80 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, the hero will gain the First Strike ability permanently.&lt;br /&gt;
** First Strike allows your hero to kill monsters without taking any damage, whenever a single strike can bring the monster's Health to 0.&lt;br /&gt;
** This effect is exactly the same as the permanent First Strike ability that some Character Classes have by default. It is also the same as the First Strike effect bestowed by the &amp;quot;Dancing Sword&amp;quot; item from a shop.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki can be a gamble to worship. When attacking higher level monsters with only melee it may not be possible to end the battle with one strike. Luckily Tikki does not mind magic usage so complementing a hit with a fireball is viable. Having the dodge ability before worshiping is a good idea and enhancing it with the Dodging boon should be a top priority (especially if First Strike or Poison are already acquired). &lt;br /&gt;
&lt;br /&gt;
The general strategy with Tikki Tooki is to acquire the Poison boon as soon as possible, as the penalty for taking damage is negated by the bonus for poison application.&lt;br /&gt;
&lt;br /&gt;
The Gold boon may be useful for cashing out unused Piety in a failed, or perhaps even a completed, dungeon. Using the boon to increase your coffers when a very useful item is stocked can be beneficial but the initial cost of worshiping negates this slightly. Lastly, it may also be a good choice for gold farming, poisoning or casting PISORF as often as possible while gathering gold.&lt;br /&gt;
&lt;br /&gt;
If you worship Tikki Tooki and find the WEYTWUT glyph, it is possible to gain all boons quite quickly. Since each use grants +10 Piety points, and new areas recharge mana, you may earn a great deal of Piety without any combat.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Tikki_Tooki&amp;diff=5728</id>
		<title>Alpha:Tikki Tooki</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Tikki_Tooki&amp;diff=5728"/>
				<updated>2011-08-16T22:48:32Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Gaining Piety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tikki Tooki''', the God of Mischief and master of deception, is one of the gods available for worshipping in Desktop Dungeon. Tikki Tooki may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Tikki Tooki is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
===Worship Fee===&lt;br /&gt;
&lt;br /&gt;
Unlike other gods, Tikki Tooki demands that you pay a one-time fee for joining his religion. This is paid in Gold, and the amount to be paid depends on how much Gold your character is carrying at the moment he tries to join this religion:&lt;br /&gt;
&lt;br /&gt;
* If your hero has '''less than 10 Gold''', he '''cannot join''' Tikki Tooki's religion.&lt;br /&gt;
* If your hero has '''10 Gold or more''', he must pay '''50% of his total carried Gold''' to join Tikki Tooki's religion.&lt;br /&gt;
&lt;br /&gt;
This fee is charged only when joining the religion, not for any subsequent boons. However, if Tikki Tooki is renounced in any way, rejoining his religion will incur another fee, recalculated based on the hero's new amount of Gold when trying to rejoin.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Tikki Tooki, the following effect occurs:&lt;br /&gt;
* Tikki Tooki will award you a number of Piety points equal to 50% of your remaining Gold.&lt;br /&gt;
** The amount of Piety earned from joining Tikki Tooki is equal to 1/2 of the amount of Gold you have remaining after paying Tooki's one-time worship fee (see above), rounded down.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[The Pactmaker]] may convert their religion to Tikki Tooki at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by The Pactmaker, but will not trigger Tikki Tooki's immediate effects as described above. You may convert by visiting Tikki Tooki's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from The Pactmaker costs 55 piety. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Tikki Tooki to Mystera Annur, by locating her altar and asking for it. Your hero will keep any bonuses or penalties bestowed by Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
* Conversion to Mystera Annur costs 95 piety.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki revels in finesse and trickery during combat. Character Classes that can defeat enemies swiftly or avoid Combat Damage altogether are favored. Tikki Tooki dislikes prolonged fights. &lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Tikki Tooki. If you have not yet converted to Tikki Tooki yet, or have converted to another god or renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a monster without taking any damage''': +4 Piety.&lt;br /&gt;
** While worshipping Tikki Tooki, any monster you kill that has not caused your hero any damage will incur a reward of +4 Piety points from Tikki.&lt;br /&gt;
** This applies to combat done entirely with Glyphs ([[BURNDAYRAZ]]) and the use of First Strike (through [[GETINDARE]], fighting lower-level monsters or any other means).&lt;br /&gt;
** ''Research info required: What about fighting monsters that cause too little damage to get through your Resistances?&lt;br /&gt;
* '''Dodge an attack that would otherwise deal ???% of your health''': +5 Piety.&lt;br /&gt;
** Tikki will favor you with 5 Piety if you successfully dodge an attack that would otherwise damage ???% of your health.&lt;br /&gt;
** Dodging is enabled by default for some Character Classes, and can also be acquired through Tikki's boons, bestowed by items, etc.&lt;br /&gt;
** ''Research info required: how high must the percentage of damage be? Is there a minimum amount of damage? Is it based on Maximum or Current health?''&lt;br /&gt;
* '''Poisoning an enemy''': +1 Piety.&lt;br /&gt;
** Each use of the the [[Glyphs#APHEELSIK|APHEELSIK]] glyph, or any Melee attack you make with the &amp;quot;Poison Blade&amp;quot; [[Items|item]] or ''Poison'' boon gained by Tikki Tooki himself, will grant you +1 Piety.&lt;br /&gt;
** With [[APHEELSIK]], only successful poisoning will trigger this effect. Casting [[APHEELSIK]] on an immune creature, being resisted by a magic resistance or trying to poison an already poisoned monster will have no effect.&lt;br /&gt;
** ''Research info required: with poison ability given by Tikki Tooki, it seems that each hit gives +1 piety, even on beasts already poisoned''&lt;br /&gt;
* '''Use the [[Glyphs#PISORF|PISORF]] glyph on an enemy''': +1 Piety&lt;br /&gt;
** Each time you cast the PISORF glyph on an enemy, Tikki will give you +1 Piety point.&lt;br /&gt;
* '''Use the [[Glyphs#WEYTWUT|WEYTWUT]] glyph''': +10 Piety&lt;br /&gt;
** Each time you cast the WEYTWUT glyph, Tikki Tooki will give you +10 Piety points.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki will decrease your Piety for performing the following action:&lt;br /&gt;
&lt;br /&gt;
* '''Being struck more than once by the same monster''': -1 Piety.&lt;br /&gt;
** For each blow suffered beyond the first from the ''same monster'', Tikki Tooki will decrease your Piety by -1.&lt;br /&gt;
** This occurs whenever the same monster has hit you more than once during the same game, regardless of how much time passed or how much combat has occured between the two hits.&lt;br /&gt;
** Any subsequent hits beyond the first two suffered from the same monster will incur the same penalty.&lt;br /&gt;
** ''Research info required: Does this also occur when the monster does no damage to you (thanks to Resistances, etc.)?''&lt;br /&gt;
&lt;br /&gt;
* '''Using a death protection effect''': -10 Piety.&lt;br /&gt;
** Note that this only occurs when the death protection effect is used up. Applying the buff through items or CYDSTEPP does not cause you to lose piety.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
Should you fall below 0 Piety, Tikki Tooki will 'decide to make your life difficult'. This results in all enemies gaining the First Strike ability, in addition to removal of your Poison Boon (if you have it) and losing the ability to dodge attacks. Regaining positive piety does NOT undo these negative effects.&lt;br /&gt;
* ''Research Info required: There may be more effects, these are simply those that I noticed while playing a Rogue in the Snake Pit... a dungeon that started to go incredibly badly after angering Tikki Tooki.''&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Tikki Tooki has 4 boons to offer to his worshipers at the cost of Piety. These boons are aimed at enhancing combat efficiency and the coin in your purse.&lt;br /&gt;
&lt;br /&gt;
===Dodging===&lt;br /&gt;
* Increase Dodge by +10%.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, Tikki Tooki will instantly increase your ability to dodge by 10%.&lt;br /&gt;
** This effect is ''cumulative'', and will stack with any existing Dodge bonuses from class abilities or items. For example, if your character had 10% Dodge ability before acquiring this boon, he will now have 20% Dodge.&lt;br /&gt;
** When your character has the ability to Dodge, there is an X% chance that any Melee attack by a monster will miss completely, causing no damage.&lt;br /&gt;
** If a blow from a monster is dodged, this will cause Tikki Tooki to increase your Piety (see above). &lt;br /&gt;
===Gold===&lt;br /&gt;
* Gain +40 Gold. &lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** Upon acquiring this boon the hero is given 40 gold.&lt;br /&gt;
** Remember that your total amount of Gold can never exceed the current Maximum Gold level. &lt;br /&gt;
===Poison===&lt;br /&gt;
* Gain a permanent Poison Attack ability.&lt;br /&gt;
* '''Costs 60 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, the hero will gain the Poison Attack ability permanently.&lt;br /&gt;
** With Poison Attacks, each Melee attack you make on an enemy will poison it, similar to the monster Poison Attack ability and the APHEELSIK Glyph.&lt;br /&gt;
** Unlike APHEELSIK, using this ability costs no Mana and won't take up a Glyph slot. However, it comes at the cost of a large amount of Piety, and requires you to make Melee attacks against monsters (and thus risk taking damage, which may cause you to anger Tikki Tooki - see above). &lt;br /&gt;
** This is the same exact effect that can be acquired by buying the &amp;quot;Poison Blade&amp;quot; item from a shop.&lt;br /&gt;
===First Strike===&lt;br /&gt;
* Gain a permanent First Strike ability. &lt;br /&gt;
* '''Costs 80 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, the hero will gain the First Strike ability permanently.&lt;br /&gt;
** First Strike allows your hero to kill monsters without taking any damage, whenever a single strike can bring the monster's Health to 0.&lt;br /&gt;
** This effect is exactly the same as the permanent First Strike ability that some Character Classes have by default. It is also the same as the First Strike effect bestowed by the &amp;quot;Dancing Sword&amp;quot; item from a shop.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki can be a gamble to worship. When attacking higher level monsters with only melee it may not be possible to end the battle with one strike. Luckily Tikki does not mind magic usage so complementing a hit with a fireball is viable. Having the dodge ability before worshiping is a good idea and enhancing it with the Dodging boon should be a top priority (especially if First Strike or Poison are already acquired). &lt;br /&gt;
&lt;br /&gt;
The general strategy with Tikki Tooki is to acquire the Poison boon as soon as possible, as the penalty for taking damage is negated by the bonus for poison application.&lt;br /&gt;
&lt;br /&gt;
The Gold boon may be useful for cashing out unused Piety in a failed, or perhaps even a completed, dungeon. Using the boon to increase your coffers when a very useful item is stocked can be beneficial but the initial cost of worshiping negates this slightly. Lastly, it may also be a good choice for gold farming, poisoning or casting PISORF as often as possible while gathering gold.&lt;br /&gt;
&lt;br /&gt;
If you worship Tikki Tooki and find the WEYTWUT glyph, it is possible to gain all boons quite quickly. Since each use grants +10 Piety points, and new areas recharge mana, you may earn a great deal of Piety without any combat.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Tikki_Tooki&amp;diff=5727</id>
		<title>Alpha:Tikki Tooki</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Tikki_Tooki&amp;diff=5727"/>
				<updated>2011-08-16T22:16:40Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Gaining Piety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tikki Tooki''', the God of Mischief and master of deception, is one of the gods available for worshipping in Desktop Dungeon. Tikki Tooki may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Tikki Tooki is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
===Worship Fee===&lt;br /&gt;
&lt;br /&gt;
Unlike other gods, Tikki Tooki demands that you pay a one-time fee for joining his religion. This is paid in Gold, and the amount to be paid depends on how much Gold your character is carrying at the moment he tries to join this religion:&lt;br /&gt;
&lt;br /&gt;
* If your hero has '''less than 10 Gold''', he '''cannot join''' Tikki Tooki's religion.&lt;br /&gt;
* If your hero has '''10 Gold or more''', he must pay '''50% of his total carried Gold''' to join Tikki Tooki's religion.&lt;br /&gt;
&lt;br /&gt;
This fee is charged only when joining the religion, not for any subsequent boons. However, if Tikki Tooki is renounced in any way, rejoining his religion will incur another fee, recalculated based on the hero's new amount of Gold when trying to rejoin.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Tikki Tooki, the following effect occurs:&lt;br /&gt;
* Tikki Tooki will award you a number of Piety points equal to 50% of your remaining Gold.&lt;br /&gt;
** The amount of Piety earned from joining Tikki Tooki is equal to 1/2 of the amount of Gold you have remaining after paying Tooki's one-time worship fee (see above), rounded down.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[The Pactmaker]] may convert their religion to Tikki Tooki at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by The Pactmaker, but will not trigger Tikki Tooki's immediate effects as described above. You may convert by visiting Tikki Tooki's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from The Pactmaker costs 55 piety. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Tikki Tooki to Mystera Annur, by locating her altar and asking for it. Your hero will keep any bonuses or penalties bestowed by Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
* Conversion to Mystera Annur costs 95 piety.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki revels in finesse and trickery during combat. Character Classes that can defeat enemies swiftly or avoid Combat Damage altogether are favored. Tikki Tooki dislikes prolonged fights. &lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Tikki Tooki. If you have not yet converted to Tikki Tooki yet, or have converted to another god or renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a monster without taking any damage''': +4 Piety.&lt;br /&gt;
** While worshipping Tikki Tooki, any monster you kill that has not caused your hero any damage will incur a reward of +4 Piety points from Tikki.&lt;br /&gt;
** This applies to combat done entirely with Glyphs ([[BURNDAYRAZ]]) and the use of First Strike (through [[GETINDARE]], fighting lower-level monsters or any other means).&lt;br /&gt;
** ''Research info required: What about fighting monsters that cause too little damage to get through your Resistances?&lt;br /&gt;
* '''Dodge an attack that would otherwise deal ???% of your health''': +5 Piety.&lt;br /&gt;
** Tikki will favor you with 5 Piety if you successfully dodge an attack that would otherwise damage ???% of your health.&lt;br /&gt;
** Dodging is enabled by default for some Character Classes, and can also be acquired through Tikki's boons, bestowed by items, etc.&lt;br /&gt;
** ''Research info required: how high must the percentage of damage be? Is there a minimum amount of damage? Is it based on Maximum or Current health?''&lt;br /&gt;
* '''Poisoning an enemy''': +1 Piety.&lt;br /&gt;
** Each use of the the [[Glyphs#APHEELSIK|APHEELSIK]] glyph, or any Melee attack you make with the &amp;quot;Poison Blade&amp;quot; [[Items|item]] or ''Poison'' boon gained by Tikki Tooki himself, will grant you +1 Piety.&lt;br /&gt;
** Only successful poisoning will trigger this effect. Casting [[APHEELSIK]] on an immune creature, being resisted by a magic resistance or trying to poison an already poisoned monster will have no effect.&lt;br /&gt;
* '''Use the [[Glyphs#PISORF|PISORF]] glyph on an enemy''': +1 Piety&lt;br /&gt;
** Each time you cast the PISORF glyph on an enemy, Tikki will give you +1 Piety point.&lt;br /&gt;
* '''Use the [[Glyphs#WEYTWUT|WEYTWUT]] glyph''': +10 Piety&lt;br /&gt;
** Each time you cast the WEYTWUT glyph, Tikki Tooki will give you +10 Piety points.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki will decrease your Piety for performing the following action:&lt;br /&gt;
&lt;br /&gt;
* '''Being struck more than once by the same monster''': -1 Piety.&lt;br /&gt;
** For each blow suffered beyond the first from the ''same monster'', Tikki Tooki will decrease your Piety by -1.&lt;br /&gt;
** This occurs whenever the same monster has hit you more than once during the same game, regardless of how much time passed or how much combat has occured between the two hits.&lt;br /&gt;
** Any subsequent hits beyond the first two suffered from the same monster will incur the same penalty.&lt;br /&gt;
** ''Research info required: Does this also occur when the monster does no damage to you (thanks to Resistances, etc.)?''&lt;br /&gt;
&lt;br /&gt;
* '''Using a death protection effect''': -10 Piety.&lt;br /&gt;
** Note that this only occurs when the death protection effect is used up. Applying the buff through items or CYDSTEPP does not cause you to lose piety.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
Should you fall below 0 Piety, Tikki Tooki will 'decide to make your life difficult'. This results in all enemies gaining the First Strike ability, in addition to removal of your Poison Boon (if you have it) and losing the ability to dodge attacks. Regaining positive piety does NOT undo these negative effects.&lt;br /&gt;
* ''Research Info required: There may be more effects, these are simply those that I noticed while playing a Rogue in the Snake Pit... a dungeon that started to go incredibly badly after angering Tikki Tooki.''&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Tikki Tooki has 4 boons to offer to his worshipers at the cost of Piety. These boons are aimed at enhancing combat efficiency and the coin in your purse.&lt;br /&gt;
&lt;br /&gt;
===Dodging===&lt;br /&gt;
* Increase Dodge by +10%.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, Tikki Tooki will instantly increase your ability to dodge by 10%.&lt;br /&gt;
** This effect is ''cumulative'', and will stack with any existing Dodge bonuses from class abilities or items. For example, if your character had 10% Dodge ability before acquiring this boon, he will now have 20% Dodge.&lt;br /&gt;
** When your character has the ability to Dodge, there is an X% chance that any Melee attack by a monster will miss completely, causing no damage.&lt;br /&gt;
** If a blow from a monster is dodged, this will cause Tikki Tooki to increase your Piety (see above). &lt;br /&gt;
===Gold===&lt;br /&gt;
* Gain +40 Gold. &lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** Upon acquiring this boon the hero is given 40 gold.&lt;br /&gt;
** Remember that your total amount of Gold can never exceed the current Maximum Gold level. &lt;br /&gt;
===Poison===&lt;br /&gt;
* Gain a permanent Poison Attack ability.&lt;br /&gt;
* '''Costs 60 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, the hero will gain the Poison Attack ability permanently.&lt;br /&gt;
** With Poison Attacks, each Melee attack you make on an enemy will poison it, similar to the monster Poison Attack ability and the APHEELSIK Glyph.&lt;br /&gt;
** Unlike APHEELSIK, using this ability costs no Mana and won't take up a Glyph slot. However, it comes at the cost of a large amount of Piety, and requires you to make Melee attacks against monsters (and thus risk taking damage, which may cause you to anger Tikki Tooki - see above). &lt;br /&gt;
** This is the same exact effect that can be acquired by buying the &amp;quot;Poison Blade&amp;quot; item from a shop.&lt;br /&gt;
===First Strike===&lt;br /&gt;
* Gain a permanent First Strike ability. &lt;br /&gt;
* '''Costs 80 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, the hero will gain the First Strike ability permanently.&lt;br /&gt;
** First Strike allows your hero to kill monsters without taking any damage, whenever a single strike can bring the monster's Health to 0.&lt;br /&gt;
** This effect is exactly the same as the permanent First Strike ability that some Character Classes have by default. It is also the same as the First Strike effect bestowed by the &amp;quot;Dancing Sword&amp;quot; item from a shop.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki can be a gamble to worship. When attacking higher level monsters with only melee it may not be possible to end the battle with one strike. Luckily Tikki does not mind magic usage so complementing a hit with a fireball is viable. Having the dodge ability before worshiping is a good idea and enhancing it with the Dodging boon should be a top priority (especially if First Strike or Poison are already acquired). &lt;br /&gt;
&lt;br /&gt;
The general strategy with Tikki Tooki is to acquire the Poison boon as soon as possible, as the penalty for taking damage is negated by the bonus for poison application.&lt;br /&gt;
&lt;br /&gt;
The Gold boon may be useful for cashing out unused Piety in a failed, or perhaps even a completed, dungeon. Using the boon to increase your coffers when a very useful item is stocked can be beneficial but the initial cost of worshiping negates this slightly. Lastly, it may also be a good choice for gold farming, poisoning or casting PISORF as often as possible while gathering gold.&lt;br /&gt;
&lt;br /&gt;
If you worship Tikki Tooki and find the WEYTWUT glyph, it is possible to gain all boons quite quickly. Since each use grants +10 Piety points, and new areas recharge mana, you may earn a great deal of Piety without any combat.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Jehora_Jeheyu&amp;diff=5695</id>
		<title>Alpha:Jehora Jeheyu</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Jehora_Jeheyu&amp;diff=5695"/>
				<updated>2011-08-13T14:42:13Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Retribution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jehora Jeheyu, God of Chaos, is one of the gods available for worshipping in Desktop Dungeon. Jehora Jeheyu may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Jehora Jeheyu is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Jehora.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
* The hero '''loses all of the following abilities''': Poison Immunity, Mana Burn Immunity, Death Gaze Immunity, Protection from Death, First Strike, Dodge.&lt;br /&gt;
** The source providing these effects is irrelevant - whether granted by items, other gods, or the use of Glyphs.&lt;br /&gt;
** Note that the glyphs providing First Strike and Protection from Death remain usable, but incur a Piety penalty if used again (see below).&lt;br /&gt;
** The Assassin's conditional First Strike ability is unaffected by worshiping Jehora Jeheyu. The Assassin still strikes first if all squares surrounding the monster have been explored, and no Piety penalty is applied.&lt;br /&gt;
** ''Research info required: Is it possible to gain the other abilities while Jehora Jeheyu is still worshipped? For instance, by buying items that provide them AFTER joining his religion?''&lt;br /&gt;
* The hero is awarded a random number of '''Piety Points''', anywhere between 1 and 25.&lt;br /&gt;
** The number of points awarded upon joining is completely random and there is no way to affect it.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of Jehora Jeheyu cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Jehora Jeheyu.&lt;br /&gt;
&lt;br /&gt;
The only method to switch to or from Jehora Jeheyu is to first renounce your religion by help of an item. &lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu is the god of Chaos. He enjoys meaningless destruction, bloody battles, and random effects. Jehora frowns upon fancy swordplay.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Jehora Jeheyu. If you have not yet renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Destroy a wall using the [[ENDISWAL]] glyph''': +1 Piety.&lt;br /&gt;
** Jehora Jeheyu will reward you with one piety point for every tile of wall destroyed with the ENDISWAL glyph.&lt;br /&gt;
** You can also destroy walls by pushing enemies into them, by performing a Melee attack on a monster while your hero has the Knockback ability (see [[Half-dragon]]. Items may also grant you knockback).&lt;br /&gt;
* '''Receive 100 cumulative damage from monsters''': +4 Piety.&lt;br /&gt;
** This effect is triggered when your hero is damaged in Melee combat. Research seems to indicate that it triggers for each hundred damage points accumulated from the moment you worshipped Jehora.&lt;br /&gt;
* '''Inflict ~150 cumulative damage on monsters''': +4 Piety.&lt;br /&gt;
** This effect is triggered when your hero inflicts damage on a monster be it trough attack or [[BURNDAYRAZ]]. Like the previous effect, this one triggers regularly based on the accumulated damage you do to monsters from the moment you worshipped Jehora. However, there is a random component to the exact amount of damage required to trigger the effect (in accordance with Jehora Jeheyu's affinity for chaos). On average, it takes between 140 and 160 points.&lt;br /&gt;
* '''Use the [[PISORF]] glyph on a monster''': +1 Piety.&lt;br /&gt;
** Jehora Jeheyu will award you one Piety point for using the PISORF glyph to teleport a monster to a random location in the dungeon. It is awarded for each use of the glyph, even if the monster randomly teleports to the same tile it already occupies.&lt;br /&gt;
* '''Use the [[WEYTWUT]] Glyph''': +5 Piety.&lt;br /&gt;
** Jehora Jeheya will award you four Piety points for each use of the WEYTWUT Glyph. The destination of your teleport is irrelevant, you will be awarded points simply for using this glyph.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''For each use of the [[CYDSTEPP]] Glyph''': -10 Piety.&lt;br /&gt;
** Activating the CYDSTEPP glyph, whether or not you already have Death Protection applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability it bestows whenever used (Death Protection).&lt;br /&gt;
* '''For each use of the [[GETINDARE]] Glyph''': -10 Piety.&lt;br /&gt;
** Activating the GETINDARE Glyph, whether or not you already have First Strike applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability is bestows whenever used (First Strike).&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If any travesty is performed that would reduce your piety below 0 points (see above), Jehora Jeheyu will inflict a curse upon you: Whenever you cause melee damage to a monster, your Health will be reduced by 30% of the damage done, rounded down. This curse does not stack if going several times under 0 piety. This does not affect magic attacks.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu has 5 boons to offer to his worshipers at the cost of Piety.&lt;br /&gt;
&lt;br /&gt;
===Chaos===&lt;br /&gt;
* Randomly choose one of the following effects: Restore Health and Mana to Maximum / instant death.&lt;br /&gt;
* '''Costs ALL Piety you currently have.'''&lt;br /&gt;
** Upon acquiring this boon, Jehora Jeheyu will either restore your Health and Mana to its Maximum capacity, or he will kill you outright. If death is chosen, it is immediate and cannot be avoided through the Protection from Death ability.&lt;br /&gt;
** This boon has a chance for healing as opposed to death, roughly equal to the piety spent on the boon (all of your current piety, in other words). Therefore, if you have 60 piety when taking the boon, you have a 60% chance for a full heal, and a 40% chance for instant death.&lt;br /&gt;
** ''Research info required: Confirm the probability mechanism.''&lt;br /&gt;
&lt;br /&gt;
===Madness===&lt;br /&gt;
* Increases Attack Strength by +5 points.&lt;br /&gt;
* '''Costs 25 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, the character's Base Attack Strength increases by 5 points. This increases the damage done by Melee attacks, and does not affect BURNDAYRAZ.&lt;br /&gt;
&lt;br /&gt;
===Bolstering===&lt;br /&gt;
* Increases Maximum Health by 15 points.&lt;br /&gt;
* '''Costs 15 Piety and a Health Potion.'''&lt;br /&gt;
** Upon acquiring this boon, the hero's Maximum Health is increased by 15 points. Those 15 new points are ''not'' automatically filled up, and must be healed by the normal means.&lt;br /&gt;
** The hero loses one Health Potion from those already carried.&lt;br /&gt;
** If the hero does not have any Health Potions, it is impossible to acquire this boon.&lt;br /&gt;
&lt;br /&gt;
===Retaliation===&lt;br /&gt;
* Gain Mana Shield ability.&lt;br /&gt;
* '''Costs 30 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, the hero receives the Mana Shield ability. While this ability is in effect, any monster that strikes you in Melee combat will receive an extra 1 point of damage for every level you have. This damage is applied AFTER the monster strikes you, so you must first survive its attack to inflict this extra damage.&lt;br /&gt;
** This is the same ability that [[Sorcerer|Sorcerers]] have by default. If your hero is a Sorcerer, this boon has no effect.&lt;br /&gt;
&lt;br /&gt;
===Polymorph===&lt;br /&gt;
* Each monster in the dungeon will transform into a new random type of monster of the same level.&lt;br /&gt;
* '''Costs 50 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, each and every monster in the dungeon will select a new [[Monsters|monster type]] at random and transform into that type. Monsters will keep the same level they had before the transformation.&lt;br /&gt;
** This boon affects Bosses just the same as any other monster.&lt;br /&gt;
** In a normal dungeon, Bosses have been known to occasionally transform into the bosses from the Campaign dungeon - something which is not otherwise possible.&lt;br /&gt;
** In a Challenge dungeon, monsters may transform into any other type of monster, not just the ones available in the specific type of challenge dungeon you're playing. This includes bosses from the Campaign dungeons.&lt;br /&gt;
** Monsters don't have to be unlocked for them to be transformed into.  (Ex: Golem is locked but a monster transforms into it)&lt;br /&gt;
** ''Research info required: Is transformation into Campaign Bosses possible before unlocking the Campaign dungeons?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Despite the disapproval of defensive glyphs, Jehora is actually a fairly solid contender for defensive-oriented classes. The real gem of his abilities is Retribution, which lets each blow you take work in your favor. For characters who plan on taking lots of hits head-on, like [[monk]]s, [[paladin]]s or [[berserker]]s, this can carry its weight significantly. Madness helps to shore up the lower damage of monks or amp up the existing damage of berserkers, and Bolstering will let you take more hits (and thus award more piety) in exchange for healing fewer hits later. Due to Bolstering's low piety cost, people hoping to obtain lots of piety under Jehora should consider it first.&lt;br /&gt;
&lt;br /&gt;
Jehora's two defining abilities, however, are Chaos and Polymorph. The former is the ultimate gamble, and if your piety is significantly high (for example, above 50) it may save an otherwise unwinnable game. Do not take Chaos, however, if you're unprepared for the consequences of failure. As for Polymorph, this ability can change an impossible boss ([[Goo blob|tower of goo]] versus a monk, for example) into an easy one. This ability alone makes Jehora a decent option for nearly every side dungeon, where the chief difficulty comes from the monster selection. However, Jehora's cost for joining is very expensive for glass cannon roles that avoid death through trickery, such as [[rogue]]s and [[warlord]]s.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Plant&amp;diff=5645</id>
		<title>Alpha:Plant</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Plant&amp;diff=5645"/>
				<updated>2011-08-11T20:13:31Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title=Plant&lt;br /&gt;
|image=[[File:Plant.png|50px]]&lt;br /&gt;
|attack=0%&lt;br /&gt;
|health=1 point&lt;br /&gt;
|abilities=100% physical resist&lt;br /&gt;
|unlock=&lt;br /&gt;
|notes=Only appears when '''Plantation''' boon from the [[Earthmother]] is used. Always level 1.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''plant''' is one of the [[monsters]] that can be found in Desktop Dungeons, even though it cannot be said to roam. It is not unlocked like other [[monsters]]. It can only appear when worshiping the [[Earthmother]] and using the boon '''Plantation''' that transforms all blood stains into plants.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
*Health: 1 point&lt;br /&gt;
*Damage: 0%&lt;br /&gt;
*Physical resist: 100%&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Having 100% physical resistance, plants cannot be destroyed by brute force. On the other hand, having 0% attack, they cannot hurt you. They can easily be destroyed with [[BURNDAYRAZ]], but if you are still worshiping the [[Earthmother]] when doing that, you will be severely punished: ''The Earthmother will NOT tolerate the needless destruction of plants. (-15 piety)''.&lt;br /&gt;
&lt;br /&gt;
The least painful way to get rid of plants is to turn them into stone with [[IMAWAL]] (''The Earthmother witnessed what you did there. How droll. (+3 piety)'') and destroy the wall with [[ENDISWAL]] (''A follower of the Earthmother should not be carving from her womb. (-5 piety)''). This leaves you with a deficit of -2 piety, but since each plant created with '''Plantation''' gave you 10 piety, the balance is still positive at +8 piety. However, for a standard class, the two spells will cost 13 mana points, 11 for [[Wizard]], 17 for [[Berserker]], 6 for [[Transmuter]] .&lt;br /&gt;
&lt;br /&gt;
'''Plants''' can be really problematic when they block all your possible paths, so care should be taken before requesting the '''Plantation''' boon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Plant.png&amp;diff=5644</id>
		<title>File:Plant.png</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Plant.png&amp;diff=5644"/>
				<updated>2011-08-11T20:12:47Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Plant&amp;diff=5643</id>
		<title>Alpha:Plant</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Plant&amp;diff=5643"/>
				<updated>2011-08-11T20:11:23Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title=Plant&lt;br /&gt;
|image=[[File:Plant.png|50px]]&lt;br /&gt;
|attack=0%&lt;br /&gt;
|health=1 point&lt;br /&gt;
|abilities=100% physical resist&lt;br /&gt;
|unlock=&lt;br /&gt;
|notes=Only appears when '''Plantation''' boon from the [[Earthmother]] is used&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''plant''' is one of the [[monsters]] that can be found in Desktop Dungeons, even though it cannot be said to roam. It is not unlocked like other [[monsters]]. It can only appear when worshiping the [[Earthmother]] and using the boon '''Plantation''' that transforms all blood stains into plants.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
*Health: 1 point&lt;br /&gt;
*Damage: 0%&lt;br /&gt;
*Physical resist: 100%&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Having 100% physical resistance, plants cannot be destroyed by brute force. On the other hand, having 0% attack, they cannot hurt you. They can easily be destroyed with [[BURNDAYRAZ]], but if you are still worshiping the [[Earthmother]] when doing that, you will be severely punished: ''The Earthmother will NOT tolerate the needless destruction of plants. (-15 piety)''.&lt;br /&gt;
&lt;br /&gt;
The least painful way to get rid of plants is to turn them into stone with [[IMAWAL]] (''The Earthmother witnessed what you did there. How droll. (+3 piety)'') and destroy the wall with [[ENDISWAL]] (''A follower of the Earthmother should not be carving from her womb. (-5 piety)''). This leaves you with a deficit of -2 piety, but since each plant created with '''Plantation''' gave you 10 piety, the balance is still positive at +8 piety. However, for a standard class, the two spells will cost 13 mana points, 11 for [[Wizard]], 17 for [[Berserker]], 6 for [[Transmuter]] .&lt;br /&gt;
&lt;br /&gt;
'''Plants''' can be really problematic when they block all your possible paths, so care should be taken before requesting the '''Plantation''' boon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Plant&amp;diff=5640</id>
		<title>Alpha:Plant</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Plant&amp;diff=5640"/>
				<updated>2011-08-11T20:05:07Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: Created page with '{{DDMonster |title=Plant |image=50px |attack=0% |health=1 point |abilities=100% physical resist |unlock= |notes=Only appears when '''Plantation''' boon from th…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title=Plant&lt;br /&gt;
|image=[[File:Plant.png|50px]]&lt;br /&gt;
|attack=0%&lt;br /&gt;
|health=1 point&lt;br /&gt;
|abilities=100% physical resist&lt;br /&gt;
|unlock=&lt;br /&gt;
|notes=Only appears when '''Plantation''' boon from the [[Earthmother]] is used&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''plant''' is one of the [[monsters]] that can be found in Desktop Dungeons, even though it cannot be said to roam. It is not unlocked like other [[monsters]]. It can only appear when worshiping the [[Earthmother]] and using the boon '''Plantation''' that transforms all blood stains into plants.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
*Health: 1 point&lt;br /&gt;
*Damage: 0%&lt;br /&gt;
*Physical resist: 100%&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Having 100% physical resistance, plants cannot be destroyed by brute force. On the other hand, having 0% attack, they cannot hurt you. They can easily be destroyed with [[BURNDAYRAZ]], but if you are still worshiping the [[Earthmother]] when doing that, you will be severely punished: ''The Earthmother will NOT tolerate the needless destruction of plants. (-15 piety)''.&lt;br /&gt;
&lt;br /&gt;
The least painful way to get rid of plants is to turn them into stone with [[IMAWAL]] (''The Earthmother witnessed what you did there. How droll. (+3 piety)'') and destroy the wall with [[ENDISWAL]] (''A follower of the Earthmother should not be carving from her womb. (-5 piety)''). This leaves you with a deficit of -2 piety, but since each plant created with '''Plantation''' gave you 10 piety, the balance is still positive at +8 piety.&lt;br /&gt;
&lt;br /&gt;
'''Plants''' can be really problematic when they block all your possible paths, so care should be taken before requesting the '''Plantation''' boon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5639</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5639"/>
				<updated>2011-08-11T19:45:42Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* The Earthmother */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* Creates ENDISWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted &lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Binlor_Ironshield&amp;diff=5569</id>
		<title>Alpha:Binlor Ironshield</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Binlor_Ironshield&amp;diff=5569"/>
				<updated>2011-08-07T20:39:15Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Heroics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Binlor Ironshield is one of the gods available for worshipping in Desktop Dungeon. Binlor may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Binlor Ironshield in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Binlor.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Binlor Ironshield, several effects occur:&lt;br /&gt;
* The hero's '''Maximum Health''' is increased by +5 points.&lt;br /&gt;
** Those 5 points are immediately filled as though gained from a healing spell.&lt;br /&gt;
*** If poisoned, the hero's Maximum Health increases, but there is no immediate HP gain.&lt;br /&gt;
* Binlor will attempt to create the '''[[ENDISWAL]] Glyph'''.&lt;br /&gt;
** This will succeed only if the glyph has not spawned on the current dungeon. Picking up and converting ENDISWAL before joining Binlor Ironshield will not create a new glyph.&lt;br /&gt;
** If Binlor can create the ENDISWAL glyph, it will appear on his altar immediately upon the initial worship. This prevents further worship until the Glyph is picked up!&lt;br /&gt;
* Binlor will grant you a number of '''Piety points''' equal to the amount of Gold collected from this dungeon so far.&lt;br /&gt;
** Gold collected in previous dungeons and brought along with the character, or generated by a Goblin's glyph conversion are not included in this tally&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[The Earthmother]] or [[Glowing Guardian]] may convert their religion to Binlor Ironshield at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger Binlor's immediate effects as described above. You may convert by visiting Ironshield's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''The Earthmother''' costs '''45 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''30 piety'''.&lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Binlor Ironshield to either [[The Earthmother]] or [[Glowing Guardian]], by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by Binlor Ironshield.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''The Earthmother''' costs '''40 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''30 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield is the god of industry, mining and traders. As such, he grants piety for acquiring gold (On-Worship effect), for mining through the dungeon, and for leveling up. Binlor disapproves of the use of magic, and is a patron of the Magic-resistant [[Golem|Golems]].&lt;br /&gt;
&lt;br /&gt;
Performing the following actions while in Binlor Ironshield's religion will change your Piety. If you have not yet joined Binlor Ironshield's religion, or have converted to another god or renounced Binlor, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Gain a level''': +10 Piety.&lt;br /&gt;
** This bonus is static - it does not matter which level you are going up to, or how you gained your level - you will always get +10 piety.&lt;br /&gt;
* '''Destroy a wall''': +2 Piety.&lt;br /&gt;
** Walls may be destroyed using the ENDISWAL glyph -- it is also the only glyph you can use without losing Piety (see below).&lt;br /&gt;
** Walls may also be destroyed by pushing monsters into them. This occurs when performing Melee attacks with a character that has the Knockback ability (see [[Half-dragon]]. Items may also provide this ability).&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a Golem''': -3 Piety.&lt;br /&gt;
** As the natural protector of Golems, Binlor Ironshield will decrease your piety for killing any of them. The penalty is static - it does not change depending on the method of killing the Golem, nor its level.&lt;br /&gt;
* '''Use any Glyph except ENDISWAL''': -1 Piety.&lt;br /&gt;
** Binlor will take away piety for the use of Glyphs. The only Glyph exempt from this is ENDISWAL, which can be used to gain Piety (see above).&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If you perform a travesty against Binlor Ironshield which causes your Piety to drop below 0, Binlor Ironshield will '''lower your Physical and Magic resistance by -10%''' each. For example, if your Physical Resistance was +25%, it will now be +15%. If it was originally 0% (as is true for most characters), it would be dropped to -10%, causing all monsters to inflict 10% more Physical damage on you. The same applies to Magical resistance with Magical attacks.&lt;br /&gt;
&lt;br /&gt;
This effect is permanent for the hero, and can only be offset by Gods or Items that increase resistance or set it to a specific level.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield has 3 boons to offer to his worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
* Destroys random chunks of wall. &lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** On acquiring this boon, Binlor will destroy about 15% of all walls, anywhere in the dungeon. The location of each tile destroyed is chosen by random from any of the existing wall tiles.&lt;br /&gt;
** ''Research info required: What is the number of walls destroyed? Does it depend on any specific factor?''&lt;br /&gt;
&lt;br /&gt;
===Hardiness===&lt;br /&gt;
* Sets Physical Resistance to 25%.&lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** On acquiring this boon, the hero's Physical Resistance will be set to exactly 25%, regardless of how much Physical Resistance the character had beforehand.&lt;br /&gt;
** 25% Physical Resistance means that monsters that do not have Magical Attacks will only inflict 3/4 of their normal attack damage on the hero during combat.&lt;br /&gt;
&lt;br /&gt;
===Heroics===&lt;br /&gt;
* Instant advance to level 10. No further piety gain.&lt;br /&gt;
* '''Costs 80 Piety'''.&lt;br /&gt;
** On acquiring this boon, the hero is immediately leveled up to level 10. All effects that normally trigger during level-ups apply for each level gained this way, in accordance with the hero's current level-up bonuses or penalties. This includes Maximum Health gain, Attack Strength gain, and a complete restoration of Health and Mana to their new levels, amongst any other effects the player may have collected during this dungeon.&lt;br /&gt;
** Once this boon has been acquired, the hero may no longer collect any more piety for his actions. However, if he has 100 piety upon purchasing this, he may still acquire the '''Mining''' boon for the extra 20 points left.&lt;br /&gt;
** At level 10, it is impossible to gain any extra experience nor level up any further by natural means or otherwise.&lt;br /&gt;
** ''Research info required: Is piety gain re-enabled if Binlor is renounced and another god worshipped?'' Well, since piety can never go over 100, and Heroics costs 80, the hero is left with 20 points at most. This is not enough to convert to any other god (The Earthmother would be 40 piety and Glowing Guardian would be 30).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
For most characters, following Binlor will usually only yield the Hardiness boon over the course of a game. Still, between that and the slow rate of piety loss for spells, even characters who sparingly use magic can make good use of Binlor if no better option exists. Pure casters, like wizards and bloodmages, should still avoid Binlor, as Hardiness lacks as much benefit. Mining is almost completely useless, seeing as it destroys walls (which you can gain get around with glyphs) but grants you no rewards, such as piety for each wall destroyed or the transmuter's healing ability. The true barometer for whether a class is effective under Binlor is how easily they can gain enough piety for Heroics early enough to make good use of it. This means both worshipping Binlor early and making frequent use of ENDISWAL, which is a course of action best suited to pure melee classes, who wouldn't need the mana spent on ENDISWAL anyway. Due to transmuters and half-dragons regularly destroying walls, they both are uniquely suited to following Binlor.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Binlor_Ironshield&amp;diff=5568</id>
		<title>Alpha:Binlor Ironshield</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Binlor_Ironshield&amp;diff=5568"/>
				<updated>2011-08-07T20:01:40Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Binlor Ironshield is one of the gods available for worshipping in Desktop Dungeon. Binlor may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Binlor Ironshield in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Binlor.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Binlor Ironshield, several effects occur:&lt;br /&gt;
* The hero's '''Maximum Health''' is increased by +5 points.&lt;br /&gt;
** Those 5 points are immediately filled as though gained from a healing spell.&lt;br /&gt;
*** If poisoned, the hero's Maximum Health increases, but there is no immediate HP gain.&lt;br /&gt;
* Binlor will attempt to create the '''[[ENDISWAL]] Glyph'''.&lt;br /&gt;
** This will succeed only if the glyph has not spawned on the current dungeon. Picking up and converting ENDISWAL before joining Binlor Ironshield will not create a new glyph.&lt;br /&gt;
** If Binlor can create the ENDISWAL glyph, it will appear on his altar immediately upon the initial worship. This prevents further worship until the Glyph is picked up!&lt;br /&gt;
* Binlor will grant you a number of '''Piety points''' equal to the amount of Gold collected from this dungeon so far.&lt;br /&gt;
** Gold collected in previous dungeons and brought along with the character, or generated by a Goblin's glyph conversion are not included in this tally&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[The Earthmother]] or [[Glowing Guardian]] may convert their religion to Binlor Ironshield at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger Binlor's immediate effects as described above. You may convert by visiting Ironshield's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''The Earthmother''' costs '''45 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''30 piety'''.&lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Binlor Ironshield to either [[The Earthmother]] or [[Glowing Guardian]], by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by Binlor Ironshield.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''The Earthmother''' costs '''40 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''30 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield is the god of industry, mining and traders. As such, he grants piety for acquiring gold (On-Worship effect), for mining through the dungeon, and for leveling up. Binlor disapproves of the use of magic, and is a patron of the Magic-resistant [[Golem|Golems]].&lt;br /&gt;
&lt;br /&gt;
Performing the following actions while in Binlor Ironshield's religion will change your Piety. If you have not yet joined Binlor Ironshield's religion, or have converted to another god or renounced Binlor, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Gain a level''': +10 Piety.&lt;br /&gt;
** This bonus is static - it does not matter which level you are going up to, or how you gained your level - you will always get +10 piety.&lt;br /&gt;
* '''Destroy a wall''': +2 Piety.&lt;br /&gt;
** Walls may be destroyed using the ENDISWAL glyph -- it is also the only glyph you can use without losing Piety (see below).&lt;br /&gt;
** Walls may also be destroyed by pushing monsters into them. This occurs when performing Melee attacks with a character that has the Knockback ability (see [[Half-dragon]]. Items may also provide this ability).&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a Golem''': -3 Piety.&lt;br /&gt;
** As the natural protector of Golems, Binlor Ironshield will decrease your piety for killing any of them. The penalty is static - it does not change depending on the method of killing the Golem, nor its level.&lt;br /&gt;
* '''Use any Glyph except ENDISWAL''': -1 Piety.&lt;br /&gt;
** Binlor will take away piety for the use of Glyphs. The only Glyph exempt from this is ENDISWAL, which can be used to gain Piety (see above).&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If you perform a travesty against Binlor Ironshield which causes your Piety to drop below 0, Binlor Ironshield will '''lower your Physical and Magic resistance by -10%''' each. For example, if your Physical Resistance was +25%, it will now be +15%. If it was originally 0% (as is true for most characters), it would be dropped to -10%, causing all monsters to inflict 10% more Physical damage on you. The same applies to Magical resistance with Magical attacks.&lt;br /&gt;
&lt;br /&gt;
This effect is permanent for the hero, and can only be offset by Gods or Items that increase resistance or set it to a specific level.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield has 3 boons to offer to his worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
* Destroys random chunks of wall. &lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** On acquiring this boon, Binlor will destroy about 15% of all walls, anywhere in the dungeon. The location of each tile destroyed is chosen by random from any of the existing wall tiles.&lt;br /&gt;
** ''Research info required: What is the number of walls destroyed? Does it depend on any specific factor?''&lt;br /&gt;
&lt;br /&gt;
===Hardiness===&lt;br /&gt;
* Sets Physical Resistance to 25%.&lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** On acquiring this boon, the hero's Physical Resistance will be set to exactly 25%, regardless of how much Physical Resistance the character had beforehand.&lt;br /&gt;
** 25% Physical Resistance means that monsters that do not have Magical Attacks will only inflict 3/4 of their normal attack damage on the hero during combat.&lt;br /&gt;
&lt;br /&gt;
===Heroics===&lt;br /&gt;
* Instant advance to level 10. No further piety gain.&lt;br /&gt;
* '''Costs 80 Piety'''.&lt;br /&gt;
** On acquiring this boon, the hero is immediately leveled up to level 10. All effects that normally trigger during level-ups apply for each level gained this way, in accordance with the hero's current level-up bonuses or penalties. This includes Maximum Health gain, Attack Strength gain, and a complete restoration of Health and Mana to their new levels, amongst any other effects the player may have collected during this dungeon.&lt;br /&gt;
** Once this boon has been acquired, the hero may no longer collect any more piety for his actions. However, if he has 100 piety upon purchasing this, he may still acquire the '''Mining''' boon for the extra 20 points left.&lt;br /&gt;
** At level 10, it is impossible to gain any extra experience nor level up any further by natural means or otherwise.&lt;br /&gt;
** ''Research info required: Is piety gain re-enabled if Binlor is renounced and another god worshipped?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
For most characters, following Binlor will usually only yield the Hardiness boon over the course of a game. Still, between that and the slow rate of piety loss for spells, even characters who sparingly use magic can make good use of Binlor if no better option exists. Pure casters, like wizards and bloodmages, should still avoid Binlor, as Hardiness lacks as much benefit. Mining is almost completely useless, seeing as it destroys walls (which you can gain get around with glyphs) but grants you no rewards, such as piety for each wall destroyed or the transmuter's healing ability. The true barometer for whether a class is effective under Binlor is how easily they can gain enough piety for Heroics early enough to make good use of it. This means both worshipping Binlor early and making frequent use of ENDISWAL, which is a course of action best suited to pure melee classes, who wouldn't need the mana spent on ENDISWAL anyway. Due to transmuters and half-dragons regularly destroying walls, they both are uniquely suited to following Binlor.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5567</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5567"/>
				<updated>2011-08-07T16:43:39Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* Creates ENDISWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted &lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety mechanism is unknown&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Tikki_Tooki&amp;diff=5566</id>
		<title>Alpha:Tikki Tooki</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Tikki_Tooki&amp;diff=5566"/>
				<updated>2011-08-07T16:41:13Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Conversion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tikki Tooki''', the God of Mischief and master of deception, is one of the gods available for worshipping in Desktop Dungeon. Tikki Tooki may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Tikki Tooki is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
===Worship Fee===&lt;br /&gt;
&lt;br /&gt;
Unlike other gods, Tikki Tooki demands that you pay a one-time fee for joining his religion. This is paid in Gold, and the amount to be paid depends on how much Gold your character is carrying at the moment he tries to join this religion:&lt;br /&gt;
&lt;br /&gt;
* If your hero has '''less than 10 Gold''', he '''cannot join''' Tikki Tooki's religion.&lt;br /&gt;
* If your hero has '''10 Gold or more''', he must pay '''50% of his total carried Gold''' to join Tikki Tooki's religion.&lt;br /&gt;
&lt;br /&gt;
This fee is charged only when joining the religion, not for any subsequent boons. However, if Tikki Tooki is renounced in any way, rejoining his religion will incur another fee, recalculated based on the hero's new amount of Gold when trying to rejoin.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Tikki Tooki, the following effect occurs:&lt;br /&gt;
* Tikki Tooki will award you a number of Piety points equal to 50% of your remaining Gold.&lt;br /&gt;
** The amount of Piety earned from joining Tikki Tooki is equal to 1/2 of the amount of Gold you have remaining after paying Tooki's one-time worship fee (see above), rounded down.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[The Pactmaker]] may convert their religion to Tikki Tooki at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by The Pactmaker, but will not trigger Tikki Tooki's immediate effects as described above. You may convert by visiting Tikki Tooki's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from The Pactmaker costs 55 piety. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Tikki Tooki to Mystera Annur, by locating her altar and asking for it. Your hero will keep any bonuses or penalties bestowed by Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
* Conversion to Mystera Annur costs 95 piety.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki revels in finesse and trickery during combat. Character Classes that can defeat enemies swiftly or avoid Combat Damage altogether are favored. Tikki Tooki dislikes prolonged fights. &lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Tikki Tooki. If you have not yet converted to Tikki Tooki yet, or have converted to another god or renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a monster without taking any damage''': +4 Piety.&lt;br /&gt;
** While worshipping Tikki Tooki, any monster you kill that has not caused your hero any damage will incur a reward of +4 Piety points from Tikki.&lt;br /&gt;
** This applies to combat done entirely with Glyphs ([[BURNDAYRAZ]]) and the use of First Strike (through [[GETINDARE]], fighting lower-level monsters or any other means).&lt;br /&gt;
** ''Research info required: What about fighting monsters that cause too little damage to get through your Resistances?&lt;br /&gt;
* '''Dodge an attack that would otherwise deal ???% of your health''': +5 Piety.&lt;br /&gt;
** Tikki will favor you with 5 Piety if you successfully dodge an attack that would otherwise damage ???% of your health.&lt;br /&gt;
** Dodging is enabled by default for some Character Classes, and can also be acquired through Tikki's boons, bestowed by items, etc.&lt;br /&gt;
** ''Research info required: how high must the percentage of damage be? Is there a minimum amount of damage? Is it based on Maximum or Current health?''&lt;br /&gt;
* '''Poisoning an enemy''': +1 Piety.&lt;br /&gt;
** Each use of the the [[Glyphs#APHEELSIK|APHEELSIK]] glyph, or any Melee attack you make with the &amp;quot;Poison Blade&amp;quot; [[Items|item]] or ''Poison'' boon gained by Tikki Tooki himself, will grant you +1 Piety.&lt;br /&gt;
** ''Research info required: What happens when you cast APHEELSIK on the Undead? Is this a possible exploit to gain lots of Piety from Tooki?''&lt;br /&gt;
* '''Use the [[Glyphs#PISORF|PISORF]] glyph on an enemy''': +1 Piety&lt;br /&gt;
** Each time you cast the PISORF glyph on an enemy, Tikki will give you +1 Piety point.&lt;br /&gt;
* '''Use the [[Glyphs#WEYTWUT|WEYTWUT]] glyph''': +10 Piety&lt;br /&gt;
** Each time you cast the WEYTWUT glyph, Tikki Tooki will give you +10 Piety points.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki will decrease your Piety for performing the following action:&lt;br /&gt;
&lt;br /&gt;
* '''Being struck more than once by the same monster''': -1 Piety.&lt;br /&gt;
** For each blow suffered beyond the first from the ''same monster'', Tikki Tooki will decrease your Piety by -1.&lt;br /&gt;
** This occurs whenever the same monster has hit you more than once during the same game, regardless of how much time passed or how much combat has occured between the two hits.&lt;br /&gt;
** Any subsequent hits beyond the first two suffered from the same monster will incur the same penalty.&lt;br /&gt;
** ''Research info required: Does this also occur when the monster does no damage to you (thanks to Resistances, etc.)?''&lt;br /&gt;
&lt;br /&gt;
* '''Using a death protection effect''': -10 Piety.&lt;br /&gt;
** Note that this only occurs when the death protection effect is used up. Applying the buff through items or CYDSTEPP does not cause you to lose piety.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
Should you fall below 0 Piety, Tikki Tooki will 'decide to make your life difficult'. This results in all enemies gaining the First Strike ability, in addition to removal of your Poison Boon (if you have it) and losing the ability to dodge attacks. Regaining positive piety does NOT undo these negative effects.&lt;br /&gt;
* ''Research Info required: There may be more effects, these are simply those that I noticed while playing a Rogue in the Snake Pit... a dungeon that started to go incredibly badly after angering Tikki Tooki.''&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Tikki Tooki has 4 boons to offer to his worshipers at the cost of Piety. These boons are aimed at enhancing combat efficiency and the coin in your purse.&lt;br /&gt;
&lt;br /&gt;
===Dodging===&lt;br /&gt;
* Increase Dodge by +10%.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, Tikki Tooki will instantly increase your ability to dodge by 10%.&lt;br /&gt;
** This effect is ''cumulative'', and will stack with any existing Dodge bonuses from class abilities or items. For example, if your character had 10% Dodge ability before acquiring this boon, he will now have 20% Dodge.&lt;br /&gt;
** When your character has the ability to Dodge, there is an X% chance that any Melee attack by a monster will miss completely, causing no damage.&lt;br /&gt;
** If a blow from a monster is dodged, this will cause Tikki Tooki to increase your Piety (see above). &lt;br /&gt;
===Gold===&lt;br /&gt;
* Gain +40 Gold. &lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** Upon acquiring this boon the hero is given 40 gold.&lt;br /&gt;
** Remember that your total amount of Gold can never exceed the current Maximum Gold level. &lt;br /&gt;
===Poison===&lt;br /&gt;
* Gain a permanent Poison Attack ability.&lt;br /&gt;
* '''Costs 60 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, the hero will gain the Poison Attack ability permanently.&lt;br /&gt;
** With Poison Attacks, each Melee attack you make on an enemy will poison it, similar to the monster Poison Attack ability and the APHEELSIK Glyph.&lt;br /&gt;
** Unlike APHEELSIK, using this ability costs no Mana and won't take up a Glyph slot. However, it comes at the cost of a large amount of Piety, and requires you to make Melee attacks against monsters (and thus risk taking damage, which may cause you to anger Tikki Tooki - see above). &lt;br /&gt;
** This is the same exact effect that can be acquired by buying the &amp;quot;Poison Blade&amp;quot; item from a shop.&lt;br /&gt;
===First Strike===&lt;br /&gt;
* Gain a permanent First Strike ability. &lt;br /&gt;
* '''Costs 80 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, the hero will gain the First Strike ability permanently.&lt;br /&gt;
** First Strike allows your hero to kill monsters without taking any damage, whenever a single strike can bring the monster's Health to 0.&lt;br /&gt;
** This effect is exactly the same as the permanent First Strike ability that some Character Classes have by default. It is also the same as the First Strike effect bestowed by the &amp;quot;Dancing Sword&amp;quot; item from a shop.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki can be a gamble to worship. When attacking higher level monsters with only melee it may not be possible to end the battle with one strike. Luckily Tikki does not mind magic usage so complementing a hit with a fireball is viable. Having the dodge ability before worshiping is a good idea and enhancing it with the Dodging boon should be a top priority (especially if First Strike or Poison are already acquired). &lt;br /&gt;
&lt;br /&gt;
The general strategy with Tikki Tooki is to acquire the Poison boon as soon as possible, as the penalty for taking damage is negated by the bonus for poison application.&lt;br /&gt;
&lt;br /&gt;
The Gold boon may be useful for cashing out unused Piety in a failed, or perhaps even a completed, dungeon. Using the boon to increase your coffers when a very useful item is stocked can be beneficial but the initial cost of worshiping negates this slightly. Lastly, it may also be a good choice for gold farming, poisoning or casting PISORF as often as possible while gathering gold.&lt;br /&gt;
&lt;br /&gt;
If you worship Tikki Tooki and find the WEYTWUT glyph, it is possible to gain all boons quite quickly. Since each use grants +10 Piety points, and new areas recharge mana, you may earn a great deal of Piety without any combat.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Pactmaker&amp;diff=5565</id>
		<title>Alpha:The Pactmaker</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Pactmaker&amp;diff=5565"/>
				<updated>2011-08-07T16:40:24Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Conversion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pactmaker, engimatic God of Existance, is one of the gods available for worshipping in Desktop Dungeon. Pactmaker may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of The Pactmaker is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Pactmaker.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping The Pactmaker, several effect occurs:&lt;br /&gt;
* The Pactmaker will award you with one '''Piety''' points for every 10 tiles you have already explored in this dungeon.&lt;br /&gt;
** The exploration Piety reward is given based on the number of tiles explored so far, including all tiles that are fully visible on-screen at the moment of joining The Pactmaker's religion.&lt;br /&gt;
** Tiles &amp;quot;half-explored&amp;quot; through enhanced scouting radius (available to the [[Half-dragon]] and through items) are not considered explored, and are not counted for this effect.&lt;br /&gt;
** If dividing the number of explored tiles by 10 leaves a remainder (for example, 134 explored tiles divided by 10 equals 13 and a remainder of 4), the remainder tiles do not give you any Piety.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of Mystera Annur may convert their religion to The Pactmaker at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the Mystera, but will not trigger The Pactmaker's immediate effects as described above. You may convert by visiting The Pactmaker's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from Mystera Annur costs 25 piety.&lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from The Pactmaker to Tikki Tooki, by locating Tooki's altar and asking for it. Your hero will keep any bonuses or penalties bestowed by The Pactmaker.&lt;br /&gt;
&lt;br /&gt;
* Conversion to Tikki Tooki costs 55 piety.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Pactmaker is the God of Existence. In his view, there is no &amp;quot;right&amp;quot; or &amp;quot;wrong&amp;quot; way of doing things, as long as you do them. Therefore, as long as you can prove your continued existence (by gaining levels), Pactmaker will be pleased.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping The Pactmaker. If you have not yet converted to PActmaker, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
The Pactmaker will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Gain a level''': +20 Piety.&lt;br /&gt;
** All that is required to appease The Pactmaker is to gain levels. You will receive 20 piety points for each level you've gained since you began worshipping The Pactmaker.&lt;br /&gt;
** Levels gained prior to worship are ignored. You are not awarded any Piety points for joining The Pactmaker at a higher level.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
It is impossible to lose Piety through actions when worshipping the Pactmaker. In theory, ceasing to exist would anger this god, but then you would already be dead and wouldn't care anyway!&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
As you cannot drop below 0 piety while worshipping the Pactmaker, there is no retribution you can suffer from him.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
The Pactmaker has 4 boons to offer to his worshipers at the cost of Piety.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
* Increase your experience by 10 points.&lt;br /&gt;
* '''Costs 20 Piety.'''&lt;br /&gt;
** Simply enough, this boon awards you with 10 points of experience. This is exactly the same as gaining experience from killing monsters, and will cause a level-up if the necessary amount of experience has been attained this way.&lt;br /&gt;
===Learning===&lt;br /&gt;
* +1 Experience per kill.&lt;br /&gt;
* '''Costs 45 Piety.'''&lt;br /&gt;
** Once this boon is acquired, any monster you kill will reward you +1 experience on top of what it would otherwise give you. This bonus experience does not depend on your current level nor on the monster's level.&lt;br /&gt;
** This experience boost is ''cumulative'' with other similar effects such as the [[Fighter]]'s increased experience gain. Therefore, Fighters who acquire this boon will gain +2 experience on top of each kill instead of just their normal +1.&lt;br /&gt;
===Mana===&lt;br /&gt;
* Maximum Mana is increased by +10 points.&lt;br /&gt;
* '''Costs 80 Piety.'''&lt;br /&gt;
** On acquiring this boon, your hero's Maximum Mana increases by 10 points.&lt;br /&gt;
** These extra points are not automatically filled up. You will need to find a way to restore your Mana yourself (via Potions, exploration, or any other method).&lt;br /&gt;
===Health===&lt;br /&gt;
* Maximum Health is increased by +15 points.&lt;br /&gt;
* '''Costs 80 Piety.'''&lt;br /&gt;
** On acquiring this boon, your hero's Maximum Health increases by 15 points.&lt;br /&gt;
** These extra points are not automatically filled up. You will need to find a way to restore your Health yourself (via Potions, exploration, or any other method).&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Pactmaker is maybe the blandest god, but because of this, it is also the most adaptable to your situation. Even if your other two choices are poor, the Pactmaker can be adapted to almost any class. It's important to worship the Pactmaker early, considering the only way to gain piety is by leveling up, and you get a LOT of piety for doing so. The first boon most people will need for the Pactmaker is Learning, for obvious reasons. After that, you can mostly ignore the Pactmaker until the endgame. If you have enough piety for Health or Mana, it's a judgment call as to which one suits your character better.&lt;br /&gt;
&lt;br /&gt;
Most characters will benefit more from the mana boon than the health boon.  This is particularly true if you have the defensive [[HALPMEH]] or [[CYDSTEPP]] glyphs, since the extra survivability that 10 mana will give you will ''far'' exceed the benefits of 15 hit points at the higher levels.  If you lack these glyphs, you'll need to weigh how many extra attacks the health boon will give you against how many extra fireballs the mana boon will give you.  Remember that these boons will also increase the potency of your potions once purchased, so saving the appropriate potion type for the end-game is extra important when worshipping the Pactmaker.&lt;br /&gt;
&lt;br /&gt;
While worshiping Pactmaker is more beneficial the earlier in the game that you choose him, you shouldn't leap to worship him the moment that you find his altar.  Instead, continue exploring until you're one kill away from leveling before choosing Pactmaker; the extra map exploration gained in the meantime will lead to more starting Piety.  The difference is especially dramatic for [[vampire(race)|Vampires]].&lt;br /&gt;
&lt;br /&gt;
Even if you find the Pactmaker later in the game, he may still be a reasonable choice for worship.  The piety boost you'll get from exploration will easily cover the cost of Experience boon, and worshipping the Pactmaker could give you one extra level.  You will never attain the health or mana boons, but if better end-game options like the [[Glowing Guardian]] do not exist the Pactmaker remains a viable choice.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Mystera_Annur&amp;diff=5564</id>
		<title>Alpha:Mystera Annur</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Mystera_Annur&amp;diff=5564"/>
				<updated>2011-08-07T16:39:44Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Conversion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mystera Annur, Patron of the Arcane, is one of the gods available for worshipping in Desktop Dungeon. Mystera may be worshipped by locating her altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Mystera Annur is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Mystera.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Mystera Annur, several effects occur:&lt;br /&gt;
* '''Attack Strength''' is permanently set to 1.&lt;br /&gt;
** This sets your melee attack to 1 point. You will never do any more than 1 point of damage to monsters when performing Melee attacks.&lt;br /&gt;
** Your Attack Strength will never increase above 1, regardless of what items or bonuses you manage to collect; this effect persists if you renounce Mystera Annur.&lt;br /&gt;
* Mystera Annur will award you a number of '''Piety''' points based on the number of Mana point you've spent so far in the current dungeon.&lt;br /&gt;
** The number of points awarded is based on Mana spent so far. If no spells were cast before joining Mystera's religion, no Piety points are awarded as part of the joining effects.&lt;br /&gt;
&lt;br /&gt;
''Confirmation needed. The rate appears to be 60%.'' &lt;br /&gt;
&lt;br /&gt;
** ''Research info required: What is the ratio between Mana spent and Piety? Also, is there a maximum limit to the number of Piety points you can get here?''&lt;br /&gt;
*** ''v0.15 [[http://i56.tinypic.com/w6xt0n.jpg Image of +41 piety upon worship]}&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of Tikki Tooki may convert their religion to Mystera Annur at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by Tikki Tooki, but will not trigger Mystera Annur's immediate effects as described above. You may convert by visiting Mystera's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''[[Tikki Tooki]]''' costs 95 piety.&lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Mystera Annur to The Pactmaker, by locating his altar and asking for it. Your hero will keep any bonuses or penalties bestowed by Mystera Annur.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''[[The Pactmaker]]''' costs 25 piety.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Mystera Annur is the goddess of the Arcane, and the most ardent supporter of magic. She does not look favorably on physical combat, waste of magic, or the destruction of magical creatures.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Mystera Annur. If you have not yet converted to Mystera, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Mystera Annur will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Use any Glyph''': +1 Piety.&lt;br /&gt;
** The use of ''any'' Glyph, regardless of its type, Mana Cost or circumstance, will earn you one point of Piety from Mystera Annur.&lt;br /&gt;
** The BLUDTUPOWA Glyph does not trigger this effect when activated or deactivated.&lt;br /&gt;
** Glyphs whose activation fails (as long as you have sufficient mana to use them) will still trigger this effect, despite the &amp;quot;failure&amp;quot; not costing you any mana! Most prominently, casting IMAWAL on a Boss monster is illegal, and so will fail in this manner. As a result, it can be cast infinitely on a Boss for no Mana Cost, no effect, and a piety gain of +1 per use. See more on this below in the Strategy section.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Mystera Annur will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Convert a Glyph''': -10 Piety.&lt;br /&gt;
** Converting any Glyph while Mystera Annur is worshipped will cause an instant decrease of 10 Piety points.&lt;br /&gt;
** For this reason, any unwanted Glyphs should be converted BEFORE joining Mystera's religion. Glyphs converted before joining do not incur this penalty.&lt;br /&gt;
* '''Finish off a monster with a Physical Melee attack''': -1 Piety.&lt;br /&gt;
** If the last hit to kill a monster came from your hero's Physical attack, Mystera Annur will reduce your Piety by 1 point.&lt;br /&gt;
** This effect only triggers on the last hit that kills a monster, and will only trigger if your hero is using Physical attacks. BURNDAYRAZ is considered a Magical attack, and so it is possible to hurt the monster physically and then finish it off with a fireball without triggering this effect.&lt;br /&gt;
** Extra damage caused by Mana Shield counts as a Magical attack. Therefore, if your Melee attack dropped the enemy to a low enough level but the Mana Shield damage is what finishes the monster off, this effect is not triggered.&lt;br /&gt;
** If your Melee attacks are magical (through the effect of an item or [[Half-dragon]]), this effect is still triggered.&lt;br /&gt;
* '''Finish off a monster that uses Magical attacks with a Physical Melee attack''': -4 Piety.&lt;br /&gt;
** If the last hit to kill a monster came from your hero's Physical attack, and the monster possesses the ability of Magical attacks on its own (see [[Dragonspawn]], [[Warlock]] and others), Mystera Annur will reduce your piety by 4 points.&lt;br /&gt;
** This effect is ''cumulative'' with the -1 piety loss caused by killing monsters with Physical attacks (see above). Therefore, killing a Magical creature in this way will lose you a total of 5 points: 1 for killing the monster, and 4 for killing a Magical monster. &lt;br /&gt;
** This effect only triggers on the last hit that kills a monster, and will only trigger if your hero is using Physical attacks. BURNDAYRAZ is considered a Magical attack, and so it is possible to hurt the monster physically and then finish it off with a fireball without triggering this effect.&lt;br /&gt;
** Extra damage caused by Mana Shield counts as a Magical attack. Therefore, if your Melee attack dropped the enemy to a low enough level but the Mana Shield damage is what finishes the monster off, this effect is not triggered.&lt;br /&gt;
** If your Melee attacks are magical (through the effect of an item or [[Half-dragon]]), this effect is still triggered.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If you commit a travesty against Mystera Annur that will cause your Piety to drop below 0, Mystera will curse you by lowering the effectiveness of all your Glyphs.&lt;br /&gt;
&lt;br /&gt;
''Research info required: Does this only affect the damage inflicted by BURNDAYRAZ? What about Glyphs that give a constant, on/off effect like CYDSTEPP?''&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Mystera Annur has 5 boons to offer to her worshipers at the cost of Piety.&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
* Increase your Maximum Mana by 15 points.&lt;br /&gt;
* '''Costs 20 Piety.'''&lt;br /&gt;
** On acquiring this boon, Mystera Annur will increase your Maximum Mana by 15 points.&lt;br /&gt;
** The extra 15 points are not filled immediately. You will need to find a way to replenish those points yourself (such as exploration or a Mana Potion).&lt;br /&gt;
===Faith===&lt;br /&gt;
* Using Glyphs will earn you +2 piety instead of +1.&lt;br /&gt;
* '''Costs 20 Piety.'''&lt;br /&gt;
** After this boon has been acquired, and as long as you keep worshiping Mystera Annur, each use of a Glyph as explained above in the section &amp;quot;Gaining Piety&amp;quot; will earn you +2 Piety points instead of +1 as normal. There are no other effects to this boon.&lt;br /&gt;
===Flames===&lt;br /&gt;
* The damage inflicted by BURNDAYRAZ is increased by 25%.&lt;br /&gt;
* '''Costs 50 Piety.'''&lt;br /&gt;
** Once this boon has been acquired, each casting of BURNDAYRAZ will inflict 25% more damage on the targeted monster than before.&lt;br /&gt;
** This effect is cumulative: if you have already acquired an increase to the power of BURNDAYRAZ (through Items or any other means), the effects will add up. For instance, if your fireballs already cause 50% more damage than normal before acquiring this boon, they will cause 75% more than normal with this boon.&lt;br /&gt;
** The Mana Cost of using BURNDAYRAZ does not change as a result of this effect.&lt;br /&gt;
===Weakening===&lt;br /&gt;
* All monsters lose their entire Magical Resistance, if they had any.&lt;br /&gt;
* '''Costs 100 Piety.'''&lt;br /&gt;
** On acquiring this boon, all monsters in the dungeon that have any Magical Resistance will lose their Magical Resistance entirely.&lt;br /&gt;
** This means that spells and Magical attacks (including BURNDAYRAZ, Mana Shield, and Magical Melee attacks) will cause normal damage to these monsters instead of the previously reduced amount. &lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Mystera's cost for worshipping makes her unsuited for all but the most magic-focused of classes. For most players, this means [[wizard]]s and [[bloodmage]]s. Additionally, the slow rate of piety gain with her means that any glyphs you want to convert under her should be done before joining. On the upside, you can get plenty of piety upon worship, enough to get whatever boons you may decide you need. Weakening, while powerful for pure casters, is very situational (usually only of use against the Iron Man) and the high cost usually means that casters should find alternative methods of handling that particular situation aside from worshipping Mystera. Magic and Flames are both key boons, allowing you to deal a lot more damage with just BURNDAYRAZ alone. If there's still plenty more casting to be done in the dungeon, consider using your starting piety on the Faith boon and working your way up to Magic and Flames.&lt;br /&gt;
&lt;br /&gt;
Two oddities of note to help players circumvent Mystera's penalty for joining. First, it is possible, although very expensive, for followers of Tikki-Tooki to convert to Mystera. If you're playing a pure caster (or even a hybrid), you should have no trouble gaining piety under Tikki-Tooki. In fact, [[rogue]]s can gain piety quickly under Tikki-Tooki, but have little benefit from his boons, so they're well-suited to this option. Second, Mystera's penalty has no effect on the [[assassin]]'s Swift Hand ability, meaning they can still instantly kill lower-leveled enemies with their physical attack, although this comes with piety loss.&lt;br /&gt;
&lt;br /&gt;
Another option for worshipping Mysteria is to wait until the very end of the game, after expending all your healing potions.  At this point, you can worship Mysteria and should have enough piety to purchase the Magic boon.  If you've saved up all your mana potions, the extra mana should give you the edge to BURNDAYRAZ the remainder of the boss's hit points.  The loss of damage is irrelevant since you're out of hit points and couldn't attack anyways.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5563</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5563"/>
				<updated>2011-08-07T16:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Mystera Annur */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* Creates ENDISWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted &lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety mechanism is unknown&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glowing_Guardian&amp;diff=5562</id>
		<title>Alpha:Glowing Guardian</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glowing_Guardian&amp;diff=5562"/>
				<updated>2011-08-07T16:38:42Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Conversion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glowing Guardian, patron of Holy Warriors, is one of the gods available for worshipping in Desktop Dungeon. Glowing Guardian may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Glowing Guardian is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Glowing Guardian, several effects occur:&lt;br /&gt;
* The hero's '''Current Health''' is restored to the hero's '''Maximum'''.&lt;br /&gt;
** This effect is similar to that of leveling up: all Health is restored to its current maximum. If your hero is poisoned, the poison effect is removed.&lt;br /&gt;
** This does not affect your hero's Mana, nor does it change his Maximum Health.&lt;br /&gt;
* The '''[[BLUDTUPOWA]] Glyph''' is deactivated.&lt;br /&gt;
** This effect occurs only if the hero already has BLUDTUPOWA, and the Glyph was active when joining Glowing Guardian.&lt;br /&gt;
** Note that you will not be able to reactivate BLUDTUPOWA while worshipping Glowing Guarding.&lt;br /&gt;
* Glowing Guardian will give you an amount of '''Piety points''' based directly on the amount of Health points you have lost so far during battles in this dungeon.&lt;br /&gt;
** The exact mechanism of this effect is still unknown - I.E. how much piety is earned per health point lost.&lt;br /&gt;
** ''Research info required: Does this only include health lost in battle? What about health loss from Vampire attacks?''&lt;br /&gt;
** It's actually based on the amount of health you have naturally regenerated during the dungeon, not the amount of damage you have taken. For example, if playing a Transmuter, no matter how late in the game you choose to worship the Glowing Guardian, you will not gain any piety, as a Transmuter has no natural regeneration.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[The Earthmother]] may convert their religion to Glowing Guardian at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger Glowing Guardian's immediate effects as described above. You may convert by visiting Glowing Guardian's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''30 piety'''.&lt;br /&gt;
* Conversion from '''The Earthmother''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Glowing Guardian to either Binlor Ironshield or The Earthmother, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''30 piety'''.&lt;br /&gt;
* Conversion to '''The Earthmother''' costs '''30 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian is the defender of Holy Warriors, and appreciates all noble and heroic behavior. He detests underhanded methods and the demonic arts, and his worst enemies are the Undead and other &amp;quot;foul&amp;quot; creatures.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Glowing Guardian. If you have not yet converted to Glowing Guardian, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill any of the following monsters: [[Wraith]], [[Vampire]], [[Zombie]], [[Serpent]], [[Imp]], [[Warlock]] or [[Golem]], which are of equal or higher level than your hero, or are finished off with [[BURNDAYRAZ]]''': +1 Piety.&lt;br /&gt;
** Killing any of the listed monsters will grant you +1 Piety. But killing monsters of lower level than yourself, including the above types, will cause a loss of Piety (see below). Killing a lower-level monster on this list results a net gain of 0 Piety.&lt;br /&gt;
** If any of the above monster types is ultimately killed with a hit from BURNDAYRAZ (regardless of the method used to bring the monster to a state where that last BURNDAYRAZ can kill it), this positive effect is triggered regardless of the monster's relative level.&lt;br /&gt;
* '''Gain a level while worshipping Glowing Guardian''': +3 Piety.&lt;br /&gt;
** This is a straightforward bonus awarded for each level you win while worshipping the Guardian. The number of your new level, or the method you used to gain it, do not affect the amount of Piety awarded.&lt;br /&gt;
* '''Kill a monster which is N levels higher than your hero's level''': +N Piety.&lt;br /&gt;
** The amount of piety acquired is equal to the difference in levels between your hero and the monster he has killed. For example, a level 1 hero killing a level 3 monster will be awarded +2 piety points (3-1=2).&lt;br /&gt;
** Note that if the monster belongs to any of the hated types (see above), you will gain an extra point of piety as per that effect.&lt;br /&gt;
* '''Become poisoned''': +1 Piety.&lt;br /&gt;
** You are awarded a single point of Piety whenever your hero becomes poisoned, from whichever source (normally, [[Serpent]]s and [[Bandit]]s).&lt;br /&gt;
** You will gain a Piety point even if you were already poisoned at the time.&lt;br /&gt;
* '''For each use of the [[HALPMEH]] glyph''': +1 Piety.&lt;br /&gt;
** You are awarded 1 point of Piety for each use of the HALPMEH glyph, whether or not your Health is already full.&lt;br /&gt;
* '''For each use of the [[CYDSTEPP]] glyph''': +2 Piety.&lt;br /&gt;
** You are awarded 1 point of Piety for each use of the CYDSTEPP glyph, regardless of whether you already had ''&amp;quot;Protection from Killing Blow&amp;quot;'' before casting it.&lt;br /&gt;
* '''Being &amp;quot;Saved from Death&amp;quot; during Melee combat''': +1 Piety.&lt;br /&gt;
** Each time you are hit in Melee combat by an attack that would kill you, but are kept at 1 point of health instead thanks to Death Protection (from any source, including CYDSTEPP, shop items, or even boons from other gods), you will gain 1 point of Piety.&lt;br /&gt;
* '''Convert the [[BLUDTUPOWA]] or [[APHEELSIK]] glyph''': +10 Piety&lt;br /&gt;
** The Guardian dislikes &amp;quot;unholy magic&amp;quot; and will grant +10 Piety for converting BLUDTUPOWA or APHEELSIK.&lt;br /&gt;
** This piety bonus only applies if the Glyph is converted ''while'' worshipping Glowing Guardian. If the Glyph was converted ''before'' joining, no bonus is awarded.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a monster whose level is lower than yours with a Melee attack''': -1 Piety.&lt;br /&gt;
** If a monster of lower level is killed, Glowing Guardian will reduce your piety by 1 point. This only triggers if the killing blow was made by a Melee attack.&lt;br /&gt;
** If the killing blow came from the use of the BURNDAYRAZ glyph, this penalty is ignored regardless of the monster's level.&lt;br /&gt;
* '''Use any potion''': -1 Piety.&lt;br /&gt;
** For any potion you imbibe while worshipping Glowing Guardian, you will lose 1 point of Piety. Both Mana potions and Health potions trigger this effect.&lt;br /&gt;
* '''Activate the BLUDTUPOWA glyph while worshipping Glowing Guardian''': -20 Piety, BLUDTUPOWA is not activated.&lt;br /&gt;
** If you ever try to activate BLUDTUPOWA while Glowing Guardian is worshipped, the Guardian will reduce your Piety by -20.&lt;br /&gt;
** In addition, the BLUDTUPOWA Glyph is ''not'' activated.&lt;br /&gt;
** Activating BLUDTUPOWA ''before'' joining Glowing Guardian does not circumvent this travesty, because it is automatically deactivated upon joining. The same goes for picking up BLUDTUPOWA ''after'' joining Glowing Guardian's religion.&lt;br /&gt;
* '''Use the APHEELSIK Glyph or make any sort of poisoned attack''': -10 Piety. Lose the Poison Attack ability.&lt;br /&gt;
** Activation of the APHEELSIK glyph will cause a loss of 10 points of piety. Similarly, making a Melee attack while your hero has the Poison Attack ability, regardless of its source, will cause the same effect. &lt;br /&gt;
** If the Poison ability came from an item, it is permanently removed. If it came from APHEELSIK, you suffer the -10 Piety and the glyph has no effect, but remains usable - it can be used again if Glowing Guardian is renounced.&lt;br /&gt;
** ''Research info required: Please confirm about renouncing Glowing Guardian''&lt;br /&gt;
* '''Make an attack while your hero has the Lifesteal ability''': Lose Lifesteal ability, Glowing Guardian renounces you.&lt;br /&gt;
** If you make any Melee attack while your hero has any more than 0% Lifesteal ability, Glowing Guardian will automatically renounce you (preventing further piety gain or the use of his boons) and will not allow you to rejoin his religion.&lt;br /&gt;
** In addition, you will lose your current Lifesteal ability entirely. However, it is possible to regain this ability through other gods ([[Dracul]]) and/or shop items later.&lt;br /&gt;
* '''Convert the HALPMEH glyph while worshipping the Guardian''': Glowing Guardian renounces you.&lt;br /&gt;
** If while worshipping the Glowing Guardian you convert the HALPMEH glyph, the god will automatically renounce you (preventing further Piety gain or the use of his boons) and will not allow you to rejoin his religion.&lt;br /&gt;
* '''&amp;quot;Drink&amp;quot; a blood-stain to regain health''': -10 Piety.&lt;br /&gt;
** The ''[[Vampire(race)|Vampire]]'' and ''[[Bloodmage]]'' possess the ability to &amp;quot;drink&amp;quot; the blood-stains left behind when monsters are slain to regain their Health. If they do so, Glowing Guardian will penalize them by -10 Piety points each time they drink up one bloodstain.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If any travesty is committed against Glowing Guardian that would drop Piety below 0, Glowing Guardian will immediately renounce you. This incurs the following effects:&lt;br /&gt;
&lt;br /&gt;
* Suspends all Piety gain immediately: no actions will gain you any Piety with the Guardian anymore.&lt;br /&gt;
* The hero is still considered a member of Glowing Guardian's faith, so the negative effects (such as the loss of the ability to attack with Poison or APHEELSIK) ''still'' apply!&lt;br /&gt;
* In addition, since you are still considered a member of his faith, you cannot simply go and join another god (as is possible when renouncing the Guardian through an item purchase).&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian has 3 boons to offer to his worshipers at the cost of Piety.&lt;br /&gt;
&lt;br /&gt;
===Healing===&lt;br /&gt;
* Restores your Health to the current Maximum.&lt;br /&gt;
* '''Costs 50 Piety'''&lt;br /&gt;
** This is the same effect that is automatically triggered the first time you join Glowing Guardian: your Health is restored to its current maximum. If your hero is poisoned, the poison effect is removed.&lt;br /&gt;
** This does not affect your hero's Mana, nor does it change his Maximum Health.&lt;br /&gt;
===Protection===&lt;br /&gt;
* Grants Protection from Death on the next killing blow.&lt;br /&gt;
* '''Costs 50 Piety'''&lt;br /&gt;
** This is the same as casting CYDSTEPP once: The next time a monster lands a blow that would otherwise kill you (by dropping your health to 0 or less, or otherwise as in Petrification and similar effects), your health is instead reduced to exactly 1 hit point, and you survive the combat round.&lt;br /&gt;
** Once triggered, the Protection from Death effect disappears, as it normally does when acquired from other sources.&lt;br /&gt;
===Absolution===&lt;br /&gt;
* Increase Maximum Health by +1 point for every blood-stain currently visible.&lt;br /&gt;
* '''Costs 100 Piety'''&lt;br /&gt;
** On acquiring this boon, your hero's Maximum Health will increase by 1 point per visible blood-stain.&lt;br /&gt;
** Blood-stains remain behind when a monster is killed. Some character classes (like the [[Bloodmage]]) can &amp;quot;clean-up&amp;quot; blood-stains for bonuses. Blood-stains already cleaned up in this manner do not count for the purpose of this boon.&lt;br /&gt;
** Your current health will not automatically increase to match the new maximum.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Glowing Guardian is interesting in that he is one of the handful of gods who most people will get the best benefit out of worshipping as late as possible. Due to all the small modifiers to piety, it's unlikely for most characters that they will have enough piety to pick up Absolution (although paladins and warlords both stand a decent chance). His starting boon, on the other hand, can be used in the middle of fighting the boss to potentially win the game. By that point, most characters will have taken enough damage to immediately afterwards afford either Healing or Protection, whichever would help against the boss more. Even otherwise poor choices for accruing piety under the Glowing Guardian can make use of this tactic, although characters with a melee poison or life drain move should be cautious.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=5561</id>
		<title>Alpha:The Earthmother</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=5561"/>
				<updated>2011-08-07T16:37:45Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Conversion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Earthmother, goddess of plants and nature, is one of the gods available for worshipping in Desktop Dungeon. Earthmother may be worshipped by locating her altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of The Earthmother is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Earthmother.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Earthmother, several effects occur:&lt;br /&gt;
* The Earthmother attempts to generate a new '''[[IMAWAL]] glyph'''.&lt;br /&gt;
** She will only succeed in doing so if the IMAWAL glyph has not been generated in this dungeon at all. If the glyph was found and converted, a new glyph will not be generated.&lt;br /&gt;
** If successful, the new glyph will appear on top of Earthmother's altar. She cannot be prayed-to again unless the glyph is picked up first.&lt;br /&gt;
* The Earthmother will award you with 3 piety points for every health and mana potion consumed before worshiping her.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[Glowing Guardian]] may convert their religion to The Earthmother at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger The Earthmother's immediate effects as described above. You may convert by visiting Earthmother's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''40 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''30 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from The Earthmother to either Binlor Ironshield or Glowing Guardian, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by The Earthmother.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''35 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Earthmother is the goddess of nature, and appreciates the creation of more earth (in the form of walls). She is the protector of simple animals, and is strongly opposed to the use of unnatural magic.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping The Earthmother. If you have not yet converted to Earthmother, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Turn a creature into a wall with the [[IMAWAL]] glyph''': +10 Piety.&lt;br /&gt;
** Earthmother will award you 10 piety points for this action regardless of the level or type of creature you have turned into a wall.&lt;br /&gt;
** Earthmother will award you these points even if you turn simple animals ([[Serpent]], [[Goat]]) into stone. You will not receive the Piety reduction for killing these monster types (see below).&lt;br /&gt;
** Remember that turning a monster into a wall does not count as killing it. Therefore, it does NOT grant you experience points, nor any other bonus or effect you currently have that is triggered by killing monsters.&lt;br /&gt;
* '''Turn a plant into a wall with the IMAWAL glyph''': +3 Piety.&lt;br /&gt;
** Plants are created by The Earthmother from visible bloodstains when her '''Plantation''' boon is acquired. See more on this below. &lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a [[Goat]] or a [[Serpent]]''': -5 Piety&lt;br /&gt;
** Killing one of these animals will immediately lose you 5 piety, regardless of the level of the creature and the method in which it was killed.&lt;br /&gt;
* '''Destroy a wall''': -5 Piety&lt;br /&gt;
** Walls can be destroyed using the [[ENDISWAL]] glyph or using knockback to throw a monster against a wall.&lt;br /&gt;
* '''Converting the [[IMAWAL]] glyph while worshipping The Earthmother''': -15 Piety&lt;br /&gt;
* '''Destroying a plant''': -15 Piety&lt;br /&gt;
** Plants are created with The Earthmother's &amp;quot;Plantation&amp;quot; boon (see below). You may only destroy them with a magical attack like [[BURNDAYRAZ]] or using the [[Half-dragon]], unless you can find a way to reduce their Physical Damage immunity.&lt;br /&gt;
* '''Attack a monster in melee combat while your hero has the Lifesteal ability''': -??? Piety, Lose Lifesteal ability.&lt;br /&gt;
** Lifesteal is an innate ability of [[Vampire(race)|Vampires]], and may also be acquired in other means. If you attack a monster in Melee combat while your hero has this ability, The Earthmother will reduce your Piety by a currently-unknown amount.&lt;br /&gt;
** ''Research info required: How much piety does this cost?''&lt;br /&gt;
** In addition, you will lose your entire Lifesteal ability (set to 0%).&lt;br /&gt;
** Note that Magical attacks (BURNDAYRAZ) do not count as Melee attacks, and can be performed without triggering this effect.&lt;br /&gt;
* '''Step on a bloodpool while playing as a [[Bloodmage]]''': -10 Piety.&lt;br /&gt;
** Bloodmages that step on a pool of blood (left over after killing a monster) will suffer -10 piety.&lt;br /&gt;
** ''Research info required: What about [[Vampire(race)|Vampires]]?''&lt;br /&gt;
** Note that this is the only travesty that The Earthmother will only charge Piety for.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If a travesty is perpetrated that would drop Piety below 0 points, the Earthmother will disable the character's Health Regeneration ability. This is similar to being poisoned: Health will not regenerate as you explore, although you may heal by potions or levels as normal. It is possible to regain Health Regeneration inflicted in this way by performing actions that please The Earthmother, provided your piety is not negative (otherwise, it decreases your piety deficit).&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
The Earthmother has 3 boons to offer to her worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Greenblood===&lt;br /&gt;
* Grants you Immunity from Poison.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives the special ability &amp;quot;Poison Immunity&amp;quot;. You will no longer be poisoned by Serpents or [[Bandit|Bandits]] for the remainder of this dungeon.&lt;br /&gt;
** If the hero already has Poison Immunity (E.G. from the item Viper Ward), this boon will have no effect. However, if the item bonus was lost somehow, The Earthmother will renew it. &lt;br /&gt;
===Plantation===&lt;br /&gt;
* Gain +10 piety for every blood-stain currently visible on the map.&lt;br /&gt;
* Every visible blood-stain is replaced by a [[Plant]].&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** Immediately on acquiring this boon, you will receive +10 piety points for each blood-stain visible on the map at the time.&lt;br /&gt;
** Note that you must first pay the 20 Piety points required to purchase this boon. You cannot rely on the piety gained from Plantation to pay for itself.&lt;br /&gt;
** Blood-stains are the result of killing monsters. It is however possible to &amp;quot;clean-up&amp;quot; bloodstains by stepping on them with the [[Bloodmage]] or [[Vampire(race)|Vampire]] characters. If any blood-stain was cleaned up this way, it is not tallied when awarding you piety points.&lt;br /&gt;
** Every blood stain is replaced by a [[Plant]], a level 1 monster with 0 attack damage, 1 point of Health, and 100% Physical Resistance.&lt;br /&gt;
** Plants block movement like any other monster. Therefore, acquiring this boon may cause sections of the dungeon to become inaccessible, unless the blocking plant can be destroyed.&lt;br /&gt;
** The only natural way to destroy a plant is to use BURNDAYRAZ. It may also be possible to destroy plants by reducing their Physical Resistance, for instance through [[Taurog]]'s &amp;quot;Penetration&amp;quot; boon, or with a character that has a mana shield, like the [[Sorcerer]]. Note that destroying a plant results in piety loss as well as the complete loss of Health Regeneration (see above). The plants generated by the Plantation Boon grant 1 experience point, so it is possible to level up by killing plants, though how viable this strategy is depends on the circumstances.&lt;br /&gt;
===Stoneform===&lt;br /&gt;
* Each time you gain a level, you receive an extra +5 Maximum Health, +1 Maximum Mana, and +2 Attack Strength. &lt;br /&gt;
* '''Costs 100 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, subsequent level-ups will add the above-listed bonuses ''on top'' of the normal bonuses associated with gaining levels.&lt;br /&gt;
** This effect only applies when gaining levels while still worshipping The Earthmother. Converting to another religion, or renouncing The Earthmother, will remove the extra bonus (though it will not affect the bonuses normally gained from leveling up).&lt;br /&gt;
** The Earthmother does not remove these bonuses if you anger her.&lt;br /&gt;
** Once you've leveled up at least once, the extra points become permanent, and will not be removed from your character even if converting to another religion or renouncing Earthmother altogether. However, as stated above, further level-ups will not grant the additional bonuses anymore.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Get Stoneform at most at lvl 4 to increase the benefits.&lt;br /&gt;
*Try to get 10 bloodpools on map and two lvl 1-2 enemies to stone before converting to her. Then petrify 2 enemies, use plantation then stone form.&lt;br /&gt;
*[[HALPMEH]] + [[BLUDTUPOWA]] makes her punishment innefective.&lt;br /&gt;
*If you have spare mana, you can petrify 5 plants in order to have enough piety to convert [[IMAWAL]] glyph. One can convert 2 extra plants to compensate for the piety loss when killing goats or serpents.&lt;br /&gt;
*Considering you lose piety for fighting serpents, which are one of two enemies to poison you, and the Earthmother's punishment is worse than poison, Greenblood is almost always a waste of piety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specific Classes==&lt;br /&gt;
&lt;br /&gt;
===Transmuter===&lt;br /&gt;
&lt;br /&gt;
While the [[Transmuter]] has absolute reliance on the use of the ENDISWAL Glyph, he neither is affected by The Earthmother's punishment nor by the walls and plants blocking the map. This makes them rather effective followers of the Earthmother, especially if they manage to join early on.&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
Due to his lower base hit points, the [[Rogue]] benefits enormously from stoneform.  After a few levels of accumulating stoneform's bonus, a Rogue can handily fight monsters several levels higher than himself.  This is still difficult to pull off, though, so make sure you do some scouting before you commit to it. &lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5560</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5560"/>
				<updated>2011-08-07T16:37:05Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* The Earthmother */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* Creates ENDISWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted &lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety mechanism is unknown&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 60 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Binlor_Ironshield&amp;diff=5559</id>
		<title>Alpha:Binlor Ironshield</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Binlor_Ironshield&amp;diff=5559"/>
				<updated>2011-08-07T16:36:22Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Conversion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Binlor Ironshield is one of the gods available for worshipping in Desktop Dungeon. Binlor may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Binlor Ironshield in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Binlor.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Binlor Ironshield, several effects occur:&lt;br /&gt;
* The hero's '''Maximum Health''' is increased by +5 points.&lt;br /&gt;
** Those 5 points are immediately filled as though gained from a healing spell.&lt;br /&gt;
*** If poisoned, the hero's Maximum Health increases, but there is no immediate HP gain.&lt;br /&gt;
* Binlor will attempt to create the '''[[ENDISWAL]] Glyph'''.&lt;br /&gt;
** This will succeed only if the glyph has not spawned on the current dungeon. Picking up and converting ENDISWAL before joining Binlor Ironshield will not create a new glyph.&lt;br /&gt;
** If Binlor can create the ENDISWAL glyph, it will appear on his altar immediately upon the initial worship. This prevents further worship until the Glyph is picked up!&lt;br /&gt;
* Binlor will grant you a number of '''Piety points''' equal to the amount of Gold collected from this dungeon so far.&lt;br /&gt;
** Gold collected in previous dungeons and brought along with the character, or generated by a Goblin's glyph conversion are not included in this tally&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[The Earthmother]] or [[Glowing Guardian]] may convert their religion to Binlor Ironshield at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger Binlor's immediate effects as described above. You may convert by visiting Ironshield's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''The Earthmother''' costs '''45 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''30 piety'''.&lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Binlor Ironshield to either [[The Earthmother]] or [[Glowing Guardian]], by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by Binlor Ironshield.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''The Earthmother''' costs '''40 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''30 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield is the god of industry, mining and traders. As such, he grants piety for acquiring gold (On-Worship effect), for mining through the dungeon, and for leveling up. Binlor disapproves of the use of magic, and is a patron of the Magic-resistant [[Golem|Golems]].&lt;br /&gt;
&lt;br /&gt;
Performing the following actions while in Binlor Ironshield's religion will change your Piety. If you have not yet joined Binlor Ironshield's religion, or have converted to another god or renounced Binlor, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Gain a level''': +10 Piety.&lt;br /&gt;
** This bonus is static - it does not matter which level you are going up to, or how you gained your level - you will always get +10 piety.&lt;br /&gt;
* '''Destroy a wall''': +2 Piety.&lt;br /&gt;
** Walls may be destroyed using the ENDISWAL glyph -- it is also the only glyph you can use without losing Piety (see below).&lt;br /&gt;
** Walls may also be destroyed by pushing monsters into them. This occurs when performing Melee attacks with a character that has the Knockback ability (see [[Half-dragon]]. Items may also provide this ability).&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a Golem''': -3 Piety.&lt;br /&gt;
** As the natural protector of Golems, Binlor Ironshield will decrease your piety for killing any of them. The penalty is static - it does not change depending on the method of killing the Golem, nor its level.&lt;br /&gt;
* '''Use any Glyph except ENDISWAL''': -1 Piety.&lt;br /&gt;
** Binlor will take away piety for the use of Glyphs. The only Glyph exempt from this is ENDISWAL, which can be used to gain Piety (see above).&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If you perform a travesty against Binlor Ironshield which causes your Piety to drop below 0, Binlor Ironshield will '''lower your Physical and Magic resistance by -10%''' each. For example, if your Physical Resistance was +25%, it will now be +15%. If it was originally 0% (as is true for most characters), it would be dropped to -10%, causing all monsters to inflict 10% more Physical damage on you. The same applies to Magical resistance with Magical attacks.&lt;br /&gt;
&lt;br /&gt;
This effect is permanent for the hero, and can only be offset by Gods or Items that increase resistance or set it to a specific level.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield has 3 boons to offer to his worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
* Destroys random chunks of wall. &lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** On acquiring this boon, Binlor will destroy several tiles of walls, anywhere in the dungeon. The location of each tile destroyed is chosen by random from any of the existing wall tiles.&lt;br /&gt;
** ''Research info required: What is the number of walls destroyed? Does it depend on any specific factor?''&lt;br /&gt;
&lt;br /&gt;
===Hardiness===&lt;br /&gt;
* Sets Physical Resistance to 25%.&lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** On acquiring this boon, the hero's Physical Resistance will be set to exactly 25%, regardless of how much Physical Resistance the character had beforehand.&lt;br /&gt;
** 25% Physical Resistance means that monsters that do not have Magical Attacks will only inflict 3/4 of their normal attack damage on the hero during combat.&lt;br /&gt;
&lt;br /&gt;
===Heroics===&lt;br /&gt;
* Instant advance to level 10. No further piety gain.&lt;br /&gt;
* '''Costs 80 Piety'''.&lt;br /&gt;
** On acquiring this boon, the hero is immediately leveled up to level 10. All effects that normally trigger during level-ups apply for each level gained this way, in accordance with the hero's current level-up bonuses or penalties. This includes Maximum Health gain, Attack Strength gain, and a complete restoration of Health and Mana to their new levels, amongst any other effects the player may have collected during this dungeon.&lt;br /&gt;
** Once this boon has been acquired, the hero may no longer collect any more piety for his actions. However, if he has 100 piety upon purchasing this, he may still acquire the '''Mining''' boon for the extra 20 points left.&lt;br /&gt;
** At level 10, it is impossible to gain any extra experience nor level up any further by natural means or otherwise.&lt;br /&gt;
** ''Research info required: Is piety gain re-enabled if Binlor is renounced and another god worshipped?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
For most characters, following Binlor will usually only yield the Hardiness boon over the course of a game. Still, between that and the slow rate of piety loss for spells, even characters who sparingly use magic can make good use of Binlor if no better option exists. Pure casters, like wizards and bloodmages, should still avoid Binlor, as Hardiness lacks as much benefit. Mining is almost completely useless, seeing as it destroys walls (which you can gain get around with glyphs) but grants you no rewards, such as piety for each wall destroyed or the transmuter's healing ability. The true barometer for whether a class is effective under Binlor is how easily they can gain enough piety for Heroics early enough to make good use of it. This means both worshipping Binlor early and making frequent use of ENDISWAL, which is a course of action best suited to pure melee classes, who wouldn't need the mana spent on ENDISWAL anyway. Due to transmuters and half-dragons regularly destroying walls, they both are uniquely suited to following Binlor.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Binlor_Ironshield&amp;diff=5553</id>
		<title>Alpha:Binlor Ironshield</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Binlor_Ironshield&amp;diff=5553"/>
				<updated>2011-08-06T21:29:42Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Conversion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Binlor Ironshield is one of the gods available for worshipping in Desktop Dungeon. Binlor may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Binlor Ironshield in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Binlor.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Binlor Ironshield, several effects occur:&lt;br /&gt;
* The hero's '''Maximum Health''' is increased by +5 points.&lt;br /&gt;
** Those 5 points are immediately filled as though gained from a healing spell.&lt;br /&gt;
*** If poisoned, the hero's Maximum Health increases, but there is no immediate HP gain.&lt;br /&gt;
* Binlor will attempt to create the '''[[ENDISWAL]] Glyph'''.&lt;br /&gt;
** This will succeed only if the glyph has not spawned on the current dungeon. Picking up and converting ENDISWAL before joining Binlor Ironshield will not create a new glyph.&lt;br /&gt;
** If Binlor can create the ENDISWAL glyph, it will appear on his altar immediately upon the initial worship. This prevents further worship until the Glyph is picked up!&lt;br /&gt;
* Binlor will grant you a number of '''Piety points''' equal to the amount of Gold collected from this dungeon so far.&lt;br /&gt;
** Gold collected in previous dungeons and brought along with the character, or generated by a Goblin's glyph conversion are not included in this tally&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[The Earthmother]] or [[Glowing Guardian]] may convert their religion to Binlor Ironshield at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger Binlor's immediate effects as described above. You may convert by visiting Ironshield's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''The Earthmother''' costs '''45 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''30 piety'''.&lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Binlor Ironshield to either [[The Earthmother]] or [[Glowing Guardian]], by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by Binlor Ironshield.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''The Earthmother''' costs '''45 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''30 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield is the god of industry, mining and traders. As such, he grants piety for acquiring gold (On-Worship effect), for mining through the dungeon, and for leveling up. Binlor disapproves of the use of magic, and is a patron of the Magic-resistant [[Golem|Golems]].&lt;br /&gt;
&lt;br /&gt;
Performing the following actions while in Binlor Ironshield's religion will change your Piety. If you have not yet joined Binlor Ironshield's religion, or have converted to another god or renounced Binlor, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Gain a level''': +10 Piety.&lt;br /&gt;
** This bonus is static - it does not matter which level you are going up to, or how you gained your level - you will always get +10 piety.&lt;br /&gt;
* '''Destroy a wall''': +2 Piety.&lt;br /&gt;
** Walls may be destroyed using the ENDISWAL glyph -- it is also the only glyph you can use without losing Piety (see below).&lt;br /&gt;
** Walls may also be destroyed by pushing monsters into them. This occurs when performing Melee attacks with a character that has the Knockback ability (see [[Half-dragon]]. Items may also provide this ability).&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a Golem''': -3 Piety.&lt;br /&gt;
** As the natural protector of Golems, Binlor Ironshield will decrease your piety for killing any of them. The penalty is static - it does not change depending on the method of killing the Golem, nor its level.&lt;br /&gt;
* '''Use any Glyph except ENDISWAL''': -1 Piety.&lt;br /&gt;
** Binlor will take away piety for the use of Glyphs. The only Glyph exempt from this is ENDISWAL, which can be used to gain Piety (see above).&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If you perform a travesty against Binlor Ironshield which causes your Piety to drop below 0, Binlor Ironshield will '''lower your Physical and Magic resistance by -10%''' each. For example, if your Physical Resistance was +25%, it will now be +15%. If it was originally 0% (as is true for most characters), it would be dropped to -10%, causing all monsters to inflict 10% more Physical damage on you. The same applies to Magical resistance with Magical attacks.&lt;br /&gt;
&lt;br /&gt;
This effect is permanent for the hero, and can only be offset by Gods or Items that increase resistance or set it to a specific level.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield has 3 boons to offer to his worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
* Destroys random chunks of wall. &lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** On acquiring this boon, Binlor will destroy several tiles of walls, anywhere in the dungeon. The location of each tile destroyed is chosen by random from any of the existing wall tiles.&lt;br /&gt;
** ''Research info required: What is the number of walls destroyed? Does it depend on any specific factor?''&lt;br /&gt;
&lt;br /&gt;
===Hardiness===&lt;br /&gt;
* Sets Physical Resistance to 25%.&lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** On acquiring this boon, the hero's Physical Resistance will be set to exactly 25%, regardless of how much Physical Resistance the character had beforehand.&lt;br /&gt;
** 25% Physical Resistance means that monsters that do not have Magical Attacks will only inflict 3/4 of their normal attack damage on the hero during combat.&lt;br /&gt;
&lt;br /&gt;
===Heroics===&lt;br /&gt;
* Instant advance to level 10. No further piety gain.&lt;br /&gt;
* '''Costs 80 Piety'''.&lt;br /&gt;
** On acquiring this boon, the hero is immediately leveled up to level 10. All effects that normally trigger during level-ups apply for each level gained this way, in accordance with the hero's current level-up bonuses or penalties. This includes Maximum Health gain, Attack Strength gain, and a complete restoration of Health and Mana to their new levels, amongst any other effects the player may have collected during this dungeon.&lt;br /&gt;
** Once this boon has been acquired, the hero may no longer collect any more piety for his actions. However, if he has 100 piety upon purchasing this, he may still acquire the '''Mining''' boon for the extra 20 points left.&lt;br /&gt;
** At level 10, it is impossible to gain any extra experience nor level up any further by natural means or otherwise.&lt;br /&gt;
** ''Research info required: Is piety gain re-enabled if Binlor is renounced and another god worshipped?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
For most characters, following Binlor will usually only yield the Hardiness boon over the course of a game. Still, between that and the slow rate of piety loss for spells, even characters who sparingly use magic can make good use of Binlor if no better option exists. Pure casters, like wizards and bloodmages, should still avoid Binlor, as Hardiness lacks as much benefit. Mining is almost completely useless, seeing as it destroys walls (which you can gain get around with glyphs) but grants you no rewards, such as piety for each wall destroyed or the transmuter's healing ability. The true barometer for whether a class is effective under Binlor is how easily they can gain enough piety for Heroics early enough to make good use of it. This means both worshipping Binlor early and making frequent use of ENDISWAL, which is a course of action best suited to pure melee classes, who wouldn't need the mana spent on ENDISWAL anyway. Due to transmuters and half-dragons regularly destroying walls, they both are uniquely suited to following Binlor.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5552</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5552"/>
				<updated>2011-08-06T21:29:13Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Binlor Ironshield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* Creates ENDISWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted &lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety mechanism is unknown&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 60 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glowing_Guardian&amp;diff=5551</id>
		<title>Alpha:Glowing Guardian</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glowing_Guardian&amp;diff=5551"/>
				<updated>2011-08-06T21:28:43Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Conversion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glowing Guardian, patron of Holy Warriors, is one of the gods available for worshipping in Desktop Dungeon. Glowing Guardian may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Glowing Guardian is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Glowing Guardian, several effects occur:&lt;br /&gt;
* The hero's '''Current Health''' is restored to the hero's '''Maximum'''.&lt;br /&gt;
** This effect is similar to that of leveling up: all Health is restored to its current maximum. If your hero is poisoned, the poison effect is removed.&lt;br /&gt;
** This does not affect your hero's Mana, nor does it change his Maximum Health.&lt;br /&gt;
* The '''[[BLUDTUPOWA]] Glyph''' is deactivated.&lt;br /&gt;
** This effect occurs only if the hero already has BLUDTUPOWA, and the Glyph was active when joining Glowing Guardian.&lt;br /&gt;
** Note that you will not be able to reactivate BLUDTUPOWA while worshipping Glowing Guarding.&lt;br /&gt;
* Glowing Guardian will give you an amount of '''Piety points''' based directly on the amount of Health points you have lost so far during battles in this dungeon.&lt;br /&gt;
** The exact mechanism of this effect is still unknown - I.E. how much piety is earned per health point lost.&lt;br /&gt;
** ''Research info required: Does this only include health lost in battle? What about health loss from Vampire attacks?''&lt;br /&gt;
** It's actually based on the amount of health you have naturally regenerated during the dungeon, not the amount of damage you have taken. For example, if playing a Transmuter, no matter how late in the game you choose to worship the Glowing Guardian, you will not gain any piety, as a Transmuter has no natural regeneration.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[The Earthmother]] may convert their religion to Glowing Guardian at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger Glowing Guardian's immediate effects as described above. You may convert by visiting Glowing Guardian's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''35 piety'''.&lt;br /&gt;
* Conversion from '''The Earthmother''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Glowing Guardian to either Binlor Ironshield or The Earthmother, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''30 piety'''.&lt;br /&gt;
* Conversion to '''The Earthmother''' costs '''30 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian is the defender of Holy Warriors, and appreciates all noble and heroic behavior. He detests underhanded methods and the demonic arts, and his worst enemies are the Undead and other &amp;quot;foul&amp;quot; creatures.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Glowing Guardian. If you have not yet converted to Glowing Guardian, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill any of the following monsters: [[Wraith]], [[Vampire]], [[Zombie]], [[Serpent]], [[Imp]], [[Warlock]] or [[Golem]], which are of equal or higher level than your hero, or are finished off with [[BURNDAYRAZ]]''': +1 Piety.&lt;br /&gt;
** Killing any of the listed monsters will grant you +1 Piety. But killing monsters of lower level than yourself, including the above types, will cause a loss of Piety (see below). Killing a lower-level monster on this list results a net gain of 0 Piety.&lt;br /&gt;
** If any of the above monster types is ultimately killed with a hit from BURNDAYRAZ (regardless of the method used to bring the monster to a state where that last BURNDAYRAZ can kill it), this positive effect is triggered regardless of the monster's relative level.&lt;br /&gt;
* '''Gain a level while worshipping Glowing Guardian''': +3 Piety.&lt;br /&gt;
** This is a straightforward bonus awarded for each level you win while worshipping the Guardian. The number of your new level, or the method you used to gain it, do not affect the amount of Piety awarded.&lt;br /&gt;
* '''Kill a monster which is N levels higher than your hero's level''': +N Piety.&lt;br /&gt;
** The amount of piety acquired is equal to the difference in levels between your hero and the monster he has killed. For example, a level 1 hero killing a level 3 monster will be awarded +2 piety points (3-1=2).&lt;br /&gt;
** Note that if the monster belongs to any of the hated types (see above), you will gain an extra point of piety as per that effect.&lt;br /&gt;
* '''Become poisoned''': +1 Piety.&lt;br /&gt;
** You are awarded a single point of Piety whenever your hero becomes poisoned, from whichever source (normally, [[Serpent]]s and [[Bandit]]s).&lt;br /&gt;
** You will gain a Piety point even if you were already poisoned at the time.&lt;br /&gt;
* '''For each use of the [[HALPMEH]] glyph''': +1 Piety.&lt;br /&gt;
** You are awarded 1 point of Piety for each use of the HALPMEH glyph, whether or not your Health is already full.&lt;br /&gt;
* '''For each use of the [[CYDSTEPP]] glyph''': +2 Piety.&lt;br /&gt;
** You are awarded 1 point of Piety for each use of the CYDSTEPP glyph, regardless of whether you already had ''&amp;quot;Protection from Killing Blow&amp;quot;'' before casting it.&lt;br /&gt;
* '''Being &amp;quot;Saved from Death&amp;quot; during Melee combat''': +1 Piety.&lt;br /&gt;
** Each time you are hit in Melee combat by an attack that would kill you, but are kept at 1 point of health instead thanks to Death Protection (from any source, including CYDSTEPP, shop items, or even boons from other gods), you will gain 1 point of Piety.&lt;br /&gt;
* '''Convert the [[BLUDTUPOWA]] or [[APHEELSIK]] glyph''': +10 Piety&lt;br /&gt;
** The Guardian dislikes &amp;quot;unholy magic&amp;quot; and will grant +10 Piety for converting BLUDTUPOWA or APHEELSIK.&lt;br /&gt;
** This piety bonus only applies if the Glyph is converted ''while'' worshipping Glowing Guardian. If the Glyph was converted ''before'' joining, no bonus is awarded.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a monster whose level is lower than yours with a Melee attack''': -1 Piety.&lt;br /&gt;
** If a monster of lower level is killed, Glowing Guardian will reduce your piety by 1 point. This only triggers if the killing blow was made by a Melee attack.&lt;br /&gt;
** If the killing blow came from the use of the BURNDAYRAZ glyph, this penalty is ignored regardless of the monster's level.&lt;br /&gt;
* '''Use any potion''': -1 Piety.&lt;br /&gt;
** For any potion you imbibe while worshipping Glowing Guardian, you will lose 1 point of Piety. Both Mana potions and Health potions trigger this effect.&lt;br /&gt;
* '''Activate the BLUDTUPOWA glyph while worshipping Glowing Guardian''': -20 Piety, BLUDTUPOWA is not activated.&lt;br /&gt;
** If you ever try to activate BLUDTUPOWA while Glowing Guardian is worshipped, the Guardian will reduce your Piety by -20.&lt;br /&gt;
** In addition, the BLUDTUPOWA Glyph is ''not'' activated.&lt;br /&gt;
** Activating BLUDTUPOWA ''before'' joining Glowing Guardian does not circumvent this travesty, because it is automatically deactivated upon joining. The same goes for picking up BLUDTUPOWA ''after'' joining Glowing Guardian's religion.&lt;br /&gt;
* '''Use the APHEELSIK Glyph or make any sort of poisoned attack''': -10 Piety. Lose the Poison Attack ability.&lt;br /&gt;
** Activation of the APHEELSIK glyph will cause a loss of 10 points of piety. Similarly, making a Melee attack while your hero has the Poison Attack ability, regardless of its source, will cause the same effect. &lt;br /&gt;
** If the Poison ability came from an item, it is permanently removed. If it came from APHEELSIK, you suffer the -10 Piety and the glyph has no effect, but remains usable - it can be used again if Glowing Guardian is renounced.&lt;br /&gt;
** ''Research info required: Please confirm about renouncing Glowing Guardian''&lt;br /&gt;
* '''Make an attack while your hero has the Lifesteal ability''': Lose Lifesteal ability, Glowing Guardian renounces you.&lt;br /&gt;
** If you make any Melee attack while your hero has any more than 0% Lifesteal ability, Glowing Guardian will automatically renounce you (preventing further piety gain or the use of his boons) and will not allow you to rejoin his religion.&lt;br /&gt;
** In addition, you will lose your current Lifesteal ability entirely. However, it is possible to regain this ability through other gods ([[Dracul]]) and/or shop items later.&lt;br /&gt;
* '''Convert the HALPMEH glyph while worshipping the Guardian''': Glowing Guardian renounces you.&lt;br /&gt;
** If while worshipping the Glowing Guardian you convert the HALPMEH glyph, the god will automatically renounce you (preventing further Piety gain or the use of his boons) and will not allow you to rejoin his religion.&lt;br /&gt;
* '''&amp;quot;Drink&amp;quot; a blood-stain to regain health''': -10 Piety.&lt;br /&gt;
** The ''[[Vampire(race)|Vampire]]'' and ''[[Bloodmage]]'' possess the ability to &amp;quot;drink&amp;quot; the blood-stains left behind when monsters are slain to regain their Health. If they do so, Glowing Guardian will penalize them by -10 Piety points each time they drink up one bloodstain.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If any travesty is committed against Glowing Guardian that would drop Piety below 0, Glowing Guardian will immediately renounce you. This incurs the following effects:&lt;br /&gt;
&lt;br /&gt;
* Suspends all Piety gain immediately: no actions will gain you any Piety with the Guardian anymore.&lt;br /&gt;
* The hero is still considered a member of Glowing Guardian's faith, so the negative effects (such as the loss of the ability to attack with Poison or APHEELSIK) ''still'' apply!&lt;br /&gt;
* In addition, since you are still considered a member of his faith, you cannot simply go and join another god (as is possible when renouncing the Guardian through an item purchase).&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian has 3 boons to offer to his worshipers at the cost of Piety.&lt;br /&gt;
&lt;br /&gt;
===Healing===&lt;br /&gt;
* Restores your Health to the current Maximum.&lt;br /&gt;
* '''Costs 50 Piety'''&lt;br /&gt;
** This is the same effect that is automatically triggered the first time you join Glowing Guardian: your Health is restored to its current maximum. If your hero is poisoned, the poison effect is removed.&lt;br /&gt;
** This does not affect your hero's Mana, nor does it change his Maximum Health.&lt;br /&gt;
===Protection===&lt;br /&gt;
* Grants Protection from Death on the next killing blow.&lt;br /&gt;
* '''Costs 50 Piety'''&lt;br /&gt;
** This is the same as casting CYDSTEPP once: The next time a monster lands a blow that would otherwise kill you (by dropping your health to 0 or less, or otherwise as in Petrification and similar effects), your health is instead reduced to exactly 1 hit point, and you survive the combat round.&lt;br /&gt;
** Once triggered, the Protection from Death effect disappears, as it normally does when acquired from other sources.&lt;br /&gt;
===Absolution===&lt;br /&gt;
* Increase Maximum Health by +1 point for every blood-stain currently visible.&lt;br /&gt;
* '''Costs 100 Piety'''&lt;br /&gt;
** On acquiring this boon, your hero's Maximum Health will increase by 1 point per visible blood-stain.&lt;br /&gt;
** Blood-stains remain behind when a monster is killed. Some character classes (like the [[Bloodmage]]) can &amp;quot;clean-up&amp;quot; blood-stains for bonuses. Blood-stains already cleaned up in this manner do not count for the purpose of this boon.&lt;br /&gt;
** Your current health will not automatically increase to match the new maximum.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Glowing Guardian is interesting in that he is one of the handful of gods who most people will get the best benefit out of worshipping as late as possible. Due to all the small modifiers to piety, it's unlikely for most characters that they will have enough piety to pick up Absolution (although paladins and warlords both stand a decent chance). His starting boon, on the other hand, can be used in the middle of fighting the boss to potentially win the game. By that point, most characters will have taken enough damage to immediately afterwards afford either Healing or Protection, whichever would help against the boss more. Even otherwise poor choices for accruing piety under the Glowing Guardian can make use of this tactic, although characters with a melee poison or life drain move should be cautious.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glowing_Guardian&amp;diff=5550</id>
		<title>Alpha:Glowing Guardian</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glowing_Guardian&amp;diff=5550"/>
				<updated>2011-08-06T21:27:45Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Conversion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glowing Guardian, patron of Holy Warriors, is one of the gods available for worshipping in Desktop Dungeon. Glowing Guardian may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Glowing Guardian is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Glowing Guardian, several effects occur:&lt;br /&gt;
* The hero's '''Current Health''' is restored to the hero's '''Maximum'''.&lt;br /&gt;
** This effect is similar to that of leveling up: all Health is restored to its current maximum. If your hero is poisoned, the poison effect is removed.&lt;br /&gt;
** This does not affect your hero's Mana, nor does it change his Maximum Health.&lt;br /&gt;
* The '''[[BLUDTUPOWA]] Glyph''' is deactivated.&lt;br /&gt;
** This effect occurs only if the hero already has BLUDTUPOWA, and the Glyph was active when joining Glowing Guardian.&lt;br /&gt;
** Note that you will not be able to reactivate BLUDTUPOWA while worshipping Glowing Guarding.&lt;br /&gt;
* Glowing Guardian will give you an amount of '''Piety points''' based directly on the amount of Health points you have lost so far during battles in this dungeon.&lt;br /&gt;
** The exact mechanism of this effect is still unknown - I.E. how much piety is earned per health point lost.&lt;br /&gt;
** ''Research info required: Does this only include health lost in battle? What about health loss from Vampire attacks?''&lt;br /&gt;
** It's actually based on the amount of health you have naturally regenerated during the dungeon, not the amount of damage you have taken. For example, if playing a Transmuter, no matter how late in the game you choose to worship the Glowing Guardian, you will not gain any piety, as a Transmuter has no natural regeneration.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[The Earthmother]] may convert their religion to Glowing Guardian at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger Glowing Guardian's immediate effects as described above. You may convert by visiting Glowing Guardian's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''35 piety'''.&lt;br /&gt;
* Conversion from '''The Earthmother''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Glowing Guardian to either Binlor Ironshield or The Earthmother, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''35 piety'''.&lt;br /&gt;
* Conversion to '''The Earthmother''' costs '''30 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian is the defender of Holy Warriors, and appreciates all noble and heroic behavior. He detests underhanded methods and the demonic arts, and his worst enemies are the Undead and other &amp;quot;foul&amp;quot; creatures.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Glowing Guardian. If you have not yet converted to Glowing Guardian, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill any of the following monsters: [[Wraith]], [[Vampire]], [[Zombie]], [[Serpent]], [[Imp]], [[Warlock]] or [[Golem]], which are of equal or higher level than your hero, or are finished off with [[BURNDAYRAZ]]''': +1 Piety.&lt;br /&gt;
** Killing any of the listed monsters will grant you +1 Piety. But killing monsters of lower level than yourself, including the above types, will cause a loss of Piety (see below). Killing a lower-level monster on this list results a net gain of 0 Piety.&lt;br /&gt;
** If any of the above monster types is ultimately killed with a hit from BURNDAYRAZ (regardless of the method used to bring the monster to a state where that last BURNDAYRAZ can kill it), this positive effect is triggered regardless of the monster's relative level.&lt;br /&gt;
* '''Gain a level while worshipping Glowing Guardian''': +3 Piety.&lt;br /&gt;
** This is a straightforward bonus awarded for each level you win while worshipping the Guardian. The number of your new level, or the method you used to gain it, do not affect the amount of Piety awarded.&lt;br /&gt;
* '''Kill a monster which is N levels higher than your hero's level''': +N Piety.&lt;br /&gt;
** The amount of piety acquired is equal to the difference in levels between your hero and the monster he has killed. For example, a level 1 hero killing a level 3 monster will be awarded +2 piety points (3-1=2).&lt;br /&gt;
** Note that if the monster belongs to any of the hated types (see above), you will gain an extra point of piety as per that effect.&lt;br /&gt;
* '''Become poisoned''': +1 Piety.&lt;br /&gt;
** You are awarded a single point of Piety whenever your hero becomes poisoned, from whichever source (normally, [[Serpent]]s and [[Bandit]]s).&lt;br /&gt;
** You will gain a Piety point even if you were already poisoned at the time.&lt;br /&gt;
* '''For each use of the [[HALPMEH]] glyph''': +1 Piety.&lt;br /&gt;
** You are awarded 1 point of Piety for each use of the HALPMEH glyph, whether or not your Health is already full.&lt;br /&gt;
* '''For each use of the [[CYDSTEPP]] glyph''': +2 Piety.&lt;br /&gt;
** You are awarded 1 point of Piety for each use of the CYDSTEPP glyph, regardless of whether you already had ''&amp;quot;Protection from Killing Blow&amp;quot;'' before casting it.&lt;br /&gt;
* '''Being &amp;quot;Saved from Death&amp;quot; during Melee combat''': +1 Piety.&lt;br /&gt;
** Each time you are hit in Melee combat by an attack that would kill you, but are kept at 1 point of health instead thanks to Death Protection (from any source, including CYDSTEPP, shop items, or even boons from other gods), you will gain 1 point of Piety.&lt;br /&gt;
* '''Convert the [[BLUDTUPOWA]] or [[APHEELSIK]] glyph''': +10 Piety&lt;br /&gt;
** The Guardian dislikes &amp;quot;unholy magic&amp;quot; and will grant +10 Piety for converting BLUDTUPOWA or APHEELSIK.&lt;br /&gt;
** This piety bonus only applies if the Glyph is converted ''while'' worshipping Glowing Guardian. If the Glyph was converted ''before'' joining, no bonus is awarded.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a monster whose level is lower than yours with a Melee attack''': -1 Piety.&lt;br /&gt;
** If a monster of lower level is killed, Glowing Guardian will reduce your piety by 1 point. This only triggers if the killing blow was made by a Melee attack.&lt;br /&gt;
** If the killing blow came from the use of the BURNDAYRAZ glyph, this penalty is ignored regardless of the monster's level.&lt;br /&gt;
* '''Use any potion''': -1 Piety.&lt;br /&gt;
** For any potion you imbibe while worshipping Glowing Guardian, you will lose 1 point of Piety. Both Mana potions and Health potions trigger this effect.&lt;br /&gt;
* '''Activate the BLUDTUPOWA glyph while worshipping Glowing Guardian''': -20 Piety, BLUDTUPOWA is not activated.&lt;br /&gt;
** If you ever try to activate BLUDTUPOWA while Glowing Guardian is worshipped, the Guardian will reduce your Piety by -20.&lt;br /&gt;
** In addition, the BLUDTUPOWA Glyph is ''not'' activated.&lt;br /&gt;
** Activating BLUDTUPOWA ''before'' joining Glowing Guardian does not circumvent this travesty, because it is automatically deactivated upon joining. The same goes for picking up BLUDTUPOWA ''after'' joining Glowing Guardian's religion.&lt;br /&gt;
* '''Use the APHEELSIK Glyph or make any sort of poisoned attack''': -10 Piety. Lose the Poison Attack ability.&lt;br /&gt;
** Activation of the APHEELSIK glyph will cause a loss of 10 points of piety. Similarly, making a Melee attack while your hero has the Poison Attack ability, regardless of its source, will cause the same effect. &lt;br /&gt;
** If the Poison ability came from an item, it is permanently removed. If it came from APHEELSIK, you suffer the -10 Piety and the glyph has no effect, but remains usable - it can be used again if Glowing Guardian is renounced.&lt;br /&gt;
** ''Research info required: Please confirm about renouncing Glowing Guardian''&lt;br /&gt;
* '''Make an attack while your hero has the Lifesteal ability''': Lose Lifesteal ability, Glowing Guardian renounces you.&lt;br /&gt;
** If you make any Melee attack while your hero has any more than 0% Lifesteal ability, Glowing Guardian will automatically renounce you (preventing further piety gain or the use of his boons) and will not allow you to rejoin his religion.&lt;br /&gt;
** In addition, you will lose your current Lifesteal ability entirely. However, it is possible to regain this ability through other gods ([[Dracul]]) and/or shop items later.&lt;br /&gt;
* '''Convert the HALPMEH glyph while worshipping the Guardian''': Glowing Guardian renounces you.&lt;br /&gt;
** If while worshipping the Glowing Guardian you convert the HALPMEH glyph, the god will automatically renounce you (preventing further Piety gain or the use of his boons) and will not allow you to rejoin his religion.&lt;br /&gt;
* '''&amp;quot;Drink&amp;quot; a blood-stain to regain health''': -10 Piety.&lt;br /&gt;
** The ''[[Vampire(race)|Vampire]]'' and ''[[Bloodmage]]'' possess the ability to &amp;quot;drink&amp;quot; the blood-stains left behind when monsters are slain to regain their Health. If they do so, Glowing Guardian will penalize them by -10 Piety points each time they drink up one bloodstain.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If any travesty is committed against Glowing Guardian that would drop Piety below 0, Glowing Guardian will immediately renounce you. This incurs the following effects:&lt;br /&gt;
&lt;br /&gt;
* Suspends all Piety gain immediately: no actions will gain you any Piety with the Guardian anymore.&lt;br /&gt;
* The hero is still considered a member of Glowing Guardian's faith, so the negative effects (such as the loss of the ability to attack with Poison or APHEELSIK) ''still'' apply!&lt;br /&gt;
* In addition, since you are still considered a member of his faith, you cannot simply go and join another god (as is possible when renouncing the Guardian through an item purchase).&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian has 3 boons to offer to his worshipers at the cost of Piety.&lt;br /&gt;
&lt;br /&gt;
===Healing===&lt;br /&gt;
* Restores your Health to the current Maximum.&lt;br /&gt;
* '''Costs 50 Piety'''&lt;br /&gt;
** This is the same effect that is automatically triggered the first time you join Glowing Guardian: your Health is restored to its current maximum. If your hero is poisoned, the poison effect is removed.&lt;br /&gt;
** This does not affect your hero's Mana, nor does it change his Maximum Health.&lt;br /&gt;
===Protection===&lt;br /&gt;
* Grants Protection from Death on the next killing blow.&lt;br /&gt;
* '''Costs 50 Piety'''&lt;br /&gt;
** This is the same as casting CYDSTEPP once: The next time a monster lands a blow that would otherwise kill you (by dropping your health to 0 or less, or otherwise as in Petrification and similar effects), your health is instead reduced to exactly 1 hit point, and you survive the combat round.&lt;br /&gt;
** Once triggered, the Protection from Death effect disappears, as it normally does when acquired from other sources.&lt;br /&gt;
===Absolution===&lt;br /&gt;
* Increase Maximum Health by +1 point for every blood-stain currently visible.&lt;br /&gt;
* '''Costs 100 Piety'''&lt;br /&gt;
** On acquiring this boon, your hero's Maximum Health will increase by 1 point per visible blood-stain.&lt;br /&gt;
** Blood-stains remain behind when a monster is killed. Some character classes (like the [[Bloodmage]]) can &amp;quot;clean-up&amp;quot; blood-stains for bonuses. Blood-stains already cleaned up in this manner do not count for the purpose of this boon.&lt;br /&gt;
** Your current health will not automatically increase to match the new maximum.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Glowing Guardian is interesting in that he is one of the handful of gods who most people will get the best benefit out of worshipping as late as possible. Due to all the small modifiers to piety, it's unlikely for most characters that they will have enough piety to pick up Absolution (although paladins and warlords both stand a decent chance). His starting boon, on the other hand, can be used in the middle of fighting the boss to potentially win the game. By that point, most characters will have taken enough damage to immediately afterwards afford either Healing or Protection, whichever would help against the boss more. Even otherwise poor choices for accruing piety under the Glowing Guardian can make use of this tactic, although characters with a melee poison or life drain move should be cautious.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=5549</id>
		<title>Alpha:The Earthmother</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=5549"/>
				<updated>2011-08-06T21:27:20Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Conversion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Earthmother, goddess of plants and nature, is one of the gods available for worshipping in Desktop Dungeon. Earthmother may be worshipped by locating her altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of The Earthmother is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Earthmother.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Earthmother, several effects occur:&lt;br /&gt;
* The Earthmother attempts to generate a new '''[[IMAWAL]] glyph'''.&lt;br /&gt;
** She will only succeed in doing so if the IMAWAL glyph has not been generated in this dungeon at all. If the glyph was found and converted, a new glyph will not be generated.&lt;br /&gt;
** If successful, the new glyph will appear on top of Earthmother's altar. She cannot be prayed-to again unless the glyph is picked up first.&lt;br /&gt;
* The Earthmother will award you with 3 piety points for every health and mana potion consumed before worshiping her.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[Glowing Guardian]] may convert their religion to The Earthmother at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger The Earthmother's immediate effects as described above. You may convert by visiting Earthmother's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''30 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from The Earthmother to either Binlor Ironshield or Glowing Guardian, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by The Earthmother.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''35 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Earthmother is the goddess of nature, and appreciates the creation of more earth (in the form of walls). She is the protector of simple animals, and is strongly opposed to the use of unnatural magic.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping The Earthmother. If you have not yet converted to Earthmother, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Turn a creature into a wall with the [[IMAWAL]] glyph''': +10 Piety.&lt;br /&gt;
** Earthmother will award you 10 piety points for this action regardless of the level or type of creature you have turned into a wall.&lt;br /&gt;
** Earthmother will award you these points even if you turn simple animals ([[Serpent]], [[Goat]]) into stone. You will not receive the Piety reduction for killing these monster types (see below).&lt;br /&gt;
** Remember that turning a monster into a wall does not count as killing it. Therefore, it does NOT grant you experience points, nor any other bonus or effect you currently have that is triggered by killing monsters.&lt;br /&gt;
* '''Turn a plant into a wall with the IMAWAL glyph''': +3 Piety.&lt;br /&gt;
** Plants are created by The Earthmother from visible bloodstains when her '''Plantation''' boon is acquired. See more on this below. &lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a [[Goat]] or a [[Serpent]]''': -5 Piety&lt;br /&gt;
** Killing one of these animals will immediately lose you 5 piety, regardless of the level of the creature and the method in which it was killed.&lt;br /&gt;
* '''Destroy a wall''': -5 Piety&lt;br /&gt;
** Walls can be destroyed using the [[ENDISWAL]] glyph or using knockback to throw a monster against a wall.&lt;br /&gt;
* '''Converting the [[IMAWAL]] glyph while worshipping The Earthmother''': -15 Piety&lt;br /&gt;
* '''Destroying a plant''': -15 Piety&lt;br /&gt;
** Plants are created with The Earthmother's &amp;quot;Plantation&amp;quot; boon (see below). You may only destroy them with a magical attack like [[BURNDAYRAZ]] or using the [[Half-dragon]], unless you can find a way to reduce their Physical Damage immunity.&lt;br /&gt;
* '''Attack a monster in melee combat while your hero has the Lifesteal ability''': -??? Piety, Lose Lifesteal ability.&lt;br /&gt;
** Lifesteal is an innate ability of [[Vampire(race)|Vampires]], and may also be acquired in other means. If you attack a monster in Melee combat while your hero has this ability, The Earthmother will reduce your Piety by a currently-unknown amount.&lt;br /&gt;
** ''Research info required: How much piety does this cost?''&lt;br /&gt;
** In addition, you will lose your entire Lifesteal ability (set to 0%).&lt;br /&gt;
** Note that Magical attacks (BURNDAYRAZ) do not count as Melee attacks, and can be performed without triggering this effect.&lt;br /&gt;
* '''Step on a bloodpool while playing as a [[Bloodmage]]''': -10 Piety.&lt;br /&gt;
** Bloodmages that step on a pool of blood (left over after killing a monster) will suffer -10 piety.&lt;br /&gt;
** ''Research info required: What about [[Vampire(race)|Vampires]]?''&lt;br /&gt;
** Note that this is the only travesty that The Earthmother will only charge Piety for.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If a travesty is perpetrated that would drop Piety below 0 points, the Earthmother will disable the character's Health Regeneration ability. This is similar to being poisoned: Health will not regenerate as you explore, although you may heal by potions or levels as normal. It is possible to regain Health Regeneration inflicted in this way by performing actions that please The Earthmother, provided your piety is not negative (otherwise, it decreases your piety deficit).&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
The Earthmother has 3 boons to offer to her worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Greenblood===&lt;br /&gt;
* Grants you Immunity from Poison.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives the special ability &amp;quot;Poison Immunity&amp;quot;. You will no longer be poisoned by Serpents or [[Bandit|Bandits]] for the remainder of this dungeon.&lt;br /&gt;
** If the hero already has Poison Immunity (E.G. from the item Viper Ward), this boon will have no effect. However, if the item bonus was lost somehow, The Earthmother will renew it. &lt;br /&gt;
===Plantation===&lt;br /&gt;
* Gain +10 piety for every blood-stain currently visible on the map.&lt;br /&gt;
* Every visible blood-stain is replaced by a [[Plant]].&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** Immediately on acquiring this boon, you will receive +10 piety points for each blood-stain visible on the map at the time.&lt;br /&gt;
** Note that you must first pay the 20 Piety points required to purchase this boon. You cannot rely on the piety gained from Plantation to pay for itself.&lt;br /&gt;
** Blood-stains are the result of killing monsters. It is however possible to &amp;quot;clean-up&amp;quot; bloodstains by stepping on them with the [[Bloodmage]] or [[Vampire(race)|Vampire]] characters. If any blood-stain was cleaned up this way, it is not tallied when awarding you piety points.&lt;br /&gt;
** Every blood stain is replaced by a [[Plant]], a level 1 monster with 0 attack damage, 1 point of Health, and 100% Physical Resistance.&lt;br /&gt;
** Plants block movement like any other monster. Therefore, acquiring this boon may cause sections of the dungeon to become inaccessible, unless the blocking plant can be destroyed.&lt;br /&gt;
** The only natural way to destroy a plant is to use BURNDAYRAZ. It may also be possible to destroy plants by reducing their Physical Resistance, for instance through [[Taurog]]'s &amp;quot;Penetration&amp;quot; boon, or with a character that has a mana shield, like the [[Sorcerer]]. Note that destroying a plant results in piety loss as well as the complete loss of Health Regeneration (see above). The plants generated by the Plantation Boon grant 1 experience point, so it is possible to level up by killing plants, though how viable this strategy is depends on the circumstances.&lt;br /&gt;
===Stoneform===&lt;br /&gt;
* Each time you gain a level, you receive an extra +5 Maximum Health, +1 Maximum Mana, and +2 Attack Strength. &lt;br /&gt;
* '''Costs 100 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, subsequent level-ups will add the above-listed bonuses ''on top'' of the normal bonuses associated with gaining levels.&lt;br /&gt;
** This effect only applies when gaining levels while still worshipping The Earthmother. Converting to another religion, or renouncing The Earthmother, will remove the extra bonus (though it will not affect the bonuses normally gained from leveling up).&lt;br /&gt;
** The Earthmother does not remove these bonuses if you anger her.&lt;br /&gt;
** Once you've leveled up at least once, the extra points become permanent, and will not be removed from your character even if converting to another religion or renouncing Earthmother altogether. However, as stated above, further level-ups will not grant the additional bonuses anymore.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Get Stoneform at most at lvl 4 to increase the benefits.&lt;br /&gt;
*Try to get 10 bloodpools on map and two lvl 1-2 enemies to stone before converting to her. Then petrify 2 enemies, use plantation then stone form.&lt;br /&gt;
*[[HALPMEH]] + [[BLUDTUPOWA]] makes her punishment innefective.&lt;br /&gt;
*If you have spare mana, you can petrify 5 plants in order to have enough piety to convert [[IMAWAL]] glyph. One can convert 2 extra plants to compensate for the piety loss when killing goats or serpents.&lt;br /&gt;
*Considering you lose piety for fighting serpents, which are one of two enemies to poison you, and the Earthmother's punishment is worse than poison, Greenblood is almost always a waste of piety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specific Classes==&lt;br /&gt;
&lt;br /&gt;
===Transmuter===&lt;br /&gt;
&lt;br /&gt;
While the [[Transmuter]] has absolute reliance on the use of the ENDISWAL Glyph, he neither is affected by The Earthmother's punishment nor by the walls and plants blocking the map. This makes them rather effective followers of the Earthmother, especially if they manage to join early on.&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
Due to his lower base hit points, the [[Rogue]] benefits enormously from stoneform.  After a few levels of accumulating stoneform's bonus, a Rogue can handily fight monsters several levels higher than himself.  This is still difficult to pull off, though, so make sure you do some scouting before you commit to it. &lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5548</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5548"/>
				<updated>2011-08-06T21:26:54Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* The Earthmother */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* Creates ENDISWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted &lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety mechanism is unknown&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 60 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Binlor_Ironshield&amp;diff=5544</id>
		<title>Alpha:Binlor Ironshield</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Binlor_Ironshield&amp;diff=5544"/>
				<updated>2011-08-05T20:57:10Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Conversion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Binlor Ironshield is one of the gods available for worshipping in Desktop Dungeon. Binlor may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Binlor Ironshield in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Binlor.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Binlor Ironshield, several effects occur:&lt;br /&gt;
* The hero's '''Maximum Health''' is increased by +5 points.&lt;br /&gt;
** Those 5 points are immediately filled as though gained from a healing spell.&lt;br /&gt;
*** If poisoned, the hero's Maximum Health increases, but there is no immediate HP gain.&lt;br /&gt;
* Binlor will attempt to create the '''[[ENDISWAL]] Glyph'''.&lt;br /&gt;
** This will succeed only if the glyph has not spawned on the current dungeon. Picking up and converting ENDISWAL before joining Binlor Ironshield will not create a new glyph.&lt;br /&gt;
** If Binlor can create the ENDISWAL glyph, it will appear on his altar immediately upon the initial worship. This prevents further worship until the Glyph is picked up!&lt;br /&gt;
* Binlor will grant you a number of '''Piety points''' equal to the amount of Gold collected from this dungeon so far.&lt;br /&gt;
** Gold collected in previous dungeons and brought along with the character, or generated by a Goblin's glyph conversion are not included in this tally&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[The Earthmother]] or [[Glowing Guardian]] may convert their religion to Binlor Ironshield at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger Binlor's immediate effects as described above. You may convert by visiting Ironshield's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''The Earthmother''' costs '''45 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''35 piety'''.&lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Binlor Ironshield to either [[The Earthmother]] or [[Glowing Guardian]], by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by Binlor Ironshield.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''The Earthmother''' costs '''45 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''30 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield is the god of industry, mining and traders. As such, he grants piety for acquiring gold (On-Worship effect), for mining through the dungeon, and for leveling up. Binlor disapproves of the use of magic, and is a patron of the Magic-resistant [[Golem|Golems]].&lt;br /&gt;
&lt;br /&gt;
Performing the following actions while in Binlor Ironshield's religion will change your Piety. If you have not yet joined Binlor Ironshield's religion, or have converted to another god or renounced Binlor, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Gain a level''': +10 Piety.&lt;br /&gt;
** This bonus is static - it does not matter which level you are going up to, or how you gained your level - you will always get +10 piety.&lt;br /&gt;
* '''Destroy a wall''': +2 Piety.&lt;br /&gt;
** Walls may be destroyed using the ENDISWAL glyph -- it is also the only glyph you can use without losing Piety (see below).&lt;br /&gt;
** Walls may also be destroyed by pushing monsters into them. This occurs when performing Melee attacks with a character that has the Knockback ability (see [[Half-dragon]]. Items may also provide this ability).&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a Golem''': -3 Piety.&lt;br /&gt;
** As the natural protector of Golems, Binlor Ironshield will decrease your piety for killing any of them. The penalty is static - it does not change depending on the method of killing the Golem, nor its level.&lt;br /&gt;
* '''Use any Glyph except ENDISWAL''': -1 Piety.&lt;br /&gt;
** Binlor will take away piety for the use of Glyphs. The only Glyph exempt from this is ENDISWAL, which can be used to gain Piety (see above).&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If you perform a travesty against Binlor Ironshield which causes your Piety to drop below 0, Binlor Ironshield will '''lower your Physical and Magic resistance by -10%''' each. For example, if your Physical Resistance was +25%, it will now be +15%. If it was originally 0% (as is true for most characters), it would be dropped to -10%, causing all monsters to inflict 10% more Physical damage on you. The same applies to Magical resistance with Magical attacks.&lt;br /&gt;
&lt;br /&gt;
This effect is permanent for the hero, and can only be offset by Gods or Items that increase resistance or set it to a specific level.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Binlor Ironshield has 3 boons to offer to his worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
* Destroys random chunks of wall. &lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** On acquiring this boon, Binlor will destroy several tiles of walls, anywhere in the dungeon. The location of each tile destroyed is chosen by random from any of the existing wall tiles.&lt;br /&gt;
** ''Research info required: What is the number of walls destroyed? Does it depend on any specific factor?''&lt;br /&gt;
&lt;br /&gt;
===Hardiness===&lt;br /&gt;
* Sets Physical Resistance to 25%.&lt;br /&gt;
* '''Costs 30 Piety'''.&lt;br /&gt;
** On acquiring this boon, the hero's Physical Resistance will be set to exactly 25%, regardless of how much Physical Resistance the character had beforehand.&lt;br /&gt;
** 25% Physical Resistance means that monsters that do not have Magical Attacks will only inflict 3/4 of their normal attack damage on the hero during combat.&lt;br /&gt;
&lt;br /&gt;
===Heroics===&lt;br /&gt;
* Instant advance to level 10. No further piety gain.&lt;br /&gt;
* '''Costs 80 Piety'''.&lt;br /&gt;
** On acquiring this boon, the hero is immediately leveled up to level 10. All effects that normally trigger during level-ups apply for each level gained this way, in accordance with the hero's current level-up bonuses or penalties. This includes Maximum Health gain, Attack Strength gain, and a complete restoration of Health and Mana to their new levels, amongst any other effects the player may have collected during this dungeon.&lt;br /&gt;
** Once this boon has been acquired, the hero may no longer collect any more piety for his actions. However, if he has 100 piety upon purchasing this, he may still acquire the '''Mining''' boon for the extra 20 points left.&lt;br /&gt;
** At level 10, it is impossible to gain any extra experience nor level up any further by natural means or otherwise.&lt;br /&gt;
** ''Research info required: Is piety gain re-enabled if Binlor is renounced and another god worshipped?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
For most characters, following Binlor will usually only yield the Hardiness boon over the course of a game. Still, between that and the slow rate of piety loss for spells, even characters who sparingly use magic can make good use of Binlor if no better option exists. Pure casters, like wizards and bloodmages, should still avoid Binlor, as Hardiness lacks as much benefit. Mining is almost completely useless, seeing as it destroys walls (which you can gain get around with glyphs) but grants you no rewards, such as piety for each wall destroyed or the transmuter's healing ability. The true barometer for whether a class is effective under Binlor is how easily they can gain enough piety for Heroics early enough to make good use of it. This means both worshipping Binlor early and making frequent use of ENDISWAL, which is a course of action best suited to pure melee classes, who wouldn't need the mana spent on ENDISWAL anyway. Due to transmuters and half-dragons regularly destroying walls, they both are uniquely suited to following Binlor.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5543</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5543"/>
				<updated>2011-08-05T20:49:59Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Glowing Guardian */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* Creates ENDISWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted &lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety mechanism is unknown&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 60 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5531</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5531"/>
				<updated>2011-08-04T20:38:05Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* The Pactmaker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* Creates ENDISWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted &lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety mechanism is unknown&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 60 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Jehora_Jeheyu&amp;diff=5519</id>
		<title>Alpha:Jehora Jeheyu</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Jehora_Jeheyu&amp;diff=5519"/>
				<updated>2011-08-03T17:20:59Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Madness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jehora Jeheyu, God of Chaos, is one of the gods available for worshipping in Desktop Dungeon. Jehora Jeheyu may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Jehora Jeheyu is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Jehora.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
* The hero '''loses all of the following abilities''': Poison Immunity, Mana Burn Immunity, Death Gaze Immunity, Protection from Death, First Strike, Dodge.&lt;br /&gt;
** The source providing these effects is irrelevant - whether granted by items, other gods, or the use of Glyphs.&lt;br /&gt;
** Note that the glyphs providing First Strike and Protection from Death remain usable, but incur a Piety penalty if used again (see below).&lt;br /&gt;
** The Assassin's conditional First Strike ability is unaffected by worshiping Jehora Jeheyu. The Assassin still strikes first if all squares surrounding the monster have been explored, and no Piety penalty is applied.&lt;br /&gt;
** ''Research info required: Is it possible to gain the other abilities while Jehora Jeheyu is still worshipped? For instance, by buying items that provide them AFTER joining his religion?''&lt;br /&gt;
* The hero is awarded a random number of '''Piety Points''', anywhere between 1 and 25.&lt;br /&gt;
** The number of points awarded upon joining is completely random and there is no way to affect it.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of Jehora Jeheyu cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Jehora Jeheyu.&lt;br /&gt;
&lt;br /&gt;
The only method to switch to or from Jehora Jeheyu is to first renounce your religion by help of an item. &lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu is the god of Chaos. He enjoys meaningless destruction, bloody battles, and random effects. Jehora frowns upon fancy swordplay.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Jehora Jeheyu. If you have not yet renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Destroy a wall using the [[ENDISWAL]] glyph''': +1 Piety.&lt;br /&gt;
** Jehora Jeheyu will reward you with one piety point for every tile of wall destroyed with the ENDISWAL glyph.&lt;br /&gt;
** You can also destroy walls by pushing enemies into them, by performing a Melee attack on a monster while your hero has the Knockback ability (see [[Half-dragon]]. Items may also grant you knockback).&lt;br /&gt;
* '''Receive 100 cumulative damage from monsters''': +4 Piety.&lt;br /&gt;
** This effect is triggered when your hero is damaged in Melee combat. Research seems to indicate that it triggers for each hundred damage points accumulated from the moment you worshipped Jehora.&lt;br /&gt;
* '''Inflict ~150 cumulative damage on monsters''': +4 Piety.&lt;br /&gt;
** This effect is triggered when your hero inflicts damage on a monster be it trough attack or [[BURNDAYRAZ]]. Like the previous effect, this one triggers regularly based on the accumulated damage you do to monsters from the moment you worshipped Jehora. However, there is a random component to the exact amount of damage required to trigger the effect (in accordance with Jehora Jeheyu's affinity for chaos). On average, it takes between 140 and 160 points.&lt;br /&gt;
* '''Use the [[PISORF]] glyph on a monster''': +1 Piety.&lt;br /&gt;
** Jehora Jeheyu will award you one Piety point for using the PISORF glyph to teleport a monster to a random location in the dungeon. It is awarded for each use of the glyph, even if the monster randomly teleports to the same tile it already occupies.&lt;br /&gt;
* '''Use the [[WEYTWUT]] Glyph''': +5 Piety.&lt;br /&gt;
** Jehora Jeheya will award you four Piety points for each use of the WEYTWUT Glyph. The destination of your teleport is irrelevant, you will be awarded points simply for using this glyph.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''For each use of the [[CYDSTEPP]] Glyph''': -10 Piety.&lt;br /&gt;
** Activating the CYDSTEPP glyph, whether or not you already have Death Protection applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability it bestows whenever used (Death Protection).&lt;br /&gt;
* '''For each use of the [[GETINDARE]] Glyph''': -10 Piety.&lt;br /&gt;
** Activating the GETINDARE Glyph, whether or not you already have First Strike applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability is bestows whenever used (First Strike).&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If any travesty is performed that would reduce your piety below 0 points (see above), Jehora Jeheyu will inflict a curse upon you: Whenever you cause melee damage to a monster, your Maximum Health will be reduced by 30% of the damage done, rounded down. This does not affect magic attacks.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu has 5 boons to offer to his worshipers at the cost of Piety.&lt;br /&gt;
&lt;br /&gt;
===Chaos===&lt;br /&gt;
* Randomly choose one of the following effects: Restore Health and Mana to Maximum / instant death.&lt;br /&gt;
* '''Costs ALL Piety you currently have.'''&lt;br /&gt;
** Upon acquiring this boon, Jehora Jeheyu will either restore your Health and Mana to its Maximum capacity, or he will kill you outright. If death is chosen, it is immediate and cannot be avoided through the Protection from Death ability.&lt;br /&gt;
** This boon has a chance for healing as opposed to death, roughly equal to the piety spent on the boon (all of your current piety, in other words). Therefore, if you have 60 piety when taking the boon, you have a 60% chance for a full heal, and a 40% chance for instant death.&lt;br /&gt;
** ''Research info required: Confirm the probability mechanism.''&lt;br /&gt;
&lt;br /&gt;
===Madness===&lt;br /&gt;
* Increases Attack Strength by +5 points.&lt;br /&gt;
* '''Costs 25 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, the character's Base Attack Strength increases by 5 points. This increases the damage done by Melee attacks, and does not affect BURNDAYRAZ.&lt;br /&gt;
&lt;br /&gt;
===Bolstering===&lt;br /&gt;
* Increases Maximum Health by 15 points.&lt;br /&gt;
* '''Costs 15 Piety and a Health Potion.'''&lt;br /&gt;
** Upon acquiring this boon, the hero's Maximum Health is increased by 15 points. Those 15 new points are ''not'' automatically filled up, and must be healed by the normal means.&lt;br /&gt;
** The hero loses one Health Potion from those already carried.&lt;br /&gt;
** If the hero does not have any Health Potions, it is impossible to acquire this boon.&lt;br /&gt;
&lt;br /&gt;
===Retaliation===&lt;br /&gt;
* Gain Mana Shield ability.&lt;br /&gt;
* '''Costs 30 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, the hero receives the Mana Shield ability. While this ability is in effect, any monster that strikes you in Melee combat will receive an extra 1 point of damage for every level you have. This damage is applied AFTER the monster strikes you, so you must first survive its attack to inflict this extra damage.&lt;br /&gt;
** This is the same ability that [[Sorcerer|Sorcerers]] have by default. If your hero is a Sorcerer, this boon has no effect.&lt;br /&gt;
&lt;br /&gt;
===Polymorph===&lt;br /&gt;
* Each monster in the dungeon will transform into a new random type of monster of the same level.&lt;br /&gt;
* '''Costs 50 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, each and every monster in the dungeon will select a new [[Monsters|monster type]] at random and transform into that type. Monsters will keep the same level they had before the transformation.&lt;br /&gt;
** This boon affects Bosses just the same as any other monster.&lt;br /&gt;
** In a normal dungeon, Bosses have been known to occasionally transform into the bosses from the Campaign dungeon - something which is not otherwise possible.&lt;br /&gt;
** In a Challenge dungeon, monsters may transform into any other type of monster, not just the ones available in the specific type of challenge dungeon you're playing. This includes bosses from the Campaign dungeons.&lt;br /&gt;
** Monsters don't have to be unlocked for them to be transformed into.  (Ex: Golem is locked but a monster transforms into it)&lt;br /&gt;
** ''Research info required: Is transformation into Campaign Bosses possible before unlocking the Campaign dungeons?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Despite the disapproval of defensive glyphs, Jehora is actually a fairly solid contender for defensive-oriented classes. The real gem of his abilities is Retribution, which lets each blow you take work in your favor. For characters who plan on taking lots of hits head-on, like [[monk]]s, [[paladin]]s or [[berserker]]s, this can carry its weight significantly. Madness helps to shore up the lower damage of monks or amp up the existing damage of berserkers, and Bolstering will let you take more hits (and thus award more piety) in exchange for healing fewer hits later. Due to Bolstering's low piety cost, people hoping to obtain lots of piety under Jehora should consider it first.&lt;br /&gt;
&lt;br /&gt;
Jehora's two defining abilities, however, are Chaos and Polymorph. The former is the ultimate gamble, and if your piety is significantly high (for example, above 50) it may save an otherwise unwinnable game. Do not take Chaos, however, if you're unprepared for the consequences of failure. As for Polymorph, this ability can change an impossible boss ([[Goo blob|tower of goo]] versus a monk, for example) into an easy one. This ability alone makes Jehora a decent option for nearly every side dungeon, where the chief difficulty comes from the monster selection. However, Jehora's cost for joining is very expensive for glass cannon roles that avoid death through trickery, such as [[rogue]]s and [[warlord]]s.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5477</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=5477"/>
				<updated>2011-08-01T20:04:58Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Jehora Jeheyu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* Creates ENDISWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted &lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety mechanism is unknown&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 60 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Jehora_Jeheyu&amp;diff=5476</id>
		<title>Alpha:Jehora Jeheyu</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Jehora_Jeheyu&amp;diff=5476"/>
				<updated>2011-08-01T20:00:32Z</updated>
		
		<summary type="html">&lt;p&gt;Laurentvaucher: /* Gaining Piety */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jehora Jeheyu, God of Chaos, is one of the gods available for worshipping in Desktop Dungeon. Jehora Jeheyu may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Jehora Jeheyu is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Jehora.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
* The hero '''loses all of the following abilities''': Poison Immunity, Mana Burn Immunity, Death Gaze Immunity, Protection from Death, First Strike, Dodge.&lt;br /&gt;
** The source providing these effects is irrelevant - whether granted by items, other gods, or the use of Glyphs.&lt;br /&gt;
** Note that the glyphs providing First Strike and Protection from Death remain usable, but incur a Piety penalty if used again (see below).&lt;br /&gt;
** The Assassin's conditional First Strike ability is unaffected by worshiping Jehora Jeheyu. The Assassin still strikes first if all squares surrounding the monster have been explored, and no Piety penalty is applied.&lt;br /&gt;
** ''Research info required: Is it possible to gain the other abilities while Jehora Jeheyu is still worshipped? For instance, by buying items that provide them AFTER joining his religion?''&lt;br /&gt;
* The hero is awarded a random number of '''Piety Points''', anywhere between 1 and 25.&lt;br /&gt;
** The number of points awarded upon joining is completely random and there is no way to affect it.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of Jehora Jeheyu cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Jehora Jeheyu.&lt;br /&gt;
&lt;br /&gt;
The only method to switch to or from Jehora Jeheyu is to first renounce your religion by help of an item. &lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu is the god of Chaos. He enjoys meaningless destruction, bloody battles, and random effects. Jehora frowns upon fancy swordplay.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Jehora Jeheyu. If you have not yet renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Destroy a wall using the [[ENDISWAL]] glyph''': +1 Piety.&lt;br /&gt;
** Jehora Jeheyu will reward you with one piety point for every tile of wall destroyed with the ENDISWAL glyph.&lt;br /&gt;
** You can also destroy walls by pushing enemies into them, by performing a Melee attack on a monster while your hero has the Knockback ability (see [[Half-dragon]]. Items may also grant you knockback).&lt;br /&gt;
* '''Receive 100 cumulative damage from monsters''': +4 Piety.&lt;br /&gt;
** This effect is triggered when your hero is damaged in Melee combat. Research seems to indicate that it triggers for each hundred damage points accumulated from the moment you worshipped Jehora.&lt;br /&gt;
* '''Inflict ~150 cumulative damage on monsters''': +4 Piety.&lt;br /&gt;
** This effect is triggered when your hero inflicts damage on a monster be it trough attack or [[BURNDAYRAZ]]. Like the previous effect, this one triggers regularly based on the accumulated damage you do to monsters from the moment you worshipped Jehora. However, there is a random component to the exact amount of damage required to trigger the effect (in accordance with Jehora Jeheyu's affinity for chaos). On average, it takes between 140 and 160 points.&lt;br /&gt;
* '''Use the [[PISORF]] glyph on a monster''': +1 Piety.&lt;br /&gt;
** Jehora Jeheyu will award you one Piety point for using the PISORF glyph to teleport a monster to a random location in the dungeon. It is awarded for each use of the glyph, even if the monster randomly teleports to the same tile it already occupies.&lt;br /&gt;
* '''Use the [[WEYTWUT]] Glyph''': +5 Piety.&lt;br /&gt;
** Jehora Jeheya will award you four Piety points for each use of the WEYTWUT Glyph. The destination of your teleport is irrelevant, you will be awarded points simply for using this glyph.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''For each use of the [[CYDSTEPP]] Glyph''': -10 Piety.&lt;br /&gt;
** Activating the CYDSTEPP glyph, whether or not you already have Death Protection applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability it bestows whenever used (Death Protection).&lt;br /&gt;
* '''For each use of the [[GETINDARE]] Glyph''': -10 Piety.&lt;br /&gt;
** Activating the GETINDARE Glyph, whether or not you already have First Strike applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability is bestows whenever used (First Strike).&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If any travesty is performed that would reduce your piety below 0 points (see above), Jehora Jeheyu will inflict a curse upon you: Whenever you cause melee damage to a monster, your Maximum Health will be reduced by 30% of the damage done, rounded down. This does not affect magic attacks.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu has 5 boons to offer to his worshipers at the cost of Piety.&lt;br /&gt;
&lt;br /&gt;
===Chaos===&lt;br /&gt;
* Randomly choose one of the following effects: Restore Health and Mana to Maximum / instant death.&lt;br /&gt;
* '''Costs ALL Piety you currently have.'''&lt;br /&gt;
** Upon acquiring this boon, Jehora Jeheyu will either restore your Health and Mana to its Maximum capacity, or he will kill you outright. If death is chosen, it is immediate and cannot be avoided through the Protection from Death ability.&lt;br /&gt;
** This boon has a chance for healing as opposed to death, roughly equal to the piety spent on the boon (all of your current piety, in other words). Therefore, if you have 60 piety when taking the boon, you have a 60% chance for a full heal, and a 40% chance for instant death.&lt;br /&gt;
** ''Research info required: Confirm the probability mechanism.''&lt;br /&gt;
&lt;br /&gt;
===Madness===&lt;br /&gt;
* Increases Attack Strength by +5 points.&lt;br /&gt;
* '''Costs 25 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, the character's Attack Strength increases by 5 points. This increases the damage done by Melee attacks, and does not affect BURNDAYRAZ.&lt;br /&gt;
** ''Research info required: Does this effect chance the Base Attack Strength, or is it always 5 extra points of damage regardless of player level and/or Attack Bonuses?''&lt;br /&gt;
===Bolstering===&lt;br /&gt;
* Increases Maximum Health by 15 points.&lt;br /&gt;
* '''Costs 15 Piety and a Health Potion.'''&lt;br /&gt;
** Upon acquiring this boon, the hero's Maximum Health is increased by 15 points. Those 15 new points are ''not'' automatically filled up, and must be healed by the normal means.&lt;br /&gt;
** The hero loses one Health Potion from those already carried.&lt;br /&gt;
** If the hero does not have any Health Potions, it is impossible to acquire this boon.&lt;br /&gt;
&lt;br /&gt;
===Retaliation===&lt;br /&gt;
* Gain Mana Shield ability.&lt;br /&gt;
* '''Costs 30 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, the hero receives the Mana Shield ability. While this ability is in effect, any monster that strikes you in Melee combat will receive an extra 1 point of damage for every level you have. This damage is applied AFTER the monster strikes you, so you must first survive its attack to inflict this extra damage.&lt;br /&gt;
** This is the same ability that [[Sorcerer|Sorcerers]] have by default. If your hero is a Sorcerer, this boon has no effect.&lt;br /&gt;
&lt;br /&gt;
===Polymorph===&lt;br /&gt;
* Each monster in the dungeon will transform into a new random type of monster of the same level.&lt;br /&gt;
* '''Costs 50 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, each and every monster in the dungeon will select a new [[Monsters|monster type]] at random and transform into that type. Monsters will keep the same level they had before the transformation.&lt;br /&gt;
** This boon affects Bosses just the same as any other monster.&lt;br /&gt;
** In a normal dungeon, Bosses have been known to occasionally transform into the bosses from the Campaign dungeon - something which is not otherwise possible.&lt;br /&gt;
** In a Challenge dungeon, monsters may transform into any other type of monster, not just the ones available in the specific type of challenge dungeon you're playing. This includes bosses from the Campaign dungeons.&lt;br /&gt;
** Monsters don't have to be unlocked for them to be transformed into.  (Ex: Golem is locked but a monster transforms into it)&lt;br /&gt;
** ''Research info required: Is transformation into Campaign Bosses possible before unlocking the Campaign dungeons?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Despite the disapproval of defensive glyphs, Jehora is actually a fairly solid contender for defensive-oriented classes. The real gem of his abilities is Retribution, which lets each blow you take work in your favor. For characters who plan on taking lots of hits head-on, like [[monk]]s, [[paladin]]s or [[berserker]]s, this can carry its weight significantly. Madness helps to shore up the lower damage of monks or amp up the existing damage of berserkers, and Bolstering will let you take more hits (and thus award more piety) in exchange for healing fewer hits later. Due to Bolstering's low piety cost, people hoping to obtain lots of piety under Jehora should consider it first.&lt;br /&gt;
&lt;br /&gt;
Jehora's two defining abilities, however, are Chaos and Polymorph. The former is the ultimate gamble, and if your piety is significantly high (for example, above 50) it may save an otherwise unwinnable game. Do not take Chaos, however, if you're unprepared for the consequences of failure. As for Polymorph, this ability can change an impossible boss ([[Goo blob|tower of goo]] versus a monk, for example) into an easy one. This ability alone makes Jehora a decent option for nearly every side dungeon, where the chief difficulty comes from the monster selection. However, Jehora's cost for joining is very expensive for glass cannon roles that avoid death through trickery, such as [[rogue]]s and [[warlord]]s.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Laurentvaucher</name></author>	</entry>

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