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		<id>http://qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Manoth</id>
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		<updated>2026-05-04T14:09:58Z</updated>
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	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Thief&amp;diff=14689</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Thief&amp;diff=14689"/>
				<updated>2013-11-12T16:14:35Z</updated>
		
		<summary type="html">&lt;p&gt;Manoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:Thief}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Thief&lt;br /&gt;
|ShortHand=Th&lt;br /&gt;
|Traits=&lt;br /&gt;
;[[File:STABBER.png]] STABBER: Deal an extra 30% damage on the first attack against any new monster&lt;br /&gt;
;[[File:HOARDER.png]] HOARDER: +33% more [[items]] on dungeon maps&lt;br /&gt;
;[[File:SURVIVOR.png]] SURVIVOR: {{i|Health potion}}s and {{i|Mana potion}}s restore both health AND mana&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{HaTh}}, {{GnTh}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Thief Den]]&lt;br /&gt;
|Group=Tier 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
=== Human ===&lt;br /&gt;
Human thieves ({{tl|HuTh}}, {{HuTh}}) become even more of a striker character, and should try to increase their Base Damage as much as possible.&lt;br /&gt;
&lt;br /&gt;
=== Elf ===&lt;br /&gt;
Elf thieves ({{tl|ElTh}}, {{ElTh}}) improve the effectiveness of the mana granted by mana and health potions thanks to the maximum mana increase, however this grants only marginal benefits overall.&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
Dwarf thieves ({{tl|DwTh}}, {{DwTh}}) can afford to play a ''little'' more like a tank, leveraging the extra health given by both kind of potions.&lt;br /&gt;
&lt;br /&gt;
=== Halfling ===&lt;br /&gt;
'''Recommended race.'''&lt;br /&gt;
&lt;br /&gt;
Halfling thieves ({{tl|HaTh}}, {{HaTh}}) benefit from the the Thief's '''survivor''' class feature, granting them extra benefit every time they use one of their potions.  In addition, thieves will find one additional powerup of each kind hidden within the dungeon, meaning they have less need for improvements to attack bonus, health, and mana.  However, the thief remains a highly versatile class and will perform well with any race.&lt;br /&gt;
&lt;br /&gt;
=== Gnome ===&lt;br /&gt;
'''Recommended race.'''&lt;br /&gt;
&lt;br /&gt;
Gnome thieves ({{tl|GnTh}}, {{GnTh}}) are very similar to their {{HaTh}} counterparts (read above), except that they are less susceptible to {{t|Mana burn}} and more to {{t|Poisonous}}.&lt;br /&gt;
&lt;br /&gt;
=== Orc ===&lt;br /&gt;
Orc thieves ({{tl|OrTh}}, {{OrTh}}) can land very powerful Stab attacks due to the bonus Base Damage, if they also manage to get {{t|First strike}} they can bruteforce through most of the uncomplicated dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
Goblin thieves ({{tl|GoTh}}, {{GoTh}}) can focus on powerleveling early and face the bosses having spared most some of their potions and exploit the natural strike order in the later phases of the game.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The thief is one of the most well-balanced and versatile classes in the game, and is best described as a jack of all trades.  What's better, you really don't have to do any work to get the most out of his class features; more powerful potions and more stats boosters are just things you'll get to benefit from naturally.  However, he is not well-suited to most specialized strategies and will need to find ways to leverage all of his resources effectively to win.&lt;br /&gt;
&lt;br /&gt;
Thieves are best played as hybrids that juggle spellcasting and melee combat to win.&lt;br /&gt;
&lt;br /&gt;
A particularly good combination for thieves is combining the {{s|HALPMEH}} glyph with [[Gods|deities]] and [[items]] that boost their [[Traits#Resistances|resistances]]. The higher your resistances, the more effective your hit points become. Because his [[mana]] will be used to regenerate health, this allows the thief to funnel all the advantage of his extra powerful potions into hit points.  It's a very good idea to find a way to increase your damage output when playing the thief in this manner, relying on your potions and resistances for survival. The HP-&amp;gt;Attack booster swap is strongly recommended for such a character.&lt;br /&gt;
&lt;br /&gt;
Thieves benefit well from the {{i|Trisword}} and {{i|Dragonshield}} items as preparations. &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Manoth</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Priest&amp;diff=14687</id>
		<title>Priest</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Priest&amp;diff=14687"/>
				<updated>2013-11-12T14:25:36Z</updated>
		
		<summary type="html">&lt;p&gt;Manoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{alphapage|Alpha:Priest}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Priest&lt;br /&gt;
|ShortHand=Pr&lt;br /&gt;
|Traits=&lt;br /&gt;
;[[File:GOOD HEALTH.png]] GOOD HEALTH: An extra 3 health is gained per level&lt;br /&gt;
;[[File:GOOD DRINK.png]] GOOD DRINK: {{i|Health potion}}s are 100% effective&lt;br /&gt;
;[[File:GOOD GOLLY.png]] GOOD GOLLY: Physical damage against {{t|Undead}} is +100%&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{DwPr}}, {{HaPr}}, {{OrPr}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Church]]&lt;br /&gt;
|Group=Tier 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
'''Recommended race'''.&lt;br /&gt;
&lt;br /&gt;
Dwarf priests ({{tl|DwPr}}, {{DwPr}}) can reach very large amounts of max health, allowing them to get the most leverage out of their Health Potions.&lt;br /&gt;
&lt;br /&gt;
=== Halfling ===&lt;br /&gt;
'''Recommended race'''.&lt;br /&gt;
&lt;br /&gt;
Halfling priests ({{tl|HaPr}}, {{HaPr}}) are strong thanks to their ability to obtain mass amounts of Health Potions. Combine this with an Alchemist Scroll and the Tri-Sword and you've got yourself a very powerful priest.&lt;br /&gt;
&lt;br /&gt;
=== Orc ===&lt;br /&gt;
'''Recommended race'''.&lt;br /&gt;
&lt;br /&gt;
Orc priests ({{tl|OrPr}}, {{OrPr}}) are strong due to the extra base damage they provide, allowing for undead enemies to be taken out extremely early. Combined with first strike (a Getindare glyph, for example) an Orc Priest can eliminate very high level undead enemies.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The Priest is a tanky sort of class, and his forte lies with his Health Potions. This makes them lean towards a more physical-oriented class, although they can work with glyphs too.&lt;br /&gt;
&lt;br /&gt;
By far the best trademark of the Priest is the &amp;quot;Good Drink&amp;quot; trait, healing the Priest completely with a single Health Potion. This alone will let the Priest handle a great deal of tough enemies. If you can save enough health potions for the boss, the Priest can take care it easily.&lt;br /&gt;
&lt;br /&gt;
Good Golly is a rather situational trait. It does effectively overcome the Zombie's high health, as well as reducing the effectiveness of the Wraith's physical resistance. It's even greater if you know the boss is an undead. Use this to your advantage to get those early level catapults.&lt;br /&gt;
&lt;br /&gt;
As for Gods, {{g|Glowing Guardian}} is a big no, because he doesn't allow you to exploit your health potions without taking a serious hit to your piety. {{g|Jehora Jeheyu}} is a great god for the Priest to worship thanks to his Boost Health boon. An investment on a single health potion for 25 max health can go a a long way. {{g|The Earthmother}} is also not a bad choice, because her Vine Form boon is pretty cheap, and the Earthmother is a great source of piety. Combine this with {{g|The Pactmaker}}'s Warrior's Pact for a large boost to your HP. {{g|Dracul}} could work, if you can get Sanguine up to significant levels. Combined with a decently leveled Sanguine and the Priest's naturally high health allows you to heal quite a large amount of health. You do get penalized for drink Health Potions, but it's not as bad as the Glowing Guardian. Alternating between Sanguine and Health Potions will ensure you won't get punished big time.&lt;br /&gt;
&lt;br /&gt;
Obviously, items like the Tri-sword and Alchemist's Scroll work very well with the Priest, allowing you to get great leverage out of them, thanks to the Priest's natural dependency on Health Potions.&lt;/div&gt;</summary>
		<author><name>Manoth</name></author>	</entry>

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