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		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Taurog&amp;diff=11329</id>
		<title>Alpha:Taurog</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Taurog&amp;diff=11329"/>
				<updated>2012-04-22T01:58:46Z</updated>
		
		<summary type="html">&lt;p&gt;Nakedoldguy: /* Rage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Taurog, God of War, is one of the gods available for worshipping in Desktop Dungeon. Taurog may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Taurog is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Taurog.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Taurog, several effects occur:&lt;br /&gt;
* The hero's '''Maximum Mana''' is decreased by -2 points.&lt;br /&gt;
** If the hero's Mana is above the new Maximum, it is reduced accordingly.&lt;br /&gt;
* The hero loses any '''Mana-Burn Immunity''' if he had any.&lt;br /&gt;
** If the hero has acquired Mana Burn Immunity through an item or any other source, it is immediately revoked once joining Taurog's religion.&lt;br /&gt;
** It is possible to get manaburn immunity after worshipping Taurog by buying a Soul Orb.&lt;br /&gt;
* Taurog inflicts you with '''Mana Burn'''.&lt;br /&gt;
** The hero is immediately inflicted with Mana Burn. This means that Mana will not regenerate while exploring.&lt;br /&gt;
** This divine Mana Burn is exactly the same as normal Mana Burn, and can be cured by all regular means including Leveling Up and drinking Mana Potions.&lt;br /&gt;
** Thanks to the above effect, Immunity to Mana Burn does not prevent this from being inflicted!&lt;br /&gt;
* Taurog will grant you a number of '''Piety''' points based on the amount of '''Blood Stains''' currently visible in the dungeon. &lt;br /&gt;
** Blood-stains are created when killing monsters. Some character classes (like the [[Bloodmage]] can &amp;quot;clean-up&amp;quot; blood-stains - if so, those blood-stains cleaned up do not count towards this piety gain.&lt;br /&gt;
** ''Research info required: Is the number of Piety points awarded ''equal'' to the number of visible blood-stains, or is there a formula that determines how many points are awarded ''based'' on the number of bloodstains?''&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of Taurog cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Taurog.&lt;br /&gt;
&lt;br /&gt;
The only method to switch to or from Taurog is to first renounce your religion by help of an item. &lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Taurog is the God of War, specifically Physical Combat. He is pleased when monsters are killed in Melee. Taurog despises anything that has to do with magic and spellcasters, and revels in the death of spellcasting monsters.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Taurog. If you have not yet converted to Taurog yet, or have converted to another god or renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Taurog will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a monster''': +2 Piety.&lt;br /&gt;
** Taurog will increase your Piety by 2 points for every monster you kill once you've joined his religion.&lt;br /&gt;
* '''Kill a monster that has a Magical Attack''': +5 Piety.&lt;br /&gt;
** Taurog will increase your Piety by 3 points for every monster you kill that has a Magical Attack ability.&lt;br /&gt;
** This bonus is ''cumulative'' with the bonus for killing monsters. Therefore, when you kill a monster that has a Magical Attack, you will gain (2+3)= 5 Piety points.&lt;br /&gt;
* '''Convert any Glyph''': +5 Piety.&lt;br /&gt;
** For every Glyph you convert after joining Taurog, he will award you with 5 Piety points.&lt;br /&gt;
** The bonus your hero gets from racial abilities when converting Glyphs is not affected by this bonus, and will apply normally.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Taurog will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Use any Glyph''': -5 Piety, Current Health is reduced by 50%.&lt;br /&gt;
** Taurog is extremely opposed to anything magical, so the use of ANY glyph (including the melee-combat-oriented Glyphs like BYSSEPS) will cause an immediate drop of -5 Piety points.&lt;br /&gt;
** This includes both activation and deactivation of the [[BLUDTUPOWA]] Glyph.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If casting a spell causes your Piety to drop below 0, Taurog will halve your maximum HP. If you continue to cast spells he will halve your max HP again for each time you anger him.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You are weak and cowardly. Taurog halves your health.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
Taurog has 3 boons to offer to his worshipers at the cost of Piety. Each boon acquired will reduce the character's Maximum Mana by 2 points permanently (Except the Rage boon, see below). If you have less than 4 Maximum Mana available, it will be reduced to 1.&lt;br /&gt;
&lt;br /&gt;
===Fury===&lt;br /&gt;
* Increases Attack Strength by +5 points. &lt;br /&gt;
* Reduces Maximum Mana by -2.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, Taurog will increase your Attack Strength by +5 points. This means you will cause 5 more damage points per Melee attack, before resistances and other effects are taken into account.&lt;br /&gt;
** Also, if your Maximum Mana is higher than 3, it will be reduced by 2 points. If the Current Mana is higher than the new Maximum, it is reduced to that Maximum. If you have 3 or less Maximum Mana, it will be reduced to 1.&lt;br /&gt;
** ''Research info required: What happens if your primary attack is a Magical Attack? Will it be increased by 5 points as normal? Is this bonus level-dependent (I.E. cause more than 5 bonus damage when your level is greater)?'' &lt;br /&gt;
===Command===&lt;br /&gt;
* Increases Experience by +5 points.&lt;br /&gt;
* Reduces Maximum Mana by -2.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, your character will receive +5 Experience points from Taurog. If this puts your total Experience above the amount required to gain another level, you will immediately level-up (unless already at level 10).&lt;br /&gt;
** Also, if your Maximum Mana is higher than 3, it will be reduced by 2 points. If the Current Mana is higher than the new Maximum, it is reduced to that Maximum. If you have 3 or less Maximum Mana, it will be reduced to 1.&lt;br /&gt;
===Mageshield===&lt;br /&gt;
* Sets Magical Resistance to 25%.&lt;br /&gt;
* Reduces Maximum Mana by -2.&lt;br /&gt;
* '''Costs 25 Piety'''.&lt;br /&gt;
** On acquiring this boon, the hero's Magical Resistance is set to 25%, regardless of how much Magical Resistance he had previously. This means that characters who already have more than 25% Magical Resistance should avoid this boon, as it will reduce their resistance to only 25%.&lt;br /&gt;
** Also, if your Maximum Mana is higher than 3, it will be reduced by 2 points. If the Current Mana is higher than the new Maximum, it is reduced to that Maximum. If you have 3 or less Maximum Mana, it will be reduced to 1.&lt;br /&gt;
===Penetration===&lt;br /&gt;
* Sets Physical Resistance of all monsters to 0%.&lt;br /&gt;
* Reduces Maximum Mana by -2.&lt;br /&gt;
* '''Costs 50 Piety'''.&lt;br /&gt;
** On acquiring this boon, Taurog will remove all Physical Resistance from all monsters and bosses in the current dungeon. Physical attacks against monsters will now cause maximum damage, as against any monster that has no Physical Resistance.&lt;br /&gt;
** Also, if your Maximum Mana is higher than 3, it will be reduced by 2 points. If the Current Mana is higher than the new Maximum, it is reduced to that Maximum. If you have 3 or less Maximum Mana, it will be reduced to 1.&lt;br /&gt;
===Rage===&lt;br /&gt;
* Attack Strength bonus is increased by +50%.&lt;br /&gt;
* Sets the hero's Maximum Mana to 1.&lt;br /&gt;
* '''Costs 90 Piety'''.&lt;br /&gt;
** On acquiring this boon, Taurog will increase your hero's Attack Strength by 50% of its current amount. This means that all Melee attacks will cause 50% more damage than previously, before taking Resistances or other factors into account.&lt;br /&gt;
** Also, your Maximum Mana is instantly reduced to 1. Current Mana is also set to 1 accordingly.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Taurog is somewhat of a difficult god to work with, since each boon you obtain hinders your ability to use glyphs. For characters that don't depend on glyphs, this is not a terribly big deal, but these classes are few and far between. Classes well-suited to melee combat work best with Taurog, since he offers two different boons to amplify physical attack and a boon to negate physical defense as well. Unlike his magical counterpart, [[Mystera Annur]], it is relatively easy to gain piety under Taurog, with each glyph conversion and magic-using enemy being a considerable windfall. If you only take a handful of his boons, however, it is likely worth keeping BURNDAYRAZ, GETINDARE, or BYSSEPS on hand to make your life a bit easier and to prevent mana potions from going to waste. For extra icing on the cake, Taurog also has the Command boon if you need to heal yourself mid-battle.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Nakedoldguy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Feedback&amp;diff=10363</id>
		<title>Feedback</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Feedback&amp;diff=10363"/>
				<updated>2012-04-17T00:30:54Z</updated>
		
		<summary type="html">&lt;p&gt;Nakedoldguy: /* Game Bugs */  Not winning a dungeon after defeating the bosses using the Crusader's Martyr skill.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ArchiveBox|[[Feedback/Archive1|Archive 1]]||}}&lt;br /&gt;
&lt;br /&gt;
===Game Bugs===&lt;br /&gt;
*Bug - Defeated Medusa and then Jormungandr in the Snake Pit as an Orc Crusader.  The Martyr ability did the final blow on Jormungandr, killing it and my hero, but without winning the dungeon.  I did this twice and still have not received credit for beating that challenge dungeon with the Crusader. 16 April 2012&lt;br /&gt;
*Bug - Completed Library twice with Half-Dragon. did not give me completed quest message. went into selection lobby and it does not show that I have completed this map with this class. I worshipped Taurog on both runs. Only tinker, transmuter and Half_dragon special classes unlocked.[[User:Burningeko|Burningeko]] 30 March 2012&lt;br /&gt;
*Bug - While worshiping Binlor, destroying a wall gives the message &amp;amp;quot;Binlor thinks your demolition efforts are very clever. (+1 piety)&amp;amp;quot;, but 2 piety is awarded. (Old bug, fixed --[[User:Dislekcia|Dislekcia]] 16:03, 29 May 2011 (UTC))&lt;br /&gt;
*Bug - Repeatedly activating and deactivating BLUDTUPOWA when worshipping Taurog will eventually cause a Division by 0 error. (Can't reproduce this, assuming fixed --[[User:Dislekcia|Dislekcia]] 16:03, 29 May 2011 (UTC))&lt;br /&gt;
*Bug - Fire damage estimations don't calculate resistance (the actual damage is correct, though) (Fixed, fireball damage predictions now take enemy magic resistance into account --[[User:Dislekcia|Dislekcia]] 16:03, 29 May 2011 (UTC)).&lt;br /&gt;
*Bug - After drinking several mana potions in a row, the game ignores any further clicks on the mana potion button. (That's probably because you run out of mana potions? Unless playing Bloodmage, in which case the game stops you killing yourself if you don't have enough health --[[User:Dislekcia|Dislekcia]] 16:03, 29 May 2011 (UTC))&lt;br /&gt;
*Bug - Sometimes walking over an increased damage rune gives you 0 increased damage.&lt;br /&gt;
**Just to clarify for whoever wrote this: Damage power-ups do not give an absolute increase in damage, they give a +10% bonus. If your base damage is too low (eg 5) then you won't see an increase even though the damage bonus was applied. If you are referring to something else, then ignore this. --[[User:Myclam|Myclam]] 15:36, 23 February 2011 (UTC) (v0.15)&lt;br /&gt;
***You have to admit though that this is very confusing to new players. They pick up something which is supposed to increase their character's stats, see nothing happen, and then they're like &amp;quot;What the eff?&amp;quot; There has got to be a better way to display this. Maybe show an attack rating percentage, or something to that degree. --[[User:Mr Crac|Mr Crac]] 22:21, 15 April 2011 (UTC)&lt;br /&gt;
****Full version will have animations that play on powerup pickups in order to make increase to bonus percentages obvious. --[[User:Dislekcia|Dislekcia]] 16:03, 29 May 2011 (UTC)&lt;br /&gt;
*Bug - Destroying glyphs as human sometimes gives 0 damage boost.&lt;br /&gt;
**Clarification: Same as above, destroyed glyphs give a percent bonus. --[[User:Myclam|Myclam]] 15:36, 23 February 2011 (UTC) (v0.15)&lt;br /&gt;
*Bug - When hard up against the left edge or the bottom edge of the map the numpad 9 key does not work at all.  All other directions work fine. (Still broken in 0.2) --[[User:Lebowski|Lebowski]] 10:35, 2 June 2011 (UTC)&lt;br /&gt;
*Bug - Mana Potions don't restore any mana, CYDSTEPP and other death prevention status effects do not work. [[User:Sarpedon|Sarpedon]] 23:49, 31 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Other Game Issues (Balance, Interface, etc.)===&lt;br /&gt;
*I have found a massive game imbalance involving Transmuters. What you do is run around untill you find Binlor Ironshield, if he isnt in that dungeon restart and try again. Since you gain gain 2 piety (pieties?) every time you use Endiswal, you can get to 100 very quickly. Get Hardiness, and Heroics, This will automatically boost you to level 10 and it only costs a total of 110 piety (80 for heroics, 30 for hardiness) which = 55 walls, get maybe 10 more if you are planning on using magic (-1 piety per use). make sure you have at least 3 mana potions per boss, gnomes are recomended. Keep going back and forth between the boss and walls to recover health, since you aren't discovering anything new the boss won't heal himself. Congrats, you just beat a dungeon with out killing anything.&lt;br /&gt;
** It's not the Transmuter, it's Binlor Ironshield. A few dieties (such as Binlor) have overpowered boons, but are almost impossible to raise piety for. The Transmuter and Half-Dragon are the only 2 classes in the game who can realistically get 100 piety with Binlor Ironshield. Mystera Annur is the same way. The base damage penalty forces you to take Boon: Magic before anything else, so if you wanted to take Boon: Weakening, it requires a minimum of around 70-90 casts, or 420-540 mana points if only BURNDAYRAZ is used (which is likely).&lt;br /&gt;
*I've played the new version extensively.  I've unlocked everything and I have to say it's considerably worse than the last version.  This version is all about luck and that doesn't make it much fun.  There are far too many games that are unwinnable, and I'm not talking about the start (although that's a huge problem also).  Too many classes depend on the right deity appearing.  On that subject way too many of the deities are gimmicky and useless 90% of the time.  Earthmother (can't kill natural creatures, who cares she's rubbish anyway), Tiki (must kill in one shot), tarog and bindor (no magic), etc.  They all have something.  This would be fine, if there were viable options for classes.  A wizard with tarog or bindor is screwed--this is just one example.  Retiring ad nauseum isn't much fun.  Shops are useless--it's always the same crap, the good stuff never comes up--and because of the above deity problems, this can make or break a run. &lt;br /&gt;
** I've got to concur with this assessment.  Basically too many gods are useless, Dracul, Tiki etc. because they can't be used as part of a strategy, where you'll plan to get this glyph and do that and then boom you have some advantage, and the penalties they give are far greater than the benefits.  I've successfully used the plantation boon at level 2, being sure not to lock myself in, but still not gotten enough of an advantage out of it to win the game.  The new Pactmaker, on the other hand, is my bread and butter.  [[User:Yidda|Yidda]] 18:55, 20 August 2010 (UTC) -yidda&lt;br /&gt;
** It used to be that I'd use Jehora, Taurog, Misteria, or Binlor etc. all the time.  Now I only use the Pactmaker. -yidda [[User:Yidda|Yidda]] 18:55, 20 August 2010 (UTC)&lt;br /&gt;
** OK, after a little more play on the new version, I have successfully used Jehora, the Pactmaker, Taurog once or twice, and Dracul twice, once with the Vampire, and once without.  I've also beaten the game as an atheist, but I think the other 5 Gods could use some spicing up. [[User:Yidda|Yidda]] 03:06, 9 September 2010 (UTC)&lt;br /&gt;
** Earthmother's interesting...but I have yet to find a viable use for her. The other deities definitely have their uses, though I'm still quite hesitant to pray to Jehora. [[User:Raynes|Raynes]] 20:54, 2 January 2011 (UTC)&lt;br /&gt;
*The tutorial I think should be more flexible as far as taking into account mistakes of first time players. The tutorial kind of assumes the player will understand the instructions exactly and will therefore have the resources to complete the current map; however, this is not necessarily the case. For example, in the segment of the tutorial where ENDISWAL is introduced, the player is instructed to destroy the wall to their right. The tutorial is thinking at the tile level and means the wall tile to the right of the tile the player is currently occupying. On my first attempt, I was thinking at the character level and interpreted that same tile as the tile in front of the character (i.e. the player sprite is &amp;quot;looking&amp;quot; at it) while the tile below the currently occupied tile was &amp;quot;to the character's right&amp;quot;. I destroyed the wrong wall and consequently did not have enough mana to complete the map. At this point I expected to be able to restart the current map, but instead I had to retire and replay the entire tutorial. It seems like the tutorial should have some kind of &amp;quot;restart current map&amp;quot; function for goof ups like these. Pretty steep consequences for a tutorial.&lt;br /&gt;
*I find the balance between the class types a bit peculiar. I managed to unlock the Bloodmage, but I am still struggling to win a dungeon with the Berserker, Rogue, and Monk. In every other role-playing game it is rather the other way round, magic users are often the hardest to get into.&amp;lt;br&amp;gt;Something that I find to be quite lame is that you have to restart so very often. What is the point of having unwinnable dungeons? Exactly, there is none. It just should not happen that every path out of the starting area is blocked by monsters which you cannot defeat. This does not add anything of value to the game, in fact it takes away from the fun and therefore it should be scrapped. --[[User:Mr Crac|Mr Crac]] 22:31, 15 April 2011 (UTC)&lt;br /&gt;
*When you have protection from killing blow, it still shows you as &amp;quot;death&amp;quot;, and no sanity indication of whether or not you even have PFKB active.  Which means I often step away, double-check that I have PFKB active, before actually attacking.--[[User:Metroid composite|Metroid composite]] 03:29, 29 April 2011 (UTC)&lt;br /&gt;
**Seconded; this is particularly egregious on the rogue which can occasionally &amp;quot;dodge&amp;quot; and not blow his death protection, so every attack you need to be paying very close attention.&lt;br /&gt;
*Bloodmage is a cute design, but in practice Elf Thief will get more fireballs from their mana potions than Elf Bloodmage will.  (10*0.4 vs 4*1...except you generally don't reduce your mana completely to 0 between mana  uses).  Probably more of a Thief power level issue--[[User:Metroid composite|Metroid composite]] 03:29, 29 April 2011 (UTC)&lt;br /&gt;
*Gauntlet: I was languishing around 17 when I was using &amp;quot;fair&amp;quot; strategies like Gnome Pactmaker Warlord and Gnome Pactmaker Sorceror.  But there's a couple of deity/class combos that break Gauntlet.  Elf Transmuter Binlor's taken me from 17 to 27 with only one or two failed runs (died to Frank the Zombie and...probably a mage boss sometime in the past 10 runs).  It really bypasses a key challnge of Gauntlet (yes, the boss gets harder, but often more important levelling gets harder; you can't reach a good level without burning all your resources).  The other combo that kinda breaks gauntlet is Monk+Dracul+Platemail.  That's 90% defence; 100% defence if you can get Tower Shield too.  I haven't been shooting for this combo as it takes much more luck (a deity and one particular item) but it will probably be able to win fights that Binlor setups can't.  (I say probably, because you still need 25 piety, which means killing 9 enemies.  By the time Binlor no longer wins, that might be hard).--[[User:Metroid composite|Metroid composite]] 03:29, 29 April 2011 (UTC)&lt;br /&gt;
*Frank The Zombie is quite a bit harder than other bosses.  Second highest HP by a wide margin, but can't be poisoned, and doesn't roll over to regeneration games the way Super Meat Man does (due to having actual attack power).--[[User:Metroid composite|Metroid composite]] 03:29, 29 April 2011 (UTC)&lt;br /&gt;
*I don't necessarily have a ''problem'' with this, since he's a blast to play as, but the transmuter is horribly, horribly game-breaking in the current build, especially when teamed up with Binlor in order to get to level ten early. In the next version, perhaps he could be balanced by reducing his starting attack power or raising the cost to cast ENDISWAL to 2 or 3?  Right now, the transmuter's existence as a &amp;quot;challenge&amp;quot; class is a joke. -Irishladdie727 12:31 pm, 29 April 2011 (EST)&lt;br /&gt;
*The vampires in the Boss Hive can kill a Rogue in one hit with their life drain, making the dungeon a real crapshoot for that class -- reveal a vampire, and you're dead! --CPFace 7:48 am, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Game Feedback===&lt;br /&gt;
&lt;br /&gt;
=== Wine issues ===&lt;br /&gt;
* DD runs awesome under wine with one exception - the mouse. The cursor is laggy and makes the game frustrating to play. Can you provide an option to turn of the software mouse cursor? Having the OS cursor/hw cursor woul make the game work flawlessly under wine. I can test this if you'd like --[[User:Lajcik|Lajcik]] 22:11, 24 November 2010 (UTC)&lt;br /&gt;
* I don't know about linux, but there's an app for OSX called Wineskin (http://wineskin.doh123.com/) that can be used to make self-contained Mac application bundle that runs a windows app, I use it to run DD. It would be a nice touch to provide a 'osx version' based on that for folks not in the know :) --[[User:Lajcik|Lajcik]] 22:11, 24 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Nakedoldguy</name></author>	</entry>

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