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		<id>http://qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Naturefreak2101</id>
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		<updated>2026-05-01T12:07:59Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Stheno&amp;diff=56585</id>
		<title>Stheno</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Stheno&amp;diff=56585"/>
				<updated>2017-11-23T16:41:39Z</updated>
		
		<summary type="html">&lt;p&gt;Naturefreak2101: Addition of amount of resist per monster (I think 4%)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|HVBossInfo}}}&lt;br /&gt;
|BossName=Stheno&lt;br /&gt;
|Icon=Gorgon&lt;br /&gt;
|HAtt=75&lt;br /&gt;
|HHp=238&lt;br /&gt;
|VTAtt=120&lt;br /&gt;
|VTHp=477&lt;br /&gt;
|BossTraits=&lt;br /&gt;
{{t|Magical attack}}&lt;br /&gt;
&lt;br /&gt;
{{t|Death-gaze}} 50%&lt;br /&gt;
|Trophy={{Trophy|Gorgon Head}}&lt;br /&gt;
|Found={{d|Hexx Ruins}}&lt;br /&gt;
|BInfo=Stheno has the abililty to absorb strength from the other monsters in the dungeon. When you first attack Stheno, every other monster will disappear and be converted into physical and magic resist (4% per absorbed monster). This also includes Revenants, but not monsters that reside in subdungeons, nor plants. There is also another boss chosen randomly. This second boss is not removed from play when Stheno absorbs monsters, but seeing as you are capable of using level-up catapults against this second boss it almost always preferable to leave Stheno for last.&lt;br /&gt;
&lt;br /&gt;
Since Stheno cannot absorb monsters in subdungeons, it is possible to get a level-up anyways by preparing the Smuggler's Den and needing exactly 1 or 2 XP to level up. However, manipulating your experience so precisely will force you to leave some monsters alive for her to absorb, which may do more harm than it's worth. {{r|Goblin}} is a more reliable way of getting a level-up against her. &lt;br /&gt;
|Tooltip=Difficulty: Hard&amp;amp;#10;Attack/HP: 75/238&amp;amp;#10;Vicious token Attack/HP: 120/477&amp;amp;#10;Traits: Magical attack, Death-gaze 50%&amp;amp;#10;Trophy: Gorgon Head&amp;amp;#10;Found: Hexx Ruins&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>Naturefreak2101</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Rock_Garden&amp;diff=47403</id>
		<title>Rock Garden</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Rock_Garden&amp;diff=47403"/>
				<updated>2015-01-18T21:49:50Z</updated>
		
		<summary type="html">&lt;p&gt;Naturefreak2101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rock_Garden.jpg|right|450px]]&lt;br /&gt;
&lt;br /&gt;
== Golem Spawn ==&lt;br /&gt;
Every time you gain a level, two wall segments are destroyed and {{m|golem}} monsters will appear in their place . These golem monsters are equal level to you. This means they are not worth any bonus experience. You can ignore them or fight them like any other monster.&lt;br /&gt;
&lt;br /&gt;
== Plants and Spoons ==&lt;br /&gt;
Every time you kill a plant in the Rock Garden, a {{i|spoon}} will drop on to the ground. This small item grants +1 base damage. Individually spoons are quite weak, but you can acquire up to fifteen spoons in this manner for a whopping +15 base damage. Although this will occupy three inventory slots, for a melee-oriented class this is well worthwhile.&lt;br /&gt;
&lt;br /&gt;
Plants created by {{g|The Earthmother}} do not drop spoons. Similarly plants removed by her &amp;quot;clearance&amp;quot; boon will not leave spoons behind, even if they would have otherwise. Combined with the fact that she will block off many passages with her plants, this typically makes the Earthmother a poor deity choice for the Rock Garden. Similarly, these spoons are incredibly powerful benefits to melee-type characters and will quickly fill your inventory. This means there will be little space for other items. As a result, {{g|Taurog}} is ''also'' a poor deity choice on the Rock Garden level.&lt;br /&gt;
&lt;br /&gt;
== Bosses ==&lt;br /&gt;
The Rock Garden has a total of three bosses. There is one random boss, and the Brothers of Earth and Stone. The brothers are individually the two weakest bosses in the game, with only about 200 HP each. The challenge they present is that one has 75% magic resistance, and the other has 75% physical resistance. This generally means that you must have a different strategy for approaching both of these bosses.&lt;br /&gt;
&lt;br /&gt;
Although three bosses may appear daunting, in practice you will get a large amount of XP and gold after each one you defeat. Because the bosses are individually quite weak, this is actually one of the easiest of the hard-difficulty levels. The trick is gaining momentum and being versatile enough to take on bosses with vastly different strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
{{g|Binlor Ironshield}} is an excellent deity for this level, clearing out wall segments and lowering resistances of the boss monsters. As well, every time you level, the two walls destroyed by the golem spawns '''do''' count for piety gain, negating the level toll entirely.  If you purchase his Stone Heart boon several times, the brothers become laughable opponents. Similarly, the {{s|BYSSEPS}} glyph can be very useful for whittling away those resists. Remember that the physical resist boss can be poisoned easily (unlike regular golems, on which poison is only half effective) so he can be whittle away with hit and run tactics once you're strong enough to survive a single attack. Remember that spoons increase the damage of the {{s|PISORF}} glyph, and that this spell deals physical damage, making it very effective against the magic-resist boss.&lt;br /&gt;
&lt;br /&gt;
=== Physical Specialist ===&lt;br /&gt;
Although the presence of a 75% physical resist boss may appear to preclude a physical specialist approach, there are ways to get around this. You will need to prepare the {{i|Really Big Sword}}, which increases your damage enormously against enemies with physical resist. Because this dungeon has goo blobs and wraiths, your RBS will get a lot of use even before the boss battles. Physical specialists benefit enormously from the spoons on the Rock Garden and as a result are basically home clear after they defeat the physical-resist boss. The {{s|HALPMEH}} glyph is extremely helpful here. Although it may be tempting to worship Taurog as a physical damage specialist, all the extra spoons in your inventory means you will have no space for his items, so he provides little benefit.&lt;br /&gt;
&lt;br /&gt;
Because of the downsides of the Really Big Sword, you must make a strong effort to fight higher-level monsters. The sword causes all monsters to always get first strike against you, so weaker monsters (especially if you're poisoned) can quickly whittle you down. However, since higher-level monsters get first strike anyways, the sword is of no consequence so long as you focus on fighting those enemies. Once you have defeated the physical resist boss, you can convert the really big sword to get rid of the penalty.&lt;br /&gt;
&lt;br /&gt;
Another approach to defeating the physical resist boss is by worshipping the {{g|Glowing Guardian}}.  His cleansing boon allows your next attack to deal magic damage, which will bypass those resistances.  You can also use {{g|Binlor Ironshield}} and his stone heart boon to reduce the resistances of all revealed monsters.  However, this has an important catch: you must reveal the boss as early as possible for it to be effective.&lt;br /&gt;
&lt;br /&gt;
Recommended classes for this approach are the Paladin, Warlord, Thief, and Assassin. Because of all the spoons that are present on this level, the Orc is generally not as favourable as the human. The extra attack booster preparation is strongly advised, even for humans. Because your base attack will be so high from all the spoons you collect, raising your attack bonus is far more beneficial than it usually is.&lt;br /&gt;
&lt;br /&gt;
=== Hybrid Character ===&lt;br /&gt;
A hybrid character mixes spellcasting and physical attack power. This character will use his spellcasting ability against the physical resist boss, and his physical prowess against the magic-resist boss. &lt;br /&gt;
&lt;br /&gt;
Because the BURNDAYRAZ glyph will be ineffective against the magic-resist boss, you will need to find a second glyph to help you out. The HALPMEH glyph and PISORF glyph are the two best options to fulfill this role, but CYDSTEPP and BYSSEPS will also work in a pinch. Remember that PISORF's damage is proportional to your base attack, which is boosted by those spoons. Pick up as many spoons as possible!&lt;br /&gt;
&lt;br /&gt;
Against the physical resist boss, your melee attack won't be of much help and most of your damage will need to come from fireball. It will take you 7-9 castings of BURNDAYRAZ (depending on your level) to kill this boss. Using a glyph such as {{s|BLUDTUPOWA}} or an item such as the {{i|Crystal Ball}} can be a useful way to get the extra castings needed to finish him off. Otherwise, a mid-battle level-up and a few items to boost your mana should be sufficient.&lt;br /&gt;
&lt;br /&gt;
Recommended classes are Sorcerer, Bloodmage, Wizard, Assassin, Fighter, and Thief.&lt;br /&gt;
&lt;br /&gt;
=== Specialist Spellcaster ===&lt;br /&gt;
The most difficult approach to Rock Garden is as a specialist spellcaster. Although the physical resist boss should be easily dispatched by a well-equipped spellcaster, the magic resist boss will be a more serious challenge. Generally speaking, the easiest approach is just to play as a hybrid instead. It's easier to raise a wizard's weak attack power than it is to punch through a boss with fireball magic alone. If you're determined to follow this route, you will need to either use the PISORF glyph to fight the magic-resist boss (this will take some luck, as PISORF has a roughly 33% chance of appearing), or find a way to dramatically lower his resistances. You will also have to deal with massive mana requirements. The BLUDTUPOWA glyph, piercing wand and crystal ball items, the schadenfreude potion, and an altar to either Mystera Annur or Binlor Ironshield will all help you enormously.&lt;br /&gt;
&lt;br /&gt;
Overall this is a feasible approach, and if you have your heart set on playing a pure spellcaster it's entirely possible, but it's by far the most difficult path. The Elf Wizard is strongly recommended; for any other class, you're better off just playing a hybrid.&lt;br /&gt;
&lt;br /&gt;
{{DD2Nav}}&lt;/div&gt;</summary>
		<author><name>Naturefreak2101</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=4321</id>
		<title>Alpha:Sorcerer</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=4321"/>
				<updated>2011-06-01T16:42:20Z</updated>
		
		<summary type="html">&lt;p&gt;Naturefreak2101: Undo revision 4320 by Naturefreak2101 (Talk) Miscount.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Sorcerer&lt;br /&gt;
|image=[[File:HeroSorcererLarge.PNG|75px]]&lt;br /&gt;
|races=Human, Elf, or Gnome&lt;br /&gt;
|tier=2 (Advanced)&lt;br /&gt;
|unlocked=Defeat Normal dungeon using Wizard&lt;br /&gt;
|rewards=Unlocks [[Bloodmage]] class&lt;br /&gt;
|skills= &lt;br /&gt;
'''Essence Transit''' - Every mana point spent regenerates 2 health&amp;lt;br&amp;gt;&lt;br /&gt;
'''Arcane Knowledge''' - Starting mana increased by 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mana Shield''' - Deals 1 damage per level whenever opponent hits you&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''sorcerer''' is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a [[wizard]]. Sorcerers are powerful magic-wielders who draw strength from their magic and can counterattack enemies with their mana shield.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Essence Transit - Every mana point spent regenerates 2 health&lt;br /&gt;
*Arcane Knowledge - Starting mana increased by 5&lt;br /&gt;
*Mana Shield - Deals 1 damage per level whenever opponent hits you&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
This class offers a surprisingly effective combination of hand-to-hand combat and spell casting. The healing ability of the Sorcerer's spells makes it possible to tackle monsters of a higher level than you, much like the [[Assassin]] strategy. You should usually take a swing at a monster before fireballing it to heal yourself - just beware mana burn! &lt;br /&gt;
&lt;br /&gt;
=== Race and Deity Choices ===&lt;br /&gt;
Taking Human, Elf, or Gnome is an option, as the healing power of his spells lets you stay in combat longer, making human a good choice. Because you will be casting spells (sometimes just to heal), Elf and Gnome are good choices as well.&lt;br /&gt;
&lt;br /&gt;
When using the power leveling strategy, consider [[The Pactmaker]] for the extra XP from monsters.  [[Glowing Guardian]] loses a lot of worth since you'll be healing yourself with every spell you cast. Taking [[Mystera Annur]] or [[Taurog]] will severely limit the capabilities of this character, and is not recommended. [[Tikki Tooki]] is a fairly feasible choice if you don't open up with a physical attack, as is [[Jehora Jeheyu|Jehora]], unless you're depending on CYDSTEPP.&lt;br /&gt;
&lt;br /&gt;
The best deity choice for non-Crypt challenge dungeons is [[Dracul]]. For relatively small price he will boost your mana (synergy with starting bonus), melee ability, resistances and will add lifesteal. A level 8 Sorcerer with Dracul and Platemail can kill [[Meat man#Boss info|Super Meat Man]] without poison - the boss regenerates health slowly, than you do.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
Nothing special here. Bring down high level enemies as soon as possible, while balancing your attacks between physical attacks and fireballs, to heal yourself effectively. Avoid being poisoned or weakened. Use midfight leveling to make Medusa easier to handle so you can preserve your potions for Jormungandr.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
An Elf Sorcerer can survive this if he can find the fireball early enough. If so, most other spells are useless and may be exchanged for more mana. Then you can fireball high-level [[Wraith]]s to death and achieve level 7 with large parts of the dungeon still unexplored. Finding Mystera Annur early clinches the game for you, but make sure to convert as many glyphs as possible before joining. If Mystera Annur cannot be found, hope for [[BLUDTUPOWA]]. If fireball cannot be located early enough, alternatives include combinations of CYDSTEPP, [[HALPMEH]], and BLUDTUPOWA. &lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
&lt;br /&gt;
Not that difficult. Since there is nothing to poison or weaken you, you can easily take on higher level [[Dragonspawn]]s and [[Warlock]]s. Just attack until you're on the brink of death and then use fireballs to heal yourself again. Just make sure to conserve some potions for the bosses and have a level up or two midfight.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
The Sorcerer has a special advantage against [[Animated Armour]]. Each time the sorcerer attacks one their Mana Shield ability will remove an additional rank of death protection from the animated armor. Consider trying a Dwarf so that you can survive hits from higher-level armors sooner. Even so, the quickest way to level is fireballing level 9 armors. Another decent race is halfling, since you will get a load of health potions to kill [[Golem#Boss info|Iron Man]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Tier 2 Classes]]&lt;/div&gt;</summary>
		<author><name>Naturefreak2101</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=4320</id>
		<title>Alpha:Sorcerer</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=4320"/>
				<updated>2011-06-01T16:38:36Z</updated>
		
		<summary type="html">&lt;p&gt;Naturefreak2101: Mana Shield removes death prot. from AAs, but cannot finish them off&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Sorcerer&lt;br /&gt;
|image=[[File:HeroSorcererLarge.PNG|75px]]&lt;br /&gt;
|races=Human, Elf, or Gnome&lt;br /&gt;
|tier=2 (Advanced)&lt;br /&gt;
|unlocked=Defeat Normal dungeon using Wizard&lt;br /&gt;
|rewards=Unlocks [[Bloodmage]] class&lt;br /&gt;
|skills= &lt;br /&gt;
'''Essence Transit''' - Every mana point spent regenerates 2 health&amp;lt;br&amp;gt;&lt;br /&gt;
'''Arcane Knowledge''' - Starting mana increased by 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mana Shield''' - Deals 1 damage per level whenever opponent hits you&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''sorcerer''' is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a [[wizard]]. Sorcerers are powerful magic-wielders who draw strength from their magic and can counterattack enemies with their mana shield.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Essence Transit - Every mana point spent regenerates 2 health&lt;br /&gt;
*Arcane Knowledge - Starting mana increased by 5&lt;br /&gt;
*Mana Shield - Deals 1 damage per level whenever opponent hits you&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
This class offers a surprisingly effective combination of hand-to-hand combat and spell casting. The healing ability of the Sorcerer's spells makes it possible to tackle monsters of a higher level than you, much like the [[Assassin]] strategy. You should usually take a swing at a monster before fireballing it to heal yourself - just beware mana burn! &lt;br /&gt;
&lt;br /&gt;
=== Race and Deity Choices ===&lt;br /&gt;
Taking Human, Elf, or Gnome is an option, as the healing power of his spells lets you stay in combat longer, making human a good choice. Because you will be casting spells (sometimes just to heal), Elf and Gnome are good choices as well.&lt;br /&gt;
&lt;br /&gt;
When using the power leveling strategy, consider [[The Pactmaker]] for the extra XP from monsters.  [[Glowing Guardian]] loses a lot of worth since you'll be healing yourself with every spell you cast. Taking [[Mystera Annur]] or [[Taurog]] will severely limit the capabilities of this character, and is not recommended. [[Tikki Tooki]] is a fairly feasible choice if you don't open up with a physical attack, as is [[Jehora Jeheyu|Jehora]], unless you're depending on CYDSTEPP.&lt;br /&gt;
&lt;br /&gt;
The best deity choice for non-Crypt challenge dungeons is [[Dracul]]. For relatively small price he will boost your mana (synergy with starting bonus), melee ability, resistances and will add lifesteal. A level 8 Sorcerer with Dracul and Platemail can kill [[Meat man#Boss info|Super Meat Man]] without poison - the boss regenerates health slowly, than you do.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
Nothing special here. Bring down high level enemies as soon as possible, while balancing your attacks between physical attacks and fireballs, to heal yourself effectively. Avoid being poisoned or weakened. Use midfight leveling to make Medusa easier to handle so you can preserve your potions for Jormungandr.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
An Elf Sorcerer can survive this if he can find the fireball early enough. If so, most other spells are useless and may be exchanged for more mana. Then you can fireball high-level [[Wraith]]s to death and achieve level 7 with large parts of the dungeon still unexplored. Finding Mystera Annur early clinches the game for you, but make sure to convert as many glyphs as possible before joining. If Mystera Annur cannot be found, hope for [[BLUDTUPOWA]]. If fireball cannot be located early enough, alternatives include combinations of CYDSTEPP, [[HALPMEH]], and BLUDTUPOWA. &lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
&lt;br /&gt;
Not that difficult. Since there is nothing to poison or weaken you, you can easily take on higher level [[Dragonspawn]]s and [[Warlock]]s. Just attack until you're on the brink of death and then use fireballs to heal yourself again. Just make sure to conserve some potions for the bosses and have a level up or two midfight.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
The Sorcerer has a special advantage against [[Animated Armour]]. Each time the sorcerer attacks one their Mana Shield ability will remove an additional rank of death protection from the Animated Armour. However, you cannot make the killing blow with your Mana Shield. For example, a level 8 Animated Armour will take 5 hits to kill, rather than 4. Consider trying a Dwarf so that you can survive hits from higher-level armors sooner. Even so, the quickest way to level is fireballing level 9 armors. Another decent race is halfling, since you will get a load of health potions to kill [[Golem#Boss info|Iron Man]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Tier 2 Classes]]&lt;/div&gt;</summary>
		<author><name>Naturefreak2101</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Half-dragon&amp;diff=4073</id>
		<title>Alpha:Half-dragon</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Half-dragon&amp;diff=4073"/>
				<updated>2011-05-20T04:06:48Z</updated>
		
		<summary type="html">&lt;p&gt;Naturefreak2101: Advice about Animated Armours and Knockback&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Half-dragon&lt;br /&gt;
|image=[[File:HeroDragonLarge.PNG|75px]]&lt;br /&gt;
|races=Special race&lt;br /&gt;
|tier=Special class&lt;br /&gt;
|unlocked=Beat Library with a Warlord&lt;br /&gt;
|rewards=???&lt;br /&gt;
|skills= Multiple:&lt;br /&gt;
* 200% Max Health at start&amp;lt;br&amp;gt;&lt;br /&gt;
* Magical Attack&amp;lt;br&amp;gt;&lt;br /&gt;
* Increased Sight Radius (same effect as [[Items|Scouting Orb]], all tiles touching an explored tile will be partially uncovered, allowing you to see what type of object lies there)&amp;lt;br&amp;gt;&lt;br /&gt;
* BURNDAYRAZ glyph costs 99 Mana, preventing its use&amp;lt;br&amp;gt;&lt;br /&gt;
* 20% Knockback, gains an additional 20% for every glyph converted&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''Half-dragon''' is one of the [[classes|special races]] in Desktop Dungeons. It is unlocked by clearing the [[Library]] with a [[warlord]]. Half-dragons are immensely powerful individuals who fight with magical breath and a brutal knockback attack that sends enemies flying, and are also blessed with supernatural sight.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
* 200% Max Health at start&lt;br /&gt;
* Magical Attack&lt;br /&gt;
* Increased Sight Radius (same effect as [[Items|Scouting Orb]], all tiles touching an explored tile will be partially uncovered, allowing you to see what type of object lies there)&lt;br /&gt;
* [[BURNDAYRAZ]] glyph costs 99 Mana, preventing its use&lt;br /&gt;
* 20% Knockback, gains an additional 20% for every glyph converted&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Knockback causes enemies to go flying one square in the direction you hit them when you use a melee attack, unless another enemy is in the way. If they land on a wall, they will destroy it. If they move onto a tile you have not yet explored, but will have seen due to your increased sight radius, the monster icon will have a lifebar until it reaches its maximum health. Knockback is calculated from your Base Damage and applies damage when an enemy destroys a wall or hits another enemy, ignoring resistances.  When knocked back into another enemy, Knockback damage is halved and applied to both enemies.  Finally, the enemy you knocked your target into will never die from the Knockback: they will be left at 1 HP minimum and lose a level of Death Protection if they have one.&lt;br /&gt;
&lt;br /&gt;
Since Half-dragons can't use BURNDAYRAZ, it's best converted as soon as you see it.  Knockback is a good way of breaking walls past high-level enemies or even dealing early damage to them by knocking enemies into them.  Knockback damage is also left unaffected by [[Mystera Annur|Mystera Annur's]] restriction and is not affected by damage resists.  Be wary of enemies with Magical Resist, as Knockback is the only solid way you have of dealing damage to them.  And note that you deal more damage to a particular enemy if you knock them into a wall instead of another enemy.  Finally, although they have high max health, remember that they still have the same health regeneration as standard classes.&lt;br /&gt;
&lt;br /&gt;
Easiest and quickiest way to win is poison - either Venom Blade or [[APHEELSIK]]. High health will let you smack big enemies.&lt;br /&gt;
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===Deity Choice===&lt;br /&gt;
Half-dragons work well with [[Binlor Ironshield]], as they collect piety easily by knocking monsters into walls. For the same reason, he also can work well with [[Jehora Jeheyu]]. The [[Glowing Guardian]] can be used for refilling a Half-dragon's large maximum hp, and Dracul's maximum hp reduction isn't as bad due to the large maximum hp as well. As usual, [[The Pactmaker]] is a solid choice. Due to a lack of ability to use BURNDAYRAZ, [[Taurog]] is often also a good choice. [[The Earthmother]] and Mysteria Annur should almost certainly be avoided as a Half-dragon, and [[Tikki Tooki|Tikki Tooki's]] dislike of those who get hit too much doesn't work well with the Half Dragon's high maximum health.&lt;br /&gt;
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===Challenge Modes===&lt;br /&gt;
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====Factory====&lt;br /&gt;
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This dungeon is quite difficult for the Half-Dragon, so it requires a good combination of Glyphs and/or items. The two best Glyphs you can get are [[CYDSTEPP]] and [[ENDISWAL]]. CYDSTEPP is pretty straightforward: It extends your ability to fight, and you'll be doing a lot of exploration and mana regeneration anyway, and are unlikely to use any other Glyphs, so it's a great choice. &lt;br /&gt;
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ENDISWAL, however, is surprisingly useful here for defeating high level monsters - especially [[Golem]]s. What you need is to break a strategically-chosen wall, stand in the new empty space and push the opponent into another wall, then run them down a whole length of walls. With a high-enough Knockback you can take out monsters 2-3 levels above your own this way. Sometimes you'll run into monsters that are already placed in a way that ENDISWAL is not needed to perform the trick, but this doesn't occur often enough, which is why you need ENDISWAL to engineer this repeatedly. The same tactic should be used against both bosses.&lt;br /&gt;
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Knockback can also be taken advantage of against high-level [[Animated Armour]]s.  If the [[Animated Armour]] is adjacent to a lower-level monster, it can be helpful to Knockback the monster into the [[Animated Armour]], possibly even letting that monster heal, instead of killing it outright, to get extra hits in on the [[Animated Armour]] for a low health cost.&lt;br /&gt;
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Finding [[HALPMEH]] is also pretty fortunate. It's a good way to spend all that mana you'll undoubtedly be accumulating. Unfortunately it is not as useful as it sounds, given that its healing rate is fixed and does not correspond to your ridiculously high Maximum Health.&lt;br /&gt;
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Naturally, the best item you can get in this dungeon is the Venom Blade. This will enable you to smack your enemies into unexplored sections. The greatest thing about this item is that it ALWAYS affects Golems regardless of their Magic Resistance (this includes the [[Golem#Boss info|Iron Man]]).&lt;br /&gt;
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Finally, try to get either Jehora or Pactmaker early enough to make good on their bonuses. But the bottom line is that if you don't get a good glyph/item/god combo, you won't finish this dungeon.&lt;br /&gt;
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You can't BURNDAYRAYZ living armors, but you can still peel off layers of death protection by knocking other enemies into them. Position a low level enemy by a high level armor and use it as ammunition. Explore as needed to restore the health of both you and the monster you are using.&lt;br /&gt;
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{{DDNav}}&lt;br /&gt;
[[Category:Special Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Naturefreak2101</name></author>	</entry>

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