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		<updated>2026-05-01T08:50:34Z</updated>
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	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=1110</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=1110"/>
				<updated>2010-06-28T23:29:04Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Binlor Ironshield'''&lt;br /&gt;
|&lt;br /&gt;
* Creates ENDISWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted &lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety based on acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: ??? Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: ??? Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Dracul'''&lt;br /&gt;
|&lt;br /&gt;
* -5 Max Health&lt;br /&gt;
* Current Health set to 1&lt;br /&gt;
* HALPMEH glyph is destroyed&lt;br /&gt;
* Starting Piety based on &amp;quot;the guilt you bear&amp;quot; ???&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''The Earthmother'''&lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is 0&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Health Regeneration&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Lose Health Regeneration&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
** Lose Health Regeneration&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use the BLUDTUPOWA glyph&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose ability to use BLUDTUPOWA&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: ??? Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: ??? Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ??? damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive ??? damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Mysteria Annur'''&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 60 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: ??? Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Taurog, the god of battle'''&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on ??? (prior damage inflicted?)&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
** Current Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Tikki Tooki'''&lt;br /&gt;
|&lt;br /&gt;
* -10 Gold&lt;br /&gt;
* Starting Piety based on ???&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
* +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
* +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage&lt;br /&gt;
** -1 Piety&lt;br /&gt;
** lose Dodge Bonuses&lt;br /&gt;
** All Enemies gain first strike&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=1109</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=1109"/>
				<updated>2010-06-28T23:27:36Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Binlor Ironshield'''&lt;br /&gt;
|&lt;br /&gt;
* Creates ENDISWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted &lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety based on acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: ??? Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: ??? Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Dracul'''&lt;br /&gt;
|&lt;br /&gt;
* -5 Max Health&lt;br /&gt;
* Current Health set to 1&lt;br /&gt;
* HALPMEH glyph is destroyed&lt;br /&gt;
* Starting Piety based on &amp;quot;the guilt you bear&amp;quot; ???&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''The Earthmother'''&lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is 0&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Health Regeneration&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Lose Health Regeneration&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
** Lose Health Regeneration&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH or CYDESTEPP glyphs&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use the BLUDTUPOWA glyph&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose ability to use BLUDTUPOWA&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: ??? Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: ??? Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ??? damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive ??? damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Mysteria Annur'''&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 60 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: ??? Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Taurog, the god of battle'''&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on ??? (prior damage inflicted?)&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
** Current Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Tikki Tooki'''&lt;br /&gt;
|&lt;br /&gt;
* -10 Gold&lt;br /&gt;
* Starting Piety based on ???&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
* +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
* +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage&lt;br /&gt;
** -1 Piety&lt;br /&gt;
** lose Dodge Bonuses&lt;br /&gt;
** All Enemies gain first strike&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=1108</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=1108"/>
				<updated>2010-06-28T23:26:12Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Binlor Ironshield'''&lt;br /&gt;
|&lt;br /&gt;
* Creates ENDISWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted &lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety based on acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: ??? Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: ??? Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Dracul'''&lt;br /&gt;
|&lt;br /&gt;
* -5 Max Health&lt;br /&gt;
* Current Health set to 1&lt;br /&gt;
* HALPMEH glyph is destroyed&lt;br /&gt;
* Starting Piety based on &amp;quot;the guilt you bear&amp;quot; ???&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''The Earthmother'''&lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is 0&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Health Regeneration&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Lose Health Regeneration&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
** Lose Health Regeneration&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use the BLUDTUPOWA glyph&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose ability to use BLUDTUPOWA&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: ??? Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: ??? Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ??? damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive ??? damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Mysteria Annur'''&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 60 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: ??? Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Taurog, the god of battle'''&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on ??? (prior damage inflicted?)&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
** Current Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Tikki Tooki'''&lt;br /&gt;
|&lt;br /&gt;
* -10 Gold&lt;br /&gt;
* Starting Piety based on ???&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
* +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
* +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage&lt;br /&gt;
** -1 Piety&lt;br /&gt;
** lose Dodge Bonuses&lt;br /&gt;
** All Enemies gain first strike&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=1106</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=1106"/>
				<updated>2010-06-28T22:45:26Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Binlor Ironshield'''&lt;br /&gt;
|&lt;br /&gt;
* Creates ENDISWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted &lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety based on acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: ??? Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: ??? Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Dracul'''&lt;br /&gt;
|&lt;br /&gt;
* -5 Max Health&lt;br /&gt;
* Current Health set to 1&lt;br /&gt;
* HALPMEH glyph is destroyed&lt;br /&gt;
* Starting Piety based on &amp;quot;the guilt you bear&amp;quot; ???&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''The Earthmother'''&lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is 0&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Health Regeneration&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
** Lose Health Regeneration&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
** Lose Health Regeneration&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead, snake, imp, or warlock&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use the BLUDTUPOWA glyph&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose ability to use BLUDTUPOWA&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: ??? Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: ??? Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ??? damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive ??? damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Mysteria Annur'''&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 60 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: ??? Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Taurog, the god of battle'''&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on ??? (prior damage inflicted?)&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
** Current Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Tikki Tooki'''&lt;br /&gt;
|&lt;br /&gt;
* -10 Gold&lt;br /&gt;
* Starting Piety based on ???&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
* +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
* +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage&lt;br /&gt;
** -1 Piety&lt;br /&gt;
** lose Dodge Bonuses&lt;br /&gt;
** All Enemies gain first strike&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=1038</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=1038"/>
				<updated>2010-06-21T14:49:19Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: Does not destroy HALPMEH anymore; I just found it after following him. Probably punishes its use though.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Worship&lt;br /&gt;
!Piety Rewards&lt;br /&gt;
!Piety Penalties&lt;br /&gt;
!&amp;lt;0 Piety Penalty&lt;br /&gt;
!Options&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Grants 5 additional maximum HP. You receive a certain amount of piety for how much money you pick up during that level( not how much total, but how much you find in the dungeon and decide to pick up).&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +2 Piety&lt;br /&gt;
*Level up: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune (other than ENDISWAL): -1 Piety&lt;br /&gt;
*Kill a golem: -? Piety&lt;br /&gt;
|&lt;br /&gt;
Reduce resistances by 10%&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Boon: Mining. 20 Piety- destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness. 30 Piety- 25% Physical Resistance&lt;br /&gt;
*Boon: Heroics. 80 Piety- Advance instantly to level 10. No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|Reduce max health by 5. Set current health to 1.&lt;br /&gt;
|&lt;br /&gt;
*Kill a non-undead creature: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature: -5 Piety&lt;br /&gt;
|Die&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower. 10 Piety- gain 5 max mana, lose 5 max health&lt;br /&gt;
*Boon: Bloodfury. 20 Piety- 20% bonus damage, lose 5 max health&lt;br /&gt;
*Boon: Bloodshield. 25 Piety- 20% resistances, lose 5 max health&lt;br /&gt;
*Boon: Bloodhunger. 30 Piety- 20% lifesteal, lose 5 max health&lt;br /&gt;
*Boon: Bloodswell. 40 Piety- Fully restore health, lose 5 max health&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a creature: +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: -? Piety&lt;br /&gt;
*Kill a goat or snake: -3 Piety&lt;br /&gt;
*Convert IMAWAL glyph: -? Piety&lt;br /&gt;
*Kill a plant: -15 Piety&lt;br /&gt;
|&lt;br /&gt;
*Prevents natural regeneration.&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
*Boon: Greenblood. 15 Piety- Poison Immunity&lt;br /&gt;
*Boon: Plantation. 15 Piety- +10 Piety for every onscreen bloodstain&lt;br /&gt;
*Boon: Stoneform. 100 Piety- Leveling up grants 5 max HP, 2 base damage, 1 max mana. Only if worship is maintained.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
Fully heals you.&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead enemy: +1 Piety&lt;br /&gt;
*Kill a snake: +1 Piety&lt;br /&gt;
*Kill an imp: +1 Piety&lt;br /&gt;
*Kill a warlock: +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph: +1 Piety&lt;br /&gt;
*Level up +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use the BLUDTUPOWA glyph: Glowing Guardian dumps you, lose the ability to use BLUDTUPOWA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother: -? Piety&lt;br /&gt;
*Convert from Binlor: -? Piety&lt;br /&gt;
*Boon: Healing. 50 Piety- The Glowing Guardian will fully restore your health.&lt;br /&gt;
*Boon: Protection. 50 Piety- The Glowing Guardian will offer you protection from the next killing strike.&lt;br /&gt;
*Boon: Absolution. 100 Piety- The Glowing Guardian will absolve all slain enemies, granting you +1 maximum health per on-screen blood stain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|Removes poison immunity, mana burn immunity, death gaze immunity, death protection, dodge, and first strike. Provides from 1-20 Piety randomly.&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +1 Piety&lt;br /&gt;
*Deal xx damage: +4 Piety&lt;br /&gt;
*Receive xx damage: +4 Piety&lt;br /&gt;
*Use the WEYTWUT glyph: +5 Piety&lt;br /&gt;
*Use the PISORF glyph: +1 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos.Costs all of your piety. Jehora will either fully restore you health or mana, or kill you.Chances of success correlate directly to the amount of remaining piety(which is always 0).&lt;br /&gt;
*Boon: Madness. 25 piety- Jehora increases your base damage by 5.&lt;br /&gt;
*Boon: Bolstering. 15 piety- Jehora will destroy 1 health potion, and increases your max health by 15. &lt;br /&gt;
*Boon: Retaliation. 30 piety- Jehora will grant you a mana shield, hurting your enemies for the same amount of damage they did onto you.&lt;br /&gt;
*Boon: Polymorph. 50 piety- Jehora will randomly polymorph all enemies into something else.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mysteria Annur'''&lt;br /&gt;
|Your base damage is set permanently to 1. You will be given piety points depending on if/how many glyphs you've used before worshiping Mysteria (the number of times you used them counts towards more piety as well).&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph: +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph: -10 piety&lt;br /&gt;
*Kill an enemy that has a magical attack without using BURNDAYRAZ or a magic shield: -5 Piety&lt;br /&gt;
*Kill any other enemy the same way: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki:-60 piety.&lt;br /&gt;
*Boon: Magic. 20 piety- Max mana increased by 15&lt;br /&gt;
*Boon: Faith. 20 piety- Double piety bonus of spell casting(+1 piety goes to +2)&lt;br /&gt;
*Boon: Flames. 50 piety- 25 percent damage increase in BURNDAYRAZ glyph.&lt;br /&gt;
*Boon: Weakening. 100 piety- All monster magic resistance goes to 0.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
Will give you more piety depending on how much of the dungeon you've discovered.&lt;br /&gt;
|&lt;br /&gt;
*Level up: +20 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur to Pactmaker: ? Piety.&lt;br /&gt;
*Boon: Experience. 20 piety- Get 10 bonus experience.&lt;br /&gt;
*Boon: Learning. 45 piety- Get extra experience per kill.&lt;br /&gt;
*Boon: Mana. 80 piety- Granted 10 more maximum mana.&lt;br /&gt;
*Boon: Health. 80 piety- Granted 15 more maximum health.&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy: +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack: +5 Piety&lt;br /&gt;
*Convert a rune: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -5 Piety&lt;br /&gt;
|Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury. 15 Piety- Add 5 damage, lose 2 maximum mana&lt;br /&gt;
*Boon: Command. 15 Piety- Add 5 experience, lose 2 maximum mana&lt;br /&gt;
*Boon: Mageshield. 25 Piety- Sets magical resistance to 25%, lose 2 maximum mana&lt;br /&gt;
*Boon: Penetration. 50 Piety- All monsters physical resistance reduced to 0, lose 2 maximum mana&lt;br /&gt;
*Boon: Rage. 90 Piety- Add 50% damage to all attacks, maximum mana reduced to 1&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|You must pay 10 gold upon first worshiping Tikki.&lt;br /&gt;
|&lt;br /&gt;
*Avoid damage in combat: +4 Piety&lt;br /&gt;
*Dodge an attack that would deal xx% of your health: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
All enemies gain first strike. All dodge bonuses removed.&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker to Tikki: 60 piety.&lt;br /&gt;
*Boon: Dodging. 15 Piety- Enhance your dodge chance by 10%&lt;br /&gt;
*Boon: Gold. 30 Piety- Gain a bonus of 40 gold&lt;br /&gt;
*Boon: Poison. 60 Piety- Melee attacks become Poisonous&lt;br /&gt;
*Boon: First Strike. 80 Piety- Gain permanent first strike in battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=1008</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=1008"/>
				<updated>2010-06-18T18:32:33Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: stupid picky earthmother&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Worship&lt;br /&gt;
!Piety Rewards&lt;br /&gt;
!Piety Penalties&lt;br /&gt;
!&amp;lt;0 Piety Penalty&lt;br /&gt;
!Options&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Grants 5 additional maximum HP. You receive a certain amount of piety for how much money you pick up during that level( not how much total, but how much you find in the dungeon and decide to pick up).&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +2 Piety&lt;br /&gt;
*Level up: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
Reduce resistances by 10%&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Boon: Mining. 20 Piety- destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness. 30 Piety- 25% Physical Resistance&lt;br /&gt;
*Boon: Heroics. 80 Piety- Advance instantly to level 10. No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|Reduce max health by 5. Set current health to 1&lt;br /&gt;
|&lt;br /&gt;
*Kill a non-undead creature: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature: -5 Piety&lt;br /&gt;
|Die&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower. 10 Piety- gain 5 max mana, lose 5 max health&lt;br /&gt;
*Boon: Bloodfury. 20 Piety- 20% bonus damage, lose 5 max health&lt;br /&gt;
*Boon: Bloodshield. 25 Piety- 20% resistances, lose 5 max health&lt;br /&gt;
*Boon: Bloodhunger. 30 Piety- 20% lifesteal, lose 5 max health&lt;br /&gt;
*Boon: Bloodswell. 40 Piety- Fully restore health, lose 5 max health&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a creature: +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: -? Piety&lt;br /&gt;
*Kill a goat or snake: -3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Prevents natural regeneration.&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
*Boon: Greenblood. 15 Piety- Poison Immunity&lt;br /&gt;
*Boon: Plantation. 15 Piety- +10 Piety for every onscreen bloodstain&lt;br /&gt;
*Boon: Stoneform. 100 Piety- Leveling up grants 5 max HP, 2 base damage, 1 max mana. Only if worship is maintained.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
Fully heals you.&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead enemy: +1 Piety&lt;br /&gt;
*Kill a snake: +1 Piety&lt;br /&gt;
*Kill an imp: +1 Piety&lt;br /&gt;
*Kill a warlock: +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph: +1 Piety&lt;br /&gt;
*Level up +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use the BLUDTUPOWA glyph: Glowing Guardian dumps you, lose the ability to use BLUDTUPOWA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother: -? Piety&lt;br /&gt;
*Convert from Binlor: -? Piety&lt;br /&gt;
*Boon: Healing. 50 Piety- The Glowing Guardian will fully restore your health.&lt;br /&gt;
*Boon: Protection. 50 Piety- The Glowing Guardian will offer you protection from the next killing strike.&lt;br /&gt;
*Boon: Absolution. 100 Piety- The Glowing Guardian will absolve all slain enemies, granting you +1 maximum health per on-screen blood stain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|Removes poison immunity, mana burn immunity, death gaze immunity, death protection, dodge, and first strike. Provides from 1-20 Piety randomly.&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +1 Piety&lt;br /&gt;
*Deal xx damage: +4 Piety&lt;br /&gt;
*Receive xx damage: +4 Piety&lt;br /&gt;
*Use the WEYTWUT glyph: +5 Piety&lt;br /&gt;
*Use the PISORF glyph: +1 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos.Costs all of your piety. Jehora will either fully restore you health or mana, or kill you.Chances of success correlate directly to the amount of remaining piety(which is always 0).&lt;br /&gt;
*Boon: Madness. 25 piety- Jehora increases your base damage by 5.&lt;br /&gt;
*Boon: Bolstering. 15 piety- Jehora will destroy 1 health potion, and increases your max health by 15. &lt;br /&gt;
*Boon: Retaliation. 30 piety- Jehora will grant you a mana shield, hurting your enemies for the same amount of damage they did onto you.&lt;br /&gt;
*Boon: Polymorph. 50 piety- Jehora will randomly polymorph all enemies into something else.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|Your base damage is set permanently to 1.&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph: +1 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki:-60 piety.&lt;br /&gt;
*Boon: Magic. 20 piety- Max mana increased by 15&lt;br /&gt;
*Boon: Faith. 20 piety- Double piety bonus of spell casting(+1 piety goes to +2)&lt;br /&gt;
*Boon: Flames. 50 piety- 25 percent damage increase in BURNDAYRAZ glyph.&lt;br /&gt;
*Boon: Weakening. 100 piety- All monster magic resistance goes to 0.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
Will give you more piety depending on how much of the dungeon you've discovered.&lt;br /&gt;
|&lt;br /&gt;
*Level up: +20 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy: +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack: +5 Piety&lt;br /&gt;
*Convert a rune: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -5 Piety&lt;br /&gt;
|Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury. 15 Piety- Add 5 damage, lose 2 maximum mana&lt;br /&gt;
*Boon: Command. 15 Piety- Add 5 experience, lose 2 maximum mana&lt;br /&gt;
*Boon: Mageshield. 25 Piety- Gain 25% magical resistance, lose 2 maximum mana&lt;br /&gt;
*Boon: Penetration. 50 Piety- All monsters physical resistance reduced to 0, lose 2 maximum mana&lt;br /&gt;
*Boon: Rage. 90 Piety- Add 50% damage to all attacks, maximum mana reduced to 1&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|You must pay 10 gold upon first worshiping Tikki.&lt;br /&gt;
|&lt;br /&gt;
*Avoid damage in combat: +4 Piety&lt;br /&gt;
*Dodge an attack that would deal xx% of your health: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
All enemies gain first strike. All dodge bonuses removed.&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker to Tikki: 60 piety.&lt;br /&gt;
*Boon: Dodging. 15 Piety- Enhance your dodge chance by 10%&lt;br /&gt;
*Boon: Gold. 30 Piety- Gain a bonus of 40 gold&lt;br /&gt;
*Boon: Poison. 60 Piety- Melee attacks become Poisonous&lt;br /&gt;
*Boon: First Strike. 80 Piety- Gain permanent first strike in battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=996</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=996"/>
				<updated>2010-06-18T18:11:17Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: Condensed Jehora's initial piety&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Worship&lt;br /&gt;
!Piety Rewards&lt;br /&gt;
!Piety Penalties&lt;br /&gt;
!&amp;lt;0 Piety Penalty&lt;br /&gt;
!Options&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Grants 5 additional maximum HP&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +2 Piety&lt;br /&gt;
*Level up: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
Reduce resistances by 10%&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Boon: Mining. 20 Piety- destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness. 30 Piety- 25% Physical Resistance&lt;br /&gt;
*Boon: Heroics. 80 Piety- Advance instantly to level 10. No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|Reduce max health by 5. Set current health to 1&lt;br /&gt;
|&lt;br /&gt;
*Kill a non-undead creature: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature: -5 Piety&lt;br /&gt;
|Die&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower. 10 Piety- gain 5 max mana, lose 5 max health&lt;br /&gt;
*Boon: Bloodfury. 20 Piety- 20% bonus damage, lose 5 max health&lt;br /&gt;
*Boon: Bloodshield. 25 Piety- 20% resistances, lose 5 max health&lt;br /&gt;
*Boon: Bloodhunger. 30 Piety- 20% lifesteal, lose 5 max health&lt;br /&gt;
*Boon: Bloodswell. 40 Piety- Fully restore health, lose 5 max health&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a creature: +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: -? Piety&lt;br /&gt;
*Kill a goat: -3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Prevents natural regeneration.&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
*Boon: Greenblood. 15 Piety- Poison Immunity&lt;br /&gt;
*Boon: Plantation. 15 Piety- +10 Piety for every onscreen bloodstain&lt;br /&gt;
*Boon: Stoneform. 100 Piety- Leveling up grants 5 max HP, 2 base damage, 1 max mana. Only if worship is maintained.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
Fully heals you.&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead enemy: +1 Piety&lt;br /&gt;
*Kill a snake: +1 Piety&lt;br /&gt;
*Kill an imp: +1 Piety&lt;br /&gt;
*Kill a warlock: +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph: +1 Piety&lt;br /&gt;
*Level up +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use the BLUDTUPOWA glyph: Glowing Guardian dumps you, lose the ability to use BLUDTUPOWA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother: -? Piety&lt;br /&gt;
*Convert from Binlor: -? Piety&lt;br /&gt;
*Boon: Healing. 50 Piety- The Glowing Guardian will fully restore your health.&lt;br /&gt;
*Boon: Protection. 50 Piety- The Glowing Guardian will offer you protection from the next killing strike.&lt;br /&gt;
*Boon: Absolution. 100 Piety- The Glowing Guardian will absolve all slain enemies, granting you +1 maximum health per on-screen blood stain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|Removes poison immunity, mana burn immunity, death gaze immunity, death protection, dodge, and first strike. Provides from 1-20 Piety randomly.&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +1 Piety&lt;br /&gt;
*Deal xx damage: +4 Piety&lt;br /&gt;
*Receive xx damage: +4 Piety&lt;br /&gt;
*Use the WEYTWUT glyph: +5 Piety&lt;br /&gt;
*Use the PISORF glyph: +1 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos.Costs all of your piety. Jehora will either fully restore you health or mana, or kill you.Chances of success correlate directly to the amount of remaining piety(which is always 0).&lt;br /&gt;
*Boon: Madness. 25 piety- Jehora increases your base damage by 5.&lt;br /&gt;
*Boon: Bolstering. 15 piety- Jehora will destroy 1 health potion, and increases your max health by 15. &lt;br /&gt;
*Boon: Retaliation. 30 piety- Jehora will grant you a mana shield, hurting your enemies for the same amount of damage they did onto you.&lt;br /&gt;
*Boon: Polymorph. 50 piety- Jehora will randomly polymorph all enemies into something else.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|Your base damage is set permanently to 1.&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph: +1 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki:-60 piety.&lt;br /&gt;
*Boon: Magic. 20 piety- Max mana increased by 15&lt;br /&gt;
*Boon: Faith. 20 piety- Double piety bonus of spell casting(+1 piety goes to +2)&lt;br /&gt;
*Boon: Flames. 50 piety- 25 percent damage increase in BURNDAYRAZ glyph.&lt;br /&gt;
*Boon: Weakening. 100 piety- All monster magic resistance goes to 0.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
Will give you more piety depending on how much of the dungeon you've discovered.&lt;br /&gt;
|&lt;br /&gt;
*Level up: +20 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy: +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack: +5 Piety&lt;br /&gt;
*Convert a rune: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -5 Piety&lt;br /&gt;
|Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury. 15 Piety- Add 5 damage, lose 2 maximum mana&lt;br /&gt;
*Boon: Command. 15 Piety- Add 5 experience, lose 2 maximum mana&lt;br /&gt;
*Boon: Mageshield. 25 Piety- Gain 25% magical resistance, lose 2 maximum mana&lt;br /&gt;
*Boon: Penetration. 50 Piety- All monsters physical resistance reduced to 0, lose 2 maximum mana&lt;br /&gt;
*Boon: Rage. 90 Piety- Add 50% damage to all attacks, maximum mana reduced to 1&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|You must pay 10 gold upon first worshiping Tikki.&lt;br /&gt;
|&lt;br /&gt;
*Avoid damage in combat: +4 Piety&lt;br /&gt;
*Dodge an attack that would deal xx% of your health: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
All enemies gain first strike. All dodge bonuses removed.&lt;br /&gt;
|&lt;br /&gt;
*Boon: Dodging. 15 Piety- Enhance your dodge chance by 10%&lt;br /&gt;
*Boon: Gold. 30 Piety- Gain a bonus of 40 gold&lt;br /&gt;
*Boon: Poison. 60 Piety- Melee attacks become Poisonous&lt;br /&gt;
*Boon: First Strike. 80 Piety- Gain permanent first strike in battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Gods&amp;diff=987</id>
		<title>Talk:Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Gods&amp;diff=987"/>
				<updated>2010-06-18T17:41:25Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pretty sure I've gotten extra mana per level from the Pactmaker. Anyone else notice, or am I seeing things?&lt;br /&gt;
&lt;br /&gt;
Almost: Yeah, I think something like that happens. The pactmaker may also give bonuses to health and attack when you level up, but I haven't been paying enough attention to notice.&lt;br /&gt;
&lt;br /&gt;
Also, I think the magic only god does more than what is written, although I can't remember exactly off the top of my head.&lt;br /&gt;
&lt;br /&gt;
In case anyone was curious, if you worship the Pactmaker at &amp;lt;= 5hp, you die.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Guys, I'm beginning to work on filling out the new piety section. Any help would be greatly appreciated -Lightstriker&lt;br /&gt;
Please note for EVERYONE that it will be inaccurate/ incomplete for quite a bit.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
If you have explored 100% of the map when you worship the pactmaker, you start with 40 favor. I'm guessing that it scales, since when I had around 50% I got around 20 favor. Other gods seem to use other systems for granting initial favor. JJ seems to use a random number 1-20 maybe? (it makes a reference to the die being set in motion) Mystera is based off MP spent? Or possibly straight spells cast? spent 70 on 10 casts of endiswal and got 16, spent 70 on 70 casts of bysseps got 16, spent 0 on no casts and got 0.&lt;br /&gt;
&lt;br /&gt;
Ironshield seems to give piety based on gold. Don't call me out on that, but worth checking.&lt;br /&gt;
&lt;br /&gt;
*Glowing Guardian seems to give piety based on damage received. Dracul looks to be based on damage given? Trog I think is based on kills. (or those two might be reversed). I suspect Tikki Tooki is based either on how many items you've picked up or how many items you've purchased. [[User:Neongrey|Neongrey]] 08:20, 18 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was just playing a game as a Bloodmage worshipping the Earthmother and I seemed to lose piety for eating a corpse (per the bloodmage ability).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Tiki Tooki: 50% of money spent, rounded down&lt;br /&gt;
**Not 50%, I just bought a Magician's Moonstrike for 120 (and nothing else) and he gave me 21 piety&lt;br /&gt;
*Pactmaker: 10% of cells explored, rounded down&lt;br /&gt;
*Binlor: 4% of cash on hand (could be off on that, since I'm still at 75 max cash)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
This 10 minute crawler is relatively sure that Binlor gives starting piety based on the amount of gold you've picked up over the course of the current map, and has also figured out that this is not post-active. Binlor, although he gives piety based on collected gold when you begin worshiping him, does not give piety for gold picked up thereafter. He's a lot like the Pactmaker who gives starting piety based on cells explored, in that you're better off exploring 3/4 of the map and planning the entire adventure out beforehand.&lt;br /&gt;
&lt;br /&gt;
Addendum: Converting a rune to gold with the Goblin's racial trait does not seem to please Binlor in this way. Damn.&lt;br /&gt;
&lt;br /&gt;
I've also noticed that penalties don't seem to be retroactive in this way. Converting a Glyph under Mysteria will get you in trouble, however converting all but say the Fireball rune on the map and THEN going into her service does not provide you with negative starting piety and is thus actually recommended for an &amp;quot;Elf Wizard&amp;quot; or similar combination.&lt;br /&gt;
* Similarly, Trog rewards piety only for glyphs you destroy in his service and none before. So better for him to save them and convert them once you commit. [[User:Neongrey|Neongrey]] 16:32, 18 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
I noticed the initial piety boost for pactmaker was edited into the table-- since all gods give piety based on some condition or other, should that all be listed under that column? or should we make a separate column for it? [[User:Neongrey|Neongrey]] 17:41, 18 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Gods&amp;diff=986</id>
		<title>Talk:Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Gods&amp;diff=986"/>
				<updated>2010-06-18T17:41:06Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pretty sure I've gotten extra mana per level from the Pactmaker. Anyone else notice, or am I seeing things?&lt;br /&gt;
&lt;br /&gt;
Almost: Yeah, I think something like that happens. The pactmaker may also give bonuses to health and attack when you level up, but I haven't been paying enough attention to notice.&lt;br /&gt;
&lt;br /&gt;
Also, I think the magic only god does more than what is written, although I can't remember exactly off the top of my head.&lt;br /&gt;
&lt;br /&gt;
In case anyone was curious, if you worship the Pactmaker at &amp;lt;= 5hp, you die.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Guys, I'm beginning to work on filling out the new piety section. Any help would be greatly appreciated -Lightstriker&lt;br /&gt;
Please note for EVERYONE that it will be inaccurate/ incomplete for quite a bit.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
If you have explored 100% of the map when you worship the pactmaker, you start with 40 favor. I'm guessing that it scales, since when I had around 50% I got around 20 favor. Other gods seem to use other systems for granting initial favor. JJ seems to use a random number 1-20 maybe? (it makes a reference to the die being set in motion) Mystera is based off MP spent? Or possibly straight spells cast? spent 70 on 10 casts of endiswal and got 16, spent 70 on 70 casts of bysseps got 16, spent 0 on no casts and got 0.&lt;br /&gt;
&lt;br /&gt;
Ironshield seems to give piety based on gold. Don't call me out on that, but worth checking.&lt;br /&gt;
&lt;br /&gt;
*Glowing Guardian seems to give piety based on damage received. Dracul looks to be based on damage given? Trog I think is based on kills. (or those two might be reversed). I suspect Tikki Tooki is based either on how many items you've picked up or how many items you've purchased. [[User:Neongrey|Neongrey]] 08:20, 18 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was just playing a game as a Bloodmage worshipping the Earthmother and I seemed to lose piety for eating a corpse (per the bloodmage ability).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Tiki Tooki: 50% of money spent, rounded down&lt;br /&gt;
**Not 50%, I just bought a Magician's Moonstrike for 120 (and nothing else) and he gave me 21 piety&lt;br /&gt;
*Pactmaker: 10% of cells explored, rounded down&lt;br /&gt;
*Binlor: 4% of cash on hand (could be off on that, since I'm still at 75 max cash)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
This 10 minute crawler is relatively sure that Binlor gives starting piety based on the amount of gold you've picked up over the course of the current map, and has also figured out that this is not post-active. Binlor, although he gives piety based on collected gold when you begin worshiping him, does not give piety for gold picked up thereafter. He's a lot like the Pactmaker who gives starting piety based on cells explored, in that you're better off exploring 3/4 of the map and planning the entire adventure out beforehand.&lt;br /&gt;
&lt;br /&gt;
Addendum: Converting a rune to gold with the Goblin's racial trait does not seem to please Binlor in this way. Damn.&lt;br /&gt;
&lt;br /&gt;
I've also noticed that penalties don't seem to be retroactive in this way. Converting a Glyph under Mysteria will get you in trouble, however converting all but say the Fireball rune on the map and THEN going into her service does not provide you with negative starting piety and is thus actually recommended for an &amp;quot;Elf Wizard&amp;quot; or similar combination.&lt;br /&gt;
* Similarly, Trog rewards piety only for glyphs you destroy in his service and none before. So better for him to save them and convert them once you commit. [[User:Neongrey|Neongrey]] 16:32, 18 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
I noticed the initial piety boost for pactmaker was edited into the table-- since all gods give piety based on some condition or other, should that all be listed under that column? or should we make a separate column for it? 17:41, 18 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=985</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=985"/>
				<updated>2010-06-18T17:38:22Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Worship&lt;br /&gt;
!Piety Rewards&lt;br /&gt;
!Piety Penalties&lt;br /&gt;
!&amp;lt;0 Piety Penalty&lt;br /&gt;
!Options&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Grants 5 additional maximum HP&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +2 Piety&lt;br /&gt;
*Level up: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
Reduce resistances by 10%&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Boon: Mining. 20 Piety- destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness. 30 Piety- 25% Physical Resistance&lt;br /&gt;
*Boon: Heroics. 80 Piety- Advance instantly to level 10. No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|Reduce max health by 5. Set current health to 1&lt;br /&gt;
|&lt;br /&gt;
*Kill a non-undead creature: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature: -5 Piety&lt;br /&gt;
|Die&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower. 10 Piety- gain 5 max mana, lose 5 max health&lt;br /&gt;
*Boon: Bloodfury. 20 Piety- 20% bonus damage, lose 5 max health&lt;br /&gt;
*Boon: Bloodshield. 25 Piety- 20% resistances, lose 5 max health&lt;br /&gt;
*Boon: Bloodhunger. 30 Piety- 20% lifesteal, lose 5 max health&lt;br /&gt;
*Boon: Bloodswell. 40 Piety- Fully restore health, lose 5 max health&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a creature: +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: -? Piety&lt;br /&gt;
*Kill a goat: -3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Prevents natural regeneration.&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
*Boon: Greenblood. 15 Piety- Poison Immunity&lt;br /&gt;
*Boon: Plantation. 15 Piety- +10 Piety for every onscreen bloodstain&lt;br /&gt;
*Boon: Stoneform. 100 Piety- Leveling up grants 5 max HP, 2 base damage, 1 max mana. Only if worship is maintained.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
Fully heals you.&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead enemy: +1 Piety&lt;br /&gt;
*Kill a snake: +1 Piety&lt;br /&gt;
*Kill an imp: +1 Piety&lt;br /&gt;
*Kill a warlock: +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph: +1 Piety&lt;br /&gt;
*Level up +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use the BLUDTUPOWA glyph: Glowing Guardian dumps you, lose the ability to use BLUDTUPOWA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother: -? Piety&lt;br /&gt;
*Convert from Binlor: -? Piety&lt;br /&gt;
*Boon: Healing. 50 Piety- The Glowing Guardian will fully restore your health.&lt;br /&gt;
*Boon: Protection. 50 Piety- The Glowing Guardian will offer you protection from the next killing strike.&lt;br /&gt;
*Boon: Absolution. 100 Piety- The Glowing Guardian will absolve all slain enemies, granting you +1 maximum health per on-screen blood stain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +1 Piety&lt;br /&gt;
*Deal xx damage: +4 Piety&lt;br /&gt;
*Receive xx damage: +4 Piety&lt;br /&gt;
*Use the WEYTWUT glyph: +5 Piety&lt;br /&gt;
*Use the PISORF glyph: +1 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph: +1 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki:-60 piety.&lt;br /&gt;
*Boon: Magic 20 piety- Max mana increased by 15&lt;br /&gt;
*Boon: Faith 20 piety- Double piety bonus of spell casting(+1 piety goes to +2)&lt;br /&gt;
*Boon: Flames 50 piety- 25 percent damage increase in BURNDAYRAZ glyph.&lt;br /&gt;
*Boon: Weakening 100 piety- All monster magic resistance goes to 0.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
Will give you more piety depending on how much of the dungeon you've discovered.&lt;br /&gt;
|&lt;br /&gt;
*Level up: +20 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy: +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack: +5 Piety&lt;br /&gt;
*Convert a rune: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -5 Piety&lt;br /&gt;
|Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury. 15 Piety- Add 5 damage, lose 2 maximum mana&lt;br /&gt;
*Boon: Command. 15 Piety- Add 5 experience, lose 2 maximum mana&lt;br /&gt;
*Boon: Mageshield. 25 Piety- Gain 25% magical resistance, lose 2 maximum mana&lt;br /&gt;
*Boon: Penetration. 50 Piety- All monsters physical resistance reduced to 0, lose 2 maximum mana&lt;br /&gt;
*Boon: Rage. 90 Piety- Add 50% damage to all attacks, maximum mana reduced to 1&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Avoid damage in combat: +4 Piety&lt;br /&gt;
*Dodge an attack that would deal xx% of your health: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
All enemies gain first strike. All dodge bonuses removed.&lt;br /&gt;
|&lt;br /&gt;
*Boon: Dodging. 15 Piety- Enhance your dodge chance by 10%&lt;br /&gt;
*Boon: Gold. 30 Piety- Gain a bonus of 40 gold&lt;br /&gt;
*Boon: Poison. 60 Piety- Melee attacks become Poisonous&lt;br /&gt;
*Boon: First Strike. 80 Piety- Gain permanent first strike in battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Gods&amp;diff=982</id>
		<title>Talk:Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Gods&amp;diff=982"/>
				<updated>2010-06-18T16:47:16Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pretty sure I've gotten extra mana per level from the Pactmaker. Anyone else notice, or am I seeing things?&lt;br /&gt;
&lt;br /&gt;
Almost: Yeah, I think something like that happens. The pactmaker may also give bonuses to health and attack when you level up, but I haven't been paying enough attention to notice.&lt;br /&gt;
&lt;br /&gt;
Also, I think the magic only god does more than what is written, although I can't remember exactly off the top of my head.&lt;br /&gt;
&lt;br /&gt;
In case anyone was curious, if you worship the Pactmaker at &amp;lt;= 5hp, you die.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Guys, I'm beginning to work on filling out the new piety section. Any help would be greatly appreciated -Lightstriker&lt;br /&gt;
Please note for EVERYONE that it will be inaccurate/ incomplete for quite a bit.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
If you have explored 100% of the map when you worship the pactmaker, you start with 40 favor. I'm guessing that it scales, since when I had around 50% I got around 20 favor. Other gods seem to use other systems for granting initial favor. JJ seems to use a random number 1-20 maybe? (it makes a reference to the die being set in motion) Mystera is based off MP spent? Or possibly straight spells cast? spent 70 on 10 casts of endiswal and got 16, spent 70 on 70 casts of bysseps got 16, spent 0 on no casts and got 0.&lt;br /&gt;
&lt;br /&gt;
Ironshield seems to give piety based on gold. Don't call me out on that, but worth checking.&lt;br /&gt;
&lt;br /&gt;
*Glowing Guardian seems to give piety based on damage received. Dracul looks to be based on damage given? Trog I think is based on kills. (or those two might be reversed). I suspect Tikki Tooki is based either on how many items you've picked up or how many items you've purchased. [[User:Neongrey|Neongrey]] 08:20, 18 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was just playing a game as a Bloodmage worshipping the Earthmother and I seemed to lose piety for eating a corpse (per the bloodmage ability).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Tiki Tooki: 50% of money spent, rounded down&lt;br /&gt;
**Not 50%, I just bought a Magician's Moonstrike for 120 (and nothing else) and he gave me 21 piety&lt;br /&gt;
*Pactmaker: 10% of cells explored, rounded down&lt;br /&gt;
*Binlor: 4% of cash on hand (could be off on that, since I'm still at 75 max cash)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
This 10 minute crawler is relatively sure that Binlor gives starting piety based on the amount of gold you've picked up over the course of the current map, and has also figured out that this is not post-active. Binlor, although he gives piety based on collected gold when you begin worshiping him, does not give piety for gold picked up thereafter. He's a lot like the Pactmaker who gives starting piety based on cells explored, in that you're better off exploring 3/4 of the map and planning the entire adventure out beforehand.&lt;br /&gt;
&lt;br /&gt;
Addendum: Converting a rune to gold with the Goblin's racial trait does not seem to please Binlor in this way. Damn.&lt;br /&gt;
&lt;br /&gt;
I've also noticed that penalties don't seem to be retroactive in this way. Converting a Glyph under Mysteria will get you in trouble, however converting all but say the Fireball rune on the map and THEN going into her service does not provide you with negative starting piety and is thus actually recommended for an &amp;quot;Elf Wizard&amp;quot; or similar combination.&lt;br /&gt;
* Similarly, Trog rewards piety only for glyphs you destroy in his service and none before. So better for him to save them and convert them once you commit. [[User:Neongrey|Neongrey]] 16:32, 18 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Gods&amp;diff=981</id>
		<title>Talk:Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Gods&amp;diff=981"/>
				<updated>2010-06-18T16:32:34Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pretty sure I've gotten extra mana per level from the Pactmaker. Anyone else notice, or am I seeing things?&lt;br /&gt;
&lt;br /&gt;
Almost: Yeah, I think something like that happens. The pactmaker may also give bonuses to health and attack when you level up, but I haven't been paying enough attention to notice.&lt;br /&gt;
&lt;br /&gt;
Also, I think the magic only god does more than what is written, although I can't remember exactly off the top of my head.&lt;br /&gt;
&lt;br /&gt;
In case anyone was curious, if you worship the Pactmaker at &amp;lt;= 5hp, you die.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Guys, I'm beginning to work on filling out the new piety section. Any help would be greatly appreciated -Lightstriker&lt;br /&gt;
Please note for EVERYONE that it will be inaccurate/ incomplete for quite a bit.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
If you have explored 100% of the map when you worship the pactmaker, you start with 40 favor. I'm guessing that it scales, since when I had around 50% I got around 20 favor. Other gods seem to use other systems for granting initial favor. JJ seems to use a random number 1-20 maybe? (it makes a reference to the die being set in motion) Mystera is based off MP spent? Or possibly straight spells cast? spent 70 on 10 casts of endiswal and got 16, spent 70 on 70 casts of bysseps got 16, spent 0 on no casts and got 0.&lt;br /&gt;
&lt;br /&gt;
Ironshield seems to give piety based on gold. Don't call me out on that, but worth checking.&lt;br /&gt;
&lt;br /&gt;
*Glowing Guardian seems to give piety based on damage received. Dracul looks to be based on damage given? Trog I think is based on kills. (or those two might be reversed). I suspect Tikki Tooki is based either on how many items you've picked up or how many items you've purchased. [[User:Neongrey|Neongrey]] 08:20, 18 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I was just playing a game as a Bloodmage worshipping the Earthmother and I seemed to lose piety for eating a corpse (per the bloodmage ability).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Tiki Tooki: 50% of money spent, rounded down&lt;br /&gt;
*Pactmaker: 10% of cells explored, rounded down&lt;br /&gt;
*Binlor: 4% of cash on hand (could be off on that, since I'm still at 75 max cash)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
This 10 minute crawler is relatively sure that Binlor gives starting piety based on the amount of gold you've picked up over the course of the current map, and has also figured out that this is not post-active. Binlor, although he gives piety based on collected gold when you begin worshiping him, does not give piety for gold picked up thereafter. He's a lot like the Pactmaker who gives starting piety based on cells explored, in that you're better off exploring 3/4 of the map and planning the entire adventure out beforehand.&lt;br /&gt;
&lt;br /&gt;
Addendum: Converting a rune to gold with the Goblin's racial trait does not seem to please Binlor in this way. Damn.&lt;br /&gt;
&lt;br /&gt;
I've also noticed that penalties don't seem to be retroactive in this way. Converting a Glyph under Mysteria will get you in trouble, however converting all but say the Fireball rune on the map and THEN going into her service does not provide you with negative starting piety and is thus actually recommended for an &amp;quot;Elf Wizard&amp;quot; or similar combination.&lt;br /&gt;
* Similarly, Trog rewards piety only for glyphs you destroy in his service and none before. So better for him to save them and convert them once you commit. [[User:Neongrey|Neongrey]] 16:32, 18 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=969</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=969"/>
				<updated>2010-06-18T08:56:37Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Worship&lt;br /&gt;
!Piety Rewards&lt;br /&gt;
!Piety Penalties&lt;br /&gt;
!&amp;lt;0 Piety Penalty&lt;br /&gt;
!Options&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Grants 5 additional maximum HP&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +2 Piety&lt;br /&gt;
*Level up: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
Reduce resistances by 10%&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Boon: Mining. 20 Piety- destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness. 30 Piety- 25% Physical Resistance&lt;br /&gt;
*Boon: Heroics. 80 Piety- Advance instantly to level 10. No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|Reduce max health by 5. Set current health to 1&lt;br /&gt;
|&lt;br /&gt;
*Kill a non-undead creature: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature: -5 Piety&lt;br /&gt;
|Die&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower. 10 Piety- gain 5 max mana, lose 5 max health&lt;br /&gt;
*Boon: Bloodfury. 20 Piety- 20% bonus damage, lose 5 max health&lt;br /&gt;
*Boon: Bloodshield. 25 Piety- 20% resistances, lose 5 max health&lt;br /&gt;
*Boon: Bloodhunger. 30 Piety- 20% lifesteal, lose 5 max health&lt;br /&gt;
*Boon: Bloodswell. 40 Piety- Fully restore health, lose 5 max health&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a creature: +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: -? Piety&lt;br /&gt;
*Kill a goat: -3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Prevents natural regeneration.&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
*Boon: Greenblood. 15 Piety- Poison Immunity&lt;br /&gt;
*Boon: Plantation. 15 Piety- +10 Piety for every onscreen bloodstain&lt;br /&gt;
*Boon: Stoneform. 100 Piety- Leveling up grants 5 max HP, 2 base damage, 1 max mana. Only if worship is maintained.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
Fully heals you.&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead enemy: +1 Piety&lt;br /&gt;
*Kill a snake: +1 Piety&lt;br /&gt;
*Kill an imp: +1 Piety&lt;br /&gt;
*Kill a warlock: +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph: +? Piety&lt;br /&gt;
*Level up +3 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother: -? Piety&lt;br /&gt;
*Convert from Binlor: -? Piety&lt;br /&gt;
*Boon: Healing. 50 Piety- The Glowing Guardian will fully restore your health.&lt;br /&gt;
*Boon: Protection. 50 Piety- The Glowing Guardian will offer you protection from the next killing strike.&lt;br /&gt;
*Boon: Absolution. 100 Piety- The Glowing Guardian will absolve all slain enemies, granting you +1 maximum health per on-screen blood stain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +1 Piety&lt;br /&gt;
*Deal xx damage: +4 Piety&lt;br /&gt;
*Receive xx damage: +4 Piety&lt;br /&gt;
*Use the WEYTWUT glyph: +5 Piety&lt;br /&gt;
*Use the PISORF glyph: +1 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph: +1 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
Nothing happens.&lt;br /&gt;
|&lt;br /&gt;
*Level up: +20 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy: +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack: +5 Piety&lt;br /&gt;
*Convert a rune: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -5 Piety&lt;br /&gt;
|Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury. 15 Piety- Add 5 damage, lose 2 maximum mana&lt;br /&gt;
*Boon: Command. 15 Piety- Add 5 experience, lose 2 maximum mana&lt;br /&gt;
*Boon: Mageshield. 25 Piety- Gain 25% magical resistance, lose 2 maximum mana&lt;br /&gt;
*Boon: Penetration. 50 Piety- All monsters physical resistance reduced to 0, lose 2 maximum mana&lt;br /&gt;
*Boon: Rage. 90 Piety- Add 50% damage to all attacks, maximum mana reduced to 1&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Avoid damage in combat: +4 Piety&lt;br /&gt;
*Dodge an attack that would deal xx% of your health: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
All enemies gain first strike. All dodge bonuses removed.&lt;br /&gt;
|&lt;br /&gt;
*Boon: Dodging. 15 Piety- Enhance your dodge chance by 10%&lt;br /&gt;
*Boon: Gold. 30 Piety- Gain a bonus of 40 gold&lt;br /&gt;
*Boon: Poison. 60 Piety- Melee attacks become Poisonous&lt;br /&gt;
*Boon: First Strike. 80 Piety- Gain permanent first strike in battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=968</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=968"/>
				<updated>2010-06-18T08:55:54Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Worship&lt;br /&gt;
!Piety Rewards&lt;br /&gt;
!Piety Penalties&lt;br /&gt;
!&amp;lt;0 Piety Penalty&lt;br /&gt;
!Options&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Grants 5 additional maximum HP&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +2 Piety&lt;br /&gt;
*Level up: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
Reduce resistances by 10%&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Boon: Mining. 20 Piety- destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness. 30 Piety- 25% Physical Resistance&lt;br /&gt;
*Boon: Heroics. 80 Piety- Advance instantly to level 10. No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|Reduce max health by 5. Set current health to 1&lt;br /&gt;
|&lt;br /&gt;
*Kill a non-undead creature: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature: -5 Piety&lt;br /&gt;
|Die&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower. 10 Piety- gain 5 max mana, lose 5 max health&lt;br /&gt;
*Boon: Bloodfury. 20 Piety- 20% bonus damage, lose 5 max health&lt;br /&gt;
*Boon: Bloodshield. 25 Piety- 20% resistances, lose 5 max health&lt;br /&gt;
*Boon: Bloodhunger. 30 Piety- 20% lifesteal, lose 5 max health&lt;br /&gt;
*Boon: Bloodswell. 40 Piety- Fully restore health, lose 5 max health&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a creature: +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: -? Piety&lt;br /&gt;
*Kill a goat: -3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Prevents natural regeneration.&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
*Boon: Greenblood. 15 Piety- Poison Immunity&lt;br /&gt;
*Boon: Plantation. 15 Piety- +10 Piety for every onscreen bloodstain&lt;br /&gt;
*Boon: Stoneform. 100 Piety- Leveling up grants 5 max HP, 2 base damage, 1 max mana. Only if worship is maintained.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
Fully heals you.&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead enemy: +1 Piety&lt;br /&gt;
*Kill a snake: +1 Piety&lt;br /&gt;
*Kill an imp: +1 Piety&lt;br /&gt;
*Kill a warlock: +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph: +? Piety&lt;br /&gt;
*Level up +3 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother: -? Piety&lt;br /&gt;
*Convert from Binlor: -? Piety&lt;br /&gt;
*Boon: Healing. 50 Piety- The Glowing Guardian will fully restore your health.&lt;br /&gt;
*Boon: Protection. 50 Piety- The Glowing Guardian will offer you protection from the next killing strike.&lt;br /&gt;
*Boon: Absolution. 100 Piety- The Glowing Guardian will absolve all slain enemies, granting you +1 maximum health per on-screen blood stain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +1 Piety&lt;br /&gt;
*Deal xx damage: +4 Piety&lt;br /&gt;
*Receive xx damage: +4 Piety&lt;br /&gt;
*Use the WEYTWUT glyph: +5 Piety&lt;br /&gt;
*Use the PISORF glyph: +1 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
Nothing happens.&lt;br /&gt;
|&lt;br /&gt;
*Level up: +20 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy: +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack: +5 Piety&lt;br /&gt;
*Convert a rune: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -5 Piety&lt;br /&gt;
|Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury. 15 Piety- Add 5 damage, lose 2 maximum mana&lt;br /&gt;
*Boon: Command. 15 Piety- Add 5 experience, lose 2 maximum mana&lt;br /&gt;
*Boon: Mageshield. 25 Piety- Gain 25% magical resistance, lose 2 maximum mana&lt;br /&gt;
*Boon: Penetration. 50 Piety- All monsters physical resistance reduced to 0, lose 2 maximum mana&lt;br /&gt;
*Boon: Rage. 90 Piety- Add 50% damage to all attacks, maximum mana reduced to 1&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Avoid damage in combat: +4 Piety&lt;br /&gt;
*Dodge an attack that would deal xx% of your health: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
All enemies gain first strike. All dodge bonuses removed.&lt;br /&gt;
|&lt;br /&gt;
*Boon: Dodging. 15 Piety- Enhance your dodge chance by 10%&lt;br /&gt;
*Boon: Gold. 30 Piety- Gain a bonus of 40 gold&lt;br /&gt;
*Boon: Poison. 60 Piety- Melee attacks become Poisonous&lt;br /&gt;
*Boon: First Strike. 80 Piety- Gain permanent first strike in battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=967</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=967"/>
				<updated>2010-06-18T08:53:03Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Worship&lt;br /&gt;
!Piety Rewards&lt;br /&gt;
!Piety Penalties&lt;br /&gt;
!&amp;lt;0 Piety Penalty&lt;br /&gt;
!Options&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Grants 5 additional maximum HP&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +2 Piety&lt;br /&gt;
*Level up: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
Reduce resistances by 10%&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Boon: Mining. 20 Piety- destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness. 30 Piety- 25% Physical Resistance&lt;br /&gt;
*Boon: Heroics. 80 Piety- Advance instantly to level 10. No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|Reduce max health by 5. Set current health to 1&lt;br /&gt;
|&lt;br /&gt;
*Kill a non-undead creature: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature: -5 Piety&lt;br /&gt;
|Die&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower. 10 Piety- gain 5 max mana, lose 5 max health&lt;br /&gt;
*Boon: Bloodfury. 20 Piety- 20% bonus damage, lose 5 max health&lt;br /&gt;
*Boon: Bloodshield. 25 Piety- 20% resistances, lose 5 max health&lt;br /&gt;
*Boon: Bloodhunger. 30 Piety- 20% lifesteal, lose 5 max health&lt;br /&gt;
*Boon: Bloodswell. 40 Piety- Fully restore health, lose 5 max health&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a creature: +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: -? Piety&lt;br /&gt;
*Kill a goat: -3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Prevents natural regeneration.&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
*Boon: Greenblood. 15 Piety- Poison Immunity&lt;br /&gt;
*Boon: Plantation. 15 Piety- +10 Piety for every onscreen bloodstain&lt;br /&gt;
*Boon: Stoneform. 100 Piety- Leveling up grants 5 max HP, 2 base damage, 1 max mana. Only if worship is maintained.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
Fully heals you.&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead enemy: +1 Piety&lt;br /&gt;
*Kill a snake: +1 Piety&lt;br /&gt;
*Kill an imp: +1 Piety&lt;br /&gt;
*Kill a warlock: +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph: +? Piety&lt;br /&gt;
*Level up +3 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother: -? Piety&lt;br /&gt;
*Convert from Binlor: -? Piety&lt;br /&gt;
*Boon: Healing. 50 Piety- The Glowing Guardian will fully restore your health.&lt;br /&gt;
*Boon: Protection. 50 Piety- The Glowing Guardian will offer you protection from the next killing strike.&lt;br /&gt;
*Boon: Absolution. 100 Piety- The Glowing Guardian will absolve all slain enemies, granting you +1 maximum health per on-screen blood stain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +1 Piety&lt;br /&gt;
*Deal xx damage: +4 Piety&lt;br /&gt;
*Receive xx damage: +4 Piety&lt;br /&gt;
*Use the WEYTWUT glyph: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
Nothing happens.&lt;br /&gt;
|&lt;br /&gt;
*Level up: +20 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy: +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack: +5 Piety&lt;br /&gt;
*Convert a rune: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -5 Piety&lt;br /&gt;
|Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury. 15 Piety- Add 5 damage, lose 2 maximum mana&lt;br /&gt;
*Boon: Command. 15 Piety- Add 5 experience, lose 2 maximum mana&lt;br /&gt;
*Boon: Mageshield. 25 Piety- Gain 25% magical resistance, lose 2 maximum mana&lt;br /&gt;
*Boon: Penetration. 50 Piety- All monsters physical resistance reduced to 0, lose 2 maximum mana&lt;br /&gt;
*Boon: Rage. 90 Piety- Add 50% damage to all attacks, maximum mana reduced to 1&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Avoid damage in combat: +4 Piety&lt;br /&gt;
*Dodge an attack that would deal xx% of your health: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
All enemies gain first strike. All dodge bonuses removed.&lt;br /&gt;
|&lt;br /&gt;
*Boon: Dodging. 15 Piety- Enhance your dodge chance by 10%&lt;br /&gt;
*Boon: Gold. 30 Piety- Gain a bonus of 40 gold&lt;br /&gt;
*Boon: Poison. 60 Piety- Melee attacks become Poisonous&lt;br /&gt;
*Boon: First Strike. 80 Piety- Gain permanent first strike in battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=966</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=966"/>
				<updated>2010-06-18T08:52:28Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Worship&lt;br /&gt;
!Piety Rewards&lt;br /&gt;
!Piety Penalties&lt;br /&gt;
!&amp;lt;0 Piety Penalty&lt;br /&gt;
!Options&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Grants 5 additional maximum HP&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +2 Piety&lt;br /&gt;
*Level up: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
Reduce resistances by 10%&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Boon: Mining. 20 Piety- destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness. 30 Piety- 25% Physical Resistance&lt;br /&gt;
*Boon: Heroics. 80 Piety- Advance instantly to level 10. No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|Reduce max health by 5. Set current health to 1&lt;br /&gt;
|&lt;br /&gt;
*Kill a non-undead creature: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature: -5 Piety&lt;br /&gt;
|Die&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower. 10 Piety- gain 5 max mana, lose 5 max health&lt;br /&gt;
*Boon: Bloodfury. 20 Piety- 20% bonus damage, lose 5 max health&lt;br /&gt;
*Boon: Bloodshield. 25 Piety- 20% resistances, lose 5 max health&lt;br /&gt;
*Boon: Bloodhunger. 30 Piety- 20% lifesteal, lose 5 max health&lt;br /&gt;
*Boon: Bloodswell. 40 Piety- Fully restore health, lose 5 max health&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a creature: +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: -? Piety&lt;br /&gt;
*Kill a goat: -3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Prevents natural regeneration.&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
*Boon: Greenblood. 15 Piety- Poison Immunity&lt;br /&gt;
*Boon: Plantation. 15 Piety- +10 Piety for every onscreen bloodstain&lt;br /&gt;
*Boon: Stoneform. 100 Piety- Leveling up grants 5 max HP, 2 base damage, 1 max mana. Only if worship is maintained.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
Fully heals you.&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead enemy: +1 Piety&lt;br /&gt;
*Kill a snake: +1 Piety&lt;br /&gt;
*Kill an imp: +1 Piety&lt;br /&gt;
*Kill a warlock: +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph: +? Piety&lt;br /&gt;
*Level up +3 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother: -? Piety&lt;br /&gt;
*Convert from Binlor: -? Piety&lt;br /&gt;
*Boon: Healing. 50 Piety- The Glowing Guardian will fully restore your health.&lt;br /&gt;
*Boon: Protection. 50 Piety- The Glowing Guardian will offer you protection from the next killing strike.&lt;br /&gt;
*Boon: Absolution. 100 Piety- The Glowing Guardian will absolve all slain enemies, granting you +1 maximum health per on-screen blood stain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +1 Piety&lt;br /&gt;
*Deal xx damage: +4 Piety&lt;br /&gt;
*Receive xx damage: +4 Piety&lt;br /&gt;
*Use the WEYTWUT glyph: +5 Piety(after a delay?)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
Nothing happens.&lt;br /&gt;
|&lt;br /&gt;
*Level up: +20 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy: +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack: +5 Piety&lt;br /&gt;
*Convert a rune: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -5 Piety&lt;br /&gt;
|Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury. 15 Piety- Add 5 damage, lose 2 maximum mana&lt;br /&gt;
*Boon: Command. 15 Piety- Add 5 experience, lose 2 maximum mana&lt;br /&gt;
*Boon: Mageshield. 25 Piety- Gain 25% magical resistance, lose 2 maximum mana&lt;br /&gt;
*Boon: Penetration. 50 Piety- All monsters physical resistance reduced to 0, lose 2 maximum mana&lt;br /&gt;
*Boon: Rage. 90 Piety- Add 50% damage to all attacks, maximum mana reduced to 1&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Avoid damage in combat: +4 Piety&lt;br /&gt;
*Dodge an attack that would deal xx% of your health: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
All enemies gain first strike. All dodge bonuses removed.&lt;br /&gt;
|&lt;br /&gt;
*Boon: Dodging. 15 Piety- Enhance your dodge chance by 10%&lt;br /&gt;
*Boon: Gold. 30 Piety- Gain a bonus of 40 gold&lt;br /&gt;
*Boon: Poison. 60 Piety- Melee attacks become Poisonous&lt;br /&gt;
*Boon: First Strike. 80 Piety- Gain permanent first strike in battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=965</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=965"/>
				<updated>2010-06-18T08:25:01Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: earthmother&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Worship&lt;br /&gt;
!Piety Rewards&lt;br /&gt;
!Piety Penalties&lt;br /&gt;
!&amp;lt;0 Piety Penalty&lt;br /&gt;
!Options&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Grants 5 additional maximum HP&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +2 Piety&lt;br /&gt;
*Level up: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
Reduce resistances by 10%&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Boon: Mining. 20 Piety- destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness. 30 Piety- 25% Physical Resistance&lt;br /&gt;
*Boon: Heroics. 80 Piety- Advance instantly to level 10. No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|Reduce max health by 5. Set current health to 1&lt;br /&gt;
|&lt;br /&gt;
*Kill a non-undead creature: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature: -5 Piety&lt;br /&gt;
|Die&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower. 10 Piety- gain 5 max mana, lose 5 max health&lt;br /&gt;
*Boon: Bloodfury. 20 Piety- 20% bonus damage, lose 5 max health&lt;br /&gt;
*Boon: Bloodshield. 25 Piety- 20% resistances, lose 5 max health&lt;br /&gt;
*Boon: Bloodhunger. 30 Piety- 20% lifesteal, lose 5 max health&lt;br /&gt;
*Boon: Bloodswell. 40 Piety- Fully restore health, lose 5 max health&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a creature: +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: -? Piety&lt;br /&gt;
*Kill a goat: -3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Prevents natural regeneration.&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
*Boon: Greenblood. 15 Piety- Poison Immunity&lt;br /&gt;
*Boon: Plantation. 15 Piety- +10 Piety for every onscreen bloodstain&lt;br /&gt;
*Boon: Stoneform. 100 Piety- Leveling up grants 5 max HP, 2 base damage, 1 max mana. Only if worship is maintained.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
Fully heals you.&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead enemy: +1 Piety&lt;br /&gt;
*Kill a snake: +1 Piety&lt;br /&gt;
*Kill an imp: +1 Piety&lt;br /&gt;
*Kill a warlock: +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph: +? Piety&lt;br /&gt;
*Level up +3 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother: -? Piety&lt;br /&gt;
*Convert from Binlor: -? Piety&lt;br /&gt;
*Boon: Healing. 50 Piety- The Glowing Guardian will fully restore your health.&lt;br /&gt;
*Boon: Protection. 50 Piety- The Glowing Guardian will offer you protection from the next killing strike.&lt;br /&gt;
*Boon: Absolution. 100 Piety- The Glowing Guardian will absolve all slain enemies, granting you +1 maximum health per on-screen blood stain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +1 Piety&lt;br /&gt;
*Deal xx damage: +4 Piety&lt;br /&gt;
*Receive xx damage: +4 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
Nothing happens.&lt;br /&gt;
|&lt;br /&gt;
*Level up: +20 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy: +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack: +5 Piety&lt;br /&gt;
*Convert a rune: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -5 Piety&lt;br /&gt;
|Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury. 15 Piety- Add 5 damage, lose 2 maximum mana&lt;br /&gt;
*Boon: Command. 15 Piety- Add 5 experience, lose 2 maximum mana&lt;br /&gt;
*Boon: Mageshield. 25 Piety- Gain 25% magical resistance, lose 2 maximum mana&lt;br /&gt;
*Boon: Penetration. 50 Piety- All monsters physical resistance reduced to 0, lose 2 maximum mana&lt;br /&gt;
*Boon: Rage. 90 Piety- Add 50% damage to all attacks, maximum mana reduced to 1&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Avoid damage in combat: +4 Piety&lt;br /&gt;
*Dodge an attack that would deal xx% of your health: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
All enemies gain first strike. All dodge bonuses removed.&lt;br /&gt;
|&lt;br /&gt;
*Boon: Dodging. 15 Piety- Enhance your dodge chance by 10%&lt;br /&gt;
*Boon: Gold. 30 Piety- Gain a bonus of 40 gold&lt;br /&gt;
*Boon: Poison. 60 Piety- Melee attacks become Poisonous&lt;br /&gt;
*Boon: First Strike. 80 Piety- Gain permanent first strike in battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=964</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=964"/>
				<updated>2010-06-18T08:23:30Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: Not sure at all how 'nice dodge' is triggered-- I've had it fire on less-than-fatal damage but close to it, so I suspect it's based on % of your health.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Worship&lt;br /&gt;
!Piety Rewards&lt;br /&gt;
!Piety Penalties&lt;br /&gt;
!&amp;lt;0 Piety Penalty&lt;br /&gt;
!Options&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Grants 5 additional maximum HP&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +2 Piety&lt;br /&gt;
*Level up: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
Reduce resistances by 10%&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Boon: Mining. 20 Piety- destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness. 30 Piety- 25% Physical Resistance&lt;br /&gt;
*Boon: Heroics. 80 Piety- Advance instantly to level 10. No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|Reduce max health by 5. Set current health to 1&lt;br /&gt;
|&lt;br /&gt;
*Kill a non-undead creature: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature: -5 Piety&lt;br /&gt;
|Die&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower. 10 Piety- gain 5 max mana, lose 5 max health&lt;br /&gt;
*Boon: Bloodfury. 20 Piety- 20% bonus damage, lose 5 max health&lt;br /&gt;
*Boon: Bloodshield. 25 Piety- 20% resistances, lose 5 max health&lt;br /&gt;
*Boon: Bloodhunger. 30 Piety- 20% lifesteal, lose 5 max health&lt;br /&gt;
*Boon: Bloodswell. 40 Piety- Fully restore health, lose 5 max health&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a creature: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
*Boon: Greenblood. 15 Piety- Poison Immunity&lt;br /&gt;
*Boon: Plantation. 15 Piety- +10 Piety for every onscreen bloodstain&lt;br /&gt;
*Boon: Stoneform. 100 Piety- Leveling up grants 5 max HP, 2 base damage, 1 max mana. Only if worship is maintained.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
Fully heals you.&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead enemy: +1 Piety&lt;br /&gt;
*Kill a snake: +1 Piety&lt;br /&gt;
*Kill an imp: +1 Piety&lt;br /&gt;
*Kill a warlock: +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph: +? Piety&lt;br /&gt;
*Level up +3 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother: -? Piety&lt;br /&gt;
*Convert from Binlor: -? Piety&lt;br /&gt;
*Boon: Healing. 50 Piety- The Glowing Guardian will fully restore your health.&lt;br /&gt;
*Boon: Protection. 50 Piety- The Glowing Guardian will offer you protection from the next killing strike.&lt;br /&gt;
*Boon: Absolution. 100 Piety- The Glowing Guardian will absolve all slain enemies, granting you +1 maximum health per on-screen blood stain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +1 Piety&lt;br /&gt;
*Deal xx damage: +4 Piety&lt;br /&gt;
*Receive xx damage: +4 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
Nothing happens.&lt;br /&gt;
|&lt;br /&gt;
*Level up: +20 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy: +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack: +5 Piety&lt;br /&gt;
*Convert a rune: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -5 Piety&lt;br /&gt;
|Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury. 15 Piety- Add 5 damage, lose 2 maximum mana&lt;br /&gt;
*Boon: Command. 15 Piety- Add 5 experience, lose 2 maximum mana&lt;br /&gt;
*Boon: Mageshield. 25 Piety- Gain 25% magical resistance, lose 2 maximum mana&lt;br /&gt;
*Boon: Penetration. 50 Piety- All monsters physical resistance reduced to 0, lose 2 maximum mana&lt;br /&gt;
*Boon: Rage. 90 Piety- Add 50% damage to all attacks, maximum mana reduced to 1&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Avoid damage in combat: +4 Piety&lt;br /&gt;
*Dodge an attack that would deal xx% of your health: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
All enemies gain first strike. All dodge bonuses removed.&lt;br /&gt;
|&lt;br /&gt;
*Boon: Dodging. 15 Piety- Enhance your dodge chance by 10%&lt;br /&gt;
*Boon: Gold. 30 Piety- Gain a bonus of 40 gold&lt;br /&gt;
*Boon: Poison. 60 Piety- Melee attacks become Poisonous&lt;br /&gt;
*Boon: First Strike. 80 Piety- Gain permanent first strike in battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=963</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=963"/>
				<updated>2010-06-18T08:21:12Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: Hurf, fixed jehora brainfart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Worship&lt;br /&gt;
!Piety Rewards&lt;br /&gt;
!Piety Penalties&lt;br /&gt;
!&amp;lt;0 Piety Penalty&lt;br /&gt;
!Options&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Grants 5 additional maximum HP&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +2 Piety&lt;br /&gt;
*Level up: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
Reduce resistances by 10%&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Boon: Mining. 20 Piety- destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness. 30 Piety- 25% Physical Resistance&lt;br /&gt;
*Boon: Heroics. 80 Piety- Advance instantly to level 10. No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|Reduce max health by 5. Set current health to 1&lt;br /&gt;
|&lt;br /&gt;
*Kill a non-undead creature: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature: -5 Piety&lt;br /&gt;
|Die&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower. 10 Piety- gain 5 max mana, lose 5 max health&lt;br /&gt;
*Boon: Bloodfury. 20 Piety- 20% bonus damage, lose 5 max health&lt;br /&gt;
*Boon: Bloodshield. 25 Piety- 20% resistances, lose 5 max health&lt;br /&gt;
*Boon: Bloodhunger. 30 Piety- 20% lifesteal, lose 5 max health&lt;br /&gt;
*Boon: Bloodswell. 40 Piety- Fully restore health, lose 5 max health&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a creature: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
*Boon: Greenblood. 15 Piety- Poison Immunity&lt;br /&gt;
*Boon: Plantation. 15 Piety- +10 Piety for every onscreen bloodstain&lt;br /&gt;
*Boon: Stoneform. 100 Piety- Leveling up grants 5 max HP, 2 base damage, 1 max mana. Only if worship is maintained.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
Fully heals you.&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead enemy: +1 Piety&lt;br /&gt;
*Kill a snake: +1 Piety&lt;br /&gt;
*Kill an imp: +1 Piety&lt;br /&gt;
*Kill a warlock: +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph: +? Piety&lt;br /&gt;
*Level up +3 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother: -? Piety&lt;br /&gt;
*Convert from Binlor: -? Piety&lt;br /&gt;
*Boon: Healing. 50 Piety- The Glowing Guardian will fully restore your health.&lt;br /&gt;
*Boon: Protection. 50 Piety- The Glowing Guardian will offer you protection from the next killing strike.&lt;br /&gt;
*Boon: Absolution. 100 Piety- The Glowing Guardian will absolve all slain enemies, granting you +1 maximum health per on-screen blood stain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +1 Piety&lt;br /&gt;
*Deal xx damage: +4 Piety&lt;br /&gt;
*Receive xx damage: +4 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
Nothing happens.&lt;br /&gt;
|&lt;br /&gt;
*Level up: +20 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy: +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack: +5 Piety&lt;br /&gt;
*Convert a rune: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -5 Piety&lt;br /&gt;
|Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury. 15 Piety- Add 5 damage, lose 2 maximum mana&lt;br /&gt;
*Boon: Command. 15 Piety- Add 5 experience, lose 2 maximum mana&lt;br /&gt;
*Boon: Mageshield. 25 Piety- Gain 25% magical resistance, lose 2 maximum mana&lt;br /&gt;
*Boon: Penetration. 50 Piety- All monsters physical resistance reduced to 0, lose 2 maximum mana&lt;br /&gt;
*Boon: Rage. 90 Piety- Add 50% damage to all attacks, maximum mana reduced to 1&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Avoid damage in combat: +4 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
All enemies gain first strike. All dodge bonuses removed.&lt;br /&gt;
|&lt;br /&gt;
*Boon: Dodging. 15 Piety- Enhance your dodge chance by 10%&lt;br /&gt;
*Boon: Gold. 30 Piety- Gain a bonus of 40 gold&lt;br /&gt;
*Boon: Poison. 60 Piety- Melee attacks become Poisonous&lt;br /&gt;
*Boon: First Strike. 80 Piety- Gain permanent first strike in battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Gods&amp;diff=962</id>
		<title>Talk:Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Gods&amp;diff=962"/>
				<updated>2010-06-18T08:20:18Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pretty sure I've gotten extra mana per level from the Pactmaker. Anyone else notice, or am I seeing things?&lt;br /&gt;
&lt;br /&gt;
Almost: Yeah, I think something like that happens. The pactmaker may also give bonuses to health and attack when you level up, but I haven't been paying enough attention to notice.&lt;br /&gt;
&lt;br /&gt;
Also, I think the magic only god does more than what is written, although I can't remember exactly off the top of my head.&lt;br /&gt;
&lt;br /&gt;
In case anyone was curious, if you worship the Pactmaker at &amp;lt;= 5hp, you die.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Guys, I'm beginning to work on filling out the new piety section. Any help would be greatly appreciated -Lightstriker&lt;br /&gt;
Please note for EVERYONE that it will be inaccurate/ incomplete for quite a bit.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
If you have explored 100% of the map when you worship the pactmaker, you start with 40 favor. I'm guessing that it scales, since when I had around 50% I got around 20 favor. Other gods seem to use other systems for granting initial favor. JJ seems to use a random number 1-20 maybe? (it makes a reference to the die being set in motion) Mystera is based off MP spent? Or possibly straight spells cast? spent 70 on 10 casts of endiswal and got 16, spent 70 on 70 casts of bysseps got 16, spent 0 on no casts and got 0.&lt;br /&gt;
&lt;br /&gt;
Ironshield seems to give piety based on gold. Don't call me out on that, but worth checking.&lt;br /&gt;
&lt;br /&gt;
*Glowing Guardian seems to give piety based on damage received. Dracul looks to be based on damage given? Trog I think is based on kills. (or those two might be reversed). I suspect Tikki Tooki is based either on how many items you've picked up or how many items you've purchased. [[User:Neongrey|Neongrey]] 08:20, 18 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=959</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=959"/>
				<updated>2010-06-18T07:48:26Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: Corrected the name of warlocks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Worship&lt;br /&gt;
!Piety Rewards&lt;br /&gt;
!Piety Penalties&lt;br /&gt;
!&amp;lt;0 Piety Penalty&lt;br /&gt;
!Options&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Grants 5 additional maximum HP&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +2 Piety&lt;br /&gt;
*Level up: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
Reduce resistances by 10%&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Boon: Mining. 20 Piety- destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness. 30 Piety- 25% Physical Resistance&lt;br /&gt;
*Boon: Heroics. 80 Piety- Advance instantly to level 10. No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|Reduce max health by 5. Set current health to 1&lt;br /&gt;
|&lt;br /&gt;
*Kill a non-undead creature: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature: -5 Piety&lt;br /&gt;
|Die&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower. 10 Piety- gain 5 max mana, lose 5 max health&lt;br /&gt;
*Boon: Bloodfury. 20 Piety- 20% bonus damage, lose 5 max health&lt;br /&gt;
*Boon: Bloodshield. 25 Piety- 20% resistances, lose 5 max health&lt;br /&gt;
*Boon: Bloodhunger. 30 Piety- 20% lifesteal, lose 5 max health&lt;br /&gt;
*Boon: Bloodswell. 40 Piety- Fully restore health, lose 5 max health&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a creature: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
*Boon: Greenblood. 15 Piety- Poison Immunity&lt;br /&gt;
*Boon: Plantation. 15 Piety- +10 Piety for every onscreen bloodstain&lt;br /&gt;
*Boon: Stoneform. 100 Piety- Leveling up grants 5 max HP, 2 base damage, 1 max mana. Only if worship is maintained.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
Fully heals you.&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead enemy: +1 Piety&lt;br /&gt;
*Kill a snake: +1 Piety&lt;br /&gt;
*Kill an imp: +1 Piety&lt;br /&gt;
*Kill a warlock: +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph: +? Piety&lt;br /&gt;
*Level up +3 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother: -? Piety&lt;br /&gt;
*Convert from Binlor: -? Piety&lt;br /&gt;
*Boon: Healing. 50 Piety- The Glowing Guardian will fully restore your health.&lt;br /&gt;
*Boon: Protection. 50 Piety- The Glowing Guardian will offer you protection from the next killing strike.&lt;br /&gt;
*Boon: Absolution. 100 Piety- The Glowing Guardian will absolve all slain enemies, granting you +1 maximum health per on-screen blood stain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +1 Piety&lt;br /&gt;
*Take xx damage: +4 Piety&lt;br /&gt;
*Receive xx damage: +4 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
Nothing happens.&lt;br /&gt;
|&lt;br /&gt;
*Level up: +20 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy: +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack: +5 Piety&lt;br /&gt;
*Convert a rune: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -5 Piety&lt;br /&gt;
|Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury. 15 Piety- Add 5 damage, lose 2 maximum mana&lt;br /&gt;
*Boon: Command. 15 Piety- Add 5 experience, lose 2 maximum mana&lt;br /&gt;
*Boon: Mageshield. 25 Piety- Gain 25% magical resistance, lose 2 maximum mana&lt;br /&gt;
*Boon: Penetration. 50 Piety- All monsters physical resistance reduced to 0, lose 2 maximum mana&lt;br /&gt;
*Boon: Rage. 90 Piety- Add 50% damage to all attacks, maximum mana reduced to 1&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Avoid damage in combat: +4 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
All enemies gain first strike. All dodge bonuses removed.&lt;br /&gt;
|&lt;br /&gt;
*Boon: Dodging. 15 Piety- Enhance your dodge chance by 10%&lt;br /&gt;
*Boon: Gold. 30 Piety- Gain a bonus of 40 gold&lt;br /&gt;
*Boon: Poison. 60 Piety- Melee attacks become Poisonous&lt;br /&gt;
*Boon: First Strike. 80 Piety- Gain permanent first strike in battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=958</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=958"/>
				<updated>2010-06-18T07:42:22Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: more GG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Worship&lt;br /&gt;
!Piety Rewards&lt;br /&gt;
!Piety Penalties&lt;br /&gt;
!&amp;lt;0 Piety Penalty&lt;br /&gt;
!Options&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Grants 5 additional maximum HP&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +2 Piety&lt;br /&gt;
*Level up: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
Reduce resistances by 10%&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Boon: Mining. 20 Piety- destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness. 30 Piety- 25% Physical Resistance&lt;br /&gt;
*Boon: Heroics. 80 Piety- Advance instantly to level 10. No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|Reduce max health by 5. Set current health to 1&lt;br /&gt;
|&lt;br /&gt;
*Kill a non-undead creature: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature: -5 Piety&lt;br /&gt;
|Die&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower. 10 Piety- gain 5 max mana, lose 5 max health&lt;br /&gt;
*Boon: Bloodfury. 20 Piety- 20% bonus damage, lose 5 max health&lt;br /&gt;
*Boon: Bloodshield. 25 Piety- 20% resistances, lose 5 max health&lt;br /&gt;
*Boon: Bloodhunger. 30 Piety- 20% lifesteal, lose 5 max health&lt;br /&gt;
*Boon: Bloodswell. 40 Piety- Fully restore health, lose 5 max health&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a creature: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
*Boon: Greenblood. 15 Piety- Poison Immunity&lt;br /&gt;
*Boon: Plantation. 15 Piety- +10 Piety for every onscreen bloodstain&lt;br /&gt;
*Boon: Stoneform. 100 Piety- Leveling up grants 5 max HP, 2 base damage, 1 max mana. Only if worship is maintained.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
Fully heals you.&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead enemy: +1 Piety&lt;br /&gt;
*Kill a snake: +1 Piety&lt;br /&gt;
*Kill an imp: +1 Piety&lt;br /&gt;
*Kill a magician: +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph: +? Piety&lt;br /&gt;
*Level up +3 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother: -? Piety&lt;br /&gt;
*Convert from Binlor: -? Piety&lt;br /&gt;
*Boon: Healing. 50 Piety- The Glowing Guardian will fully restore your health.&lt;br /&gt;
*Boon: Protection. 50 Piety- The Glowing Guardian will offer you protection from the next killing strike.&lt;br /&gt;
*Boon: Absolution. 100 Piety- The Glowing Guardian will absolve all slain enemies, granting you +1 maximum health per on-screen blood stain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +1 Piety&lt;br /&gt;
*Take xx damage: +4 Piety&lt;br /&gt;
*Receive xx damage: +4 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
Nothing happens.&lt;br /&gt;
|&lt;br /&gt;
*Level up: +20 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy: +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack: +5 Piety&lt;br /&gt;
*Convert a rune: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -5 Piety&lt;br /&gt;
|Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury. 15 Piety- Add 5 damage, lose 2 maximum mana&lt;br /&gt;
*Boon: Command. 15 Piety- Add 5 experience, lose 2 maximum mana&lt;br /&gt;
*Boon: Mageshield. 25 Piety- Gain 25% magical resistance, lose 2 maximum mana&lt;br /&gt;
*Boon: Penetration. 50 Piety- All monsters physical resistance reduced to 0, lose 2 maximum mana&lt;br /&gt;
*Boon: Rage. 90 Piety- Add 50% damage to all attacks, maximum mana reduced to 1&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Avoid damage in combat: +4 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
All enemies gain first strike. All dodge bonuses removed.&lt;br /&gt;
|&lt;br /&gt;
*Boon: Dodging. 15 Piety- Enhance your dodge chance by 10%&lt;br /&gt;
*Boon: Gold. 30 Piety- Gain a bonus of 40 gold&lt;br /&gt;
*Boon: Poison. 60 Piety- Melee attacks become Poisonous&lt;br /&gt;
*Boon: First Strike. 80 Piety- Gain permanent first strike in battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=957</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=957"/>
				<updated>2010-06-18T07:41:01Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: Tentatively removed glitterfinger-- I don't think he's in the game anymore?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Worship&lt;br /&gt;
!Piety Rewards&lt;br /&gt;
!Piety Penalties&lt;br /&gt;
!&amp;lt;0 Piety Penalty&lt;br /&gt;
!Options&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Grants 5 additional maximum HP&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +2 Piety&lt;br /&gt;
*Level up: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
Reduce resistances by 10%&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Boon: Mining. 20 Piety- destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness. 30 Piety- 25% Physical Resistance&lt;br /&gt;
*Boon: Heroics. 80 Piety- Advance instantly to level 10. No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|Reduce max health by 5. Set current health to 1&lt;br /&gt;
|&lt;br /&gt;
*Kill a non-undead creature: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature: -5 Piety&lt;br /&gt;
|Die&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower. 10 Piety- gain 5 max mana, lose 5 max health&lt;br /&gt;
*Boon: Bloodfury. 20 Piety- 20% bonus damage, lose 5 max health&lt;br /&gt;
*Boon: Bloodshield. 25 Piety- 20% resistances, lose 5 max health&lt;br /&gt;
*Boon: Bloodhunger. 30 Piety- 20% lifesteal, lose 5 max health&lt;br /&gt;
*Boon: Bloodswell. 40 Piety- Fully restore health, lose 5 max health&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a creature: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
*Boon: Greenblood. 15 Piety- Poison Immunity&lt;br /&gt;
*Boon: Plantation. 15 Piety- +10 Piety for every onscreen bloodstain&lt;br /&gt;
*Boon: Stoneform. 100 Piety- Leveling up grants 5 max HP, 2 base damage, 1 max mana. Only if worship is maintained.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
Fully heals you.&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead enemy: +1 Piety&lt;br /&gt;
*Kill a snake: +1 Piety&lt;br /&gt;
*Kill an imp: +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph: +? Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother: -? Piety&lt;br /&gt;
*Convert from Binlor: -? Piety&lt;br /&gt;
*Boon: Healing. 50 Piety- The Glowing Guardian will fully restore your health.&lt;br /&gt;
*Boon: Protection. 50 Piety- The Glowing Guardian will offer you protection from the next killing strike.&lt;br /&gt;
*Boon: Absolution. 100 Piety- The Glowing Guardian will absolve all slain enemies, granting you +1 maximum health per on-screen blood stain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +1 Piety&lt;br /&gt;
*Take xx damage: +4 Piety&lt;br /&gt;
*Receive xx damage: +4 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
Nothing happens.&lt;br /&gt;
|&lt;br /&gt;
*Level up: +20 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy: +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack: +5 Piety&lt;br /&gt;
*Convert a rune: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -5 Piety&lt;br /&gt;
|Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury. 15 Piety- Add 5 damage, lose 2 maximum mana&lt;br /&gt;
*Boon: Command. 15 Piety- Add 5 experience, lose 2 maximum mana&lt;br /&gt;
*Boon: Mageshield. 25 Piety- Gain 25% magical resistance, lose 2 maximum mana&lt;br /&gt;
*Boon: Penetration. 50 Piety- All monsters physical resistance reduced to 0, lose 2 maximum mana&lt;br /&gt;
*Boon: Rage. 90 Piety- Add 50% damage to all attacks, maximum mana reduced to 1&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Avoid damage in combat: +4 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
All enemies gain first strike. All dodge bonuses removed.&lt;br /&gt;
|&lt;br /&gt;
*Boon: Dodging. 15 Piety- Enhance your dodge chance by 10%&lt;br /&gt;
*Boon: Gold. 30 Piety- Gain a bonus of 40 gold&lt;br /&gt;
*Boon: Poison. 60 Piety- Melee attacks become Poisonous&lt;br /&gt;
*Boon: First Strike. 80 Piety- Gain permanent first strike in battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=956</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=956"/>
				<updated>2010-06-18T07:40:09Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: The pactmaker, of course, does nothing save grant you your initial piety boost when you worship&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Worship&lt;br /&gt;
!Piety Rewards&lt;br /&gt;
!Piety Penalties&lt;br /&gt;
!&amp;lt;0 Piety Penalty&lt;br /&gt;
!Options&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Grants 5 additional maximum HP&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +2 Piety&lt;br /&gt;
*Level up: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
Reduce resistances by 10%&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Boon: Mining. 20 Piety- destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness. 30 Piety- 25% Physical Resistance&lt;br /&gt;
*Boon: Heroics. 80 Piety- Advance instantly to level 10. No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|Reduce max health by 5. Set current health to 1&lt;br /&gt;
|&lt;br /&gt;
*Kill a non-undead creature: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature: -5 Piety&lt;br /&gt;
|Die&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower. 10 Piety- gain 5 max mana, lose 5 max health&lt;br /&gt;
*Boon: Bloodfury. 20 Piety- 20% bonus damage, lose 5 max health&lt;br /&gt;
*Boon: Bloodshield. 25 Piety- 20% resistances, lose 5 max health&lt;br /&gt;
*Boon: Bloodhunger. 30 Piety- 20% lifesteal, lose 5 max health&lt;br /&gt;
*Boon: Bloodswell. 40 Piety- Fully restore health, lose 5 max health&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a creature: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
*Boon: Greenblood. 15 Piety- Poison Immunity&lt;br /&gt;
*Boon: Plantation. 15 Piety- +10 Piety for every onscreen bloodstain&lt;br /&gt;
*Boon: Stoneform. 100 Piety- Leveling up grants 5 max HP, 2 base damage, 1 max mana. Only if worship is maintained.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glitterfinger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
Fully heals you.&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead enemy: +1 Piety&lt;br /&gt;
*Kill a snake: +1 Piety&lt;br /&gt;
*Kill an imp: +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph: +? Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother: -? Piety&lt;br /&gt;
*Convert from Binlor: -? Piety&lt;br /&gt;
*Boon: Healing. 50 Piety- The Glowing Guardian will fully restore your health.&lt;br /&gt;
*Boon: Protection. 50 Piety- The Glowing Guardian will offer you protection from the next killing strike.&lt;br /&gt;
*Boon: Absolution. 100 Piety- The Glowing Guardian will absolve all slain enemies, granting you +1 maximum health per on-screen blood stain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +1 Piety&lt;br /&gt;
*Take xx damage: +4 Piety&lt;br /&gt;
*Receive xx damage: +4 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
Nothing happens.&lt;br /&gt;
|&lt;br /&gt;
*Level up: +20 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy: +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack: +5 Piety&lt;br /&gt;
*Convert a rune: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -5 Piety&lt;br /&gt;
|Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury. 15 Piety- Add 5 damage, lose 2 maximum mana&lt;br /&gt;
*Boon: Command. 15 Piety- Add 5 experience, lose 2 maximum mana&lt;br /&gt;
*Boon: Mageshield. 25 Piety- Gain 25% magical resistance, lose 2 maximum mana&lt;br /&gt;
*Boon: Penetration. 50 Piety- All monsters physical resistance reduced to 0, lose 2 maximum mana&lt;br /&gt;
*Boon: Rage. 90 Piety- Add 50% damage to all attacks, maximum mana reduced to 1&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Avoid damage in combat: +4 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
All enemies gain first strike. All dodge bonuses removed.&lt;br /&gt;
|&lt;br /&gt;
*Boon: Dodging. 15 Piety- Enhance your dodge chance by 10%&lt;br /&gt;
*Boon: Gold. 30 Piety- Gain a bonus of 40 gold&lt;br /&gt;
*Boon: Poison. 60 Piety- Melee attacks become Poisonous&lt;br /&gt;
*Boon: First Strike. 80 Piety- Gain permanent first strike in battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=955</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=955"/>
				<updated>2010-06-18T07:39:11Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: Using HALPMEH on glowing guardian is either 1 or 2. Jehora's +4 piety boons are probably at the same totals as before but I didn't really check.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Worship&lt;br /&gt;
!Piety Rewards&lt;br /&gt;
!Piety Penalties&lt;br /&gt;
!&amp;lt;0 Piety Penalty&lt;br /&gt;
!Options&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Grants 5 additional maximum HP&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +2 Piety&lt;br /&gt;
*Level up: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
Reduce resistances by 10%&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Boon: Mining. 20 Piety- destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness. 30 Piety- 25% Physical Resistance&lt;br /&gt;
*Boon: Heroics. 80 Piety- Advance instantly to level 10. No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|Reduce max health by 5. Set current health to 1&lt;br /&gt;
|&lt;br /&gt;
*Kill a non-undead creature: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature: -5 Piety&lt;br /&gt;
|Die&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower. 10 Piety- gain 5 max mana, lose 5 max health&lt;br /&gt;
*Boon: Bloodfury. 20 Piety- 20% bonus damage, lose 5 max health&lt;br /&gt;
*Boon: Bloodshield. 25 Piety- 20% resistances, lose 5 max health&lt;br /&gt;
*Boon: Bloodhunger. 30 Piety- 20% lifesteal, lose 5 max health&lt;br /&gt;
*Boon: Bloodswell. 40 Piety- Fully restore health, lose 5 max health&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a creature: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
*Boon: Greenblood. 15 Piety- Poison Immunity&lt;br /&gt;
*Boon: Plantation. 15 Piety- +10 Piety for every onscreen bloodstain&lt;br /&gt;
*Boon: Stoneform. 100 Piety- Leveling up grants 5 max HP, 2 base damage, 1 max mana. Only if worship is maintained.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glitterfinger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
Fully heals you.&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead enemy: +1 Piety&lt;br /&gt;
*Kill a snake: +1 Piety&lt;br /&gt;
*Kill an imp: +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph: +? Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother: -? Piety&lt;br /&gt;
*Convert from Binlor: -? Piety&lt;br /&gt;
*Boon: Healing. 50 Piety- The Glowing Guardian will fully restore your health.&lt;br /&gt;
*Boon: Protection. 50 Piety- The Glowing Guardian will offer you protection from the next killing strike.&lt;br /&gt;
*Boon: Absolution. 100 Piety- The Glowing Guardian will absolve all slain enemies, granting you +1 maximum health per on-screen blood stain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +1 Piety&lt;br /&gt;
*Take xx damage: +4 Piety&lt;br /&gt;
*Receive xx damage: +4 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Level up: +20 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy: +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack: +5 Piety&lt;br /&gt;
*Convert a rune: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -5 Piety&lt;br /&gt;
|Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury. 15 Piety- Add 5 damage, lose 2 maximum mana&lt;br /&gt;
*Boon: Command. 15 Piety- Add 5 experience, lose 2 maximum mana&lt;br /&gt;
*Boon: Mageshield. 25 Piety- Gain 25% magical resistance, lose 2 maximum mana&lt;br /&gt;
*Boon: Penetration. 50 Piety- All monsters physical resistance reduced to 0, lose 2 maximum mana&lt;br /&gt;
*Boon: Rage. 90 Piety- Add 50% damage to all attacks, maximum mana reduced to 1&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Avoid damage in combat: +4 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
All enemies gain first strike. All dodge bonuses removed.&lt;br /&gt;
|&lt;br /&gt;
*Boon: Dodging. 15 Piety- Enhance your dodge chance by 10%&lt;br /&gt;
*Boon: Gold. 30 Piety- Gain a bonus of 40 gold&lt;br /&gt;
*Boon: Poison. 60 Piety- Melee attacks become Poisonous&lt;br /&gt;
*Boon: First Strike. 80 Piety- Gain permanent first strike in battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=953</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=953"/>
				<updated>2010-06-18T04:47:42Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Worship&lt;br /&gt;
!Piety Rewards&lt;br /&gt;
!Piety Penalties&lt;br /&gt;
!&amp;lt;0 Piety Penalty&lt;br /&gt;
!Options&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Grants 5 additional maximum HP&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +2 Piety&lt;br /&gt;
*Level up: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
Reduce resistances by 10%&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Boon: Mining. 20 Piety- destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness. 30 Piety- 25% Physical Resistance&lt;br /&gt;
*Boon: Heroics. 80 Piety- Advance instantly to level 10. No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|Reduce max health by 5. Set current health to 1&lt;br /&gt;
|&lt;br /&gt;
*Kill a non-undead creature: +3 Piety&lt;br /&gt;
|&lt;br /&gt;
|Die&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower. 10 Piety- gain 5 max mana, lose 5 max health&lt;br /&gt;
*Boon: Bloodfury. 20 Piety- 20% bonus damage, lose 5 max health&lt;br /&gt;
*Boon: Bloodshield. 25 Piety- 20% resistances, lose 5 max health&lt;br /&gt;
*Boon: Bloodhunger. 30 Piety- 20% lifesteal, lose 5 max health&lt;br /&gt;
*Boon: Bloodswell. 40 Piety- Fully restore health, lose 5 max health&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a creature: +10 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
*Boon: Greenblood. 15 Piety- Poison Immunity&lt;br /&gt;
*Boon: Plantation. 15 Piety- +10 Piety for every onscreen bloodstain&lt;br /&gt;
*Boon: Stoneform. 100 Piety- Leveling up grants 5 max HP, 2 base damage, 1 max mana. Only if worship is maintained.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glitterfinger'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall: +1 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Level up: +20 Piety&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Subtracts 2 maximum mana, inflicts mana burn, and removes any immunity from mana burn&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy: +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack: +5 Piety&lt;br /&gt;
*Convert a rune: +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a rune: -5 Piety&lt;br /&gt;
|Health is halved&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury. 15 Piety- Add 5 damage, lose 2 maximum mana&lt;br /&gt;
*Boon: Command. 15 Piety- Add 5 experience, lose 2 maximum mana&lt;br /&gt;
*Boon: Mageshield. 25 Piety- Gain 25% magical resistance, lose 2 maximum mana&lt;br /&gt;
*Boon: Penetration. 50 Piety- All monsters physical resistance reduced to 0, lose 2 maximum mana&lt;br /&gt;
*Boon: Rage. 90 Piety- Add 50% damage to all attacks, maximum mana reduced to 1&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
*Avoid damage in combat: +4 Piety&lt;br /&gt;
|&lt;br /&gt;
*Take damage: -1 Piety&lt;br /&gt;
|&lt;br /&gt;
All enemies gain first strike. All dodge bonuses removed.&lt;br /&gt;
|&lt;br /&gt;
*Boon: Dodging. 15 Piety- Enhance your dodge chance by 10%&lt;br /&gt;
*Boon: Gold. 30 Piety- Gain a bonus of 40 gold&lt;br /&gt;
*Boon: Poison. 60 Piety- Melee attacks become Poisonous&lt;br /&gt;
*Boon: First Strike. 80 Piety- Gain permanent first strike in battle&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=780</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=780"/>
				<updated>2010-04-23T14:21:55Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: quick suggestion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggestions about this wiki ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
dislekcia: Can we put in a picture of the game and a link to the latest version in the &amp;quot;Welcome&amp;quot; area? I can't see how to edit that...&lt;br /&gt;
:Well, I've added the front-page link, but you're going to have to either upload the image or enable external image linking ($wgAllowExternalImages) for me to do the screenshot. - [[User:Chippit|Chippit]] 09:46, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
salejemaster: I'm not sure how to do this but we should somehow change the screenshots that are posted here in the tigdb http://db.tigsource.com/games/desktop-dungeon to screenshots from .5 because the new tile set is much better then the old one, and you know how graphics matter to people, if anyone has any info on how to do this please post :)&lt;br /&gt;
&lt;br /&gt;
DGM: For the wiki itself, a section for the spells should be added. Also, Glitterfingers is missing from the gods section. For the game, here are some ideas for the deity system:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the game interface ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Avoid math computations -'''&lt;br /&gt;
Would it be possible to include a number amount for the damage increase in the tooltip of Bysepps (and in other similar situations)?&lt;br /&gt;
&lt;br /&gt;
Almost: Some indication or acknowledgement of the thief's first attack bonus or the berserker's bonus damage when attacking higher level monsters when hovering the mouse over them would be nice.&lt;br /&gt;
&lt;br /&gt;
:Account for damage reduction when showing how much damage enemies do.&lt;br /&gt;
&lt;br /&gt;
:Resistances are a pain to the mental math, how about displaying the actual numbers, for example, if I'm a monk, a monster's rollover would say &amp;quot;Attack:41 (20)&amp;quot; Admittedly it's easy for monks, but when dealing with 30% resistances, that is harder.&lt;br /&gt;
:Agree.  This applies to both the damage the monsters will deal to you after Monk bonus, Tower Shields, etc. and the damage you'll deal to them after their resistances, your Berserker bonus, etc.  This can either shown in the monsters Health Line or next to your attack value. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Show which classes finished a dungeon -'''&lt;br /&gt;
Stormy: What about highlighting the classes who beat a particular dungeon. Just like it's currently done with the standard dungeon, but extended to the others, when the cursor hovers over the buttons.&lt;br /&gt;
&lt;br /&gt;
:On the main menu, rather than having to look at the rollover text to see if you've beaten a challenge with a class, instead give the dungeon selection buttons boarders like the class selection buttons get after beating the normal dungeon. Also, give the transmuter et al. classes boarders after beating the normal dungeon, don't leave them out.&lt;br /&gt;
&lt;br /&gt;
Can I suggest a menu redesign with a 'Go!' button, as opposed to simply clicking on the dungeon you want? That way, you can select each dungeon by clicking on it and the borders will show up around all the classes you've beaten it with for the dungeon you currently have selected. It'd streamline that aspect a bit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Rand-seed -''' Almost: If it's possible, generate dungeons from a seed number, and allow the player to replay maps by giving it the seed again or challenge a friend to do better than they did on that map. Maps from any mode could be replayed in such a manner, but completion of these maps would not count for unlocking stuff or highscores. This would also allow players to retry a map that they think they could've done better on and attempt more ideal solutions while learning how to play.&lt;br /&gt;
&lt;br /&gt;
:Seconding this, and display the seed number during the game.  That way we can always recreate the game when someone posts a screenshot and asks questions about it.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''Picking up blood not compulosry''' Perhaps the Bloodmage and Vampire should have the ''option'' to pick up blood patches, or not.&lt;br /&gt;
Perhaps it could be done via the glyph interface.&lt;br /&gt;
Of course, if a summoned monster dies on a glyph, then I suppose that could lead to trouble.&lt;br /&gt;
: I'm not sure, I think it's an important bit of strategy, that you have to plan out where you stand. [[User:Neongrey|Neongrey]] 14:21, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Victory -'''  When I killed my first boss, I wasn't sure what to do next and spend several minutes clicking around before realising I should 'retire'. It would have been nice if the retire button was replaced with 'victory!' in those circumstances.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''arrow keys -'''  I'd love to be able to use the arrow keys to navigate! -- [[Special:Contributions/99.238.53.245|99.238.53.245]] 16:58, 27 March 2010 (UTC)&lt;br /&gt;
: yes. Please.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''class description -'''&lt;br /&gt;
mtarini: I think it is a pity that the one-line descriptions of the classes are only visible once, when you unlock them (the ones like &amp;quot;rogue: a class that specializes at avoiding taking damage&amp;quot;).&lt;br /&gt;
Can we see them, maybe in smaller font and italics, when we roll over? BTW it the &amp;quot;three traits&amp;quot; system with traits name is very sweet.&lt;br /&gt;
[[User:Mtarini|Mtarini]] 19:30, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''fresh game start -''' Currently, when the game just fisrt start, you have two dungeons: &amp;quot;normal&amp;quot; and &amp;quot;snake pit&amp;quot;. I would leave only &amp;quot;normal&amp;quot; for the first runs, until you win that one once. It just looks nicer... more &amp;quot;fresh and immediate&amp;quot; for newbie players. --[[User:Mtarini|Mtarini]] 23:21, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Gods system ==&lt;br /&gt;
&lt;br /&gt;
1) Dracul rejects Priests. Should the Glowing Guardian accept Assassin followers? It seems out of character, and it's a cheap way to steamroll the Assassin/Crypt challenge.&lt;br /&gt;
:Seems TGG is pretty forgiving to me (more generous than the god they're copied from anyway!) - if you are an Assassin that isn't using poison, they're fine with it I think.  On the same topic, though, I think TGG altars shouldn't even spawn in the Crypt, because it basically makes it an auto-win for any class. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
2) Binlor Ironshield gives the wall-buster spell when you convert to him. This should be used for other gods: Mystera Annur should give Fireball since her worshipers are helpless without it, and the Earthmother should give the stoning spell.&lt;br /&gt;
&lt;br /&gt;
:Earthmother *does* give IMAWAL... providing it doesn't already exist.  Binlor is the same way with the ENDISWAL Glyph: if it already exists, he won't create it.  And that leads nicely to Mystera: BURNDAYRAZ is guaranteed to appear on every map anyways.  All this said, it wouldn't be a bad idea to move the Glyphs to the player's feet when they convert to these gods --[[Special:Contributions/94.7.130.253|94.7.130.253]] 15:14, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
3) Speaking of the Earthmother and the stoning spell, she's lame mostly because the spell is lame. It denies you experience and doesn't clear obstacles out of the way; it has no use except to make her happy and her reward isn't good enough. I suggest having the spell only work on monsters below your level, but count as a regular kill (giving experience, triggering rewards/punishments from the gods, etc.). This would make it useful in its own right and make the Earthmother less painful to follow.&lt;br /&gt;
&lt;br /&gt;
:Rather than change the mechanic of the god and render the special Gorgon class somewhat irrelevant, why not just change the reward? +1HP per level per enemy petrified, perhaps. Or +1HP per monster level. -ChaoSpectre&lt;br /&gt;
&lt;br /&gt;
::The Earthmother giving regular XP for stone kills seems quite fair, as it balances with you not being able to take those stones out of the way.&lt;br /&gt;
&lt;br /&gt;
4) Glitterfingers just helps you get money, right? You can stockpile money easily enough anyway. How about having him spawn some potion shops to spend it on?&lt;br /&gt;
:How about if Glitterfingers removed the cap on gold for that run only? If you had more than the max at the end of your run, then it would be reduced to the max. [[Special:Contributions/68.159.130.228|68.159.130.228]] 16:21, 13 March 2010 (UTC)&lt;br /&gt;
:He could certainly use something - right now he's vaguely useful to grind up some gold slightly faster between real games, and even then mostly only if you don't have Goblin unlocked.  Giving 2 gold per kill instead of 1 - and maybe also removing the cap as mentioned above - probably still doesn't actually make him useful, but would be a start I guess.  Glittergfingers should probably be revamped completely, but that can wait until the whole gold system is revamped.&lt;br /&gt;
&lt;br /&gt;
5) Right now there's not much reason to renounce a god except to see what happens. I'd like the option pick a god from the start (like race and class) instead of spawning random alters, so why not use the god's curses as part of another unlock system? If you level up at least, say, 5 times AFTER earning a god's disfavor and still win the game, you get the option to start with him as your deity. As an adjunct to this, let the player brick an alter with the stone spell or shatter it with the wall-buster spell as a way of angering the deity.&lt;br /&gt;
:renouncing a God serves the purpose of being able to worship another one --[[User:Mtarini|Mtarini]] 17:04, 21 April 2010 (UTC)&lt;br /&gt;
::I was also able to renounce just to convert a glyph into a potion so that I had enough life to kill a boss.--[[User:Sxerks|Sxerks]] 02:22, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fizanko: to make every gods more usefull and varied, maybe having them spawning a glyph or a new trait for the player, unique to them after the player successfully attacked and destroyed the other deities altars, giving alternatively an incentive for the player to explore the whole dungeon to find every altars.&lt;br /&gt;
Could then be used to balance the less interesting gods by having them spawning a more interesting glyph/trait.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the Scoring system ==&lt;br /&gt;
&lt;br /&gt;
rickgriffin: Thoughts about the high score board:&lt;br /&gt;
&lt;br /&gt;
1) Include which boss was defeated on the run.&lt;br /&gt;
: Agreed.  Also what god they were worshiping, if any. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
2) Besides the top score board, also have separate boards for each class, so people have a reason to have high score runs without just selecting the 'best' class/race.&lt;br /&gt;
:Ideally there wouldn't be any clear best combos, and I think that is the goal down the road; there may be some combos that suck, but there shouldn't be any that dominate ranked games (I'm looking at you, Vampire &amp;amp; Human Rouge/Monk!)  Not that having separate charts for each class would be a bad thing, I'm just saying the bigger issue is one of overall balance =) --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
* What about also having top score boards for each of the challenge dungeons, as well? [[User:Neongrey|Neongrey]] 21:04, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Now that I think about it, having a score breakdown would be a neat thing too, so you could see what all contributed to a high score. [[Special:Contributions/68.159.130.228|68.159.130.228]] 13:28, 21 March 2010 (UTC) (rickgriffin)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) Certain glyphs - mainly the three teleportation spells - are vastly inferior to most other glyphs.  Rather than try to make all spells equally useful, though, I suggest dividing glyphs into two categories: Master glyphs and Apprentice glyphs.  Master glyphs would work as glyphs do now.  Apprentice glyphs would be weaker and/or more costly and would give no bonus on conversion, but each game some of them would spawn next to the player's starting position.  This would balance the glyphs and help eliminate hopeless starts.&lt;br /&gt;
: I like that there are random difficult starts. Don't turn in into a chess solitaire. ----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) To go with the above idea, here's a suggested new spell: DUNBEESHOKD (Lightning Bolt) - 4 Mana.  Deals 2 damage per player level to a monster.  This would be an apprentice version of Fireball, suitable for giving to the player from the start in case they want to go the pure magic route.&lt;br /&gt;
&lt;br /&gt;
3) Suggestions for specific spells:&lt;br /&gt;
&lt;br /&gt;
....BLUDTUPOWA needs work.  How about letting it turn a health potion into a mana potion instead?  That would make it more generally useful while keeping with the Blood Mage's health-for-power theme.&lt;br /&gt;
&lt;br /&gt;
....WEYTWUT teleports you somewhere useless or dangerous too often.  How about having it only take you to shops, glyphs and alters?  Or at least making it send you somewhere you haven't already explored?&lt;br /&gt;
&lt;br /&gt;
....I already discussed fixing IMAWAL when I talked about the Earthmother earlier, but I'll repeat it here for completeness: restrict it to enemies below the player's level, but let it count as a normal kill for reward/penalty purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limiting WEYTWUT to unexplored area would be a definite plus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OpenSource?''' DGM: Nandrew, I assume you're reading this since I got the link for this wiki from you.  Are you going to share the source, so we can play with ideas you reject?  Failing that, would you use the discussion page and comment on which ideas being presented here that you're considering using?  I've got more ideas for the glyph system I suggested, but there's no point in talking about it if it will never be implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Randomness -'''  Jabberwock: One suggestion for the dodge - as it seems it is one of very few random elements after the game starts (maybe beside the Imp teleports), it is a little bit out of place. What if the order of the enemy miss was predetermined instead of random? That is, one of the five enemy hits misses - I receive hit no.1, 2 etc., and the no. 5 always misses... Would certainly make it more strategic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Minimum gold -''' fall_ark: This might sound a little cheap but... how about adding a &amp;quot;minimum gold&amp;quot; bonus? Or change the saved gold system as a whole. I mean, after unlocking the Goblin race it becomes super easy to gain 50~70 gold in a few minutes, and before that I used to choose rogue to do some rounds of hoarding...It just feels a bit tedious. Or I'm just lazy and spoiled...&lt;br /&gt;
&lt;br /&gt;
: I would like that your max gold go to full inbetteen rounds, basicly I max my gold with the goblin/trasmutat and just hit &amp;quot;retire&amp;quot; , doing this meny times can max gold - but - shouldnt the game just do this automaticaly &amp;quot;max&amp;quot; my gold since i can do this trick anyway?&lt;br /&gt;
&lt;br /&gt;
'''ports -''' There really should be a iPhone/iTouch version of Desktop Dungeons. I think it would be awesome on the platform. Dont know how hard to port it is but you know, a suggestion:D&lt;br /&gt;
zreaperz-&lt;br /&gt;
:or even for Android. It is definitly the kind of time sink i'd love to have in my pocket&lt;br /&gt;
&lt;br /&gt;
:Any chance of a version for Mac OS X?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Dungeons and Dragons basic player manual&amp;quot;''' - after you buy this (expensive) object, you gain one extra EXP for each GOLD you collect! :-D  --[[User:Mtarini|Mtarini]] 22:59, 21 April 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Suggestions for the classes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Religion oriented class? -''' It seems to me that the three current special classes could appear as Tier 4 classes.&lt;br /&gt;
* the &amp;quot;Transmuter&amp;quot; belongs to &amp;quot;Wizards&amp;quot;,  &lt;br /&gt;
* the &amp;quot;Crusader&amp;quot; belongs to &amp;quot;Fighters&amp;quot;, &lt;br /&gt;
* the &amp;quot;Tinker&amp;quot; belongs to &amp;quot;Thieves&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
That leaves the &amp;quot;Priest&amp;quot; line open for a new character: GOOD! because it is about time to have a ''Religion'' oriented class. Maybe one that senses altars, starts with an extra altar, and can belong to two religions (or, maybe, can get away with changing religions at any time).  --[[User:Mtarini|Mtarini]] 22:25, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tiers 5 classes?''' &lt;br /&gt;
* Thieves -&amp;gt; ''Ninjas'', specialized at stealth? (see below)&lt;br /&gt;
* Fighters -&amp;gt; ''Man-at-arms'', specialized at armours (physical protection)?&lt;br /&gt;
* Priests -&amp;gt; ''Disbeliver'', specialized ''against'' religions? (someway)&lt;br /&gt;
* Wizards -&amp;gt; ''Alchimist'', specialized at potions? &lt;br /&gt;
: or maybe &lt;br /&gt;
* Wizards -&amp;gt; ''Archmages'': 2 MP regeneration, negative protections (take double phys damage), 0 start attack?&lt;br /&gt;
&lt;br /&gt;
just brainstorming...--[[User:Mtarini|Mtarini]] 22:25, 21 April 2010 (UTC)&lt;br /&gt;
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----&lt;br /&gt;
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&lt;br /&gt;
'''Ninjas''' - &amp;quot;a stealth assassin that acts in shadows&amp;quot;  ''[class porposal]''&lt;br /&gt;
&lt;br /&gt;
They have a glyph that allows them to go ''stealth mode'': in that mode, they explore the dungeon NOT revealing anything, but leaving stuff in shadow instead (just as the half-dragon's extended view radius, but at radius 1 not 2). So they sense monsters and stuff at radius 1, but cannot see what it is. That should feel like they are acting in total shadow. The very square they are in, the one &amp;quot;at radius 0&amp;quot;, is the only square being actually explored. Ninjas can attack a monster in shadow (not knowing what it actually is - risky!), gaining first strike and huge bonuses etc. The monster (if survives) is then revealed. If the ninja would be killed in response, it gets out of stealth mode with 1 HP instead (and, if appropriate, poisoned, mana burned, or even turned into stone, etc). One can get out of stealth mode anytime by clicking on the glyph again (at no costs). &lt;br /&gt;
&lt;br /&gt;
Completing with the ninja might unlock the stealth glyph for other classes as well, but only the ninja should get the extra bonuses. So ninja would have, as traits: (1) starts with that glyph, (2) bonuses when attacking an unrevealed monster, (3) survives if killed by that monster. For other characters, attacking in stealth mode would be almost foolish (well, it ''would'' prevent life stealth from vampires, if they are killed).&lt;br /&gt;
&lt;br /&gt;
However stealth-mode is useful and powerful, for anyone, as it allows one to preview things but waste very little &amp;quot;explored space&amp;quot;. This could be balanced by negating the MP regeneration and/or one point of HP regeneration for the only square that is actually fully revealed (the one where the player is). The cost of activating the glyph itself should be 0.&lt;br /&gt;
&lt;br /&gt;
--[[User:Mtarini|Mtarini]] 22:25, 21 April 2010 (UTC)&lt;br /&gt;
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----&lt;br /&gt;
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Going4Paladin: The monk needs a buff, his last 2 skills are lovely, but when he loses half attack, he has nothing to kill with.... maybe he needs a poison immunity???&lt;br /&gt;
&lt;br /&gt;
:The monk really doesn't need a buff.  His DIAMOND BODY skill already allows you to take half damage from the start, and you're doing half damage to the enemy, so fights tend to simply take twice as long.  But HAND TO HAND just has your Damage Bonus start at -50%.  Each Attack Powerup you find or Glyph you convert as a Human increases this by 10%.  So after 5 Glyphs/Powerups, you're back to base damage, whilst your enemies are still doing half damage to you.&lt;br /&gt;
&lt;br /&gt;
:The net result of these two abilities is that every boost to Damage Bonus has *double* the effect than for other characters, and that's one hell of a buff.  The same applies to any extra Physical or Magical Resistance items you may eventually find in the shops: they provide twice as much help to the Monk because his resistance is already so high.&lt;br /&gt;
&lt;br /&gt;
:So yes, while he can be a little difficult to work with at Level 1 due to damage being rounded down, he swiftly gets much stronger as you gain sources of Damage Bonus.  And his enhanced Health Regen makes hit and run tactics much much easier. --[[Special:Contributions/94.7.130.253|94.7.130.253]] 05:48, 18 March 2010 (UTC)&lt;br /&gt;
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-----------&lt;br /&gt;
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Fizanko : i agree with DGM up there, i believe IMAWALL is in a need of a rework in my opinion, as in its current status it brings no advantage in comparison to every other glyph that cost a base 5 mana or even less, as by using it not only you deny yourself the xp of a petrified monster (and in Desktop Dungeons you need every xp you can) but by mistake you can block you own way.&lt;br /&gt;
&lt;br /&gt;
The only use is for The Earthmother deity, but still i don't see the +1 HP gain to balance the xp you will not get from the petrified monster and the blocked path it creates, or just converting it for a bonus.&lt;br /&gt;
&lt;br /&gt;
I can see and understand that to be a difficult glyph to balance, but i think it should count for a kill (so delivering the xp) when used for monsters that are below your own level (so you can't use it on a boss to get an &amp;quot;easy win&amp;quot;), or making it only in a limited amount of use so you can't overuse it.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
To round out the tier 1 classes, how about showing the locations of the altars to the priest, and the stores to the thief?&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some more Random idea:&lt;br /&gt;
&lt;br /&gt;
Other Offensive spells (Difficult to implement, because the fireball is pretty well balanced at the moment)&lt;br /&gt;
Have 1 off glyphs that can be cast once, so a big Fireball explosion, maybe 12 damage per level for example?&lt;br /&gt;
&lt;br /&gt;
Have an offensive spell that either ties in with Max Mana, or your attack Power...?&lt;br /&gt;
&lt;br /&gt;
A spell like poison, maybe &amp;quot;STASIS&amp;quot; that binds the enemy and as you explore the dungeon it loses health. Although this would be like poison, maybe to balance it you lose health as well?&lt;br /&gt;
&lt;br /&gt;
Attack Ideas:&lt;br /&gt;
&lt;br /&gt;
Make a class like a thief or ranger, that does ranged damage. How i see this working would be 1 &amp;quot;free&amp;quot; attack before the monster retaliates and fights back. Conversely some monsters could have the &amp;quot;Cover or Awareness&amp;quot; ability that counters this.&lt;br /&gt;
&lt;br /&gt;
Class ideas:&lt;br /&gt;
&lt;br /&gt;
There are classes that only use the health stat and not mana, how about the other way around? SO only mana? Maybe an Angel, or Elemental? Also for these classes have them do something usefull with the Mana or Health potions/Power ups..&lt;br /&gt;
&lt;br /&gt;
Other random ideas:&lt;br /&gt;
&lt;br /&gt;
Wildmage: When you use a mana potion you get a random effect.&lt;br /&gt;
&lt;br /&gt;
-----------------&lt;br /&gt;
Achievements: This game needs something to keep us addicted after getting the last unlock. The high score list won't do it for all players, but an achievements list would. It also provides a handy point system for a 'trait' system.&lt;br /&gt;
&lt;br /&gt;
Traits: Let players select benefits and penalties before each match. This can require 'points' (A certain number to start with, with more available as you complete achievements, or simply one point per dungeon beaten with each class) have an impact on the final score, or both. Example: Jerry selects four traits before his game. Heavy Handed, Explorer, Blackballed, and Veteran.&lt;br /&gt;
Heavy Handed prevents him from gaining any Dodge or First Strike abilities, but doubles damage dealt to creatures below level 5. (Score x 1)&lt;br /&gt;
Explorer adds 50% to health regeneration and +1 to mana regeneration from exploration. (Score x0.5)&lt;br /&gt;
Blackballed removes all shops from the map. (Score x1.25)&lt;br /&gt;
Veteran adds +1 xp per kill, as per the Fighter trait. (Score x0.8)&lt;br /&gt;
Jerry finishes the map with a score of 28000. After multipliers, he is awarded a final score of 14000 to submit to the leaderboards.&lt;br /&gt;
----&lt;br /&gt;
Brainstorming new glyphs:&lt;br /&gt;
&lt;br /&gt;
* IPHEELWEEK (Weaken) - Lower monster's attack power by 10%.&lt;br /&gt;
* WARIZHEL (Mass Charm) - Every monster makes an attack on an adjacent monster. (High-level monsters act first, targeting the lowest-level monster they can reach.)&lt;br /&gt;
* HIVOLTIJ (Chain lightning) - Deals 3 damage per level and leaps to any adjacent monsters.&lt;br /&gt;
* IKANSI (Selective Amnesia) - Unexplore twelve random tiles. (12 == casting cost.)&lt;br /&gt;
* BEGON (Banish) - Instantly kill monster of lower level. Add their level to max health.&lt;br /&gt;
* CRAMBLEDEG (Warp world) - Scramble the dungeon. (Generate a new dungeon layout with the same number of monsters, shops, runes, etc. as the present.) Vanishes after one use.&lt;br /&gt;
* TOKIWOTOMARE (Time Stop) - Your next attack is completely unopposed. (Special monster abilities such as blink and life steal also turn off for the duration.) The strain on your body permanently reduces your damage bonus by 10%.&lt;br /&gt;
* NOTUITZME (Polymorph) - Transform monster into random monster of the same level.&lt;br /&gt;
* GLOINZADARK (Destruction) - Cause mass destruction centered on you. (Destroys all walls, shops, altars and floor objects within 3 tiles. Monsters 1 tile away take 6 * level damage, 2 tiles away take 4 * level damage, 3 tiles away take 2 * level damage. You go to 1 life.) Vanishes after one use.&lt;br /&gt;
* SLEPOVREZN (Monster Migration) - Create new monster of level 1 to 9 somewhere in dungeon.&lt;br /&gt;
* CUMONDEN (Enhance Monster) - Level up target monster.&lt;br /&gt;
* IZALWAZRITE (Summon Store) - Summon a phantasmal merchant. (One chance to purchase a random item.)&lt;br /&gt;
* BULKUP (Enhance Strength) - Increases base damage and max health by 1.&lt;br /&gt;
* INRI (Holy Symbol) - Drive monster back with 50% knockback damage, or 100% against undead.&lt;br /&gt;
* ZENERCARD (Clairvoyance) - Detect the location of any items and monsters within 3 tiles.&lt;br /&gt;
* NOUSIIT (Invisibility) - Gives 50% dodge chance for your next action.&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
Achievements:&lt;br /&gt;
* GODLESS - Follow no deity.&lt;br /&gt;
* AGNOSTIC - Follow all three available gods in a single run.&lt;br /&gt;
* SKIMMER - Reveal less than 50% of the map.&lt;br /&gt;
* PACIFIST - Killed boss but more than half of total monsters alive.&lt;br /&gt;
* THRIFTY - Didn't visit store.&lt;br /&gt;
* SCROOGE - Exited dungeon with 30 or more gold then you entered with.&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
Much like how vampires follow Dracul for free, Binlor should do something special for dwarves who follow him. [[User:Neongrey|Neongrey]] 03:11, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
The dungeon specific monsters (naga, imp, vampire and armour) are pretty fun guys, and it would be nice to see them in the main dungeon. Perhaps as a reward for beating their dungeon with [x] classes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Petrification doesn't have any purpose but to please the Earthmother god. And the Earthmother doesn't have any purpose other than to make petrification useful. That's not good!&lt;br /&gt;
&lt;br /&gt;
SIMPLE IDEA:&lt;br /&gt;
Make petrification work in same way as a gorgon's death gaze: it counts as a kill in every way, but only works on monsters of less than some % health. Now it's a very situational assassination skill -- super-good against some bosses (like Super Meat Man) and super-bad against others (like Gharbad.)&lt;br /&gt;
&lt;br /&gt;
But this doesn't help that the gorgon class' innate petrification is either trivial (so long as they keep their ENDISWAL glyph) or game-wreckingly harmful (if they don't.) So:&lt;br /&gt;
&lt;br /&gt;
MORE COMPLEX IDEA:&lt;br /&gt;
Stoned monsters become statues which the character can push around the dungeon sokoban style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Love the game. Gushing aside, criticisms:&lt;br /&gt;
&lt;br /&gt;
Classes:&lt;br /&gt;
The best classes seem to be &amp;quot;mix&amp;quot; classes: thief and priest, for example. Classes that rely primarly on melee or magic (fighter, wizard) seem to have their work seriously cut out for them.&lt;br /&gt;
&lt;br /&gt;
Fighter is awful, and could use a buff. Perhaps &amp;quot;regenerate&amp;quot; his death save? (every 5 kills?)&lt;br /&gt;
Wizard is poor, even with the -1mp: largely because (imo) the only way to kill things with magic is fireball, and at high levels fireball does not scale well at all. Perhaps this more an issue with fireball, though.&lt;br /&gt;
Vampire is ungodly powerful, largely down to it having fireballs out the wazoo. Perhaps remove its ability to use magic? (and give it a buff somewhere else?)&lt;br /&gt;
Crusader seems weak to me... probably because momentum caps out. I have a hellish time defeating bosses with crusader, because after the first hit, damage drops significantly. Also, fireball causes momentum to reset - not sure if thats intended, but it renders fireball pretty much useless.&lt;br /&gt;
&lt;br /&gt;
Glyphs:&lt;br /&gt;
PISOF and WEYTWUT are both pretty much useless (unless you get trapped, but even still, id rather have pretty much anything else).&lt;br /&gt;
IMAWAL as noted many times above, is awful. Other people have good suggestions.&lt;br /&gt;
LEMMISI, even with the trick, I feel is underpowered: largely because once you run out of spaces to explore, it becomes useless. Perhaps reduce the MP cost to 1? Incidentally, it also causes vampire life leech to trigger. Not sure if thats meant.&lt;br /&gt;
APHEELSIK makes or breaks games, for many classes. Taking down Super Meat Man (or many others) becomes trivial with poison: if you dont have it, it becomes incredibly difficult (in some cases impossible - try take down Super Meat Man with a wizard, for example). As a possible alternative to messing around with poison, nerfing Boss Regen rate may help &amp;quot;fix&amp;quot; several aspects of the game.&lt;br /&gt;
BLUDTOPOWA is awful at high level. ~16 health for 1 MP is a rip. Increasing the MP gain or reducing the health drained (perhaps by half) would make it less awful, and would buff magic users.&lt;br /&gt;
BURNDAYRAZ as mentioned above, doesnt scale well. Magic users generally feel gimped as a result.&lt;br /&gt;
BYSSEPS could probably do with a &amp;quot;fail&amp;quot; if already cast. Not really important.&lt;br /&gt;
&lt;br /&gt;
Bosses:&lt;br /&gt;
Some bosses seem significantly easier than others. Part of the problem is what boss you get randomly assigned: perhaps thats just the nature of the game, but if i see a Tower of Goo as a melee class, I may as well just restart. Super meat man seems horrendously impossible without poison.&lt;br /&gt;
: it is not --[[User:Mtarini|Mtarini]] 19:41, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other stuff:&lt;br /&gt;
As others have said, having to farm between games is sucky and encourages grinding. Remove the gold cap, start off every game with the bonus you would've got for clearing the crypt multiple times, and dont have gold transfer. Also, rather than having certain squares cause popups (such as altars or bosses), why not have the information appear at the side (and disappear if you move away)? It seems to break the game, and after the 300th boss conversation, I dont really care what they have to say. (Also, I had to fight a boss who was beside an altar, using poison. Every time I moved beside him, I got an altar popup. Bleh)&lt;br /&gt;
&lt;br /&gt;
Anyway, as I said, love the game and hope it continues to improve. --[[Special:Contributions/82.35.212.80|82.35.212.80]] 19:22, 5 April 2010 (UTC)&lt;br /&gt;
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More people keeping an eye on spam and maybe only contributions for registered users. All this spam ;/&lt;br /&gt;
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Should gorgons really still turn things to stone when they kill them with the fireball? They die from damage, not from the death gaze. [[User:Neongrey|Neongrey]] 14:21, 23 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Neongrey&amp;diff=749</id>
		<title>User:Neongrey</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Neongrey&amp;diff=749"/>
				<updated>2010-04-17T17:45:57Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: givin' myself a userpage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hooray for user pages! I like users, pages, long walks on the beach, vampires and human rogues. I am mostly just creating this page so it's more convenient to get rid of future spam but I can also talk about what a cool and awesome person I am.&lt;br /&gt;
&lt;br /&gt;
I am a cool and awesome person.&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Desktop_Dungeons&amp;diff=657</id>
		<title>Talk:Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Desktop_Dungeons&amp;diff=657"/>
				<updated>2010-04-15T01:16:28Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: Undo revision 656 by 178.93.162.8 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Really need to get the front page protected and give some peoples special access. [[User:Xeriar|Xeriar]] 11:02, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is the download link provided broken?  It looks like it's out of bandwidth -- is there an alternate place where the game can be downloaded?&lt;br /&gt;
&lt;br /&gt;
Have you tried the alternate links provided? And sorry about the slow response WRT the spammer, I've appointing some admins and blocked the necessary IP --[[User:Nandrew|Nandrew]] 00:52, 25 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Brainstorming&amp;diff=649</id>
		<title>Talk:Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Brainstorming&amp;diff=649"/>
				<updated>2010-04-14T15:18:27Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: Undo revision 648 by 94.142.130.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bug: Imp's blink ability warps it to obstructed spots occasionally.&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=634</id>
		<title>Alpha:Rogue</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=634"/>
				<updated>2010-04-14T00:56:45Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: advise against recommending jehora to rogues, as that takes away their first strike&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Skills===&lt;br /&gt;
*Dexterous: first strike in combat regardless of level&lt;br /&gt;
*Evasive: monsters miss you 20% of the time&lt;br /&gt;
*Dangerous: -5 health per level, +50% damage.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Use your first strike, fireballs and your enhanced evasion to take on high level monsters early on and preserve your potions for boss battles. Be cautious though, since monsters with first strike still have priority unless their level is lower than yours. &lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Dwarf is an obvious choice for a Rouge to make up for his lack of health (otherwise stronger opponents will wipe the floor with you). If you're cocky, Human, Gnome and Orc are still solid choices.&lt;br /&gt;
&lt;br /&gt;
Due to his enhanced evasion, the Rogue can make pretty good use of Tikki Tooki. If gotten soon enough, your dodge rate will be at around 50%, once you're facing the bosses. If you don't want to depend on luck so much, you can still go with The Pactmaker or another deity. Be careful with the latter though: taking The Pactmaker at level 1 will cause instant death, because of his restrictions.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
Not that much of a challenge here. Take on high level Serpents and Nagas with fireballs and melee attacks to level up. Be careful with gorgons, since they have First Attack themselves and may attack prior to you, if their level is higher or equal to yours. Tikki Tooki's ability is helpful but not necessary. Use your piled up potions and midfight level ups to take on bosses and take care to not get petrified or poisoned.&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Desktop_Dungeons&amp;diff=595</id>
		<title>Talk:Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Desktop_Dungeons&amp;diff=595"/>
				<updated>2010-04-07T02:56:56Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: Undo revision 594 by 89.248.172.10 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Really need to get the front page protected and give some peoples special access. [[User:Xeriar|Xeriar]] 11:02, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is the download link provided broken?  It looks like it's out of bandwidth -- is there an alternate place where the game can be downloaded?&lt;br /&gt;
&lt;br /&gt;
Have you tried the alternate links provided? And sorry about the slow response WRT the spammer, I've appointing some admins and blocked the necessary IP --[[User:Nandrew|Nandrew]] 00:52, 25 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Feedback&amp;diff=579</id>
		<title>Feedback</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Feedback&amp;diff=579"/>
				<updated>2010-04-06T02:05:56Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: /* Game Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Game Bugs===&lt;br /&gt;
*I just finished a game in which I was able to cast LEMMISI without it costing any mana. I'm not sure if this is a bug or an effect from a god (I'm a noob), but I thought I should mention it anyway.&lt;br /&gt;
::Ah, that's exactly how it's supposed to work. That's why you get a &amp;quot;Surprisingly Handy&amp;quot; award if you use it at least once...It might be better that you figure it out yourself. :)&lt;br /&gt;
&lt;br /&gt;
*Minor bugs with message displays and altars - 1) If you move on to an altar which also uncovers a boss at the same time, you'll only get the boss's speech and no altar message.  2) If you attack a monster on an altar (summoned by WONAFYT), you'll get the altar message and conversion opportunity without actually stepping on the altar (like the other altar bug below, this only happens if you haven't been to that altar most recently).  The first issue arises with shops as well, but not the second. --[[User:Twinge|Twinge]]&lt;br /&gt;
::Just for the record: the attack-on-an-altar also occurs if the monster is there because of the knockback ability, not just from WONAFYT. And it looks like the same thing may happen for monsters on shops? --Tahnan&lt;br /&gt;
&lt;br /&gt;
*The Scouting Orb's description says it increases sight radius, but it does nothing if your sight radius is already above the normal (half-dragon).  The description should probably say e.g. 'increases sight radius to 2 spaces' or something along those lines. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
*Another bug: I fell into negative XP.  I believe the bug is associated with the CYDSTEPP (survive next killing blow) rune, and possibly how it interacts with the Paladin's HP for killing undead ability.  I'd just killed a level 5 wraith which was supposed to do enough damage to kill me (and removing my death protection), but instead my protection remained, my HP stayed the same (I think), and I went into negative XP.  Later just messing around, I died and lost the protection, recast it with some mana potions, and died again and my XP finally fixed itself, jumping to level 6.  Screenshot: http://it-is-law.com/dump/DD-NegXPBug.png --[[User:Twinge|Twinge]]&lt;br /&gt;
::I had the same thing happen, except with the Glowing Guardian Deity not the CYDSTEPP glyph. I think it has a problem trying to process all the events that occurred (the death of the monster, your not dying, gain of life, gain of attack, gain of exp, and/or anything else). So this may be possible with any character/race.&lt;br /&gt;
::same- paladin orc with CYDSTEPP in the crypt. I think I got down to -28 xp before a save-vs-death finally realigned the numbers.--[[User:Sxerks|Sxerks]] 18:14, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Bug- by clicking on covered(black) areas you can find and get the deity dialog and worship without ever uncovering the block.--[[User:Sxerks|Sxerks]] 18:14, 22 March 2010 (UTC)&lt;br /&gt;
::Specifically, this seems to happen after you just went to another altar.  In this example: http://it-is-law.com/dump/DD-AltarBug.png if I go to the bottom right altar, I can then click on and activate the top left altar without traveling there.  This does not seem to be the case for shops.  This is likely related to the other altar bug I posted above.  --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
*Bug? - Sorry if this is not the right place to report but can't see a better one.  Getting error message &amp;quot;Unexpected error occured when running the game&amp;quot; immediately on launch, when trying to play on Netbook.  Suppose it might be something to do with supported resolution (on this netbook, resolution is 1024x600).  Or something else perhaps? --[[User:Serioustiger|serioustiger]] 19:26, 24 March 2010 (UTC)&lt;br /&gt;
:: It runs fine on my netbook that runs at the same resolution, so it shouldn't be that. --[[User:Charcoal|Charcoal]] 00:41, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Bug - I was standing on the HALPME glyph and accidently pressed WEYTWAT (teleport glyph). I got teleported but HELPME stayed in the &amp;quot;on the ground&amp;quot; slot. So i, being cheater am i, just happily added to my slots. ;)&lt;br /&gt;
:: It does seem to at least delete the glyph from the original spot, though. Alas, I was hoping it might be cloning it... but it's not. [[User:Neongrey|Neongrey]] 02:05, 6 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Other Game Issues (Balance, Interface, etc.)===&lt;br /&gt;
&lt;br /&gt;
*About Health and Attack powerups (the kind scattered about the dungeon): Can we get some explanation on these things?  After noticing that the attack power up does nothing for a level 1 character, I've been holding off on getting them. Likewise, the health power ups give more health at higher levels. What I want to know is, should I hold off on getting them or do they scale to level even after you've gotten them? --golden_cow2&lt;br /&gt;
::The attack power ups give you a 10% percentage bonus over your base damage per power up, so this extra damage will raise as your base damage does.  So get them as soon as your strategy allows you. --Lanis&lt;br /&gt;
::Likewise the health bonus also scales with your level (1 MAX HP per level, the same as Dwarf glyph conversion). No need to hold off. --fall_ark &lt;br /&gt;
:::The Health Bonus should probably be shown when you hover over your health as it does for damage, then, to at least partially clear up the issue. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
*I've found it really evil that the Escape key closes the entire game instantly.  I've already lost at least 2 characters from tapping escape trying to cancel a spell :/  (I'm aware right click cancels, but habits from other games don't die so easily...) --[[User:Twinge|Twinge]]&lt;br /&gt;
::Agreed. I lost 5 or so promising characters because of that. Changing the 'instant close' key to something like F12 and having the ESC key one ask if you want to exit would work better and without functionality loss. --Lanis&lt;br /&gt;
:More keyboard-friendly controls will certainly make the game better! e.g. Arrow keys for moving, 5/6 for potions, SPACE/ENTER/ESC for shop and altar conversations. So on. --fall_ark&lt;br /&gt;
:::Absolutely, I just listed the most pressing issue first =)  Even if the mouse is still required in the end (though it probably doesn't need to be), numpad movement would be a definitely improvement.  I'm thinking Y/N for shops and altars to make it clear what your selection is - though space could also default to a 'no' response. --[[User:Twinge|Twinge]]&lt;br /&gt;
::Wait. Instead of remapping the Escape key, just make it pop up a screen that asks if you really want to quit the game. Alternatively, make it so that holding down Escape for two seconds closes the whole application. --HydroKirby&lt;br /&gt;
::I also like a full keyboard control, azeqdwxc for moving, keybinded potions, yay and nay etc. The only point of using the mouse would be, in some cases, to prevent the discovering of some tiles, but if you really want to it's still possible to put something like selecting a tile with arrow keys and enter to go there. [[User:Rex4|Rex4]] 20:33, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*The current gold system is essentially a pointless grinding mechanic - after each game, load up Goblin Wizard or whatever, go grab some quick cash, then start playing again.  I don't currently have a great idea to replace it with, but the implementation as-is adds unfun grinding time without adding any actual thought or decision to the process. --[[User:Twinge|Twinge]]&lt;br /&gt;
::Removing the shared gold between runs and making gold coins give you more gold depending on your race/class/max gold should be enough. Basically, a gold-hunting race/class combo should allow you to be able to buy one or two good items more than other classes under the same circumstances. Now not only this removes the gold grinding, but it'll allow people to use goblins for serious ranked games, for example. --Lanis&lt;br /&gt;
::Concurred. I would suggest adding a &amp;quot;Minimum Gold&amp;quot; bonus (or simply replace the Max Gold bonus). There should still be a little room for gold hoarding for new players though, like Max Gold = Minimum Gold + 50 or something. --fall_ark&lt;br /&gt;
&lt;br /&gt;
*The chances of getting a completely unwinnable game are too high.  If it happens occasionally that's fine, but right now it's fairly common and at least some check to help avoid these situations would be desirable.  Example games: &lt;br /&gt;
:http://it-is-law.com/dump/Unbeatable1.png&lt;br /&gt;
:http://it-is-law.com/dump/Unbeatable2.png&lt;br /&gt;
:http://it-is-law.com/dump/Unbeatable3.png&lt;br /&gt;
:My proposal: map out the monsters and runes in area that can be reached by a new character during level generation; mapping should 'go through' level 1 and 2 monsters but treat higher level monsters as walls, so to speak.  There must be one of: a) Any of the Passwall, Teleport Monster, or Teleport Self glyphs are reachable; b) At least five level 1 monsters available to fight; c) At least two level 1 monsters and one level 2 monster; or d) The Summon Monster glyph is reachable and at least five total level 1 monsters are on the board (if this is guaranteed already, simply make it a straight glyph check as with [a].)&lt;br /&gt;
:The idea isn't to make it easier - just to remove impossible scenarios.  You might still have to, say, use your starting health potion to take out a level 2 or whatever which is fine.  This won't remove all unwinnable situations, but should remove a significant percentage of them without making anything easier the rest of the time. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
*Worshiping Pactmaker as an unimproved Rogue results in instant death. Is this intended? --Azeltir&lt;br /&gt;
:Pactmaker takes 5 Base Damage and 5 Max Health so an unimproved Rogue will indeed die instantly due to Health drop to zero. Most characters &amp;quot;unimproved&amp;quot; would be screwed though, since your base damage is now likely zero. --fall_ark&lt;br /&gt;
&lt;br /&gt;
*Nidhogg is supposed to be a dragon; the World Serpent is actually actually Jormungand. There's some Norse mythology for ya!&lt;br /&gt;
&lt;br /&gt;
*I bought the rebirth-item (Restore health to full) on a level 9 Human Crusader while having death protection up, and got healed no health at all. Afterwards I attacked the boss and died where 300% of my attack damage would've been enough to kill it, but I did not get the last-blow Crusaders are supposed to. --Amadi&lt;br /&gt;
&lt;br /&gt;
===Game Feedback===&lt;br /&gt;
&lt;br /&gt;
*I like this game a lot :)&lt;br /&gt;
&lt;br /&gt;
*This game is what I was looking for since years! In order to introduce roguelikes to my 6 years old son, I would be interested in translate it in french. You can e-mail me if it sounds interesting for you ! &lt;br /&gt;
&lt;br /&gt;
My today exploit : the Priest Massacre : I'm not quite sure that Benedict XVI will bless that ;) [[File:PriestMassacre.png|right|thumb|150px|Priest Massacre]] --[[User:Lepoulpe303|Lepoulpe303]] 15:08, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I found the Rogue class to be a bit underbalanced. Most bosses have an attack high enough to kill him in one hit, so, in order to kill them, I must spamm sidestep or fireball and that destroys the feeling of playing as a rogue. --[[User:NickDX|NickDX]] 20:07, 30 March 2010&lt;br /&gt;
::Actually, Rogue is one of the most powerful classes at present and is overpowered rather than underpowered - surpassed only by Vampire and possibly Monk (which people have also thought too weak for some reason).  Try perhaps getting your HP high enough to survive one strike (e.g. Dwarf) or getting your attack high enough to slay the boss in a single stroke.  --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
*Is it possible to actually beat the factory with the wizard class? Not using BURNDAYRAZ with Mystera... The meat man is mostly unkillable. A 50 damage wizard would have to hit him 20 times! And we have the golem boss too...&lt;br /&gt;
**It's easier than you think.  Remember that you know where all the Glyphs are and can thus check what has spawned for you in any given game easily, so you can restart quickly if you don't get what you want.  Even failing that, don't treat the Wizard as if magic is his only method of dealing damage.  Wizard's melee damage is quite respectable after the 3 Attack Powerups, especially if you play a human.  And if you find BURNDAYRAZ fast, then you're ready to use Animated Armors to level up very quickly.  Don't use Mystera, in any case: having lots of mana only matters when you use a Mana Potion or gain a level; your regen per tile is unchanged, and losing out on your physical damage in a dungeon with the Iron Man is a very bad idea.--[[Special:Contributions/94.3.189.97|94.3.189.97]] 23:16, 5 April 2010 (UTC)&lt;br /&gt;
***I can't seem to find the condition in which you could win this challenge... Even as a human wizard, using halpme and iphalseek I could only kill Tony Stark, at the cost of all my mana AND health potions, leaving ALL the maze explored and the Meat Man still unscathed...&lt;br /&gt;
&lt;br /&gt;
*Also, Vampire is absurdly overpowered. You don't even need luck, I just had a game where I had to waste all my health potions at level 1, but after I got the fireball, 100 health points converted to 28 damage each fireball could destroy both bosses in the library without the need for any item, god or skill.&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Classes&amp;diff=545</id>
		<title>Alpha:Classes</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Classes&amp;diff=545"/>
				<updated>2010-04-01T16:26:02Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some brief descriptions of the 20 character classes.  Follow the links to their individual pages for more in-depth tips and suggested strategies!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Special Features&lt;br /&gt;
!Suggested Races&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Basic (Tier 1) Classes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter]]&lt;br /&gt;
| Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free&lt;br /&gt;
| Human, Dwarf&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief]]&lt;br /&gt;
| First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one&lt;br /&gt;
| Halfling, Gnome&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
|[[Priest]]&lt;br /&gt;
| Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead&lt;br /&gt;
| Dwarf, Halfling&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]]&lt;br /&gt;
| Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots}&lt;br /&gt;
| Elf, Gnome&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Advanced (Tier 2) Classes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] &lt;br /&gt;
| +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs&lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Fighter.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up&lt;br /&gt;
| Dwarf, Human&lt;br /&gt;
| Defeat Normal dungeon using Thief.&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]]&lt;br /&gt;
| Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled&lt;br /&gt;
| Human&lt;br /&gt;
| Defeat Normal dungeon using Priest.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]]&lt;br /&gt;
| Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit &lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Wizard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Expert (Tier 3) Classes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlord]]&lt;br /&gt;
| Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit&lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Bezerker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]&lt;br /&gt;
| Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters&lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Rogue.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken&lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Monk.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Mage]]&lt;br /&gt;
| Begins with BLUDTUPOWA (hp-&amp;gt;mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools&lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Sorcerer.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Special Classes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Transmuter]]&lt;br /&gt;
| Begins with ENDISWAL (break wall) glyph, gains 2 HP for wall destruction, ENDISWAL costs 1 MP, no HP regen&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Crusader]]&lt;br /&gt;
| Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]&lt;br /&gt;
| Map created with 6 extra shops, 20% item discount, gold for monster kills&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Gorgon&lt;br /&gt;
| [[special race]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Beat Snake Pit with a Monk&lt;br /&gt;
|-&lt;br /&gt;
| Half Dragon&lt;br /&gt;
| [[special race]]&lt;br /&gt;
| N/A&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| [[special race]]&lt;br /&gt;
| N/A&lt;br /&gt;
| ??&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Classes&amp;diff=544</id>
		<title>Alpha:Classes</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Classes&amp;diff=544"/>
				<updated>2010-04-01T16:25:23Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some brief descriptions of the 20 character classes.  Follow the links to their individual pages for more in-depth tips and suggested strategies!&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Special Features&lt;br /&gt;
!Suggested Races&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Basic (Tier 1) Classes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Fighter]]&lt;br /&gt;
| Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free&lt;br /&gt;
| Human, Dwarf&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| [[Thief]]&lt;br /&gt;
| First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one&lt;br /&gt;
| Halfling, Gnome&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
|[[Priest]]&lt;br /&gt;
| Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead&lt;br /&gt;
| Dwarf, Halfling&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]]&lt;br /&gt;
| Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots}&lt;br /&gt;
| Elf, Gnome&lt;br /&gt;
| Available at start.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Advanced (Tier 2) Classes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Berserker]] &lt;br /&gt;
| +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs&lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Fighter.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]]&lt;br /&gt;
| First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up&lt;br /&gt;
| Dwarf, Human&lt;br /&gt;
| Defeat Normal dungeon using Thief.&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]]&lt;br /&gt;
| Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled&lt;br /&gt;
| Human&lt;br /&gt;
| Defeat Normal dungeon using Priest.&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]]&lt;br /&gt;
| Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit &lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Wizard.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Expert (Tier 3) Classes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Warlord]]&lt;br /&gt;
| Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit&lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Bezerker.&lt;br /&gt;
|-&lt;br /&gt;
| [[Assassin]]&lt;br /&gt;
| Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters&lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Rogue.&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]]&lt;br /&gt;
| Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken&lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Monk.&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Mage]]&lt;br /&gt;
| Begins with BLUDTUPOWA (hp-&amp;gt;mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools&lt;br /&gt;
| ??&lt;br /&gt;
| Defeat Normal dungeon using Sorcerer.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;b&amp;gt;Special Classes&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Transmuter]]&lt;br /&gt;
| Begins with ENDISWAL (break wall) glyph, gains 2 HP for wall destruction, ENDISWAL costs 1 MP, no HP regen&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Crusader]]&lt;br /&gt;
| Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| [[Tinker]]&lt;br /&gt;
| Map created with 6 extra shops, 20% item discount, gold for monster kills&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Gorgon&lt;br /&gt;
| [[special race]]&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Half Dragon&lt;br /&gt;
| [[special race]]&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
| Vampire&lt;br /&gt;
| [[special race]]&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Desktop_Dungeons&amp;diff=543</id>
		<title>Talk:Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Desktop_Dungeons&amp;diff=543"/>
				<updated>2010-04-01T16:23:02Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: Undo revision 542 by 91.201.66.44 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Really need to get the front page protected and give some peoples special access. [[User:Xeriar|Xeriar]] 11:02, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is the download link provided broken?  It looks like it's out of bandwidth -- is there an alternate place where the game can be downloaded?&lt;br /&gt;
&lt;br /&gt;
Have you tried the alternate links provided? And sorry about the slow response WRT the spammer, I've appointing some admins and blocked the necessary IP --[[User:Nandrew|Nandrew]] 00:52, 25 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Desktop_Dungeons&amp;diff=535</id>
		<title>Talk:Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Desktop_Dungeons&amp;diff=535"/>
				<updated>2010-04-01T03:03:33Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: Undo revision 531 by 91.201.66.44 (Talk); spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Really need to get the front page protected and give some peoples special access. [[User:Xeriar|Xeriar]] 11:02, 23 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is the download link provided broken?  It looks like it's out of bandwidth -- is there an alternate place where the game can be downloaded?&lt;br /&gt;
&lt;br /&gt;
Have you tried the alternate links provided? And sorry about the slow response WRT the spammer, I've appointing some admins and blocked the necessary IP --[[User:Nandrew|Nandrew]] 00:52, 25 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=516</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=516"/>
				<updated>2010-03-30T03:11:35Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: fixing line bars&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;dislekcia: Can we put in a picture of the game and a link to the latest version in the &amp;quot;Welcome&amp;quot; area? I can't see how to edit that...&lt;br /&gt;
:Well, I've added the front-page link, but you're going to have to either upload the image or enable external image linking ($wgAllowExternalImages) for me to do the screenshot. - [[User:Chippit|Chippit]] 09:46, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Would it be possible to include a number amount for the damage increase in the tooltip of Bysepps (and in other similar situations)?&lt;br /&gt;
&lt;br /&gt;
Almost: Some indication or acknowledgement of the thief's first attack bonus or the berserker's bonus damage when attacking higher level monsters when hovering the mouse over them would be nice.&lt;br /&gt;
&lt;br /&gt;
* Also, account for damage reduction when showing how much damage enemies do.&lt;br /&gt;
&lt;br /&gt;
salejemaster: I'm not sure how to do this but we should somehow change the screenshots that are posted here in the tigdb http://db.tigsource.com/games/desktop-dungeon to screenshots from .5 because the new tile set is much better then the old one, and you know how graphics matter to people, if anyone has any info on how to do this please post :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Perhaps the Bloodmage and Vampire should have the ''option'' to pick up blood patches.&lt;br /&gt;
Perhaps it could be done via the glyph interface.&lt;br /&gt;
Of course, if a summoned monster dies on a glyph, then I suppose that could lead to trouble.&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DGM: For the wiki itself, a section for the spells should be added. Also, Glitterfingers is missing from the gods section. For the game, here are some ideas for the deity system:&lt;br /&gt;
&lt;br /&gt;
1) Dracul rejects Priests. Should the Glowing Guardian accept Assassin followers? It seems out of character, and it's a cheap way to steamroll the Assassin/Crypt challenge.&lt;br /&gt;
:Seems TGG is pretty forgiving to me (more generous than the god they're copied from anyway!) - if you are an Assassin that isn't using poison, they're fine with it I think.  On the same topic, though, I think TGG altars shouldn't even spawn in the Crypt, because it basically makes it an auto-win for any class. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
2) Binlor Ironshield gives the wall-buster spell when you convert to him. This should be used for other gods: Mystera Annur should give Fireball since her worshipers are helpless without it, and the Earthmother should give the stoning spell.&lt;br /&gt;
&lt;br /&gt;
:Earthmother *does* give IMAWAL... providing it doesn't already exist.  Binlor is the same way with the ENDISWAL Glyph: if it already exists, he won't create it.  And that leads nicely to Mystera: BURNDAYRAZ is guaranteed to appear on every map anyways.  All this said, it wouldn't be a bad idea to move the Glyphs to the player's feet when they convert to these gods --[[Special:Contributions/94.7.130.253|94.7.130.253]] 15:14, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
3) Speaking of the Earthmother and the stoning spell, she's lame mostly because the spell is lame. It denies you experience and doesn't clear obstacles out of the way; it has no use except to make her happy and her reward isn't good enough. I suggest having the spell only work on monsters below your level, but count as a regular kill (giving experience, triggering rewards/punishments from the gods, etc.). This would make it useful in its own right and make the Earthmother less painful to follow.&lt;br /&gt;
&lt;br /&gt;
:Rather than change the mechanic of the god and render the special Gorgon class somewhat irrelevant, why not just change the reward? +1HP per level per enemy petrified, perhaps. Or +1HP per monster level. -ChaoSpectre&lt;br /&gt;
&lt;br /&gt;
::The Earthmother giving regular XP for stone kills seems quite fair, as it balances with you not being able to take those stones out of the way.&lt;br /&gt;
&lt;br /&gt;
4) Glitterfingers just helps you get money, right? You can stockpile money easily enough anyway. How about having him spawn some potion shops to spend it on?&lt;br /&gt;
:How about if Glitterfingers removed the cap on gold for that run only? If you had more than the max at the end of your run, then it would be reduced to the max. [[Special:Contributions/68.159.130.228|68.159.130.228]] 16:21, 13 March 2010 (UTC)&lt;br /&gt;
:He could certainly use something - right now he's vaguely useful to grind up some gold slightly faster between real games, and even then mostly only if you don't have Goblin unlocked.  Giving 2 gold per kill instead of 1 - and maybe also removing the cap as mentioned above - probably still doesn't actually make him useful, but would be a start I guess.  Glittergfingers should probably be revamped completely, but that can wait until the whole gold system is revamped.&lt;br /&gt;
&lt;br /&gt;
5) Right now there's not much reason to renounce a god except to see what happens. I'd like the option pick a god from the start (like race and class) instead of spawning random alters, so why not use the god's curses as part of another unlock system? If you level up at least, say, 5 times AFTER earning a god's disfavor and still win the game, you get the option to start with him as your deity. As an adjunct to this, let the player brick an alter with the stone spell or shatter it with the wall-buster spell as a way of angering the deity.&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
rickgriffin: Thoughts about the high score board:&lt;br /&gt;
&lt;br /&gt;
1) Include which boss was defeated on the run.&lt;br /&gt;
: Agreed.  Also what god they were worshiping, if any. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
2) Besides the top score board, also have separate boards for each class, so people have a reason to have high score runs without just selecting the 'best' class/race.&lt;br /&gt;
:Ideally there wouldn't be any clear best combos, and I think that is the goal down the road; there may be some combos that suck, but there shouldn't be any that dominate ranked games (I'm looking at you, Vampire &amp;amp; Human Rouge/Monk!)  Not that having separate charts for each class would be a bad thing, I'm just saying the bigger issue is one of overall balance =) --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
* What about also having top score boards for each of the challenge dungeons, as well? [[User:Neongrey|Neongrey]] 21:04, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Now that I think about it, having a score breakdown would be a neat thing too, so you could see what all contributed to a high score. [[Special:Contributions/68.159.130.228|68.159.130.228]] 13:28, 21 March 2010 (UTC) (rickgriffin)&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
DGM: Suggestions for the glyph system:&lt;br /&gt;
&lt;br /&gt;
1) Certain glyphs - mainly the three teleportation spells - are vastly inferior to most other glyphs.  Rather than try to make all spells equally useful, though, I suggest dividing glyphs into two categories: Master glyphs and Apprentice glyphs.  Master glyphs would work as glyphs do now.  Apprentice glyphs would be weaker and/or more costly and would give no bonus on conversion, but each game some of them would spawn next to the player's starting position.  This would balance the glyphs and help eliminate hopeless starts.&lt;br /&gt;
&lt;br /&gt;
2) To go with the above idea, here's a suggested new spell: DUNBEESHOKD (Lightning Bolt) - 4 Mana.  Deals 2 damage per player level to a monster.  This would be an apprentice version of Fireball, suitable for giving to the player from the start in case they want to go the pure magic route.&lt;br /&gt;
&lt;br /&gt;
3) Suggestions for specific spells:&lt;br /&gt;
&lt;br /&gt;
....BLUDTUPOWA needs work.  How about letting it turn a health potion into a mana potion instead?  That would make it more generally useful while keeping with the Blood Mage's health-for-power theme.&lt;br /&gt;
&lt;br /&gt;
....WEYTWUT teleports you somewhere useless or dangerous too often.  How about having it only take you to shops, glyphs and alters?  Or at least making it send you somewhere you haven't already explored?&lt;br /&gt;
&lt;br /&gt;
....I already discussed fixing IMAWAL when I talked about the Earthmother earlier, but I'll repeat it here for completeness: restrict it to enemies below the player's level, but let it count as a normal kill for reward/penalty purposes.&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
Almost: If it's possible, generate dungeons from a seed number, and allow the player to replay maps by giving it the seed again or challenge a friend to do better than they did on that map. Maps from any mode could be replayed in such a manner, but completion of these maps would not count for unlocking stuff or highscores. This would also allow players to retry a map that they think they could've done better on and attempt more ideal solutions while learning how to play.&lt;br /&gt;
&lt;br /&gt;
:Seconding this, and display the seed number during the game.  That way we can always recreate the game when someone posts a screenshot and asks questions about it.&lt;br /&gt;
&lt;br /&gt;
Limiting WEYTWUT to unexplored area would be a definite plus.&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
DGM: Nandrew, I assume you're reading this since I got the link for this wiki from you.  Are you going to share the source, so we can play with ideas you reject?  Failing that, would you use the discussion page and comment on which ideas being presented here that you're considering using?  I've got more ideas for the glyph system I suggested, but there's no point in talking about it if it will never be implemented.&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
Jabberwock: One suggestion for the dodge - as it seems it is one of very few random elements after the game starts (maybe beside the Imp teleports), it is a little bit out of place. What if the order of the enemy miss was predetermined instead of random? That is, one of the five enemy hits misses - I receive hit no.1, 2 etc., and the no. 5 always misses... Would certainly make it more strategic.&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
fall_ark: This might sound a little cheap but... how about adding a &amp;quot;minimum gold&amp;quot; bonus? Or change the saved gold system as a whole. I mean, after unlocking the Goblin race it becomes super easy to gain 50~70 gold in a few minutes, and before that I used to choose rogue to do some rounds of hoarding...It just feels a bit tedious. Or I'm just lazy and spoiled...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
Stormy: What about highlighting the classes who beat a particular dungeon. Just like it's currently done with the standard dungeon, but extended to the others, when the cursor hovers over the buttons.&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
Fizanko: to make every gods more usefull and varied, maybe having them spawning a glyph or a new trait for the player, unique to them after the player successfully attacked and destroyed the other deities altars, giving alternatively an incentive for the player to explore the whole dungeon to find every altars.&lt;br /&gt;
Could then be used to balance the less interesting gods by having them spawning a more interesting glyph/trait.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Going4Paladin: The monk needs a buff, his last 2 skills are lovely, but when he loses half attack, he has nothing to kill with.... maybe he needs a poison immunity???&lt;br /&gt;
&lt;br /&gt;
:The monk really doesn't need a buff.  His DIAMOND BODY skill already allows you to take half damage from the start, and you're doing half damage to the enemy, so fights tend to simply take twice as long.  But HAND TO HAND just has your Damage Bonus start at -50%.  Each Attack Powerup you find or Glyph you convert as a Human increases this by 10%.  So after 5 Glyphs/Powerups, you're back to base damage, whilst your enemies are still doing half damage to you.&lt;br /&gt;
&lt;br /&gt;
:The net result of these two abilities is that every boost to Damage Bonus has *double* the effect than for other characters, and that's one hell of a buff.  The same applies to any extra Physical or Magical Resistance items you may eventually find in the shops: they provide twice as much help to the Monk because his resistance is already so high.&lt;br /&gt;
&lt;br /&gt;
:So yes, while he can be a little difficult to work with at Level 1 due to damage being rounded down, he swiftly gets much stronger as you gain sources of Damage Bonus.  And his enhanced Health Regen makes hit and run tactics much much easier. --[[Special:Contributions/94.7.130.253|94.7.130.253]] 05:48, 18 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Fizanko : i agree with DGM up there, i believe IMAWALL is in a need of a rework in my opinion, as in its current status it brings no advantage in comparison to every other glyph that cost a base 5 mana or even less, as by using it not only you deny yourself the xp of a petrified monster (and in Desktop Dungeons you need every xp you can) but by mistake you can block you own way.&lt;br /&gt;
&lt;br /&gt;
The only use is for The Earthmother deity, but still i don't see the +1 HP gain to balance the xp you will not get from the petrified monster and the blocked path it creates, or just converting it for a bonus.&lt;br /&gt;
&lt;br /&gt;
I can see and understand that to be a difficult glyph to balance, but i think it should count for a kill (so delivering the xp) when used for monsters that are below your own level (so you can't use it on a boss to get an &amp;quot;easy win&amp;quot;), or making it only in a limited amount of use so you can't overuse it.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
To round out the tier 1 classes, how about showing the locations of the altars to the priest, and the stores to the thief?&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
On the main menu, rather than having to look at the rollover text to see if you've beaten a challenge with a class, instead give the dungeon selection buttons boarders like the class selection buttons get after beating the normal dungeon. Also, give the transmuter et al. classes boarders after beating the normal dungeon, don't leave them out.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Resistances are a pain to the mental math, how about displaying the actual numbers, for example, if I'm a monk, a monster's rollover would say &amp;quot;Attack:41 (20)&amp;quot; Admittedly it's easy for monks, but when dealing with 30% resistances, that is harder.&lt;br /&gt;
:Agree.  This applies to both the damage the monsters will deal to you after Monk bonus, Tower Shields, etc. and the damage you'll deal to them after their resistances, your Berserker bonus, etc.  This can either shown in the monsters Health Line or next to your attack value. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
There really should be a iPhone/iTouch version of Desktop Dungeons. I think it would be awesome on the platform. Dont know how hard to port it is but you know, a suggestion:D&lt;br /&gt;
zreaperz-&lt;br /&gt;
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&lt;br /&gt;
-----------&lt;br /&gt;
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Some more Random idea:&lt;br /&gt;
&lt;br /&gt;
Other Offensive spells (Difficult to implement, because the fireball is pretty well balanced at the moment)&lt;br /&gt;
Have 1 off glyphs that can be cast once, so a big Fireball explosion, maybe 12 damage per level for example?&lt;br /&gt;
&lt;br /&gt;
Have an offensive spell that either ties in with Max Mana, or your attack Power...?&lt;br /&gt;
&lt;br /&gt;
A spell like poison, maybe &amp;quot;STASIS&amp;quot; that binds the enemy and as you explore the dungeon it loses health. Although this would be like poison, maybe to balance it you lose health as well?&lt;br /&gt;
&lt;br /&gt;
Attack Ideas:&lt;br /&gt;
&lt;br /&gt;
Make a class like a thief or ranger, that does ranged damage. How i see this working would be 1 &amp;quot;free&amp;quot; attack before the monster retaliates and fights back. Conversely some monsters could have the &amp;quot;Cover or Awareness&amp;quot; ability that counters this.&lt;br /&gt;
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Class ideas:&lt;br /&gt;
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There are classes that only use the health stat and not mana, how about the other way around? SO only mana? Maybe an Angel, or Elemental? Also for these classes have them do something usefull with the Mana or Health potions/Power ups..&lt;br /&gt;
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Other random ideas:&lt;br /&gt;
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Wildmage: When you use a mana potion you get a random effect.&lt;br /&gt;
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Achievements: This game needs something to keep us addicted after getting the last unlock. The high score list won't do it for all players, but an achievements list would. It also provides a handy point system for a 'trait' system.&lt;br /&gt;
&lt;br /&gt;
Traits: Let players select benefits and penalties before each match. This can require 'points' (A certain number to start with, with more available as you complete achievements, or simply one point per dungeon beaten with each class) have an impact on the final score, or both. Example: Jerry selects four traits before his game. Heavy Handed, Explorer, Blackballed, and Veteran.&lt;br /&gt;
Heavy Handed prevents him from gaining any Dodge or First Strike abilities, but doubles damage dealt to creatures below level 5. (Score x 1)&lt;br /&gt;
Explorer adds 50% to health regeneration and +1 to mana regeneration from exploration. (Score x0.5)&lt;br /&gt;
Blackballed removes all shops from the map. (Score x1.25)&lt;br /&gt;
Veteran adds +1 xp per kill, as per the Fighter trait. (Score x0.8)&lt;br /&gt;
Jerry finishes the map with a score of 28000. After multipliers, he is awarded a final score of 14000 to submit to the leaderboards.&lt;br /&gt;
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Brainstorming new glyphs:&lt;br /&gt;
&lt;br /&gt;
* IPHEELWEEK (Weaken) - Lower monster's attack power by 10%.&lt;br /&gt;
* WARIZHEL (Mass Charm) - Every monster makes an attack on an adjacent monster. (High-level monsters act first, targeting the lowest-level monster they can reach.)&lt;br /&gt;
* HIVOLTIJ (Chain lightning) - Deals 3 damage per level and leaps to any adjacent monsters.&lt;br /&gt;
* IKANSI (Selective Amnesia) - Unexplore twelve random tiles. (12 == casting cost.)&lt;br /&gt;
** Broken. Player can get as much HP as they want doing this repeatedly.&lt;br /&gt;
* BEGON (Banish) - Instantly kill monster of lower level. Add their level to max health.&lt;br /&gt;
* CRAMBLEDEG (Warp world) - Scramble the dungeon. (Generate a new dungeon layout with the same number of monsters, shops, runes, etc. as the present.) Vanishes after one use.&lt;br /&gt;
* TOKIWOTOMARE (Time Stop) - Your next attack is completely unopposed. (Special monster abilities such as blink and life steal also turn off for the duration.) The strain on your body permanently reduces you damage bonus by 10%.&lt;br /&gt;
** Too harsh a penalty, isn't it?&lt;br /&gt;
* NOTUITZME (Polymorph) - Transform monster into random monster of the same level.&lt;br /&gt;
** Ooh, awesome.&lt;br /&gt;
* GLOINZADARK (Destruction) - Cause mass destruction centered on you. (Destroys all walls, shops, altars and floor objects within 3 tiles. Monsters 1 tile away take 6 * level damage, 2 tiles away take 4 * level damage, 3 tiles away take 2 * level damage. You go to 1 life.) Vanishes after one use.&lt;br /&gt;
* SLEPOVREZN (Monster Migration) - Create new monster of level 1 to 9 somewhere in dungeon.&lt;br /&gt;
* CUMONDEN (Enhance Monster) - Level up target monster.&lt;br /&gt;
* IZALWAZRITE (Summon Store) - Summon a phantasmal merchant. (One chance to purchase a random item.)&amp;lt;br&amp;gt;&lt;br /&gt;
* BULKUP (Enhance Strength) - Increases base damage and max health by 1.&lt;br /&gt;
** Uh, is there a limit to this?&lt;br /&gt;
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When I killed my first boss, I wasn't sure what to do next and spend several minutes clicking around before realising I should 'retire'. It would have been nice if the retire button was replaced with 'victory!' in those circumstances.&lt;br /&gt;
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I'd love to be able to use the arrow keys to navigate! -- [[Special:Contributions/99.238.53.245|99.238.53.245]] 16:58, 27 March 2010 (UTC)&lt;br /&gt;
: yes. Please.&lt;br /&gt;
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Achievements:&lt;br /&gt;
GODLESS - Follow no deity.&lt;br /&gt;
AGNOSTIC - Follow all three available gods in a single run.&lt;br /&gt;
SKIMMER - Reveal less than 50% of the map.&lt;br /&gt;
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Much like how vampires follow Dracul for free, Binlor should do something special for dwarves who follow him. [[User:Neongrey|Neongrey]] 03:11, 30 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=515</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=515"/>
				<updated>2010-03-30T03:11:06Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
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&lt;div&gt;dislekcia: Can we put in a picture of the game and a link to the latest version in the &amp;quot;Welcome&amp;quot; area? I can't see how to edit that...&lt;br /&gt;
:Well, I've added the front-page link, but you're going to have to either upload the image or enable external image linking ($wgAllowExternalImages) for me to do the screenshot. - [[User:Chippit|Chippit]] 09:46, 11 March 2010 (UTC)&lt;br /&gt;
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Would it be possible to include a number amount for the damage increase in the tooltip of Bysepps (and in other similar situations)?&lt;br /&gt;
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Almost: Some indication or acknowledgement of the thief's first attack bonus or the berserker's bonus damage when attacking higher level monsters when hovering the mouse over them would be nice.&lt;br /&gt;
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* Also, account for damage reduction when showing how much damage enemies do.&lt;br /&gt;
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salejemaster: I'm not sure how to do this but we should somehow change the screenshots that are posted here in the tigdb http://db.tigsource.com/games/desktop-dungeon to screenshots from .5 because the new tile set is much better then the old one, and you know how graphics matter to people, if anyone has any info on how to do this please post :)&lt;br /&gt;
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Perhaps the Bloodmage and Vampire should have the ''option'' to pick up blood patches.&lt;br /&gt;
Perhaps it could be done via the glyph interface.&lt;br /&gt;
Of course, if a summoned monster dies on a glyph, then I suppose that could lead to trouble.&lt;br /&gt;
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DGM: For the wiki itself, a section for the spells should be added. Also, Glitterfingers is missing from the gods section. For the game, here are some ideas for the deity system:&lt;br /&gt;
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1) Dracul rejects Priests. Should the Glowing Guardian accept Assassin followers? It seems out of character, and it's a cheap way to steamroll the Assassin/Crypt challenge.&lt;br /&gt;
:Seems TGG is pretty forgiving to me (more generous than the god they're copied from anyway!) - if you are an Assassin that isn't using poison, they're fine with it I think.  On the same topic, though, I think TGG altars shouldn't even spawn in the Crypt, because it basically makes it an auto-win for any class. --[[User:Twinge|Twinge]]&lt;br /&gt;
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2) Binlor Ironshield gives the wall-buster spell when you convert to him. This should be used for other gods: Mystera Annur should give Fireball since her worshipers are helpless without it, and the Earthmother should give the stoning spell.&lt;br /&gt;
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:Earthmother *does* give IMAWAL... providing it doesn't already exist.  Binlor is the same way with the ENDISWAL Glyph: if it already exists, he won't create it.  And that leads nicely to Mystera: BURNDAYRAZ is guaranteed to appear on every map anyways.  All this said, it wouldn't be a bad idea to move the Glyphs to the player's feet when they convert to these gods --[[Special:Contributions/94.7.130.253|94.7.130.253]] 15:14, 11 March 2010 (UTC)&lt;br /&gt;
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3) Speaking of the Earthmother and the stoning spell, she's lame mostly because the spell is lame. It denies you experience and doesn't clear obstacles out of the way; it has no use except to make her happy and her reward isn't good enough. I suggest having the spell only work on monsters below your level, but count as a regular kill (giving experience, triggering rewards/punishments from the gods, etc.). This would make it useful in its own right and make the Earthmother less painful to follow.&lt;br /&gt;
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:Rather than change the mechanic of the god and render the special Gorgon class somewhat irrelevant, why not just change the reward? +1HP per level per enemy petrified, perhaps. Or +1HP per monster level. -ChaoSpectre&lt;br /&gt;
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::The Earthmother giving regular XP for stone kills seems quite fair, as it balances with you not being able to take those stones out of the way.&lt;br /&gt;
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4) Glitterfingers just helps you get money, right? You can stockpile money easily enough anyway. How about having him spawn some potion shops to spend it on?&lt;br /&gt;
:How about if Glitterfingers removed the cap on gold for that run only? If you had more than the max at the end of your run, then it would be reduced to the max. [[Special:Contributions/68.159.130.228|68.159.130.228]] 16:21, 13 March 2010 (UTC)&lt;br /&gt;
:He could certainly use something - right now he's vaguely useful to grind up some gold slightly faster between real games, and even then mostly only if you don't have Goblin unlocked.  Giving 2 gold per kill instead of 1 - and maybe also removing the cap as mentioned above - probably still doesn't actually make him useful, but would be a start I guess.  Glittergfingers should probably be revamped completely, but that can wait until the whole gold system is revamped.&lt;br /&gt;
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5) Right now there's not much reason to renounce a god except to see what happens. I'd like the option pick a god from the start (like race and class) instead of spawning random alters, so why not use the god's curses as part of another unlock system? If you level up at least, say, 5 times AFTER earning a god's disfavor and still win the game, you get the option to start with him as your deity. As an adjunct to this, let the player brick an alter with the stone spell or shatter it with the wall-buster spell as a way of angering the deity.&lt;br /&gt;
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rickgriffin: Thoughts about the high score board:&lt;br /&gt;
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1) Include which boss was defeated on the run.&lt;br /&gt;
: Agreed.  Also what god they were worshiping, if any. --[[User:Twinge|Twinge]]&lt;br /&gt;
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2) Besides the top score board, also have separate boards for each class, so people have a reason to have high score runs without just selecting the 'best' class/race.&lt;br /&gt;
:Ideally there wouldn't be any clear best combos, and I think that is the goal down the road; there may be some combos that suck, but there shouldn't be any that dominate ranked games (I'm looking at you, Vampire &amp;amp; Human Rouge/Monk!)  Not that having separate charts for each class would be a bad thing, I'm just saying the bigger issue is one of overall balance =) --[[User:Twinge|Twinge]]&lt;br /&gt;
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* What about also having top score boards for each of the challenge dungeons, as well? [[User:Neongrey|Neongrey]] 21:04, 11 March 2010 (UTC)&lt;br /&gt;
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* Now that I think about it, having a score breakdown would be a neat thing too, so you could see what all contributed to a high score. [[Special:Contributions/68.159.130.228|68.159.130.228]] 13:28, 21 March 2010 (UTC) (rickgriffin)&lt;br /&gt;
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DGM: Suggestions for the glyph system:&lt;br /&gt;
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1) Certain glyphs - mainly the three teleportation spells - are vastly inferior to most other glyphs.  Rather than try to make all spells equally useful, though, I suggest dividing glyphs into two categories: Master glyphs and Apprentice glyphs.  Master glyphs would work as glyphs do now.  Apprentice glyphs would be weaker and/or more costly and would give no bonus on conversion, but each game some of them would spawn next to the player's starting position.  This would balance the glyphs and help eliminate hopeless starts.&lt;br /&gt;
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2) To go with the above idea, here's a suggested new spell: DUNBEESHOKD (Lightning Bolt) - 4 Mana.  Deals 2 damage per player level to a monster.  This would be an apprentice version of Fireball, suitable for giving to the player from the start in case they want to go the pure magic route.&lt;br /&gt;
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3) Suggestions for specific spells:&lt;br /&gt;
&lt;br /&gt;
....BLUDTUPOWA needs work.  How about letting it turn a health potion into a mana potion instead?  That would make it more generally useful while keeping with the Blood Mage's health-for-power theme.&lt;br /&gt;
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....WEYTWUT teleports you somewhere useless or dangerous too often.  How about having it only take you to shops, glyphs and alters?  Or at least making it send you somewhere you haven't already explored?&lt;br /&gt;
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....I already discussed fixing IMAWAL when I talked about the Earthmother earlier, but I'll repeat it here for completeness: restrict it to enemies below the player's level, but let it count as a normal kill for reward/penalty purposes.&lt;br /&gt;
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Almost: If it's possible, generate dungeons from a seed number, and allow the player to replay maps by giving it the seed again or challenge a friend to do better than they did on that map. Maps from any mode could be replayed in such a manner, but completion of these maps would not count for unlocking stuff or highscores. This would also allow players to retry a map that they think they could've done better on and attempt more ideal solutions while learning how to play.&lt;br /&gt;
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:Seconding this, and display the seed number during the game.  That way we can always recreate the game when someone posts a screenshot and asks questions about it.&lt;br /&gt;
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Limiting WEYTWUT to unexplored area would be a definite plus.&lt;br /&gt;
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DGM: Nandrew, I assume you're reading this since I got the link for this wiki from you.  Are you going to share the source, so we can play with ideas you reject?  Failing that, would you use the discussion page and comment on which ideas being presented here that you're considering using?  I've got more ideas for the glyph system I suggested, but there's no point in talking about it if it will never be implemented.&lt;br /&gt;
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Jabberwock: One suggestion for the dodge - as it seems it is one of very few random elements after the game starts (maybe beside the Imp teleports), it is a little bit out of place. What if the order of the enemy miss was predetermined instead of random? That is, one of the five enemy hits misses - I receive hit no.1, 2 etc., and the no. 5 always misses... Would certainly make it more strategic.&lt;br /&gt;
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fall_ark: This might sound a little cheap but... how about adding a &amp;quot;minimum gold&amp;quot; bonus? Or change the saved gold system as a whole. I mean, after unlocking the Goblin race it becomes super easy to gain 50~70 gold in a few minutes, and before that I used to choose rogue to do some rounds of hoarding...It just feels a bit tedious. Or I'm just lazy and spoiled...&lt;br /&gt;
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Stormy: What about highlighting the classes who beat a particular dungeon. Just like it's currently done with the standard dungeon, but extended to the others, when the cursor hovers over the buttons.&lt;br /&gt;
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Fizanko: to make every gods more usefull and varied, maybe having them spawning a glyph or a new trait for the player, unique to them after the player successfully attacked and destroyed the other deities altars, giving alternatively an incentive for the player to explore the whole dungeon to find every altars.&lt;br /&gt;
Could then be used to balance the less interesting gods by having them spawning a more interesting glyph/trait.&lt;br /&gt;
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Going4Paladin: The monk needs a buff, his last 2 skills are lovely, but when he loses half attack, he has nothing to kill with.... maybe he needs a poison immunity???&lt;br /&gt;
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:The monk really doesn't need a buff.  His DIAMOND BODY skill already allows you to take half damage from the start, and you're doing half damage to the enemy, so fights tend to simply take twice as long.  But HAND TO HAND just has your Damage Bonus start at -50%.  Each Attack Powerup you find or Glyph you convert as a Human increases this by 10%.  So after 5 Glyphs/Powerups, you're back to base damage, whilst your enemies are still doing half damage to you.&lt;br /&gt;
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:The net result of these two abilities is that every boost to Damage Bonus has *double* the effect than for other characters, and that's one hell of a buff.  The same applies to any extra Physical or Magical Resistance items you may eventually find in the shops: they provide twice as much help to the Monk because his resistance is already so high.&lt;br /&gt;
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:So yes, while he can be a little difficult to work with at Level 1 due to damage being rounded down, he swiftly gets much stronger as you gain sources of Damage Bonus.  And his enhanced Health Regen makes hit and run tactics much much easier. --[[Special:Contributions/94.7.130.253|94.7.130.253]] 05:48, 18 March 2010 (UTC)&lt;br /&gt;
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Fizanko : i agree with DGM up there, i believe IMAWALL is in a need of a rework in my opinion, as in its current status it brings no advantage in comparison to every other glyph that cost a base 5 mana or even less, as by using it not only you deny yourself the xp of a petrified monster (and in Desktop Dungeons you need every xp you can) but by mistake you can block you own way.&lt;br /&gt;
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The only use is for The Earthmother deity, but still i don't see the +1 HP gain to balance the xp you will not get from the petrified monster and the blocked path it creates, or just converting it for a bonus.&lt;br /&gt;
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I can see and understand that to be a difficult glyph to balance, but i think it should count for a kill (so delivering the xp) when used for monsters that are below your own level (so you can't use it on a boss to get an &amp;quot;easy win&amp;quot;), or making it only in a limited amount of use so you can't overuse it.&lt;br /&gt;
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To round out the tier 1 classes, how about showing the locations of the altars to the priest, and the stores to the thief?&lt;br /&gt;
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On the main menu, rather than having to look at the rollover text to see if you've beaten a challenge with a class, instead give the dungeon selection buttons boarders like the class selection buttons get after beating the normal dungeon. Also, give the transmuter et al. classes boarders after beating the normal dungeon, don't leave them out.&lt;br /&gt;
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Resistances are a pain to the mental math, how about displaying the actual numbers, for example, if I'm a monk, a monster's rollover would say &amp;quot;Attack:41 (20)&amp;quot; Admittedly it's easy for monks, but when dealing with 30% resistances, that is harder.&lt;br /&gt;
:Agree.  This applies to both the damage the monsters will deal to you after Monk bonus, Tower Shields, etc. and the damage you'll deal to them after their resistances, your Berserker bonus, etc.  This can either shown in the monsters Health Line or next to your attack value. --[[User:Twinge|Twinge]]&lt;br /&gt;
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There really should be a iPhone/iTouch version of Desktop Dungeons. I think it would be awesome on the platform. Dont know how hard to port it is but you know, a suggestion:D&lt;br /&gt;
zreaperz-&lt;br /&gt;
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Some more Random idea:&lt;br /&gt;
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Other Offensive spells (Difficult to implement, because the fireball is pretty well balanced at the moment)&lt;br /&gt;
Have 1 off glyphs that can be cast once, so a big Fireball explosion, maybe 12 damage per level for example?&lt;br /&gt;
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Have an offensive spell that either ties in with Max Mana, or your attack Power...?&lt;br /&gt;
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A spell like poison, maybe &amp;quot;STASIS&amp;quot; that binds the enemy and as you explore the dungeon it loses health. Although this would be like poison, maybe to balance it you lose health as well?&lt;br /&gt;
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Attack Ideas:&lt;br /&gt;
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Make a class like a thief or ranger, that does ranged damage. How i see this working would be 1 &amp;quot;free&amp;quot; attack before the monster retaliates and fights back. Conversely some monsters could have the &amp;quot;Cover or Awareness&amp;quot; ability that counters this.&lt;br /&gt;
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Class ideas:&lt;br /&gt;
&lt;br /&gt;
There are classes that only use the health stat and not mana, how about the other way around? SO only mana? Maybe an Angel, or Elemental? Also for these classes have them do something usefull with the Mana or Health potions/Power ups..&lt;br /&gt;
&lt;br /&gt;
Other random ideas:&lt;br /&gt;
&lt;br /&gt;
Wildmage: When you use a mana potion you get a random effect.&lt;br /&gt;
&lt;br /&gt;
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Achievements: This game needs something to keep us addicted after getting the last unlock. The high score list won't do it for all players, but an achievements list would. It also provides a handy point system for a 'trait' system.&lt;br /&gt;
&lt;br /&gt;
Traits: Let players select benefits and penalties before each match. This can require 'points' (A certain number to start with, with more available as you complete achievements, or simply one point per dungeon beaten with each class) have an impact on the final score, or both. Example: Jerry selects four traits before his game. Heavy Handed, Explorer, Blackballed, and Veteran.&lt;br /&gt;
Heavy Handed prevents him from gaining any Dodge or First Strike abilities, but doubles damage dealt to creatures below level 5. (Score x 1)&lt;br /&gt;
Explorer adds 50% to health regeneration and +1 to mana regeneration from exploration. (Score x0.5)&lt;br /&gt;
Blackballed removes all shops from the map. (Score x1.25)&lt;br /&gt;
Veteran adds +1 xp per kill, as per the Fighter trait. (Score x0.8)&lt;br /&gt;
Jerry finishes the map with a score of 28000. After multipliers, he is awarded a final score of 14000 to submit to the leaderboards.&lt;br /&gt;
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Brainstorming new glyphs:&lt;br /&gt;
&lt;br /&gt;
* IPHEELWEEK (Weaken) - Lower monster's attack power by 10%.&lt;br /&gt;
* WARIZHEL (Mass Charm) - Every monster makes an attack on an adjacent monster. (High-level monsters act first, targeting the lowest-level monster they can reach.)&lt;br /&gt;
* HIVOLTIJ (Chain lightning) - Deals 3 damage per level and leaps to any adjacent monsters.&lt;br /&gt;
* IKANSI (Selective Amnesia) - Unexplore twelve random tiles. (12 == casting cost.)&lt;br /&gt;
** Broken. Player can get as much HP as they want doing this repeatedly.&lt;br /&gt;
* BEGON (Banish) - Instantly kill monster of lower level. Add their level to max health.&lt;br /&gt;
* CRAMBLEDEG (Warp world) - Scramble the dungeon. (Generate a new dungeon layout with the same number of monsters, shops, runes, etc. as the present.) Vanishes after one use.&lt;br /&gt;
* TOKIWOTOMARE (Time Stop) - Your next attack is completely unopposed. (Special monster abilities such as blink and life steal also turn off for the duration.) The strain on your body permanently reduces you damage bonus by 10%.&lt;br /&gt;
** Too harsh a penalty, isn't it?&lt;br /&gt;
* NOTUITZME (Polymorph) - Transform monster into random monster of the same level.&lt;br /&gt;
** Ooh, awesome.&lt;br /&gt;
* GLOINZADARK (Destruction) - Cause mass destruction centered on you. (Destroys all walls, shops, altars and floor objects within 3 tiles. Monsters 1 tile away take 6 * level damage, 2 tiles away take 4 * level damage, 3 tiles away take 2 * level damage. You go to 1 life.) Vanishes after one use.&lt;br /&gt;
* SLEPOVREZN (Monster Migration) - Create new monster of level 1 to 9 somewhere in dungeon.&lt;br /&gt;
* CUMONDEN (Enhance Monster) - Level up target monster.&lt;br /&gt;
* IZALWAZRITE (Summon Store) - Summon a phantasmal merchant. (One chance to purchase a random item.)&amp;lt;br&amp;gt;&lt;br /&gt;
* BULKUP (Enhance Strength) - Increases base damage and max health by 1.&lt;br /&gt;
** Uh, is there a limit to this?&lt;br /&gt;
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When I killed my first boss, I wasn't sure what to do next and spend several minutes clicking around before realising I should 'retire'. It would have been nice if the retire button was replaced with 'victory!' in those circumstances.&lt;br /&gt;
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I'd love to be able to use the arrow keys to navigate! -- [[Special:Contributions/99.238.53.245|99.238.53.245]] 16:58, 27 March 2010 (UTC)&lt;br /&gt;
: yes. Please.&lt;br /&gt;
---&lt;br /&gt;
Achievements:&lt;br /&gt;
GODLESS - Follow no deity.&lt;br /&gt;
AGNOSTIC - Follow all three available gods in a single run.&lt;br /&gt;
SKIMMER - Reveal less than 50% of the map.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
Much like how vampires follow Dracul for free, Binlor should do something special for dwarves who follow him. [[User:Neongrey|Neongrey]] 03:11, 30 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monk&amp;diff=500</id>
		<title>Alpha:Monk</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monk&amp;diff=500"/>
				<updated>2010-03-27T16:44:05Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: copy editing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Skills===&lt;br /&gt;
*Hand to Hand - atack damage reduced by 50%&lt;br /&gt;
*Diamond Body - 50% physical and magical resistance&lt;br /&gt;
*Discipline - health regeneration rate doubled&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
In general, your initial strategy should be to kill low level monsters, seeking out anything which can mitigate your initial attack penalty; level 1 meat men will do 0 damage to you.  Any shop items which reduce damage are of special interest to monks.  A platemail or mage plate will bring armor up to an insane 70%.&lt;br /&gt;
&lt;br /&gt;
After the first few levels, monks should seek out higher level enemies with low damage and high health.  Because of monks' faster healing and high armor, they can often refill health via exploring without the monsters having enough time to do the same.&lt;br /&gt;
&lt;br /&gt;
Glyphs of special interest to Monks are:&lt;br /&gt;
*Bysseps - Mitigates damage penalty&lt;br /&gt;
*Halpmeh - High armor makes health more valuable&lt;br /&gt;
*Lemmisi - Useful to avoid exploring accessible areas of the dungeon prematurely, and to heal between attacks against some bosses.  Fast regeneration makes this especially effective.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Playing as a human to compensate for the hand to hand penalty is typically the best choice.  Attack damage bonuses have a higher proportional effect for monks due to the lower initial damage.&lt;br /&gt;
&lt;br /&gt;
Monks are incredibly effective fighters once their attack penalty is canceled out, but the value of their health can make sacrificing Halpmeh and Lemmisi too painful to make Taurog a strong choice.  The Pactmaker is an excellent choice for any class, Monks included.  A free potion from Tikki Tooki is helpful despite Monk's poor ability at achieving one shot kills.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
The Factory:&lt;br /&gt;
&amp;lt;br&amp;gt;Once you have reached level 3-4, the combination of high armor and fast regeneration should make it fairly easy to kill higher level animated armors.  Attack the highest level animated armor you can that cannot kill you in one hit.  The assistance of Burndayraz will make this more efficient, though Halpmeh or Lemmisi are a reasonable substitutes.&lt;br /&gt;
&lt;br /&gt;
Super Meat man is rather easy to defeat with monk, especially if you have bought the tower shield or platemail.  Try to be at level 8 or higher before fighting the bosses.  It should be possible to heal (via some mixture of Halpmeh, Limmisi, and exploring) faster than Super Meat man can damage you.&lt;br /&gt;
&lt;br /&gt;
The Iron Man doesn't have much health, so killing him should be fairly easy.  You should still have most or all of your potions at this point, but you may want to time this fight to enable you to level up in the middle of it to assist further.&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=487</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=487"/>
				<updated>2010-03-25T18:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Most gods' bonuses are cumulative from the moment of joining, so it is best to select one as early as possible. Some gods, particularly Dracul and The Pactmaker, inflict early penalties that makes the character unable to continue if they are level one, plan ahead if you want to use one of these from the first level. Deities who impose max HP penalties &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; result in character death if you choose to follow them with fewer maximum HP than the penalty.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Rewards&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Renouncement penalty&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Creates the ENDISWAL glyph if it doesn't already exist, and Death Gaze Immunity is granted.  Base Damage goes up by 1 every level you gain while worshipping Binlor, and 1 Gold is gained whenever a wall is broken via ENDISWAL.&lt;br /&gt;
|Base Damage is reduced by 2 whenever you petrify an enemy with IMAWAL (Gorgon normal attack doesn't count).  All Health Potions carried will be destroyed if ENDISWAL is converted.&lt;br /&gt;
|Death Gaze Immunity is removed, and you can no longer regenerate HP by exploring. &lt;br /&gt;
|Decent deity to worship for all classes. Provides a lot of gold to transmuters. Vampires suffer no adverse effect from renouncing.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|3% Life Steal is gained whenever a non-Undead monster is killed, up to a maximum of 30% extra Life Steal.&lt;br /&gt;
|The HALPMEH Glyph is destroyed when you first worship Dracul.  10 Max HP is also removed when first worshipped by a non-Vampire.  Priests, Monks and Paladins are unable to worship Dracul and will have their Max HP reduced by 30 if they try.  Max HP is also reduced by 5 whenever you kill an Undead whilst following Dracul.&lt;br /&gt;
|Non-Vampires are killed instantly, and Vampires will be unable to use Life Steal.&lt;br /&gt;
|Good for vampires and physical combat specialists. Proceed with caution when serving this God. Do not renounce.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.  Grants inherent Death Gaze immunity.  Increases Max HP by 1 per enemy petrified.&lt;br /&gt;
|Reduces Max HP by 5 when ENDISWAL breaks a wall, and by 10 if IMAWAL is converted.&lt;br /&gt;
|Places a wall on every non-occupied square in the level.&lt;br /&gt;
|Good for gorgons, but beware of ENDISWAL.  Renouncement can be used to the advantage of a transmuter.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glitterfinger'''&lt;br /&gt;
|An extra 1 Gold is awarded whenever you kill an enemy.&lt;br /&gt;
|Current HP is reduced to 1 when you first worship Glitterfinger.&lt;br /&gt;
|Current HP is reduced to 1, and all your Gold is forfeited.  You are unable to collect any more Gold for the rest of this game.&lt;br /&gt;
|Can be useful for Tinkers looking to afford multiple high-level items or intermediary games where you are maxing out your Gold.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|Grants Poison Immunity and increased Base Damage by 1 per Undead slain.  Death Protection is granted after your first 5 Undead have been killed.&lt;br /&gt;
|Life Steal and Poison Attack are removed when first worshipped.  Any attempt to buy a Venom Blade or Vampiric Sword or use the APHEELSIK or BLUDTUPOWA glyphs will result in the action failing with no gold/mana refunded, as well as a warning. Vampires attempting to worship the Guardian will be punished immediately.  Punishment permenantly renounces the Glowing Guardian and deals 100 Magic Damage to you.&lt;br /&gt;
|Poison Immunity, Death Protection and any extra Base Damage from slain Undead is removed.  If this is a voluntary renouncement, then you are permitted to return later to worship once more.&lt;br /&gt;
|Good when fighting many undead. Great in the Crypt.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|Max HP is increased by 1 for every 100 damage you take, and Base Damage is increased by 1 for every 250 damage you deal.&lt;br /&gt;
|Dodge Bonuses and any inherent First Strike are removed when you first worship Jehora, though conditional First Strike is still permitted (attacking lower level enemies and Assassin's Light Foot ability).  Any further use of the CYDSTEPP or GETINDARE glyphs will inflict Mana Burn on you.&lt;br /&gt;
|Life Steal is reduced by 20%.  Negative Life Steal causes you to take damage as well when you attack an enemy.&lt;br /&gt;
|Good for units that do not rely on defensive magic for their survival.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|Mana Burn Immunity is granted, and you gain 1 Max Mana for every enemy killed with the BURNDAYRAZ Glyph or the Sorcerer's Mana Shield, and 1 Max Mana for every level you gain.&lt;br /&gt;
|Your total damage for melee attacks will be capped at 1.  Does not affect Knockback damage, and Priests will still do 2 damage to Undead without some form of damage resistance.&lt;br /&gt;
|Mana Burn Immunity is revoked and you are inflicted with Mana Burn.  The melee attack restriction is lifted, but glyphs will break after use.  Drinking Mana Potions will also reduce your Max HP by 5 in addition to normal healing.&lt;br /&gt;
|Good for wizards and bloodmages.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|You gain an additional 1 Max HP, Max Mana and Base Damage per level gained, and an extra 1 Experience per enemy killed.&lt;br /&gt;
|When you begin worshipping, your Max HP and Base Damage are reduced by 5, and your Max Mana is reduced by 2.&lt;br /&gt;
|You are unable to gain any further levels.&lt;br /&gt;
|Good for assassins. Decent deity to worship for all classes.&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Increases Damage Bonus by 3% per enemy killed, and by a further 20% when all Glyphs in the dungeon have been destroyed.&lt;br /&gt;
|Removes Mana Burn immunity and gives an initial Mana Burn when first worshipped.  Reduces Damage Bonus by 10% if a Glyph is used.&lt;br /&gt;
|Reduces Max HP by 10 and Damage Bonus by 30%.&lt;br /&gt;
|Good for physical combat specialists.&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|Killing an enemy without taking damage return awards an extra 1% Dodge Bonus and removes Poison and Mana Burn.  An extra Health Potion is awarded when you first worship Tikki Tooki as well.&lt;br /&gt;
|None.&lt;br /&gt;
|Causes any Potion you drink to poison you instead with no beneficial effect.&lt;br /&gt;
|Good for rogues and assassins. Decent fallback god if no one else on the map appeals due to the instant benefit and lack of restriction.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=486</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=486"/>
				<updated>2010-03-25T18:42:30Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Most gods' bonuses are cumulative from the moment of joining, so it is best to select one as early as possible. Some gods, particularly Dracul and The Pactmaker, inflict early penalties that makes the character unable to continue if they are level one, plan ahead if you want to use one of these from the first level. Deities who impose max HP penalties &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; result in character death if you choose to follow them with fewer HP than the penalty.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Rewards&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Renouncement penalty&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Creates the ENDISWAL glyph if it doesn't already exist, and Death Gaze Immunity is granted.  Base Damage goes up by 1 every level you gain while worshipping Binlor, and 1 Gold is gained whenever a wall is broken via ENDISWAL.&lt;br /&gt;
|Base Damage is reduced by 2 whenever you petrify an enemy with IMAWAL (Gorgon normal attack doesn't count).  All Health Potions carried will be destroyed if ENDISWAL is converted.&lt;br /&gt;
|Death Gaze Immunity is removed, and you can no longer regenerate HP by exploring. &lt;br /&gt;
|Decent deity to worship for all classes. Provides a lot of gold to transmuters. Vampires suffer no adverse effect from renouncing.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|3% Life Steal is gained whenever a non-Undead monster is killed, up to a maximum of 30% extra Life Steal.&lt;br /&gt;
|The HALPMEH Glyph is destroyed when you first worship Dracul.  10 Max HP is also removed when first worshipped by a non-Vampire.  Priests, Monks and Paladins are unable to worship Dracul and will have their Max HP reduced by 30 if they try.  Max HP is also reduced by 5 whenever you kill an Undead whilst following Dracul.&lt;br /&gt;
|Non-Vampires are killed instantly, and Vampires will be unable to use Life Steal.&lt;br /&gt;
|Good for vampires and physical combat specialists. Proceed with caution when serving this God. Do not renounce.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.  Grants inherent Death Gaze immunity.  Increases Max HP by 1 per enemy petrified.&lt;br /&gt;
|Reduces Max HP by 5 when ENDISWAL breaks a wall, and by 10 if IMAWAL is converted.&lt;br /&gt;
|Places a wall on every non-occupied square in the level.&lt;br /&gt;
|Good for gorgons, but beware of ENDISWAL.  Renouncement can be used to the advantage of a transmuter.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glitterfinger'''&lt;br /&gt;
|An extra 1 Gold is awarded whenever you kill an enemy.&lt;br /&gt;
|Current HP is reduced to 1 when you first worship Glitterfinger.&lt;br /&gt;
|Current HP is reduced to 1, and all your Gold is forfeited.  You are unable to collect any more Gold for the rest of this game.&lt;br /&gt;
|Can be useful for Tinkers looking to afford multiple high-level items or intermediary games where you are maxing out your Gold.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|Grants Poison Immunity and increased Base Damage by 1 per Undead slain.  Death Protection is granted after your first 5 Undead have been killed.&lt;br /&gt;
|Life Steal and Poison Attack are removed when first worshipped.  Any attempt to buy a Venom Blade or Vampiric Sword or use the APHEELSIK or BLUDTUPOWA glyphs will result in the action failing with no gold/mana refunded, as well as a warning. Vampires attempting to worship the Guardian will be punished immediately.  Punishment permenantly renounces the Glowing Guardian and deals 100 Magic Damage to you.&lt;br /&gt;
|Poison Immunity, Death Protection and any extra Base Damage from slain Undead is removed.  If this is a voluntary renouncement, then you are permitted to return later to worship once more.&lt;br /&gt;
|Good when fighting many undead. Great in the Crypt.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|Max HP is increased by 1 for every 100 damage you take, and Base Damage is increased by 1 for every 250 damage you deal.&lt;br /&gt;
|Dodge Bonuses and any inherent First Strike are removed when you first worship Jehora, though conditional First Strike is still permitted (attacking lower level enemies and Assassin's Light Foot ability).  Any further use of the CYDSTEPP or GETINDARE glyphs will inflict Mana Burn on you.&lt;br /&gt;
|Life Steal is reduced by 20%.  Negative Life Steal causes you to take damage as well when you attack an enemy.&lt;br /&gt;
|Good for units that do not rely on defensive magic for their survival.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|Mana Burn Immunity is granted, and you gain 1 Max Mana for every enemy killed with the BURNDAYRAZ Glyph or the Sorcerer's Mana Shield, and 1 Max Mana for every level you gain.&lt;br /&gt;
|Your total damage for melee attacks will be capped at 1.  Does not affect Knockback damage, and Priests will still do 2 damage to Undead without some form of damage resistance.&lt;br /&gt;
|Mana Burn Immunity is revoked and you are inflicted with Mana Burn.  The melee attack restriction is lifted, but glyphs will break after use.  Drinking Mana Potions will also reduce your Max HP by 5 in addition to normal healing.&lt;br /&gt;
|Good for wizards and bloodmages.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|You gain an additional 1 Max HP, Max Mana and Base Damage per level gained, and an extra 1 Experience per enemy killed.&lt;br /&gt;
|When you begin worshipping, your Max HP and Base Damage are reduced by 5, and your Max Mana is reduced by 2.&lt;br /&gt;
|You are unable to gain any further levels.&lt;br /&gt;
|Good for assassins. Decent deity to worship for all classes.&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Increases Damage Bonus by 3% per enemy killed, and by a further 20% when all Glyphs in the dungeon have been destroyed.&lt;br /&gt;
|Removes Mana Burn immunity and gives an initial Mana Burn when first worshipped.  Reduces Damage Bonus by 10% if a Glyph is used.&lt;br /&gt;
|Reduces Max HP by 10 and Damage Bonus by 30%.&lt;br /&gt;
|Good for physical combat specialists.&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|Killing an enemy without taking damage return awards an extra 1% Dodge Bonus and removes Poison and Mana Burn.  An extra Health Potion is awarded when you first worship Tikki Tooki as well.&lt;br /&gt;
|None.&lt;br /&gt;
|Causes any Potion you drink to poison you instead with no beneficial effect.&lt;br /&gt;
|Good for rogues and assassins. Decent fallback god if no one else on the map appeals due to the instant benefit and lack of restriction.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=485</id>
		<title>Alpha:Rogue</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=485"/>
				<updated>2010-03-25T17:39:44Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: first strike, more than the dodge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With permanent first strike to begin with, Tikki Tooki can be a good deity to choose.&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=347</id>
		<title>Alpha:Items</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Items&amp;diff=347"/>
				<updated>2010-03-21T23:08:26Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: Wicked Guitar is +10, not +5... +5 would kinda suck a lot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Items===&lt;br /&gt;
Items can be purchased from stores ([[File:Shop.png]]) that are placed randomly in the [[dungeon]]. To start with, only Item Ranks 1 to 5 will appear in shops. For each of the 12 basic classes that completes Normal Mode, the Item Rank limit will increase by 2. For every class that completes the Library Challenge, the Item Rank limit will increase by 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&amp;lt;br /&amp;gt;(gold)*&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Pendant of health&lt;br /&gt;
|25&lt;br /&gt;
|Adds 10 to maximum health&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Pendant of mana&lt;br /&gt;
|20&lt;br /&gt;
|Adds 2 to maximum mana&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Fine sword&lt;br /&gt;
|25&lt;br /&gt;
|Increases base damage by 5&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Health potion&lt;br /&gt;
|12&lt;br /&gt;
|1 health potion&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Mana potion&lt;br /&gt;
|12&lt;br /&gt;
|1 mana potion&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Bloody sigil&lt;br /&gt;
|15&lt;br /&gt;
|Adds 10 to maximum health, reduces damage bonus by 20%&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Viper ward&lt;br /&gt;
|25&lt;br /&gt;
|Grants immunity to poison&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Soul orb&lt;br /&gt;
|30&lt;br /&gt;
|Grants immunity to mana burn&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Troll heart&lt;br /&gt;
|10&lt;br /&gt;
|Adds 1 extra health every time you gain a level&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Tower shield&lt;br /&gt;
|35&lt;br /&gt;
|Grants +10% physical resistance&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Mage helm&lt;br /&gt;
|32&lt;br /&gt;
|Grants +10% magical resistance&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Scouting orb&lt;br /&gt;
|21&lt;br /&gt;
|Increases your sight radius. (Tiles 2 away from you are semivisible)&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Blue bead&lt;br /&gt;
|22&lt;br /&gt;
|Offers extra +1 mana after every kill&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Stone of seekers&lt;br /&gt;
|26&lt;br /&gt;
|Reveal the location of all monsters.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Spoon&lt;br /&gt;
|1&lt;br /&gt;
|Increases base damage by 1&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Stone sigil&lt;br /&gt;
|45&lt;br /&gt;
|Grants immunity to death gaze&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Badge of courage&lt;br /&gt;
|20&lt;br /&gt;
|Provides death protection&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Talisman of rebirth&lt;br /&gt;
|52&lt;br /&gt;
|Instantly restores health to maximum, cures poison&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Sign of the spirits&lt;br /&gt;
|62&lt;br /&gt;
|Instantly restores mana to maximum, cures mana burn&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Bonebreaker&lt;br /&gt;
|29&lt;br /&gt;
|Adds a 30% damage bonus to your next attack only.&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Stone heart&lt;br /&gt;
|31&lt;br /&gt;
|Restores 2 health whenever a wall is destroyed&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Fire heart&lt;br /&gt;
|38&lt;br /&gt;
|Restores 10 health whenever an undead creature is destroyed&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Platemail&lt;br /&gt;
|50&lt;br /&gt;
|Grants +20% physical resistance&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Mage plate&lt;br /&gt;
|45&lt;br /&gt;
|Grants +20% magical resistance&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Venom blade&lt;br /&gt;
|55&lt;br /&gt;
|Regular attacks do poison damage&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Flaming sword&lt;br /&gt;
|35&lt;br /&gt;
|Attack damage counts as magical damage&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Dancing sword&lt;br /&gt;
|44&lt;br /&gt;
|Grants first strike&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|Zombie Dog&lt;br /&gt;
|1 &lt;br /&gt;
|Provides death protection&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Dwarven gauntlets&lt;br /&gt;
|60&lt;br /&gt;
|Attack bonus +20%, health bonus +2&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Elven boots&lt;br /&gt;
|65&lt;br /&gt;
|Dodge bonus +20%, mana bonus +2&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Keg o' health&lt;br /&gt;
|55&lt;br /&gt;
|3 health potions&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Keg o' magic&lt;br /&gt;
|55&lt;br /&gt;
|3 mana potions&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|WEYTWUT glyph&lt;br /&gt;
|50&lt;br /&gt;
|Creates the WEYTWUT glyph&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|HALPMEH glyph&lt;br /&gt;
|50&lt;br /&gt;
|Creates the HALPMEH glyph&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|BLUDTUPOWA glyph&lt;br /&gt;
|50&lt;br /&gt;
|Creates the BLUDTUPOWA glyph&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Crystal ball&lt;br /&gt;
|50&lt;br /&gt;
|Regenerates your mana twice as quickly&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Agnostic's collar&lt;br /&gt;
|100&lt;br /&gt;
|Allows you to safely renounce your current deity&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Vampiric sword&lt;br /&gt;
|65&lt;br /&gt;
|Adds 20% life steal&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Spiked flail&lt;br /&gt;
|80&lt;br /&gt;
|Adds 50% knockback&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Alchemist's scroll&lt;br /&gt;
|72&lt;br /&gt;
|Drinking a potion adds 6 max health permanently&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Ring of the battlemage&lt;br /&gt;
|90&lt;br /&gt;
|Adds +50% fireball damage&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Wicked guitar&lt;br /&gt;
|70&lt;br /&gt;
|Increases base damage by 10, reduces life steal by 20%&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Berserker's blade&lt;br /&gt;
|120&lt;br /&gt;
|Increases damage bonus by 50%, reduces maximum mana to 1&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Magician's moonstrike&lt;br /&gt;
|120&lt;br /&gt;
|Adds 15 to maximum mana, reduces base damage to 1&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Terror slice&lt;br /&gt;
|120&lt;br /&gt;
|Increases damage bonus by 100%, reduces maximum health to 1&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|Amulet of Yendor&lt;br /&gt;
|115&lt;br /&gt;
|Grants 50 bonus experience points&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|Orb of Zot&lt;br /&gt;
|120&lt;br /&gt;
|Temporarily sets all monsters to 50% health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Tinkers get a 20% discount on store prices, rounded up.&lt;br /&gt;
&lt;br /&gt;
===Shops===&lt;br /&gt;
To begin with, only 3 stores are created in each dungeon.  This can be increased by 1 for every 3 classes that complete the [[Factory Challenge]].  In addition, the Tinker class will cause an extra 6 stores to be created when the game begins.&lt;br /&gt;
&lt;br /&gt;
Item selection is not equally distributed within the Item Rank limit.  Only the final shop created will be able to pick randomly from the full limit.  The rest pick from a subset of the list based on what items have been unlocked and how many shops are to be created.  If 9 shops were created, then the first shop would only be able to choose from the bottom 9th of the list; the second shop would then be able to choose from the bottom 2/9ths of the list, so long as it doesn't pick whatever the first shop has.  This continues until all shops have selected the item to be sold.&lt;br /&gt;
&lt;br /&gt;
As an example, on a new profile, the first shop would only be able to stock the Pendant of health (Item Rank 1).  The second shop would only choose from the Pendant of mana and the Fine sword, which are Item Ranks 2 to 3: it can't pick Item Rank 1 because the first shop created is already stocking that.  Finally, the third shop can have any of the remaining unselected items up to the starting limit of Item Rank 5.  This gives a 100% chance of the Pendant of health appearing, a 66% chance each of the Pendant of mana and Fine Sword appearing, and a 33% chance each of the Health potion or Mana potion appearing on a starting profile.&lt;br /&gt;
&lt;br /&gt;
Because of this, increasing the number of shops spawned also increases the chance of getting items closer to the current Item Rank limit.  It's also worth noting that this makes the availability of top tier items limited: with 9 Shops and the full 47 Item Rank Limit, only one item out of Item Ranks 42 to 47 can possibly be found in a single game, and only two out of Item Ranks 37 to 47.&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=270</id>
		<title>Alpha:Dungeon</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=270"/>
				<updated>2010-03-17T07:33:16Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: Clarified text re: glyphs for sale&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeon is played in randomly generated 20x20 block dungeons. Dungeons are populated with [[monsters|enemies]], altars to [[gods]], pickup [[items]] and stores.&lt;br /&gt;
There are 6 types of dungeons in the game:&lt;br /&gt;
== Normal Dungeon ==&lt;br /&gt;
This is the standard game mode. All unlocked enemies may appear in a standard game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ranked ==&lt;br /&gt;
Ranked is unlocked when a player completes the normal dungeon with all standard [[classes]]. Ranked is otherwise like a normal dungeon except that monsters have 20% more Attack and Health and [[Scoring|scores]] may be submitted online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Challenge dungeons ==&lt;br /&gt;
The remaining 4 types are challenge dungeons, having very specific enemy types and unique appearances. Every challenge dungeon has two [[bosses]] instead of one. There are also four non-boss enemy types that only appear in these challenge dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Snake pit ===&lt;br /&gt;
&lt;br /&gt;
Populated by naga, serpents and gorgons. Players will fight Nidhogg and Medusa.&lt;br /&gt;
Every 2 Classes that complete this challenge will cause an extra pile of gold to be spawned in the dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
&lt;br /&gt;
Populated by warlocks, dragonspawn and imps. Players will fight Aequitas and the Matron of Flame.&lt;br /&gt;
Every Class that completes this challenge will increase the Item Rank Limit for [[Items|shops]] by 1.&lt;br /&gt;
&lt;br /&gt;
=== Crypt ===&lt;br /&gt;
&lt;br /&gt;
Populated by zombies, wraiths and vampires. Players will fight the Tormented One and Frank the Zombie.&lt;br /&gt;
Every Class that completes this challenge will increase the maximum amount of gold you can carry by 5.&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
Populated by meat men, animated armour and golems. Players will fight Iron Man and Super Meat Man.&lt;br /&gt;
Every 3 Classes that complete this challenge will cause an extra [[Items|shop]] to be spawned in the dungeons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dungeon Details ==&lt;br /&gt;
A standard dungeon level is created with the following object counts:&lt;br /&gt;
* 39 [[Monsters]], split into the following: 10x L1, 5x L2, 4x L3, 4x L4, 4x L5, 3x L6, 3x L7, 3x L8, 2x L9 and 1x L10.  This grants a total of 149 Experience (just enough for Level 8) to be earned before confronting the boss, unless the various ways of gaining [[Level|bonus experience]] is utilised.&lt;br /&gt;
* 3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion.  A [[Classes|Thief]] will cause 4 of each to be created.&lt;br /&gt;
* 10 piles of gold, randomly containing 1 to 3 gold each.  A [[Classes|Thief]] will have 3 extra piles of gold spawned for them.  An additional pile of gold will also be created for every 2 Classes that complete the Snake Pit Challenge. This creates a maximum of 19 piles of gold, and 22 for Thieves.&lt;br /&gt;
* 3 [[Items|Shops]].  A [[Classes|Tinker]] will cause 6 more shops to be created, and an extra shop will appear for every 3 Classes that complete the Factory Challenge. This creates a maximum of 9 shops, and 15 for Tinkers.&lt;br /&gt;
* 5 [[Glyphs]].  Both [[Classes|Thief]] and [[Classes|Wizard]] will cause an extra Glyph to be spawned.  The starting Glyph placed at the feet of certain classes does not count towards the 5.  No two Glyphs will be the same, but one of them will always be BURNDAYRAZ. Glyphs may also appear for sale in shops, once their rank has been achieved.&lt;br /&gt;
* 3 Altars, each randomly assigned to one of the 10 [[Gods]].  No two altars will be to the same God.&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=266</id>
		<title>Alpha:Dungeon</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=266"/>
				<updated>2010-03-16T20:12:29Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: Added maximum totals for shops and gold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Desktop Dungeon is played in randomly generated 20x20 block dungeons. Dungeons are populated with [[monsters|enemies]], altars to [[gods]], pickup [[items]] and stores.&lt;br /&gt;
There are 6 types of dungeons in the game:&lt;br /&gt;
== Normal Dungeon ==&lt;br /&gt;
This is the standard game mode. All unlocked enemies may appear in a standard game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ranked ==&lt;br /&gt;
Ranked is unlocked when a player completes the normal dungeon with all standard [[classes]]. Ranked is otherwise like a normal dungeon except that monsters have 20% more Attack and Health and [[Scoring|scores]] may be submitted online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Challenge dungeons ==&lt;br /&gt;
The remaining 4 types are challenge dungeons, having very specific enemy types and unique appearances. Every challenge dungeon has two [[bosses]] instead of one. There are also four non-boss enemy types that only appear in these challenge dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Snake pit ===&lt;br /&gt;
&lt;br /&gt;
Populated by naga, serpents and gorgons. Players will fight Nidhogg and Medusa.&lt;br /&gt;
Every 2 Classes that complete this challenge will cause an extra pile of gold to be spawned in the dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
&lt;br /&gt;
Populated by warlocks, dragonspawn and imps. Players will fight Aequitas and the Matron of Flame.&lt;br /&gt;
Every Class that completes this challenge will increase the Item Rank Limit for [[Items|shops]] by 1.&lt;br /&gt;
&lt;br /&gt;
=== Crypt ===&lt;br /&gt;
&lt;br /&gt;
Populated by zombies, wraiths and vampires. Players will fight the Tormented One and Frank the Zombie.&lt;br /&gt;
Every Class that completes this challenge will increase the maximum amount of gold you can carry by 5.&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
Populated by meat men, animated armour and golems. Players will fight Iron Man and Super Meat Man.&lt;br /&gt;
Every 3 Classes that complete this challenge will cause an extra [[Items|shop]] to be spawned in the dungeons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dungeon Details ==&lt;br /&gt;
A standard dungeon level is created with the following object counts:&lt;br /&gt;
* 39 [[Monsters]], split into the following: 10x L1, 5x L2, 4x L3, 4x L4, 4x L5, 3x L6, 3x L7, 3x L8, 2x L9 and 1x L10.  This grants a total of 149 Experience (just enough for Level 8) to be earned before confronting the boss, unless the various ways of gaining [[Level|bonus experience]] is utilised.&lt;br /&gt;
* 3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion.  A [[Classes|Thief]] will cause 4 of each to be created.&lt;br /&gt;
* 10 piles of gold, randomly containing 1 to 3 gold each.  A [[Classes|Thief]] will have 3 extra piles of gold spawned for them.  An additional pile of gold will also be created for every 2 Classes that complete the Snake Pit Challenge. This creates a maximum of 19 piles of gold, and 22 for Thieves.&lt;br /&gt;
* 3 [[Items|Shops]].  A [[Classes|Tinker]] will cause 6 more shops to be created, and an extra shop will appear for every 3 Classes that complete the Factory Challenge. This creates a maximum of 9 shops, and 15 for Tinkers.&lt;br /&gt;
* 5 [[Glyphs]].  Both [[Classes|Thief]] and [[Classes|Wizard]] will cause an extra Glyph to be spawned.  The starting Glyph placed at the feet of certain classes does not count towards the 5.  No two Glyphs will be the same, but one of them will always be BURNDAYRAZ.&lt;br /&gt;
* 3 Altars, each randomly assigned to one of the 10 [[Gods]].  No two altars will be to the same God.&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=260</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=260"/>
				<updated>2010-03-16T00:04:27Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: Added a comment to Tikki Tooki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Rewards&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Renouncement penalty&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Increases Damage Bonus by 3% per enemy killed, and by a further 20% when all Glyphs in the dungeon have been destroyed.&lt;br /&gt;
|Removes Mana Burn immunity and gives an initial Mana Burn when first worshipped.  Reduces Damage Bonus by 10% if a Glyph is used.&lt;br /&gt;
|Reduces Max HP by 10 and Damage Bonus by 30%.&lt;br /&gt;
|Good for physical combat specialists.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.  Grants inherent Death Gaze immunity.  Increases Max HP by 1 per enemy petrified.&lt;br /&gt;
|Reduces Max HP by 5 when ENDISWAL breaks a wall, and by 10 if IMAWAL is converted.&lt;br /&gt;
|Places a wall on every non-occupied square in the level.&lt;br /&gt;
|Good for gorgons, but beware of ENDISWAL.  Renouncement can be used to the advantage of a transmuter.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|Grants Poison Immunity and increased Base Damage by 1 per Undead slain.  Death Protection is granted after your first 5 Undead have been killed.&lt;br /&gt;
|Life Steal and Poison Attack are removed when first worshipped.  Any attempt to buy a Venom Blade or Vampiric Sword or use the APHEELSIK or BLUDTUPOWA glyphs will result in the action failing with no gold/mana refunded, as well as a warning. Vampires attempting to worship the Guardian will be punished immediately.  Punishment permenantly renounces the Glowing Guardian and deals 100 Magic Damage to you.&lt;br /&gt;
|Poison Immunity, Death Protection and any extra Base Damage from slain Undead is removed.  If this is a voluntary renouncement, then you are permitted to return later to worship once more.&lt;br /&gt;
|Good when fighting many undead. Great in the Crypt.&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Creates the ENDISWAL glyph if it doesn't already exist, and Death Gaze Immunity is granted.  Base Damage goes up by 1 every level you gain while worshipping Binlor, and 1 Gold is gained whenever a wall is broken via ENDISWAL.&lt;br /&gt;
|Base Damage is reduced by 2 whenever you petrify an enemy with IMAWAL (Gorgon normal attack doesn't count).  All Health Potions carried will be destroyed if ENDISWAL is converted.&lt;br /&gt;
|Death Gaze Immunity is removed, and you can no longer regenerate HP by exploring.&lt;br /&gt;
|Decent deity to worship for all classes. Provides a lot of gold to transmuters.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|3% Life Steal is gained whenever a non-Undead monster is killed, up to a maximum of 30% extra Life Steal.&lt;br /&gt;
|The HALPMEH Glyph is destroyed when you first worship Dracul.  10 Max HP is also removed when first worshipped by a non-Vampire.  Priests, Monks and Paladins are unable to worship Dracul and will have their Max HP reduced by 30 if they try.  Max HP is also reduced by 5 whenever you kill an Undead whilst following Dracul.&lt;br /&gt;
|Non-Vampires are killed instantly, and Vampires will be unable to use Life Steal.&lt;br /&gt;
|Good for vampires and physical combat specialists. Proceed with caution when serving this God. Do not renounce.&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|Killing an enemy without taking damage return awards an extra 1% Dodge Bonus and removes Poison and Mana Burn.  An extra Health Potion is awarded when you first worship Tikki Tooki as well.&lt;br /&gt;
|None.&lt;br /&gt;
|Causes any Potion you drink to poison you instead with no beneficial effect.&lt;br /&gt;
|Good for rogues and assassins. Decent fallback god if no one else on the map appeals due to the instant benefit and lack of restriction.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|Max HP is increased by 1 for every 100 damage you take, and Base Damage is increased by 1 for every 250 damage you deal.&lt;br /&gt;
|Dodge Bonuses and any inherent First Strike are removed when you first worship Jehora, though conditional First Strike is still permitted (attacking lower level enemies and Assassin's Light Foot ability).  Any further use of the CYDSTEPP or GETINDARE glyphs will inflict Mana Burn on you.&lt;br /&gt;
|Life Steal is reduced by 20%.  Negative Life Steal causes you to take damage as well when you attack an enemy.&lt;br /&gt;
|Good for units that do not rely on defensive magic for their survival.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|Mana Burn Immunity is granted, and you gain 1 Max Mana for every enemy killed with the BURNDAYRAZ Glyph and 1 Max Mana for every level you gain.&lt;br /&gt;
|Your total damage for melee attacks will be capped at 1.  Does not affect Knockback damage, and Priests will still do 2 damage to Undead without some form of damage resistance.&lt;br /&gt;
|Mana Burn Immunity is revoked and you are inflicted with Mana Burn.  The melee attack restriction is lifted, but glyphs will break after use.  Drinking Mana Potions will also reduce your Max HP by 5 in addition to normal healing.&lt;br /&gt;
|Good for wizards and bloodmages.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|You gain an additional 1 Max HP, Max Mana and Base Damage per level gained, and an extra 1 Experience per enemy killed.&lt;br /&gt;
|When you begin worshipping, your Max HP and Base Damage are reduced by 5, and your Max Mana is reduced by 2.&lt;br /&gt;
|You are unable to gain any further levels.&lt;br /&gt;
|Good for assassins. Decent deity to worship for all classes.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glitterfinger'''&lt;br /&gt;
|An extra 1 Gold is awarded whenever you kill an enemy.&lt;br /&gt;
|Current HP is reduced to 1 when you first worship Glitterfinger.&lt;br /&gt;
|Current HP is reduced to 1, and all your Gold is forfeited.  You are unable to collect any more Gold for the rest of this game.&lt;br /&gt;
|Can be useful for Tinkers looking to afford multiple high-level items or intermediary games where you are maxing out your Gold.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=248</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=248"/>
				<updated>2010-03-13T21:03:53Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: Clarified Earthmother punishment; added possibly extraneous commentary about Glowing Guardian.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!God&lt;br /&gt;
!Rewards&lt;br /&gt;
!Restrictions&lt;br /&gt;
!Renouncement penalty&lt;br /&gt;
!Remarks&lt;br /&gt;
|-&lt;br /&gt;
|'''Taurog, the god of battle'''&lt;br /&gt;
|Increases Damage Bonus by 3% per enemy killed, and by a further 20% when all Glyphs in the dungeon have been destroyed.&lt;br /&gt;
|Removes Mana Burn immunity and gives an initial Mana Burn when first worshipped.  Reduces Damage Bonus by 10% if a Glyph is used.&lt;br /&gt;
|Reduces Max HP by 10 and Damage Bonus by 30%.&lt;br /&gt;
|Good for physical combat specialists.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Earthmother'''&lt;br /&gt;
|Creates IMAWAL Glyph if it doesn't exist.  Grants inherent Death Gaze immunity.  Increases Max HP by 1 per enemy petrified.&lt;br /&gt;
|Reduces Max HP by 5 when ENDISWAL breaks a wall, and by 10 if IMAWAL is converted.&lt;br /&gt;
|Places a wall on every non-occupied square in the level.&lt;br /&gt;
|Good for gorgons, but beware of ENDISWAL.  Renouncement can be used to the advantage of a transmuter.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glowing Guardian'''&lt;br /&gt;
|Grants Poison Immunity and increased Base Damage by 1 per Undead slain.  Death Protection is granted after your first 5 Undead have been killed.&lt;br /&gt;
|Life Steal and Poison Attack are removed when first worshipped.  Any attempt to buy a Venom Blade or Vampiric Sword or use the APHEELSIK or BLUDTUPOWA glyphs will result in the action failing with no gold/mana refunded, as well as a warning. Vampires attempting to worship the Guardian will be punished immediately.  Punishment permenantly renounces the Glowing Guardian and deals 100 Magic Damage to you.&lt;br /&gt;
|Poison Immunity, Death Protection and any extra Base Damage from slain Undead is removed.  If this is a voluntary renouncement, then you are permitted to return later to worship once more.&lt;br /&gt;
|Good when fighting many undead. Great in the Crypt.&lt;br /&gt;
|-&lt;br /&gt;
|'''Binlor Ironshield'''&lt;br /&gt;
|Creates the ENDISWAL glyph if it doesn't already exist, and Death Gaze Immunity is granted.  Base Damage goes up by 1 every level you gain while worshipping Binlor, and 1 Gold is gained whenever a wall is broken via ENDISWAL.&lt;br /&gt;
|Base Damage is reduced by 2 whenever you petrify an enemy with IMAWAL (Gorgon normal attack doesn't count).  All Health Potions carried will be destroyed if ENDISWAL is converted.&lt;br /&gt;
|Death Gaze Immunity is removed, and you can no longer regenerate HP by exploring.&lt;br /&gt;
|Decent deity to worship for all classes. Provides a lot of gold to transmuters.&lt;br /&gt;
|-&lt;br /&gt;
|'''Dracul'''&lt;br /&gt;
|3% Life Steal is gained whenever a non-Undead monster is killed, up to a maximum of 30% extra Life Steal.&lt;br /&gt;
|The HALPMEH Glyph is destroyed when you first worship Dracul.  10 Max HP is also removed when first worshipped by a non-Vampire.  Priests, Monks and Paladins are unable to worship Dracul and will have their Max HP reduced by 30 if they try.  Max HP is also reduced by 5 whenever you kill an Undead whilst following Dracul.&lt;br /&gt;
|Non-Vampires are killed instantly, and Vampires will be unable to use Life Steal.&lt;br /&gt;
|Good for vampires and physical combat specialists. Proceed with caution when serving this God. Do not renounce.&lt;br /&gt;
|-&lt;br /&gt;
|'''Tikki Tooki'''&lt;br /&gt;
|Killing an enemy without taking damage return awards an extra 1% Dodge Bonus and removes Poison and Mana Burn.  An extra Health Potion is awarded when you first worship Tikki Tooki as well.&lt;br /&gt;
|None.&lt;br /&gt;
|Causes any Potion you drink to poison you instead with no beneficial effect.&lt;br /&gt;
|Good for rogues and assassins.&lt;br /&gt;
|-&lt;br /&gt;
|'''Jehora Jeheyu, god of destruction'''&lt;br /&gt;
|Max HP is increased by 1 for every 100 damage you take, and Base Damage is increased by 1 for every 250 damage you deal.&lt;br /&gt;
|Dodge Bonuses and any inherent First Strike are removed when you first worship Jehora, though conditional First Strike is still permitted (attacking lower level enemies and Assassin's Light Foot ability).  Any further use of the CYDSTEPP or GETINDARE glyphs will inflict Mana Burn on you.&lt;br /&gt;
|Life Steal is reduced by 20%.  Negative Life Steal causes you to take damage as well when you attack an enemy.&lt;br /&gt;
|Good for units that do not rely on defensive magic for their survival.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mystera Annur'''&lt;br /&gt;
|Mana Burn Immunity is granted, and you gain 1 Max Mana for every enemy killed with the BURNDAYRAZ Glyph and 1 Max Mana for every level you gain.&lt;br /&gt;
|Your total damage for melee attacks will be capped at 1.&lt;br /&gt;
|Mana Burn Immunity is revoked and you are inflicted with Mana Burn.  The melee attack restriction is lifted, but glyphs will break after use.  Drinking Mana Potions will also reduce your Max HP by 5 in addition to normal healing.&lt;br /&gt;
|Good for wizards and bloodmages.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Pactmaker'''&lt;br /&gt;
|You gain an additional 1 Max HP, Max Mana and Base Damage per level gained, and an extra 1 Experience per enemy killed.&lt;br /&gt;
|When you begin worshipping, your Max HP and Base Damage are reduced by 5, and your Max Mana is reduced by 2.&lt;br /&gt;
|You are unable to gain any further levels.&lt;br /&gt;
|Good for assassins. Decent deity to worship for all classes.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glitterfinger'''&lt;br /&gt;
|An extra 1 Gold is awarded whenever you kill an enemy.&lt;br /&gt;
|Current HP is reduced to 1 when you first worship Glitterfinger.&lt;br /&gt;
|Current HP is reduced to 1, and all your Gold is forfeited.  You are unable to collect any more Gold for the rest of this game.&lt;br /&gt;
|Can be useful for Tinkers looking to afford multiple high-level items or intermediary games where you are maxing out your Gold.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=124</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=124"/>
				<updated>2010-03-11T21:04:05Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;dislekcia: Can we put in a picture of the game and a link to the latest version in the &amp;quot;Welcome&amp;quot; area? I can't see how to edit that...&lt;br /&gt;
:Well, I've added the front-page link, but you're going to have to either upload the image or enable external image linking ($wgAllowExternalImages) for me to do the screenshot. - [[User:Chippit|Chippit]] 09:46, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Would it be possible to include a number amount for the damage increase in the tooltip of Bysepps (and in other similar situations)?&lt;br /&gt;
&lt;br /&gt;
Almost: Some indication or acknowledgement of the thief's first attack bonus or the berserker's bonus damage when attacking higher level monsters when hovering the mouse over them would be nice.&lt;br /&gt;
&lt;br /&gt;
salejemaster: I'm not sure how to do this but we should somehow change the screenshots that are posted here in the tigdb http://db.tigsource.com/games/desktop-dungeon to screenshots from .5 because the new tile set is much better then the old one, and you know how graphics matter to people, if anyone has any info on how to do this please post :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DGM: For the wiki itself, a section for the spells should be added. Also, Glitterfingers is missing from the gods section. For the game, here are some ideas for the deity system:&lt;br /&gt;
&lt;br /&gt;
1) Dracul rejects Priests. Should the Glowing Guardian accept Assassin followers? It seems out of character, and it's a cheap way to steamroll the Assassin/Crypt challenge.&lt;br /&gt;
&lt;br /&gt;
2) Binlor Ironshield gives the wall-buster spell when you convert to him. This should be used for other gods: Mystera Annur should give Fireball since her worshipers are helpless without it, and the Earthmother should give the stoning spell.&lt;br /&gt;
&lt;br /&gt;
:Earthmother *does* give IMAWAL... providing it doesn't already exist.  Binlor is the same way with the ENDISWAL Glyph: if it already exists, he won't create it.  And that leads nicely to Mystera: BURNDAYRAZ is guaranteed to appear on every map anyways.  All this said, it wouldn't be a bad idea to move the Glyphs to the player's feet when they convert to these gods --[[Special:Contributions/94.7.130.253|94.7.130.253]] 15:14, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
3) Speaking of the Earthmother and the stoning spell, she's lame mostly because the spell is lame. It denies you experience and doesn't clear obstacles out of the way; it has no use except to make her happy and her reward isn't good enough. I suggest having the spell only work on monsters below your level, but count as a regular kill (giving experience, triggering rewards/punishments from the gods, etc.). This would make it useful in its own right and make the Earthmother less painful to follow.&lt;br /&gt;
&lt;br /&gt;
4) Glitterfingers just helps you get money, right? You can stockpile money easily enough anyway. How about having him spawn some potion shops to spend it on?&lt;br /&gt;
&lt;br /&gt;
5) Right now there's not much reason to renounce a god except to see what happens. I'd like the option pick a god from the start (like race and class) instead of spawning random alters, so why not use the god's curses as part of another unlock system? If you level up at least, say, 5 times AFTER earning a god's disfavor and still win the game, you get the option to start with him as your deity. As an adjunct to this, let the player brick an alter with the stone spell or shatter it with the wall-buster spell as a way of angering the deity.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
rickgriffin: Thoughts about the high score board:&lt;br /&gt;
&lt;br /&gt;
1) Include which boss was defeated on the run.&lt;br /&gt;
&lt;br /&gt;
2) Besides the top score board, also have separate boards for each class, so people have a reason to have high score runs without just selecting the 'best' class/race.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* What about also having top score boards for each of the challenge dungeons, as well? [[User:Neongrey|Neongrey]] 21:04, 11 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monsters&amp;diff=114</id>
		<title>Alpha:Monsters</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monsters&amp;diff=114"/>
				<updated>2010-03-11T16:45:09Z</updated>
		
		<summary type="html">&lt;p&gt;Neongrey: Just clarified something about vampire life steal; it confused me the first few times.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Abilities&lt;br /&gt;
! [[Bosses|Boss]]&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AnimatedArmour.png|center]]&lt;br /&gt;
|Animated Armour&lt;br /&gt;
|Death protection (1 point per level)&lt;br /&gt;
|&lt;br /&gt;
|Only found in Factory&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bandit.png|center]]&lt;br /&gt;
|Bandit&lt;br /&gt;
|Poison attack, Mana burn&lt;br /&gt;
|Nine Toes&lt;br /&gt;
|Unlocked by completing Rogue&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Dragonspawn.png‎|center]]&lt;br /&gt;
|Dragonspawn&lt;br /&gt;
|Magical attack&lt;br /&gt;
|Matron of Flame&lt;br /&gt;
|Unlocked by completing Monk&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Goat.png|center]]&lt;br /&gt;
|Goat&lt;br /&gt;
|Magical resist 25%&lt;br /&gt;
|Gharbad the- whoah!&lt;br /&gt;
|Unlocked by completing Wizard&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Goblin.png|center]]&lt;br /&gt;
|Goblin&lt;br /&gt;
|First strike&lt;br /&gt;
|Lord Gobb&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Golem.png‎|center]]&lt;br /&gt;
|Golem&lt;br /&gt;
|Magic resist 50%&lt;br /&gt;
|The Iron Man&lt;br /&gt;
|Unlocked by completing Sorcerer&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GooBlob.png‎|center]]&lt;br /&gt;
|Goo blob&lt;br /&gt;
|Physical resist 50%&lt;br /&gt;
|Tower of goo&lt;br /&gt;
|Unlocked by completing Berserker&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Gorgon.png‎|center]]&lt;br /&gt;
|Gorgon&lt;br /&gt;
|First strike, Death gaze (Player health lower than 50%)&lt;br /&gt;
|Medusa&lt;br /&gt;
|Unlocked by completing Thief&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Imp.png‎|center]]&lt;br /&gt;
|Imp&lt;br /&gt;
|Blinks&lt;br /&gt;
|&lt;br /&gt;
|Only found in Library&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MeatMan.png|center]]&lt;br /&gt;
|Meat man&lt;br /&gt;
|&lt;br /&gt;
|Super meat man&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Naga.png|center]]&lt;br /&gt;
|Naga&lt;br /&gt;
|Strike weakens hero&lt;br /&gt;
|&lt;br /&gt;
|Only found in Snake Pit&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Serpent.png|center]]&lt;br /&gt;
|Serpent&lt;br /&gt;
|Poison attack&lt;br /&gt;
|Nidhogg&lt;br /&gt;
|Unlocked by completing Priest&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Vampire.png|center]]&lt;br /&gt;
|Vampire&lt;br /&gt;
|Life steal (top 40% of hero health)&lt;br /&gt;
|&lt;br /&gt;
|Only found in Crypt. The life steal occurs when the monster is revealed, not on attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Warlock.png|center]]&lt;br /&gt;
|Warlock&lt;br /&gt;
|Magical attack&lt;br /&gt;
|Aequitas&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Wraith.png|center]]&lt;br /&gt;
|Wraith&lt;br /&gt;
|Undead, Magical attack, Mana burn, Physical resist 30%&lt;br /&gt;
|Tormented One&lt;br /&gt;
|Unlocked by completing Fighter&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Zombie.png|center]]&lt;br /&gt;
|Zombie&lt;br /&gt;
|Undead&lt;br /&gt;
|Frank the zombie&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Neongrey</name></author>	</entry>

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