<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nic</id>
		<title>DDwiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nic"/>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Special:Contributions/Nic"/>
		<updated>2026-04-29T13:41:14Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.1</generator>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Monsters&amp;diff=51033</id>
		<title>Monsters</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Monsters&amp;diff=51033"/>
				<updated>2015-06-27T19:07:14Z</updated>
		
		<summary type="html">&lt;p&gt;Nic: /* List of Monsters */  Added attack/health data and fixed a few traits. A lot of monsters are still missing!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many different monster types you will encounter throughout Desktop Dungeons. Each have different stats and traits, and thus present a specific challenge to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Monsters ==&lt;br /&gt;
&lt;br /&gt;
See [[Traits#Monster traits|Traits]] for a full list of traits and what they do. Also see the list of [[Full:Bosses|bosses]].&lt;br /&gt;
&lt;br /&gt;
===Basic Monsters===&lt;br /&gt;
Common monsters found in just about any dungeon.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Attack&lt;br /&gt;
! Health&lt;br /&gt;
! Traits&lt;br /&gt;
! Location&lt;br /&gt;
! Unlock&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Bandit}}&lt;br /&gt;
|70%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Cursed}}&lt;br /&gt;
|Any&lt;br /&gt;
|Upgrade [[Thief Den]] to Lvl 3&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Dragon Spawn}}&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|{{t|Magical attack}}&lt;br /&gt;
|Any&lt;br /&gt;
|Upgrade [[Church]] to Lvl 3&lt;br /&gt;
|-&lt;br /&gt;
||{{m|Goat}}&lt;br /&gt;
|100%&lt;br /&gt;
|90%&lt;br /&gt;
|{{t|Magic resist}} 25%&lt;br /&gt;
|Any&lt;br /&gt;
|Upgrade [[Mage Tower]] to Lvl 2&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Goblin}}&lt;br /&gt;
|120%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|First Strike}}&lt;br /&gt;
|Any&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{m | Golem}}&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Magic resist}} 50%&lt;br /&gt;
|Any&lt;br /&gt;
|Upgrade [[Mage Tower]] to Lvl 3&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Goo Blob}}&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Physical resist}} 50%&lt;br /&gt;
|Any&lt;br /&gt;
|Upgrade [[Guild]] to Lvl 3&lt;br /&gt;
|-&lt;br /&gt;
||{{m|Gorgon}}&lt;br /&gt;
|100%&lt;br /&gt;
|90%&lt;br /&gt;
|{{t|First Strike}}, {{t|Death-gaze}} 50%&lt;br /&gt;
|Any&lt;br /&gt;
|Upgrade [[Thief Den]] to Lvl 2&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Meat Man}}&lt;br /&gt;
|65%&lt;br /&gt;
|200%&lt;br /&gt;
|&lt;br /&gt;
|Any&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Serpent}}&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Poisonous}}&lt;br /&gt;
|Any&lt;br /&gt;
|Upgrade [[Church]] to Lvl 2&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Warlock}}&lt;br /&gt;
|135%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Magical attack}}&lt;br /&gt;
|Any&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Wraith}}&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|{{t|Undead}}, {{t|Mana Burn}}, {{t|Magical attack}}, {{t|Physical resist}} 30%&lt;br /&gt;
|Any&lt;br /&gt;
|Upgrade [[Guild]] to Lvl 2&lt;br /&gt;
|-&lt;br /&gt;
|{{m|Zombie}}&lt;br /&gt;
|100%&lt;br /&gt;
|150%&lt;br /&gt;
|{{t|Undead}}&lt;br /&gt;
|Any&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced Monsters===&lt;br /&gt;
Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Attack&lt;br /&gt;
! Health&lt;br /&gt;
! Traits&lt;br /&gt;
! Boss&lt;br /&gt;
! Location&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Acid_Blob.png|center]]&lt;br /&gt;
|[[Acid Blob]]&lt;br /&gt;
|100%&lt;br /&gt;
|85%&lt;br /&gt;
|{{t|Corrosive}}, {{t|Magical attack}}&lt;br /&gt;
|&lt;br /&gt;
|[[Naga City]], [[The Slime Pit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Animated_Armor.png|center]]&lt;br /&gt;
|[[Animated Armour]]&lt;br /&gt;
|160%&lt;br /&gt;
|55%&lt;br /&gt;
|{{t|Magical attack}}, {{t|Death Protection}} (1 layer per level)&lt;br /&gt;
|&lt;br /&gt;
|[[Halls of Steel]], [[Cursed Oasis]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berserker.png|center]]&lt;br /&gt;
|[[Berserker (Monster)|Berserker]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Berserks}} 50%&lt;br /&gt;
|&lt;br /&gt;
|[[Berserker Camp]], [[Magic,_Woo!|Wizard Bronze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burn_Viper.png|center]]&lt;br /&gt;
|[[Burn Viper]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Mana Burn}}, {{t|Blinks}}&lt;br /&gt;
|&lt;br /&gt;
|[[Berserker Camp]], [[Naga City]], [[Namtar's Lair]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blood_Snake.png|center]]&lt;br /&gt;
|[[Blood Snake]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Spawns}}&lt;br /&gt;
|&lt;br /&gt;
|[[A Taste|Bloodmage Bronze]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cave_Snake.png|center]]&lt;br /&gt;
|[[Cave Snake]]&lt;br /&gt;
|70%&lt;br /&gt;
|160%&lt;br /&gt;
|{{t|Poisonous}}, {{t|Spawns}}&lt;br /&gt;
|&lt;br /&gt;
|[[Magma Mines]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Changeling.png|center]]&lt;br /&gt;
|[[Changeling_(Monster)|Changeling]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Varies by class&lt;br /&gt;
|&lt;br /&gt;
|[[Shifting Passages]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cultist.png|center]]&lt;br /&gt;
|[[Cultist]]&lt;br /&gt;
|80%&lt;br /&gt;
|80%&lt;br /&gt;
|{{t|Cowardly}}, {{t|Revives}} (into Zombie)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Desert_Troll.png|center]]&lt;br /&gt;
|[[Desert Troll]]&lt;br /&gt;
|85%&lt;br /&gt;
|140%&lt;br /&gt;
|{{t|Cowardly}}, {{t|Fast regen}}&lt;br /&gt;
|&lt;br /&gt;
|[[Northern Desert]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Djinn.png|center]]&lt;br /&gt;
|[[Djinn]]&lt;br /&gt;
|100%&lt;br /&gt;
|110%&lt;br /&gt;
|{{t|Magical attack}}, {{t|Retaliate: Fireball}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Doom_Armor.png|center]]&lt;br /&gt;
|[[Doom Armor]]&lt;br /&gt;
|100%&lt;br /&gt;
|65%&lt;br /&gt;
|{{t|Berserks}} 50%, {{t|Death Protection}} (1 layer per level)&lt;br /&gt;
|&lt;br /&gt;
|[[Demonic Library]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Druid Monster Icon.png|center]]&lt;br /&gt;
|[[Druid]]&lt;br /&gt;
|80%&lt;br /&gt;
|80%&lt;br /&gt;
|{{t|Magical attack}}, {{t|Death Protection}}&lt;br /&gt;
|&lt;br /&gt;
|[[Havendale Bridge]], [[Dragon Isles]], [[Western Jungle]] (Boss only)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forest_Troll.png|center]]&lt;br /&gt;
|[[Forest Troll]]&lt;br /&gt;
|85%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Cowardly}}, {{t|Fast regen}}, {{t|Magic resist}} 25%&lt;br /&gt;
|&lt;br /&gt;
|[[Dragon Isles]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Frozen_Troll.png|center]]&lt;br /&gt;
|[[Frozen Troll]]&lt;br /&gt;
|65%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Cowardly}}, {{t|Physical resist}} 50%, {{t|Magic resist}} 50%, {{t|Magical attack}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Druid Monster Icon.png|center]]&lt;br /&gt;
|[[Gardener]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Physical resist}} 50%, {{t|Retaliate: Fireball}}, {{t|No Experience}}&lt;br /&gt;
|&lt;br /&gt;
|[[Southern Swamp]] (Passage)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gelatinous_Thing.png|center]]&lt;br /&gt;
|[[Gelatinous Thing]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Retaliate: Fireball}}&lt;br /&gt;
|&lt;br /&gt;
|[[The Slime Pit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Imp.png|center]]&lt;br /&gt;
|[[Imp]]&lt;br /&gt;
|100%&lt;br /&gt;
|80%&lt;br /&gt;
|{{t|Blinks}}&lt;br /&gt;
|&lt;br /&gt;
|[[Demonic Library]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Illusion.png|center]]&lt;br /&gt;
|[[Illusion]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Physical resist}} 50%, {{t|Retaliate: Fireball}}, {{t|Weakening blow}}&lt;br /&gt;
|&lt;br /&gt;
|[[Halls of Steel]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur.png|center]]&lt;br /&gt;
|[[Minotaur]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Knockback}} 50%, {{t|Berserks}} 50%&lt;br /&gt;
|&lt;br /&gt;
|[[Magma Mines]], [[Shifting Passages]], [[The Labyrinth]] (Boss only)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Muck_Walker.png|center]]&lt;br /&gt;
|[[Muck Walker]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Undead}}, {{t|Weakening blow}}&lt;br /&gt;
|&lt;br /&gt;
|[[The Slime Pit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Naga.png|center]]&lt;br /&gt;
|[[Naga]]&lt;br /&gt;
|100%&lt;br /&gt;
|85%&lt;br /&gt;
|{{t|Weakening blow}}&lt;br /&gt;
|&lt;br /&gt;
|[[Ick Swamp]], [[Naga City]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rock_Troll.png|center]]&lt;br /&gt;
|[[Rock Troll]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Cowardly}}, {{t|Fast regen}}, {{t|Knockback}} 50%&lt;br /&gt;
|&lt;br /&gt;
|[[Rock Garden]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rusalka.png|center]]&lt;br /&gt;
|[[Rusalka]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Corrosive}}&lt;br /&gt;
|&lt;br /&gt;
|[[Havendale Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steel_Golem.png|center]]&lt;br /&gt;
|[[Steel Golem]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Physical resist}} 25%, {{t|Curse Bearer}}&lt;br /&gt;
|&lt;br /&gt;
|[[Naga City]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shade.png|center]]&lt;br /&gt;
|[[Shade]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|{{t|Physical resist}} 30%, {{t|Undead}}, {{t|Blinks}}, {{t|Life steal}} 40%&lt;br /&gt;
|&lt;br /&gt;
|[[Creeplight Ruins]] (after killing sacrificial goat), [[Cursed Oasis]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Slime_Blob.png|center]]&lt;br /&gt;
|[[Slime Blob]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Curse Bearer}}, {{t|Magical attack}}&lt;br /&gt;
|&lt;br /&gt;
|[[The Slime Pit]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Thrall.png|center]]&lt;br /&gt;
|[[Thrall]]&lt;br /&gt;
|100%&lt;br /&gt;
|110%&lt;br /&gt;
|{{t|Mana Burn}}, {{t|Poisonous}}, {{t|Undead}}&lt;br /&gt;
|&lt;br /&gt;
|[[Cursed Oasis]], [[Demonic Library]], [[Subdungeons|Teeth Teeth Teeth Subdungeon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tokoloshe.png|center]]&lt;br /&gt;
|[[Tokoloshe]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Cowardly}}, {{t|Physical resist}} 50%; Drops Tokoloshe Charm on death&lt;br /&gt;
|&lt;br /&gt;
|[[Havendale Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vampire.png|center]]&lt;br /&gt;
|[[Vampire (Monster)|Vampire]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|{{t|Life steal}} 40%, {{t|Magical attack}}&lt;br /&gt;
|&lt;br /&gt;
|[[Ick Swamp]], [[Naga City]], [[Eastern Tundra]] (Boss only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Monster stats, level, type and dungeon difficulty==&lt;br /&gt;
Basically the monster have a range of abilities and stats, and each type present a unique difficulty to the player. Also, the higher their level, the stronger they are. &lt;br /&gt;
&lt;br /&gt;
=== Base stats and level ===&lt;br /&gt;
For every monster, two formulas to determine the base stats depending on the level. Then, depending on the monster type, modifiers are applied :&lt;br /&gt;
* for base hp, you use (n(n+6)-1), where n is the monsters level, &lt;br /&gt;
* for base attack, you use (n*(n+5))/2, where n is the monsters level. &lt;br /&gt;
&lt;br /&gt;
The monsters base stat depending on the level are shown below :&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Base Attack&lt;br /&gt;
!Base Health&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 7 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 18 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 33 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 42 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 52 || 111&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 63 || 134&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 75 || 159&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monster type modifiers and traits ===&lt;br /&gt;
After these base stats have been calculated, modifiers and traits are applied. So each monster type present a unique difficulty to the player :&lt;br /&gt;
* Each monster type has an attack and hp modifiers, which indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 70% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.&lt;br /&gt;
* They also receive [[Traits#Monster traits|traits]], which give them special abilities (such as {{t|Curse Bearer}} for the bandit, which will add one layer of{{t|Cursed}} to the player every time he gets hit by the Bandit, or when he kills it)&lt;br /&gt;
&lt;br /&gt;
However, note that bosses don't follow the same progression as other monsters : they usually are stronger (better stats, and different traits) than what would a regular level 10 monster have.&lt;br /&gt;
&lt;br /&gt;
=== Monster stats and dungeon level ===&lt;br /&gt;
The difficulty level of the dungeon you are in also affects monster stats :&lt;br /&gt;
* Monsters in easy dungeons have 90% of way they would normally have, &lt;br /&gt;
* monsters in Normal dungeons have their normal stats, &lt;br /&gt;
* monsters in hard dungeons have 120% of what they would normally have, &lt;br /&gt;
* and monsters in vicious dungeons have 133% of what they would normally have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distribution and level===&lt;br /&gt;
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Number&lt;br /&gt;
!Total XP&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 4 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 4 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 4 || 20&lt;br /&gt;
|-&lt;br /&gt;
| 6th || 3 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 7th || 3 || 21&lt;br /&gt;
|-&lt;br /&gt;
| 8th || 3 || 24&lt;br /&gt;
|-&lt;br /&gt;
| 9th || 2 || 18&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
Or, in graphic form:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:MonsterRoster.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters|*]]&lt;/div&gt;</summary>
		<author><name>Nic</name></author>	</entry>

	</feed>