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		<id>http://qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=OrigamiGuy</id>
		<title>DDwiki - User contributions [en]</title>
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		<updated>2026-05-04T03:48:20Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:OrigamiGuy&amp;diff=2445</id>
		<title>User:OrigamiGuy</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:OrigamiGuy&amp;diff=2445"/>
				<updated>2010-12-22T11:07:57Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: moved OrigamiGuy to User:OrigamiGuy:&amp;amp;#32;Mixed up the regular pages and user pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title=OrigamiGuy&lt;br /&gt;
|image=[[File:OrigamiGuyLarge.png|50px]]&lt;br /&gt;
|attack=Not really&lt;br /&gt;
|health=Out of shape&lt;br /&gt;
|abilities=Opening too many browser tabs at once&lt;br /&gt;
|unlock=Never unlocked, but that's probably a good thing&lt;br /&gt;
|notes=&lt;br /&gt;
|boss=Boss Form:&lt;br /&gt;
|bossimage=[[File:OrigamiGuyBoss.png|50px]]&lt;br /&gt;
|bossattack=Same as before&lt;br /&gt;
|bosshealth=Same as before, or possibly a bit worse&lt;br /&gt;
|bossabilities=Same as before, but with more sarcasm&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
'''OrigamiGuy''' is normally found crawling the dungeon late at night, looking for newer and cleverer ways to kill his characters off. He is a long-time veteran and almost-never winner of many Roguelikes, and plays Desktop Dungeons when he gets frustrated with ToME 2 (which is quite often).&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
*Health: Dubious&lt;br /&gt;
*Damage: Psychological, if at all&lt;br /&gt;
*Verbal attack&lt;br /&gt;
*Exercise resistance 95%, Baked Goods resistance -70%&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
OrigamiGuy can be defeated by just about anything, though he loves to lose games of RISK and Scrabble most of all. He is a rare encounter and will not attack, ''ever'', but if the player feels threatened by him they can simply distract him with the EXBAWKS Glyph, rendering him harmless for quite some time. Apple-filled pastries work almost as well.&lt;br /&gt;
&lt;br /&gt;
==Boss info==&lt;br /&gt;
OrigamiGuy's boss form is indistinguishable from his regular form, although it does have a rather comfy pair of socks.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=OrigamiGuy&amp;diff=2446</id>
		<title>OrigamiGuy</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=OrigamiGuy&amp;diff=2446"/>
				<updated>2010-12-22T11:07:57Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: moved OrigamiGuy to User:OrigamiGuy:&amp;amp;#32;Mixed up the regular pages and user pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:OrigamiGuy]]&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:OrigamiGuy&amp;diff=2444</id>
		<title>User:OrigamiGuy</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:OrigamiGuy&amp;diff=2444"/>
				<updated>2010-12-21T06:18:19Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Created my user page, to get it off the Wanted Pages list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title=OrigamiGuy&lt;br /&gt;
|image=[[File:OrigamiGuyLarge.png|50px]]&lt;br /&gt;
|attack=Not really&lt;br /&gt;
|health=Out of shape&lt;br /&gt;
|abilities=Opening too many browser tabs at once&lt;br /&gt;
|unlock=Never unlocked, but that's probably a good thing&lt;br /&gt;
|notes=&lt;br /&gt;
|boss=Boss Form:&lt;br /&gt;
|bossimage=[[File:OrigamiGuyBoss.png|50px]]&lt;br /&gt;
|bossattack=Same as before&lt;br /&gt;
|bosshealth=Same as before, or possibly a bit worse&lt;br /&gt;
|bossabilities=Same as before, but with more sarcasm&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
'''OrigamiGuy''' is normally found crawling the dungeon late at night, looking for newer and cleverer ways to kill his characters off. He is a long-time veteran and almost-never winner of many Roguelikes, and plays Desktop Dungeons when he gets frustrated with ToME 2 (which is quite often).&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
*Health: Dubious&lt;br /&gt;
*Damage: Psychological, if at all&lt;br /&gt;
*Verbal attack&lt;br /&gt;
*Exercise resistance 95%, Baked Goods resistance -70%&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
OrigamiGuy can be defeated by just about anything, though he loves to lose games of RISK and Scrabble most of all. He is a rare encounter and will not attack, ''ever'', but if the player feels threatened by him they can simply distract him with the EXBAWKS Glyph, rendering him harmless for quite some time. Apple-filled pastries work almost as well.&lt;br /&gt;
&lt;br /&gt;
==Boss info==&lt;br /&gt;
OrigamiGuy's boss form is indistinguishable from his regular form, although it does have a rather comfy pair of socks.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:OrigamiGuyBoss.png&amp;diff=2443</id>
		<title>File:OrigamiGuyBoss.png</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:OrigamiGuyBoss.png&amp;diff=2443"/>
				<updated>2010-12-21T06:13:16Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Other personal sprite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Other personal sprite&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:OrigamiGuyLarge.png&amp;diff=2442</id>
		<title>File:OrigamiGuyLarge.png</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:OrigamiGuyLarge.png&amp;diff=2442"/>
				<updated>2010-12-21T06:06:20Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Personal sprite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Personal sprite&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Bloodmage&amp;diff=1388</id>
		<title>Talk:Alpha:Bloodmage</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Bloodmage&amp;diff=1388"/>
				<updated>2010-09-12T22:30:23Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The last time I played a Blood Mage I found the ''ultimate'' cheese: BLUDTOPOWA to start, then I found LEMMISI and BURNDAYRAZ right off the bat and Mystera's altar just afterward.&lt;br /&gt;
* Worship Mystera.&lt;br /&gt;
* Activate BLUDTOPOWA.&lt;br /&gt;
* Find a high-level monster and fireball it, then cast LEMMISI twice to restore mana back to full.&lt;br /&gt;
* Repeat previous step.&lt;br /&gt;
** Pause and get the Faith boon as soon as you can afford it.&lt;br /&gt;
* Keep throwing fireballs at his face and LEMMISI'ing until the whole map is revealed. After Faith, this gives you a net of 1 piety per dungeon tile revealed, and depending on when you started this adds up. A lot.&lt;br /&gt;
&lt;br /&gt;
I had enough piety by the end to get EVERY boon from Mystera before leveling even once, then used the leftovers to convert to Pactmaker with 60 piety to start with. Level up as normal and buy Learning, then Mana, then Health, et cetera et cetera. Not having squares to explore for recharging is more than made up for by the ability to plan out every move in advance. I ended up killing the boss at level 6. --[[User:OrigamiGuy|OrigamiGuy]]&lt;br /&gt;
&lt;br /&gt;
I'll agree that that sounds quite potent. I thought LEMMISI revealed 3 tiles and would give 2 Piety per cast though? Still, that's a lot of cheaply generated Piety. I mainly want to point out a secondary advantage to using LEMMISI as a Blood Mage though: normally when an enemy blocks your path and you kill it to get by, you step on the blood pool to get the exploration for the squares past it, but when you've used LEMMISI and have already seen the tile behind it, you can step over and save the pool for later. --[[User:Clyceer|Clyceer]] 23:44, 11 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
IIRC, Mystera grants 1 piety per spell casting, until you get the Faith boon. Then it's 2 piety each. One fireball plus two LEMMISI to refill mana gets you 6 piety for 6 tiles revealed, thus averaging to 1 piety per tile. That's all I meant. --[[User:OrigamiGuy|OrigamiGuy]] 22:30, 12 September 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Playthroughs/Yeoman_Johnson05&amp;diff=1371</id>
		<title>Playthroughs/Yeoman Johnson05</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Playthroughs/Yeoman_Johnson05&amp;diff=1371"/>
				<updated>2010-09-11T23:09:11Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Yeoman Johnson, episode 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Adventures of Yeoman Johnson, Episode 5: The Berserker by [[OrigamiGuy]]&lt;br /&gt;
&lt;br /&gt;
Welcome to Tier 2, stout Yeoman. The Berserker is the first of the classes we'll tackle in that second row.&lt;br /&gt;
&lt;br /&gt;
In my opinion, the Tier 2 classes are the toughest to get by. If you're playing (as I am, for this series of playthroughs) all the Tier 2 classes before any of the Tier 3's, then you're stuck with tougher enemies all around with none of the bonus glyphs you get in Tier 3. There's a LOT of benefit to having those extra glyphs to play with, and I'll be enjoying none of that here.&lt;br /&gt;
&lt;br /&gt;
On the plus side, Tier 2 has much more dramatic class bonuses (boni? bonae?) than Tier 1 has. We're getting out of the realm of cheesing the gods for killing power and into the area of true awesomeness.&lt;br /&gt;
&lt;br /&gt;
The Berserker is just such a character. Extra power when &lt;br /&gt;
&lt;br /&gt;
== Race Selection ==&lt;br /&gt;
As with most of the fighter classes, I'm sticking with Human. That attack bonus that grows over time is just too good to ignore, and the Berserker's special attack bonuses will play into that nicely.&lt;br /&gt;
&lt;br /&gt;
== Beginning Exploration ==&lt;br /&gt;
It took many (''many'') false starts to get a decent map going. Once I finally get a decent array of monsters to begin with, it turns out to be a doozy. The Pactmaker's altar is here, so I explore out as far as I can go (which turns out to be a lot) and begin worship with 26 piety.&lt;br /&gt;
&lt;br /&gt;
I convert three glyphs (BURNDAYRAZ, ENDISWAL, and WEYTWUT; useless here anyway) and keep a fourth I've found, GETINDARE. A lv2 Wraith goes down in straight hits (thank you, Mageslay bonus!) and now I'm ready to grind.&lt;br /&gt;
&lt;br /&gt;
[[file:YJ_Berserker01.jpg|right|thumb|250px|The Pactmaker it is, then...]]&lt;br /&gt;
&lt;br /&gt;
A lv1 Warlock brings me to clvl 2, I get 20 more piety and use it to buy the Learning boon, and off we go!&lt;br /&gt;
&lt;br /&gt;
== The Grind Begins ==&lt;br /&gt;
Lv3 Warlock, down in two swings. I've got enough health left over to make one hit on a lv6 Wraith, then I kill off two lv1's to level up and refill. Two more hits finishes off the Wraith, and I end up at clvl4 after it's all said and done.&lt;br /&gt;
&lt;br /&gt;
A lv7 Wraith dies in straight hits. At least that's what I ''think'', until I realize (two hits in) that my plan involved using GETINDARE to get first strike on the last hit. In my haste, I forgot that Wraiths give mana burn. I decide to quaff two mana potions to get enough mana for the glyph, then finish it on the third hit. Clvl 5.&lt;br /&gt;
&lt;br /&gt;
For the next one I take one swing at a lv8 Goat, cast GETINDARE, and swing again for the KO, which makes me clvl 6 if only just barely.&lt;br /&gt;
&lt;br /&gt;
Exploring behind the Goat gets me the IMAWAL glyph (useless, instantly converted) and reveals the boss (''finally''). It's the Tormented One, a souped-up Wraith that gives Mana Burn and has 60% physical resist. That negates my attack bonus and then some.&lt;br /&gt;
&lt;br /&gt;
Oh well; I'll deal with that later. At least I'll resist his attack as well. His little brother, a lv9 Wraith, waits just up the corridor. I've got 93 health after buying the appropriate boon from TP. The Wraith's attack is 63, which with my resist (half, rounded down) gives him 31 damage per whack. His HP is down to a sliver in two hits, so I have enough leeway to explore one square of corridor and regain enough HP to survive the last hit. Two more lowbies bring me to 29/30 XP.&lt;br /&gt;
&lt;br /&gt;
I pop down to the shop for a health potion, then kill a lv5 Zombie for the level-up to 7. More lowbies raise my XP to 29/35.&lt;br /&gt;
&lt;br /&gt;
== Tormenting the Tormented ==&lt;br /&gt;
It's a pretty standard battle from here on out. Some of the lowbies I killed have first strike, so I get two hits off (just BARELY) on the boss before I've got to heal up. He's got 174 HP left.&lt;br /&gt;
&lt;br /&gt;
[[file:YJ_Berserker02.jpg|right|thumb|250px|THAT was close...]]&lt;br /&gt;
&lt;br /&gt;
Three more lowbies level me up and give me full HP. I'm able to survive three swings this time, leaving me with 8 HP and the boss within two hits of being dead. Or un-undead. Or whatever.&lt;br /&gt;
&lt;br /&gt;
At this point, I've got enough potions to seal the deal. Quaff, hit, quaff, victory. I've now got access to more shop stuff, the Warlord class, and Goo Blobs will now spawn. Next episode: the Rogue!&lt;br /&gt;
&lt;br /&gt;
Victory screenshot:&lt;br /&gt;
&lt;br /&gt;
[[file:YJ_Victory05.jpg|Managed to see the final bloodstain AND the victory message!]]&lt;br /&gt;
&lt;br /&gt;
== Ending Analysis ==&lt;br /&gt;
I won't lie to you: Getting the Mageslay bonus with a magic-using boss worked in my favor more than anything else that could have happened. I daresay that The Pactmaker wasn't even necessary by the end; I had enough leftover monsters to make clvl 10 and then some, so without Learning I could have at least made 8 with no troubles. The health bonus wasn't strictly necessary either, but it made everything go much faster.&lt;br /&gt;
&lt;br /&gt;
== Chatter ==&lt;br /&gt;
If you'd like a transcript of this episode, get out a pen and write down everything I've said. Other than that, comments and stuff are welcome.&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Playthroughs&amp;diff=1370</id>
		<title>Playthroughs</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Playthroughs&amp;diff=1370"/>
				<updated>2010-09-11T23:05:21Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Added link to playthrough 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page chronicles playthroughs of DD, both for education and amusement. Be as in-depth or general as you want to, but please keep it appropriate for all ages. In the tradition of Day in the Life threads from other roguelike games, role-playing and clever narration is welcome.&lt;br /&gt;
&lt;br /&gt;
Got a playthrough to contribute? Add it to the list! Newer ones go at the top.&lt;br /&gt;
&lt;br /&gt;
* [[Playthroughs/Yeoman_Johnson05|The Adventures of Yeoman Johnson, Episode 5]]: the Berserker&lt;br /&gt;
* [[Playthroughs/Yeoman_Johnson04|The Adventures of Yeoman Johnson, Episode 4]]: the Wizard&lt;br /&gt;
* [[Playthroughs/Yeoman_Johnson03|The Adventures of Yeoman Johnson, Episode 3]]: the Priest&lt;br /&gt;
* [[Playthroughs/Yeoman_Johnson02|The Adventures of Yeoman Johnson, Episode 2]]: the Thief&lt;br /&gt;
* [[Playthroughs/Yeoman_Johnson01|The Adventures of Yeoman Johnson]]: a fresh Human Fighter playthrough by [[OrigamiGuy]] (v0.142)&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Victory05.jpg&amp;diff=1369</id>
		<title>File:YJ Victory05.jpg</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Victory05.jpg&amp;diff=1369"/>
				<updated>2010-09-11T23:04:20Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Yeoman Johnson victory shot (Berserker)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeoman Johnson victory shot (Berserker)&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Berserker02.jpg&amp;diff=1368</id>
		<title>File:YJ Berserker02.jpg</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Berserker02.jpg&amp;diff=1368"/>
				<updated>2010-09-11T23:03:47Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Yeoman Johnson Berserker screenshot #02&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeoman Johnson Berserker screenshot #02&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Berserker01.jpg&amp;diff=1367</id>
		<title>File:YJ Berserker01.jpg</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Berserker01.jpg&amp;diff=1367"/>
				<updated>2010-09-11T23:03:19Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Yeoman Johnson Berserker screenshot #01&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeoman Johnson Berserker screenshot #01&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Bloodmage&amp;diff=1366</id>
		<title>Talk:Alpha:Bloodmage</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Bloodmage&amp;diff=1366"/>
				<updated>2010-09-11T23:02:24Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Created page with 'The last time I played a Blood Mage I found the ''ultimate'' cheese: BLUDTOPOWA to start, then I found LEMMISI and BURNDAYRAZ right off the bat and Mystera's altar just afterward…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The last time I played a Blood Mage I found the ''ultimate'' cheese: BLUDTOPOWA to start, then I found LEMMISI and BURNDAYRAZ right off the bat and Mystera's altar just afterward.&lt;br /&gt;
* Worship Mystera.&lt;br /&gt;
* Activate BLUDTOPOWA.&lt;br /&gt;
* Find a high-level monster and fireball it, then cast LEMMISI twice to restore mana back to full.&lt;br /&gt;
* Repeat previous step.&lt;br /&gt;
** Pause and get the Faith boon as soon as you can afford it.&lt;br /&gt;
* Keep throwing fireballs at his face and LEMMISI'ing until the whole map is revealed. After Faith, this gives you a net of 1 piety per dungeon tile revealed, and depending on when you started this adds up. A lot.&lt;br /&gt;
&lt;br /&gt;
I had enough piety by the end to get EVERY boon from Mystera before leveling even once, then used the leftovers to convert to Pactmaker with 60 piety to start with. Level up as normal and buy Learning, then Mana, then Health, et cetera et cetera. Not having squares to explore for recharging is more than made up for by the ability to plan out every move in advance. I ended up killing the boss at level 6. --[[User:OrigamiGuy|OrigamiGuy]]&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Playthroughs/Yeoman_Johnson04&amp;diff=1298</id>
		<title>Playthroughs/Yeoman Johnson04</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Playthroughs/Yeoman_Johnson04&amp;diff=1298"/>
				<updated>2010-09-05T01:51:18Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Yeoman Johnson, episode 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Adventures of Yeoman Johnson, Episode 4: The Wizard by [[OrigamiGuy]]&lt;br /&gt;
&lt;br /&gt;
Wizards are, of course, natural candidates for high magic use. Their -25% to attack makes melee attacking tricky, and their reliance on magic limits their choice of god worship. On the other hand, the -1 spell cost makes them potentially more effective than any other class when it comes to spell-friendly gods.&lt;br /&gt;
&lt;br /&gt;
== Race Selection ==&lt;br /&gt;
Wizards need either more mana or more mana potions; Gnome or Elf is the way to go here. I'll go with Elf, to allow for more fireballs per recharge. Here we go!&lt;br /&gt;
&lt;br /&gt;
== Beginning Exploration ==&lt;br /&gt;
I get one false start, trapped by mid-level baddies with no glyphs in range but IMAWAL, which is about as helpful as Dracul's altar in the Crypt when you're boxed in. I grab what little gold there is to have, retire, and start again.&lt;br /&gt;
&lt;br /&gt;
MUCH better. Exploring out to the edges of the enemy formation gives me ENDISWAL, BURNDAYRAZ, PISORF, The Pactmaker's altar, and two mana-ups, as well as other random goodies. Binlor's altar is also here, but we'll ignore that. PISORF gets converted immediately, since we're definitely '''not''' going to worship a god that grants piety for destroying glyphs. This dungeon is also ruled over by Lord Gobb, once again.&lt;br /&gt;
&lt;br /&gt;
[[file:YJ_Wizard01.jpg|right|thumb|250px|Much better start than the first time.]]&lt;br /&gt;
&lt;br /&gt;
I'm going to branch out a little further here, to get a little more mileage out of TP's initial piety boost. Also, it'll give a chance to see if the third altar, by a longshot, is Mystera (which might be a little better than TP at this point). ENDISWAL clears the path to BYSSEPS, a.k.a. 2 more mana points. &lt;br /&gt;
&lt;br /&gt;
Two more walls down, and the last two glyphs are mine: WONAFYT and WEYTWUT. Four more mana for me, then. The last altar is Glowing Guardian, so looks like it's The Pactmaker this round. I knock down some more walls to get more area explored, then go worship. &lt;br /&gt;
&lt;br /&gt;
Not bad; looks like 31 piety for my signing bonus, which means at 20 piety per level I'll be able to afford Learning by level 2.&lt;br /&gt;
&lt;br /&gt;
== Killing Monsters for Fun and Profit ==&lt;br /&gt;
A lv2 Gorgon, followed by a lv1 Wraith is enough for clvl 2. The piety bonus is enough to buy me the Learning boon. With 21 mana, that's four fireballs at 8 damage apiece, getting me 32 damage for free. That lv4 Warlock in the corner looks like a likely target; he's got 35HP, just enough to finish him off with a stab to the face and level up in the process.&lt;br /&gt;
&lt;br /&gt;
At clvl 3, four burns is 48 damage, taking care of a lv6 Gorgon. That's clvl 4, and 64 damage for free. That plus our 21 points of melee will more than end a lv7 Warlock on the northwest edge. Clvl 5, and 80 damage. The lv9 Gorgon goes down in the exact same manner, and now we're clvl 6 with enough piety to buy the Mana boon.&lt;br /&gt;
&lt;br /&gt;
== Going After Gobb ==&lt;br /&gt;
We've got more than enough oomph to take out the boss now. Four 'balls takes him down to 210/286 HP; seems I forgot about his 20% Magic Resistance. Oh well. Our experience catapult left enough lowbies to easily level up to clvl 7 for the refill, even with the Wizard's horrible melee. I manage to level up just by killing the remaining lv1 monsters (thank you, Learning!).&lt;br /&gt;
&lt;br /&gt;
Now that the extra mana from my boon earlier has been refilled, I get six free shots. Gobb's now at 88/286 HP, and his armor is looking a little singed. The remaining lv2's, 3's, and two 4's are enough to get clvl 8. With the mana refill and increased damage, four more fireballs is good for the win. Victory!&lt;br /&gt;
&lt;br /&gt;
We've now got access to more shop stuff, the Sorceror class, and a new enemy: the mighty Goat. Until next time, when I tackle the Tier 2 classes, starting with the Berserker!&lt;br /&gt;
&lt;br /&gt;
Victory screenshot:&lt;br /&gt;
&lt;br /&gt;
[[file:YJ_Victory04.jpg|Short and to the point.]]&lt;br /&gt;
&lt;br /&gt;
== Ending Analysis ==&lt;br /&gt;
The Pactmaker can be ultimately broken if he's used correctly: Once I saw the altar, I decided to get as much dungeon explored as I could. Before I even killed my first enemy I had every enemy tile revealed, every item in the dungeon, and less than five squares I could uncover after kills without using ENDISWAL again. While most times it's better to save as much unexplored area as possible, TP allows for the alternate strategy of mapping out the entire region for the starting bonus and using the information to plan out your entire battle strategy free of surprises.&lt;br /&gt;
&lt;br /&gt;
The Elf Wizard has a double opportunity for being an unmerciful killing machine, since the extra mana from converting glyphs plays so well with the reduced cost of spells, and the Wizard's other ability makes more glyphs to convert. Even without boosts, however, it's possible to throw two fireballs from the get-go, a HUGE advantage in the early game.&lt;br /&gt;
&lt;br /&gt;
Combine this with the starting piety boost from exploring everything before TP worship, thus allowing Learning at clvl 2 and Mana at clvl 6, instead of one level earlier for each. I was so grossly overpowered by the end (Note that it was never even necessary to quaff a potion) that it was almost impossible to play normally and NOT beat the boss. Just for curiosity, I stuck around after the boss fight and killed off the remaining monsters. I ended up at clvl 10 with no help from potions either, and with 27 XP worth of remaining bad guys. Also possible and unnecessary was being able to take the Health boon at clvl 10.&lt;br /&gt;
&lt;br /&gt;
== Chatter ==&lt;br /&gt;
You've got something to say. You '''know''' you do. So put it here.&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Victory04.jpg&amp;diff=1297</id>
		<title>File:YJ Victory04.jpg</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Victory04.jpg&amp;diff=1297"/>
				<updated>2010-09-05T01:46:30Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Yeoman Johnson's Wizard victory shot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeoman Johnson's Wizard victory shot&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Wizard01.jpg&amp;diff=1296</id>
		<title>File:YJ Wizard01.jpg</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Wizard01.jpg&amp;diff=1296"/>
				<updated>2010-09-05T01:45:59Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Yeoman Johnson's Wizard run&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeoman Johnson's Wizard run&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Playthroughs&amp;diff=1295</id>
		<title>Playthroughs</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Playthroughs&amp;diff=1295"/>
				<updated>2010-09-05T01:45:30Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Added link to playthrough 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page chronicles playthroughs of DD, both for education and amusement. Be as in-depth or general as you want to, but please keep it appropriate for all ages. In the tradition of Day in the Life threads from other roguelike games, role-playing and clever narration is welcome.&lt;br /&gt;
&lt;br /&gt;
Got a playthrough to contribute? Add it to the list! Newer ones go at the top.&lt;br /&gt;
&lt;br /&gt;
* [[Playthroughs/Yeoman_Johnson04|The Adventures of Yeoman Johnson, Episode 4]]: the Wizard&lt;br /&gt;
* [[Playthroughs/Yeoman_Johnson03|The Adventures of Yeoman Johnson, Episode 3]]: the Priest&lt;br /&gt;
* [[Playthroughs/Yeoman_Johnson02|The Adventures of Yeoman Johnson, Episode 2]]: the Thief&lt;br /&gt;
* [[Playthroughs/Yeoman_Johnson01|The Adventures of Yeoman Johnson]]: a fresh Human Fighter playthrough by [[OrigamiGuy]] (v0.142)&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Playthroughs/Yeoman_Johnson03&amp;diff=1285</id>
		<title>Playthroughs/Yeoman Johnson03</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Playthroughs/Yeoman_Johnson03&amp;diff=1285"/>
				<updated>2010-09-02T07:43:48Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Yeoman Johnson's third playthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Adventures of Yeoman Johnson, Episode 3: The Priest by [[OrigamiGuy]]&lt;br /&gt;
&lt;br /&gt;
With double damage to Undead, full health gain on health potions, and lots of HP gain, the Priest is a good bruiser character. God selection can be tricky, but there are plenty of options with so much good stuff going for him. Given the right circumstances, a god isn't even necessary some of the time. Ironic that the &amp;quot;religious&amp;quot;-type character would be so effective on his own, without spiritual help.&lt;br /&gt;
&lt;br /&gt;
I've also added an Analysis section at the end, to talk about the different techniques used in the playthrough and shed some light for those who may be confused as to why I made some of the decisions I did.&lt;br /&gt;
&lt;br /&gt;
== Small Discrepancy ==&lt;br /&gt;
I had already done an annotated run with a Priest before this writing, but decided to scrap it because it turned out almost identical to the Thief run (lots of potion use, Taurog as the god of choice, and even Aequitas and his beard as the boss). This is the second run-through of the Priest class, which should be more illustrative, the only difference here being slightly different shop choices and there are now snakes on the map.&lt;br /&gt;
&lt;br /&gt;
== Race Selection ==&lt;br /&gt;
With health potions being so effective, we're going to want lots of them, and that means a Halfling. I click Normal and off we go!&lt;br /&gt;
&lt;br /&gt;
== Beginning Exploration ==&lt;br /&gt;
Some enemies, some powerups, some potions. I find IMAWAL right next to Earthmother's altar, then GETINDARE and BURNDAYRAZ across the way. Looks like I'll need to explore some more to find a suitable altar. Earthmother isn't terrible, per se, but I'd rather find something else if I have the chance.&lt;br /&gt;
&lt;br /&gt;
[[file:YJ_Priest01.jpg|right|thumb|250px|Not much to see here.]]&lt;br /&gt;
&lt;br /&gt;
That shop to the west has a Fine Sword, but I'm one gold short. Time to open up another hallway. A quick fireball and a swing takes out a lv2 Gorgon, opening up the hallway to the northeast. The next hallway over has WONAFYT and LEMMISI, Dracul's altar, and more potions and powerups. Further down we find the boss, Lord Gobb. 81 attack and 286 health, with 20% resistances across the board. Let's do this.&lt;br /&gt;
&lt;br /&gt;
== Rising to Power ==&lt;br /&gt;
There are too many Zombies and Wraiths to make Dracul worth going for, so we'll try for something else. First off, I clear a path north by killing off a lv1 Zombie, getting clvl 2 in the process.&lt;br /&gt;
&lt;br /&gt;
Past the bad guy is some more powerups, and Taurog's altar. I only count four snakes on the map, so Earthmother looks like the way to go. Stoneform will make things easier in the long run. First, I use the gold I've found to backtrack and buy that Fine Sword. Then, to scum some XP before the worshipping starts, I kill off a lv4 snake with two fireballs and a hit, getting me to clvl 3. I move to Earthmother's altar and start worshipping.&lt;br /&gt;
&lt;br /&gt;
I kill off a lowbie to open up some squares for regenerating mana, then use IMAWAL on three lv1 monsters (in the middle or corners). With 30 piety I'll need 9 out-of-the-way bloodstains to get Stoneform after using Plantation. I knock off a lv5 Gorgon, a lv4 Goblin, and some more low-level stuff, which gets me clvl 4 in the meantime. At the altar I use Plantation, then Stoneform immediately.&lt;br /&gt;
&lt;br /&gt;
[[file:YJ_Priest02.jpg|right|thumb|250px|Making sure plants and walls aren't in the way.]]&lt;br /&gt;
&lt;br /&gt;
As you can see from the screenshot, I've now got access to just about half the monsters on the map, and it's now time for serious killing. A two-one attack kills off the lv6 Zombie, thanks to my double damage to Undead. A fireball and swing kills the lv5 Warlock up north, getting me clvl 5 and a refill. Another two-one kills the lv8 Gorgon nearby, and I'm clvl 6.&lt;br /&gt;
&lt;br /&gt;
Killing the lv2 Wraith gets me access to the rest of the enemies on the map. It takes two fireballs, a mana potion, then another fireball and a swing to kill off a lv9 Goblin next to the boss. Speaking of the boss... he's got First Strike, so GETINDARE is going to do nothing for me. It gets converted, and I pick up LEMMISI instead, use it to restore some health, then pick on some more baddies.&lt;br /&gt;
&lt;br /&gt;
== Gobbs of Fun ==&lt;br /&gt;
Once I hit clvl 7, I use the refill to start chipping away at Lord Gobb. After my two-one attack, I turn back to the rest of the low-level stuff around the map (ignoring the remaining Snakes, of course). It takes one more potion to get me to clvl 8, due to all the random Gorgons having first strike. LEMMISI is now pretty much useless, so I convert it to a potion and use the empty slot to pick up and convert the WONAFYT on the ground as well.&lt;br /&gt;
&lt;br /&gt;
After the refill, two more fireballs and a hit gets Gobb down a significant amount. I quaff a potion, swing again, rinse and repeat. With each potion taking me to full health and all the XP catapulting we did earlier, I end up with 4 potions to spare when the boss dies.&lt;br /&gt;
&lt;br /&gt;
Since this was the second win with this class (see Discrepancy above) I didn't get the regular unlock message. Had this been the first, however, I would have unlocked the Monk class, the Serpent enemy, and more shop stuff. Until next time, when we tackle the final Tier 1 class: the Wizard!&lt;br /&gt;
&lt;br /&gt;
Victory screenshot:&lt;br /&gt;
&lt;br /&gt;
[[file:YJ_Victory03.jpg|Sweet, sweet victory.]]&lt;br /&gt;
&lt;br /&gt;
== Ending Analysis ==&lt;br /&gt;
This battle was probably winnable without much help from the gods, but the combination of enemies and available glyphs made it easy to get Stoneform from Earthmother, which combines extremely well with the Priest's innate abilities. Ending up with 140 HP at only clvl 8 is overkill, no matter how you look at it.&lt;br /&gt;
&lt;br /&gt;
I would never have used Earthmother unless absolutely sure that I could get away with it, meaning enough monsters in out-of-the-way places to turn into walls and plants, not too many snakes or goats, and nothing really better to take (a.k.a. Pactmaker or GG).&lt;br /&gt;
&lt;br /&gt;
Taurog would have also been a good choice for a god, but would have been repetitive to use again (see Discrepancy above).&lt;br /&gt;
&lt;br /&gt;
== Chatter ==&lt;br /&gt;
Leave your religious prejudices (if any) at the door; all your other feedback can go here.&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Playthroughs&amp;diff=1284</id>
		<title>Playthroughs</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Playthroughs&amp;diff=1284"/>
				<updated>2010-09-02T07:42:12Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Added link to third playthrough&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page chronicles playthroughs of DD, both for education and amusement. Be as in-depth or general as you want to, but please keep it appropriate for all ages. In the tradition of Day in the Life threads from other roguelike games, role-playing and clever narration is welcome.&lt;br /&gt;
&lt;br /&gt;
Got a playthrough to contribute? Add it to the list! Newer ones go at the top.&lt;br /&gt;
&lt;br /&gt;
* [[Playthroughs/Yeoman_Johnson03|The Adventures of Yeoman Johnson, Episode 3]]: the Priest&lt;br /&gt;
* [[Playthroughs/Yeoman_Johnson02|The Adventures of Yeoman Johnson, Episode 2]]: the Thief&lt;br /&gt;
* [[Playthroughs/Yeoman_Johnson01|The Adventures of Yeoman Johnson]]: a fresh Human Fighter playthrough by [[OrigamiGuy]] (v0.142)&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Victory03.jpg&amp;diff=1283</id>
		<title>File:YJ Victory03.jpg</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Victory03.jpg&amp;diff=1283"/>
				<updated>2010-09-02T07:40:53Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Yeoman Johnson the Halfling Priest, victory shot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeoman Johnson the Halfling Priest, victory shot.&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Priest02.jpg&amp;diff=1282</id>
		<title>File:YJ Priest02.jpg</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Priest02.jpg&amp;diff=1282"/>
				<updated>2010-09-02T07:40:04Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Yeoman Johnson the Halfling Priest, after worship.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeoman Johnson the Halfling Priest, after worship.&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Priest01.jpg&amp;diff=1281</id>
		<title>File:YJ Priest01.jpg</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Priest01.jpg&amp;diff=1281"/>
				<updated>2010-09-02T07:39:27Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Yeoman Johnson the Halfling Priest, mid-level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeoman Johnson the Halfling Priest, mid-level.&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Playthroughs&amp;diff=1277</id>
		<title>Playthroughs</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Playthroughs&amp;diff=1277"/>
				<updated>2010-08-31T07:29:26Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page chronicles playthroughs of DD, both for education and amusement. Be as in-depth or general as you want to, but please keep it appropriate for all ages. In the tradition of Day in the Life threads from other roguelike games, role-playing and clever narration is welcome.&lt;br /&gt;
&lt;br /&gt;
Got a playthrough to contribute? Add it to the list! Newer ones go at the top.&lt;br /&gt;
&lt;br /&gt;
* [[Playthroughs/Yeoman_Johnson02|The Adventures of Yeoman Johnson, Episode 2]]: the Thief&lt;br /&gt;
* [[Playthroughs/Yeoman_Johnson01|The Adventures of Yeoman Johnson]]: a fresh Human Fighter playthrough by [[OrigamiGuy]] (v0.142)&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Thief01.jpg&amp;diff=1276</id>
		<title>File:YJ Thief01.jpg</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Thief01.jpg&amp;diff=1276"/>
				<updated>2010-08-31T07:23:10Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Yeoman Johnson the Halfling Thief, prior to making any kills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yeoman Johnson the Halfling Thief, prior to making any kills&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Victory02.jpg&amp;diff=1275</id>
		<title>File:YJ Victory02.jpg</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Victory02.jpg&amp;diff=1275"/>
				<updated>2010-08-31T07:22:19Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Victory Screenshot #2 (Halfling Thief)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Victory Screenshot #2 (Halfling Thief)&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Playthroughs&amp;diff=1272</id>
		<title>Playthroughs</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Playthroughs&amp;diff=1272"/>
				<updated>2010-08-30T07:04:20Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Added Playthroughs page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page chronicles playthroughs of DD, both for education and amusement. Be as in-depth or general as you want to, but please keep it appropriate for all ages. In the tradition of Day in the Life threads from other roguelike games, role-playing and clever narration is welcome.&lt;br /&gt;
&lt;br /&gt;
Got a playthrough to contribute? Add it to the list! Newer ones go at the top.&lt;br /&gt;
&lt;br /&gt;
* [[Playthroughs/Yeoman_Johnson01|The Adventures of Yeoman Johnson]], a fresh Human Fighter playthrough by [[OrigamiGuy]] (v0.142)&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=1271</id>
		<title>Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=1271"/>
				<updated>2010-08-30T06:58:53Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Added link to Playthroughs section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;big&amp;gt;'''Welcome to the ''Desktop Dungeons'' Wiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:screens_0_14a.png|right|thumb|350px|''Desktop Dungeons'']]&lt;br /&gt;
&lt;br /&gt;
If you've never played a roguelike before, prepare to die, because you will! A lot!  ''Desktop Dungeons'' was designed as a quick 5-15 minute mini-roguelike experience for you to enjoy without having to lose yourself for hours in the more complex roguelikes such as ''[[Wikipedia:Linley's Dungeon Crawl|Dungeon Crawl Stone Soup]]''. (''DD'' is also heavily inspired by ''DCSS''.)&lt;br /&gt;
&lt;br /&gt;
In the coming weeks this will be established as the #1 source for information about the PC game ''Desktop Dungeons''.  Registration is easier than most forums; feel free to contribute if you spot any inaccurate information.&lt;br /&gt;
&lt;br /&gt;
== Game information ==&lt;br /&gt;
*[[New Players Guide]] - Get started here&lt;br /&gt;
*[[Dungeon|The Dungeon]] - An overall look at the dungeons you'll find&lt;br /&gt;
*[[Races]] - Descriptions of the tasty glyph eating strategies&lt;br /&gt;
*[[Classes]] - Descriptions and successful strategies&lt;br /&gt;
*[[Strategy]] - General strategies not specific to a particular class&lt;br /&gt;
*[[Advanced Strategy]] - Advanced strategies, addressing common scenarios&lt;br /&gt;
*[[Glyphs]] - Information on glyphs&lt;br /&gt;
*[[Level|Leveling]] - Details on how the game's leveling and experience system works&lt;br /&gt;
*[[Gods]] - The depravity of devious deities divulged!&lt;br /&gt;
*[[Items]] - Details on item functionality&lt;br /&gt;
*[[Monsters]] - Descriptions and strategies for overcoming the deadly denizens of ''Desktop Dungeons''!&lt;br /&gt;
*[[Scoring]] - For when you've unlocked Ranked games&lt;br /&gt;
*[[Lothlorien]] - 3 stage quest guide&lt;br /&gt;
&lt;br /&gt;
== Feedback and media ==&lt;br /&gt;
*[[Feedback]] - For discussion of existing game features and known issues&lt;br /&gt;
*[[Brainstorming]] - For discussion of new ideas&lt;br /&gt;
*[[Media]] - Collections of what has been scribed, sung or shouted about the game elsewhere.&lt;br /&gt;
*[[Tileset]]s - New graphics sets created by the player community&lt;br /&gt;
*[[Playthroughs]] - Annotated playthroughs of the game&lt;br /&gt;
&lt;br /&gt;
== Get ''Desktop Dungeons'' ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.nag.co.za/forums/showthread.php?t=13014 Link to game thread]&lt;br /&gt;
* [http://www.qcfdesign.com/Files/DesktopDungeons/DesktopDungeons_v014.zip Desktop Dungeons v0.145 (2010-08-19)]&lt;br /&gt;
* [http://www.gmhighscores.com/highscores.php?gameid=936 Desktop Dungeons highscores]&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Victory01.jpg&amp;diff=1270</id>
		<title>File:YJ Victory01.jpg</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:YJ_Victory01.jpg&amp;diff=1270"/>
				<updated>2010-08-30T06:43:30Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Victory Screenshot of Yeoman Johnson (Human Fighter battle)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Victory Screenshot of Yeoman Johnson (Human Fighter battle)&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Advanced_Strategy&amp;diff=1266</id>
		<title>Talk:Alpha:Advanced Strategy</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Advanced_Strategy&amp;diff=1266"/>
				<updated>2010-08-28T18:55:34Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Proposition for split&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most of this info could probably be split up and moved to the other pages, yes? God Selection to the Gods page, Boss Battling to the Bosses page, etc. --[[OrigamiGuy|OrigamiGuy]]&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Glyphs&amp;diff=1265</id>
		<title>Talk:Alpha:Glyphs</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Glyphs&amp;diff=1265"/>
				<updated>2010-08-26T21:32:09Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: Glyph combos needed?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Random spells ==&lt;br /&gt;
Well, we know that glyphs aren't pure random - fireball is always on the map. It's possible, that set of glyphs is randomised some way like items in the shop.&lt;br /&gt;
&lt;br /&gt;
== GETINDARE (&amp;quot;always first strike&amp;quot;-bug!?) ==&lt;br /&gt;
Lately i experienced some problems with that spell. I died some times trying to finish an enemy with that spell. Anyone else? 20:39, 26 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is commonly caused by attacking a goblin or medusa which GETINDARE intentionally doesn't work on. You should probably try to come up with a better bug report than &amp;quot;it happens sometimes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* GETINDARE (and anything else that gives first strike) are useless against Gorgons and Goblins, who already have first strike to begin with. I've edited the appropriate entry on the [[Strategy|Strategy page]] to reflect this. --[[User:OrigamiGuy|OrigamiGuy]]&lt;br /&gt;
&lt;br /&gt;
== Glyph combos needed? ==&lt;br /&gt;
Perhaps we should add in a section of combinations of glyphs that work particularly well together. There's the occasional nugget of information on the strategy pages (APHEELSIK and CYDSTEPP, for example), but I think that there are enough combos to warrant their own section. Whether this would live as a section of the Advanced Strategy page or the Glyphs page I leave up to the general consensus. I tend to think it would fit better in Advanced Strategy, but that's just me.&lt;br /&gt;
&lt;br /&gt;
Example: The other day I was playing as a Bloodmage, and got the LEMMISI glyph early. I went and worshipped Mysteria, turned on BLUDTOPOWA, and picked up BURNDAYRAZ as my third glyph. Cast fireball on some random huge monster, cast LEMMISI twice, and my mana's back to full with 3 piety for my trouble (6 once I got the Faith boon). By the time I had LEMMISI'd the whole map I had enough piety to get every boon from Mysteria with plenty to spare. I got lucky again by finding a Pactmaker altar, and still had 60 piety after the conversion cost. All of this before hitting level 2, and with all my mana potions intact. With the Pactmaker's mana boost combined with Mysteria's boons the rest of the game was pathetically easy, and I defeated the boss at level 6. --[[User:OrigamiGuy|OrigamiGuy]]&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Glyphs&amp;diff=1264</id>
		<title>Talk:Alpha:Glyphs</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Glyphs&amp;diff=1264"/>
				<updated>2010-08-26T21:16:33Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: /* GETINDARE (&amp;quot;always first strike&amp;quot;-bug!?) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Random spells ==&lt;br /&gt;
Well, we know that glyphs aren't pure random - fireball is always on the map. It's possible, that set of glyphs is randomised some way like items in the shop.&lt;br /&gt;
&lt;br /&gt;
== GETINDARE (&amp;quot;always first strike&amp;quot;-bug!?) ==&lt;br /&gt;
Lately i experienced some problems with that spell. I died some times trying to finish an enemy with that spell. Anyone else? 20:39, 26 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is commonly caused by attacking a goblin or medusa which GETINDARE intentionally doesn't work on. You should probably try to come up with a better bug report than &amp;quot;it happens sometimes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
GETINDARE (and anything else that gives first strike) are useless against Gorgons and Goblins, who already have first strike to begin with. I've edited the appropriate entry on the [[Strategy|Strategy page]] to reflect this. --[[User:OrigamiGuy|OrigamiGuy]]&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Strategy&amp;diff=1263</id>
		<title>Alpha:Strategy</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Strategy&amp;diff=1263"/>
				<updated>2010-08-26T21:08:58Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===First Strike Finisher===&lt;br /&gt;
First strike will often allow you to kill a monster you couldn't otherwise beat. Cast it just before the final blow, and the monster gets no retaliation hit.&lt;br /&gt;
* Keep in mind that you still take a retaliation hit if the monster has first strike as well.&lt;br /&gt;
&lt;br /&gt;
===Fireball Softener===&lt;br /&gt;
Hitting a monster with fireball before combat will often reduce the number of hits it takes to kill it. Can be used with first strike to take on otherwise dangerous foes without taking any damage.&lt;br /&gt;
&lt;br /&gt;
===Level-up Steamroll===&lt;br /&gt;
With very few experience needed to gain the next level, you can fight a tough monster, and then when you can't fight any more, kill a low-level monster in order to level up. This will restore your health and mana without healing the tough monster. You can then go back to killing the tougher monster with full strength.&lt;br /&gt;
It is possible to level up more than once during a single fight. This usually requires the player utilizing the &amp;quot;Experience Catapult&amp;quot; strategy first (see below) so that he has a lot of low-level monsters to kill. Nonetheless, keeping track of how many experience you can get from the available monsters is always a wise thing to do.&lt;br /&gt;
&lt;br /&gt;
===Battle of Attrition===&lt;br /&gt;
If you have enough attack to do more damage in one hit than your enemy is able to regenerate in the time it takes you to regenerate the damage that he does with a single hit, you can heal between attacks and still be able to have a net effect of his health decreasing.&lt;br /&gt;
* Even if you heal slower than the enemy does, sometimes exploring one or a few blocks mid-battle can regenerate your HP/MP for additional hit/spell so that you can deal enough damage to kill the enemy. &lt;br /&gt;
&lt;br /&gt;
===Slow Poison===&lt;br /&gt;
Attacking an enemy and then poisoning it and exploring (or using the LEMMISI glyph) allows you to take on enemies that would otherwise outlast you in a fight. If attacking with magic you can use this technique to beat a foe that would otherwise kill you with one hit.&lt;br /&gt;
* This technique relies on either of two abilities.  You can last as long as you can survive a single hit, so if your HP or resistance are as high as possible, you will be able to outlast harder hits.&lt;br /&gt;
====Death of a Dozen Flames====&lt;br /&gt;
# Cast BURNDAYRAZ.&lt;br /&gt;
# Cast APHEELSIK.&lt;br /&gt;
# Explore until you have enough mana to cast both again.&lt;br /&gt;
# Repeat as needed.&lt;br /&gt;
&lt;br /&gt;
====Persistent Martyr====&lt;br /&gt;
# Cast CYDSTEPP.&lt;br /&gt;
# Explore until you have enough mana to cast APHEELSIK.&lt;br /&gt;
# Attack monster until CYDSTEPP protects you from a fatal blow.&lt;br /&gt;
# Cast APHEELSIK.&lt;br /&gt;
# Explore until you have enough mana to cast CYDSTEPP.&lt;br /&gt;
# Repeat as needed.&lt;br /&gt;
&lt;br /&gt;
===Experience Catapult===&lt;br /&gt;
Depending upon the hero's class and which glyphs and items are available, there are different ways that a low-level character might be able to take out a quite high level character. When such an opportunity arises, it is beneficial to follow through when your hero is at the lowest possible level. The experience formula greatly rewards going after creatures above your level.&lt;br /&gt;
* For example, a level 1 hero killing a level 9 monster gets 81 experience, and will suddenly catapult to level 6.&lt;br /&gt;
* A level 2 hero killing the same level 9 monster gets &amp;quot;only&amp;quot; 65 experience, and will wind up at level 5.&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Feedback&amp;diff=1262</id>
		<title>Feedback</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Feedback&amp;diff=1262"/>
				<updated>2010-08-26T20:43:43Z</updated>
		
		<summary type="html">&lt;p&gt;OrigamiGuy: /* Game Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Game Bugs===&lt;br /&gt;
*After finishing the game with the blood mage, you unlock BludTuPowa. BludTuPowa and Mysteria Annur =&amp;gt; Instant win. This because activating/deactivating the glyph adds to your MA piety. In effect, you get all MA buffs for free at level 1.&lt;br /&gt;
: This has been fixed as of v0.14.&lt;br /&gt;
&lt;br /&gt;
*I'm playing as a Human Warlord in the snake pit. My patron deity is The Glowing Guardian. I've got 56at, 84/84hp, and 8/13mp. I have the BURNDAYRAZ, CYDSTEPP, and LEMMISI spells. I've purchased an item that shows me enemy locations and there is one still hidden. The issue: using the LEMMISI spell does not recharge my MP at all.&lt;br /&gt;
: Why would it recharge your MP? It costs 3 and reveals 3 tiles. You'll only get MP back if you're a wizard or have the item that doubles mana regeneration. --[[User:Patashu|Patashu]] 23:02, 8 June 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*I made my patron deity the Earthmother, then renounced my faith. In her rage she turned the level to stone. Then I tried to cast WEYTWAT to teleport to a random spot, and it hung indefinitely, unable to find an empty spot to send me.&lt;br /&gt;
::Yup, it'd do that. Thanks for finding the edge case! --Dislekcia&lt;br /&gt;
&lt;br /&gt;
*I just finished a game in which I was able to cast LEMMISI without it costing any mana. I'm not sure if this is a bug or an effect from a god (I'm a noob), but I thought I should mention it anyway.&lt;br /&gt;
::Ah, that's exactly how it's supposed to work. That's why you get a &amp;quot;Surprisingly Handy&amp;quot; award if you use it at least once...It might be better that you figure it out yourself. :)&lt;br /&gt;
&lt;br /&gt;
*Minor bugs with message displays and altars - 1) If you move on to an altar which also uncovers a boss at the same time, you'll only get the boss's speech and no altar message.  2) If you attack a monster on an altar (summoned by WONAFYT), you'll get the altar message and conversion opportunity without actually stepping on the altar (like the other altar bug below, this only happens if you haven't been to that altar most recently).  The first issue arises with shops as well, but not the second. --[[User:Twinge|Twinge]]&lt;br /&gt;
::Just for the record: the attack-on-an-altar also occurs if the monster is there because of the knockback ability, not just from WONAFYT. And it looks like the same thing may happen for monsters on shops? --Tahnan&lt;br /&gt;
:::All attack-on-interactive element bugs should be solved in the new interface version. --Dislekcia&lt;br /&gt;
&lt;br /&gt;
*The Scouting Orb's description says it increases sight radius, but it does nothing if your sight radius is already above the normal (half-dragon).  The description should probably say e.g. 'increases sight radius to 2 spaces' or something along those lines. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
*Another bug: I fell into negative XP.  I believe the bug is associated with the CYDSTEPP (survive next killing blow) rune, and possibly how it interacts with the Paladin's HP for killing undead ability.  I'd just killed a level 5 wraith which was supposed to do enough damage to kill me (and removing my death protection), but instead my protection remained, my HP stayed the same (I think), and I went into negative XP.  Later just messing around, I died and lost the protection, recast it with some mana potions, and died again and my XP finally fixed itself, jumping to level 6.  Screenshot: http://it-is-law.com/dump/DD-NegXPBug.png --[[User:Twinge|Twinge]]&lt;br /&gt;
::I had the same thing happen, except with the Glowing Guardian Deity not the CYDSTEPP glyph. I think it has a problem trying to process all the events that occurred (the death of the monster, your not dying, gain of life, gain of attack, gain of exp, and/or anything else). So this may be possible with any character/race.&lt;br /&gt;
::same- paladin orc with CYDSTEPP in the crypt. I think I got down to -28 xp before a save-vs-death finally realigned the numbers.--[[User:Sxerks|Sxerks]] 18:14, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Bug- by clicking on covered(black) areas you can find and get the deity dialog and worship without ever uncovering the block.--[[User:Sxerks|Sxerks]] 18:14, 22 March 2010 (UTC)&lt;br /&gt;
::Specifically, this seems to happen after you just went to another altar.  In this example: http://it-is-law.com/dump/DD-AltarBug.png if I go to the bottom right altar, I can then click on and activate the top left altar without traveling there.  This does not seem to be the case for shops.  This is likely related to the other altar bug I posted above.  --[[User:Twinge|Twinge]]&lt;br /&gt;
:::Awesome, more info helped us figure out what was up. Fixed. --Dislekcia&lt;br /&gt;
&lt;br /&gt;
*Bug? - Sorry if this is not the right place to report but can't see a better one.  Getting error message &amp;quot;Unexpected error occured when running the game&amp;quot; immediately on launch, when trying to play on Netbook.  Suppose it might be something to do with supported resolution (on this netbook, resolution is 1024x600).  Or something else perhaps? --[[User:Serioustiger|serioustiger]] 19:26, 24 March 2010 (UTC)&lt;br /&gt;
:: It runs fine on my netbook that runs at the same resolution, so it shouldn't be that. --[[User:Charcoal|Charcoal]] 00:41, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Getting the same error on a desktop system with Windows XP Pro SP3. Core2 Duo CPU, 2 GB RAM, NVIDIA GeForce 9800 GT running at 1280x1024, the game's folder is directly in the root of drive C: (C:\DeskDungeons_0051).&lt;br /&gt;
:::Hmmm. Could be some sort of GM bug, like not finding the right fallback version of DirectX or something. Unexpected errors usually happen in GM games when it tries to do something graphics card related and can't figure out how. Will probably turn on logging in the next version so that we can see what's up. --Dislekcia&lt;br /&gt;
&lt;br /&gt;
*Bug - I was standing on the HALPME glyph and accidently pressed WEYTWAT (teleport glyph). I got teleported but HELPME stayed in the &amp;quot;on the ground&amp;quot; slot. So i, being cheater am i, just happily added to my slots. ;)&lt;br /&gt;
:: It does seem to at least delete the glyph from the original spot, though. Alas, I was hoping it might be cloning it... but it's not. [[User:Neongrey|Neongrey]] 02:05, 6 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Bug - I've not been able to get the game to run at all on my Windows XP system.  It gives the loading screen, tells me it's loading stuff for about ten seconds, and then the screen simply closes itself with no error messages at all.  I'm running a standard XP system (32 bit mode) in 800x600 resolution.  Suggestions?  Anyone else have the same problem?&lt;br /&gt;
::Do you have DirectX installed? If so, which version? --Dislekcia&lt;br /&gt;
&lt;br /&gt;
*Bug - if you reveal a boss monster by going onto an altar or shop, the altar/shop prompt will be visible for a split second before it's replaced by the boss monster prompt. It would be slightly cleaner to not show the altar/shop prompt at all. --[[User:Patashu|Patashu]] 15:03, 5 June 2010 (UTC) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Bug - it is possible to 'phantom' attack an enemy, if you click an open tile, and before the move completely registers have your mouse over an enemy. It'll count as striking the enemy, and can even strike an enemy two or more tiles from where you actually clicked to! Very annoying to die to this. --[[User:Patashu|Patashu]] 15:03, 5 June 2010 (UTC) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Bug - I encountered a divide by zero error when playing through the Library as a human warrior.  I was following Taurog as a deity, and I think the specific cause of the problem was selecting the Mageshield (correct name?) boon which reduced my maximum mana by 2 when my maximum was already only 2 points.  The following error message was listed in the log that appeared, 4 times.&lt;br /&gt;
&lt;br /&gt;
   ERROR in&lt;br /&gt;
   action number 1&lt;br /&gt;
   of Draw Event&lt;br /&gt;
   for object ManaDisplay:&lt;br /&gt;
   Error in code at line 28:&lt;br /&gt;
   fraction = Hero.mana / Hero.max_mana;&lt;br /&gt;
   at position 30: Division by 0.&lt;br /&gt;
&lt;br /&gt;
--[[User:Xrobbedgex|Xrobbedgex]] 19:21, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Bug - The item &amp;quot;Stone heart&amp;quot; (2hp per level when destroying a wall) does not work for the Half Dragon knockback destroying a wall.--[[User:Sxerks|Sxerks]] 16:54, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* 0.415 - Warlord gets WONAFYT, not CYDSTEPP&lt;br /&gt;
&lt;br /&gt;
*Bug - Playing as Transmuter, I started worshipping Binlor. I got my piety up to 80, prayed for the level 10 boon, then proceeded to kill the boss. The game didn't tell me I had won, and retiring doesn't display Transmuter as a class that has finished the dungeon. I did this twice, once killing every creature but not killing the boss last, and once killing the boss last. Both times, the game didn't acknowledge my win. Not sure if this is a feature of the Binlor boon, or if Transmuter just doesn't display differently when it finishes the normal dungeon like the other classes, but it feels buggy, so I feel like I should say. [[User:Tomsmizzle|Tomsmizzle]] 15:01, 25 August 2010 (UTC)&lt;br /&gt;
: Wait, you played normal dungeon? AFAIK, only base 12 classes get special marks after its completing; Transmuter, Crusader and Tinker aren't get any. Bonus classes get marks after Crypt, Library, Snake Pit and Factory&lt;br /&gt;
&lt;br /&gt;
===Other Game Issues (Balance, Interface, etc.)===&lt;br /&gt;
&lt;br /&gt;
*I've played the new version extensively.  I've unlocked everything and I have to say it's considerably worse than the last version.  This version is all about luck and that doesn't make it much fun.  There are far too many games that are unwinnable, and I'm not talking about the start (although that's a huge problem also).  Too many classes depend on the right deity appearing.  On that subject way too many of the deities are gimmicky and useless 90% of the time.  Earthmother (can't kill natural creatures, who cares she's rubbish anyway), Tiki (must kill in one shot), tarog and bindor (no magic), etc.  They all have something.  This would be fine, if there were viable options for classes.  A wizard with tarog or bindor is screwed--this is just one example.  Retiring ad nauseum isn't much fun.  Shops are useless--it's always the same crap, the good stuff never comes up--and because of the above deity problems, this can make or break a run. &lt;br /&gt;
** I've got to concur with this assessment.  Basically too many gods are useless, Dracul, Tiki etc. because they can't be used as part of a strategy, where you'll plan to get this glyph and do that and then boom you have some advantage, and the penalties they give are far greater than the benefits.  I've successfully used the plantation boon at level 2, being sure not to lock myself in, but still not gotten enough of an advantage out of it to win the game.  The new Pactmaker, on the other hand, is my bread and butter.  [[User:Yidda|Yidda]] 18:55, 20 August 2010 (UTC) -yidda&lt;br /&gt;
** It used to be that I'd use Jehora or Taurog, Misteria, or Binlor etc. all the time.  Now I only use the Pactmaker. -yidda [[User:Yidda|Yidda]] 18:55, 20 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
These problems are magnified in the campaign.  You put the classes in difficult maps, the first isn't too tough, but it still requires a good deity or lucky shop to get the health high enough to take a hit from the boss.  It's the first one, not a big deal.  But then you put the wizard in a terrible map.  You almost require MA deity and the fireball glyph to stand a chance.  This is frustrating, because you can play perfectly, and lose.  This is terrible, terrible game design.  Then, should the stars align, and you beat the dragon boss, you get yet another difficult dungeon where you need luck to get by.  Three times lucky, with the wonky random rules you've got in place means that the game isn't rewarding at all.  Why not let us pick the class and race like every other dungeon?&lt;br /&gt;
&lt;br /&gt;
It just seems like you have all these great gameplay mechanics in place, but then because of your decisions on deity and shop rolls, you take them away from the player.  Focus on rewarding player skill/strategy and less on lucky rolls and you'll have something here.  &lt;br /&gt;
&lt;br /&gt;
*About Health and Attack powerups (the kind scattered about the dungeon): Can we get some explanation on these things?  After noticing that the attack power up does nothing for a level 1 character, I've been holding off on getting them. Likewise, the health power ups give more health at higher levels. What I want to know is, should I hold off on getting them or do they scale to level even after you've gotten them? --golden_cow2&lt;br /&gt;
::The attack power ups give you a 10% percentage bonus over your base damage per power up, so this extra damage will raise as your base damage does.  So get them as soon as your strategy allows you. --Lanis&lt;br /&gt;
::Likewise the health bonus also scales with your level (1 MAX HP per level, the same as Dwarf glyph conversion). No need to hold off. --fall_ark &lt;br /&gt;
:::The Health Bonus should probably be shown when you hover over your health as it does for damage, then, to at least partially clear up the issue. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
*I've found it really evil that the Escape key closes the entire game instantly.  I've already lost at least 2 characters from tapping escape trying to cancel a spell :/  (I'm aware right click cancels, but habits from other games don't die so easily...) --[[User:Twinge|Twinge]]&lt;br /&gt;
::Agreed. I lost 5 or so promising characters because of that. Changing the 'instant close' key to something like F12 and having the ESC key one ask if you want to exit would work better and without functionality loss. --Lanis&lt;br /&gt;
::Agreed again.  I just started playing and hit escape thinking it would be used for options or something and poof.  Ugh.  &lt;br /&gt;
:More keyboard-friendly controls will certainly make the game better! e.g. Arrow keys for moving, 5/6 for potions, SPACE/ENTER/ESC for shop and altar conversations. So on. --fall_ark&lt;br /&gt;
:::Absolutely, I just listed the most pressing issue first =)  Even if the mouse is still required in the end (though it probably doesn't need to be), numpad movement would be a definitely improvement.  I'm thinking Y/N for shops and altars to make it clear what your selection is - though space could also default to a 'no' response. --[[User:Twinge|Twinge]]&lt;br /&gt;
::Wait. Instead of remapping the Escape key, just make it pop up a screen that asks if you really want to quit the game. Alternatively, make it so that holding down Escape for two seconds closes the whole application. --HydroKirby&lt;br /&gt;
::I also like a full keyboard control, azeqdwxc for moving, keybinded potions, yay and nay etc. The only point of using the mouse would be, in some cases, to prevent the discovering of some tiles, but if you really want to it's still possible to put something like selecting a tile with arrow keys and enter to go there. [[User:Rex4|Rex4]] 20:33, 21 March 2010 (UTC)&lt;br /&gt;
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*The current gold system is essentially a pointless grinding mechanic - after each game, load up Goblin Wizard or whatever, go grab some quick cash, then start playing again.  I don't currently have a great idea to replace it with, but the implementation as-is adds unfun grinding time without adding any actual thought or decision to the process. --[[User:Twinge|Twinge]]&lt;br /&gt;
::Removing the shared gold between runs and making gold coins give you more gold depending on your race/class/max gold should be enough. Basically, a gold-hunting race/class combo should allow you to be able to buy one or two good items more than other classes under the same circumstances. Now not only this removes the gold grinding, but it'll allow people to use goblins for serious ranked games, for example. --Lanis&lt;br /&gt;
::Concurred. I would suggest adding a &amp;quot;Minimum Gold&amp;quot; bonus (or simply replace the Max Gold bonus). There should still be a little room for gold hoarding for new players though, like Max Gold = Minimum Gold + 50 or something. --fall_ark&lt;br /&gt;
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*The chances of getting a completely unwinnable game are too high.  If it happens occasionally that's fine, but right now it's fairly common and at least some check to help avoid these situations would be desirable.  Example games: &lt;br /&gt;
:http://it-is-law.com/dump/Unbeatable1.png&lt;br /&gt;
:http://it-is-law.com/dump/Unbeatable2.png&lt;br /&gt;
:http://it-is-law.com/dump/Unbeatable3.png&lt;br /&gt;
:My proposal: map out the monsters and runes in area that can be reached by a new character during level generation; mapping should 'go through' level 1 and 2 monsters but treat higher level monsters as walls, so to speak.  There must be one of: a) Any of the Passwall, Teleport Monster, or Teleport Self glyphs are reachable; b) At least five level 1 monsters available to fight; c) At least two level 1 monsters and one level 2 monster; or d) The Summon Monster glyph is reachable and at least five total level 1 monsters are on the board (if this is guaranteed already, simply make it a straight glyph check as with [a].)&lt;br /&gt;
:The idea isn't to make it easier - just to remove impossible scenarios.  You might still have to, say, use your starting health potion to take out a level 2 or whatever which is fine.  This won't remove all unwinnable situations, but should remove a significant percentage of them without making anything easier the rest of the time. --[[User:Twinge|Twinge]]&lt;br /&gt;
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*Worshiping Pactmaker as an unimproved Rogue results in instant death. Is this intended? --Azeltir&lt;br /&gt;
:Pactmaker takes 5 Base Damage and 5 Max Health so an unimproved Rogue will indeed die instantly due to Health drop to zero. Most characters &amp;quot;unimproved&amp;quot; would be screwed though, since your base damage is now likely zero. --fall_ark&lt;br /&gt;
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*Nidhogg is supposed to be a dragon; the World Serpent is actually actually Jormungand. There's some Norse mythology for ya!&lt;br /&gt;
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*I bought the rebirth-item (Restore health to full) on a level 9 Human Crusader while having death protection up, and got healed no health at all. Afterwards I attacked the boss and died where 300% of my attack damage would've been enough to kill it, but I did not get the last-blow Crusaders are supposed to. --Amadi&lt;br /&gt;
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*Glyph balance {[[User:Twinge|Twinge]]}: &lt;br /&gt;
:*Teleport Monster is just worse than Remove Wall; it costs more mana and can potentially relocate the monster somewhere inconvenient, while Remove Wall also has other benefits (such as opening up more total blocks that can be explored).  I'd keep Remove Wall's 8 mana cost, but reduce Teleport Monster to 5.&lt;br /&gt;
:*Teleport Self is also weak, and primarily only useful for getting outside of an early-game bubble of high-level monsters; I think it would still be weak at 4 mana, but certainly a little more useable.&lt;br /&gt;
:*Blood to Power is rather weak at high levels (right now it seems primarily useful for Level 1 Sorcerers); it's a little less clean, but perhaps making the cost 1.5hp per level rounded up would work? (2/3/5/6/8/9/11/12/14/15 instead of 2/4/6/8/10/12/14/16/18/20) I'm not entirely happy with that change and there might be a better option, but that's all that comes to mind for it immediately.&lt;br /&gt;
:*Poison is clearly to strong as it stands, but merely raising the mana cost is not enough to properly balance it; something more fundamental needs to be changed to fix Poison.&lt;br /&gt;
:*Petrify isn't especially useful right now either, as it doesn't help you get past any monsters and it gives you no XP for kills.  This, of course, also ties in with the usefulness of the Earth Mother God (which currently is primarily good for giving a Transmuter lots of blocks to heal from).  One option would be to simply make petrify kills give you half the level of the monster you killed; this would probably require an additional restriction such as being unable to petrify anything more than 1 level above you?  There's surely some other options here too, but it does need something to make it more appealing.  It might also still count as a kill for Mystera since you are essentially killing with Magic (would need to be tested in-game for balance).&lt;br /&gt;
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*Monster balance {[[User:Twinge|Twinge]]} - monsters should be fairly close in average power level so that games aren't randomly especially easy or hard simply due to the monsters that randomly spawned; obviously this will still vary quite a bit depending on class, but currently there are some monsters that clearly stand out as strong or weak in general:&lt;br /&gt;
:*Animated Armor - Should these be almost strictly killable by Fireball only?  The damage might be lowered a bit (160% -&amp;gt; 150%) to make it at least somewhat feasible (though still painful) to kill them in melee.  On a related note, XP Gains should perhaps have a stepdown or raise up less rapidly based on level; it is a neat trick to go from level 1 to 6 in a single kill, but is also pretty overpowered.  The first 2 steps (+2 and +6) are perfect and should remain as is.  Past that, perhaps a flat +4 (or even +6) bonus per level difference to prevent it from getting so high so quickly?  I'd like to see fireballing a high-level animated armor remain good, just not insanely good.&lt;br /&gt;
:*Gorgon, Goat, Bandit, Imp (to a lesser extent) - The reduced health is a huge deal for these monsters; I love seeing these guys around because it's often trivial to kill one of these monsters 1, 2, or even 3 levels above me.  Gorgons sound threatening at first, but in practice they are pushovers for almost all classes and merely serve as a lucky XP bonus (*worth noting is that they can be bothersome to some of the currently strongest classes like Vampire, but still generally aren't too threatening).  Bandits are in the same camp; they have nasty side effects, but it's usually easy to set up the kill right before leveling and snag some bonus XP in the process.  Imps are more minor since they're only in the Library and Blinking can be an effective escape at times.  I'm thinking:&lt;br /&gt;
::*Gorgon: damage 100%-&amp;gt;115%; this means they do enough damage to level 4-6 players (considering some levels of health boosts) to reduce them below half HP, making their death gaze more threatening; this emphasizes their special ability while making them a bit less of a pushover.  Possibly increase health 70%-&amp;gt;75%, but this is probably unnecessary with the damage increase.&lt;br /&gt;
::*Bandit &amp;amp; Imp: I love seeing Bandits right now because they're almost guaranteed bonus XP.  Part of the problem is that their negatives are so strong that you only want to fight them to level up on, and then their reduced stats make it easy to do just that. 80%-&amp;gt;85% health seems like a good idea here, though I haven't done the math to see exactly what situations this would affect.  Likewise with Imp, simply boosting the HP one notch seems like a good change but it'd need to be tested (or numbers run) to say for sure.&lt;br /&gt;
::*Goat: This poor guy is a strictly worse Golem!  This is clearly subpar.  Even against spellcasters they're quite easy, because they are essentially 100%/100% ability-less mobs in that case.  I'd probably look at raising the attack at least 100%-&amp;gt;110% (possibly as high as 120%), and raise their health from 75%-&amp;gt;80% to make their magic resist matter a little more (could bump the resist from 25% to 30% instead, though this means level 1 spellcasters get an especially big hit from the resist which may be fine).  Even with these changes they'd be worse than golems in most cases, but it'd at least be a step in the right direction; they could be buffed again later if deemed appropriate.&lt;br /&gt;
:*Goo Blob - The strongest enemy in the game.  Even most spellcasters are using enough physical attacks that these guys are somewhat daunting; to a pure melee character, they're like a 100%/200% mob which is insanely strong.  The current monster design treats magical resist and physical resist as pretty equal, but physical resist is much more powerful.  The simple fix would be to reduce their HP, at least 100%-&amp;gt;90%; another option would be to make them magic vulnerable, so magic does 25% more damage to them (either of these changes makes Fireball enough better on these guys that they are no longer so strong across the board).  A 3rd option would be reducing the physical resist 50%-&amp;gt;40%, though I haven't done any math to figure the ramifications of that.  (Similar arguments apply to the Tower of Goo, of course, though I haven't had a chance to go into depth for the bosses yet.)&lt;br /&gt;
:*Vampire - The life steal is a weak effect, and after they do that they've got nothing special left and are mere 100%/100%s.  I'd suggest either increasing attack slightly (from 100%-&amp;gt;110% to 100%-&amp;gt;120%) or increasing the amount of life steal a bit (40%-&amp;gt;50%), or possibly both if they are still weak.  Worth noting is that as long as these mobs only appear in the Crypt it is more acceptable for them to just be weaker, so like the Imp it's not as important to tweak Vampires as other monsters.&lt;br /&gt;
:*Zombie - Definitely on the strong side, though not as drastically as the Goo Blobs.  I'd reduce their HP slightly, possibly only 150%-&amp;gt;145% but probably 150%-&amp;gt;140% (compare to Dragonspawn).&lt;br /&gt;
*TGG And The Crypt -- I'd suggest straight up making TGG altars not spawn in the crypt.  Finding one early essentially gives you an auto-win for whatever class you're playing with; it's simply way too strong. --[[User:Twinge|Twinge]]&lt;br /&gt;
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*What's the point of Dracul coming up for every class if only vampires can worship him? Seems like a waste of altar most of the times.&lt;br /&gt;
::Anyone can worship Dracul.  Vampires can worship him without penalty.  Try joining him when you're not level 1; you lose 10hp but then get the benefits from there on.&lt;br /&gt;
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===Game Feedback===&lt;br /&gt;
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* I like this game, but there are a few issues that hurt the game IMO.  &lt;br /&gt;
::Why not let us pick our deity?  For some classes in certain dungeons, a specific deity is almost required to beat it.  It doesn't make for much fun when you are constantly retiring and restarting to get the deity you require.  At least, show the locations of all deities.  It's also frustrating that useless deities are so common (eg. Earth Mother, Dracul with any other class other than Vamp).&lt;br /&gt;
::Once you have all items, classes, races, etc, why are the most powerful items so rare?  At that point the player is dedicated and just might want to have fun, but powerful items never come up, especially when you want a specific power item with a specific class.  Regardless, even if the full game isn't unlocked the player has to work hard to get these items, let them have them.  This is supposed to be fun, right?&lt;br /&gt;
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*I like this game a lot :)&lt;br /&gt;
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*This game is what I was looking for since years! In order to introduce roguelikes to my 6 years old son, I would be interested in translate it in french. You can e-mail me if it sounds interesting for you ! &lt;br /&gt;
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My today exploit : the Priest Massacre : I'm not quite sure that Benedict XVI will bless that ;) [[File:PriestMassacre.png|right|thumb|150px|Priest Massacre]] --[[User:Lepoulpe303|Lepoulpe303]] 15:08, 30 March 2010 (UTC)&lt;br /&gt;
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*I found the Rogue class to be a bit underbalanced. Most bosses have an attack high enough to kill him in one hit, so, in order to kill them, I must spamm sidestep or fireball and that destroys the feeling of playing as a rogue. --[[User:NickDX|NickDX]] 20:07, 30 March 2010&lt;br /&gt;
::Actually, Rogue is one of the most powerful classes at present and is overpowered rather than underpowered - surpassed only by Vampire and possibly Monk (which people have also thought too weak for some reason).  Try perhaps getting your HP high enough to survive one strike (e.g. Dwarf) or getting your attack high enough to slay the boss in a single stroke.  --[[User:Twinge|Twinge]]&lt;br /&gt;
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*Is it possible to actually beat the factory with the wizard class? Not using BURNDAYRAZ with Mystera... The meat man is mostly unkillable. A 50 damage wizard would have to hit him 20 times! And we have the golem boss too...&lt;br /&gt;
**It's easier than you think.  Remember that you know where all the Glyphs are and can thus check what has spawned for you in any given game easily, so you can restart quickly if you don't get what you want.  Even failing that, don't treat the Wizard as if magic is his only method of dealing damage.  Wizard's melee damage is quite respectable after the 3 Attack Powerups, especially if you play a human.  And if you find BURNDAYRAZ fast, then you're ready to use Animated Armors to level up very quickly.  Don't use Mystera, in any case: having lots of mana only matters when you use a Mana Potion or gain a level; your regen per tile is unchanged, and losing out on your physical damage in a dungeon with the Iron Man is a very bad idea.--[[Special:Contributions/94.3.189.97|94.3.189.97]] 23:16, 5 April 2010 (UTC)&lt;br /&gt;
***I can't seem to find the condition in which you could win this challenge... Even as a human wizard, using halpme and iphalseek I could only kill Tony Stark, at the cost of all my mana AND health potions, leaving ALL the maze explored and the Meat Man still unscathed...&lt;br /&gt;
****At L7 (which is reachable from about 3-5 kills if you use Animated Armor carefully), you'll likely have around 40 Attack, 84 Health and 12-13 Mana.  HALPMEH will heal 21 HP for 2 Mana at that point, whilst BURNDAYRAZ will deal 28 damage for 5 Mana.  If you only use melee and healing, Iron Man will be dead after exploring about 30-40 tiles (which is about 8-10 squares of an unexplored corridor).  You'd also need less tiles to do it at L8, but that would require a few more kills which you may or may not have access to.  SMM is better left until you're L8 or 9, since you'll need something along the lines of 60 tiles to kill him.  LEMMISI can be useful to get the necessary regen, and none of this is taking into account helpful items from shops (like Fine Sword or Tower Shield), use of Potions, or other Glyphs like BYSSEPS (very effective extra damage for minimal mana cost).  In short, the strategy is simply to level up fast and start your run as early as possible, and knowing where the Glyphs are is very helpful in pulling that off. --[[Special:Contributions/94.3.189.97|94.3.189.97]] 04:10, 6 April 2010 (UTC)&lt;br /&gt;
*****So it's actually easy... ...if you have Halmpmeh, burnandrayz, lemmisi and 3 high leveled animated armors sitting right next to you. That's does not sound like a specific situation at all...&lt;br /&gt;
******Again, knowing where the Glyphs are allows you to check them quickly.  And HALPMEH and LEMMISI are merely helpful, not *required*.  BURNDAYRAZ is guaranteed to be somewhere on the map, and finding high levelled Animated Armors isn't difficult.  The only real gamebreaker of a glyph to be looking for is APHEELSIK, and that appears in at almost half the games you play by the time the Factory is unlocked.  The point isn't that *every* Factory run is going to be easy for the Wizard -- it's that it's easy for the Wizard to search for favourable conditions.&lt;br /&gt;
******Just to prove my point, I started another Factory game with a Human Wizard.  I succeeded on that same game.  I had a bit of luck in that BURNDAYRAZ spawned near me, as did a L8 Animated Armor.  I did not find APHEELSIK during this game, but I did get HALPMEH.  The only things I bought from the shops were a Spoon and Fine Sword, and I found an altar to Jehora after a bit of exploration as well.  I also found LEMMISI, but I completed the game without using it.  I ended up killing SMM at L7 and Iron Man at L8.  I finished off both bosses whilst only exploring just over 75% of the map, never using LEMMISI, and never drinking a Health or Mana Potion.  Sure, I got a relatively advantageous start, but I didn't get APHEELSIK (which meant SMM was a battle of attrition).  Jehora helped, of course, but it was merely one of many things I could've found to lead me to success, especially given what I ended up *not* having to use.  So yeah, you don't need a perfect game to beat the Factory with the Wizard.&lt;br /&gt;
*******I also just beat factory with Gnome Wizard. No APHEELSIK, but HALPMEH + BYSSEPS went the distance on both bosses after using Pactmaker + L8 Animated armor as my first kill. I was swinging for 72 a pop, and finished with 52 hp, 14 MP, a mana pot, and a Zombie Dog still active on me.[[Special:Contributions/78.101.75.189|78.101.75.189]]&lt;br /&gt;
*Also, Vampire is absurdly overpowered. You don't even need luck, I just had a game where I had to waste all my health potions at level 1, but after I got the fireball, 100 health points converted to 28 damage each fireball could destroy both bosses in the library without the need for any item, god or skill.&lt;br /&gt;
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*I don't get &amp;quot;The Pactmaker&amp;quot;, it takes 5 max HP and DMG, but only grants +1 max HP and DMG per level, this way, if you get it on lvl 2 (worshiping the pactmaker at level 1 is mostly impractical), you'll only have the real benefits at level 8.&lt;br /&gt;
Since most boss fights are at level 7-8, you'll get only +1 damage and +1 max hp. Sure, the exp boost is nice, but even if the exp boost were absurdly high, and you could get to level 10, you would only get +3 damage and +3 max hp.&lt;br /&gt;
Compare it with taurog, in which killing half of the 39 monster on the map, would grant you +60% atk, or even +90% if you found all the glyphs. Heck, even Binlor Ironshield at level 2 would grant you +6 damage at level 8, and you don't lose any HP.&lt;br /&gt;
The increase in experience gain is overrated. The pactmaker must be booster, a suggestion would be having the character gain +2 max hp and damage per level and +2 experience per monster. That would prove a very strong god.&lt;br /&gt;
**The pactmaker is actually quite powerful in the right situations. You're overlooking that he also boosts max mana too. In addition, if you get enough health buffs or are using the right class, you can pretty much ignore Pactmaker's drawback at level 1 and pick it up then. This gives (at level 10, which pactmaker can actually make doable) a total gain of 4 max hp, 4 max damage and 9 max mana. The latter is what can make him very nice. I used pactmaker to finish two different dungeons. Unlike Taurog or Mystra which give bigger versions of their individual buffs, you can use both your magic and melee skills together. With the right class/race combo, this can be a very nasty god. [[Special:Contributions/78.101.75.189|78.101.75.189]]&lt;br /&gt;
***Update: Just used pactmaker to finish Factory with Gnome Wizard. Finished with 50 health, 14 mana, and a mana pot, plus a death protection effect. I was using BYSSEPS to swing for 72 a pop, healing with HALPME or potions, rinse repeat. I was level 10 thanks to grabbing Pactmaker before killng a single mob and using the Nuke &amp;amp; Explore trick on a level 8 Animated armor as my first kill, giving me a massive starting bonus. I still had about 1/5 of the dungeon unexplored as a backup reserve.[[Special:Contributions/78.101.75.189|78.101.75.189]]&lt;br /&gt;
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*I don't trust the tiki took too. I just played a rogue in the cript, and killed 35 out of 39 monsters without beeing hit, having a 55% dodge chance to face the bosses and some level 9 monsters. Having milked the most out of the god, it actually didn't help me very much. I know he doesn't have any restrictions and gives you a free health potion, but I got the feeling that he's a weak god.&lt;br /&gt;
Maybe increasing the dodge gain to 1.5% or even 2%, or maybe you could get free health potions for each 5 kills without taking damage.&lt;br /&gt;
**I agree here. I haven't gotten Tiki to contribute to a boss kill, because you wind up having to rely on luck for the final boss kill and it usually doesn't work, since you often need it  or 3 times in a row, whereas with a 50+ mana pool from the arcane god you can just spam fireball, even on magic resistant monsters.&lt;br /&gt;
**I disagree entirely. I think Tiki is one of the best gods: unlike almost every other god, theres no downside to worshipping him. Free health pot = awesome bonus. In one Library run, I started off with a Rogue, and by the end of the game my dodge rate was nearly 60%. Taking out the bosses was a cinch (although I did use cydstepp to help with the Wizard boss, admittedly).&lt;br /&gt;
***It IS completely based by luck, I had the same run as you, with a Rogue at the Crypt with 60% dodge and, even with cydsteep I could dodge the Wraith only once in five hits...&lt;/div&gt;</summary>
		<author><name>OrigamiGuy</name></author>	</entry>

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