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	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wizard&amp;diff=50526</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wizard&amp;diff=50526"/>
				<updated>2015-05-18T01:14:49Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: /* Strategy */ updating burning link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Wizard&lt;br /&gt;
|ShortHand=Wi&lt;br /&gt;
|Traits=&lt;br /&gt;
;[[File:MAGIC SENSE.png]] MAGIC SENSE: Can see locations of all glyphs from level start, all glyphs are small items&lt;br /&gt;
;[[File:MAGIC AFFINITY.png]] MAGIC AFFINITY: Skills cost -1 mana, glyphs donate 10 points to other conversions&lt;br /&gt;
;[[File:MAGIC ATTUNEMENT.png]] MAGIC ATTUNEMENT: Starts with {{s|BURNDAYRAZ}}, double burning stacks&lt;br /&gt;
|SuggestedRaces=&lt;br /&gt;
{{ElWi}}, {{GnWi}}, {{OrWi}}&lt;br /&gt;
|Unlock=&lt;br /&gt;
Level 1 [[Mage Tower]]&lt;br /&gt;
|Group=Tier 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
''The enigmatic Wizards have dedicated their lives to the pursuit of arcane knowledge. Their detachment from the physical and mundane -- combined with their ability to continue adventuring well into old age -- means that they're not the most accomplished hand-to-hand combatants, but they can hurl great big fiery balls of death better than most people, so who really cares?''&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
The Wizard is the first class unlocked at the Mage Tower and a very flexible and potent spellcaster. The most obvious strength of the Wizard is the discount on casting costs, which is very noticeable with repeatable combat spells such as BURNDAYRAZ, APHEELSIK, PISORF, and BYSSEPS. A wizard can cast two fireballs out of the gate with no preparations, and quickly gains access to stronger combinations. Wizards also build stacks of {{t|burning}} at double the rate, meaning the damage picks up quite quickly when repeatedly fireballing enemies.&lt;br /&gt;
&lt;br /&gt;
Wizards are able to find all the glyphs quickly, have the unique ability to hold all of them at the same time, and can accumulate significant conversion bonuses without the need to convert many glyphs. More than any other class, a Wizard is likely to have the right glyph as a tool to deal with specific situations or enemies.&lt;br /&gt;
&lt;br /&gt;
Wizards usually want to start by making a beeline to all the glyphs before converting anything. Once all the glyphs are collected, they can buy cheap items from dungeon shops if nothing better is available, and convert them for bonuses. Holding 6 glyphs, each item converted will also collect 60 CP from the glyphs without destroying them.&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
&lt;br /&gt;
Earthmother is a powerful deity for wizards, as her Greenblood bonus damage can be taken multiple times and is inflicted with every cast of BURNDAYRAZ or PISORF, and her repeatable Clearance boon gives a wizard exactly two fireballs every time. Holding on to IMAWAL until the late game to grab lots of bonus experience, together with utility spells to get around plants that spawn in bad locations without having to kill them, is also easy for Wizards to do.&lt;br /&gt;
&lt;br /&gt;
Mystera may seem to be an obvious choice as the goddess of magic, although Mystic Balance is usually harmful to a Wizard who already has discounted spell costs. Still, she offers a couple of mana points for very little cost, and is generous with her piety. If no better deity is available in the endgame, Wizards can recover a significant amount of mana by converting their stored glyphs with Refreshment, and her Weakness boon can help with resists.&lt;br /&gt;
&lt;br /&gt;
Although Binlor doesn't synergize that well with a dedicated fireball caster as his boons lean towards melee combat, he makes a good choice for Orcs, being the only deity to guarantee two spells including the mighty PISORF. His knockback boon also goes well with Orcs' enhanced based damage. His Stone Heart power is also one of the most efficient ways to wear down enemy resistances if there are enough walls on the level.&lt;br /&gt;
&lt;br /&gt;
The wizard is flexible enough that most deities can be made to work well, with the notable exception of Taurog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Orc Wizards ({{OrWi}}) are one of the most versatile characters in the game, as they can easily stack up physical base damage while keeping hold most of their glyphs. As PISORF works off base damage, and the wizard gets a 25% discount on its cost, an Orc Wizard can make this spell a very powerful weapon. The Orc also gets a lot of use out of physical combat glyphs such as BYSSEPS (1 mana), GETINDARE (2 mana) and CYDSTEPP.&lt;br /&gt;
&lt;br /&gt;
Elf Wizards ({{ElWi}}) are strong because more mana = more fireballs = good. The Wizard's Magic Affinity allows to exploit {{s|BURNDAYRAZ}} without requiring Mystera's Mystic Balance, and you can easily cast 4 or even 5 fireballs at once with an elf wizard.&lt;br /&gt;
&lt;br /&gt;
Gnome Wizards ({{GnWi}}) are strong because mana is an important resource to wizards, so obviously more mana potions can mean a lot for the wizard, especially against bosses.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Elven Boots are available early on in the game and make an excellent prep item, allowing the Wizard to get to a 3-fireball mana pool easily. Especially if Extra Mana is also chosen. The Crystal Ball charges very quickly in the hands of a Wizard, especially combined with a deity that can help regenerate mana. Dragon Soul gives a lot of free spells over the course of the game, and is recommended when taken with a deity that lets you convert early mana into piety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=BURNDAYRAZ&amp;diff=50525</id>
		<title>BURNDAYRAZ</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=BURNDAYRAZ&amp;diff=50525"/>
				<updated>2015-05-18T01:12:54Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|GlyphInfobox}}}&lt;br /&gt;
|Name=BURNDAYRAZ&lt;br /&gt;
|ManaCost=6&lt;br /&gt;
|ShortDesc =deals 4 × lvl dmg&lt;br /&gt;
|Effects=&lt;br /&gt;
* Deals 4 points of magic damage per player level to a target.&lt;br /&gt;
* Adds 1 level of {{t|Burning}} to the target.&lt;br /&gt;
|Hotkey=F&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BURNDAYRAZ''' is the fireball [[glyph]], and one of the only ways to deal magic damage to monsters.  When cast on enemy monsters, they will take magical damage and will not be able to attack the player back.  With the exception of special challenges, this glyph will always be found in every single dungeon you play.  It is a versatile and well-balanced offensive glyph that virtually any character can use effectively.&lt;br /&gt;
&lt;br /&gt;
Beware of monsters with the ability to retaliate against fireballs!  When you cast the BURNDAYRAZ glyph against such a foe, they will attack you back.  Because most characters will deal significantly more damage on a physical attack than they will only a magical BURNDAYRAZ attack, it is effectively never worthwhile to attack such enemies with this spell.&lt;br /&gt;
&lt;br /&gt;
== Unlocking the glyph ==&lt;br /&gt;
&lt;br /&gt;
The BURNDAYRAZ glyph is always unlocked.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
As the basic magical attack glyph, BURNDAYRAZ is used by most characters to supplement their physical attack and give them a good way to spend their mana.  Because the glyph can be cast repeatedly, it is one of the best ways to use mana potions in order to &amp;quot;damage [[spike]]&amp;quot; a boss at the end of the game, and is particularly worthwhile for [[elf|elves]] and [[gnome]]s as a result.&lt;br /&gt;
&lt;br /&gt;
As a repeatable glyph, BURNDAYRAZ is quite useful for damage spiking monsters, allowing you to quickly unload all your mana into damage.  Additionally, by accruing the {{t|Burning}} effect, the glyph can be used to reduce the health regeneration of monsters and add damage to the next attack against the target.  This can be combined with the {{s|APHEELSIK}} glyph or the {{s|BLUDTUPOWA}} glyph to excellent effect.  Either way, BURNDAYRAZ works best with characters who have a large mana capacity.&lt;br /&gt;
&lt;br /&gt;
BURNDAYRAZ is particularly useful for dealing with enemies that have death protection.  The fireball itself will deal damage and expend a layer of death protection, but it will also leave the target {{t|Burning}}.  By attacking a different monster, the burning effect will expire and deal 1 point of damage, which will knock out a second layer of death protection!  &lt;br /&gt;
&lt;br /&gt;
The weakness of BURNDAYRAZ is that it's not very efficient.  A level 10 character can cast this spell for 40 damage, but even without ''any'' extra bonuses whatsoever a 10th level character can expect to deal 65 damage on a physical attack.  Characters which have put significant effort into raising their attack damage will find the damage dealt by BURNDAYRAZ quite pathetic by comparison and are well-served by looking for other ways to spend their mana.&lt;br /&gt;
&lt;br /&gt;
There are very few repeatable glyphs that can be used mid-combat to effectively funnel your mana into attack damage.  With the exception of the {{c|Warlord}}, who can use the {{s|CYDSTEPP}} glyph mid-combat, the only glyphs that can be reliably used to funnel mana into damage are {{s|HALPMEH}} and {{s|PISORF}}.  This means BURNDAYRAZ occupies a unique tactical niche.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
Unusually for a glyph, BURNDAYRAZ is specifically affected by a number of items.  The {{i|Battlemage Ring}} increases the damage by 1 per level; the {{i|Witchalok Pendant}} grants a layer of stone skin every time BURNDAYRAZ is cast; and the {{i|Avatar's Codex}} massively increases the power of your fireballs at the cost of allowing all monsters to retaliate.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
&lt;br /&gt;
* The {{c|Berserker}} and {{c|Crusader}} are the only character classes that have considerable trouble using BURNDAYRAZ.  The Berserker suffers heavily from the heightened mana cost, while the Crusader loses his momentum whenever he casts this and may end up dealing ''less'' damage overall.&lt;br /&gt;
* {{g|Dracul}}'s Blood Curse causes you to gain a level without any increase to stats, which means you aren't any stronger.  However, the damage dealt by BURNDAYRAZ is based on your level and not your stats, so it will improve regardless. &lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Traits&amp;diff=50524</id>
		<title>Talk:Traits</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Traits&amp;diff=50524"/>
				<updated>2015-05-18T01:05:19Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: Created page with &amp;quot;I moved the image tags outside of the subheaders on this page so that Template:T should now properly link to subsections. --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I moved the image tags outside of the subheaders on this page so that [[Template:T]] should now properly link to subsections. --[[User:Prestige|Prestige]] 01:05, 18 May 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Traits&amp;diff=50523</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Traits&amp;diff=50523"/>
				<updated>2015-05-18T01:02:01Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
== Resistances ==&lt;br /&gt;
[[File:Magic resist.png|left]]&lt;br /&gt;
=== Magic resist ===&lt;br /&gt;
All attacks of magical nature (this also includes {{s|APHEELSIK}}) toward the target are reduced by the stated amount (rounded down).&lt;br /&gt;
&lt;br /&gt;
:Non-damaging spells ({{s|IMAWAL}},{{s|WEYTWUT}},{{s|WONAFYT}}) have a percentage chance to fail equal to the target's magic resistance. {{s|PISORF}} will always work unless they have 100% magic resistance.&lt;br /&gt;
&lt;br /&gt;
[[File:Physical resist.png|left]] &lt;br /&gt;
=== Physical resist ===&lt;br /&gt;
All attacks of physical nature toward the target are reduced by the stated amount (rounded down).&lt;br /&gt;
&lt;br /&gt;
== Player Buffs ==&lt;br /&gt;
[[File:Alchemist's Pact.png|left]]&lt;br /&gt;
=== Alchemist's Pact ===&lt;br /&gt;
{{piety|-4}} and +3 {{xp}} per health/mana potion&lt;br /&gt;
&lt;br /&gt;
[[File:Blood Curse.png|left]] &lt;br /&gt;
=== Blood Curse ===&lt;br /&gt;
Level number increased by 1.&lt;br /&gt;
&lt;br /&gt;
[[File:Body Pact.png|left]]&lt;br /&gt;
=== Body Pact ===&lt;br /&gt;
{{piety|-4}} and +1% physical and magical resistance per enemy attack (once per enemy)&lt;br /&gt;
&lt;br /&gt;
[[File:Burning Strike.png|left]] &lt;br /&gt;
=== Burning Strike ===&lt;br /&gt;
Attacks add one level of {{t|Burning}} to the target. Does 1 magical damage per stack.&lt;br /&gt;
&lt;br /&gt;
[[File:Chaos Form.png|left]] &lt;br /&gt;
=== Chaos Form ===&lt;br /&gt;
Accepted Avatar of Jehora Jeheyu.&lt;br /&gt;
&lt;br /&gt;
[[File:Consecrated Strike.png|left]] &lt;br /&gt;
=== Consecrated Strike ===&lt;br /&gt;
Temporary Magic Attack.&lt;br /&gt;
&lt;br /&gt;
[[File:Corrosive.png|left]] &lt;br /&gt;
=== Corrosive (player) ===&lt;br /&gt;
Corrosive Attack (target permanently takes extra damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Crushing Blow.png|left]] &lt;br /&gt;
=== Crushing Blow ===&lt;br /&gt;
The next strike deals an additional 25% of the target's max HP in damage. Gained by drinking {{i|Can of Whupaz}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Curse Immune.png|left]] &lt;br /&gt;
=== Curse Immune ===&lt;br /&gt;
Immune to curses.&lt;br /&gt;
&lt;br /&gt;
[[File:Damage Reduction.png|left]] &lt;br /&gt;
=== Damage Reduction ===&lt;br /&gt;
Incoming damage is reduced by the {{t|Damage Reduction}} amount.&lt;br /&gt;
&lt;br /&gt;
[[File:Death Gaze Immune.png|left]] &lt;br /&gt;
=== Death Gaze Immune ===&lt;br /&gt;
Death Gazes have no effect.&lt;br /&gt;
&lt;br /&gt;
[[File:Death Protection.png|left]] &lt;br /&gt;
=== Death Protection ===&lt;br /&gt;
Next time you would die, you will instead survive with 1 HP left. The next hit prediction box will state &amp;quot;Barely Alive&amp;quot; instead of &amp;quot;Death&amp;quot; when Death Protection is about to be consumed. If the hit will kill the monster it will predict &amp;quot;Barely Win&amp;quot; instead of &amp;quot;Barely Alive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:Dodge.png|left]] &lt;br /&gt;
=== Dodge ===&lt;br /&gt;
When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage.&lt;br /&gt;
&lt;br /&gt;
:All temporary sources of Dodge provide Dodge prediction, where the next hit prediction box will state &amp;quot;Dodge!&amp;quot; when the next attack received will be dodged.&lt;br /&gt;
&lt;br /&gt;
[[File:Experience Boost.png|left]] &lt;br /&gt;
=== Experience Boost ===&lt;br /&gt;
Your next monster kill will grant 50% more {{xp}}, rounded down. This is consumed even by killing a {{t|No Experience}} enemy, granting 0 bonus {{xp}}.  Any bonus experience earned from killing higher-level monsters is also multiplied.&lt;br /&gt;
&lt;br /&gt;
[[File:First strike.png|left]] &lt;br /&gt;
=== First strike ===&lt;br /&gt;
First strike changes the usual [[strike order]]: If your next attack will kill an higher level opponent, first strike will allow to you to kill him without letting him damaging you. This only works for the final blow, and if the opponent doesn't have {{t|First strike}} as well.&lt;br /&gt;
&lt;br /&gt;
[[File:HeavyFireball.png|left]] &lt;br /&gt;
=== Heavy Fireball ===&lt;br /&gt;
Fireballs do +4 damage per level and apply immediately the maximum of {{t|Burning}} stacks. Monsters retaliate with 50% attack when damaged with fireballs.&lt;br /&gt;
&lt;br /&gt;
[[File:Humility.png|left]]&lt;br /&gt;
=== Humility ===&lt;br /&gt;
Level lowered by one.&lt;br /&gt;
&lt;br /&gt;
[[File:Indulgence.png|left]] &lt;br /&gt;
=== Indulgence ===&lt;br /&gt;
Avoid next {{piety|x}} penalty.&lt;br /&gt;
&lt;br /&gt;
[[File:Knockback.png|left]] &lt;br /&gt;
=== Knockback ===&lt;br /&gt;
Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it:&lt;br /&gt;
* '''A wall''': the wall is destroyed, the target takes its place, and its dealt Knockback% of your base damage as physical damage.&lt;br /&gt;
* '''A monster''': both entities are dealt Knockback% of your base damage as physical damage.&lt;br /&gt;
* '''Empty''': the target is moved to the empty tile&lt;br /&gt;
* '''Indestructible tile or map edge''': no effect&lt;br /&gt;
&lt;br /&gt;
:Knockback damage is applied after normal damage: if you are relying on the knockback damage to finish off the monster, first strike won't be of any use and your opponent will have time to hit you.&lt;br /&gt;
&lt;br /&gt;
:Also, note that the knockback damage is applied after the [[Traits#Cowardly|cowardly]] effect. Thus when fighting a monster with this trait:&lt;br /&gt;
:* if you throw it '''into a wall''', it will take knockback damage&lt;br /&gt;
:* if you throw it '''into a monster''', it will escape before taking knockback damage&lt;br /&gt;
&lt;br /&gt;
[[File:Learning.png|left]]&lt;br /&gt;
===  Learning ===&lt;br /&gt;
Grants 1 extra {{xp}} upon killing an enemy, doesn't work on {{t|No Experience}} enemies, not to be confused with {{t|Experience Boost}}. Can be stacked.&lt;br /&gt;
&lt;br /&gt;
[[File:Lekon Devout.png|left]]&lt;br /&gt;
=== Lekon Devout ===&lt;br /&gt;
Killing goats grants {{piety|2}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Life steal.png|left]] &lt;br /&gt;
=== Life steal ===&lt;br /&gt;
Attacking a monster heals you equal to (Life steal x your level). Attacking a lower level monster heals double the amount. The health gained from Life Steal can heal you beyond your maximum HP.&lt;br /&gt;
&lt;br /&gt;
:The health is recovered directly after your hit. This means striking first can give you a chance at hitting an enemy for which your current health would be too low otherwise.&lt;br /&gt;
&lt;br /&gt;
[[File:Magical Attack (Player).png|left]]&lt;br /&gt;
=== Magical Attack (Player) ===&lt;br /&gt;
Deals magic damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Mana Burn Immune.png|left]] &lt;br /&gt;
=== Mana Burn Immune ===&lt;br /&gt;
Immune to mana burn.&lt;br /&gt;
&lt;br /&gt;
[[File:Might.png|left]] &lt;br /&gt;
=== Might ===&lt;br /&gt;
Temporarily boosts your next physical attack by 30% and reduces {{t|Physical resist}} and {{t|Magic resist}} of the enemy by 3%. &lt;br /&gt;
&lt;br /&gt;
[[File:Mystic Balance.png|left]] &lt;br /&gt;
=== Mystic Balance ===&lt;br /&gt;
Averages glyph costs towards 5.&lt;br /&gt;
&lt;br /&gt;
[[File:Petition.png|left]] &lt;br /&gt;
=== Petition ===&lt;br /&gt;
No random punishments.&lt;br /&gt;
&lt;br /&gt;
[[File:PiercePhysical.png|left]] &lt;br /&gt;
=== Pierce Physical ===&lt;br /&gt;
Regular attack pierces 35% physical resistance.&lt;br /&gt;
&lt;br /&gt;
[[File:Poison Immune.png|left]] &lt;br /&gt;
=== Poison Immune ===&lt;br /&gt;
Immune to poison.&lt;br /&gt;
&lt;br /&gt;
[[File:Poisonous.png|left]] &lt;br /&gt;
=== Poisonous ===&lt;br /&gt;
Applies the {{t|Poisoned}} debuff on the target.&lt;br /&gt;
&lt;br /&gt;
[[File:Prestige.png|left]] &lt;br /&gt;
=== Prestige ===&lt;br /&gt;
The number level ups after level 10.&lt;br /&gt;
&lt;br /&gt;
[[File:Reflexes.png|left]] &lt;br /&gt;
=== Reflexes ===&lt;br /&gt;
Guaranteed retaliation against next monster strike.&lt;br /&gt;
&lt;br /&gt;
[[File:Refreshment.png|left]] &lt;br /&gt;
=== Refreshment ===&lt;br /&gt;
Restore mana on glyph convert (Mystera: 50%, other god: 25%)&lt;br /&gt;
&lt;br /&gt;
[[File:Sanguine.png|left]] &lt;br /&gt;
=== Sanguine ===&lt;br /&gt;
Can drink a blood pool to heal a percentage of your max health equal to the level of Sanguine. &lt;br /&gt;
&lt;br /&gt;
:If there is more than one pool on one tile (you killed more than one monster there), their effect stack. However, you will have to remember where these multiple pools are, as there is no obvious sign to recognize them.&lt;br /&gt;
&lt;br /&gt;
[[File:Schadenfreude.png|left]] &lt;br /&gt;
=== Schadenfreude ===&lt;br /&gt;
The next enemy attack will regenerate mana equal to its damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Scholar's Pact.png|left]] &lt;br /&gt;
=== Scholar's Pact ===&lt;br /&gt;
{{piety|-10}}, overheal and {{t|Might}} per levelup&lt;br /&gt;
&lt;br /&gt;
[[File:Spirit Pact.png|left]] &lt;br /&gt;
=== Spirit Pact ===&lt;br /&gt;
{{piety|-5}} and {{conversion|+15}} per item converted&lt;br /&gt;
&lt;br /&gt;
[[File:Spirit Strength.png|left]] &lt;br /&gt;
=== Spirit Strength ===&lt;br /&gt;
Adds base damage until next attack.&lt;br /&gt;
&lt;br /&gt;
[[File:Stone form.png|left]] &lt;br /&gt;
=== Stone form ===&lt;br /&gt;
Adds {{t|Might}}, whenever a wall is destroyed.&lt;br /&gt;
&lt;br /&gt;
[[File:Stone skin.png|left]] &lt;br /&gt;
=== Stone skin ===&lt;br /&gt;
Temporary {{t|Physical resist}}. Grants 20% {{t|Physical resist}} per charge. Removed when taking damage from a monster (including Magical attacks).&lt;br /&gt;
&lt;br /&gt;
:Physical resist from {{t|Stone skin}} still abides by maximum resistance, so you cannot raise physical resistance above the maximum.&lt;br /&gt;
&lt;br /&gt;
[[File:Warrior's Pact.png|left]] &lt;br /&gt;
=== Warrior's Pact ===&lt;br /&gt;
{{piety|-3}} and +1 max health per kill&lt;br /&gt;
&lt;br /&gt;
== Player Debuffs ==&lt;br /&gt;
&lt;br /&gt;
[[File:Consensus.png|left]] &lt;br /&gt;
=== Consensus ===&lt;br /&gt;
Lose {{piety|50 max}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Corrosion.png|left]] &lt;br /&gt;
=== Corrosion ===&lt;br /&gt;
Corroded targets take extra damage equal to the number of Corrosion stacks when damaged.&lt;br /&gt;
&lt;br /&gt;
[[File:Cursed.png|left]] &lt;br /&gt;
=== Cursed ===&lt;br /&gt;
While cursed, all sources of damage reduction and resistances you have are nullified. &lt;br /&gt;
&lt;br /&gt;
:Removal: Killing a non-Cursed monster (1 stack), {{g|The Earthmother}}'s Greenblood (1 stack), {{g|Glowing Guardian}}'s Enlightenment (all stacks)&lt;br /&gt;
&lt;br /&gt;
:Removal: {{i|Burn Salve}} (all stacks), {{g|Glowing Guardian}}'s Cleansing (1 stack), {{g|Jehora Jeheyu}}'s Chaos Avatar (all stacks)&lt;br /&gt;
&lt;br /&gt;
[[File:Exhausted.png|left]] &lt;br /&gt;
=== Exhausted ===&lt;br /&gt;
Mana won't regenerate until full health is restored.&lt;br /&gt;
&lt;br /&gt;
[[File:Mana Burned.png|left]] &lt;br /&gt;
=== Mana Burned ===&lt;br /&gt;
When mana burned, you do not regenerate mana from exploration and your mana is immediately set to 0.&lt;br /&gt;
&lt;br /&gt;
:Removal: Leveling up, drinking a {{i|Mana Potion}} or {{i|Burn Salve}}, {{g|Glowing Guardian}}'s Cleansing, or equipping the {{i|Soul Orb}}.&lt;br /&gt;
&lt;br /&gt;
:Note: some effects, such as the {{s|BLUDTUPOWA}} glyph, can still restore your mana while mana-burned.  These will not cure the affliction, however.&lt;br /&gt;
&lt;br /&gt;
[[File:Poisoned.png|left]] &lt;br /&gt;
=== Poisoned ===&lt;br /&gt;
The poisoned target (monster/player) does not regenerate HP from player exploration. &lt;br /&gt;
&lt;br /&gt;
:Removal: Leveling up, drinking a {{i|Health Potion}} or {{i|Fortitude Tonic}}, {{g|Glowing Guardian}}'s Cleansing, casting {{s|HALPMEH}}, or equipping the {{i|Viper Ward}}.&lt;br /&gt;
&lt;br /&gt;
:Poison on monsters expires after the specified amount of tiles have been revealed.&lt;br /&gt;
&lt;br /&gt;
[[File:Slow Strike.png|left]] &lt;br /&gt;
=== Slow Strike ===&lt;br /&gt;
Will strike last in a combat round. For more details see [[Strike Order]].&lt;br /&gt;
&lt;br /&gt;
[[File:Weakened.png|left]] &lt;br /&gt;
=== Weakened ===&lt;br /&gt;
Your base damage is reduced by an amount equal to the number of stacks of Weakened.&lt;br /&gt;
&lt;br /&gt;
Removal: {{i|Fortitude Tonic}} (all stacks), {{g|Glowing Guardian}}'s Cleansing (1 stack), {{g|Jehora Jeheyu}}'s Chaos Avatar (all stacks)&lt;br /&gt;
&lt;br /&gt;
== Applicable Monster Debuffs ==&lt;br /&gt;
&lt;br /&gt;
[[File:Burning.png|left]] &lt;br /&gt;
=== Burning===&lt;br /&gt;
One stack of Burning is applied to a monster when the attack source has the {{t|Burning}} trait. (BURNDAYRAZ or attack w/ Whurrgarbl). Only one enemy can be Burning at any given time.&lt;br /&gt;
&lt;br /&gt;
:Attacking another monster or applying an attack to the Burned monster from a non-Burning attack removes the trait, dealing Magical damage equal to the number of Burning stacks on expiration; hitting a monster with this trait using an attack which inflicts Burning will deal bonus damage equal to the number of pre-existing Burning stacks on it, then the new stacks are applied.&lt;br /&gt;
&lt;br /&gt;
:Maximum charges of Burning equal x2 of your current level.&lt;br /&gt;
&lt;br /&gt;
:When exploring tiles, a monster with this trait will regenerate HP as though it were 1 level lower than it actually is, regardless of how many stacks it has.&lt;br /&gt;
&lt;br /&gt;
[[File:Slowed.png|left]]&lt;br /&gt;
=== Slowed ===&lt;br /&gt;
The target has a slow attack speed, meaning that it will usually attack last in combat (and thus not injure the player for the final blow). See more details in [[strike order]]. &lt;br /&gt;
&lt;br /&gt;
:Being Slowed also disables the following monster traits: {{t|Blinks}}, {{t|Cowardly}}, {{t|First strike}}, {{t|Retaliate: Fireball}}.  Killing a Slowed monster grants a bonus of 1 {{xp}}.  If a monster has been Slowed, the effect will usually wear off as soon as the monster takes damage (including from {{s|BURNDAYRAZ}} or {{s|PISORF}}).&lt;br /&gt;
&lt;br /&gt;
[[File:Wicked Sick.png|left]] &lt;br /&gt;
=== Wicked Sick ===&lt;br /&gt;
The monster got leveled up by playing the guitar.&lt;br /&gt;
&lt;br /&gt;
[[File:Zotted.png|left]] &lt;br /&gt;
=== Zotted ===&lt;br /&gt;
The monster has its max hp halved by using the Orb of Zot.&lt;br /&gt;
&lt;br /&gt;
== Monster traits ==&lt;br /&gt;
&lt;br /&gt;
[[File:Berserks.png|left]] &lt;br /&gt;
=== Berserks ===&lt;br /&gt;
When monster's health is below the Berserk %, its attacks deal 50% more damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Blinks.png|left]] &lt;br /&gt;
=== Blinks ===&lt;br /&gt;
When attacked, the monster will teleport to a random location on the map.&lt;br /&gt;
&lt;br /&gt;
:More precisely, if a blinking enemy is '''next to the player''' when a round of damage is finished being taken, it'll blink.&lt;br /&gt;
Also, note that a slowed monster will not blink.&lt;br /&gt;
&lt;br /&gt;
:For example:&lt;br /&gt;
:* Hitting or casting a fire ball to a blinking monster will make it blink.&lt;br /&gt;
:* Hitting or casting a fire ball to a '''SLOWED''' blinking monster will NOT make it blink.&lt;br /&gt;
:* '''Pisorfing''' a blinking monster '''into another''' monster will make it blink. It won't take [[Traits#Knockback|knockback]] damages.&lt;br /&gt;
:* '''Pisorfing''' a blinking monster '''into a wall''' or '''empty air''', will NOT make it blink.&lt;br /&gt;
:* '''Pisorfing''' a '''regular monster''' into a blinking monster will NOT make it blink.&lt;br /&gt;
&lt;br /&gt;
[[File:Bloodless.png|left]] &lt;br /&gt;
=== Bloodless ===&lt;br /&gt;
This monster does not leave behind a blood pool after being slain, and does not allow life steal.&lt;br /&gt;
&lt;br /&gt;
[[File:Cowardly.png|left]] &lt;br /&gt;
=== Cowardly ===&lt;br /&gt;
When attacked, the monster will flee the opposite direction of you if possible.&lt;br /&gt;
&lt;br /&gt;
To determine whether a monster will flee or not, it will use the same rule as [[Traits#Blinking|blinking]].&lt;br /&gt;
&lt;br /&gt;
[[File:Curse Bearer.png|left]] &lt;br /&gt;
=== Curse Bearer ===&lt;br /&gt;
Every time you kill or take damage from a Curse Bearer monster, you will gain a stack of Cursed.&lt;br /&gt;
&lt;br /&gt;
[[File:Corrosive.png|left]] &lt;br /&gt;
=== Corrosive ===&lt;br /&gt;
The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool.&lt;br /&gt;
&lt;br /&gt;
[[File:Death Protection.png|left]] &lt;br /&gt;
=== Death Protection ===&lt;br /&gt;
If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed.&lt;br /&gt;
&lt;br /&gt;
[[File:Death-gaze.png|left]] &lt;br /&gt;
=== Death-gaze ===&lt;br /&gt;
Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state &amp;quot;Petrified&amp;quot; when this is going to occur.&lt;br /&gt;
&lt;br /&gt;
[[File:Fast regen.png|left]] &lt;br /&gt;
=== Fast regen ===&lt;br /&gt;
The monster regenerates health twice as fast. {{t|Poisoned}} is depleted twice as quickly.&lt;br /&gt;
&lt;br /&gt;
[[File:Knockback.png|left]] &lt;br /&gt;
=== Knockback ===&lt;br /&gt;
When attacked, you are knocked back to the opposite direction of the monster. If you collide to a wall or monster, you will take additional damage equal to the Knockback %. Knockback damage cannot kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:Life steal.png|left]] &lt;br /&gt;
=== Life steal ===&lt;br /&gt;
If you reveal a monster from exploration, your Hitpoints will be reduced to (100% - the Life steal percentage) and the monster will heal (beyond its max HP) the amount of damage it did.&lt;br /&gt;
&lt;br /&gt;
[[File:Magical attack.png|left]] &lt;br /&gt;
=== Magical attack ===&lt;br /&gt;
The attacks of the monster are considered Magical in nature, instead of Physical.&lt;br /&gt;
&lt;br /&gt;
[[File:Mana burn.png|left]] &lt;br /&gt;
=== Mana Burn ===&lt;br /&gt;
The monster's attack applies the {{t|Mana Burned}} debuff.&lt;br /&gt;
&lt;br /&gt;
[[File:No_Experience.png|left]] &lt;br /&gt;
=== No Experience ===&lt;br /&gt;
Killing the monster yields No Experience.&lt;br /&gt;
&lt;br /&gt;
[[File:Poisonous.png|left]] &lt;br /&gt;
=== Poisonous ===&lt;br /&gt;
The monster's attack applies the {{t|Poisoned}} debuff.&lt;br /&gt;
&lt;br /&gt;
[[File:Retaliate-_Fireball.png|left]] &lt;br /&gt;
=== Retaliate: Fireball ===&lt;br /&gt;
When this monster is attacked with a {{s|BURNDAYRAZ}} he will attack the caster.  This retaliation deals half normal damage.  Slowed monsters lose the ability to retaliate for one attack.  Fireball always strikes first, and you will not suffer retaliation if you successfully kill the monster with the spell.&lt;br /&gt;
&lt;br /&gt;
:Note that monsters with the [[Traits#Weakening blow|weakening]] trait will also [[Traits#Weakened|weaken]] you when retaliating.&lt;br /&gt;
&lt;br /&gt;
[[File:Revives.png|left]] &lt;br /&gt;
=== Revives ===&lt;br /&gt;
Upon death the monster is replaced with a fully healthy monster. It is usually of a different type and is 1 level lower than the original or the second monster has {{t|No Experience}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Spawns.png|left]] &lt;br /&gt;
=== Spawns ===&lt;br /&gt;
When attacked and not killed, the monster spawns a creature at the nearest empty tile. The spawned creature is particular to the monster, but it always the same level and grants {{t|No Experience}}&lt;br /&gt;
&lt;br /&gt;
[[File:Spawn Plants.png|left]] &lt;br /&gt;
=== Spawn Plants ===&lt;br /&gt;
When attacked and not killed, the monster spawns the specified amount of plants.&lt;br /&gt;
&lt;br /&gt;
[[File:Undead.png|left]] &lt;br /&gt;
=== Undead ===&lt;br /&gt;
Undead monsters are immune to {{t|Poisonous}} attacks and untargetable by {{s|APHEELSIK}}, and are susceptible to some Undead-specific effects.&lt;br /&gt;
&lt;br /&gt;
[[File:Weakening blow.png|left]] &lt;br /&gt;
=== Weakening blow ===&lt;br /&gt;
The monster's attack applies a stack of {{t|Weakened}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Magic Immune.png|left]] &lt;br /&gt;
=== Magic Immune ===&lt;br /&gt;
The monster is immune to magic.&lt;br /&gt;
&lt;br /&gt;
[[File:Physical Immune.png|left]] &lt;br /&gt;
=== Physical Immune ===&lt;br /&gt;
The monster is immune to physical damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Items&amp;diff=50496</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Items&amp;diff=50496"/>
				<updated>2015-05-15T00:54:58Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: spelling fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Items Available in Shops =&lt;br /&gt;
&lt;br /&gt;
== Basic ==&lt;br /&gt;
&lt;br /&gt;
These '''8''' items are available in shops once you find the Gate Scroll and build the first level of Bazaar in your kingdom. They can be put in your Guild Locker.&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Badge of Honour.png]]&lt;br /&gt;
|{{va|Badge of Honour}}&lt;br /&gt;
| +10% attack bonus, can be consumed to grant 1-time death protection&lt;br /&gt;
| 18&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloody Sigil.png]]&lt;br /&gt;
|{{va|Bloody Sigil}}&lt;br /&gt;
| +5 max HP, -10% bonus attack, +1 health regeneration per square revealed&lt;br /&gt;
| 8&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fine Sword.png]]&lt;br /&gt;
|{{va|Fine Sword}}&lt;br /&gt;
| +4 base damage&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pendant of Health.png]]&lt;br /&gt;
|{{va|Pendant of Health}}&lt;br /&gt;
| +10 max hit points.&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pendant of Mana.png]]&lt;br /&gt;
|{{va|Pendant of Mana}}&lt;br /&gt;
| +2 max mana&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon.png]]&lt;br /&gt;
|{{va|Spoon}}&lt;br /&gt;
| +1 base damage; small item&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tower Shield.png]]&lt;br /&gt;
|{{va|Tower Shield}}&lt;br /&gt;
| +10% physical resistance&lt;br /&gt;
| 14&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Troll Heart.png]]&lt;br /&gt;
|{{va|Troll Heart}}&lt;br /&gt;
| Gain +2 Max HP every time you level up (Bonus is not lost from converting this item)&lt;br /&gt;
| 16&lt;br /&gt;
| 55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quest ==&lt;br /&gt;
&lt;br /&gt;
The following '''22''' items are available in the shops once you unlock them by completing either their respective quests present on the Adventuring Map, their associated Puzzle Packs, or their respective Silver Class Challenges. You can increase your chance of finding them in shops afterwards using the &amp;quot;Quest Items&amp;quot; preparation from the Lvl 2 Bazaar building.&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=20%|Unlock Method&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Piercing Wand.png]]&lt;br /&gt;
|{{va|Piercing Wand}}&lt;br /&gt;
| BURNDAYRAZ reduce enemy magic resistance by 3% (Cannot go below 0%)&lt;br /&gt;
| Quest: [[Quest#Double Take|Double Take]]&lt;br /&gt;
| 13&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rock Heart.png]]&lt;br /&gt;
|{{va|Rock Heart}}&lt;br /&gt;
| Replenishes 1 Health per level and 1 Mana whenever a wall is destroyed (ENDISWALL or knockback)&lt;br /&gt;
| Quest: [[Quest#Bonus Bravery: Slime Pit|Bonus Bravery: Slime Pit]]&lt;br /&gt;
| 14&lt;br /&gt;
| 60 &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Dragon Soul.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Dragon Soul}}&lt;br /&gt;
| Free cast chance: 15%, prevents you from entering the cursed realm in the [[Cursed Oasis]] ''(a prepared Dragon Soul will not prevent this)''&lt;br /&gt;
| Quest: [[Quest#Bonus Bravery: Oasis|Bonus Bravery: Oasis]], also dropped by the Cursed Shade in the [[Cursed Oasis]]&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire Heart.png]]&lt;br /&gt;
|{{va|Fire Heart}}&lt;br /&gt;
| Gains +5% charge every time you cast a spell that costs 3 or more mana; activate to use stored charge to restore HP (maximum 100%)&lt;br /&gt;
| Quest: [[Quest#Ice and Fury|Ice and Fury]]&lt;br /&gt;
| 20&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crystal Ball.png]]&lt;br /&gt;
|{{va|Crystal Ball}}&lt;br /&gt;
| Gains 1 charge every time you cast a spell that costs 3 or more mana; activate to use all charges and restore mana equal to number of charges for 5 gold&lt;br /&gt;
| Quest: [[Quest#The Realm's Finest|The Realm's Finest]]&lt;br /&gt;
| 15&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Witchalok Pendant.png]]&lt;br /&gt;
|{{va|Witchalok Pendant}}&lt;br /&gt;
| Grants a layer of {{t|Stone skin}} when casting BURNDAYRAZ; small item&lt;br /&gt;
| Quest: [[Quest#Halflings, Ho!|Halflings, Ho!]]&lt;br /&gt;
| 19&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Battlemage Ring.png]]&lt;br /&gt;
|{{va|Battlemage Ring}}&lt;br /&gt;
| BURNDAYRAZ deals +1 damage per level (+25% damage)&lt;br /&gt;
| Quest: [[Quest#Minecraft|Minecraft]]&lt;br /&gt;
| 25&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Hero's Helm.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Hero's Helm}}&lt;br /&gt;
| +5 HP, +1 MP, +2 base damage&lt;br /&gt;
| Quest: [[Quest#Confidence|Confidence]]&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Platemail.png]]&lt;br /&gt;
|{{va|Platemail}}&lt;br /&gt;
| -2 damage reduction per character level; your attacks are slowed&lt;br /&gt;
| Class Challenge: {{CC|Fighter|Silver|Toe-to-Toe}}&lt;br /&gt;
| 23&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Whurrgarbl.png]]&lt;br /&gt;
|{{va|Whurrgarbl}}&lt;br /&gt;
| Your physical attacks apply Burning effect like BURNDAYRAZ&lt;br /&gt;
| Class Challenge: {{CC|Berserker|Silver|Again! Again!}}&lt;br /&gt;
| 15&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trisword.png]]&lt;br /&gt;
|{{va|Trisword}}&lt;br /&gt;
| +2 base damage; Gain +5 decaying base damage whenever you drink a potion (capped at +7 total)&lt;br /&gt;
| Class Challenge: {{CC|Warlord|Silver|Terror Grows}}&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Balanced Dagger.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Balanced Dagger}}&lt;br /&gt;
| Grants 3 bonus experience every time you kill an equal-leveled enemy; small item&lt;br /&gt;
| Class Challenge: {{CC|Thief|Silver|The Metal Age}}&lt;br /&gt;
| 12&lt;br /&gt;
| 44&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gloves of Midas.png]]&lt;br /&gt;
|{{va|Gloves of Midas}}&lt;br /&gt;
| Gain +1 gold every time you kill an XP-valuable monster&lt;br /&gt;
| Class Challenge: {{CC|Rogue|Silver|Wrath of Midas}}&lt;br /&gt;
| 10&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Venom Dagger.png]]&lt;br /&gt;
|{{va|Venom Dagger}}&lt;br /&gt;
| Poisons the enemy for 2 poison per character level each hit; small item&lt;br /&gt;
| Class Challenge: {{CC|Assassin|Silver|Creeplight Contract}}&lt;br /&gt;
| 16&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Stone Sigil.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Stone Sigil}}&lt;br /&gt;
| Gain +1 Piety whenever you kill an XP-valuable monster; small item&lt;br /&gt;
| Class Challenge: {{CC|Priest|Silver|The Evil Zombie}}&lt;br /&gt;
| 18&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Martyr Wraps.png]]&lt;br /&gt;
|{{va|Martyr Wraps}}&lt;br /&gt;
| Your attacks apply a stack of Corrosion; everything visible (including you) gains 1 corrosion on level-up&lt;br /&gt;
| Class Challenge: {{CC|Monk|Silver|Way of the Open Fist}}&lt;br /&gt;
| 15&lt;br /&gt;
| 45&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Agnostic Collar.png]]&lt;br /&gt;
|{{va|Agnostic Collar}}&lt;br /&gt;
| Prevents deity punishment for desecration&lt;br /&gt;
| Class Challenge: {{CC|Paladin|Silver|Honour and Glory}}&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mage Plate.png]]&lt;br /&gt;
|{{va|Mage Plate}}&lt;br /&gt;
| Gain +1 MP and -5% bonus damage per uneven character level (starting at the first)&lt;br /&gt;
| Class Challenge: {{CC|Wizard|Silver|Malfunctionarium}}&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Blue Bead.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Blue Bead}}&lt;br /&gt;
| Gain +1 MP whenever you kill an XP-valuable monster; small item&lt;br /&gt;
| Class Challenge: {{CC|Sorcerer|Silver|Damp Darkness}}&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vampiric Blade.png]]&lt;br /&gt;
|{{va|Vampiric Blade}}&lt;br /&gt;
| +1 {{t|Life steal}}&lt;br /&gt;
| Class Challenge: {{CC|Bloodmage|Silver|Bloodsoaked Blade}}&lt;br /&gt;
| 25&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Viper Ward.png]]&lt;br /&gt;
|{{va|Viper Ward}}&lt;br /&gt;
| Immune to poison; small item&lt;br /&gt;
| Complete &amp;quot;Hello, halflings!&amp;quot; introduction puzzles&lt;br /&gt;
| 16&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soul Orb.png]]&lt;br /&gt;
|{{va|Soul Orb}}&lt;br /&gt;
| Immune to Mana Burn; small item&lt;br /&gt;
| Complete &amp;quot;Hello, gnomes!&amp;quot; introduction puzzles&lt;br /&gt;
| 16&lt;br /&gt;
| 65&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Elite ==&lt;br /&gt;
&lt;br /&gt;
The Following '''8''' items become available in shops after you upgrade the Bazaar building in your kingdom to lvl 3. You can increase the odds of finding them in shops by using the &amp;quot;Elite Items&amp;quot; preparation. They can be placed in your Guild Locker after a run, and some can be found in various subdungeons, taken out and lockered &amp;quot;out of order&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=40%|Obtaining Method&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Keg of Health.png]]&lt;br /&gt;
|{{va|Keg of Health}}&lt;br /&gt;
| Obtain 3 healing potions when used&lt;br /&gt;
| Shops (Elite), or [[El Potion Loco]] subdungeon which can be found in the North. If you kill the Goblin before using the Wand of Splosion, he drops it.&lt;br /&gt;
| 25&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Keg of Mana.png]]&lt;br /&gt;
|{{va|Keg of Mana}}&lt;br /&gt;
| Obtain 3 mana potions when used&lt;br /&gt;
| Shops (Elite)&lt;br /&gt;
| 25&lt;br /&gt;
| 70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Elven Boots.png]]&lt;br /&gt;
|{{va|Elven Boots}}&lt;br /&gt;
| +3 max mana, +15% magic resistance&lt;br /&gt;
| Shops (Elite) or the [[Graveyard]] subdungeon, after you kill the lvl 5 Zombie who appears after you check the tombstones.&lt;br /&gt;
| 35&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dwarven Gauntlets.png]]&lt;br /&gt;
|{{va|Dwarven Gauntlets}}&lt;br /&gt;
| +20% bonus damage, +2 max HP on level up&lt;br /&gt;
| Shops (Elite) or spending 50 piety in the [[Brandonnn]] subdungeon, which appears in the East.&lt;br /&gt;
| 35&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amulet of Yendor.png]]&lt;br /&gt;
|{{va|Amulet of Yendor}}&lt;br /&gt;
| Grants +50 XP when used&lt;br /&gt;
| Shops (Elite)&lt;br /&gt;
| 45&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orb of Zot.png]]&lt;br /&gt;
|{{va|Orb of Zot}}&lt;br /&gt;
| Every visible enemy has their max health (not current health) reduced by 50%&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 45&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alchemist Scroll.png]]&lt;br /&gt;
|{{va|Alchemist's Scroll}}&lt;br /&gt;
| Grants +8 HP at the cost of 3 gold whenever a potion is used (Effect can only be activated once per character level)&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 13&lt;br /&gt;
| 40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wicked Guitar.png]]&lt;br /&gt;
|{{va|Wicked Guitar}}&lt;br /&gt;
| All visible enemies have their level increased by 1. Cannot affect the same enemy twice, and cannot raise their level above 10&lt;br /&gt;
| Shop (Elite)&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Kingdom Preparation Items =&lt;br /&gt;
&lt;br /&gt;
The following items are available as preparations once you upgrade their respective kingdom buildings, '''6''' at the Blacksmith, '''9''' at the Witch, '''3''' at the Alchemist Shop, '''1''' from the Thieves Den, and '''1''' from the Bazaar (20 total). They can't be put into the Guild Locker.&lt;br /&gt;
&lt;br /&gt;
== Blacksmith Items ==&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=20%|[[Blacksmith]] Level&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Bear Mace.png]]&lt;br /&gt;
|{{va|Bear Mace}}&lt;br /&gt;
| Your regular attack causes Knockback; +25% knockback damage&lt;br /&gt;
| Level 1&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Perseverance Badge.png]]&lt;br /&gt;
|{{va|Perseverance Badge}}&lt;br /&gt;
| +10% bonus damage; small item&lt;br /&gt;
| Level 2&lt;br /&gt;
| 15&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Really Big Sword.png]]&lt;br /&gt;
|{{va|Really Big Sword}}&lt;br /&gt;
| Attacks ignore 35% of target's physical resistance, but always strike second&lt;br /&gt;
| Level 3&lt;br /&gt;
| 12&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shield.png]]&lt;br /&gt;
|{{va|Shield}}&lt;br /&gt;
| -2 damage reduction&lt;br /&gt;
| Level 1&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Slaying Wand.png]]&lt;br /&gt;
|{{va|Slayer Wand}}&lt;br /&gt;
| Instantly slays one target monster, granting base experience&lt;br /&gt;
(no bonus experience; capped at your level)&lt;br /&gt;
| Level 2&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sword.png]]&lt;br /&gt;
|{{va|Sword}}&lt;br /&gt;
| +2 base damage&lt;br /&gt;
| Level 1&lt;br /&gt;
| 25&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Witch Potions ==&lt;br /&gt;
&lt;br /&gt;
These potions are available as preparations and most can be bought from the in-dungeon Alchemy Shop. All but the Health and Mana Potion are unlocked via the &amp;quot;Complicated Tasks&amp;quot; questline which starts with finding the Witch in one of the eastern dungeons. They are all present in the Alchemy shop in Daily challenges.&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Method of Obtaining&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Health Potion.png]]&lt;br /&gt;
|{{va|Health Potion}}&lt;br /&gt;
| Restores 40% of your maximum HP (rounded down) and removes poison&lt;br /&gt;
| Always available&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mana Potion.png]]&lt;br /&gt;
|{{va|Mana Potion}}&lt;br /&gt;
| Restores 40% of your maximum MP (rounded down) and removes mana burn&lt;br /&gt;
| Always Available&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fortitude Tonic.png]]&lt;br /&gt;
|{{va|Fortitude Tonic}}&lt;br /&gt;
| Removes Poison and all stacks of Weakening&lt;br /&gt;
| [[Witch]] level 1&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burn Salve.png]]&lt;br /&gt;
|{{va|Burn Salve}}&lt;br /&gt;
| Removes Mana Burn and all stacks of Corrosion&lt;br /&gt;
| [[Witch]] level 1&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strength Potion.png]]&lt;br /&gt;
|{{va|Strength Potion}}&lt;br /&gt;
| Removes all your mana, your base damage for the next attack is increased by 1 per level and 1 per mana consumed while drinking the potion&lt;br /&gt;
| [[Witch]] level 2&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schadenfreude Potion.png]]&lt;br /&gt;
|{{va|Schadenfreude Potion}}&lt;br /&gt;
| Restores 1 MP for every point of damage taken on your next attack&lt;br /&gt;
&amp;lt;br/&amp;gt;(Note: Mana burn is applied before damage is dealt, so if you attack an opponent with mana burn, it will take away all your mana and ''then'' this potion will kick in to restore your mana.)&lt;br /&gt;
| [[Witch]] level 2&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quicksilver Potion.png]]&lt;br /&gt;
|{{va|Quicksilver Potion}}&lt;br /&gt;
| Grants temporary 50% Dodge and dodge prediction, removed after a successful dodge &lt;br /&gt;
| [[Witch]] level 3, or can be obtained from [[Tikki Tooki]] with the &amp;quot;Reflexes&amp;quot; boon&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reflex Potion.png]]&lt;br /&gt;
|{{va|Reflex Potion}}&lt;br /&gt;
| Grants temporary First Strike and a free retaliation (extra attack) against the next monster you attack.&lt;br /&gt;
| [[Witch]] level 3, or can be obtained from [[Tikki Tooki]] with the &amp;quot;Reflexes&amp;quot; boon&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Can of Whupaz.png]]&lt;br /&gt;
|{{va|Can of Whupaz}}&lt;br /&gt;
| Instead of dealing normal damage, your next attack will reduce the health of the enemy you strike to 75%, unless it would do more damage normally.&lt;br /&gt;
&lt;br /&gt;
A niche trick, but which had been of prime importance in the early dailies : if the monster has 1 HP only, it will kill it even if the monster is immune to the blow (for example a half-dragon hitting Durr, who is magic immune (in magma mines), would kill him when his life has been reduced to 1 HP).&lt;br /&gt;
| [[Witch]] level 3, or found inside the [[Metal Spider Temple]] subdungeon&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alchemist Seals &amp;amp; Misc Preparation Items ==&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
!Method of Obtaining&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Compression Seal.png]]&lt;br /&gt;
|{{va|Compression Seal}}&lt;br /&gt;
|Turns an item in your inventory into a small item&lt;br /&gt;
| [[Alchemist]] level 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transmutation Seal.png]]&lt;br /&gt;
|{{va|Transmutation Seal}}&lt;br /&gt;
|Converts an item or wall into its value in gold (walls give 10 gold), and grants a bonus to your next conversion. Does not work on lead items. &lt;br /&gt;
| [[Alchemist]] level 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Translocation Seal.png]]&lt;br /&gt;
|{{va|Translocation Seal}}&lt;br /&gt;
|Steals an item from a shop and halves the conversion value&lt;br /&gt;
| [[Alchemist]] level 2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shop_Scroll.PNG]]&lt;br /&gt;
|{{va|Shop Scroll}}&lt;br /&gt;
|When used creates an additional Shop Scroll on a random, empty adjacent tile. &lt;br /&gt;
|Bazaar level 1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Patches.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Patches the Teddy}}&lt;br /&gt;
| On level up, gives a random boon and random curse from the following list. &lt;br /&gt;
Boons:&lt;br /&gt;
+3 Health,&lt;br /&gt;
+3 Gold,&lt;br /&gt;
+5% Attack Bonus,&lt;br /&gt;
+1 Mana,&lt;br /&gt;
+4% Physical and Magical Resistance&lt;br /&gt;
&lt;br /&gt;
Curses:&lt;br /&gt;
Mana Burn,&lt;br /&gt;
Poison,&lt;br /&gt;
Teleport,&lt;br /&gt;
Grid Reveal&lt;br /&gt;
| Thieves Den level 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Items Found In Dungeons =&lt;br /&gt;
&lt;br /&gt;
== Subdungeon Items ==&lt;br /&gt;
&lt;br /&gt;
These items are most often found in subdungeons and class challenge runs, and are not available for purchase in shops on regular runs. They come in two main categories, ones you can put in your Guild Locker and then use as preparations, and ones you can't. Some we're still unclear on in that regard, so feel free to contribute to that investigation.&lt;br /&gt;
&lt;br /&gt;
=== Lockerable ===&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=40%|Obtaining Method&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forlorn.png]]&lt;br /&gt;
|&amp;quot;{{va|Forlorn}}&amp;quot;&lt;br /&gt;
| Conversion value boosts to 100 upon entering inventory&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}, [[Subdungeon]]&lt;br /&gt;
|1&lt;br /&gt;
|33/100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bound Sword.png]]&lt;br /&gt;
|&amp;quot;{{va|Penance}}&amp;quot;&lt;br /&gt;
| +2 damage and +1 max MP on pickup, -3 damage and -2 max MP on removal&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bound Sword.png]]&lt;br /&gt;
|{{va|Bound Sword}}&lt;br /&gt;
| +15% damage, can't be converted&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|14&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cracked Orb.png]]&lt;br /&gt;
|{{va|Cracked Orb}}&lt;br /&gt;
| Reduces all visible enemies max health to 90%, but doesn't reduce their current HP &lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cracked Soul Orb.png]]&lt;br /&gt;
|{{va|Cracked Soul Orb}}&lt;br /&gt;
| Adds 1 layer of Death Protection upon entering the inventory, and becomes permanently inert. &lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
|10&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stone Sigil.png]]&lt;br /&gt;
|{{va|Crumbling Ward}}&lt;br /&gt;
| Can be consumed for +15 Piety. &lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
|10&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar's Codex.png]]&lt;br /&gt;
|{{va|Dairy Diary}}&lt;br /&gt;
| Activate to read a diary of a goat. &lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fake Beard.png]]&lt;br /&gt;
|{{va|Fake Beard}}&lt;br /&gt;
| +5 XP on pickup, can't be converted&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
| 10&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goat Horn.png]]&lt;br /&gt;
|{{va|Goat Horn}}&lt;br /&gt;
| +5% attack damage; small item&lt;br /&gt;
| Subdungeon&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gorgon_Ward.png‎]]&lt;br /&gt;
|{{va|Gorgward}}&lt;br /&gt;
| Makes you immune to {{t|Death-gaze}}. Small item.&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shop_Scroll.PNG]]&lt;br /&gt;
|{{va|Long Rant}}&lt;br /&gt;
| Adds 3 layers of Corrosion to enemies on the same dungeon level. (Confirmation?)&lt;br /&gt;
| [[Subdungeon]] or Gaan'Telet&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mass09 Ledger.png]]&lt;br /&gt;
|{{va|Mass09 Ledger}}&lt;br /&gt;
| Use 1 gp to swap every monsters positions&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
| 1&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mystera Scripture.png]]&lt;br /&gt;
|{{va|Mystera Scripture}}&lt;br /&gt;
| Can be consumed to add +1 Max Mana&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
| 1&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatloaf.png]]&lt;br /&gt;
|{{va|Nom Nom}}&lt;br /&gt;
| Can be consumed to add +1 HP per level, but it also poisons the user.&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
| 18&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Zombie Dog.PNG]]&lt;br /&gt;
|{{va|Pepper the Dog}}&lt;br /&gt;
| Adds +10% base attack damage, can be consumed to make your next strike turn an enemy into an undead.&lt;br /&gt;
| [[Subdungeon]] or Priest Bronze Challenge&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Witchalok Pendant.png]]&lt;br /&gt;
|{{va|Spider Amulet}}&lt;br /&gt;
| Adds +10 HP, but attempts to poison the user every time they level up.&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Titan Guitar.png]]&lt;br /&gt;
|{{va|Titan Guitar}}&lt;br /&gt;
| Can be used to slow all monsters on the screen and give them {{t|Cowardly}}. Destroys almost all walls on screen when it enters your inventory; if you prepare a Titan Guitar, it will destroy almost all walls in the dungeon.&lt;br /&gt;
| [[Subdungeon]]: Really Awesome Guitar&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tokoloshe Charm.png]]&lt;br /&gt;
|{{va|Tokoloshe Charm}}&lt;br /&gt;
| +5% magic resistance; small item&lt;br /&gt;
| Subdungeon, Dropped by Tokoloshe in Havendale Bridge&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wand of Binding.png]]&lt;br /&gt;
|{{va|Wand of Binding}}&lt;br /&gt;
| Instantly kills an enemy same as a Slayer Wand, but replaces it with an Animated Armor of the same level. NOTE: Even though it's lockerable it has NO CODEX ENTRY AS OF YET&lt;br /&gt;
| Subdungeon&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wisp Gem.PNG]]&lt;br /&gt;
|{{va|Wisp Gem}}&lt;br /&gt;
| +5% base damage; small item&lt;br /&gt;
| Subdungeon, various monsters in several dungeons drop them&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Non-Lockerable ===&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=40%|Obtaining Method&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mage Plate.png]]&lt;br /&gt;
|{{va|ARMOUR.EXE}}&lt;br /&gt;
|Adds 20% phys resist&lt;br /&gt;
|[[Subdungeon]]: WIZARD.EXE&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amulet.png]]&lt;br /&gt;
|{{va|Amulet}}&lt;br /&gt;
|???&lt;br /&gt;
|[[Subdungeon]]: Teeth Teeth Teeth&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blade of Yin.png]]&lt;br /&gt;
|{{va|Blade of Yin}}&lt;br /&gt;
|Adds 3 base damage, can be consumed to grant Death Protection, small item&lt;br /&gt;
|[[Subdungeon]]: Yin and Yang&lt;br /&gt;
|15&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Essence Potion.PNG]]&lt;br /&gt;
|{{va|Essence Potion}}&lt;br /&gt;
|Drink to restore as much health and mana as you lost when you activated the altar in the subdungeon where it's found&lt;br /&gt;
|[[Subdungeon]]: Metal Spider Temple, touching the altar&lt;br /&gt;
|15&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragon Heart.png]]&lt;br /&gt;
|{{va|Dragon Heart}}&lt;br /&gt;
|Adds 3 HP every time you gain a level; convert to kill Draco enemy&lt;br /&gt;
|[[Subdungeon]]: Draco&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orb_of_lusory.png]]&lt;br /&gt;
|{{va|Orb of Lusory}}&lt;br /&gt;
| Increases magic resistance by 50% when carried. Can be used to remove all Illusion minions from the dungeon. Cannot be [[Preparations#Locker Item|lockered]].&lt;br /&gt;
| Randomly found in the [[Halls of Steel (Hard)]]. Also in a subdungeon, but that one gives only 10% magic resistance and doesn't have a separate Codex Entry&lt;br /&gt;
|25&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Perseverance Badge.png]]&lt;br /&gt;
|{{va|Protect.EXE}}&lt;br /&gt;
| Can be consumed to add a layer of Death Protection; two charges; small item&lt;br /&gt;
| Subdungeon: Wizard.EXE&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sticky Stick.png]]&lt;br /&gt;
|{{va|Sticky Stick}}&lt;br /&gt;
| Gives you {{t|Corrosive}}. Cannot be [[Preparations#Locker Item|lockered]].&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
| 1&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tea.png]]&lt;br /&gt;
|{{va|Strange Mixture}}&lt;br /&gt;
| Gives you +10 Hp and +1 MP, and fully restores your health and mana.&lt;br /&gt;
| [[Subdungeon]]: Jadetooth&lt;br /&gt;
| 1&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Piercing Wand.png]]&lt;br /&gt;
|{{va|Wand of Splosion}}&lt;br /&gt;
| Can only be used in the El Potion Loco Subdungeon (?) to kill everything for potions&lt;br /&gt;
| [[Subdungeon]]: El Potion Loco&lt;br /&gt;
| 13&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wall Cruncher.PNG]]&lt;br /&gt;
|{{va|Wall Cruncher}}&lt;br /&gt;
|Activate to destroy walls directly to the N, E, S and W of your position, small item&lt;br /&gt;
|Subdungeon&lt;br /&gt;
|1&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Whisper Charm.png]]&lt;br /&gt;
|{{va|Whisper Charm}}&lt;br /&gt;
| Adds +4% physical resistance&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
| 13&lt;br /&gt;
| n/a&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yang's Sword.png]]&lt;br /&gt;
|{{va|Yang's Sword}}&lt;br /&gt;
| Adds +3 base damage, can be consumed to grant Death Protection; small item&lt;br /&gt;
| [[Subdungeon]]: Yin and Yang&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Unclear ===&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=40%|Obtaining Method&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amulet of Yendor.png]]&lt;br /&gt;
|{{va|Cracked Amulet}}&lt;br /&gt;
| Consume to gain +5 XP&lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hero's Helm.png]]&lt;br /&gt;
|{{va|Dented Helm}}&lt;br /&gt;
| +1 Mana Point +1 Damage. &lt;br /&gt;
| [[Subdungeon]]&lt;br /&gt;
|18&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vampiric Blade.png]]&lt;br /&gt;
|{{va|Draining Blade}}&lt;br /&gt;
| +1 lifesteal, 9 layers of curse and 5 corrosion on pickup&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|25&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LEMMISI.png]]&lt;br /&gt;
|{{va|LEMISI(?)}}&lt;br /&gt;
|Reveals the entire map upon activation.&lt;br /&gt;
|Subdungeon&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mass09 Ledger.png]]&lt;br /&gt;
|{{va|Recipie Scroll}}&lt;br /&gt;
| You can read the instructions to plant combination recipes for the Vegetarian Vampire subdungeon&lt;br /&gt;
| [[Subdungeon]]: Vegetarian Vampire&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Transmutation Seal.png]]&lt;br /&gt;
|{{va|Ritual Scroll}}&lt;br /&gt;
|consume to add +5% resistances, +1 Max MP and +3 layers of curse&lt;br /&gt;
|Shop on {{CC|Tinker|Silver|Forging Ahead}}&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dungeon Boss Rewards ==&lt;br /&gt;
&lt;br /&gt;
The following 6 items can be obtained by defeating tough bosses, and generally can't be found in dungeons otherwise. The Sensation Stone is a bit of an exception, in that it's obtained by killing an optional mini-boss and one can be found in the Tower of Gaan'Telet, but it's somewhat similar to the others. They can all be put into the Guild Locker.&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=40%|Obtaining Method&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Fabulous Treasure.png]]&lt;br /&gt;
|{{va|Fabulous Treasure}}&lt;br /&gt;
| This is amazing! You've never seen anything like it!&lt;br /&gt;
| Class Challenge: {{CC|Thief|Gold|Deadly Shadows}}&lt;br /&gt;
| 95&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dragon Shield.png]]&lt;br /&gt;
|{{va|Dragon Shield}}&lt;br /&gt;
| +18% physical and magic resistance&lt;br /&gt;
| Dungeon boss reward: [[Dragon Isles]]&lt;br /&gt;
|23&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Namtar's Ward.png]]&lt;br /&gt;
|{{va|Namtar's Ward}}&lt;br /&gt;
| Can be used once per character level to give yourself death protection at no extra cost.&lt;br /&gt;
| Dungeon boss reward: [[Namtar's Lair]]&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Avatar's Codex.png]]&lt;br /&gt;
|{{va|Avatar's Codex}}&lt;br /&gt;
| Fireballs do +4 damage per level, set burning to maximum stacks, but makes gives each monster Retaliate:Fireball&lt;br /&gt;
| Dungeon boss reward: [[Demonic Library]]&lt;br /&gt;
|35&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Naga Cauldron.png]]&lt;br /&gt;
|{{va|Naga Cauldron}}&lt;br /&gt;
| Gives healing potions overheal, and increases health and mana potion effectiveness by 5% for every kind of debuff your character has (corrosion, weakening, curse, slow, poison and mana burn).&lt;br /&gt;
| Dungeon boss reward: [[Naga City]]&lt;br /&gt;
|12&lt;br /&gt;
|35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sensation Stone.png]]&lt;br /&gt;
|{{va|Sensation Stone}}&lt;br /&gt;
| No inherent effect, but can be converted for 150 conversion points. &lt;br /&gt;
| Dropped by the Bridge Troll on the [[Havendale Bridge]]&lt;br /&gt;
|25&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Quest Items with Codex Entries: ==&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=40%|Obtaining Method&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tea.png]]&lt;br /&gt;
|{{va|'Tea'}}&lt;br /&gt;
| Adds a lot of debuffs to you upon drinking, but drinking it unlocks the Orcs in your kingdom.&lt;br /&gt;
| [[Subdungeon]]: Orc unlock subdungeon&lt;br /&gt;
| 0&lt;br /&gt;
| n\a&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shop_Scroll.PNG]]&lt;br /&gt;
|{{va|Gate Scroll}}&lt;br /&gt;
| +5 max health, consume to read, unlocks [[Bazaar]]&lt;br /&gt;
| First dungeon after Bank unlocked&lt;br /&gt;
|15&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Philosopher's Stone.png]]&lt;br /&gt;
|{{va|Philosopher's Stone}}&lt;br /&gt;
| If you take it back to the kingdom it unlocks [[Alchemist]]&lt;br /&gt;
| It starts spawning in shops until you buy it and take it out&lt;br /&gt;
|25&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Midas Mantle.png]]&lt;br /&gt;
|{{va|Midas Mantle}}&lt;br /&gt;
| It gives immunity to Death Gaze&lt;br /&gt;
| Only appears in the Rogue Silver Challenge and can be bought for 100 gold (?)&lt;br /&gt;
|100&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strength Potion.png]]&lt;br /&gt;
|{{va|&amp;quot;Courage Juice&amp;quot;}}&lt;br /&gt;
| Reduces health to 1, adds Might, First Strike and +50% bonus experience against the next enemy.&lt;br /&gt;
| Only appears in the Goat Glade triple quests and the Berserker Silver Challenge&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== God Items with Codex Entries ==&lt;br /&gt;
&lt;br /&gt;
These 5 items can only be obtained by worshiping Taurog (4) and Glowing Guardian (1). Glowing Guardian can change the prayer beads, but the activated form doesn't have a codex entry, and none of these items can be put in a guild locker.&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Name&lt;br /&gt;
!Description&lt;br /&gt;
!width=40%|Obtaining Method&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taurog's Skullpicker.png]]&lt;br /&gt;
|{{va|'Skullpicker'}}&lt;br /&gt;
| Adds +5 base damage, and Taurog punishes you if you convert it.&lt;br /&gt;
| Taking one of Taurog's boons&lt;br /&gt;
| 0&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taurog's Wereward.png]]&lt;br /&gt;
|{{va|Wereward}}&lt;br /&gt;
| Adds -5 damage reduction, and Taurog Punishes you if you convert it&lt;br /&gt;
| Taking one of Taurog's boons&lt;br /&gt;
|0&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taurog's Gloat.png]]&lt;br /&gt;
|{{va|Gloat}}&lt;br /&gt;
| Adda +15% Magic Resistance, and Taurog Punishes you if you convert it&lt;br /&gt;
| Taking one of Taurog's boons&lt;br /&gt;
|0&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taurog's Will.png]]&lt;br /&gt;
|{{va|Will}}&lt;br /&gt;
| Adda +15% Physical Resistance, and Taurog Punishes you if you convert it&lt;br /&gt;
| Taking one of Taurog's boons&lt;br /&gt;
|0&lt;br /&gt;
|60&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prayer Bead.png]]&lt;br /&gt;
|{{va|Prayer Bead}}&lt;br /&gt;
| +1% magic resistance; small item; cannot be converted&lt;br /&gt;
| Received from Glowing Guardian from certain boons&lt;br /&gt;
|0&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Unlisted Items =&lt;br /&gt;
&lt;br /&gt;
These items do not appear in the Codex and thus do not count for its completion ratio.&lt;br /&gt;
&lt;br /&gt;
{| class =&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse:collapse;width:82.3%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!width=15%|Item&lt;br /&gt;
!Description&lt;br /&gt;
!width=20%|Method of Obtaining&lt;br /&gt;
!width=5%|Cost&lt;br /&gt;
!width=5%|CP&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sword.png]]&lt;br /&gt;
|Bargain Sword&lt;br /&gt;
| +1 base damage&lt;br /&gt;
| Shop (Bazaar level 0)&lt;br /&gt;
| 15&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Perseverance Badge.png]]&lt;br /&gt;
|Bargain Badge&lt;br /&gt;
| +10% bonus damage&lt;br /&gt;
| Shop (Bazaar level 0)&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pendant of Mana.png]]&lt;br /&gt;
|Bargain Pendant&lt;br /&gt;
| +1 max mana&lt;br /&gt;
| Shop (Bazaar level 0)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Troll Heart.png]]&lt;br /&gt;
|Bargain Heart&lt;br /&gt;
| Gain +1 Max HP every time you level up (Bonus is not lost from converting this item)&lt;br /&gt;
| Shop (Bazaar level 0)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size: 0&amp;quot;&amp;gt;[[File:Avatar Symbol (Outdated).png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{va|Avatar Symbol (Outdated)}}&lt;br /&gt;
| +9% physical and magic resistance, gains a charge for every XP-valuable enemy killed (up to 10), can be used to gain +10% bonus damage per charge when used for your next attack&lt;br /&gt;
| Dungeon boss reward: [[Demonic Library]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Conversion Fodder =&lt;br /&gt;
Sometimes, players will want to obtain large amounts of conversion points to better leverage their racial bonus.  There are many items well-known as &amp;quot;conversion fodder&amp;quot; that are relatively cheap and effective choices for this purpose.  Generally speaking, conversion fodder items are considered to be those which offer more than 3 CP for every 1 GP spent.  The following items are all considered conversion fodder:&lt;br /&gt;
&lt;br /&gt;
{{i|Bloody Sigil}} (5.6 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
This double-edged item is good for low-level characters, but quickly becomes excess baggage for a high-level character.  Fortunately, it has a great conversion value and is worth buying for no other purpose than to immediately convert it.&lt;br /&gt;
&lt;br /&gt;
{{i|Gloves of Midas}} (4.5 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
In addition to offering a superb conversion ratio, this item can also be used to ''earn'' additional gold which can be used to purchase even more stuff.  As a result, it is highly prized.&lt;br /&gt;
&lt;br /&gt;
{{i|Rock Heart}} (4.3 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
The Rock Heart is a great tool for anyone with knockback damage, the {{s|PISORF}} glyph or the {{s|ENDISWAL}} glyph.  Once you're done with it, you can convert it for a windfall.  For those without the ability to crush walls, it's still worthwhile just for conversion points.&lt;br /&gt;
&lt;br /&gt;
{{i|Viper Ward}} &amp;amp; {{i|Soul Orb}} (4 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
These superb items grant you immunity to dangerous afflictions, consume only a small item slot, and convert for large amounts of CP when you're done.  They're one of the best conversion-fodder buys around.&lt;br /&gt;
&lt;br /&gt;
{{i|Balanced Dagger}} (3.67 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
A very niche item, usually relegated to vicious-difficulty dungeons where higher-level kills are impractical or for players without ''mad level-catapult skills'' like the pros have.  However, in other scenarios it makes a good conversion fodder item.  With its small size, you can carry it around and use it for what it's worth, then convert it when you're done.&lt;br /&gt;
&lt;br /&gt;
{{i|Troll Heart}} (3.44 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
The troll heart will slowly accrue bonus HP as you level up, and can be converted afterwards without losing those hit points.  Given its high CP value, this is often a great deal.&lt;br /&gt;
&lt;br /&gt;
{{i|Venom Dagger}} (3.12 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
A consolation prize for those seeking conversion points, the venom sword offers a reasonable amount for a reasonable price.  The item itself isn't very useful otherwise, though.&lt;br /&gt;
&lt;br /&gt;
{{i|Alchemist Scroll}} (3.07 CP / GP)&amp;lt;br/&amp;gt;&lt;br /&gt;
The rules for items like these can be confusing at times, but the alchemist scroll's bonus HP do not disappear when you convert it, meaning this item can be picked up on the cheap, used sparingly, then converted later without much risk.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Strategy&amp;diff=50474</id>
		<title>Strategy</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Strategy&amp;diff=50474"/>
				<updated>2015-05-13T08:27:19Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: revising page for grammar and writing style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
This page explains general '''strategies''' and tricks to solve dungeons. But of course, every game is different, so there is no single strategy to guarantee a win. Moreover this advice is intended for '''intermediate''' players; true veterans may have to discard familiar strategies to reach new heights. &lt;br /&gt;
&lt;br /&gt;
If you are new DD, you might want to read the [[New Players Guide]] first.&lt;br /&gt;
&lt;br /&gt;
You can also find more specific strategies in the [[class]], [[race]], [[gods]] and [[dungeons]] topics, and are also encouraged to the read the different [[Annotated Playthroughs]].&lt;br /&gt;
&lt;br /&gt;
'''Important note :''' The word &amp;quot;wisely&amp;quot; or similar ideas are often used. It might lead you to believe that a wrong decision will doom your character. Ok, this will sometimes be the case, but you will be amazed how resourceful your hero can be. So don't take that word too seriously. '''Keep playing even if''' you think that '''you screwed your run''', and you might discover that true power lies beyond your mistakes!&lt;br /&gt;
&lt;br /&gt;
==Phases==&lt;br /&gt;
Dungeon exploration can be divided into four phases, each with their own challenges:&lt;br /&gt;
*'''Preparation''': You are not in the dungeon yet, but you still have strategic choices to make. Which class/race/preparation will the best, or the most enjoyable?&lt;br /&gt;
*'''Scouting''': Your first few steps in the dungeon, when you are getting a feeling of the place. You are doing more exploration than monster fighting.&lt;br /&gt;
*'''Build-up''': When you start building up your character and stacking resources for the final fight. This is really the place where the game is won or lost.&lt;br /&gt;
*'''Boss fight''': Unleash all your might to defeat the nasty boss (or bosses) in a flurry of deadly blows, powerful mana and yummy potions.&lt;br /&gt;
&lt;br /&gt;
==Preparation phase==&lt;br /&gt;
Ah, the preparation screen, the place you'll spend hours picking the right [[class]], [[race]] and [[preparations]] combination that will enable you to solve your next dungeon. &lt;br /&gt;
&lt;br /&gt;
Don't over-think it though; every single dungeon can be won by any class and without any preparations, although some combination are certainly easier than others.&lt;br /&gt;
&lt;br /&gt;
=== Race selection ===&lt;br /&gt;
''Main article : [[Race]]''&lt;br /&gt;
&lt;br /&gt;
There are two ways to go about race selection:  Picking a strategy in advance, or keeping open to whatever the dungeon presents. You should probably pick your race considering the boss (if you know what it will be), but Halflings and Gnomes are almost always helpful.&lt;br /&gt;
&lt;br /&gt;
The races can be sorted into two groups:&lt;br /&gt;
* Those giving a permanent bonus: [[Human]], [[Orc]], [[Dwarf]]. Convert early, and you'll get the benefit of the race for the whole game.&lt;br /&gt;
* Those providing resources: [[Dwarf]], [[Gnome]] and [[Goblin]]. Convert late, for a powerful [[spike]] during boss fight, or during build-up to defeat high level monsters and trigger juicy XP bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Character builds ===&lt;br /&gt;
A user proposed a while ago different [[Character Builds|character builds]]. But that classification is somewhat simplistic and probably a relic of the old alpha version. It is not really used nowadays.&lt;br /&gt;
&lt;br /&gt;
Another classification, still very limited compared to range of possibilities, could be:&lt;br /&gt;
* '''Striker''': characters who deal high damage, but won't be able to survive many hits&lt;br /&gt;
* '''Tank''': characters who will be able to tank much damage&lt;br /&gt;
* '''Caster''': characters relying on heavy use of glyphs to deal damage&lt;br /&gt;
* '''Regen-fighter''': characters able to heal faster than the monsters. They may mix various strategies (high damage, glyphs, resistance...)&lt;br /&gt;
&lt;br /&gt;
However, don't take this classification too seriously; the same character will often change its playstyle as the dungeon unfolds. It will depend on the [[items]], [[glyphs]] and [[gods]] you find and how close you are to the [[Strategy#Boss fights|boss fight]].&lt;br /&gt;
&lt;br /&gt;
Some other builds are described in the [[Strategy#Power builds and other odd tricks|power builds]] section, and the [[class]] pages.&lt;br /&gt;
&lt;br /&gt;
=== Gold and kingdom ===&lt;br /&gt;
Remember that preparations will cost you gold. So if your vault is near empty, you might want to go as purist.&lt;br /&gt;
&lt;br /&gt;
You can also seek the IN DEMAND trophy, take the bet on boss preparation, and score 1050 gold off the boss kill.&lt;br /&gt;
&lt;br /&gt;
Prior to unlocking IN DEMAND trophies, Transmutation Seals can be used on boss trophies to convert them to their full gold value.  Again, the &amp;quot;Bet on the Boss&amp;quot; preparation increases the cash gained.&lt;br /&gt;
&lt;br /&gt;
Later in the game, '''PQI''' and '''flaming dungeons''' will also provide opportunities to make more gold.&lt;br /&gt;
&lt;br /&gt;
==Scouting phase==&lt;br /&gt;
'''Levels 1 to 3'''.  It's rarely possible to kill monsters of significantly higher level at this stage, but it can be useful to do some quick scouting around the dungeon and find what [[Gods]] and [[Glyphs]] are available, as well as what Boss spawned (if in a random boss dungeon).&lt;br /&gt;
&lt;br /&gt;
The length of scouting depends on your play style, but also on the dungeon. Some players might kill few monsters before they have cleared 25% of the map, and thus have more choice for early Build-Up, while others might try to level-up as soon as possible to avoid wasting [[black space]]. Even though it's possible to fully explore [[Hobbler's Hold]] before fighting any monster and still win, for most dungeons, don't over explore though in scouting phase. Black space is a valuable resource.&lt;br /&gt;
&lt;br /&gt;
===Scouting tools===&lt;br /&gt;
The most useful glyph for scouting is [[LEMMISI]] which tends to prioritize revealing altars, the boss, [[subdungeons]], shops, and other glyphs.&lt;br /&gt;
&lt;br /&gt;
Some classes also provide extra information for scouting, such as the [[fighter]], the [[wizard]], the [[tinker]] and the [[half-dragon]]&lt;br /&gt;
&lt;br /&gt;
===Scouting mana investment===&lt;br /&gt;
While scouting, you probably will have plenty of mana left. Instead of wasting it, [[WONAFYT]] is another useful glyph at this stage, enabling you to prepare a nice salted [[popcorn]] bowl. Each summoned monster will grant 1 bonus XP, but could also be the occasion for a mid-fight level-up. Summoning brings monsters to you, helping to preserve [[black space]], and is even more efficient if you have a [[Items#Quest|balanced dagger]].&lt;br /&gt;
&lt;br /&gt;
If you already are worshiping a god rewarding glyph use such as [[Mystera Annur]], [[Binlor]] or [[Jehora Jeheyu]], your extra mana could be invested there.&lt;br /&gt;
&lt;br /&gt;
==Build-up phase==&lt;br /&gt;
'''Levels 3 to 7'''.  It's possible to kill monsters of significantly higher level during this phase (to generate more XP by using the level-up steamroll and the experience catapult).  The goal is to create the appropriate conditions for the final boss(es) fight(s): &lt;br /&gt;
*Plenty of resources remaining for the boss fight (piety, conversion points, [[popcorn]], potions...)&lt;br /&gt;
*Attaining sufficient level and being one kill away from leveling up&lt;br /&gt;
*Accumulating boons from [[god|gods]]&lt;br /&gt;
*Useful items&lt;br /&gt;
&lt;br /&gt;
The build-up phase is highly significant, as it requires maximizing XP gain, minimizing resource usage, and choosing an appropriate strategy.  It's worthwhile to note that while dungeon exploration is itself technically a limited resource, it is often desirable or even necessary to exhaust all dungeon exploration during this phase to maximize XP gain, unless intending to use a [[Full:Glyphs|APHEELSIK glyph]] or regen tactics to defeat the boss(es).  In dungeons where there are multiple bosses, it can be helpful though, to leave some black space for regeneration between those fights.&lt;br /&gt;
&lt;br /&gt;
When reaching level 6 to 7, it's often beneficial to have explored most if not all of the dungeon, and begin creating an &amp;quot;XP farm.&amp;quot;  By weakening several lower level monsters to within a single hit from death, they can be finished later to gain XP for further level steamrolling.  Note, it is less useful or even dangerous to leave creatures with the First Strike ability weakened as a part of an XP farm, as they will still deal damage to you when you come back to finish them off.&lt;br /&gt;
&lt;br /&gt;
===Exploration===&lt;br /&gt;
''Main article : [[Exploration]]''&lt;br /&gt;
&lt;br /&gt;
Always remember that during build-up, black space is your main resource. Black space is mana and health. You will transform that health and mana into damage, experience, objects, etc. for the final fights.&lt;br /&gt;
&lt;br /&gt;
So don't be shy in exploration, but explore wisely. (Easier said than done, no?)&lt;br /&gt;
&lt;br /&gt;
As said before, if you don't expect to [[regen fight]], you might want to fully explore the map before the final boss fight to collect all remaining power ups and reveal all monsters.&lt;br /&gt;
&lt;br /&gt;
===The hunt for bonus XP===&lt;br /&gt;
''Main article : [[Level]]''&lt;br /&gt;
&lt;br /&gt;
One of your main goals in build-up phase is to gain enough experience to reach a high enough level to conduct the boss fight, and to create a nice [[popcorn]] bowl (for mid-fight level-up). However, if you stick to killing same-level monsters, you will never manage to rise higher than level 5, and will exhaust all potential popcorn. So you need to get bonus XP.&lt;br /&gt;
&lt;br /&gt;
The main source of bonus XP is killing monsters which have a higher level than you. The wider the difference, the bigger the bonus. But there are other tools to get bonus XP:&lt;br /&gt;
*[[IMAWAL]] which after being cast on a monster will award you a 50% XP bonus on your next kill. This works best if your next kill will award you a lot of XP. Also, note that the XP of the monster you petrified is lost, so prefer low level monsters, monsters which you won't kill (too tough), plants, or the occasional no XP monsters you might encounter.&lt;br /&gt;
*Slowing monsters for a tiny 1 bonus XP (still useful when cast extensively)&lt;br /&gt;
*Items such as the [[Items#balanced dagger|balanced dagger]]&lt;br /&gt;
*The [[fighter]] class and [[goblin]] race also are helpful to gain levels with less XP&lt;br /&gt;
*Some gods will also give you boons helping to gain levels or bonus XP, such as the [[Glowing Guardian]], [[Tikki Tooki]] or [[Jehora Jeheyu]].&lt;br /&gt;
&lt;br /&gt;
Also, note that when choosing a higher level monster to kill (level +2 or +3), you might discover that killing it will cause you to level up. But you might be able to slip in another bonus XP kill (level +1 or +2) before leveling, thus optimizing XP bonuses. However, that will be one popcorn less. So it's up to you to decide which is the most important...&lt;br /&gt;
&lt;br /&gt;
===Popcorn collection===&lt;br /&gt;
''Main article : [[Popcorn]]''&lt;br /&gt;
&lt;br /&gt;
It often is useful to recover health and mana during a boss fight. If you don't want to regen-fight or use potions, one way is to have a mid-fight level-up. The easiest way is to start the fight with your XP one (easy) kill from level-up.&lt;br /&gt;
&lt;br /&gt;
But if you wish to get 2 level-ups during the fight ('''level steamroll'''), you will need a lot of weak monsters to kill during your boss fight. That group of low level monsters is called a '''popcorn bowl'''. Leaving a lot of popcorn requires you to gain XP fast, leaving many monsters alive. One technique is to perform an '''experience catapult''' (killing a monster with an major difference in level, which makes you gain multiple levels at once):&lt;br /&gt;
* For example, a level 1 hero killing a level 9 monster gets 81 experience, and will suddenly catapult to level 6.&lt;br /&gt;
* A level 2 hero killing the same level 9 monster gets &amp;quot;only&amp;quot; 65 experience, and will wind up at level 5.&lt;br /&gt;
Of course, this works better if you do it a low level.  &lt;br /&gt;
&lt;br /&gt;
===Monster selection===&lt;br /&gt;
In the search for bonus XP (or simply gathering XP without exploring too much), you will have to choose your next target wisely.&lt;br /&gt;
* When possible try to go for the highest level monster.&lt;br /&gt;
* Only start fights that you will win: carefully read the combat prediction and check your resources before starting the fight.&lt;br /&gt;
* Pay attention to the monster's traits and make sure you know the consequences it will have. Hitting a life-steal and blinking monster when there is still a lot of black space left might not be the best move as you will probably have to start the fight all over again.&lt;br /&gt;
* If you are preparing a popcorn bowl, check that the monsters you are leaving actually are good popcorn. For example, cursing or death-gaze monsters might be dangerous as popcorn. So it might better to kill them before starting the boss fight.&lt;br /&gt;
* Don't be too scared of debuffs. For example, being mana burned or poisoned just before leveling up is really not a problem (as it will be cleared on level-up). Maybe 1 or 2 weakening or corrosion debuffs might not be such a big deal in exchange for critical XP (especially if you can get it cleared).&lt;br /&gt;
* Really pay attention to your god, especially when you can't afford losing XP. Some gods like you killing some monster types: ([[Taurog]] loves it when you kill spellcasters, and the [[Glowing Guardian]] undead), but others hate when you kill the wrong target ([[Dracul]] does not like when you kill undead, and [[Mystera Annur]] when you kill spellcasters)&lt;br /&gt;
&lt;br /&gt;
===Inventory management===&lt;br /&gt;
There is one important rule when taking items: they occupy room in your inventory, and the only way to get rid of them is to convert them. &lt;br /&gt;
It may be detrimental to fill your inventory with objects you don't need now, or to be obliged to convert an item too early to make room for another powerful artefact...&lt;br /&gt;
&lt;br /&gt;
So think twice before picking something up, and think twice too before converting an object.&lt;br /&gt;
&lt;br /&gt;
In the same way, spend you gold wisely in the shops.&lt;br /&gt;
&lt;br /&gt;
=== Single-use glyphs ===&lt;br /&gt;
Single-use glyphs are a special case of inventory management. If you know early on in the game that you will be worshiping Taurog, you can still get limited use from some glyphs. The effects of CYDSTEPP, BYSSEPS, and GETINDARE will persist after you convert them, and those effects activating will ''not'' anger Taurog (or Binlor, for that matter), so it can be very beneficial to pick up and activate these glyphs (''especially'' CYDSTEPP for non-Fighters), before beginning worship, then convert them afterwards for piety and the racial effect.&lt;br /&gt;
&lt;br /&gt;
LEMMISI is another situation where you might want to convert early, once you've done enough exploration with it.&lt;br /&gt;
&lt;br /&gt;
=== God selection ===&lt;br /&gt;
''Main article : [[gods]]''&lt;br /&gt;
&lt;br /&gt;
Gods are among the most powerful features in game, granting powerful boons. Actually, a good god understanding is one of the keys to successful [[vicious]] dungeon runs. But they might be scary as they will dislike some of you actions, or even punish you if your piety gets below 0.&lt;br /&gt;
&lt;br /&gt;
They are not equal; some will interact better with some classes (you'll get more information in the [[class]] pages), some will be more efficient if you worship them early (Glowing Guardian or Jehora Jeheyu), some can be worshiped or converted to in late game (Dracul or the Earthmother), some hate when you kill some monster types which might be important in your dungeon. &lt;br /&gt;
&lt;br /&gt;
So the trick is to understand what they could do for you, when is the right time to worship them, but also keep in mind that you are not obliged to always do what they wish you to do if you have enough piety in stock. Remember also that if you have more than 50 piety points, you can '''convert''' from one god to another (if there is more than 1 altar in your dungeon), which might entirely change your play style but also open new opportunities. Note that you will keep the traits the god offered you when converting.&lt;br /&gt;
&lt;br /&gt;
If you urgently '''need some piety''', other altars can be '''desecrated'''. The punishment for it might be costly, but it sometimes is extremely useful.&lt;br /&gt;
&lt;br /&gt;
'''Here is short review of existing gods:'''&lt;br /&gt;
*{{g|Binlor Ironshield}}: Binlor is a god of resistance, resistance erosion and might. It is mainly fueled from wall destruction. It will help you tank huge damage and increase your attack. When used correctly, the knockback effect granted by the stone fist might be incredibly useful. &lt;br /&gt;
*{{g|Dracul}}: The dark god which helps you heal from blood pools and weak monsters. You'll hit stronger, but loose max resistance and max health. &lt;br /&gt;
*{{g|The Earthmother}}: An extremely powerful god, but which will clutter the map with plants. Used properly, you can get a huge amount of piety from her, transforming it into mana, multiple corrosion layers, first strike or resistance.&lt;br /&gt;
*{{g|Glowing Guardian}}: A good god to worship early for XP bonuses and health and mana regeneration in late game. It will clutter your inventory though.&lt;br /&gt;
*{{g|Jehora Jeheyu}}: A very strange god. His boons can be very powerful, but will deplete your potions so they must be used carefully. Piety gain is random; if you get lucky, he can give you inordinate amounts of piety. However, punishments are also at random! Try to get the Petition boon to end his punishments as soon as possible.&lt;br /&gt;
*{{g|Mystera Annur}}: The god to improve your glyph casting.&lt;br /&gt;
*{{g|Taurog}}: Taurog is good for melee fighters but will clutter your inventory with powerful objects. An easy to use god, which will provide you useful death protections in the late game. &lt;br /&gt;
*{{g|Tikki Tooki}}: Good choice as a later game deity, as he enjoys you slaying lower level monsters, but a big no for tanks. He loves money, and will help you hitting tough monsters.&lt;br /&gt;
*{{g|The Pactmaker}}: A different kind of deity who can be worshiped at the same time as other goods.&lt;br /&gt;
&lt;br /&gt;
==Boss fights==&lt;br /&gt;
Levels 7 to 10.  At this point, dungeon exploration likely stops (unless you're using a poison glyph against a boss or can out regen them), and the battle begins.  It can be useful at this point to be almost at the next level, allowing the player to use the level-up steamroll to instantly heal to full health and mana, possibly even multiple times during the fight.&lt;br /&gt;
&lt;br /&gt;
The ideal position to be in when starting a boss battle is at Level 7 with 34 / 35 experience, with proper runes, and all health / mana potions remaining, and an exp farm containing 96 experience worth of monsters (enough for level 10) although this is very hard to do.  The first phase of the boss battle involves the player using all available health and mana points (but not potions) against the boss before killing weakened monsters to gain a level.  This phase ends when the player no longer has enough weakened non-boss creatures to gain another level, or has reached level 10.&lt;br /&gt;
&lt;br /&gt;
Phase two of the boss battle involves the player using other available resources (health &amp;amp; mana potions, etc.) to defeat the boss. This is sometimes called to [[spike]] the boss.&lt;br /&gt;
&lt;br /&gt;
In dungeons with two bosses, it can often be effective to kill the &amp;quot;hard hitting&amp;quot; boss with magic attacks during phase one, as they usually have lower max health.  This allows the player to save as many health and mana potions as possible for the &amp;quot;tank&amp;quot; boss, who generally doesn't retaliate as powerfully.&lt;br /&gt;
&lt;br /&gt;
==Combat tricks==&lt;br /&gt;
=== First Strike Finisher ===&lt;br /&gt;
First strike will often allow you to kill a monster you couldn't otherwise beat. Cast it just before the final blow, and the monster gets no retaliation hit.&lt;br /&gt;
* Keep in mind that you still take a retaliation hit if the monster has first strike as well.&lt;br /&gt;
Read more in the [[Strike Order]] article&lt;br /&gt;
&lt;br /&gt;
=== Fireball Softener ===&lt;br /&gt;
Hitting a monster with fireball before combat will often reduce the number of hits it takes to kill it. Can be used with first strike to take on otherwise dangerous foes without taking any damage.&lt;br /&gt;
&lt;br /&gt;
=== [[Regen-fighting]] ===&lt;br /&gt;
If you have enough attack to do more damage in one hit than your enemy is able to regenerate in the time it takes you to regenerate the damage that he does with a single hit, you can heal between attacks and still be able to have a net effect of his health decreasing. Be careful however, that it might be very exploration consuming.&lt;br /&gt;
* A way to determine if you are able to damage your foe quicker that he would heal, is to compare the number of tiles you would need to recover from one of his strikes (damaged caused his attack / health you recover per explored tiles), and the number of tiles he would need to recover from one of your strikes (damaged caused by your attack / health he recovers per tile you explore). If you need less tiles than he does, you will heal quicker. Don't forget to take your spells in account !&lt;br /&gt;
* Even if you heal slower than the enemy does, sometimes exploring one or a few blocks mid-battle can regenerate your HP/MP for additional hit/spell so that you can deal enough damage to kill the enemy.&lt;br /&gt;
&lt;br /&gt;
===Slow Poison===&lt;br /&gt;
Attacking an enemy and then poisoning it and exploring (or using the LEMMISI glyph) allows you to take on enemies that would otherwise outlast you in a fight. If attacking with magic you can use this technique to beat a foe that would otherwise kill you with one hit.&lt;br /&gt;
* This technique relies on either of two abilities.  You can last as long as you can survive a single hit, so if your HP or resistance are as high as possible, you will be able to outlast harder hits.&lt;br /&gt;
&lt;br /&gt;
=== Level-up Steamroll ===&lt;br /&gt;
With very few experience needed to gain the next level, you can fight a tough monster, and then when you can't fight any more, kill a low-level monster in order to level up. This will restore your health and mana without healing the tough monster. You can then go back to killing the tougher monster with full strength.&lt;br /&gt;
It is possible to level up more than once during a single fight. This usually requires the player utilizing the &amp;quot;Experience Catapult&amp;quot; strategy first (see below) so that he has a lot of low-level monsters to kill. Nonetheless, keeping track of how many experience you can get from the available monsters is always a wise thing to do.&lt;br /&gt;
&lt;br /&gt;
=== Brawling ===&lt;br /&gt;
It often seems more efficient to fight only one monster at a time, entirely devoting your mana and health bar to this fight. But in some cases, it is actually much more efficient to fight two or more monsters at a time. Popcorn for mid fight level up is an example, but more are listed in the [[Brawling]] article.&lt;br /&gt;
&lt;br /&gt;
==Power builds and other odd tricks==&lt;br /&gt;
This section lists particularly powerful builds tricks and niche strategies, which -honestly- no sane person could have imagined. The fact that they have been developed tells a lot about DD Community's fading sanity.&lt;br /&gt;
&lt;br /&gt;
===Level 1 Boss fight===&lt;br /&gt;
To be done&lt;br /&gt;
&lt;br /&gt;
===Self Canon===&lt;br /&gt;
To be done&lt;br /&gt;
&lt;br /&gt;
===Limitless lifesteal===&lt;br /&gt;
To be done&lt;br /&gt;
&lt;br /&gt;
===Punchbag===&lt;br /&gt;
To be done&lt;br /&gt;
&lt;br /&gt;
===Halflingzerker===&lt;br /&gt;
To be done&lt;br /&gt;
&lt;br /&gt;
===Acid Caster===&lt;br /&gt;
To be done&lt;br /&gt;
&lt;br /&gt;
===Punchomancer===&lt;br /&gt;
To be done&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy]]&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=New_Players_Guide&amp;diff=14801</id>
		<title>New Players Guide</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=New_Players_Guide&amp;diff=14801"/>
				<updated>2013-11-14T23:57:01Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: updating some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Alphapage|Alpha:New Players Guide}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
== In-Dungeon Basics ==&lt;br /&gt;
=== Object of the Game ===&lt;br /&gt;
#Your object is to kill the level 10 &amp;quot;boss monster&amp;quot; in the dungeon.  If there are multiple such monsters, you must defeat all of them. The last one you kill will drop a trophy that you can sell.&lt;br /&gt;
&lt;br /&gt;
=== Gaining Levels ===&lt;br /&gt;
#You start at level 1, and will increase in level as you gain experience, which you get for killing monsters in the dungeon.&lt;br /&gt;
#Each time you gain a new [[level]], your attack damage and hit points increase.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
#A combat exchange happens whenever the hero bumps into a monster.&lt;br /&gt;
#The higher level combatant strikes first. If the hero and monster are same level, then the monster goes first.&lt;br /&gt;
#The first attacker deals damage to the opponent equal to its attack power.&lt;br /&gt;
#The second attacker, if still alive, then deals damage to the opponent equal to its attack power.&lt;br /&gt;
&lt;br /&gt;
=== Mana and Spells ===&lt;br /&gt;
#Mana is used for casting spells. You start with no spells, and must find the spell [[Glyphs]] in the dungeon. (Certain, later, [[classes]] start the game with a specific glyph in their inventory.)&lt;br /&gt;
#In order to learn a spell after you've found it, you must double-click it in the &amp;quot;on ground&amp;quot; slot, and it will appear in your inventory.&lt;br /&gt;
#Casting a spell on a monster does NOT trigger a combat exchange.&lt;br /&gt;
#Glyphs that aren't very useful to you should be converted by dragging them into the teal-and-red conversion icon. This will give you 100 conversion points, and possibly a benefit depending upon your [[races|race]]. Humans get more attack power, for example.&lt;br /&gt;
&lt;br /&gt;
=== Healing and Restoring Mana ===&lt;br /&gt;
#As you explore the dungeon, you will restore depleted hit points and mana. THIS IS VERY IMPORTANT. The unexplored dungeon is a scarce resource that heals you and restores your mana pool. Use it wisely.&lt;br /&gt;
#For every square of the dungeon you uncover, you recover 1 mana point, and health equal to your level.&lt;br /&gt;
#When you are poisoned, you will not gain health from exploring squares. Poison can be cured by drinking a health potion, casting a healing spell, or by gaining a level.&lt;br /&gt;
#When you suffer from mana burn, you will not gain mana from exploring squares. Mana burn can be cured by drinking a mana potion, or by gaining a level.&lt;br /&gt;
#Whenever you gain a level, your health and mana are fully restored.&lt;br /&gt;
&lt;br /&gt;
=== Potions and Powerups ===&lt;br /&gt;
#3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion. A Thief will cause 4 of each to be created.&lt;br /&gt;
# Basic Potions restore 40% of your Max Health/Mana, rounded down, except for Priest (Health Potion 100% effective) and Blood Mage (Mana Potion 100% effective at the expense of 6 Health per Level).&lt;br /&gt;
#Every Health Powerup gives you 1 Max Health per Level. This scales as you level up, so don't hesitate when you see one -- pick it up! Dwarf's Conversion works in the same way. &lt;br /&gt;
#Every Attack Powerup gives you 10% Damage bonus, which can be viewed by hovering your mouse cursor on your character's attack icon, left to your current damage. This, naturally, scales as you level up. Human's Conversion works in the same way.&lt;br /&gt;
#Every Mana Powerup gives you 1 Max Mana. Elf's conversion works the same way.&lt;br /&gt;
&lt;br /&gt;
=== Monster Health Regeneration ===&lt;br /&gt;
#As you explore the dungeon, wounded monsters regenerate health. They heal 1 health point per level per square uncovered.&lt;br /&gt;
#No other actions — including fighting other monsters and moving around parts of the map that you've already explored — will cause monsters to regenerate.&lt;br /&gt;
&lt;br /&gt;
=== Gold and Items ===&lt;br /&gt;
#You gain gold by finding it in piles in the dungeon.&lt;br /&gt;
#If the Bazaar is unlocked, shops will spawn in the dungeon.&lt;br /&gt;
#New [[items]] can be unlocked by completing [[Quest|quests]] or [[Class Challenges|class challenges]].&lt;br /&gt;
&lt;br /&gt;
=== Conversion points ===&lt;br /&gt;
#If you find a glyph you're not going to use, drag it to the conversion box for 100 conversion points.&lt;br /&gt;
#If you find or buy an item you're not going to use, drag it to the conversion box for its specified amount of conversion points.&lt;br /&gt;
#If you fill up your conversion bar with extra points left over, they will carry over.&lt;br /&gt;
#Your necessary amount of conversion points and bonus is determined by your [[Races|race]]&lt;br /&gt;
&lt;br /&gt;
=== Preparations ===&lt;br /&gt;
#You can choose to &amp;quot;finance&amp;quot; your adventurer by bringing preparations.&lt;br /&gt;
#Preparations are a large variety of things that help your adventurer. Anything from scouting altars, to staring with a fireball glyph, to bringing a cool special potion into the fight.&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
#Every adventurer has 6 inventory slots.&lt;br /&gt;
#Each slot can either hold one large item or 5 small items.&lt;br /&gt;
#Items like potions, charms and pendants are small space.&lt;br /&gt;
#Most items, including glyphs, are large space items&lt;br /&gt;
&lt;br /&gt;
=== Gods ===&lt;br /&gt;
#[[Gods]] in Desktop Dungeons are like most gods in other rogue-likes. They each have there own bonuses and penalties.&lt;br /&gt;
#Different actions can either gain or lose piety.&lt;br /&gt;
#Piety is used to purchase boons, which give the player good effects.&lt;br /&gt;
#If piety hits 0 or below, you invoke the god's punishment.&lt;br /&gt;
#In extreme situations, you may want to desecrate another god's altar.&lt;br /&gt;
#Desecrating an altar grants some piety and pardon from the next three piety losses you would receive, but invokes the other god's punishment.&lt;br /&gt;
#Gods are unlocked by completing their subdungeon(s).&lt;br /&gt;
#Once you unlock a god, they are put into the randomizer for which gods will spawn.&lt;br /&gt;
#The number of altars that appear in a dungeon depend on the number you have unlocked.  You will begin with 1, and will end with 3.&lt;br /&gt;
&lt;br /&gt;
=== Basic Hints ===&lt;br /&gt;
#Always fight the highest [[Level|level]] [[Monsters|monster]] you can defeat. This requires doing some quick math to determine how the combat will play out before you engage and realize you're in over your head.&lt;br /&gt;
#Exploring the dungeon is the main way you will regain health and mana, but it is a limited resource.&lt;br /&gt;
#Potions are very useful to immediately gain health and mana, but you usually need many or all of them for the fight with the boss.&lt;br /&gt;
#Keep in mind that wounded monsters gradually heal as you explore the dungeon. You can't just smack a monster, run and heal, and repeat. However, the regeneration will sometimes benefit you more than him...&lt;br /&gt;
#Use your level ups for all they are worth, they cure bad status and return you to full HP / MP, so don't be afraid of being poisoned / manaburned by a monster you'll level up after killing&lt;br /&gt;
#The first-strike spell is useful for finishing a monster off. It gets no retaliation shot if you kill it.&lt;br /&gt;
#The fireball spell is useful for softening monsters up before combat&lt;br /&gt;
#Do not kill your adventurer unless you cannot escape, because they will keep their gold and sell off their loot.&lt;br /&gt;
&lt;br /&gt;
==Kingdom Management==&lt;br /&gt;
&lt;br /&gt;
=== Finishing a Dungeon ===&lt;br /&gt;
#When you exit a dungeon, through the main staircase or by taking the trophy, you will immediately send all of your gold into your vault. Then you sell off all your items, normal things for half-price and the trophy for full.&lt;br /&gt;
#Your Kingdom Vault cannot exceed its limit, 400 gold at the start but progressive more as you upgrade your [[Bank|bank]].&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
#With all of the gold you will be racking up in your vault, you upgrade your kingdom.&lt;br /&gt;
#There a 3 main things you can gain from upgrading a building.&lt;br /&gt;
#You can gain a new class, and a monster.&lt;br /&gt;
#You can gain a new race.&lt;br /&gt;
#You can gain new preparations.&lt;br /&gt;
#See [[buildings]] for more details.&lt;br /&gt;
&lt;br /&gt;
=== The Adventuring Locker ===&lt;br /&gt;
#One special type of preparation is the adventuring locker.&lt;br /&gt;
#If you bring items out of a dungeon, you can drag them into a locker and pay 50 gold to &amp;quot;locker&amp;quot; it.&lt;br /&gt;
#If your adventurer dies with the item, converts it, or destroys it in any way you can pay a 50 gold fee to &amp;quot;re-locker&amp;quot; it instead of looking around for it in shops.&lt;br /&gt;
#Locker spaces are limited, so you may have to boot something out to put something in.&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Gods&amp;diff=14800</id>
		<title>Talk:Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Gods&amp;diff=14800"/>
				<updated>2013-11-14T23:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: /* Visual Rehash */ reply&lt;/p&gt;
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&lt;div&gt;Point of interest, I played a random map as a Vampire, and I was able to worship the Glowing Guardian without him immediately killing me. Immediately after, something I killed angered the Glowing Guardian somehow- perhaps through use of Lifesteal?&lt;br /&gt;
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*I also noticed this.  I received no piety upon worshipping the Glowing Guardian, but I did still receive full health.  Killing the first creature after worshipping caused me to lose my lifesteal.&lt;br /&gt;
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Not sure if this is where to post it, but activating and deactivating BLUDTUPOWA gives you piety for Mysteria Annur, giving a free source of infinite piety. Also, you can freeze the game by getting boons from Taurog when you have less than 2 max mana.&lt;br /&gt;
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*I just tested this as a Wizard in the Library. I picked up BLUDTUPOWA, started worshiping Mysteria, and I did not get piety for turning it on and off. I know for a fact however, that the harmful opposite is true: activating and deactivating this rune in the service of Binlor will anger him every single time. I suspect Taurog is angered similarly, and originally also had suspicions that it would please Mysteria, but this wasn't the case here.&lt;br /&gt;
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This was a bug removed in a recent patch.&lt;br /&gt;
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I just made some major edits to the page, I added the Boons for Jehora and Mystera, what happens when you first worship them(and the Pactmaker and Tikki as well). Too much to count now though, I'm playing the game as I go so I'm pretty sure I got it down for those guys. I'm just finishing up on what I DO know for some other empty columns, so I don't have to retire and start over and over again for stuff that I DON'T know about. Also I figured out that you get more piety for Ironshield based not on how much current gold you have(I had 70 max and only got 5 piety), but how much you picked up during that level.[[User:tcarndt|tcarndt]] June 18 18:25. &lt;br /&gt;
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Pretty sure I've gotten extra mana per level from the Pactmaker. Anyone else notice, or am I seeing things?&lt;br /&gt;
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Almost: Yeah, I think something like that happens. The pactmaker may also give bonuses to health and attack when you level up, but I haven't been paying enough attention to notice.&lt;br /&gt;
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Also, I think the magic only god does more than what is written, although I can't remember exactly off the top of my head.&lt;br /&gt;
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In case anyone was curious, if you worship the Pactmaker at &amp;lt;= 5hp, you die.&lt;br /&gt;
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Guys, I'm beginning to work on filling out the new piety section. Any help would be greatly appreciated -Lightstriker&lt;br /&gt;
Please note for EVERYONE that it will be inaccurate/ incomplete for quite a bit.&lt;br /&gt;
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If you have explored 100% of the map when you worship the pactmaker, you start with 40 favor. I'm guessing that it scales, since when I had around 50% I got around 20 favor. Other gods seem to use other systems for granting initial favor. JJ seems to use a random number 1-20 maybe? (it makes a reference to the die being set in motion) Mystera is based off MP spent? Or possibly straight spells cast? spent 70 on 10 casts of endiswal and got 16, spent 70 on 70 casts of bysseps got 16, spent 0 on no casts and got 0.&lt;br /&gt;
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Ironshield seems to give piety based on gold. Don't call me out on that, but worth checking.&lt;br /&gt;
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*Glowing Guardian seems to give piety based on damage received. Dracul looks to be based on damage given? Trog I think is based on kills. (or those two might be reversed). I suspect Tikki Tooki is based either on how many items you've picked up or how many items you've purchased. [[User:Neongrey|Neongrey]] 08:20, 18 June 2010 (UTC)&lt;br /&gt;
**I received 32 starting piety from Glowing Guardian without having done a single fight in that iteration. It's possible that it might include damage from previous lives (not sure if that's intended or not). [[User:Cait|Cait]] 22:05, 23 June 2010 (UTC)&lt;br /&gt;
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I was just playing a game as a Bloodmage worshipping the Earthmother and I seemed to lose piety for eating a corpse (per the bloodmage ability).&lt;br /&gt;
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Earthmother just gave me the following appraisal when I joined her: &amp;quot;The Earthmother judges your tasting of the rivers of life and power! (+3 piety) So the starting piety isn't 0.&lt;br /&gt;
[[User:Njaa|Njaa]] 23:36, 3 October 2010 (UTC)&lt;br /&gt;
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*Tiki Tooki: 50% of money spent, rounded down&lt;br /&gt;
**Not 50%, I just bought a Magician's Moonstrike for 120 (and nothing else) and he gave me 21 piety&lt;br /&gt;
*Pactmaker: 10% of cells explored, rounded down&lt;br /&gt;
*Binlor: 4% of cash on hand (could be off on that, since I'm still at 75 max cash)&lt;br /&gt;
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Anyone know the scaling formula for MA's starting piety? It's probably similar to the scaling of TT etc, but it's the easiest to test (since you can carefully control MP spent.&lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!mp spent&lt;br /&gt;
!piety granted&lt;br /&gt;
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|1||2&lt;br /&gt;
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|2||2&lt;br /&gt;
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This 10 minute crawler is relatively sure that Binlor gives starting piety based on the amount of gold you've picked up over the course of the current map, and has also figured out that this is not post-active. Binlor, although he gives piety based on collected gold when you begin worshiping him, does not give piety for gold picked up thereafter. He's a lot like the Pactmaker who gives starting piety based on cells explored, in that you're better off exploring 3/4 of the map and planning the entire adventure out beforehand.&lt;br /&gt;
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Addendum: Converting a rune to gold with the Goblin's racial trait does not seem to please Binlor in this way. Damn.&lt;br /&gt;
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I've also noticed that penalties don't seem to be retroactive in this way. Converting a Glyph under Mysteria will get you in trouble, however converting all but say the Fireball rune on the map and THEN going into her service does not provide you with negative starting piety and is thus actually recommended for an &amp;quot;Elf Wizard&amp;quot; or similar combination.&lt;br /&gt;
* Similarly, Trog rewards piety only for glyphs you destroy in his service and none before. So better for him to save them and convert them once you commit. [[User:Neongrey|Neongrey]] 16:32, 18 June 2010 (UTC)&lt;br /&gt;
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I noticed the initial piety boost for pactmaker was edited into the table-- since all gods give piety based on some condition or other, should that all be listed under that column? or should we make a separate column for it? [[User:Neongrey|Neongrey]] 17:41, 18 June 2010 (UTC)&lt;br /&gt;
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I'd love a new column, but the thing's already pretty wide. Are people going to have problems with the width of the thing with all those columns?&lt;br /&gt;
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(10 minute crawler again) You could change the Column title from &amp;quot;Worship&amp;quot; to &amp;quot;On Worship&amp;quot;, and then in that allotted cell could describe not just effects that happen on the moment of worship such as loss of HP or Gold, but also the &amp;quot;starting piety&amp;quot; effect conditions and you would not only not need another column, you'd also help fill in the table and compensate for the giant entries in the &amp;quot;Options&amp;quot; column.&lt;br /&gt;
Also:&lt;br /&gt;
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Glowing guardian:&lt;br /&gt;
# Kill an undead enemy: +1 Piety &lt;br /&gt;
# Kill a snake: +1 Piety&lt;br /&gt;
# Kill an imp: +1 Piety&lt;br /&gt;
# Kill a warlock: +1 Piety &lt;br /&gt;
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Just say&lt;br /&gt;
# Kill a snake, imp, undead enemy, or warlock: +1 Piety&lt;br /&gt;
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Nix this aside, I just had Jehora transform a boss into Firecracker (the second campaign boss.)&lt;br /&gt;
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Jehora: Important!&lt;br /&gt;
I began a map within arm's reach of a Jehora altar during the first of the elven campaign and, wanting the eventual polymorph, worshiped her. She gave me 25 starting piety, so her piety isn't random 1-20. The only thing I did in the map was pick up some gold out of curiosity, but only 3 pieces and we already know Binlor is the patron saint of loose change. ( http://yfrog.com/j125pp )&lt;br /&gt;
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Also, Tikki gives +1 piety when you teleport an enemy via the Pisorf rune. (&amp;quot;Such a delightful display of disorientation! +1 piety)&lt;br /&gt;
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Taurog: Also important!&lt;br /&gt;
Your wording for one of his boons is wrong. You do not GAIN 25% magic resistance, you are SET to 25% magic resistance. This means that if you choose the Berserker class or are forced into such as the third map of the elven campaign, you must NEVER purchase this upgrade. A Barbarian begins the game with 50% magic resistance, but this will be overridden by Taurog's &amp;quot;buff&amp;quot; and you will end up with less Magic Resistance than before- and during the course of a challenge map such as the Campaign, this is a very fatal error. Taurog does not GIVE resistance, he SETS resistance. This is even the wording in-game.&lt;br /&gt;
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I'm going to assume Jehora penalizes you for using CYDSTEPP or GETINDARE...&lt;br /&gt;
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Tried to cleanup the layout.&lt;br /&gt;
--[[User:XuaXua|XuaXua]] 16:13, 25 June 2010 (UTC)&lt;br /&gt;
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I'm pretty sure Tikki Tooki only removes your dodge bonuses the first time you get hit, if you have them.&lt;br /&gt;
*No. No. Tiiki only removes your dodge and gives everything first strike if you fall to 0 piety with him. What you probably did was buy the dodge bonus at 15 piety, leaving you at 0, and then went and got hit which would have instantly triggered his anger effect. If you take the simple precaution of giving yourself a little piety buffer, the anger effect becomes completely irrelevant.&lt;br /&gt;
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Added the last four conversion costs by mucking as a Human Wizard. The last one, Mystera Annur to Pactmaster was a real bear to find. [[User:DalaranJ|DalaranJ]]&lt;br /&gt;
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&amp;quot;Edit&amp;quot; block  kinda sucks, but now we can give crossrefs to needed god. Missed this one.&lt;br /&gt;
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Don't be so hasty with that entry for Tikki. He still gets mad if you get hit enough- I don't know the exact conditions, but I have solid proof right here. It's no longer on every single hit, but if you take enough... http://yfrog.com/mv43887190p&lt;br /&gt;
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Jehora:&lt;br /&gt;
&amp;quot;#  Effect: Either death or restore full health or mana or death. &amp;quot;&lt;br /&gt;
Hm. We either die, get full health and mana, or die. We have a chance of dying twice! &amp;gt;.&amp;gt; Sounds about right though given my success with it...&lt;br /&gt;
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Any chance of having separate pages for each god? The god list is great, and there is data about gods in character sections, but it would be nice to have it to other way as well - detailed god pages that can be linked to which describe the attributes of the god as well as how it's supposed to be woven into your general strategy. [[User:Headrock|Headrock]] 00:10, 23 November 2010 (UTC)&lt;br /&gt;
* I'll go about making a page for each tomorrow. I'm not that great at strategy (the reason why I left a blank Strategy section on each dungeon page) but I can make them look nice enough). I made the infobox templates for monsters and classes... unsure if it would suit each God's article due to the volume of attributes they have, any insight?&lt;br /&gt;
** Since they have very little in common that could actually be summarized into a small box, it might not be necessary and/or practical... Otherwise the infobox would be as big as the God's entry on the God list (even half that size is still a little big for an infobox). BTW, what &amp;quot;blank&amp;quot; strategy sections? :D --[[User:Headrock|Headrock]] 09:22, 23 November 2010 (UTC)&lt;br /&gt;
** I'm going to try my luck at designing something for Binlor Ironshield - very basic, with nothing but headers. Feel free to either adopt, change or reject this format, it's just to see what sort of page gods could have. (Heh, turns out it's impossible thanks to the redirect... --[[User:Headrock|Headrock]] 20:10, 23 November 2010 (UTC)&lt;br /&gt;
*** The page for [[Binlor Ironshield]] is [http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Binlor_Ironshield&amp;amp;redirect=no actually just a  redirect page right now] with the contents of &amp;lt;nowiki&amp;gt;#REDIRECT [[Gods#Binlor_Ironshield]]&amp;lt;/nowiki&amp;gt;. Overwriting this with the code would actually make all current Binlor links go to the article instead. I'll go ahead with another god just to see how it evolves.--[[User:Gentlegiant03|Gentlegiant03]] 21:19, 23 November 2010 (UTC)&lt;br /&gt;
****Looks like you tackled this task pretty well Headrock, each god now has their own page. Feel free to clean-up any mistakes I may have made on [[Tikki Tooki]], I tried to copy your format the best I could but it may need a little work.--[[User:Gentlegiant03|Gentlegiant03]] 22:15, 2 December 2010 (UTC)&lt;br /&gt;
*****I enjoyed it :). I cleaned up some stuff and also did some extra research. Now that the Gods have been appeased, I'm thinking of doing some more research to fill in some of the missing data. Once I'm tired of that I'm thinking of doing the same thing to the Glyphs - think it's a good idea? --[[User:Headrock|Headrock]] 00:17, 3 December 2010 (UTC)&lt;br /&gt;
******There may be enough information on Glyphs missing from the summary page that could be elaborated on with individual pages. Going to put some ideas on the [[Talk:Glyphs|talk]] page.--[[User:Gentlegiant03|Gentlegiant03]] 04:22, 3 December 2010 (UTC)&lt;br /&gt;
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Earthmother. Dropping to 0 piety results in a perm poison. You cant regenerate HP.&lt;br /&gt;
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Taurog. Dropping to 0 piety results in him halving your HP. Continuing to anger him kills you.&lt;br /&gt;
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Tikki Tooki. Dropping to 0 piety gives all enemies first strike.&lt;br /&gt;
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I think I may have figured out how Taurog gives piety when you start worshiping him. I don't think it is based on the bloodstain, but is instead based on the total level of everything you had killed before worshiping him, I killed 2 level 1 Meat Men, 2 level 1 Bandits and a level 3 Meat Man and then worshiped Taurog and got 7 piety, someone else want to check?&lt;br /&gt;
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Ploki122 : Just so you know, GG has a mistake, you get 0 if you kill an undead lower level than you. This means that you get both the +1 and the -1. Also I think the BURNDAYRAZ exception also applies to manashield, it would mean the physically kiling an enemy gives a oenalty. (Those 2 are the only way to magically harm an enemy AFAIK)&lt;br /&gt;
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== Visual Rehash ==&lt;br /&gt;
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I don't know if anyone else is playing attention to this page, but I was thinking I wanted to revise the big table on it to be more compact and not have so much wasted space in some of its columns. This would be helpful for those of us trying to view it on lower resolution screens. I'll work on it, unless anyone wants to voice an objection.--[[User:Prestige|Prestige]] 03:27, 14 November 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Personally I'm all for a redesign of this page, but we need to decide whether to keep it table-based or switch format altogether. Not to mention it would be better to use a transclusion of the information from the single pages. --[[User:Madness|Madness]] 15:04, 14 November 2013 (UTC)&lt;br /&gt;
:::Well, I already did my revision to the table, a few hours after posting the above message. (Compare it to the previous version and you'll see a big difference.) So I'm pretty happy with how it is now, although if you have ideas to improve it, go ahead. --[[User:Prestige|Prestige]] 23:47, 14 November 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=14786</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&amp;diff=14786"/>
				<updated>2013-11-14T10:17:58Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: revising table layout. see talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has up to three altars, each assigned to a randomly selected god. Stepping on the altar will display a brief flavor text description and the option to begin worship if you have not selected one yet.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked &amp;quot;repeatable&amp;quot; on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshiping another one) and allow this god's altars to spawn in any dungeon. Altars will spawn based on the amount of gods you've unlocked. If you have 1-3, one god will spawn. 4-8 two gods will spawn. If you unlock your ninth god, you will have all three altars spawn.&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshiping a god, you can smash up another god's altar to gain gain 30 piety (diminishes by 10 for each subsequent desecration) and immunity from the next three piety losses you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-collapse: collapse;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |&lt;br /&gt;
====&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[Binlor Ironshield]]&amp;lt;/p&amp;gt;====&lt;br /&gt;
[[File:Binlor.jpg|center|link=Binlor Ironshield]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Initial worship'''&lt;br /&gt;
* Free [[PISORF]] glyph on joining&lt;br /&gt;
'''PUNISHMENT'''&lt;br /&gt;
* Removes 50% player physical and magic resistances&lt;br /&gt;
'''[[Preparations#Church|Preparation]] penalty'''&lt;br /&gt;
* 30% of the walls become unbreakable&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Likes&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Dislikes&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Boons&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
Destroy a wall &lt;br /&gt;
* +5 Piety&lt;br /&gt;
Cast [[BYSSEPS]]&lt;br /&gt;
* +1 Piety&lt;br /&gt;
|&lt;br /&gt;
Gain a level&lt;br /&gt;
* -10 Piety&lt;br /&gt;
Use [[IMAWAL]] on an empty space&lt;br /&gt;
* -5 Piety&lt;br /&gt;
|&lt;br /&gt;
'''Stone Soup'''&lt;br /&gt;
* Cost: 35 Piety&lt;br /&gt;
* Receive [[ENDISWAL]] glyph&lt;br /&gt;
'''Stone Skin''' (repeatable)&lt;br /&gt;
* Cost: 15 Piety&lt;br /&gt;
* Destroys 3 nearby visible wall segments, gives 3 layers of Stone Skin (temporary 60% physical resistance) and permanent +3% magic resistance&lt;br /&gt;
'''Stone Form'''&lt;br /&gt;
* Cost: 25 Piety&lt;br /&gt;
* Destroys 10 nearby visible wall segments, grants Might ([[BYSSEPS]]) whenever a wall is destroyed, gives +5% magic resistance&lt;br /&gt;
'''Stone Fist'''&lt;br /&gt;
* Cost: 40 Piety&lt;br /&gt;
* Destroys 20 nearby visible wall segments, +50% knockback damage, gives +5% magic resistance&lt;br /&gt;
'''Stone Heart''' (repeatable)&lt;br /&gt;
* Cost: 10 Piety&lt;br /&gt;
* Destroys 15 nearby wall segments, lowers all visible enemy resistances by 5%, gives +3% magic resistance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #888899; height:5px;&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &lt;br /&gt;
====&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[Dracul]]&amp;lt;/p&amp;gt;====&lt;br /&gt;
[[File:Dracul.jpg|center|link=Dracul]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Initial worship'''&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
'''PUNISHMENT'''&lt;br /&gt;
* -20 Max Health&lt;br /&gt;
'''[[Preparations#Church|Preparation]] penalty'''&lt;br /&gt;
* 25% of enemies become Bloodless&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Likes&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Dislikes&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Boons&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
Attack with Lifesteal (once per monster)&lt;br /&gt;
* +1 Piety&lt;br /&gt;
Drink a Blood Pool&lt;br /&gt;
* +1 piety per level of blood tithe&lt;br /&gt;
Kill a non-undead monster&lt;br /&gt;
* +2 Piety&lt;br /&gt;
Convert HALPMEH or CYDSTEPP glyph&lt;br /&gt;
* +10 Piety&lt;br /&gt;
Convert health potion&lt;br /&gt;
* +5 Piety&lt;br /&gt;
|&lt;br /&gt;
Kill an undead monster&lt;br /&gt;
* -5 Piety&lt;br /&gt;
Use a health potion &lt;br /&gt;
* -5 Piety&lt;br /&gt;
Use a HALPMEH or CYDSTEPP glyph&lt;br /&gt;
* -5 Piety&lt;br /&gt;
|&lt;br /&gt;
'''Blood Curse'''&lt;br /&gt;
* Cost: Increases level by 1 (no stat increase, no HP/MP fill)&lt;br /&gt;
* +20 Piety&lt;br /&gt;
'''Blood Tithe''' (repeatable)&lt;br /&gt;
* Cost: 10 + 15n Piety, -5 Max Health&lt;br /&gt;
* Grants Sanguine (can suck up blood pool to heal 5% of max health), or boosts Sanguine by 5% if you already have Sanguine, +1 Base Damage&lt;br /&gt;
'''Blood Hunger''' (repeatable)&lt;br /&gt;
* Cost: 20 + 25n Piety, -20% to maximum resistances&lt;br /&gt;
* +1 Life Steal, +1 base damage&lt;br /&gt;
'''Blood Shield'''&lt;br /&gt;
* Cost: 40 Piety&lt;br /&gt;
* +15% to physical &amp;amp; magical resistances&lt;br /&gt;
'''Blood Swell''' (repeatable)&lt;br /&gt;
* Cost: 20 + 10n Piety&lt;br /&gt;
* Restore all HP, +1 layer of curse&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #888899; height:5px;&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &lt;br /&gt;
====&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[The Earthmother]]&amp;lt;/p&amp;gt;====&lt;br /&gt;
[[File:Earthmother.jpg|center|link=The Earthmother]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Initial worship'''&lt;br /&gt;
* Starting Piety: Always +5&lt;br /&gt;
* Free [[IMAWAL]] glyph on joining.&lt;br /&gt;
'''PUNISHMENT'''&lt;br /&gt;
*Inflicts 5 levels of Corrosion.&lt;br /&gt;
'''[[Preparations#Church|Preparation]] penalty'''&lt;br /&gt;
* Doubles number of plants spawned from boons&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Likes&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Dislikes&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Boons&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
Use IMAWAL on a monster&lt;br /&gt;
* +10 Piety&lt;br /&gt;
Use IMAWAL on a plant&lt;br /&gt;
* +5 Piety&lt;br /&gt;
|&lt;br /&gt;
Kill a plant&lt;br /&gt;
* -15 Piety&lt;br /&gt;
Use Lifesteal&lt;br /&gt;
* -5 Piety&lt;br /&gt;
|&lt;br /&gt;
'''Plantation''' (repeatable)&lt;br /&gt;
* Cost: 5 Piety&lt;br /&gt;
* Spawns a plant on each bloodstain (acid pools excluded) for 5 Piety each.&lt;br /&gt;
'''Clearance''' (repeatable)&lt;br /&gt;
* Cost: 5 Piety + 5n Piety&lt;br /&gt;
* Remove up to 10 random plants and restore 1 mana per plant removed&lt;br /&gt;
'''Greenblood''' (repeatable)&lt;br /&gt;
* Cost: 5 + 3n Piety&lt;br /&gt;
* Applies Corrosion to all enemies (on dungeon level) and removes a stack of Cursed. Spawns 3 random plants.&lt;br /&gt;
'''Entanglement''' (repeatable)&lt;br /&gt;
* Cost: 5 Piety&lt;br /&gt;
* All enemies are slowed. Spawns 5 random plants.&lt;br /&gt;
'''Vine Form''' (repeatable)&lt;br /&gt;
* Cost: 5 + 3n Piety&lt;br /&gt;
* Grants permanent +1 to damage reduction and +4 to health. Spawns 2 random plants.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #888899; height:5px;&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &lt;br /&gt;
====&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[Glowing Guardian]]&amp;lt;/p&amp;gt;====&lt;br /&gt;
[[File:GlowingGuardian.jpg|center|link=Glowing Guardian]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Initial worship'''&lt;br /&gt;
* Starting Piety: +5 per level&lt;br /&gt;
'''PUNISHMENT'''&lt;br /&gt;
* Removes all glyphs/items from inventory&lt;br /&gt;
'''[[Preparations#Church|Preparation]] penalty'''&lt;br /&gt;
* Piety gain per level up reduced to 0+2 stacking Piety&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Likes&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Dislikes&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Boons&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
Become Poisoned&lt;br /&gt;
* +2 Piety&lt;br /&gt;
Become Mana Burned&lt;br /&gt;
* +2 Piety&lt;br /&gt;
Kill any undead&lt;br /&gt;
* +1 Piety&lt;br /&gt;
Gain Level&lt;br /&gt;
* +3 stacking Piety&lt;br /&gt;
Convert [[APHEELSIK]] or [[BLUDTUPOWA]] glyph&lt;br /&gt;
* +10 Piety&lt;br /&gt;
Convert a large item, a glyph or a health/mana potion&lt;br /&gt;
* +5 Piety&lt;br /&gt;
Convert a small item (excluding health/mana potions)&lt;br /&gt;
* +2 Piety&lt;br /&gt;
Burnt Offering (Monster had Burning applied upon dying)&lt;br /&gt;
* +1 Piety&lt;br /&gt;
|&lt;br /&gt;
Use a Health or Mana potion&lt;br /&gt;
* -10 Piety&lt;br /&gt;
Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
* -10 Piety&lt;br /&gt;
Use lifesteal&lt;br /&gt;
* -10 Piety&lt;br /&gt;
Use the BLUDTUPOWA glyph&lt;br /&gt;
* -20 Piety&lt;br /&gt;
Drink a blood pool&lt;br /&gt;
* -10 Piety &lt;br /&gt;
|&lt;br /&gt;
'''Humility'''&lt;br /&gt;
* Cost: 15 Piety&lt;br /&gt;
* Effect: Reduces player level by 1, but maintains health, base damage and XP&lt;br /&gt;
'''Absolution''' (repeatable)&lt;br /&gt;
* Cost: 2 + 2n Piety&lt;br /&gt;
* Effect: Removes ''one'' monster of same level or lower level from game (Exception: Undead, monsters on different dungeon levels), gain +4 Max HP and a Prayer Bead&lt;br /&gt;
'''Cleansing''' (repeatable)&lt;br /&gt;
* Cost: 10 Piety&lt;br /&gt;
* Removes Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion, applies Consecrated Strike buff (next attack deals Magical damage), receive a Prayer Bead&lt;br /&gt;
'''Protection''' (repeatable)&lt;br /&gt;
* Cost: 10 + 5n Piety&lt;br /&gt;
* Restores 35% Max Health and Mana, receive a Prayer Bead&lt;br /&gt;
'''Enlightenment'''&lt;br /&gt;
* Cost: 100 Piety&lt;br /&gt;
* Enchants all Prayer Beads in inventory, gain +1 Max HP, +1% bonus damage, +1% magic resistance, +1 XP and +10 Conversion Points per bead. Gain +5 Max Mana and all stacks of Curse removed.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #888899; height:5px;&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &lt;br /&gt;
====&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[Jehora Jeheyu]]&amp;lt;/p&amp;gt;====&lt;br /&gt;
[[File:Jehora.jpg|center|link=Jehora Jeheyu]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Initial worship'''&lt;br /&gt;
* Starting Piety: Random, based on player level&lt;br /&gt;
* Free WEYTWUT glyph on joining&lt;br /&gt;
'''MINOR PUNISHMENT'''&lt;br /&gt;
* Poison, mana burn, corrode, weaken, curse, or reduce HP to 1&lt;br /&gt;
'''MAJOR PUNISHMENT'''&lt;br /&gt;
* 50% chance of reducing HP to 1 and MP to 0 and of reducing max health, max mana and attack bonus by 33%.&lt;br /&gt;
'''[[Preparations#Church|Preparation]] penalty'''&lt;br /&gt;
* Removes one inventory slot&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Random actions&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Boons&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
Randomly grants +2-4 Piety or MINOR PUNISHMENT from:&lt;br /&gt;
* Enemy reveal (except plants)&lt;br /&gt;
* Enemy death (XP-valuable)&lt;br /&gt;
* Successful dodge&lt;br /&gt;
* Item conversion&lt;br /&gt;
* Casting BYSEPPS, WONAFYT, WEYTWUT, GETINDARE, APHEELSIK, CYDSTEPP&lt;br /&gt;
|&lt;br /&gt;
'''Petition'''&lt;br /&gt;
* Cost: 45 Piety&lt;br /&gt;
* Stops inflicting MINOR PUNISHMENT&lt;br /&gt;
'''Last Chance'''&lt;br /&gt;
* Cost: 1 Piety&lt;br /&gt;
* Drain remaining piety and use it making an X out of 100 roll. If you succeed your hp and mp are fully recovered.&lt;br /&gt;
'''Boost Health'''&lt;br /&gt;
* Cost: 20 + 25n Piety&lt;br /&gt;
* Destroy a health potion and gain +20 max health&lt;br /&gt;
'''Boost Mana'''&lt;br /&gt;
* Cost: 20 + 25n Piety&lt;br /&gt;
* Destroy a mana potion and gain +3 max mana&lt;br /&gt;
'''Chaos Avatar'''&lt;br /&gt;
* Cost: 80 Piety&lt;br /&gt;
* Gain a level, lose all corrosion and weakening, gain 100 conversion points, and all monsters have their resistances reduced by 20% (same screen only)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #888899; height:5px;&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &lt;br /&gt;
====&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[Mystera Annur]]&amp;lt;/p&amp;gt;====&lt;br /&gt;
[[File:Mystera.jpg|center|link=Mystera Annur]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Initial worship'''&lt;br /&gt;
* Starting piety: Number of previous glyphs cast&lt;br /&gt;
'''PUNISHMENT'''&lt;br /&gt;
* +15% to all monsters' physical and magical resistances &lt;br /&gt;
'''[[Preparations#Church|Preparation]] penalty'''&lt;br /&gt;
* Reduces Mystera's piety gain by 25%&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Likes&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Dislikes&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Boons&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
Use a glyph&lt;br /&gt;
* +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
Kill an enemy that uses a magical attack &lt;br /&gt;
* -5 Piety&lt;br /&gt;
Become Mana Burned&lt;br /&gt;
* -(Mana lost + 1) Piety&lt;br /&gt;
|&lt;br /&gt;
'''Magic''' (repeatable)&lt;br /&gt;
* Cost: 5 + 20n Piety&lt;br /&gt;
* +1 Max Mana&lt;br /&gt;
'''Refreshment'''&lt;br /&gt;
* Cost: 50 Piety&lt;br /&gt;
* Causes Glyph Conversions to restore 50% of max mana&lt;br /&gt;
'''Flames'''&lt;br /&gt;
* Cost: 20 Piety&lt;br /&gt;
* +1 damage/level for BURNDAYRAZ glyph attack, -50% bonus damage&lt;br /&gt;
'''Weakening''' (repeatable)&lt;br /&gt;
* Cost: 30 Piety&lt;br /&gt;
* -10% magic resistance to both player and all monsters on the current level&lt;br /&gt;
'''Mystic Balance'''&lt;br /&gt;
* Cost: 60 Piety&lt;br /&gt;
* All glyph ability costs are increased or decreased towards 5 by a maximum of 2 mana.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #888899; height:5px;&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &lt;br /&gt;
====&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[The Pactmaker]]&amp;lt;/p&amp;gt;====&lt;br /&gt;
[[File:Pactmaker.jpg|center|link=The Pactmaker]]&amp;lt;br /&amp;gt;&lt;br /&gt;
The Pactmaker is not a religion in the same sense as the other eight deities. He allows one and only one Pact to be made with him, even if you are worshiping another god.&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Pacts&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
'''Scholar's Pact'''&lt;br /&gt;
* On level up: -10 Piety, overheal and casts [[BYSSEPS]]&lt;br /&gt;
'''Warrior's Pact'''&lt;br /&gt;
* On XP kill: -3 Piety, +1 Max Health&lt;br /&gt;
'''Alchemist's Pact'''&lt;br /&gt;
* On health or mana potion use: -4 Piety, +3 Experience&lt;br /&gt;
'''Body Pact'''&lt;br /&gt;
* On damage (XP-valuable enemy only): -4 Piety, +1% physical &amp;amp; magical resistance&lt;br /&gt;
'''Spirit Pact'''&lt;br /&gt;
* On item conversion: -5 Piety, +15 bonus conversion points&lt;br /&gt;
'''Consensus'''&lt;br /&gt;
* Effect: +50 Piety, -50 max Piety&lt;br /&gt;
* Can be taken along with a pact if Consensus is taken first&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #888899; height:5px;&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &lt;br /&gt;
====&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[Taurog]]&amp;lt;/p&amp;gt;====&lt;br /&gt;
[[File:Taurog.jpg|center|link=Taurog]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Initial worship'''&lt;br /&gt;
* Starting Piety: Enemies killed x2&lt;br /&gt;
'''PUNISHMENT'''&lt;br /&gt;
* -40% bonus damage&lt;br /&gt;
'''[[Preparations#Church|Preparation]] penalty'''&lt;br /&gt;
* All enemies become Cowardly&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Likes&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Dislikes&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Boons&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
Kill an enemy&lt;br /&gt;
* +4 Piety&lt;br /&gt;
Kill an enemy that uses magical attack&lt;br /&gt;
* +8 Piety&lt;br /&gt;
Convert a glyph&lt;br /&gt;
* +10 Piety&lt;br /&gt;
|&lt;br /&gt;
Use a glyph&lt;br /&gt;
* -2 Piety per use&lt;br /&gt;
Convert Taurog's Equipment&lt;br /&gt;
* -10% attack bonus, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
'''Taurog's Blade'''&lt;br /&gt;
* Cost: 20 Piety, -1 Max Mana&lt;br /&gt;
* Obtain Taurog's Skullpicker (+5 Base Damage), +5% bonus damage&lt;br /&gt;
'''Taurog's Shield'''&lt;br /&gt;
* Cost: 25 Piety, -1 Max Mana&lt;br /&gt;
* Obtain Taurog's Wereward (-5 Damage Reduction), +5% bonus damage&lt;br /&gt;
'''Taurog's Helm'''&lt;br /&gt;
* Cost: 25 Piety, -1 Max Mana&lt;br /&gt;
* Obtain Taurog's Gloat (+15% magical resistance), +5% bonus damage&lt;br /&gt;
'''Taurog's Armour'''&lt;br /&gt;
* Cost: 25 Piety, -1 Max Mana&lt;br /&gt;
* Obtain Taurog's Will (+15% physical resistance), +5% bonus damage&lt;br /&gt;
'''Unstoppable Fury''' (repeatable)&lt;br /&gt;
* Cost: 20 + 10n Piety&lt;br /&gt;
* Gain Death Protection. Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #888899; height:5px;&amp;quot;| &lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &lt;br /&gt;
====&amp;lt;p style=&amp;quot;text-align:center;&amp;quot;&amp;gt;[[Tikki Tooki]]&amp;lt;/p&amp;gt;====&lt;br /&gt;
[[File:Tikki.jpg|center|link=Tikki Tooki]]&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Initial worship'''&lt;br /&gt;
* Free GETINDARE glyph on joining.&lt;br /&gt;
'''PUNISHMENT'''&lt;br /&gt;
*All enemies (on all floors) gain First Strike, Weakening; all permanent Tikki Tooki boons except Tikki's Edge are removed&lt;br /&gt;
'''[[Preparations#Church|Preparation]] penalty'''&lt;br /&gt;
* All damage taken incurs a Piety penalty&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Likes&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Dislikes&lt;br /&gt;
! style=&amp;quot;background-color: #EEEEEE;&amp;quot;|Boons&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
Kill any enemy below your level&lt;br /&gt;
* +5 Piety&lt;br /&gt;
Dodge any attack&lt;br /&gt;
* +3 Piety&lt;br /&gt;
Poison an enemy&lt;br /&gt;
* +1 Piety (once per enemy)&lt;br /&gt;
Use WEYTWUT or WONAFYT glyph&lt;br /&gt;
* +1 Piety&lt;br /&gt;
|&lt;br /&gt;
Get hit twice or more by the same monster&lt;br /&gt;
* -3 Piety per hit&lt;br /&gt;
Trigger a death protection effect (occurs when lethal attack is survived, not on cast)&lt;br /&gt;
* -10 Piety&lt;br /&gt;
|&lt;br /&gt;
'''Tribute''' (repeatable)&lt;br /&gt;
* Cost: 15 Gold&lt;br /&gt;
* +10 Piety &lt;br /&gt;
'''Tikki's Edge''' (repeatable)&lt;br /&gt;
* Cost: 25 + 25n Piety&lt;br /&gt;
* +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
'''Dodging'''&lt;br /&gt;
* Cost: 25 Piety&lt;br /&gt;
* +10% Dodge, +10 Gold&lt;br /&gt;
'''Poison'''&lt;br /&gt;
* Cost: 15 + 10n Piety&lt;br /&gt;
* Gain 1 level of Poisonous strike&lt;br /&gt;
'''Reflexes''' (repeatable)&lt;br /&gt;
* Cost: 35 Piety&lt;br /&gt;
* Convert 1 Health potion to 1 Quicksilver + 1 Reflex potion&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background-color: #888899; height:5px;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Gods&amp;diff=14759</id>
		<title>Talk:Gods</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Gods&amp;diff=14759"/>
				<updated>2013-11-14T03:27:14Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: reshape table?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Point of interest, I played a random map as a Vampire, and I was able to worship the Glowing Guardian without him immediately killing me. Immediately after, something I killed angered the Glowing Guardian somehow- perhaps through use of Lifesteal?&lt;br /&gt;
&lt;br /&gt;
*I also noticed this.  I received no piety upon worshipping the Glowing Guardian, but I did still receive full health.  Killing the first creature after worshipping caused me to lose my lifesteal.&lt;br /&gt;
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Not sure if this is where to post it, but activating and deactivating BLUDTUPOWA gives you piety for Mysteria Annur, giving a free source of infinite piety. Also, you can freeze the game by getting boons from Taurog when you have less than 2 max mana.&lt;br /&gt;
&lt;br /&gt;
*I just tested this as a Wizard in the Library. I picked up BLUDTUPOWA, started worshiping Mysteria, and I did not get piety for turning it on and off. I know for a fact however, that the harmful opposite is true: activating and deactivating this rune in the service of Binlor will anger him every single time. I suspect Taurog is angered similarly, and originally also had suspicions that it would please Mysteria, but this wasn't the case here.&lt;br /&gt;
&lt;br /&gt;
This was a bug removed in a recent patch.&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
I just made some major edits to the page, I added the Boons for Jehora and Mystera, what happens when you first worship them(and the Pactmaker and Tikki as well). Too much to count now though, I'm playing the game as I go so I'm pretty sure I got it down for those guys. I'm just finishing up on what I DO know for some other empty columns, so I don't have to retire and start over and over again for stuff that I DON'T know about. Also I figured out that you get more piety for Ironshield based not on how much current gold you have(I had 70 max and only got 5 piety), but how much you picked up during that level.[[User:tcarndt|tcarndt]] June 18 18:25. &lt;br /&gt;
-----------&lt;br /&gt;
Pretty sure I've gotten extra mana per level from the Pactmaker. Anyone else notice, or am I seeing things?&lt;br /&gt;
&lt;br /&gt;
Almost: Yeah, I think something like that happens. The pactmaker may also give bonuses to health and attack when you level up, but I haven't been paying enough attention to notice.&lt;br /&gt;
&lt;br /&gt;
Also, I think the magic only god does more than what is written, although I can't remember exactly off the top of my head.&lt;br /&gt;
&lt;br /&gt;
In case anyone was curious, if you worship the Pactmaker at &amp;lt;= 5hp, you die.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Guys, I'm beginning to work on filling out the new piety section. Any help would be greatly appreciated -Lightstriker&lt;br /&gt;
Please note for EVERYONE that it will be inaccurate/ incomplete for quite a bit.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
If you have explored 100% of the map when you worship the pactmaker, you start with 40 favor. I'm guessing that it scales, since when I had around 50% I got around 20 favor. Other gods seem to use other systems for granting initial favor. JJ seems to use a random number 1-20 maybe? (it makes a reference to the die being set in motion) Mystera is based off MP spent? Or possibly straight spells cast? spent 70 on 10 casts of endiswal and got 16, spent 70 on 70 casts of bysseps got 16, spent 0 on no casts and got 0.&lt;br /&gt;
&lt;br /&gt;
Ironshield seems to give piety based on gold. Don't call me out on that, but worth checking.&lt;br /&gt;
&lt;br /&gt;
*Glowing Guardian seems to give piety based on damage received. Dracul looks to be based on damage given? Trog I think is based on kills. (or those two might be reversed). I suspect Tikki Tooki is based either on how many items you've picked up or how many items you've purchased. [[User:Neongrey|Neongrey]] 08:20, 18 June 2010 (UTC)&lt;br /&gt;
**I received 32 starting piety from Glowing Guardian without having done a single fight in that iteration. It's possible that it might include damage from previous lives (not sure if that's intended or not). [[User:Cait|Cait]] 22:05, 23 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I was just playing a game as a Bloodmage worshipping the Earthmother and I seemed to lose piety for eating a corpse (per the bloodmage ability).&lt;br /&gt;
&lt;br /&gt;
Earthmother just gave me the following appraisal when I joined her: &amp;quot;The Earthmother judges your tasting of the rivers of life and power! (+3 piety) So the starting piety isn't 0.&lt;br /&gt;
[[User:Njaa|Njaa]] 23:36, 3 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Tiki Tooki: 50% of money spent, rounded down&lt;br /&gt;
**Not 50%, I just bought a Magician's Moonstrike for 120 (and nothing else) and he gave me 21 piety&lt;br /&gt;
*Pactmaker: 10% of cells explored, rounded down&lt;br /&gt;
*Binlor: 4% of cash on hand (could be off on that, since I'm still at 75 max cash)&lt;br /&gt;
&lt;br /&gt;
Anyone know the scaling formula for MA's starting piety? It's probably similar to the scaling of TT etc, but it's the easiest to test (since you can carefully control MP spent.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!mp spent&lt;br /&gt;
!piety granted&lt;br /&gt;
|-&lt;br /&gt;
|1||2&lt;br /&gt;
|-&lt;br /&gt;
|2||2&lt;br /&gt;
|-&lt;br /&gt;
|80||16&lt;br /&gt;
|-&lt;br /&gt;
|99||18&lt;br /&gt;
|}&lt;br /&gt;
------&lt;br /&gt;
This 10 minute crawler is relatively sure that Binlor gives starting piety based on the amount of gold you've picked up over the course of the current map, and has also figured out that this is not post-active. Binlor, although he gives piety based on collected gold when you begin worshiping him, does not give piety for gold picked up thereafter. He's a lot like the Pactmaker who gives starting piety based on cells explored, in that you're better off exploring 3/4 of the map and planning the entire adventure out beforehand.&lt;br /&gt;
&lt;br /&gt;
Addendum: Converting a rune to gold with the Goblin's racial trait does not seem to please Binlor in this way. Damn.&lt;br /&gt;
&lt;br /&gt;
I've also noticed that penalties don't seem to be retroactive in this way. Converting a Glyph under Mysteria will get you in trouble, however converting all but say the Fireball rune on the map and THEN going into her service does not provide you with negative starting piety and is thus actually recommended for an &amp;quot;Elf Wizard&amp;quot; or similar combination.&lt;br /&gt;
* Similarly, Trog rewards piety only for glyphs you destroy in his service and none before. So better for him to save them and convert them once you commit. [[User:Neongrey|Neongrey]] 16:32, 18 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
I noticed the initial piety boost for pactmaker was edited into the table-- since all gods give piety based on some condition or other, should that all be listed under that column? or should we make a separate column for it? [[User:Neongrey|Neongrey]] 17:41, 18 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd love a new column, but the thing's already pretty wide. Are people going to have problems with the width of the thing with all those columns?&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
(10 minute crawler again) You could change the Column title from &amp;quot;Worship&amp;quot; to &amp;quot;On Worship&amp;quot;, and then in that allotted cell could describe not just effects that happen on the moment of worship such as loss of HP or Gold, but also the &amp;quot;starting piety&amp;quot; effect conditions and you would not only not need another column, you'd also help fill in the table and compensate for the giant entries in the &amp;quot;Options&amp;quot; column.&lt;br /&gt;
Also:&lt;br /&gt;
&lt;br /&gt;
Glowing guardian:&lt;br /&gt;
# Kill an undead enemy: +1 Piety &lt;br /&gt;
# Kill a snake: +1 Piety&lt;br /&gt;
# Kill an imp: +1 Piety&lt;br /&gt;
# Kill a warlock: +1 Piety &lt;br /&gt;
&lt;br /&gt;
Just say&lt;br /&gt;
# Kill a snake, imp, undead enemy, or warlock: +1 Piety&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
Nix this aside, I just had Jehora transform a boss into Firecracker (the second campaign boss.)&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
Jehora: Important!&lt;br /&gt;
I began a map within arm's reach of a Jehora altar during the first of the elven campaign and, wanting the eventual polymorph, worshiped her. She gave me 25 starting piety, so her piety isn't random 1-20. The only thing I did in the map was pick up some gold out of curiosity, but only 3 pieces and we already know Binlor is the patron saint of loose change. ( http://yfrog.com/j125pp )&lt;br /&gt;
&lt;br /&gt;
Also, Tikki gives +1 piety when you teleport an enemy via the Pisorf rune. (&amp;quot;Such a delightful display of disorientation! +1 piety)&lt;br /&gt;
&lt;br /&gt;
Taurog: Also important!&lt;br /&gt;
Your wording for one of his boons is wrong. You do not GAIN 25% magic resistance, you are SET to 25% magic resistance. This means that if you choose the Berserker class or are forced into such as the third map of the elven campaign, you must NEVER purchase this upgrade. A Barbarian begins the game with 50% magic resistance, but this will be overridden by Taurog's &amp;quot;buff&amp;quot; and you will end up with less Magic Resistance than before- and during the course of a challenge map such as the Campaign, this is a very fatal error. Taurog does not GIVE resistance, he SETS resistance. This is even the wording in-game.&lt;br /&gt;
&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
I'm going to assume Jehora penalizes you for using CYDSTEPP or GETINDARE...&lt;br /&gt;
&lt;br /&gt;
----------------------&lt;br /&gt;
Tried to cleanup the layout.&lt;br /&gt;
--[[User:XuaXua|XuaXua]] 16:13, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure Tikki Tooki only removes your dodge bonuses the first time you get hit, if you have them.&lt;br /&gt;
*No. No. Tiiki only removes your dodge and gives everything first strike if you fall to 0 piety with him. What you probably did was buy the dodge bonus at 15 piety, leaving you at 0, and then went and got hit which would have instantly triggered his anger effect. If you take the simple precaution of giving yourself a little piety buffer, the anger effect becomes completely irrelevant.&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
Added the last four conversion costs by mucking as a Human Wizard. The last one, Mystera Annur to Pactmaster was a real bear to find. [[User:DalaranJ|DalaranJ]]&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
&amp;quot;Edit&amp;quot; block  kinda sucks, but now we can give crossrefs to needed god. Missed this one.&lt;br /&gt;
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-----------------------&lt;br /&gt;
&lt;br /&gt;
Don't be so hasty with that entry for Tikki. He still gets mad if you get hit enough- I don't know the exact conditions, but I have solid proof right here. It's no longer on every single hit, but if you take enough... http://yfrog.com/mv43887190p&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
Jehora:&lt;br /&gt;
&amp;quot;#  Effect: Either death or restore full health or mana or death. &amp;quot;&lt;br /&gt;
Hm. We either die, get full health and mana, or die. We have a chance of dying twice! &amp;gt;.&amp;gt; Sounds about right though given my success with it...&lt;br /&gt;
&lt;br /&gt;
-----------------------&lt;br /&gt;
Any chance of having separate pages for each god? The god list is great, and there is data about gods in character sections, but it would be nice to have it to other way as well - detailed god pages that can be linked to which describe the attributes of the god as well as how it's supposed to be woven into your general strategy. [[User:Headrock|Headrock]] 00:10, 23 November 2010 (UTC)&lt;br /&gt;
* I'll go about making a page for each tomorrow. I'm not that great at strategy (the reason why I left a blank Strategy section on each dungeon page) but I can make them look nice enough). I made the infobox templates for monsters and classes... unsure if it would suit each God's article due to the volume of attributes they have, any insight?&lt;br /&gt;
** Since they have very little in common that could actually be summarized into a small box, it might not be necessary and/or practical... Otherwise the infobox would be as big as the God's entry on the God list (even half that size is still a little big for an infobox). BTW, what &amp;quot;blank&amp;quot; strategy sections? :D --[[User:Headrock|Headrock]] 09:22, 23 November 2010 (UTC)&lt;br /&gt;
** I'm going to try my luck at designing something for Binlor Ironshield - very basic, with nothing but headers. Feel free to either adopt, change or reject this format, it's just to see what sort of page gods could have. (Heh, turns out it's impossible thanks to the redirect... --[[User:Headrock|Headrock]] 20:10, 23 November 2010 (UTC)&lt;br /&gt;
*** The page for [[Binlor Ironshield]] is [http://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Binlor_Ironshield&amp;amp;redirect=no actually just a  redirect page right now] with the contents of &amp;lt;nowiki&amp;gt;#REDIRECT [[Gods#Binlor_Ironshield]]&amp;lt;/nowiki&amp;gt;. Overwriting this with the code would actually make all current Binlor links go to the article instead. I'll go ahead with another god just to see how it evolves.--[[User:Gentlegiant03|Gentlegiant03]] 21:19, 23 November 2010 (UTC)&lt;br /&gt;
****Looks like you tackled this task pretty well Headrock, each god now has their own page. Feel free to clean-up any mistakes I may have made on [[Tikki Tooki]], I tried to copy your format the best I could but it may need a little work.--[[User:Gentlegiant03|Gentlegiant03]] 22:15, 2 December 2010 (UTC)&lt;br /&gt;
*****I enjoyed it :). I cleaned up some stuff and also did some extra research. Now that the Gods have been appeased, I'm thinking of doing some more research to fill in some of the missing data. Once I'm tired of that I'm thinking of doing the same thing to the Glyphs - think it's a good idea? --[[User:Headrock|Headrock]] 00:17, 3 December 2010 (UTC)&lt;br /&gt;
******There may be enough information on Glyphs missing from the summary page that could be elaborated on with individual pages. Going to put some ideas on the [[Talk:Glyphs|talk]] page.--[[User:Gentlegiant03|Gentlegiant03]] 04:22, 3 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
Earthmother. Dropping to 0 piety results in a perm poison. You cant regenerate HP.&lt;br /&gt;
&lt;br /&gt;
Taurog. Dropping to 0 piety results in him halving your HP. Continuing to anger him kills you.&lt;br /&gt;
&lt;br /&gt;
Tikki Tooki. Dropping to 0 piety gives all enemies first strike.&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
I think I may have figured out how Taurog gives piety when you start worshiping him. I don't think it is based on the bloodstain, but is instead based on the total level of everything you had killed before worshiping him, I killed 2 level 1 Meat Men, 2 level 1 Bandits and a level 3 Meat Man and then worshiped Taurog and got 7 piety, someone else want to check?&lt;br /&gt;
--------------------&lt;br /&gt;
Ploki122 : Just so you know, GG has a mistake, you get 0 if you kill an undead lower level than you. This means that you get both the +1 and the -1. Also I think the BURNDAYRAZ exception also applies to manashield, it would mean the physically kiling an enemy gives a oenalty. (Those 2 are the only way to magically harm an enemy AFAIK)&lt;br /&gt;
----&lt;br /&gt;
I don't know if anyone else is playing attention to this page, but I was thinking I wanted to revise the big table on it to be more compact and not have so much wasted space in some of its columns. This would be helpful for those of us trying to view it on lower resolution screens. I'll work on it, unless anyone wants to voice an objection.--[[User:Prestige|Prestige]] 03:27, 14 November 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=571</id>
		<title>Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=571"/>
				<updated>2010-04-04T08:31:02Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: italicising game titles, linking tilesets and dividing contents into two categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;big&amp;gt;'''Welcome to the ''Desktop Dungeons'' Wiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DDScreenshot005.jpg|right|thumb|350px|''Desktop Dungeons'']]&lt;br /&gt;
&lt;br /&gt;
If you've never played a roguelike before, prepare to die, because you will! A lot!  ''Desktop Dungeons'' was designed as a quick 5-15 minute mini-roguelike experience for you to enjoy without having to lose yourself for hours in the more complex roguelikes such as ''[[Wikipedia:Linley's Dungeon Crawl|Dungeon Crawl Stone Soup]]''. (''DD'' is also heavily inspired by ''DCSS''.)&lt;br /&gt;
&lt;br /&gt;
In the coming weeks this will be established as the #1 source for information about the PC game ''Desktop Dungeons''.  Registration is easier than most forums; feel free to contribute if you spot any inaccurate information.&lt;br /&gt;
&lt;br /&gt;
== Game information ==&lt;br /&gt;
*[[New Players Guide]] - Get started here&lt;br /&gt;
*[[Dungeon|The Dungeon]] - An overall look at the dungeons you'll find&lt;br /&gt;
*[[Races]] - Descriptions of the tasty glyph eating strategies&lt;br /&gt;
*[[Classes]] - Descriptions and successful strategies&lt;br /&gt;
*[[Strategy]] - General strategies not specific to a particular class&lt;br /&gt;
*[[Glyphs]] - Information on glyphs.&lt;br /&gt;
*[[Level|Leveling]] - Details on how the game's leveling and experience system works&lt;br /&gt;
*[[Gods]] - The depravity of devious deities divulged!&lt;br /&gt;
*[[Items]] - Details on item functionality&lt;br /&gt;
*[[Monsters]] - Descriptions and strategies for overcoming the deadly denizens of ''Desktop Dungeons''!&lt;br /&gt;
*[[Scoring]] - For when you've unlocked Ranked games&lt;br /&gt;
&lt;br /&gt;
== Feedback and media ==&lt;br /&gt;
*[[Feedback]] - For discussion of existing game features and known issues&lt;br /&gt;
*[[Brainstorming]] - For discussion of new ideas&lt;br /&gt;
*[[Media]] - Collections of what has been scribed, sung or shouted about the game elsewhere.&lt;br /&gt;
*[[Tileset]]s - New graphics sets created by the player community&lt;br /&gt;
&lt;br /&gt;
== Get ''Desktop Dungeons'' ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.nag.co.za/forums/showthread.php?t=13014 Link to game thread]&lt;br /&gt;
* [http://www.box.net/shared/r0h0vfahdl Desktop Dungeons v0.051 (2010-03-07)]&lt;br /&gt;
** [http://www.qcfdesign.com/Files/DesktopDungeons/DeskDungeons_0051.zip Alternate link 1]&lt;br /&gt;
** [http://www.devmag.org.za/uploads/DesktopDungeons/DeskDungeons_0051.zip Alternate link 2]&lt;br /&gt;
* [http://www.gmhighscores.com/highscores.php?gameid=735 Desktop Dungeons highscores]&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=348</id>
		<title>Alpha:Dungeon</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&amp;diff=348"/>
				<updated>2010-03-22T02:05:00Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: revising intro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each session of ''Desktop Dungeons'' is played in a randomly generated 20x20 block dungeon. Dungeons are populated with [[monsters|enemies]], altars to [[gods]], [[glyphs]], powerups, gold, and [[items|stores]].&lt;br /&gt;
There are 6 types of dungeons in the game:&lt;br /&gt;
== Normal Dungeon ==&lt;br /&gt;
This is the standard game mode. All unlocked enemies may appear in a standard game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ranked ==&lt;br /&gt;
Ranked is unlocked when a player completes the normal dungeon with all standard [[classes]]. Ranked is otherwise like a normal dungeon except that monsters have 20% more Attack and Health and [[Scoring|scores]] may be submitted online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Challenge dungeons ==&lt;br /&gt;
The remaining 4 types are challenge dungeons, having very specific enemy types and unique appearances. Every challenge dungeon has two [[bosses]] instead of one. There are also four non-boss enemy types that only appear in these challenge dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Snake pit ===&lt;br /&gt;
&lt;br /&gt;
Populated by naga, serpents and gorgons. Players will fight Nidhogg and Medusa.&lt;br /&gt;
Every 2 Classes that complete this challenge will cause an extra pile of gold to be spawned in the dungeons.&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
&lt;br /&gt;
Populated by warlocks, dragonspawn and imps. Players will fight Aequitas and the Matron of Flame.&lt;br /&gt;
Every Class that completes this challenge will increase the Item Rank Limit for [[Items|shops]] by 1.&lt;br /&gt;
&lt;br /&gt;
=== Crypt ===&lt;br /&gt;
&lt;br /&gt;
Populated by zombies, wraiths and vampires. Players will fight the Tormented One and Frank the Zombie.&lt;br /&gt;
Every Class that completes this challenge will increase the maximum amount of gold you can carry by 5.&lt;br /&gt;
&lt;br /&gt;
=== Factory ===&lt;br /&gt;
&lt;br /&gt;
Populated by meat men, animated armour and golems. Players will fight Iron Man and Super Meat Man.&lt;br /&gt;
Every 3 Classes that complete this challenge will cause an extra [[Items|shop]] to be spawned in the dungeons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dungeon Details ==&lt;br /&gt;
A standard dungeon level is created with the following object counts:&lt;br /&gt;
* 39 [[Monsters]], split into the following: 10x L1, 5x L2, 4x L3, 4x L4, 4x L5, 3x L6, 3x L7, 3x L8, 2x L9 and 1x L10.  This grants a total of 149 Experience (just enough for Level 8) to be earned before confronting the boss, unless the various ways of gaining [[Level|bonus experience]] is utilised.&lt;br /&gt;
* 3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion.  A [[Classes|Thief]] will cause 4 of each to be created.&lt;br /&gt;
* 10 piles of gold, randomly containing 1 to 3 gold each.  A [[Classes|Thief]] will have 3 extra piles of gold spawned for them.  An additional pile of gold will also be created for every 2 Classes that complete the Snake Pit Challenge. This creates a maximum of 19 piles of gold, and 22 for Thieves.&lt;br /&gt;
* 3 [[Items|Shops]].  A [[Classes|Tinker]] will cause 6 more shops to be created, and an extra shop will appear for every 3 Classes that complete the Factory Challenge. This creates a maximum of 9 shops, and 15 for Tinkers.&lt;br /&gt;
* 5 [[Glyphs]].  Both [[Classes|Thief]] and [[Classes|Wizard]] will cause an extra Glyph to be spawned.  The starting Glyph placed at the feet of certain classes does not count towards the 5.  No two Glyphs will be the same, but one of them will always be BURNDAYRAZ. Glyphs may also appear for sale in shops, once their rank has been achieved.&lt;br /&gt;
* 3 Altars, each randomly assigned to one of the 10 [[Gods]].  No two altars will be to the same God.&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Races&amp;diff=280</id>
		<title>Alpha:Races</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Races&amp;diff=280"/>
				<updated>2010-03-18T04:12:14Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: reorganizing page, adding table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Regular Races==&lt;br /&gt;
There are seven regular races, each of which can convert [[glyphs]] (magic spells/skills) into a different permanent bonus.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Race&lt;br /&gt;
!Converts glyphs to...&lt;br /&gt;
!Unlock&lt;br /&gt;
!Strategy&lt;br /&gt;
|-&lt;br /&gt;
| Human&lt;br /&gt;
| 10% bonus to attack&lt;br /&gt;
| Start&lt;br /&gt;
| Great for beginners and Rogues/Berserkers&lt;br /&gt;
|-&lt;br /&gt;
| Elf&lt;br /&gt;
| +2 maximum mana&lt;br /&gt;
| Start&lt;br /&gt;
| Amazing Wizards.&lt;br /&gt;
|-&lt;br /&gt;
| Dwarf&lt;br /&gt;
| Increased maximum hit points. (1 per level?)&lt;br /&gt;
| Start&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hafling&lt;br /&gt;
| 1 healing potion&lt;br /&gt;
| Start&lt;br /&gt;
| Great for many challenge missions.&lt;br /&gt;
|-&lt;br /&gt;
| Gnome&lt;br /&gt;
| 1 mana potion&lt;br /&gt;
| Start&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Goblin&lt;br /&gt;
| 10 gold&lt;br /&gt;
| Defeat the Crypt challenge with any race.&lt;br /&gt;
| Natural fit for tinkers. Goblin Wizards are useful for farming gold.&lt;br /&gt;
|-&lt;br /&gt;
|Orc&lt;br /&gt;
| 5 experience&lt;br /&gt;
| Defeat the Library challenge with any race.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special races==&lt;br /&gt;
In addition, 3 special races exist as unlockables, that are a both a race and class together. Each of these three cause significant changes to the core mechanics of the game.&lt;br /&gt;
&lt;br /&gt;
===Gorgon=== &lt;br /&gt;
Low damage, high physical damage resistance, free break wall glyph. Glyphs turn into a bonus percentage at which point you will petrify an enemy. Note that you do not have first-strike like monster gorgons do. &lt;br /&gt;
&lt;br /&gt;
===Half Dragon===&lt;br /&gt;
High Health, magic damage, longer sight range, bonus damage in the form of a knockback attack. Enemies hit into walls/other enemies take bonus damage, depending on how many glyphs you've consumed. Can not use fireball glyphs at all. &lt;br /&gt;
&lt;br /&gt;
===Vampire===&lt;br /&gt;
Rogue's bigger, meaner brother/sister. 20% life steal, raised each time a glyph is consumed. Does not regenerate health, except by level up/hitting monsters. First Strike. Loses life each time a new map square is revealed. Hard to start, but past level 3, becomes a steamroller.&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glyphs&amp;diff=261</id>
		<title>Alpha:Glyphs</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glyphs&amp;diff=261"/>
				<updated>2010-03-16T01:07:07Z</updated>
		
		<summary type="html">&lt;p&gt;Prestige: added unlock info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Glyph&lt;br /&gt;
!Cost (Mana)&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apheelsik.png|center]]&lt;br /&gt;
|APHEELSIK (Poison) &lt;br /&gt;
|5&lt;br /&gt;
|Inflicts the poison status on a monster, preventing it from regenerating health as you explore.  Will wear off when you attack a monster that isn't poisoned.  Undead are immune.&lt;br /&gt;
* Unlocked by completing a normal game as an [[Assassin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bludtupowa.png|center]]&lt;br /&gt;
|BLUDTUPOWA (Blood Magic)&lt;br /&gt;
|0&lt;br /&gt;
|Lose 2 points of health per player level.  Gain 1 point (total, NOT per level) of mana.&lt;br /&gt;
* Unlocked by completing a normal game as a [[Bloodmage]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Burndayraz.png|center]]&lt;br /&gt;
|BURNDAYRAZ (Fireball)&lt;br /&gt;
|6&lt;br /&gt;
|Hits a monster with a fireball, causing 4 points of damage per player level. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bysseps.png|center]]&lt;br /&gt;
|BYSSEPS (Power Strike)&lt;br /&gt;
|2&lt;br /&gt;
|Player gets +30% damage bonus for next physical attack only.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cydstepp.png|center]]&lt;br /&gt;
|CYDSTEPP (Protection from Death)&lt;br /&gt;
|10&lt;br /&gt;
|The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying.&lt;br /&gt;
* Unlocked by completing a normal game as a [[Warlord]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Endiswal.png|center]]&lt;br /&gt;
|ENDISWAL (Passwall)&lt;br /&gt;
|8&lt;br /&gt;
|Destroys a section of wall.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Getindare.png|center]]&lt;br /&gt;
|GETINDARE (First Strike)&lt;br /&gt;
|3&lt;br /&gt;
|Player gets first strike status for next physical attack only.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Halpmeh.png|center]]&lt;br /&gt;
|HALPMEH (Heal)&lt;br /&gt;
|3&lt;br /&gt;
|Restores 3 points of health per player level and cures poison status.&lt;br /&gt;
* Unlocked by completing a normal game as a [[Paladin]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Imawal.png|center]]&lt;br /&gt;
|IMAWAL (Flesh to Stone)&lt;br /&gt;
|5&lt;br /&gt;
|Transforms a monster into a section of wall.  Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lemmisi.png|center]]&lt;br /&gt;
|LEMMISI (Clairvoyance)&lt;br /&gt;
|3&lt;br /&gt;
|Fully reveals 3 random unexplored tiles.  If your mana reserves don't go down after casting, it is NOT a bug.  Think about it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pisorf.png|center]]&lt;br /&gt;
|PISORF (Teleport Monster)&lt;br /&gt;
|10&lt;br /&gt;
|Teleports a monster to a random empty tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Weytwut.png|center]]&lt;br /&gt;
|WEYTWUT (Teleport Self)&lt;br /&gt;
|6&lt;br /&gt;
|Teleports the player to a random empty tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wonafyt.png|center]]&lt;br /&gt;
|WONAFYT (Summon Monster)&lt;br /&gt;
|6&lt;br /&gt;
|Teleports a random monster of the player's level to a random empty tile next to the player.  Fails if no such monster or tile exists.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Prestige</name></author>	</entry>

	</feed>