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	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=3663</id>
		<title>Alpha:The Earthmother</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=3663"/>
				<updated>2011-04-27T05:01:26Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: /* Losing Piety */ Destroy a wall: -5 Piety&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Earthmother, goddess of plants and nature, is one of the gods available for worshipping in Desktop Dungeon. Earthmother may be worshipped by locating her altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of The Earthmother is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Earthmother.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Earthmother, several effects occur:&lt;br /&gt;
* The Earthmother attempts to generate a new '''[[IMAWAL]] glyph'''.&lt;br /&gt;
** She will only succeed in doing so if the IMAWAL glyph has not been generated in this dungeon at all. If the glyph was found and converted, a new glyph will not be generated.&lt;br /&gt;
** If successful, the new glyph will appear on top of Earthmother's altar. She cannot be prayed-to again unless the glyph is picked up first.&lt;br /&gt;
* The Earthmother will award you with 3 piety points for every health and mana potion consumed before worshiping her.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[Glowing Guardian]] may convert their religion to The Earthmother at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger The Earthmother's immediate effects as described above. You may convert by visiting Earthmother's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from The Earthmother to either Binlor Ironshield or Glowing Guardian, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by The Earthmother.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''35 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Earthmother is the goddess of nature, and appreciates the creation of more earth (in the form of walls). She is the protector of simple animals, and is strongly opposed to the use of unnatural magic.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping The Earthmother. If you have not yet converted to Earthmother, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Turn a creature into a wall with the [[IMAWAL]] glyph''': +10 Piety.&lt;br /&gt;
** Earthmother will award you 10 piety points for this action regardless of the level or type of creature you have turned into a wall.&lt;br /&gt;
** Earthmother will award you these points even if you turn simple animals ([[Serpent]], [[Goat]]) into stone. You will not receive the Piety reduction for killing these monster types (see below).&lt;br /&gt;
** Remember that turning a monster into a wall does not count as killing it. Therefore, it does NOT grant you experience points, nor any other bonus or effect you currently have that is triggered by killing monsters.&lt;br /&gt;
* '''Turn a plant into a wall with the IMAWAL glyph''': +3 Piety.&lt;br /&gt;
** Plants are created by The Earthmother from visible bloodstains when her '''Plantation''' boon is acquired. See more on this below. &lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a [[Goat]] or a [[Serpent]]''': -5 Piety&lt;br /&gt;
** Killing one of these animals will immediately lose you 5 piety, regardless of the level of the creature and the method in which it was killed.&lt;br /&gt;
* '''Destroy a wall''': -5 Piety&lt;br /&gt;
** Walls can be destroyed using the [[ENDISWAL]] glyph or using knockback to throw a monster against a wall.&lt;br /&gt;
* '''Converting the [[IMAWAL]] glyph while worshipping The Earthmother''': -15 Piety&lt;br /&gt;
* '''Destroying a plant''': -15 Piety&lt;br /&gt;
** Plants are created with The Earthmother's &amp;quot;Plantation&amp;quot; boon (see below). You may only destroy them with a magical attack like [[BURNDAYRAZ]] or using the [[Half-dragon]], unless you can find a way to reduce their Physical Damage immunity.&lt;br /&gt;
* '''Attack a monster in melee combat while your hero has the Lifesteal ability''': -??? Piety, Lose Lifesteal ability.&lt;br /&gt;
** Lifesteal is an innate ability of [[Vampire(race)|Vampires]], and may also be acquired in other means. If you attack a monster in Melee combat while your hero has this ability, The Earthmother will reduce your Piety by a currently-unknown amount.&lt;br /&gt;
** ''Research info required: How much piety does this cost?''&lt;br /&gt;
** In addition, you will lose your entire Lifesteal ability (set to 0%).&lt;br /&gt;
** Note that Magical attacks (BURNDAYRAZ) do not count as Melee attacks, and can be performed without triggering this effect.&lt;br /&gt;
* '''Step on a bloodpool while playing as a [[Bloodmage]]''': -10 Piety.&lt;br /&gt;
** Bloodmages that step on a pool of blood (left over after killing a monster) will suffer -10 piety.&lt;br /&gt;
** ''Research info required: What about [[Vampire(race)|Vampires]]?''&lt;br /&gt;
** Note that this is the only travesty that The Earthmother will only charge Piety for.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If a travesty is perpetrated that would drop Piety below 0 points, the Earthmother will disable the character's Health Regeneration ability. This is similar to being poisoned: Health will not regenerate as you explore, although you may heal by potions or levels as normal. It is possible to regain Health Regeneration inflicted in this way by performing actions that please The Earthmother, provided your piety is not negative (otherwise, it decreases your piety deficit).&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
The Earthmother has 3 boons to offer to her worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Greenblood===&lt;br /&gt;
* Grants you Immunity from Poison.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives the special ability &amp;quot;Poison Immunity&amp;quot;. You will no longer be poisoned by Serpents or [[Bandit|Bandits]] for the remainder of this dungeon.&lt;br /&gt;
** If the hero already has Poison Immunity (E.G. from the item Viper Ward), this boon will have no effect. However, if the item bonus was lost somehow, The Earthmother will renew it. &lt;br /&gt;
===Plantation===&lt;br /&gt;
* Gain +10 piety for every blood-stain currently visible on the map.&lt;br /&gt;
* Every visible blood-stain is replaced by a [[Plant]].&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** Immediately on acquiring this boon, you will receive +10 piety points for each blood-stain visible on the map at the time.&lt;br /&gt;
** Note that you must first pay the 20 Piety points required to purchase this boon. You cannot rely on the piety gained from Plantation to pay for itself.&lt;br /&gt;
** Blood-stains are the result of killing monsters. It is however possible to &amp;quot;clean-up&amp;quot; bloodstains by stepping on them with the [[Bloodmage]] or [[Vampire(race)|Vampire]] characters. If any blood-stain was cleaned up this way, it is not tallied when awarding you piety points.&lt;br /&gt;
** Every blood stain is replaced by a [[Plant]], a level 1 monster with 0 attack damage, 1 point of Health, and 100% Physical Resistance.&lt;br /&gt;
** Plants block movement like any other monster. Therefore, acquiring this boon may cause sections of the dungeon to become inaccessible, unless the blocking plant can be destroyed.&lt;br /&gt;
** The only natural way to destroy a plant is to use BURNDAYRAZ. It may also be possible to destroy plants by reducing their Physical Resistance, for instance through [[Taurog]]'s &amp;quot;Penetration&amp;quot; boon, or with a character that has a mana shield, like the [[Sorcerer]]. Note that destroying a plant results in piety loss as well as the complete loss of Health Regeneration (see above). The plants generated by the Plantation Boon grant 1 experience point, so it is possible to level up by killing plants, though how viable this strategy is depends on the circumstances.&lt;br /&gt;
===Stoneform===&lt;br /&gt;
* Each time you gain a level, you receive an extra +5 Maximum Health, +1 Maximum Mana, and +2 Attack Strength. &lt;br /&gt;
* '''Costs 100 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, subsequent level-ups will add the above-listed bonuses ''on top'' of the normal bonuses associated with gaining levels.&lt;br /&gt;
** This effect only applies when gaining levels while still worshipping The Earthmother. Converting to another religion, or renouncing The Earthmother, will remove the extra bonus (though it will not affect the bonuses normally gained from leveling up).&lt;br /&gt;
** The Earthmother does not remove these bonuses if you anger her.&lt;br /&gt;
** Once you've leveled up at least once, the extra points become permanent, and will not be removed from your character even if converting to another religion or renouncing Earthmother altogether. However, as stated above, further level-ups will not grant the additional bonuses anymore.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Get Stoneform at most at lvl 4 to increase the benefits.&lt;br /&gt;
*Try to get 10 bloodpools on map and two lvl 1-2 enemies to stone before converting to her. Then petrify 2 enemies, use plantation then stone form.&lt;br /&gt;
*[[HALPMEH]] + [[BLUDTUPOWA]] makes her punishment innefective.&lt;br /&gt;
*If you have spare mana, you can petrify 5 plants in order to have enough piety to convert [[IMAWAL]] glyph. One can convert 2 extra plants to compensate for the piety loss when killing goats or serpents.&lt;br /&gt;
*Considering you lose piety for fighting serpents, which are one of two enemies to poison you, and the Earthmother's punishment is worse than poison, Greenblood is almost always a waste of piety.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specific Classes==&lt;br /&gt;
&lt;br /&gt;
===Transmuter===&lt;br /&gt;
&lt;br /&gt;
While the [[Transmuter]] has absolute reliance on the use of the ENDISWAL Glyph, he neither is affected by The Earthmother's punishment nor by the walls and plants blocking the map. This makes them rather effective followers of the Earthmother, especially if they manage to join early on.&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Wizard&amp;diff=3629</id>
		<title>Alpha:Wizard</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Wizard&amp;diff=3629"/>
				<updated>2011-04-25T09:03:12Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: /* Challenge Modes */ added Snake Pit and Crypt strategies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Wizard&lt;br /&gt;
|image=[[File:HeroWizardLarge.PNG|75px]]&lt;br /&gt;
|races=Elf, Gnome&lt;br /&gt;
|tier=1 (Basic)&lt;br /&gt;
|unlocked=Available at start &lt;br /&gt;
|rewards=&lt;br /&gt;
Unlocks [[Sorcerer]] class&lt;br /&gt;
Unlocks [[Crusader]] class (by clearing Factory) &lt;br /&gt;
|skills= &lt;br /&gt;
'''Magic Sense''' - Can see location of all glyphs&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magic Affinity''' - Skills cost -1 mana, attack -25%&amp;lt;br&amp;gt;&lt;br /&gt;
'''Magic Attunement''' - +1 glyph on map, +1 glyph slot&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''wizard'''  is one of the four starting [[classes]] in Desktop Dungeons. Wizards are natural magic-users, being able to more easily find, prepare, and use magic glyphs, although they do less melee damage than other classes.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Magic Sense - Can see location of all glyphs&lt;br /&gt;
*Magic Affinity - Skills cost -1 mana, attack -25%&lt;br /&gt;
*Magic Attunement - +1 glyph on map, +1 glyph slot&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&lt;br /&gt;
The Wizard's Magical Affinity disadvantage can be entirely offset by the [[BYSSEPS]] glyph, or being a [[Races|Human]], making the wizard highly effective at physical combat when maintaining his available enchantments.  The Wizard also benefits highly from the already cheap costs of most physical combat glyphs, getting a 50% reduction of mana cost in [[BYSSEPS]], and a 33% reduction in cost of [[GETINDARE]] and [[HALPMEH]].&lt;br /&gt;
&lt;br /&gt;
Since [[BURNDAYRAZ]] is always generated, finding it is one of the chief priorities for a wizard. Once you do, you'll be in a much better position to fight enemies of all sorts, especially the otherwise-dreaded physical resistant enemies.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
&lt;br /&gt;
Since wizards are almost completely defined by their magic, it stands to reason that magically-adept races make the best wizards. More importantly, the extra glyph on the map can amount to an extra glyph conversion, assuming you don't play to use it. Elves make for good wizards that can use their favorite spells almost endlessly, while gnomes can turn unwanted spells into valuable mana potions. If you want to have a decent physical attack to fall back on, humans can also work.&lt;br /&gt;
&lt;br /&gt;
Wizards are one of the best-suited classes for [[Mysteria Annur]]. This does not mean that Mystera Annur is always the best choice for a wizard, however, since it turns your normally subpar (but still usable) physical attack into a completely useless one. Be sure to convert all the glyphs you don't need before joining her. The magic-hating gods, [[Taurog]] and [[Binlor Ironshield]], are naturally poor choices for wizards. The other gods can be useful in the right situations.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
Mages do very well in this dungeon. Use your glyph sight to track down [[BURNDAYRAZ]] as soon as possible, and you'll have little to fear from the anti-melee traits of the Snake Pit's denizens. [[BLUDTUPOWA]] makes your pyromania more efficient, as always. [[GETINDARE]] saves mana by letting you use your weak but serviceable melee attack to cherry-tap any nearly-dead monsters without reprisal -- aside from the first-striking [[Gorgon|Gorgons]], of course. [[HALPMEH]] will make [[Serpent]]-hunting easier until (and possibly even after) you find [[BURNDAYRAZ]].&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
If you hate watching [[Vampire|Vampires]] inflate their HP at your expense -- and who doesn't? -- then the [[BLUDTUPOWA]] glyph is your best friend. The prevalence of [[Wraith|Wraiths]] means that you'll want to rely on a magic-heavy offense anyway, so you'll need to regenerate mana way more than health as you explore. Bear in mind that [[APHEELSIK]] and Venom Blades will not work on any of the undead here, so hit-and-regenerate tactics are sub-optimal. For the above reasons, [[Mystera Annur]] is a more attractive deity choice than usual, especially if you can find her altar early.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
Using [[BURNDAYRAZ]] vs [[Animated Armour]] helps Wizard beat Factory with [[Strategy|Experience Catapult strategy]]. Since the armours only have one health and don't replenish their death protection, a wizard can even defeat a level 9 one as early as level 1 if they're lucky.&lt;br /&gt;
&lt;br /&gt;
It's a good idea to leave a fair amount of [[Animated Armour]] with 1 life left using [[BURNDAYRAZ]] as you start exploring for the midfight leveling later on.&lt;br /&gt;
&lt;br /&gt;
[[HALPMEH]] is very useful, especially in the fight against The Iron Man, since his 75% Magic Resistance essentially makes [[BURNDAYRAZ]] useless. It's also sometimes more worth it to attack physically and spend your mana on healing rather than casting [[BURNDAYRAZ]]. If you can't find [[HALPMEH]], [[CYDSTEPP]] would help against The Iron Man, though it's more costly for the other fights.&lt;br /&gt;
&lt;br /&gt;
[[BLUDTUPOWA]] helps a lot if you find it early. Since you'll be spending mana on [[BURNDAYRAZ]] and possibly [[HALPMEH]] for healing most of the time, you'll gain a lot from exploring tiles with this glyph activated.&lt;br /&gt;
&lt;br /&gt;
Other than Elf and Human, you might want to consider picking Dwarf so that you can take more hits during the boss fights.&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
&lt;br /&gt;
This can be a tough challenge for the Wizard, because defeating the Library depends on both casting spells and inflicting damage with physical attacks. Going magic only will leave you short of manna when trying to defeat [[Dragonspawn#Boss Info|Matron of Flame]] after first dealing with [[Warlock#Boss Info|Aequitas]]. Choose either a human (and make purchases / deity choices) which boost your health, or choose dwarf and emphasize gaining damage. It is possible to defeat Imps that are 3-4 levels higher than you using a combination of fireball, the HALPMEH glyph, and strategic tile exploration. You must have a deity to defeat this level with a Wizard. [[The Pactmaker]] is a good choice if you can get it early. You'll need the extra MANA boon to allow constant healing while fighting the Matron of Flame. Another route for those who chose to emphasize health, would be [[Dracul]], choosing his magic resistance and damage bonus respectively. In any case, be ready to do a lot of retiring and retrying to pass this level. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Tier 1 Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Thief&amp;diff=3627</id>
		<title>Alpha:Thief</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Thief&amp;diff=3627"/>
				<updated>2011-04-25T08:14:41Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: /* Challenge Modes */ added Library strategy for Thief&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Thief&lt;br /&gt;
|image=[[File:HeroThiefLarge.PNG|75px]]&lt;br /&gt;
|races=Halfling, Gnome &lt;br /&gt;
|tier=1 (Basic)&lt;br /&gt;
|unlocked=Available at start&lt;br /&gt;
|rewards=Unlocks [[Rogue]] class&lt;br /&gt;
|skills= &lt;br /&gt;
'''Stabber''' - Your first attack against a monster does +30% damage&amp;lt;br&amp;gt;&lt;br /&gt;
'''Hoarder''' - +33% more items on map (+1 of each: Health Powerup, Mana Powerup, Attack Powerup, Skill Glyph, Health Potion and Mana Potion)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Survivor''' - Potions restore both health and mana&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''thief''' is one of the four starting [[classes]] in Desktop Dungeons. Thieves are skilled at finding and using the items of the dungeon, and can catch opponents by surprise with their first strike.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Stabber - Your first attack against a monster does +30% damage&lt;br /&gt;
*Hoarder - +33% more items on map (+1 of each: Health Powerup, Mana Powerup, Attack Powerup, Skill Glyph, Health Potion and Mana Potion)&lt;br /&gt;
*Survivor - Potions restore both health and mana&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
The +30% damage on your first strike could become tricky to calculate because of Attack Powerups and Human Glyph Conversions. Hover your mouse cursor on the Attack icon to display Base Damage and Damage Bonus. It's essential to have the correct calculation when you plan on beating a high level monster.&lt;br /&gt;
&lt;br /&gt;
When you are about to drink a potion, be sure that you have exhausted both your Health and Mana so that you don't waste the potion's effects. For this reason, thieves work best as hybrid characters.&lt;br /&gt;
&lt;br /&gt;
Since thieves have a larger pool of items on the map at first, and both potion types heal magic and health, they can usually get more out of exploration even when at high health/magic, so don't be afraid to look for more items.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
&lt;br /&gt;
Since potions have exactly the same effects for a Thief, being a [[Races|Halfling]] and being a [[Races|Gnome]] are essentially the same thing. Be one of them. The other races simply can't compete with the utility of that many health+mana potions.&lt;br /&gt;
&lt;br /&gt;
In order to make the best use of the Survivor trait, try to avoid [[gods]] that emphasize one kind of playstyle more heavily over the others, like [[Taurog]] or [[Mysteria Annur]]. As long as you keep that in mind, you're pretty much free to take whatever deity you prefer.&lt;br /&gt;
&lt;br /&gt;
===Gold Farming===&lt;br /&gt;
&lt;br /&gt;
Due to the appearance of extra gold, the Thief is suitable for &amp;quot;Gold Farming&amp;quot;: playing a &amp;quot;normal&amp;quot; dungeon simply for the purpose of collecting gold for use in another character's dungeon crawl. Simply romp through the dungeon, exploring as much as possible, while taking out monsters of equal or lower level and picking up every pile of gold you can see. Do not spend any gold on items, of course. If you haven't filled up the pool and cannot explore any more, simply retire and repeat with another thief. Once the Goblin [[Races|racial]] choice (not the [[Goblin|monster!]]) is unlocked, this whole process becomes much easier thanks to the ability to convert glyphs to 10 gold pieces. It just speeds up the process.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
Since this level has both [[Serpent]]s and [[Naga]]s who are anti-melee, you'll naturally want to find [[BURNDAYRAZ]] as soon as possible. If you can find the altar of Mysteria Annur the entire dungeon can become somewhat easier. However, what you really want is the [[BLUDTUPOWA]] glyph and a low-cost spell. Get Mysteria's Magic boon, activate BLUDTUPOWA, and start spamming that spell as long as you can safely explore the dungeon for more mana. Get the Faith boon as soon as it becomes available, and continue until you can get Flames. From that point on the rest of the dungeon is a joke.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
Having the [[Glowing Guardian]] early on will make this a breeze using either a Halfling or a Gnome thief. Simply pile up your potions until you can face the bosses while getting a huge power boost from Glowing Guardian. The bosses will easily go down with fireballs and melee attacks. Just make sure that you first bring down BOTH, your health and your mana, before you use a potion and you should be able to clear out the whole crypt.&lt;br /&gt;
&lt;br /&gt;
Without Glowing Guardian things can get a bit nastier. [[Jehora Jeheyu]] and [[The Pactmaker]] are always helpful, Taurog will power you up but will leave you without helpful fireballs. [[Tikki Tooki]] nets you an extra potion and Dodge Bonus and of course you can try an magic only run with Mysteria Annur. &lt;br /&gt;
&lt;br /&gt;
Having no Glowing Guardian it will be a big help to make your attacks magical to beat the [[Wraith#Boss info|Tormented One]].&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
&lt;br /&gt;
Of all the special dungeons, this should be the most straightforward for you. The general strategy for normal dungeons works just fine here; no extreme alterations are required for a successful run. The only thing to watch for is the crazy-high damage inflicted by [[Warlock|Warlocks]] and especially [[Warlock#Boss info|Aequitas]]. If you're at a lower level than they are, they may very well be able to drop you in one hit. If you intend to hunt higher-level [[Warlock|Warlocks]], you'll need a way to reduce or avoid that magical damage, the [[CYDSTEPP]] glyph, and/or a high enough max HP to survive at least one full blow from them. For that reason alone, you may find it worthwhile to try playing a Dwarf if you're having trouble clearing the Library with the usual Gnome or Halfling Thief.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
The Factory is relatively easy with the Thief. Pile up Potions (as Halfling or Gnome) and slash your way to the bosses. A combination of [[HALPMEH]] and fireballs provides enough endurance to kill high level enemies, just make sure you don't use up too many potions. If you have [[APHEELSIK]] use it to take on [[Meat man#Boss info|Super Meat Man]] at around level 6-8, if you have enough free tiles to regenerate. When it's only you and [[Golem#Boss info|Iron Man]], you can convert your fireballs, for an extra potion and afterwards simply outlast him.&lt;br /&gt;
&lt;br /&gt;
It's not really important which deity you have. Tikki Tooki gives an extra potion and a few free hits. [[Jehora Jeheyu|Jehora]], [[Binlor Ironshield|Binlor]] and the Pactmaker buff your stats and [[Dracul]] gives Life Steal (an option but not that helpful).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Tier 1 Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glowing_Guardian&amp;diff=3530</id>
		<title>Alpha:Glowing Guardian</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glowing_Guardian&amp;diff=3530"/>
				<updated>2011-04-18T01:44:18Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: /* Absolution */ Confirmed that Absolution does NOT refill health.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glowing Guardian, patron of Holy Warriors, is one of the gods available for worshipping in Desktop Dungeon. Glowing Guardian may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Glowing Guardian is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Glowing Guardian, several effects occur:&lt;br /&gt;
* The hero's '''Current Health''' is restored to the hero's '''Maximum'''.&lt;br /&gt;
** This effect is similar to that of leveling up: all Health is restored to its current maximum. If your hero is poisoned, the poison effect is removed.&lt;br /&gt;
** This does not affect your hero's Mana, nor does it change his Maximum Health.&lt;br /&gt;
* The '''[[BLUDTUPOWA]] Glyph''' is deactivated.&lt;br /&gt;
** This effect occurs only if the hero already has BLUDTUPOWA, and the Glyph was active when joining Glowing Guardian.&lt;br /&gt;
** Note that you will not be able to reactivate BLUDTUPOWA while worshipping Glowing Guarding.&lt;br /&gt;
* Glowing Guardian will give you an amount of '''Piety points''' based directly on the amount of Health points you have lost so far during battles in this dungeon.&lt;br /&gt;
** The exact mechanism of this effect is still unknown - I.E. how much piety is earned per health point lost.&lt;br /&gt;
** ''Research info required: Does this only include health lost in battle? What about health loss from Vampire attacks?''&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[The Earthmother]] may convert their religion to Glowing Guardian at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger Glowing Guardian's immediate effects as described above. You may convert by visiting Glowing Guardian's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''35 piety'''.&lt;br /&gt;
* Conversion from '''The Earthmother''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Glowing Guardian to either Binlor Ironshield or The Earthmother, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''35 piety'''.&lt;br /&gt;
* Conversion to '''The Earthmother''' costs '''35 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian is the defender of Holy Warriors, and appreciates all noble and heroic behavior. He detests underhanded methods and the demonic arts, and his worst enemies are the Undead and other &amp;quot;foul&amp;quot; creatures.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Glowing Guardian. If you have not yet converted to Glowing Guardian, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill any of the following monsters: [[Wraith]], [[Vampire]], [[Zombie]], [[Serpent]], [[Imp]], [[Warlock]] or [[Golem]], which are of equal or higher level than your hero, or are finished off with [[BURNDAYRAZ]]''': +1 Piety.&lt;br /&gt;
** Killing any of the listed monsters will grant you +1 Piety. But killing monsters of lower level than yourself, including the above types, will cause a loss of Piety (see below). Killing a lower-level monster on this list results a net gain of 0 Piety.&lt;br /&gt;
** If any of the above monster types is ultimately killed with a hit from BURNDAYRAZ (regardless of the method used to bring the monster to a state where that last BURNDAYRAZ can kill it), this positive effect is triggered regardless of the monster's relative level.&lt;br /&gt;
* '''Gain a level while worshipping Glowing Guardian''': +3 Piety.&lt;br /&gt;
** This is a straightforward bonus awarded for each level you win while worshipping the Guardian. The number of your new level, or the method you used to gain it, do not affect the amount of Piety awarded.&lt;br /&gt;
* '''Kill a monster which is N levels higher than your hero's level''': +N Piety.&lt;br /&gt;
** The amount of piety acquired is equal to the difference in levels between your hero and the monster he has killed. For example, a level 1 hero killing a level 3 monster will be awarded +2 piety points (3-1=2).&lt;br /&gt;
** Note that if the monster belongs to any of the hated types (see above), you will gain an extra point of piety as per that effect.&lt;br /&gt;
* '''Become poisoned''': +1 Piety.&lt;br /&gt;
** You are awarded a single point of Piety whenever your hero becomes poisoned, from whichever source (normally, [[Serpent]]s and [[Bandit]]s).&lt;br /&gt;
** You will gain a Piety point even if you were already poisoned at the time.&lt;br /&gt;
* '''For each use of the [[HALPMEH]] glyph''': +1 Piety.&lt;br /&gt;
** You are awarded 1 point of Piety for each use of the HALPMEH glyph, whether or not your Health is already full.&lt;br /&gt;
* '''For each use of the [[CYDSTEPP]] glyph''': +2 Piety.&lt;br /&gt;
** You are awarded 1 point of Piety for each use of the CYDSTEPP glyph, regardless of whether you already had ''&amp;quot;Protection from Killing Blow&amp;quot;'' before casting it.&lt;br /&gt;
* '''Being &amp;quot;Saved from Death&amp;quot; during Melee combat''': +1 Piety.&lt;br /&gt;
** Each time you are hit in Melee combat by an attack that would kill you, but are kept at 1 point of health instead thanks to Death Protection (from any source, including CYDSTEPP, shop items, or even boons from other gods), you will gain 1 point of Piety.&lt;br /&gt;
* '''Convert the [[BLUDTUPOWA]] or [[APHEELSIK]] glyph''': +10 Piety&lt;br /&gt;
** The Guardian dislikes &amp;quot;unholy magic&amp;quot; and will grant +10 Piety for converting BLUDTUPOWA or APHEELSIK.&lt;br /&gt;
** This piety bonus only applies if the Glyph is converted ''while'' worshipping Glowing Guardian. If the Glyph was converted ''before'' joining, no bonus is awarded.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a monster whose level is lower than yours with a Melee attack''': -1 Piety.&lt;br /&gt;
** If a monster of lower level is killed, Glowing Guardian will reduce your piety by 1 point. This only triggers if the killing blow was made by a Melee attack.&lt;br /&gt;
** If the killing blow came from the use of the BURNDAYRAZ glyph, this penalty is ignored regardless of the monster's level.&lt;br /&gt;
* '''Use any potion''': -1 Piety.&lt;br /&gt;
** For any potion you imbibe while worshipping Glowing Guardian, you will lose 1 point of Piety. Both Mana potions and Health potions trigger this effect.&lt;br /&gt;
* '''Activate the BLUDTUPOWA glyph while worshipping Glowing Guardian''': -20 Piety, BLUDTUPOWA is not activated.&lt;br /&gt;
** If you ever try to activate BLUDTUPOWA while Glowing Guardian is worshipped, the Guardian will reduce your Piety by -20.&lt;br /&gt;
** In addition, the BLUDTUPOWA Glyph is ''not'' activated.&lt;br /&gt;
** Activating BLUDTUPOWA ''before'' joining Glowing Guardian does not circumvent this travesty, because it is automatically deactivated upon joining. The same goes for picking up BLUDTUPOWA ''after'' joining Glowing Guardian's religion.&lt;br /&gt;
* '''Use the APHEELSIK Glyph or make any sort of poisoned attack''': -10 Piety. Lose the Poison Attack ability.&lt;br /&gt;
** Activation of the APHEELSIK glyph will cause a loss of 10 points of piety. Similarly, making a Melee attack while your hero has the Poison Attack ability, regardless of its source, will cause the same effect. &lt;br /&gt;
** If the Poison ability came from an item, it is permanently removed. If it came from APHEELSIK, you suffer the -10 Piety and the glyph has no effect, but remains usable - it can be used again if Glowing Guardian is renounced.&lt;br /&gt;
** ''Research info required: Please confirm about renouncing Glowing Guardian''&lt;br /&gt;
* '''Make an attack while your hero has the Lifesteal ability''': Lose Lifesteal ability, Glowing Guardian renounces you.&lt;br /&gt;
** If you make any Melee attack while your hero has any more than 0% Lifesteal ability, Glowing Guardian will automatically renounce you (preventing further piety gain or the use of his boons) and will not allow you to rejoin his religion.&lt;br /&gt;
** In addition, you will lose your current Lifesteal ability entirely. However, it is possible to regain this ability through other gods ([[Dracul]]) and/or shop items later.&lt;br /&gt;
* '''Convert the HALPMEH glyph while worshipping the Guardian''': Glowing Guardian renounces you.&lt;br /&gt;
** If while worshipping the Glowing Guardian you convert the HALPMEH glyph, the god will automatically renounce you (preventing further Piety gain or the use of his boons) and will not allow you to rejoin his religion.&lt;br /&gt;
* '''&amp;quot;Drink&amp;quot; a blood-stain to regain health''': -10 Piety.&lt;br /&gt;
** The ''[[Vampire(race)|Vampire]]'' and ''[[Bloodmage]]'' possess the ability to &amp;quot;drink&amp;quot; the blood-stains left behind when monsters are slain to regain their Health. If they do so, Glowing Guardian will penalize them by -10 Piety points each time they drink up one bloodstain.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If any travesty is committed against Glowing Guardian that would drop Piety below 0, Glowing Guardian will immediately renounce you. This incurs the following effects:&lt;br /&gt;
&lt;br /&gt;
* Suspends all Piety gain immediately: no actions will gain you any Piety with the Guardian anymore.&lt;br /&gt;
* The hero is still considered a member of Glowing Guardian's faith, so the negative effects (such as the loss of the ability to attack with Poison or APHEELSIK) ''still'' apply!&lt;br /&gt;
* In addition, since you are still considered a member of his faith, you cannot simply go and join another god (as is possible when renouncing the Guardian through an item purchase).&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian has 3 boons to offer to his worshipers at the cost of Piety.&lt;br /&gt;
&lt;br /&gt;
===Healing===&lt;br /&gt;
* Restores your Health to the current Maximum.&lt;br /&gt;
* '''Costs 50 Piety'''&lt;br /&gt;
** This is the same effect that is automatically triggered the first time you join Glowing Guardian: your Health is restored to its current maximum. If your hero is poisoned, the poison effect is removed.&lt;br /&gt;
** This does not affect your hero's Mana, nor does it change his Maximum Health.&lt;br /&gt;
===Protection===&lt;br /&gt;
* Grants Protection from Death on the next killing blow.&lt;br /&gt;
* '''Costs 50 Piety'''&lt;br /&gt;
** This is the same as casting CYDSTEPP once: The next time a monster lands a blow that would otherwise kill you (by dropping your health to 0 or less, or otherwise as in Petrification and similar effects), your health is instead reduced to exactly 1 hit point, and you survive the combat round.&lt;br /&gt;
** Once triggered, the Protection from Death effect disappears, as it normally does when acquired from other sources.&lt;br /&gt;
===Absolution===&lt;br /&gt;
* Increase Maximum Health by +1 point for every blood-stain currently visible.&lt;br /&gt;
* '''Costs 100 Piety'''&lt;br /&gt;
** On acquiring this boon, your hero's Maximum Health will increase by 1 point per visible blood-stain.&lt;br /&gt;
** Blood-stains remain behind when a monster is killed. Some character classes (like the [[Bloodmage]]) can &amp;quot;clean-up&amp;quot; blood-stains for bonuses. Blood-stains already cleaned up in this manner do not count for the purpose of this boon.&lt;br /&gt;
** Your current health will not automatically increase to match the new maximum.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Glowing Guardian is interesting in that he is one of the handful of gods who most people will get the best benefit out of worshipping as late as possible. Due to all the small modifiers to piety, it's unlikely for most characters that they will have enough piety to pick up Absolution (although paladins and warlords both stand a decent chance). His starting boon, on the other hand, can be used in the middle of fighting the boss to potentially win the game. By that point, most characters will have taken enough damage to immediately afterwards afford either Healing or Protection, whichever would help against the boss more. Even otherwise poor choices for accruing piety under the Glowing Guardian can make use of this tactic, although characters with a melee poison or life drain move should be cautious.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glowing_Guardian&amp;diff=3529</id>
		<title>Alpha:Glowing Guardian</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glowing_Guardian&amp;diff=3529"/>
				<updated>2011-04-18T01:42:41Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: /* Gaining Piety */ Killing lower-level versions of the Guardian's favored enemies results in net gain of 0 Piety.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glowing Guardian, patron of Holy Warriors, is one of the gods available for worshipping in Desktop Dungeon. Glowing Guardian may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Glowing Guardian is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Glowing Guardian, several effects occur:&lt;br /&gt;
* The hero's '''Current Health''' is restored to the hero's '''Maximum'''.&lt;br /&gt;
** This effect is similar to that of leveling up: all Health is restored to its current maximum. If your hero is poisoned, the poison effect is removed.&lt;br /&gt;
** This does not affect your hero's Mana, nor does it change his Maximum Health.&lt;br /&gt;
* The '''[[BLUDTUPOWA]] Glyph''' is deactivated.&lt;br /&gt;
** This effect occurs only if the hero already has BLUDTUPOWA, and the Glyph was active when joining Glowing Guardian.&lt;br /&gt;
** Note that you will not be able to reactivate BLUDTUPOWA while worshipping Glowing Guarding.&lt;br /&gt;
* Glowing Guardian will give you an amount of '''Piety points''' based directly on the amount of Health points you have lost so far during battles in this dungeon.&lt;br /&gt;
** The exact mechanism of this effect is still unknown - I.E. how much piety is earned per health point lost.&lt;br /&gt;
** ''Research info required: Does this only include health lost in battle? What about health loss from Vampire attacks?''&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[The Earthmother]] may convert their religion to Glowing Guardian at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger Glowing Guardian's immediate effects as described above. You may convert by visiting Glowing Guardian's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''35 piety'''.&lt;br /&gt;
* Conversion from '''The Earthmother''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from Glowing Guardian to either Binlor Ironshield or The Earthmother, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by Glowing Guardian.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''35 piety'''.&lt;br /&gt;
* Conversion to '''The Earthmother''' costs '''35 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian is the defender of Holy Warriors, and appreciates all noble and heroic behavior. He detests underhanded methods and the demonic arts, and his worst enemies are the Undead and other &amp;quot;foul&amp;quot; creatures.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Glowing Guardian. If you have not yet converted to Glowing Guardian, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill any of the following monsters: [[Wraith]], [[Vampire]], [[Zombie]], [[Serpent]], [[Imp]], [[Warlock]] or [[Golem]], which are of equal or higher level than your hero, or are finished off with [[BURNDAYRAZ]]''': +1 Piety.&lt;br /&gt;
** Killing any of the listed monsters will grant you +1 Piety. But killing monsters of lower level than yourself, including the above types, will cause a loss of Piety (see below). Killing a lower-level monster on this list results a net gain of 0 Piety.&lt;br /&gt;
** If any of the above monster types is ultimately killed with a hit from BURNDAYRAZ (regardless of the method used to bring the monster to a state where that last BURNDAYRAZ can kill it), this positive effect is triggered regardless of the monster's relative level.&lt;br /&gt;
* '''Gain a level while worshipping Glowing Guardian''': +3 Piety.&lt;br /&gt;
** This is a straightforward bonus awarded for each level you win while worshipping the Guardian. The number of your new level, or the method you used to gain it, do not affect the amount of Piety awarded.&lt;br /&gt;
* '''Kill a monster which is N levels higher than your hero's level''': +N Piety.&lt;br /&gt;
** The amount of piety acquired is equal to the difference in levels between your hero and the monster he has killed. For example, a level 1 hero killing a level 3 monster will be awarded +2 piety points (3-1=2).&lt;br /&gt;
** Note that if the monster belongs to any of the hated types (see above), you will gain an extra point of piety as per that effect.&lt;br /&gt;
* '''Become poisoned''': +1 Piety.&lt;br /&gt;
** You are awarded a single point of Piety whenever your hero becomes poisoned, from whichever source (normally, [[Serpent]]s and [[Bandit]]s).&lt;br /&gt;
** You will gain a Piety point even if you were already poisoned at the time.&lt;br /&gt;
* '''For each use of the [[HALPMEH]] glyph''': +1 Piety.&lt;br /&gt;
** You are awarded 1 point of Piety for each use of the HALPMEH glyph, whether or not your Health is already full.&lt;br /&gt;
* '''For each use of the [[CYDSTEPP]] glyph''': +2 Piety.&lt;br /&gt;
** You are awarded 1 point of Piety for each use of the CYDSTEPP glyph, regardless of whether you already had ''&amp;quot;Protection from Killing Blow&amp;quot;'' before casting it.&lt;br /&gt;
* '''Being &amp;quot;Saved from Death&amp;quot; during Melee combat''': +1 Piety.&lt;br /&gt;
** Each time you are hit in Melee combat by an attack that would kill you, but are kept at 1 point of health instead thanks to Death Protection (from any source, including CYDSTEPP, shop items, or even boons from other gods), you will gain 1 point of Piety.&lt;br /&gt;
* '''Convert the [[BLUDTUPOWA]] or [[APHEELSIK]] glyph''': +10 Piety&lt;br /&gt;
** The Guardian dislikes &amp;quot;unholy magic&amp;quot; and will grant +10 Piety for converting BLUDTUPOWA or APHEELSIK.&lt;br /&gt;
** This piety bonus only applies if the Glyph is converted ''while'' worshipping Glowing Guardian. If the Glyph was converted ''before'' joining, no bonus is awarded.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a monster whose level is lower than yours with a Melee attack''': -1 Piety.&lt;br /&gt;
** If a monster of lower level is killed, Glowing Guardian will reduce your piety by 1 point. This only triggers if the killing blow was made by a Melee attack.&lt;br /&gt;
** If the killing blow came from the use of the BURNDAYRAZ glyph, this penalty is ignored regardless of the monster's level.&lt;br /&gt;
* '''Use any potion''': -1 Piety.&lt;br /&gt;
** For any potion you imbibe while worshipping Glowing Guardian, you will lose 1 point of Piety. Both Mana potions and Health potions trigger this effect.&lt;br /&gt;
* '''Activate the BLUDTUPOWA glyph while worshipping Glowing Guardian''': -20 Piety, BLUDTUPOWA is not activated.&lt;br /&gt;
** If you ever try to activate BLUDTUPOWA while Glowing Guardian is worshipped, the Guardian will reduce your Piety by -20.&lt;br /&gt;
** In addition, the BLUDTUPOWA Glyph is ''not'' activated.&lt;br /&gt;
** Activating BLUDTUPOWA ''before'' joining Glowing Guardian does not circumvent this travesty, because it is automatically deactivated upon joining. The same goes for picking up BLUDTUPOWA ''after'' joining Glowing Guardian's religion.&lt;br /&gt;
* '''Use the APHEELSIK Glyph or make any sort of poisoned attack''': -10 Piety. Lose the Poison Attack ability.&lt;br /&gt;
** Activation of the APHEELSIK glyph will cause a loss of 10 points of piety. Similarly, making a Melee attack while your hero has the Poison Attack ability, regardless of its source, will cause the same effect. &lt;br /&gt;
** If the Poison ability came from an item, it is permanently removed. If it came from APHEELSIK, you suffer the -10 Piety and the glyph has no effect, but remains usable - it can be used again if Glowing Guardian is renounced.&lt;br /&gt;
** ''Research info required: Please confirm about renouncing Glowing Guardian''&lt;br /&gt;
* '''Make an attack while your hero has the Lifesteal ability''': Lose Lifesteal ability, Glowing Guardian renounces you.&lt;br /&gt;
** If you make any Melee attack while your hero has any more than 0% Lifesteal ability, Glowing Guardian will automatically renounce you (preventing further piety gain or the use of his boons) and will not allow you to rejoin his religion.&lt;br /&gt;
** In addition, you will lose your current Lifesteal ability entirely. However, it is possible to regain this ability through other gods ([[Dracul]]) and/or shop items later.&lt;br /&gt;
* '''Convert the HALPMEH glyph while worshipping the Guardian''': Glowing Guardian renounces you.&lt;br /&gt;
** If while worshipping the Glowing Guardian you convert the HALPMEH glyph, the god will automatically renounce you (preventing further Piety gain or the use of his boons) and will not allow you to rejoin his religion.&lt;br /&gt;
* '''&amp;quot;Drink&amp;quot; a blood-stain to regain health''': -10 Piety.&lt;br /&gt;
** The ''[[Vampire(race)|Vampire]]'' and ''[[Bloodmage]]'' possess the ability to &amp;quot;drink&amp;quot; the blood-stains left behind when monsters are slain to regain their Health. If they do so, Glowing Guardian will penalize them by -10 Piety points each time they drink up one bloodstain.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If any travesty is committed against Glowing Guardian that would drop Piety below 0, Glowing Guardian will immediately renounce you. This incurs the following effects:&lt;br /&gt;
&lt;br /&gt;
* Suspends all Piety gain immediately: no actions will gain you any Piety with the Guardian anymore.&lt;br /&gt;
* The hero is still considered a member of Glowing Guardian's faith, so the negative effects (such as the loss of the ability to attack with Poison or APHEELSIK) ''still'' apply!&lt;br /&gt;
* In addition, since you are still considered a member of his faith, you cannot simply go and join another god (as is possible when renouncing the Guardian through an item purchase).&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Glowing Guardian has 3 boons to offer to his worshipers at the cost of Piety.&lt;br /&gt;
&lt;br /&gt;
===Healing===&lt;br /&gt;
* Restores your Health to the current Maximum.&lt;br /&gt;
* '''Costs 50 Piety'''&lt;br /&gt;
** This is the same effect that is automatically triggered the first time you join Glowing Guardian: your Health is restored to its current maximum. If your hero is poisoned, the poison effect is removed.&lt;br /&gt;
** This does not affect your hero's Mana, nor does it change his Maximum Health.&lt;br /&gt;
===Protection===&lt;br /&gt;
* Grants Protection from Death on the next killing blow.&lt;br /&gt;
* '''Costs 50 Piety'''&lt;br /&gt;
** This is the same as casting CYDSTEPP once: The next time a monster lands a blow that would otherwise kill you (by dropping your health to 0 or less, or otherwise as in Petrification and similar effects), your health is instead reduced to exactly 1 hit point, and you survive the combat round.&lt;br /&gt;
** Once triggered, the Protection from Death effect disappears, as it normally does when acquired from other sources.&lt;br /&gt;
===Absolution===&lt;br /&gt;
* Increase Maximum Health by +1 point for every blood-stain currently visible.&lt;br /&gt;
* '''Costs 100 Piety'''&lt;br /&gt;
** On acquiring this boon, your hero's Maximum Health will increase by 1 point per visible blood-stain.&lt;br /&gt;
** Blood-stains remain behind when a monster is killed. Some character classes (like the [[Bloodmage]]) can &amp;quot;clean-up&amp;quot; blood-stains for bonuses. Blood-stains already cleaned up in this manner do not count for the purpose of this boon.&lt;br /&gt;
** ''Research info required: Does your current Health increase to match Max Health? Does it fill up to the brim, as in the Healing boon?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Glowing Guardian is interesting in that he is one of the handful of gods who most people will get the best benefit out of worshipping as late as possible. Due to all the small modifiers to piety, it's unlikely for most characters that they will have enough piety to pick up Absolution (although paladins and warlords both stand a decent chance). His starting boon, on the other hand, can be used in the middle of fighting the boss to potentially win the game. By that point, most characters will have taken enough damage to immediately afterwards afford either Healing or Protection, whichever would help against the boss more. Even otherwise poor choices for accruing piety under the Glowing Guardian can make use of this tactic, although characters with a melee poison or life drain move should be cautious.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Jehora_Jeheyu&amp;diff=2914</id>
		<title>Alpha:Jehora Jeheyu</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Jehora_Jeheyu&amp;diff=2914"/>
				<updated>2011-02-28T20:05:01Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: /* Immediate effect */ described Assassin's first-strike exemption&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jehora Jeheyu, God of Chaos, is one of the gods available for worshipping in Desktop Dungeon. Jehora Jeheyu may be worshipped by locating his altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of Jehora Jeheyu is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Jehora.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
* The hero '''loses all of the following abilities''': Poison Immunity, Mana Burn Immunity, Death Gaze Immunity, Protection from Death, First Strike, Dodge.&lt;br /&gt;
** The source providing these effects is irrelevant - whether granted by items, other gods, or the use of Glyphs.&lt;br /&gt;
** Note that the glyphs providing First Strike and Protection from Death remain usable, but incur a Piety penalty if used again (see below).&lt;br /&gt;
** The Assassin's conditional First Strike ability is unaffected by worshiping Jehora Jeheyu. The Assassin still strikes first if all squares surrounding the monster have been explored, and no Piety penalty is applied.&lt;br /&gt;
** ''Research info required: Is it possible to gain the other abilities while Jehora Jeheyu is still worshipped? For instance, by buying items that provide them AFTER joining his religion?''&lt;br /&gt;
* The hero is awarded a random number of '''Piety Points''', anywhere between 1 and 25.&lt;br /&gt;
** The number of points awarded upon joining is completely random and there is no way to affect it.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of Jehora Jeheyu cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Jehora Jeheyu.&lt;br /&gt;
&lt;br /&gt;
The only method to switch to or from Jehora Jeheyu is to first renounce your religion by help of an item. &lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu is the god of Chaos. He enjoys meaningless destruction, bloody battles, and random effects. Jehora frowns upon fancy swordplay.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping Jehora Jeheyu. If you have not yet renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Destroy a wall using the [[ENDISWAL]] glyph''': +1 Piety.&lt;br /&gt;
** Jehora Jeheyu will reward you with one piety point for every tile of wall destroyed with the ENDISWAL glyph.&lt;br /&gt;
** You can also destroy walls by pushing enemies into them, by performing a Melee attack on a monster while your hero has the Knockback ability (see [[Half-dragon]]. Items may also grant you knockback).&lt;br /&gt;
* '''Receive ??? damage from a monster''': +4 Piety.&lt;br /&gt;
** This effect is triggered when your hero is damaged in Melee combat. The exact amount of damage required to trigger the effect is currently unknown, and may depend on the character's level and possibly other factor as well. It may also be randomally decided (in accordance with Jehora Jeheyu's affinity for chaos).&lt;br /&gt;
* '''Inflict ??? damage on a monster''': +4 Piety.&lt;br /&gt;
** This effect is triggered when your hero inflict damage on a monster be it trough attack or [[BURNDAYRAZ]]. The exact amount of damage required to trigger the effect is currently unknown, and may depend on the character's level, the monster's level, and possibly other factors as well. It may also be randomally decided (in accordance with Jehora Jeheyu's affinity for chaos).&lt;br /&gt;
* '''Use the [[PISORF]] glyph on a monster''': +1 Piety.&lt;br /&gt;
** Jehora Jeheyu will award you one Piety point for using the PISORF glyph to teleport a monster to a random location in the dungeon. It is awarded for each use of the glyph, even if the monster randomly teleports to the same tile it already occupies.&lt;br /&gt;
* '''Use the [[WEYTWUT]] Glyph''': +4 Piety.&lt;br /&gt;
** Jehora Jeheya will award you four Piety points for each use of the WEYTWUT Glyph. The destination of your teleport is irrelevant, you will be awarded points simply for using this glyph.&lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''For each use of the [[CYDSTEPP]] Glyph''': -10 Piety.&lt;br /&gt;
** Activating the CYDSTEPP glyph, whether or not you already have Death Protection applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability it bestows whenever used (Death Protection).&lt;br /&gt;
* '''For each use of the [[GETINDARE]] Glyph''': -10 Piety.&lt;br /&gt;
** Activating the GETINDARE Glyph, whether or not you already have First Strike applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability is bestows whenever used (First Strike).&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If any travesty is performed that would reduce your piety below 0 points (see above), Jehora Jeheyu will inflict a curse upon you: Whenever you cause melee damage to a monster, your Maximum Health will be reduced by 30% of the damage done, rounded down. This does not affect magic attacks.&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
Jehora Jeheyu has 5 boons to offer to his worshipers at the cost of Piety.&lt;br /&gt;
&lt;br /&gt;
===Chaos===&lt;br /&gt;
* Randomly choose one of the following effects: Restore Health and Mana to Maximum / instant death.&lt;br /&gt;
* '''Costs ALL Piety you currently have.'''&lt;br /&gt;
** Upon acquiring this boon, Jehora Jeheyu will either restore your Health and Mana to its Maximum capacity, or he will kill you outright. If death is chosen, it is immediate and cannot be avoided through the Protection from Death ability.&lt;br /&gt;
** This boon has a chance for healing as opposed to death, roughly equal to the piety spent on the boon (all of your current piety, in other words). Therefore, if you have 60 piety when taking the boon, you have a 60% chance for a full heal, and a 40% chance for instant death.&lt;br /&gt;
** ''Research info required: Confirm the probability mechanism.''&lt;br /&gt;
&lt;br /&gt;
===Madness===&lt;br /&gt;
* Increases Attack Strength by +5 points.&lt;br /&gt;
* '''Costs 25 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, the character's Attack Strength increases by 5 points. This increases the damage done by Melee attacks, and does not affect BURNDAYRAZ.&lt;br /&gt;
** ''Research info required: Does this effect chance the Base Attack Strength, or is it always 5 extra points of damage regardless of player level and/or Attack Bonuses?''&lt;br /&gt;
===Bolstering===&lt;br /&gt;
* Increases Maximum Health by 15 points.&lt;br /&gt;
* '''Costs 15 Piety and a Health Potion.'''&lt;br /&gt;
** Upon acquiring this boon, the hero's Maximum Health is increased by 15 points. Those 15 new points are ''not'' automatically filled up, and must be healed by the normal means.&lt;br /&gt;
** The hero loses one Health Potion from those already carried.&lt;br /&gt;
** If the hero does not have any Health Potions, it is impossible to acquire this boon.&lt;br /&gt;
&lt;br /&gt;
===Retaliation===&lt;br /&gt;
* Gain Mana Shield ability.&lt;br /&gt;
* '''Costs 30 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, the hero receives the Mana Shield ability. While this ability is in effect, any monster that strikes you in Melee combat will receive an extra 1 point of damage for every level you have. This damage is applied AFTER the monster strikes you, so you must first survive its attack to inflict this extra damage.&lt;br /&gt;
** This is the same ability that [[Sorcerer|Sorcerers]] have by default. If your hero is a Sorcerer, this boon has no effect.&lt;br /&gt;
&lt;br /&gt;
===Polymorph===&lt;br /&gt;
* Each monster in the dungeon will transform into a new random type of monster of the same level.&lt;br /&gt;
* '''Costs 50 Piety.'''&lt;br /&gt;
** Upon acquiring this boon, each and every monster in the dungeon will select a new [[Monsters|monster type]] at random and transform into that type. Monsters will keep the same level they had before the transformation.&lt;br /&gt;
** This boon affects Bosses just the same as any other monster.&lt;br /&gt;
** In a normal dungeon, Bosses have been known to occasionally transform into the bosses from the Campaign dungeon - something which is not otherwise possible.&lt;br /&gt;
** In a Challenge dungeon, monsters may transform into any other type of monster, not just the ones available in the specific type of challenge dungeon you're playing. This includes bosses from the Campaign dungeons.&lt;br /&gt;
** Monsters don't have to be unlocked for them to be transformed into.  (Ex: Golem is locked but a monster transforms into it)&lt;br /&gt;
** ''Research info required: Is transformation into Campaign Bosses possible before unlocking the Campaign dungeons?''&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Despite the disapproval of defensive glyphs, Jehora is actually a fairly solid contender for defensive-oriented classes. The real gem of his abilities is Retribution, which lets each blow you take work in your favor. For characters who plan on taking lots of hits head-on, like [[monk]]s, [[paladin]]s or [[berserker]]s, this can carry its weight significantly. Madness helps to shore up the lower damage of monks or amp up the existing damage of berserkers, and Bolstering will let you take more hits (and thus award more piety) in exchange for healing fewer hits later. Due to Bolstering's low piety cost, people hoping to obtain lots of piety under Jehora should consider it first.&lt;br /&gt;
&lt;br /&gt;
Jehora's two defining abilities, however, are Chaos and Polymorph. The former is the ultimate gamble, and if your piety is significantly high (for example, above 50) it may save an otherwise unwinnable game. Do not take Chaos, however, if you're unprepared for the consequences of failure. As for Polymorph, this ability can change an impossible boss ([[Goo blob|tower of goo]] versus a monk, for example) into an easy one. This ability alone makes Jehora a decent option for nearly every side dungeon, where the chief difficulty comes from the monster selection. However, Jehora's cost for joining is very expensive for glass cannon roles that avoid death through trickery, such as [[rogue]]s and [[warlord]]s.&lt;br /&gt;
&lt;br /&gt;
==Specific Races==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Procrastinus&amp;diff=2874</id>
		<title>User:Procrastinus</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Procrastinus&amp;diff=2874"/>
				<updated>2011-02-12T16:38:21Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: added headings, current wiki project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====About Me====&lt;br /&gt;
&lt;br /&gt;
I just picked up Desktop Dungeons at the end of January 2011, and I'm loving it. I've never played a roguelike before, but this game has inspired me to seek out other examples of the genre... after I unlock and beat The Siege of Lothlorien, of course. I don't currently have a favorite race/class combo -- I'm still having too much fun bouncing around from combo to combo and figuring out how to make them all work.&lt;br /&gt;
&lt;br /&gt;
And the &amp;quot;10-minute&amp;quot; dungeon crawl? Blatant lies. I have yet to make a successful run in less than 20 minutes.&lt;br /&gt;
&lt;br /&gt;
====Current Wiki Project====&lt;br /&gt;
&lt;br /&gt;
February 2011: Right now I'm trying to finish writing the Challenge Mode strategies for all 18 classes, as I've noticed that many of the class pages are missing strategy details for one or more of the side dungeons.&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Fighter&amp;diff=2873</id>
		<title>Alpha:Fighter</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Fighter&amp;diff=2873"/>
				<updated>2011-02-12T16:33:15Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: /* Challenge Modes */ added Library strategy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Fighter&lt;br /&gt;
|image=[[File:HeroFighterLarge.png|75px]]&lt;br /&gt;
|races=Human, Dwarf&lt;br /&gt;
|tier=1 (Basic)&lt;br /&gt;
|unlocked=Available at start&lt;br /&gt;
|rewards=Unlocks [[Berserker]] class&lt;br /&gt;
|skills= &lt;br /&gt;
'''Instincts''' - Can see locations of monsters of equal or lower level (appear as [[File:EnemyGeneric.png]] on map)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Veteran''' - +1 experience per kill&amp;lt;br&amp;gt;&lt;br /&gt;
'''Pit Dog''' - Will survive first killing blow (Protection From Death, one time)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''fighter''' is one of the four starting [[classes]] in Desktop Dungeons. Fighters are versatile combatants who are quick to adapt, and their battle-tested skill lets them sense enemies and take an otherwise-fatal blow.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Instincts - Can see locations of monsters of equal or lower level (appear as [[File:EnemyGeneric.png]] on map)&amp;lt;br&amp;gt;&lt;br /&gt;
*Veteran - +1 experience per kill&amp;lt;br&amp;gt;&lt;br /&gt;
*Pit Dog - Will survive first killing blow (Protection From Death, one time)&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&lt;br /&gt;
The most useful ability of the fighter is Instincts, which allows you to explore more efficiently. If you head directly for [[monster]]s you can see, you'll cut down on wasted exploration regeneration.&lt;br /&gt;
&lt;br /&gt;
You can tell the level of an unknown monster by taking note of the level (yours) at which it pops up on the map.&lt;br /&gt;
&lt;br /&gt;
Despite the usual inclination from fighters, you don't actually need to play them like a physical powerhouse. You can play them as a hybrid build or even as a magic-user if you're so inclined. It's probably easier, however, to stick to physical attacks unless the situation offers a better alternative.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
&lt;br /&gt;
Since fighters are so flexible, any race (except maybe [[Races|orcs]], since the fighter gets extra experience) can work well as one. For new players, though, human and dwarf are probably the better choices, with [[Races|humans]] for players who prefer offense and [[Races|dwarves]] for defensive players.&lt;br /&gt;
&lt;br /&gt;
Likewise, [[Gods|deity]] choice is pretty flexible. As always, the [[The Pactmaker]] is a good catch-all deity, and the others can fit your situation as necessary. [[Jehora Jeheyu|Jehora]] takes your death protection, but that's not going to be a big handicap to experienced players. Likewise, [[Glowing Guardian]] can grant extra death protection if your first one runs out, but that [[piety]] is usually better spent on the Healing boon (unless fighting [[Goat#Boss info|Gharbad)]]. Fighters really only have to worry about the dictates of the dungeon and a player's given style, so as with race, you can make any god work for you.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
For this challenge dungeon you should strongly consider a more exotic Fighter race. Elf is a great option, as you'll want to rely heavily on BURNDAYRAZ to soften up the many monsters that punish melee attacks, and buffs like GETINDARE and BYSSEPS to deal the killing blow. HALPMEH or the Halfling's ability to convert glyphs into healing potions can also help to cure poison between fights. As always, use your INSTINCTS to guide exploration. Focus on [[Serpent]]s and [[Gorgon]]s while leveling up in the beginning, and set aside some lower-level [[Naga]]s for mid-fight leveling against the bosses. Try to save your free death protection for the fight against [[Gorgon#Boss info|Medusa]] unless you luck out and find CYDSTEPP. Leave [[Serpent#Boss info|Jormungandr]] for last.&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
Consider using a Dwarf here, as the extra max health really helps against the hard-hitting [[Warlock]]s and [[Warlock#Boss info|Aequitas]]. Finding a source of magic resistance will also improve your chances. If the map spawns high-level monsters blocking all early exploration routes, attack one of the [[Imp]]s to make it blink out of your way; your death protection will let you live to explore the new route and hopefully salvage the run.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
Trying out an [[Races|Elf]] Fighter is a very viable option. Due to the high physical resistance of the [[Wraith#Boss_info|Tormented One]], you'll have a hard time beating him as a (typical) [[Races|Human]] Fighter (unless you can change you physical attacks to magical ones in a shop). As an Elf Fighter you'll get a significant Mana Boost, that will help you beating the Tormented One with fireballs and midfight leveling at level 7-9. Due to INSTINCTS you should be able to conserve many tiles to regenerate afterwards and face [[Zombie#Boss_info|Frank]], who can be outlasted, if you have piled up some health potions. An [[Races|Orc]] Fighter may be an option too, as it eases midfight leveling, but you'll be unable to use fireballs that much.&lt;br /&gt;
&lt;br /&gt;
Having the [[Glowing Guardian]] as a deity is good, because you can take two more heavy blows for free. [[Taurog]] may power you up, but forces you to not use fireballs effectively, which are a big help. [[Tikki Tooki]] is always an option, since an extra potion and Dodge Bonuses can never harm. IF (!!!) you manage to get fireballs and [[Mysteria Annur]] early on, you can try to beat the crypt as a mage. Finally, Jehora is a good option too, especially if you happen to find [[WEYTWUT]] early to pump piety quickly, because for 50 piety you will transform both bosses to something less problematic. Maybe.&lt;br /&gt;
&lt;br /&gt;
It is also important to try to beat high level monsters while leveling up to level 7-8. It will make midfight leveling with the bosses easier. A combination of fireballs end [[HALPMEH]] as well as clever handling of tile regeneration will help beating monsters 2-3 levels above your own level.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
Much like the Crypt and Snake Pit, an Elf Fighter may have the easiest time in the Factory. Locating [[BURNDAYRAZ]] early is crucial, as you must leap up to higher levels by destroying very-high-level [[Animated Armour]] with it. [[BLUDTUPOWA]] will cut down on the amount of tiles you need to explore to do this. Allow yourself to take out level 6-9 Golems when possible. Of course, unless you can located HALPMEH or [[CYDSTEPP]] you probably won't be able to win, as at least one of these is practically required for the Boss fights.&lt;br /&gt;
&lt;br /&gt;
Take the Iron Man first, which should be simple if you have either CYDSTEPP or HALPMEH. Super Meat Man is more challenging, but if you've followed the above strategy then the dungeon will now be littered with low- and mid-level monsters who can be taken out for huge chunks of experience. This means you can probably level-up ''twice'' during the fight with the [[Meat man#Boss info|Super Meat Man]], enabling you to maximize your efforts. As always, if [[APHEELSIK]] is found and there are enough tiles left, consider picking it up for this fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Tier 1 Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2868</id>
		<title>Alpha:The Earthmother</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2868"/>
				<updated>2011-02-11T03:56:53Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: /* Immediate effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Earthmother, goddess of plants and nature, is one of the gods available for worshipping in Desktop Dungeon. Earthmother may be worshipped by locating her altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of The Earthmother is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Earthmother.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Earthmother, several effects occur:&lt;br /&gt;
* The Earthmother attempts to generate a new '''[[IMAWAL]] glyph'''.&lt;br /&gt;
** She will only succeed in doing so if the IMAWAL glyph has not been generated in this dungeon at all. If the glyph was found and converted, a new glyph will not be generated.&lt;br /&gt;
** If successful, the new glyph will appear on top of Earthmother's altar. She cannot be prayed-to again unless the glyph is picked up first.&lt;br /&gt;
* The Earthmother will award you with 3 piety points for every health and mana potion consumed before worshiping her.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[Glowing Guardian]] may convert their religion to The Earthmother at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger The Earthmother's immediate effects as described above. You may convert by visiting Earthmother's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from The Earthmother to either Binlor Ironshield or Glowing Guardian, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by The Earthmother.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''35 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Earthmother is the goddess of nature, and appreciates the creation of more earth (in the form of walls). She is the protector of simple animals, and is strongly opposed to the use of unnatural magic.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping The Earthmother. If you have not yet converted to Earthmother, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Turn a creature into a wall with the [[IMAWAL]] glyph''': +10 Piety.&lt;br /&gt;
** Earthmother will award you 10 piety points for this action regardless of the level or type of creature you have turned into a wall.&lt;br /&gt;
** Earthmother will award you these points even if you turn simple animals ([[Serpent]], [[Goat]]) into stone. You will not receive the Piety reduction for killing these monster types (see below).&lt;br /&gt;
** Remember that turning a monster into a wall does not count as killing it. Therefore, it does NOT grant you experience points, nor any other bonus or effect you currently have that is triggered by killing monsters.&lt;br /&gt;
* '''Turn a plant into a wall with the IMAWAL glyph''': +3 Piety.&lt;br /&gt;
** Plants are created by The Earthmother from visible bloodstains when her '''Plantation''' boon is acquired. See more on this below. &lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a [[Goat]] or a [[Serpent]]''': -5 Piety&lt;br /&gt;
** Killing one of these animals will immediately lose you 5 piety, regardless of the level of the creature and the method in which it was killed.&lt;br /&gt;
* '''Destroy a wall using the [[ENDISWAL]] glyph''': -??? Piety&lt;br /&gt;
** Destroying a wall in the dungeon will immediately lose you a certain amount of piety (the exact amount is currently unknown).&lt;br /&gt;
** ''Research info required: How much Piety is lost per wall? Does it depend on your current level? What about effects that destroy walls, such as [[Binlor Ironshield]]'s Mining boon?&lt;br /&gt;
* '''Converting the [[IMAWAL]] glyph while worshipping The Earthmother''': -15 Piety&lt;br /&gt;
* '''Destroying a plant''': -15 Piety&lt;br /&gt;
** Plants are created with The Earthmother's &amp;quot;Plantation&amp;quot; boon (see below). You may only destroy them with [[BURNDAYRAZ]], unless you can find a way to reduce their Physical Damage immunity.&lt;br /&gt;
* '''Attack a monster in melee combat while your hero has the Lifesteal ability''': -??? Piety, Lose Lifesteal ability.&lt;br /&gt;
** Lifesteal is an innate ability of [[Vampire(race)|Vampires]], and may also be acquired in other means. If you attack a monster in Melee combat while your hero has this ability, The Earthmother will reduce your Piety by a currently-unknown amount.&lt;br /&gt;
** ''Research info required: How much piety does this cost?''&lt;br /&gt;
** In addition, you will lose your entire Lifesteal ability (set to 0%).&lt;br /&gt;
** Note that Magical attacks (BURNDAYRAZ) do not count as Melee attacks, and can be performed without triggering this effect.&lt;br /&gt;
* '''Step on a bloodpool while playing as a [[Bloodmage]]''': -10 Piety.&lt;br /&gt;
** Bloodmages that step on a pool of blood (left over after killing a monster) will suffer -10 piety.&lt;br /&gt;
** ''Research info required: What about [[Vampire(race)|Vampires]]?''&lt;br /&gt;
** Note that this is the only travesty that The Earthmother will only charge Piety for.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If a travesty is perpetrated that would drop Piety below 0 points, the Earthmother will disable the character's Health Regeneration ability. This is similar to being poisoned: Health will not regenerate as you explore, although you may heal by potions or levels as normal. It is possible to regain Health Regeneration inflicted in this way by performing actions that please The Earthmother, provided your piety is not negative (otherwise, it decreases your piety deficit).&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
The Earthmother has 3 boons to offer to her worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Greenblood===&lt;br /&gt;
* Grants you Immunity from Poison.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives the special ability &amp;quot;Poison Immunity&amp;quot;. You will no longer be poisoned by Serpents or [[Bandit|Bandits]] for the remainder of this dungeon.&lt;br /&gt;
** If the hero already has Poison Immunity (E.G. from the item Viper Ward), this boon will have no effect. However, if the item bonus was lost somehow, The Earthmother will renew it. &lt;br /&gt;
===Plantation===&lt;br /&gt;
* Gain +10 piety for every blood-stain currently visible on the map.&lt;br /&gt;
* Every visible blood-stain is replaced by a [[Plant]].&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** Immediately on acquiring this boon, you will receive +10 piety points for each blood-stain visible on the map at the time.&lt;br /&gt;
** Note that you must first pay the 20 Piety points required to purchase this boon. You cannot rely on the piety gained from Plantation to pay for itself.&lt;br /&gt;
** Blood-stains are the result of killing monsters. It is however possible to &amp;quot;clean-up&amp;quot; bloodstains by stepping on them with the [[Bloodmage]] or [[Vampire(race)|Vampire]] characters. If any blood-stain was cleaned up this way, it is not tallied when awarding you piety points.&lt;br /&gt;
** Every blood stain is replaced by a [[Plant]], a level 1 monster with 0 attack damage, 1 point of Health, and 100% Physical Resistance.&lt;br /&gt;
** Plants block movement like any other monster. Therefore, acquiring this boon may cause sections of the dungeon to become inaccessible, unless the blocking plant can be destroyed.&lt;br /&gt;
** The only natural way to destroy a plant is to use BURNDAYRAZ. It may also be possible to destroy plants by reducing their Physical Resistance, for instance through [[Taurog]]'s &amp;quot;Penetration&amp;quot; boon. Note that destroying a plant results in piety loss as well as the complete loss of Health Regeneration (see above). &lt;br /&gt;
===Stoneform===&lt;br /&gt;
* Each time you gain a level, you receive an extra +5 Maximum Health, +1 Maximum Mana, and +2 Attack Strength. &lt;br /&gt;
* '''Costs 100 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, subsequent level-ups will add the above-listed bonuses ''on top'' of the normal bonuses associated with gaining levels.&lt;br /&gt;
** This effect only applies when gaining levels while still worshipping The Earthmother. Converting to another religion, or renouncing The Earthmother, will remove the extra bonus (though it will not affect the bonuses normally gained from leveling up).&lt;br /&gt;
** The Earthmother does not remove these bonuses if you anger her.&lt;br /&gt;
** Once you've leveled up at least once, the extra points become permanent, and will not be removed from your character even if converting to another religion or renouncing Earthmother altogether. However, as stated above, further level-ups will not grant the additional bonuses anymore.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Get Stoneform at most at lvl 4 to increase the benefits.&lt;br /&gt;
*Try to get 10 bloodpools on map and two lvl 1-2 enemies to stone before converting to her. Then petrify 2 enemies, use plantation then stone form.&lt;br /&gt;
*[[HALPMEH]] + [[BLUDTUPOWA]] makes her punishment innefective.&lt;br /&gt;
*If you have spare mana, you can petrify 5 plants in order to have enough piety to convert [[IMAWAL]] glyph. One can convert 2 extra plants to compensate for the piety loss when killing goats or serpents.&lt;br /&gt;
*Considering you lose piety for fighting serpents, which are one of two enemies to poison you, and the Earthmother's punishment is worse than poison, Greenblood is almost always a waste of piety.&lt;br /&gt;
&lt;br /&gt;
==Specific Classes==&lt;br /&gt;
&lt;br /&gt;
===Transmuter===&lt;br /&gt;
&lt;br /&gt;
While the [[Transmuter]] has absolute reliance on the use of the ENDISWAL Glyph, he neither is affected by The Earthmother's punishment nor by the walls and plants blocking the map. This makes them rather effective followers of the Earthmother, especially if they manage to join early on.&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2867</id>
		<title>Alpha:The Earthmother</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&amp;diff=2867"/>
				<updated>2011-02-11T03:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: /* Immediate effect */  Added starting piety award formula.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Earthmother, goddess of plants and nature, is one of the gods available for worshipping in Desktop Dungeon. Earthmother may be worshipped by locating her altar in a dungeon (if it appears).&lt;br /&gt;
&lt;br /&gt;
==Initial Worship==&lt;br /&gt;
&lt;br /&gt;
If an altar of The Earthmother is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Earthmother.&lt;br /&gt;
&lt;br /&gt;
===Immediate effect===&lt;br /&gt;
&lt;br /&gt;
When first worshipping Earthmother, several effects occur:&lt;br /&gt;
* The Earthmother attempts to generate a new '''[[IMAWAL]] glyph'''.&lt;br /&gt;
** She will only succeed in doing so if the IMAWAL glyph has not been generated in this dungeon at all. If the glyph was found and converted, a new glyph will not be generated.&lt;br /&gt;
** If successful, the new glyph will appear on top of Earthmother's altar. She cannot be prayed-to again unless the glyph is picked up first.&lt;br /&gt;
* The Earthmother will award you with 3 Piety points for every health and mana potion consumed before worshiping her.&lt;br /&gt;
&lt;br /&gt;
===Conversion===&lt;br /&gt;
&lt;br /&gt;
Followers of [[Binlor Ironshield]] or [[Glowing Guardian]] may convert their religion to The Earthmother at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger The Earthmother's immediate effects as described above. You may convert by visiting Earthmother's altar and asking to convert:&lt;br /&gt;
&lt;br /&gt;
* Conversion from '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion from '''Glowing Guardian''' costs '''35 piety'''. &lt;br /&gt;
&lt;br /&gt;
It also is possible to convert your religion from The Earthmother to either Binlor Ironshield or Glowing Guardian, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by The Earthmother.&lt;br /&gt;
&lt;br /&gt;
* Conversion to '''Binlor Ironshield''' costs '''45 piety'''.&lt;br /&gt;
* Conversion to '''Glowing Guardian''' costs '''35 piety'''.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
The Earthmother is the goddess of nature, and appreciates the creation of more earth (in the form of walls). She is the protector of simple animals, and is strongly opposed to the use of unnatural magic.&lt;br /&gt;
&lt;br /&gt;
The following actions will only change your Piety while worshipping The Earthmother. If you have not yet converted to Earthmother, or have renounced your religion, you may perform these actions without triggering the listed effects.&lt;br /&gt;
&lt;br /&gt;
===Gaining Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will increase your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Turn a creature into a wall with the [[IMAWAL]] glyph''': +10 Piety.&lt;br /&gt;
** Earthmother will award you 10 piety points for this action regardless of the level or type of creature you have turned into a wall.&lt;br /&gt;
** Earthmother will award you these points even if you turn simple animals ([[Serpent]], [[Goat]]) into stone. You will not receive the Piety reduction for killing these monster types (see below).&lt;br /&gt;
** Remember that turning a monster into a wall does not count as killing it. Therefore, it does NOT grant you experience points, nor any other bonus or effect you currently have that is triggered by killing monsters.&lt;br /&gt;
* '''Turn a plant into a wall with the IMAWAL glyph''': +3 Piety.&lt;br /&gt;
** Plants are created by The Earthmother from visible bloodstains when her '''Plantation''' boon is acquired. See more on this below. &lt;br /&gt;
&lt;br /&gt;
===Losing Piety===&lt;br /&gt;
&lt;br /&gt;
The Earthmother will decrease your Piety for performing the following actions:&lt;br /&gt;
&lt;br /&gt;
* '''Kill a [[Goat]] or a [[Serpent]]''': -5 Piety&lt;br /&gt;
** Killing one of these animals will immediately lose you 5 piety, regardless of the level of the creature and the method in which it was killed.&lt;br /&gt;
* '''Destroy a wall using the [[ENDISWAL]] glyph''': -??? Piety&lt;br /&gt;
** Destroying a wall in the dungeon will immediately lose you a certain amount of piety (the exact amount is currently unknown).&lt;br /&gt;
** ''Research info required: How much Piety is lost per wall? Does it depend on your current level? What about effects that destroy walls, such as [[Binlor Ironshield]]'s Mining boon?&lt;br /&gt;
* '''Converting the [[IMAWAL]] glyph while worshipping The Earthmother''': -15 Piety&lt;br /&gt;
* '''Destroying a plant''': -15 Piety&lt;br /&gt;
** Plants are created with The Earthmother's &amp;quot;Plantation&amp;quot; boon (see below). You may only destroy them with [[BURNDAYRAZ]], unless you can find a way to reduce their Physical Damage immunity.&lt;br /&gt;
* '''Attack a monster in melee combat while your hero has the Lifesteal ability''': -??? Piety, Lose Lifesteal ability.&lt;br /&gt;
** Lifesteal is an innate ability of [[Vampire(race)|Vampires]], and may also be acquired in other means. If you attack a monster in Melee combat while your hero has this ability, The Earthmother will reduce your Piety by a currently-unknown amount.&lt;br /&gt;
** ''Research info required: How much piety does this cost?''&lt;br /&gt;
** In addition, you will lose your entire Lifesteal ability (set to 0%).&lt;br /&gt;
** Note that Magical attacks (BURNDAYRAZ) do not count as Melee attacks, and can be performed without triggering this effect.&lt;br /&gt;
* '''Step on a bloodpool while playing as a [[Bloodmage]]''': -10 Piety.&lt;br /&gt;
** Bloodmages that step on a pool of blood (left over after killing a monster) will suffer -10 piety.&lt;br /&gt;
** ''Research info required: What about [[Vampire(race)|Vampires]]?''&lt;br /&gt;
** Note that this is the only travesty that The Earthmother will only charge Piety for.&lt;br /&gt;
&lt;br /&gt;
===Retribution===&lt;br /&gt;
&lt;br /&gt;
If a travesty is perpetrated that would drop Piety below 0 points, the Earthmother will disable the character's Health Regeneration ability. This is similar to being poisoned: Health will not regenerate as you explore, although you may heal by potions or levels as normal. It is possible to regain Health Regeneration inflicted in this way by performing actions that please The Earthmother, provided your piety is not negative (otherwise, it decreases your piety deficit).&lt;br /&gt;
&lt;br /&gt;
==Boons==&lt;br /&gt;
&lt;br /&gt;
The Earthmother has 3 boons to offer to her worshipers at the cost of Piety:&lt;br /&gt;
&lt;br /&gt;
===Greenblood===&lt;br /&gt;
* Grants you Immunity from Poison.&lt;br /&gt;
* '''Costs 15 Piety'''.&lt;br /&gt;
** On acquiring this boon, your hero receives the special ability &amp;quot;Poison Immunity&amp;quot;. You will no longer be poisoned by Serpents or [[Bandit|Bandits]] for the remainder of this dungeon.&lt;br /&gt;
** If the hero already has Poison Immunity (E.G. from the item Viper Ward), this boon will have no effect. However, if the item bonus was lost somehow, The Earthmother will renew it. &lt;br /&gt;
===Plantation===&lt;br /&gt;
* Gain +10 piety for every blood-stain currently visible on the map.&lt;br /&gt;
* Every visible blood-stain is replaced by a [[Plant]].&lt;br /&gt;
* '''Costs 20 Piety'''.&lt;br /&gt;
** Immediately on acquiring this boon, you will receive +10 piety points for each blood-stain visible on the map at the time.&lt;br /&gt;
** Note that you must first pay the 20 Piety points required to purchase this boon. You cannot rely on the piety gained from Plantation to pay for itself.&lt;br /&gt;
** Blood-stains are the result of killing monsters. It is however possible to &amp;quot;clean-up&amp;quot; bloodstains by stepping on them with the [[Bloodmage]] or [[Vampire(race)|Vampire]] characters. If any blood-stain was cleaned up this way, it is not tallied when awarding you piety points.&lt;br /&gt;
** Every blood stain is replaced by a [[Plant]], a level 1 monster with 0 attack damage, 1 point of Health, and 100% Physical Resistance.&lt;br /&gt;
** Plants block movement like any other monster. Therefore, acquiring this boon may cause sections of the dungeon to become inaccessible, unless the blocking plant can be destroyed.&lt;br /&gt;
** The only natural way to destroy a plant is to use BURNDAYRAZ. It may also be possible to destroy plants by reducing their Physical Resistance, for instance through [[Taurog]]'s &amp;quot;Penetration&amp;quot; boon. Note that destroying a plant results in piety loss as well as the complete loss of Health Regeneration (see above). &lt;br /&gt;
===Stoneform===&lt;br /&gt;
* Each time you gain a level, you receive an extra +5 Maximum Health, +1 Maximum Mana, and +2 Attack Strength. &lt;br /&gt;
* '''Costs 100 Piety'''.&lt;br /&gt;
** Once this boon has been acquired, subsequent level-ups will add the above-listed bonuses ''on top'' of the normal bonuses associated with gaining levels.&lt;br /&gt;
** This effect only applies when gaining levels while still worshipping The Earthmother. Converting to another religion, or renouncing The Earthmother, will remove the extra bonus (though it will not affect the bonuses normally gained from leveling up).&lt;br /&gt;
** The Earthmother does not remove these bonuses if you anger her.&lt;br /&gt;
** Once you've leveled up at least once, the extra points become permanent, and will not be removed from your character even if converting to another religion or renouncing Earthmother altogether. However, as stated above, further level-ups will not grant the additional bonuses anymore.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Get Stoneform at most at lvl 4 to increase the benefits.&lt;br /&gt;
*Try to get 10 bloodpools on map and two lvl 1-2 enemies to stone before converting to her. Then petrify 2 enemies, use plantation then stone form.&lt;br /&gt;
*[[HALPMEH]] + [[BLUDTUPOWA]] makes her punishment innefective.&lt;br /&gt;
*If you have spare mana, you can petrify 5 plants in order to have enough piety to convert [[IMAWAL]] glyph. One can convert 2 extra plants to compensate for the piety loss when killing goats or serpents.&lt;br /&gt;
*Considering you lose piety for fighting serpents, which are one of two enemies to poison you, and the Earthmother's punishment is worse than poison, Greenblood is almost always a waste of piety.&lt;br /&gt;
&lt;br /&gt;
==Specific Classes==&lt;br /&gt;
&lt;br /&gt;
===Transmuter===&lt;br /&gt;
&lt;br /&gt;
While the [[Transmuter]] has absolute reliance on the use of the ENDISWAL Glyph, he neither is affected by The Earthmother's punishment nor by the walls and plants blocking the map. This makes them rather effective followers of the Earthmother, especially if they manage to join early on.&lt;br /&gt;
&lt;br /&gt;
{{Research}}&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Gods]]&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:The_Earthmother&amp;diff=2866</id>
		<title>Talk:Alpha:The Earthmother</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:The_Earthmother&amp;diff=2866"/>
				<updated>2011-02-11T03:52:32Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: confirmed starting piety hypothesis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Was at 0 Piety following Stoneform. Killed a plant and a goat, which ended health regen. Petrified a plant, which should have generated 3 Piety. Stayed at 0, didn't regain health regen. Petrified another plant; piety stayed 0, but regained health regen. Petrified a third, which did grant piety.&lt;br /&gt;
&lt;br /&gt;
Perhaps each &amp;quot;sin&amp;quot; must be atoned for with a petrification to restore health regen and atonement petrifications don't generate piety.&lt;br /&gt;
&lt;br /&gt;
* Or you just need to return to piety 0 to regain your health regen. I think it'll be safe to at least write that in the article (which I'll do now). GJ! --[[User:Headrock|Headrock]] 23:57, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seems that The Earthmother is only really useful when you are faced with a lot of bandits. Does the Greenblood protect from the mana burn though? --[[User:Dariuswhiteplume|Dariuswhiteplume]] 20:05, 29 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Due to the Transmuter's absolute reliance on the use of the ENDISWAL Glyph, he should avoid joining The Earthmother's religion at all costs. &amp;quot;&lt;br /&gt;
This isn't true. Earthmother is realy good with Transmuter due to their imunity to her punishment. (they already have 0 natural regen)&lt;br /&gt;
&lt;br /&gt;
About the regeneration info req in the main page: I destroyed the IAMAWAL glyph and my regeneration was disabled. subsequently I gained a level, and it was still disabled. I also drank a health potion to no avail. So, it seems that the only way to regenerate normally after the earthmother turns your regeneration off is by gaining piety...&lt;br /&gt;
&lt;br /&gt;
Concerning the on-worship piety gain: I think you may be rewarded with piety on conversion if you've petrified any monsters with IAMAWAL before worshiping Earthmother. Can anyone confirm or refute this? --[[User:Procrastinus|Procrastinus]] 03 February 2011&lt;br /&gt;
*Looking at someone else play, it seems that the starting piety message is &amp;quot;The Earthmother judges your tasting of the waters of life and power&amp;quot; or similar. Given that this guy had been downing potions like crazy, I think we can assume that starting piety correlates to potions used. [[User:Kalir|Kalir]] 21:02, 4 February 2011 (UTC)&lt;br /&gt;
*Partially confirmed: I drank precisely 1 mana potion before worshiping Earthmother during a Library run, and my starting Piety was 3. I'm only waiting to see the results of a health potion before editing the page. --[[User:Procrastinus|Procrastinus]] 07 February 2011&lt;br /&gt;
*Totally confirmed as of 10 February 2011. --[[User:Procrastinus|Procrastinus]]&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Fighter&amp;diff=2862</id>
		<title>Alpha:Fighter</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Fighter&amp;diff=2862"/>
				<updated>2011-02-10T22:05:30Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: added Snake Pit strategy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Fighter&lt;br /&gt;
|image=[[File:HeroFighterLarge.png|75px]]&lt;br /&gt;
|races=Human, Dwarf&lt;br /&gt;
|tier=1 (Basic)&lt;br /&gt;
|unlocked=Available at start&lt;br /&gt;
|rewards=Unlocks [[Berserker]] class&lt;br /&gt;
|skills= &lt;br /&gt;
'''Instincts''' - Can see locations of monsters of equal or lower level (appear as [[File:EnemyGeneric.png]] on map)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Veteran''' - +1 experience per kill&amp;lt;br&amp;gt;&lt;br /&gt;
'''Pit Dog''' - Will survive first killing blow (Protection From Death, one time)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''fighter''' is one of the four starting [[classes]] in Desktop Dungeons. Fighters are versatile combatants who are quick to adapt, and their battle-tested skill lets them sense enemies and take an otherwise-fatal blow.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
*Instincts - Can see locations of monsters of equal or lower level (appear as [[File:EnemyGeneric.png]] on map)&amp;lt;br&amp;gt;&lt;br /&gt;
*Veteran - +1 experience per kill&amp;lt;br&amp;gt;&lt;br /&gt;
*Pit Dog - Will survive first killing blow (Protection From Death, one time)&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&lt;br /&gt;
The most useful ability of the fighter is Instincts, which allows you to explore more efficiently. If you head directly for [[monster]]s you can see, you'll cut down on wasted exploration regeneration.&lt;br /&gt;
&lt;br /&gt;
You can tell the level of an unknown monster by taking note of the level (yours) at which it pops up on the map.&lt;br /&gt;
&lt;br /&gt;
Despite the usual inclination from fighters, you don't actually need to play them like a physical powerhouse. You can play them as a hybrid build or even as a magic-user if you're so inclined. It's probably easier, however, to stick to physical attacks unless the situation offers a better alternative.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
&lt;br /&gt;
Since fighters are so flexible, any race (except maybe [[Races|orcs]], since the fighter gets extra experience) can work well as one. For new players, though, human and dwarf are probably the better choices, with [[Races|humans]] for players who prefer offense and [[Races|dwarves]] for defensive players.&lt;br /&gt;
&lt;br /&gt;
Likewise, [[Gods|deity]] choice is pretty flexible. As always, the [[The Pactmaker]] is a good catch-all deity, and the others can fit your situation as necessary. [[Jehora Jeheyu|Jehora]] takes your death protection, but that's not going to be a big handicap to experienced players. Likewise, [[Glowing Guardian]] can grant extra death protection if your first one runs out, but that [[piety]] is usually better spent on the Healing boon (unless fighting [[Goat#Boss info|Gharbad)]]. Fighters really only have to worry about the dictates of the dungeon and a player's given style, so as with race, you can make any god work for you.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
For this challenge dungeon you should strongly consider a more exotic Fighter race. Elf is a great option, as you'll want to rely heavily on BURNDAYRAZ to soften up the many monsters that punish melee attacks, and buffs like GETINDARE and BYSSEPS to deal the killing blow. HALPMEH or the Halfling's ability to convert glyphs into healing potions can also help to cure poison between fights. As always, use your INSTINCTS to guide exploration. Focus on [[Serpent]]s and [[Gorgon]]s while leveling up in the beginning, and set aside some lower-level [[Naga]]s for mid-fight leveling against the bosses. Try to save your free death protection for the fight against [[Gorgon#Boss info|Medusa]] unless you luck out and find CYDSTEPP. Leave [[Serpent#Boss info|Jormungandr]] for last.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
Trying out an [[Races|Elf]] Fighter is a very viable option. Due to the high physical resistance of the [[Wraith#Boss_info|Tormented One]], you'll have a hard time beating him as a (typical) [[Races|Human]] Fighter (unless you can change you physical attacks to magical ones in a shop). As an Elf Fighter you'll get a significant Mana Boost, that will help you beating the Tormented One with fireballs and midfight leveling at level 7-9. Due to INSTINCTS you should be able to conserve many tiles to regenerate afterwards and face [[Zombie#Boss_info|Frank]], who can be outlasted, if you have piled up some health potions. An [[Races|Orc]] Fighter may be an option too, as it eases midfight leveling, but you'll be unable to use fireballs that much.&lt;br /&gt;
&lt;br /&gt;
Having the [[Glowing Guardian]] as a deity is good, because you can take two more heavy blows for free. [[Taurog]] may power you up, but forces you to not use fireballs effectively, which are a big help. [[Tikki Tooki]] is always an option, since an extra potion and Dodge Bonuses can never harm. IF (!!!) you manage to get fireballs and [[Mysteria Annur]] early on, you can try to beat the crypt as a mage. Finally, Jehora is a good option too, especially if you happen to find [[WEYTWUT]] early to pump piety quickly, because for 50 piety you will transform both bosses to something less problematic. Maybe.&lt;br /&gt;
&lt;br /&gt;
It is also important to try to beat high level monsters while leveling up to level 7-8. It will make midfight leveling with the bosses easier. A combination of fireballs end [[HALPMEH]] as well as clever handling of tile regeneration will help beating monsters 2-3 levels above your own level.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
Much like the Crypt and Snake Pit, an Elf Fighter may have the easiest time in the Factory. Locating [[BURNDAYRAZ]] early is crucial, as you must leap up to higher levels by destroying very-high-level [[Animated Armour]] with it. [[BLUDTUPOWA]] will cut down on the amount of tiles you need to explore to do this. Allow yourself to take out level 6-9 Golems when possible. Of course, unless you can located HALPMEH or [[CYDSTEPP]] you probably won't be able to win, as at least one of these is practically required for the Boss fights.&lt;br /&gt;
&lt;br /&gt;
Take the Iron Man first, which should be simple if you have either CYDSTEPP or HALPMEH. Super Meat Man is more challenging, but if you've followed the above strategy then the dungeon will now be littered with low- and mid-level monsters who can be taken out for huge chunks of experience. This means you can probably level-up ''twice'' during the fight with the [[Meat man#Boss info|Super Meat Man]], enabling you to maximize your efforts. As always, if [[APHEELSIK]] is found and there are enough tiles left, consider picking it up for this fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Tier 1 Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=2861</id>
		<title>Alpha:Rogue</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=2861"/>
				<updated>2011-02-10T10:17:06Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: mentioned mid-fight leveling as part of Factory strategy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Rogue&lt;br /&gt;
|image=[[File:HeroRogueLarge.PNG|75px]]&lt;br /&gt;
|races=	Dwarf, Human &lt;br /&gt;
|tier=2 (Advanced)&lt;br /&gt;
|unlocked=Defeat Normal dungeon using Thief&lt;br /&gt;
|rewards=Unlocks [[Assassin]] class&lt;br /&gt;
|skills= &lt;br /&gt;
'''Dexterous''' - first strike in combat regardless of level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Evasive''' - monsters miss you 20% of the time&amp;lt;br&amp;gt;&lt;br /&gt;
'''Dangerous''' - -5 health per level, +50% damage&amp;lt;br&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''rogue''' is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a [[thief]]. Rogues are the ultimate daredevils, having poor health but high power, always hitting first, and having a chance to dodge attacks.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Dexterous: first strike in combat regardless of level&lt;br /&gt;
*Evasive: monsters miss you 20% of the time&lt;br /&gt;
*Dangerous: -5 health per level, +50% damage.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Use your first strike, fireballs and your enhanced evasion to take on high level monsters early on and preserve your potions for boss battles. Be cautious though, since monsters with first strike still have priority, no matter the level.&lt;br /&gt;
&lt;br /&gt;
If you're stuck in a no-win scenario, go for a desperation strike against the toughest thing (that doesn't have first strike) you can two-shot. You just might get lucky and dodge their attack enough to explore more or gain a level.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Dwarf is an obvious choice for a Rogue to make up for his lack of health (otherwise stronger opponents will wipe the floor with you). If you're cocky, Human, Gnome and Orc are still solid choices.&lt;br /&gt;
&lt;br /&gt;
While rogues can gain piety easily for [[Tikki Tooki]], they can't make much use of his boons, and they stand to lose a LOT if their piety dips below zero. You don't want to waste your first strike by converting to [[Mystera Annur]] or [[Jehora Jeheyu]], either. The other [[gods]] are all fair game, though.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
Not that much of a challenge here. Take on high level [[Serpent]]s and [[Naga]]s with fireballs and melee attacks to level up. Be careful with [[Gorgon]]s, since they have First Attack themselves and will always attack you first in melee, no matter your level. Use your piled up potions and midfight level ups to take on bosses and take care to not get petrified or poisoned.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
This can be a little annoying, but not too hard. If you get the [[Glowing Guardian]], it will be a bit easier. Without him it can get a bit tricky to beat the bosses. Just make sure to quickly hit level 7, so you have enough spare monsters to level up midfight. First take on the [[Wraith#Boss info|Tormented One]], as he is the bigger pest. Attack him until you're almost dead, level up and finish him off (use Mana Potions or another level up, if needed/possible). Afterwards [[Zombie#Boss info|Frank]] can be outstalled with Potions. Always have an eye on your HP, since they deplete relatively fast.&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
Basically the same as in the Snake Pit. Difference is, that there is nobody to poison, petrify, weaken or first strike you. With fireballs you can easily take on [[Dragonspawn]]s two levels above you. [[Imp]]s are easy to battle, too, but can often be annoying, because of Blink. You have to be careful with the bosses though, since they are a little stronger than in the Pit. Saving potions and/or magic resistance can help here.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
The Rogue's low health really hurts in this dungeon. Most of the enemies here will one-shot you if you're not careful or very lucky. While the BURNDAYRAZ glyph is the most mana-efficient way to whittle down [[Animated Armour]] to power-level and set up mid-fight level-ups, you may find that CYDSTEPP is more useful overall. APHEELSIK really only helps against the [[Meat man]] enemies, as the [[Golem]]s are quite likely to resist it. (Note that poisonous melee attacks will bypass magic resistance, however.) If you find CYDSTEPP you can take down [[Golem#Boss info|Iron Man]] fairly early; otherwise go after [[Meat man#Boss info|Super Meat man]] first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Tier 2 Classes]]&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=2860</id>
		<title>Alpha:Rogue</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=2860"/>
				<updated>2011-02-10T10:13:57Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: changed the glyph priority for the Factory challenge strategy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Rogue&lt;br /&gt;
|image=[[File:HeroRogueLarge.PNG|75px]]&lt;br /&gt;
|races=	Dwarf, Human &lt;br /&gt;
|tier=2 (Advanced)&lt;br /&gt;
|unlocked=Defeat Normal dungeon using Thief&lt;br /&gt;
|rewards=Unlocks [[Assassin]] class&lt;br /&gt;
|skills= &lt;br /&gt;
'''Dexterous''' - first strike in combat regardless of level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Evasive''' - monsters miss you 20% of the time&amp;lt;br&amp;gt;&lt;br /&gt;
'''Dangerous''' - -5 health per level, +50% damage&amp;lt;br&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''rogue''' is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a [[thief]]. Rogues are the ultimate daredevils, having poor health but high power, always hitting first, and having a chance to dodge attacks.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Dexterous: first strike in combat regardless of level&lt;br /&gt;
*Evasive: monsters miss you 20% of the time&lt;br /&gt;
*Dangerous: -5 health per level, +50% damage.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Use your first strike, fireballs and your enhanced evasion to take on high level monsters early on and preserve your potions for boss battles. Be cautious though, since monsters with first strike still have priority, no matter the level.&lt;br /&gt;
&lt;br /&gt;
If you're stuck in a no-win scenario, go for a desperation strike against the toughest thing (that doesn't have first strike) you can two-shot. You just might get lucky and dodge their attack enough to explore more or gain a level.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Dwarf is an obvious choice for a Rogue to make up for his lack of health (otherwise stronger opponents will wipe the floor with you). If you're cocky, Human, Gnome and Orc are still solid choices.&lt;br /&gt;
&lt;br /&gt;
While rogues can gain piety easily for [[Tikki Tooki]], they can't make much use of his boons, and they stand to lose a LOT if their piety dips below zero. You don't want to waste your first strike by converting to [[Mystera Annur]] or [[Jehora Jeheyu]], either. The other [[gods]] are all fair game, though.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
Not that much of a challenge here. Take on high level [[Serpent]]s and [[Naga]]s with fireballs and melee attacks to level up. Be careful with [[Gorgon]]s, since they have First Attack themselves and will always attack you first in melee, no matter your level. Use your piled up potions and midfight level ups to take on bosses and take care to not get petrified or poisoned.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
This can be a little annoying, but not too hard. If you get the [[Glowing Guardian]], it will be a bit easier. Without him it can get a bit tricky to beat the bosses. Just make sure to quickly hit level 7, so you have enough spare monsters to level up midfight. First take on the [[Wraith#Boss info|Tormented One]], as he is the bigger pest. Attack him until you're almost dead, level up and finish him off (use Mana Potions or another level up, if needed/possible). Afterwards [[Zombie#Boss info|Frank]] can be outstalled with Potions. Always have an eye on your HP, since they deplete relatively fast.&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
Basically the same as in the Snake Pit. Difference is, that there is nobody to poison, petrify, weaken or first strike you. With fireballs you can easily take on [[Dragonspawn]]s two levels above you. [[Imp]]s are easy to battle, too, but can often be annoying, because of Blink. You have to be careful with the bosses though, since they are a little stronger than in the Pit. Saving potions and/or magic resistance can help here.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
The Rogue's low health really hurts in this dungeon. Most of the enemies here will one-shot you if you're not careful or very lucky. While the BURNDAYRAZ glyph is the most mana-efficient way to whittle down [[Animated Armour]] for early power-leveling, you may find that CYDSTEPP is more useful overall. APHEELSIK really only helps against the [[Meat man]] enemies, as the [[Golem]]s are quite likely to resist it. (Note that poisonous melee attacks will bypass magic resistance, however.) If you find CYDSTEPP you can take down [[Golem#Boss info|Iron Man]] fairly early; otherwise go after [[Meat man#Boss info|Super Meat man]] first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Tier 2 Classes]]&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Rogue&amp;diff=2859</id>
		<title>Talk:Alpha:Rogue</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Rogue&amp;diff=2859"/>
				<updated>2011-02-10T10:01:49Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: encouraged review of Factory challenge strategy posted earlier.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just added the Factory challenge strategy based on two Rogue runs I made. I died the first time and cleared it the next. Other players who have beat the Factory with Rogues are encouraged to review and edit as necessary. --[[User:Procrastinus|Procrastinus]] 10 February 2011&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=2858</id>
		<title>Alpha:Rogue</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=2858"/>
				<updated>2011-02-10T09:54:53Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: added Factory challenge strategy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Rogue&lt;br /&gt;
|image=[[File:HeroRogueLarge.PNG|75px]]&lt;br /&gt;
|races=	Dwarf, Human &lt;br /&gt;
|tier=2 (Advanced)&lt;br /&gt;
|unlocked=Defeat Normal dungeon using Thief&lt;br /&gt;
|rewards=Unlocks [[Assassin]] class&lt;br /&gt;
|skills= &lt;br /&gt;
'''Dexterous''' - first strike in combat regardless of level&amp;lt;br&amp;gt;&lt;br /&gt;
'''Evasive''' - monsters miss you 20% of the time&amp;lt;br&amp;gt;&lt;br /&gt;
'''Dangerous''' - -5 health per level, +50% damage&amp;lt;br&amp;gt;&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''rogue''' is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a [[thief]]. Rogues are the ultimate daredevils, having poor health but high power, always hitting first, and having a chance to dodge attacks.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Dexterous: first strike in combat regardless of level&lt;br /&gt;
*Evasive: monsters miss you 20% of the time&lt;br /&gt;
*Dangerous: -5 health per level, +50% damage.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Use your first strike, fireballs and your enhanced evasion to take on high level monsters early on and preserve your potions for boss battles. Be cautious though, since monsters with first strike still have priority, no matter the level.&lt;br /&gt;
&lt;br /&gt;
If you're stuck in a no-win scenario, go for a desperation strike against the toughest thing (that doesn't have first strike) you can two-shot. You just might get lucky and dodge their attack enough to explore more or gain a level.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Dwarf is an obvious choice for a Rogue to make up for his lack of health (otherwise stronger opponents will wipe the floor with you). If you're cocky, Human, Gnome and Orc are still solid choices.&lt;br /&gt;
&lt;br /&gt;
While rogues can gain piety easily for [[Tikki Tooki]], they can't make much use of his boons, and they stand to lose a LOT if their piety dips below zero. You don't want to waste your first strike by converting to [[Mystera Annur]] or [[Jehora Jeheyu]], either. The other [[gods]] are all fair game, though.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
Not that much of a challenge here. Take on high level [[Serpent]]s and [[Naga]]s with fireballs and melee attacks to level up. Be careful with [[Gorgon]]s, since they have First Attack themselves and will always attack you first in melee, no matter your level. Use your piled up potions and midfight level ups to take on bosses and take care to not get petrified or poisoned.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
This can be a little annoying, but not too hard. If you get the [[Glowing Guardian]], it will be a bit easier. Without him it can get a bit tricky to beat the bosses. Just make sure to quickly hit level 7, so you have enough spare monsters to level up midfight. First take on the [[Wraith#Boss info|Tormented One]], as he is the bigger pest. Attack him until you're almost dead, level up and finish him off (use Mana Potions or another level up, if needed/possible). Afterwards [[Zombie#Boss info|Frank]] can be outstalled with Potions. Always have an eye on your HP, since they deplete relatively fast.&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
Basically the same as in the Snake Pit. Difference is, that there is nobody to poison, petrify, weaken or first strike you. With fireballs you can easily take on [[Dragonspawn]]s two levels above you. [[Imp]]s are easy to battle, too, but can often be annoying, because of Blink. You have to be careful with the bosses though, since they are a little stronger than in the Pit. Saving potions and/or magic resistance can help here.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
The Rogue's low health really hurts in this dungeon. Most of the enemies here will one-shot you if you're not careful or very lucky. You NEED the BURNDAYRAZ glyph to whittle down any [[Animated Armour]] you find; the early leveling made possible this way helps offset the health penalty. CYDSTEPP is also a godsend. APHEELSIK really only helps against the [[Meat man]] enemies, as the [[Golem]]s are quite likely to resist it. (Note that poisoned melee attacks will bypass magic resistance, however.) If you find CYDSTEPP you can take down [[Golem#Boss info|Iron Man]] fairly early; otherwise go after [[Meat man#Boss info|Super Meat man]] first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Tier 2 Classes]]&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Naga&amp;diff=2842</id>
		<title>Alpha:Naga</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Naga&amp;diff=2842"/>
				<updated>2011-02-09T06:49:48Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: added weakening formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title=Naga&lt;br /&gt;
|image=[[File:Naga.png|50px]]&lt;br /&gt;
|attack=100%&lt;br /&gt;
|health=100%&lt;br /&gt;
|abilities=Weaken attack&lt;br /&gt;
|unlock=Unlock the [[Snake Pit]] dungeon&lt;br /&gt;
|notes=Only found in Snake Pit&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''Naga''' is a rare [[monsters|monster]] exclusive to the [[Snake Pit]] bonus dungeon. They can weaken their enemies, lessening the amount of damage they deal.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
*Health: 100%&lt;br /&gt;
*Damage: 100%&lt;br /&gt;
*Weakens their enemy upon hitting them&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Nagas are not dangerous on their own, but losing points of attack power is never a good idea, so it's best to play it safe and ensure that you kill them before they can hit you. First strike will prove very valuable, as will [[BURNDAYRAZ]]. If you have to choose between a fight with an equal level naga and a higher leveled [[serpent]], go with the serpent unless you can take down the naga without getting hit.&lt;br /&gt;
&lt;br /&gt;
The naga deducts 1 point from your base damage every time it strikes you, regardless of your level (or the naga's). If you lose all attack power and continue to attack then the weakening will deduct from your max health.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Procrastinus&amp;diff=2829</id>
		<title>User:Procrastinus</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Procrastinus&amp;diff=2829"/>
				<updated>2011-02-08T08:34:22Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: Created page with 'I just picked up Desktop Dungeons at the end of January 2011, and I'm loving it. I've never played a roguelike before, but this game has inspired me to seek out other examples of…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I just picked up Desktop Dungeons at the end of January 2011, and I'm loving it. I've never played a roguelike before, but this game has inspired me to seek out other examples of the genre... after I unlock and beat The Siege of Lothlorien, of course. I don't currently have a favorite race/class combo -- I'm still having too much fun bouncing around from combo to combo and figuring out how to make them all work.&lt;br /&gt;
&lt;br /&gt;
And the &amp;quot;10-minute&amp;quot; dungeon crawl? Blatant lies. I have yet to make a successful run in less than 25 minutes, but maybe that's because I alt-tab a lot.&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Thief&amp;diff=2828</id>
		<title>Talk:Alpha:Thief</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Thief&amp;diff=2828"/>
				<updated>2011-02-08T08:29:51Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: added question about Stabber&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Question about the Stabber ability: does it work with physical attacks and BURNDAYRAZ, or just physical attacks? -- [[User:Procrastinus|Procrastinus]] 08 February 2011&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Crusader&amp;diff=2821</id>
		<title>Alpha:Crusader</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Crusader&amp;diff=2821"/>
				<updated>2011-02-07T23:42:02Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: Added attack-priority considerations to the Martyr paragraph of General Strategy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDClass&lt;br /&gt;
|title=Crusader&lt;br /&gt;
|image=[[File:HeroCrusaderLarge.png|75px]]&lt;br /&gt;
|races=Human&lt;br /&gt;
|tier=Special class&lt;br /&gt;
|unlocked=Beat Factory with a Wizard&lt;br /&gt;
|rewards=None&lt;br /&gt;
|skills= &lt;br /&gt;
'''Momentum''' - Every chained killing blow adds +10% bonus damage (up to 100%)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Fearless''' - Immune to poison and mana burn&amp;lt;br&amp;gt;&lt;br /&gt;
'''Martyr''' - Get one final attack when slain (base damage x3)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The '''Crusader''' is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the [[Factory]] with a [[wizard]]. Crusaders are zealous and fearless warriors that draw strength from killing and fight on even into death.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Momentum - Every chained killing blow adds +10% bonus damage (up to 100%)&lt;br /&gt;
*Fearless - Immune to poison and mana burn&lt;br /&gt;
*Martyr - Get one final attack when slain (base damage x3)&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Momentum is likely the most interesting ability on the Crusader. By building up a damage bonus, it's often possible to take on a higher level monster than would be possible without it. Its bonus stacks additively with Attack Powerups and with the Human's attack up on glyph conversion. The bonus is lost upon attacking monster or using [[BURNDAYRAZ]] on monster, without killing it, and goes up by +10% every time a monster is slain. As the bonus does not affect BURNDAYRAZ, it is generally best to start a fight with a physical attack if any bonus is active.&lt;br /&gt;
&lt;br /&gt;
Martyr is a good ability to have against the [[Bosses|Boss]] of the dungeon, or the second boss in the case of challenge dungeons, since if the damage wins the dungeon for you, you still win the dungeon. It is useless at any time besides that though, as attempting tricks such as having Death Protection from [[CYDSTEPP]] will not allow the attack from Martyr, although you may be able to use more potions earlier in the dungeon, planning for a slightly easier boss. Be aware that it deals damage based on your base damage though, not your damage as modified by Attack Powerups and Human glyph conversions. Also bear in mind that higher-level monsters will strike first, which means that you most likely won't get to land your normal attack before your Martyr damage decides the outcome.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Human is a good choice, as it is a little easier for them to chain kills together. Other choices of race such as Dwarf can be effective, but do not have as much synergy with the Crusader's abilities. As with the [[Fighter]], an Elf may be considered for the Crypt, with the Crusader having the advantage that he can add a little damage against Wraiths with his physical attack, without being mana burned.&lt;br /&gt;
&lt;br /&gt;
The Crusader gets the most benefit from [[Gods]] capable of increasing his base damage, such as [[Taurog]], [[Jehora Jeheyu]], or [[Dracul]], although all have their drawbacks which should be considered based on the glyphs available in the dungeon. Anyone can benefit from [[The Pactmaker|The Pactmaker's]] abilities, and the Crusader is no exception, as getting bonus experience can lead to having more enemies left over to use with Momentum. The [[Glowing Guardian]] is always good for the healing, but, due to wanting to use Momentum, it may be difficult to stay with him. [[Tikki Tooki]] can be easier to generate piety for while using Momentum, although only his higher [[Tikki Tooki#Boons|boons]] are particularly useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Special Classes]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:The_Earthmother&amp;diff=2819</id>
		<title>Talk:Alpha:The Earthmother</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:The_Earthmother&amp;diff=2819"/>
				<updated>2011-02-07T18:05:21Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: partial confirmation of starting piety hypothesis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Was at 0 Piety following Stoneform. Killed a plant and a goat, which ended health regen. Petrified a plant, which should have generated 3 Piety. Stayed at 0, didn't regain health regen. Petrified another plant; piety stayed 0, but regained health regen. Petrified a third, which did grant piety.&lt;br /&gt;
&lt;br /&gt;
Perhaps each &amp;quot;sin&amp;quot; must be atoned for with a petrification to restore health regen and atonement petrifications don't generate piety.&lt;br /&gt;
&lt;br /&gt;
* Or you just need to return to piety 0 to regain your health regen. I think it'll be safe to at least write that in the article (which I'll do now). GJ! --[[User:Headrock|Headrock]] 23:57, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seems that The Earthmother is only really useful when you are faced with a lot of bandits. Does the Greenblood protect from the mana burn though? --[[User:Dariuswhiteplume|Dariuswhiteplume]] 20:05, 29 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Due to the Transmuter's absolute reliance on the use of the ENDISWAL Glyph, he should avoid joining The Earthmother's religion at all costs. &amp;quot;&lt;br /&gt;
This isn't true. Earthmother is realy good with Transmuter due to their imunity to her punishment. (they already have 0 natural regen)&lt;br /&gt;
&lt;br /&gt;
About the regeneration info req in the main page: I destroyed the IAMAWAL glyph and my regeneration was disabled. subsequently I gained a level, and it was still disabled. I also drank a health potion to no avail. So, it seems that the only way to regenerate normally after the earthmother turns your regeneration off is by gaining piety...&lt;br /&gt;
&lt;br /&gt;
Concerning the on-worship piety gain: I think you may be rewarded with piety on conversion if you've petrified any monsters with IAMAWAL before worshiping Earthmother. Can anyone confirm or refute this? --[[User:Procrastinus|Procrastinus]] 03 February 2011&lt;br /&gt;
*Looking at someone else play, it seems that the starting piety message is &amp;quot;The Earthmother judges your tasting of the waters of life and power&amp;quot; or similar. Given that this guy had been downing potions like crazy, I think we can assume that starting piety correlates to potions used. [[User:Kalir|Kalir]] 21:02, 4 February 2011 (UTC)&lt;br /&gt;
*Partially confirmed: I drank precisely 1 mana potion before worshiping Earthmother during a Library run, and my starting Piety was 3. I'm only waiting to see the results of a health potion before editing the page. --[[User:Procrastinus|Procrastinus]] 07 February 2011&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire&amp;diff=2806</id>
		<title>Alpha:Vampire</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire&amp;diff=2806"/>
				<updated>2011-02-04T18:58:51Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: Emphasized that vampire regen is limited to their original heath totals.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DDMonster&lt;br /&gt;
|title=Vampire&lt;br /&gt;
|image=[[File:Vampire.png|50px]]&lt;br /&gt;
|attack=100%&lt;br /&gt;
|health=100%&lt;br /&gt;
|abilities=Undead, Life steal (top 40% of hero health)&lt;br /&gt;
|unlock=Unlock the [[Crypt]] dungeon.&lt;br /&gt;
|notes=Only found in Crypt. The life steal occurs when the monster is revealed, not on attack.&lt;br /&gt;
|boss=No Boss&lt;br /&gt;
|bossimage=&lt;br /&gt;
|bossattack=&lt;br /&gt;
|bosshealth=&lt;br /&gt;
|bossabilities=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
''This is article about monster. [[Vampire(race)|Here]] you can read about playable race.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''vampire''' is a rare [[monsters|monster]] found only in the [[Crypt]] side dungeon. They will steal the life from any adventurer that crosses their path.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
*Health: 100%&lt;br /&gt;
*Damage: 100%&lt;br /&gt;
*Steals the top 40% of your health upon being discovered&lt;br /&gt;
*Undead&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Vampires are an annoyance when exploring, since they will usually steal your much needed health and add it to their own. When exploring the crypt, it's best to travel only when wounded, to prevent vampires from taking the lion's share of your health. If they do manage to steal some of your health, make sure you strike them to reduce their health if you can. Vampires will only regenerate up to their ''original'' health totals; they'll never regrow the health they initially stole from you. Chances are, you may not find what you're looking for in the next few moves so reducing their health is a good action. As far as fighting vampires goes, they're only remarkable if they've taken a lot of your health, and even then, they're no more threatening than [[dragonspawn]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:The_Earthmother&amp;diff=2805</id>
		<title>Talk:Alpha:The Earthmother</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:The_Earthmother&amp;diff=2805"/>
				<updated>2011-02-03T22:40:23Z</updated>
		
		<summary type="html">&lt;p&gt;Procrastinus: hypothesis about starting piety mechanism for Earthmother&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Was at 0 Piety following Stoneform. Killed a plant and a goat, which ended health regen. Petrified a plant, which should have generated 3 Piety. Stayed at 0, didn't regain health regen. Petrified another plant; piety stayed 0, but regained health regen. Petrified a third, which did grant piety.&lt;br /&gt;
&lt;br /&gt;
Perhaps each &amp;quot;sin&amp;quot; must be atoned for with a petrification to restore health regen and atonement petrifications don't generate piety.&lt;br /&gt;
&lt;br /&gt;
* Or you just need to return to piety 0 to regain your health regen. I think it'll be safe to at least write that in the article (which I'll do now). GJ! --[[User:Headrock|Headrock]] 23:57, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seems that The Earthmother is only really useful when you are faced with a lot of bandits. Does the Greenblood protect from the mana burn though? --[[User:Dariuswhiteplume|Dariuswhiteplume]] 20:05, 29 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Due to the Transmuter's absolute reliance on the use of the ENDISWAL Glyph, he should avoid joining The Earthmother's religion at all costs. &amp;quot;&lt;br /&gt;
This isn't true. Earthmother is realy good with Transmuter due to their imunity to her punishment. (they already have 0 natural regen)&lt;br /&gt;
&lt;br /&gt;
About the regeneration info req in the main page: I destroyed the IAMAWAL glyph and my regeneration was disabled. subsequently I gained a level, and it was still disabled. I also drank a health potion to no avail. So, it seems that the only way to regenerate normally after the earthmother turns your regeneration off is by gaining piety...&lt;br /&gt;
&lt;br /&gt;
Concerning the on-worship piety gain: I think you may be rewarded with piety on conversion if you've petrified any monsters with IAMAWAL before worshiping Earthmother. Can anyone confirm or refute this? --[[User:Procrastinus|Procrastinus]] 03 February 2011&lt;/div&gt;</summary>
		<author><name>Procrastinus</name></author>	</entry>

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