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		<id>http://qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Serhiosol</id>
		<title>DDwiki - User contributions [en]</title>
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		<updated>2026-04-24T21:47:22Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;diff=57831</id>
		<title>Template:MainNav</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;diff=57831"/>
				<updated>2026-04-24T14:09:32Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Added Gardener&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background:#FDFDFD;border-spacing:0;border:1px solid #AAA;clear:both;font-size:88%;margin:auto;padding:1px;text-align:center;width:100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;nowraplinks collapsible uncollapsed navbox-inner&amp;quot; style=&amp;quot;width:100%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-title&amp;quot; colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#CCF;padding:1px 1em&amp;quot;|&lt;br /&gt;
&amp;lt;div class=&amp;quot;noprint plainlinks hlist navbar mini&amp;quot; style=&amp;quot;float:left;margin-right:.5em;text-align:left;width:6em;font-size:100%;font-weight:400&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template:MainNav|&amp;lt;span title=&amp;quot;View this template&amp;quot;&amp;gt;v&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Template talk:MainNav|&amp;lt;span title=&amp;quot;Discuss this template&amp;quot;&amp;gt;t&amp;lt;/span&amp;gt;]]&amp;lt;!--&lt;br /&gt;
--&amp;gt; '''·''' &amp;lt;!--&lt;br /&gt;
--&amp;gt;[https://www.qcfdesign.com/wiki/DesktopDungeons/index.php?title=Template:MainNav&amp;amp;action=edit &amp;lt;span title=&amp;quot;Edit this template&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;]&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;font-size:110%&amp;quot;&amp;gt;Desktop Dungeons&amp;lt;/div&amp;gt;&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| General Concepts:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;width:100%;text-align:center;border-left:2px solid #FDFDFD;padding:0px&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[New Players Guide]] '''·''' [[Strategy]] '''·''' [[Unlocking content]] '''·''' [[Level|Leveling]] '''·''' [[File:Quest Icon.png|16px|link=]]&amp;amp;nbsp;[[Quests]] '''·''' [[File:Restart.png|18px|link=]]&amp;amp;nbsp;[[Puzzles]] '''·''' [[File:Veteran.png|16px|link=]]&amp;amp;nbsp;[[Traits]] '''·''' [[File:Booster-hp.png|15px|link=]] [[File:Booster-atk.png|15px|link=]]&amp;amp;nbsp;[[Health and Attack]] '''·''' [[File:Booster-mp.png|15px|link=]]&amp;amp;nbsp;[[Mana]] '''·''' [[File:Stone Fist boon.png|15px|link=]]&amp;amp;nbsp;[[Knockback]] '''·''' [[File:Fine_Sword.png|18px|link=]]&amp;amp;nbsp;[[Items]] '''·''' [[File:Vicious_Badge.png|20px|link=]]&amp;amp;nbsp;[[Badges]] '''·''' [[File:GoldChallenge.png|16px|link=]]&amp;amp;nbsp;[[Class Challenges]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Classes]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Guild||Guild}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Thief Den||Thief Den}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Church||Church}}&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|{{b|Mage Tower||Mage Tower}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 1&lt;br /&gt;
|{{c|Fighter}}||{{c|Thief}}||{{c|Priest}}||{{c|Wizard}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 2&lt;br /&gt;
|{{c|Berserker}}||{{c|Rogue}}||{{c|Monk}}||{{c|Sorcerer}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tier 3&lt;br /&gt;
|{{c|Warlord}}||{{c|Assassin}}||{{c|Paladin}}||{{c|Bloodmage}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Explorers' Guild]]&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Tutorial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Special&lt;br /&gt;
|{{c|Crusader}}||{{c|Transmuter}}||{{c|Tinker}}||{{c|Guard}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Audit Zeppelin]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Alchemist]]&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|[[Goat Glade]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Monster Classes&lt;br /&gt;
|{{c|Chemist}}||{{c|Gorgon}}||{{c|Half-Dragon}}||{{c|Goatperson}}&lt;br /&gt;
|-&lt;br /&gt;
|{{c|Rat Monarch}}||{{c|Vampire}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Races]]:&lt;br /&gt;
|style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
{{r|Human}}&amp;amp;nbsp;'''·''' {{r|Elf}}&amp;amp;nbsp;'''·''' {{r|Dwarf}}&amp;amp;nbsp;'''·''' {{r|Halfling}}&amp;amp;nbsp;'''·''' {{r|Gnome}}&amp;amp;nbsp;'''·''' {{r|Orc}}&amp;amp;nbsp;'''·''' {{r|Goblin}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Gods]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{{g|The Pactmaker}}&amp;amp;nbsp;'''·''' {{g|Binlor Ironshield}}&amp;amp;nbsp;'''·''' {{g|Dracul}}&amp;amp;nbsp;'''·''' {{g|The Earthmother}}&amp;amp;nbsp;'''·''' {{g|Glowing Guardian}}&amp;amp;nbsp;'''·''' {{g|Jehora Jeheyu}}&amp;amp;nbsp;'''·''' {{g|Mystera Annur}}&amp;amp;nbsp;'''·''' {{g|Taurog}}&amp;amp;nbsp;&amp;amp;nbsp;'''·''' {{g|Tikki Tooki}}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Monsters]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Common&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Advanced&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Special&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Plants&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{m|Bandit}}&amp;amp;nbsp;'''·''' {{m|Dragon Spawn}}&amp;amp;nbsp;'''·''' {{m|Goat}}&amp;amp;nbsp;'''·''' {{m|Goblin}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Golem }}&amp;amp;nbsp;'''·''' {{m|Goo Blob}}&amp;amp;nbsp;'''·''' {{MM|Gorgon}}&amp;amp;nbsp;'''·''' {{m|Meat Man}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Serpent}}&amp;amp;nbsp;'''·''' {{m|Warlock}}&amp;amp;nbsp;'''·''' {{m|Wraith}}&amp;amp;nbsp;'''·''' {{m|Zombie}}&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
{{m|Acid Blob}}&amp;amp;nbsp;'''·''' {{m|Animated Armour}}&amp;amp;nbsp;'''·''' {{m|Berserker}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Burn Viper}}&amp;amp;nbsp;'''·''' {{m|Cave Snake}}&amp;amp;nbsp;'''·''' {{m|Changeling}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Cultist}}&amp;amp;nbsp;'''·''' {{m|Desert Troll}}&amp;amp;nbsp;'''·''' {{m|Djinn}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Doom Armour}}&amp;amp;nbsp;'''·''' {{m|Druid}}&amp;amp;nbsp;'''·''' {{m|Forest Troll}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Frozen Troll}}&amp;amp;nbsp;'''·''' {{m|Gelatinous Thing}}&amp;amp;nbsp;'''·''' {{m|Illusion}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Imp}}&amp;amp;nbsp;'''·''' {{m|Minotaur}}&amp;amp;nbsp;'''·''' {{m|Muck Walker}}&amp;amp;nbsp;'''·''' {{m|Naga}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Rock Troll}}&amp;amp;nbsp;'''·''' {{m|Rusalka}}&amp;amp;nbsp;'''·''' {{m|Shade}}&amp;amp;nbsp;'''·''' {{m|Slime Blob}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Steel Golem}}&amp;amp;nbsp;'''·''' {{m|Succubus}}&amp;amp;nbsp;'''·''' {{m|Thrall}}&amp;amp;nbsp;'''·''' {{m|Tokoloshe}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Vampire}}&amp;amp;nbsp; &lt;br /&gt;
|&lt;br /&gt;
{{m|Bilious Corpse}}&amp;amp;nbsp;'''·''' {{m|Bloo Goo}}&amp;amp;nbsp;'''·''' {{m|Blood Snake}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Dancing Blade}}&amp;amp;nbsp;'''·''' {{m|Frigid Corpse}}&amp;amp;nbsp;'''·''' {{m|Goblin Miner}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Golden Statue}}&amp;amp;nbsp;'''·''' {{m|Heretic}}&amp;amp;nbsp;'''·''' {{m|Mystery Meat}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Ratling}}&amp;amp;nbsp;'''·''' {{m|Trapped Chest}}&amp;amp;nbsp;'''·''' {{m|Revenant}}&amp;amp;nbsp;'''·''' {{m|Bridge Troll}}&amp;amp;nbsp;'''·''' {{m|Gardener}}&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
{{m|Plant}}&amp;amp;nbsp;'''·''' {{m|Barbing Bush}}&amp;amp;nbsp;'''·''' {{m|Corrosive Creeper}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{m|Erosive Eelroot}}&amp;amp;nbsp;'''·''' {{m|Mysterious Murkshade}}&amp;amp;nbsp;'''·''' {{m|Poisonous Pod}}&amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;plainlinks navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Dungeons]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{|style=&amp;quot;background:transparent;width:100%;text-align:left&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Easy/Normal&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Hard&lt;br /&gt;
! style=&amp;quot;background:#EEF;text-align:center&amp;quot;|Vicious&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{{d|Hobbler's Hold}}&amp;amp;nbsp;(Easy)&amp;amp;nbsp;'''·''' {{d|Venture Cave}}&amp;amp;nbsp;'''·''' {{d|Den of Danger}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Eastern Tundra}}&amp;amp;nbsp;'''·''' {{d|Northern Desert}}&amp;amp;nbsp;'''·''' {{d|Southern Swamp}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Western Jungle}}&amp;amp;nbsp; &lt;br /&gt;
|&lt;br /&gt;
{{d|Berserker Camp}}&amp;amp;nbsp;'''·''' {{d|Creeplight Ruins}}&amp;amp;nbsp;'''·''' {{d|Cursed Oasis}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Doubledoom}}&amp;amp;nbsp;'''·''' {{d|Grimm's Grotto}}&amp;amp;nbsp;'''·''' {{d|Halls of Steel}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Havendale Bridge}}&amp;amp;nbsp;'''·''' {{d|Hexx Ruins}}&amp;amp;nbsp;'''·''' {{d|Ick Swamp}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Magma Mines}}&amp;amp;nbsp;'''·''' {{d|Rock Garden}}&amp;amp;nbsp;'''·''' {{d|Shifting Passages}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|The Labyrinth}}&amp;amp;nbsp;'''·''' {{d|The Slime Pit}}&amp;amp;nbsp;'''·''' {{d|Tower of Gaan-Telet}}&amp;amp;nbsp; &lt;br /&gt;
|&lt;br /&gt;
{{d|Vicious Steel}}&amp;amp;nbsp;'''·''' {{d|Demonic Library}}&amp;amp;nbsp;'''·''' {{d|Namtar's Lair}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{d|Naga City}}&amp;amp;nbsp;'''·''' {{d|Dragon Isles}}&amp;amp;nbsp;'''·''' {{d|Vicious Gaan-Telet}}&amp;amp;nbsp; &lt;br /&gt;
|-&lt;br /&gt;
|Also see: '''''[[Subdungeons]]'''''&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Buildings]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em&amp;quot; class=&amp;quot;navbox-list navbox-odd&amp;quot;|&lt;br /&gt;
[[Settlements]] '''·'''&lt;br /&gt;
{{b|Guild||Guild}}&amp;amp;nbsp;'''·''' {{b|Thief Den||Thief Den}}&amp;amp;nbsp;'''·''' {{b|Church||Church}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{b|Mage Tower||Mage Tower}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
[[Bank]] '''·'''&lt;br /&gt;
[[Blacksmith]] '''·'''&lt;br /&gt;
[[Bazaar]] '''·'''&lt;br /&gt;
[[Witch]] '''·'''&lt;br /&gt;
[[Tavern]] '''·'''&lt;br /&gt;
[[Taxidermist]] '''·'''&lt;br /&gt;
[[Explorers' Guild]] '''·'''&lt;br /&gt;
[[Alchemist]] '''·'''&lt;br /&gt;
[[Goat Glade]]&lt;br /&gt;
|- style=&amp;quot;height:2px&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;background:#DDF;text-align:right;white-space:nowrap&amp;quot;| [[Glyphs]]:&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;border-left:2px solid #FDFDFD;padding:0.25em;background:#F7F7F7&amp;quot; class=&amp;quot;navbox-list navbox-even&amp;quot;|&lt;br /&gt;
{{s|APHEELSIK}}&amp;amp;nbsp;'''·''' {{s|BLUDTUPOWA}}&amp;amp;nbsp; '''·''' {{s|BURNDAYRAZ}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{s|BYSSEPS}}&amp;amp;nbsp;'''·''' {{s|CYDSTEPP}}&amp;amp;nbsp;'''·''' {{s|ENDISWAL}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{s|GETINDARE}}&amp;amp;nbsp;'''·''' {{s|HALPMEH}}&amp;amp;nbsp;'''·''' {{s|IMAWAL}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{s|LEMMISI}}&amp;amp;nbsp;'''·''' {{s|PISORF}}&amp;amp;nbsp;'''·''' {{s|WEYTWUT}}&amp;amp;nbsp;'''·''' &lt;br /&gt;
{{s|WONAFYT}}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Strategy&amp;diff=57830</id>
		<title>Alpha:Strategy</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Strategy&amp;diff=57830"/>
				<updated>2026-04-24T13:57:39Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Added navigation panel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===First Strike Finisher===&lt;br /&gt;
First strike will often allow you to kill a monster you couldn't otherwise beat. Cast it just before the final blow, and the monster gets no retaliation hit.&lt;br /&gt;
* Keep in mind that you still take a retaliation hit if the monster has first strike as well.&lt;br /&gt;
&lt;br /&gt;
=== Fireball Softener ===&lt;br /&gt;
Hitting a monster with fireball before combat will often reduce the number of hits it takes to kill it. Can be used with first strike to take on otherwise dangerous foes without taking any damage.&lt;br /&gt;
&lt;br /&gt;
=== Level-up Steamroll ===&lt;br /&gt;
With very few experience needed to gain the next level, you can fight a tough monster, and then when you can't fight any more, kill a low-level monster in order to level up. This will restore your health and mana without healing the tough monster. You can then go back to killing the tougher monster with full strength.&lt;br /&gt;
It is possible to level up more than once during a single fight. This usually requires the player utilizing the &amp;quot;Experience Catapult&amp;quot; strategy first (see below) so that he has a lot of low-level monsters to kill. Nonetheless, keeping track of how many experience you can get from the available monsters is always a wise thing to do.&lt;br /&gt;
&lt;br /&gt;
=== Battle of Attrition ===&lt;br /&gt;
If you have enough attack to do more damage in one hit than your enemy is able to regenerate in the time it takes you to regenerate the damage that he does with a single hit, you can heal between attacks and still be able to have a net effect of his health decreasing.&lt;br /&gt;
* Even if you heal slower than the enemy does, sometimes exploring one or a few blocks mid-battle can regenerate your HP/MP for additional hit/spell so that you can deal enough damage to kill the enemy. &lt;br /&gt;
&lt;br /&gt;
=== Slow Poison ===&lt;br /&gt;
Attacking an enemy and then poisoning it and exploring (or using the LEMMISI glyph) allows you to take on enemies that would otherwise outlast you in a fight. If attacking with magic you can use this technique to beat a foe that would otherwise kill you with one hit.&lt;br /&gt;
* This technique relies on either of two abilities. You can last as long as you can survive a single hit, so if your HP or resistance are as high as possible, you will be able to outlast harder hits.&lt;br /&gt;
==== Death of a Dozen Flames ====&lt;br /&gt;
# Cast BURNDAYRAZ.&lt;br /&gt;
# Cast APHEELSIK.&lt;br /&gt;
# Explore until you have enough mana to cast both again.&lt;br /&gt;
# Repeat as needed.&lt;br /&gt;
&lt;br /&gt;
==== Persistent Martyr ====&lt;br /&gt;
# Cast CYDSTEPP.&lt;br /&gt;
# Explore until you have enough mana to cast APHEELSIK.&lt;br /&gt;
# Attack monster until CYDSTEPP protects you from a fatal blow.&lt;br /&gt;
# Cast APHEELSIK.&lt;br /&gt;
# Explore until you have enough mana to cast CYDSTEPP.&lt;br /&gt;
# Repeat as needed.&lt;br /&gt;
&lt;br /&gt;
=== Double Deadly Blow ===&lt;br /&gt;
Used mainly on high level monsters that are barely killable. First Strike encouraged.&lt;br /&gt;
# Cast CYDSTEPP.&lt;br /&gt;
# Explore until you have enough mana to cast another CYDSTEPP.&lt;br /&gt;
# Attack monster until CYDSTEPP protects you from a fatal blow.&lt;br /&gt;
# Cast the second CYDSTEPP and attack again.&lt;br /&gt;
# Finish with First Strike.&lt;br /&gt;
&lt;br /&gt;
=== Experience Catapult ===&lt;br /&gt;
Depending upon the hero's class and which glyphs and items are available, there are different ways that a low-level character might be able to take out a quite high level character. When such an opportunity arises, it is beneficial to follow through when your hero is at the lowest possible level. The experience formula greatly rewards going after creatures above your level.&lt;br /&gt;
* For example, a level 1 hero killing a level 9 monster gets 81 experience, and will suddenly catapult to level 6.&lt;br /&gt;
* A level 2 hero killing the same level 9 monster gets &amp;quot;only&amp;quot; 65 experience, and will wind up at level 5.&lt;br /&gt;
&lt;br /&gt;
=== Single-Use Glyphs ===&lt;br /&gt;
If you know early on in the game that you will be worshipping Taurog, you can still get limited use from some glyphs. The effects of CYDSTEPP, BYSSEPS, and GETINDARE will persist after you convert them, and those effects activating will ''not'' anger Taurog (or Binlor, for that matter), so it can be very beneficial to pick up and activate these glyphs (''especially'' CYDSTEPP for non-Fighters), before beginning worship, then convert them afterwards for piety and the racial effect.&lt;br /&gt;
&lt;br /&gt;
=== Gold-Farming ===&lt;br /&gt;
Gold &amp;quot;rollsover&amp;quot; between plays, and you can carry a maximum of 70 gold. It's very helpful to play a few runs with a Thief (33% more items on screen) and &amp;quot;gold farm&amp;quot; that 70 gold. Then, on your next playthrough, you can afford any items you may come across (whether it be potions, or the +5 damage sword.)&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=57829</id>
		<title>Alpha:New Players Guide</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=57829"/>
				<updated>2026-04-24T13:55:51Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Added navigation panel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay Basics ==&lt;br /&gt;
=== Object of the Game ===&lt;br /&gt;
# Your object is to kill the level 10 &amp;quot;boss monster&amp;quot; in the dungeon.&lt;br /&gt;
=== [[Alpha:Level|Gaining Levels]] ===&lt;br /&gt;
# You start at level 1, and will increase in level as you gain experience, which you get for killing monsters in the dungeon.&lt;br /&gt;
# Each time you gain a new level, your attack damage and hit points increase.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
# A combat exchange happens whenever the hero bumps into a monster.&lt;br /&gt;
# The higher level combatant strikes first. If the hero and monster are same level, then the monster goes first.&lt;br /&gt;
# The first attacker deals damage to the opponent equal to its attack power.&lt;br /&gt;
# The second attacker, if still alive, then deals damage to the opponent equal to its attack power.&lt;br /&gt;
&lt;br /&gt;
=== Mana and Spells ===&lt;br /&gt;
# Mana is used for casting spells. You start with no spells, and must find the spell [[Alpha:Glyphs|glyphs]] in the dungeon. (Certain, later, [[Alpha:Classes|classes]] start the game with a specific glyph at their feet.)&lt;br /&gt;
# In order to learn a spell after you've found it, you must click it in the &amp;quot;on ground&amp;quot; slot, and it will appear in your spell slots.&lt;br /&gt;
# Casting a spell on a monster does NOT trigger a combat exchange.&lt;br /&gt;
# Glyphs that aren't very useful to you should be converted by dragging them into the teal-and-red conversion icon. This will give you a benefit depending upon your [[races|race]]. Humans get more attack power, for example.&lt;br /&gt;
&lt;br /&gt;
=== Healing and Restoring Mana ===&lt;br /&gt;
# As you explore the dungeon, you will restore depleted hit points and mana. THIS IS VERY IMPORTANT. The unexplored dungeon is a scarce resource that heals you and restores your mana pool. Use it wisely.&lt;br /&gt;
# For every square of the dungeon you uncover, you recover 1 mana point, and health equal to your level.&lt;br /&gt;
# When you are poisoned, you will not gain health from exploring squares. Poison can be cured by drinking a health potion, casting a healing spell, or by gaining a level.&lt;br /&gt;
# When you suffer from mana burn, you will not gain mana from exploring squares. Mana burn can be cured by drinking a mana potion, or by gaining a level.&lt;br /&gt;
&lt;br /&gt;
=== Potions and Powerups ===&lt;br /&gt;
# 3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion. A Thief will cause 4 of each to be created.&lt;br /&gt;
# Potions restore 40% of your Max Health/Mana, rounded down, except for Priest (Health Potion 100% effective) and Blood Mage (Mana Potion 100% effective at the expense of 6 Health per Level).&lt;br /&gt;
# Every Health Powerup gives you 1 Max Health per Level. This scales as you level up, so don't hesitate when you see one -- pick it up! Dwarf's Glyph Conversion works in the same way. &lt;br /&gt;
# Every Attack Powerup gives you 10% Damage bonus, which can be viewed by hovering your mouse cursor on your character's attack icon, left to your current damage. This, naturally, scales as you level up. Human's Glyph Conversion works in the same way.&lt;br /&gt;
# Every Mana Powerup gives you 1 Max Mana. Elf's Glyph Conversion, on the other hand, gives 2 Max Mana per Glyph converted.&lt;br /&gt;
&lt;br /&gt;
=== Monster Health Regeneration ===&lt;br /&gt;
# As you explore the dungeon, wounded monsters regenerate health. They heal 1 health point per level per square uncovered.&lt;br /&gt;
# No other actions — including fighting other monsters and moving around parts of the map that you've already explored — will cause monsters to regenerate.&lt;br /&gt;
&lt;br /&gt;
=== Gold and Items ===&lt;br /&gt;
# You gain gold by finding it in piles in the dungeon.&lt;br /&gt;
# Gold is persistent from one character to the next. However much gold your last character ended up with is how much your next character will start with.&lt;br /&gt;
# There is a cap on how much gold you can have.&lt;br /&gt;
# There are stores in the dungeon which sell items for gold. These items disappear when the character is done with the dungeon.&lt;br /&gt;
&lt;br /&gt;
== Playthrough Videos ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=9miGBr17gE4 Commented fresh Gnome Wizard win]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=iNt8vCYmksE A fresh start win video]. This player has nothing unlocked and wins a regular game as a Human Fighter. Unfortunately it doesn't feature any commentary and may be hard to follow for a new player.&lt;br /&gt;
&lt;br /&gt;
== Basic Hints ==&lt;br /&gt;
&lt;br /&gt;
# Always fight the highest [[Alpha:Level|level]] [[Alpha:Monsters|monster]] you can defeat. This requires doing some quick math to determine how the combat will play out before you engage and realize you're in over your head.&lt;br /&gt;
# Exploring the dungeon is the main way you will regain health and mana, but it is a limited resource.&lt;br /&gt;
# Potions are very useful to immediately gain health and mana, but you may need many of them for the fight with the boss.&lt;br /&gt;
# Keep in mind that wounded monsters gradually heal as you explore the dungeon. You can't just smack a monster, run and heal, and repeat. However, the regeneration will sometimes benefit you more than him...&lt;br /&gt;
# Use your level ups for all they are worth, they cure bad status and return you to full HP / MP, so don't be afraid of being poisoned / manaburned by a monster you'll level up after killing&lt;br /&gt;
# The first-strike spell is useful for finishing a monster off. It gets no retaliation shot if you kill it.&lt;br /&gt;
# The fireball spell is useful for softening monsters up before combat&lt;br /&gt;
# Lose gracefully :) sometimes the random number generator creates an impossible situation such as a room with all exits blocked by level 3 and higher monsters and no means of defeating any of them. Retire and try again!&lt;br /&gt;
# When you realize you can't possibly beat the boss, make sure to grab the loot before you retire. Gold carries over between games, so you can at least finance the next expedition.&lt;br /&gt;
# The second &amp;quot;win&amp;quot; always seems the hardest. Before your first &amp;quot;win&amp;quot;, enemies only have 80% of the normal HP and Attack, and you'll now have unlocked the first special monster, and will likely have trouble adapting to the new enemy's ability (poison, manaburn etc.) Just remember that the game (at the moment) is designed to ease you into the more complex mechanics.&lt;br /&gt;
&lt;br /&gt;
{{DDNav}}&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Swashbuckler&amp;diff=57828</id>
		<title>EE:Swashbuckler</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Swashbuckler&amp;diff=57828"/>
				<updated>2026-04-24T13:48:55Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Added swashbuckler images for Deities section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Swashbuckler&lt;br /&gt;
|ShortHand=SB&lt;br /&gt;
|Tooltip=PARRY: Start with reduced-cost GETINDARE, gain slow strike when not first striking.&amp;amp;#10;COUP DE GRACE: Gain +50% temporary dodge on same or higher-level kill, can only dodge at 100%.&amp;amp;#10;REPOSITION: Gain 10% temporary dodge chance when casting a glyph and restore 20% mana when dodging.&lt;br /&gt;
|Traits=&lt;br /&gt;
;PARRY: Start with reduced-cost GETINDARE, gain slow strike when not first striking.&lt;br /&gt;
;COUP DE GRACE: Gain +50% temporary dodge on same or higher-level kill, can only dodge at 100%.&lt;br /&gt;
;REPOSITION: Gain 10% temporary dodge chance when casting a glyph and restore 20% mana when dodging.&lt;br /&gt;
|SuggestedRaces={{r|Elf}}, {{r|Human}}, {{r|Orc}}, {{r|Gnome}}&lt;br /&gt;
|ClassChallenges=&lt;br /&gt;
{{EECC|Swashbuckler|Bronze|Hornswaggled!}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{EECC|Swashbuckler|Silver|Snake Eyes}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{EECC|Swashbuckler|Gold|Best Served Cold}}&lt;br /&gt;
|Unlock=[[Guild]] level 4&lt;br /&gt;
|Group=Tier 4&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Like the Seafolk, Swashbucklers come from somewhere beyond the endless waters of the west. Due to the great pragmatism of your kingdom, their dubious origins remains uninspected, so long as they put their fancy footwork to use in dungeons.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Swashbuckler is a special Tier 4 class from the Desktop Dungeons: Extreme Edition mod, unlocked by paying 3000 gold at the Guild. The class specializes in building up temporary dodge percentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
[[File:Human_Swashbuckler.png]] Swashbuckler can become a great striker with the {{r|Human}} or {{r|Orc}} race. Both races add raw power and make his dodges and {{s|GETINDARE}} more valuable.&lt;br /&gt;
&lt;br /&gt;
Since [[File:Human_Swashbuckler.png]] swashbuckler needs casting spells for dodge buildup, spellcasting approach with {{r|Elf}}  or {{r|Gnome}} (preferably with {{g|Mystera Annur}} or {{g|Jehora Jeheyu}}) &lt;br /&gt;
can be extremely powerful. Other races are also suitable for spellcasting or hybrid builds.&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
{{g|Tikki Tooki}} is a fantastic choice for a&lt;br /&gt;
[[File:Human_Swashbuckler.png]] swashbuckler. Since he loves to constant dodging, piety can accumulate very quickly. Moreover he gives permanent dodge chance, poison, {{boon|Learning}}, &lt;br /&gt;
and a powerful potions to get free hits on bosses.&lt;br /&gt;
&lt;br /&gt;
Since you plan to cast spells a lot to build up your dodg chances, then gods that reward spell-casting like {{g|Mystera Annur}} or {{g|Jehora Jeheyu}} can become decent choices.&lt;br /&gt;
{{g|Mystera Annur}} gives extra mana points, mana restores, situational boons, and she's a very good and safe option. However, it is not recommended to get {{boon|Mystic Balance}}. &lt;br /&gt;
It makes {{s|GETINDARE}} glyph becomes less mana efficient.&lt;br /&gt;
{{g|Jehora Jeheyu}} is a wonderful god for spellcasters and everyone in general, and he often reacts to constant dodges.&lt;br /&gt;
&lt;br /&gt;
For the most part, {{g|Taurog}} is a poor choice for the [[File:Human_Swashbuckler.png]] swashbuckler because of his hatred of glyphs.&lt;br /&gt;
&lt;br /&gt;
Other gods might be a good choice for the [[File:Human_Swashbuckler.png]] swashbuckler due to their boons, which help complement his strengths.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Swashbuckler&amp;diff=57827</id>
		<title>EE:Swashbuckler</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Swashbuckler&amp;diff=57827"/>
				<updated>2026-04-24T13:46:02Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Added Races section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Swashbuckler&lt;br /&gt;
|ShortHand=SB&lt;br /&gt;
|Tooltip=PARRY: Start with reduced-cost GETINDARE, gain slow strike when not first striking.&amp;amp;#10;COUP DE GRACE: Gain +50% temporary dodge on same or higher-level kill, can only dodge at 100%.&amp;amp;#10;REPOSITION: Gain 10% temporary dodge chance when casting a glyph and restore 20% mana when dodging.&lt;br /&gt;
|Traits=&lt;br /&gt;
;PARRY: Start with reduced-cost GETINDARE, gain slow strike when not first striking.&lt;br /&gt;
;COUP DE GRACE: Gain +50% temporary dodge on same or higher-level kill, can only dodge at 100%.&lt;br /&gt;
;REPOSITION: Gain 10% temporary dodge chance when casting a glyph and restore 20% mana when dodging.&lt;br /&gt;
|SuggestedRaces={{r|Elf}}, {{r|Human}}, {{r|Orc}}, {{r|Gnome}}&lt;br /&gt;
|ClassChallenges=&lt;br /&gt;
{{EECC|Swashbuckler|Bronze|Hornswaggled!}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{EECC|Swashbuckler|Silver|Snake Eyes}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{EECC|Swashbuckler|Gold|Best Served Cold}}&lt;br /&gt;
|Unlock=[[Guild]] level 4&lt;br /&gt;
|Group=Tier 4&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Like the Seafolk, Swashbucklers come from somewhere beyond the endless waters of the west. Due to the great pragmatism of your kingdom, their dubious origins remains uninspected, so long as they put their fancy footwork to use in dungeons.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Swashbuckler is a special Tier 4 class from the Desktop Dungeons: Extreme Edition mod, unlocked by paying 3000 gold at the Guild. The class specializes in building up temporary dodge percentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
[[File:Human_Swashbuckler.png]] Swashbuckler can become a great striker with the {{r|Human}} or {{r|Orc}} race. Both races add raw power and make his dodges and {{s|GETINDARE}} more valuable.&lt;br /&gt;
&lt;br /&gt;
Since [[File:Human_Swashbuckler.png]] swashbuckler needs casting spells for dodge buildup, spellcasting approach with {{r|Elf}}  or {{r|Gnome}} (preferably with {{g|Mystera Annur}} or {{g|Jehora Jeheyu}}) &lt;br /&gt;
can be extremely powerful. Other races are also suitable for spellcasting or hybrid builds.&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
{{g|Tikki Tooki}} is a fantastic choice for swashbuckler. Since he loves to constant dodging, piety can accumulate very quickly. Moreover he gives permanent dodge chance, poison, {{boon|Learning}}, &lt;br /&gt;
and a powerful potions to get free hits on bosses.&lt;br /&gt;
&lt;br /&gt;
Since you plan to cast spells a lot to build up your dodg chances, then gods that reward spell-casting like {{g|Mystera Annur}} or {{g|Jehora Jeheyu}} can become decent choices.&lt;br /&gt;
{{g|Mystera Annur}} gives extra mana points, mana restores, situational boons, and she's a very good and safe option. However, it is not recommended to get {{boon|Mystic Balance}}. &lt;br /&gt;
It makes {{s|GETINDARE}} glyph becomes less mana efficient.&lt;br /&gt;
{{g|Jehora Jeheyu}} is a wonderful god for spellcasters and everyone in general, and he often reacts to constant dodges.&lt;br /&gt;
&lt;br /&gt;
For the most part, {{g|Taurog}} is a poor choice because of his hatred of glyphs.&lt;br /&gt;
&lt;br /&gt;
Other gods might be a good choice for the swashbuckler due to their boons, which help complement his strengths.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Good_Glenrick&amp;diff=57826</id>
		<title>Good Glenrick</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Good_Glenrick&amp;diff=57826"/>
				<updated>2026-04-24T13:27:44Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Added EE information and links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GlenrickDungeon.jpg]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Glenrick&amp;quot; subdungeon is the main reason why it's preferable to search for hidden subdungeons early.&lt;br /&gt;
Glenrick should be killed for bonus experience as soon as possible.&lt;br /&gt;
The best case scenario is when you find him when you are still L1, and have IAMAWAL. &lt;br /&gt;
Then casting {{s|IMAWAL}} for bonus XP, and then killing Good Glenrick gives you enough XP to become L4 instantly.&lt;br /&gt;
&lt;br /&gt;
In EE mod Good Glenrick receives a significant boost to his stats thanks to the “Death Wish” mutator, but his level remains below 10. Assasin's {{a|SWIFT HAND}} should quickly take him down&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Swashbuckler&amp;diff=57825</id>
		<title>EE:Swashbuckler</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Swashbuckler&amp;diff=57825"/>
				<updated>2026-04-24T12:48:53Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: Added Deities section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{&lt;br /&gt;
{{{tpl|ClassInfobox}}}&lt;br /&gt;
|Name=Swashbuckler&lt;br /&gt;
|ShortHand=SB&lt;br /&gt;
|Tooltip=PARRY: Start with reduced-cost GETINDARE, gain slow strike when not first striking.&amp;amp;#10;COUP DE GRACE: Gain +50% temporary dodge on same or higher-level kill, can only dodge at 100%.&amp;amp;#10;REPOSITION: Gain 10% temporary dodge chance when casting a glyph and restore 20% mana when dodging.&lt;br /&gt;
|Traits=&lt;br /&gt;
;PARRY: Start with reduced-cost GETINDARE, gain slow strike when not first striking.&lt;br /&gt;
;COUP DE GRACE: Gain +50% temporary dodge on same or higher-level kill, can only dodge at 100%.&lt;br /&gt;
;REPOSITION: Gain 10% temporary dodge chance when casting a glyph and restore 20% mana when dodging.&lt;br /&gt;
|SuggestedRaces={{r|Elf}}, {{r|Human}}, {{r|Orc}}, {{r|Gnome}}&lt;br /&gt;
|ClassChallenges=&lt;br /&gt;
{{EECC|Swashbuckler|Bronze|Hornswaggled!}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{EECC|Swashbuckler|Silver|Snake Eyes}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{EECC|Swashbuckler|Gold|Best Served Cold}}&lt;br /&gt;
|Unlock=[[Guild]] level 4&lt;br /&gt;
|Group=Tier 4&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Like the Seafolk, Swashbucklers come from somewhere beyond the endless waters of the west. Due to the great pragmatism of your kingdom, their dubious origins remains uninspected, so long as they put their fancy footwork to use in dungeons.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Swashbuckler is a special Tier 4 class from the Desktop Dungeons: Extreme Edition mod, unlocked by paying 3000 gold at the Guild. The class specializes in building up temporary dodge percentage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
== Races ==&lt;br /&gt;
&lt;br /&gt;
== Deities ==&lt;br /&gt;
{{g|Tikki Tooki}} is a fantastic choice for swashbuckler. Since he loves to constant dodging, piety can accumulate very quickly. Moreover he gives permanent dodge chance, poison, {{boon|Learning}}, &lt;br /&gt;
and a powerful potions to get free hits on bosses.&lt;br /&gt;
&lt;br /&gt;
Since you plan to cast spells a lot to build up your dodg chances, then gods that reward spell-casting like {{g|Mystera Annur}} or {{g|Jehora Jeheyu}} can become decent choices.&lt;br /&gt;
{{g|Mystera Annur}} gives extra mana points, mana restores, situational boons, and she's a very good and safe option. However, it is not recommended to get {{boon|Mystic Balance}}. &lt;br /&gt;
It makes {{s|GETINDARE}} glyph becomes less mana efficient.&lt;br /&gt;
{{g|Jehora Jeheyu}} is a wonderful god for spellcasters and everyone in general, and he often reacts to constant dodges.&lt;br /&gt;
&lt;br /&gt;
For the most part, {{g|Taurog}} is a poor choice because of his hatred of glyphs.&lt;br /&gt;
&lt;br /&gt;
Other gods might be a good choice for the swashbuckler due to their boons, which help complement his strengths.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Rebalance&amp;diff=57824</id>
		<title>EE:Rebalance</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Rebalance&amp;diff=57824"/>
				<updated>2026-04-24T11:52:55Z</updated>
		
		<summary type="html">&lt;p&gt;Serhiosol: In the new version of EE, Taurog's penalty for using spells has been restored&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{EE}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;paragraph&amp;quot;&amp;gt;These&amp;amp;nbsp;&amp;lt;strong&amp;gt;optional&amp;amp;nbsp;&amp;lt;/strong&amp;gt;adjustments can be freely turned on and off (in between runs) on the&amp;amp;nbsp;new&amp;amp;nbsp;&amp;lt;strong&amp;gt;Mod Settings&amp;amp;nbsp;&amp;lt;/strong&amp;gt;part of the pause menu. Currently, we offer three independent toggles:&amp;amp;nbsp;&amp;lt;strong&amp;gt;Rebalance&amp;lt;/strong&amp;gt;,&amp;amp;nbsp;&amp;lt;strong&amp;gt;Rewind Scouting&amp;lt;/strong&amp;gt;, and&amp;amp;nbsp;&amp;lt;strong&amp;gt;Fighter&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;strong&amp;gt;Rebalance,&amp;amp;nbsp;&amp;lt;/strong&amp;gt;the first and most significant option, can be set to&amp;amp;nbsp;&amp;lt;strong&amp;gt;vanilla&amp;lt;/strong&amp;gt;,&amp;amp;nbsp;&amp;lt;strong&amp;gt;rewind&amp;lt;/strong&amp;gt;, or&amp;amp;nbsp;&amp;lt;strong&amp;gt;rebalance&amp;lt;/strong&amp;gt;. &amp;lt;strong&amp;gt;Vanilla&amp;lt;/strong&amp;gt;&amp;amp;nbsp;leaves you the base game, exactly as shipped.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Rewind&amp;lt;/strong&amp;gt;&amp;amp;nbsp;turns on all backport-able balance changes from the remake.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Rebalance&amp;lt;/strong&amp;gt;&amp;amp;nbsp;builds on top of the rewind changes, adding our own adjustments aimed to better increase gameplay diversity (particularly with gods). Notably, Rebalance primarily aims to bring the weaker options up to snuff, rather than gut the strong ones, although it doesn't let them off scot free. &amp;lt;strong&amp;gt;To avoid confusion when sharing run-end screens,&amp;lt;/strong&amp;gt; &amp;lt;strong&amp;gt;all run-end screens with extended&amp;amp;nbsp;rebalance on will have an icon by the player portrait.&amp;lt;/strong&amp;gt;&amp;amp;nbsp;Also, see below for the full changelist.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;strong&amp;gt;Rewind Scouting,&amp;amp;nbsp;&amp;lt;/strong&amp;gt;the second option, can be set to&amp;amp;nbsp;&amp;lt;strong&amp;gt;vanilla&amp;amp;nbsp;&amp;lt;/strong&amp;gt;or&amp;amp;nbsp;&amp;lt;strong&amp;gt;rewind&amp;lt;/strong&amp;gt;.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Vanilla&amp;amp;nbsp;&amp;lt;/strong&amp;gt;provides the original scouting experience.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Rewind&amp;amp;nbsp;&amp;lt;/strong&amp;gt;brings you the remaster's range-one enemy scouting on movement *as well as* level numbers on scouted enemies!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;strong&amp;gt;Fighter,&amp;amp;nbsp;&amp;lt;/strong&amp;gt;the third option, can be set to&amp;amp;nbsp;&amp;lt;strong&amp;gt;vanilla&amp;lt;/strong&amp;gt;&amp;amp;nbsp;or&amp;amp;nbsp;&amp;lt;strong&amp;gt;rewind&amp;lt;/strong&amp;gt;.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Vanilla&amp;amp;nbsp;&amp;lt;/strong&amp;gt;gives you the original fighter, with learning and same-level scout.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Rewind&amp;lt;/strong&amp;gt;&amp;amp;nbsp;offers you the new fighter version, with XP on hit and three-tile scouting.&lt;br /&gt;
&lt;br /&gt;
Now, for the big part. Below follows the full list of changes for each balance toggle setting. The EExtended Rebalance also adds all of the changes on the Rewind list. &amp;lt;strong&amp;gt;Changed elements are highlighted in bold&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additional Dev Notes can be found on this page: https://ddmod.weebly.com/rebalance.html/&lt;br /&gt;
&lt;br /&gt;
==Rewind Rebalance List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul style=&amp;quot;color:rgb(0, 0, 0)&amp;quot;&amp;gt;&amp;lt;li&amp;gt;Dwarf CP bonus to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+10&amp;lt;/strong&amp;gt;&amp;amp;nbsp;health.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Orc CP threshold to&amp;amp;nbsp;&amp;lt;strong&amp;gt;100 CP&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Transmuter&amp;amp;rsquo;s CP gain to&amp;amp;nbsp;&amp;lt;strong&amp;gt;1 CP per mana spent&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Transmuter&amp;amp;rsquo;s Spirit Sword no longer drains mana&amp;lt;/strong&amp;gt;&amp;amp;nbsp;&amp;lt;strong&amp;gt;and grants base damage equal to max mana&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Chemist&amp;amp;rsquo;s penalty to potion effectiveness reduced to&amp;amp;nbsp;&amp;lt;strong&amp;gt;-20%&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Chemist&amp;amp;rsquo;s stacked might strips&amp;amp;nbsp;&amp;lt;strong&amp;gt;3% resist per stack&amp;lt;/strong&amp;gt;.&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;em&amp;gt;Dev Note: We're glad these changes made it to Rewind, and we think the game is better for them!&amp;lt;/em&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==EExtended Rebalance List==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/strong&amp;gt;&amp;lt;ul style=&amp;quot;color:rgb(0, 0, 0)&amp;quot;&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Preparations===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Extra [TYPE] Boosters renamed to Extra [TYPE]&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Extra Attack to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+1&amp;lt;/strong&amp;gt;&amp;amp;nbsp;booster.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Extra Health to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+3&amp;lt;/strong&amp;gt;&amp;amp;nbsp;boosters.&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;em&amp;gt;Dev Note: These changes will not update until you exit and re-enter the kingdom screen from a run. This also&amp;amp;nbsp;applies to other elements that can be viewed from the kingdom screen, such as items in locker, or class traits.&amp;lt;/em&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Glyphs===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;LEMMISI biased toward spawning near entrance&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;GETINDARE to&amp;amp;nbsp;&amp;lt;strong&amp;gt;4&amp;lt;/strong&amp;gt;&amp;amp;nbsp;mana.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt; &amp;amp;nbsp;&amp;lt;ul style=&amp;quot;color:rgb(0, 0, 0)&amp;quot;&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;General&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;All (non-puzzle-type) wands to small size.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;All badges to large size.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Basic Items&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Pendant of Health to&amp;amp;nbsp;&amp;lt;strong&amp;gt;14g&amp;lt;/strong&amp;gt;&amp;amp;nbsp;and&amp;amp;nbsp;&amp;lt;strong&amp;gt;+15&amp;lt;/strong&amp;gt;&amp;amp;nbsp;health.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Troll Heart to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+3&amp;lt;/strong&amp;gt;&amp;amp;nbsp;health/level.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Quest Items&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Balanced Dagger to&amp;amp;nbsp;&amp;lt;strong&amp;gt;16g&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Mage Plate to&amp;amp;nbsp;&amp;lt;strong&amp;gt;16g&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Piercing Wand to&amp;amp;nbsp;&amp;lt;strong&amp;gt;45 CP&amp;lt;/strong&amp;gt;&amp;amp;nbsp;(and&amp;amp;nbsp;&amp;lt;strong&amp;gt;small size&amp;lt;/strong&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Fire Heart comes with&amp;amp;nbsp;&amp;lt;strong&amp;gt;100%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;pre-charged.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Battlemage Ring to&amp;amp;nbsp;&amp;lt;strong&amp;gt;20g&amp;lt;/strong&amp;gt;&amp;amp;nbsp;and&amp;amp;nbsp;&amp;lt;strong&amp;gt;small size&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Elite Items&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Keg O'&amp;amp;nbsp;Health to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+4&amp;lt;/strong&amp;gt;&amp;amp;nbsp;health potions.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Keg O'&amp;amp;nbsp;Mana to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+4&amp;lt;/strong&amp;gt;&amp;amp;nbsp;mana potions.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Prep Items&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Shield to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+3&amp;lt;/strong&amp;gt;&amp;amp;nbsp;damage reduction.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Perseverance Badge to&amp;amp;nbsp;&amp;lt;strong&amp;gt;35 CP&amp;lt;/strong&amp;gt;&amp;amp;nbsp;(and&amp;amp;nbsp;&amp;lt;strong&amp;gt;large size&amp;lt;/strong&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Strength Potion to&amp;amp;nbsp;&amp;lt;strong&amp;gt;5g&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Schadenfreude to&amp;amp;nbsp;&amp;lt;strong&amp;gt;20g&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Naga Cauldron gains&amp;amp;nbsp;&amp;lt;strong&amp;gt;+20%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;baseline effectiveness.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Membership Badge to&amp;amp;nbsp;&amp;lt;strong&amp;gt;25%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;off (and&amp;amp;nbsp;&amp;lt;strong&amp;gt;large size&amp;lt;/strong&amp;gt;).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Subdungeon Items&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Dragon Heart to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+4&amp;lt;/strong&amp;gt;&amp;amp;nbsp;health per level.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dungeons===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Havendale Bridge to&amp;amp;nbsp;&amp;lt;strong&amp;gt;1.1x&amp;lt;/strong&amp;gt;&amp;amp;nbsp;difficulty.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Zin Kibaru to&amp;amp;nbsp;&amp;lt;strong&amp;gt;130%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;damage. (In Havendale Bridge, it will have&amp;amp;nbsp;&amp;lt;strong&amp;gt;106&amp;lt;/strong&amp;gt;&amp;amp;nbsp;damage.)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Berserker Camp to&amp;amp;nbsp;&amp;lt;strong&amp;gt;1.3x&amp;lt;/strong&amp;gt;&amp;amp;nbsp;difficulty.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Indomitable to&amp;amp;nbsp;&amp;lt;strong&amp;gt;150%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;damage. (In Halls of Steel, he will have&amp;amp;nbsp;&amp;lt;strong&amp;gt;135&amp;lt;/strong&amp;gt;&amp;amp;nbsp;damage. In Vicious Steel, he will have &amp;lt;strong&amp;gt;157&amp;lt;/strong&amp;gt;&amp;amp;nbsp;damage.)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Vicious Steel Count BlahBlah&amp;amp;nbsp;&amp;lt;strong&amp;gt;loses Magic Attack&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gods===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Mystera Annur====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;On worship, spawn 1 new random glyph&amp;lt;/strong&amp;gt;.*&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Magic to 5&amp;lt;strong&amp;gt;(+10)&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Refreshment to&amp;amp;nbsp;&amp;lt;strong&amp;gt;80&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost. Glyph conversions now restore&amp;amp;nbsp;&amp;lt;strong&amp;gt;25%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;whether in MA or not, but the player&amp;amp;nbsp;&amp;lt;strong&amp;gt;automatically drains glyph CP from inventory&amp;lt;/strong&amp;gt;. Additionally,&amp;amp;nbsp;&amp;lt;strong&amp;gt;spawn 2 new random glyphs&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Weakening to&amp;amp;nbsp;&amp;lt;strong&amp;gt;20&amp;lt;/strong&amp;gt;(+0) piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Flames to 20&amp;lt;strong&amp;gt;(+0)&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Both +level fireball damage and -50% damage go away on level up. Cannot be stacked. Added as a player effect.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Mystic Balance to&amp;amp;nbsp;&amp;lt;strong&amp;gt;50&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;*: A &amp;lt;strong&amp;gt;new random glyph&amp;lt;/strong&amp;gt;&amp;amp;nbsp;is any glyph that has not been generated in the dungeon or already spawned by another effect. These spawn with 0 CP. If all glyphs have been spawned once, any&amp;amp;nbsp;random glyph is spawned.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Jehora Jeheyu====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Boost Health to&amp;amp;nbsp;&amp;lt;strong&amp;gt;30(+15)&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Boost Mana to&amp;amp;nbsp;&amp;lt;strong&amp;gt;30(+15)&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Glowing Guardian====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;On worship, spawn a 0 CP BURNDAYRAZ&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Prayer Beads now also grant +1 health and +1% attack.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Killing undead to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+2&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Killing a burning monster to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+2&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Humility to&amp;amp;nbsp;&amp;lt;strong&amp;gt;0&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;amp;nbsp;&amp;lt;strong&amp;gt;Humility now also grants a prayer bead.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Absolution to &amp;lt;strong&amp;gt;+3&amp;amp;nbsp;&amp;lt;/strong&amp;gt;health and&amp;amp;nbsp;&amp;lt;strong&amp;gt;1(+3)&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Cleansing&amp;amp;rsquo;s Consecrated Strike now also&amp;amp;nbsp;&amp;lt;strong&amp;gt;maximizes burning on the struck monster.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Protection to&amp;amp;nbsp;&amp;lt;strong&amp;gt;40%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;refill on both bars.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Enlightenment now also pays out&amp;amp;nbsp;&amp;lt;strong&amp;gt;+10 piety&amp;lt;/strong&amp;gt;&amp;amp;nbsp;&amp;lt;strong&amp;gt;per bead&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dracul====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Blood Tithe to&amp;amp;nbsp;&amp;lt;strong&amp;gt;20&amp;lt;/strong&amp;gt;(+15) piety cost.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Earthmother====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;On prep, spawn&amp;amp;nbsp;&amp;lt;strong&amp;gt;-1 plant per boon&amp;lt;/strong&amp;gt;&amp;amp;nbsp;instead of double.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Entanglement to 5&amp;lt;strong&amp;gt;(+5)&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Vine Form to 5&amp;lt;strong&amp;gt;(+4)&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost,&amp;amp;nbsp;&amp;lt;strong&amp;gt;+3&amp;lt;/strong&amp;gt;&amp;amp;nbsp;max health (bug:'''currently still +4'''), and&amp;amp;nbsp;&amp;lt;strong&amp;gt;spawns 4 plants&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Tikki Tooki====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;+1 piety for&amp;amp;nbsp;&amp;lt;strong&amp;gt;all&amp;amp;nbsp;nonlethal instances of poison&amp;lt;/strong&amp;gt; (instead of once&amp;amp;nbsp;per monster).&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Poison to&amp;amp;nbsp;&amp;lt;strong&amp;gt;5(+15)&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Taurog====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Killing a regular monster to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+5&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Killing a magic attack monster to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+10&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Taurog&amp;amp;rsquo;s Gear can be converted without punishment.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Mana penalty removed from all boons.&amp;lt;/strong&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Taurog&amp;amp;rsquo;s Shield to&amp;amp;nbsp;&amp;lt;strong&amp;gt;20&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Unstoppable Fury requires&amp;amp;nbsp;&amp;lt;strong&amp;gt;any&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piece of Taurog&amp;amp;rsquo;s equipment.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Binlor Ironshield====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Stone Skin to&amp;amp;nbsp;&amp;lt;strong&amp;gt;+1%&amp;lt;/strong&amp;gt;&amp;amp;nbsp;magic resistance.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Stone Heart to&amp;amp;nbsp;&amp;lt;strong&amp;gt;3% resist strip&amp;lt;/strong&amp;gt;, but only&amp;amp;nbsp;&amp;lt;strong&amp;gt;10 walls destroyed&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The Pactmaker====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Scholar&amp;amp;rsquo;s Pact grants&amp;amp;nbsp;&amp;lt;strong&amp;gt;XP boost instead of might&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Warrior&amp;amp;rsquo;s Pact to&amp;amp;nbsp;&amp;lt;strong&amp;gt;-2&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost for +1 health&amp;amp;nbsp;&amp;lt;strong&amp;gt;and might&amp;lt;/strong&amp;gt;.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Alchemist&amp;amp;rsquo;s Pact to&amp;amp;nbsp;&amp;lt;strong&amp;gt;-3&amp;lt;/strong&amp;gt;&amp;amp;nbsp;piety cost.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Consensus may be taken&amp;amp;nbsp;&amp;lt;strong&amp;gt;at any time&amp;lt;/strong&amp;gt;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
			&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{EENav}}&lt;/div&gt;</summary>
		<author><name>Serhiosol</name></author>	</entry>

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