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		<id>http://qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sxerks</id>
		<title>DDwiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sxerks"/>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Special:Contributions/Sxerks"/>
		<updated>2026-05-01T19:13:24Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.25.1</generator>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Darvin&amp;diff=13153</id>
		<title>User talk:Darvin</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Darvin&amp;diff=13153"/>
				<updated>2012-07-03T03:26:06Z</updated>
		
		<summary type="html">&lt;p&gt;Sxerks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Who ever is in charge of the Mediawiki software should install CAPTCHA for account creation, that would get rid of most of the spam.--[[User:Sxerks|Sxerks]] 15:10, 14 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've been bugging the devs to do ''something'' about it.  The limit of my privileges is cleaning the spam up after it's been posted. --[[User:Darvin|Darvin]] 16:19, 14 March 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
==hello==&lt;br /&gt;
hello again, still looks like you're doing a lot of cleanup.  Since Desktop Dungeons is the only wiki that qcfdesign host on their site and they really aren't paying much attention to it, it might be better to move it to a wiki hosting site, that way they don't have to mess with mediawiki software and the spam problem will go away.&lt;br /&gt;
&lt;br /&gt;
This can easily be done with special:export and import, plus the images.  [http://desktopdungeons.wikia.com/ http://desktopdungeons.wikia.com/] would be a good choice, yes someone already created it, but it is abandoned and can be easily taken over (adopted), by simply talking to the Wikia staff.&lt;br /&gt;
&lt;br /&gt;
just a suggestion,--[[User:Sxerks|Sxerks]] 20:26, 2 July 2012 (PDT)&lt;/div&gt;</summary>
		<author><name>Sxerks</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Darvin&amp;diff=9573</id>
		<title>User talk:Darvin</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Darvin&amp;diff=9573"/>
				<updated>2012-03-14T15:10:26Z</updated>
		
		<summary type="html">&lt;p&gt;Sxerks: Created page with 'Who ever is in charge of the Mediawiki software should install CAPTCHA for account creation, that would get rid of most of the spam.--~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Who ever is in charge of the Mediawiki software should install CAPTCHA for account creation, that would get rid of most of the spam.--[[User:Sxerks|Sxerks]] 15:10, 14 March 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Sxerks</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Sxerks&amp;diff=9572</id>
		<title>User:Sxerks</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Sxerks&amp;diff=9572"/>
				<updated>2012-03-14T15:07:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sxerks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: 3px solid&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 3px solid green&amp;quot;|&amp;lt;h3&amp;gt;Hi, I'm '''[[User:Sxerks|Sxerks]]''', and you can [[User talk:Sxerks|Talk]] to me in any of these many places:&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;!--G--&amp;gt;[[wikia:c:gaming:User:Sxerks|Gaming]] &amp;lt;sub&amp;gt;[[wikia:c:gaming:Special:RecentChanges|R]] [[wikia:c:gaming:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
!&amp;lt;!--T--&amp;gt;Tech/Creative&lt;br /&gt;
!&amp;lt;!--E--&amp;gt;Entertainment&lt;br /&gt;
!&amp;lt;!--O--&amp;gt;Other&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;style=&amp;quot;border: 3px solid red&amp;quot;|[[wikia:c:thief:User:Sxerks|Thief]] &amp;lt;sub&amp;gt;[[wikia:c:thief:Special:RecentChanges|R]] [[wikia:c:thief:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Founder)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;[[wikia:c:computer:User:Sxerks|Computer]] &amp;lt;sub&amp;gt;[[wikia:c:computer:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;style=&amp;quot;border: 3px solid red&amp;quot;|[[wikia:c:animanga:User:Sxerks|Animanga]] &amp;lt;sub&amp;gt;[[wikia:c:animanga:Special:RecentChanges|R]] [[wikia:c:animanga:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Bureaucrat)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[[wikia:community:User:Sxerks|Wikia]] &amp;lt;sub&amp;gt;[[wikia:community:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[[wikia:c:wasteland:User:Sxerks|Wasteland]] &amp;lt;sub&amp;gt;[[wikia:c:wasteland:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Bureaucrat)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;[[wikia:c:casemod:User:Sxerks|Casemod]] &amp;lt;sub&amp;gt;[[wikia:c:casemod:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Founder)&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:minami-ke:User:Sxerks|Minami-ke &amp;amp; 5-2]] &amp;lt;sub&amp;gt;[[wikia:c:minami-ke:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Founder)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[[wikipedia:User:Sxerks|Wikipedia]] &amp;lt;sub&amp;gt;[[wikipedia:Special:Watchlist|W]]&amp;lt;/sub&amp;gt;(User)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[[wikia:c:goldbox:User:Sxerks|Gold Box]] &amp;lt;sub&amp;gt;[[wikia:c:goldbox:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Founder)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;[[wikia:c:logocreation:User:Sxerks|Logo Creation]] &amp;lt;sub&amp;gt;[[wikia:c:logocreation:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:gakuenalice:User:Sxerks|Gakuen Alice]] &amp;lt;sub&amp;gt;[[wikia:c:gakuenalice:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Bureaucrat)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[http://twitter.com/sxerks Twitter]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[[wikia:c:forgottenrealms:User:Sxerks|Forgotten Realms]] &amp;lt;sub&amp;gt;[[wikia:c:forgottenrealms:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;*&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:durarara:User:Sxerks|Durarara!!]] &amp;lt;sub&amp;gt;[[wikia:c:durarara:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Founder)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[http://www.youtube.com/user/Sxerks Youtube]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[[wikia:c:darksun:User:Sxerks|Dark Sun]] &amp;lt;sub&amp;gt;[[wikia:c:darksun:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Founder)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;*&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:toarumajutsunoindex:User:Sxerks|Toaru Majutsu no Index]] &amp;lt;sub&amp;gt;[[wikia:c:toarumajutsunoindex:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Sysop)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[http://www.ttlg.com/forums/member.php?u=19488 TTLG Forums]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[http://www.minecraftwiki.net/index.php?title=User:Sxerks Minecraft Wiki] &amp;lt;sub&amp;gt;[http://www.minecraftwiki.net/wiki/Special:RecentChanges R]&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;*&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:lyrics:User:Sxerks|Lyrics Wiki]] &amp;lt;sub&amp;gt;[[wikia:c:lyrics:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[http://forums.eidosgames.com/member.php?u=122045 Eidos Forums]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sxerks</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Sxerks&amp;diff=2782</id>
		<title>User:Sxerks</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Sxerks&amp;diff=2782"/>
				<updated>2011-01-23T17:11:07Z</updated>
		
		<summary type="html">&lt;p&gt;Sxerks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: 3px solid&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 3px solid green&amp;quot;|&amp;lt;h3&amp;gt;Hi, I'm '''[[User:Sxerks|Sxerks]]''', and you can [[User talk:Sxerks|Talk]] to me in any of these many places:&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;!--G--&amp;gt;[[wikia:c:gaming:User:Sxerks|Gaming]] &amp;lt;sub&amp;gt;[[wikia:c:gaming:Special:RecentChanges|R]] [[wikia:c:gaming:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
!&amp;lt;!--T--&amp;gt;Tech/Creative&lt;br /&gt;
!&amp;lt;!--E--&amp;gt;Entertainment&lt;br /&gt;
!&amp;lt;!--O--&amp;gt;Other&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;style=&amp;quot;border: 3px solid red&amp;quot;|[[wikia:c:thief:User:Sxerks|Thief]] &amp;lt;sub&amp;gt;[[wikia:c:thief:Special:RecentChanges|R]] [[wikia:c:thief:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Founder)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;[[wikia:c:computer:User:Sxerks|Computer]] &amp;lt;sub&amp;gt;[[wikia:c:computer:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;style=&amp;quot;border: 3px solid red&amp;quot;|[[wikia:c:animanga:User:Sxerks|Animanga]] &amp;lt;sub&amp;gt;[[wikia:c:animanga:Special:RecentChanges|R]] [[wikia:c:animanga:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Sysop)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[[wikia:community:User:Sxerks|Wikia]] &amp;lt;sub&amp;gt;[[wikia:community:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[[wikia:c:wasteland:User:Sxerks|Wasteland]] &amp;lt;sub&amp;gt;[[wikia:c:wasteland:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Sysop)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;[[wikia:c:casemod:User:Sxerks|Casemod]] &amp;lt;sub&amp;gt;[[wikia:c:casemod:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Founder)&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:minami-ke:User:Sxerks|Minami-ke &amp;amp; 5-2]] &amp;lt;sub&amp;gt;[[wikia:c:minami-ke:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Founder)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[[wikipedia:User:Sxerks|Wikipedia]] &amp;lt;sub&amp;gt;[[wikipedia:Special:Watchlist|W]]&amp;lt;/sub&amp;gt;(User)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[[wikia:c:goldbox:User:Sxerks|Gold Box]] &amp;lt;sub&amp;gt;[[wikia:c:goldbox:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Founder)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;[[wikia:c:logocreation:User:Sxerks|Logo Creation]] &amp;lt;sub&amp;gt;[[wikia:c:logocreation:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:gakuenalice:User:Sxerks|Gakuen Alice]] &amp;lt;sub&amp;gt;[[wikia:c:gakuenalice:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Bureaucrat)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[http://twitter.com/sxerks Twitter]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[[wikia:c:forgottenrealms:User:Sxerks|Forgotten Realms]] &amp;lt;sub&amp;gt;[[wikia:c:forgottenrealms:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;*&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:durarara:User:Sxerks|Durarara!!]] &amp;lt;sub&amp;gt;[[wikia:c:durarara:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Founder)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[http://www.youtube.com/user/Sxerks Youtube]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[[wikia:c:darksun:User:Sxerks|Dark Sun]] &amp;lt;sub&amp;gt;[[wikia:c:darksun:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Founder)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;*&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:toarumajutsunoindex:User:Sxerks|Toaru Majutsu no Index]] &amp;lt;sub&amp;gt;[[wikia:c:toarumajutsunoindex:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Sysop)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[http://www.ttlg.com/forums/member.php?u=19488 TTLG Forums]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[http://www.minecraftwiki.net/index.php?title=User:Sxerks Minecraft Wiki] &amp;lt;sub&amp;gt;[http://www.minecraftwiki.net/wiki/Special:RecentChanges R]&amp;lt;/sub&amp;gt;&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;*&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:lyrics:User:Sxerks|Lyrics Wiki]] &amp;lt;sub&amp;gt;[[wikia:c:lyrics:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[http://forums.eidosgames.com/member.php?u=122045 Eidos Forums]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sxerks</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Sxerks&amp;diff=2781</id>
		<title>User talk:Sxerks</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Sxerks&amp;diff=2781"/>
				<updated>2011-01-23T17:00:22Z</updated>
		
		<summary type="html">&lt;p&gt;Sxerks: init&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;66%&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;color:black; background:#A8FFBE;&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Welcome to my talk page. Please leave an a message at the end.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sxerks</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Sxerks&amp;diff=2780</id>
		<title>User:Sxerks</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Sxerks&amp;diff=2780"/>
				<updated>2011-01-23T16:59:27Z</updated>
		
		<summary type="html">&lt;p&gt;Sxerks: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: 3px solid&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 3px solid green&amp;quot;|&amp;lt;h3&amp;gt;Hi, I'm '''[[User:Sxerks|Sxerks]]''', and you can [[User talk:Sxerks|Talk]] to me in any of these many places:&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;!--G--&amp;gt;[[wikia:c:gaming:User:Sxerks|Gaming]] &amp;lt;sub&amp;gt;[[wikia:c:gaming:Special:RecentChanges|R]] [[wikia:c:gaming:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
!&amp;lt;!--T--&amp;gt;Tech/Creative&lt;br /&gt;
!&amp;lt;!--E--&amp;gt;Entertainment&lt;br /&gt;
!&amp;lt;!--O--&amp;gt;Other&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;style=&amp;quot;border: 3px solid red&amp;quot;|[[wikia:c:thief:User:Sxerks|Thief]] &amp;lt;sub&amp;gt;[[wikia:c:thief:Special:RecentChanges|R]] [[wikia:c:thief:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Founder)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;[[wikia:c:computer:User:Sxerks|Computer]] &amp;lt;sub&amp;gt;[[wikia:c:computer:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;style=&amp;quot;border: 3px solid red&amp;quot;|[[wikia:c:animanga:User:Sxerks|Animanga]] &amp;lt;sub&amp;gt;[[wikia:c:animanga:Special:RecentChanges|R]] [[wikia:c:animanga:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Sysop)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[[wikia:c:User:Sxerks|Wikia]] &amp;lt;sub&amp;gt;[[wikia:c:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[[wikia:c:wasteland:User:Sxerks|Wasteland]] &amp;lt;sub&amp;gt;[[wikia:c:wasteland:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Sysop)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;[[wikia:c:casemod:User:Sxerks|Casemod]] &amp;lt;sub&amp;gt;[[wikia:c:casemod:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Founder)&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:minami-ke:User:Sxerks|Minami-ke &amp;amp; 5-2]] &amp;lt;sub&amp;gt;[[wikia:c:minami-ke:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Founder)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[[wikipedia:User:Sxerks|Wikipedia]] &amp;lt;sub&amp;gt;[[wikipedia:Special:Watchlist|W]]&amp;lt;/sub&amp;gt;(User)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[[wikia:c:goldbox:User:Sxerks|Gold Box]] &amp;lt;sub&amp;gt;[[wikia:c:goldbox:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Founder)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;[[wikia:c:logocreation:User:Sxerks|Logo Creation]] &amp;lt;sub&amp;gt;[[wikia:c:logocreation:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:gakuenalice:User:Sxerks|Gakuen Alice]] &amp;lt;sub&amp;gt;[[wikia:c:gakuenalice:Special:RecentChanges|R]]&amp;lt;/sub&amp;gt; (Bureaucrat)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[http://twitter.com/sxerks Twitter]&lt;br /&gt;
|-&lt;br /&gt;
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		<author><name>Sxerks</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=1166</id>
		<title>Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=1166"/>
				<updated>2010-08-05T15:03:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sxerks: remove spam by (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;big&amp;gt;'''Welcome to the ''Desktop Dungeons'' Wiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:screens_0_14a.png|right|thumb|350px|''Desktop Dungeons'']]&lt;br /&gt;
&lt;br /&gt;
If you've never played a roguelike before, prepare to die, because you will! A lot!  ''Desktop Dungeons'' was designed as a quick 5-15 minute mini-roguelike experience for you to enjoy without having to lose yourself for hours in the more complex roguelikes such as ''[[Wikipedia:Linley's Dungeon Crawl|Dungeon Crawl Stone Soup]]''. (''DD'' is also heavily inspired by ''DCSS''.)&lt;br /&gt;
&lt;br /&gt;
In the coming weeks this will be established as the #1 source for information about the PC game ''Desktop Dungeons''.  Registration is easier than most forums; feel free to contribute if you spot any inaccurate information.&lt;br /&gt;
&lt;br /&gt;
== Game information ==&lt;br /&gt;
*[[New Players Guide]] - Get started here&lt;br /&gt;
*[[Dungeon|The Dungeon]] - An overall look at the dungeons you'll find&lt;br /&gt;
*[[Races]] - Descriptions of the tasty glyph eating strategies&lt;br /&gt;
*[[Classes]] - Descriptions and successful strategies&lt;br /&gt;
*[[Strategy]] - General strategies not specific to a particular class&lt;br /&gt;
*[[Advanced Strategy]] - Advanced strategies, addressing common scenarios&lt;br /&gt;
*[[Glyphs]] - Information on glyphs&lt;br /&gt;
*[[Level|Leveling]] - Details on how the game's leveling and experience system works&lt;br /&gt;
*[[Gods]] - The depravity of devious deities divulged!&lt;br /&gt;
*[[Items]] - Details on item functionality&lt;br /&gt;
*[[Monsters]] - Descriptions and strategies for overcoming the deadly denizens of ''Desktop Dungeons''!&lt;br /&gt;
*[[Scoring]] - For when you've unlocked Ranked games&lt;br /&gt;
&lt;br /&gt;
== Feedback and media ==&lt;br /&gt;
*[[Feedback]] - For discussion of existing game features and known issues&lt;br /&gt;
*[[Brainstorming]] - For discussion of new ideas&lt;br /&gt;
*[[Media]] - Collections of what has been scribed, sung or shouted about the game elsewhere.&lt;br /&gt;
*[[Tileset]]s - New graphics sets created by the player community&lt;br /&gt;
&lt;br /&gt;
== Get ''Desktop Dungeons'' ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.nag.co.za/forums/showthread.php?t=13014 Link to game thread]&lt;br /&gt;
* [http://www.qcfdesign.com/Files/DesktopDungeons/DesktopDungeons_v014.zip Desktop Dungeons v0.14 (2010-06-15)]&lt;br /&gt;
* [http://www.gmhighscores.com/highscores.php?gameid=936 Desktop Dungeons highscores]&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>Sxerks</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Feedback&amp;diff=1163</id>
		<title>Feedback</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Feedback&amp;diff=1163"/>
				<updated>2010-08-04T16:54:09Z</updated>
		
		<summary type="html">&lt;p&gt;Sxerks: /* Game Bugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Game Bugs===&lt;br /&gt;
*After finishing the game with the blood mage, you unlock BludTuPowa. BludTuPowa and Mysteria Annur =&amp;gt; Instant win. This because activating/deactivating the glyph adds to your MA piety. In effect, you get all MA buffs for free at level 1.&lt;br /&gt;
&lt;br /&gt;
*I'm playing as a Human Warlord in the snake pit. My patron deity is The Glowing Guardian. I've got 56at, 84/84hp, and 8/13mp. I have the BURNDAYRAZ, CYDSTEPP, and LEMMISI spells. I've purchased an item that shows me enemy locations and there is one still hidden. The issue: using the LEMMISI spell does not recharge my MP at all.&lt;br /&gt;
: Why would it recharge your MP? It costs 3 and reveals 3 tiles. You'll only get MP back if you're a wizard or have the item that doubles mana regeneration. --[[User:Patashu|Patashu]] 23:02, 8 June 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*I made my patron deity the Earthmother, then renounced my faith. In her rage she turned the level to stone. Then I tried to cast WEYTWAT to teleport to a random spot, and it hung indefinitely, unable to find an empty spot to send me.&lt;br /&gt;
::Yup, it'd do that. Thanks for finding the edge case! --Dislekcia&lt;br /&gt;
&lt;br /&gt;
*I just finished a game in which I was able to cast LEMMISI without it costing any mana. I'm not sure if this is a bug or an effect from a god (I'm a noob), but I thought I should mention it anyway.&lt;br /&gt;
::Ah, that's exactly how it's supposed to work. That's why you get a &amp;quot;Surprisingly Handy&amp;quot; award if you use it at least once...It might be better that you figure it out yourself. :)&lt;br /&gt;
&lt;br /&gt;
*Minor bugs with message displays and altars - 1) If you move on to an altar which also uncovers a boss at the same time, you'll only get the boss's speech and no altar message.  2) If you attack a monster on an altar (summoned by WONAFYT), you'll get the altar message and conversion opportunity without actually stepping on the altar (like the other altar bug below, this only happens if you haven't been to that altar most recently).  The first issue arises with shops as well, but not the second. --[[User:Twinge|Twinge]]&lt;br /&gt;
::Just for the record: the attack-on-an-altar also occurs if the monster is there because of the knockback ability, not just from WONAFYT. And it looks like the same thing may happen for monsters on shops? --Tahnan&lt;br /&gt;
:::All attack-on-interactive element bugs should be solved in the new interface version. --Dislekcia&lt;br /&gt;
&lt;br /&gt;
*The Scouting Orb's description says it increases sight radius, but it does nothing if your sight radius is already above the normal (half-dragon).  The description should probably say e.g. 'increases sight radius to 2 spaces' or something along those lines. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
*Another bug: I fell into negative XP.  I believe the bug is associated with the CYDSTEPP (survive next killing blow) rune, and possibly how it interacts with the Paladin's HP for killing undead ability.  I'd just killed a level 5 wraith which was supposed to do enough damage to kill me (and removing my death protection), but instead my protection remained, my HP stayed the same (I think), and I went into negative XP.  Later just messing around, I died and lost the protection, recast it with some mana potions, and died again and my XP finally fixed itself, jumping to level 6.  Screenshot: http://it-is-law.com/dump/DD-NegXPBug.png --[[User:Twinge|Twinge]]&lt;br /&gt;
::I had the same thing happen, except with the Glowing Guardian Deity not the CYDSTEPP glyph. I think it has a problem trying to process all the events that occurred (the death of the monster, your not dying, gain of life, gain of attack, gain of exp, and/or anything else). So this may be possible with any character/race.&lt;br /&gt;
::same- paladin orc with CYDSTEPP in the crypt. I think I got down to -28 xp before a save-vs-death finally realigned the numbers.--[[User:Sxerks|Sxerks]] 18:14, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Bug- by clicking on covered(black) areas you can find and get the deity dialog and worship without ever uncovering the block.--[[User:Sxerks|Sxerks]] 18:14, 22 March 2010 (UTC)&lt;br /&gt;
::Specifically, this seems to happen after you just went to another altar.  In this example: http://it-is-law.com/dump/DD-AltarBug.png if I go to the bottom right altar, I can then click on and activate the top left altar without traveling there.  This does not seem to be the case for shops.  This is likely related to the other altar bug I posted above.  --[[User:Twinge|Twinge]]&lt;br /&gt;
:::Awesome, more info helped us figure out what was up. Fixed. --Dislekcia&lt;br /&gt;
&lt;br /&gt;
*Bug? - Sorry if this is not the right place to report but can't see a better one.  Getting error message &amp;quot;Unexpected error occured when running the game&amp;quot; immediately on launch, when trying to play on Netbook.  Suppose it might be something to do with supported resolution (on this netbook, resolution is 1024x600).  Or something else perhaps? --[[User:Serioustiger|serioustiger]] 19:26, 24 March 2010 (UTC)&lt;br /&gt;
:: It runs fine on my netbook that runs at the same resolution, so it shouldn't be that. --[[User:Charcoal|Charcoal]] 00:41, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Getting the same error on a desktop system with Windows XP Pro SP3. Core2 Duo CPU, 2 GB RAM, NVIDIA GeForce 9800 GT running at 1280x1024, the game's folder is directly in the root of drive C: (C:\DeskDungeons_0051).&lt;br /&gt;
:::Hmmm. Could be some sort of GM bug, like not finding the right fallback version of DirectX or something. Unexpected errors usually happen in GM games when it tries to do something graphics card related and can't figure out how. Will probably turn on logging in the next version so that we can see what's up. --Dislekcia&lt;br /&gt;
&lt;br /&gt;
*Bug - I was standing on the HALPME glyph and accidently pressed WEYTWAT (teleport glyph). I got teleported but HELPME stayed in the &amp;quot;on the ground&amp;quot; slot. So i, being cheater am i, just happily added to my slots. ;)&lt;br /&gt;
:: It does seem to at least delete the glyph from the original spot, though. Alas, I was hoping it might be cloning it... but it's not. [[User:Neongrey|Neongrey]] 02:05, 6 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Bug - I've not been able to get the game to run at all on my Windows XP system.  It gives the loading screen, tells me it's loading stuff for about ten seconds, and then the screen simply closes itself with no error messages at all.  I'm running a standard XP system (32 bit mode) in 800x600 resolution.  Suggestions?  Anyone else have the same problem?&lt;br /&gt;
::Do you have DirectX installed? If so, which version? --Dislekcia&lt;br /&gt;
&lt;br /&gt;
*Bug - if you reveal a boss monster by going onto an altar or shop, the altar/shop prompt will be visible for a split second before it's replaced by the boss monster prompt. It would be slightly cleaner to not show the altar/shop prompt at all. --[[User:Patashu|Patashu]] 15:03, 5 June 2010 (UTC) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Bug - it is possible to 'phantom' attack an enemy, if you click an open tile, and before the move completely registers have your mouse over an enemy. It'll count as striking the enemy, and can even strike an enemy two or more tiles from where you actually clicked to! Very annoying to die to this. --[[User:Patashu|Patashu]] 15:03, 5 June 2010 (UTC) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Bug - I encountered a divide by zero error when playing through the Library as a human warrior.  I was following Taurog as a deity, and I think the specific cause of the problem was selecting the Mageshield (correct name?) boon which reduced my maximum mana by 2 when my maximum was already only 2 points.  The following error message was listed in the log that appeared, 4 times.&lt;br /&gt;
&lt;br /&gt;
   ERROR in&lt;br /&gt;
   action number 1&lt;br /&gt;
   of Draw Event&lt;br /&gt;
   for object ManaDisplay:&lt;br /&gt;
   Error in code at line 28:&lt;br /&gt;
   fraction = Hero.mana / Hero.max_mana;&lt;br /&gt;
   at position 30: Division by 0.&lt;br /&gt;
&lt;br /&gt;
--[[User:Xrobbedgex|Xrobbedgex]] 19:21, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Bug - The item &amp;quot;Stone heart&amp;quot; (2hp per level when destroying a wall) does not work for the Half Dragon knockback destroying a wall.--[[User:Sxerks|Sxerks]] 16:54, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Other Game Issues (Balance, Interface, etc.)===&lt;br /&gt;
&lt;br /&gt;
*I've played the new version extensively.  I've unlocked everything and I have to say it's considerably worse than the last version.  This version is all about luck and that doesn't make it much fun.  There are far too many games that are unwinnable, and I'm not talking about the start (although that's a huge problem also).  Too many classes depend on the right deity appearing.  On that subject way too many of the deities are gimmicky and useless 90% of the time.  Earthmother (can't kill natural creatures, who cares she's rubbish anyway), Tiki (must kill in one shot), tarog and bindor (no magic), etc.  They all have something.  This would be fine, if there were viable options for classes.  A wizard with tarog or bindor is screwed--this is just one example.  Retiring ad nauseum isn't much fun.  Shops are useless--it's always the same crap, the good stuff never comes up--and because of the above deity problems, this can make or break a run. &lt;br /&gt;
&lt;br /&gt;
These problems are magnified in the campaign.  You put the classes in difficult maps, the first isn't too tough, but it still requires a good deity or lucky shop to get the health high enough to take a hit from the boss.  It's the first one, not a big deal.  But then you put the wizard in a terrible map.  You almost require MA deity and the fireball glyph to stand a chance.  This is frustrating, because you can play perfectly, and lose.  This is terrible, terrible game design.  Then, should the stars align, and you beat the dragon boss, you get yet another difficult dungeon where you need luck to get by.  Three times lucky, with the wonky random rules you've got in place means that the game isn't rewarding at all.  Why not let us pick the class and race like every other dungeon?&lt;br /&gt;
&lt;br /&gt;
It just seems like you have all these great gameplay mechanics in place, but then because of your decisions on deity and shop rolls, you take them away from the player.  Focus on rewarding player skill/strategy and less on lucky rolls and you'll have something here.  &lt;br /&gt;
&lt;br /&gt;
*About Health and Attack powerups (the kind scattered about the dungeon): Can we get some explanation on these things?  After noticing that the attack power up does nothing for a level 1 character, I've been holding off on getting them. Likewise, the health power ups give more health at higher levels. What I want to know is, should I hold off on getting them or do they scale to level even after you've gotten them? --golden_cow2&lt;br /&gt;
::The attack power ups give you a 10% percentage bonus over your base damage per power up, so this extra damage will raise as your base damage does.  So get them as soon as your strategy allows you. --Lanis&lt;br /&gt;
::Likewise the health bonus also scales with your level (1 MAX HP per level, the same as Dwarf glyph conversion). No need to hold off. --fall_ark &lt;br /&gt;
:::The Health Bonus should probably be shown when you hover over your health as it does for damage, then, to at least partially clear up the issue. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
*I've found it really evil that the Escape key closes the entire game instantly.  I've already lost at least 2 characters from tapping escape trying to cancel a spell :/  (I'm aware right click cancels, but habits from other games don't die so easily...) --[[User:Twinge|Twinge]]&lt;br /&gt;
::Agreed. I lost 5 or so promising characters because of that. Changing the 'instant close' key to something like F12 and having the ESC key one ask if you want to exit would work better and without functionality loss. --Lanis&lt;br /&gt;
::Agreed again.  I just started playing and hit escape thinking it would be used for options or something and poof.  Ugh.  &lt;br /&gt;
:More keyboard-friendly controls will certainly make the game better! e.g. Arrow keys for moving, 5/6 for potions, SPACE/ENTER/ESC for shop and altar conversations. So on. --fall_ark&lt;br /&gt;
:::Absolutely, I just listed the most pressing issue first =)  Even if the mouse is still required in the end (though it probably doesn't need to be), numpad movement would be a definitely improvement.  I'm thinking Y/N for shops and altars to make it clear what your selection is - though space could also default to a 'no' response. --[[User:Twinge|Twinge]]&lt;br /&gt;
::Wait. Instead of remapping the Escape key, just make it pop up a screen that asks if you really want to quit the game. Alternatively, make it so that holding down Escape for two seconds closes the whole application. --HydroKirby&lt;br /&gt;
::I also like a full keyboard control, azeqdwxc for moving, keybinded potions, yay and nay etc. The only point of using the mouse would be, in some cases, to prevent the discovering of some tiles, but if you really want to it's still possible to put something like selecting a tile with arrow keys and enter to go there. [[User:Rex4|Rex4]] 20:33, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
*The current gold system is essentially a pointless grinding mechanic - after each game, load up Goblin Wizard or whatever, go grab some quick cash, then start playing again.  I don't currently have a great idea to replace it with, but the implementation as-is adds unfun grinding time without adding any actual thought or decision to the process. --[[User:Twinge|Twinge]]&lt;br /&gt;
::Removing the shared gold between runs and making gold coins give you more gold depending on your race/class/max gold should be enough. Basically, a gold-hunting race/class combo should allow you to be able to buy one or two good items more than other classes under the same circumstances. Now not only this removes the gold grinding, but it'll allow people to use goblins for serious ranked games, for example. --Lanis&lt;br /&gt;
::Concurred. I would suggest adding a &amp;quot;Minimum Gold&amp;quot; bonus (or simply replace the Max Gold bonus). There should still be a little room for gold hoarding for new players though, like Max Gold = Minimum Gold + 50 or something. --fall_ark&lt;br /&gt;
&lt;br /&gt;
*The chances of getting a completely unwinnable game are too high.  If it happens occasionally that's fine, but right now it's fairly common and at least some check to help avoid these situations would be desirable.  Example games: &lt;br /&gt;
:http://it-is-law.com/dump/Unbeatable1.png&lt;br /&gt;
:http://it-is-law.com/dump/Unbeatable2.png&lt;br /&gt;
:http://it-is-law.com/dump/Unbeatable3.png&lt;br /&gt;
:My proposal: map out the monsters and runes in area that can be reached by a new character during level generation; mapping should 'go through' level 1 and 2 monsters but treat higher level monsters as walls, so to speak.  There must be one of: a) Any of the Passwall, Teleport Monster, or Teleport Self glyphs are reachable; b) At least five level 1 monsters available to fight; c) At least two level 1 monsters and one level 2 monster; or d) The Summon Monster glyph is reachable and at least five total level 1 monsters are on the board (if this is guaranteed already, simply make it a straight glyph check as with [a].)&lt;br /&gt;
:The idea isn't to make it easier - just to remove impossible scenarios.  You might still have to, say, use your starting health potion to take out a level 2 or whatever which is fine.  This won't remove all unwinnable situations, but should remove a significant percentage of them without making anything easier the rest of the time. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
*Worshiping Pactmaker as an unimproved Rogue results in instant death. Is this intended? --Azeltir&lt;br /&gt;
:Pactmaker takes 5 Base Damage and 5 Max Health so an unimproved Rogue will indeed die instantly due to Health drop to zero. Most characters &amp;quot;unimproved&amp;quot; would be screwed though, since your base damage is now likely zero. --fall_ark&lt;br /&gt;
&lt;br /&gt;
*Nidhogg is supposed to be a dragon; the World Serpent is actually actually Jormungand. There's some Norse mythology for ya!&lt;br /&gt;
&lt;br /&gt;
*I bought the rebirth-item (Restore health to full) on a level 9 Human Crusader while having death protection up, and got healed no health at all. Afterwards I attacked the boss and died where 300% of my attack damage would've been enough to kill it, but I did not get the last-blow Crusaders are supposed to. --Amadi&lt;br /&gt;
&lt;br /&gt;
*Glyph balance {[[User:Twinge|Twinge]]}: &lt;br /&gt;
:*Teleport Monster is just worse than Remove Wall; it costs more mana and can potentially relocate the monster somewhere inconvenient, while Remove Wall also has other benefits (such as opening up more total blocks that can be explored).  I'd keep Remove Wall's 8 mana cost, but reduce Teleport Monster to 5.&lt;br /&gt;
:*Teleport Self is also weak, and primarily only useful for getting outside of an early-game bubble of high-level monsters; I think it would still be weak at 4 mana, but certainly a little more useable.&lt;br /&gt;
:*Blood to Power is rather weak at high levels (right now it seems primarily useful for Level 1 Sorcerers); it's a little less clean, but perhaps making the cost 1.5hp per level rounded up would work? (2/3/5/6/8/9/11/12/14/15 instead of 2/4/6/8/10/12/14/16/18/20) I'm not entirely happy with that change and there might be a better option, but that's all that comes to mind for it immediately.&lt;br /&gt;
:*Poison is clearly to strong as it stands, but merely raising the mana cost is not enough to properly balance it; something more fundamental needs to be changed to fix Poison.&lt;br /&gt;
:*Petrify isn't especially useful right now either, as it doesn't help you get past any monsters and it gives you no XP for kills.  This, of course, also ties in with the usefulness of the Earth Mother God (which currently is primarily good for giving a Transmuter lots of blocks to heal from).  One option would be to simply make petrify kills give you half the level of the monster you killed; this would probably require an additional restriction such as being unable to petrify anything more than 1 level above you?  There's surely some other options here too, but it does need something to make it more appealing.  It might also still count as a kill for Mystera since you are essentially killing with Magic (would need to be tested in-game for balance).&lt;br /&gt;
&lt;br /&gt;
*Monster balance {[[User:Twinge|Twinge]]} - monsters should be fairly close in average power level so that games aren't randomly especially easy or hard simply due to the monsters that randomly spawned; obviously this will still vary quite a bit depending on class, but currently there are some monsters that clearly stand out as strong or weak in general:&lt;br /&gt;
:*Animated Armor - Should these be almost strictly killable by Fireball only?  The damage might be lowered a bit (160% -&amp;gt; 150%) to make it at least somewhat feasible (though still painful) to kill them in melee.  On a related note, XP Gains should perhaps have a stepdown or raise up less rapidly based on level; it is a neat trick to go from level 1 to 6 in a single kill, but is also pretty overpowered.  The first 2 steps (+2 and +6) are perfect and should remain as is.  Past that, perhaps a flat +4 (or even +6) bonus per level difference to prevent it from getting so high so quickly?  I'd like to see fireballing a high-level animated armor remain good, just not insanely good.&lt;br /&gt;
:*Gorgon, Goat, Bandit, Imp (to a lesser extent) - The reduced health is a huge deal for these monsters; I love seeing these guys around because it's often trivial to kill one of these monsters 1, 2, or even 3 levels above me.  Gorgons sound threatening at first, but in practice they are pushovers for almost all classes and merely serve as a lucky XP bonus (*worth noting is that they can be bothersome to some of the currently strongest classes like Vampire, but still generally aren't too threatening).  Bandits are in the same camp; they have nasty side effects, but it's usually easy to set up the kill right before leveling and snag some bonus XP in the process.  Imps are more minor since they're only in the Library and Blinking can be an effective escape at times.  I'm thinking:&lt;br /&gt;
::*Gorgon: damage 100%-&amp;gt;115%; this means they do enough damage to level 4-6 players (considering some levels of health boosts) to reduce them below half HP, making their death gaze more threatening; this emphasizes their special ability while making them a bit less of a pushover.  Possibly increase health 70%-&amp;gt;75%, but this is probably unnecessary with the damage increase.&lt;br /&gt;
::*Bandit &amp;amp; Imp: I love seeing Bandits right now because they're almost guaranteed bonus XP.  Part of the problem is that their negatives are so strong that you only want to fight them to level up on, and then their reduced stats make it easy to do just that. 80%-&amp;gt;85% health seems like a good idea here, though I haven't done the math to see exactly what situations this would affect.  Likewise with Imp, simply boosting the HP one notch seems like a good change but it'd need to be tested (or numbers run) to say for sure.&lt;br /&gt;
::*Goat: This poor guy is a strictly worse Golem!  This is clearly subpar.  Even against spellcasters they're quite easy, because they are essentially 100%/100% ability-less mobs in that case.  I'd probably look at raising the attack at least 100%-&amp;gt;110% (possibly as high as 120%), and raise their health from 75%-&amp;gt;80% to make their magic resist matter a little more (could bump the resist from 25% to 30% instead, though this means level 1 spellcasters get an especially big hit from the resist which may be fine).  Even with these changes they'd be worse than golems in most cases, but it'd at least be a step in the right direction; they could be buffed again later if deemed appropriate.&lt;br /&gt;
:*Goo Blob - The strongest enemy in the game.  Even most spellcasters are using enough physical attacks that these guys are somewhat daunting; to a pure melee character, they're like a 100%/200% mob which is insanely strong.  The current monster design treats magical resist and physical resist as pretty equal, but physical resist is much more powerful.  The simple fix would be to reduce their HP, at least 100%-&amp;gt;90%; another option would be to make them magic vulnerable, so magic does 25% more damage to them (either of these changes makes Fireball enough better on these guys that they are no longer so strong across the board).  A 3rd option would be reducing the physical resist 50%-&amp;gt;40%, though I haven't done any math to figure the ramifications of that.  (Similar arguments apply to the Tower of Goo, of course, though I haven't had a chance to go into depth for the bosses yet.)&lt;br /&gt;
:*Vampire - The life steal is a weak effect, and after they do that they've got nothing special left and are mere 100%/100%s.  I'd suggest either increasing attack slightly (from 100%-&amp;gt;110% to 100%-&amp;gt;120%) or increasing the amount of life steal a bit (40%-&amp;gt;50%), or possibly both if they are still weak.  Worth noting is that as long as these mobs only appear in the Crypt it is more acceptable for them to just be weaker, so like the Imp it's not as important to tweak Vampires as other monsters.&lt;br /&gt;
:*Zombie - Definitely on the strong side, though not as drastically as the Goo Blobs.  I'd reduce their HP slightly, possibly only 150%-&amp;gt;145% but probably 150%-&amp;gt;140% (compare to Dragonspawn).&lt;br /&gt;
*TGG And The Crypt -- I'd suggest straight up making TGG altars not spawn in the crypt.  Finding one early essentially gives you an auto-win for whatever class you're playing with; it's simply way too strong. --[[User:Twinge|Twinge]]&lt;br /&gt;
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*What's the point of Dracul coming up for every class if only vampires can worship him? Seems like a waste of altar most of the times.&lt;br /&gt;
::Anyone can worship Dracul.  Vampires can worship him without penalty.  Try joining him when you're not level 1; you lose 10hp but then get the benefits from there on.&lt;br /&gt;
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===Game Feedback===&lt;br /&gt;
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* I like this game, but there are a few issues that hurt the game IMO.  &lt;br /&gt;
::Why not let us pick our deity?  For some classes in certain dungeons, a specific deity is almost required to beat it.  It doesn't make for much fun when you are constantly retiring and restarting to get the deity you require.  At least, show the locations of all deities.  It's also frustrating that useless deities are so common (eg. Earth Mother, Dracul with any other class other than Vamp).&lt;br /&gt;
::Once you have all items, classes, races, etc, why are the most powerful items so rare?  At that point the player is dedicated and just might want to have fun, but powerful items never come up, especially when you want a specific power item with a specific class.  Regardless, even if the full game isn't unlocked the player has to work hard to get these items, let them have them.  This is supposed to be fun, right?&lt;br /&gt;
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*I like this game a lot :)&lt;br /&gt;
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*This game is what I was looking for since years! In order to introduce roguelikes to my 6 years old son, I would be interested in translate it in french. You can e-mail me if it sounds interesting for you ! &lt;br /&gt;
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My today exploit : the Priest Massacre : I'm not quite sure that Benedict XVI will bless that ;) [[File:PriestMassacre.png|right|thumb|150px|Priest Massacre]] --[[User:Lepoulpe303|Lepoulpe303]] 15:08, 30 March 2010 (UTC)&lt;br /&gt;
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*I found the Rogue class to be a bit underbalanced. Most bosses have an attack high enough to kill him in one hit, so, in order to kill them, I must spamm sidestep or fireball and that destroys the feeling of playing as a rogue. --[[User:NickDX|NickDX]] 20:07, 30 March 2010&lt;br /&gt;
::Actually, Rogue is one of the most powerful classes at present and is overpowered rather than underpowered - surpassed only by Vampire and possibly Monk (which people have also thought too weak for some reason).  Try perhaps getting your HP high enough to survive one strike (e.g. Dwarf) or getting your attack high enough to slay the boss in a single stroke.  --[[User:Twinge|Twinge]]&lt;br /&gt;
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*Is it possible to actually beat the factory with the wizard class? Not using BURNDAYRAZ with Mystera... The meat man is mostly unkillable. A 50 damage wizard would have to hit him 20 times! And we have the golem boss too...&lt;br /&gt;
**It's easier than you think.  Remember that you know where all the Glyphs are and can thus check what has spawned for you in any given game easily, so you can restart quickly if you don't get what you want.  Even failing that, don't treat the Wizard as if magic is his only method of dealing damage.  Wizard's melee damage is quite respectable after the 3 Attack Powerups, especially if you play a human.  And if you find BURNDAYRAZ fast, then you're ready to use Animated Armors to level up very quickly.  Don't use Mystera, in any case: having lots of mana only matters when you use a Mana Potion or gain a level; your regen per tile is unchanged, and losing out on your physical damage in a dungeon with the Iron Man is a very bad idea.--[[Special:Contributions/94.3.189.97|94.3.189.97]] 23:16, 5 April 2010 (UTC)&lt;br /&gt;
***I can't seem to find the condition in which you could win this challenge... Even as a human wizard, using halpme and iphalseek I could only kill Tony Stark, at the cost of all my mana AND health potions, leaving ALL the maze explored and the Meat Man still unscathed...&lt;br /&gt;
****At L7 (which is reachable from about 3-5 kills if you use Animated Armor carefully), you'll likely have around 40 Attack, 84 Health and 12-13 Mana.  HALPMEH will heal 21 HP for 2 Mana at that point, whilst BURNDAYRAZ will deal 28 damage for 5 Mana.  If you only use melee and healing, Iron Man will be dead after exploring about 30-40 tiles (which is about 8-10 squares of an unexplored corridor).  You'd also need less tiles to do it at L8, but that would require a few more kills which you may or may not have access to.  SMM is better left until you're L8 or 9, since you'll need something along the lines of 60 tiles to kill him.  LEMMISI can be useful to get the necessary regen, and none of this is taking into account helpful items from shops (like Fine Sword or Tower Shield), use of Potions, or other Glyphs like BYSSEPS (very effective extra damage for minimal mana cost).  In short, the strategy is simply to level up fast and start your run as early as possible, and knowing where the Glyphs are is very helpful in pulling that off. --[[Special:Contributions/94.3.189.97|94.3.189.97]] 04:10, 6 April 2010 (UTC)&lt;br /&gt;
*****So it's actually easy... ...if you have Halmpmeh, burnandrayz, lemmisi and 3 high leveled animated armors sitting right next to you. That's does not sound like a specific situation at all...&lt;br /&gt;
******Again, knowing where the Glyphs are allows you to check them quickly.  And HALPMEH and LEMMISI are merely helpful, not *required*.  BURNDAYRAZ is guaranteed to be somewhere on the map, and finding high levelled Animated Armors isn't difficult.  The only real gamebreaker of a glyph to be looking for is APHEELSIK, and that appears in at almost half the games you play by the time the Factory is unlocked.  The point isn't that *every* Factory run is going to be easy for the Wizard -- it's that it's easy for the Wizard to search for favourable conditions.&lt;br /&gt;
******Just to prove my point, I started another Factory game with a Human Wizard.  I succeeded on that same game.  I had a bit of luck in that BURNDAYRAZ spawned near me, as did a L8 Animated Armor.  I did not find APHEELSIK during this game, but I did get HALPMEH.  The only things I bought from the shops were a Spoon and Fine Sword, and I found an altar to Jehora after a bit of exploration as well.  I also found LEMMISI, but I completed the game without using it.  I ended up killing SMM at L7 and Iron Man at L8.  I finished off both bosses whilst only exploring just over 75% of the map, never using LEMMISI, and never drinking a Health or Mana Potion.  Sure, I got a relatively advantageous start, but I didn't get APHEELSIK (which meant SMM was a battle of attrition).  Jehora helped, of course, but it was merely one of many things I could've found to lead me to success, especially given what I ended up *not* having to use.  So yeah, you don't need a perfect game to beat the Factory with the Wizard.&lt;br /&gt;
*******I also just beat factory with Gnome Wizard. No APHEELSIK, but HALPMEH + BYSSEPS went the distance on both bosses after using Pactmaker + L8 Animated armor as my first kill. I was swinging for 72 a pop, and finished with 52 hp, 14 MP, a mana pot, and a Zombie Dog still active on me.[[Special:Contributions/78.101.75.189|78.101.75.189]]&lt;br /&gt;
*Also, Vampire is absurdly overpowered. You don't even need luck, I just had a game where I had to waste all my health potions at level 1, but after I got the fireball, 100 health points converted to 28 damage each fireball could destroy both bosses in the library without the need for any item, god or skill.&lt;br /&gt;
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*I don't get &amp;quot;The Pactmaker&amp;quot;, it takes 5 max HP and DMG, but only grants +1 max HP and DMG per level, this way, if you get it on lvl 2 (worshiping the pactmaker at level 1 is mostly impractical), you'll only have the real benefits at level 8.&lt;br /&gt;
Since most boss fights are at level 7-8, you'll get only +1 damage and +1 max hp. Sure, the exp boost is nice, but even if the exp boost were absurdly high, and you could get to level 10, you would only get +3 damage and +3 max hp.&lt;br /&gt;
Compare it with taurog, in which killing half of the 39 monster on the map, would grant you +60% atk, or even +90% if you found all the glyphs. Heck, even Binlor Ironshield at level 2 would grant you +6 damage at level 8, and you don't lose any HP.&lt;br /&gt;
The increase in experience gain is overrated. The pactmaker must be booster, a suggestion would be having the character gain +2 max hp and damage per level and +2 experience per monster. That would prove a very strong god.&lt;br /&gt;
**The pactmaker is actually quite powerful in the right situations. You're overlooking that he also boosts max mana too. In addition, if you get enough health buffs or are using the right class, you can pretty much ignore Pactmaker's drawback at level 1 and pick it up then. This gives (at level 10, which pactmaker can actually make doable) a total gain of 4 max hp, 4 max damage and 9 max mana. The latter is what can make him very nice. I used pactmaker to finish two different dungeons. Unlike Taurog or Mystra which give bigger versions of their individual buffs, you can use both your magic and melee skills together. With the right class/race combo, this can be a very nasty god. [[Special:Contributions/78.101.75.189|78.101.75.189]]&lt;br /&gt;
***Update: Just used pactmaker to finish Factory with Gnome Wizard. Finished with 50 health, 14 mana, and a mana pot, plus a death protection effect. I was using BYSSEPS to swing for 72 a pop, healing with HALPME or potions, rinse repeat. I was level 10 thanks to grabbing Pactmaker before killng a single mob and using the Nuke &amp;amp; Explore trick on a level 8 Animated armor as my first kill, giving me a massive starting bonus. I still had about 1/5 of the dungeon unexplored as a backup reserve.[[Special:Contributions/78.101.75.189|78.101.75.189]]&lt;br /&gt;
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*I don't trust the tiki took too. I just played a rogue in the cript, and killed 35 out of 39 monsters without beeing hit, having a 55% dodge chance to face the bosses and some level 9 monsters. Having milked the most out of the god, it actually didn't help me very much. I know he doesn't have any restrictions and gives you a free health potion, but I got the feeling that he's a weak god.&lt;br /&gt;
Maybe increasing the dodge gain to 1.5% or even 2%, or maybe you could get free health potions for each 5 kills without taking damage.&lt;br /&gt;
**I agree here. I haven't gotten Tiki to contribute to a boss kill, because you wind up having to rely on luck for the final boss kill and it usually doesn't work, since you often need it  or 3 times in a row, whereas with a 50+ mana pool from the arcane god you can just spam fireball, even on magic resistant monsters.&lt;br /&gt;
**I disagree entirely. I think Tiki is one of the best gods: unlike almost every other god, theres no downside to worshipping him. Free health pot = awesome bonus. In one Library run, I started off with a Rogue, and by the end of the game my dodge rate was nearly 60%. Taking out the bosses was a cinch (although I did use cydstepp to help with the Wizard boss, admittedly).&lt;br /&gt;
***It IS completely based by luck, I had the same run as you, with a Rogue at the Crypt with 60% dodge and, even with cydsteep I could dodge the Wraith only once in five hits...&lt;/div&gt;</summary>
		<author><name>Sxerks</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=779</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=779"/>
				<updated>2010-04-23T02:22:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sxerks: &lt;/p&gt;
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&lt;div&gt;== Suggestions about this wiki ==&lt;br /&gt;
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dislekcia: Can we put in a picture of the game and a link to the latest version in the &amp;quot;Welcome&amp;quot; area? I can't see how to edit that...&lt;br /&gt;
:Well, I've added the front-page link, but you're going to have to either upload the image or enable external image linking ($wgAllowExternalImages) for me to do the screenshot. - [[User:Chippit|Chippit]] 09:46, 11 March 2010 (UTC)&lt;br /&gt;
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salejemaster: I'm not sure how to do this but we should somehow change the screenshots that are posted here in the tigdb http://db.tigsource.com/games/desktop-dungeon to screenshots from .5 because the new tile set is much better then the old one, and you know how graphics matter to people, if anyone has any info on how to do this please post :)&lt;br /&gt;
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DGM: For the wiki itself, a section for the spells should be added. Also, Glitterfingers is missing from the gods section. For the game, here are some ideas for the deity system:&lt;br /&gt;
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== Suggestions for the game interface ==&lt;br /&gt;
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'''Avoid math computations -'''&lt;br /&gt;
Would it be possible to include a number amount for the damage increase in the tooltip of Bysepps (and in other similar situations)?&lt;br /&gt;
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Almost: Some indication or acknowledgement of the thief's first attack bonus or the berserker's bonus damage when attacking higher level monsters when hovering the mouse over them would be nice.&lt;br /&gt;
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:Account for damage reduction when showing how much damage enemies do.&lt;br /&gt;
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:Resistances are a pain to the mental math, how about displaying the actual numbers, for example, if I'm a monk, a monster's rollover would say &amp;quot;Attack:41 (20)&amp;quot; Admittedly it's easy for monks, but when dealing with 30% resistances, that is harder.&lt;br /&gt;
:Agree.  This applies to both the damage the monsters will deal to you after Monk bonus, Tower Shields, etc. and the damage you'll deal to them after their resistances, your Berserker bonus, etc.  This can either shown in the monsters Health Line or next to your attack value. --[[User:Twinge|Twinge]]&lt;br /&gt;
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'''Show which classes finished a dungeon -'''&lt;br /&gt;
Stormy: What about highlighting the classes who beat a particular dungeon. Just like it's currently done with the standard dungeon, but extended to the others, when the cursor hovers over the buttons.&lt;br /&gt;
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:On the main menu, rather than having to look at the rollover text to see if you've beaten a challenge with a class, instead give the dungeon selection buttons boarders like the class selection buttons get after beating the normal dungeon. Also, give the transmuter et al. classes boarders after beating the normal dungeon, don't leave them out.&lt;br /&gt;
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Can I suggest a menu redesign with a 'Go!' button, as opposed to simply clicking on the dungeon you want? That way, you can select each dungeon by clicking on it and the borders will show up around all the classes you've beaten it with for the dungeon you currently have selected. It'd streamline that aspect a bit.&lt;br /&gt;
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'''Rand-seed -''' Almost: If it's possible, generate dungeons from a seed number, and allow the player to replay maps by giving it the seed again or challenge a friend to do better than they did on that map. Maps from any mode could be replayed in such a manner, but completion of these maps would not count for unlocking stuff or highscores. This would also allow players to retry a map that they think they could've done better on and attempt more ideal solutions while learning how to play.&lt;br /&gt;
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:Seconding this, and display the seed number during the game.  That way we can always recreate the game when someone posts a screenshot and asks questions about it.&lt;br /&gt;
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'''Picking up blood not compulosry''' Perhaps the Bloodmage and Vampire should have the ''option'' to pick up blood patches, or not.&lt;br /&gt;
Perhaps it could be done via the glyph interface.&lt;br /&gt;
Of course, if a summoned monster dies on a glyph, then I suppose that could lead to trouble.&lt;br /&gt;
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'''Victory -'''  When I killed my first boss, I wasn't sure what to do next and spend several minutes clicking around before realising I should 'retire'. It would have been nice if the retire button was replaced with 'victory!' in those circumstances.&lt;br /&gt;
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'''arrow keys -'''  I'd love to be able to use the arrow keys to navigate! -- [[Special:Contributions/99.238.53.245|99.238.53.245]] 16:58, 27 March 2010 (UTC)&lt;br /&gt;
: yes. Please.&lt;br /&gt;
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'''class description -'''&lt;br /&gt;
mtarini: I think it is a pity that the one-line descriptions of the classes are only visible once, when you unlock them (the ones like &amp;quot;rogue: a class that specializes at avoiding taking damage&amp;quot;).&lt;br /&gt;
Can we see them, maybe in smaller font and italics, when we roll over? BTW it the &amp;quot;three traits&amp;quot; system with traits name is very sweet.&lt;br /&gt;
[[User:Mtarini|Mtarini]] 19:30, 21 April 2010 (UTC)&lt;br /&gt;
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'''fresh game start -''' Currently, when the game just fisrt start, you have two dungeons: &amp;quot;normal&amp;quot; and &amp;quot;snake pit&amp;quot;. I would leave only &amp;quot;normal&amp;quot; for the first runs, until you win that one once. It just looks nicer... more &amp;quot;fresh and immediate&amp;quot; for newbie players. --[[User:Mtarini|Mtarini]] 23:21, 21 April 2010 (UTC)&lt;br /&gt;
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== Suggestions for the Gods system ==&lt;br /&gt;
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1) Dracul rejects Priests. Should the Glowing Guardian accept Assassin followers? It seems out of character, and it's a cheap way to steamroll the Assassin/Crypt challenge.&lt;br /&gt;
:Seems TGG is pretty forgiving to me (more generous than the god they're copied from anyway!) - if you are an Assassin that isn't using poison, they're fine with it I think.  On the same topic, though, I think TGG altars shouldn't even spawn in the Crypt, because it basically makes it an auto-win for any class. --[[User:Twinge|Twinge]]&lt;br /&gt;
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2) Binlor Ironshield gives the wall-buster spell when you convert to him. This should be used for other gods: Mystera Annur should give Fireball since her worshipers are helpless without it, and the Earthmother should give the stoning spell.&lt;br /&gt;
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:Earthmother *does* give IMAWAL... providing it doesn't already exist.  Binlor is the same way with the ENDISWAL Glyph: if it already exists, he won't create it.  And that leads nicely to Mystera: BURNDAYRAZ is guaranteed to appear on every map anyways.  All this said, it wouldn't be a bad idea to move the Glyphs to the player's feet when they convert to these gods --[[Special:Contributions/94.7.130.253|94.7.130.253]] 15:14, 11 March 2010 (UTC)&lt;br /&gt;
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3) Speaking of the Earthmother and the stoning spell, she's lame mostly because the spell is lame. It denies you experience and doesn't clear obstacles out of the way; it has no use except to make her happy and her reward isn't good enough. I suggest having the spell only work on monsters below your level, but count as a regular kill (giving experience, triggering rewards/punishments from the gods, etc.). This would make it useful in its own right and make the Earthmother less painful to follow.&lt;br /&gt;
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:Rather than change the mechanic of the god and render the special Gorgon class somewhat irrelevant, why not just change the reward? +1HP per level per enemy petrified, perhaps. Or +1HP per monster level. -ChaoSpectre&lt;br /&gt;
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::The Earthmother giving regular XP for stone kills seems quite fair, as it balances with you not being able to take those stones out of the way.&lt;br /&gt;
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4) Glitterfingers just helps you get money, right? You can stockpile money easily enough anyway. How about having him spawn some potion shops to spend it on?&lt;br /&gt;
:How about if Glitterfingers removed the cap on gold for that run only? If you had more than the max at the end of your run, then it would be reduced to the max. [[Special:Contributions/68.159.130.228|68.159.130.228]] 16:21, 13 March 2010 (UTC)&lt;br /&gt;
:He could certainly use something - right now he's vaguely useful to grind up some gold slightly faster between real games, and even then mostly only if you don't have Goblin unlocked.  Giving 2 gold per kill instead of 1 - and maybe also removing the cap as mentioned above - probably still doesn't actually make him useful, but would be a start I guess.  Glittergfingers should probably be revamped completely, but that can wait until the whole gold system is revamped.&lt;br /&gt;
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5) Right now there's not much reason to renounce a god except to see what happens. I'd like the option pick a god from the start (like race and class) instead of spawning random alters, so why not use the god's curses as part of another unlock system? If you level up at least, say, 5 times AFTER earning a god's disfavor and still win the game, you get the option to start with him as your deity. As an adjunct to this, let the player brick an alter with the stone spell or shatter it with the wall-buster spell as a way of angering the deity.&lt;br /&gt;
:renouncing a God serves the purpose of being able to worship another one --[[User:Mtarini|Mtarini]] 17:04, 21 April 2010 (UTC)&lt;br /&gt;
::I was also able to renounce just to convert a glyph into a potion so that I had enough life to kill a boss.--[[User:Sxerks|Sxerks]] 02:22, 23 April 2010 (UTC)&lt;br /&gt;
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Fizanko: to make every gods more usefull and varied, maybe having them spawning a glyph or a new trait for the player, unique to them after the player successfully attacked and destroyed the other deities altars, giving alternatively an incentive for the player to explore the whole dungeon to find every altars.&lt;br /&gt;
Could then be used to balance the less interesting gods by having them spawning a more interesting glyph/trait.&lt;br /&gt;
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== Suggestions for the Scoring system ==&lt;br /&gt;
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rickgriffin: Thoughts about the high score board:&lt;br /&gt;
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1) Include which boss was defeated on the run.&lt;br /&gt;
: Agreed.  Also what god they were worshiping, if any. --[[User:Twinge|Twinge]]&lt;br /&gt;
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2) Besides the top score board, also have separate boards for each class, so people have a reason to have high score runs without just selecting the 'best' class/race.&lt;br /&gt;
:Ideally there wouldn't be any clear best combos, and I think that is the goal down the road; there may be some combos that suck, but there shouldn't be any that dominate ranked games (I'm looking at you, Vampire &amp;amp; Human Rouge/Monk!)  Not that having separate charts for each class would be a bad thing, I'm just saying the bigger issue is one of overall balance =) --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
* What about also having top score boards for each of the challenge dungeons, as well? [[User:Neongrey|Neongrey]] 21:04, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Now that I think about it, having a score breakdown would be a neat thing too, so you could see what all contributed to a high score. [[Special:Contributions/68.159.130.228|68.159.130.228]] 13:28, 21 March 2010 (UTC) (rickgriffin)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the glyph system ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) Certain glyphs - mainly the three teleportation spells - are vastly inferior to most other glyphs.  Rather than try to make all spells equally useful, though, I suggest dividing glyphs into two categories: Master glyphs and Apprentice glyphs.  Master glyphs would work as glyphs do now.  Apprentice glyphs would be weaker and/or more costly and would give no bonus on conversion, but each game some of them would spawn next to the player's starting position.  This would balance the glyphs and help eliminate hopeless starts.&lt;br /&gt;
: I like that there are random difficult starts. Don't turn in into a chess solitaire. ----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) To go with the above idea, here's a suggested new spell: DUNBEESHOKD (Lightning Bolt) - 4 Mana.  Deals 2 damage per player level to a monster.  This would be an apprentice version of Fireball, suitable for giving to the player from the start in case they want to go the pure magic route.&lt;br /&gt;
&lt;br /&gt;
3) Suggestions for specific spells:&lt;br /&gt;
&lt;br /&gt;
....BLUDTUPOWA needs work.  How about letting it turn a health potion into a mana potion instead?  That would make it more generally useful while keeping with the Blood Mage's health-for-power theme.&lt;br /&gt;
&lt;br /&gt;
....WEYTWUT teleports you somewhere useless or dangerous too often.  How about having it only take you to shops, glyphs and alters?  Or at least making it send you somewhere you haven't already explored?&lt;br /&gt;
&lt;br /&gt;
....I already discussed fixing IMAWAL when I talked about the Earthmother earlier, but I'll repeat it here for completeness: restrict it to enemies below the player's level, but let it count as a normal kill for reward/penalty purposes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Limiting WEYTWUT to unexplored area would be a definite plus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General suggestions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''OpenSource?''' DGM: Nandrew, I assume you're reading this since I got the link for this wiki from you.  Are you going to share the source, so we can play with ideas you reject?  Failing that, would you use the discussion page and comment on which ideas being presented here that you're considering using?  I've got more ideas for the glyph system I suggested, but there's no point in talking about it if it will never be implemented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Randomness -'''  Jabberwock: One suggestion for the dodge - as it seems it is one of very few random elements after the game starts (maybe beside the Imp teleports), it is a little bit out of place. What if the order of the enemy miss was predetermined instead of random? That is, one of the five enemy hits misses - I receive hit no.1, 2 etc., and the no. 5 always misses... Would certainly make it more strategic.&lt;br /&gt;
&lt;br /&gt;
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'''Minimum gold -''' fall_ark: This might sound a little cheap but... how about adding a &amp;quot;minimum gold&amp;quot; bonus? Or change the saved gold system as a whole. I mean, after unlocking the Goblin race it becomes super easy to gain 50~70 gold in a few minutes, and before that I used to choose rogue to do some rounds of hoarding...It just feels a bit tedious. Or I'm just lazy and spoiled...&lt;br /&gt;
&lt;br /&gt;
: I would like that your max gold go to full inbetteen rounds, basicly I max my gold with the goblin/trasmutat and just hit &amp;quot;retire&amp;quot; , doing this meny times can max gold - but - shouldnt the game just do this automaticaly &amp;quot;max&amp;quot; my gold since i can do this trick anyway?&lt;br /&gt;
&lt;br /&gt;
'''ports -''' There really should be a iPhone/iTouch version of Desktop Dungeons. I think it would be awesome on the platform. Dont know how hard to port it is but you know, a suggestion:D&lt;br /&gt;
zreaperz-&lt;br /&gt;
:or even for Android. It is definitly the kind of time sink i'd love to have in my pocket&lt;br /&gt;
&lt;br /&gt;
:Any chance of a version for Mac OS X?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggestions for Objects / Shops ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Dungeons and Dragons basic player manual&amp;quot;''' - after you buy this (expensive) object, you gain one extra EXP for each GOLD you collect! :-D  --[[User:Mtarini|Mtarini]] 22:59, 21 April 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Suggestions for the classes ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Religion oriented class? -''' It seems to me that the three current special classes could appear as Tier 4 classes.&lt;br /&gt;
* the &amp;quot;Transmuter&amp;quot; belongs to &amp;quot;Wizards&amp;quot;,  &lt;br /&gt;
* the &amp;quot;Crusader&amp;quot; belongs to &amp;quot;Fighters&amp;quot;, &lt;br /&gt;
* the &amp;quot;Tinker&amp;quot; belongs to &amp;quot;Thieves&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
That leaves the &amp;quot;Priest&amp;quot; line open for a new character: GOOD! because it is about time to have a ''Religion'' oriented class. Maybe one that senses altars, starts with an extra altar, and can belong to two religions (or, maybe, can get away with changing religions at any time).  --[[User:Mtarini|Mtarini]] 22:25, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tiers 5 classes?''' &lt;br /&gt;
* Thieves -&amp;gt; ''Ninjas'', specialized at stealth? (see below)&lt;br /&gt;
* Fighters -&amp;gt; ''Man-at-arms'', specialized at armours (physical protection)?&lt;br /&gt;
* Priests -&amp;gt; ''Disbeliver'', specialized ''against'' religions? (someway)&lt;br /&gt;
* Wizards -&amp;gt; ''Alchimist'', specialized at potions? &lt;br /&gt;
: or maybe &lt;br /&gt;
* Wizards -&amp;gt; ''Archmages'': 2 MP regeneration, negative protections (take double phys damage), 0 start attack?&lt;br /&gt;
&lt;br /&gt;
just brainstorming...--[[User:Mtarini|Mtarini]] 22:25, 21 April 2010 (UTC)&lt;br /&gt;
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----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ninjas''' - &amp;quot;a stealth assassin that acts in shadows&amp;quot;  ''[class porposal]''&lt;br /&gt;
&lt;br /&gt;
They have a glyph that allows them to go ''stealth mode'': in that mode, they explore the dungeon NOT revealing anything, but leaving stuff in shadow instead (just as the half-dragon's extended view radius, but at radius 1 not 2). So they sense monsters and stuff at radius 1, but cannot see what it is. That should feel like they are acting in total shadow. The very square they are in, the one &amp;quot;at radius 0&amp;quot;, is the only square being actually explored. Ninjas can attack a monster in shadow (not knowing what it actually is - risky!), gaining first strike and huge bonuses etc. The monster (if survives) is then revealed. If the ninja would be killed in response, it gets out of stealth mode with 1 HP instead (and, if appropriate, poisoned, mana burned, or even turned into stone, etc). One can get out of stealth mode anytime by clicking on the glyph again (at no costs). &lt;br /&gt;
&lt;br /&gt;
Completing with the ninja might unlock the stealth glyph for other classes as well, but only the ninja should get the extra bonuses. So ninja would have, as traits: (1) starts with that glyph, (2) bonuses when attacking an unrevealed monster, (3) survives if killed by that monster. For other characters, attacking in stealth mode would be almost foolish (well, it ''would'' prevent life stealth from vampires, if they are killed).&lt;br /&gt;
&lt;br /&gt;
However stealth-mode is useful and powerful, for anyone, as it allows one to preview things but waste very little &amp;quot;explored space&amp;quot;. This could be balanced by negating the MP regeneration and/or one point of HP regeneration for the only square that is actually fully revealed (the one where the player is). The cost of activating the glyph itself should be 0.&lt;br /&gt;
&lt;br /&gt;
--[[User:Mtarini|Mtarini]] 22:25, 21 April 2010 (UTC)&lt;br /&gt;
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----&lt;br /&gt;
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Going4Paladin: The monk needs a buff, his last 2 skills are lovely, but when he loses half attack, he has nothing to kill with.... maybe he needs a poison immunity???&lt;br /&gt;
&lt;br /&gt;
:The monk really doesn't need a buff.  His DIAMOND BODY skill already allows you to take half damage from the start, and you're doing half damage to the enemy, so fights tend to simply take twice as long.  But HAND TO HAND just has your Damage Bonus start at -50%.  Each Attack Powerup you find or Glyph you convert as a Human increases this by 10%.  So after 5 Glyphs/Powerups, you're back to base damage, whilst your enemies are still doing half damage to you.&lt;br /&gt;
&lt;br /&gt;
:The net result of these two abilities is that every boost to Damage Bonus has *double* the effect than for other characters, and that's one hell of a buff.  The same applies to any extra Physical or Magical Resistance items you may eventually find in the shops: they provide twice as much help to the Monk because his resistance is already so high.&lt;br /&gt;
&lt;br /&gt;
:So yes, while he can be a little difficult to work with at Level 1 due to damage being rounded down, he swiftly gets much stronger as you gain sources of Damage Bonus.  And his enhanced Health Regen makes hit and run tactics much much easier. --[[Special:Contributions/94.7.130.253|94.7.130.253]] 05:48, 18 March 2010 (UTC)&lt;br /&gt;
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-----------&lt;br /&gt;
&lt;br /&gt;
Fizanko : i agree with DGM up there, i believe IMAWALL is in a need of a rework in my opinion, as in its current status it brings no advantage in comparison to every other glyph that cost a base 5 mana or even less, as by using it not only you deny yourself the xp of a petrified monster (and in Desktop Dungeons you need every xp you can) but by mistake you can block you own way.&lt;br /&gt;
&lt;br /&gt;
The only use is for The Earthmother deity, but still i don't see the +1 HP gain to balance the xp you will not get from the petrified monster and the blocked path it creates, or just converting it for a bonus.&lt;br /&gt;
&lt;br /&gt;
I can see and understand that to be a difficult glyph to balance, but i think it should count for a kill (so delivering the xp) when used for monsters that are below your own level (so you can't use it on a boss to get an &amp;quot;easy win&amp;quot;), or making it only in a limited amount of use so you can't overuse it.&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
To round out the tier 1 classes, how about showing the locations of the altars to the priest, and the stores to the thief?&lt;br /&gt;
&lt;br /&gt;
== Still uncategorized ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some more Random idea:&lt;br /&gt;
&lt;br /&gt;
Other Offensive spells (Difficult to implement, because the fireball is pretty well balanced at the moment)&lt;br /&gt;
Have 1 off glyphs that can be cast once, so a big Fireball explosion, maybe 12 damage per level for example?&lt;br /&gt;
&lt;br /&gt;
Have an offensive spell that either ties in with Max Mana, or your attack Power...?&lt;br /&gt;
&lt;br /&gt;
A spell like poison, maybe &amp;quot;STASIS&amp;quot; that binds the enemy and as you explore the dungeon it loses health. Although this would be like poison, maybe to balance it you lose health as well?&lt;br /&gt;
&lt;br /&gt;
Attack Ideas:&lt;br /&gt;
&lt;br /&gt;
Make a class like a thief or ranger, that does ranged damage. How i see this working would be 1 &amp;quot;free&amp;quot; attack before the monster retaliates and fights back. Conversely some monsters could have the &amp;quot;Cover or Awareness&amp;quot; ability that counters this.&lt;br /&gt;
&lt;br /&gt;
Class ideas:&lt;br /&gt;
&lt;br /&gt;
There are classes that only use the health stat and not mana, how about the other way around? SO only mana? Maybe an Angel, or Elemental? Also for these classes have them do something usefull with the Mana or Health potions/Power ups..&lt;br /&gt;
&lt;br /&gt;
Other random ideas:&lt;br /&gt;
&lt;br /&gt;
Wildmage: When you use a mana potion you get a random effect.&lt;br /&gt;
&lt;br /&gt;
-----------------&lt;br /&gt;
Achievements: This game needs something to keep us addicted after getting the last unlock. The high score list won't do it for all players, but an achievements list would. It also provides a handy point system for a 'trait' system.&lt;br /&gt;
&lt;br /&gt;
Traits: Let players select benefits and penalties before each match. This can require 'points' (A certain number to start with, with more available as you complete achievements, or simply one point per dungeon beaten with each class) have an impact on the final score, or both. Example: Jerry selects four traits before his game. Heavy Handed, Explorer, Blackballed, and Veteran.&lt;br /&gt;
Heavy Handed prevents him from gaining any Dodge or First Strike abilities, but doubles damage dealt to creatures below level 5. (Score x 1)&lt;br /&gt;
Explorer adds 50% to health regeneration and +1 to mana regeneration from exploration. (Score x0.5)&lt;br /&gt;
Blackballed removes all shops from the map. (Score x1.25)&lt;br /&gt;
Veteran adds +1 xp per kill, as per the Fighter trait. (Score x0.8)&lt;br /&gt;
Jerry finishes the map with a score of 28000. After multipliers, he is awarded a final score of 14000 to submit to the leaderboards.&lt;br /&gt;
----&lt;br /&gt;
Brainstorming new glyphs:&lt;br /&gt;
&lt;br /&gt;
* IPHEELWEEK (Weaken) - Lower monster's attack power by 10%.&lt;br /&gt;
* WARIZHEL (Mass Charm) - Every monster makes an attack on an adjacent monster. (High-level monsters act first, targeting the lowest-level monster they can reach.)&lt;br /&gt;
* HIVOLTIJ (Chain lightning) - Deals 3 damage per level and leaps to any adjacent monsters.&lt;br /&gt;
* IKANSI (Selective Amnesia) - Unexplore twelve random tiles. (12 == casting cost.)&lt;br /&gt;
* BEGON (Banish) - Instantly kill monster of lower level. Add their level to max health.&lt;br /&gt;
* CRAMBLEDEG (Warp world) - Scramble the dungeon. (Generate a new dungeon layout with the same number of monsters, shops, runes, etc. as the present.) Vanishes after one use.&lt;br /&gt;
* TOKIWOTOMARE (Time Stop) - Your next attack is completely unopposed. (Special monster abilities such as blink and life steal also turn off for the duration.) The strain on your body permanently reduces your damage bonus by 10%.&lt;br /&gt;
* NOTUITZME (Polymorph) - Transform monster into random monster of the same level.&lt;br /&gt;
* GLOINZADARK (Destruction) - Cause mass destruction centered on you. (Destroys all walls, shops, altars and floor objects within 3 tiles. Monsters 1 tile away take 6 * level damage, 2 tiles away take 4 * level damage, 3 tiles away take 2 * level damage. You go to 1 life.) Vanishes after one use.&lt;br /&gt;
* SLEPOVREZN (Monster Migration) - Create new monster of level 1 to 9 somewhere in dungeon.&lt;br /&gt;
* CUMONDEN (Enhance Monster) - Level up target monster.&lt;br /&gt;
* IZALWAZRITE (Summon Store) - Summon a phantasmal merchant. (One chance to purchase a random item.)&lt;br /&gt;
* BULKUP (Enhance Strength) - Increases base damage and max health by 1.&lt;br /&gt;
* INRI (Holy Symbol) - Drive monster back with 50% knockback damage, or 100% against undead.&lt;br /&gt;
* ZENERCARD (Clairvoyance) - Detect the location of any items and monsters within 3 tiles.&lt;br /&gt;
* NOUSIIT (Invisibility) - Gives 50% dodge chance for your next action.&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
Achievements:&lt;br /&gt;
* GODLESS - Follow no deity.&lt;br /&gt;
* AGNOSTIC - Follow all three available gods in a single run.&lt;br /&gt;
* SKIMMER - Reveal less than 50% of the map.&lt;br /&gt;
* PACIFIST - Killed boss but more than half of total monsters alive.&lt;br /&gt;
* THRIFTY - Didn't visit store.&lt;br /&gt;
* SCROOGE - Exited dungeon with 30 or more gold then you entered with.&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
Much like how vampires follow Dracul for free, Binlor should do something special for dwarves who follow him. [[User:Neongrey|Neongrey]] 03:11, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
The dungeon specific monsters (naga, imp, vampire and armour) are pretty fun guys, and it would be nice to see them in the main dungeon. Perhaps as a reward for beating their dungeon with [x] classes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Petrification doesn't have any purpose but to please the Earthmother god. And the Earthmother doesn't have any purpose other than to make petrification useful. That's not good!&lt;br /&gt;
&lt;br /&gt;
SIMPLE IDEA:&lt;br /&gt;
Make petrification work in same way as a gorgon's death gaze: it counts as a kill in every way, but only works on monsters of less than some % health. Now it's a very situational assassination skill -- super-good against some bosses (like Super Meat Man) and super-bad against others (like Gharbad.)&lt;br /&gt;
&lt;br /&gt;
But this doesn't help that the gorgon class' innate petrification is either trivial (so long as they keep their ENDISWAL glyph) or game-wreckingly harmful (if they don't.) So:&lt;br /&gt;
&lt;br /&gt;
MORE COMPLEX IDEA:&lt;br /&gt;
Stoned monsters become statues which the character can push around the dungeon sokoban style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Love the game. Gushing aside, criticisms:&lt;br /&gt;
&lt;br /&gt;
Classes:&lt;br /&gt;
The best classes seem to be &amp;quot;mix&amp;quot; classes: thief and priest, for example. Classes that rely primarly on melee or magic (fighter, wizard) seem to have their work seriously cut out for them.&lt;br /&gt;
&lt;br /&gt;
Fighter is awful, and could use a buff. Perhaps &amp;quot;regenerate&amp;quot; his death save? (every 5 kills?)&lt;br /&gt;
Wizard is poor, even with the -1mp: largely because (imo) the only way to kill things with magic is fireball, and at high levels fireball does not scale well at all. Perhaps this more an issue with fireball, though.&lt;br /&gt;
Vampire is ungodly powerful, largely down to it having fireballs out the wazoo. Perhaps remove its ability to use magic? (and give it a buff somewhere else?)&lt;br /&gt;
Crusader seems weak to me... probably because momentum caps out. I have a hellish time defeating bosses with crusader, because after the first hit, damage drops significantly. Also, fireball causes momentum to reset - not sure if thats intended, but it renders fireball pretty much useless.&lt;br /&gt;
&lt;br /&gt;
Glyphs:&lt;br /&gt;
PISOF and WEYTWUT are both pretty much useless (unless you get trapped, but even still, id rather have pretty much anything else).&lt;br /&gt;
IMAWAL as noted many times above, is awful. Other people have good suggestions.&lt;br /&gt;
LEMMISI, even with the trick, I feel is underpowered: largely because once you run out of spaces to explore, it becomes useless. Perhaps reduce the MP cost to 1? Incidentally, it also causes vampire life leech to trigger. Not sure if thats meant.&lt;br /&gt;
APHEELSIK makes or breaks games, for many classes. Taking down Super Meat Man (or many others) becomes trivial with poison: if you dont have it, it becomes incredibly difficult (in some cases impossible - try take down Super Meat Man with a wizard, for example). As a possible alternative to messing around with poison, nerfing Boss Regen rate may help &amp;quot;fix&amp;quot; several aspects of the game.&lt;br /&gt;
BLUDTOPOWA is awful at high level. ~16 health for 1 MP is a rip. Increasing the MP gain or reducing the health drained (perhaps by half) would make it less awful, and would buff magic users.&lt;br /&gt;
BURNDAYRAZ as mentioned above, doesnt scale well. Magic users generally feel gimped as a result.&lt;br /&gt;
BYSSEPS could probably do with a &amp;quot;fail&amp;quot; if already cast. Not really important.&lt;br /&gt;
&lt;br /&gt;
Bosses:&lt;br /&gt;
Some bosses seem significantly easier than others. Part of the problem is what boss you get randomly assigned: perhaps thats just the nature of the game, but if i see a Tower of Goo as a melee class, I may as well just restart. Super meat man seems horrendously impossible without poison.&lt;br /&gt;
: it is not --[[User:Mtarini|Mtarini]] 19:41, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other stuff:&lt;br /&gt;
As others have said, having to farm between games is sucky and encourages grinding. Remove the gold cap, start off every game with the bonus you would've got for clearing the crypt multiple times, and dont have gold transfer. Also, rather than having certain squares cause popups (such as altars or bosses), why not have the information appear at the side (and disappear if you move away)? It seems to break the game, and after the 300th boss conversation, I dont really care what they have to say. (Also, I had to fight a boss who was beside an altar, using poison. Every time I moved beside him, I got an altar popup. Bleh)&lt;br /&gt;
&lt;br /&gt;
Anyway, as I said, love the game and hope it continues to improve. --[[Special:Contributions/82.35.212.80|82.35.212.80]] 19:22, 5 April 2010 (UTC)&lt;br /&gt;
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More people keeping an eye on spam and maybe only contributions for registered users. All this spam ;/&lt;/div&gt;</summary>
		<author><name>Sxerks</name></author>	</entry>

	<entry>
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		<title>User:Sxerks</title>
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|&amp;lt;!--O--&amp;gt;[[wikia:c:central:User:Sxerks|Wikia]] &amp;lt;sub&amp;gt;[[wikia:c:central:Special:RecentChanges|R]] [[wikia:c:central:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;style=&amp;quot;background:#A8FFBE;&amp;quot;|[[wikia:c:thief:User:Sxerks|Thief]] &amp;lt;sub&amp;gt;[[wikia:c:thief:Special:RecentChanges|R]] [[wikia:c:thief:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Bureaucrat)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;[[wikia:c:casemod:User:Sxerks|Casemod]] &amp;lt;sub&amp;gt;[[wikia:c:casemod:Special:RecentChanges|R]] [[wikia:c:casemod:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Bureaucrat)&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:minami-ke:User:Sxerks|Minami-ke &amp;amp; 5-2]] &amp;lt;sub&amp;gt;[[wikia:c:minami-ke:Special:RecentChanges|R]] [[wikia:c:minami-ke:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Bureaucrat)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[[wikipedia:User:Sxerks|Wikipedia]] &amp;lt;sub&amp;gt;[[wikipedia:Special:RecentChanges|R]] [[wikipedia:Special:Watchlist|W]]&amp;lt;/sub&amp;gt;(User)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[[wikia:c:wasteland:User:Sxerks|Wasteland]] &amp;lt;sub&amp;gt;[[wikia:c:wasteland:Special:RecentChanges|R]] [[wikia:c:wasteland:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Sysop)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;*&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:gakuenalice:User:Sxerks|Gakuen Alice]] &amp;lt;sub&amp;gt;[[wikia:c:gakuenalice:Special:RecentChanges|R]] [[wikia:c:gakuenalice:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Bureaucrat)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[http://twitter.com/sxerks Twitter]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[[wikia:c:goldbox:User:Sxerks|Gold Box]] &amp;lt;sub&amp;gt;[[wikia:c:goldbox:Special:RecentChanges|R]] [[wikia:c:goldbox:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Bureaucrat)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;*&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:durarara:User:Sxerks|Durarara!!]] &amp;lt;sub&amp;gt;[[wikia:c:durarara:Special:RecentChanges|R]] [[wikia:c:durarara:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Bureaucrat)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[http://www.youtube.com/user/Sxerks Youtube]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[[wikia:c:forgottenrealms:User:Sxerks|Forgotten Realms]] &amp;lt;sub&amp;gt;[[wikia:c:forgottenrealms:Special:RecentChanges|R]] [[wikia:c:forgottenrealms:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;*&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:toarumajutsunoindex:User:Sxerks|Toaru Majutsu no Index]] &amp;lt;sub&amp;gt;[[wikia:c:toarumajutsunoindex:Special:RecentChanges|R]] [[wikia:c:toarumajutsunoindex:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[http://www.ttlg.com/forums/member.php?u=19488 TTLG Forums]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[[wikia:c:darksun:User:Sxerks|Dark Sun]] &amp;lt;sub&amp;gt;[[wikia:c:darksun:Special:RecentChanges|R]] [[wikia:c:darksun:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Bureaucrat)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;*&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:lyrics:User:Sxerks|Lyrics Wiki]] &amp;lt;sub&amp;gt;[[wikia:c:lyrics:Special:RecentChanges|R]] [[wikia:c:lyrics:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[http://forums.eidosgames.com/member.php?u=122045 Eidos Forums]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sxerks</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Sxerks&amp;diff=375</id>
		<title>User:Sxerks</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Sxerks&amp;diff=375"/>
				<updated>2010-03-22T23:22:14Z</updated>
		
		<summary type="html">&lt;p&gt;Sxerks: user links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border: 3px solid #2554C7&amp;quot; style=&amp;quot;background:#FFFFFF; color:#000000&amp;quot; width=&amp;quot;66%&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;background:#A8FFBE;&amp;quot;|&amp;lt;h3&amp;gt;Hi, I'm '''[[User:Sxerks|Sxerks]]''', and you can [[User talk:Sxerks|Talk]] to me in any of these many places:&amp;lt;/h3&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;!--G--&amp;gt;Gaming&lt;br /&gt;
!&amp;lt;!--T--&amp;gt;Technology&lt;br /&gt;
!&amp;lt;!--E--&amp;gt;Entertainment&lt;br /&gt;
!&amp;lt;!--O--&amp;gt;Other&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[[wikia:c:gaming:User:Sxerks|Gaming]] &amp;lt;sub&amp;gt;[[wikia:c:gaming:Special:RecentChanges|R]] [[wikia:c:gaming:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;[[wikia:c:pc:User:Sxerks|PC]] &amp;lt;sub&amp;gt;[[wikia:c:pc:Special:RecentChanges|R]] [[wikia:c:pc:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:animanga:User:Sxerks|Animanga]] &amp;lt;sub&amp;gt;[[wikia:c:animanga:Special:RecentChanges|R]] [[wikia:c:animanga:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Sysop)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[[wikia:User:Sxerks|Wikia]] &amp;lt;sub&amp;gt;[[wikia:Special:RecentChanges|R]] [[wikia:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;style=&amp;quot;background:#A8FFBE;&amp;quot;|[[wikia:c:thief:User:Sxerks|Thief]] &amp;lt;sub&amp;gt;[[wikia:c:thief:Special:RecentChanges|R]] [[wikia:c:thief:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Bureaucrat)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;[[wikia:c:casemod:User:Sxerks|Casemod]] &amp;lt;sub&amp;gt;[[wikia:c:casemod:Special:RecentChanges|R]] [[wikia:c:casemod:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Bureaucrat)&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:minami-ke:User:Sxerks|Minami-ke &amp;amp; 5-2]] &amp;lt;sub&amp;gt;[[wikia:c:minami-ke:Special:RecentChanges|R]] [[wikia:c:minami-ke:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Bureaucrat)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[[wikipedia:User:Sxerks|Wikipedia]] &amp;lt;sub&amp;gt;[[wikipedia:Special:RecentChanges|R]] [[wikipedia:Special:Watchlist|W]]&amp;lt;/sub&amp;gt;(User)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[[wikia:c:wasteland:User:Sxerks|Wasteland]] &amp;lt;sub&amp;gt;[[wikia:c:wasteland:Special:RecentChanges|R]] [[wikia:c:wasteland:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Sysop)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;*&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:gakuenalice:User:Sxerks|Gakuen Alice]] &amp;lt;sub&amp;gt;[[wikia:c:gakuenalice:Special:RecentChanges|R]] [[wikia:c:gakuenalice:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Bureaucrat)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[http://twitter.com/sxerks Twitter]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[[wikia:c:goldbox:User:Sxerks|Gold Box]] &amp;lt;sub&amp;gt;[[wikia:c:goldbox:Special:RecentChanges|R]] [[wikia:c:goldbox:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Bureaucrat)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;*&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:durarara:User:Sxerks|Durarara!!]] &amp;lt;sub&amp;gt;[[wikia:c:durarara:Special:RecentChanges|R]] [[wikia:c:durarara:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Bureaucrat)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[http://www.youtube.com/user/Sxerks Youtube]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[[wikia:c:forgottenrealms:User:Sxerks|Forgotten Realms]] &amp;lt;sub&amp;gt;[[wikia:c:forgottenrealms:Special:RecentChanges|R]] [[wikia:c:forgottenrealms:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;*&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:toarumajutsunoindex:User:Sxerks|Toaru Majutsu no Index]] &amp;lt;sub&amp;gt;[[wikia:c:toarumajutsunoindex:Special:RecentChanges|R]] [[wikia:c:toarumajutsunoindex:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[http://www.ttlg.com/forums/member.php?u=19488 TTLG Forums]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--G--&amp;gt;[[wikia:c:darksun:User:Sxerks|Dark Sun]] &amp;lt;sub&amp;gt;[[wikia:c:darksun:Special:RecentChanges|R]] [[wikia:c:darksun:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (Bureaucrat)&lt;br /&gt;
|&amp;lt;!--T--&amp;gt;*&lt;br /&gt;
|&amp;lt;!--E--&amp;gt;[[wikia:c:lyrics:User:Sxerks|Lyrics Wiki]] &amp;lt;sub&amp;gt;[[wikia:c:lyrics:Special:RecentChanges|R]] [[wikia:c:lyrics:Special:Watchlist|W]]&amp;lt;/sub&amp;gt; (User)&lt;br /&gt;
|&amp;lt;!--O--&amp;gt;[http://forums.eidosgames.com/member.php?u=122045 Eidos Forums]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sxerks</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Feedback&amp;diff=369</id>
		<title>Feedback</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Feedback&amp;diff=369"/>
				<updated>2010-03-22T18:14:21Z</updated>
		
		<summary type="html">&lt;p&gt;Sxerks: bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;About Health and Attack powerups (the kind scattered about the dungeon): Can we get some explanation on these things?  After noticing that the attack power up does nothing for a level 1 character, I've been holding off on getting them. Likewise, the health power ups give more health at higher levels.&lt;br /&gt;
&lt;br /&gt;
What I want to know is, should I hold off on getting them or do they scale to level even after you've gotten them?&lt;br /&gt;
--golden_cow2&lt;br /&gt;
&lt;br /&gt;
:The attack power ups give you a 10% percentage bonus over your base damage per power up, so this extra damage will raise as your base damage does.  So get them as soon as your strategy allows you. --Lanis&lt;br /&gt;
&lt;br /&gt;
:Likewise the health bonus also scales with your level (1 MAX HP per level, the same as Dwarf glyph conversion). No need to hold off. --fall_ark &lt;br /&gt;
::The Health Bonus should probably be shown when you hover over your health as it does for damage, then, to at least partially clear up the issue. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
I've found it really evil that the Escape key closes the entire game instantly.  I've already lost at least 2 characters from tapping escape trying to cancel a spell :/  (I'm aware right click cancels, but habits from other games don't die so easily...) --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
:Agreed. I lost 5 or so promising characters because of that. Changing the 'instant close' key to something like F12 and having the ESC key one ask if you want to exit would work better and without functionality loss. --Lanis&lt;br /&gt;
&lt;br /&gt;
:More keyboard-friendly controls will certainly make the game better! e.g. Arrow keys for moving, 5/6 for potions, SPACE/ENTER/ESC for shop and altar conversations. So on. --fall_ark&lt;br /&gt;
::Asbolutely, I just listed the most pressing issue first =)  Even if the mouse is still required in the end (though it probably doesn't need to be), numpad movement would be a definitely improvement.  I'm thinking Y/N for shops and altars to make it clear what your selection is - though space could also default to a 'no' response. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
:Wait. Instead of remapping the Escape key, just make it pop up a screen that asks if you really want to quit the game. Alternatively, make it so that holding down Escape for two seconds closes the whole application. --HydroKirby&lt;br /&gt;
&lt;br /&gt;
:I also like a full keyboard control, azeqdwxc for moving, keybinded potions, yay and nay etc. The only point of using the mouse would be, in some cases, to prevent the discovering of some tiles, but if you really want to it's still possible to put something like selecting a tile with arrow keys and enter to go there. [[User:Rex4|Rex4]] 20:33, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I like this game a lot :)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Minor bugs with message displays and altars - 1) If you move on to an altar which also uncovers a boss at the same time, you'll only get the boss's speech and no altar message.  2) If you attack a monster on an altar (summoned by WONAFYT), you'll get the altar message and conversion opportunity without actually stepping on the altar.  I assume these issues arise with shops as well. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The Scouting Orb's description says it increases sight radius, but it does nothing if your sight radius is already above the normal (half-dragon).  The description should probably say e.g. 'increases sight radius to 2 spaces' or something along those lines. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Another bug: I fell into negative XP.  I believe the bug is associated with the CYDSTEPP (survive next killing blow) rune, and possibly how it interacts with the Paladin's HP for killing undead ability.  I'd just killed a level 5 wraith which was supposed to do enough damage to kill me (and removing my death protection), but instead my protection remained, my HP stayed the same (I think), and I went into negative XP.  Later just messing around, I died and lost the protection, recast it with some mana potions, and died again and my XP finally fixed itself, jumping to level 6.  Screenshot: http://it-is-law.com/dump/DD-NegXPBug.png --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
:I had the same thing happen, except with the Glowing Guardian Deity not the CYDSTEPP glyph. I think it has a problem trying to process all the events that occurred (the death of the monster, your not dying, gain of life, gain of attack, gain of exp, and/or anything else). So this may be possible with any character/race.&lt;br /&gt;
&lt;br /&gt;
:same- paladin orc with CYDSTEPP in the crypt. I think I got down to -28 xp before a save-vs-death finally realigned the numbers.--[[User:Sxerks|Sxerks]] 18:14, 22 March 2010 (UTC)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
The current gold system is essentially a pointless grinding mechanic - after each game, load up Goblin Wizard or whatever, go grab some quick cash, then start playing again.  I don't currently have a great idea to replace it with, but the implementation as-is adds unfun grinding time without adding any actual thought or decision to the process. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This game is what I was looking for since years! In order to introduce roguelikes to my 6 years old son, I would be interested in translate it in french. You can e-mail me if it sounds interesting for you ! --[[User:lepoulpe303|lepoulpe303]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Bug- by clicking on covered(black) areas you can find and get the deity dialog and worship without ever uncovering the block.--[[User:Sxerks|Sxerks]] 18:14, 22 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Sxerks</name></author>	</entry>

	</feed>