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		<id>http://qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheHellfridge</id>
		<title>DDwiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheHellfridge"/>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Special:Contributions/TheHellfridge"/>
		<updated>2026-05-01T11:26:33Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:TheHellfridge&amp;diff=791</id>
		<title>User:TheHellfridge</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:TheHellfridge&amp;diff=791"/>
				<updated>2010-04-24T12:54:30Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: Made myself a page, bi4tch35&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yayayay! Greetings from Germany! Found this neat game through indiegames.com and got instantly addicted. I hope my strategies and infos about Classes can help people making their way through the Dungeons. Feel free to correct me though at any time. &amp;lt;3&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Assassin&amp;diff=788</id>
		<title>Alpha:Assassin</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Assassin&amp;diff=788"/>
				<updated>2010-04-24T10:40:39Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: added strategy for Library; is Assassin the first &amp;quot;complete&amp;quot; class so far? =)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Skills===&lt;br /&gt;
*Poisoned Blade - Begin with the APHEELSIK [[glyphs|glyph]]&lt;br /&gt;
*Swift hand - Able to kill any enemy of lower level in one hit&lt;br /&gt;
*Light foot - First strike against enemies that have had all of the surrounding tiles explored&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
In general, the assassin is most effective if it is leveled up quickly, as it can clean up remaining monsters quite easily. You should be able to consistently reach level 10 by the time the map is cleared.&lt;br /&gt;
&lt;br /&gt;
If you have fireball, find a high level enemy with very little health such as a Gorgon, cast poison on it, and then explore to regenerate mana for fireballs until it is dead. Otherwise, find a high level monster that is unable to kill you in one hit, and beat it in a similar way but with normal attacks. CYDTEPP can be used with the mana that you are regenerating to score additional attacks. If you are using magic exclusively while doing this, BLUDTUPOWA can be used to allow for faster mana regeneration rate. If all of your paths of exploration are blocked and you have 5 mana, kill as many of the units that are blocking paths as possible, and then recast poison on the unit that you are trying to kill&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, attempt to kill a level 2 enemy, since this will reduce the number of enemies that you have to kill to reach the second level, and thus leave more targets for later. After level 1 try to attack high level enemies even if doing so will require a potion or a lot of exploring, since doing so will cause you to be a higher level than most enemies and leave you with more targets to kill later on. &lt;br /&gt;
&lt;br /&gt;
Keep track of how much experience you can gain from your collection of lower level enemies that you are leaving untouched, and when in a fight with a strong enemy and especially with the boss, see if you are able to level up in the middle of a fight by killing these low level enemies and, if possible, how many times you can level up. Try to save some of these monsters for the boss fight.&lt;br /&gt;
&lt;br /&gt;
When picking lower level targets to destroy for experience, try to choose those that are blocking the way to unexplored area to maximize your exploring potential later.&lt;br /&gt;
&lt;br /&gt;
Begin to attack the boss at about level 7 and level up whenever you need to heal in the middle of the fight from the enemies that you have kept remaining until you are level 9 or 10.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Playing as an Orc gives you additional experience on demand, and allows you to level up faster. Try to save glyphs that you intend to convert to experience until the conversion will aid in leveling up in the middle of a fight.&lt;br /&gt;
Playing as a Dwarf allows you to sustain more damage, which means that stronger enemies will not kill you in a single hit as easily.&lt;br /&gt;
Playing as a Human will give you more attack with each hit, so you can finish the long poison battles faster or are able to kill units in a single hit with first strike more easily.&lt;br /&gt;
&lt;br /&gt;
The Pactmaker gives additional experience for every kill, which is very useful when trying to level up in the middle of a battle from existing lower level units and also allows you to level up faster.&lt;br /&gt;
Tikki Tooki will be pleased with assassins quite often for the displays of skill of killing lower level enemies. Dodge chance is useful in making long fights work to your advantage.&lt;br /&gt;
Jehora Jeheyu will cause you to gain more attack and maximum health whenever you deal or receive damage, which happens a lot if you are partaking in long poison battles. Note that you will be unable to use CYDSTEPP and GETINDARE glyphs unless you're prepared to deal with Mana Burn.&lt;br /&gt;
Taurog is good if you follow him early, but you will be unable to rely on poison. Instead you will likely be focusing on power kills with first strike or using levelups to heal you.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
This is not much of a challenge. Start off by killing Gorgons 1-3 levels above you to quickly reach level 7. Make sure, that there are still enough tiles for regeneration and begin attacking Medusa. Be careful, since you need to have 100% health (or protection) to not get petrified. There should be enough monsters around to level up midfight for a quick heal. If needed use a few potions. Afterwards Nidhogg can be outlasted with your remaining potions and unused tiles (HALPMEH can be a big help here, too).&lt;br /&gt;
&lt;br /&gt;
It doesn't matter so much here, which race or deity you take here. Orc, Human or Gnome all have their benefits, but none of them essential. For as gods I would think about taking Binlor, Earthmother or Glowing Guardian, due to their Petrification/Poison immunity, making Medusa and Nidhogg easier to kill. &lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
The bosses in this stage can get annoying due to their high strenght. Level up as fast as possible with high level monsters, using poison and tile regeneration. Be sure to keep useless Glyphs for Exp conversion (assumed you play as an Orc), they will be needed later. &lt;br /&gt;
&lt;br /&gt;
Start attacking the Matron of Flame on level 7 and use the remaining tiles and midfight level ups for regeneration(if you have HALPMEH or CYDSTEPP it will make things a LOT easier). Afterwards you should be Level 8-9 (or maybe even 10). If you didn't use any potions so far, you should have no problem outlasting Aequitas.&lt;br /&gt;
&lt;br /&gt;
====The Crypt====&lt;br /&gt;
Undead units are immune to poison, so you will have to manage without it. Use midfight levelups whenever possible to take on the highest level enemies. Vampires are probably going to be your main targets since they have relatively low maximum health. Be wary of manaburns. If you are following Tikki Tooki, whenever you kill an enemy without taking damage you will be cured of mana burn, which is fairly easy to do as an assassin. A couple fireballs followed by a first strike attack or a CYSTEPP attack will be ideal for taking on strong enemies.&lt;br /&gt;
&lt;br /&gt;
====The Factory====&lt;br /&gt;
Use fireball (and BLUDTOPOWA if you have it) to kill the highest level animated armour that you can find to get you ideally from level 1 to 6 in a single kill. Also, waste any other animated armour's protection from death without actually killing them whenever possible in order to leave them as potential targets for experience later. Be careful to not overexplore because you will likely want to poison Super Meat Man and heal from the black while fighting him. The Iron Man has a 75% chance to block poison when you cast it on him, so you can use it repeatedly on him until it works or try to beat him without it. When fighting him while he is poisoned, do not expect to be able to recast poison on him after attacking somebody else as it will probably fail. HALPMEH will be the ideal use of magic when fighting him.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Bloodmage&amp;diff=781</id>
		<title>Alpha:Bloodmage</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Bloodmage&amp;diff=781"/>
				<updated>2010-04-23T17:09:31Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: general strategy, race 'n' deity choices and snake pit added; someone should have a look though, since I'm not into the Blood Mage so much&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroWizard.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Insane - start with the BLUDTUPOWA glyph&lt;br /&gt;
*Power-hungry - mana potions 100% effective, reduce health by 6 per level&lt;br /&gt;
*Sanguine - restore 15% max health from blood pools&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
The Blood Mages free glyph isn't as useful as the glyphes from the other classes. If you're low level it will net you one or two extra spells, but the higher your level goes, the less helpful it will get (there is some balance missing there) so you might as well can get rid of it. The way to go with the Bloodmage is to get as many mana potions as possible and leave the blood pools from killed monsters untouched as long as possible. &lt;br /&gt;
The bosses can be taken on using fireballs, HALPMEH, CYDSTEPP and/or poison (whatever works best) and with the help of bloodpool regeneration. You'll be able to cast a lot due to the mana potions 100% regeneration.&lt;br /&gt;
&lt;br /&gt;
===Race &amp;amp; Deity Choices===&lt;br /&gt;
Gnome or Elf are your ways to go here. As a Gnome you'll have a lot of Mana Potions and therefore a lot of mana. As an elf you'll have more Mana overall but less Potions for regeration (I don't know yet what's more efficient though).&lt;br /&gt;
&lt;br /&gt;
Mystera Annur should be your preferred Deity. If that one's not available you can still go with The Pactmaker, Jehora Jeheyu (if you won't depend on CYDSTEPP) or Tikki Tooki.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
Level up by killing Gorgons and go only for Serpents and Nagas if you can kill them without getting weakened or poisoned (except you'll get a level up or use HALPMEH). Try to not use any Mana Potions until you're able to take on the bosses.&lt;br /&gt;
&lt;br /&gt;
If you're around level 7 start attacking Medusa. Immunity to Death Gaze is helpful but not necessary. Just make sure to keep your Health up with bloodpools, potions and level up. Make sure to keep enough potions for the Nidhogg, who can be outlastet afterwards.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Paladin&amp;diff=756</id>
		<title>Alpha:Paladin</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Paladin&amp;diff=756"/>
				<updated>2010-04-21T10:59:59Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: general strategy, race 'n' deity choices and snake pit added :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroPriest.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Holy hands - start with the HALPMEH glyph&lt;br /&gt;
*Holy work - killing undead restores 50% health&lt;br /&gt;
*Holy shield - 25% physical resistance&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
The Paladins unique ability is his instant access to HALPMEH, which should be used when exploring dungeons with him. Pair it with APHEELSIK (if possible) an you won't have many problems beating strong foes (especially the physical attacking ones). If you have (low level) undead monsters in the dungeons keep them untouched until you really need a heal, which will come in handy once in a while. Especially the Crypt will be a breeze due to this ability.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Any race will work for the Paladin. It's up to your decision, if you want to enhance his strength, endurance or magical capabilities (Human, Elf and Dwarf all work really well) or if you want some extra exp for midfight leveling (Orc is always useful).&lt;br /&gt;
&lt;br /&gt;
Same goes for the deities. Either Jehora (just be careful with the instant Mana Burn) or The Pactmaker will be great. Tikki Tooki always is decent and if you care about immunities take Glowing Guardian or Binlor/Earthmother.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
HALPMEH is a huge help here, since it will make fighting Serpents really easy. Level up by slaying higher level Serpents and Gorgons until you're around level 7. Take Binlor or the Earthmother, if you can, to get a helpful Death Gaze immunity. It's useful but not essential.&lt;br /&gt;
&lt;br /&gt;
Start attacking the Nidhogg until you're out of Health and Mana. Afterwards us a level up for regeneration and the big serpent won't have long to live anymore. If you have Death Gaze immunity, Medusa will be really easy. Otherwise just make sure that your Health is at 100% and you just outlast her (use Potions if needed).&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Assassin&amp;diff=755</id>
		<title>Alpha:Assassin</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Assassin&amp;diff=755"/>
				<updated>2010-04-20T22:21:11Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: added strategy for Snake Pit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Skills===&lt;br /&gt;
*Poisoned Blade - Begin with the APHEELSIK [[glyphs|glyph]]&lt;br /&gt;
*Swift hand - Able to kill any enemy of lower level in one hit&lt;br /&gt;
*Light foot - First strike against enemies that have had all of the surrounding tiles explored&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
In general, the assassin is most effective if it is leveled up quickly, as it can clean up remaining monsters quite easily. You should be able to consistently reach level 10 by the time the map is cleared.&lt;br /&gt;
&lt;br /&gt;
If you have fireball, find a high level enemy with very little health such as a Gorgon, cast poison on it, and then explore to regenerate mana for fireballs until it is dead. Otherwise, find a high level monster that is unable to kill you in one hit, and beat it in a similar way but with normal attacks. CYDTEPP can be used with the mana that you are regenerating to score additional attacks. If you are using magic exclusively while doing this, BLUDTUPOWA can be used to allow for faster mana regeneration rate. If all of your paths of exploration are blocked and you have 5 mana, kill as many of the units that are blocking paths as possible, and then recast poison on the unit that you are trying to kill&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, attempt to kill a level 2 enemy, since this will reduce the number of enemies that you have to kill to reach the second level, and thus leave more targets for later. After level 1 try to attack high level enemies even if doing so will require a potion or a lot of exploring, since doing so will cause you to be a higher level than most enemies and leave you with more targets to kill later on. &lt;br /&gt;
&lt;br /&gt;
Keep track of how much experience you can gain from your collection of lower level enemies that you are leaving untouched, and when in a fight with a strong enemy and especially with the boss, see if you are able to level up in the middle of a fight by killing these low level enemies and, if possible, how many times you can level up. Try to save some of these monsters for the boss fight.&lt;br /&gt;
&lt;br /&gt;
When picking lower level targets to destroy for experience, try to choose those that are blocking the way to unexplored area to maximize your exploring potential later.&lt;br /&gt;
&lt;br /&gt;
Begin to attack the boss at about level 7 and level up whenever you need to heal in the middle of the fight from the enemies that you have kept remaining until you are level 9 or 10.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Playing as an Orc gives you additional experience on demand, and allows you to level up faster. Try to save glyphs that you intend to convert to experience until the conversion will aid in leveling up in the middle of a fight.&lt;br /&gt;
Playing as a Dwarf allows you to sustain more damage, which means that stronger enemies will not kill you in a single hit as easily.&lt;br /&gt;
Playing as a Human will give you more attack with each hit, so you can finish the long poison battles faster or are able to kill units in a single hit with first strike more easily.&lt;br /&gt;
&lt;br /&gt;
The Pactmaker gives additional experience for every kill, which is very useful when trying to level up in the middle of a battle from existing lower level units and also allows you to level up faster.&lt;br /&gt;
Tikki Tooki will be pleased with assassins quite often for the displays of skill of killing lower level enemies. Dodge chance is useful in making long fights work to your advantage.&lt;br /&gt;
Jehora Jeheyu will cause you to gain more attack and maximum health whenever you deal or receive damage, which happens a lot if you are partaking in long poison battles. Note that you will be unable to use CYDSTEPP and GETINDARE glyphs unless you're prepared to deal with Mana Burn.&lt;br /&gt;
Taurog is good if you follow him early, but you will be unable to rely on poison. Instead you will likely be focusing on power kills with first strike or using levelups to heal you.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
This is not much of a challenge. Start off by killing Gorgons 1-3 levels above you to quickly reach level 7. Make sure, that there are still enough tiles for regeneration and begin attacking Medusa. Be careful, since you need to have 100% health (or protection) to not get petrified. There should be enough monsters around to level up midfight for a quick heal. If needed use a few potions. Afterwards Nidhogg can be outlasted with your remaining potions and unused tiles (HALPMEH can be a big help here, too).&lt;br /&gt;
&lt;br /&gt;
It doesn't matter so much here, which race or deity you take here. Orc, Human or Gnome all have their benefits, but none of them essential. For as gods I would think about taking Binlor, Earthmother or Glowing Guardian, due to their Petrification/Poison immunity, making Medusa and Nidhogg easier to kill. &lt;br /&gt;
====The Crypt====&lt;br /&gt;
Undead units are immune to poison, so you will have to manage without it. Use midfight levelups whenever possible to take on the highest level enemies. Vampires are probably going to be your main targets since they have relatively low maximum health. Be wary of manaburns. If you are following Tikki Tooki, whenever you kill an enemy without taking damage you will be cured of mana burn, which is fairly easy to do as an assassin. A couple fireballs followed by a first strike attack or a CYSTEPP attack will be ideal for taking on strong enemies.&lt;br /&gt;
&lt;br /&gt;
====The Factory====&lt;br /&gt;
Use fireball (and BLUDTOPOWA if you have it) to kill the highest level animated armour that you can find to get you ideally from level 1 to 6 in a single kill. Also, waste any other animated armour's protection from death without actually killing them whenever possible in order to leave them as potential targets for experience later. Be careful to not overexplore because you will likely want to poison Super Meat Man and heal from the black while fighting him. The Iron Man has a 75% chance to block poison when you cast it on him, so you can use it repeatedly on him until it works or try to beat him without it. When fighting him while he is poisoned, do not expect to be able to recast poison on him after attacking somebody else as it will probably fail. HALPMEH will be the ideal use of magic when fighting him.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Warlord&amp;diff=754</id>
		<title>Alpha:Warlord</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Warlord&amp;diff=754"/>
				<updated>2010-04-20T20:24:49Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: Brought structure to the page. Race &amp;amp; Deity and Snake Pit stuff added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroBase.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Defiant - start with the CYDSTEPP glyph&lt;br /&gt;
*Determined - +30% bonus damage when health is below half&lt;br /&gt;
*Courageous - drinking a mana potion causes next attack to do +30% damage (not cumulative)&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
&lt;br /&gt;
The Warlord can be an extremely powerful class if played right. This is specifically because he comes equipped with the [[CYDSTEPP]] glyph, which is one of the most powerful glyphs in the game. The most important general tip for playing a Warlord is to immediately cast CYDSTEPP at the start of the dungeon, then keep your eye on your mana: when your mana hits 10 again, you effectively have two extra hits in combat. Engage with an enemy -- once the game tells you you're going to die, hit the monster again. You'll be saved from the deathblow. Then cast CYDSTEPP again and hit the enemy one more time. Getting two extra hits in will ensure that you can easily defeat monsters that are 1, 2, and sometimes 3 levels above you. This tactic even works for Gorgons. Given their low base HP you can easily take out a high-level Gorgon if your attack bonus is high enough.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
&lt;br /&gt;
Play Warlord either as a Human or as a Gnome. As a human you will boost your strenght, which is always good, but as a Gnome you'll get a big load of Mana Potions, not only boosting your power for one hit, but as well regenerate your mana for further CYDSTEPP uses.&lt;br /&gt;
&lt;br /&gt;
Regarding Deity you have all choices here. Take Binlor, the Pactmaker or Tikki Tooki for the biggest benefits. Taurog and Jehora aren't an option, since they won't allow you to use CYDSTEPP anymore. &lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
Don't go for Nagas unless you can kill them in one hit without retail. Instead go for Gorgons 1-3 Levels above (which is easy with CYDSTEPP) until you're around level 7. At that point you can start fighting Medusa, using the low-level Serpents and Nagas for midfight leveling. Afterwards use your many Mana Potions to outlast the Nidhogg.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Berserker&amp;diff=753</id>
		<title>Alpha:Berserker</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Berserker&amp;diff=753"/>
				<updated>2010-04-20T17:18:38Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: added strategy for Crypt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroBase.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Bloodlust - +30% damage against higher level monsters&lt;br /&gt;
*Spellkill - 50% magic resistance&lt;br /&gt;
*Mageslay - skills cost +2 mana, attack +30%&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Due to his skills, the Berserker is basically a physical powerhouse against magic attackers. Basically you should try to kill as many high level (magic) monsters to use Bloodlust to the fullest. Especially against the bosses the 30% extra damage are useful. Since the Berserker has +2 skill cost, it is a viable option to ditch fireballs, HALPMEH or CYDSTEPP to convert them for better use.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
&lt;br /&gt;
Ragarding race it is up to your choice, if you want to power his strenght as a Human or to boost endurance as a Dwarf or a Halfling. Since the Berserker has no reliable source of recovery, Orc is a good choice for midfight leveling.&lt;br /&gt;
&lt;br /&gt;
Taurog makes a great Deity for the Berserker, since his high skill cost will make it hard to put skills to a good use, while Taurog boosts his strength even more. Besides that, Jehora, The Pactmaker and Binlor are good choices as well to boost strenght.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
Use an Orc Berserker and get Taurog (or another powerboosting Deity) early on and start slaying Gorgons 1-3 levels above you to level up fast. Avoid fighting with Nagas of equal or higher level, since their weakening ability can be really annoying. Also don't get poisoned by a Serpent, unless there is a level up in sight to make up for it. Conserve your Glyphs for the boss fights. When you reach level 7 you can start taking on Medusa. You should be able to kill her in a few hits, just keep your health at max with a level up or potions. Afterwards you can use your (hopefully) stocked potions to outlast Nidhogg.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
Your aim is to build up power as soon as possible. Get Glowing Guardian or Taurog and start hacking away. With clever tile regeneration management you can easily kill monsters 1-2 levels above you. Especially Wraiths will help you level up, since they won't get their defence boost due to Berserkers special abilities. If you have one of the aforementioned gods as your friend you can start at around level 6-7 to go for the bosses. Start with the Tormented One, as he will go down faster. Regenerate with potions and level ups (with Glowing Guardian HALPMEH of course is an option, too) and he shouldn't last long. Frank can be handled with the same strategy and will be outlasted in the end. If you want to make this run extra easy, restart until you get the flaming sword (physical damage counts as magical damage), making a laugh out of Wraiths.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monk&amp;diff=747</id>
		<title>Alpha:Monk</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monk&amp;diff=747"/>
				<updated>2010-04-16T17:54:49Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: added strategy for Crypt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Skills===&lt;br /&gt;
*Hand to Hand - attack damage reduced by 50%&lt;br /&gt;
*Diamond Body - 50% physical and magical resistance&lt;br /&gt;
*Discipline - health regeneration rate doubled&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
In general, your initial strategy should be to kill low level monsters, seeking out anything which can mitigate your initial attack penalty; level 1 meat men will do 0 damage to you.  Any shop items which reduce damage are of special interest to monks.  A platemail or mage plate will bring armor up to an insane 70%.&lt;br /&gt;
&lt;br /&gt;
After the first few levels, monks should seek out higher level enemies with low damage and high health.  Because of monks' faster healing and high armor, they can often refill health via exploring without the monsters having enough time to do the same.&lt;br /&gt;
&lt;br /&gt;
Glyphs of special interest to Monks are:&lt;br /&gt;
*Bysseps - Mitigates damage penalty&lt;br /&gt;
*Halpmeh - High armor makes health more valuable&lt;br /&gt;
*Lemmisi - Useful to avoid exploring accessible areas of the dungeon prematurely, and to heal between attacks against some bosses.  Fast regeneration makes this especially effective.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Playing as a human to compensate for the hand to hand penalty is typically the best choice.  Attack damage bonuses have a higher proportional effect for monks due to the lower initial damage.&lt;br /&gt;
&lt;br /&gt;
Monks are incredibly effective fighters once their attack penalty is canceled out, but the value of their health can make sacrificing Halpmeh and Lemmisi too painful to make Taurog a strong choice.  The Pactmaker is an excellent choice for any class, Monks included.  A free potion from Tikki Tooki is helpful despite Monk's poor ability at achieving one shot kills.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
After a few levels you can easily defeat Dragonspawns 2-3 levels above you with fast regeneration. Having HALPMEH and/or LEMMISI will make things even easier. If neither of those is found, you can use fireballs to accumulate damage.&lt;br /&gt;
&lt;br /&gt;
On Level 7 you will be able to defeat the Matron of Flame without even touching your potions (assumed, you have a few tiles to regenerate). Afterwards Aequitas won't be much of a challenge either.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
Rather easy, even without Glowing Guardian, just make sure you get HALPMEH, otherwise it's a torture (you won't need fireballs though). When you reach level 3-4 you can easily take on enemies 2-4 levels above you, leaving many enemies for midfight leveling. You should also leave some tiles unexplored. Due to the Monks high defence, tile regeneration is often enough to get in a few more hits on bosses, making them even easier to kill.&lt;br /&gt;
&lt;br /&gt;
If you manage you health, mana and xp cleverly you'll have both bosses deafeated before coming near level 9. First take on the tormented one. He may have insane defense, but you'll outlast him with HALPMEH (and maybe a level up). Same goes for Frank: attack, heal, level up if needed and he shouldn't last for too long. You can do that one without using a single potion.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&amp;lt;br&amp;gt;Once you have reached level 3-4, the combination of high armor and fast regeneration should make it fairly easy to kill higher level animated armors.  Attack the highest level animated armor you can that cannot kill you in one hit.  The assistance of Burndayraz will make this more efficient, though Halpmeh or Lemmisi are a reasonable substitutes.&lt;br /&gt;
&lt;br /&gt;
Super Meat man is rather easy to defeat with monk, especially if you have bought the tower shield or platemail.  Try to be at level 8 or higher before fighting the bosses.  It should be possible to heal (via some mixture of Halpmeh, Limmisi, and exploring) faster than Super Meat man can damage you.&lt;br /&gt;
&lt;br /&gt;
The Iron Man doesn't have much health, so killing him should be fairly easy.  You should still have most or all of your potions at this point, but you may want to time this fight to enable you to level up in the middle of it to assist further.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=746</id>
		<title>Alpha:Rogue</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=746"/>
				<updated>2010-04-16T17:45:15Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: added strategy for Crypt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Skills===&lt;br /&gt;
*Dexterous: first strike in combat regardless of level&lt;br /&gt;
*Evasive: monsters miss you 20% of the time&lt;br /&gt;
*Dangerous: -5 health per level, +50% damage.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Use your first strike, fireballs and your enhanced evasion to take on high level monsters early on and preserve your potions for boss battles. Be cautious though, since monsters with first strike still have priority, no matter the level.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Dwarf is an obvious choice for a Rogue to make up for his lack of health (otherwise stronger opponents will wipe the floor with you). If you're cocky, Human, Gnome and Orc are still solid choices.&lt;br /&gt;
&lt;br /&gt;
Due to his enhanced evasion, the Rogue can make pretty good use of Tikki Tooki. If gotten soon enough, your dodge rate will be at around 50%, once you're facing the bosses. If you don't want to depend on luck so much, you can still go with The Pactmaker or another deity. Be careful with the latter though: taking The Pactmaker at level 1 will usually cause instant death because of the -5 penalty to your Max Health (also the -5 to your base damage will usually destroy your melee capability). &lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
Not that much of a challenge here. Take on high level Serpents and Nagas with fireballs and melee attacks to level up. Be careful with gorgons, since they have First Attack themselves and will always attack you first in melee, no matter your level.  Tikki Tooki's ability is helpful but not necessary. Use your piled up potions and midfight level ups to take on bosses and take care to not get petrified or poisoned.&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
Basically the same as in the Snake Pit. Difference is, that there is nobody to poison, petrify, weaken or first strike you. With fireballs you can easily take on Dragonspawns two levels above you. Imps are easy to battle, too, but can often be annoying, because of Blink. You have to be careful with the bosses though, since they are a little stronger, than in the Pit. Enough potions and/or magic armor can help here.&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
This can be a little annoying, but not too hard. If you get the Glowing Guardian, it will be pretty easy. Without him it can get a bit tricky to beat the bosses. Just make sure to fastly hit level 7, so you have enough spare monsters to level up midfight. First take on the Tormented One, as he is the bigger pest. Attack him, until you're almost dead, level up and finish him off (use Mana Potions or another level up, if needed/possible). Afterwards Frank can be outstalled with Potions. Always have an eye on your HP, since they deplete relatively fast.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=700</id>
		<title>Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brainstorming&amp;diff=700"/>
				<updated>2010-04-16T09:57:20Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;dislekcia: Can we put in a picture of the game and a link to the latest version in the &amp;quot;Welcome&amp;quot; area? I can't see how to edit that...&lt;br /&gt;
:Well, I've added the front-page link, but you're going to have to either upload the image or enable external image linking ($wgAllowExternalImages) for me to do the screenshot. - [[User:Chippit|Chippit]] 09:46, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Would it be possible to include a number amount for the damage increase in the tooltip of Bysepps (and in other similar situations)?&lt;br /&gt;
&lt;br /&gt;
Almost: Some indication or acknowledgement of the thief's first attack bonus or the berserker's bonus damage when attacking higher level monsters when hovering the mouse over them would be nice.&lt;br /&gt;
&lt;br /&gt;
* Also, account for damage reduction when showing how much damage enemies do.&lt;br /&gt;
&lt;br /&gt;
salejemaster: I'm not sure how to do this but we should somehow change the screenshots that are posted here in the tigdb http://db.tigsource.com/games/desktop-dungeon to screenshots from .5 because the new tile set is much better then the old one, and you know how graphics matter to people, if anyone has any info on how to do this please post :)&lt;br /&gt;
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&lt;br /&gt;
Perhaps the Bloodmage and Vampire should have the ''option'' to pick up blood patches.&lt;br /&gt;
Perhaps it could be done via the glyph interface.&lt;br /&gt;
Of course, if a summoned monster dies on a glyph, then I suppose that could lead to trouble.&lt;br /&gt;
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DGM: For the wiki itself, a section for the spells should be added. Also, Glitterfingers is missing from the gods section. For the game, here are some ideas for the deity system:&lt;br /&gt;
&lt;br /&gt;
1) Dracul rejects Priests. Should the Glowing Guardian accept Assassin followers? It seems out of character, and it's a cheap way to steamroll the Assassin/Crypt challenge.&lt;br /&gt;
:Seems TGG is pretty forgiving to me (more generous than the god they're copied from anyway!) - if you are an Assassin that isn't using poison, they're fine with it I think.  On the same topic, though, I think TGG altars shouldn't even spawn in the Crypt, because it basically makes it an auto-win for any class. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
2) Binlor Ironshield gives the wall-buster spell when you convert to him. This should be used for other gods: Mystera Annur should give Fireball since her worshipers are helpless without it, and the Earthmother should give the stoning spell.&lt;br /&gt;
&lt;br /&gt;
:Earthmother *does* give IMAWAL... providing it doesn't already exist.  Binlor is the same way with the ENDISWAL Glyph: if it already exists, he won't create it.  And that leads nicely to Mystera: BURNDAYRAZ is guaranteed to appear on every map anyways.  All this said, it wouldn't be a bad idea to move the Glyphs to the player's feet when they convert to these gods --[[Special:Contributions/94.7.130.253|94.7.130.253]] 15:14, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
3) Speaking of the Earthmother and the stoning spell, she's lame mostly because the spell is lame. It denies you experience and doesn't clear obstacles out of the way; it has no use except to make her happy and her reward isn't good enough. I suggest having the spell only work on monsters below your level, but count as a regular kill (giving experience, triggering rewards/punishments from the gods, etc.). This would make it useful in its own right and make the Earthmother less painful to follow.&lt;br /&gt;
&lt;br /&gt;
:Rather than change the mechanic of the god and render the special Gorgon class somewhat irrelevant, why not just change the reward? +1HP per level per enemy petrified, perhaps. Or +1HP per monster level. -ChaoSpectre&lt;br /&gt;
&lt;br /&gt;
::The Earthmother giving regular XP for stone kills seems quite fair, as it balances with you not being able to take those stones out of the way.&lt;br /&gt;
&lt;br /&gt;
4) Glitterfingers just helps you get money, right? You can stockpile money easily enough anyway. How about having him spawn some potion shops to spend it on?&lt;br /&gt;
:How about if Glitterfingers removed the cap on gold for that run only? If you had more than the max at the end of your run, then it would be reduced to the max. [[Special:Contributions/68.159.130.228|68.159.130.228]] 16:21, 13 March 2010 (UTC)&lt;br /&gt;
:He could certainly use something - right now he's vaguely useful to grind up some gold slightly faster between real games, and even then mostly only if you don't have Goblin unlocked.  Giving 2 gold per kill instead of 1 - and maybe also removing the cap as mentioned above - probably still doesn't actually make him useful, but would be a start I guess.  Glittergfingers should probably be revamped completely, but that can wait until the whole gold system is revamped.&lt;br /&gt;
&lt;br /&gt;
5) Right now there's not much reason to renounce a god except to see what happens. I'd like the option pick a god from the start (like race and class) instead of spawning random alters, so why not use the god's curses as part of another unlock system? If you level up at least, say, 5 times AFTER earning a god's disfavor and still win the game, you get the option to start with him as your deity. As an adjunct to this, let the player brick an alter with the stone spell or shatter it with the wall-buster spell as a way of angering the deity.&lt;br /&gt;
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rickgriffin: Thoughts about the high score board:&lt;br /&gt;
&lt;br /&gt;
1) Include which boss was defeated on the run.&lt;br /&gt;
: Agreed.  Also what god they were worshiping, if any. --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
2) Besides the top score board, also have separate boards for each class, so people have a reason to have high score runs without just selecting the 'best' class/race.&lt;br /&gt;
:Ideally there wouldn't be any clear best combos, and I think that is the goal down the road; there may be some combos that suck, but there shouldn't be any that dominate ranked games (I'm looking at you, Vampire &amp;amp; Human Rouge/Monk!)  Not that having separate charts for each class would be a bad thing, I'm just saying the bigger issue is one of overall balance =) --[[User:Twinge|Twinge]]&lt;br /&gt;
&lt;br /&gt;
* What about also having top score boards for each of the challenge dungeons, as well? [[User:Neongrey|Neongrey]] 21:04, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Now that I think about it, having a score breakdown would be a neat thing too, so you could see what all contributed to a high score. [[Special:Contributions/68.159.130.228|68.159.130.228]] 13:28, 21 March 2010 (UTC) (rickgriffin)&lt;br /&gt;
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DGM: Suggestions for the glyph system:&lt;br /&gt;
&lt;br /&gt;
1) Certain glyphs - mainly the three teleportation spells - are vastly inferior to most other glyphs.  Rather than try to make all spells equally useful, though, I suggest dividing glyphs into two categories: Master glyphs and Apprentice glyphs.  Master glyphs would work as glyphs do now.  Apprentice glyphs would be weaker and/or more costly and would give no bonus on conversion, but each game some of them would spawn next to the player's starting position.  This would balance the glyphs and help eliminate hopeless starts.&lt;br /&gt;
&lt;br /&gt;
2) To go with the above idea, here's a suggested new spell: DUNBEESHOKD (Lightning Bolt) - 4 Mana.  Deals 2 damage per player level to a monster.  This would be an apprentice version of Fireball, suitable for giving to the player from the start in case they want to go the pure magic route.&lt;br /&gt;
&lt;br /&gt;
3) Suggestions for specific spells:&lt;br /&gt;
&lt;br /&gt;
....BLUDTUPOWA needs work.  How about letting it turn a health potion into a mana potion instead?  That would make it more generally useful while keeping with the Blood Mage's health-for-power theme.&lt;br /&gt;
&lt;br /&gt;
....WEYTWUT teleports you somewhere useless or dangerous too often.  How about having it only take you to shops, glyphs and alters?  Or at least making it send you somewhere you haven't already explored?&lt;br /&gt;
&lt;br /&gt;
....I already discussed fixing IMAWAL when I talked about the Earthmother earlier, but I'll repeat it here for completeness: restrict it to enemies below the player's level, but let it count as a normal kill for reward/penalty purposes.&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
&lt;br /&gt;
Almost: If it's possible, generate dungeons from a seed number, and allow the player to replay maps by giving it the seed again or challenge a friend to do better than they did on that map. Maps from any mode could be replayed in such a manner, but completion of these maps would not count for unlocking stuff or highscores. This would also allow players to retry a map that they think they could've done better on and attempt more ideal solutions while learning how to play.&lt;br /&gt;
&lt;br /&gt;
:Seconding this, and display the seed number during the game.  That way we can always recreate the game when someone posts a screenshot and asks questions about it.&lt;br /&gt;
&lt;br /&gt;
Limiting WEYTWUT to unexplored area would be a definite plus.&lt;br /&gt;
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---------&lt;br /&gt;
&lt;br /&gt;
DGM: Nandrew, I assume you're reading this since I got the link for this wiki from you.  Are you going to share the source, so we can play with ideas you reject?  Failing that, would you use the discussion page and comment on which ideas being presented here that you're considering using?  I've got more ideas for the glyph system I suggested, but there's no point in talking about it if it will never be implemented.&lt;br /&gt;
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Jabberwock: One suggestion for the dodge - as it seems it is one of very few random elements after the game starts (maybe beside the Imp teleports), it is a little bit out of place. What if the order of the enemy miss was predetermined instead of random? That is, one of the five enemy hits misses - I receive hit no.1, 2 etc., and the no. 5 always misses... Would certainly make it more strategic.&lt;br /&gt;
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fall_ark: This might sound a little cheap but... how about adding a &amp;quot;minimum gold&amp;quot; bonus? Or change the saved gold system as a whole. I mean, after unlocking the Goblin race it becomes super easy to gain 50~70 gold in a few minutes, and before that I used to choose rogue to do some rounds of hoarding...It just feels a bit tedious. Or I'm just lazy and spoiled...&lt;br /&gt;
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Stormy: What about highlighting the classes who beat a particular dungeon. Just like it's currently done with the standard dungeon, but extended to the others, when the cursor hovers over the buttons.&lt;br /&gt;
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Fizanko: to make every gods more usefull and varied, maybe having them spawning a glyph or a new trait for the player, unique to them after the player successfully attacked and destroyed the other deities altars, giving alternatively an incentive for the player to explore the whole dungeon to find every altars.&lt;br /&gt;
Could then be used to balance the less interesting gods by having them spawning a more interesting glyph/trait.&lt;br /&gt;
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-----------&lt;br /&gt;
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Going4Paladin: The monk needs a buff, his last 2 skills are lovely, but when he loses half attack, he has nothing to kill with.... maybe he needs a poison immunity???&lt;br /&gt;
&lt;br /&gt;
:The monk really doesn't need a buff.  His DIAMOND BODY skill already allows you to take half damage from the start, and you're doing half damage to the enemy, so fights tend to simply take twice as long.  But HAND TO HAND just has your Damage Bonus start at -50%.  Each Attack Powerup you find or Glyph you convert as a Human increases this by 10%.  So after 5 Glyphs/Powerups, you're back to base damage, whilst your enemies are still doing half damage to you.&lt;br /&gt;
&lt;br /&gt;
:The net result of these two abilities is that every boost to Damage Bonus has *double* the effect than for other characters, and that's one hell of a buff.  The same applies to any extra Physical or Magical Resistance items you may eventually find in the shops: they provide twice as much help to the Monk because his resistance is already so high.&lt;br /&gt;
&lt;br /&gt;
:So yes, while he can be a little difficult to work with at Level 1 due to damage being rounded down, he swiftly gets much stronger as you gain sources of Damage Bonus.  And his enhanced Health Regen makes hit and run tactics much much easier. --[[Special:Contributions/94.7.130.253|94.7.130.253]] 05:48, 18 March 2010 (UTC)&lt;br /&gt;
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Fizanko : i agree with DGM up there, i believe IMAWALL is in a need of a rework in my opinion, as in its current status it brings no advantage in comparison to every other glyph that cost a base 5 mana or even less, as by using it not only you deny yourself the xp of a petrified monster (and in Desktop Dungeons you need every xp you can) but by mistake you can block you own way.&lt;br /&gt;
&lt;br /&gt;
The only use is for The Earthmother deity, but still i don't see the +1 HP gain to balance the xp you will not get from the petrified monster and the blocked path it creates, or just converting it for a bonus.&lt;br /&gt;
&lt;br /&gt;
I can see and understand that to be a difficult glyph to balance, but i think it should count for a kill (so delivering the xp) when used for monsters that are below your own level (so you can't use it on a boss to get an &amp;quot;easy win&amp;quot;), or making it only in a limited amount of use so you can't overuse it.&lt;br /&gt;
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To round out the tier 1 classes, how about showing the locations of the altars to the priest, and the stores to the thief?&lt;br /&gt;
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-----------&lt;br /&gt;
&lt;br /&gt;
On the main menu, rather than having to look at the rollover text to see if you've beaten a challenge with a class, instead give the dungeon selection buttons boarders like the class selection buttons get after beating the normal dungeon. Also, give the transmuter et al. classes boarders after beating the normal dungeon, don't leave them out.&lt;br /&gt;
&lt;br /&gt;
Can I suggest a menu redesign with a 'Go!' button, as opposed to simply clicking on the dungeon you want? That way, you can select each dungeon by clicking on it and the borders will show up around all the classes you've beaten it with for the dungeon you currently have selected. It'd streamline that aspect a bit.&lt;br /&gt;
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Resistances are a pain to the mental math, how about displaying the actual numbers, for example, if I'm a monk, a monster's rollover would say &amp;quot;Attack:41 (20)&amp;quot; Admittedly it's easy for monks, but when dealing with 30% resistances, that is harder.&lt;br /&gt;
:Agree.  This applies to both the damage the monsters will deal to you after Monk bonus, Tower Shields, etc. and the damage you'll deal to them after their resistances, your Berserker bonus, etc.  This can either shown in the monsters Health Line or next to your attack value. --[[User:Twinge|Twinge]]&lt;br /&gt;
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There really should be a iPhone/iTouch version of Desktop Dungeons. I think it would be awesome on the platform. Dont know how hard to port it is but you know, a suggestion:D&lt;br /&gt;
zreaperz-&lt;br /&gt;
:or even for Android. It is definitly the kind of time sink i'd love to have in my pocket&lt;br /&gt;
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Some more Random idea:&lt;br /&gt;
&lt;br /&gt;
Other Offensive spells (Difficult to implement, because the fireball is pretty well balanced at the moment)&lt;br /&gt;
Have 1 off glyphs that can be cast once, so a big Fireball explosion, maybe 12 damage per level for example?&lt;br /&gt;
&lt;br /&gt;
Have an offensive spell that either ties in with Max Mana, or your attack Power...?&lt;br /&gt;
&lt;br /&gt;
A spell like poison, maybe &amp;quot;STASIS&amp;quot; that binds the enemy and as you explore the dungeon it loses health. Although this would be like poison, maybe to balance it you lose health as well?&lt;br /&gt;
&lt;br /&gt;
Attack Ideas:&lt;br /&gt;
&lt;br /&gt;
Make a class like a thief or ranger, that does ranged damage. How i see this working would be 1 &amp;quot;free&amp;quot; attack before the monster retaliates and fights back. Conversely some monsters could have the &amp;quot;Cover or Awareness&amp;quot; ability that counters this.&lt;br /&gt;
&lt;br /&gt;
Class ideas:&lt;br /&gt;
&lt;br /&gt;
There are classes that only use the health stat and not mana, how about the other way around? SO only mana? Maybe an Angel, or Elemental? Also for these classes have them do something usefull with the Mana or Health potions/Power ups..&lt;br /&gt;
&lt;br /&gt;
Other random ideas:&lt;br /&gt;
&lt;br /&gt;
Wildmage: When you use a mana potion you get a random effect.&lt;br /&gt;
&lt;br /&gt;
-----------------&lt;br /&gt;
Achievements: This game needs something to keep us addicted after getting the last unlock. The high score list won't do it for all players, but an achievements list would. It also provides a handy point system for a 'trait' system.&lt;br /&gt;
&lt;br /&gt;
Traits: Let players select benefits and penalties before each match. This can require 'points' (A certain number to start with, with more available as you complete achievements, or simply one point per dungeon beaten with each class) have an impact on the final score, or both. Example: Jerry selects four traits before his game. Heavy Handed, Explorer, Blackballed, and Veteran.&lt;br /&gt;
Heavy Handed prevents him from gaining any Dodge or First Strike abilities, but doubles damage dealt to creatures below level 5. (Score x 1)&lt;br /&gt;
Explorer adds 50% to health regeneration and +1 to mana regeneration from exploration. (Score x0.5)&lt;br /&gt;
Blackballed removes all shops from the map. (Score x1.25)&lt;br /&gt;
Veteran adds +1 xp per kill, as per the Fighter trait. (Score x0.8)&lt;br /&gt;
Jerry finishes the map with a score of 28000. After multipliers, he is awarded a final score of 14000 to submit to the leaderboards.&lt;br /&gt;
----&lt;br /&gt;
Brainstorming new glyphs:&lt;br /&gt;
&lt;br /&gt;
* IPHEELWEEK (Weaken) - Lower monster's attack power by 10%.&lt;br /&gt;
* WARIZHEL (Mass Charm) - Every monster makes an attack on an adjacent monster. (High-level monsters act first, targeting the lowest-level monster they can reach.)&lt;br /&gt;
* HIVOLTIJ (Chain lightning) - Deals 3 damage per level and leaps to any adjacent monsters.&lt;br /&gt;
* IKANSI (Selective Amnesia) - Unexplore twelve random tiles. (12 == casting cost.)&lt;br /&gt;
* BEGON (Banish) - Instantly kill monster of lower level. Add their level to max health.&lt;br /&gt;
* CRAMBLEDEG (Warp world) - Scramble the dungeon. (Generate a new dungeon layout with the same number of monsters, shops, runes, etc. as the present.) Vanishes after one use.&lt;br /&gt;
* TOKIWOTOMARE (Time Stop) - Your next attack is completely unopposed. (Special monster abilities such as blink and life steal also turn off for the duration.) The strain on your body permanently reduces your damage bonus by 10%.&lt;br /&gt;
* NOTUITZME (Polymorph) - Transform monster into random monster of the same level.&lt;br /&gt;
* GLOINZADARK (Destruction) - Cause mass destruction centered on you. (Destroys all walls, shops, altars and floor objects within 3 tiles. Monsters 1 tile away take 6 * level damage, 2 tiles away take 4 * level damage, 3 tiles away take 2 * level damage. You go to 1 life.) Vanishes after one use.&lt;br /&gt;
* SLEPOVREZN (Monster Migration) - Create new monster of level 1 to 9 somewhere in dungeon.&lt;br /&gt;
* CUMONDEN (Enhance Monster) - Level up target monster.&lt;br /&gt;
* IZALWAZRITE (Summon Store) - Summon a phantasmal merchant. (One chance to purchase a random item.)&lt;br /&gt;
* BULKUP (Enhance Strength) - Increases base damage and max health by 1.&lt;br /&gt;
* INRI (Holy Symbol) - Drive monster back with 50% knockback damage, or 100% against undead.&lt;br /&gt;
* ZENERCARD (Clairvoyance) - Detect the location of any items and monsters within 3 tiles.&lt;br /&gt;
* NOUSIIT (Invisibility) - Gives 50% dodge chance for your next action.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
When I killed my first boss, I wasn't sure what to do next and spend several minutes clicking around before realising I should 'retire'. It would have been nice if the retire button was replaced with 'victory!' in those circumstances.&lt;br /&gt;
----&lt;br /&gt;
I'd love to be able to use the arrow keys to navigate! -- [[Special:Contributions/99.238.53.245|99.238.53.245]] 16:58, 27 March 2010 (UTC)&lt;br /&gt;
: yes. Please.&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
Achievements:&lt;br /&gt;
* GODLESS - Follow no deity.&lt;br /&gt;
* AGNOSTIC - Follow all three available gods in a single run.&lt;br /&gt;
* SKIMMER - Reveal less than 50% of the map.&lt;br /&gt;
* PACIFIST - Killed boss but more than half of total monsters alive.&lt;br /&gt;
* THRIFTY - Didn't visit store.&lt;br /&gt;
* SCROOGE - Exited dungeon with 30 or more gold then you entered with.&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
Much like how vampires follow Dracul for free, Binlor should do something special for dwarves who follow him. [[User:Neongrey|Neongrey]] 03:11, 30 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
The dungeon specific monsters (naga, imp, vampire and armour) are pretty fun guys, and it would be nice to see them in the main dungeon. Perhaps as a reward for beating their dungeon with [x] classes.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Petrification doesn't have any purpose but to please the Earthmother god. And the Earthmother doesn't have any purpose other than to make petrification useful. That's not good!&lt;br /&gt;
&lt;br /&gt;
SIMPLE IDEA:&lt;br /&gt;
Make petrification work in same way as a gorgon's death gaze: it counts as a kill in every way, but only works on monsters of less than some % health. Now it's a very situational assassination skill -- super-good against some bosses (like Super Meat Man) and super-bad against others (like Gharbad.)&lt;br /&gt;
&lt;br /&gt;
But this doesn't help that the gorgon class' innate petrification is either trivial (so long as they keep their ENDISWAL glyph) or game-wreckingly harmful (if they don't.) So:&lt;br /&gt;
&lt;br /&gt;
MORE COMPLEX IDEA:&lt;br /&gt;
Stoned monsters become statues which the character can push around the dungeon sokoban style.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
Love the game. Gushing aside, criticisms:&lt;br /&gt;
&lt;br /&gt;
Classes:&lt;br /&gt;
The best classes seem to be &amp;quot;mix&amp;quot; classes: thief and priest, for example. Classes that rely primarly on melee or magic (fighter, wizard) seem to have their work seriously cut out for them.&lt;br /&gt;
&lt;br /&gt;
Fighter is awful, and could use a buff. Perhaps &amp;quot;regenerate&amp;quot; his death save? (every 5 kills?)&lt;br /&gt;
Wizard is poor, even with the -1mp: largely because (imo) the only way to kill things with magic is fireball, and at high levels fireball does not scale well at all. Perhaps this more an issue with fireball, though.&lt;br /&gt;
Vampire is ungodly powerful, largely down to it having fireballs out the wazoo. Perhaps remove its ability to use magic? (and give it a buff somewhere else?)&lt;br /&gt;
Crusader seems weak to me... probably because momentum caps out. I have a hellish time defeating bosses with crusader, because after the first hit, damage drops significantly. Also, fireball causes momentum to reset - not sure if thats intended, but it renders fireball pretty much useless.&lt;br /&gt;
&lt;br /&gt;
Glyphs:&lt;br /&gt;
PISOF and WEYTWUT are both pretty much useless (unless you get trapped, but even still, id rather have pretty much anything else).&lt;br /&gt;
IMAWAL as noted many times above, is awful. Other people have good suggestions.&lt;br /&gt;
LEMMISI, even with the trick, I feel is underpowered: largely because once you run out of spaces to explore, it becomes useless. Perhaps reduce the MP cost to 1? Incidentally, it also causes vampire life leech to trigger. Not sure if thats meant.&lt;br /&gt;
APHEELSIK makes or breaks games, for many classes. Taking down Super Meat Man (or many others) becomes trivial with poison: if you dont have it, it becomes incredibly difficult (in some cases impossible - try take down Super Meat Man with a wizard, for example). As a possible alternative to messing around with poison, nerfing Boss Regen rate may help &amp;quot;fix&amp;quot; several aspects of the game.&lt;br /&gt;
BLUDTOPOWA is awful at high level. ~16 health for 1 MP is a rip. Increasing the MP gain or reducing the health drained (perhaps by half) would make it less awful, and would buff magic users.&lt;br /&gt;
BURNDAYRAZ as mentioned above, doesnt scale well. Magic users generally feel gimped as a result.&lt;br /&gt;
BYSSEPS could probably do with a &amp;quot;fail&amp;quot; if already cast. Not really important.&lt;br /&gt;
&lt;br /&gt;
Bosses:&lt;br /&gt;
Some bosses seem significantly easier than others. Part of the problem is what boss you get randomly assigned: perhaps thats just the nature of the game, but if i see a Tower of Goo as a melee class, I may as well just restart. Super meat man seems horrendously impossible without poison.&lt;br /&gt;
&lt;br /&gt;
Other stuff:&lt;br /&gt;
As others have said, having to farm between games is sucky and encourages grinding. Remove the gold cap, start off every game with the bonus you would've got for clearing the crypt multiple times, and dont have gold transfer. Also, rather than having certain squares cause popups (such as altars or bosses), why not have the information appear at the side (and disappear if you move away)? It seems to break the game, and after the 300th boss conversation, I dont really care what they have to say. (Also, I had to fight a boss who was beside an altar, using poison. Every time I moved beside him, I got an altar popup. Bleh)&lt;br /&gt;
&lt;br /&gt;
Anyway, as I said, love the game and hope it continues to improve. --[[Special:Contributions/82.35.212.80|82.35.212.80]] 19:22, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
I would like that your max gold go to full inbetteen rounds, basicly I max my gold with the goblin/trasmutat and just hit &amp;quot;retire&amp;quot; , doing this meny times can max gold - but - shouldnt the game just do this automaticaly &amp;quot;max&amp;quot; my gold since i can do this trick anyway?&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
Any chance of a version for Mac OS X?&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
More people keeping an eye on spam and maybe only contributions for registered users. All this spam ;/&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Brainstorming&amp;diff=663</id>
		<title>Talk:Brainstorming</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Brainstorming&amp;diff=663"/>
				<updated>2010-04-15T21:11:52Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: away with you, p0rn spam!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bug: Imp's blink ability warps it to obstructed spots occasionally.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=647</id>
		<title>Alpha:Sorcerer</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=647"/>
				<updated>2010-04-14T09:20:28Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: added strategy for Library&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Skills===&lt;br /&gt;
*Essence Transit - Every mana point spent regenerates 2 health&lt;br /&gt;
*Arcane Knowledge - Starting mana increased by 5&lt;br /&gt;
*Mana Shield - Deals 1 damage per level whenever opponent hits you&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
This class offers a surprisingly effective combination of hand-to-hand combat and spell casting. The healing ability of the Sorcerer's spells makes it possible to tackle monsters of a higher level than you, much like the Assassin strategy. You should usually take a swing at a monster before fireballing it to heal yourself - just beware mana burn! &lt;br /&gt;
&lt;br /&gt;
=== Race and Deity Choices ===&lt;br /&gt;
Taking Human, Elf, or Gnome is an option, as the healing power of his spells lets you stay in combat longer, making human a good choice.   Because you will be casting spells (sometimes just to heal), Elf and Gnome are good choices as well.&lt;br /&gt;
&lt;br /&gt;
When using the power leveling strategy, consider Pactmaker for the extra xp from monsters.  Glowing Guardian is especially good in the crypt as you will be doing hand-to-hand combat with this character.  Taking Mystera Annur will severely limit the capabilities of this character, and is not recommended. Binlor and Tikki Tooki are always solid choices, so is Jehora, unless you're depending onf CYDSTEPP.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
Nothing special here. Bring down high level enemies as soon as possible, while balancing your attacks between physical attacks and fireballs, to heal yourself effectively. Avoid being poisoned or weakened. Use midfight leveling to make Medusa easier to handle so you can preserve your potions for Nidhogg.&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
&lt;br /&gt;
Not that difficult. Since there is nothing to poison or weaken you, you can easily take on higher level Dragon Spawns and Warlocks. Just attack until you're on the brink of death and then use fireballs to heal yourself again. Just make sure to conserve some potions for the bosses and have a level up or two midfight..&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monk&amp;diff=646</id>
		<title>Alpha:Monk</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Monk&amp;diff=646"/>
				<updated>2010-04-14T08:51:34Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: added strategy for Library&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Skills===&lt;br /&gt;
*Hand to Hand - attack damage reduced by 50%&lt;br /&gt;
*Diamond Body - 50% physical and magical resistance&lt;br /&gt;
*Discipline - health regeneration rate doubled&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
In general, your initial strategy should be to kill low level monsters, seeking out anything which can mitigate your initial attack penalty; level 1 meat men will do 0 damage to you.  Any shop items which reduce damage are of special interest to monks.  A platemail or mage plate will bring armor up to an insane 70%.&lt;br /&gt;
&lt;br /&gt;
After the first few levels, monks should seek out higher level enemies with low damage and high health.  Because of monks' faster healing and high armor, they can often refill health via exploring without the monsters having enough time to do the same.&lt;br /&gt;
&lt;br /&gt;
Glyphs of special interest to Monks are:&lt;br /&gt;
*Bysseps - Mitigates damage penalty&lt;br /&gt;
*Halpmeh - High armor makes health more valuable&lt;br /&gt;
*Lemmisi - Useful to avoid exploring accessible areas of the dungeon prematurely, and to heal between attacks against some bosses.  Fast regeneration makes this especially effective.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Playing as a human to compensate for the hand to hand penalty is typically the best choice.  Attack damage bonuses have a higher proportional effect for monks due to the lower initial damage.&lt;br /&gt;
&lt;br /&gt;
Monks are incredibly effective fighters once their attack penalty is canceled out, but the value of their health can make sacrificing Halpmeh and Lemmisi too painful to make Taurog a strong choice.  The Pactmaker is an excellent choice for any class, Monks included.  A free potion from Tikki Tooki is helpful despite Monk's poor ability at achieving one shot kills.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
After a few levels you can easily defeat Dragonspawns 2-3 levels above you with fast regeneration. Having HALPMEH and/or LEMMISI will make things even easier. If neither of those is found, you can use fireballs to accumulate damage.&lt;br /&gt;
&lt;br /&gt;
On Level 7 you will be able to defeat the Matron of Flame without even touching your potions (assumed, you have a few tiles to regenerate). Afterwards Aequitas won't be much of a challenge either.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&amp;lt;br&amp;gt;Once you have reached level 3-4, the combination of high armor and fast regeneration should make it fairly easy to kill higher level animated armors.  Attack the highest level animated armor you can that cannot kill you in one hit.  The assistance of Burndayraz will make this more efficient, though Halpmeh or Lemmisi are a reasonable substitutes.&lt;br /&gt;
&lt;br /&gt;
Super Meat man is rather easy to defeat with monk, especially if you have bought the tower shield or platemail.  Try to be at level 8 or higher before fighting the bosses.  It should be possible to heal (via some mixture of Halpmeh, Limmisi, and exploring) faster than Super Meat man can damage you.&lt;br /&gt;
&lt;br /&gt;
The Iron Man doesn't have much health, so killing him should be fairly easy.  You should still have most or all of your potions at this point, but you may want to time this fight to enable you to level up in the middle of it to assist further.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=645</id>
		<title>Alpha:Rogue</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=645"/>
				<updated>2010-04-14T08:21:39Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: added strategy for Library&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Skills===&lt;br /&gt;
*Dexterous: first strike in combat regardless of level&lt;br /&gt;
*Evasive: monsters miss you 20% of the time&lt;br /&gt;
*Dangerous: -5 health per level, +50% damage.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Use your first strike, fireballs and your enhanced evasion to take on high level monsters early on and preserve your potions for boss battles. Be cautious though, since monsters with first strike still have priority, no matter the level.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Dwarf is an obvious choice for a Rogue to make up for his lack of health (otherwise stronger opponents will wipe the floor with you). If you're cocky, Human, Gnome and Orc are still solid choices.&lt;br /&gt;
&lt;br /&gt;
Due to his enhanced evasion, the Rogue can make pretty good use of Tikki Tooki. If gotten soon enough, your dodge rate will be at around 50%, once you're facing the bosses. If you don't want to depend on luck so much, you can still go with The Pactmaker or another deity. Be careful with the latter though: taking The Pactmaker at level 1 will usually cause instant death because of the -5 penalty to your Max Health (also the -5 to your base damage will usually destroy your melee capability). &lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
Not that much of a challenge here. Take on high level Serpents and Nagas with fireballs and melee attacks to level up. Be careful with gorgons, since they have First Attack themselves and will always attack you first in melee, no matter your level.  Tikki Tooki's ability is helpful but not necessary. Use your piled up potions and midfight level ups to take on bosses and take care to not get petrified or poisoned.&lt;br /&gt;
&lt;br /&gt;
====Library====&lt;br /&gt;
Basically the same as in the Snake Pit. Difference is, that there is nobody to poison, petrify, weaken or first strike you. With fireballs you can easily take on Dragonspawns two levels above you. Imps are easy to battle, too, but can often be annoying, because of Blink. You have to be careful with the bosses though, since they are a little stronger, than in the Pit. Enough potions and/or magic armor can help here.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=644</id>
		<title>Alpha:Sorcerer</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=644"/>
				<updated>2010-04-14T07:49:29Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Skills===&lt;br /&gt;
*Essence Transit - Every mana point spent regenerates 2 health&lt;br /&gt;
*Arcane Knowledge - Starting mana increased by 5&lt;br /&gt;
*Mana Shield - Deals 1 damage per level whenever opponent hits you&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
This class offers a surprisingly effective combination of hand-to-hand combat and spell casting. The healing ability of the Sorcerer's spells makes it possible to tackle monsters of a higher level than you, much like the Assassin strategy. You should usually take a swing at a monster before fireballing it to heal yourself - just beware mana burn! &lt;br /&gt;
&lt;br /&gt;
=== Race and Deity Choices ===&lt;br /&gt;
Taking Human, Elf, or Gnome is an option, as the healing power of his spells lets you stay in combat longer, making human a good choice.   Because you will be casting spells (sometimes just to heal), Elf and Gnome are good choices as well.&lt;br /&gt;
&lt;br /&gt;
When using the power leveling strategy, consider Pactmaker for the extra xp from monsters.  Glowing Guardian is especially good in the crypt as you will be doing hand-to-hand combat with this character.  Taking Mystera Annur will severely limit the capabilities of this character, and is not recommended. Binlor and Tikki Tooki are always solid choices, so is Jehora, unless you're depending onf CYDSTEPP.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
Nothing special here. Bring down high level enemies as soon as possible, while balancing your attacks between physical attacks and fireballs, to heal yourself effectively. Avoid being poisoned or weakened. Use midfight leveling to make Medusa easier to handle so you can preserve your potions for Nidhogg.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=643</id>
		<title>Alpha:Sorcerer</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=643"/>
				<updated>2010-04-14T07:48:58Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Skills===&lt;br /&gt;
*Essence Transit - Every mana point spent regenerates 2 health&lt;br /&gt;
*Arcane Knowledge - Starting mana increased by 5&lt;br /&gt;
*Mana Shield - Deals 1 damage per level whenever opponent hits you&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
This class offers a surprisingly effective combination of hand-to-hand combat and spell casting. The healing ability of the Sorcerer's spells makes it possible to tackle monsters of a higher level than you, much like the Assassin strategy. You should usually take a swing at a monster before fireballing it to heal yourself - just beware mana burn! &lt;br /&gt;
&lt;br /&gt;
== Race and Deity Choices ==&lt;br /&gt;
Taking Human, Elf, or Gnome is an option, as the healing power of his spells lets you stay in combat longer, making human a good choice.   Because you will be casting spells (sometimes just to heal), Elf and Gnome are good choices as well.&lt;br /&gt;
&lt;br /&gt;
When using the power leveling strategy, consider Pactmaker for the extra xp from monsters.  Glowing Guardian is especially good in the crypt as you will be doing hand-to-hand combat with this character.  Taking Mystera Annur will severely limit the capabilities of this character, and is not recommended. Binlor and Tikki Tooki are always solid choices, so is Jehora, unless you're depending onf CYDSTEPP.&lt;br /&gt;
&lt;br /&gt;
==Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
Nothing special here. Bring down high level enemies as soon as possible, while balancing your attacks between physical attacks and fireballs, to heal yourself effectively. Avoid being poisoned or weakened. Use midfight leveling to make Medusa easier to handle so you can preserve your potions for Nidhogg.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=642</id>
		<title>Alpha:Sorcerer</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=642"/>
				<updated>2010-04-14T07:48:45Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Skills===&lt;br /&gt;
*Essence Transit - Every mana point spent regenerates 2 health&lt;br /&gt;
*Arcane Knowledge - Starting mana increased by 5&lt;br /&gt;
*Mana Shield - Deals 1 damage per level whenever opponent hits you&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
This class offers a surprisingly effective combination of hand-to-hand combat and spell casting. The healing ability of the Sorcerer's spells makes it possible to tackle monsters of a higher level than you, much like the Assassin strategy. You should usually take a swing at a monster before fireballing it to heal yourself - just beware mana burn! &lt;br /&gt;
&lt;br /&gt;
== Race and Deity Choices ==&lt;br /&gt;
Taking Human, Elf, or Gnome is an option, as the healing power of his spells lets you stay in combat longer, making human a good choice.   Because you will be casting spells (sometimes just to heal), Elf and Gnome are good choices as well.&lt;br /&gt;
&lt;br /&gt;
When using the power leveling strategy, consider Pactmaker for the extra xp from monsters.  Glowing Guardian is especially good in the crypt as you will be doing hand-to-hand combat with this character.  Taking Mystera Annur will severely limit the capabilities of this character, and is not recommended. Binlor and Tikki Tooki are always solid choices, so is Jehora, unless you're depending onf CYDSTEPP.&lt;br /&gt;
&lt;br /&gt;
==Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
Nothing special here. Bring down high level enemies as soon as possible, while balancing your attacks between physical attacks and fireballs, to heal yourself effectively. Avoid being poisoned or weakened. Use midfight leveling to make Medusa easier to handle so you can preserve your potions for Nidhogg.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=641</id>
		<title>Alpha:Sorcerer</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=641"/>
				<updated>2010-04-14T07:48:26Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Skills==&lt;br /&gt;
*Essence Transit - Every mana point spent regenerates 2 health&lt;br /&gt;
*Arcane Knowledge - Starting mana increased by 5&lt;br /&gt;
*Mana Shield - Deals 1 damage per level whenever opponent hits you&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
This class offers a surprisingly effective combination of hand-to-hand combat and spell casting. The healing ability of the Sorcerer's spells makes it possible to tackle monsters of a higher level than you, much like the Assassin strategy. You should usually take a swing at a monster before fireballing it to heal yourself - just beware mana burn! &lt;br /&gt;
&lt;br /&gt;
== Race and Deity Choices ==&lt;br /&gt;
Taking Human, Elf, or Gnome is an option, as the healing power of his spells lets you stay in combat longer, making human a good choice.   Because you will be casting spells (sometimes just to heal), Elf and Gnome are good choices as well.&lt;br /&gt;
&lt;br /&gt;
When using the power leveling strategy, consider Pactmaker for the extra xp from monsters.  Glowing Guardian is especially good in the crypt as you will be doing hand-to-hand combat with this character.  Taking Mystera Annur will severely limit the capabilities of this character, and is not recommended. Binlor and Tikki Tooki are always solid choices, so is Jehora, unless you're depending onf CYDSTEPP.&lt;br /&gt;
&lt;br /&gt;
==Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
Nothing special here. Bring down high level enemies as soon as possible, while balancing your attacks between physical attacks and fireballs, to heal yourself effectively. Avoid being poisoned or weakened. Use midfight leveling to make Medusa easier to handle so you can preserve your potions for Nidhogg.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=640</id>
		<title>Alpha:Sorcerer</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Sorcerer&amp;diff=640"/>
				<updated>2010-04-14T07:48:06Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: Re-arranged stuff already there, to bring in some order. Added a little stuff about deities and snake pit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
*Essence Transit - Every mana point spent regenerates 2 health&lt;br /&gt;
*Arcane Knowledge - Starting mana increased by 5&lt;br /&gt;
*Mana Shield - Deals 1 damage per level whenever opponent hits you&lt;br /&gt;
&lt;br /&gt;
===General Strategy&lt;br /&gt;
This class offers a surprisingly effective combination of hand-to-hand combat and spell casting. The healing ability of the Sorcerer's spells makes it possible to tackle monsters of a higher level than you, much like the Assassin strategy. You should usually take a swing at a monster before fireballing it to heal yourself - just beware mana burn! &lt;br /&gt;
&lt;br /&gt;
== Race and Deity Choices ==&lt;br /&gt;
Taking Human, Elf, or Gnome is an option, as the healing power of his spells lets you stay in combat longer, making human a good choice.   Because you will be casting spells (sometimes just to heal), Elf and Gnome are good choices as well.&lt;br /&gt;
&lt;br /&gt;
When using the power leveling strategy, consider Pactmaker for the extra xp from monsters.  Glowing Guardian is especially good in the crypt as you will be doing hand-to-hand combat with this character.  Taking Mystera Annur will severely limit the capabilities of this character, and is not recommended. Binlor and Tikki Tooki are always solid choices, so is Jehora, unless you're depending onf CYDSTEPP.&lt;br /&gt;
&lt;br /&gt;
==Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
&lt;br /&gt;
Nothing special here. Bring down high level enemies as soon as possible, while balancing your attacks between physical attacks and fireballs, to heal yourself effectively. Avoid being poisoned or weakened. Use midfight leveling to make Medusa easier to handle so you can preserve your potions for Nidhogg.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Fall_ark&amp;diff=639</id>
		<title>User talk:Fall ark</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Fall_ark&amp;diff=639"/>
				<updated>2010-04-14T07:29:39Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: Created page with 'Whoops... of course it's rogue... dirty mind! =P'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whoops... of course it's rogue... dirty mind! =P&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=638</id>
		<title>Alpha:Rogue</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=638"/>
				<updated>2010-04-14T07:24:40Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: /* General Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Skills===&lt;br /&gt;
*Dexterous: first strike in combat regardless of level&lt;br /&gt;
*Evasive: monsters miss you 20% of the time&lt;br /&gt;
*Dangerous: -5 health per level, +50% damage.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Use your first strike, fireballs and your enhanced evasion to take on high level monsters early on and preserve your potions for boss battles. Be cautious though, since monsters with first strike still have priority, no matter the level.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Dwarf is an obvious choice for a Rogue to make up for his lack of health (otherwise stronger opponents will wipe the floor with you). If you're cocky, Human, Gnome and Orc are still solid choices.&lt;br /&gt;
&lt;br /&gt;
Due to his enhanced evasion, the Rogue can make pretty good use of Tikki Tooki. If gotten soon enough, your dodge rate will be at around 50%, once you're facing the bosses. If you don't want to depend on luck so much, you can still go with The Pactmaker or another deity. Be careful with the latter though: taking The Pactmaker at level 1 will usually cause instant death because of the -5 penalty to your Max Health (also the -5 to your base damage will usually destroy your melee capability). &lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
Not that much of a challenge here. Take on high level Serpents and Nagas with fireballs and melee attacks to level up. Be careful with gorgons, since they have First Attack themselves and will always attack you first in melee, no matter your level.  Tikki Tooki's ability is helpful but not necessary. Use your piled up potions and midfight level ups to take on bosses and take care to not get petrified or poisoned.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Neongrey&amp;diff=637</id>
		<title>User talk:Neongrey</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User_talk:Neongrey&amp;diff=637"/>
				<updated>2010-04-14T07:22:44Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: Created page with 'Oh thanks! Didn't think about First Strike being taken away! =)'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oh thanks! Didn't think about First Strike being taken away! =)&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=633</id>
		<title>Alpha:Rogue</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Rogue&amp;diff=633"/>
				<updated>2010-04-14T00:12:04Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Skills===&lt;br /&gt;
*Dexterous: first strike in combat regardless of level&lt;br /&gt;
*Evasive: monsters miss you 20% of the time&lt;br /&gt;
*Dangerous: -5 health per level, +50% damage.&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Use your first strike, fireballs and your enhanced evasion to take on high level monsters early on and preserve your potions for boss battles. Be cautious though, since monsters with first strike still have priority unless their level is lower than yours. &lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Dwarf is an obvious choice for a Rouge to make up for his lack of health (otherwise stronger opponents will wipe the floor with you). If you're cocky, Human, Gnome and Orc are still solid choices.&lt;br /&gt;
&lt;br /&gt;
Due to his enhanced evasion, the Rogue can make pretty good use of Tikki Tooki. If gotten soon enough, your dodge rate will be at around 50%, once you're facing the bosses. If you don't want to depend on luck so much, you can still go with Jehora or The Pactmaker. Be careful with the latter though: taking The Pactmaker at level 1 will cause instant death, because of his restrictions.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
Not that much of a challenge here. Take on high level Serpents and Nagas with fireballs and melee attacks to level up. Be careful with gorgons, since they have First Attack themselves and may attack prior to you, if their level is higher or equal to yours. Tikki Tooki's ability is helpful but not necessary. Use your piled up potions and midfight level ups to take on bosses and take care to not get petrified or poisoned.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Berserker&amp;diff=632</id>
		<title>Alpha:Berserker</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Berserker&amp;diff=632"/>
				<updated>2010-04-13T23:23:20Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroBase.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Bloodlust - +30% damage against higher level monsters&lt;br /&gt;
*Spellkill - 50% magic resistance&lt;br /&gt;
*Mageslay - skills cost +2 mana, attack +30%&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Due to his skills, the Berserker is basically a physical powerhouse against magic attackers. Basically you should try to kill as many high level (magic) monsters to use Bloodlust to the fullest. Especially against the bosses the 30% extra damage are useful. Since the Berserker has +2 skill cost, it is a viable option to ditch fireballs, HALPMEH or CYDSTEPP to convert them for better use.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
&lt;br /&gt;
Ragarding race it is up to your choice, if you want to power his strenght as a Human or to boost endurance as a Dwarf or a Halfling. Since the Berserker has no reliable source of recovery, Orc is a good choice for midfight leveling.&lt;br /&gt;
&lt;br /&gt;
Taurog makes a great Deity for the Berserker, since his high skill cost will make it hard to put skills to a good use, while Taurog boosts his strength even more. Besides that, Jehora, The Pactmaker and Binlor are good choices as well to boost strenght.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Snake Pit====&lt;br /&gt;
Use an Orc Berserker and get Taurog (or another powerboosting Deity) early on and start slaying Gorgons 1-3 levels above you to level up fast. Avoid fighting with Nagas of equal or higher level, since their weakening ability can be really annoying. Also don't get poisoned by a Serpent, unless there is a level up in sight to make up for it. Conserve your Glyphs for the boss fights. When you reach level 7 you can start taking on Medusa. You should be able to kill her in a few hits, just keep your health at max with a level up or potions. Afterwards you can use your (hopefully) stocked potions to outlast Nidhogg.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Berserker&amp;diff=631</id>
		<title>Alpha:Berserker</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Berserker&amp;diff=631"/>
				<updated>2010-04-13T23:02:41Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeroBase.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Bloodlust - +30% damage against higher level monsters&lt;br /&gt;
*Spellkill - 50% magic resistance&lt;br /&gt;
*Mageslay - skills cost +2 mana, attack +30%&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
Due to his skills, the Berserker is basically a physical powerhouse against magic attackers. Basically you should try to kill as many high level (magic) monsters to use Bloodlust to the fullest. Especially against the bosses the 30% extra damage are useful. Since the Berserker has +2 skill cost, it is a viable option to ditch fireballs, HALPMEH or CYDSTEPP to convert them for better use.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
&lt;br /&gt;
Ragarding race it is up to your choice, if you want to power his strenght as a Human or to boost endurance as a Dwarf or a Halfling. Since the Berserker has no reliable source of recovery, Orc is a good choice for midfight leveling.&lt;br /&gt;
&lt;br /&gt;
Taurog makes a great Deity for the Berserker, since his high skill cost will make it hard to put skills to a good use, while Taurog boosts his strength even more. Besides that, Jehora, The Pactmaker and Binlor are good choices as well to boost strenght.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Thief&amp;diff=630</id>
		<title>Alpha:Thief</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Thief&amp;diff=630"/>
				<updated>2010-04-13T20:29:08Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Needs Content: Everything. Also a better need's content banner thingy.'''&lt;br /&gt;
&lt;br /&gt;
[[File:HeroThief.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Stabber - Your first attack against a monster does +30% damage&lt;br /&gt;
*Hoarder - +33% more items on map (+1 of each: Health Powerup, Mana Powerup, Attack Powerup, Skill Glyph, Health Potion and Mana Potion)&lt;br /&gt;
*Survivor - Potions restore both health and mana&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
The +30% damage on your first strike could become tricky to calculate because of Attack Powerups and Human Glyph Conversions. Hover your mouse cursor on the Attack icon to display Base Damage and Damage Bonus. It's essential to have the correct calculation when you plan on beating a high level monster.&lt;br /&gt;
When you are about to drink a potion, be sure that you have exhausted both your Health and Mana so that you don't waste the potion's effects.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Since potions have exactly the same effects for a Thief, being a Halfling and being a Gnome are essentially the same thing.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
Having the Glowing Guardian early on will make this a breeze using either a Halfling or a Gnome thief. Simply pile up your potions until you can face the bosses while getting a huge power boost from Glowing Guardian. The bosses will easily go down with fireballs and melee attacks. Just make sure that you first bring down BOTH, your health and your mana, before you use a potion and you should be able to clear out the whole crypt.&lt;br /&gt;
&lt;br /&gt;
Without Glowing Guardian things can get a bit nastier. Jehora Jeheyu and the Pactmaker are always helpful, Taurog will power you up but will leave you without helpful fireballs. Tikki Tokki nets you an extra potion and Dodge Bonus and of course you can try an magic only run with Mystera Annur. &lt;br /&gt;
&lt;br /&gt;
Having no Glowing Guardian it will be a big help to make your attacks magical to beat the Tormented One.&lt;br /&gt;
&lt;br /&gt;
====Factory====&lt;br /&gt;
&lt;br /&gt;
The Factory is relativley easy with the Thief. Pile up Potions (as Halfling or Gnome) and slash your way to the bosses. A combination of HALPMEH and fireballs provides enough endurance to kill high level enemies, just make sure you don't use up too many potions. If you have APHEELSIK use it to take on Super Meat Man at around level 6-8, if you have enough free tiles to regenerate. When it's only you and Iron Man, you can convert your fireballs, for an extra potion and afterwards simply outlast him.&lt;br /&gt;
&lt;br /&gt;
It's not really important which deity you have. Tikki Tooki gives an extra potion and a few free hits. Jehora, Binlor and the Pactmaker buff your stats and Dracula gives Life Steal (an option but not that helpful).&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Fighter&amp;diff=628</id>
		<title>Alpha:Fighter</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Fighter&amp;diff=628"/>
				<updated>2010-04-13T18:45:42Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Needs Content: Everything. Also a better need's content banner thingy.'''&lt;br /&gt;
&lt;br /&gt;
[[File:HeroBase.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Instincts - Can see locations of monsters of equal or lower level (appear as [[File:EnemyGeneric.png]] on map)&lt;br /&gt;
*Veteran - +1 experience per kill&lt;br /&gt;
*Pit Dog - Will survive first killing blow (Protection From Death, one time)&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
The most useful ability of the fighter is Instincts, which allows you to explore more efficiently. If you head directly for monsters you can see, you'll cut down on wasted exploration regen.&lt;br /&gt;
&lt;br /&gt;
You can tell the level of an unknown monster by taking note of the level (yours) at which it pops up on the map.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
====Crypt====&lt;br /&gt;
&lt;br /&gt;
Trying out an Elf Fighter is a very viable option. Due to the high physical resistance of the Tormented One, you'll have a hard time beating him as a (typical) Human Fighter (unless you can change you physical attacks to magical ones in a shop). As an Elf Fighter you'll get a significant Mana Boost, that will help you beating the Tormented One with fireballs and midfight leveling at level 7-9. Due to INSTINCTS you should be able to conserv many tiles to regenerate afterwards and face Frank, who can be outlasted, if you have piled up some health potions. An Orc Fighter may be an option too, as it eases midfight leveling, but you'll be unable to use fireballs that much.&lt;br /&gt;
&lt;br /&gt;
Having the Glowing Guardian as a deity is a huge(!!!) help in the crypt. Alternatively you can take Jehora Jeheyu or the Pactmaker. Taurog may power you up, but forces you to not use fireballs effectively, which are a big help. Tikki Tooki is always an option, since an extra potion and Dodge Bonuses can never harm. IF (!!!) you manage to get fireballs and Mystera Annur early on, you can try to beat the crypt as a mage.&lt;br /&gt;
&lt;br /&gt;
It is also important to try to beat high level monsters while leveling up to level 7-8. It will make midfight leveling with the bosses easier. A combination of fireballs end HALPMEH as well as clever handling of tile regeneration will help beating monsters 2-3 levels above your own level.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Fighter&amp;diff=627</id>
		<title>Alpha:Fighter</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Fighter&amp;diff=627"/>
				<updated>2010-04-13T18:43:14Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: /* Crypt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Needs Content: Everything. Also a better need's content banner thingy.'''&lt;br /&gt;
&lt;br /&gt;
[[File:HeroBase.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Instincts - Can see locations of monsters of equal or lower level (appear as [[File:EnemyGeneric.png]] on map)&lt;br /&gt;
*Veteran - +1 experience per kill&lt;br /&gt;
*Pit Dog - Will survive first killing blow (Protection From Death, one time)&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
The most useful ability of the fighter is Instincts, which allows you to explore more efficiently. If you head directly for monsters you can see, you'll cut down on wasted exploration regen.&lt;br /&gt;
&lt;br /&gt;
You can tell the level of an unknown monster by taking note of the level (yours) at which it pops up on the map.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
Crypt: Trying out an Elf Fighter is a very viable option. Due to the high physical resistance of the Tormented One, you'll have a hard time beating him as a (typical) Human Fighter (unless you can change you physical attacks to magical ones in a shop). As an Elf Fighter you'll get a significant Mana Boost, that will help you beating the Tormented One with fireballs and midfight leveling at level 7-9. Due to INSTINCTS you should be able to conserv many tiles to regenerate afterwards and face Frank, who can be outlasted, if you have piled up some health potions. An Orc Fighter may be an option too, as it eases midfight leveling, but you'll be unable to use fireballs that much.&lt;br /&gt;
&lt;br /&gt;
Having the Glowing Guardian as a deity is a huge(!!!) help in the crypt. Alternatively you can take Jehora Jeheyu or the Pactmaker. Taurog may power you up, but forces you to not use fireballs effectively, which are a big help. Tikki Tooki is always an option, since an extra potion and Dodge Bonuses can never harm. IF (!!!) you manage to get fireballs and Mystera Annur early on, you can try to beat the crypt as a mage.&lt;br /&gt;
&lt;br /&gt;
It is also important to try to beat high level monsters while leveling up to level 7-8. It will make midfight leveling with the bosses easier. A combination of fireballs end HALPMEH as well as clever handling of tile regeneration will help beating monsters 2-3 levels above your own level.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Fighter&amp;diff=626</id>
		<title>Alpha:Fighter</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Fighter&amp;diff=626"/>
				<updated>2010-04-13T18:42:54Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: /* Challenge Modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Needs Content: Everything. Also a better need's content banner thingy.'''&lt;br /&gt;
&lt;br /&gt;
[[File:HeroBase.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Instincts - Can see locations of monsters of equal or lower level (appear as [[File:EnemyGeneric.png]] on map)&lt;br /&gt;
*Veteran - +1 experience per kill&lt;br /&gt;
*Pit Dog - Will survive first killing blow (Protection From Death, one time)&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
The most useful ability of the fighter is Instincts, which allows you to explore more efficiently. If you head directly for monsters you can see, you'll cut down on wasted exploration regen.&lt;br /&gt;
&lt;br /&gt;
You can tell the level of an unknown monster by taking note of the level (yours) at which it pops up on the map.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
== Crypt == &lt;br /&gt;
&lt;br /&gt;
Trying out an Elf Fighter is a very viable option. Due to the high physical resistance of the Tormented One, you'll have a hard time beating him as a (typical) Human Fighter (unless you can change you physical attacks to magical ones in a shop). As an Elf Fighter you'll get a significant Mana Boost, that will help you beating the Tormented One with fireballs and midfight leveling at level 7-9. Due to INSTINCTS you should be able to conserv many tiles to regenerate afterwards and face Frank, who can be outlasted, if you have piled up some health potions. An Orc Fighter may be an option too, as it eases midfight leveling, but you'll be unable to use fireballs that much.&lt;br /&gt;
&lt;br /&gt;
Having the Glowing Guardian as a deity is a huge(!!!) help in the crypt. Alternatively you can take Jehora Jeheyu or the Pactmaker. Taurog may power you up, but forces you to not use fireballs effectively, which are a big help. Tikki Tooki is always an option, since an extra potion and Dodge Bonuses can never harm. IF (!!!) you manage to get fireballs and Mystera Annur early on, you can try to beat the crypt as a mage.&lt;br /&gt;
&lt;br /&gt;
It is also important to try to beat high level monsters while leveling up to level 7-8. It will make midfight leveling with the bosses easier. A combination of fireballs end HALPMEH as well as clever handling of tile regeneration will help beating monsters 2-3 levels above your own level.&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Thief&amp;diff=625</id>
		<title>Alpha:Thief</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Thief&amp;diff=625"/>
				<updated>2010-04-13T18:13:21Z</updated>
		
		<summary type="html">&lt;p&gt;TheHellfridge: /* Challenge Modes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Needs Content: Everything. Also a better need's content banner thingy.'''&lt;br /&gt;
&lt;br /&gt;
[[File:HeroThief.png]]&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
*Stabber - Your first attack against a monster does +30% damage&lt;br /&gt;
*Hoarder - +33% more items on map (+1 of each: Health Powerup, Mana Powerup, Attack Powerup, Skill Glyph, Health Potion and Mana Potion)&lt;br /&gt;
*Survivor - Potions restore both health and mana&lt;br /&gt;
&lt;br /&gt;
===General Strategy===&lt;br /&gt;
The +30% damage on your first strike could become tricky to calculate because of Attack Powerups and Human Glyph Conversions. Hover your mouse cursor on the Attack icon to display Base Damage and Damage Bonus. It's essential to have the correct calculation when you plan on beating a high level monster.&lt;br /&gt;
When you are about to drink a potion, be sure that you have exhausted both your Health and Mana so that you don't waste the potion's effects.&lt;br /&gt;
&lt;br /&gt;
===Race and Deity Choices===&lt;br /&gt;
Since potions have exactly the same effects for a Thief, being a Halfling and being a Gnome are essentially the same thing.&lt;br /&gt;
&lt;br /&gt;
===Challenge Modes===&lt;br /&gt;
&lt;br /&gt;
Crypt: Having the Glowing Guardian early on will make this a breeze using either a Halfling or a Gnome thief. Simply pile up your potions until you can face the bosses while getting a huge power boost from Glowing Guardian. The bosses will easily go down with fireballs and melee attacks. Just make sure that you first bring down BOTH, your health and your mana, before you use a potion and you should be able to clear out the whole crypt.&lt;br /&gt;
&lt;br /&gt;
Without Glowing Guardian things can get a bit nastier. Jehora Jeheyu and the Pactmaker are always helpful, Taurog will power you up but will leave you without helpful fireballs. Tikki Tokki nets you an extra potion and Dodge Bonus and of course you can try an magic only run with Mystera Annur. &lt;br /&gt;
&lt;br /&gt;
Without Glowing Guardian it will be a big help to make your attacks magical to beat the Tormented One&lt;/div&gt;</summary>
		<author><name>TheHellfridge</name></author>	</entry>

	</feed>