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		<title>Gods</title>
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				<updated>2011-11-09T22:44:40Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshi348: /* Alpha Summary */ misunderstanding of what &amp;quot;acquired gold&amp;quot; means&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gods work similarly to other roguelike games, each giving themed bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.&lt;br /&gt;
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.&lt;br /&gt;
Please note that due to the recent changes to how gods work, this page is very much a WIP. &lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
===Alpha Summary===&lt;br /&gt;
&lt;br /&gt;
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.&lt;br /&gt;
&lt;br /&gt;
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Binlor Ironshield]] =====&lt;br /&gt;
|&lt;br /&gt;
* +5 Max Health&lt;br /&gt;
* Starting Piety equals acquired gold&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain a level&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use any glyph (except ENDISWAL)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Kill a golem&lt;br /&gt;
** -3 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -10% Resistances&lt;br /&gt;
| &lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 45 Piety&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Mining&lt;br /&gt;
** Cost: 20 Piety&lt;br /&gt;
** Effect: destroys random chunks of wall&lt;br /&gt;
*Boon: Hardiness&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Sets Physical Resistance to 25%&lt;br /&gt;
** (warning: this is not cumulative, monk drops from 50 to 25%!)&lt;br /&gt;
*Boon: Heroics&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Instant advance to level 10.&lt;br /&gt;
** Effect: No further piety gain.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Gain 1 level but don't get the usual increased stats or healing&lt;br /&gt;
* HALPMEH glyph is destroyed (when in inventory, or picked up later)&lt;br /&gt;
* Starting Piety equals the number of bloodstains visible onscreen.&lt;br /&gt;
|&lt;br /&gt;
*Kill a living creature&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill an undead creature&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Drop below 0 Piety&lt;br /&gt;
** Instant Death&lt;br /&gt;
|&lt;br /&gt;
*Boon: Bloodpower&lt;br /&gt;
** Cost: 10 Piety, -5 Max Health&lt;br /&gt;
** Effect: +5 Max Mana&lt;br /&gt;
*Boon: Bloodfury&lt;br /&gt;
** Cost: 20 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical Damage&lt;br /&gt;
*Boon: Bloodshield&lt;br /&gt;
** Cost: 25 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Physical and Magical Resistances&lt;br /&gt;
*Boon: Bloodhunger&lt;br /&gt;
** Cost: 30 Piety, -5 Max Health&lt;br /&gt;
** Effect: +20% Life Steal&lt;br /&gt;
*Boon: Bloodswell&lt;br /&gt;
** Cost: 40 Piety, -5 Max Health&lt;br /&gt;
** Effect: Restore full Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Creates IMAWAL glyph on altar space&lt;br /&gt;
** Not created if glyph exists or was converted&lt;br /&gt;
* Starting Piety is three times the number of previously quaffed potions (both health and mana)&lt;br /&gt;
|&lt;br /&gt;
*Use IMAWAL on a monster&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Use IMAWAL on a plant&lt;br /&gt;
** +3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a wall&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Kill an animal (goat, snake)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
* Convert IMAWAL glyph or Kill a plant&lt;br /&gt;
** -15 Piety&lt;br /&gt;
* Use Life Drain&lt;br /&gt;
** -??? Piety&lt;br /&gt;
** Lose Life Drain ability&lt;br /&gt;
* Step on a blood pool while playing Bloodmage&lt;br /&gt;
** -10 Piety&lt;br /&gt;
* Drop Below 0 Piety&lt;br /&gt;
** Lose natural regeneration&lt;br /&gt;
|&lt;br /&gt;
*Convert from Glowing Guardian&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Convert from Binlor Ironshield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
*Boon: Greenblood&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: Poison Immunity&lt;br /&gt;
*Boon: Plantation&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10 Piety for every visible bloodstain&lt;br /&gt;
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)&lt;br /&gt;
*Boon: Stoneform&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage&lt;br /&gt;
** Applies only if worship is maintained.&lt;br /&gt;
** Applied values maintained if renounced.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Restores full Health&lt;br /&gt;
* BLUDTUPOWA is permanently deactivated&lt;br /&gt;
* Starting Piety based on prior Health spent&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Be saved from death (effect from CYDESTEPP or shop item)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the HALPMEH glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use the CYDESTEPP glyph&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +3 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +N Piety&lt;br /&gt;
*Convert BLUDTUPOWA or APHEELSIK glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Use a potion&lt;br /&gt;
** -1 Piety&lt;br /&gt;
*Activate the BLUDTUPOWA glyph&lt;br /&gt;
** -20 Piety&lt;br /&gt;
** BLUDTUPOWA is not activated&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
** Lose ability to use the attack&lt;br /&gt;
*Use lifesteal (Vampire attack)&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
** Lose lifesteal&lt;br /&gt;
*Convert HALPMEH&lt;br /&gt;
** Glowing Guardian renounces you&lt;br /&gt;
*Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Convert from Earthmother&lt;br /&gt;
** Cost: 35 Piety&lt;br /&gt;
*Convert from Binlor&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
*Boon: Healing&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Restores full Health&lt;br /&gt;
*Boon: Protection&lt;br /&gt;
** Cost: 50 Piety&lt;br /&gt;
** Gain Protection from next Killing Blow&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** Gain +1 Max Health for all visible bloodstains&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Jehora Jeheyu]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Removes poison immunity&lt;br /&gt;
* Removes mana burn immunity&lt;br /&gt;
* Removes death gaze immunity&lt;br /&gt;
* Removes death protection&lt;br /&gt;
* Removes dodge&lt;br /&gt;
* Removes first strike&lt;br /&gt;
* Starting Piety is random from 1-25&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Deal ~150 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Receive 100 cumulative damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
* Use the PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Use the WEYTWUT glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Use the CYDSTEPP glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
* Use the GETINDARE glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Chaos&lt;br /&gt;
** Cost: All Piety&lt;br /&gt;
** Effect: Either death or restore full health or mana or death.&lt;br /&gt;
*** Success correlates to amount of remaining piety (which is 0).&lt;br /&gt;
*Boon: Madness&lt;br /&gt;
** Cost: 25 piety&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Bolstering&lt;br /&gt;
** Cost: 15 piety, 1 Health Potion&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
*Boon: Retaliation&lt;br /&gt;
** Cost: 30 piety&lt;br /&gt;
** Effect: Gain Mana Shield (see [[Sorcerer]])&lt;br /&gt;
*Boon: Polymorph&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: Randomly change all enemies&lt;br /&gt;
*** Will become enemies of same level&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* Sets Physical damage permanently to 1&lt;br /&gt;
* Starting Piety based on prior Mana spent&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +1 piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 piety&lt;br /&gt;
*Use a Physical Attack&lt;br /&gt;
** To kill an enemy that uses a physical attack&lt;br /&gt;
*** -1 Piety&lt;br /&gt;
** To kill an enemy that uses a magical attack&lt;br /&gt;
*** -5 Piety&lt;br /&gt;
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks&lt;br /&gt;
|&lt;br /&gt;
*Convert from Tikki Tooki&lt;br /&gt;
** Cost: 95 piety&lt;br /&gt;
*Boon: Magic&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +15 Max Mana&lt;br /&gt;
*Boon: Faith&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: Doubles piety bonus for glyph use (+2 piety)&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 50 piety&lt;br /&gt;
** Effect: +25% damage for BURNDAYRAZ glyph attack&lt;br /&gt;
*Boon: Weakening&lt;br /&gt;
** Cost: 100 piety&lt;br /&gt;
** Effect: Removes all enemy Magic Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Pactmaker|The Pactmaker]] =====&lt;br /&gt;
|&lt;br /&gt;
* No Bonuses&lt;br /&gt;
* Starting Piety equals # of revealed tiles / 10.&lt;br /&gt;
|&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +20 Piety&lt;br /&gt;
|&lt;br /&gt;
* None&lt;br /&gt;
|&lt;br /&gt;
*Convert from Mysteria Annur&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
*Boon: Experience&lt;br /&gt;
** Cost: 20 piety&lt;br /&gt;
** Effect: +10 Experience&lt;br /&gt;
*Boon: Learning&lt;br /&gt;
** Cost: 45 piety&lt;br /&gt;
** Effect: +1 Experience per enemy kill&lt;br /&gt;
*Boon: Mana&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +10 Max Mana&lt;br /&gt;
*Boon: Health&lt;br /&gt;
** Cost: 80 piety&lt;br /&gt;
** Effect: +15 Max Health&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* -2 Max Mana&lt;br /&gt;
* Removes Immunity from Mana Burn&lt;br /&gt;
* Inflicted with Mana Burn&lt;br /&gt;
* Starting Piety based on Number of bloodstains on the ground.&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** -50% Max Health after each glyph usage&lt;br /&gt;
|&lt;br /&gt;
*Boon: Fury&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Physical Damage&lt;br /&gt;
*Boon: Command&lt;br /&gt;
** Cost: 15 Piety, -2 Max Mana&lt;br /&gt;
** Effect: +5 Experience&lt;br /&gt;
*Boon: Mageshield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Sets Magical Resistance to 25%&lt;br /&gt;
*Boon: Penetration&lt;br /&gt;
** Cost: 50 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Removes all enemy Physical Resistances&lt;br /&gt;
*Boon: Rage&lt;br /&gt;
** Cost: 90 Piety, Max Mana set to 1&lt;br /&gt;
** Effect: +50% Physical Damage&lt;br /&gt;
&lt;br /&gt;
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* Lose half of your gold&lt;br /&gt;
* Starting Piety based on amount of gold carried (up to 40)&lt;br /&gt;
|&lt;br /&gt;
*Kill enemy without taking damage&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Dodge an attack that would deal ???% of your health&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use PISORF glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Get hit too often(2+?) in combat&lt;br /&gt;
**-1 Piety&lt;br /&gt;
*Use a death protection effect&lt;br /&gt;
**-10 Piety&lt;br /&gt;
*Less than 0 Piety&lt;br /&gt;
** All enemies get First Strike &lt;br /&gt;
(permanent? at least not cured with piety gain from not being hit in combat, even 3x in a row, praying for dodge doesn't cure.)&lt;br /&gt;
|&lt;br /&gt;
*Convert from Pactmaker&lt;br /&gt;
** Cost: 55 Piety&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
** Cost: 15 Piety&lt;br /&gt;
** Effect: +10% Dodge&lt;br /&gt;
*Boon: Gold&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: +40 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
** Cost: 60 Piety&lt;br /&gt;
** Effect: All Physical attacks cause Poison&lt;br /&gt;
*Boon: First Strike&lt;br /&gt;
** Cost: 80 Piety&lt;br /&gt;
** Effect: Gain permanent First Strike&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Beta Summary===&lt;br /&gt;
&lt;br /&gt;
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of &amp;quot;X + Y*n Piety&amp;quot; (n being the number of times the boon has already been used).&lt;br /&gt;
&lt;br /&gt;
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon (assuming at least 3 gods have been discovered).&lt;br /&gt;
&lt;br /&gt;
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next &amp;quot;major punishment&amp;quot; you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Worship Bonuses&lt;br /&gt;
!Rewarded/Repent Actions&lt;br /&gt;
!Penalized Actions&lt;br /&gt;
!Boons&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Binlor Ironshield]]=====&lt;br /&gt;
|&lt;br /&gt;
* Free ENDISWAL Glyph on join&lt;br /&gt;
* PUNISHMENT: Removes all player resistances&lt;br /&gt;
** Testing Needed: Increases enemy resistances by 10%?&lt;br /&gt;
|&lt;br /&gt;
* Destroy a wall&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Gain a level&lt;br /&gt;
** -10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Stone Soup (Repeat)&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Petrifies all lower-level monsters on main floor; 5 Piety gained per monster&lt;br /&gt;
*Boon: Wall Wipe (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys up to 30 nearby wall segments&lt;br /&gt;
*Boon: Stone Skin (Repeat)&lt;br /&gt;
** Cost: 30 Piety&lt;br /&gt;
** Effect: Destroys 5 nearby wall segments, gives temporary +50% to physical resistance&lt;br /&gt;
*Boon: Stone Form&lt;br /&gt;
** Cost: 25 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, +20% bonus damage when Stone Skin is active&lt;br /&gt;
*Boon: Stone Fist&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: Destroys 20 nearby wall segments, +50% knockback damage&lt;br /&gt;
*Boon: Stone Heart (Repeat)&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: Destroys 10 nearby wall segments, restores 20 HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
=====[[Dracul]]===== &lt;br /&gt;
|&lt;br /&gt;
* Starting piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: Halves Max HP&lt;br /&gt;
|&lt;br /&gt;
* Attack with Lifesteal (once per monster)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
* Drink a Blood Pool&lt;br /&gt;
** +3 Piety&lt;br /&gt;
* Kill a living monster&lt;br /&gt;
** +2 Piety&lt;br /&gt;
* Destroy HALPMEH or CYDSTEPP glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
* Destroy health potion&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
* Kill an undead monster&lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a health potion &lt;br /&gt;
** -5 Piety&lt;br /&gt;
* Use a CYDSTEPP or HALPMEH glyph&lt;br /&gt;
** -5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Blood Curse&lt;br /&gt;
** Cost: Increases level by 1 (no stat increase, no HP/MP fill)&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Tithe (Repeat)&lt;br /&gt;
** Cost: -10 Max Health&lt;br /&gt;
** Effect: +20 Piety&lt;br /&gt;
*Boon: Blood Power (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: +2 Max MP&lt;br /&gt;
*Boon: Blood Hunger (Repeat)&lt;br /&gt;
** Cost: 20 + 5n Piety, -10% to maximum resistances&lt;br /&gt;
** Effect: +5 Life Steal&lt;br /&gt;
*Boon: Blood Shield&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +20% to physical AND magical resistances&lt;br /&gt;
*Boon: Blood Swell (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Effect: Restore all HP&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Glowing Guardian]] ===== &lt;br /&gt;
|&lt;br /&gt;
* Free Cleansing on worship&lt;br /&gt;
* PUNISHMENT: Removes all glyphs/items from inventory&lt;br /&gt;
|&lt;br /&gt;
*Become Poisoned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Become Mana Burned&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Kill an undead (Any level)&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Gain Level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Kill a monster N levels higher than you&lt;br /&gt;
** +2N Piety&lt;br /&gt;
*Convert a potion or other small-slot item&lt;br /&gt;
** +2 Piety&lt;br /&gt;
*Convert APHEELSIK or BLUDTUPOWA glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
*Convert any other item or glyph&lt;br /&gt;
** +5 Piety&lt;br /&gt;
|&lt;br /&gt;
*Kill a monster which has a lower level than you (Undead excepted)&lt;br /&gt;
** -(2 / level difference) Piety&lt;br /&gt;
*Use a Health or Mana potion&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Use poison (Venom blade, APHEELSIK glyph)&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Use lifesteal&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Everything below is untested in the beta version. Testing is appreciated.&lt;br /&gt;
**Activate the BLUDTUPOWA glyph&lt;br /&gt;
*** -20 Piety&lt;br /&gt;
*** BLUDTUPOWA is not activated&lt;br /&gt;
&lt;br /&gt;
**Regenerate Health by &amp;quot;sucking up&amp;quot; a Blood-stain&lt;br /&gt;
*** -10 Piety &lt;br /&gt;
|&lt;br /&gt;
*Boon: Humility&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: Reduces level by 1, but maintains stats&lt;br /&gt;
*Boon: Absolution&lt;br /&gt;
** Cost: 5 Piety&lt;br /&gt;
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)&lt;br /&gt;
*Boon: Sanctify (Repeat)&lt;br /&gt;
** Cost: 3 + 2n Piety&lt;br /&gt;
** Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)&lt;br /&gt;
*Boon: Cleansing (Repeat)&lt;br /&gt;
** Cost: 5 + 5n Piety&lt;br /&gt;
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion&lt;br /&gt;
*Boon: Protection (Repeat)&lt;br /&gt;
** Cost: 15 + 10n Piety&lt;br /&gt;
** Restores 50% HP and 50% MP&lt;br /&gt;
*Boon: Enlightenment&lt;br /&gt;
** Cost: 100 Piety&lt;br /&gt;
** +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Mystera Annur]] =====&lt;br /&gt;
|&lt;br /&gt;
* PUNISHMENT: +15% to all monsters' resistances (both)&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** +(MP Cost / 2) Piety&lt;br /&gt;
|&lt;br /&gt;
*Destroy a glyph&lt;br /&gt;
** -10 Piety&lt;br /&gt;
*Kill an enemy that uses a magical attack (wraiths excepted)&lt;br /&gt;
** -3 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Glyph Magnet&lt;br /&gt;
** Cost: 10 Piety&lt;br /&gt;
** Effect: All glyphs on the floor are summoned to nearby positions&lt;br /&gt;
*Boon: Magic (Repeat)&lt;br /&gt;
** Cost: 4 + 4n Piety&lt;br /&gt;
** Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance&lt;br /&gt;
*Boon: Refreshment (Repeat)&lt;br /&gt;
** Cost: 10 + 10n Piety&lt;br /&gt;
** Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum&lt;br /&gt;
*Boon: Flames&lt;br /&gt;
** Cost: 40 Piety&lt;br /&gt;
** Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus&lt;br /&gt;
*Boon: Weakening (Repeat)&lt;br /&gt;
** Cost: 30 + 10n Piety&lt;br /&gt;
** Effect: -10% magic resistance to both player and all monsters&lt;br /&gt;
*Boon: Mana Leak&lt;br /&gt;
** Cost: 1 piety&lt;br /&gt;
** Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[Taurog]] =====&lt;br /&gt;
|&lt;br /&gt;
* Starting Piety: Killed enemies x2&lt;br /&gt;
* PUNISHMENT: -50% bonus damage&lt;br /&gt;
|&lt;br /&gt;
*Kill an enemy&lt;br /&gt;
** +4 Piety&lt;br /&gt;
*Kill an enemy that uses magical attack (Apparent exception: Wraiths?)&lt;br /&gt;
** +8 Piety&lt;br /&gt;
*Convert a glyph&lt;br /&gt;
** +10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Use a glyph&lt;br /&gt;
** -2 Piety per use&lt;br /&gt;
*Convert Taurog's Equipment&lt;br /&gt;
** Instant punishment, but no piety loss&lt;br /&gt;
|&lt;br /&gt;
*Boon: Taurog's Blade&lt;br /&gt;
** Cost: 20 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)&lt;br /&gt;
*Boon: Taurog's Shield&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)&lt;br /&gt;
*Boon: Taurog's Helm&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)&lt;br /&gt;
*Boon: Taurog's Boots&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)&lt;br /&gt;
*Boon: Taurog's Armour&lt;br /&gt;
** Cost: 25 Piety, -2 Max Mana&lt;br /&gt;
** Effect: Obtain Taurog's Will (+15% to physical resistance)&lt;br /&gt;
*Boon: Unstoppable Fury (Repeat)&lt;br /&gt;
** Cost: 25 + 10n Piety&lt;br /&gt;
** Prerequisite: Must be equipped with all of Taurog's Equipment&lt;br /&gt;
** Effect: Death Protection&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
===== [[Tikki Tooki]] =====&lt;br /&gt;
|&lt;br /&gt;
* No starting bonus&lt;br /&gt;
* PUNISHMENT: All enemies gain First Strike, Weakening&lt;br /&gt;
|&lt;br /&gt;
* Kill any enemy below your level&lt;br /&gt;
** +5 Piety&lt;br /&gt;
*Dodge any attack&lt;br /&gt;
** +1-3(?) Piety&lt;br /&gt;
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)&lt;br /&gt;
** +1 Piety &lt;br /&gt;
*Use WEYTWUT glyph&lt;br /&gt;
** +1 Piety&lt;br /&gt;
*Use PISORF glyph?&lt;br /&gt;
** Untested&lt;br /&gt;
|&lt;br /&gt;
*Get hit twice or more (by the same monster) in combat&lt;br /&gt;
**-2 Piety per hit&lt;br /&gt;
*Trigger a death protection effect(occurs when lethal attack is survived, not on cast)&lt;br /&gt;
**-10 Piety&lt;br /&gt;
|&lt;br /&gt;
*Boon: Tribute (Repeat)&lt;br /&gt;
**Cost: 10 Gold&lt;br /&gt;
**Effect: +10 Piety &lt;br /&gt;
*Quicksilver (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert mana potion to dodge potion, +10 Gold&lt;br /&gt;
*Reflexes (Repeat)&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: Convert health potion to reflex potion, +10 Gold&lt;br /&gt;
*Boon: Dodging&lt;br /&gt;
**Cost: 25 Piety&lt;br /&gt;
**Effect: +10% Dodge, +10 Gold&lt;br /&gt;
*Boon: Poison&lt;br /&gt;
**Cost: 50 Piety&lt;br /&gt;
**Effect: All Physical attacks cause Poison, +10 Gold&lt;br /&gt;
*Boon: Tikki's Edge (Repeat)&lt;br /&gt;
**Cost: 25 + 25n Piety&lt;br /&gt;
**Effect: +1 to experience from all XP kills, +10 Gold&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
===== [[The Earthmother]] =====&lt;br /&gt;
|&lt;br /&gt;
*TESTING NEEDED&lt;br /&gt;
* Starting Bonus: ?&lt;br /&gt;
* PUNISHMENT: Inflicts 5 levels of Corrosion.&lt;br /&gt;
|&lt;br /&gt;
*TESTING NEEDED&lt;br /&gt;
* ?&lt;br /&gt;
** +? Piety&lt;br /&gt;
|&lt;br /&gt;
*TESTING NEEDED&lt;br /&gt;
*?&lt;br /&gt;
**-? Piety&lt;br /&gt;
|&lt;br /&gt;
*Plantation (Repeat)&lt;br /&gt;
**Cost: 5 Piety&lt;br /&gt;
**Effect: Spawn 1 Plant on each bloodstain (acid pools excluded) for 5 Piety each.&lt;br /&gt;
*Clearance (Repeat)&lt;br /&gt;
**Cost: 5 Piety&lt;br /&gt;
**Effect: Remove 10 random plants.&lt;br /&gt;
*Greenblood (Repeat)&lt;br /&gt;
**Cost: 5 Piety&lt;br /&gt;
**Effect: Cures poison. Spawns 5 random plants.&lt;br /&gt;
*Entanglement (Repeat)&lt;br /&gt;
**Cost: 5 Piety&lt;br /&gt;
**Effect: All enemies are slowed. Spawns 5 random plants.&lt;br /&gt;
*Vine Form (Repeat)&lt;br /&gt;
**Cost: 5 + 3n Piety&lt;br /&gt;
**Effect: Grants permanent +1 to damage reduction. Spawns 5 random plants.&lt;br /&gt;
*Power of Earth (Repeat)&lt;br /&gt;
**Cost: 5 + 3n Piety&lt;br /&gt;
**Effect: +20 item conversion points. Spawns 5 random plants.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Yoshi348</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Advanced_Strategy&amp;diff=6476</id>
		<title>Alpha:Advanced Strategy</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Advanced_Strategy&amp;diff=6476"/>
				<updated>2011-11-09T22:41:10Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshi348: Although &amp;quot;weight loss pills boons&amp;quot; sound intruging... no.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Race Selection===&lt;br /&gt;
There are two ways to go about race selection:  Picking a strategy in advance, or keeping open to whatever the dungeon presents.  The most broadly useful races could be considered Halfling and Gnome when playing challenge dungeons.  This is because you are virtually guaranteed to use BURNDAYRAZ to kill one boss, and melee attacks to kill the other (see [[#Boss_Battling|Boss Battling]]).&lt;br /&gt;
&lt;br /&gt;
===Game Phases===&lt;br /&gt;
One strategy that can be effective is to play the game as if there were 3 distinct phases to it:  Scouting, Preparation, and Boss Battling&lt;br /&gt;
*Scouting: Levels 1 to 3.  It's not possible (with the exception of the Factory) to kill monsters of significantly higher level at this stage, but it can be useful to do some quick scouting around the dungeon and find what Gods and Runes are available, as well as what Boss spawned (if playing Normal or Ranked modes).&lt;br /&gt;
*Preparation:  Levels 3 to 7.  It's possible to kill monsters of significantly higher level during this phase, to generate more exp ([[Strategy#Level-up_Steamroll|level-up steamroll]] and [[Strategy#Experience Catapult|experience catapult]]).  The goal is to generate enough bonus experience to be able to reach levels 9 or 10.&lt;br /&gt;
*Boss Battling:  Levels 7 to 10.  At this point, dungeon exploration likely stops (unless you're using a poison glyph against a boss), and the battle begins.  It can be useful at this point to be almost at the next level, allowing the player to use the [[Strategy#Level-up_Steamroll|level-up steamroll]] to instantly heal to full health and mana, possibly even multiple times during the fight.&lt;br /&gt;
&lt;br /&gt;
===God Selection===&lt;br /&gt;
God selection is risky business.  Nothing is worse than picking a god only to discover that the selection is going to prevent you from winning.  On the other hand, getting a god early usually means more piety and access to better  boons.  Whether or not you should grab a god as soon as you see them is a factor of your race, class, level, items, glyphs and the state of the dungeon.  Here are some general rules for each:&lt;br /&gt;
&lt;br /&gt;
*[[Binlor Ironshield]]: Hardiness is excellent, his other boons are situational at best.  Not a bad choice for a warrior type, though generally inferior to Glowing Guardian and Taurog, plus Jehora Jeheyu if you don't need to rely on first strike.  He is somewhat friendlier towards warriors who need to cast spells on occasion than Taurog, as the piety hit for using glyphs is minor.  Not worth taking as soon as you see his altar, wait until you've acquired some gold and determined that there aren't better gods around.  After you take him you should be able to generate a ton of piety eating walls. That is why Binlor is a natural deity of transmuters - with a price of 1 mana for ENDISWAL you can quickly gain all the benefits.&lt;br /&gt;
&lt;br /&gt;
*[[Dracul]]: Usually a great pick for spellcaster and thief classes.  High HP warriors (dwarves, particularly) can afford the HP hits and benefit from every boon.  Don't pick until you know two things: that there aren't many undead, and that the end boss isn't a heavy hitter.  In the former case, picking Dracul could be literal suicide, in the latter it's very possible you'll never get to the point that you can survive a single hit from the boss.&lt;br /&gt;
&lt;br /&gt;
*[[The Earthmother]]: Very sketchy deity.  IMAWAL is a waste of mana and XP and can easily make the game unwinnable.  If you are playing a balanced character (relying on normal attacks and magic), it is possible to carefully kill exactly ten monsters that are out in the open, IMAWAL two others, and then use Plantation and Stoneform to get a whopping bonus for the rest of the game (while crossing your fingers there aren't many goats/snakes on the map), but most of the time you are better off picking a more flexible god.&lt;br /&gt;
&lt;br /&gt;
*[[Glowing Guardian]]: Excellent deity for every class except Bloodmage and Assassin.  Always time your worship so the full heal upon joining is put to good use.  Pretty difficult to generate the 100 piety to get the whopping health bonus from Absolution, but even if the worship just leads to two full heals or a full heal and a CYDSTEPP it can be well worth it.  Particularly good for a Warlord as they can often generate enough piety with their own CYDSTEPP to achieve Absolution, which is an especially great boon for that class.&lt;br /&gt;
&lt;br /&gt;
*[[Jehora Jeheyu]]: Great for tanks, either fighter or priest type.  Avoid like the plague with Rogues, Blood Mages, or anyone else who has acquired useful resistances or first strike.  Polymorph is usually not going to help much and Bolstering is iffy (though nice for Halflings), but Madness and Retaliation are both great and Chaos is a hail mary that can often steal a victory over the last boss from an otherwise hopeless situation.  The earlier you pick JJ the better.&lt;br /&gt;
&lt;br /&gt;
*[[Mystera Annur]]: No other deity is as likely to ruin your game as MA.  Absolutely, positively never pick her with any class but a heavy spellcaster elf (or, rarely, gnome), and not until you have BURNDAYRAZ.  It's also good to convert most of the glyphs you find, saving only BURNDAYRAZ and BLUDTUPOWA (and HALPMEH/CYDSTEPP if you have Mana Shield), before joining.  Even when conditions are optimal, though, the nerfing of your melee attack will often cost you the game.  Be incredibly careful with your mana as you don't have your melee attack to fall back on.  MA is particularly good if you have Mana Shield, as you can use it to weaken or kill enemies without penalty.  If you can safely pick MA early it is well worth getting Faith, and you will often be able to afford Weakening if you need it (magic resistant boss, lots of golems, etc).  Otherwise just start with Magic then work towards Flames.&lt;br /&gt;
&lt;br /&gt;
*[[The Pactmaker]]: The only deity that is always a good pick.  If you find Pactmaker, especially if you find him early, take him. It is ideal to wait to worship him until you have revealed at least 50 tiles at level one or 250 tiles at level two. (Note that exploring 250 tile may offset the benefit of Learning by making it difficult to heal by exploring.) His bonuses aren't anything earth-shattering, but Experience gives you a source of emergency healing if you go into fights with &amp;lt;= 10 xp to the next level, while Health and Mana are both solid boons for most characters.&lt;br /&gt;
&lt;br /&gt;
*[[Taurog]]: Amazing deity for fighters, berserkers and half-dragons and often great for priests, vampires and rogues.  If you can forego magic except for dire emergencies, he's all upside.  Penetration is a life saver for levels with lots of wraiths and goos, Mageshield is fantastic if there are lots of magic-users, Fury and Command are solid, and Rage is incredible.  Particularly on magic-heavy levels it's easy to generate massive piety.&lt;br /&gt;
&lt;br /&gt;
*[[Tikki Tooki]]: Almost as risky as Mysteria Annur and equally situational.  He's a natural fit for Rogues and Assassins, but his better boons are somewhat wasted on them (note that his Dodge boon does stack with other dodge abilities).  Best with characters that can kill or weaken enemies heavily with BURNDAYRAZ then finish them cleanly with GETINDARE and BYSSEPS, so while somewhat counter-intuitive he often makes a better deity for Elf spellcasters than MA.  Never take unless you can be sure to immediately build up a nice piety pool.  If you hit zero piety all enemies gain First Strike and your game is probably over.&lt;br /&gt;
&lt;br /&gt;
===Preparation===&lt;br /&gt;
The preparation phase for the boss battles is highly significant, as it requires maximizing exp gain, minimizing resource usage, and choosing an appropriate strategy.  It's worthwhile to note that while dungeon exploration is itself technically a limited resource, it is often desirable or even necessary to exhaust all dungeon exploration during this phase to maximize exp gain, unless intending to use a [[Glyphs|APHEELSIK glyph]] to defeat the boss(es).  In challenge dungeons, where there are two bosses, it can be helpful to try to leave a corridor, corner, or area unexplored to allow for regeneration between boss battles.&lt;br /&gt;
&lt;br /&gt;
When reaching level 6 to 7, it's often beneficial to have explored most if not all of the dungeon, and begin creating an &amp;quot;exp farm.&amp;quot;  By weakening several lower level monsters to within a single hit from death, they can be finished later to gain exp for further level steamrolling.  Note, it is less useful or even dangerous to leave creatures with the First Strike ability weakened as a part of an exp farm, as they will deal still deal damage to you when you come back to finish them off.&lt;br /&gt;
&lt;br /&gt;
===Leveling===&lt;br /&gt;
Leveling as a &amp;quot;regeneration&amp;quot; point is often under-used by less experienced players.  Leveling up is similar in effect to exploring 13 (or more if you have an increased max mana) tiles of dungeon, but without allowing enemy monsters to regenerate.&lt;br /&gt;
&lt;br /&gt;
(Will add more later)&lt;br /&gt;
&lt;br /&gt;
===Combat Techniques===&lt;br /&gt;
&lt;br /&gt;
These values are with no damage powerups, and often times the disparities can be bridged with glyphs / race / class / deity bonuses, or by fighting monsters with less than the standard 100% health for their level (Gorgons, imps, wraiths, ...).  The three most basic combos are the '''two-one''', the '''two-two''' and the '''four-one'''.  Some race/class/deity setups are capable of doing far more advanced combos, but these are the basic underlying methods available to all.&lt;br /&gt;
&lt;br /&gt;
As a note, monsters with lower starting health can often be killed at even lower levels than the charts suggest.  The example of a level 8 gorgon falling to a level 4-5 '''four-one''' attack comes to mind.&lt;br /&gt;
&lt;br /&gt;
'''The &amp;quot;two-one&amp;quot; attack:'''  Two fireballs, followed up by a melee blow.  Damage dealt is calculated by (4 x 2 x player level) for the fireball damage, and (5 x player level) for melee damage.  This technique is most effective early-game.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Player Level&lt;br /&gt;
!Damage Dealt&lt;br /&gt;
!Monster Level&lt;br /&gt;
!Monster Health (100%)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 13 || 2 || 15&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 26 || 3 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 39 || 4 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 52 || 5 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 65 || 6 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 78 || 7 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 91 || 8 || 111&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 104 || 9 || 134&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As the chart shows, at most early levels it's possible to kill monsters of one higher level with a simple '''two-one''' attack.  An early item such as a [[Items|Fine Sword]] can make this tactic effective well into level 5.&lt;br /&gt;
&lt;br /&gt;
'''The &amp;quot;two-two&amp;quot; attack:''' This technique is similar to the '''one-two''' attack, but requires First Strike, [[Glyphs|CYDSTEPP]], healing, or enough health to survive two attacks from the monster.  When successful, however, it allows for easily killing monsters two levels higher.  This technique is most effective mid-game, although coupled with a level-up, it can be chained into a '''four-two''' or even a '''four-four''' attack for slaying extremely high level monsters.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Player Level&lt;br /&gt;
!Damage Dealt&lt;br /&gt;
!Monster Level&lt;br /&gt;
!Monster Health (100%)&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 18 || 3 || 26&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 36 || 4 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 59 || 5 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 72 || 6 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 90 || 7 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 108 || 8 || 111&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 126 || 9 || 134&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''The &amp;quot;four-one&amp;quot; attack:''' By leveling up mid-combat, the player can use 4 fireballs in a single battle against a monster (even 6 or 8, through gear / deity / race / class / etc.). This technique is highly effective, but often harder to use.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Player Level (start/end)&lt;br /&gt;
!Damage Dealt&lt;br /&gt;
!Monster Level&lt;br /&gt;
!Monster Health (100%)&lt;br /&gt;
|-&lt;br /&gt;
| 1-2 || 34 || 4 || 39&lt;br /&gt;
|-&lt;br /&gt;
| 2-3 || 55 || 5 || 54&lt;br /&gt;
|-&lt;br /&gt;
| 3-4 || 76 || 6 || 71&lt;br /&gt;
|-&lt;br /&gt;
| 4-5 || 97 || 7 || 90&lt;br /&gt;
|-&lt;br /&gt;
| 5-6 || 118 || 8 || 111&lt;br /&gt;
|-&lt;br /&gt;
| 6-7 || 139 || 9 || 134&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Boss Battling===&lt;br /&gt;
The ideal position to be in when starting a boss battle is at Level 7 with 34 / 35 experience, with proper runes, and all health / mana potions remaining, and an exp farm containing 96 experience worth of monsters (enough for level 10).  The first phase of the boss battle involves the player, using all available health and mana points (but not potions) against the boss before killing weakened monsters to gain a level.  This phase ends when the player no longer has enough weakened non-boss creatures to gain another level, or has reached level 10.&lt;br /&gt;
&lt;br /&gt;
Phase two of the boss battle involves the player using other available resources (health &amp;amp; mana potions, etc.) to defeat the boss.&lt;br /&gt;
&lt;br /&gt;
In dungeons with two bosses, it can often be effective to kill the &amp;quot;hard hitting&amp;quot; boss with magic attacks during phase one, as they usually have lower max health.  This allows the player to save as many health and mana potions as possible for the &amp;quot;tank&amp;quot; boss, who generally doesn't retaliate as powerfully.&lt;br /&gt;
&lt;br /&gt;
===Specific Dungeons===&lt;br /&gt;
Most challenge dungeons have 2 bosses:  one hard hitter, one tank.  An effective strategy can be to kill the hard hitter with fireballs while using an exp farm to advance from 7 to 10, then fighting the tank with your remaining resources.&lt;br /&gt;
&lt;br /&gt;
*Normal / Ranked =&amp;gt; Strategy depends on the boss.&lt;br /&gt;
*Snake Pit =&amp;gt; Hitter: Gorgon, Tank:  Serpent&lt;br /&gt;
*Library =&amp;gt; Hitter: Warlock, Tank:  Dragon&lt;br /&gt;
*Crypt =&amp;gt; Hitter: Wraith, Tank: Zombie&lt;br /&gt;
*Factory =&amp;gt; This is the exception.  Physical damage works better on both, and life drain is often the easiest 100% success.&lt;br /&gt;
&lt;br /&gt;
Campaign:&lt;br /&gt;
* Level one: Because of playing as an [[Races|Elven]] [[Rogue]], level one of the campaign allows for strategies that include two-two, four-two, and even six-two (six fireballs, two melee) attack styles.  Coupled with the types of monsters present in this level ([[Monsters|Goats]] and [[Monsters|Gorgons]] are both highly susceptible to '''two-two''' and '''two-one''' combos), making this level easier than most challenge and ranked dungeons.  Pick up any items along the way that allow for increased max mana, or mana potions, but keep spending to a minimum as you'll need your gold later if you intend to beat the entire campaign.  Collecting a [[Glyphs|CYDSTEPP]] glyph makes this level an almost guaranteed victory (it's very useful against the boss).&lt;br /&gt;
* Level two:  With a similar mix of creatures in this level, the [[Races|Elven]] [[Wizard]] is actually best served in most situations through extensive use of physical combat glyphs, such as [[Glyphs|BYSSEPS]], [[Glyphs|GETINDARE]], [[Glyphs|CYDSTEPP]], and [[Glyphs|HALPMEH]].  HALPMEH becomes especially mana efficient, healing 3 points of health per level at the cost of 2 mana points.  The boss is a Tank boss (low damage, high health) with some magic resist, so picking up life drain ([[Items|Vampiric sword]] or worshiping [[Gods|Dracul]]), or making good use of an exp farm and physical combat glyphs are often the safest way to win.&lt;br /&gt;
*Level three:  The [[Races|Elven]] [[Berserker]] combination is also highly effective at killing higher-level creatures to level-up steam roll and build an extensive exp farm.  If the ([[Glyphs|CYDSTEPP]]) glyph is available, defeat the boss by chaining death protection and physical attacks.  If not, chaining fireballs followed by a one-off death protection ([[Items|Zombie Dog]], [[Items|Badge of courage]]) physical attack can be enough, or even just chain casting fireballs can be enough if the right shops are present ([[Items|Keg o' magic]] or [[Items|Orb of Zot]]).&lt;/div&gt;</summary>
		<author><name>Yoshi348</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=6475</id>
		<title>Alpha:New Players Guide</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:New_Players_Guide&amp;diff=6475"/>
				<updated>2011-11-09T21:58:48Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshi348: /* Mana and Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay Basics ==&lt;br /&gt;
===Object of the Game===&lt;br /&gt;
#Your object is to kill the level 10 &amp;amp;quot;boss monster&amp;amp;quot; in the dungeon.&lt;br /&gt;
===[[Level|Gaining Levels]]===&lt;br /&gt;
#You start at level 1, and will increase in level as you gain experience, which you get for killing monsters in the dungeon.&lt;br /&gt;
#Each time you gain a new level, your attack damage and hit points increase.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
#A combat exchange happens whenever the hero bumps into a monster.&lt;br /&gt;
#The higher level combatant strikes first. If the hero and monster are same level, then the monster goes first.&lt;br /&gt;
#The first attacker deals damage to the opponent equal to its attack power.&lt;br /&gt;
#The second attacker, if still alive, then deals damage to the opponent equal to its attack power.&lt;br /&gt;
&lt;br /&gt;
===Mana and Spells===&lt;br /&gt;
#Mana is used for casting spells. You start with no spells, and must find the spell [[glyphs]] in the dungeon. (Certain, later, [[classes]] start the game with a specific glyph at their feet.)&lt;br /&gt;
#In order to learn a spell after you've found it, you must click it in the &amp;amp;quot;on ground&amp;amp;quot; slot, and it will appear in your spell slots.&lt;br /&gt;
#Casting a spell on a monster does NOT trigger a combat exchange.&lt;br /&gt;
#Glyphs that aren't very useful to you should be converted by dragging them into the teal-and-red conversion icon. This will give you a benefit depending upon your [[races|race]]. Humans get more attack power, for example.&lt;br /&gt;
&lt;br /&gt;
===Healing and Restoring Mana===&lt;br /&gt;
#As you explore the dungeon, you will restore depleted hit points and mana. THIS IS VERY IMPORTANT. The unexplored dungeon is a scarce resource that heals you and restores your mana pool. Use it wisely.&lt;br /&gt;
#For every square of the dungeon you uncover, you recover 1 mana point, and health equal to your level.&lt;br /&gt;
#When you are poisoned, you will not gain health from exploring squares. Poison can be cured by drinking a health potion, casting a healing spell, or by gaining a level.&lt;br /&gt;
#When you suffer from mana burn, you will not gain mana from exploring squares. Mana burn can be cured by drinking a mana potion, or by gaining a level.&lt;br /&gt;
&lt;br /&gt;
===Potions and Powerups===&lt;br /&gt;
#3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion. A Thief will cause 4 of each to be created.&lt;br /&gt;
#Potions restore 40% of your Max Health/Mana, rounded down, except for Priest (Health Potion 100% effective) and Blood Mage (Mana Potion 100% effective at the expense of 6 Health per Level).&lt;br /&gt;
#Every Health Powerup gives you 1 Max Health per Level. This scales as you level up, so don't hesitate when you see one -- pick it up! Dwarf's Glyph Conversion works in the same way. &lt;br /&gt;
#Every Attack Powerup gives you 10% Damage bonus, which can be viewed by hovering your mouse cursor on your character's attack icon, left to your current damage. This, naturally, scales as you level up. Human's Glyph Conversion works in the same way.&lt;br /&gt;
#Every Mana Powerup gives you 1 Max Mana. Elf's Glyph Conversion, on the other hand, gives 2 Max Mana per Glyph converted.&lt;br /&gt;
&lt;br /&gt;
===Monster Health Regeneration===&lt;br /&gt;
#As you explore the dungeon, wounded monsters regenerate health. They heal 1 health point per level per square uncovered.&lt;br /&gt;
#No other actions — including fighting other monsters and moving around parts of the map that you've already explored — will cause monsters to regenerate.&lt;br /&gt;
&lt;br /&gt;
===Gold and Items===&lt;br /&gt;
#You gain gold by finding it in piles in the dungeon.&lt;br /&gt;
#Gold is persistent from one character to the next. However much gold your last character ended up with is how much your next character will start with.&lt;br /&gt;
#There is a cap on how much gold you can have.&lt;br /&gt;
#There are stores in the dungeon which sell items for gold. These items disappear when the character is done with the dungeon.&lt;br /&gt;
&lt;br /&gt;
== Playthrough Videos ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=9miGBr17gE4 Commented fresh Gnome Wizard win]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=iNt8vCYmksE A fresh start win video].  This player has nothing unlocked and wins a regular game as a Human Fighter. Unfortunately it doesn't feature any commentary and may be hard to follow for a new player.&lt;br /&gt;
&lt;br /&gt;
== Basic Hints ==&lt;br /&gt;
&lt;br /&gt;
#Always fight the highest [[level]] [[monsters|monster]] you can defeat. This requires doing some quick math to determine how the combat will play out before you engage and realize you're in over your head.&lt;br /&gt;
#Exploring the dungeon is the main way you will regain health and mana, but it is a limited resource.&lt;br /&gt;
#Potions are very useful to immediately gain health and mana, but you may need many of them for the fight with the boss.&lt;br /&gt;
#Keep in mind that wounded monsters gradually heal as you explore the dungeon. You can't just smack a monster, run and heal, and repeat. However, the regeneration will sometimes benefit you more than him...&lt;br /&gt;
#Use your level ups for all they are worth, they cure bad status and return you to full HP / MP, so don't be afraid of being poisoned / manaburned by a monster you'll level up after killing&lt;br /&gt;
#The first-strike spell is useful for finishing a monster off. It gets no retaliation shot if you kill it.&lt;br /&gt;
#The fireball spell is useful for softening monsters up before combat&lt;br /&gt;
#Lose gracefully :) sometimes the random number generator creates an impossible situation such as a room with all exits blocked by level 3 and higher monsters and no means of defeating any of them.  Retire and try again!&lt;br /&gt;
#When you realize you can't possibly beat the boss, make sure to grab the loot before you retire. Gold carries over between games, so you can at least finance the next expedition.&lt;br /&gt;
#The second &amp;quot;win&amp;quot; always seems the hardest. Before your first &amp;quot;win&amp;quot;, enemies only have 80% of the normal HP and Attack, and you'll now have unlocked the first special monster, and will likely have trouble adapting to the new enemy's ability (poison, manaburn etc.) Just remember that the game (at the moment) is designed to ease you into the more complex mechanics.&lt;/div&gt;</summary>
		<author><name>Yoshi348</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=6348</id>
		<title>Desktop Dungeons</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Desktop_Dungeons&amp;diff=6348"/>
				<updated>2011-10-24T19:47:20Z</updated>
		
		<summary type="html">&lt;p&gt;Yoshi348: span tag advertiser nuking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;big&amp;gt;'''Welcome to the ''Desktop Dungeons'' Wiki!'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Beta gameplay.png|right|thumb|350px|''Alpha version of Desktop Dungeons'']]&lt;br /&gt;
&lt;br /&gt;
If you've never played a roguelike before, prepare to die, because you will! A lot!  ''Desktop Dungeons'' was designed as a quick 5-15 minute mini-roguelike experience for you to enjoy without having to lose yourself for hours in the more complex roguelikes such as ''[[Wikipedia:Linley's Dungeon Crawl|Dungeon Crawl Stone Soup]]''. (''DD'' is also heavily inspired by ''DCSS''.)&lt;br /&gt;
&lt;br /&gt;
In the coming weeks this will be established as the #1 source for information about the PC game ''Desktop Dungeons''.  Registration is easier than most forums; feel free to contribute if you spot any inaccurate information.&lt;br /&gt;
&lt;br /&gt;
== Game information ==&lt;br /&gt;
*[[New Players Guide]] - Get started here&lt;br /&gt;
*[[Dungeon|The Dungeon]] - An overall look at the dungeons you'll find&lt;br /&gt;
*[[Races]] - Descriptions of the tasty glyph eating strategies&lt;br /&gt;
*[[Classes]] - Descriptions and successful strategies&lt;br /&gt;
*[[Strategy]] - General strategies not specific to a particular class&lt;br /&gt;
*[[Advanced Strategy]] - Advanced strategies, addressing common scenarios&lt;br /&gt;
*[[Glyphs]] - Information on glyphs&lt;br /&gt;
*[[Level|Leveling]] - Details on how the game's leveling and experience system works&lt;br /&gt;
*[[Gods]] - The depravity of devious deities divulged!&lt;br /&gt;
*[[Items]] - Details on item functionality&lt;br /&gt;
*[[Monsters]] - Descriptions and strategies for overcoming the deadly denizens of ''Desktop Dungeons''!&lt;br /&gt;
*[[Boosters]] - Stat boosters found in dungeons&lt;br /&gt;
*[[Scoring]] - For when you've unlocked Ranked games&lt;br /&gt;
*[[Lothlorien]] - 3 stage quest guide&lt;br /&gt;
&lt;br /&gt;
== Feedback and media ==&lt;br /&gt;
{{News}}&lt;br /&gt;
*[[Feedback]] - For discussion of existing game features and known issues&lt;br /&gt;
*[[Brainstorming]] - For discussion of new ideas&lt;br /&gt;
*[[Media]] - Collections of what has been scribed, sung or shouted about the game elsewhere.&lt;br /&gt;
*[[Tileset]]s - New graphics sets created by the player community&lt;br /&gt;
*[[Playthroughs]] - Annotated playthroughs of the game&lt;br /&gt;
&lt;br /&gt;
== Get ''Desktop Dungeons'' ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.desktopdungeons.net/?page_id=12 Pre-Order the Full Version!]&lt;br /&gt;
* [http://www.nag.co.za/forums/showthread.php?t=13014 Link to game thread]&lt;br /&gt;
* [http://www.desktopdungeons.net/?page_id=11 Desktop Dungeons v0.21 (Freeware)] - &amp;lt;font size=1&amp;gt;[[Change Log]]&amp;lt;/font&amp;gt;&lt;br /&gt;
* [http://www.gmhighscores.com/highscores.php?gameid=936 Desktop Dungeons highscores]&lt;br /&gt;
&lt;br /&gt;
== Contributing ==&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>Yoshi348</name></author>	</entry>

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