https://qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&user=Admiral+Billy&feedformat=atomDDwiki - User contributions [en]2024-03-28T21:01:32ZUser contributionsMediaWiki 1.25.1https://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&diff=57208Extreme Edition2020-03-20T01:26:30Z<p>Admiral Billy: /* Bard */</p>
<hr />
<div>Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, three of which have already been released.<br />
<br />
It is available for download here: http://ddmod.weebly.com<br />
<br />
= Added Features =<br />
<br />
== Classes ==<br />
<br />
=== Bard ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
CENTRE OF ATTENTION: Starts with [[WONAFYT]] that ignores resists and tickets enemies it slows.<br />
<br />
SHOW GOES ON: Restore 1 mana for every 3 health per level lost from enemies.<br />
<br />
ENCORE: Refill 3 health per level on XP-valuable kill.<br />
| style="width:25%" | -<br />
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.<br />
|}<br />
<br />
=== Magician ===<br />
''Main article: [[EE:Magician|Magician]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TELEPORTATION: Starts with [[WEYTWUT]] glyph.<br />
<br />
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits<br />
<br />
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters<br />
| style="width:25%" | -<br />
| Upgrade Mage Tower to level 4.<br />
|}<br />
<br />
=== Heretic ===<br />
''Main article: [[EE:Heretic|Heretic]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences<br />
<br />
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments<br />
<br />
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0<br />
| style="width:25%" | -<br />
| Upgrade Church to level 4.<br />
|}<br />
<br />
=== Abomination ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
EARTHEN MAGIC: Starts with [[IMAWAL]], IMAWAL creates plants, casting on empty spaces or targets grants temporary buffs.<br />
<br />
SEETHING BLOOD: +1% damage per health overhealed, overheal on level up, potions can overheal and overcharge.<br />
<br />
UNSTABLE MUTATION: +40% experience per level, +60% potion effect at the cost of 40% of the opposite bar.<br />
| style="width:25%" | [[Human]], [[Halfling]], [[Dwarf]]<br />
| [[Shadow Bog]] subdungeon; requires defeating a plant with huge riposte, 99% lifesteal, magic immune, and base 25 damage after being blocked off from the rest of the dungeon. Talk to the abomination afterwards to finalize the unlock.<br />
|}<br />
<br />
=== Troll ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile<br />
<br />
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback<br />
<br />
TROLL BODY: Resists capped at 35%, -30% attack bonus<br />
| style="width:25%" | -<br />
| Fee-Fi-Fo-Fum Pt. 3<br />
|}<br />
<br />
== Dungeons ==<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Region<br />
!Difficulty<br />
!Flavor Text<br />
!Boss(es)<br />
!Monsters<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
North<br />
|<br />
Normal<br />
|<br />
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.<br />
|<br />
[[The Forgotten One]]<br />
|<br />
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.<br />
|<br />
[[Lavavein]], [[Goodusa]]<br />
|<br />
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster<br />
|-<br />
|<br />
[[EE:Flooded_Foundry|Flooded Foundry]]<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?<br />
|<br />
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]<br />
|<br />
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem<br />
|-<br />
|<br />
Oasis Town<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a "minor goat-related issue." As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.<br />
|<br />
Chieftain Dal'Zak<br />
|<br />
Possessed Goat, Goat, 4x random monster<br />
|-<br />
|<br />
Lekon's Table<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.<br />
|<br />
The Sacrifice*, ???<br />
|<br />
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen <br />
|-<br />
|<br />
[[EE:Deadman's_Pass|Deadman's Pass]]<br />
|<br />
East<br />
|<br />
Normal<br />
|<br />
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.<br />
|<br />
[[EE:Victor_Deadman|Victor Deadman]]<br />
|<br />
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)<br />
|-<br />
|<br />
[[EE:Everfrost_Peak|Everfrost Peak]]<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.<br />
|<br />
[[EE:Frozen_Dragon|Frozen Dragon]]<br />
|<br />
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster <br />
|-<br />
|<br />
Troll Laboratory<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.<br />
|<br />
Dr. Victroll Trollenstein<br />
|<br />
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist<br />
|-<br />
|<br />
Frigid Battlefield<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.<br />
|<br />
Memory of the South, Memory of the East<br />
|<br />
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman<br />
|-<br />
|<br />
Phantom Citadel<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.<br />
|<br />
Elisssa Ahau<br />
|<br />
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess <br />
|-<br />
|<br />
Endless Blizzard<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. <br />
|<br />
???<br />
|<br />
Numerous!<br />
|-<br />
|<br />
[[Goblin Settlement]]<br />
|<br />
South<br />
|<br />
Normal<br />
|<br />
Goblins get a deservedly bad reputation for being the only kingdom race commonly found in dungeons. This justified discrimination leads to heroes constantly plundering goblin settlements, but being pillaged year in and year out makes for awfully well-guarded treasure.<br />
|<br />
[[King Bogg]]<br />
|<br />
Goblin Trapper, Goblin Miner, Goblin, 3x random monster<br />
|-<br />
|<br />
[[Forsaken Temple]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
Sunken beneath Hexx Ruins, this eerily quiet sanctuary shows no signs of recent disturbance. Ancient riches lie within, yet the stale, silent air bears on intruders with a strange malice.<br />
|<br />
[[The Great One]]<br />
|<br />
Rusted Guardian, Pythoness, Ratling, Goblin Trapper, Wraith, 1x random monster<br />
|-<br />
|<br />
[[Shadow Bog]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
While the Naga usually prefer carving through bogs to claim new lands, these unusual fens have evaded colonization. The lack of Naga has allowed all sorts of irregular beasts to flourish, but the viscous shadows which haunt the area, consuming all they touch, present a danger no army could overcome...<br />
|<br />
[[Nidhoggr]]<br />
|<br />
Swamp Worm, Rusted Guardian, Beholder, Forgotten Soul, Goblin Trapper, Pestilent Bloat<br />
|-<br />
|<br />
[[Abandoned Nest]]<br />
|<br />
South<br />
|<br />
Vicious<br />
|<br />
This unnavigable hellhole houses swarms of rats, but the original structures seems built for something much larger. Whatever once inhabited here, its residual corruption has seeped into the soil and granted the new inhabitants unusual strength.<br />
|<br />
???<br />
|<br />
Pythoness, Ratling Priest, Ratling Warrior, Swamp Worm, Beholder, ???<br />
|-<br />
|<br />
[[Exile's Path]]<br />
|<br />
South<br />
|<br />
Vicious<br />
|<br />
Although this underground path was safe when Kingdom's founders first crossed it, the once empty trail has filled with monsters. Many have attempted a repeat crossing, but all have returned unsuccessfully in an anomalous sort of despair.<br />
|<br />
???<br />
|<br />
Rusted Guardian, Goblin Trapper, Pestilent Bloat, Swamp Worm, Beholder, Siabrae<br />
|}<br />
<br />
==Badges==<br />
<br />
[[Scrooge]]<br />
<br />
[[Curious]]<br />
<br />
[[Disposable]]</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&diff=57207Extreme Edition2020-03-20T01:25:57Z<p>Admiral Billy: /* Classes */</p>
<hr />
<div>Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, three of which have already been released.<br />
<br />
It is available for download here: http://ddmod.weebly.com<br />
<br />
= Added Features =<br />
<br />
== Classes ==<br />
<br />
=== Bard ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
CENTRE OF ATTENTION: Starts with [[WONAFYT]] that ignores resistances and tickets enemies it slows.<br />
<br />
SHOW GOES ON: Restore 1 mana for every 3 health per level lost from enemies.<br />
<br />
ENCORE: Refill 3 health per level on XP-valuable kill.<br />
| style="width:25%" | -<br />
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.<br />
|}<br />
<br />
=== Magician ===<br />
''Main article: [[EE:Magician|Magician]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TELEPORTATION: Starts with [[WEYTWUT]] glyph.<br />
<br />
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits<br />
<br />
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters<br />
| style="width:25%" | -<br />
| Upgrade Mage Tower to level 4.<br />
|}<br />
<br />
=== Heretic ===<br />
''Main article: [[EE:Heretic|Heretic]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences<br />
<br />
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments<br />
<br />
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0<br />
| style="width:25%" | -<br />
| Upgrade Church to level 4.<br />
|}<br />
<br />
=== Abomination ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
EARTHEN MAGIC: Starts with [[IMAWAL]], IMAWAL creates plants, casting on empty spaces or targets grants temporary buffs.<br />
<br />
SEETHING BLOOD: +1% damage per health overhealed, overheal on level up, potions can overheal and overcharge.<br />
<br />
UNSTABLE MUTATION: +40% experience per level, +60% potion effect at the cost of 40% of the opposite bar.<br />
| style="width:25%" | [[Human]], [[Halfling]], [[Dwarf]]<br />
| [[Shadow Bog]] subdungeon; requires defeating a plant with huge riposte, 99% lifesteal, magic immune, and base 25 damage after being blocked off from the rest of the dungeon. Talk to the abomination afterwards to finalize the unlock.<br />
|}<br />
<br />
=== Troll ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile<br />
<br />
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback<br />
<br />
TROLL BODY: Resists capped at 35%, -30% attack bonus<br />
| style="width:25%" | -<br />
| Fee-Fi-Fo-Fum Pt. 3<br />
|}<br />
<br />
== Dungeons ==<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Region<br />
!Difficulty<br />
!Flavor Text<br />
!Boss(es)<br />
!Monsters<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
North<br />
|<br />
Normal<br />
|<br />
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.<br />
|<br />
[[The Forgotten One]]<br />
|<br />
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.<br />
|<br />
[[Lavavein]], [[Goodusa]]<br />
|<br />
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster<br />
|-<br />
|<br />
[[EE:Flooded_Foundry|Flooded Foundry]]<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?<br />
|<br />
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]<br />
|<br />
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem<br />
|-<br />
|<br />
Oasis Town<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a "minor goat-related issue." As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.<br />
|<br />
Chieftain Dal'Zak<br />
|<br />
Possessed Goat, Goat, 4x random monster<br />
|-<br />
|<br />
Lekon's Table<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.<br />
|<br />
The Sacrifice*, ???<br />
|<br />
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen <br />
|-<br />
|<br />
[[EE:Deadman's_Pass|Deadman's Pass]]<br />
|<br />
East<br />
|<br />
Normal<br />
|<br />
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.<br />
|<br />
[[EE:Victor_Deadman|Victor Deadman]]<br />
|<br />
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)<br />
|-<br />
|<br />
[[EE:Everfrost_Peak|Everfrost Peak]]<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.<br />
|<br />
[[EE:Frozen_Dragon|Frozen Dragon]]<br />
|<br />
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster <br />
|-<br />
|<br />
Troll Laboratory<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.<br />
|<br />
Dr. Victroll Trollenstein<br />
|<br />
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist<br />
|-<br />
|<br />
Frigid Battlefield<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.<br />
|<br />
Memory of the South, Memory of the East<br />
|<br />
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman<br />
|-<br />
|<br />
Phantom Citadel<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.<br />
|<br />
Elisssa Ahau<br />
|<br />
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess <br />
|-<br />
|<br />
Endless Blizzard<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. <br />
|<br />
???<br />
|<br />
Numerous!<br />
|-<br />
|<br />
[[Goblin Settlement]]<br />
|<br />
South<br />
|<br />
Normal<br />
|<br />
Goblins get a deservedly bad reputation for being the only kingdom race commonly found in dungeons. This justified discrimination leads to heroes constantly plundering goblin settlements, but being pillaged year in and year out makes for awfully well-guarded treasure.<br />
|<br />
[[King Bogg]]<br />
|<br />
Goblin Trapper, Goblin Miner, Goblin, 3x random monster<br />
|-<br />
|<br />
[[Forsaken Temple]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
Sunken beneath Hexx Ruins, this eerily quiet sanctuary shows no signs of recent disturbance. Ancient riches lie within, yet the stale, silent air bears on intruders with a strange malice.<br />
|<br />
[[The Great One]]<br />
|<br />
Rusted Guardian, Pythoness, Ratling, Goblin Trapper, Wraith, 1x random monster<br />
|-<br />
|<br />
[[Shadow Bog]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
While the Naga usually prefer carving through bogs to claim new lands, these unusual fens have evaded colonization. The lack of Naga has allowed all sorts of irregular beasts to flourish, but the viscous shadows which haunt the area, consuming all they touch, present a danger no army could overcome...<br />
|<br />
[[Nidhoggr]]<br />
|<br />
Swamp Worm, Rusted Guardian, Beholder, Forgotten Soul, Goblin Trapper, Pestilent Bloat<br />
|-<br />
|<br />
[[Abandoned Nest]]<br />
|<br />
South<br />
|<br />
Vicious<br />
|<br />
This unnavigable hellhole houses swarms of rats, but the original structures seems built for something much larger. Whatever once inhabited here, its residual corruption has seeped into the soil and granted the new inhabitants unusual strength.<br />
|<br />
???<br />
|<br />
Pythoness, Ratling Priest, Ratling Warrior, Swamp Worm, Beholder, ???<br />
|-<br />
|<br />
[[Exile's Path]]<br />
|<br />
South<br />
|<br />
Vicious<br />
|<br />
Although this underground path was safe when Kingdom's founders first crossed it, the once empty trail has filled with monsters. Many have attempted a repeat crossing, but all have returned unsuccessfully in an anomalous sort of despair.<br />
|<br />
???<br />
|<br />
Rusted Guardian, Goblin Trapper, Pestilent Bloat, Swamp Worm, Beholder, Siabrae<br />
|}<br />
<br />
==Badges==<br />
<br />
[[Scrooge]]<br />
<br />
[[Curious]]<br />
<br />
[[Disposable]]</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&diff=57206Extreme Edition2020-03-20T01:14:25Z<p>Admiral Billy: /* Abomination */</p>
<hr />
<div>Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, three of which have already been released.<br />
<br />
It is available for download here: http://ddmod.weebly.com<br />
<br />
= Added Features =<br />
<br />
== Classes ==<br />
<br />
=== Bard ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
CENTRE OF ATTENTION: Starts with [[WONAFYT]] glyph that ignores resistances and tickets enemies it slows.<br />
<br />
SHOW GOES ON: Restore 1 mana for every 3 health per level lost from enemies.<br />
<br />
ENCORE: Refill 3 health per level on XP-valuable kill.<br />
| style="width:25%" | -<br />
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.<br />
|}<br />
<br />
=== Magician ===<br />
''Main article: [[EE:Magician|Magician]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TELEPORTATION: Starts with [[WEYTWUT]] glyph.<br />
<br />
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits<br />
<br />
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters<br />
| style="width:25%" | -<br />
| Upgrade Mage Tower to level 4.<br />
|}<br />
<br />
=== Heretic ===<br />
''Main article: [[EE:Heretic|Heretic]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences<br />
<br />
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments<br />
<br />
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0<br />
| style="width:25%" | -<br />
| Upgrade Church to level 4.<br />
|}<br />
<br />
=== Abomination ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
EARTHEN MAGIC: Starts with [[IMAWAL]], IMAWAL creates plants, casting on empty spaces or targets grants temporary buffs.<br />
<br />
SEETHING BLOOD: +1% damage per health overhealed, overheal on level up, potions can overheal and overcharge.<br />
<br />
UNSTABLE MUTATION: +40% experience per level, +60% potion effect at the cost of 40% of the opposite bar.<br />
| style="width:25%" | [[Human]], [[Halfling]], [[Dwarf]]<br />
| [[Shadow Bog]] subdungeon; requires defeating a plant with huge riposte, 99% lifesteal, magic immune, and base 25 damage after being blocked off from the rest of the dungeon. Talk to the abomination afterwards to finalize the unlock.<br />
|}<br />
<br />
=== Troll ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile<br />
<br />
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback<br />
<br />
TROLL BODY: Resists capped at 35%, -30% attack bonus<br />
| style="width:25%" | -<br />
| Fee-Fi-Fo-Fum Pt. 3<br />
|}<br />
<br />
== Dungeons ==<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Region<br />
!Difficulty<br />
!Flavor Text<br />
!Boss(es)<br />
!Monsters<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
North<br />
|<br />
Normal<br />
|<br />
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.<br />
|<br />
[[The Forgotten One]]<br />
|<br />
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.<br />
|<br />
[[Lavavein]], [[Goodusa]]<br />
|<br />
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster<br />
|-<br />
|<br />
[[EE:Flooded_Foundry|Flooded Foundry]]<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?<br />
|<br />
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]<br />
|<br />
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem<br />
|-<br />
|<br />
Oasis Town<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a "minor goat-related issue." As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.<br />
|<br />
Chieftain Dal'Zak<br />
|<br />
Possessed Goat, Goat, 4x random monster<br />
|-<br />
|<br />
Lekon's Table<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.<br />
|<br />
The Sacrifice*, ???<br />
|<br />
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen <br />
|-<br />
|<br />
[[EE:Deadman's_Pass|Deadman's Pass]]<br />
|<br />
East<br />
|<br />
Normal<br />
|<br />
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.<br />
|<br />
[[EE:Victor_Deadman|Victor Deadman]]<br />
|<br />
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)<br />
|-<br />
|<br />
[[EE:Everfrost_Peak|Everfrost Peak]]<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.<br />
|<br />
[[EE:Frozen_Dragon|Frozen Dragon]]<br />
|<br />
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster <br />
|-<br />
|<br />
Troll Laboratory<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.<br />
|<br />
Dr. Victroll Trollenstein<br />
|<br />
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist<br />
|-<br />
|<br />
Frigid Battlefield<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.<br />
|<br />
Memory of the South, Memory of the East<br />
|<br />
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman<br />
|-<br />
|<br />
Phantom Citadel<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.<br />
|<br />
Elisssa Ahau<br />
|<br />
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess <br />
|-<br />
|<br />
Endless Blizzard<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. <br />
|<br />
???<br />
|<br />
Numerous!<br />
|-<br />
|<br />
[[Goblin Settlement]]<br />
|<br />
South<br />
|<br />
Normal<br />
|<br />
Goblins get a deservedly bad reputation for being the only kingdom race commonly found in dungeons. This justified discrimination leads to heroes constantly plundering goblin settlements, but being pillaged year in and year out makes for awfully well-guarded treasure.<br />
|<br />
[[King Bogg]]<br />
|<br />
Goblin Trapper, Goblin Miner, Goblin, 3x random monster<br />
|-<br />
|<br />
[[Forsaken Temple]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
Sunken beneath Hexx Ruins, this eerily quiet sanctuary shows no signs of recent disturbance. Ancient riches lie within, yet the stale, silent air bears on intruders with a strange malice.<br />
|<br />
[[The Great One]]<br />
|<br />
Rusted Guardian, Pythoness, Ratling, Goblin Trapper, Wraith, 1x random monster<br />
|-<br />
|<br />
[[Shadow Bog]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
While the Naga usually prefer carving through bogs to claim new lands, these unusual fens have evaded colonization. The lack of Naga has allowed all sorts of irregular beasts to flourish, but the viscous shadows which haunt the area, consuming all they touch, present a danger no army could overcome...<br />
|<br />
[[Nidhoggr]]<br />
|<br />
Swamp Worm, Rusted Guardian, Beholder, Forgotten Soul, Goblin Trapper, Pestilent Bloat<br />
|-<br />
|<br />
[[Abandoned Nest]]<br />
|<br />
South<br />
|<br />
Vicious<br />
|<br />
This unnavigable hellhole houses swarms of rats, but the original structures seems built for something much larger. Whatever once inhabited here, its residual corruption has seeped into the soil and granted the new inhabitants unusual strength.<br />
|<br />
???<br />
|<br />
Pythoness, Ratling Priest, Ratling Warrior, Swamp Worm, Beholder, ???<br />
|-<br />
|<br />
[[Exile's Path]]<br />
|<br />
South<br />
|<br />
Vicious<br />
|<br />
Although this underground path was safe when Kingdom's founders first crossed it, the once empty trail has filled with monsters. Many have attempted a repeat crossing, but all have returned unsuccessfully in an anomalous sort of despair.<br />
|<br />
???<br />
|<br />
Rusted Guardian, Goblin Trapper, Pestilent Bloat, Swamp Worm, Beholder, Siabrae<br />
|}<br />
<br />
==Badges==<br />
<br />
[[Scrooge]]<br />
<br />
[[Curious]]<br />
<br />
[[Disposable]]</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&diff=57205Extreme Edition2020-03-20T01:12:13Z<p>Admiral Billy: /* Bard */</p>
<hr />
<div>Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, three of which have already been released.<br />
<br />
It is available for download here: http://ddmod.weebly.com<br />
<br />
= Added Features =<br />
<br />
== Classes ==<br />
<br />
=== Bard ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
CENTRE OF ATTENTION: Starts with [[WONAFYT]] glyph that ignores resistances and tickets enemies it slows.<br />
<br />
SHOW GOES ON: Restore 1 mana for every 3 health per level lost from enemies.<br />
<br />
ENCORE: Refill 3 health per level on XP-valuable kill.<br />
| style="width:25%" | -<br />
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.<br />
|}<br />
<br />
=== Magician ===<br />
''Main article: [[EE:Magician|Magician]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TELEPORTATION: Starts with [[WEYTWUT]] glyph.<br />
<br />
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits<br />
<br />
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters<br />
| style="width:25%" | -<br />
| Upgrade Mage Tower to level 4.<br />
|}<br />
<br />
=== Heretic ===<br />
''Main article: [[EE:Heretic|Heretic]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences<br />
<br />
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments<br />
<br />
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0<br />
| style="width:25%" | -<br />
| Upgrade Church to level 4.<br />
|}<br />
<br />
=== Abomination ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
EARTHEN MAGIC: Starts with [[IMAWAL]], IMAWAL creates plants, casting on empty spaces or targets grants temporary buffs.<br />
<br />
SEETHING BLOOD: Potions overheal, +1% damage per health overhealed<br />
<br />
UNSTABLE MUTATION: +1 [[resistant]] and overheal on level up, +20% more XP required per level<br />
| style="width:25%" | [[Human]], [[Halfling]], [[Dwarf]]<br />
| [[Shadow Bog]] subdungeon; requires defeating a plant with huge riposte, 99% lifesteal, magic immune, and base 25 damage after being blocked off from the rest of the dungeon. Talk to the abomination afterwards to finalize the unlock.<br />
|}<br />
<br />
=== Troll ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile<br />
<br />
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback<br />
<br />
TROLL BODY: Resists capped at 35%, -30% attack bonus<br />
| style="width:25%" | -<br />
| Fee-Fi-Fo-Fum Pt. 3<br />
|}<br />
<br />
== Dungeons ==<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Region<br />
!Difficulty<br />
!Flavor Text<br />
!Boss(es)<br />
!Monsters<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
North<br />
|<br />
Normal<br />
|<br />
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.<br />
|<br />
[[The Forgotten One]]<br />
|<br />
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.<br />
|<br />
[[Lavavein]], [[Goodusa]]<br />
|<br />
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster<br />
|-<br />
|<br />
[[EE:Flooded_Foundry|Flooded Foundry]]<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?<br />
|<br />
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]<br />
|<br />
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem<br />
|-<br />
|<br />
Oasis Town<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a "minor goat-related issue." As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.<br />
|<br />
Chieftain Dal'Zak<br />
|<br />
Possessed Goat, Goat, 4x random monster<br />
|-<br />
|<br />
Lekon's Table<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.<br />
|<br />
The Sacrifice*, ???<br />
|<br />
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen <br />
|-<br />
|<br />
[[EE:Deadman's_Pass|Deadman's Pass]]<br />
|<br />
East<br />
|<br />
Normal<br />
|<br />
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.<br />
|<br />
[[EE:Victor_Deadman|Victor Deadman]]<br />
|<br />
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)<br />
|-<br />
|<br />
[[EE:Everfrost_Peak|Everfrost Peak]]<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.<br />
|<br />
[[EE:Frozen_Dragon|Frozen Dragon]]<br />
|<br />
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster <br />
|-<br />
|<br />
Troll Laboratory<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.<br />
|<br />
Dr. Victroll Trollenstein<br />
|<br />
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist<br />
|-<br />
|<br />
Frigid Battlefield<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.<br />
|<br />
Memory of the South, Memory of the East<br />
|<br />
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman<br />
|-<br />
|<br />
Phantom Citadel<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.<br />
|<br />
Elisssa Ahau<br />
|<br />
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess <br />
|-<br />
|<br />
Endless Blizzard<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. <br />
|<br />
???<br />
|<br />
Numerous!<br />
|-<br />
|<br />
[[Goblin Settlement]]<br />
|<br />
South<br />
|<br />
Normal<br />
|<br />
Goblins get a deservedly bad reputation for being the only kingdom race commonly found in dungeons. This justified discrimination leads to heroes constantly plundering goblin settlements, but being pillaged year in and year out makes for awfully well-guarded treasure.<br />
|<br />
[[King Bogg]]<br />
|<br />
Goblin Trapper, Goblin Miner, Goblin, 3x random monster<br />
|-<br />
|<br />
[[Forsaken Temple]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
Sunken beneath Hexx Ruins, this eerily quiet sanctuary shows no signs of recent disturbance. Ancient riches lie within, yet the stale, silent air bears on intruders with a strange malice.<br />
|<br />
[[The Great One]]<br />
|<br />
Rusted Guardian, Pythoness, Ratling, Goblin Trapper, Wraith, 1x random monster<br />
|-<br />
|<br />
[[Shadow Bog]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
While the Naga usually prefer carving through bogs to claim new lands, these unusual fens have evaded colonization. The lack of Naga has allowed all sorts of irregular beasts to flourish, but the viscous shadows which haunt the area, consuming all they touch, present a danger no army could overcome...<br />
|<br />
[[Nidhoggr]]<br />
|<br />
Swamp Worm, Rusted Guardian, Beholder, Forgotten Soul, Goblin Trapper, Pestilent Bloat<br />
|-<br />
|<br />
[[Abandoned Nest]]<br />
|<br />
South<br />
|<br />
Vicious<br />
|<br />
This unnavigable hellhole houses swarms of rats, but the original structures seems built for something much larger. Whatever once inhabited here, its residual corruption has seeped into the soil and granted the new inhabitants unusual strength.<br />
|<br />
???<br />
|<br />
Pythoness, Ratling Priest, Ratling Warrior, Swamp Worm, Beholder, ???<br />
|-<br />
|<br />
[[Exile's Path]]<br />
|<br />
South<br />
|<br />
Vicious<br />
|<br />
Although this underground path was safe when Kingdom's founders first crossed it, the once empty trail has filled with monsters. Many have attempted a repeat crossing, but all have returned unsuccessfully in an anomalous sort of despair.<br />
|<br />
???<br />
|<br />
Rusted Guardian, Goblin Trapper, Pestilent Bloat, Swamp Worm, Beholder, Siabrae<br />
|}<br />
<br />
==Badges==<br />
<br />
[[Scrooge]]<br />
<br />
[[Curious]]<br />
<br />
[[Disposable]]</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Shifting_Passages&diff=57203Shifting Passages2020-03-12T03:18:42Z<p>Admiral Billy: /* Evolvia */</p>
<hr />
<div>[[File:Shifting_Passages.jpg|right|600px]]<br />
[[File:Shifting_Passages_2.png|right|600px]]<br />
<br />
== Difficulty ==<br />
Monster difficulty is 130%.<br />
<br />
== Shifting Passages ==<br />
When you begin playing this dungeon, the Shifting Passages have a few walls but you generally have full freedom of movement. Every time you slay a monster, however, additional walls will appear, eventually forming a long and winding maze that can trap you. Once the maze is fully-formed, additional walls will not appear. Combined with the fact that the boss can teleport, this can easily leave you blocked.<br />
<br />
== Changelings ==<br />
The Changeling enemy is unique to the Shifting Passages. They have a different special ability depending on your chosen class. <br />
<br />
* Fighter - 1 death protection<br />
* Warlord - 1 death protection ''per level'' (this is by far the most dangerous type of Changeling)<br />
* Rogue - First Strike<br />
* Assassin - Poisonous<br />
* Monk - fast regeneration<br />
* Paladin - 50% physical resist<br />
* Wizard - magic attack<br />
* Sorcerer - retaliates fireball<br />
* Bloodmage - bloodless<br />
<br />
The Changeling has no special abilities if you pick any of the other classes.<br />
<br />
== Evolvia ==<br />
The boss of the Shifting Passages is Evolvia (there is also another random boss). Every time Evolvia is struck, their special abilities change randomly to one of the following:<br />
<br />
* Counters Fireball<br />
* Physical Resist 80%<br />
* Death Gaze 100%<br />
* Undead<br />
* Poisonous<br />
<br />
Evolvia always has first strike and blink.<br />
<br />
There had been a phenomenon which you suddenly dies when you hit Evolvia with Reflex potion and not at full HP. This was because Evolvia changes its ability when being hit first, then death gaze kills you. This has been patched by devs as an exception.<br />
<br />
== Strategy ==<br />
Like most of the maze levels, Shifting Passages will force you to find some way to avoid being trapped. Use of the {{s|IMAWAL}} glyph is ''highly'' discouraged as there is a virtually 100% chance this will block you off after all walls are formed. Unless you have the {{s|ENDISWAL}} glyph, you should convert IMAWAL on sight. Likewise, this means worshipping the {{g|The Earthmother}} is generally not a good idea. Finding the ENDISWAL glyph or using any form of knockback (the easiest thing to do is prep {{g|Binlor Ironshield}} or a {{i|Bear Mace}}) is highly advisable to make the dungeon more porous and easier to move around. Because Evolvia teleports, you will need to make many holes as possible in order to chase him. It's also possible to use {{s|WEYTWUT}} to move monsters out of the way; if they are placed in a location where a wall will form, the wall will not form until they are killed. <br />
<br />
Because Evolvia teleports, has retaliate fireball in one of his forms, and has a reasonably high number of hit points a pure caster strategy is not recommended. Similarly, his death gaze and 80% physical resist form means that melee specialists still want to carry the BURNDAYRAZ glyph. Remember that Evolvia's abilities change whenever he's struck; if, say, you don't want to be poisoned, fireballing him will trade {{t|Poisonous}} for something else. Because BURNDAYRAZ will leave him {{t|burning}} you can hit another monster to "ping" him and reroll his abilities a second time if desired. If at all possible, try to kill the other boss before exploration is complete, allowing you to focus on Evolvia alone after you've completely explored the dungeon.<br />
<br />
== Preventing Wall Formation ==<br />
One trick on the Shifting Passages is that walls will not form if there is something blocking them from forming. This will also prevent other nearby walls from forming. Teleporting a monster into a position where a wall will form, or standing your own character in such a position whenever you make a killing blow, will alleviate the problems of wall formation. In order to do this, though, you must predict where the hallways will appear. "Nearby" is based on your character's position. <br />
<br />
The simplest approach is simply to pick a tile with two walls next to it. These tiles are more likely than others to become walls in the future. If you take some more time, you can look for rows of nearby monsters, powerups, glyphs, and shops. Since the position of these things is never where a wall will form you can try to use that to identify future hallways, and the walls that will surround them. Another easy one is edge tiles; If you see gaps of 1-4 empty spaces in between walls against the edge of the dungeon it is very likely that they will become walls in the end. These are great places to put monsters with {{s|WEYTWUT}}. Ironically, if you build an artificial wall via IMAWAL on that tile, it prevents nearby wall forming just like when you've placed a monster or yourself on it. The more walls that form, the easier this becomes, so if you guess wrong it will become slightly easier to predict the wall placement the next time you make a kill.<br />
<br />
To make 100% sure, these tiles have 100% chance to become a wall. <br />
* The rightmost column and the topmost row. <br />
* A tile which is in odd-th rows from right and odd-th rows from the top. (Even-th rows from left and even-th rows from the bottom) This is very important because nearly all monsters will have this "safe" spot next to it. Unless you are being knocked back, you can kill nearly every monster without forming any walls with positioning yourself on the spot. Advanced players can even use {{g|IMAWAL}} without being stuck. <br />
<br />
Be extra careful when you take wall breaking option. Knockback or specifically ENDISWAL approach is a good way to dig some holes around the hallways, but is may ruin your effort to prevent wall forming. If a tile was a wall but you broke it, this tile will NOT become a wall afterward; so positioning player or monster above the tile will not prevent wall forming. Also care about minotaur's knockback, wall will be formed after you are knocked back. <br />
<br />
The simplest solution is to bring the {{i|Titan Guitar}} in. This will immediately break or erode all the walls, and no wall will further be formed.<br />
<br />
== Recommended Classes ==<br />
<br />
=== Assassin ===<br />
With the ability to kill weaker monsters with Swift Hands, the Assassin is well-equipped to navigate through the Shifting Passages and chase after the teleporting Evolvia. Using his poison, he can usually kill the first boss before exploration is complete which will allow him to focus his remaining efforts on Evolvia. Recommended races are {{r|Elf}}, {{r|Goblin}}, or {{r|Human}}.<br />
<br />
=== Rogue ===<br />
The Rogue will need to find a way to boost his hit points to survive attacks from Evolvia, but his massive damage output means that he can easily cleave through weaker monsters to chase after him. Being able to kill Evolvia with fewer blows means there's a lower chance of getting stuck or having to waste mana on a fireball to make him change to a more favourable form. You will benefit greatly from either Jehora Jeheyu or the Glowing Guardian in order to increase your hit points if you are not playing as a dwarf. Recommended races are {{r|Orc}} and {{r|Dwarf}}.<br />
<br />
=== Warlord ===<br />
Although changelings will have an absolutely devastating special effect, the Warlord's {{s|CYDSTEPP}} ability is largely unaffected by any of Evolvia's specials; only his 80% physical resist form is of any real consequence to a Warlord. When Evolvia does take his physical resistance form you can either use magic to hit him once, or use the {{g|Glowing Guardian}} to invoke {{boon|Cleansing}}. Like a Rogue, the high-damage Warlord can usually clean up Evolvia before he's had a chance to run around too much. The Warlord will need to find some way to break walls to move around Changelings, as he has effectively no way to kill higher-level ones. Recommended races are {{r|Orc}} or {{r|Gnome}}.<br />
<br />
=== Bloodmage ===<br />
With the {{s|BLUDTUPOWA}} glyph, the Bloodmage is well-equipped to kill the first boss with pure caster tactics and also bore some holes into the walls with ENDISWAL if he can find it. Once he's finished with the first boss, the Bloodmage can then start fighting as a primarily melee character and use his blood pools to support his fighting. Be careful not to get cut off from your blood pools. If using knockback or teleportation glyphs, be careful that walls do not form overtop of your blood pools. Recommended races are {{r|Human}}, {{r|Elf}}, {{r|Gnome}}, or {{r|Orc}}.<br />
<br />
{{MainNav}}</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&diff=57201Extreme Edition2020-03-09T17:42:34Z<p>Admiral Billy: </p>
<hr />
<div>Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, three of which have already been released.<br />
<br />
It is available for download here: http://ddmod.weebly.com<br />
<br />
= Added Features =<br />
<br />
== Classes ==<br />
<br />
=== Bard ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TICKET FEES: Starts with [[WONAFYT]] glyph. Monsters affected by WONAFYT grant 1 gold on death. WONAFYT ignores magic resistance.<br />
<br />
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.<br />
<br />
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.<br />
| style="width:25%" | -<br />
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.<br />
|}<br />
<br />
=== Magician ===<br />
''Main article: [[EE:Magician|Magician]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TELEPORTATION: Starts with [[WEYTWUT]] glyph.<br />
<br />
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits<br />
<br />
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters<br />
| style="width:25%" | -<br />
| Upgrade Mage Tower to level 4.<br />
|}<br />
<br />
=== Heretic ===<br />
''Main article: [[EE:Heretic|Heretic]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences<br />
<br />
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments<br />
<br />
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0<br />
| style="width:25%" | -<br />
| Upgrade Church to level 4.<br />
|}<br />
<br />
=== Abomination ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
EARTHEN MAGIC: Starts with [[IMAWAL]], IMAWAL creates plants, casting on empty spaces or targets grants temporary buffs.<br />
<br />
SEETHING BLOOD: Potions overheal, +1% damage per health overhealed<br />
<br />
UNSTABLE MUTATION: +1 [[resistant]] and overheal on level up, +20% more XP required per level<br />
| style="width:25%" | [[Human]], [[Halfling]], [[Dwarf]]<br />
| [[Shadow Bog]] subdungeon; requires defeating a plant with huge riposte, 99% lifesteal, magic immune, and base 25 damage after being blocked off from the rest of the dungeon. Talk to the abomination afterwards to finalize the unlock.<br />
|}<br />
<br />
=== Troll ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile<br />
<br />
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback<br />
<br />
TROLL BODY: Resists capped at 35%, -30% attack bonus<br />
| style="width:25%" | -<br />
| Fee-Fi-Fo-Fum Pt. 3<br />
|}<br />
<br />
== Dungeons ==<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Region<br />
!Difficulty<br />
!Flavor Text<br />
!Boss(es)<br />
!Monsters<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
North<br />
|<br />
Normal<br />
|<br />
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.<br />
|<br />
[[The Forgotten One]]<br />
|<br />
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.<br />
|<br />
[[Lavavein]], [[Goodusa]]<br />
|<br />
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster<br />
|-<br />
|<br />
[[EE:Flooded_Foundry|Flooded Foundry]]<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?<br />
|<br />
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]<br />
|<br />
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem<br />
|-<br />
|<br />
Oasis Town<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a "minor goat-related issue." As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.<br />
|<br />
Chieftain Dal'Zak<br />
|<br />
Possessed Goat, Goat, 4x random monster<br />
|-<br />
|<br />
Lekon's Table<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.<br />
|<br />
The Sacrifice*, ???<br />
|<br />
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen <br />
|-<br />
|<br />
[[EE:Deadman's_Pass|Deadman's Pass]]<br />
|<br />
East<br />
|<br />
Normal<br />
|<br />
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.<br />
|<br />
[[EE:Victor_Deadman|Victor Deadman]]<br />
|<br />
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)<br />
|-<br />
|<br />
[[EE:Everfrost_Peak|Everfrost Peak]]<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.<br />
|<br />
[[EE:Frozen_Dragon|Frozen Dragon]]<br />
|<br />
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster <br />
|-<br />
|<br />
Troll Laboratory<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.<br />
|<br />
Dr. Victroll Trollenstein<br />
|<br />
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist<br />
|-<br />
|<br />
Frigid Battlefield<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.<br />
|<br />
Memory of the South, Memory of the East<br />
|<br />
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman<br />
|-<br />
|<br />
Phantom Citadel<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.<br />
|<br />
Elisssa Ahau<br />
|<br />
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess <br />
|-<br />
|<br />
Endless Blizzard<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. <br />
|<br />
???<br />
|<br />
Numerous!<br />
|-<br />
|<br />
[[Goblin Settlement]]<br />
|<br />
South<br />
|<br />
Normal<br />
|<br />
Goblins get a deservedly bad reputation for being the only kingdom race commonly found in dungeons. This justified discrimination leads to heroes constantly plundering goblin settlements, but being pillaged year in and year out makes for awfully well-guarded treasure.<br />
|<br />
[[King Bogg]]<br />
|<br />
Goblin Trapper, Goblin Miner, Goblin, 3x random monster<br />
|-<br />
|<br />
[[Forsaken Temple]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
Sunken beneath Hexx Ruins, this eerily quiet sanctuary shows no signs of recent disturbance. Ancient riches lie within, yet the stale, silent air bears on intruders with a strange malice.<br />
|<br />
[[The Great One]]<br />
|<br />
Rusted Guardian, Pythoness, Ratling, Goblin Trapper, Wraith, 1x random monster<br />
|-<br />
|<br />
[[Shadow Bog]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
While the Naga usually prefer carving through bogs to claim new lands, these unusual fens have evaded colonization. The lack of Naga has allowed all sorts of irregular beasts to flourish, but the viscous shadows which haunt the area, consuming all they touch, present a danger no army could overcome...<br />
|<br />
[[Nidhoggr]]<br />
|<br />
Swamp Worm, Rusted Guardian, Beholder, Forgotten Soul, Goblin Trapper, Pestilent Bloat<br />
|-<br />
|<br />
[[Abandoned Nest]]<br />
|<br />
South<br />
|<br />
Vicious<br />
|<br />
This unnavigable hellhole houses swarms of rats, but the original structures seems built for something much larger. Whatever once inhabited here, its residual corruption has seeped into the soil and granted the new inhabitants unusual strength.<br />
|<br />
???<br />
|<br />
Pythoness, Ratling Priest, Ratling Warrior, Swamp Worm, Beholder, ???<br />
|-<br />
|<br />
[[Exile's Path]]<br />
|<br />
South<br />
|<br />
Vicious<br />
|<br />
Although this underground path was safe when Kingdom's founders first crossed it, the once empty trail has filled with monsters. Many have attempted a repeat crossing, but all have returned unsuccessfully in an anomalous sort of despair.<br />
|<br />
???<br />
|<br />
Rusted Guardian, Goblin Trapper, Pestilent Bloat, Swamp Worm, Beholder, Siabrae<br />
|}<br />
<br />
==Badges==<br />
<br />
[[Scrooge]]<br />
<br />
[[Curious]]<br />
<br />
[[Disposable]]</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Boss_Parade&diff=57199EE:Boss Parade2020-03-07T22:28:40Z<p>Admiral Billy: </p>
<hr />
<div>{{EE}}<br />
<br />
The Boss Parade is a special preparation meant for the purposes of getting the Scrooge badge, very similar to the Vicious Token. Unlike that, it doesn't actually make the dungeon harder to win, but rather it extends it with a special subdungeon you can only enter after beating the main boss. The subdungeon features all 12 random bosses (with stats affected by the dungeon difficulty multiplier) in a fairly large open room, and to earn the badge you must take all 12 down. Each boss drops 25 gold and is EXP valuable.</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&diff=57194Extreme Edition2020-03-07T17:26:34Z<p>Admiral Billy: /* Abomination */</p>
<hr />
<div>Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, three of which have already been released.<br />
<br />
It is available for download here: http://ddmod.weebly.com<br />
<br />
= Added Features =<br />
<br />
== Classes ==<br />
<br />
=== Bard ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TICKET FEES: Starts with [[WONAFYT]] glyph. Monsters affected by WONAFYT grant 1 gold on death. WONAFYT ignores magic resistance.<br />
<br />
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.<br />
<br />
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.<br />
| style="width:25%" | -<br />
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.<br />
|}<br />
<br />
=== Magician ===<br />
''Main article: [[EE:Magician|Magician]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TELEPORTATION: Starts with [[WEYTWUT]] glyph.<br />
<br />
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits<br />
<br />
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters<br />
| style="width:25%" | -<br />
| Upgrade Mage Tower to level 4.<br />
|}<br />
<br />
=== Heretic ===<br />
''Main article: [[EE:Heretic|Heretic]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences<br />
<br />
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments<br />
<br />
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0<br />
| style="width:25%" | -<br />
| Upgrade Church to level 4.<br />
|}<br />
<br />
=== Abomination ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
EARTHEN MAGIC: Starts with [[IMAWAL]], IMAWAL creates plants, casting on empty spaces or targets grants temporary buffs.<br />
<br />
SEETHING BLOOD: Potions overheal, +1% damage per health overhealed<br />
<br />
UNSTABLE MUTATION: +1 [[resistant]] and overheal on level up, +20% more XP required per level<br />
| style="width:25%" | -<br />
| [[Shadow Bog]] subdungeon; requires defeating a plant with huge riposte, 99% lifesteal, magic immune, and base 25 damage after being blocked off from the rest of the dungeon. Talk to the abomination afterwards to finalize the unlock.<br />
|}<br />
<br />
=== Troll ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile<br />
<br />
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback<br />
<br />
TROLL BODY: Resists capped at 35%, -30% attack bonus<br />
| style="width:25%" | -<br />
| -<br />
|}<br />
<br />
== Dungeons ==<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Region<br />
!Difficulty<br />
!Flavor Text<br />
!Boss(es)<br />
!Monsters<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
North<br />
|<br />
Normal<br />
|<br />
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.<br />
|<br />
[[The Forgotten One]]<br />
|<br />
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.<br />
|<br />
[[Lavavein]], [[Goodusa]]<br />
|<br />
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster<br />
|-<br />
|<br />
[[EE:Flooded_Foundry|Flooded Foundry]]<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?<br />
|<br />
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]<br />
|<br />
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem<br />
|-<br />
|<br />
Oasis Town<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a "minor goat-related issue." As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.<br />
|<br />
Chieftain Dal'Zak<br />
|<br />
Possessed Goat, Goat, 4x random monster<br />
|-<br />
|<br />
Lekon's Table<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.<br />
|<br />
The Sacrifice*, ???<br />
|<br />
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen <br />
|-<br />
|<br />
[[EE:Deadman's_Pass|Deadman's Pass]]<br />
|<br />
East<br />
|<br />
Normal<br />
|<br />
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.<br />
|<br />
[[EE:Victor_Deadman|Victor Deadman]]<br />
|<br />
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)<br />
|-<br />
|<br />
[[EE:Everfrost_Peak|Everfrost Peak]]<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.<br />
|<br />
[[EE:Frozen_Dragon|Frozen Dragon]]<br />
|<br />
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster <br />
|-<br />
|<br />
Troll Laboratory<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.<br />
|<br />
Dr. Victroll Trollenstein<br />
|<br />
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist<br />
|-<br />
|<br />
Frigid Battlefield<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.<br />
|<br />
Memory of the South, Memory of the East<br />
|<br />
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman<br />
|-<br />
|<br />
Phantom Citadel<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.<br />
|<br />
Elisssa Ahau<br />
|<br />
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess <br />
|-<br />
|<br />
Endless Blizzard<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. <br />
|<br />
???<br />
|<br />
Numerous!<br />
|-<br />
|<br />
[[Goblin Settlement]]<br />
|<br />
South<br />
|<br />
Normal<br />
|<br />
Goblins get a deservedly bad reputation for being the only kingdom race commonly found in dungeons. This justified discrimination leads to heroes constantly plundering goblin settlements, but being pillaged year in and year out makes for awfully well-guarded treasure.<br />
|<br />
[[King Bogg]]<br />
|<br />
Goblin Trapper, Goblin Miner, Goblin, 3x random monster<br />
|-<br />
|<br />
[[Forsaken Temple]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
Sunken beneath Hexx Ruins, this eerily quiet sanctuary shows no signs of recent disturbance. Ancient riches lie within, yet the stale, silent air bears on intruders with a strange malice.<br />
|<br />
[[The Great One]]<br />
|<br />
Rusted Guardian, Pythoness, Ratling, Goblin Trapper, Wraith, 1x random monster<br />
|-<br />
|<br />
[[Shadow Bog]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
While the Naga usually prefer carving through bogs to claim new lands, these unusual fens have evaded colonization. The lack of Naga has allowed all sorts of irregular beasts to flourish, but the viscous shadows which haunt the area, consuming all they touch, present a danger no army could overcome...<br />
|<br />
[[Nidhoggr]]<br />
|<br />
Swamp Worm, Rusted Guardian, Beholder, Forgotten Soul, Goblin Trapper, Pestilent Bloat<br />
|-<br />
|<br />
[[Abandoned Nest]]<br />
|<br />
South<br />
|<br />
Vicious<br />
|<br />
This unnavigable hellhole houses swarms of rats, but the original structures seems built for something much larger. Whatever once inhabited here, its residual corruption has seeped into the soil and granted the new inhabitants unusual strength.<br />
|<br />
???<br />
|<br />
Pythoness, Ratling Priest, Ratling Warrior, Swamp Worm, Beholder, ???<br />
|-<br />
|<br />
[[Exile's Path]]<br />
|<br />
South<br />
|<br />
Vicious<br />
|<br />
Although this underground path was safe when Kingdom's founders first crossed it, the once empty trail has filled with monsters. Many have attempted a repeat crossing, but all have returned unsuccessfully in an anomalous sort of despair.<br />
|<br />
???<br />
|<br />
Rusted Guardian, Goblin Trapper, Pestilent Bloat, Swamp Worm, Beholder, Siabrae<br />
|}<br />
<br />
==Badges==<br />
<br />
[[Scrooge]]<br />
<br />
[[Curious]]<br />
<br />
[[Disposable]]</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Resistant&diff=57193Resistant2020-03-07T17:25:57Z<p>Admiral Billy: Created page with "{{EE}} Resistant is a buff that nullifies one attack's worth of debuffs per stack. No matter whether the attacker is just poisonous or has every debuff in the game, you will..."</p>
<hr />
<div>{{EE}}<br />
<br />
Resistant is a buff that nullifies one attack's worth of debuffs per stack. No matter whether the attacker is just poisonous or has every debuff in the game, you will take no debuffs from the attack as long as you have one or more stacks of resistant.</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&diff=57192Extreme Edition2020-03-07T17:23:57Z<p>Admiral Billy: /* Classes */</p>
<hr />
<div>Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, three of which have already been released.<br />
<br />
It is available for download here: http://ddmod.weebly.com<br />
<br />
= Added Features =<br />
<br />
== Classes ==<br />
<br />
=== Bard ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TICKET FEES: Starts with [[WONAFYT]] glyph. Monsters affected by WONAFYT grant 1 gold on death. WONAFYT ignores magic resistance.<br />
<br />
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.<br />
<br />
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.<br />
| style="width:25%" | -<br />
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.<br />
|}<br />
<br />
=== Magician ===<br />
''Main article: [[EE:Magician|Magician]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TELEPORTATION: Starts with [[WEYTWUT]] glyph.<br />
<br />
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits<br />
<br />
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters<br />
| style="width:25%" | -<br />
| Upgrade Mage Tower to level 4.<br />
|}<br />
<br />
=== Heretic ===<br />
''Main article: [[EE:Heretic|Heretic]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences<br />
<br />
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments<br />
<br />
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0<br />
| style="width:25%" | -<br />
| Upgrade Church to level 4.<br />
|}<br />
<br />
=== Abomination ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
EARTHEN MAGIC: Starts with [[IMAWAL]], IMAWALL creates plants, casting on empty spaces or targets grants temporary buffs.<br />
<br />
SEETHING BLOOD: Potions overheal, +1% damage per health overhealed<br />
<br />
UNSTABLE MUTATION: +1 [[resistant]] and overheal on level up, +20% more XP required per level<br />
| style="width:25%" | -<br />
| [[Shadow Bog]] subdungeon; requires defeating a plant with huge riposte, 99% lifesteal, magic immune, and base 25 damage after being blocked off from the rest of the dungeon. Talk to the abomination afterwards to finalize the unlock.<br />
|}<br />
<br />
=== Troll ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile<br />
<br />
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback<br />
<br />
TROLL BODY: Resists capped at 35%, -30% attack bonus<br />
| style="width:25%" | -<br />
| -<br />
|}<br />
<br />
== Dungeons ==<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Region<br />
!Difficulty<br />
!Flavor Text<br />
!Boss(es)<br />
!Monsters<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
North<br />
|<br />
Normal<br />
|<br />
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.<br />
|<br />
[[The Forgotten One]]<br />
|<br />
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.<br />
|<br />
[[Lavavein]], [[Goodusa]]<br />
|<br />
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster<br />
|-<br />
|<br />
[[EE:Flooded_Foundry|Flooded Foundry]]<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?<br />
|<br />
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]<br />
|<br />
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem<br />
|-<br />
|<br />
Oasis Town<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a "minor goat-related issue." As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.<br />
|<br />
Chieftain Dal'Zak<br />
|<br />
Possessed Goat, Goat, 4x random monster<br />
|-<br />
|<br />
Lekon's Table<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.<br />
|<br />
The Sacrifice*, ???<br />
|<br />
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen <br />
|-<br />
|<br />
[[EE:Deadman's_Pass|Deadman's Pass]]<br />
|<br />
East<br />
|<br />
Normal<br />
|<br />
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.<br />
|<br />
[[EE:Victor_Deadman|Victor Deadman]]<br />
|<br />
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)<br />
|-<br />
|<br />
[[EE:Everfrost_Peak|Everfrost Peak]]<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.<br />
|<br />
[[EE:Frozen_Dragon|Frozen Dragon]]<br />
|<br />
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster <br />
|-<br />
|<br />
Troll Laboratory<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.<br />
|<br />
Dr. Victroll Trollenstein<br />
|<br />
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist<br />
|-<br />
|<br />
Frigid Battlefield<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.<br />
|<br />
Memory of the South, Memory of the East<br />
|<br />
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman<br />
|-<br />
|<br />
Phantom Citadel<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.<br />
|<br />
Elisssa Ahau<br />
|<br />
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess <br />
|-<br />
|<br />
Endless Blizzard<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. <br />
|<br />
???<br />
|<br />
Numerous!<br />
|-<br />
|<br />
[[Goblin Settlement]]<br />
|<br />
South<br />
|<br />
Normal<br />
|<br />
Goblins get a deservedly bad reputation for being the only kingdom race commonly found in dungeons. This justified discrimination leads to heroes constantly plundering goblin settlements, but being pillaged year in and year out makes for awfully well-guarded treasure.<br />
|<br />
[[King Bogg]]<br />
|<br />
Goblin Trapper, Goblin Miner, Goblin, 3x random monster<br />
|-<br />
|<br />
[[Forsaken Temple]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
Sunken beneath Hexx Ruins, this eerily quiet sanctuary shows no signs of recent disturbance. Ancient riches lie within, yet the stale, silent air bears on intruders with a strange malice.<br />
|<br />
[[The Great One]]<br />
|<br />
Rusted Guardian, Pythoness, Ratling, Goblin Trapper, Wraith, 1x random monster<br />
|-<br />
|<br />
[[Shadow Bog]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
While the Naga usually prefer carving through bogs to claim new lands, these unusual fens have evaded colonization. The lack of Naga has allowed all sorts of irregular beasts to flourish, but the viscous shadows which haunt the area, consuming all they touch, present a danger no army could overcome...<br />
|<br />
[[Nidhoggr]]<br />
|<br />
Swamp Worm, Rusted Guardian, Beholder, Forgotten Soul, Goblin Trapper, Pestilent Bloat<br />
|-<br />
|<br />
[[Abandoned Nest]]<br />
|<br />
South<br />
|<br />
Vicious<br />
|<br />
This unnavigable hellhole houses swarms of rats, but the original structures seems built for something much larger. Whatever once inhabited here, its residual corruption has seeped into the soil and granted the new inhabitants unusual strength.<br />
|<br />
???<br />
|<br />
Pythoness, Ratling Priest, Ratling Warrior, Swamp Worm, Beholder, ???<br />
|-<br />
|<br />
[[Exile's Path]]<br />
|<br />
South<br />
|<br />
Vicious<br />
|<br />
Although this underground path was safe when Kingdom's founders first crossed it, the once empty trail has filled with monsters. Many have attempted a repeat crossing, but all have returned unsuccessfully in an anomalous sort of despair.<br />
|<br />
???<br />
|<br />
Rusted Guardian, Goblin Trapper, Pestilent Bloat, Swamp Worm, Beholder, Siabrae<br />
|}<br />
<br />
==Badges==<br />
<br />
[[Scrooge]]<br />
<br />
[[Curious]]<br />
<br />
[[Disposable]]</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&diff=57191Extreme Edition2020-03-07T01:32:13Z<p>Admiral Billy: </p>
<hr />
<div>Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, three of which have already been released.<br />
<br />
It is available for download here: http://ddmod.weebly.com<br />
<br />
= Added Features =<br />
<br />
== Classes ==<br />
<br />
=== Bard ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TICKET FEES: Starts with WONAFYT glyph. Monsters affected by WONAFYT grant 1 gold on death.<br />
<br />
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.<br />
<br />
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.<br />
| style="width:25%" | -<br />
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.<br />
|}<br />
<br />
=== Magician ===<br />
''Main article: [[EE:Magician|Magician]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TELEPORTATION: Starts with WEYTWUT<br />
<br />
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits<br />
<br />
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters<br />
| style="width:25%" | -<br />
| Upgrade Mage Tower to level 4.<br />
|}<br />
<br />
=== Heretic ===<br />
''Main article: [[EE:Heretic|Heretic]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences<br />
<br />
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments<br />
<br />
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0<br />
| style="width:25%" | -<br />
| Upgrade Church to level 4.<br />
|}<br />
<br />
=== Troll ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile<br />
<br />
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback<br />
<br />
TROLL BODY: Resists capped at 35%, -30% attack bonus<br />
| style="width:25%" | -<br />
| -<br />
|}<br />
<br />
== Dungeons ==<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Region<br />
!Difficulty<br />
!Flavor Text<br />
!Boss(es)<br />
!Monsters<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
North<br />
|<br />
Normal<br />
|<br />
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.<br />
|<br />
[[The Forgotten One]]<br />
|<br />
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.<br />
|<br />
[[Lavavein]], [[Goodusa]]<br />
|<br />
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster<br />
|-<br />
|<br />
[[EE:Flooded_Foundry|Flooded Foundry]]<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?<br />
|<br />
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]<br />
|<br />
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem<br />
|-<br />
|<br />
Oasis Town<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a "minor goat-related issue." As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.<br />
|<br />
Chieftain Dal'Zak<br />
|<br />
Possessed Goat, Goat, 4x random monster<br />
|-<br />
|<br />
Lekon's Table<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.<br />
|<br />
The Sacrifice*, ???<br />
|<br />
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen <br />
|-<br />
|<br />
[[EE:Deadman's_Pass|Deadman's Pass]]<br />
|<br />
East<br />
|<br />
Normal<br />
|<br />
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.<br />
|<br />
[[EE:Victor_Deadman|Victor Deadman]]<br />
|<br />
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)<br />
|-<br />
|<br />
[[EE:Everfrost_Peak|Everfrost Peak]]<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.<br />
|<br />
[[EE:Frozen_Dragon|Frozen Dragon]]<br />
|<br />
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster <br />
|-<br />
|<br />
Troll Laboratory<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.<br />
|<br />
Dr. Victroll Trollenstein<br />
|<br />
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist<br />
|-<br />
|<br />
Frigid Battlefield<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.<br />
|<br />
Memory of the South, Memory of the East<br />
|<br />
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman<br />
|-<br />
|<br />
Phantom Citadel<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.<br />
|<br />
Elisssa Ahau<br />
|<br />
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess <br />
|-<br />
|<br />
Endless Blizzard<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. <br />
|<br />
???<br />
|<br />
Numerous!<br />
|-<br />
|<br />
[[Goblin Settlement]]<br />
|<br />
South<br />
|<br />
Normal<br />
|<br />
Goblins get a deservedly bad reputation for being the only kingdom race commonly found in dungeons. This justified discrimination leads to heroes constantly plundering goblin settlements, but being pillaged year in and year out makes for awfully well-guarded treasure.<br />
|<br />
[[King Bogg]]<br />
|<br />
Goblin Trapper, Goblin Miner, Goblin, 3x random monster<br />
|-<br />
|<br />
[[Forsaken Temple]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
Sunken beneath Hexx Ruins, this eerily quiet sanctuary shows no signs of recent disturbance. Ancient riches lie within, yet the stale, silent air bears on intruders with a strange malice.<br />
|<br />
[[The Great One]]<br />
|<br />
Rusted Guardian, Pythoness, Ratling, Goblin Trapper, Wraith, 1x random monster<br />
|-<br />
|<br />
[[Shadow Bog]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
While the Naga usually prefer carving through bogs to claim new lands, these unusual fens have evaded colonization. The lack of Naga has allowed all sorts of irregular beasts to flourish, but the viscous shadows which haunt the area, consuming all they touch, present a danger no army could overcome...<br />
|<br />
[[Nidhoggr]]<br />
|<br />
Swamp Worm, Rusted Guardian, Beholder, Forgotten Soul, Goblin Trapper, Pestilent Bloat<br />
|-<br />
|<br />
[[Abandoned Nest]]<br />
|<br />
South<br />
|<br />
Vicious<br />
|<br />
This unnavigable hellhole houses swarms of rats, but the original structures seems built for something much larger. Whatever once inhabited here, its residual corruption has seeped into the soil and granted the new inhabitants unusual strength.<br />
|<br />
???<br />
|<br />
Pythoness, Ratling Priest, Ratling Warrior, Swamp Worm, Beholder, ???<br />
|-<br />
|<br />
[[Exile's Path]]<br />
|<br />
South<br />
|<br />
Vicious<br />
|<br />
Although this underground path was safe when Kingdom's founders first crossed it, the once empty trail has filled with monsters. Many have attempted a repeat crossing, but all have returned unsuccessfully in an anomalous sort of despair.<br />
|<br />
???<br />
|<br />
Rusted Guardian, Goblin Trapper, Pestilent Bloat, Swamp Worm, Beholder, Siabrae<br />
|}<br />
<br />
==Badges==<br />
<br />
[[Scrooge]]<br />
<br />
[[Curious]]<br />
<br />
[[Disposable]]</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Disposable&diff=57190EE:Disposable2020-03-06T20:21:15Z<p>Admiral Billy: /* List of Dungeons */</p>
<hr />
<div>{{EE}}<br />
<br />
Disposable is a badge earned by taking on an odd-job in any dungeon, including [[Curious]] ones. Disposable dungeons are identical to their regular/curious counterparts with two big exceptions:<br />
<br />
1. You are forced to play as a human guard, a class with no special abilities whatsoever.<br />
<br />
2. You are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run as well as a scroll (worth 0 cp but convertable) explaining the items' effects and some backstory.<br />
<br />
While you can take on any curious dungeon alongside disposable, the curious dungeons have the same disposable item set and share completion with their regular counterparts so there's not much reason to unless you simply want a challenge, and sometimes this combination will simply be impossible (such as in Hobbler's Hold).<br />
<br />
== List of Dungeons ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Dungeon<br />
!Item(s)<br />
!Summary<br />
|-<br />
|<br />
{{d|Hobbler's Hold}}<br />
|<br />
Spoon of Trials (small)<br />
|<br />
Spoon of Trials: +1 base damage, but you instantly die upon reaching level 5.<br />
|-<br />
|<br />
{{d|Venture Cave}}<br />
|<br />
Greedy Gloves (large), Steward's Sigil (small)<br />
|<br />
Greedy Gloves: Base monster exp (exp before bonuses) is converted into gold<br />
----<br />
Steward's Sigil: Monsters reward piety equal to their level, but level ups only give you half of their normal stat increase<br />
|-<br />
|<br />
{{d|Den of Danger}}<br />
|<br />
Binding Bead (small), Sapping Sword (large)<br />
|<br />
Binding Bead: Every exp-giving kill restores 2 mana, but you gain exhausted when damaged and your mana is set to 0 on level up<br />
----<br />
Sapping Sword: Adds 1 lifesteal, but caps health regen at 1 per tile and sets health to 1 on level up<br />
|-<br />
|<br />
{{d|Northern Desert}}<br />
|<br />
Warding Pendant (small), Channeler's Ring (large)<br />
|<br />
Warding Pendant: Fireball casts grant a layer of stoneskin, but permanently buff the target's magic resist by 10%<br />
----<br />
Channeler's Ring: Adds +1 fireball damage per level, but adds 1 weakening after every melee strike<br />
|-<br />
|<br />
{{d|Eastern Tundra}}<br />
|<br />
Blasphemer's Collar (large)<br />
|<br />
Blasphemer's Collar: You're immune to punishment from altar desecration, but receive a temporary punishment (one level, different from their normal punishments) from a new god after every level up<br />
|-<br />
|<br />
{{d|Southern Swamp}}<br />
|<br />
Pepper the Pup (large), Disguise Beard (large)<br />
|<br />
Pepper the Pup: You gain +10% damage, but monsters cannot be moved and temporarily gain the debuff traits of all monsters adjacent to the player<br />
----<br />
Disguise Beard: You get 5 XP when you start the dungeon, but if you receive a second instance of the same debuff, you die instantly<br />
|-<br />
|<br />
{{d|Western Jungle}}<br />
|<br />
Sept-Saber (large), Bewitched Blade (large)<br />
|<br />
Sept-Saber: Gives you +7 base damage, but degenerates by 1 every attack (and can go negative) and can be restored via potion use (+5 damage per potion up to the original 7 total)<br />
----<br />
Bewitched Blade: Adds +30% to your damage bonus, but halves all outgoing damage if you don't have full mana<br />
|-<br />
|<br />
{{d|Grimm's Grotto}}<br />
|<br />
Torn Fabric (small)<br />
|<br />
Torn Fabric: Acts as a Mass09 ledger, letting you pay 1 gold to shuffle all monsters, but all foes gain 50% lifesteal, shroud on any monster's death, and cannot be revealed indirectly (such as through [[LEMMISI]])<br />
|-<br />
|<br />
{{d|Doubledoom}}<br />
|<br />
Illusion Scroll (small)<br />
|<br />
Illusion Scroll: Gives your character the ability to change into enemies you kill, granting different bonuses depending on the enemy, but severely decreases your base stats (-5 health per level, -5 mana, -50% attack bonus)<br />
|-<br />
|<br />
{{d|Rock Garden}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Creeplight Ruins}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Hexx Ruins}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Havendale Bridge}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Shifting Passages}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Halls of Steel}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Ick Swamp}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|The Labyrinth}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Cursed Oasis}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Berserker Camp}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|The Slime Pit}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Magma Mines}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Tower of Gaan-Telet}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Vicious Steel}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Demonic Library}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Namtar's Lair}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Naga City}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Dragon Isles}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Vicious Gaan-Telet}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Oasis Town]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Flooded Foundry]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Lekon's Table]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Deadman's Pass]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Everfrost Peak]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Frigid Battlefield]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Troll Laboratory]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Phantom Citadel]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Endless Blizzard]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|}</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Disposable&diff=57189EE:Disposable2020-03-06T19:41:36Z<p>Admiral Billy: </p>
<hr />
<div>{{EE}}<br />
<br />
Disposable is a badge earned by taking on an odd-job in any dungeon, including [[Curious]] ones. Disposable dungeons are identical to their regular/curious counterparts with two big exceptions:<br />
<br />
1. You are forced to play as a human guard, a class with no special abilities whatsoever.<br />
<br />
2. You are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run as well as a scroll (worth 0 cp but convertable) explaining the items' effects and some backstory.<br />
<br />
While you can take on any curious dungeon alongside disposable, the curious dungeons have the same disposable item set and share completion with their regular counterparts so there's not much reason to unless you simply want a challenge, and sometimes this combination will simply be impossible (such as in Hobbler's Hold).<br />
<br />
== List of Dungeons ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Dungeon<br />
!Item(s)<br />
!Summary<br />
|-<br />
|<br />
{{d|Hobbler's Hold}}<br />
|<br />
Spoon of Trials (small)<br />
|<br />
Spoon of Trials: +1 base damage, but you instantly die upon reaching level 5.<br />
|-<br />
|<br />
{{d|Venture Cave}}<br />
|<br />
Greedy Gloves (large), Steward's Sigil (small)<br />
|<br />
Greedy Gloves: Base monster exp (exp before bonuses) is converted into gold<br />
----<br />
Steward's Sigil: Monsters reward piety equal to their level, but level ups only give you half of their normal stat increase<br />
|-<br />
|<br />
{{d|Den of Danger}}<br />
|<br />
Binding Bead (small), Sapping Sword (large)<br />
|<br />
Binding Bead: Every exp-giving kill restores 2 mana, but you gain exhausted when damaged and your mana is set to 0 on level up<br />
----<br />
Sapping Sword: Adds 1 lifesteal, but caps health regen at 1 per tile and sets health to 1 on level up<br />
|-<br />
|<br />
{{d|Northern Desert}}<br />
|<br />
Warding Pendant (small), Channeler's Ring (large)<br />
|<br />
Warding Pendant: Fireball casts grant a layer of stoneskin, but permanently buff the target's magic resist by 10%<br />
----<br />
Channeler's Ring: Adds +1 fireball damage per level, but adds 1 weakening after every melee strike<br />
|-<br />
|<br />
{{d|Eastern Tundra}}<br />
|<br />
Blasphemer's Collar (large)<br />
|<br />
Blasphemer's Collar: You're immune to punishment from altar desecration, but receive a temporary (one level) punishment from a new god after every level up<br />
|-<br />
|<br />
{{d|Southern Swamp}}<br />
|<br />
Pepper the Pup (large), Disguise Beard (large)<br />
|<br />
Pepper the Pup: You gain +10% damage, but monsters cannot be moved and temporarily gain the debuff traits of all monsters adjacent to the player<br />
----<br />
Disguise Beard: You get 5 XP when you start the dungeon, but if you receive a second instance of the same debuff, you die instantly<br />
|-<br />
|<br />
{{d|Western Jungle}}<br />
|<br />
Sept-Saber (large), Bewitched Blade (large)<br />
|<br />
Sept-Saber: Gives you +7 base damage, but degenerates by 1 every attack (and can go negative) and can be restored via potion use (+5 damage per potion up to the original 7 total)<br />
----<br />
Bewitched Blade: Adds +30% to your damage bonus, but halves all outgoing damage if you don't have full mana<br />
|-<br />
|<br />
{{d|Grimm's Grotto}}<br />
|<br />
Torn Fabric (small)<br />
|<br />
Torn Fabric: Acts as a Mass09 ledger, letting you pay 1 gold to shuffle all monsters, but all foes gain 50% lifesteal, shroud on any monster's death, and cannot be revealed indirectly (such as through [[LEMMISI]])<br />
|-<br />
|<br />
{{d|Doubledoom}}<br />
|<br />
Illusion Scroll (small)<br />
|<br />
Illusion Scroll: Gives your character the ability to change into enemies you kill, granting different bonuses depending on the enemy, but severely decreases your base stats (-5 health per level, -5 mana, -50% attack bonus)<br />
|-<br />
|<br />
{{d|Rock Garden}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Creeplight Ruins}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Hexx Ruins}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Havendale Bridge}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Shifting Passages}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Halls of Steel}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Ick Swamp}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|The Labyrinth}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Cursed Oasis}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Berserker Camp}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|The Slime Pit}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Magma Mines}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Tower of Gaan-Telet}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Vicious Steel}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Demonic Library}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Namtar's Lair}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Naga City}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Dragon Isles}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Vicious Gaan-Telet}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Oasis Town]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Flooded Foundry]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Lekon's Table]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Deadman's Pass]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Everfrost Peak]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Frigid Battlefield]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Troll Laboratory]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Phantom Citadel]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Endless Blizzard]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|}</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Disposable&diff=57188EE:Disposable2020-03-06T19:36:35Z<p>Admiral Billy: /* List of Dungeons */</p>
<hr />
<div>{{EE}}<br />
<br />
Disposable is a badge earned by taking on an odd-job in any dungeon, including [[Curious]] ones. Disposable dungeons are identical to their regular/curious counterparts with two big exceptions:<br />
<br />
1. You are forced to play as a human guard, a class with no special abilities whatsoever.<br />
<br />
2. You are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run.<br />
<br />
While you can take on any curious dungeon alongside disposable, the curious dungeons have the same disposable item set and share completion with their regular counterparts so there's not much reason to unless you simply want a challenge, and sometimes this combination will simply be impossible (such as in Hobbler's Hold).<br />
<br />
== List of Dungeons ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Dungeon<br />
!Item(s)<br />
!Summary<br />
|-<br />
|<br />
{{d|Hobbler's Hold}}<br />
|<br />
Spoon of Trials<br />
|<br />
Spoon of Trials: +1 base damage, but you instantly die upon reaching level 5.<br />
|-<br />
|<br />
{{d|Venture Cave}}<br />
|<br />
Greedy Gloves, Steward's Sigil<br />
|<br />
Greedy Gloves: Base monster exp (exp before bonuses) is converted into gold<br />
----<br />
Steward's Sigil: Monsters reward piety equal to their level, but level ups only give you half of their normal stat increase<br />
|-<br />
|<br />
{{d|Den of Danger}}<br />
|<br />
Binding Bead, Sapping Sword<br />
|<br />
Binding Bead: Every exp-giving kill restores 2 mana, but you gain exhausted when damaged and your mana is set to 0 on level up<br />
----<br />
Sapping Sword: Adds 1 lifesteal, but caps health regen at 1 per tile and sets health to 1 on level up<br />
|-<br />
|<br />
{{d|Northern Desert}}<br />
|<br />
Warding Pendant, Channeler's Ring<br />
|<br />
Warding Pendant: Fireball casts grant a layer of stoneskin, but permanently buff the target's magic resist by 10%<br />
----<br />
Channeler's Ring: Adds +1 fireball damage per level, but adds 1 weakening after every melee strike<br />
|-<br />
|<br />
{{d|Eastern Tundra}}<br />
|<br />
Blasphemer's Collar<br />
|<br />
Blasphemer's Collar: You're immune to punishment from altar desecration, but receive a temporary (one level) punishment from a new god after every level up<br />
|-<br />
|<br />
{{d|Southern Swamp}}<br />
|<br />
Pepper the Pup, Disguise Beard<br />
|<br />
Pepper the Pup: You gain +10% damage, but monsters cannot be moved and temporarily gain the debuff traits of all monsters adjacent to the player<br />
----<br />
Disguise Beard: You get 5 XP when you start the dungeon, but if you receive a second instance of the same debuff, you die instantly<br />
|-<br />
|<br />
{{d|Western Jungle}}<br />
|<br />
Sept-Saber, Bewitched Blade<br />
|<br />
Sept-Saber: Gives you +7 base damage, but degenerates by 1 every attack (and can go negative) and can be restored via potion use (+5 damage per potion up to the original 7 total)<br />
----<br />
Bewitched Blade: Adds +30% to your damage bonus, but halves all outgoing damage if you don't have full mana<br />
|-<br />
|<br />
{{d|Grimm's Grotto}}<br />
|<br />
Torn Fabric<br />
|<br />
Torn Fabric: Acts as a Mass09 ledger, letting you pay 1 gold to shuffle all monsters, but all foes gain 50% lifesteal, shroud on any monster's death, and cannot be revealed indirectly (such as through [[LEMMISI]])<br />
|-<br />
|<br />
{{d|Doubledoom}}<br />
|<br />
Illusion Scroll<br />
|<br />
Illusion Scroll: Gives your character the ability to change into enemies you kill, granting different bonuses depending on the enemy, but severely decreases your base stats (-5 health per level, -5 mana, -50% attack bonus)<br />
|-<br />
|<br />
{{d|Rock Garden}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Creeplight Ruins}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Hexx Ruins}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Havendale Bridge}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Shifting Passages}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Halls of Steel}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Ick Swamp}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|The Labyrinth}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Cursed Oasis}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Berserker Camp}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|The Slime Pit}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Magma Mines}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Tower of Gaan-Telet}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Vicious Steel}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Demonic Library}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Namtar's Lair}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Naga City}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Dragon Isles}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Vicious Gaan-Telet}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Oasis Town]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Flooded Foundry]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Lekon's Table]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Deadman's Pass]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Everfrost Peak]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Frigid Battlefield]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Troll Laboratory]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Phantom Citadel]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Endless Blizzard]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|}</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Disposable&diff=57187EE:Disposable2020-03-06T19:23:09Z<p>Admiral Billy: </p>
<hr />
<div>{{EE}}<br />
<br />
Disposable is a badge earned by taking on an odd-job in any dungeon, including [[Curious]] ones. Disposable dungeons are identical to their regular/curious counterparts with two big exceptions:<br />
<br />
1. You are forced to play as a human guard, a class with no special abilities whatsoever.<br />
<br />
2. You are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run.<br />
<br />
While you can take on any curious dungeon alongside disposable, the curious dungeons have the same disposable item set and share completion with their regular counterparts so there's not much reason to unless you simply want a challenge, and sometimes this combination will simply be impossible (such as in Hobbler's Hold).<br />
<br />
== List of Dungeons ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Dungeon<br />
!Item(s)<br />
!Summary<br />
|-<br />
|<br />
{{d|Hobbler's Hold}}<br />
|<br />
Spoon of Trials<br />
|<br />
Spoon of Trials: +1 base damage, but you instantly die upon reaching level 5.<br />
|-<br />
|<br />
{{d|Venture Cave}}<br />
|<br />
Greedy Gloves, Steward's Sigil<br />
|<br />
Greedy Gloves: Base monster exp (exp before bonuses) is converted into gold<br />
----<br />
Steward's Sigil: Monsters reward piety equal to their level, but level ups only give you half of their normal stat increase<br />
|-<br />
|<br />
{{d|Den of Danger}}<br />
|<br />
Binding Bead, Sapping Sword<br />
|<br />
Binding Bead: Every exp-giving kill restores 2 mana, but you gain exhausted when damaged and your mana is set to 0 on level up<br />
----<br />
Sapping Sword: Adds 1 lifesteal, but caps health regen at 1 per tile and sets health to 1 on level up<br />
|-<br />
|<br />
{{d|Northern Desert}}<br />
|<br />
Warding Pendant, Channeler's Ring<br />
|<br />
Warding Pendant: Fireball casts grant a layer of stoneskin, but permanently buff the target's magic resist by 10%<br />
----<br />
Channeler's Ring: Adds +1 fireball damage per level, but adds 1 weakening after every melee strike<br />
|-<br />
|<br />
{{d|Eastern Tundra}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Southern Swamp}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Western Jungle}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Grimm's Grotto}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Doubledoom}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Rock Garden}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Creeplight Ruins}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Hexx Ruins}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Havendale Bridge}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Shifting Passages}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Halls of Steel}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Ick Swamp}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|The Labyrinth}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Cursed Oasis}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Berserker Camp}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|The Slime Pit}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Magma Mines}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Tower of Gaan-Telet}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Vicious Steel}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Demonic Library}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Namtar's Lair}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Naga City}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Dragon Isles}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
{{d|Vicious Gaan-Telet}}<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Oasis Town]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Flooded Foundry]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Lekon's Table]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Deadman's Pass]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Everfrost Peak]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Frigid Battlefield]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Troll Laboratory]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Phantom Citadel]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|<br />
[[Endless Blizzard]]<br />
|<br />
TBA<br />
|<br />
TBA<br />
|-<br />
|}</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Disposable&diff=57186EE:Disposable2020-03-06T19:13:05Z<p>Admiral Billy: </p>
<hr />
<div>{{EE}}<br />
<br />
Disposable is a badge earned by taking on an odd-job in any dungeon, including [[Curious]] ones. Disposable dungeons are identical to their regular/curious counterparts with two big exceptions:<br />
<br />
1. You are forced to play as a human guard, a class with no special abilities whatsoever.<br />
<br />
2. You are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run.<br />
<br />
While you can take on any curious dungeon alongside disposable, the curious dungeons have the same disposable item set and share completion with their regular counterparts so there's not much reason to unless you simply want a challenge, and sometimes this combination will simply be impossible (such as in Hobbler's Hold).<br />
<br />
== List of Dungeons ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Dungeon<br />
!Item(s)<br />
!Summary<br />
|-<br />
|<br />
{{d|Hobbler's Hold}}<br />
|<br />
Spoon of Trials<br />
|<br />
Spoon of Trials: +1 base damage, but you instantly die upon reaching level 5.<br />
|-<br />
|<br />
{{d|Venture Cave}}<br />
|<br />
Greedy Gloves, Steward's Sigil<br />
|<br />
Greedy Gloves: Base monster exp (exp before bonuses) is converted into gold<br />
----<br />
Steward's Sigil: Monsters reward piety equal to their level, but level ups only give you half of their normal stat increase<br />
|-<br />
|<br />
{{d|Den of Danger}}<br />
|<br />
Binding Bead, Sapping Sword<br />
|<br />
Binding Bead: Every exp-giving kill restores 2 mana, but you gain exhausted when damaged and your mana is set to 0 on level up<br />
----<br />
Sapping Sword: Adds 1 lifesteal, but caps health regen at 1 per tile and sets health to 1 on level up<br />
|-<br />
|<br />
{{d|Northern Desert}}<br />
|<br />
Warding Pendant, Channeler's Ring<br />
|<br />
Warding Pendant: Fireball casts grant a layer of stoneskin, but permanently buff the target's magic resist by 10%<br />
----<br />
Channeler's Ring: Adds +1 fireball damage per level, but adds 1 weakening after every melee strike<br />
|-<br />
|<br />
{{d|Eastern Tundra}}<br />
|<br />
Bloody Twilight<br />
|<br />
All monsters have 99% lifesteal. BlahBlah blinks, and has much more health.<br />
|-<br />
|<br />
{{d|Southern Swamp}}<br />
|<br />
Cursed Soil<br />
|<br />
Mysterious Murkshades weaken and corrode, there's more of them, and leveling up spawns several more. Jörmungandr has much more health.<br />
|-<br />
|<br />
{{d|Western Jungle}}<br />
|<br />
High Tide<br />
|<br />
The water tiles on the side extend further in, water tiles replace some of the walls. Getanadafix has 5 Death Protections, and spawns a new type of plant with 100% deathgaze and Unstable (Does unresistable damage equal to remaining health when killed, in this case, 1)<br />
|-<br />
|<br />
{{d|Grimm's Grotto}}<br />
|<br />
The Gauntlet<br />
|<br />
All monsters are new (Flint Golem, Undying Sculptor, Naga Fireweaver, Naga Frostblade, Ratling Priest, Beholder, Siabrae, Freezing Wraith, Forgotten Soul) and the boss is Horatio the Immortal (105 attack, 999 HP)<br />
|-<br />
|<br />
{{d|Doubledoom}}<br />
|<br />
Ultradoom?!<br />
|<br />
6 random bosses are spawned instead of 2.<br />
|-<br />
|<br />
{{d|Rock Garden}}<br />
|<br />
United We Stand<br />
|<br />
Half the monsters have 50% physical resistance, and half have 50% magical resistance (stacking on top of a monster's innate resistances). The 2 golems that spawn on levelup have 90% of either one (1 with 90% magical, one with 90% physical.) Earth Guardian has 90% magical resist and double health, Stone Guardian has 90% magical resist and double health. The third random boss is unchanged.<br />
|-<br />
|<br />
{{d|Creeplight Ruins}}<br />
|<br />
Call from Beyond<br />
|<br />
All monsters are cultists, that always revive into level 1 zombies. Killing the sacrificial goat turns all cultists into level 10 shades. Anoobis's third form is a Forgotten Soul rather than a Wraith.<br />
|-<br />
|<br />
{{d|Hexx Ruins}}<br />
|<br />
Endless Horde<br />
|<br />
All monsters spawn 2 revenents on death, that are equal to YOUR level instead of the monster's. If anyone's alive at all when striking Stheno, she gains Pacifist, Magical Immune, and Physical Immune.<br />
|-<br />
|<br />
{{d|Havendale Bridge}}<br />
|<br />
River Revenge<br />
|<br />
Bridge Troll is a mandatory level 10 boss, Zin Kibaru blinks and has MUCH higher stats.<br />
|-<br />
|<br />
{{d|Shifting Passages}}<br />
|<br />
Floodgates<br />
|<br />
All spawned walls are water, kills spawn in more walls than usual, and Evolvia has all of its random traits active constantly, in addition to Curse Bearer.<br />
|-<br />
|<br />
{{d|Halls of Steel}}<br />
|<br />
Tempered Steel<br />
|<br />
All monsters have 1 Death Protection equal to their level, on top of existing DP (so, Animated Armors get 2 per level) including the bosses, Indomitable is much tougher.<br />
|-<br />
|<br />
{{d|Ick Swamp}}<br />
|<br />
Blighted Overgrowth<br />
|<br />
All plants have Corrupting Aura: 1. All monsters spawn random plants, number based on half their level, including bosses. Itsssama blinks.<br />
|-<br />
|<br />
{{d|The Labyrinth}}<br />
|<br />
Rat in a Maze<br />
|<br />
4 Minotaur bosses, all identical, stalk you through the dungeon from the very beginning. They work exactly like Rex, but with half his HP and gaining 1% of both resistances every time a wall is destroyed.<br />
|-<br />
|<br />
{{d|Cursed Oasis}}<br />
|<br />
Dimensional Dissonance<br />
|<br />
All monsters are in the cursed realm, except bandits. Always 1 bandit for each level, independent of the normal monster count (including bandits, there's 11 lvl1's, 6 lvl2's, 3 lvl9's...). Cursed Shade is impossible(999 damage, 9999 HP, 90% both resists), and Cursed Dragon has more health.<br />
|-<br />
|<br />
{{d|Berserker Camp}}<br />
|<br />
Unstoppable Fury<br />
|<br />
All monsters have Berserk 50% and a Death Protection (berserkers have 100%) as well as leveling up with you. Bjorn has massively increased attack, and 5 Death Protections.<br />
|-<br />
|<br />
{{d|The Slime Pit}}<br />
|<br />
Meaty Madness<br />
|<br />
All monsters are Meat Men variants. Two additional stages of decay give all monsters Weakening Blow and Riposte 10%. Super Meat Man has Riposte 10% natively, and both bosses are affected by decay.<br />
|-<br />
|<br />
{{d|Magma Mines}}<br />
|<br />
Blood Brothers<br />
|<br />
Damaging one of the minibosses gives the other and the main boss health, past their maximum. The other doesn't drop to 1 HP with his partner is killed.<br />
|-<br />
|<br />
{{d|Tower of Gaan-Telet}}<br />
|<br />
Unbalanced<br />
|<br />
Horatio has his Vicious Gaan-Telet stats.<br />
|-<br />
|<br />
{{d|Vicious Steel}}<br />
|<br />
Eternal Foes<br />
|<br />
BlahBlah revives into an identical copy of himself (have to fight him twice) and The Indomitable is now a much different boss, with 100 Death Protections, but only 1 HP, and his 50 attack damage doesn't lower as he loses them. The Indomitable is in his own special subdungeon, which BlahBlah blocks access to.<br />
|-<br />
|<br />
{{d|Demonic Library}}<br />
|<br />
Curse of Hellfire<br />
|<br />
All enemies are Unstable. Avatar's boss room is pre-filled with "???" minions, all with unstable and 5 Death Protections. Avatar sits at the back of his room rather than the middle.<br />
|-<br />
|<br />
{{d|Namtar's Lair}}<br />
|<br />
Echos of Power<br />
|<br />
Copies of all of Namtar's previous forms accompany the real one, only the last one killed in a phase gives experience.<br />
|-<br />
|<br />
{{d|Naga City}}<br />
|<br />
Gladiator<br />
|<br />
Instead of 3 rounds of 3 bosses in the final showdown, it's 3 rounds of 9 bosses, including all Hard difficulty dungeon bosses like Rex, Evolvia, and The Indomitable. Kinisssch is a pushover.<br />
|-<br />
|<br />
{{d|Dragon Isles}}<br />
|<br />
Trueblood Guardians<br />
|<br />
All monsters spawn a Dragon Ancestor on death, a hunting remnant that has Protective Blessing. The dragon guards and dragon elites are level 10, and are Magic/Physical Immune instead of resistant. There's even more guards present than usual, too.<br />
|-<br />
|<br />
{{d|Vicious Gaan-Telet}}<br />
|<br />
A Final Challenge<br />
|<br />
All altars are on the main floor, and the 9 towers all feature 5 new Extreme Edition enemies each, same set as the Grimm's Grotto curious. The towers still have their usual items, and all five monsters per tower are the same monster. Horatio has 3 extra intermission phases on top of his usual stats.<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
Automatic Protocols<br />
|<br />
Killing monsters will start a countdown. After 10 kills, the boss's Soul Sword Protocol engages, forcing you into fight.<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
Soul Drain<br />
|<br />
Goodusa's damage nerfed to 75, and Death Gaze to 25%. Monster kills give Goodusa Death Gaze% and Riposte%, in addition to the usual resists. Lavavein gains berserk% and max health, in addition to rising damage.<br />
|-<br />
|<br />
[[Oasis Town]]<br />
|<br />
Real Goat Issue<br />
|<br />
Initial goat is one level higher. More Cursed Goats than usual. Dal'Zak's random form traits are triple effective, essentially empowering him with 9 boosts rather than 3.<br />
|-<br />
|<br />
[[Flooded Foundry]]<br />
|<br />
Stoneless<br />
|<br />
All Corestones are at the entrance, none drop from monsters. Prototype 1 has double health for all forms. Prototype 3 has Curse Bearer. Both have doubled damage stats.Jealous Apprentice spawns 2 golems at a time, and all of them give no experience.<br />
|-<br />
|<br />
[[Lekon's Table]]<br />
|<br />
Sins of the Father<br />
|<br />
Lekon's Chosen cycle through special versions based on the 7 deadly sins, in predictable order upon being revived/unshrouded, making them generally much tougher to beat.<br />
|-<br />
|<br />
[[Deadman's Pass]]<br />
|<br />
Boss-Tier Buddies<br />
|<br />
Victor Deadman is Pacifist and therefore unbeatable until all Fallen Adventurers are slain first.<br />
|-<br />
|<br />
[[Everfrost Peak]]<br />
|<br />
Spider's Curse<br />
|<br />
Frostbite per tile revealed happens sooner, and gets worse. Eventually you will start suffering weakening and corrosion when exploring, and shortly after, poison and manaburn. Finally, exploring much further will just kill you.<br />
|-<br />
|<br />
[[Frigid Battlefield]]<br />
|<br />
Impossible?<br />
|<br />
Two new bosses join the original two, Future of the East and Future of the South. All 4 must still be killed back to back, and all bosses have lower health than usual.<br />
|-<br />
|<br />
[[Troll Laboratory]]<br />
|<br />
Power Harvesting<br />
|<br />
Trollenstein starts with an absolutely massive 6001 HP and no special traits. Killing minibosses will GIVE him his traits, and reduce his max health by 1000 each.<br />
|-<br />
|<br />
[[Phantom Citadel]]<br />
|<br />
Fading Curse<br />
|<br />
All monsters turn into Essence Whispers after your level exceeds theirs, no EXP spirits with Protective Blessing, that surround the boss at the end of the dungeon if not dealt with previously.<br />
|-<br />
|<br />
[[Endless Blizzard]]<br />
|<br />
Endless Journey<br />
|<br />
The dungeon is almost entirely revamped, requiring the player to go through all 5 possible sub areas with the level limits being broken, final bosses have different traits too.<br />
|-<br />
|}</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Disposable&diff=57185EE:Disposable2020-03-06T19:10:09Z<p>Admiral Billy: </p>
<hr />
<div>{{EE}}<br />
<br />
Disposable is a badge earned by taking on an odd-job in any dungeon, including [[Curious]] ones. Disposable dungeons are identical to their regular/curious counterparts with two big exceptions:<br />
<br />
1. You are forced to play as a human guard, a class with no special abilities whatsoever.<br />
<br />
2. You are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run.<br />
<br />
While you can take on any curious dungeon alongside disposable, the curious dungeons have the same disposable item set and share completion with their regular counterparts so there's not much reason to unless you simply want a challenge, and sometimes this combination will simply be impossible (such as in Hobbler's Hold).<br />
<br />
== List of Dungeons ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Dungeon<br />
!Item(s)<br />
!Summary<br />
|-<br />
|<br />
{{d|Hobbler's Hold}}<br />
|<br />
Spoon of Trials<br />
|<br />
Spoon of Trials: +1 base damage, instant death upon reaching level 5<br />
|-<br />
|<br />
{{d|Venture Cave}}<br />
|<br />
Greedy Gloves, Steward's Sigil<br />
|<br />
Greedy Gloves: Base monster exp (exp before bonuses) is converted into gold<br />
Steward's Sigil: Monsters reward piety equal to their level, but level ups only give you half of their normal stat increase<br />
|-<br />
|<br />
{{d|Den of Danger}}<br />
|<br />
Binding Bead, Sapping Sword<br />
|<br />
Binding Bead: Every exp-giving kill restores 2 mana, but you gain exhausted when damaged and your mana is set to 0 on level up<br />
Sapping Sword: Adds 1 lifesteal, but caps health regen at 1 per tile and sets health to 1 on level up<br />
|-<br />
|<br />
{{d|Northern Desert}}<br />
|<br />
Warding Pendant, Channeler's Ring<br />
|<br />
Warding Pendant: Fireball casts grant a layer of stoneskin, but permanently buff the target's magic resist by 10%<br />
Channeler's Ring: Adds +1 fireball damage per level, but adds 1 weakening after every melee strike<br />
|-<br />
|<br />
{{d|Eastern Tundra}}<br />
|<br />
Bloody Twilight<br />
|<br />
All monsters have 99% lifesteal. BlahBlah blinks, and has much more health.<br />
|-<br />
|<br />
{{d|Southern Swamp}}<br />
|<br />
Cursed Soil<br />
|<br />
Mysterious Murkshades weaken and corrode, there's more of them, and leveling up spawns several more. Jörmungandr has much more health.<br />
|-<br />
|<br />
{{d|Western Jungle}}<br />
|<br />
High Tide<br />
|<br />
The water tiles on the side extend further in, water tiles replace some of the walls. Getanadafix has 5 Death Protections, and spawns a new type of plant with 100% deathgaze and Unstable (Does unresistable damage equal to remaining health when killed, in this case, 1)<br />
|-<br />
|<br />
{{d|Grimm's Grotto}}<br />
|<br />
The Gauntlet<br />
|<br />
All monsters are new (Flint Golem, Undying Sculptor, Naga Fireweaver, Naga Frostblade, Ratling Priest, Beholder, Siabrae, Freezing Wraith, Forgotten Soul) and the boss is Horatio the Immortal (105 attack, 999 HP)<br />
|-<br />
|<br />
{{d|Doubledoom}}<br />
|<br />
Ultradoom?!<br />
|<br />
6 random bosses are spawned instead of 2.<br />
|-<br />
|<br />
{{d|Rock Garden}}<br />
|<br />
United We Stand<br />
|<br />
Half the monsters have 50% physical resistance, and half have 50% magical resistance (stacking on top of a monster's innate resistances). The 2 golems that spawn on levelup have 90% of either one (1 with 90% magical, one with 90% physical.) Earth Guardian has 90% magical resist and double health, Stone Guardian has 90% magical resist and double health. The third random boss is unchanged.<br />
|-<br />
|<br />
{{d|Creeplight Ruins}}<br />
|<br />
Call from Beyond<br />
|<br />
All monsters are cultists, that always revive into level 1 zombies. Killing the sacrificial goat turns all cultists into level 10 shades. Anoobis's third form is a Forgotten Soul rather than a Wraith.<br />
|-<br />
|<br />
{{d|Hexx Ruins}}<br />
|<br />
Endless Horde<br />
|<br />
All monsters spawn 2 revenents on death, that are equal to YOUR level instead of the monster's. If anyone's alive at all when striking Stheno, she gains Pacifist, Magical Immune, and Physical Immune.<br />
|-<br />
|<br />
{{d|Havendale Bridge}}<br />
|<br />
River Revenge<br />
|<br />
Bridge Troll is a mandatory level 10 boss, Zin Kibaru blinks and has MUCH higher stats.<br />
|-<br />
|<br />
{{d|Shifting Passages}}<br />
|<br />
Floodgates<br />
|<br />
All spawned walls are water, kills spawn in more walls than usual, and Evolvia has all of its random traits active constantly, in addition to Curse Bearer.<br />
|-<br />
|<br />
{{d|Halls of Steel}}<br />
|<br />
Tempered Steel<br />
|<br />
All monsters have 1 Death Protection equal to their level, on top of existing DP (so, Animated Armors get 2 per level) including the bosses, Indomitable is much tougher.<br />
|-<br />
|<br />
{{d|Ick Swamp}}<br />
|<br />
Blighted Overgrowth<br />
|<br />
All plants have Corrupting Aura: 1. All monsters spawn random plants, number based on half their level, including bosses. Itsssama blinks.<br />
|-<br />
|<br />
{{d|The Labyrinth}}<br />
|<br />
Rat in a Maze<br />
|<br />
4 Minotaur bosses, all identical, stalk you through the dungeon from the very beginning. They work exactly like Rex, but with half his HP and gaining 1% of both resistances every time a wall is destroyed.<br />
|-<br />
|<br />
{{d|Cursed Oasis}}<br />
|<br />
Dimensional Dissonance<br />
|<br />
All monsters are in the cursed realm, except bandits. Always 1 bandit for each level, independent of the normal monster count (including bandits, there's 11 lvl1's, 6 lvl2's, 3 lvl9's...). Cursed Shade is impossible(999 damage, 9999 HP, 90% both resists), and Cursed Dragon has more health.<br />
|-<br />
|<br />
{{d|Berserker Camp}}<br />
|<br />
Unstoppable Fury<br />
|<br />
All monsters have Berserk 50% and a Death Protection (berserkers have 100%) as well as leveling up with you. Bjorn has massively increased attack, and 5 Death Protections.<br />
|-<br />
|<br />
{{d|The Slime Pit}}<br />
|<br />
Meaty Madness<br />
|<br />
All monsters are Meat Men variants. Two additional stages of decay give all monsters Weakening Blow and Riposte 10%. Super Meat Man has Riposte 10% natively, and both bosses are affected by decay.<br />
|-<br />
|<br />
{{d|Magma Mines}}<br />
|<br />
Blood Brothers<br />
|<br />
Damaging one of the minibosses gives the other and the main boss health, past their maximum. The other doesn't drop to 1 HP with his partner is killed.<br />
|-<br />
|<br />
{{d|Tower of Gaan-Telet}}<br />
|<br />
Unbalanced<br />
|<br />
Horatio has his Vicious Gaan-Telet stats.<br />
|-<br />
|<br />
{{d|Vicious Steel}}<br />
|<br />
Eternal Foes<br />
|<br />
BlahBlah revives into an identical copy of himself (have to fight him twice) and The Indomitable is now a much different boss, with 100 Death Protections, but only 1 HP, and his 50 attack damage doesn't lower as he loses them. The Indomitable is in his own special subdungeon, which BlahBlah blocks access to.<br />
|-<br />
|<br />
{{d|Demonic Library}}<br />
|<br />
Curse of Hellfire<br />
|<br />
All enemies are Unstable. Avatar's boss room is pre-filled with "???" minions, all with unstable and 5 Death Protections. Avatar sits at the back of his room rather than the middle.<br />
|-<br />
|<br />
{{d|Namtar's Lair}}<br />
|<br />
Echos of Power<br />
|<br />
Copies of all of Namtar's previous forms accompany the real one, only the last one killed in a phase gives experience.<br />
|-<br />
|<br />
{{d|Naga City}}<br />
|<br />
Gladiator<br />
|<br />
Instead of 3 rounds of 3 bosses in the final showdown, it's 3 rounds of 9 bosses, including all Hard difficulty dungeon bosses like Rex, Evolvia, and The Indomitable. Kinisssch is a pushover.<br />
|-<br />
|<br />
{{d|Dragon Isles}}<br />
|<br />
Trueblood Guardians<br />
|<br />
All monsters spawn a Dragon Ancestor on death, a hunting remnant that has Protective Blessing. The dragon guards and dragon elites are level 10, and are Magic/Physical Immune instead of resistant. There's even more guards present than usual, too.<br />
|-<br />
|<br />
{{d|Vicious Gaan-Telet}}<br />
|<br />
A Final Challenge<br />
|<br />
All altars are on the main floor, and the 9 towers all feature 5 new Extreme Edition enemies each, same set as the Grimm's Grotto curious. The towers still have their usual items, and all five monsters per tower are the same monster. Horatio has 3 extra intermission phases on top of his usual stats.<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
Automatic Protocols<br />
|<br />
Killing monsters will start a countdown. After 10 kills, the boss's Soul Sword Protocol engages, forcing you into fight.<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
Soul Drain<br />
|<br />
Goodusa's damage nerfed to 75, and Death Gaze to 25%. Monster kills give Goodusa Death Gaze% and Riposte%, in addition to the usual resists. Lavavein gains berserk% and max health, in addition to rising damage.<br />
|-<br />
|<br />
[[Oasis Town]]<br />
|<br />
Real Goat Issue<br />
|<br />
Initial goat is one level higher. More Cursed Goats than usual. Dal'Zak's random form traits are triple effective, essentially empowering him with 9 boosts rather than 3.<br />
|-<br />
|<br />
[[Flooded Foundry]]<br />
|<br />
Stoneless<br />
|<br />
All Corestones are at the entrance, none drop from monsters. Prototype 1 has double health for all forms. Prototype 3 has Curse Bearer. Both have doubled damage stats.Jealous Apprentice spawns 2 golems at a time, and all of them give no experience.<br />
|-<br />
|<br />
[[Lekon's Table]]<br />
|<br />
Sins of the Father<br />
|<br />
Lekon's Chosen cycle through special versions based on the 7 deadly sins, in predictable order upon being revived/unshrouded, making them generally much tougher to beat.<br />
|-<br />
|<br />
[[Deadman's Pass]]<br />
|<br />
Boss-Tier Buddies<br />
|<br />
Victor Deadman is Pacifist and therefore unbeatable until all Fallen Adventurers are slain first.<br />
|-<br />
|<br />
[[Everfrost Peak]]<br />
|<br />
Spider's Curse<br />
|<br />
Frostbite per tile revealed happens sooner, and gets worse. Eventually you will start suffering weakening and corrosion when exploring, and shortly after, poison and manaburn. Finally, exploring much further will just kill you.<br />
|-<br />
|<br />
[[Frigid Battlefield]]<br />
|<br />
Impossible?<br />
|<br />
Two new bosses join the original two, Future of the East and Future of the South. All 4 must still be killed back to back, and all bosses have lower health than usual.<br />
|-<br />
|<br />
[[Troll Laboratory]]<br />
|<br />
Power Harvesting<br />
|<br />
Trollenstein starts with an absolutely massive 6001 HP and no special traits. Killing minibosses will GIVE him his traits, and reduce his max health by 1000 each.<br />
|-<br />
|<br />
[[Phantom Citadel]]<br />
|<br />
Fading Curse<br />
|<br />
All monsters turn into Essence Whispers after your level exceeds theirs, no EXP spirits with Protective Blessing, that surround the boss at the end of the dungeon if not dealt with previously.<br />
|-<br />
|<br />
[[Endless Blizzard]]<br />
|<br />
Endless Journey<br />
|<br />
The dungeon is almost entirely revamped, requiring the player to go through all 5 possible sub areas with the level limits being broken, final bosses have different traits too.<br />
|-<br />
|}</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Disposable&diff=57184EE:Disposable2020-03-06T19:00:38Z<p>Admiral Billy: </p>
<hr />
<div>{{EE}}<br />
<br />
Disposable is a badge earned by taking on an odd-job in any dungeon, including [[Curious]] ones. Disposable dungeons are identical to their regular/curious counterparts with two big exceptions:<br />
<br />
1. You are forced to play as a human guard, a class with no special abilities whatsoever.<br />
<br />
2. You are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run.<br />
<br />
While you can take on any curious dungeon alongside disposable, the curious dungeons have the same disposable item set and share completion with their regular counterparts so there's not much reason to unless you simply want a challenge, and sometimes this combination will simply be impossible (such as in Hobbler's Hold).<br />
<br />
== List of Dungeons ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Dungeon<br />
!Items<br />
!Summary<br />
|-<br />
|<br />
{{d|Hobbler's Hold}}<br />
|<br />
The True Lord<br />
|<br />
Items on the ground are unconvertable, weaker "bargain" versions, Lord Gobb is level 15 (144 attack, 1004 HP)<br />
|-<br />
|<br />
{{d|Venture Cave}}<br />
|<br />
Vicious Capital<br />
|<br />
Monster stats are 150%. All monsters have 35% physical resistance (stacked on top of existing resistances, in the case of goo blobs and the boss) and no level 1 monsters. Boss is The Banker, (76 attack, 888 HP, 70% total physical resistance)<br />
|-<br />
|<br />
{{d|Den of Danger}}<br />
|<br />
Deadly Investments<br />
|<br />
Monster stats are 150%. All monsters have 35% magical resistance (stacked on top of existing resistances, in the case of golems and the boss) and no level 1 monsters. Boss is The Banker, (76 attack, 888 HP, 70% total magical resistance)<br />
|-<br />
|<br />
{{d|Northern Desert}}<br />
|<br />
Mirror Magic<br />
|<br />
More water tiles, Aequitas has double health, and spawns copies of himself with his original Northern Desert stats every time he takes damage. All clones must be killed to win.<br />
|-<br />
|<br />
{{d|Eastern Tundra}}<br />
|<br />
Bloody Twilight<br />
|<br />
All monsters have 99% lifesteal. BlahBlah blinks, and has much more health.<br />
|-<br />
|<br />
{{d|Southern Swamp}}<br />
|<br />
Cursed Soil<br />
|<br />
Mysterious Murkshades weaken and corrode, there's more of them, and leveling up spawns several more. Jörmungandr has much more health.<br />
|-<br />
|<br />
{{d|Western Jungle}}<br />
|<br />
High Tide<br />
|<br />
The water tiles on the side extend further in, water tiles replace some of the walls. Getanadafix has 5 Death Protections, and spawns a new type of plant with 100% deathgaze and Unstable (Does unresistable damage equal to remaining health when killed, in this case, 1)<br />
|-<br />
|<br />
{{d|Grimm's Grotto}}<br />
|<br />
The Gauntlet<br />
|<br />
All monsters are new (Flint Golem, Undying Sculptor, Naga Fireweaver, Naga Frostblade, Ratling Priest, Beholder, Siabrae, Freezing Wraith, Forgotten Soul) and the boss is Horatio the Immortal (105 attack, 999 HP)<br />
|-<br />
|<br />
{{d|Doubledoom}}<br />
|<br />
Ultradoom?!<br />
|<br />
6 random bosses are spawned instead of 2.<br />
|-<br />
|<br />
{{d|Rock Garden}}<br />
|<br />
United We Stand<br />
|<br />
Half the monsters have 50% physical resistance, and half have 50% magical resistance (stacking on top of a monster's innate resistances). The 2 golems that spawn on levelup have 90% of either one (1 with 90% magical, one with 90% physical.) Earth Guardian has 90% magical resist and double health, Stone Guardian has 90% magical resist and double health. The third random boss is unchanged.<br />
|-<br />
|<br />
{{d|Creeplight Ruins}}<br />
|<br />
Call from Beyond<br />
|<br />
All monsters are cultists, that always revive into level 1 zombies. Killing the sacrificial goat turns all cultists into level 10 shades. Anoobis's third form is a Forgotten Soul rather than a Wraith.<br />
|-<br />
|<br />
{{d|Hexx Ruins}}<br />
|<br />
Endless Horde<br />
|<br />
All monsters spawn 2 revenents on death, that are equal to YOUR level instead of the monster's. If anyone's alive at all when striking Stheno, she gains Pacifist, Magical Immune, and Physical Immune.<br />
|-<br />
|<br />
{{d|Havendale Bridge}}<br />
|<br />
River Revenge<br />
|<br />
Bridge Troll is a mandatory level 10 boss, Zin Kibaru blinks and has MUCH higher stats.<br />
|-<br />
|<br />
{{d|Shifting Passages}}<br />
|<br />
Floodgates<br />
|<br />
All spawned walls are water, kills spawn in more walls than usual, and Evolvia has all of its random traits active constantly, in addition to Curse Bearer.<br />
|-<br />
|<br />
{{d|Halls of Steel}}<br />
|<br />
Tempered Steel<br />
|<br />
All monsters have 1 Death Protection equal to their level, on top of existing DP (so, Animated Armors get 2 per level) including the bosses, Indomitable is much tougher.<br />
|-<br />
|<br />
{{d|Ick Swamp}}<br />
|<br />
Blighted Overgrowth<br />
|<br />
All plants have Corrupting Aura: 1. All monsters spawn random plants, number based on half their level, including bosses. Itsssama blinks.<br />
|-<br />
|<br />
{{d|The Labyrinth}}<br />
|<br />
Rat in a Maze<br />
|<br />
4 Minotaur bosses, all identical, stalk you through the dungeon from the very beginning. They work exactly like Rex, but with half his HP and gaining 1% of both resistances every time a wall is destroyed.<br />
|-<br />
|<br />
{{d|Cursed Oasis}}<br />
|<br />
Dimensional Dissonance<br />
|<br />
All monsters are in the cursed realm, except bandits. Always 1 bandit for each level, independent of the normal monster count (including bandits, there's 11 lvl1's, 6 lvl2's, 3 lvl9's...). Cursed Shade is impossible(999 damage, 9999 HP, 90% both resists), and Cursed Dragon has more health.<br />
|-<br />
|<br />
{{d|Berserker Camp}}<br />
|<br />
Unstoppable Fury<br />
|<br />
All monsters have Berserk 50% and a Death Protection (berserkers have 100%) as well as leveling up with you. Bjorn has massively increased attack, and 5 Death Protections.<br />
|-<br />
|<br />
{{d|The Slime Pit}}<br />
|<br />
Meaty Madness<br />
|<br />
All monsters are Meat Men variants. Two additional stages of decay give all monsters Weakening Blow and Riposte 10%. Super Meat Man has Riposte 10% natively, and both bosses are affected by decay.<br />
|-<br />
|<br />
{{d|Magma Mines}}<br />
|<br />
Blood Brothers<br />
|<br />
Damaging one of the minibosses gives the other and the main boss health, past their maximum. The other doesn't drop to 1 HP with his partner is killed.<br />
|-<br />
|<br />
{{d|Tower of Gaan-Telet}}<br />
|<br />
Unbalanced<br />
|<br />
Horatio has his Vicious Gaan-Telet stats.<br />
|-<br />
|<br />
{{d|Vicious Steel}}<br />
|<br />
Eternal Foes<br />
|<br />
BlahBlah revives into an identical copy of himself (have to fight him twice) and The Indomitable is now a much different boss, with 100 Death Protections, but only 1 HP, and his 50 attack damage doesn't lower as he loses them. The Indomitable is in his own special subdungeon, which BlahBlah blocks access to.<br />
|-<br />
|<br />
{{d|Demonic Library}}<br />
|<br />
Curse of Hellfire<br />
|<br />
All enemies are Unstable. Avatar's boss room is pre-filled with "???" minions, all with unstable and 5 Death Protections. Avatar sits at the back of his room rather than the middle.<br />
|-<br />
|<br />
{{d|Namtar's Lair}}<br />
|<br />
Echos of Power<br />
|<br />
Copies of all of Namtar's previous forms accompany the real one, only the last one killed in a phase gives experience.<br />
|-<br />
|<br />
{{d|Naga City}}<br />
|<br />
Gladiator<br />
|<br />
Instead of 3 rounds of 3 bosses in the final showdown, it's 3 rounds of 9 bosses, including all Hard difficulty dungeon bosses like Rex, Evolvia, and The Indomitable. Kinisssch is a pushover.<br />
|-<br />
|<br />
{{d|Dragon Isles}}<br />
|<br />
Trueblood Guardians<br />
|<br />
All monsters spawn a Dragon Ancestor on death, a hunting remnant that has Protective Blessing. The dragon guards and dragon elites are level 10, and are Magic/Physical Immune instead of resistant. There's even more guards present than usual, too.<br />
|-<br />
|<br />
{{d|Vicious Gaan-Telet}}<br />
|<br />
A Final Challenge<br />
|<br />
All altars are on the main floor, and the 9 towers all feature 5 new Extreme Edition enemies each, same set as the Grimm's Grotto curious. The towers still have their usual items, and all five monsters per tower are the same monster. Horatio has 3 extra intermission phases on top of his usual stats.<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
Automatic Protocols<br />
|<br />
Killing monsters will start a countdown. After 10 kills, the boss's Soul Sword Protocol engages, forcing you into fight.<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
Soul Drain<br />
|<br />
Goodusa's damage nerfed to 75, and Death Gaze to 25%. Monster kills give Goodusa Death Gaze% and Riposte%, in addition to the usual resists. Lavavein gains berserk% and max health, in addition to rising damage.<br />
|-<br />
|<br />
[[Oasis Town]]<br />
|<br />
Real Goat Issue<br />
|<br />
Initial goat is one level higher. More Cursed Goats than usual. Dal'Zak's random form traits are triple effective, essentially empowering him with 9 boosts rather than 3.<br />
|-<br />
|<br />
[[Flooded Foundry]]<br />
|<br />
Stoneless<br />
|<br />
All Corestones are at the entrance, none drop from monsters. Prototype 1 has double health for all forms. Prototype 3 has Curse Bearer. Both have doubled damage stats.Jealous Apprentice spawns 2 golems at a time, and all of them give no experience.<br />
|-<br />
|<br />
[[Lekon's Table]]<br />
|<br />
Sins of the Father<br />
|<br />
Lekon's Chosen cycle through special versions based on the 7 deadly sins, in predictable order upon being revived/unshrouded, making them generally much tougher to beat.<br />
|-<br />
|<br />
[[Deadman's Pass]]<br />
|<br />
Boss-Tier Buddies<br />
|<br />
Victor Deadman is Pacifist and therefore unbeatable until all Fallen Adventurers are slain first.<br />
|-<br />
|<br />
[[Everfrost Peak]]<br />
|<br />
Spider's Curse<br />
|<br />
Frostbite per tile revealed happens sooner, and gets worse. Eventually you will start suffering weakening and corrosion when exploring, and shortly after, poison and manaburn. Finally, exploring much further will just kill you.<br />
|-<br />
|<br />
[[Frigid Battlefield]]<br />
|<br />
Impossible?<br />
|<br />
Two new bosses join the original two, Future of the East and Future of the South. All 4 must still be killed back to back, and all bosses have lower health than usual.<br />
|-<br />
|<br />
[[Troll Laboratory]]<br />
|<br />
Power Harvesting<br />
|<br />
Trollenstein starts with an absolutely massive 6001 HP and no special traits. Killing minibosses will GIVE him his traits, and reduce his max health by 1000 each.<br />
|-<br />
|<br />
[[Phantom Citadel]]<br />
|<br />
Fading Curse<br />
|<br />
All monsters turn into Essence Whispers after your level exceeds theirs, no EXP spirits with Protective Blessing, that surround the boss at the end of the dungeon if not dealt with previously.<br />
|-<br />
|<br />
[[Endless Blizzard]]<br />
|<br />
Endless Journey<br />
|<br />
The dungeon is almost entirely revamped, requiring the player to go through all 5 possible sub areas with the level limits being broken, final bosses have different traits too.<br />
|-<br />
|}</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Disposable&diff=57183EE:Disposable2020-03-06T18:59:36Z<p>Admiral Billy: </p>
<hr />
<div>{{EE}}<br />
<br />
Disposable is a badge earned by taking on an odd-job in any dungeon, including [[Curious]] ones. Disposable dungeons are identical to their regular/curious counterparts with two big exceptions:<br />
<br />
1. You are forced to play as a human guard, a class with no special abilities whatsoever.<br />
<br />
2. You are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run.<br />
<br />
While you can take on any curious dungeon alongside disposable, the curious dungeons have the same disposable item set and share completion with their regular counterparts so there's not much reason to unless you simply want a challenge, and sometimes this combination will simply be impossible (such as in Hobbler's Hold).<br />
<br />
== List of Dungeons ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Dungeon<br />
!Curious<br />
!Summary<br />
|-<br />
|<br />
{{d|Hobbler's Hold}}<br />
|<br />
Items on the ground are unconvertable, weaker "bargain" versions, Lord Gobb is level 15 (144 attack, 1004 HP)<br />
|-<br />
|<br />
{{d|Venture Cave}}<br />
|<br />
Monster stats are 150%. All monsters have 35% physical resistance (stacked on top of existing resistances, in the case of goo blobs and the boss) and no level 1 monsters. Boss is The Banker, (76 attack, 888 HP, 70% total physical resistance)<br />
|-<br />
|<br />
{{d|Den of Danger}}<br />
|<br />
Monster stats are 150%. All monsters have 35% magical resistance (stacked on top of existing resistances, in the case of golems and the boss) and no level 1 monsters. Boss is The Banker, (76 attack, 888 HP, 70% total magical resistance)<br />
|-<br />
|<br />
{{d|Northern Desert}}<br />
|<br />
More water tiles, Aequitas has double health, and spawns copies of himself with his original Northern Desert stats every time he takes damage. All clones must be killed to win.<br />
|-<br />
|<br />
{{d|Eastern Tundra}}<br />
|<br />
All monsters have 99% lifesteal. BlahBlah blinks, and has much more health.<br />
|-<br />
|<br />
{{d|Southern Swamp}}<br />
|<br />
Mysterious Murkshades weaken and corrode, there's more of them, and leveling up spawns several more. Jörmungandr has much more health.<br />
|-<br />
|<br />
{{d|Western Jungle}}<br />
|<br />
The water tiles on the side extend further in, water tiles replace some of the walls. Getanadafix has 5 Death Protections, and spawns a new type of plant with 100% deathgaze and Unstable (Does unresistable damage equal to remaining health when killed, in this case, 1)<br />
|-<br />
|<br />
{{d|Grimm's Grotto}}<br />
|<br />
All monsters are new (Flint Golem, Undying Sculptor, Naga Fireweaver, Naga Frostblade, Ratling Priest, Beholder, Siabrae, Freezing Wraith, Forgotten Soul) and the boss is Horatio the Immortal (105 attack, 999 HP)<br />
|-<br />
|<br />
{{d|Doubledoom}}<br />
|<br />
6 random bosses are spawned instead of 2.<br />
|-<br />
|<br />
{{d|Rock Garden}}<br />
|<br />
Half the monsters have 50% physical resistance, and half have 50% magical resistance (stacking on top of a monster's innate resistances). The 2 golems that spawn on levelup have 90% of either one (1 with 90% magical, one with 90% physical.) Earth Guardian has 90% magical resist and double health, Stone Guardian has 90% magical resist and double health. The third random boss is unchanged.<br />
|-<br />
|<br />
{{d|Creeplight Ruins}}<br />
|<br />
All monsters are cultists, that always revive into level 1 zombies. Killing the sacrificial goat turns all cultists into level 10 shades. Anoobis's third form is a Forgotten Soul rather than a Wraith.<br />
|-<br />
|<br />
{{d|Hexx Ruins}}<br />
|<br />
All monsters spawn 2 revenents on death, that are equal to YOUR level instead of the monster's. If anyone's alive at all when striking Stheno, she gains Pacifist, Magical Immune, and Physical Immune.<br />
|-<br />
|<br />
{{d|Havendale Bridge}}<br />
|<br />
Bridge Troll is a mandatory level 10 boss, Zin Kibaru blinks and has MUCH higher stats.<br />
|-<br />
|<br />
{{d|Shifting Passages}}<br />
|<br />
All spawned walls are water, kills spawn in more walls than usual, and Evolvia has all of its random traits active constantly, in addition to Curse Bearer.<br />
|-<br />
|<br />
{{d|Halls of Steel}}<br />
|<br />
All monsters have 1 Death Protection equal to their level, on top of existing DP (so, Animated Armors get 2 per level) including the bosses, Indomitable is much tougher.<br />
|-<br />
|<br />
{{d|Ick Swamp}}<br />
|<br />
All plants have Corrupting Aura: 1. All monsters spawn random plants, number based on half their level, including bosses. Itsssama blinks.<br />
|-<br />
|<br />
{{d|The Labyrinth}}<br />
|<br />
4 Minotaur bosses, all identical, stalk you through the dungeon from the very beginning. They work exactly like Rex, but with half his HP and gaining 1% of both resistances every time a wall is destroyed.<br />
|-<br />
|<br />
{{d|Cursed Oasis}}<br />
|<br />
All monsters are in the cursed realm, except bandits. Always 1 bandit for each level, independent of the normal monster count (including bandits, there's 11 lvl1's, 6 lvl2's, 3 lvl9's...). Cursed Shade is impossible(999 damage, 9999 HP, 90% both resists), and Cursed Dragon has more health.<br />
|-<br />
|<br />
{{d|Berserker Camp}}<br />
|<br />
All monsters have Berserk 50% and a Death Protection (berserkers have 100%) as well as leveling up with you. Bjorn has massively increased attack, and 5 Death Protections.<br />
|-<br />
|<br />
{{d|The Slime Pit}}<br />
|<br />
All monsters are Meat Men variants. Two additional stages of decay give all monsters Weakening Blow and Riposte 10%. Super Meat Man has Riposte 10% natively, and both bosses are affected by decay.<br />
|-<br />
|<br />
{{d|Magma Mines}}<br />
|<br />
Damaging one of the minibosses gives the other and the main boss health, past their maximum. The other doesn't drop to 1 HP with his partner is killed.<br />
|-<br />
|<br />
{{d|Tower of Gaan-Telet}}<br />
|<br />
Horatio has his Vicious Gaan-Telet stats.<br />
|-<br />
|<br />
{{d|Vicious Steel}}<br />
|<br />
BlahBlah revives into an identical copy of himself (have to fight him twice) and The Indomitable is now a much different boss, with 100 Death Protections, but only 1 HP, and his 50 attack damage doesn't lower as he loses them. The Indomitable is in his own special subdungeon, which BlahBlah blocks access to.<br />
|-<br />
|<br />
{{d|Demonic Library}}<br />
|<br />
All enemies are Unstable. Avatar's boss room is pre-filled with "???" minions, all with unstable and 5 Death Protections. Avatar sits at the back of his room rather than the middle.<br />
|-<br />
|<br />
{{d|Namtar's Lair}}<br />
|<br />
Copies of all of Namtar's previous forms accompany the real one, only the last one killed in a phase gives experience.<br />
|-<br />
|<br />
{{d|Naga City}}<br />
|<br />
Instead of 3 rounds of 3 bosses in the final showdown, it's 3 rounds of 9 bosses, including all Hard difficulty dungeon bosses like Rex, Evolvia, and The Indomitable. Kinisssch is a pushover.<br />
|-<br />
|<br />
{{d|Dragon Isles}}<br />
|<br />
All monsters spawn a Dragon Ancestor on death, a hunting remnant that has Protective Blessing. The dragon guards and dragon elites are level 10, and are Magic/Physical Immune instead of resistant. There's even more guards present than usual, too.<br />
|-<br />
|<br />
{{d|Vicious Gaan-Telet}}<br />
|<br />
All altars are on the main floor, and the 9 towers all feature 5 new Extreme Edition enemies each, same set as the Grimm's Grotto curious. The towers still have their usual items, and all five monsters per tower are the same monster. Horatio has 3 extra intermission phases on top of his usual stats.<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
Killing monsters will start a countdown. After 10 kills, the boss's Soul Sword Protocol engages, forcing you into fight.<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
Goodusa's damage nerfed to 75, and Death Gaze to 25%. Monster kills give Goodusa Death Gaze% and Riposte%, in addition to the usual resists. Lavavein gains berserk% and max health, in addition to rising damage.<br />
|-<br />
|<br />
[[Oasis Town]]<br />
|<br />
Initial goat is one level higher. More Cursed Goats than usual. Dal'Zak's random form traits are triple effective, essentially empowering him with 9 boosts rather than 3.<br />
|-<br />
|<br />
[[Flooded Foundry]]<br />
|<br />
All Corestones are at the entrance, none drop from monsters. Prototype 1 has double health for all forms. Prototype 3 has Curse Bearer. Both have doubled damage stats.Jealous Apprentice spawns 2 golems at a time, and all of them give no experience.<br />
|-<br />
|<br />
[[Lekon's Table]]<br />
|<br />
Lekon's Chosen cycle through special versions based on the 7 deadly sins, in predictable order upon being revived/unshrouded, making them generally much tougher to beat.<br />
|-<br />
|<br />
[[Deadman's Pass]]<br />
|<br />
Victor Deadman is Pacifist and therefore unbeatable until all Fallen Adventurers are slain first.<br />
|-<br />
|<br />
[[Everfrost Peak]]<br />
|<br />
Frostbite per tile revealed happens sooner, and gets worse. Eventually you will start suffering weakening and corrosion when exploring, and shortly after, poison and manaburn. Finally, exploring much further will just kill you.<br />
|-<br />
|<br />
[[Frigid Battlefield]]<br />
|<br />
Two new bosses join the original two, Future of the East and Future of the South. All 4 must still be killed back to back, and all bosses have lower health than usual.<br />
|-<br />
|<br />
[[Troll Laboratory]]<br />
|<br />
Trollenstein starts with an absolutely massive 6001 HP and no special traits. Killing minibosses will GIVE him his traits, and reduce his max health by 1000 each.<br />
|-<br />
|<br />
[[Phantom Citadel]]<br />
|<br />
All monsters turn into Essence Whispers after your level exceeds theirs, no EXP spirits with Protective Blessing, that surround the boss at the end of the dungeon if not dealt with previously.<br />
|-<br />
|<br />
[[Endless Blizzard]]<br />
|<br />
The dungeon is almost entirely revamped, requiring the player to go through all 5 possible sub areas with the level limits being broken, final bosses have different traits too.<br />
|-<br />
|}</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Disposable&diff=57182EE:Disposable2020-03-06T18:54:51Z<p>Admiral Billy: </p>
<hr />
<div>{{EE}}<br />
<br />
Disposable is a badge earned by taking on an odd-job in any dungeon, including [[Curious]] ones. Disposable dungeons are identical to their regular/curious counterparts with two big exceptions:<br />
<br />
1. You are forced to play as a human guard, a class with no special abilities whatsoever.<br />
<br />
2. You are given a varying number of unconvertible items that introduce unique, often detrimental new mechanics into your run.<br />
<br />
While you can take on any curious dungeon alongside disposable, the curious dungeons have the same disposable item set and share completion with their regular counterparts so there's not much reason to unless you simply want a challenge, and sometimes this combination will simply be impossible (such as in Hobbler's Hold).</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=EE:Disposable&diff=57181EE:Disposable2020-03-06T18:33:12Z<p>Admiral Billy: Created page with "{{EE}}"</p>
<hr />
<div>{{EE}}</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&diff=57180Extreme Edition2020-03-06T18:32:36Z<p>Admiral Billy: /* Badges */</p>
<hr />
<div>Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, two of which have already been released.<br />
<br />
It is available for download here: http://ddmod.weebly.com<br />
<br />
= Added Features =<br />
<br />
== Classes ==<br />
<br />
=== Bard ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TICKET FEES: Starts with WONAFYT glyph. Monsters affected by WONAFYT grant 1 gold on death.<br />
<br />
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.<br />
<br />
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.<br />
| style="width:25%" | -<br />
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.<br />
|}<br />
<br />
=== Magician ===<br />
''Main article: [[EE:Magician|Magician]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TELEPORTATION: Starts with WEYTWUT<br />
<br />
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits<br />
<br />
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters<br />
| style="width:25%" | -<br />
| Upgrade Mage Tower to level 4.<br />
|}<br />
<br />
=== Heretic ===<br />
''Main article: [[EE:Heretic|Heretic]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences<br />
<br />
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments<br />
<br />
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0<br />
| style="width:25%" | -<br />
| Upgrade Church to level 4.<br />
|}<br />
<br />
=== Troll ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile<br />
<br />
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback<br />
<br />
TROLL BODY: Resists capped at 35%, -30% attack bonus<br />
| style="width:25%" | -<br />
| -<br />
|}<br />
<br />
== Dungeons ==<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Region<br />
!Difficulty<br />
!Flavor Text<br />
!Boss(es)<br />
!Monsters<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
North<br />
|<br />
Normal<br />
|<br />
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.<br />
|<br />
[[The Forgotten One]]<br />
|<br />
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.<br />
|<br />
[[Lavavein]], [[Goodusa]]<br />
|<br />
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster<br />
|-<br />
|<br />
[[EE:Flooded_Foundry|Flooded Foundry]]<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?<br />
|<br />
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]<br />
|<br />
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem<br />
|-<br />
|<br />
Oasis Town<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a "minor goat-related issue." As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.<br />
|<br />
Chieftain Dal'Zak<br />
|<br />
Possessed Goat, Goat, 4x random monster<br />
|-<br />
|<br />
Lekon's Table<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.<br />
|<br />
The Sacrifice*, ???<br />
|<br />
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen <br />
|-<br />
|<br />
[[EE:Deadman's_Pass|Deadman's Pass]]<br />
|<br />
East<br />
|<br />
Normal<br />
|<br />
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.<br />
|<br />
[[EE:Victor_Deadman|Victor Deadman]]<br />
|<br />
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)<br />
|-<br />
|<br />
[[EE:Everfrost_Peak|Everfrost Peak]]<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.<br />
|<br />
[[EE:Frozen_Dragon|Frozen Dragon]]<br />
|<br />
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster <br />
|-<br />
|<br />
Troll Laboratory<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.<br />
|<br />
Dr. Victroll Trollenstein<br />
|<br />
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist<br />
|-<br />
|<br />
Frigid Battlefield<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.<br />
|<br />
Memory of the South, Memory of the East<br />
|<br />
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman<br />
|-<br />
|<br />
Phantom Citadel<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.<br />
|<br />
Elisssa Ahau<br />
|<br />
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess <br />
|-<br />
|<br />
Endless Blizzard<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. <br />
|<br />
???<br />
|<br />
Numerous!<br />
|-<br />
|<br />
[[Goblin Settlement]]<br />
|<br />
South<br />
|<br />
Normal<br />
|<br />
Goblins get a deservedly bad reputation for being the only kingdom race commonly found in dungeons. This justified discrimination leads to heroes constantly plundering goblin settlements, but being pillaged year in and year out makes for awfully well-guarded treasure.<br />
|<br />
[[King Bogg]]<br />
|<br />
Goblin Trapper, Goblin Miner, Goblin, 3x random monster<br />
|-<br />
|<br />
[[Forsaken Temple]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
Sunken beneath Hexx Ruins, this eerily quiet sanctuary shows no signs of recent disturbance. Ancient riches lie within, yet the stale, silent air bears on intruders with a strange malice.<br />
|<br />
[[The Great One]]<br />
|<br />
Rusted Guardian, Pythoness, Ratling, Goblin Trapper, Wraith, 1x random monster<br />
|-<br />
|<br />
[[Shadow Bog]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
While the Naga usually prefer carving through bogs to claim new lands, these unusual fens have evaded colonization. The lack of Naga has allowed all sorts of irregular beasts to flourish, but the viscous shadows which haunt the area, consuming all they touch, present a danger no army could overcome...<br />
|<br />
[[Nidhoggr]]<br />
|<br />
Swamp Worm, Rusted Guardian, Beholder, Forgotten Soul, Goblin Trapper, Pestilent Bloat<br />
|-<br />
|<br />
[[Abandoned Nest]]<br />
|<br />
South<br />
|<br />
Vicious<br />
|<br />
This unnavigable hellhole houses swarms of rats, but the original structures seems built for something much larger. Whatever once inhabited here, its residual corruption has seeped into the soil and granted the new inhabitants unusual strength.<br />
|<br />
???<br />
|<br />
Pythoness, Ratling Priest, Ratling Warrior, Swamp Worm, Beholder, ???<br />
|-<br />
|<br />
[[Exile's Path]]<br />
|<br />
South<br />
|<br />
Vicious<br />
|<br />
Although this underground path was safe when Kingdom's founders first crossed it, the once empty trail has filled with monsters. Many have attempted a repeat crossing, but all have returned unsuccessfully in an anomalous sort of despair.<br />
|<br />
???<br />
|<br />
Rusted Guardian, Goblin Trapper, Pestilent Bloat, Swamp Worm, Beholder, Siabrae<br />
|}<br />
<br />
==Badges==<br />
<br />
[[Scrooge]]<br />
<br />
[[Curious]]<br />
<br />
[[Disposable]]</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&diff=57179Extreme Edition2020-03-06T18:28:39Z<p>Admiral Billy: /* Dungeons */</p>
<hr />
<div>Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, two of which have already been released.<br />
<br />
It is available for download here: http://ddmod.weebly.com<br />
<br />
= Added Features =<br />
<br />
== Classes ==<br />
<br />
=== Bard ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TICKET FEES: Starts with WONAFYT glyph. Monsters affected by WONAFYT grant 1 gold on death.<br />
<br />
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.<br />
<br />
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.<br />
| style="width:25%" | -<br />
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.<br />
|}<br />
<br />
=== Magician ===<br />
''Main article: [[EE:Magician|Magician]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TELEPORTATION: Starts with WEYTWUT<br />
<br />
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits<br />
<br />
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters<br />
| style="width:25%" | -<br />
| Upgrade Mage Tower to level 4.<br />
|}<br />
<br />
=== Heretic ===<br />
''Main article: [[EE:Heretic|Heretic]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences<br />
<br />
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments<br />
<br />
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0<br />
| style="width:25%" | -<br />
| Upgrade Church to level 4.<br />
|}<br />
<br />
=== Troll ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile<br />
<br />
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback<br />
<br />
TROLL BODY: Resists capped at 35%, -30% attack bonus<br />
| style="width:25%" | -<br />
| -<br />
|}<br />
<br />
== Dungeons ==<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Region<br />
!Difficulty<br />
!Flavor Text<br />
!Boss(es)<br />
!Monsters<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
North<br />
|<br />
Normal<br />
|<br />
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.<br />
|<br />
[[The Forgotten One]]<br />
|<br />
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.<br />
|<br />
[[Lavavein]], [[Goodusa]]<br />
|<br />
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster<br />
|-<br />
|<br />
[[EE:Flooded_Foundry|Flooded Foundry]]<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?<br />
|<br />
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]<br />
|<br />
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem<br />
|-<br />
|<br />
Oasis Town<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a "minor goat-related issue." As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.<br />
|<br />
Chieftain Dal'Zak<br />
|<br />
Possessed Goat, Goat, 4x random monster<br />
|-<br />
|<br />
Lekon's Table<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.<br />
|<br />
The Sacrifice*, ???<br />
|<br />
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen <br />
|-<br />
|<br />
[[EE:Deadman's_Pass|Deadman's Pass]]<br />
|<br />
East<br />
|<br />
Normal<br />
|<br />
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.<br />
|<br />
[[EE:Victor_Deadman|Victor Deadman]]<br />
|<br />
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)<br />
|-<br />
|<br />
[[EE:Everfrost_Peak|Everfrost Peak]]<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.<br />
|<br />
[[EE:Frozen_Dragon|Frozen Dragon]]<br />
|<br />
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster <br />
|-<br />
|<br />
Troll Laboratory<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.<br />
|<br />
Dr. Victroll Trollenstein<br />
|<br />
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist<br />
|-<br />
|<br />
Frigid Battlefield<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.<br />
|<br />
Memory of the South, Memory of the East<br />
|<br />
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman<br />
|-<br />
|<br />
Phantom Citadel<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.<br />
|<br />
Elisssa Ahau<br />
|<br />
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess <br />
|-<br />
|<br />
Endless Blizzard<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. <br />
|<br />
???<br />
|<br />
Numerous!<br />
|-<br />
|<br />
[[Goblin Settlement]]<br />
|<br />
South<br />
|<br />
Normal<br />
|<br />
Goblins get a deservedly bad reputation for being the only kingdom race commonly found in dungeons. This justified discrimination leads to heroes constantly plundering goblin settlements, but being pillaged year in and year out makes for awfully well-guarded treasure.<br />
|<br />
[[King Bogg]]<br />
|<br />
Goblin Trapper, Goblin Miner, Goblin, 3x random monster<br />
|-<br />
|<br />
[[Forsaken Temple]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
Sunken beneath Hexx Ruins, this eerily quiet sanctuary shows no signs of recent disturbance. Ancient riches lie within, yet the stale, silent air bears on intruders with a strange malice.<br />
|<br />
[[The Great One]]<br />
|<br />
Rusted Guardian, Pythoness, Ratling, Goblin Trapper, Wraith, 1x random monster<br />
|-<br />
|<br />
[[Shadow Bog]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
While the Naga usually prefer carving through bogs to claim new lands, these unusual fens have evaded colonization. The lack of Naga has allowed all sorts of irregular beasts to flourish, but the viscous shadows which haunt the area, consuming all they touch, present a danger no army could overcome...<br />
|<br />
[[Nidhoggr]]<br />
|<br />
Swamp Worm, Rusted Guardian, Beholder, Forgotten Soul, Goblin Trapper, Pestilent Bloat<br />
|-<br />
|<br />
[[Abandoned Nest]]<br />
|<br />
South<br />
|<br />
Vicious<br />
|<br />
This unnavigable hellhole houses swarms of rats, but the original structures seems built for something much larger. Whatever once inhabited here, its residual corruption has seeped into the soil and granted the new inhabitants unusual strength.<br />
|<br />
???<br />
|<br />
Pythoness, Ratling Priest, Ratling Warrior, Swamp Worm, Beholder, ???<br />
|-<br />
|<br />
[[Exile's Path]]<br />
|<br />
South<br />
|<br />
Vicious<br />
|<br />
Although this underground path was safe when Kingdom's founders first crossed it, the once empty trail has filled with monsters. Many have attempted a repeat crossing, but all have returned unsuccessfully in an anomalous sort of despair.<br />
|<br />
???<br />
|<br />
Rusted Guardian, Goblin Trapper, Pestilent Bloat, Swamp Worm, Beholder, Siabrae<br />
|}<br />
<br />
==Badges==<br />
<br />
[[Scrooge]]<br />
<br />
[[Curious]]</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&diff=57178Extreme Edition2020-03-06T18:20:27Z<p>Admiral Billy: /* Dungeons */</p>
<hr />
<div>Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, two of which have already been released.<br />
<br />
It is available for download here: http://ddmod.weebly.com<br />
<br />
= Added Features =<br />
<br />
== Classes ==<br />
<br />
=== Bard ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TICKET FEES: Starts with WONAFYT glyph. Monsters affected by WONAFYT grant 1 gold on death.<br />
<br />
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.<br />
<br />
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.<br />
| style="width:25%" | -<br />
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.<br />
|}<br />
<br />
=== Magician ===<br />
''Main article: [[EE:Magician|Magician]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TELEPORTATION: Starts with WEYTWUT<br />
<br />
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits<br />
<br />
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters<br />
| style="width:25%" | -<br />
| Upgrade Mage Tower to level 4.<br />
|}<br />
<br />
=== Heretic ===<br />
''Main article: [[EE:Heretic|Heretic]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences<br />
<br />
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments<br />
<br />
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0<br />
| style="width:25%" | -<br />
| Upgrade Church to level 4.<br />
|}<br />
<br />
=== Troll ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile<br />
<br />
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback<br />
<br />
TROLL BODY: Resists capped at 35%, -30% attack bonus<br />
| style="width:25%" | -<br />
| -<br />
|}<br />
<br />
== Dungeons ==<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Region<br />
!Difficulty<br />
!Flavor Text<br />
!Boss(es)<br />
!Monsters<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
North<br />
|<br />
Normal<br />
|<br />
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.<br />
|<br />
[[The Forgotten One]]<br />
|<br />
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.<br />
|<br />
[[Lavavein]], [[Goodusa]]<br />
|<br />
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster<br />
|-<br />
|<br />
[[EE:Flooded_Foundry|Flooded Foundry]]<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?<br />
|<br />
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]<br />
|<br />
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem<br />
|-<br />
|<br />
Oasis Town<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a "minor goat-related issue." As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.<br />
|<br />
Chieftain Dal'Zak<br />
|<br />
Possessed Goat, Goat, 4x random monster<br />
|-<br />
|<br />
Lekon's Table<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.<br />
|<br />
The Sacrifice*, ???<br />
|<br />
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen <br />
|-<br />
|<br />
[[EE:Deadman's_Pass|Deadman's Pass]]<br />
|<br />
East<br />
|<br />
Normal<br />
|<br />
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.<br />
|<br />
[[EE:Victor_Deadman|Victor Deadman]]<br />
|<br />
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)<br />
|-<br />
|<br />
[[EE:Everfrost_Peak|Everfrost Peak]]<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.<br />
|<br />
[[EE:Frozen_Dragon|Frozen Dragon]]<br />
|<br />
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster <br />
|-<br />
|<br />
Troll Laboratory<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.<br />
|<br />
Dr. Victroll Trollenstein<br />
|<br />
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist<br />
|-<br />
|<br />
Frigid Battlefield<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.<br />
|<br />
Memory of the South, Memory of the East<br />
|<br />
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman<br />
|-<br />
|<br />
Phantom Citadel<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.<br />
|<br />
Elisssa Ahau<br />
|<br />
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess <br />
|-<br />
|<br />
Endless Blizzard<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. <br />
|<br />
???<br />
|<br />
Numerous!<br />
|-<br />
|<br />
[[Goblin Settlement]]<br />
|<br />
South<br />
|<br />
Normal<br />
|<br />
Goblins get a deservedly bad reputation for being the only kingdom race commonly found in dungeons. This justified discrimination leads to heroes constantly plundering goblin settlements, but being pillaged year in and year out makes for awfully well-guarded treasure.<br />
|<br />
[[King Bogg]]<br />
|<br />
Goblin Trapper, Goblin Miner, Goblin, 3x random monster<br />
|-<br />
|<br />
[[Forsaken Temple]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
Sunken beneath Hexx Ruins, this eerily quiet sanctuary shows no signs of recent disturbance. Ancient riches lie within, yet the stale, silent air bears on intruders with a strange malice.<br />
|<br />
[[The Great One]]<br />
|<br />
Rusted Guardian, Pythoness, Ratling, Goblin Trapper, Wraith, 1x random monster<br />
|-<br />
|<br />
[[Shadow Bog]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
While the Naga usually prefer carving through bogs to claim new lands, these unusual fens have evaded colonization. The lack of Naga has allowed all sorts of irregular beasts to flourish, but the viscous shadows which haunt the area, consuming all they touch, present a danger no army could overcome...<br />
|<br />
[[Nidhoggr]]<br />
|<br />
Swamp Worm, Rusted Guardian, Beholder, Forgotten Soul, Goblin Trapper, Pestilent Bloat<br />
|}<br />
<br />
==Badges==<br />
<br />
[[Scrooge]]<br />
<br />
[[Curious]]</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&diff=57177Extreme Edition2020-03-06T18:15:17Z<p>Admiral Billy: /* Dungeons */</p>
<hr />
<div>Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, two of which have already been released.<br />
<br />
It is available for download here: http://ddmod.weebly.com<br />
<br />
= Added Features =<br />
<br />
== Classes ==<br />
<br />
=== Bard ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TICKET FEES: Starts with WONAFYT glyph. Monsters affected by WONAFYT grant 1 gold on death.<br />
<br />
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.<br />
<br />
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.<br />
| style="width:25%" | -<br />
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.<br />
|}<br />
<br />
=== Magician ===<br />
''Main article: [[EE:Magician|Magician]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TELEPORTATION: Starts with WEYTWUT<br />
<br />
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits<br />
<br />
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters<br />
| style="width:25%" | -<br />
| Upgrade Mage Tower to level 4.<br />
|}<br />
<br />
=== Heretic ===<br />
''Main article: [[EE:Heretic|Heretic]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences<br />
<br />
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments<br />
<br />
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0<br />
| style="width:25%" | -<br />
| Upgrade Church to level 4.<br />
|}<br />
<br />
=== Troll ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile<br />
<br />
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback<br />
<br />
TROLL BODY: Resists capped at 35%, -30% attack bonus<br />
| style="width:25%" | -<br />
| -<br />
|}<br />
<br />
== Dungeons ==<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Region<br />
!Difficulty<br />
!Flavor Text<br />
!Boss(es)<br />
!Monsters<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
North<br />
|<br />
Normal<br />
|<br />
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.<br />
|<br />
[[The Forgotten One]]<br />
|<br />
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.<br />
|<br />
[[Lavavein]], [[Goodusa]]<br />
|<br />
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster<br />
|-<br />
|<br />
[[EE:Flooded_Foundry|Flooded Foundry]]<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?<br />
|<br />
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]<br />
|<br />
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem<br />
|-<br />
|<br />
Oasis Town<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a "minor goat-related issue." As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.<br />
|<br />
Chieftain Dal'Zak<br />
|<br />
Possessed Goat, Goat, 4x random monster<br />
|-<br />
|<br />
Lekon's Table<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.<br />
|<br />
The Sacrifice*, ???<br />
|<br />
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen <br />
|-<br />
|<br />
[[EE:Deadman's_Pass|Deadman's Pass]]<br />
|<br />
East<br />
|<br />
Normal<br />
|<br />
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.<br />
|<br />
[[EE:Victor_Deadman|Victor Deadman]]<br />
|<br />
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)<br />
|-<br />
|<br />
[[EE:Everfrost_Peak|Everfrost Peak]]<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.<br />
|<br />
[[EE:Frozen_Dragon|Frozen Dragon]]<br />
|<br />
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster <br />
|-<br />
|<br />
Troll Laboratory<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.<br />
|<br />
Dr. Victroll Trollenstein<br />
|<br />
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist<br />
|-<br />
|<br />
Frigid Battlefield<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.<br />
|<br />
Memory of the South, Memory of the East<br />
|<br />
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman<br />
|-<br />
|<br />
Phantom Citadel<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.<br />
|<br />
Elisssa Ahau<br />
|<br />
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess <br />
|-<br />
|<br />
Endless Blizzard<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. <br />
|<br />
???<br />
|<br />
Numerous!<br />
|-<br />
|<br />
[[Goblin Settlement]]<br />
|<br />
South<br />
|<br />
Normal<br />
|<br />
Goblins get a deservedly bad reputation for being the only kingdom race commonly found in dungeons. This justified discrimination leads to heroes constantly plundering goblin settlements, but being pillaged year in and year out makes for awfully well-guarded treasure.<br />
|<br />
[[King Bogg]]<br />
|<br />
Goblin Trapper, Goblin Miner, Goblin, 3x random monster<br />
|-<br />
|<br />
[[Forsaken Temple]]<br />
|<br />
South<br />
|<br />
Hard<br />
|<br />
Sunken beneath Hexx Ruins, this eerily quiet sanctuary shows no signs of recent disturbance. Ancient riches lie within, yet the stale, silent air bears on intruders with a strange malice.<br />
|<br />
[[The Great One]]<br />
|<br />
Rusted Guardian, Pythoness, Ratling, Goblin Trapper, Wraith, 1x random monster<br />
|-<br />
|<br />
|}<br />
<br />
==Badges==<br />
<br />
[[Scrooge]]<br />
<br />
[[Curious]]</div>Admiral Billyhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Extreme_Edition&diff=57176Extreme Edition2020-03-06T18:06:53Z<p>Admiral Billy: /* Dungeons */</p>
<hr />
<div>Desktop Dungeons Extreme Edition is a fan-made mod that adds content to nearly every area of the game, a lot of it much more challenging than the base game. It is intended to be released in five stages, two of which have already been released.<br />
<br />
It is available for download here: http://ddmod.weebly.com<br />
<br />
= Added Features =<br />
<br />
== Classes ==<br />
<br />
=== Bard ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TICKET FEES: Starts with WONAFYT glyph. Monsters affected by WONAFYT grant 1 gold on death.<br />
<br />
CROWD FAVORITE: Purchasing an item immediately grants that item's CP, and then sets its CP value to 0.<br />
<br />
EYE FOR OPPORTUNITY: Converting items restores health and mana proportional to cost.<br />
| style="width:25%" | -<br />
| Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.<br />
|}<br />
<br />
=== Magician ===<br />
''Main article: [[EE:Magician|Magician]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TELEPORTATION: Starts with WEYTWUT<br />
<br />
SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits<br />
<br />
FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters<br />
| style="width:25%" | -<br />
| Upgrade Mage Tower to level 4.<br />
|}<br />
<br />
=== Heretic ===<br />
''Main article: [[EE:Heretic|Heretic]]''<br />
<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences<br />
<br />
BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments<br />
<br />
OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0<br />
| style="width:25%" | -<br />
| Upgrade Church to level 4.<br />
|}<br />
<br />
=== Troll ===<br />
{|class="wikitable" style="width:100%"<br />
!scope="col"|Traits<br />
!scope="col"|Suggested Races<br />
!scope="col"|How to Unlock<br />
|-<br />
| style="width:50%"|<br />
TROLL BRAIN: Whenever you are dealt damage exceeding your health regeneration, shroud a tile<br />
<br />
TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback<br />
<br />
TROLL BODY: Resists capped at 35%, -30% attack bonus<br />
| style="width:25%" | -<br />
| -<br />
|}<br />
<br />
== Dungeons ==<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Region<br />
!Difficulty<br />
!Flavor Text<br />
!Boss(es)<br />
!Monsters<br />
|-<br />
|<br />
[[Ancient Scrapyard]]<br />
|<br />
North<br />
|<br />
Normal<br />
|<br />
Dumps like this one are some of the few remnants of the once great northern empire. Today, they are avoided, as the defective creations seem to have outlived their creators.<br />
|<br />
[[The Forgotten One]]<br />
|<br />
Steel Golem, Arcane Golem, Undying Sculptor, 3x random monster<br />
|-<br />
|<br />
[[Hidden Workshop]]<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This secret workshop has been hiding under the sands untouched since the fall of the Northern Empire. What purpose it serves is a mystery, but it certainly gives off an important vibe, given how hard it was to find.<br />
|<br />
[[Lavavein]], [[Goodusa]]<br />
|<br />
Steel Golem, Flint Golem, Arcane Golem, Stone Jelly, Goo Blob, 1x random monster<br />
|-<br />
|<br />
[[EE:Flooded_Foundry|Flooded Foundry]]<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
You've traced the influx of ancient golems to a flooded building, but strangely enough there isn't a water source for miles. All you can do is wonder: was the flooding to keep you out, or keep something in?<br />
|<br />
[[EE:Prototype_1|Prototype 1]]*, [[EE:Prototype_3|Prototype 3]]*, [[EE:Jealous_Apprentice|???]]<br />
|<br />
Golem, Goo Blob, Steel Golem, Stone Jelly, Arcane Golem, Flint Golem, Undying Sculptor, Sapphire Golem<br />
|-<br />
|<br />
Oasis Town<br />
|<br />
North<br />
|<br />
Hard<br />
|<br />
This small, peaceful desert town has sent out numerous requests for an adventurer to deal with a "minor goat-related issue." As the nearest kingdom, you feel duty-bound to help them and receive a hefty cash reward.<br />
|<br />
Chieftain Dal'Zak<br />
|<br />
Possessed Goat, Goat, 4x random monster<br />
|-<br />
|<br />
Lekon's Table<br />
|<br />
North<br />
|<br />
Vicious<br />
|<br />
The recently growing Cult of Lekon are gathering at this ancient temple for some large ritual sacrifice. Preeminent divine scholars are in disagreement over what it will do, but they seem to generally agree this is a bad thing.<br />
|<br />
The Sacrifice*, ???<br />
|<br />
Warlock, Goat, Djinn, Cultist, Thrall, Profaned Flesh, Lekon's Chosen <br />
|-<br />
|<br />
[[EE:Deadman's_Pass|Deadman's Pass]]<br />
|<br />
East<br />
|<br />
Normal<br />
|<br />
Contrary to popular belief, this rarely traversed alpine path is named after its discoverer: Victor Deadman. Unfortunately, the roaming undead packs and fallen adventurers do little to clear up this misconception.<br />
|<br />
[[EE:Victor_Deadman|Victor Deadman]]<br />
|<br />
Zombie, Frozen Corpse, Vampire, 2x random monster, Fallen Adventurers (fighter, thief, priest, wizard)<br />
|-<br />
|<br />
[[EE:Everfrost_Peak|Everfrost Peak]]<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
This perpetually sub-zero peak hosts a wide selection of frozen adventurers. Occasionally, unscrupulous fellows will start up a sculpture boutique, but would be auctioneers tend to accidentally join their merchandise.<br />
|<br />
[[EE:Frozen_Dragon|Frozen Dragon]]<br />
|<br />
Goblin, Frozen Troll, Frozen Corpse, Sapphire Golem, Freezing Wraith, 1x random monster <br />
|-<br />
|<br />
Troll Laboratory<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This giant cave network houses a growing society of trolls.This is strange and scary, as trolls are usually incapable of rational thought and organization.<br />
|<br />
Dr. Victroll Trollenstein<br />
|<br />
Frozen Troll, Forest Troll, Rock Troll, Desert Troll, Reanimated Troll, Troll Scientist<br />
|-<br />
|<br />
Frigid Battlefield<br />
|<br />
East<br />
|<br />
Hard<br />
|<br />
Most of the Far East is a frigid, grassy plain, haunted by spectral Naga. This land, however, seems more tainted than the rest. Whatever curse afflicts it has made the growth rampant, and the Naga guard its secret fiercely.<br />
|<br />
Memory of the South, Memory of the East<br />
|<br />
Naga Frostblade, Naga Swampsoul, Freezing Wraith, Soul Sucker, Sun Priestess, Forgotten Kinsman<br />
|-<br />
|<br />
Phantom Citadel<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
This massive Naga fortress stands in stark contrast to its surroundings. While snow stretches on forever in all directions, the citadel and its lands appear completely untouched by the weather.<br />
|<br />
Elisssa Ahau<br />
|<br />
Naga Swampsoul, Naga Frostblade, Naga Fireweaver, Naga Shadowsire, Sun Priestess <br />
|-<br />
|<br />
Endless Blizzard<br />
|<br />
East<br />
|<br />
Vicious<br />
|<br />
The lands beyond the Eastern Naga are shielded by an impenetrable snowstorm. It's unclear why anyone would want to enter such a place, as the source of the cold must lie within. <br />
|<br />
???<br />
|<br />
Numerous!<br />
|-<br />
|<br />
[[Goblin Settlement]]<br />
|<br />
South<br />
|<br />
Normal<br />
|<br />
Goblins get a deservedly bad reputation for being the only kingdom race commonly found in dungeons. This justified discrimination leads to heroes constantly plundering goblin settlements, but being pillaged year in and year out makes for awfully well-guarded treasure.<br />
|<br />
[[King Bogg]]<br />
|<br />
Goblin Trapper, Goblin Miner, Goblin, 3x random monsters<br />
|-<br />
|}<br />
<br />
==Badges==<br />
<br />
[[Scrooge]]<br />
<br />
[[Curious]]</div>Admiral Billy