https://qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&user=Joist&feedformat=atomDDwiki - User contributions [en]2024-03-29T01:59:45ZUser contributionsMediaWiki 1.25.1https://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Monsters&diff=11893Monsters2012-04-22T22:54:44Z<p>Joist: </p>
<hr />
<div>{{Alphapage|Alpha:Monsters}}{{Stub}}<br />
<br />
There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Level<br />
!Base Attack<br />
!Base Health<br />
|-<br />
| 1 || 3 || 6<br />
|-<br />
| 2 || 7 || 15<br />
|-<br />
| 3 || 12 || 26<br />
|-<br />
| 4 || 18 || 39<br />
|-<br />
| 5 || 25 || 54<br />
|-<br />
| 6 || 33 || 71<br />
|-<br />
| 7 || 42 || 90<br />
|-<br />
| 8 || 52 || 111<br />
|-<br />
| 9 || 63 || 134<br />
|-<br />
| 10 || 75 || 159<br />
|}<br />
<br />
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.<br />
<br />
== Monster Summaries ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Picture<br />
!Attack Percentage<br />
!Health Percentage<br />
!Traits<br />
|-<br />
|Gorgon<br />
|<br />
|100%<br />
|90%<br />
|First Strike, 50% Death Gaze<br />
|-<br />
|Bandit<br />
|<br />
|66%<br />
|100%<br />
|Lower Resists 5%<br />
|-<br />
|Serpent<br />
|<br />
|100%<br />
|100%<br />
|Poisonous<br />
|-<br />
|Warlock<br />
|<br />
|133%<br />
|100%<br />
|Magical Attack<br />
|-<br />
|Goblin<br />
|<br />
|115%<br />
|100%<br />
|First Strike<br />
|-<br />
|Goat<br />
|<br />
|100%<br />
|90%<br />
|Magic Resist 25%<br />
|}<br />
Bosses do not have the same percentages as monsters, although their base attack and health formula is the same. See [[Bosses]] for their percentages.<br />
{{MainNav}}<br />
<br />
[[Category:Monsters|*]]</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Monsters&diff=11892Monsters2012-04-22T22:49:53Z<p>Joist: </p>
<hr />
<div>{{Alphapage|Alpha:Monsters}}{{Stub}}<br />
<br />
There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Level<br />
!Base Attack<br />
!Base Health<br />
|-<br />
| 1 || 3 || 6<br />
|-<br />
| 2 || 7 || 15<br />
|-<br />
| 3 || 12 || 26<br />
|-<br />
| 4 || 18 || 39<br />
|-<br />
| 5 || 25 || 54<br />
|-<br />
| 6 || 33 || 71<br />
|-<br />
| 7 || 42 || 90<br />
|-<br />
| 8 || 52 || 111<br />
|-<br />
| 9 || 63 || 134<br />
|-<br />
| 10 || 75 || 159<br />
|}<br />
<br />
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.<br />
<br />
== Monster Summaries ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Picture<br />
!Attack Percentage<br />
!Health Percentage<br />
!Traits<br />
|-<br />
|Gorgon<br />
|<br />
|100%<br />
|90%<br />
|First Strike, 50% Death Gaze<br />
|-<br />
|Bandit<br />
|<br />
|66%<br />
|100%<br />
|Lower Resists 5%<br />
|-<br />
|Serpent<br />
|<br />
|100%<br />
|100%<br />
|Poisonous<br />
|-<br />
|Warlock<br />
|<br />
|133%<br />
|100%<br />
|Magical Attack<br />
|-<br />
|Goblin<br />
|<br />
|115%<br />
|100%<br />
|First Strike<br />
|}<br />
Bosses do not have the same percentages as monsters, although their base attack and health formula is the same. See [[Bosses]] for their percentages.<br />
{{MainNav}}<br />
<br />
[[Category:Monsters|*]]</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Monsters&diff=11891Monsters2012-04-22T22:38:12Z<p>Joist: </p>
<hr />
<div>{{Alphapage|Alpha:Monsters}}{{Stub}}<br />
<br />
There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Level<br />
!Base Attack<br />
!Base Health<br />
|-<br />
| 1 || 3 || 6<br />
|-<br />
| 2 || 7 || 15<br />
|-<br />
| 3 || 12 || 26<br />
|-<br />
| 4 || 18 || 39<br />
|-<br />
| 5 || 25 || 54<br />
|-<br />
| 6 || 33 || 71<br />
|-<br />
| 7 || 42 || 90<br />
|-<br />
| 8 || 52 || 111<br />
|-<br />
| 9 || 63 || 134<br />
|-<br />
| 10 || 75 || 159<br />
|}<br />
<br />
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.<br />
<br />
== Monster Summaries ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Picture<br />
!Attack Percentage<br />
!Health Percentage<br />
!Traits<br />
|-<br />
|Gorgon<br />
|<br />
|100%<br />
|90%<br />
|First Strike, 50% Death Gaze<br />
|-<br />
|Bandit<br />
|<br />
|66%<br />
|100%<br />
|Lower Resists 5%<br />
|-<br />
|Serpent<br />
|<br />
|100%<br />
|100%<br />
|Poisonous<br />
|-<br />
|Warlock<br />
|<br />
|133%<br />
|100%<br />
|Magical Attack<br />
|}<br />
Bosses do not have the same percentages as monsters, although their base attack and health formula is the same. See [[Bosses]] for their percentages.<br />
{{MainNav}}<br />
<br />
[[Category:Monsters|*]]</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Monsters&diff=11890Monsters2012-04-22T22:25:41Z<p>Joist: </p>
<hr />
<div>{{Alphapage|Alpha:Monsters}}{{Stub}}<br />
<br />
There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Level<br />
!Base Attack<br />
!Base Health<br />
|-<br />
| 1 || 3 || 6<br />
|-<br />
| 2 || 7 || 15<br />
|-<br />
| 3 || 12 || 26<br />
|-<br />
| 4 || 18 || 39<br />
|-<br />
| 5 || 25 || 54<br />
|-<br />
| 6 || 33 || 71<br />
|-<br />
| 7 || 42 || 90<br />
|-<br />
| 8 || 52 || 111<br />
|-<br />
| 9 || 63 || 134<br />
|-<br />
| 10 || 75 || 159<br />
|}<br />
<br />
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.<br />
<br />
== Monster Summaries ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Picture<br />
!Attack Percentage<br />
!Health Percentage<br />
!Traits<br />
|-<br />
|Gorgon<br />
|<br />
|100%<br />
|90%<br />
|First Strike, 50% Death Gaze<br />
|-<br />
|Bandit<br />
|<br />
|66%<br />
|100%<br />
|Lower Resists 5%<br />
|-<br />
|Serpent<br />
|<br />
|100%<br />
|100%<br />
|Poisonous<br />
|}<br />
Bosses do not have the same percentages as monsters, although their base attack and health formula is the same. See [[Bosses]] for their percentages.<br />
{{MainNav}}<br />
<br />
[[Category:Monsters|*]]</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Monsters&diff=11889Monsters2012-04-22T22:24:09Z<p>Joist: </p>
<hr />
<div>{{Alphapage|Alpha:Monsters}}{{Stub}}<br />
<br />
There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Level<br />
!Base Attack<br />
!Base Health<br />
|-<br />
| 1 || 3 || 6<br />
|-<br />
| 2 || 7 || 15<br />
|-<br />
| 3 || 12 || 26<br />
|-<br />
| 4 || 18 || 39<br />
|-<br />
| 5 || 25 || 54<br />
|-<br />
| 6 || 33 || 71<br />
|-<br />
| 7 || 42 || 90<br />
|-<br />
| 8 || 52 || 111<br />
|-<br />
| 9 || 63 || 134<br />
|-<br />
| 10 || 75 || 159<br />
|}<br />
<br />
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.<br />
<br />
== Monster Summaries ==<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Picture<br />
!Attack Percentage<br />
!Health Percentage<br />
!Traits<br />
|-<br />
|Gorgon<br />
|<br />
|100%<br />
|90%<br />
|First Strike, 50% Death Gaze<br />
|-<br />
|Bandit<br />
|<br />
|66%<br />
|100%<br />
|Lower Resists 5%<br />
|}<br />
Bosses do not have the same percentages as monsters, although their base attack and health formula is the same. See [[Bosses]] for their percentages.<br />
{{MainNav}}<br />
<br />
[[Category:Monsters|*]]</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Bosses&diff=11888Bosses2012-04-22T22:10:07Z<p>Joist: </p>
<hr />
<div>{{Stub}}<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Picture<br />
!Attack Percentage<br />
!Health Percentage<br />
!Traits<br />
|-<br />
|Medusa<br />
|Gorgon<br />
|100%<br />
|120%<br />
|First Strike, 100% Death Gaze, Mana Burn<br />
|-<br />
|Getandafix<br />
|Druid<br />
|100%<br />
|350%<br />
|Blinks, Magical Attack, Spawns Mysterious Murkshades on blink<br />
|-<br />
|Jörmungandr<br />
|Snake<br />
|100%<br />
|200%<br />
|Poisonous<br />
|-<br />
|Tower of Goo<br />
|Goo Blob<br />
|100%<br />
|200%<br />
|75% Physical Resist<br />
|-<br />
|Count Blahblah<br />
|Vampire<br />
|100%<br />
|400%<br />
|Life Steal 40%, Undead, Blinks, Magical Attack<br />
|}</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Bosses&diff=11887Bosses2012-04-22T22:06:48Z<p>Joist: </p>
<hr />
<div>{{Stub}}<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Picture<br />
!Attack Percentage<br />
!Health Percentage<br />
!Traits<br />
|-<br />
|Medusa<br />
|Gorgon<br />
|100%<br />
|120%<br />
|First Strike, 100% Death Gaze, Mana Burn<br />
|-<br />
|Getandafix<br />
|Druid<br />
|100%<br />
|350%<br />
|Blinks, Magical Attack, Spawns Mysterious Murkshades on blink<br />
|-<br />
|Jörmungandr<br />
|Snake<br />
|100%<br />
|200%<br />
|Poisonous<br />
|-<br />
|Tower of Goo<br />
|Goo Blob<br />
|100%<br />
|200%<br />
|75% Physical Resist<br />
|}</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Bosses&diff=11885Bosses2012-04-22T21:57:55Z<p>Joist: </p>
<hr />
<div>{{Stub}}<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Picture<br />
!Attack Percentage<br />
!Health Percentage<br />
!Traits<br />
|-<br />
|Medusa<br />
|Gorgon<br />
|100%<br />
|120%<br />
|First Strike, 100% Death Gaze, Mana Burn<br />
|-<br />
|Getandafix<br />
|Druid<br />
|100%<br />
|350%<br />
|Blinks, Magical Attack, Spawns Mysterious Murkshades on blink<br />
|-<br />
|Jörmungandr<br />
|Snake<br />
|100%<br />
|200%<br />
|Poisonous<br />
|}</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Bosses&diff=11884Bosses2012-04-22T21:54:24Z<p>Joist: </p>
<hr />
<div>{{Stub}}<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Picture<br />
!Attack Percentage<br />
!Health Percentage<br />
!Traits<br />
|-<br />
|Medusa<br />
|Gorgon<br />
|100%<br />
|120%<br />
|First Strike, 100% Death Gaze, Mana Burn<br />
|-<br />
|Getandafix<br />
|Druid<br />
|100%<br />
|350%<br />
|Blinks, Magical Attack, Spawns Mysterious Murkshades on blink<br />
|}</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Bosses&diff=11883Bosses2012-04-22T21:52:49Z<p>Joist: </p>
<hr />
<div>{{Stub}}<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Picture<br />
!Attack Percentage<br />
!Health Percentage<br />
!Traits<br />
|-<br />
|Medusa<br />
|Gorgon<br />
|100%<br />
|120%<br />
|First Strike, 100% Death Gaze, Mana Burn<br />
|-<br />
|Getandafix<br />
|Druid<br />
|100%<br />
|350%<br />
|First Strike, 100% Death Gaze, Mana Burn<br />
|}</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Bosses&diff=11881Bosses2012-04-22T21:49:29Z<p>Joist: </p>
<hr />
<div>{{Stub}}<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Picture<br />
!Attack Percentage<br />
!Health Percentage<br />
!Traits<br />
|-<br />
|Medusa<br />
|<br />
|100%<br />
|120%<br />
|First Strike, 100% Death Gaze, Mana Burn<br />
|}</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Bosses&diff=11880Bosses2012-04-22T21:48:02Z<p>Joist: </p>
<hr />
<div>{{Stub}}<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Picture<br />
!Attack Percentage<br />
!Health Percentage<br />
!Traits<br />
|-<br />
|Medusa<br />
|<br />
|75<br />
|190<br />
|First Strike, 100% Death Gaze, Mana Burn<br />
|}</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Bosses&diff=11879Bosses2012-04-22T21:47:42Z<p>Joist: </p>
<hr />
<div>{{Stub}}<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Picture<br />
!Attack Percentage<br />
!Health Percentage<br />
!Traits<br />
|-Medusa<br />
|<br />
|75<br />
|190<br />
|First Strike, 100% Death Gaze, Mana Burn<br />
|}</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Annotated_Playthrough_Demonic_Library&diff=11346Annotated Playthrough Demonic Library2012-04-22T04:19:04Z<p>Joist: </p>
<hr />
<div>=Summary=<br />
The Demonic Library is arguably the easiest Vicious dungeon. On the over-dungeon are 5 fairly easy level 10 bosses, each with a special ability and each in a fixed location. Once you beat these bosses you gain access to the subdungeon where the final boss waits, the Avatar. I will play as a Gnome Warlord, focusing on items and preps for damage while using my god and racial ability for survival. <br />
<br />
=Strategy Changes resulting from Game Changes=<br />
<br />
Since making this guide, gold and the tri-sword were nerfed. Happily this isn't a large issue, just use your gold sparingly in shops, saving most of it for tri-sword power-ups. Your translocation spell will get you one item, and usually you only see one or two items you might want from shops anyway. After you beat one of the first bosses you will have plenty of gold to sling around, doing whatever you want with it.<br />
<br />
=Main=<br />
I will be taking all the preps I can, it is a vicious dungeon after all. Everything I use should be accessible to a player who has completed all the Hard dungeons.<br />
<br />
First off I'll take in the Tri-Sword, if you don't have one lockered you can take a tinker into Gaan to scum one quickly. The tri-sword is great for physical builds and it will work well with our racial talent of creating extra potions. It'll give us a huge base attack damage boost so for the rest of the preps I will go for attack percentage boosts which will combo off each other. <br />
<br />
I like the Smuggler's Den, it puts some boosters in a fixed location and gives you some dark tiles to use later on. Some people prefer Patches, if you take Patches take a burn salve with you and convert Patches as soon as he gets on your nerves.<br />
<br />
Mystera Annur is the god we want. She is integral to this build so we will prep her directly, luckily we can completely ignore her prep penalty. The boons we will take, in order, are Mystic Balance to get our CYDSTEPP down to 8 mana, then enough Magic's to reach 16 mana, then refreshment.<br />
<br />
We'll take HP to Attack because, as a CYDSTEPP'er, we don't really need the HP and the attack percentage bonus works well with the tri-sword. Prep the Perseverance badge for the same reason and 50g.<br />
<br />
Potions have a side-effect for us of increasing our damage so we'll prep the Apothecary. For potions we'll take a WHUPAZ for the final boss, a schadenfruede potion which will give us two extra CYDSTEPPs and a Fortitude Tonic to cure our weakness.<br />
<br />
Finally take the Translocation Seal, a generally useful seal if you don't need the Compression Seal to free up storage space.<br />
<br />
[[File:Joist_Demonic_Library_01.png]]<br />
<br />
Here we are, I see MA's altar to the right so I head for it.<br />
<br />
[[File:Joist_Demonic_Library_02.png]]<br />
<br />
I didn't cast CYDSTEPP until I was a worshipper of MA, that gives you slightly more piety for the spell.<br />
<br />
[[File:Joist_Demonic_Library_03.png]]<br />
<br />
I explore downwards while regenerating mana from my CYDSTEPP cast. The goal is to always be regenerating mana and continually casting CYDSTEPP for MA piety. The easiest way to facilitate this is finding a high level mob and hitting it occasionally, breaking your death protection and allowing you to recast it.<br />
<br />
I can't see a worthwhile mob to fight so I may as well attack that level 1 AA.<br />
<br />
A quick note on fighting as a Warlord. You will want to enter combat with full mana and an active death protection. You do not need full health, in fact low health can help as it gives you bonus damage.<br />
<br />
[[File:Joist_Demonic_Library_04.png]]<br />
<br />
After killing the level 1 AA I explore downwards and find a level 4 goat. I can hit it to break my death protection, allowing me to farm some piety while I pick up the items. From now on whenever I am exploring assume that I am farming piety by recasting CYDSTEPPS.<br />
<br />
[[File:Joist_Demonic_Library_05.png]]<br />
<br />
Health potions are not something we'll be using in combat, we'll drink them instantly for the damage boost they give to the tri-sword.<br />
<br />
[[File:Joist_Demonic_Library_06.png]]<br />
<br />
I explore north and find a shop containing the Pendant of Mana. This is a very useful item for us as it allows us to skip some MA boons. I buy it instantly.<br />
<br />
[[File:Joist_Demonic_Library_08.png]]<br />
<br />
After exploring some more I find a boss and a shop containing the Soul Orb. Another useful item, it allows us to fight Thralls without getting mana burned. I buy the Soul Orb and kill the level 2 Thrall. <br />
<br />
[[File:Joist_Demonic_Library_10.png]]<br />
<br />
Some further exploration gets me to the 60 piety I need for Mystic Balance. This reduces CYDSTEPP to 8 mana per cast.<br />
<br />
[[File:Joist_Demonic_Library_12.png]]<br />
<br />
With the cheaper CYDSTEPP I can attack and kill the level 4 goat.<br />
<br />
[[File:Joist_Demonic_Library_14.png]]<br />
<br />
After some exploration I find a level 5 Thrall, a perfect target. I kill it.<br />
<br />
[[File:Joist_Demonic_Library_16.png]]<br />
<br />
While regenerating mana I find a shop with the Badge of Honour. This item gives us the bonus attack percentage we want while also being consumable for another death protection.<br />
<br />
[[File:Joist_Demonic_Library_18.png]]<br />
<br />
I kill the level 8 Goat using two mana potions in the combat. Don't be afraid to use mana potions if you have a good opportunity for level advancement. The provide a permanent power boost through the Tri-Sword so using a few early can be a smart play.<br />
<br />
[[File:Joist_Demonic_Library_19.png]]<br />
<br />
I kill the level 7 Thrall, explore a bit and find IMAWAL. This glyph is great while levelling as it provides bonus experience. To make space for it I drink my Fortitude Tonic. I also hit 16 mana, allowing me to cast 2 CYDSTEPPS in combat.<br />
<br />
[[File:Joist_Demonic_Library_22.png]]<br />
<br />
I IMAWAL the level 1 AA, only sacrificing 1 experience and kill the bottom boss. He is poisonous and has a magic strike, neither scare us. This boosts us all the way up to level 7.<br />
<br />
[[File:Joist_Demonic_Library_23.png]]<br />
<br />
I kill the right boss who lowers resists, of which we have none, and the top left boss, who corrodes. Corrosion doesn't worry us either since we are getting 1-shot anyway. For each boss I use IMAWAL on a level 1, increasing experience gain by at least 4.<br />
<br />
[[File:Joist_Demonic_Library_25.png]]<br />
<br />
I kill the left boss next, he has twice as many hitpoints as the other bosses. The top boss has normal hitpoints but 50% physical resist. This makes both bosses equally beefy to us but the top boss also has weakening so we go for the easier prey first. In the process I grab refreshment from MA, which gives me an extra death protection for converting a glyph, and convert WANNAFYT. I then kill the top right boss who weakens me.<br />
<br />
[[File:Joist_Demonic_Library_27.png]]<br />
<br />
The path to the main boss has been opened but first I'll finish looking around the top. I find a Keg O'Mana, perfect for us, instance buy.<br />
<br />
[[File:Joist_Demonic_Library_28.png]]<br />
<br />
This shop has the Agnostic's Collar which allows us to desecrate altars without punishment. We already have all the boons we want from MA, buying this item will allow up to do some god shenanigans and grab Poison from Tikki Tooki. This boon is very desirable but is hard to use properly while following TT. We will need to convert into TT, grab the boon and convert out.<br />
<br />
[[File:Joist_Demonic_Library_31.png]]<br />
<br />
I convert to TT, halving my piety.<br />
<br />
[[File:Joist_Demonic_Library_32.png]]<br />
<br />
I use the boon Tribute to convert 45 gold to 30 piety, enough to get Poison (50 piety). Now I need to get another 50 piety to convert out of TT.<br />
<br />
[[File:Joist_Demonic_Library_34.png]]<br />
<br />
TT grants piety for killing lower level mobs but takes piety for getting hit by the same mob more than once. I go around the level killing all the enemies I can kill with one shot. This gives me 52 piety, enough to convert out but I realise I have plenty of piety so I take the Dodging boon for 25 piety, leaving me on 27 piety. I then desecrate Glowing Guardian's altar safely because of my Agnostic's Collar, giving me 30 more piety.<br />
<br />
[[File:Joist_Demonic_Library_36.png]]<br />
<br />
I convert back to MA and then desecrate TT's altar for good measure before converting the Agnostic's Collar.<br />
<br />
[[File:Joist_Demonic_Library_39.png]]<br />
<br />
I clear up enemies until I hit level 10. Now I'm finished with the top-dungeon it's time to take stock of my resources and make my next move.<br />
<br />
[[File:Joist_Demonic_Library_41.png]]<br />
<br />
I won't need my Soul Orb as the Avatar doesn't have Mana Burn so I convert it.<br />
<br />
[[File:Joist_Demonic_Library_42.png]]<br />
<br />
I'm weakened so I buy another Fortitude Tonic from an Apothecary, curing my weakness. I use the other two Apothecaries to buy a second Schadenfruede and another mana potion. I also buy up all the items with high conversion points and convert them for more mana potions.<br />
<br />
[[File:Joist_Demonic_Library_45.png]]<br />
<br />
Silly me I completely forgot to grab the boosters from the Smuggler's Den, I do so now.<br />
<br />
[[File:Joist_Demonic_Library_46.png]]<br />
<br />
I could probably beat this boss using poison and regen fighting alone but we won't get TT every run so I pre-explore all the dark tiles and leave poison sheathed.<br />
<br />
[[File:Joist_Demonic_Library_48.png]]<br />
<br />
I drink my WHUPAZ and make the first hit.<br />
<br />
[[File:Joist_Demonic_Library_49.png]]<br />
<br />
The resources we have left are a bunch of mana potions, which each give 6/8s of a death protection, two schadenfreude potions, which each give 2 death protections and 3 glyphs on the top level to convert, each giving 1 death protection. <br />
<br />
I will use the mana potions first. They provide the least amount of death protections and also give us +2 damage. On top of that Warlords get the Might buff when they drink a mana potion so using the mana potions will erode the Avatar's resistances. Next I would use the schadenfreudes and finally the glyphs. This maximises the damage gained through the tri-sword.<br />
<br />
[[File:Joist_Demonic_Library_52.png]]<br />
<br />
5 mana potions was all I needed, I didn't even touch the schadenfreude potions or the glyphs.<br />
<br />
[[File:Joist_Demonic_Library_57.png]]<br />
<br />
Hurrah.<br />
<br />
[[File:Joist_Demonic_Library_59.png]]</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Annotated_Playthroughs&diff=11335Annotated Playthroughs2012-04-22T03:46:00Z<p>Joist: </p>
<hr />
<div>==Annotated Playthroughs==<br />
<br />
These annotated playthroughs were created and uploaded by fans, and describe successful runs under a variety of conditions.<br />
<br />
[[Annotated Playthrough Magma Mines]]<br />
<br />
[[Annotated Playthrough Slim Pit Purist]]<br />
<br />
[[Annotated Playthrough Rock Garden]]<br />
<br />
[[Annotated Gorgon Purist Run]]<br />
<br />
[[Annotated Playthrough Demonic Library]]<br />
<br />
==Forum Thread==<br />
<br />
There is ongoing discussion regarding annotated playthroughs on the forums[http://www.qcfdesign.com/forum/viewtopic.php?f=3&t=1841]<br />
<br />
==Deprecated Guides==<br />
<br />
As of 49b [[Annotated Playthrough Vicious Halls of Steel]]<br />
<br />
As of 49b [[Annotated Playthrough Dragon Isles]]<br />
<br />
As of 49b [[Annotated Playthrough Naga City]]</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&diff=11286Gods2012-04-21T12:54:46Z<p>Joist: </p>
<hr />
<div>Gods work similarly to other roguelike games, each giving themed bonuses and penalties.<br />
<br />
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.<br />
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.<br />
Please note that due to the recent changes to how gods work, this page is very much a WIP. <br />
<br />
__TOC__<br />
<br />
===Summary===<br />
<br />
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, ''usually'' with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of "X + Y*n Piety" (n being the number of times the boon has already been used).<br />
<br />
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Altars will spawn based on the amount of gods you've unlocked. If you have 1-3, one god will spawn. 4-8 two gods will spawn. If you unlock your ninth god, you will have all three altars spawn.<br />
<br />
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next three piety losses you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Worship Bonuses<br />
!Rewarded/Repent Actions<br />
!Penalized Actions<br />
!Boons<br />
!Portrait<br />
|-<br />
|<br />
<br />
=====[[Full:Binlor Ironshield|Binlor Ironshield]]=====<br />
|<br />
* Free ENDISWAL Glyph on join<br />
* PUNISHMENT: Removes all player resistances<br />
|<br />
* Destroy a wall<br />
** +5 Piety<br />
|<br />
* Gain a level<br />
** -10 Piety<br />
|<br />
*Boon: Stone Soup (Repeat)<br />
** Cost: 5 Piety<br />
** Effect: Petrifies all lower-level monsters on main floor; 5 Piety gained per monster<br />
*Boon: Stone Skin (Repeat)<br />
** Cost: 15 Piety<br />
** Effect: Destroys 5 nearby wall segments, gives +3% magic resistance & temporary +100% to physical resistance<br />
*Boon: Stone Form<br />
** Cost: 25 Piety<br />
** Effect: Destroys 10 nearby wall segments, +20% bonus damage when Stone Skin is active, gives +5% magic resistance<br />
*Boon: Stone Fist<br />
** Cost: 40 Piety<br />
** Effect: Destroys 20 nearby wall segments, +50% knockback damage, gives +5% magic resistance<br />
*Boon: Stone Heart (Repeat)<br />
** Cost: 10 Piety<br />
** Effect: Destroys 10 nearby wall segments, lowers all enemy resistance on current dungeon level by 5%, gives +3% magic resistance<br />
|<br />
[[File:Binlor.jpg]]<br />
|-<br />
|<br />
<br />
=====[[Full:Dracul|Dracul]]===== <br />
|<br />
* Starting piety: Killed enemies x2<br />
* PUNISHMENT: -20 Max Health<br />
|<br />
* Attack with Lifesteal (once per monster)<br />
** +1 Piety<br />
* Drink a Blood Pool<br />
** +3 Piety<br />
* Kill a living monster<br />
** +2 Piety<br />
* Destroy HALPMEH or CYDSTEPP glyph<br />
** +10 Piety<br />
* Destroy health potion<br />
** +5 Piety<br />
|<br />
* Kill an undead monster<br />
** -5 Piety<br />
* Use a health potion <br />
** -5 Piety<br />
* Use a CYDSTEPP or HALPMEH glyph<br />
** -5 Piety<br />
|<br />
*Boon: Blood Curse<br />
** Cost: Increases level by 1 (no stat increase, no HP/MP fill)<br />
** Effect: +20 Piety<br />
*Boon: Blood Tithe (Repeat)<br />
** Cost: 20 + 20n Piety, -10 Max Health<br />
** Effect: Grants Sanguine (can suck up blood pool to heal 15% max health), or boosts Sanguine by 10% if you already have Sanguine<br />
*Boon: Blood Hunger (Repeat)<br />
** Cost: 20 + 40n Piety, -20% to maximum resistances<br />
** Effect: +1 Life Steal<br />
*Boon: Blood Shield<br />
** Cost: 40 Piety<br />
** Effect: +15% to physical & magical resistances<br />
*Boon: Blood Swell (Repeat)<br />
** Cost: 20 + 10n Piety<br />
** Effect: Restore all HP<br />
|<br />
[[File:Dracul.jpg]]<br />
|-<br />
|<br />
<br />
===== [[Full:Earthmother|The Earthmother]] =====<br />
|<br />
* Starting Bonus: Always +5<br />
* Free IMAWAL glyph on joining.<br />
* PUNISHMENT: Inflicts 5 levels of Corrosion.<br />
|<br />
* Use IMAWAL on a monster<br />
** +10 Piety<br />
* Use IMAWAL on a plant<br />
** +5 Piety<br />
* Use IMAWAL on the instant kill plant<br />
** +10 Piety<br />
|<br />
*Kill a plant<br />
**-15 Piety<br />
*Use Lifesteal<br />
**-5 Piety<br />
*Drink blood pool<br />
**-10 Piety<br />
|<br />
*Plantation (Repeat)<br />
**Cost: 5 Piety<br />
**Effect: Spawn 1 Plant on each bloodstain (acid pools excluded) for 5 Piety each.<br />
*Clearance (Repeat)<br />
**Cost: 5 Piety + 5n Piety<br />
**Effect: Remove 10 random plants and replace up to 5 of those 10 plants with a dark tile.<br />
*Greenblood (Repeat)<br />
**Cost: 5 + 5n Piety<br />
**Effect: All enemies are Corroded. Spawns 5 random plants.<br />
*Entanglement (Repeat)<br />
**Cost: 5 Piety<br />
**Effect: All enemies are slowed. Spawns 5 random plants.<br />
*Vine Form (Repeat)<br />
**Cost: 5 + 3n Piety<br />
**Effect: Grants permanent +1 to damage reduction and +2 to health. Spawns 5 random plants.<br />
|<br />
[[File:Earthmother.jpg]]<br />
|-<br />
|<br />
<br />
===== [[Full:Glowing Guardian|Glowing Guardian]] ===== <br />
|<br />
* Free Cleansing on worship<br />
* PUNISHMENT: Removes all glyphs/items from inventory<br />
|<br />
*Become Poisoned<br />
** +2 Piety<br />
*Become Mana Burned<br />
** +2 Piety<br />
*Kill an undead (Any level)<br />
** +1 Piety<br />
*Gain Level<br />
** +5 Piety<br />
*Convert a potion or other small-slot item<br />
** +2 Piety<br />
*Convert APHEELSIK or BLUDTUPOWA glyph<br />
** +10 Piety<br />
*Convert any other item or glyph<br />
** +5 Piety<br />
|<br />
*Use a Health or Mana potion<br />
** -10 Piety<br />
*Pick up a gold pile (Avarice)<br />
** -2 Piety<br />
*Kill a monster N levels higher than you (Arrogance)<br />
** -2N Piety<br />
*Use poison (Venom blade, APHEELSIK glyph)<br />
** -10 Piety<br />
*Use lifesteal<br />
** -10 Piety<br />
*Activate the BLUDTUPOWA glyph<br />
** -20 Piety<br />
** BLUDTUPOWA is not activated<br />
*Activate Sanguine (heal from blood pool)<br />
** -10 Piety <br />
|<br />
*Boon: Humility<br />
** Cost: 5 Piety<br />
** Effect: Reduces level by 1, but maintains stats<br />
*Boon: Absolution<br />
** Cost: 5 Piety<br />
** Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)<br />
*Boon: Cleansing (Repeat)<br />
** Cost: 5 + 5n Piety<br />
** Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion<br />
*Boon: Protection (Repeat)<br />
** Cost: 15 + 10n Piety<br />
** Restores 35% Max Health and Mana<br />
*Enlightenment<br />
** Cost: 100 Piety<br />
** +10% physical & magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage<br />
|<br />
[[File:GlowingGuardian.jpg]]<br />
|-<br />
|<br />
<br />
=====[[Full:Jehora Jeheyu|Jehora Jeheyu]]=====<br />
|<br />
* Free WEYTWUT glyph on joining<br />
* MINOR PUNISHMENT: Poison, mana burn, corrode, or weaken player<br />
* MAJOR PUNISHMENT: 50% chance you're character instantly dies<br />
|<br />
* Randomly grants piety<br />
** +3-5 Piety on taking any action, including dungeon exploration<br />
|<br />
* Randomly inflicts MINOR PUNISHMENT on taking any action, including dungeon exploration<br />
|<br />
* Petition<br />
** Cost: 25 Piety<br />
** Effect: Stops inflicting MINOR PUNISHMENT<br />
* Last Chance<br />
** Cost: 1 Piety<br />
** Effect: Drain remaining piety and uses it making an X out of 100 roll. If you succeed your hp and mp are fully recovered.<br />
* Boost Health<br />
** Cost: 20 + 25n Piety<br />
** Effect: Destroy a health potion and gain +25 max health<br />
* Boost Mana<br />
** Cost: 20 + 25n Piety<br />
** Effect: Destroy a mana potion and gain +3 max mana<br />
* Chaos Avatar<br />
** Cost: 100 Piety<br />
** Effect: Gain a level, lose all corrosion and weakening, gain 100 conversion points, and all monsters have their resistances reduced by 20% (same screen only)<br />
|<br />
[[File:Jehora.jpg]]<br />
|-<br />
|<br />
<br />
===== [[Full:Mystera Annur|Mystera Annur]] =====<br />
|<br />
* Starting piety: Number of previous glyphs cast<br />
* PUNISHMENT: +15% to all monsters' resistances (both)<br />
|<br />
*Use a glyph<br />
** +(MP Cost / 2) Piety<br />
|<br />
*Kill an enemy that uses a magical attack <br />
** -5 Piety<br />
|<br />
*Boon: Magic (Repeat)<br />
** Cost: 5 + 20n Piety<br />
** Effect: +1 Max Mana<br />
*Boon: Refreshment<br />
** Cost: 50 Piety<br />
** Effect: Causes Glyph Conversions to restore 50% of max mana<br />
*Boon: Flames<br />
** Cost: 40 Piety, -50% attack bonus<br />
** Effect: +1 damage/level for BURNDAYRAZ glyph attack<br />
*Boon: Weakening (Repeat)<br />
** Cost: 30 + 10n Piety<br />
** Effect: -10% magic resistance to both player and all monsters on the current level<br />
*Boon: Mystic Balance<br />
** Cost: 60 piety<br />
** Effect: All glyph ability costs are increased or decreased towards 5 by a maximum of 2 mana.<br />
|<br />
[[File:Mystera.jpg]]<br />
|-<br />
|<br />
<br />
===== [[Full:Pactmaker|The Pactmaker]] =====<br />
|<br />
* Pactmaker allows one and only one Pact to be made with him, even if you are worshipping another god.<br />
|<br />
|<br />
|<br />
*Scholar's Pact<br />
**On level up: -10 Piety, overheal and casts BYSSEPS<br />
*Warrior's Pact<br />
**On XP kill: -3 Piety, +1 Max Health<br />
*Alchemist's Pact<br />
**On potion use: -4 Piety, +3 Experience<br />
*Body Pact<br />
**On damage (XP-valuable enemy only): -4 Piety, +1% physical & magical resistance<br />
*Spirit Pact<br />
**On conversion: -5 Piety, +10 bonus conversion points<br />
*Concensus<br />
**Effect: +50 Piety, -25 max Piety<br />
|<br />
[[File:Pactmaker.jpg]]<br />
|-<br />
|<br />
<br />
===== [[Full:Taurog|Taurog]] =====<br />
|<br />
* Starting Piety: Killed enemies x2<br />
* PUNISHMENT: -40% bonus damage<br />
|<br />
*Kill an enemy<br />
** +4 Piety<br />
*Kill an enemy that uses magical attack<br />
** +8 Piety<br />
*Convert a glyph<br />
** +10 Piety<br />
|<br />
*Use a glyph<br />
** -2 Piety per use<br />
*Convert Taurog's Equipment<br />
** Instant punishment, but no piety loss<br />
|<br />
*Boon: Taurog's Blade<br />
** Cost: 20 Piety, -1 Max Mana<br />
** Effect: Obtain Taurog's Skullpicker (+5 Base Damage)<br />
*Boon: Taurog's Shield<br />
** Cost: 25 Piety, -1 Max Mana<br />
** Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)<br />
*Boon: Taurog's Helm<br />
** Cost: 25 Piety, -1 Max Mana<br />
** Effect: Obtain Taurog's Gloat (+15% to magical resistance)<br />
*Boon: Taurog's Armour<br />
** Cost: 25 Piety, -1 Max Mana<br />
** Effect: Obtain Taurog's Will (+15% to physical resistance)<br />
*Boon: Unstoppable Fury (Repeat)<br />
** Cost: 20 + 10n Piety<br />
** Prerequisite: Must be equipped with all of Taurog's Equipment<br />
** Effect: Death Protection<br />
|<br />
[[File:Taurog.jpg]]<br />
|-<br />
|<br />
<br />
===== [[Full:Tikki Tooki|Tikki Tooki]] =====<br />
|<br />
* No starting bonus<br />
* PUNISHMENT: All enemies (on all floors) gain First Strike, Weakening; all permanent Tikki Tooki boons are removed<br />
|<br />
* Kill any enemy below your level<br />
** +5 Piety<br />
*Dodge any attack<br />
** +1-3(?) Piety<br />
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)<br />
** +1 Piety <br />
*Use WEYTWUT glyph<br />
** +1 Piety<br />
*Use PISORF glyph?<br />
** No effect<br />
|<br />
*Get hit twice or more (by the same monster) in combat<br />
**-2 Piety per hit<br />
*Trigger a death protection effect(occurs when lethal attack is survived, not on cast)<br />
**-10 Piety<br />
|<br />
*Boon: Tribute (Repeat)<br />
**Cost: 15 Gold<br />
**Effect: +10 Piety <br />
*Boon: Reflexes (Repeat)<br />
**Cost: 35 Piety<br />
**Effect: Convert 1 Health potion to 1 Quicksilver + 1 Reflex potion, +10 Gold<br />
*Boon: Dodging<br />
**Cost: 25 Piety<br />
**Effect: +10% Dodge, +10 Gold<br />
*Boon: Poison<br />
**Cost: 50 Piety<br />
**Effect: The first physical attack against monsters grant poison, +10 Gold<br />
*Boon: Tikki's Edge (Repeat)<br />
**Cost: 25 + 25n Piety<br />
**Effect: +1 to experience from all XP kills, +10 Gold<br />
|<br />
[[File:Tikki.jpg]]<br />
|-<br />
|<br />
|}<br />
<br />
{{DD2Nav}}</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11284Talk:Class Challenges2012-04-21T10:18:56Z<p>Joist: /* Sorcerer Silver */</p>
<hr />
<div>=Sorcerer Silver=<br />
<br />
Gods - MA, Binlor, TT<br />
<br />
Boss - The Undefeatable - Animated Armor - 999 damage, 152 hp, fifty death protections, and revives. He revives as a copy of his original stats, excluding revives.<br />
<br />
Mobs - Snakes, Desert Trolls, Djinns, Imps, and Animated Armors<br />
<br />
Ugh this boss is cruel. He better stats than two Vicious Indomitables wrapped into one. The only feasible way is probably gnome sorcerer with MA for Refreshment. Get two mid fight level ups, and abuse the burning like crazy. -- [[User:The Avatar|The Avatar]] 1:06, 21 April 2012<br />
<br />
Check it - http://i.imgur.com/L8tTE.png<br />
<br />
Doable without level ups mid-fight. Just need a lot of accessible dark tiles. Do need to be a gnome with MA and refreshment though (and probably cheaper spells is necessary too) though. - Joist<br />
<br />
=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
You're a purist paladin, unlikely to get more than 80 damage under any circumstances. You're looking at 18 attacks to kill the boss. Even presuming limitles piety, the cost of Taurog's unstoppable fury would increase beyond 100 and become unusable before you are done. In most practical situations, it's utterly impossible to survive the boss without death protection. This level is either bugged or there is some hidden effect that we're missing --[[User:Darvin|Darvin]] 18:36, 20 April 2012 (PDT)<br />
<br />
=Berserker Gold=<br />
<br />
Mobs: Goo Blob, Succubus, Doom Armour, Steel Golem, Thrall<br />
<br />
Boss: Antimony, 108 attack, 950 hp, 95% physical resist.<br />
<br />
Gods: Pactmaker, MA<br />
<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?<br />
<br />
Not feasible -> Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.<br />
<br />
New plan: Take consensus ASAP then the spell cost boon from MA. Play the rest of the level like a caster.<br />
<br />
Try a really big sword --[[User:Darvin|Darvin]] 18:31, 20 April 2012 (PDT)<br />
<br />
I don't think so, nothing in there does magic damage, so no good berserker targets. Every mob has an ability opposing melee though (resist down, poison, mana burn, physical resist, weaken etc). - Joist<br />
<br />
=Warlord Gold=<br />
<br />
Set in Rock Garden<br />
<br />
Bosses <br />
Tower of Bleat - 90 damage, 380 health, 75% physical resist<br />
Super Bleat Man - 58 damage, 1140 health <br />
Tormented Bleat - 90 damage, 285 health, magical attack, undead, 59% physical resist, mana burn<br />
Bleaty - 90 damage, 475 health, mana burn<br />
<br />
And it doesn't look like they drop gold<br />
<br />
Gods - EM, JJ, Dracul (at least that's all you can prep)<br />
<br />
Not sure how to play this one, probably prep JJ and go gnome<br />
<br />
EM may be useful since corrosion is unaffected by resistance<br />
<br />
Goat revenants spawn instead of golems. 10 health, 999 damage, undead first strike no xp<br />
<br />
Plants drop goat horn, small item +5% damage<br />
<br />
Really big sword, no question about it. Definitely want to worship JJ, don't waste your time with the other deities here except for the express purpose to piety farm to enter JJ's religion. Earthmother would be ''horrible'' on Rock Garden without ENDISWAL, Dracul offers little of value to a CYDSTEPP'er --[[User:Darvin|Darvin]] 18:39, 20 April 2012 (PDT)<br />
<br />
I question taking the really big sword. Normally I agree but these Goat Horns really stack up the damage. I have 17 of them and that's after losing an inventory slot to JJ. With all this attack bonus floating around (warlord gets +30 too, I'm at +175 now) I think Tri-Sword is better, especially if you can wait until after chaos avatar'ing before going after the resist bosses - Joist How'd you get that timestamp ;)<br />
<br />
I just realised this challenge *unlocks* the Tri-Sword. I'm trying to open the box with the crowbar that's inside the box. Probably shouldn't use the tri-sword for this then, hey. - Joist 10 seconds after previous edit<br />
<br />
Well I just got a win prepping: gnome warlord, soul orb, RBS, JJ, att -> mana, Smuggler's, apoth, whupaz reflex schaden, compression.<br />
<br />
Looks good to me. To do a time-stamp, type four tilda's (~) in a row -[[User:Darvin|Darvin]] 22:32, 20 April 2012 (PDT)<br />
<br />
=Assassin Gold=<br />
<br />
Set in Berserker Camp<br />
<br />
Gods - Binlor, Dracul, and Taurog<br />
<br />
Top-level has an undead Ice Troll (shard) guarding the bridge. 75% physical resist and a shit load of HP, basically only killable with swift hands.<br />
<br />
Boss lives in a huge maze-like subdungeon. He has blink, and every time he is attacked he will summon a level 9 and level 10 berserker to random locations in the dungeon.<br />
<br />
Basic approach:<br />
<br />
- Prep Binlor for ENDISWAL; play Elf Assassin with crystal ball <br />
<br />
- Clear top-level and gather all bonuses you can (stone fist is all you need from Binlor)<br />
<br />
- Enter the bottom level and use ENDISWAL to make the level as porous as possible. However, control your exploration so as to leave strips of wall segment unexplored.<br />
<br />
- Smack the boss with fireballs (physical attacks if you have HALPMEH) and then use poison, exploring the tiles you left unexplored earlier.<br />
<br />
- Kill the Berserkers to gain mid-battle level-ups<br />
<br />
- Should have more than enough resources to trample the boss if you have 19+ mana, a schadenfreude and 4 mana potions saved up.<br />
<br />
--[[User:Darvin|Darvin]] 18:48, 20 April 2012 (PDT)<br />
<br />
== Redundant page? ==<br />
<br />
Are strategies so long that we can't cram the challenges into the class pages? --[[User:Madness|Madness]] 21:45, 20 April 2012 (PDT)<br />
<br />
The challenges are new; right now we're talking about them, hence why it's on the talk page. The challenges themselves are separate dungeons, so they should probably have their own dungeon articles, and just be linked from the class pages. --[[User:Darvin|Darvin]] 22:29, 20 April 2012 (PDT)<br />
<br />
I see. Well I guess this could end up being a sort of summary/disambiguation article with more links than content, nothing wrong with that.--[[User:Madness|Madness]] 23:29, 20 April 2012 (PDT)</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11279Talk:Class Challenges2012-04-21T06:39:27Z<p>Joist: /* Berserker Gold */</p>
<hr />
<div>=Sorcerer Silver=<br />
<br />
Gods - MA, Binlor, TT<br />
<br />
Boss - The Undefeatable - Animated Armor - 999 damage, 152 hp, fifty death protections, and revives. He revives as a copy of his original stats, excluding revives.<br />
<br />
Mobs - Snakes, Desert Trolls, Djinns, Imps, and Animated Armors<br />
<br />
Ugh this boss is cruel. He better stats than two Vicious Indomitables wrapped into one. The only feasible way is probably gnome sorcerer with MA for Refreshment. Get two mid fight level ups, and abuse the burning like crazy. -- [[User:The Avatar|The Avatar]] 1:06, 21 April 2012<br />
<br />
All that *on top of* getting MA as one of the two gods and finding BURNDAYRAZ fairly quickly. Broken imo. - Joist<br />
<br />
=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
You're a purist paladin, unlikely to get more than 80 damage under any circumstances. You're looking at 18 attacks to kill the boss. Even presuming limitles piety, the cost of Taurog's unstoppable fury would increase beyond 100 and become unusable before you are done. In most practical situations, it's utterly impossible to survive the boss without death protection. This level is either bugged or there is some hidden effect that we're missing --[[User:Darvin|Darvin]] 18:36, 20 April 2012 (PDT)<br />
<br />
=Berserker Gold=<br />
<br />
Mobs: Goo Blob, Succubus, Doom Armour, Steel Golem, Thrall<br />
<br />
Boss: Antimony, 108 attack, 950 hp, 95% physical resist.<br />
<br />
Gods: Pactmaker, MA<br />
<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?<br />
<br />
Not feasible -> Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.<br />
<br />
New plan: Take consensus ASAP then the spell cost boon from MA. Play the rest of the level like a caster.<br />
<br />
Try a really big sword --[[User:Darvin|Darvin]] 18:31, 20 April 2012 (PDT)<br />
<br />
I don't think so, nothing in there does magic damage, so no good berserker targets. Every mob has an ability opposing melee though (resist down, poison, mana burn, physical resist, weaken etc). - Joist<br />
<br />
=Warlord Gold=<br />
<br />
Set in Rock Garden<br />
<br />
Bosses <br />
Tower of Bleat - 90 damage, 380 health, 75% physical resist<br />
Super Bleat Man - 58 damage, 1140 health <br />
Tormented Bleat - 90 damage, 285 health, magical attack, undead, 59% physical resist, mana burn<br />
Bleaty - 90 damage, 475 health, mana burn<br />
<br />
And it doesn't look like they drop gold<br />
<br />
Gods - EM, JJ, Dracul (at least that's all you can prep)<br />
<br />
Not sure how to play this one, probably prep JJ and go gnome<br />
<br />
EM may be useful since corrosion is unaffected by resistance<br />
<br />
Goat revenants spawn instead of golems. 10 health, 999 damage, undead first strike no xp<br />
<br />
Plants drop goat horn, small item +5% damage<br />
<br />
Really big sword, no question about it. Definitely want to worship JJ, don't waste your time with the other deities here except for the express purpose to piety farm to enter JJ's religion. Earthmother would be ''horrible'' on Rock Garden without ENDISWAL, Dracul offers little of value to a CYDSTEPP'er --[[User:Darvin|Darvin]] 18:39, 20 April 2012 (PDT)<br />
<br />
I question taking the really big sword. Normally I agree but these Goat Horns really stack up the damage. I have 17 of them and that's after losing an inventory slot to JJ. With all this attack bonus floating around (warlord gets +30 too, I'm at +175 now) I think Tri-Sword is better, especially if you can wait until after chaos avatar'ing before going after the resist bosses - Joist How'd you get that timestamp ;)<br />
<br />
I just realised this challenge *unlocks* the Tri-Sword. I'm trying to open the box with the crowbar that's inside the box. Probably shouldn't use the tri-sword for this then, hey. - Joist 10 seconds after previous edit<br />
<br />
Well I just got a win prepping: gnome warlord, soul orb, RBS, JJ, att -> mana, Smuggler's, apoth, whupaz reflex schaden, compression.<br />
<br />
Looks good to me. To do a time-stamp, type four tilda's (~) in a row -[[User:Darvin|Darvin]] 22:32, 20 April 2012 (PDT)<br />
<br />
=Assassin Gold=<br />
<br />
Set in Berserker Camp<br />
<br />
Gods - Binlor, Dracul, and Taurog<br />
<br />
Top-level has an undead Ice Troll (shard) guarding the bridge. 75% physical resist and a shit load of HP, basically only killable with swift hands.<br />
<br />
Boss lives in a huge maze-like subdungeon. He has blink, and every time he is attacked he will summon a level 9 and level 10 berserker to random locations in the dungeon.<br />
<br />
Basic approach:<br />
<br />
- Prep Binlor for ENDISWAL; play Elf Assassin with crystal ball <br />
<br />
- Clear top-level and gather all bonuses you can (stone fist is all you need from Binlor)<br />
<br />
- Enter the bottom level and use ENDISWAL to make the level as porous as possible. However, control your exploration so as to leave strips of wall segment unexplored.<br />
<br />
- Smack the boss with fireballs (physical attacks if you have HALPMEH) and then use poison, exploring the tiles you left unexplored earlier.<br />
<br />
- Kill the Berserkers to gain mid-battle level-ups<br />
<br />
- Should have more than enough resources to trample the boss if you have 19+ mana, a schadenfreude and 4 mana potions saved up.<br />
<br />
--[[User:Darvin|Darvin]] 18:48, 20 April 2012 (PDT)<br />
<br />
== Redundant page? ==<br />
<br />
Are strategies so long that we can't cram the challenges into the class pages? --[[User:Madness|Madness]] 21:45, 20 April 2012 (PDT)<br />
<br />
The challenges are new; right now we're talking about them, hence why it's on the talk page. The challenges themselves are separate dungeons, so they should probably have their own dungeon articles, and just be linked from the class pages. --[[User:Darvin|Darvin]] 22:29, 20 April 2012 (PDT)<br />
<br />
I see. Well I guess this could end up being a sort of summary/disambiguation article with more links than content, nothing wrong with that.--[[User:Madness|Madness]] 23:29, 20 April 2012 (PDT)</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11278Talk:Class Challenges2012-04-21T06:39:07Z<p>Joist: /* Berserker Gold */</p>
<hr />
<div>=Sorcerer Silver=<br />
<br />
Gods - MA, Binlor, TT<br />
<br />
Boss - The Undefeatable - Animated Armor - 999 damage, 152 hp, fifty death protections, and revives. He revives as a copy of his original stats, excluding revives.<br />
<br />
Mobs - Snakes, Desert Trolls, Djinns, Imps, and Animated Armors<br />
<br />
Ugh this boss is cruel. He better stats than two Vicious Indomitables wrapped into one. The only feasible way is probably gnome sorcerer with MA for Refreshment. Get two mid fight level ups, and abuse the burning like crazy. -- [[User:The Avatar|The Avatar]] 1:06, 21 April 2012<br />
<br />
All that *on top of* getting MA as one of the two gods and finding BURNDAYRAZ fairly quickly. Broken imo. - Joist<br />
<br />
=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
You're a purist paladin, unlikely to get more than 80 damage under any circumstances. You're looking at 18 attacks to kill the boss. Even presuming limitles piety, the cost of Taurog's unstoppable fury would increase beyond 100 and become unusable before you are done. In most practical situations, it's utterly impossible to survive the boss without death protection. This level is either bugged or there is some hidden effect that we're missing --[[User:Darvin|Darvin]] 18:36, 20 April 2012 (PDT)<br />
<br />
=Berserker Gold=<br />
<br />
Mobs: Goo Blob, Succubus, Doom Armour, Steel Golem, Thrall<br />
<br />
Boss: Antimony, 108 attack, 950 hp, 95% physical resist.<br />
<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?<br />
<br />
Not feasible -> Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.<br />
<br />
New plan: Take consensus ASAP then the spell cost boon from MA. Play the rest of the level like a caster.<br />
<br />
Try a really big sword --[[User:Darvin|Darvin]] 18:31, 20 April 2012 (PDT)<br />
<br />
I don't think so, nothing in there does magic damage, so no good berserker targets. Every mob has an ability opposing melee though (resist down, poison, mana burn, physical resist, weaken etc). - Joist<br />
<br />
=Warlord Gold=<br />
<br />
Set in Rock Garden<br />
<br />
Bosses <br />
Tower of Bleat - 90 damage, 380 health, 75% physical resist<br />
Super Bleat Man - 58 damage, 1140 health <br />
Tormented Bleat - 90 damage, 285 health, magical attack, undead, 59% physical resist, mana burn<br />
Bleaty - 90 damage, 475 health, mana burn<br />
<br />
And it doesn't look like they drop gold<br />
<br />
Gods - EM, JJ, Dracul (at least that's all you can prep)<br />
<br />
Not sure how to play this one, probably prep JJ and go gnome<br />
<br />
EM may be useful since corrosion is unaffected by resistance<br />
<br />
Goat revenants spawn instead of golems. 10 health, 999 damage, undead first strike no xp<br />
<br />
Plants drop goat horn, small item +5% damage<br />
<br />
Really big sword, no question about it. Definitely want to worship JJ, don't waste your time with the other deities here except for the express purpose to piety farm to enter JJ's religion. Earthmother would be ''horrible'' on Rock Garden without ENDISWAL, Dracul offers little of value to a CYDSTEPP'er --[[User:Darvin|Darvin]] 18:39, 20 April 2012 (PDT)<br />
<br />
I question taking the really big sword. Normally I agree but these Goat Horns really stack up the damage. I have 17 of them and that's after losing an inventory slot to JJ. With all this attack bonus floating around (warlord gets +30 too, I'm at +175 now) I think Tri-Sword is better, especially if you can wait until after chaos avatar'ing before going after the resist bosses - Joist How'd you get that timestamp ;)<br />
<br />
I just realised this challenge *unlocks* the Tri-Sword. I'm trying to open the box with the crowbar that's inside the box. Probably shouldn't use the tri-sword for this then, hey. - Joist 10 seconds after previous edit<br />
<br />
Well I just got a win prepping: gnome warlord, soul orb, RBS, JJ, att -> mana, Smuggler's, apoth, whupaz reflex schaden, compression.<br />
<br />
Looks good to me. To do a time-stamp, type four tilda's (~) in a row -[[User:Darvin|Darvin]] 22:32, 20 April 2012 (PDT)<br />
<br />
=Assassin Gold=<br />
<br />
Set in Berserker Camp<br />
<br />
Gods - Binlor, Dracul, and Taurog<br />
<br />
Top-level has an undead Ice Troll (shard) guarding the bridge. 75% physical resist and a shit load of HP, basically only killable with swift hands.<br />
<br />
Boss lives in a huge maze-like subdungeon. He has blink, and every time he is attacked he will summon a level 9 and level 10 berserker to random locations in the dungeon.<br />
<br />
Basic approach:<br />
<br />
- Prep Binlor for ENDISWAL; play Elf Assassin with crystal ball <br />
<br />
- Clear top-level and gather all bonuses you can (stone fist is all you need from Binlor)<br />
<br />
- Enter the bottom level and use ENDISWAL to make the level as porous as possible. However, control your exploration so as to leave strips of wall segment unexplored.<br />
<br />
- Smack the boss with fireballs (physical attacks if you have HALPMEH) and then use poison, exploring the tiles you left unexplored earlier.<br />
<br />
- Kill the Berserkers to gain mid-battle level-ups<br />
<br />
- Should have more than enough resources to trample the boss if you have 19+ mana, a schadenfreude and 4 mana potions saved up.<br />
<br />
--[[User:Darvin|Darvin]] 18:48, 20 April 2012 (PDT)<br />
<br />
== Redundant page? ==<br />
<br />
Are strategies so long that we can't cram the challenges into the class pages? --[[User:Madness|Madness]] 21:45, 20 April 2012 (PDT)<br />
<br />
The challenges are new; right now we're talking about them, hence why it's on the talk page. The challenges themselves are separate dungeons, so they should probably have their own dungeon articles, and just be linked from the class pages. --[[User:Darvin|Darvin]] 22:29, 20 April 2012 (PDT)<br />
<br />
I see. Well I guess this could end up being a sort of summary/disambiguation article with more links than content, nothing wrong with that.--[[User:Madness|Madness]] 23:29, 20 April 2012 (PDT)</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11277Talk:Class Challenges2012-04-21T06:38:25Z<p>Joist: /* Berserker Gold */</p>
<hr />
<div>=Sorcerer Silver=<br />
<br />
Gods - MA, Binlor, TT<br />
<br />
Boss - The Undefeatable - Animated Armor - 999 damage, 152 hp, fifty death protections, and revives. He revives as a copy of his original stats, excluding revives.<br />
<br />
Mobs - Snakes, Desert Trolls, Djinns, Imps, and Animated Armors<br />
<br />
Ugh this boss is cruel. He better stats than two Vicious Indomitables wrapped into one. The only feasible way is probably gnome sorcerer with MA for Refreshment. Get two mid fight level ups, and abuse the burning like crazy. -- [[User:The Avatar|The Avatar]] 1:06, 21 April 2012<br />
<br />
All that *on top of* getting MA as one of the two gods and finding BURNDAYRAZ fairly quickly. Broken imo. - Joist<br />
<br />
=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
You're a purist paladin, unlikely to get more than 80 damage under any circumstances. You're looking at 18 attacks to kill the boss. Even presuming limitles piety, the cost of Taurog's unstoppable fury would increase beyond 100 and become unusable before you are done. In most practical situations, it's utterly impossible to survive the boss without death protection. This level is either bugged or there is some hidden effect that we're missing --[[User:Darvin|Darvin]] 18:36, 20 April 2012 (PDT)<br />
<br />
=Berserker Gold=<br />
<br />
Mobs: Goo Blob, Succubus, Doom Armour, Steel Golem<br />
<br />
Boss: Antimony, 108 attack, 950 hp, 95% physical resist.<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?<br />
<br />
Not feasible -> Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.<br />
<br />
New plan: Take consensus ASAP then the spell cost boon from MA. Play the rest of the level like a caster.<br />
<br />
Try a really big sword --[[User:Darvin|Darvin]] 18:31, 20 April 2012 (PDT)<br />
<br />
I don't think so, nothing in there does magic damage, so no good berserker targets. Every mob has an ability opposing melee though (resist down, poison, mana burn, physical resist, weaken etc). - Joist<br />
<br />
=Warlord Gold=<br />
<br />
Set in Rock Garden<br />
<br />
Bosses <br />
Tower of Bleat - 90 damage, 380 health, 75% physical resist<br />
Super Bleat Man - 58 damage, 1140 health <br />
Tormented Bleat - 90 damage, 285 health, magical attack, undead, 59% physical resist, mana burn<br />
Bleaty - 90 damage, 475 health, mana burn<br />
<br />
And it doesn't look like they drop gold<br />
<br />
Gods - EM, JJ, Dracul (at least that's all you can prep)<br />
<br />
Not sure how to play this one, probably prep JJ and go gnome<br />
<br />
EM may be useful since corrosion is unaffected by resistance<br />
<br />
Goat revenants spawn instead of golems. 10 health, 999 damage, undead first strike no xp<br />
<br />
Plants drop goat horn, small item +5% damage<br />
<br />
Really big sword, no question about it. Definitely want to worship JJ, don't waste your time with the other deities here except for the express purpose to piety farm to enter JJ's religion. Earthmother would be ''horrible'' on Rock Garden without ENDISWAL, Dracul offers little of value to a CYDSTEPP'er --[[User:Darvin|Darvin]] 18:39, 20 April 2012 (PDT)<br />
<br />
I question taking the really big sword. Normally I agree but these Goat Horns really stack up the damage. I have 17 of them and that's after losing an inventory slot to JJ. With all this attack bonus floating around (warlord gets +30 too, I'm at +175 now) I think Tri-Sword is better, especially if you can wait until after chaos avatar'ing before going after the resist bosses - Joist How'd you get that timestamp ;)<br />
<br />
I just realised this challenge *unlocks* the Tri-Sword. I'm trying to open the box with the crowbar that's inside the box. Probably shouldn't use the tri-sword for this then, hey. - Joist 10 seconds after previous edit<br />
<br />
Well I just got a win prepping: gnome warlord, soul orb, RBS, JJ, att -> mana, Smuggler's, apoth, whupaz reflex schaden, compression.<br />
<br />
Looks good to me. To do a time-stamp, type four tilda's (~) in a row -[[User:Darvin|Darvin]] 22:32, 20 April 2012 (PDT)<br />
<br />
=Assassin Gold=<br />
<br />
Set in Berserker Camp<br />
<br />
Gods - Binlor, Dracul, and Taurog<br />
<br />
Top-level has an undead Ice Troll (shard) guarding the bridge. 75% physical resist and a shit load of HP, basically only killable with swift hands.<br />
<br />
Boss lives in a huge maze-like subdungeon. He has blink, and every time he is attacked he will summon a level 9 and level 10 berserker to random locations in the dungeon.<br />
<br />
Basic approach:<br />
<br />
- Prep Binlor for ENDISWAL; play Elf Assassin with crystal ball <br />
<br />
- Clear top-level and gather all bonuses you can (stone fist is all you need from Binlor)<br />
<br />
- Enter the bottom level and use ENDISWAL to make the level as porous as possible. However, control your exploration so as to leave strips of wall segment unexplored.<br />
<br />
- Smack the boss with fireballs (physical attacks if you have HALPMEH) and then use poison, exploring the tiles you left unexplored earlier.<br />
<br />
- Kill the Berserkers to gain mid-battle level-ups<br />
<br />
- Should have more than enough resources to trample the boss if you have 19+ mana, a schadenfreude and 4 mana potions saved up.<br />
<br />
--[[User:Darvin|Darvin]] 18:48, 20 April 2012 (PDT)<br />
<br />
== Redundant page? ==<br />
<br />
Are strategies so long that we can't cram the challenges into the class pages? --[[User:Madness|Madness]] 21:45, 20 April 2012 (PDT)<br />
<br />
The challenges are new; right now we're talking about them, hence why it's on the talk page. The challenges themselves are separate dungeons, so they should probably have their own dungeon articles, and just be linked from the class pages. --[[User:Darvin|Darvin]] 22:29, 20 April 2012 (PDT)<br />
<br />
I see. Well I guess this could end up being a sort of summary/disambiguation article with more links than content, nothing wrong with that.--[[User:Madness|Madness]] 23:29, 20 April 2012 (PDT)</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11276Talk:Class Challenges2012-04-21T06:34:33Z<p>Joist: </p>
<hr />
<div>=Sorcerer Silver=<br />
<br />
Gods - MA, Binlor, TT<br />
<br />
Boss - The Undefeatable - Animated Armor - 999 damage, 152 hp, fifty death protections, and revives. He revives as a copy of his original stats, excluding revives.<br />
<br />
Mobs - Snakes, Desert Trolls, Djinns, Imps, and Animated Armors<br />
<br />
Ugh this boss is cruel. He better stats than two Vicious Indomitables wrapped into one. The only feasible way is probably gnome sorcerer with MA for Refreshment. Get two mid fight level ups, and abuse the burning like crazy. -- [[User:The Avatar|The Avatar]] 1:06, 21 April 2012<br />
<br />
All that *on top of* getting MA as one of the two gods and finding BURNDAYRAZ fairly quickly. Broken imo. - Joist<br />
<br />
=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
You're a purist paladin, unlikely to get more than 80 damage under any circumstances. You're looking at 18 attacks to kill the boss. Even presuming limitles piety, the cost of Taurog's unstoppable fury would increase beyond 100 and become unusable before you are done. In most practical situations, it's utterly impossible to survive the boss without death protection. This level is either bugged or there is some hidden effect that we're missing --[[User:Darvin|Darvin]] 18:36, 20 April 2012 (PDT)<br />
<br />
=Berserker Gold=<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?<br />
<br />
Not feasible -> Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.<br />
<br />
New plan: Take consensus ASAP then the spell cost boon from MA. Play the rest of the level like a caster.<br />
<br />
Try a really big sword --[[User:Darvin|Darvin]] 18:31, 20 April 2012 (PDT)<br />
<br />
=Warlord Gold=<br />
<br />
Set in Rock Garden<br />
<br />
Bosses <br />
Tower of Bleat - 90 damage, 380 health, 75% physical resist<br />
Super Bleat Man - 58 damage, 1140 health <br />
Tormented Bleat - 90 damage, 285 health, magical attack, undead, 59% physical resist, mana burn<br />
Bleaty - 90 damage, 475 health, mana burn<br />
<br />
And it doesn't look like they drop gold<br />
<br />
Gods - EM, JJ, Dracul (at least that's all you can prep)<br />
<br />
Not sure how to play this one, probably prep JJ and go gnome<br />
<br />
EM may be useful since corrosion is unaffected by resistance<br />
<br />
Goat revenants spawn instead of golems. 10 health, 999 damage, undead first strike no xp<br />
<br />
Plants drop goat horn, small item +5% damage<br />
<br />
Really big sword, no question about it. Definitely want to worship JJ, don't waste your time with the other deities here except for the express purpose to piety farm to enter JJ's religion. Earthmother would be ''horrible'' on Rock Garden without ENDISWAL, Dracul offers little of value to a CYDSTEPP'er --[[User:Darvin|Darvin]] 18:39, 20 April 2012 (PDT)<br />
<br />
I question taking the really big sword. Normally I agree but these Goat Horns really stack up the damage. I have 17 of them and that's after losing an inventory slot to JJ. With all this attack bonus floating around (warlord gets +30 too, I'm at +175 now) I think Tri-Sword is better, especially if you can wait until after chaos avatar'ing before going after the resist bosses - Joist How'd you get that timestamp ;)<br />
<br />
I just realised this challenge *unlocks* the Tri-Sword. I'm trying to open the box with the crowbar that's inside the box. Probably shouldn't use the tri-sword for this then, hey. - Joist 10 seconds after previous edit<br />
<br />
Well I just got a win prepping: gnome warlord, soul orb, RBS, JJ, att -> mana, Smuggler's, apoth, whupaz reflex schaden, compression.<br />
<br />
Looks good to me. To do a time-stamp, type four tilda's (~) in a row -[[User:Darvin|Darvin]] 22:32, 20 April 2012 (PDT)<br />
<br />
=Assassin Gold=<br />
<br />
Set in Berserker Camp<br />
<br />
Gods - Binlor, Dracul, and Taurog<br />
<br />
Top-level has an undead Ice Troll (shard) guarding the bridge. 75% physical resist and a shit load of HP, basically only killable with swift hands.<br />
<br />
Boss lives in a huge maze-like subdungeon. He has blink, and every time he is attacked he will summon a level 9 and level 10 berserker to random locations in the dungeon.<br />
<br />
Basic approach:<br />
<br />
- Prep Binlor for ENDISWAL; play Elf Assassin with crystal ball <br />
<br />
- Clear top-level and gather all bonuses you can (stone fist is all you need from Binlor)<br />
<br />
- Enter the bottom level and use ENDISWAL to make the level as porous as possible. However, control your exploration so as to leave strips of wall segment unexplored.<br />
<br />
- Smack the boss with fireballs (physical attacks if you have HALPMEH) and then use poison, exploring the tiles you left unexplored earlier.<br />
<br />
- Kill the Berserkers to gain mid-battle level-ups<br />
<br />
- Should have more than enough resources to trample the boss if you have 19+ mana, a schadenfreude and 4 mana potions saved up.<br />
<br />
--[[User:Darvin|Darvin]] 18:48, 20 April 2012 (PDT)<br />
<br />
== Redundant page? ==<br />
<br />
Are strategies so long that we can't cram the challenges into the class pages? --[[User:Madness|Madness]] 21:45, 20 April 2012 (PDT)<br />
<br />
The challenges are new; right now we're talking about them, hence why it's on the talk page. The challenges themselves are separate dungeons, so they should probably have their own dungeon articles, and just be linked from the class pages. --[[User:Darvin|Darvin]] 22:29, 20 April 2012 (PDT)<br />
<br />
I see. Well I guess this could end up being a sort of summary/disambiguation article with more links than content, nothing wrong with that.--[[User:Madness|Madness]] 23:29, 20 April 2012 (PDT)</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11262Talk:Class Challenges2012-04-21T04:19:56Z<p>Joist: </p>
<hr />
<div>=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
You're a purist paladin, unlikely to get more than 80 damage under any circumstances. You're looking at 18 attacks to kill the boss. Even presuming limitles piety, the cost of Taurog's unstoppable fury would increase beyond 100 and become unusable before you are done. In most practical situations, it's utterly impossible to survive the boss without death protection. This level is either bugged or there is some hidden effect that we're missing --[[User:Darvin|Darvin]] 18:36, 20 April 2012 (PDT)<br />
<br />
=Berserker Gold=<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?<br />
<br />
Not feasible -> Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.<br />
<br />
New plan: Take consensus ASAP then the spell cost boon from MA. Play the rest of the level like a caster.<br />
<br />
Try a really big sword --[[User:Darvin|Darvin]] 18:31, 20 April 2012 (PDT)<br />
<br />
=Warlord Gold=<br />
<br />
Set in Rock Garden<br />
<br />
Bosses <br />
Tower of Bleat - 90 damage, 380 health, 75% physical resist<br />
Super Bleat Man - 58 damage, 1140 health <br />
Tormented Bleat - 90 damage, 285 health, magical attack, undead, 59% physical resist, mana burn<br />
Bleaty - 90 damage, 475 health, mana burn<br />
<br />
And it doesn't look like they drop gold<br />
<br />
Gods - EM, JJ, Dracul (at least that's all you can prep)<br />
<br />
Not sure how to play this one, probably prep JJ and go gnome<br />
<br />
EM may be useful since corrosion is unaffected by resistance<br />
<br />
Goat revenants spawn instead of golems. 10 health, 999 damage, undead first strike no xp<br />
<br />
Plants drop goat horn, small item +5% damage<br />
<br />
Really big sword, no question about it. Definitely want to worship JJ, don't waste your time with the other deities here except for the express purpose to piety farm to enter JJ's religion. Earthmother would be ''horrible'' on Rock Garden without ENDISWAL, Dracul offers little of value to a CYDSTEPP'er --[[User:Darvin|Darvin]] 18:39, 20 April 2012 (PDT)<br />
<br />
I question taking the really big sword. Normally I agree but these Goat Horns really stack up the damage. I have 17 of them and that's after losing an inventory slot to JJ. With all this attack bonus floating around (warlord gets +30 too, I'm at +175 now) I think Tri-Sword is better, especially if you can wait until after chaos avatar'ing before going after the resist bosses - Joist How'd you get that timestamp ;)<br />
<br />
I just realised this challenge *unlocks* the Tri-Sword. I'm trying to open the box with the crowbar that's inside the box. Probably shouldn't use the tri-sword for this then, hey. - Joist 10 seconds after previous edit<br />
<br />
Well I just got a win prepping: gnome warlord, soul orb, RBS, JJ, att -> mana, Smuggler's, apoth, whupaz reflex schaden, compression.<br />
<br />
=Assassin Gold=<br />
<br />
Set in Berserker Camp<br />
<br />
Gods - Binlor, Dracul, and Taurog<br />
<br />
Top-level has an undead Ice Troll (shard) guarding the bridge. 75% physical resist and a shit load of HP, basically only killable with swift hands.<br />
<br />
Boss lives in a huge maze-like subdungeon. He has blink, and every time he is attacked he will summon a level 9 and level 10 berserker to random locations in the dungeon.<br />
<br />
Basic approach:<br />
<br />
- Prep Binlor for ENDISWAL; play Elf Assassin with crystal ball <br />
<br />
- Clear top-level and gather all bonuses you can (stone fist is all you need from Binlor)<br />
<br />
- Enter the bottom level and use ENDISWAL to make the level as porous as possible. However, control your exploration so as to leave strips of wall segment unexplored.<br />
<br />
- Smack the boss with fireballs (physical attacks if you have HALPMEH) and then use poison, exploring the tiles you left unexplored earlier.<br />
<br />
- Kill the Berserkers to gain mid-battle level-ups<br />
<br />
- Should have more than enough resources to trample the boss if you have 19+ mana, a schadenfreude and 4 mana potions saved up.<br />
<br />
--[[User:Darvin|Darvin]] 18:48, 20 April 2012 (PDT)</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11260Talk:Class Challenges2012-04-21T02:03:52Z<p>Joist: </p>
<hr />
<div>=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
You're a purist paladin, unlikely to get more than 80 damage under any circumstances. You're looking at 18 attacks to kill the boss. Even presuming limitles piety, the cost of Taurog's unstoppable fury would increase beyond 100 and become unusable before you are done. In most practical situations, it's utterly impossible to survive the boss without death protection. This level is either bugged or there is some hidden effect that we're missing --[[User:Darvin|Darvin]] 18:36, 20 April 2012 (PDT)<br />
<br />
=Berserker Gold=<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?<br />
<br />
Not feasible -> Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.<br />
<br />
New plan: Take consensus ASAP then the spell cost boon from MA. Play the rest of the level like a caster.<br />
<br />
Try a really big sword --[[User:Darvin|Darvin]] 18:31, 20 April 2012 (PDT)<br />
<br />
=Warlord Gold=<br />
<br />
Set in Rock Garden<br />
<br />
Bosses <br />
Tower of Bleat - 90 damage, 380 health, 75% physical resist<br />
Super Bleat Man - 58 damage, 1140 health <br />
Tormented Bleat - 90 damage, 285 health, magical attack, undead, 59% physical resist, mana burn<br />
Bleaty - 90 damage, 475 health, mana burn<br />
<br />
And it doesn't look like they drop gold<br />
<br />
Gods - EM, JJ, Dracul (at least that's all you can prep)<br />
<br />
Not sure how to play this one, probably prep JJ and go gnome<br />
<br />
EM may be useful since corrosion is unaffected by resistance<br />
<br />
Goat revenants spawn instead of golems. 10 health, 999 damage, undead first strike no xp<br />
<br />
Plants drop goat horn, small item +5% damage<br />
<br />
Really big sword, no question about it. Definitely want to worship JJ, don't waste your time with the other deities here except for the express purpose to piety farm to enter JJ's religion. Earthmother would be ''horrible'' on Rock Garden without ENDISWAL, Dracul offers little of value to a CYDSTEPP'er --[[User:Darvin|Darvin]] 18:39, 20 April 2012 (PDT)<br />
<br />
I question taking the really big sword. Normally I agree but these Goat Horns really stack up the damage. I have 17 of them and that's after losing an inventory slot to JJ. With all this attack bonus floating around (warlord gets +30 too, I'm at +175 now) I think Tri-Sword is better, especially if you can wait until after chaos avatar'ing before going after the resist bosses - Joist How'd you get that timestamp ;)<br />
<br />
I just realised this challenge *unlocks* the Tri-Sword. I'm trying to open the box with the crowbar that's inside the box. Probably shouldn't use the tri-sword for this then, hey. - Joist 10 seconds after previous edit<br />
<br />
=Assassin Gold=<br />
<br />
Set in Berserker Camp<br />
<br />
Gods - Binlor, Dracul, and Taurog<br />
<br />
Top-level has an undead Ice Troll (shard) guarding the bridge. 75% physical resist and a shit load of HP, basically only killable with swift hands.<br />
<br />
Boss lives in a huge maze-like subdungeon. He has blink, and every time he is attacked he will summon a level 9 and level 10 berserker to random locations in the dungeon.<br />
<br />
Basic approach:<br />
<br />
- Prep Binlor for ENDISWAL; play Elf Assassin with crystal ball <br />
<br />
- Clear top-level and gather all bonuses you can (stone fist is all you need from Binlor)<br />
<br />
- Enter the bottom level and use ENDISWAL to make the level as porous as possible. However, control your exploration so as to leave strips of wall segment unexplored.<br />
<br />
- Smack the boss with fireballs (physical attacks if you have HALPMEH) and then use poison, exploring the tiles you left unexplored earlier.<br />
<br />
- Kill the Berserkers to gain mid-battle level-ups<br />
<br />
- Should have more than enough resources to trample the boss if you have 19+ mana, a schadenfreude and 4 mana potions saved up.<br />
<br />
--[[User:Darvin|Darvin]] 18:48, 20 April 2012 (PDT)</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11259Talk:Class Challenges2012-04-21T02:02:17Z<p>Joist: </p>
<hr />
<div>=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
You're a purist paladin, unlikely to get more than 80 damage under any circumstances. You're looking at 18 attacks to kill the boss. Even presuming limitles piety, the cost of Taurog's unstoppable fury would increase beyond 100 and become unusable before you are done. In most practical situations, it's utterly impossible to survive the boss without death protection. This level is either bugged or there is some hidden effect that we're missing --[[User:Darvin|Darvin]] 18:36, 20 April 2012 (PDT)<br />
<br />
=Berserker Gold=<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?<br />
<br />
Not feasible -> Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.<br />
<br />
New plan: Take consensus ASAP then the spell cost boon from MA. Play the rest of the level like a caster.<br />
<br />
Try a really big sword --[[User:Darvin|Darvin]] 18:31, 20 April 2012 (PDT)<br />
<br />
=Warlord Gold=<br />
<br />
Set in Rock Garden<br />
<br />
Bosses <br />
Tower of Bleat - 90 damage, 380 health, 75% physical resist<br />
Super Bleat Man - 58 damage, 1140 health <br />
Tormented Bleat - 90 damage, 285 health, magical attack, undead, 59% physical resist, mana burn<br />
Bleaty - 90 damage, 475 health, mana burn<br />
<br />
And it doesn't look like they drop gold<br />
<br />
Gods - EM, JJ, Dracul (at least that's all you can prep)<br />
<br />
Not sure how to play this one, probably prep JJ and go gnome<br />
<br />
EM may be useful since corrosion is unaffected by resistance<br />
<br />
Goat revenants spawn instead of golems. 10 health, 999 damage, undead first strike no xp<br />
<br />
Plants drop goat horn, small item +5% damage<br />
<br />
Really big sword, no question about it. Definitely want to worship JJ, don't waste your time with the other deities here except for the express purpose to piety farm to enter JJ's religion. Earthmother would be ''horrible'' on Rock Garden without ENDISWAL, Dracul offers little of value to a CYDSTEPP'er --[[User:Darvin|Darvin]] 18:39, 20 April 2012 (PDT)<br />
<br />
I question taking the really big sword. Normally I agree but these Goat Horns really stack up the damage. I have 17 of them and that's after losing an inventory slot to JJ. With all this attack bonus floating around (warlord gets +30 too, I'm at +175 now) I think Tri-Sword is better, especially if you can wait until after chaos avatar'ing before going after the resist bosses - Joist How'd you get that timestamp ;)<br />
<br />
=Assassin Gold=<br />
<br />
Set in Berserker Camp<br />
<br />
Gods - Binlor, Dracul, and Taurog<br />
<br />
Top-level has an undead Ice Troll (shard) guarding the bridge. 75% physical resist and a shit load of HP, basically only killable with swift hands.<br />
<br />
Boss lives in a huge maze-like subdungeon. He has blink, and every time he is attacked he will summon a level 9 and level 10 berserker to random locations in the dungeon.<br />
<br />
Basic approach:<br />
<br />
- Prep Binlor for ENDISWAL; play Elf Assassin with crystal ball <br />
<br />
- Clear top-level and gather all bonuses you can (stone fist is all you need from Binlor)<br />
<br />
- Enter the bottom level and use ENDISWAL to make the level as porous as possible. However, control your exploration so as to leave strips of wall segment unexplored.<br />
<br />
- Smack the boss with fireballs (physical attacks if you have HALPMEH) and then use poison, exploring the tiles you left unexplored earlier.<br />
<br />
- Kill the Berserkers to gain mid-battle level-ups<br />
<br />
- Should have more than enough resources to trample the boss if you have 19+ mana, a schadenfreude and 4 mana potions saved up.<br />
<br />
--[[User:Darvin|Darvin]] 18:48, 20 April 2012 (PDT)</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11256Talk:Class Challenges2012-04-21T01:46:47Z<p>Joist: </p>
<hr />
<div>=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
You're a purist paladin, unlikely to get more than 80 damage under any circumstances. You're looking at 18 attacks to kill the boss. Even presuming limitles piety, the cost of Taurog's unstoppable fury would increase beyond 100 and become unusable before you are done. In most practical situations, it's utterly impossible to survive the boss without death protection. This level is either bugged or there is some hidden effect that we're missing --[[User:Darvin|Darvin]] 18:36, 20 April 2012 (PDT)<br />
<br />
=Berserker Gold=<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?<br />
<br />
Not feasible -> Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.<br />
<br />
New plan: Take consensus ASAP then the spell cost boon from MA. Play the rest of the level like a caster.<br />
<br />
Try a really big sword --[[User:Darvin|Darvin]] 18:31, 20 April 2012 (PDT)<br />
<br />
=Warlord Gold=<br />
<br />
Set in Rock Garden<br />
<br />
Bosses <br />
Tower of Bleat - 90 damage, 380 health, 75% physical resist<br />
Super Bleat Man - 58 damage, 1140 health <br />
Tormented Bleat - 90 damage, 285 health, magical attack, undead, 59% physical resist, mana burn<br />
Bleaty - 90 damage, 475 health, mana burn<br />
<br />
And it doesn't look like they drop gold<br />
<br />
Gods - EM, JJ, Dracul (at least that's all you can prep)<br />
<br />
Not sure how to play this one, probably prep JJ and go gnome<br />
<br />
EM may be useful since corrosion is unaffected by resistance<br />
<br />
Goat revenants spawn instead of golems. 10 health, 999 damage, undead first strike no xp<br />
<br />
Plants drop goat horn, small item +5% damage<br />
<br />
Really big sword, no question about it. Definitely want to worship JJ, don't waste your time with the other deities here except for the express purpose to piety farm to enter JJ's religion. Earthmother would be ''horrible'' on Rock Garden without ENDISWAL, Dracul offers little of value to a CYDSTEPP'er --[[User:Darvin|Darvin]] 18:39, 20 April 2012 (PDT)</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11255Talk:Class Challenges2012-04-21T01:41:11Z<p>Joist: </p>
<hr />
<div>=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
You're a purist paladin, unlikely to get more than 80 damage under any circumstances. You're looking at 18 attacks to kill the boss. Even presuming limitles piety, the cost of Taurog's unstoppable fury would increase beyond 100 and become unusable before you are done. In most practical situations, it's utterly impossible to survive the boss without death protection. This level is either bugged or there is some hidden effect that we're missing --[[User:Darvin|Darvin]] 18:36, 20 April 2012 (PDT)<br />
<br />
=Berserker Gold=<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?<br />
<br />
Not feasible -> Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.<br />
<br />
New plan: Take consensus ASAP then the spell cost boon from MA. Play the rest of the level like a caster.<br />
<br />
Try a really big sword --[[User:Darvin|Darvin]] 18:31, 20 April 2012 (PDT)<br />
<br />
=Warlord Gold=<br />
<br />
Set in Rock Garden<br />
<br />
Bosses <br />
Tower of Bleat - 90 damage, 380 health, 75% physical resist<br />
Super Bleat Man - 58 damage, 1140 health<br />
Tormented Bleat - 90 damage, 285 health, magical attack, undead, 59% physical resist, mana burn<br />
Bleaty - 90 damage, 475 health, mana burn<br />
<br />
Gods - EM, JJ, Dracul (at least that's all you can prep)<br />
<br />
Not sure how to play this one, probably prep JJ and go gnome<br />
<br />
EM may be useful since corrosion is unaffected by resistance<br />
<br />
Goat revenants spawn instead of golems. 10 health, 999 damage, undead first strike no xp<br />
<br />
Plants drop goat horn, small item +5% damage<br />
<br />
Really big sword, no question about it. Definitely want to worship JJ, don't waste your time with the other deities here except for the express purpose to piety farm to enter JJ's religion. Earthmother would be ''horrible'' on Rock Garden without ENDISWAL, Dracul offers little of value to a CYDSTEPP'er --[[User:Darvin|Darvin]] 18:39, 20 April 2012 (PDT)</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11252Talk:Class Challenges2012-04-21T01:36:21Z<p>Joist: </p>
<hr />
<div>=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
You're a purist paladin, unlikely to get more than 80 damage under any circumstances. You're looking at 18 attacks to kill the boss. Even presuming limitles piety, the cost of Taurog's unstoppable fury would increase beyond 100 and become unusable before you are done. In most practical situations, it's utterly impossible to survive the boss without death protection. This level is either bugged or there is some hidden effect that we're missing --[[User:Darvin|Darvin]] 18:36, 20 April 2012 (PDT)<br />
<br />
=Berserker Gold=<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?<br />
<br />
Not feasible -> Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.<br />
<br />
New plan: Take consensus ASAP then the spell cost boon from MA. Play the rest of the level like a caster.<br />
<br />
Try a really big sword --[[User:Darvin|Darvin]] 18:31, 20 April 2012 (PDT)<br />
<br />
=Warlord Gold=<br />
<br />
Set in Rock Garden<br />
<br />
Bosses <br />
Tower of Bleat - 90 damage, 380 health, 75% physical resist<br />
Super Bleat Man - 58 damage, 1140 health<br />
Tormented Bleat - 90 damage, 285 health, magical attack, undead, 59% physical resist, mana burn<br />
<br />
Gods - EM, JJ, Dracul (at least that's all you can prep)<br />
<br />
Not sure how to play this one, probably prep JJ and go gnome<br />
<br />
EM may be useful since corrosion is unaffected by resistance<br />
<br />
Goat revenants spawn instead of golems. 10 health, 999 damage, undead first strike no xp<br />
<br />
Plants drop goat horn, small item +5% damage</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11250Talk:Class Challenges2012-04-21T01:32:00Z<p>Joist: </p>
<hr />
<div>=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
<br />
=Berserker Gold=<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?<br />
<br />
Not feasible -> Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.<br />
<br />
New plan: Take consensus ASAP then the spell cost boon from MA. Play the rest of the level like a caster.<br />
<br />
Try a really big sword --[[User:Darvin|Darvin]] 18:31, 20 April 2012 (PDT)<br />
<br />
=Warlord Gold=<br />
<br />
Set in Rock Garden<br />
<br />
Boss - Tower of Bleat - 90 damage, 380 health, 75% physical resist<br />
----- Super Bleat Man - 58 damage, 1140 health<br />
<br />
Gods - EM, JJ, Dracul (at least that's all you can prep)<br />
<br />
Not sure how to play this one, probably prep JJ and go gnome<br />
<br />
EM may be useful since corrosion is unaffected by resistance<br />
<br />
Goat revenants spawn instead of golems. 10 health, 999 damage, undead first strike no xp<br />
<br />
Plants drop goat horn, small item +5% damage</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11248Talk:Class Challenges2012-04-21T01:31:41Z<p>Joist: </p>
<hr />
<div>=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
<br />
=Berserker Gold=<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?<br />
<br />
Not feasible -> Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.<br />
<br />
New plan: Take consensus ASAP then the spell cost boon from MA. Play the rest of the level like a caster.<br />
<br />
=Warlord Gold=<br />
<br />
Set in Rock Garden<br />
<br />
Boss - Tower of Bleat - 90 damage, 380 health, 75% physical resist<br />
- - Super Bleat Man - 58 damage, 1140 health<br />
<br />
Gods - EM, JJ, Dracul (at least that's all you can prep)<br />
<br />
Not sure how to play this one, probably prep JJ and go gnome<br />
<br />
EM may be useful since corrosion is unaffected by resistance<br />
<br />
Goat revenants spawn instead of golems. 10 health, 999 damage, undead first strike no xp<br />
<br />
Plants drop goat horn, small item +5% damage</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11247Talk:Class Challenges2012-04-21T01:31:21Z<p>Joist: </p>
<hr />
<div>=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
<br />
=Berserker Gold=<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?<br />
<br />
Not feasible -> Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.<br />
<br />
New plan: Take consensus ASAP then the spell cost boon from MA. Play the rest of the level like a caster.<br />
<br />
=Warlord Gold=<br />
<br />
Set in Rock Garden<br />
<br />
Boss - Tower of Bleat - 90 damage, 380 health, 75% physical resist<br />
Super Bleat Man - 58 damage, 1140 health<br />
<br />
Gods - EM, JJ, Dracul (at least that's all you can prep)<br />
<br />
Not sure how to play this one, probably prep JJ and go gnome<br />
<br />
EM may be useful since corrosion is unaffected by resistance<br />
<br />
Goat revenants spawn instead of golems. 10 health, 999 damage, undead first strike no xp<br />
<br />
Plants drop goat horn, small item +5% damage</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11246Talk:Class Challenges2012-04-21T01:25:12Z<p>Joist: </p>
<hr />
<div>=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
<br />
=Berserker Gold=<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?<br />
<br />
Not feasible -> Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.<br />
<br />
New plan: Take consensus ASAP then the spell cost boon from MA. Play the rest of the level like a caster.<br />
<br />
=Warlord Gold=<br />
<br />
Set in Rock Garden<br />
<br />
Boss - Tower of Bleat - 90 damage, 380 health, 75% physical resist, <br />
<br />
Gods - EM, JJ, Dracul (at least that's all you can prep)<br />
<br />
Not sure how to play this one, probably prep JJ and go gnome<br />
<br />
EM may be useful since corrosion is unaffected by resistance<br />
<br />
Goat revenants spawn instead of golems. 10 health, 999 damage, undead first strike no xp<br />
<br />
Plants drop goat horn, small item +5% damage</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11245Talk:Class Challenges2012-04-21T01:23:36Z<p>Joist: </p>
<hr />
<div>=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
<br />
=Berserker Gold=<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?<br />
<br />
Not feasible -> Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.<br />
<br />
New plan: Take consensus ASAP then the spell cost boon from MA. Play the rest of the level like a caster.<br />
<br />
=Warlord Gold=<br />
<br />
Set in Rock Garden<br />
<br />
Boss - Tower of Bleat - 90 damage, 380 health, 75% physical resist, <br />
<br />
Gods - EM, JJ, Dracul (at least that's all you can prep)<br />
<br />
Not sure how to play this one, probably prep JJ and go gnome<br />
<br />
EM may be useful since corrosion is unaffected by resistance<br />
<br />
Goat revenants spawn instead of golems. 10 health, 999 damage, undead first strike no xp</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11244Talk:Class Challenges2012-04-21T01:19:40Z<p>Joist: </p>
<hr />
<div>=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
<br />
=Berserker Gold=<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?<br />
<br />
Not feasible -> Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.<br />
<br />
New plan: Take consensus ASAP then the spell cost boon from MA. Play the rest of the level like a caster.<br />
<br />
=Warlord Gold=<br />
<br />
Set in Rock Garden<br />
<br />
Boss - Tower of Bleat - 90 damage, 380 health, 75% physical resist, <br />
<br />
Gods - EM, JJ, Dracul (at least that's all you can prep)<br />
<br />
Not sure how to play this one, probably prep JJ and go gnome<br />
<br />
EM may be useful since corrosion is unaffected by resistance</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11243Talk:Class Challenges2012-04-21T01:15:44Z<p>Joist: </p>
<hr />
<div>=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
<br />
=Berserker Gold=<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?<br />
<br />
Not feasible -> Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.<br />
<br />
New plan: Take consensus ASAP then the spell cost boon from MA. Play the rest of the level like a caster.<br />
<br />
=Warlord Gold=<br />
<br />
Set in Rock Garden<br />
<br />
Boss - Tower of Bleat - 90 damage, 380 health, 75% physical resist, <br />
<br />
Gods - EM, JJ, Dracul (at least that's all you can prep)<br />
<br />
Not sure how to play this one, probably prep JJ and go gnome</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11242Talk:Class Challenges2012-04-21T00:16:14Z<p>Joist: </p>
<hr />
<div>=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
<br />
=Berserker Gold=<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?<br />
<br />
Plan: Get MA + Body Pact. Erode the boss while farming resistance for self. If possible get restoration.</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11241Talk:Class Challenges2012-04-21T00:13:50Z<p>Joist: </p>
<hr />
<div>=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
<br />
=Berserker Gold=<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to erode it with Bycepps? or just be a caster?</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11240Talk:Class Challenges2012-04-21T00:04:08Z<p>Joist: </p>
<hr />
<div>=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.<br />
<br />
<br />
=Berserker Gold=<br />
<br />
Only god allowed to prep is MA, only altar in the dungeon is Pactmaker (twice, so I think that's definite).<br />
<br />
Boss has 95% physical resist, have to use MA's boon? or erode it with Bycepps? or just be a caster?</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11239Talk:Class Challenges2012-04-20T23:43:20Z<p>Joist: </p>
<hr />
<div>=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem<br />
<br />
Hmm, death protection is 16 + 8 for the paladin. For n death protections that's n * 8 + n * (n + 1) * 8 /2 mana cost which means a 112 mana for 4 death protections. No not enough, dang.</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11238Talk:Class Challenges2012-04-20T23:38:44Z<p>Joist: </p>
<hr />
<div>=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour, Steel Golem</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11237Talk:Class Challenges2012-04-20T23:37:16Z<p>Joist: </p>
<hr />
<div>=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes, Goo Blob, Animated Armour</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11236Talk:Class Challenges2012-04-20T23:36:09Z<p>Joist: </p>
<hr />
<div>=Paladin Silver=<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist<br />
<br />
Mobs - Dragon Spawn, Snakes</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11235Talk:Class Challenges2012-04-20T23:28:54Z<p>Joist: ma</p>
<hr />
<div>=Paladin Silver=<br />
<br />
Glyphs - BURNDAYRAZ, BLUDTOPOWA, GETINDARE, APHEELSIK<br />
<br />
God - Taurog<br />
<br />
Boss - Scalespit - Dragon Spawn - 168 damage, 1428 health, magical attack, mana burn, 75% magic resist</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Class_Challenges&diff=11234Talk:Class Challenges2012-04-20T23:23:40Z<p>Joist: Created page with "=Paladin Silver= Glyphs - BURNDAYRAZ, BLUDTOPOWA, GETINDARE, APHEELSIK God - Taurog"</p>
<hr />
<div>=Paladin Silver=<br />
<br />
Glyphs - BURNDAYRAZ, BLUDTOPOWA, GETINDARE, APHEELSIK<br />
<br />
God - Taurog</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Class_Challenges&diff=11233Class Challenges2012-04-20T23:22:18Z<p>Joist: </p>
<hr />
<div>Blank page - Just opening it up so I can use the talk page. - Joist</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Class_Challenges&diff=11232Class Challenges2012-04-20T23:22:02Z<p>Joist: Created page with "Blank page - Just opening it up so I can use the talk page."</p>
<hr />
<div>Blank page - Just opening it up so I can use the talk page.</div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Level&diff=11226Level2012-04-20T09:52:27Z<p>Joist: </p>
<hr />
<div>{{alphapage|Alpha:Level}}<br />
{{TOC right}}<br />
<br />
Every denizen of your current dungeon has a level, including the player and dungeon [[Full:Monsters|monsters]], has a level represented by the small number in its lower-right corner. A units level is a rough indication of its strength relative to the player and other monsters. Levels range from 1 through to 10, with strength increasing roughly linearly up to 9. Level 10 enemies are [[Full:Bosses|bosses]].<br />
<br />
== Player Levels ==<br />
<br />
The player starts at level 1, with a base HP of 10, and base Damage of 5. The player character gains 5 base damage and 10 base HP for every additional level.<br />
<br />
== Enemy levels ==<br />
<br />
The base stats for [[Full:Monsters|enemies]] as they level up are as follows:<br />
*Base health is ''(n + 3)² - 10'' where ''n'' is the monster's level.<br />
*Base attack is ''n + (5 &times; n / 2)'' where ''n'' is the monster's level.<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Level<br />
!Base Attack<br />
!Base Health<br />
|-<br />
| 1 || 3 || 6<br />
|-<br />
| 2 || 7 || 15<br />
|-<br />
| 3 || 12 || 26<br />
|-<br />
| 4 || 18 || 39<br />
|-<br />
| 5 || 25 || 54<br />
|-<br />
| 6 || 33 || 71<br />
|-<br />
| 7 || 42 || 90<br />
|-<br />
| 8 || 52 || 111<br />
|-<br />
| 9 || 63 || 134<br />
|}<br />
<br />
Different enemies will have different percentages of these base stats. [[Full:Bosses|Bosses]] have entirely different stat ratios to their lower level counterparts. Enemies in a easy dungeon will have 90% stats, enemies in a medium dungeon will have their normal percentages, enemies in hard dungeons have 120% of their stats, and enemies in vicious dungeons have 133% (one third higher than normal) of their stats.<br />
<br />
== Gaining Levels and Bonus Experience ==<br />
<br />
The player character has the ability to increase his level by gaining experience. Experience is gained by defeating monsters. Unless modified by [[classes|class]], [[races|race]], [[gods|deity]] or [[items|item]] bonuses, experience is gained as follows:<br />
*Experience equal to the defeated monster's level<br />
*Bonus experience for monsters of a higher level to the player, calculated as:<br />
:''n &times; (n - 1) + 2'' where ''n'' is the difference between the player's level and the monster's level.<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Difference between levels<br />
!Bonus experience<br />
|-<br />
| 0 || 0<br />
|-<br />
| 1 || 2<br />
|-<br />
| 2 || 4<br />
|-<br />
| 3 || 8<br />
|-<br />
| 4 || 14<br />
|-<br />
| 5 || 22<br />
|-<br />
| 6 || 32<br />
|-<br />
| 7 || 44<br />
|-<br />
| 8 || 58<br />
|-<br />
| 9 || 74<br />
|}<br />
<br />
== Required experience per level ==<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!To reach level<br />
!Experience required<br />
!Total required<br />
|-<br />
| 1 || 0 || 0<br />
|-<br />
| 2 || 5 || 5<br />
|-<br />
| 3 || 10 || 15<br />
|-<br />
| 4 || 15 || 30<br />
|-<br />
| 5 || 20 || 50<br />
|-<br />
| 6 || 25 || 75<br />
|-<br />
| 7 || 30 || 105<br />
|-<br />
| 8 || 35 || 140<br />
|-<br />
| 9 || 40 || 180<br />
|-<br />
| 10 || 45 || 225<br />
|}<br />
<br />
Although you cannot level up past level 10, you will still continue to accrue experience points and will gain a full heal and mana restore at regular intervals. These post-level 10 "milestones" are rare and usually involve the player using some special effect (such as the goblin racial bonus or Tikki Tooki's boons) to accrue unusually high amounts of experience.<br />
<br />
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<div></div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Gnome_Warlord.png&diff=11097File:Gnome Warlord.png2012-04-20T04:18:15Z<p>Joist: </p>
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<div></div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Joist_Naga_City_Transmuter_90.jpg&diff=10870File:Joist Naga City Transmuter 90.jpg2012-04-19T13:51:39Z<p>Joist: </p>
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<div></div>Joisthttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:Joist_Naga_City_Transmuter_89.jpg&diff=10869File:Joist Naga City Transmuter 89.jpg2012-04-19T13:51:31Z<p>Joist: </p>
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