https://qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&user=Kalir&feedformat=atomDDwiki - User contributions [en]2024-03-28T22:03:18ZUser contributionsMediaWiki 1.25.1https://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Playthroughs&diff=3076Playthroughs2011-03-17T04:21:36Z<p>Kalir: I'm reputable?</p>
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<div>__NOTOC__<br />
This page chronicles playthroughs of DD, both for education and amusement. Be as in-depth or general as you want to, but please keep it appropriate for all ages. In the tradition of Day in the Life threads from other roguelike games, role-playing and clever narration is welcome.<br />
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Got a playthrough to contribute? Add it to the list! Newer ones go at the top.<br />
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* An LP of the game, by Kalir, is available at Talking Time [http://www.gamespite.net/talkingtime/showthread.php?t=11108 here]. Covers everything that isn't the last areas of the campaign.<br />
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* [[Playthroughs/Yeoman_Johnson05|The Adventures of Yeoman Johnson, Episode 5]]: the Berserker<br />
* [[Playthroughs/Yeoman_Johnson04|The Adventures of Yeoman Johnson, Episode 4]]: the Wizard<br />
* [[Playthroughs/Yeoman_Johnson03|The Adventures of Yeoman Johnson, Episode 3]]: the Priest<br />
* [[Playthroughs/Yeoman_Johnson02|The Adventures of Yeoman Johnson, Episode 2]]: the Thief<br />
* [[Playthroughs/Yeoman_Johnson01|The Adventures of Yeoman Johnson]]: a fresh Human Fighter playthrough by [[OrigamiGuy]] (v0.142)</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Thief&diff=2832Talk:Alpha:Thief2011-02-08T15:53:19Z<p>Kalir: don't thank me, ma'am, just doing my job</p>
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<div>Question about the Stabber ability: does it work with physical attacks and BURNDAYRAZ, or just physical attacks? -- [[User:Procrastinus|Procrastinus]] 08 February 2011<br />
:Just with physical attacks. On the upside, BURNDAYRAZ doesn't cause you to lose the bonus. [[User:Kalir|Kalir]] 15:53, 8 February 2011 (UTC)</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Crypt&diff=2818Alpha:Crypt2011-02-06T23:09:53Z<p>Kalir: /* Rewards */ now with more goldfarming</p>
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<div>[[file:Crypt_Explored.png|right|thumb|350px|''A fully explored Crypt dungeon (using the default [[tileset]])'']]<br />
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The '''Crypt''' is a side dungeon in [[Desktop Dungeons]] filled with undead [[monsters]]. It is initially locked at start but becomes available after completing the normal dungeon with all Tier 2 [[classes]].<br />
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==Overview==<br />
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The dungeon is composed of [[zombie|zombies]], [[wraith|wraiths]], and [[vampire|vampires]] (the only dungeon this monster is found in). Like other challenge dungeons it contains two bosses instead of one, these are [[wraith#Boss Info|Tormented One]] and [[zombie#Boss Info|Frank the Zombie]].<br />
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==Strategy==<br />
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The Crypt Dungeon is notable for two monsters: the Wraith and the Vampire. With these two, it is geared mostly to defeat characters who depend on exploration as well as those who combine melee combat with spellcasting. Wraiths will inflict Mana Burn, meaning that characters who fight by casting spells during or after combat will only be able to kill them before leveling up, or would need to sacrifice mana potions to restore their mana regenaration. Explorer characters will constantly run into Vampires who suck out of a part of their health, setting them back a few tiles as far as their precious HP regeneration goes.<br />
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However, the weak spot lies in the low health values for both these monster types, especially when compared to the other denizen of this dungeon, the Zombie. Characters that rely solely on magic will find it very easy to destroy high-level wraiths and/or vampires to catapult up the experience table. Heavy melee characters will find similar benefit in being able to kill both types of monsters with relatively few attacks, even when considering the wraith's natural resistance to physical combat - and really have nothing to fear from mana burn thanks to not relying too much on glyphs (or not at all). As said earlier, it is characters that must utilize both melee and spellcasting who have the most difficulty here.<br />
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As to the bosses, the most troublesome boss seems to be the Tormented One, having a whopping 60% physical resistance. Again this may not matter much to heavy-melee characters, who can probably survive long enough to kill it anyway. Other characters will want to lean more heavily into the spellcasting end of the spectrum to try and damage it with fireball as much as possible before subjecting themselves to any mana burn. Frank the Zombie seems to be the less-troublesome one, and is usually "addressed" second, when the stakes are less high.<br />
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Needless to say, acquiring immunity to mana burn will instantly make this dungeon several times easier for most character classes. Similarly, characters who are free to lean towards melee combat (like various thief and priest subclasses, and obviously warriors) may prefer trying to reach [[Taurog|Taurog's]] [[Taurog#Penetration|Penetration]] boon, which will remove The Tormented One's physical defenses (not to mention other wraiths' defenses) thus making it much easier to kill. This also means less reliance on glyphs (which Taurog dislikes anyway) so mana burn becomes less of an issue.<br />
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Conversely, characters who find it easier to lean into the spellcasting end of the spectrum may prefer worshipping the fickle [[Mystera Annur]] to improve their fireballs, thus working around the physical resistance problem from a different direction.<br />
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Naturally, you will want to avoid worshipping [[Dracul]] entirely, as he dislikes the killing of undead monsters (and all monsters in this dungeon are undead). The [[Glowing Guardian]], on the other hand, approves the destruction of the undead, and may prove useful for character who do not wish to worship the strictly melee/spell gods mentioned above.<br />
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Finally, if your shops have been upgraded sufficiently you may want to look for the Fire Heart [[Items|item]], which restores 10 health after killing any of the monsters in this dungeon. This is a terrific item for any character.<br />
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==Rewards==<br />
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Upon clearing the Crypt with the [[Assassin]] the special [[Vampire]] class will be available. Any other class that clears the Crypt unlocks the [[Races|goblin]] race.<br />
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Each time this dungeon is cleared by a new class the hero's gold capacity will permanently increase by 5 gold. As there are 18 classes this stands to increase the gold capacity from 70 to 160.<br />
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{{DDNav}}<br />
[[Category:dungeons]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Library&diff=2817Alpha:Library2011-02-06T23:08:39Z<p>Kalir: /* Rewards */ nobody cares about orcs because they aren't elven enough</p>
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<div>[[file:Library_Explored.png|right|thumb|350px|''A fully explored Library dungeon (using the default [[tileset]])'']]<br />
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The '''Library''' is a side dungeon in [[Desktop Dungeons]] that contains [[Monsters|monsters]] magical in nature. Although initially locked it can be made available by defeating the Normal dungeon with all Tier 1 [[classes]].<br />
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==Overview==<br />
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The dungeon is composed of [[warlock]]s, [[dragonspawn]], and [[imp]]s (the only dungeon this monster is found in). Like other challenge dungeons it contains two bosses instead of one, the [[Dragonspawn#Boss Info|Matron of Flame]] and [[Warlock#Boss Info|Aequitas]], both must be defeated to complete it.<br />
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==Strategy==<br />
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At first, the Library appears the be the blandest of all four challenge dungeons. Two of its monsters, the Warlock and Dragonspawn, are quite similar: both have no ability other than their attack counting as "magical", which is mostly a bother only for physically-resistant characters like the [[Paladin]]. The only real difference between these two monsters is their health-to-damage ratio, with Warlocks having higher attack damage but lower health, and Dragonspawn having more health but less attack damage.<br />
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This generally "tame" attitude of the Library means that different characters can put their own unique styles to good use, similarly to how they would behave in the "normal" dungeon. Some characters will need to adapt to the high damage handouts of these monsters, but overall their strategy should not change too much.<br />
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What does distinguish this dungeon greatly from the others is the third monster type, the Imp. These monsters are both fiendishly elusive, as well as a potential key to defeating the challenge. Imps will teleport themselves randomly around the map whenever they are hit; this includes melee attacks as well as fireballs. They can teleport to any free tile in the dungeon, including unexplored tiles. On the other hand, Imps have the lowest health amongst the three monster types in the Library, making them the most lucrative targets.<br />
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Characters that inflict damage over time, such as [[Monk]]s and [[Assassin]]s (and any character that relies on more than a [[Glyphs#BURNDAYRAZ|fireball]] or two) will do well to ignore the Imps if possible. Any protracted battle is better handled against Dragonspawn, or even Warlocks if your health can be replenished or is high enough to sustain several attacks. On the other hand, characters with heavy melee strikes like the [[Berserker]] will find that the Imps, even high-level ones, can yield copious amounts of experience.<br />
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The randomization of Imp teleports also means that the more you explore, the better targets they become. They are more likely to teleport into known tiles (and hence be struck again immediately) if there are more explored tile on the map. This gives a certain edge to characters that tend to explore more than fight (again, like the Assassin, [[Thief]], [[Tinker]], or any other character who acquires and uses [[APHEELSIK]]). If your strategy relies on reserving tiles for later stages, you can probably ignore the imps until you need to set up midfight level-ups. Also note that if a particular Imp is blocking your path, you may strike it or fireball it to cause a teleport, hopefully to a less obstructive location.<br />
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Gods of particular interest in this level include [[Taurog]] and [[Dracul]], both of whom have boons that increase magic resistance (useful against both magic-using monsters here). Naturally, Dracul would be the choice for spellcasters, while Taurog will assist melee characters. Avoid picking up these boons if your character already has Magic Resistance, as it will probably be lowered or not affected. This magic resistance will make the higher-level Warlocks a more manageable target, negating some of their powerful attack damage. Also, of course, it will reduce the damage intake from both bosses. In addition, Taurog will grant large amounts of piety for killing both Dragonspawn and Warlocks, so take this into consideration if your character is at all capable of giving up glyph-use.<br />
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Finally, look for the magical [[Items|items]] Mage Helm and Mage Plate. There are no other items of particular interest to this dungeon (though naturally most items are still useful the same as in other dungeons).<br />
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==Rewards==<br />
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The [[Half-dragon]] class can be unlocked by completing this dungeon with the [[Warlord]]. Any other class that clears the Library unlocks the [[Races|orc]] race.<br />
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Shops will begin to stock more powerful [[items]] with every [[classes|class]] that complete the Library challenge.<br />
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{{DDNav}}<br />
[[Category:dungeons]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Earthmother&diff=2816Alpha:The Earthmother2011-02-06T23:04:28Z<p>Kalir: a whole bunch of outdated useless stuff because nobody plays earthmother</p>
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<div>The Earthmother, goddess of plants and nature, is one of the gods available for worshipping in Desktop Dungeon. Earthmother may be worshipped by locating her altar in a dungeon (if it appears).<br />
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==Initial Worship==<br />
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If an altar of The Earthmother is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Earthmother.<br />
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===Immediate effect===<br />
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When first worshipping Earthmother, several effects occur:<br />
* The Earthmother attempts to generate a new '''[[IMAWAL]] glyph'''.<br />
** She will only succeed in doing so if the IMAWAL glyph has not been generated in this dungeon at all. If the glyph was found and converted, a new glyph will not be generated.<br />
** If successful, the new glyph will appear on top of Earthmother's altar. She cannot be prayed-to again unless the glyph is picked up first.<br />
* The Earthmother will award you with a certain amount of '''Piety points''' based on potions used prior to worship. The exact details are currently unknown.<br />
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===Conversion===<br />
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Followers of [[Binlor Ironshield]] or [[Glowing Guardian]] may convert their religion to The Earthmother at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger The Earthmother's immediate effects as described above. You may convert by visiting Earthmother's altar and asking to convert:<br />
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* Conversion from '''Binlor Ironshield''' costs '''45 piety'''.<br />
* Conversion from '''Glowing Guardian''' costs '''35 piety'''. <br />
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It also is possible to convert your religion from The Earthmother to either Binlor Ironshield or Glowing Guardian, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by The Earthmother.<br />
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* Conversion to '''Binlor Ironshield''' costs '''45 piety'''.<br />
* Conversion to '''Glowing Guardian''' costs '''35 piety'''.<br />
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==Religion==<br />
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The Earthmother is the goddess of nature, and appreciates the creation of more earth (in the form of walls). She is the protector of simple animals, and is strongly opposed to the use of unnatural magic.<br />
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The following actions will only change your Piety while worshipping The Earthmother. If you have not yet converted to Earthmother, or have renounced your religion, you may perform these actions without triggering the listed effects.<br />
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===Gaining Piety===<br />
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The Earthmother will increase your Piety for performing the following actions:<br />
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* '''Turn a creature into a wall with the [[IMAWAL]] glyph''': +10 Piety.<br />
** Earthmother will award you 10 piety points for this action regardless of the level or type of creature you have turned into a wall.<br />
** Earthmother will award you these points even if you turn simple animals ([[Serpent]], [[Goat]]) into stone. You will not receive the Piety reduction for killing these monster types (see below).<br />
** Remember that turning a monster into a wall does not count as killing it. Therefore, it does NOT grant you experience points, nor any other bonus or effect you currently have that is triggered by killing monsters.<br />
* '''Turn a plant into a wall with the IMAWAL glyph''': +3 Piety.<br />
** Plants are created by The Earthmother from visible bloodstains when her '''Plantation''' boon is acquired. See more on this below. <br />
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===Losing Piety===<br />
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The Earthmother will decrease your Piety for performing the following actions:<br />
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* '''Kill a [[Goat]] or a [[Serpent]]''': -5 Piety<br />
** Killing one of these animals will immediately lose you 5 piety, regardless of the level of the creature and the method in which it was killed.<br />
* '''Destroy a wall using the [[ENDISWAL]] glyph''': -??? Piety<br />
** Destroying a wall in the dungeon will immediately lose you a certain amount of piety (the exact amount is currently unknown).<br />
** ''Research info required: How much Piety is lost per wall? Does it depend on your current level? What about effects that destroy walls, such as [[Binlor Ironshield]]'s Mining boon?<br />
* '''Converting the [[IMAWAL]] glyph while worshipping The Earthmother''': -15 Piety<br />
* '''Destroying a plant''': -15 Piety<br />
** Plants are created with The Earthmother's "Plantation" boon (see below). You may only destroy them with [[BURNDAYRAZ]], unless you can find a way to reduce their Physical Damage immunity.<br />
* '''Attack a monster in melee combat while your hero has the Lifesteal ability''': -??? Piety, Lose Lifesteal ability.<br />
** Lifesteal is an innate ability of [[Vampire(race)|Vampires]], and may also be acquired in other means. If you attack a monster in Melee combat while your hero has this ability, The Earthmother will reduce your Piety by a currently-unknown amount.<br />
** ''Research info required: How much piety does this cost?''<br />
** In addition, you will lose your entire Lifesteal ability (set to 0%).<br />
** Note that Magical attacks (BURNDAYRAZ) do not count as Melee attacks, and can be performed without triggering this effect.<br />
* '''Step on a bloodpool while playing as a [[Bloodmage]]''': -10 Piety.<br />
** Bloodmages that step on a pool of blood (left over after killing a monster) will suffer -10 piety.<br />
** ''Research info required: What about [[Vampire(race)|Vampires]]?''<br />
** Note that this is the only travesty that The Earthmother will only charge Piety for.<br />
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===Retribution===<br />
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If a travesty is perpetrated that would drop Piety below 0 points, the Earthmother will disable the character's Health Regeneration ability. This is similar to being poisoned: Health will not regenerate as you explore, although you may heal by potions or levels as normal. It is possible to regain Health Regeneration inflicted in this way by performing actions that please The Earthmother, provided your piety is not negative (otherwise, it decreases your piety deficit).<br />
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==Boons==<br />
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The Earthmother has 3 boons to offer to her worshipers at the cost of Piety:<br />
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===Greenblood===<br />
* Grants you Immunity from Poison.<br />
* '''Costs 15 Piety'''.<br />
** On acquiring this boon, your hero receives the special ability "Poison Immunity". You will no longer be poisoned by Serpents or [[Bandit|Bandits]] for the remainder of this dungeon.<br />
** If the hero already has Poison Immunity (E.G. from the item Viper Ward), this boon will have no effect. However, if the item bonus was lost somehow, The Earthmother will renew it. <br />
===Plantation===<br />
* Gain +10 piety for every blood-stain currently visible on the map.<br />
* Every visible blood-stain is replaced by a [[Plant]].<br />
* '''Costs 20 Piety'''.<br />
** Immediately on acquiring this boon, you will receive +10 piety points for each blood-stain visible on the map at the time.<br />
** Note that you must first pay the 20 Piety points required to purchase this boon. You cannot rely on the piety gained from Plantation to pay for itself.<br />
** Blood-stains are the result of killing monsters. It is however possible to "clean-up" bloodstains by stepping on them with the [[Bloodmage]] or [[Vampire(race)|Vampire]] characters. If any blood-stain was cleaned up this way, it is not tallied when awarding you piety points.<br />
** Every blood stain is replaced by a [[Plant]], a level 1 monster with 0 attack damage, 1 point of Health, and 100% Physical Resistance.<br />
** Plants block movement like any other monster. Therefore, acquiring this boon may cause sections of the dungeon to become inaccessible, unless the blocking plant can be destroyed.<br />
** The only natural way to destroy a plant is to use BURNDAYRAZ. It may also be possible to destroy plants by reducing their Physical Resistance, for instance through [[Taurog]]'s "Penetration" boon. Note that destroying a plant results in piety loss as well as the complete loss of Health Regeneration (see above). <br />
===Stoneform===<br />
* Each time you gain a level, you receive an extra +5 Maximum Health, +1 Maximum Mana, and +2 Attack Strength. <br />
* '''Costs 100 Piety'''.<br />
** Once this boon has been acquired, subsequent level-ups will add the above-listed bonuses ''on top'' of the normal bonuses associated with gaining levels.<br />
** This effect only applies when gaining levels while still worshipping The Earthmother. Converting to another religion, or renouncing The Earthmother, will remove the extra bonus (though it will not affect the bonuses normally gained from leveling up).<br />
** The Earthmother does not remove these bonuses if you anger her.<br />
** Once you've leveled up at least once, the extra points become permanent, and will not be removed from your character even if converting to another religion or renouncing Earthmother altogether. However, as stated above, further level-ups will not grant the additional bonuses anymore.<br />
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==Strategy==<br />
*Get Stoneform at most at lvl 4 to increase the benefits.<br />
*Try to get 10 bloodpools on map and two lvl 1-2 enemies to stone before converting to her. Then petrify 2 enemies, use plantation then stone form.<br />
*[[HALPMEH]] + [[BLUDTUPOWA]] makes her punishment innefective.<br />
*If you have spare mana, you can petrify 5 plants in order to have enough piety to convert [[IMAWAL]] glyph. One can convert 2 extra plants to compensate for the piety loss when killing goats or serpents.<br />
*Considering you lose piety for fighting serpents, which are one of two enemies to poison you, and the Earthmother's punishment is worse than poison, Greenblood is almost always a waste of piety.<br />
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==Specific Classes==<br />
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===Transmuter===<br />
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While the [[Transmuter]] has absolute reliance on the use of the ENDISWAL Glyph, he neither is affected by The Earthmother's punishment nor by the walls and plants blocking the map. This makes them rather effective followers of the Earthmother, especially if they manage to join early on.<br />
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{{Research}}<br />
{{DDNav}}<br />
[[Category:Gods]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Jehora_Jeheyu&diff=2813Alpha:Jehora Jeheyu2011-02-05T22:38:03Z<p>Kalir: jehora converting to glowing guardian? wat</p>
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<div>Jehora Jeheyu, God of Chaos, is one of the gods available for worshipping in Desktop Dungeon. Jehora Jeheyu may be worshipped by locating his altar in a dungeon (if it appears).<br />
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==Initial Worship==<br />
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If an altar of Jehora Jeheyu is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Jehora.<br />
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===Immediate effect===<br />
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* The hero '''loses all of the following abilities''': Poison Immunity, Mana Burn Immunity, Death Gaze Immunity, Protection from Death, First Strike, Dodge.<br />
** The source providing these effects is irrelevant - whether granted by items, other gods, or the use of Glyphs.<br />
** Note that the glyphs providing First Strike and Protection from Death remain usable, but incur a Piety penalty if used again (see below).<br />
** ''Research info required: Is it possible to gain the other abilities while Jehora Jeheyu is still worshipped? For instance, by buying items that provide them AFTER joining his religion?''<br />
* The hero is awarded a random number of '''Piety Points''', anywhere between 1 and 25.<br />
** The number of points awarded upon joining is completely random and there is no way to affect it.<br />
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===Conversion===<br />
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Followers of Jehora Jeheyu cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Jehora Jeheyu.<br />
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The only method to switch to or from Jehora Jeheyu is to first renounce your religion by help of an item. <br />
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==Religion==<br />
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Jehora Jeheyu is the god of Chaos. He enjoys meaningless destruction, bloody battles, and random effects. Jehora frowns upon fancy swordplay.<br />
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The following actions will only change your Piety while worshipping Jehora Jeheyu. If you have not yet renounced your religion, you may perform these actions without triggering the listed effects.<br />
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===Gaining Piety===<br />
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Jehora Jeheyu will increase your Piety for performing the following actions:<br />
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* '''Destroy a wall using the [[ENDISWAL]] glyph''': +1 Piety.<br />
** Jehora Jeheyu will reward you with one piety point for every tile of wall destroyed with the ENDISWAL glyph.<br />
** You can also destroy walls by pushing enemies into them, by performing a Melee attack on a monster while your hero has the Knockback ability (see [[Half-dragon]]. Items may also grant you knockback).<br />
* '''Receive ??? damage from a monster''': +4 Piety.<br />
** This effect is triggered when your hero is damaged in Melee combat. The exact amount of damage required to trigger the effect is currently unknown, and may depend on the character's level and possibly other factor as well. It may also be randomally decided (in accordance with Jehora Jeheyu's affinity for chaos).<br />
* '''Inflict ??? damage on a monster''': +4 Piety.<br />
** This effect is triggered when your hero inflict damage on a monster be it trough attack or [[BURNDAYRAZ]]. The exact amount of damage required to trigger the effect is currently unknown, and may depend on the character's level, the monster's level, and possibly other factors as well. It may also be randomally decided (in accordance with Jehora Jeheyu's affinity for chaos).<br />
* '''Use the [[PISORF]] glyph on a monster''': +1 Piety.<br />
** Jehora Jeheyu will award you one Piety point for using the PISORF glyph to teleport a monster to a random location in the dungeon. It is awarded for each use of the glyph, even if the monster randomly teleports to the same tile it already occupies.<br />
* '''Use the [[WEYTWUT]] Glyph''': +4 Piety.<br />
** Jehora Jeheya will award you four Piety points for each use of the WEYTWUT Glyph. The destination of your teleport is irrelevant, you will be awarded points simply for using this glyph.<br />
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===Losing Piety===<br />
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Jehora Jeheyu will decrease your Piety for performing the following actions:<br />
<br />
* '''For each use of the [[CYDSTEPP]] Glyph''': -10 Piety.<br />
** Activating the CYDSTEPP glyph, whether or not you already have Death Protection applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability it bestows whenever used (Death Protection).<br />
* '''For each use of the [[GETINDARE]] Glyph''': -10 Piety.<br />
** Activating the GETINDARE Glyph, whether or not you already have First Strike applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability is bestows whenever used (First Strike).<br />
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===Retribution===<br />
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If any travesty is performed that would reduce your piety below 0 points (see above), Jehora Jeheyu will inflict a curse upon you: Whenever you cause damage to a monster, your Maximum Health will be reduced by a certain amount.<br />
<br />
''Research info required: Does this apply only to damage dealt in Melee combat? What about BURNDAYRAZ? This this effect depend on the amount of damage dealt, or is it per-hit? Does it depend on the character's level?''<br />
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==Boons==<br />
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Jehora Jeheyu has 5 boons to offer to his worshipers at the cost of Piety.<br />
<br />
===Chaos===<br />
* Randomly choose one of the following effects: Restore Health and Mana to Maximum / instant death.<br />
* '''Costs ALL Piety you currently have.'''<br />
** Upon acquiring this boon, Jehora Jeheyu will either restore your Health and Mana to its Maximum capacity, or he will kill you outright. If death is chosen, it is immediate and cannot be avoided through the Protection from Death ability.<br />
** This boon has a chance for healing as opposed to death, roughly equal to the piety spent on the boon (all of your current piety, in other words). Therefore, if you have 60 piety when taking the boon, you have a 60% chance for a full heal, and a 40% chance for instant death.<br />
** ''Research info required: Confirm the probability mechanism.''<br />
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===Madness===<br />
* Increases Attack Strength by +5 points.<br />
* '''Costs 25 Piety.'''<br />
** Upon acquiring this boon, the character's Attack Strength increases by 5 points. This increases the damage done by Melee attacks, and does not affect BURNDAYRAZ.<br />
** ''Research info required: Does this effect chance the Base Attack Strength, or is it always 5 extra points of damage regardless of player level and/or Attack Bonuses?''<br />
===Bolstering===<br />
* Increases Maximum Health by 15 points.<br />
* '''Costs 15 Piety and a Health Potion.'''<br />
** Upon acquiring this boon, the hero's Maximum Health is increased by 15 points. Those 15 new points are ''not'' automatically filled up, and must be healed by the normal means.<br />
** The hero loses one Health Potion from those already carried.<br />
** If the hero does not have any Health Potions, it is impossible to acquire this boon.<br />
<br />
===Retaliation===<br />
* Gain Mana Shield ability.<br />
* '''Costs 30 Piety.'''<br />
** Upon acquiring this boon, the hero receives the Mana Shield ability. While this ability is in effect, any monster that strikes you in Melee combat will receive an extra 1 point of damage for every level you have. This damage is applied AFTER the monster strikes you, so you must first survive its attack to inflict this extra damage.<br />
** This is the same ability that [[Sorcerer|Sorcerers]] have by default. If your hero is a Sorcerer, this boon has no effect.<br />
<br />
===Polymorph===<br />
* Each monster in the dungeon will transform into a new random type of monster of the same level.<br />
* '''Costs 50 Piety.'''<br />
** Upon acquiring this boon, each and every monster in the dungeon will select a new [[Monsters|monster type]] at random and transform into that type. Monsters will keep the same level they had before the transformation.<br />
** This boon affects Bosses just the same as any other monster.<br />
** In a normal dungeon, Bosses have been known to occasionally transform into the bosses from the Campaign dungeon - something which is not otherwise possible.<br />
** In a Challenge dungeon, monsters may transform into any other type of monster, not just the ones available in the specific type of challenge dungeon you're playing. This includes bosses from the Campaign dungeons.<br />
** Monsters don't have to be unlocked for them to be transformed into. (Ex: Golem is locked but a monster transforms into it)<br />
** ''Research info required: Is transformation into Campaign Bosses possible before unlocking the Campaign dungeons?''<br />
<br />
==Strategy==<br />
Despite the disapproval of defensive glyphs, Jehora is actually a fairly solid contender for defensive-oriented classes. The real gem of his abilities is Retribution, which lets each blow you take work in your favor. For characters who plan on taking lots of hits head-on, like [[monk]]s, [[paladin]]s or [[berserker]]s, this can carry its weight significantly. Madness helps to shore up the lower damage of monks or amp up the existing damage of berserkers, and Bolstering will let you take more hits (and thus award more piety) in exchange for healing fewer hits later. Due to Bolstering's low piety cost, people hoping to obtain lots of piety under Jehora should consider it first.<br />
<br />
Jehora's two defining abilities, however, are Chaos and Polymorph. The former is the ultimate gamble, and if your piety is significantly high (for example, above 50) it may save an otherwise unwinnable game. Do not take Chaos, however, if you're unprepared for the consequences of failure. As for Polymorph, this ability can change an impossible boss ([[Goo blob|tower of goo]] versus a monk, for example) into an easy one. This ability alone makes Jehora a decent option for nearly every side dungeon, where the chief difficulty comes from the monster selection. However, Jehora's cost for joining is very expensive for glass cannon roles that avoid death through trickery, such as [[rogue]]s and [[warlord]]s.<br />
<br />
==Specific Races==<br />
<br />
<br />
<br />
{{Research}}<br />
{{DDNav}}<br />
[[Category:Gods]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dracul&diff=2812Alpha:Dracul2011-02-05T22:35:31Z<p>Kalir: /* Bloodhunger */ just pretend you're eating the soul used to animate the undead or whatever</p>
<hr />
<div>Dracul, god of the Undead, is one of the gods available for worshipping in Desktop Dungeon. Dracul may be worshipped by locating his altar in a dungeon (if it appears).<br />
<br />
==Initial Worship==<br />
<br />
If an altar of Dracul is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Dracul.<br />
<br />
===Immediate effect===<br />
<br />
When first worshipping Dracul, several effects occur:<br />
* The hero's '''level is increased by 1''', without gaining the usual permanent bonuses for this level-up.<br />
** This increase occurs regardless of your hero's current level, unless he is already at level 10.<br />
** No level-up bonuses are applied when this occurs. That means, your Maximum Health, Attack Strength, or any item-given bonuses related to level-ups will not be acquired. Also, your Health and Mana will ''not'' be restored as normal. Earned experience won't decrease.<br />
* The '''[[HALPMEH]] Glyph''' is destroyed.<br />
** This occurs both if the player is holding HALPMEH at the time, or if the Glyph is anywhere else in the dungeon. If the Glyph does not exist anywhere, this effect is ignored.<br />
* Dracul will grant you an amount of '''Piety points''' equal to the number of blood-stains ''currently'' visible in the dungeon.<br />
** This includes blood-stains from each monster you have killed. Some characters like the [[Bloodmage]] may suck up bloodstains during their exploration, and if so those bloodstains are not included in the effect.<br />
<br />
===Conversion===<br />
<br />
Followers of Dracul cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Dracul.<br />
<br />
The only method to switch to or from Dracul is to first renounce your religion by help of an item.<br />
<br />
==Religion==<br />
<br />
Dracul is the god of the Undead. As such, he is the protector of all Undead monsters. He yearns for the blood of the living, and will reward slaying them.<br />
<br />
The following actions will only change your Piety while worshipping Dracul. If you have not yet converted to Dracul, or have renounced your religion, you may perform these actions without triggering the listed effects.<br />
<br />
===Gaining Piety===<br />
<br />
Dracul will increase your Piety for performing the following actions:<br />
<br />
* '''Kill a living creature''': +3 Piety.<br />
** The only way to appease Dracul other than the initial piety gain is to kill "Living" creatures. This refers to any creature that does not have the Special Ability "Undead".<br />
** The level of the creature slain or the method in which it was slain do not influence the number of piety points you gain.<br />
<br />
===Losing Piety===<br />
<br />
Dracul will decrease your Piety for performing the following actions:<br />
<br />
* '''Kill an Undead creature''': -5 Piety.<br />
** Dracul is the god of Undead creatures. As such, any Undead creature killed while worshipping Dracul will cause a drop of 5 Piety points. Undead creatures are marked by the word "Undead" in their special ability text.<br />
** The level of the Undead slain or the method in which it was slain do not affect the number of piety points you lose.<br />
<br />
===Retribution===<br />
<br />
If killing an Undead creature causes your Piety to drop below 0, Dracul will '''kill you immediately'''. There is no way to avoid this death.<br />
<br />
==Boons==<br />
<br />
Dracul has 5 boons to offer to his worshipers at the cost of Piety. Acquiring each boon comes with an extra cost of 5 points from your Maximum Health.<br />
<br />
===Bloodpower===<br />
* Increases Maximum Mana by 5 points.<br />
* Reduces Maximum Health by 5 points.<br />
* '''Costs 10 Piety'''.<br />
** On acquiring this boon, your hero will receive 5 extra points to his Maximum Mana, and lose 5 points from his Maximum Health.<br />
** Mana is not replenished at all during this upgrade. You will need to fill these 5 extra points yourself by whichever means available.<br />
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.<br />
===Bloodfury===<br />
* Increases Attack Strength by +20%.<br />
* Reduces Maximum Health by 5 points.<br />
* '''Costs 20 Piety'''.<br />
** On acquiring this boon, your hero receives a bonus of +20% to his Attack Strength. This adds up with all previous percentage bonuses to Attack Strength such as those acquired from the Attack Bonuses found lying around the dungeon. This effectively increases the damage caused by your Melee Attack by 20% of its base value, although this isn't always the case depending on circumstances or other effects.<br />
** Note that only Melee damage is increased, not damage from other sources such as BURNDAYRAZ.<br />
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.<br />
<br />
===Bloodshield===<br />
* Increases Physical and Magic Resistance by +20% each.<br />
* Reduces Maximum Health by 5 points.<br />
* '''Costs 25 Piety'''.<br />
** On acquiring this boon, both your hero's Physical and Magic resistance will go up by +20%. This bonus is cumulative with any existing Resistance your character may have at the time. For example, if your character has 50% Physical Resistance, they will now have 70% Physical Resistance. If your character had negative resistance, for instance -20%, it will be increased appropriately (to 0% in this example).<br />
** This effectively reduces the attack damage done by any monster by 20% of its original quantity (alongside any other damage-reducing effects your character may have).<br />
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.<br />
===Bloodhunger===<br />
* Grants you +20% Life steal ability.<br />
* Reduces Maximum Health by 5 points.<br />
* '''Costs 30 Piety'''.<br />
** After acquiring this boon, your life steal ability will increase by +20%. This bonus is cumulative, so if your character already had life steal from any source, it is increased by 20%. For example, if your character had 20% life steal, they will now have 40% life steal.<br />
** Life steal causes some of a monster's health to transfer to your Health pool after each Melee Attack you perform. The amount of health transferred this way is equal to the ability's percentage out of the total amount of damage you cause with your attack, including temporary benefits like [[BYSSEPS]]. Note that you will still need to survive the monster's attack in order to make good on this siphoned health. Attacks that (without life steal) would bring you to 0 Health or below would still kill you with this ability.<br />
** Life steal works normally on undead.<br />
** ''Research info required: does killing monsters with little health left alters the stolen amount?''<br />
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.<br />
<br />
===Bloodswell===<br />
* Restores your Health to its maximum.<br />
* Reduces Maximum Health by 5 points.<br />
* '''Costs 40 Piety'''.<br />
** Upon acquiring this boon, your health will be restored to Maximum.<br />
** Note that your Maximum Health is then reduced by 5 points, and your Current Health will immediately drop 5 points along with it. Therefore, you will still have full health after this boon, but now the "full" amount is 5 points less than what you had before. <br />
** Your mana will NOT be restored or altered in any way as a result of taking this boon.<br />
** ''Research info required: Does this healing cure poison?''<br />
<br />
''Research info required: What happens if acquiring a boon will lower your health to 0 or below?''<br />
<br />
==Strategy==<br />
*Remember, after conversion each death nets 3 piety instead of 1 that blood pools grant on conversion. The exception for this is undead, so if you kill all the undead enemies before following Dracul, but leave the non-undead ones alone, you can get the maximum possible amount of piety from him.<br />
*Dracul is most useful when there are very few undead around (Ideally none). If available, use [[IMAWAL]] on undead, so you can get some extra score, assuming you can't kill them before worshipping Dracul.<br />
*If you don't plan on using BURNDAYRAZ a lot, consider skipping the Bloodpower boon.<br />
*Bloodshield effectively cancels the handicap of having lower hitpoint maximum. If you have any other source of resistance, it will improve your durability by a lot.<br />
*Bloodshield + Bloodhunger make the character an effective tank. This is especially useful against bosses like [[Meat man#Boss info|Super Meat Man]] and [[Golem#Boss info|The Iron Man]]. It will help against [[Serpent#Boss info|Jormungandr]] and [[Zombie#Boss info|Frank the zombie]] as well.<br />
<br />
==Specific Races==<br />
<br />
<br />
<br />
{{Research}}<br />
{{DDNav}}<br />
[[Category:Gods]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&diff=2808Gods2011-02-04T21:06:59Z<p>Kalir: Haven't tested the Glowing Guardian's additional effects, because what kind of chump follows the Glowing Guardian for the whole game if they have life drain and poison attacks?</p>
<hr />
<div>Gods work similarly to other roguelike games, each giving themed bonuses and penalties.<br />
<br />
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.<br />
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.<br />
Please note that due to the recent changes to how gods work, this page is very much a WIP. <br />
<br />
__TOC__<br />
<br />
===Summary===<br />
<br />
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.<br />
<br />
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Worship Bonuses<br />
!Rewarded/Repent Actions<br />
!Penalized Actions<br />
!Boons<br />
|-<br />
|<br />
===== [[Binlor Ironshield]] =====<br />
|<br />
* Creates ENDISWAL glyph on altar space<br />
** Not created if glyph exists or was converted <br />
* +5 Max Health<br />
* Starting Piety equals acquired gold<br />
|<br />
*Destroy a wall<br />
** +2 Piety<br />
*Gain a level<br />
** +10 Piety<br />
|<br />
*Use any glyph (except ENDISWAL)<br />
** -1 Piety<br />
*Kill a golem<br />
** -3 Piety<br />
*Less than 0 Piety<br />
** -10% Resistances<br />
| <br />
*Convert from Earthmother<br />
** Cost: 45 Piety<br />
*Convert from Glowing Guardian<br />
** Cost: 35 Piety<br />
*Boon: Mining<br />
** Cost: 20 Piety<br />
** Effect: destroys random chunks of wall<br />
*Boon: Hardiness<br />
** Cost: 30 Piety<br />
** Effect: Sets Physical Resistance to 25%<br />
*Boon: Heroics<br />
** Cost: 80 Piety<br />
** Effect: Instant advance to level 10.<br />
** Effect: No further piety gain.<br />
|-<br />
|<br />
<br />
=====[[Dracul]]===== <br />
|<br />
* Gain 1 level but don't get the usual increased stats or healing<br />
* HALPMEH glyph is destroyed (when in inventory, or picked up later)<br />
* Starting Piety equals the number of bloodstains visible onscreen.<br />
|<br />
*Kill a living creature<br />
** +3 Piety<br />
|<br />
*Kill an undead creature<br />
** -5 Piety<br />
*Drop below 0 Piety<br />
** Instant Death<br />
|<br />
*Boon: Bloodpower<br />
** Cost: 10 Piety, -5 Max Health<br />
** Effect: +5 Max Mana<br />
*Boon: Bloodfury<br />
** Cost: 20 Piety, -5 Max Health<br />
** Effect: +20% Physical Damage<br />
*Boon: Bloodshield<br />
** Cost: 25 Piety, -5 Max Health<br />
** Effect: +20% Physical and Magical Resistances<br />
*Boon: Bloodhunger<br />
** Cost: 30 Piety, -5 Max Health<br />
** Effect: +20% Life Steal<br />
*Boon: Bloodswell<br />
** Cost: 40 Piety, -5 Max Health<br />
** Effect: Restore full Health<br />
|-<br />
|<br />
<br />
===== [[The Earthmother]] ===== <br />
|<br />
* Creates IMAWAL glyph on altar space<br />
** Not created if glyph exists or was converted<br />
* Starting Piety mechanism is unknown<br />
|<br />
*Use IMAWAL on a monster<br />
** +10 Piety<br />
*Use IMAWAL on a plant<br />
** +3 Piety<br />
|<br />
*Destroy a wall<br />
** -??? Piety<br />
*Kill an animal (goat, snake)<br />
** -3 Piety<br />
* Convert IMAWAL glyph or Kill a plant<br />
** -15 Piety<br />
* Use Life Drain<br />
** -??? Piety<br />
** Lose Life Drain ability<br />
* Step on a blood pool while playing Bloodmage<br />
** -10 Piety<br />
|<br />
*Convert from Glowing Guardian<br />
** Cost: 35 Piety<br />
*Convert from Binlor Ironshield<br />
** Cost: 45 Piety<br />
*Boon: Greenblood<br />
** Cost: 15 Piety<br />
** Effect: Poison Immunity<br />
*Boon: Plantation<br />
** Cost: 15 Piety<br />
** Effect: +10 Piety for every visible bloodstain<br />
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)<br />
*Boon: Stoneform<br />
** Cost: 100 Piety<br />
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage<br />
** Applies only if worship is maintained.<br />
** Applied values maintained if renounced.<br />
|-<br />
|<br />
===== [[Glowing Guardian]] ===== <br />
|<br />
* Restores full Health<br />
* BLUDTUPOWA is permanently deactivated<br />
* Starting Piety based on prior Health spent<br />
|<br />
*Become Poisoned<br />
** +1 Piety<br />
*Be saved from death (effect from CYDESTEPP or shop item)<br />
** +1 Piety<br />
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)<br />
** +1 Piety<br />
*Use the HALPMEH glyph<br />
** +1 Piety<br />
*Use the CYDESTEPP glyph<br />
** +2 Piety<br />
*Gain Level<br />
** +3 Piety<br />
*Kill a monster N levels higher than you<br />
** +N Piety<br />
*Convert BLUDTUPOWA glyph<br />
** +10 Piety<br />
|<br />
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)<br />
** -1 Piety<br />
*Use a potion<br />
** -1 Piety<br />
*Activate the BLUDTUPOWA glyph<br />
** -20 Piety<br />
** BLUDTUPOWA is not activated<br />
*Use poison (Venom blade, APHEELSIK glyph)<br />
** -10 Piety<br />
** Lose ability to use the attack<br />
*Use lifesteal (Vampire attack)<br />
** Glowing Guardian renounces you<br />
** Lose lifesteal<br />
*Convert HALPMEH<br />
** Glowing Guardian renounces you<br />
*Regenerate Health by "sucking up" a Blood-stain<br />
** -10 Piety <br />
|<br />
*Convert from Earthmother<br />
** Cost: 35 Piety<br />
*Convert from Binlor<br />
** Cost: 35 Piety<br />
*Boon: Healing<br />
** Cost: 50 Piety<br />
** Restores full Health<br />
*Boon: Protection<br />
** Cost: 50 Piety<br />
** Gain Protection from next Killing Blow<br />
*Boon: Absolution<br />
** Cost: 100 Piety<br />
** Gain +1 Max Health for all visible bloodstains<br />
|-<br />
|<br />
<br />
===== [[Jehora Jeheyu]] ===== <br />
|<br />
* Removes poison immunity<br />
* Removes mana burn immunity<br />
* Removes death gaze immunity<br />
* Removes death protection<br />
* Removes dodge<br />
* Removes first strike<br />
* Starting Piety is random from 1-25<br />
|<br />
* Destroy a wall<br />
** +1 Piety<br />
* Deal ??? damage<br />
** +4 Piety<br />
* Receive ??? damage<br />
** +4 Piety<br />
* Use the PISORF glyph<br />
** +1 Piety<br />
* Use the WEYTWUT glyph<br />
** +5 Piety<br />
|<br />
* Use the CYDSTEPP glyph<br />
** -10 piety<br />
* Use the GETINDARE glyph<br />
** -10 piety<br />
|<br />
*Boon: Chaos<br />
** Cost: All Piety<br />
** Effect: Either death or restore full health or mana or death.<br />
*** Success correlates to amount of remaining piety (which is 0).<br />
*Boon: Madness<br />
** Cost: 25 piety<br />
** Effect: +5 Physical Damage<br />
*Boon: Bolstering<br />
** Cost: 15 piety, 1 Health Potion<br />
** Effect: +15 Max Health<br />
*Boon: Retaliation<br />
** Cost: 30 piety<br />
** Effect: Gain Mana Shield (see [[Sorcerer]])<br />
*Boon: Polymorph<br />
** Cost: 50 piety<br />
** Effect: Randomly change all enemies<br />
*** Will become enemies of same level<br />
|-<br />
|<br />
<br />
===== [[Mystera Annur]] =====<br />
|<br />
* Sets Physical damage permanently to 1<br />
* Starting Piety based on prior Mana spent<br />
|<br />
*Use a glyph<br />
** +1 piety<br />
|<br />
*Destroy a glyph<br />
** -10 piety<br />
*Use a Physical Attack<br />
** To kill an enemy that uses a physical attack<br />
*** -1 Piety<br />
** To kill an enemy that uses a magical attack<br />
*** -5 Piety<br />
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks<br />
|<br />
*Convert from Tikki Tooki<br />
** Cost: 60 piety<br />
*Boon: Magic<br />
** Cost: 20 piety<br />
** Effect: +15 Max Mana<br />
*Boon: Faith<br />
** Cost: 20 piety<br />
** Effect: Doubles piety bonus for glyph use (+2 piety)<br />
*Boon: Flames<br />
** Cost: 50 piety<br />
** Effect: +25% damage for BURNDAYRAZ glyph attack<br />
*Boon: Weakening<br />
** Cost: 100 piety<br />
** Effect: Removes all enemy Magic Resistances<br />
|-<br />
|<br />
===== [[Pactmaker|The Pactmaker]] =====<br />
|<br />
* No Bonuses<br />
* Starting Piety equals # of revealed tiles / 10.<br />
|<br />
*Gain Level<br />
** +20 Piety<br />
|<br />
* None<br />
|<br />
*Convert from Mysteria Annur<br />
** Cost: 30 Piety<br />
*Boon: Experience<br />
** Cost: 20 piety<br />
** Effect: +10 Experience<br />
*Boon: Learning<br />
** Cost: 45 piety<br />
** Effect: +1 Experience per enemy kill<br />
*Boon: Mana<br />
** Cost: 80 piety<br />
** Effect: +10 Max Mana<br />
*Boon: Health<br />
** Cost: 80 piety<br />
** Effect: +15 Max Health<br />
|-<br />
|<br />
<br />
===== [[Taurog]] =====<br />
|<br />
* -2 Max Mana<br />
* Removes Immunity from Mana Burn<br />
* Inflicted with Mana Burn<br />
* Starting Piety based on Number of bloodstains on the ground.<br />
|<br />
*Kill an enemy<br />
** +2 Piety<br />
*Kill an enemy that uses magical attack<br />
** +5 Piety<br />
*Convert a glyph<br />
** +5 Piety<br />
|<br />
*Use a glyph<br />
** -5 Piety<br />
|<br />
*Boon: Fury<br />
** Cost: 15 Piety, -2 Max Mana<br />
** Effect: +5 Physical Damage<br />
*Boon: Command<br />
** Cost: 15 Piety, -2 Max Mana<br />
** Effect: +5 Experience<br />
*Boon: Mageshield<br />
** Cost: 25 Piety, -2 Max Mana<br />
** Effect: Sets Magical Resistance to 25%<br />
*Boon: Penetration<br />
** Cost: 50 Piety, -2 Max Mana<br />
** Effect: Removes all enemy Physical Resistances<br />
*Boon: Rage<br />
** Cost: 90 Piety, Max Mana set to 1<br />
** Effect: +50% Physical Damage<br />
<br />
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.<br />
|-<br />
|<br />
===== [[Tikki Tooki]] =====<br />
|<br />
* Lose half of your gold<br />
* Starting Piety based on amount of gold carried (up to 40)<br />
|<br />
*Kill enemy without taking damage<br />
** +4 Piety<br />
*Dodge an attack that would deal ???% of your health<br />
** +5 Piety<br />
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)<br />
** +1 Piety <br />
*Use PISORF glyph<br />
** +1 Piety<br />
*Use WEYTWUT glyph<br />
** +10 Piety<br />
|<br />
*Get hit too often(2+?) in combat<br />
**-1 Piety<br />
*Use a death protection effect<br />
**-10 Piety<br />
|<br />
*Convert from Pactmaker<br />
** Cost: 55 Piety<br />
*Boon: Dodging<br />
** Cost: 15 Piety<br />
** Effect: +10% Dodge<br />
*Boon: Gold<br />
** Cost: 30 Piety<br />
** Effect: +40 Gold<br />
*Boon: Poison<br />
** Cost: 60 Piety<br />
** Effect: All Physical attacks cause Poison<br />
*Boon: First Strike<br />
** Cost: 80 Piety<br />
** Effect: Gain permanent First Strike<br />
|}</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:The_Earthmother&diff=2807Talk:Alpha:The Earthmother2011-02-04T21:02:23Z<p>Kalir: </p>
<hr />
<div>Was at 0 Piety following Stoneform. Killed a plant and a goat, which ended health regen. Petrified a plant, which should have generated 3 Piety. Stayed at 0, didn't regain health regen. Petrified another plant; piety stayed 0, but regained health regen. Petrified a third, which did grant piety.<br />
<br />
Perhaps each "sin" must be atoned for with a petrification to restore health regen and atonement petrifications don't generate piety.<br />
<br />
* Or you just need to return to piety 0 to regain your health regen. I think it'll be safe to at least write that in the article (which I'll do now). GJ! --[[User:Headrock|Headrock]] 23:57, 29 November 2010 (UTC)<br />
<br />
Seems that The Earthmother is only really useful when you are faced with a lot of bandits. Does the Greenblood protect from the mana burn though? --[[User:Dariuswhiteplume|Dariuswhiteplume]] 20:05, 29 December 2010 (UTC)<br />
<br />
* "Due to the Transmuter's absolute reliance on the use of the ENDISWAL Glyph, he should avoid joining The Earthmother's religion at all costs. "<br />
This isn't true. Earthmother is realy good with Transmuter due to their imunity to her punishment. (they already have 0 natural regen)<br />
<br />
About the regeneration info req in the main page: I destroyed the IAMAWAL glyph and my regeneration was disabled. subsequently I gained a level, and it was still disabled. I also drank a health potion to no avail. So, it seems that the only way to regenerate normally after the earthmother turns your regeneration off is by gaining piety...<br />
<br />
Concerning the on-worship piety gain: I think you may be rewarded with piety on conversion if you've petrified any monsters with IAMAWAL before worshiping Earthmother. Can anyone confirm or refute this? --[[User:Procrastinus|Procrastinus]] 03 February 2011<br />
*Looking at someone else play, it seems that the starting piety message is "The Earthmother judges your tasting of the waters of life and power" or similar. Given that this guy had been downing potions like crazy, I think we can assume that starting piety correlates to potions used. [[User:Kalir|Kalir]] 21:02, 4 February 2011 (UTC)</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Taurog&diff=2802Alpha:Taurog2011-02-03T02:45:05Z<p>Kalir: Taurog doesn't hurt you for casting, but he does make fun of you and call you names</p>
<hr />
<div>Taurog, God of War, is one of the gods available for worshipping in Desktop Dungeon. Taurog may be worshipped by locating his altar in a dungeon (if it appears).<br />
<br />
==Initial Worship==<br />
<br />
If an altar of Taurog is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Taurog.<br />
<br />
===Immediate effect===<br />
<br />
When first worshipping Taurog, several effects occur:<br />
* The hero's '''Maximum Mana''' is decreased by -2 points.<br />
** If the hero's Mana is above the new Maximum, it is reduced accordingly.<br />
* The hero loses any '''Mana-Burn Immunity''' if he had any.<br />
** If the hero has acquired Mana Burn Immunity through an item or any other source, it is immediately revoked once joining Taurog's religion.<br />
** ''Research info required: Is it possible to gain Mana Burn Immunity while worshipping Taurog?''<br />
* Taurog inflicts you with '''Mana Burn'''.<br />
** The hero is immediately inflicted with Mana Burn. This means that Mana will not regenerate while exploring.<br />
** This divine Mana Burn is exactly the same as normal Mana Burn, and can be cured by all regular means including Leveling Up and drinking Mana Potions.<br />
** Thanks to the above effect, Immunity to Mana Burn does not prevent this from being inflicted!<br />
* Taurog will grant you a number of '''Piety''' points based on the amount of '''Blood Stains''' currently visible in the dungeon. <br />
** Blood-stains are created when killing monsters. Some character classes (like the [[Bloodmage]] can "clean-up" blood-stains - if so, those blood-stains cleaned up do not count towards this piety gain.<br />
** ''Research info required: Is the number of Piety points awarded ''equal'' to the number of visible blood-stains, or is there a formula that determines how many points are awarded ''based'' on the number of bloodstains?''<br />
<br />
===Conversion===<br />
<br />
Followers of Taurog cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Taurog.<br />
<br />
The only method to switch to or from Taurog is to first renounce your religion by help of an item. <br />
<br />
==Religion==<br />
<br />
Taurog is the God of War, specifically Physical Combat. He is pleased when monsters are killed in Melee. Taurog despises anything that has to do with magic and spellcasters, and revels in the death of spellcasting monsters.<br />
<br />
The following actions will only change your Piety while worshipping Taurog. If you have not yet converted to Taurog yet, or have converted to another god or renounced your religion, you may perform these actions without triggering the listed effects.<br />
<br />
===Gaining Piety===<br />
<br />
Taurog will increase your Piety for performing the following actions:<br />
<br />
* '''Kill a monster''': +2 Piety.<br />
** Taurog will increase your Piety by 2 points for every monster you kill once you've joined his religion.<br />
* '''Kill a monster that has a Magical Attack''': +3 Piety.<br />
** Taurog will increase your Piety by 3 points for every monster you kill that has a Magical Attack ability.<br />
** This bonus is ''cumulative'' with the bonus for killing monsters. Therefore, when you kill a monster that has a Magical Attack, you will gain (2+3)= 5 Piety points.<br />
* '''Convert any Glyph''': +5 Piety.<br />
** For every Glyph you convert after joining Taurog, he will award you with 5 Piety points.<br />
** The bonus your hero gets from racial abilities when converting Glyphs is not affected by this bonus, and will apply normally.<br />
<br />
===Losing Piety===<br />
<br />
Taurog will decrease your Piety for performing the following actions:<br />
<br />
* '''Use any Glyph''': -5 Piety, Current Health is reduced by 50%.<br />
** Taurog is extremely opposed to anything magical, so the use of ANY glyph (including the melee-combat-oriented Glyphs like BYSSEPS) will cause an immediate drop of -5 Piety points.<br />
** This includes both activation and deactivation of the [[BLUDTUPOWA]] Glyph.<br />
<br />
===Retribution===<br />
<br />
If casting a spell causes your Piety to drop below 0, Taurog will halve your maximum HP. If you continue to cast spells he will halve your max HP again for each time you anger him.<br />
<br />
''"You are weak and cowardly. Taurog halves your health."''<br />
<br />
==Boons==<br />
Taurog has 3 boons to offer to his worshipers at the cost of Piety. Each boon acquired will reduce the character's Maximum Mana by 2 points permanently (Except the Rage boon, see below). If you have less than 4 Maximum Mana available, it will be reduced to 1.<br />
<br />
===Fury===<br />
* Increases Attack Strength by +5 points. <br />
* Reduces Maximum Mana by -2.<br />
* '''Costs 15 Piety'''.<br />
** On acquiring this boon, Taurog will increase your Attack Strength by +5 points. This means you will cause 5 more damage points per Melee attack, before resistances and other effects are taken into account.<br />
** Also, if your Maximum Mana is higher than 3, it will be reduced by 2 points. If the Current Mana is higher than the new Maximum, it is reduced to that Maximum. If you have 3 or less Maximum Mana, it will be reduced to 1.<br />
** ''Research info required: What happens if your primary attack is a Magical Attack? Will it be increased by 5 points as normal? Is this bonus level-dependent (I.E. cause more than 5 bonus damage when your level is greater)?'' <br />
===Command===<br />
* Increases Experience by +5 points.<br />
* Reduces Maximum Mana by -2.<br />
* '''Costs 15 Piety'''.<br />
** On acquiring this boon, your character will receive +5 Experience points from Taurog. If this puts your total Experience above the amount required to gain another level, you will immediately level-up (unless already at level 10).<br />
** Also, if your Maximum Mana is higher than 3, it will be reduced by 2 points. If the Current Mana is higher than the new Maximum, it is reduced to that Maximum. If you have 3 or less Maximum Mana, it will be reduced to 1.<br />
===Mageshield===<br />
* Sets Magical Resistance to 25%.<br />
* Reduces Maximum Mana by -2.<br />
* '''Costs 25 Piety'''.<br />
** On acquiring this boon, the hero's Magical Resistance is set to 25%, regardless of how much Magical Resistance he had previously. This means that characters who already have more than 25% Magical Resistance should avoid this boon, as it will reduce their resistance to only 25%.<br />
** Also, if your Maximum Mana is higher than 3, it will be reduced by 2 points. If the Current Mana is higher than the new Maximum, it is reduced to that Maximum. If you have 3 or less Maximum Mana, it will be reduced to 1.<br />
===Penetration===<br />
* Sets Physical Resistance of all monsters to 0%.<br />
* Reduces Maximum Mana by -2.<br />
* '''Costs 50 Piety'''.<br />
** On acquiring this boon, Taurog will remove all Physical Resistance from all monsters and bosses in the current dungeon. Physical attacks against monsters will now cause maximum damage, as against any monster that has no Physical Resistance.<br />
** Also, if your Maximum Mana is higher than 3, it will be reduced by 2 points. If the Current Mana is higher than the new Maximum, it is reduced to that Maximum. If you have 3 or less Maximum Mana, it will be reduced to 1.<br />
===Rage===<br />
* Attack Strength is increased by 50%.<br />
* Sets the hero's Maximum Mana to 1.<br />
* '''Costs 90 Piety'''.<br />
** On acquiring this boon, Taurog will increase your hero's Attack Strength by 50% of its current amount. This means that all Melee attacks will cause 50% more damage than previously, before taking Resistances or other factors into account.<br />
** Also, your Maximum Mana is instantly reduced to 1. Current Mana is also set to 1 accordingly.<br />
** ''Research info required: Does the +50% bonus apply when your attacks are Magical? Is this bonus the same as picking up 5 +10% Attack Bonuses from the dungeon? Or does it increase the Base Attack by 50% of its normal value? How does leveling up affect this?''<br />
<br />
==Strategy==<br />
Taurog is somewhat of a difficult god to work with, since each boon you obtain hinders your ability to use glyphs. For characters that don't depend on glyphs, this is not a terribly big deal, but these classes are few and far between. Classes well-suited to melee combat work best with Taurog, since he offers two different boons to amplify physical attack and a boon to negate physical defense as well. Unlike his magical counterpart, [[Mystera Annur]], it is relatively easy to gain piety under Taurog, with each glyph conversion and magic-using enemy being a considerable windfall. If you only take a handful of his boons, however, it is likely worth keeping BURNDAYRAZ, GETINDARE, or BYSSEPS on hand to make your life a bit easier and to prevent mana potions from going to waste. For extra icing on the cake, Taurog also has the Command boon if you need to heal yourself mid-battle.<br />
<br />
==Specific Races==<br />
<br />
<br />
<br />
{{DDNav}}<br />
[[Category:Gods]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Taurog&diff=2801Alpha:Taurog2011-02-01T19:38:53Z<p>Kalir: /* Strategy */ does he seriously halve your health for using a glyph in this version? I need to test that.</p>
<hr />
<div>Taurog, God of War, is one of the gods available for worshipping in Desktop Dungeon. Taurog may be worshipped by locating his altar in a dungeon (if it appears).<br />
<br />
==Initial Worship==<br />
<br />
If an altar of Taurog is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Taurog.<br />
<br />
===Immediate effect===<br />
<br />
When first worshipping Taurog, several effects occur:<br />
* The hero's '''Maximum Mana''' is decreased by -2 points.<br />
** If the hero's Mana is above the new Maximum, it is reduced accordingly.<br />
* The hero loses any '''Mana-Burn Immunity''' if he had any.<br />
** If the hero has acquired Mana Burn Immunity through an item or any other source, it is immediately revoked once joining Taurog's religion.<br />
** ''Research info required: Is it possible to gain Mana Burn Immunity while worshipping Taurog?''<br />
* Taurog inflicts you with '''Mana Burn'''.<br />
** The hero is immediately inflicted with Mana Burn. This means that Mana will not regenerate while exploring.<br />
** This divine Mana Burn is exactly the same as normal Mana Burn, and can be cured by all regular means including Leveling Up and drinking Mana Potions.<br />
** Thanks to the above effect, Immunity to Mana Burn does not prevent this from being inflicted!<br />
* Taurog will grant you a number of '''Piety''' points based on the amount of '''Blood Stains''' currently visible in the dungeon. <br />
** Blood-stains are created when killing monsters. Some character classes (like the [[Bloodmage]] can "clean-up" blood-stains - if so, those blood-stains cleaned up do not count towards this piety gain.<br />
** ''Research info required: Is the number of Piety points awarded ''equal'' to the number of visible blood-stains, or is there a formula that determines how many points are awarded ''based'' on the number of bloodstains?''<br />
<br />
===Conversion===<br />
<br />
Followers of Taurog cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Taurog.<br />
<br />
The only method to switch to or from Taurog is to first renounce your religion by help of an item. <br />
<br />
==Religion==<br />
<br />
Taurog is the God of War, specifically Physical Combat. He is pleased when monsters are killed in Melee. Taurog despises anything that has to do with magic and spellcasters, and revels in the death of spellcasting monsters.<br />
<br />
The following actions will only change your Piety while worshipping Taurog. If you have not yet converted to Taurog yet, or have converted to another god or renounced your religion, you may perform these actions without triggering the listed effects.<br />
<br />
===Gaining Piety===<br />
<br />
Taurog will increase your Piety for performing the following actions:<br />
<br />
* '''Kill a monster''': +2 Piety.<br />
** Taurog will increase your Piety by 2 points for every monster you kill once you've joined his religion.<br />
* '''Kill a monster that has a Magical Attack''': +3 Piety.<br />
** Taurog will increase your Piety by 3 points for every monster you kill that has a Magical Attack ability.<br />
** This bonus is ''cumulative'' with the bonus for killing monsters. Therefore, when you kill a monster that has a Magical Attack, you will gain (2+3)= 5 Piety points.<br />
* '''Convert any Glyph''': +5 Piety.<br />
** For every Glyph you convert after joining Taurog, he will award you with 5 Piety points.<br />
** The bonus your hero gets from racial abilities when converting Glyphs is not affected by this bonus, and will apply normally.<br />
<br />
===Losing Piety===<br />
<br />
Taurog will decrease your Piety for performing the following actions:<br />
<br />
* '''Use any Glyph''': -5 Piety, Current Health is reduced by 50%.<br />
** Taurog is extremely opposed to anything magical, so the use of ANY glyph (including the melee-combat-oriented Glyphs like BYSSEPS) will cause an immediate drop of -5 Piety points.<br />
** This includes both activation and deactivation of the [[BLUDTUPOWA]] Glyph.<br />
** In addition, Taurog will punish you by reducing your Current Health by 50%. This damage cannot be mitigated by any resistance, but can be healed like normal damage.<br />
** Your Maximum Health is not affected.<br />
<br />
===Retribution===<br />
<br />
If casting a spell causes your Piety to drop below 0, Taurog will halve your maximum HP. If you continue to cast spells he will halve your max HP again for each time you anger him.<br />
<br />
''"You are weak and cowardly. Taurog halves your health."''<br />
<br />
==Boons==<br />
Taurog has 3 boons to offer to his worshipers at the cost of Piety. Each boon acquired will reduce the character's Maximum Mana by 2 points permanently (Except the Rage boon, see below). If you have less than 4 Maximum Mana available, it will be reduced to 1.<br />
<br />
===Fury===<br />
* Increases Attack Strength by +5 points. <br />
* Reduces Maximum Mana by -2.<br />
* '''Costs 15 Piety'''.<br />
** On acquiring this boon, Taurog will increase your Attack Strength by +5 points. This means you will cause 5 more damage points per Melee attack, before resistances and other effects are taken into account.<br />
** Also, if your Maximum Mana is higher than 3, it will be reduced by 2 points. If the Current Mana is higher than the new Maximum, it is reduced to that Maximum. If you have 3 or less Maximum Mana, it will be reduced to 1.<br />
** ''Research info required: What happens if your primary attack is a Magical Attack? Will it be increased by 5 points as normal? Is this bonus level-dependent (I.E. cause more than 5 bonus damage when your level is greater)?'' <br />
===Command===<br />
* Increases Experience by +5 points.<br />
* Reduces Maximum Mana by -2.<br />
* '''Costs 15 Piety'''.<br />
** On acquiring this boon, your character will receive +5 Experience points from Taurog. If this puts your total Experience above the amount required to gain another level, you will immediately level-up (unless already at level 10).<br />
** Also, if your Maximum Mana is higher than 3, it will be reduced by 2 points. If the Current Mana is higher than the new Maximum, it is reduced to that Maximum. If you have 3 or less Maximum Mana, it will be reduced to 1.<br />
===Mageshield===<br />
* Sets Magical Resistance to 25%.<br />
* Reduces Maximum Mana by -2.<br />
* '''Costs 25 Piety'''.<br />
** On acquiring this boon, the hero's Magical Resistance is set to 25%, regardless of how much Magical Resistance he had previously. This means that characters who already have more than 25% Magical Resistance should avoid this boon, as it will reduce their resistance to only 25%.<br />
** Also, if your Maximum Mana is higher than 3, it will be reduced by 2 points. If the Current Mana is higher than the new Maximum, it is reduced to that Maximum. If you have 3 or less Maximum Mana, it will be reduced to 1.<br />
===Penetration===<br />
* Sets Physical Resistance of all monsters to 0%.<br />
* Reduces Maximum Mana by -2.<br />
* '''Costs 50 Piety'''.<br />
** On acquiring this boon, Taurog will remove all Physical Resistance from all monsters and bosses in the current dungeon. Physical attacks against monsters will now cause maximum damage, as against any monster that has no Physical Resistance.<br />
** Also, if your Maximum Mana is higher than 3, it will be reduced by 2 points. If the Current Mana is higher than the new Maximum, it is reduced to that Maximum. If you have 3 or less Maximum Mana, it will be reduced to 1.<br />
===Rage===<br />
* Attack Strength is increased by 50%.<br />
* Sets the hero's Maximum Mana to 1.<br />
* '''Costs 90 Piety'''.<br />
** On acquiring this boon, Taurog will increase your hero's Attack Strength by 50% of its current amount. This means that all Melee attacks will cause 50% more damage than previously, before taking Resistances or other factors into account.<br />
** Also, your Maximum Mana is instantly reduced to 1. Current Mana is also set to 1 accordingly.<br />
** ''Research info required: Does the +50% bonus apply when your attacks are Magical? Is this bonus the same as picking up 5 +10% Attack Bonuses from the dungeon? Or does it increase the Base Attack by 50% of its normal value? How does leveling up affect this?''<br />
<br />
==Strategy==<br />
Taurog is somewhat of a difficult god to work with, since each boon you obtain hinders your ability to use glyphs. For characters that don't depend on glyphs, this is not a terribly big deal, but these classes are few and far between. Classes well-suited to melee combat work best with Taurog, since he offers two different boons to amplify physical attack and a boon to negate physical defense as well. Unlike his magical counterpart, [[Mystera Annur]], it is relatively easy to gain piety under Taurog, with each glyph conversion and magic-using enemy being a considerable windfall. If you only take a handful of his boons, however, it is likely worth keeping BURNDAYRAZ, GETINDARE, or BYSSEPS on hand to make your life a bit easier and to prevent mana potions from going to waste. For extra icing on the cake, Taurog also has the Command boon if you need to heal yourself mid-battle.<br />
<br />
==Specific Races==<br />
<br />
<br />
<br />
{{DDNav}}<br />
[[Category:Gods]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:The_Pactmaker&diff=2800Alpha:The Pactmaker2011-02-01T19:29:16Z<p>Kalir: /* Strategy */ boring should be rewarded</p>
<hr />
<div>The Pactmaker, engimatic God of Existance, is one of the gods available for worshipping in Desktop Dungeon. Pactmaker may be worshipped by locating his altar in a dungeon (if it appears).<br />
<br />
==Initial Worship==<br />
<br />
If an altar of The Pactmaker is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Pactmaker.<br />
<br />
===Immediate effect===<br />
<br />
When first worshipping The Pactmaker, several effect occurs:<br />
* The Pactmaker will award you with one '''Piety''' points for every 10 tiles you have already explored in this dungeon.<br />
** The exploration Piety reward is given based on the number of tiles explored so far, including all tiles that are fully visible on-screen at the moment of joining The Pactmaker's religion.<br />
** Tiles "half-explored" through enhanced scouting radius (available to the [[Half-dragon]] and through items) are not considered explored, and are not counted for this effect.<br />
** If dividing the number of explored tiles by 10 leaves a remainder (for example, 134 explored tiles divided by 10 equals 13 and a remainder of 4), the remainder tiles do not give you any Piety.<br />
<br />
===Conversion===<br />
<br />
Followers of Mystera Annur may convert their religion to The Pactmaker at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the Mystera, but will not trigger The Pactmaker's immediate effects as described above. You may convert by visiting The Pactmaker's altar and asking to convert:<br />
<br />
* Conversion from Mystera Annur costs 30 piety.<br />
<br />
It also is possible to convert your religion from The Pactmaker to Tikki Tooki, by locating Tooki's altar and asking for it. Your hero will keep any bonuses or penalties bestowed by The Pactmaker.<br />
<br />
* Conversion to Tikki Tooki costs 60 piety.<br />
<br />
==Religion==<br />
<br />
The Pactmaker is the God of Existence. In his view, there is no "right" or "wrong" way of doing things, as long as you do them. Therefore, as long as you can prove your continued existence (by gaining levels), Pactmaker will be pleased.<br />
<br />
The following actions will only change your Piety while worshipping The Pactmaker. If you have not yet converted to PActmaker, or have renounced your religion, you may perform these actions without triggering the listed effects.<br />
<br />
===Gaining Piety===<br />
<br />
The Pactmaker will increase your Piety for performing the following actions:<br />
<br />
* '''Gain a level''': +20 Piety.<br />
** All that is required to appease The Pactmaker is to gain levels. You will receive 20 piety points for each level you've gained since you began worshipping The Pactmaker.<br />
** Levels gained prior to worship are ignored. You are not awarded any Piety points for joining The Pactmaker at a higher level.<br />
<br />
===Losing Piety===<br />
<br />
It is impossible to lose Piety through actions when worshipping the Pactmaker. In theory, ceasing to exist would anger this god, but then you would already be dead and wouldn't care anyway!<br />
<br />
===Retribution===<br />
<br />
As you cannot drop below 0 piety while worshipping the Pactmaker, there is no retribution you can suffer from him.<br />
<br />
==Boons==<br />
<br />
The Pactmaker has 4 boons to offer to his worshipers at the cost of Piety.<br />
<br />
===Experience===<br />
* Increase your experience by 10 points.<br />
* '''Costs 20 Piety.'''<br />
** Simply enough, this boon awards you with 10 points of experience. This is exactly the same as gaining experience from killing monsters, and will cause a level-up if the necessary amount of experience has been attained this way.<br />
===Learning===<br />
* +1 Experience per kill.<br />
* '''Costs 45 Piety.'''<br />
** Once this boon is acquired, any monster you kill will reward you +1 experience on top of what it would otherwise give you. This bonus experience does not depend on your current level nor on the monster's level.<br />
** This experience boost is ''cumulative'' with other similar effects such as the [[Fighter]]'s increased experience gain. Therefore, Fighters who acquire this boon will gain +2 experience on top of each kill instead of just their normal +1.<br />
===Mana===<br />
* Maximum Mana is increased by +10 points.<br />
* '''Costs 80 Piety.'''<br />
** On acquiring this boon, your hero's Maximum Mana increases by 10 points.<br />
** These extra points are not automatically filled up. You will need to find a way to restore your Mana yourself (via Potions, exploration, or any other method).<br />
===Health===<br />
* Maximum Health is increased by +15 points.<br />
* '''Costs 80 Piety.'''<br />
** On acquiring this boon, your hero's Maximum Health increases by 15 points.<br />
** These extra points are not automatically filled up. You will need to find a way to restore your Health yourself (via Potions, exploration, or any other method).<br />
<br />
==Strategy==<br />
The Pactmaker is maybe the blandest god, but because of this, it is also the most adaptable to your situation. Even if your other two choices are poor, the Pactmaker can be adapted to almost any class. It's important to worship the Pactmaker early, considering the only way to gain piety is by leveling up, and you get a LOT of piety for doing so. The first boon most people will need for the Pactmaker is Learning, for obvious reasons. After that, you can mostly ignore the Pactmaker until the endgame. If you have enough piety for Health or Mana, it's a judgment call as to which one suits your character better. If you're planning on using magic to soften up the boss or support your melee fighting, Mana is probably the better option, otherwise stick with Health. Don't discount the Experience boon either, as it can be used partway through a fight for a quick level, complete with healing.<br />
<br />
==Specific Races==<br />
<br />
<br />
<br />
{{DDNav}}<br />
[[Category:Gods]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Mystera_Annur&diff=2799Alpha:Mystera Annur2011-02-01T19:24:27Z<p>Kalir: /* Strategy */ I'm not 100% sure about the assassin part but it stands to reason</p>
<hr />
<div>Mystera Annur, Patron of the Arcane, is one of the gods available for worshipping in Desktop Dungeon. Mystera may be worshipped by locating her altar in a dungeon (if it appears).<br />
<br />
==Initial Worship==<br />
<br />
If an altar of Mystera Annur is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Mystera.<br />
<br />
===Immediate effect===<br />
<br />
When first worshipping Mystera Annur, several effects occur:<br />
* '''Attack Strength''' is permanently set to 1.<br />
** This sets your melee attack to 1 point. You will never do any more than 1 point of damage to monsters when performing Melee attacks.<br />
** Your Attack Strength will never increase above 1, regardless of what items or bonuses you manage to collect; this effect persists if you renounce Mystera Annur.<br />
* Mystera Annur will award you a number of '''Piety''' points based on the number of Mana point you've spent so far in the current dungeon.<br />
** The number of points awarded is based on Mana spent so far. If no spells were cast before joining Mystera's religion, no Piety points are awarded as part of the joining effects.<br />
** ''Research info required: What is the ratio between Mana spent and Piety? Also, is there a maximum limit to the number of Piety points you can get here?''<br />
<br />
===Conversion===<br />
<br />
Followers of Tikki Tooki may convert their religion to Mystera Annur at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by Tikki Tooki, but will not trigger Mystera Annur's immediate effects as described above. You may convert by visiting Mystera's altar and asking to convert:<br />
<br />
* Conversion from '''[[Tikki Tooki]]''' costs 60 piety.<br />
<br />
It also is possible to convert your religion from Mystera Annur to The Pactmaker, by locating his altar and asking for it. Your hero will keep any bonuses or penalties bestowed by Mystera Annur.<br />
<br />
* Conversion to '''[[The Pactmaker]]''' costs 30 piety.<br />
<br />
==Religion==<br />
<br />
Mystera Annur is the goddess of the Arcane, and the most ardent supporter of magic. She does not look favorably on physical combat, waste of magic, or the destruction of magical creatures.<br />
<br />
The following actions will only change your Piety while worshipping Mystera Annur. If you have not yet converted to Mystera, or have renounced your religion, you may perform these actions without triggering the listed effects.<br />
<br />
===Gaining Piety===<br />
<br />
Mystera Annur will increase your Piety for performing the following actions:<br />
<br />
* '''Use any Glyph''': +1 Piety.<br />
** The use of ''any'' Glyph, regardless of its type, Mana Cost or circumstance, will earn you one point of Piety from Mystera Annur.<br />
** The BLUDTUPOWA Glyph does not trigger this effect when activated or deactivated.<br />
** Glyphs whose activation fails (as long as you have sufficient mana to use them) will still trigger this effect, despite the "failure" not costing you any mana! Most prominently, casting IMAWAL on a Boss monster is illegal, and so will fail in this manner. As a result, it can be cast infinitely on a Boss for no Mana Cost, no effect, and a piety gain of +1 per use. See more on this below in the Strategy section.<br />
<br />
===Losing Piety===<br />
<br />
Mystera Annur will decrease your Piety for performing the following actions:<br />
<br />
* '''Convert a Glyph''': -10 Piety.<br />
** Converting any Glyph while Mystera Annur is worshipped will cause an instant decrease of 10 Piety points.<br />
** For this reason, any unwanted Glyphs should be converted BEFORE joining Mystera's religion. Glyphs converted before joining do not incur this penalty.<br />
* '''Finish off a monster with a Physical Melee attack''': -1 Piety.<br />
** If the last hit to kill a monster came from your hero's Physical attack, Mystera Annur will reduce your Piety by 1 point.<br />
** This effect only triggers on the last hit that kills a monster, and will only trigger if your hero is using Physical attacks. BURNDAYRAZ is considered a Magical attack, and so it is possible to hurt the monster physically and then finish it off with a fireball without triggering this effect.<br />
** Extra damage caused by Mana Shield counts as a Magical attack. Therefore, if your Melee attack dropped the enemy to a low enough level but the Mana Shield damage is what finishes the monster off, this effect is not triggered.<br />
** If your Melee attacks are magical (through the effect of an item or [[Half-dragon]]), this effect is still triggered.<br />
* '''Finish off a monster that uses Magical attacks with a Physical Melee attack''': -4 Piety.<br />
** If the last hit to kill a monster came from your hero's Physical attack, and the monster possesses the ability of Magical attacks on its own (see [[Dragonspawn]], [[Warlock]] and others), Mystera Annur will reduce your piety by 4 points.<br />
** This effect is ''cumulative'' with the -1 piety loss caused by killing monsters with Physical attacks (see above). Therefore, killing a Magical creature in this way will lose you a total of 5 points: 1 for killing the monster, and 4 for killing a Magical monster. <br />
** This effect only triggers on the last hit that kills a monster, and will only trigger if your hero is using Physical attacks. BURNDAYRAZ is considered a Magical attack, and so it is possible to hurt the monster physically and then finish it off with a fireball without triggering this effect.<br />
** Extra damage caused by Mana Shield counts as a Magical attack. Therefore, if your Melee attack dropped the enemy to a low enough level but the Mana Shield damage is what finishes the monster off, this effect is not triggered.<br />
** If your Melee attacks are magical (through the effect of an item or [[Half-dragon]]), this effect is still triggered.<br />
<br />
===Retribution===<br />
<br />
If you commit a travesty against Mystera Annur that will cause your Piety to drop below 0, Mystera will curse you by lowering the effectiveness of all your Glyphs.<br />
<br />
''Research info required: Does this only affect the damage inflicted by BURNDAYRAZ? What about Glyphs that give a constant, on/off effect like CYDSTEPP?''<br />
<br />
==Boons==<br />
<br />
Mystera Annur has 5 boons to offer to her worshipers at the cost of Piety.<br />
<br />
===Magic===<br />
* Increase your Maximum Mana by 15 points.<br />
* '''Costs 20 Piety.'''<br />
** On acquiring this boon, Mystera Annur will increase your Maximum Mana by 15 points.<br />
** The extra 15 points are not filled immediately. You will need to find a way to replenish those points yourself (such as exploration or a Mana Potion).<br />
===Faith===<br />
* Using Glyphs will earn you +2 piety instead of +1.<br />
* '''Costs 20 Piety.'''<br />
** After this boon has been acquired, and as long as you keep worshiping Mystera Annur, each use of a Glyph as explained above in the section "Gaining Piety" will earn you +2 Piety points instead of +1 as normal. There are no other effects to this boon.<br />
===Flames===<br />
* The damage inflicted by BURNDAYRAZ is increased by 25%.<br />
* '''Costs 50 Piety.'''<br />
** Once this boon has been acquired, each casting of BURNDAYRAZ will inflict 25% more damage on the targeted monster than before.<br />
** This effect is cumulative: if you have already acquired an increase to the power of BURNDAYRAZ (through Items or any other means), the effects will add up. For instance, if your fireballs already cause 50% more damage than normal before acquiring this boon, they will cause 75% more than normal with this boon.<br />
** The Mana Cost of using BURNDAYRAZ does not change as a result of this effect.<br />
===Weakening===<br />
* All monsters lose their entire Magical Resistance, if they had any.<br />
* '''Costs 100 Piety.'''<br />
** On acquiring this boon, all monsters in the dungeon that have any Magical Resistance will lose their Magical Resistance entirely.<br />
** This means that spells and Magical attacks (including BURNDAYRAZ, Mana Shield, and Magical Melee attacks) will cause normal damage to these monsters instead of the previously reduced amount. <br />
<br />
==Strategy==<br />
Mystera's cost for worshipping makes her unsuited for all but the most magic-focused of classes. For most players, this means [[wizard]]s and [[bloodmage]]s. Additionally, the slow rate of piety gain with her means that any glyphs you want to convert under her should be done before joining. On the upside, you can get plenty of piety upon worship, enough to get whatever boons you may decide you need. Weakening, while powerful for pure casters, is very situational (usually only of use against the Iron Man) and the high cost usually means that casters should find alternative methods of handling that particular situation aside from worshipping Mystera. Magic and Flames are both key boons, allowing you to deal a lot more damage with just BURNDAYRAZ alone. If there's still plenty more casting to be done in the dungeon, consider using your starting piety on the Faith boon and working your way up to Magic and Flames.<br />
<br />
Two oddities of note to help players circumvent Mystera's penalty for joining. First, it is possible, although very expensive, for followers of Tikki-Tooki to convert to Mystera. If you're playing a pure caster (or even a hybrid), you should have no trouble gaining piety under Tikki-Tooki. In fact, [[rogue]]s can gain piety quickly under Tikki-Tooki, but have little benefit from his boons, so they're well-suited to this option. Second, Mystera's penalty has no effect on the [[assassin]]'s Swift Hand ability, meaning they can still instantly kill lower-leveled enemies with their physical attack, although this comes with piety loss.<br />
<br />
==Specific Races==<br />
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<br />
<br />
{{Research}}<br />
{{DDNav}}<br />
[[Category:Gods]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Jehora_Jeheyu&diff=2798Alpha:Jehora Jeheyu2011-02-01T19:03:48Z<p>Kalir: /* Strategy */ A god that likes you getting hit... works quite well with classes that get hit a lot. SHOCKING</p>
<hr />
<div>Jehora Jeheyu, God of Chaos, is one of the gods available for worshipping in Desktop Dungeon. Jehora Jeheyu may be worshipped by locating his altar in a dungeon (if it appears).<br />
<br />
==Initial Worship==<br />
<br />
If an altar of Jehora Jeheyu is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Jehora.<br />
<br />
===Immediate effect===<br />
<br />
* The hero '''loses all of the following abilities''': Poison Immunity, Mana Burn Immunity, Death Gaze Immunity, Protection from Death, First Strike, Dodge.<br />
** The source providing these effects is irrelevant - whether granted by items, other gods, or the use of Glyphs.<br />
** Note that the glyphs providing First Strike and Protection from Death remain usable, but incur a Piety penalty if used again (see below).<br />
** ''Research info required: Is it possible to gain the other abilities while Jehora Jeheyu is still worshipped? For instance, by buying items that provide them AFTER joining his religion?''<br />
* The hero is awarded a random number of '''Piety Points''', anywhere between 1 and 25.<br />
** The number of points awarded upon joining is completely random and there is no way to affect it.<br />
<br />
===Conversion===<br />
<br />
Followers of Jehora Jeheyu cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Jehora Jeheyu.<br />
<br />
The only method to switch to or from Jehora Jeheyu is to first renounce your religion by help of an item. <br />
<br />
==Religion==<br />
<br />
Jehora Jeheyu is the god of Chaos. He enjoys meaningless destruction, bloody battles, and random effects. Jehora frowns upon fancy swordplay.<br />
<br />
The following actions will only change your Piety while worshipping Jehora Jeheyu. If you have not yet converted to Glowing Guardian, or have renounced your religion, you may perform these actions without triggering the listed effects.<br />
<br />
===Gaining Piety===<br />
<br />
Jehora Jeheyu will increase your Piety for performing the following actions:<br />
<br />
* '''Destroy a wall using the [[ENDISWAL]] glyph''': +1 Piety.<br />
** Jehora Jeheyu will reward you with one piety point for every tile of wall destroyed with the ENDISWAL glyph.<br />
** You can also destroy walls by pushing enemies into them, by performing a Melee attack on a monster while your hero has the Knockback ability (see [[Half-dragon]]. Items may also grant you knockback).<br />
* '''Receive ??? damage from a monster''': +4 Piety.<br />
** This effect is triggered when your hero is damaged in Melee combat. The exact amount of damage required to trigger the effect is currently unknown, and may depend on the character's level and possibly other factor as well. It may also be randomally decided (in accordance with Jehora Jeheyu's affinity for chaos).<br />
* '''Inflict ??? damage on a monster''': +4 Piety.<br />
** This effect is triggered when your hero inflict damage on a monster be it trough attack or [[BURNDAYRAZ]]. The exact amount of damage required to trigger the effect is currently unknown, and may depend on the character's level, the monster's level, and possibly other factors as well. It may also be randomally decided (in accordance with Jehora Jeheyu's affinity for chaos).<br />
* '''Use the [[PISORF]] glyph on a monster''': +1 Piety.<br />
** Jehora Jeheyu will award you one Piety point for using the PISORF glyph to teleport a monster to a random location in the dungeon. It is awarded for each use of the glyph, even if the monster randomly teleports to the same tile it already occupies.<br />
* '''Use the [[WEYTWUT]] Glyph''': +4 Piety.<br />
** Jehora Jeheya will award you four Piety points for each use of the WEYTWUT Glyph. The destination of your teleport is irrelevant, you will be awarded points simply for using this glyph.<br />
<br />
===Losing Piety===<br />
<br />
Jehora Jeheyu will decrease your Piety for performing the following actions:<br />
<br />
* '''For each use of the [[CYDSTEPP]] Glyph''': -10 Piety.<br />
** Activating the CYDSTEPP glyph, whether or not you already have Death Protection applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability it bestows whenever used (Death Protection).<br />
* '''For each use of the [[GETINDARE]] Glyph''': -10 Piety.<br />
** Activating the GETINDARE Glyph, whether or not you already have First Strike applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability is bestows whenever used (First Strike).<br />
<br />
===Retribution===<br />
<br />
If any travesty is performed that would reduce your piety below 0 points (see above), Jehora Jeheyu will inflict a curse upon you: Whenever you cause damage to a monster, your Maximum Health will be reduced by a certain amount.<br />
<br />
''Research info required: Does this apply only to damage dealt in Melee combat? What about BURNDAYRAZ? This this effect depend on the amount of damage dealt, or is it per-hit? Does it depend on the character's level?''<br />
<br />
==Boons==<br />
<br />
Jehora Jeheyu has 5 boons to offer to his worshipers at the cost of Piety.<br />
<br />
===Chaos===<br />
* Randomly choose one of the following effects: Restore Health and Mana to Maximum / instant death.<br />
* '''Costs ALL Piety you currently have.'''<br />
** Upon acquiring this boon, Jehora Jeheyu will either restore your Health and Mana to its Maximum capacity, or he will kill you outright. If death is chosen, it is immediate and cannot be avoided through the Protection from Death ability.<br />
** This boon has a chance for healing as opposed to death, roughly equal to the piety spent on the boon (all of your current piety, in other words). Therefore, if you have 60 piety when taking the boon, you have a 60% chance for a full heal, and a 40% chance for instant death.<br />
** ''Research info required: Confirm the probability mechanism.''<br />
<br />
===Madness===<br />
* Increases Attack Strength by +5 points.<br />
* '''Costs 25 Piety.'''<br />
** Upon acquiring this boon, the character's Attack Strength increases by 5 points. This increases the damage done by Melee attacks, and does not affect BURNDAYRAZ.<br />
** ''Research info required: Does this effect chance the Base Attack Strength, or is it always 5 extra points of damage regardless of player level and/or Attack Bonuses?''<br />
===Bolstering===<br />
* Increases Maximum Health by 15 points.<br />
* '''Costs 15 Piety and a Health Potion.'''<br />
** Upon acquiring this boon, the hero's Maximum Health is increased by 15 points. Those 15 new points are ''not'' automatically filled up, and must be healed by the normal means.<br />
** The hero loses one Health Potion from those already carried.<br />
** If the hero does not have any Health Potions, it is impossible to acquire this boon.<br />
<br />
===Retaliation===<br />
* Gain Mana Shield ability.<br />
* '''Costs 30 Piety.'''<br />
** Upon acquiring this boon, the hero receives the Mana Shield ability. While this ability is in effect, any monster that strikes you in Melee combat will receive an extra 1 point of damage for every level you have. This damage is applied AFTER the monster strikes you, so you must first survive its attack to inflict this extra damage.<br />
** This is the same ability that [[Sorcerer|Sorcerers]] have by default. If your hero is a Sorcerer, this boon has no effect.<br />
<br />
===Polymorph===<br />
* Each monster in the dungeon will transform into a new random type of monster of the same level.<br />
* '''Costs 50 Piety.'''<br />
** Upon acquiring this boon, each and every monster in the dungeon will select a new [[Monsters|monster type]] at random and transform into that type. Monsters will keep the same level they had before the transformation.<br />
** This boon affects Bosses just the same as any other monster.<br />
** In a normal dungeon, Bosses have been known to occasionally transform into the bosses from the Campaign dungeon - something which is not otherwise possible.<br />
** In a Challenge dungeon, monsters may transform into any other type of monster, not just the ones available in the specific type of challenge dungeon you're playing. This includes bosses from the Campaign dungeons.<br />
** Monsters don't have to be unlocked for them to be transformed into. (Ex: Golem is locked but a monster transforms into it)<br />
** ''Research info required: Is transformation into Campaign Bosses possible before unlocking the Campaign dungeons?''<br />
<br />
==Strategy==<br />
Despite the disapproval of defensive glyphs, Jehora is actually a fairly solid contender for defensive-oriented classes. The real gem of his abilities is Retribution, which lets each blow you take work in your favor. For characters who plan on taking lots of hits head-on, like [[monk]]s, [[paladin]]s or [[berserker]]s, this can carry its weight significantly. Madness helps to shore up the lower damage of monks or amp up the existing damage of berserkers, and Bolstering will let you take more hits (and thus award more piety) in exchange for healing fewer hits later. Due to Bolstering's low piety cost, people hoping to obtain lots of piety under Jehora should consider it first.<br />
<br />
Jehora's two defining abilities, however, are Chaos and Polymorph. The former is the ultimate gamble, and if your piety is significantly high (for example, above 50) it may save an otherwise unwinnable game. Do not take Chaos, however, if you're unprepared for the consequences of failure. As for Polymorph, this ability can change an impossible boss ([[Goo blob|tower of goo]] versus a monk, for example) into an easy one. This ability alone makes Jehora a decent option for nearly every side dungeon, where the chief difficulty comes from the monster selection. However, Jehora's cost for joining is very expensive for glass cannon roles that avoid death through trickery, such as [[rogue]]s and [[warlord]]s.<br />
<br />
==Specific Races==<br />
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<br />
<br />
{{Research}}<br />
{{DDNav}}<br />
[[Category:Gods]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Binlor_Ironshield&diff=2797Alpha:Binlor Ironshield2011-02-01T18:54:48Z<p>Kalir: /* Strategy */ binlor values hard work and smashing dudes into walls really hard</p>
<hr />
<div>Binlor Ironshield is one of the gods available for worshipping in Desktop Dungeon. Binlor may be worshipped by locating his altar in a dungeon (if it appears).<br />
<br />
==Initial Worship==<br />
<br />
If an altar of Binlor Ironshield in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Binlor.<br />
<br />
===Immediate effect===<br />
<br />
When first worshipping Binlor Ironshield, several effects occur:<br />
* The hero's '''Maximum Health''' is increased by +5 points.<br />
** Those 5 points are immediately filled as though gained from a healing spell.<br />
*** If poisoned, the hero's Maximum Health increases, but there is no immediate HP gain.<br />
* Binlor will attempt to create the '''[[ENDISWAL]] Glyph'''.<br />
** This will succeed only if the glyph has not spawned on the current dungeon. Picking up and converting ENDISWAL before joining Binlor Ironshield will not create a new glyph.<br />
** If Binlor can create the ENDISWAL glyph, it will appear on his altar immediately upon the initial worship. This prevents further worship until the Glyph is picked up!<br />
* Binlor will grant you a number of '''Piety points''' equal to the amount of Gold collected from this dungeon so far.<br />
** Gold collected in previous dungeons and brought along with the character is not included in this tally.<br />
<br />
===Conversion===<br />
<br />
Followers of [[The Earthmother]] or [[Glowing Guardian]] may convert their religion to Binlor Ironshield at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger Binlor's immediate effects as described above. You may convert by visiting Ironshield's altar and asking to convert:<br />
<br />
* Conversion from '''The Earthmother''' costs '''45 piety'''.<br />
* Conversion from '''Glowing Guardian''' costs '''35 piety'''.<br />
<br />
It also is possible to convert your religion from Binlor Ironshield to either [[The Earthmother]] or [[Glowing Guardian]], by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by Binlor Ironshield.<br />
<br />
* Conversion to '''The Earthmother''' costs '''45 piety'''.<br />
* Conversion to '''Glowing Guardian''' costs '''35 piety'''.<br />
<br />
==Religion==<br />
<br />
Binlor Ironshield is the god of industry, mining and traders. As such, he grants piety for acquiring gold (On-Worship effect), for mining through the dungeon, and for leveling up. Binlor disapproves of the use of magic, and is a patron of the Magic-resistant [[Golem|Golems]].<br />
<br />
Performing the following actions while in Binlor Ironshield's religion will change your Piety. If you have not yet joined Binlor Ironshield's religion, or have converted to another god or renounced Binlor, you may perform these actions without triggering the listed effects.<br />
<br />
===Gaining Piety===<br />
<br />
Binlor Ironshield will increase your Piety for performing the following actions:<br />
<br />
* '''Gain a level''': +10 Piety.<br />
** This bonus is static - it does not matter which level you are going up to, or how you gained your level - you will always get +10 piety.<br />
* '''Destroy a wall''': +2 Piety.<br />
** Walls may be destroyed using the ENDISWAL glyph -- it is also the only glyph you can use without losing Piety (see below).<br />
** Walls may also be destroyed by pushing monsters into them. This occurs when performing Melee attacks with a character that has the Knockback ability (see [[Half-dragon]]. Items may also provide this ability).<br />
<br />
===Losing Piety===<br />
<br />
Binlor Ironshield will decrease your Piety for performing the following actions:<br />
<br />
* '''Kill a Golem''': -3 Piety.<br />
** As the natural protector of Golems, Binlor Ironshield will decrease your piety for killing any of them. The penalty is static - it does not change depending on the method of killing the Golem, nor its level.<br />
* '''Use any Glyph except ENDISWAL''': -1 Piety.<br />
** Binlor will take away piety for the use of Glyphs. The only Glyph exempt from this is ENDISWAL, which can be used to gain Piety (see above).<br />
<br />
===Retribution===<br />
<br />
If you perform a travesty against Binlor Ironshield which causes your Piety to drop below 0, Binlor Ironshield will '''lower your Physical and Magic resistance by -10%''' each. For example, if your Physical Resistance was +25%, it will now be +15%. If it was originally 0% (as is true for most characters), it would be dropped to -10%, causing all monsters to inflict 10% more Physical damage on you. The same applies to Magical resistance with Magical attacks.<br />
<br />
This effect is permanent for the hero, and can only be offset by Gods or Items that increase resistance or set it to a specific level.<br />
<br />
==Boons==<br />
<br />
Binlor Ironshield has 3 boons to offer to his worshipers at the cost of Piety:<br />
<br />
===Mining===<br />
* Destroys random chunks of wall. <br />
* '''Costs 20 Piety'''.<br />
** On acquiring this boon, Binlor will destroy several tiles of walls, anywhere in the dungeon. The location of each tile destroyed is chosen by random from any of the existing wall tiles.<br />
** ''Research info required: What is the number of walls destroyed? Does it depend on any specific factor?''<br />
<br />
===Hardiness===<br />
* Sets Physical Resistance to 25%.<br />
* '''Costs 30 Piety'''.<br />
** On acquiring this boon, the hero's Physical Resistance will be set to exactly 25%, regardless of how much Physical Resistance the character had beforehand.<br />
** 25% Physical Resistance means that monsters that do not have Magical Attacks will only inflict 3/4 of their normal attack damage on the hero during combat.<br />
<br />
===Heroics===<br />
* Instant advance to level 10. No further piety gain.<br />
* '''Costs 80 Piety'''.<br />
** On acquiring this boon, the hero is immediately leveled up to level 10. All effects that normally trigger during level-ups apply for each level gained this way, in accordance with the hero's current level-up bonuses or penalties. This includes Maximum Health gain, Attack Strength gain, and a complete restoration of Health and Mana to their new levels, amongst any other effects the player may have collected during this dungeon.<br />
** Once this boon has been acquired, the hero may no longer collect any more piety for his actions. However, if he has 100 piety upon purchasing this, he may still acquire the '''Mining''' boon for the extra 20 points left.<br />
** At level 10, it is impossible to gain any extra experience nor level up any further by natural means or otherwise.<br />
** ''Research info required: Is piety gain re-enabled if Binlor is renounced and another god worshipped?''<br />
<br />
==Strategy==<br />
For most characters, following Binlor will usually only yield the Hardiness boon over the course of a game. Still, between that and the slow rate of piety loss for spells, even characters who sparingly use magic can make good use of Binlor if no better option exists. Pure casters, like wizards and bloodmages, should still avoid Binlor, as Hardiness lacks as much benefit. Mining is almost completely useless, seeing as it destroys walls (which you can gain get around with glyphs) but grants you no rewards, such as piety for each wall destroyed or the transmuter's healing ability. The true barometer for whether a class is effective under Binlor is how easily they can gain enough piety for Heroics early enough to make good use of it. This means both worshipping Binlor early and making frequent use of ENDISWAL, which is a course of action best suited to pure melee classes, who wouldn't need the mana spent on ENDISWAL anyway. Due to transmuters and half-dragons regularly destroying walls, they both are uniquely suited to following Binlor.<br />
<br />
==Specific Races==<br />
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<br />
{{DDNav}}<br />
[[Category:Gods]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Glowing_Guardian&diff=2796Alpha:Glowing Guardian2011-02-01T18:46:32Z<p>Kalir: /* Strategy */ I can't decide if waiting for a deathbed conversion is thematic or not</p>
<hr />
<div>Glowing Guardian, patron of Holy Warriors, is one of the gods available for worshipping in Desktop Dungeon. Glowing Guardian may be worshipped by locating his altar in a dungeon (if it appears).<br />
<br />
==Initial Worship==<br />
<br />
If an altar of Glowing Guardian is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Glowing Guardian.<br />
<br />
===Immediate effect===<br />
<br />
When first worshipping Glowing Guardian, several effects occur:<br />
* The hero's '''Current Health''' is restored to the hero's '''Maximum'''.<br />
** This effect is similar to that of leveling up: all Health is restored to its current maximum. If your hero is poisoned, the poison effect is removed.<br />
** This does not affect your hero's Mana, nor does it change his Maximum Health.<br />
* The '''[[BLUDTUPOWA]] Glyph''' is deactivated.<br />
** This effect occurs only if the hero already has BLUDTUPOWA, and the Glyph was active when joining Glowing Guardian.<br />
** Note that you will not be able to reactivate BLUDTUPOWA while worshipping Glowing Guarding.<br />
* Glowing Guardian will give you an amount of '''Piety points''' based directly on the amount of Health points you have lost so far during battles in this dungeon.<br />
** The exact mechanism of this effect is still unknown - I.E. how much piety is earned per health point lost.<br />
** ''Research info required: Does this only include health lost in battle? What about health loss from Vampire attacks?''<br />
<br />
===Conversion===<br />
<br />
Followers of [[Binlor Ironshield]] or [[The Earthmother]] may convert their religion to Glowing Guardian at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger Glowing Guardian's immediate effects as described above. You may convert by visiting Glowing Guardian's altar and asking to convert:<br />
<br />
* Conversion from '''Binlor Ironshield''' costs '''35 piety'''.<br />
* Conversion from '''The Earthmother''' costs '''35 piety'''. <br />
<br />
It also is possible to convert your religion from Glowing Guardian to either Binlor Ironshield or The Earthmother, by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by Glowing Guardian.<br />
<br />
* Conversion to '''Binlor Ironshield''' costs '''35 piety'''.<br />
* Conversion to '''The Earthmother''' costs '''35 piety'''.<br />
<br />
==Religion==<br />
<br />
Glowing Guardian is the defender of Holy Warriors, and appreciates all noble and heroic behavior. He detests underhanded methods and the demonic arts, and his worst enemies are the Undead and other "foul" creatures.<br />
<br />
The following actions will only change your Piety while worshipping Glowing Guardian. If you have not yet converted to Glowing Guardian, or have renounced your religion, you may perform these actions without triggering the listed effects.<br />
<br />
===Gaining Piety===<br />
<br />
Glowing Guardian will increase your Piety for performing the following actions:<br />
<br />
* '''Kill any of the following monsters: [[Wraith]], [[Vampire]], [[Zombie]], [[Serpent]], [[Imp]], [[Warlock]] or [[Golem]], which are of equal or higher level than your hero, or are finished off with [[BURNDAYRAZ]]''': +1 Piety.<br />
** Killing any of the listed monsters will grant you +1 Piety. However, this effect will only trigger if the monster is of equal or higher level than your hero. Killing monsters of lower level than yourself, including the above types, will cause a loss of Piety (see below).<br />
** If any of the above monster types is ultimately killed with a hit from BURNDAYRAZ (regardless of the method used to bring the monster to a state where that last BURNDAYRAZ can kill it), this positive effect is triggered regardless of the monster's relative level.<br />
* '''Gain a level while worshipping Glowing Guardian''': +3 Piety.<br />
** This is a straightforward bonus awarded for each level you win while worshipping the Guardian. The number of your new level, or the method you used to gain it, do not affect the amount of Piety awarded.<br />
* '''Kill a monster which is N levels higher than your hero's level''': +N Piety.<br />
** The amount of piety acquired is equal to the difference in levels between your hero and the monster he has killed. For example, a level 1 hero killing a level 3 monster will be awarded +2 piety points (3-1=2).<br />
** Note that if the monster belongs to any of the hated types (see above), you will gain an extra point of piety as per that effect.<br />
* '''Become poisoned''': +1 Piety.<br />
** You are awarded a single point of Piety whenever your hero becomes poisoned, from whichever source (normally, [[Serpent]]s and [[Bandit]]s).<br />
** You will gain a Piety point even if you were already poisoned at the time.<br />
* '''For each use of the [[HALPMEH]] glyph''': +1 Piety.<br />
** You are awarded 1 point of Piety for each use of the HALPMEH glyph, whether or not your Health is already full.<br />
* '''For each use of the [[CYDSTEPP]] glyph''': +2 Piety.<br />
** You are awarded 1 point of Piety for each use of the CYDSTEPP glyph, regardless of whether you already had ''"Protection from Killing Blow"'' before casting it.<br />
* '''Being "Saved from Death" during Melee combat''': +1 Piety.<br />
** Each time you are hit in Melee combat by an attack that would kill you, but are kept at 1 point of health instead thanks to Death Protection (from any source, including CYDSTEPP, shop items, or even boons from other gods), you will gain 1 point of Piety.<br />
* '''Convert the [[BLUDTUPOWA]] glyph''': +10 Piety<br />
** The Guardian dislikes "unholy magic" and will grant +10 Piety for converting BLUDTUPOWA.<br />
** This piety bonus only applies if the Glyph is converted ''while'' worshipping Glowing Guardian. If the Glyph was converted ''before'' joining, no bonus is awarded.<br />
<br />
===Losing Piety===<br />
<br />
Glowing Guardian will decrease your Piety for performing the following actions:<br />
<br />
* '''Kill a monster whose level is lower than yours with a Melee attack''': -1 Piety.<br />
** If a monster of lower level is killed, Glowing Guardian will reduce your piety by 1 point. This only triggers if the killing blow was made by a Melee attack.<br />
** If the killing blow came from the use of the BURNDAYRAZ glyph, this penalty is ignored regardless of the monster's level.<br />
* '''Use any potion''': -1 Piety.<br />
** For any potion you imbibe while worshipping Glowing Guardian, you will lose 1 point of Piety. Both Mana potions and Health potions trigger this effect.<br />
* '''Activate the BLUDTUPOWA glyph while worshipping Glowing Guardian''': -20 Piety, BLUDTUPOWA is not activated.<br />
** If you ever try to activate BLUDTUPOWA while Glowing Guardian is worshipped, the Guardian will reduce your Piety by -20.<br />
** In addition, the BLUDTUPOWA Glyph is ''not'' activated.<br />
** Activating BLUDTUPOWA ''before'' joining Glowing Guardian does not circumvent this travesty, because it is automatically deactivated upon joining. The same goes for picking up BLUDTUPOWA ''after'' joining Glowing Guardian's religion.<br />
* '''Use the [[APHEELSIK]] Glyph or make any sort of poisoned attack''': -10 Piety. Lose the Poison Attack ability.<br />
** Activation of the APHEELSIK glyph will cause a loss of 10 points of piety. Similarly, making a Melee attack while your hero has the Poison Attack ability, regardless of its source, will cause the same effect. <br />
** If the Poison ability came from an item, it is permanently removed. If it came from APHEELSIK, you suffer the -10 Piety and the glyph has no effect, but remains usable - it can be used again if Glowing Guardian is renounced.<br />
** ''Research info required: Please confirm about renouncing Glowing Guardian''<br />
* '''Make an attack while your hero has the Lifesteal ability''': Lose Lifesteal ability, Glowing Guardian renounces you.<br />
** If you make any Melee attack while your hero has any more than 0% Lifesteal ability, Glowing Guardian will automatically renounce you (preventing further piety gain or the use of his boons) and will not allow you to rejoin his religion.<br />
** In addition, you will lose your current Lifesteal ability entirely. However, it is possible to regain this ability through other gods ([[Dracul]]) and/or shop items later.<br />
* '''Convert the HALPMEH glyph while worshipping the Guardian''': Glowing Guardian renounces you.<br />
** If while worshipping the Glowing Guardian you convert the HALPMEH glyph, the god will automatically renounce you (preventing further Piety gain or the use of his boons) and will not allow you to rejoin his religion.<br />
* '''"Drink" a blood-stain to regain health''': -10 Piety.<br />
** The ''[[Vampire(race)|Vampire]]'' and ''[[Bloodmage]]'' possess the ability to "drink" the blood-stains left behind when monsters are slain to regain their Health. If they do so, Glowing Guardian will penalize them by -10 Piety points each time they drink up one bloodstain.<br />
<br />
===Retribution===<br />
<br />
If any travesty is committed against Glowing Guardian that would drop Piety below 0, Glowing Guardian will immediately renounce you. This incurs the following effects:<br />
<br />
* Suspends all Piety gain immediately: no actions will gain you any Piety with the Guardian anymore.<br />
* The hero is still considered a member of Glowing Guardian's faith, so the negative effects (such as the loss of the ability to attack with Poison or APHEELSIK) ''still'' apply!<br />
* In addition, since you are still considered a member of his faith, you cannot simply go and join another god (as is possible when renouncing the Guardian through an item purchase).<br />
<br />
==Boons==<br />
<br />
Glowing Guardian has 3 boons to offer to his worshipers at the cost of Piety.<br />
<br />
===Healing===<br />
* Restores your Health to the current Maximum.<br />
* '''Costs 50 Piety'''<br />
** This is the same effect that is automatically triggered the first time you join Glowing Guardian: your Health is restored to its current maximum. If your hero is poisoned, the poison effect is removed.<br />
** This does not affect your hero's Mana, nor does it change his Maximum Health.<br />
===Protection===<br />
* Grants Protection from Death on the next killing blow.<br />
* '''Costs 50 Piety'''<br />
** This is the same as casting CYDSTEPP once: The next time a monster lands a blow that would otherwise kill you (by dropping your health to 0 or less, or otherwise as in Petrification and similar effects), your health is instead reduced to exactly 1 hit point, and you survive the combat round.<br />
** Once triggered, the Protection from Death effect disappears, as it normally does when acquired from other sources.<br />
===Absolution===<br />
* Increase Maximum Health by +1 point for every blood-stain currently visible.<br />
** On acquiring this boon, your hero's Maximum Health will increase by 1 point per visible blood-stain.<br />
** Blood-stains remain behind when a monster is killed. Some character classes (like the [[Bloodmage]]) can "clean-up" blood-stains for bonuses. Blood-stains already cleaned up in this manner do not count for the purpose of this boon.<br />
** ''Research info required: Does your current Health increase to match Max Health? Does it fill up to the brim, as in the Healing boon?''<br />
<br />
==Strategy==<br />
The Glowing Guardian is interesting in that he is one of the handful of gods who most people will get the best benefit out of worshipping as late as possible. Due to all the small modifiers to piety, it's unlikely for most characters that they will have enough piety to pick up Absolution (although paladins and warlords both stand a decent chance). His starting boon, on the other hand, can be used in the middle of fighting the boss to potentially win the game. By that point, most characters will have taken enough damage to immediately afterwards afford either Healing or Protection, whichever would help against the boss more. Even otherwise poor choices for accruing piety under the Glowing Guardian can make use of this tactic, although characters with a melee poison or life drain move should be cautious.<br />
<br />
==Specific Races==<br />
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<br />
<br />
{{Research}}<br />
{{DDNav}}<br />
[[Category:Gods]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=User:Kalir&diff=2795User:Kalir2011-01-29T01:29:46Z<p>Kalir: going by recent changes anyway</p>
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<div>If it wasn't an infobox, odds are good I did it.</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Jehora_Jeheyu&diff=2794Alpha:Jehora Jeheyu2011-01-29T01:24:45Z<p>Kalir: /* Chaos */ man it's like they've never played jehora before</p>
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<div>Jehora Jeheyu, God of Chaos, is one of the gods available for worshipping in Desktop Dungeon. Jehora Jeheyu may be worshipped by locating his altar in a dungeon (if it appears).<br />
<br />
==Initial Worship==<br />
<br />
If an altar of Jehora Jeheyu is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Jehora.<br />
<br />
===Immediate effect===<br />
<br />
* The hero '''loses all of the following abilities''': Poison Immunity, Mana Burn Immunity, Death Gaze Immunity, Protection from Death, First Strike, Dodge.<br />
** The source providing these effects is irrelevant - whether granted by items, other gods, or the use of Glyphs.<br />
** Note that the glyphs providing First Strike and Protection from Death remain usable, but incur a Piety penalty if used again (see below).<br />
** ''Research info required: Is it possible to gain the other abilities while Jehora Jeheyu is still worshipped? For instance, by buying items that provide them AFTER joining his religion?''<br />
* The hero is awarded a random number of '''Piety Points''', anywhere between 1 and 25.<br />
** The number of points awarded upon joining is completely random and there is no way to affect it.<br />
<br />
===Conversion===<br />
<br />
Followers of Jehora Jeheyu cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Jehora Jeheyu.<br />
<br />
The only method to switch to or from Jehora Jeheyu is to first renounce your religion by help of an item. <br />
<br />
==Religion==<br />
<br />
Jehora Jeheyu is the god of Chaos. He enjoys meaningless destruction, bloody battles, and random effects. Jehora frowns upon fancy swordplay.<br />
<br />
The following actions will only change your Piety while worshipping Jehora Jeheyu. If you have not yet converted to Glowing Guardian, or have renounced your religion, you may perform these actions without triggering the listed effects.<br />
<br />
===Gaining Piety===<br />
<br />
Jehora Jeheyu will increase your Piety for performing the following actions:<br />
<br />
* '''Destroy a wall using the [[ENDISWAL]] glyph''': +1 Piety.<br />
** Jehora Jeheyu will reward you with one piety point for every tile of wall destroyed with the ENDISWAL glyph.<br />
** You can also destroy walls by pushing enemies into them, by performing a Melee attack on a monster while your hero has the Knockback ability (see [[Half-dragon]]. Items may also grant you knockback).<br />
* '''Receive ??? damage from a monster''': +4 Piety.<br />
** This effect is triggered when your hero is damaged in Melee combat. The exact amount of damage required to trigger the effect is currently unknown, and may depend on the character's level and possibly other factor as well. It may also be randomally decided (in accordance with Jehora Jeheyu's affinity for chaos).<br />
* '''Inflict ??? damage on a monster''': +4 Piety.<br />
** This effect is triggered when your hero inflict damage on a monster be it trough attack or [[BURNDAYRAZ]]. The exact amount of damage required to trigger the effect is currently unknown, and may depend on the character's level, the monster's level, and possibly other factors as well. It may also be randomally decided (in accordance with Jehora Jeheyu's affinity for chaos).<br />
* '''Use the [[PISORF]] glyph on a monster''': +1 Piety.<br />
** Jehora Jeheyu will award you one Piety point for using the PISORF glyph to teleport a monster to a random location in the dungeon. It is awarded for each use of the glyph, even if the monster randomly teleports to the same tile it already occupies.<br />
* '''Use the [[WEYTWUT]] Glyph''': +4 Piety.<br />
** Jehora Jeheya will award you four Piety points for each use of the WEYTWUT Glyph. The destination of your teleport is irrelevant, you will be awarded points simply for using this glyph.<br />
<br />
===Losing Piety===<br />
<br />
Jehora Jeheyu will decrease your Piety for performing the following actions:<br />
<br />
* '''For each use of the [[CYDSTEPP]] Glyph''': -10 Piety.<br />
** Activating the CYDSTEPP glyph, whether or not you already have Death Protection applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability it bestows whenever used (Death Protection).<br />
* '''For each use of the [[GETINDARE]] Glyph''': -10 Piety.<br />
** Activating the GETINDARE Glyph, whether or not you already have First Strike applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability is bestows whenever used (First Strike).<br />
<br />
===Retribution===<br />
<br />
If any travesty is performed that would reduce your piety below 0 points (see above), Jehora Jeheyu will inflict a curse upon you: Whenever you cause damage to a monster, your Maximum Health will be reduced by a certain amount.<br />
<br />
''Research info required: Does this apply only to damage dealt in Melee combat? What about BURNDAYRAZ? This this effect depend on the amount of damage dealt, or is it per-hit? Does it depend on the character's level?''<br />
<br />
==Boons==<br />
<br />
Jehora Jeheyu has 5 boons to offer to his worshipers at the cost of Piety.<br />
<br />
===Chaos===<br />
* Randomly choose one of the following effects: Restore Health and Mana to Maximum / instant death.<br />
* '''Costs ALL Piety you currently have.'''<br />
** Upon acquiring this boon, Jehora Jeheyu will either restore your Health and Mana to its Maximum capacity, or he will kill you outright. If death is chosen, it is immediate and cannot be avoided through the Protection from Death ability.<br />
** This boon has a chance for healing as opposed to death, roughly equal to the piety spent on the boon (all of your current piety, in other words). Therefore, if you have 60 piety when taking the boon, you have a 60% chance for a full heal, and a 40% chance for instant death.<br />
** ''Research info required: Confirm the probability mechanism.''<br />
<br />
===Madness===<br />
* Increases Attack Strength by +5 points.<br />
* '''Costs 25 Piety.'''<br />
** Upon acquiring this boon, the character's Attack Strength increases by 5 points. This increases the damage done by Melee attacks, and does not affect BURNDAYRAZ.<br />
** ''Research info required: Does this effect chance the Base Attack Strength, or is it always 5 extra points of damage regardless of player level and/or Attack Bonuses?''<br />
===Bolstering===<br />
* Increases Maximum Health by 15 points.<br />
* '''Costs 15 Piety and a Health Potion.'''<br />
** Upon acquiring this boon, the hero's Maximum Health is increased by 15 points. Those 15 new points are ''not'' automatically filled up, and must be healed by the normal means.<br />
** The hero loses one Health Potion from those already carried.<br />
** If the hero does not have any Health Potions, it is impossible to acquire this boon.<br />
<br />
===Retaliation===<br />
* Gain Mana Shield ability.<br />
* '''Costs 30 Piety.'''<br />
** Upon acquiring this boon, the hero receives the Mana Shield ability. While this ability is in effect, any monster that strikes you in Melee combat will receive an extra 1 point of damage for every level you have. This damage is applied AFTER the monster strikes you, so you must first survive its attack to inflict this extra damage.<br />
** This is the same ability that [[Sorcerer|Sorcerers]] have by default. If your hero is a Sorcerer, this boon has no effect.<br />
<br />
===Polymorph===<br />
* Each monster in the dungeon will transform into a new random type of monster of the same level.<br />
* '''Costs 50 Piety.'''<br />
** Upon acquiring this boon, each and every monster in the dungeon will select a new [[Monsters|monster type]] at random and transform into that type. Monsters will keep the same level they had before the transformation.<br />
** This boon affects Bosses just the same as any other monster.<br />
** In a normal dungeon, Bosses have been known to occasionally transform into the bosses from the Campaign dungeon - something which is not otherwise possible.<br />
** In a Challenge dungeon, monsters may transform into any other type of monster, not just the ones available in the specific type of challenge dungeon you're playing. This includes bosses from the Campaign dungeons.<br />
** Monsters don't have to be unlocked for them to be transformed into. (Ex: Golem is locked but a monster transforms into it)<br />
** ''Research info required: Is transformation into Campaign Bosses possible before unlocking the Campaign dungeons?''<br />
<br />
==Strategy==<br />
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==Specific Races==<br />
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{{Research}}<br />
{{DDNav}}<br />
[[Category:Gods]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dracul&diff=2793Alpha:Dracul2011-01-24T23:28:08Z<p>Kalir: /* Strategy */ needs more pants</p>
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<div>Dracul, god of the Undead, is one of the gods available for worshipping in Desktop Dungeon. Dracul may be worshipped by locating his altar in a dungeon (if it appears).<br />
<br />
==Initial Worship==<br />
<br />
If an altar of Dracul is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Dracul.<br />
<br />
===Immediate effect===<br />
<br />
When first worshipping Dracul, several effects occur:<br />
* The hero's '''level is increased by 1''', without gaining the usual permanent bonuses for this level-up.<br />
** This increase occurs regardless of your hero's current level, unless he is already at level 10.<br />
** No level-up bonuses are applied when this occurs. That means, your Maximum Health, Attack Strength, or any item-given bonuses related to level-ups will not be acquired. Also, your Health and Mana will ''not'' be restored as normal. Earned experience won't decrease.<br />
* The '''[[HALPMEH]] Glyph''' is destroyed.<br />
** This occurs both if the player is holding HALPMEH at the time, or if the Glyph is anywhere else in the dungeon. If the Glyph does not exist anywhere, this effect is ignored.<br />
* Dracul will grant you an amount of '''Piety points''' equal to the number of blood-stains ''currently'' visible in the dungeon.<br />
** This includes blood-stains from each monster you have killed. Some characters like the [[Bloodmage]] may suck up bloodstains during their exploration, and if so those bloodstains are not included in the effect.<br />
<br />
===Conversion===<br />
<br />
Followers of Dracul cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Dracul.<br />
<br />
The only method to switch to or from Dracul is to first renounce your religion by help of an item.<br />
<br />
==Religion==<br />
<br />
Dracul is the god of the Undead. As such, he is the protector of all Undead monsters. He yearns for the blood of the living, and will reward slaying them.<br />
<br />
The following actions will only change your Piety while worshipping Dracul. If you have not yet converted to Dracul, or have renounced your religion, you may perform these actions without triggering the listed effects.<br />
<br />
===Gaining Piety===<br />
<br />
Dracul will increase your Piety for performing the following actions:<br />
<br />
* '''Kill a living creature''': +3 Piety.<br />
** The only way to appease Dracul other than the initial piety gain is to kill "Living" creatures. This refers to any creature that does not have the Special Ability "Undead".<br />
** The level of the creature slain or the method in which it was slain do not influence the number of piety points you gain.<br />
<br />
===Losing Piety===<br />
<br />
Dracul will decrease your Piety for performing the following actions:<br />
<br />
* '''Kill an Undead creature''': -5 Piety.<br />
** Dracul is the god of Undead creatures. As such, any Undead creature killed while worshipping Dracul will cause a drop of 5 Piety points. Undead creatures are marked by the word "Undead" in their special ability text.<br />
** The level of the Undead slain or the method in which it was slain do not affect the number of piety points you lose.<br />
<br />
===Retribution===<br />
<br />
If killing an Undead creature causes your Piety to drop below 0, Dracul will '''kill you immediately'''. There is no way to avoid this death.<br />
<br />
==Boons==<br />
<br />
Dracul has 5 boons to offer to his worshipers at the cost of Piety. Acquiring each boon comes with an extra cost of 5 points from your Maximum Health.<br />
<br />
===Bloodpower===<br />
* Increases Maximum Mana by 5 points.<br />
* Reduces Maximum Health by 5 points.<br />
* '''Costs 10 Piety'''.<br />
** On acquiring this boon, your hero will receive 5 extra points to his Maximum Mana, and lose 5 points from his Maximum Health.<br />
** Mana is not replenished at all during this upgrade. You will need to fill these 5 extra points yourself by whichever means available.<br />
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.<br />
===Bloodfury===<br />
* Increases Attack Strength by +20%.<br />
* Reduces Maximum Health by 5 points.<br />
* '''Costs 20 Piety'''.<br />
** On acquiring this boon, your hero receives a bonus of +20% to his Attack Strength. This adds up with all previous percentage bonuses to Attack Strength such as those acquired from the Attack Bonuses found lying around the dungeon. This effectively increases the damage caused by your Melee Attack by 20% of its base value, although this isn't always the case depending on circumstances or other effects.<br />
** Note that only Melee damage is increased, not damage from other sources such as BURNDAYRAZ.<br />
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.<br />
<br />
===Bloodshield===<br />
* Increases Physical and Magic Resistance by +20% each.<br />
* Reduces Maximum Health by 5 points.<br />
* '''Costs 25 Piety'''.<br />
** On acquiring this boon, both your hero's Physical and Magic resistance will go up by +20%. This bonus is cumulative with any existing Resistance your character may have at the time. For example, if your character has 50% Physical Resistance, they will now have 70% Physical Resistance. If your character had negative resistance, for instance -20%, it will be increased appropriately (to 0% in this example).<br />
** This effectively reduces the attack damage done by any monster by 20% of its original quantity (alongside any other damage-reducing effects your character may have).<br />
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.<br />
===Bloodhunger===<br />
* Grants you +20% Lifesteal ability.<br />
* Reduces Maximum Health by 5 points.<br />
* '''Costs 30 Piety'''.<br />
** After acquiring this boon, your Lifesteal ability will increase by +20%. This bonus is cumulative, so if your character already had Lifesteal from any source, it is increased by 20%. For example, if your character had 20% Lifesteal, they will now have 40% Lifesteal.<br />
** Lifesteal causes some of a monster's health to transfer to your Health pool after each Melee Attack you perform. The amount of health transferred this way is equal to the ability's percentage out of the total amount of damage you cause with your attack. Note that you will still need to survive the monster's attack in order to make good on this siphoned health. Attacks that (without Lifeblood) would bring you to 0 Health or below would still kill you with this ability.<br />
** ''Research info required about whether or not Undead can be lifestolen, what stage Lifesteal triggers in during an attack, whether or not BYSSEPS and other damage-increasing effects alter the stolen amount, whether killing monsters with little health left alters the stolen amount, etcetera.''<br />
** If your Current Health is above your new Maximum Health, it will be lowered to this level instantly.<br />
===Bloodswell===<br />
* Restores your Health to its maximum.<br />
* Reduces Maximum Health by 5 points.<br />
* '''Costs 40 Piety'''.<br />
** Upon acquiring this boon, your health will be restored to Maximum.<br />
** Note that your Maximum Health is then reduced by 5 points, and your Current Health will immediately drop 5 points along with it. Therefore, you will still have full health after this boon, but now the "full" amount is 5 points less than what you had before. <br />
** Your mana will NOT be restored or altered in any way as a result of taking this boon.<br />
** ''Research info required: Does this healing cure poison?''<br />
<br />
''Research info required: What happens if acquiring a boon will lower your health to 0 or below?''<br />
<br />
==Strategy==<br />
*Remember, after conversion each death nets 3 piety instead of 1 that blood pools grant on conversion. The exception for this is undead, so if you kill all the undead enemies before following Dracul, but leave the non-undead ones alone, you can get the maximum possible amount of piety from him.<br />
*Dracul is most useful when there are very few undead around (Ideally none). If available, use [[IMAWAL]] on undead, so you can get some extra score, assuming you can't kill them before worshipping Dracul.<br />
*If you don't plan on using BURNDAYRAZ a lot, consider skipping the Bloodpower boon.<br />
*Bloodshield effectively cancels the handicap of having lower hitpoint maximum. If you have any other source of resistance, it will improve your durability by a lot.<br />
*Bloodshield + Bloodhunger make the character an effective tank. This is especially useful against bosses like [[Meat man#Boss info|Super Meat Man]] and [[Golem#Boss info|The Iron Man]]. It will help against [[Serpent#Boss info|Jormungandr]] and [[Zombie#Boss info|Frank the zombie]] as well.<br />
<br />
==Specific Races==<br />
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<br />
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{{Research}}<br />
{{DDNav}}<br />
[[Category:Gods]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Assassin&diff=2792Alpha:Assassin2011-01-24T23:19:13Z<p>Kalir: /* Race and Deity Choices */ yeah, who'd have thought</p>
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<div>{{DDClass<br />
|title=Assassin<br />
|image=[[File:HeroAssassinLarge.PNG|75px]]<br />
|races=Human, Dwarf, Orc <br />
|tier=3 (Expert)<br />
|unlocked=Defeat Normal dungeon using Rogue<br />
|rewards=<br />
[[APHEELSIK]] available to all classes<br />
Unlocks [[Vampire(race)|Vampire]] class (by clearing Crypt) <br />
|skills= <br />
'''Poisoned Blade''' - Begin with the APHEELSIK [[glyphs|glyph]]<br><br />
'''Swift hand''' - Able to kill any enemy of lower level in one hit<br><br />
'''Light foot''' - First strike against enemies that have had all of the surrounding tiles explored<br />
|}}<br />
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The '''assassin''' is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the normal dungeon as a [[rogue]]. Assassins are masters of fighting dirty, using poison and killing weaker foes in a single blow.<br />
<br />
===Skills===<br />
*Poisoned Blade - Begin with the APHEELSIK [[glyphs|glyph]]<br />
*Swift hand - Able to kill any enemy of lower level in one hit<br />
*Light foot - First strike against enemies that have had all of the surrounding tiles explored<br />
<br />
===General Strategy===<br />
In general, the assassin is most effective if it is leveled up quickly, as it can clean up remaining monsters quite easily. You should be able to consistently reach level 10 by the time the map is cleared.<br />
<br />
If you have fireball, find a high level enemy with very little health such as a Gorgon, cast poison on it, and then explore to regenerate mana for fireballs until it is dead. Otherwise, find a high level monster that is unable to kill you in one hit, and beat it in a similar way but with normal attacks. [[CYDTEPP]] can be used with the mana that you are regenerating to score additional attacks. If you are using magic exclusively while doing this, [[BLUDTUPOWA]] can be used to allow for faster mana regeneration rate. If all of your paths of exploration are blocked and you have 5 mana, kill as many of the units that are blocking paths as possible, and then recast poison on the unit that you are trying to kill<br />
<br />
At the beginning of the game, attempt to kill a level 2 enemy, since this will reduce the number of enemies that you have to kill to reach the second level, and thus leave more targets for later. After level 1 try to attack high level enemies even if doing so will require a potion or a lot of exploring, since doing so will cause you to be a higher level than most enemies and leave you with more targets to kill later on. <br />
<br />
Keep track of how much experience you can gain from your collection of lower level enemies that you are leaving untouched, and when in a fight with a strong enemy and especially with the boss, see if you are able to level up in the middle of a fight by killing these low level enemies and, if possible, how many times you can level up. Try to save some of these monsters for the boss fight.<br />
<br />
When picking lower level targets to destroy for experience, try to choose those that are blocking the way to unexplored area to maximize your exploring potential later.<br />
<br />
Begin to attack the boss at about level 7 and level up whenever you need to heal in the middle of the fight from the enemies that you have kept remaining until you are level 9 or 10.<br />
<br />
===Race and Deity Choices===<br />
Playing as an Orc gives you additional experience on demand, and allows you to level up faster. Try to save glyphs that you intend to convert to experience until the conversion will aid in leveling up in the middle of a fight.<br />
Playing as a Dwarf allows you to sustain more damage, which means that stronger enemies will not kill you in a single hit as easily.<br />
Playing as a Human will give you more attack with each hit, so you can finish the long poison battles faster or are able to kill units in a single hit with first strike more easily.<br />
<br />
[[The Pactmaker|The Pactmaker]] gives additional experience for every kill, which is very useful when trying to level up in the middle of a battle from existing lower level units and also allows you to level up faster.<br />
[[Tikki Tooki]] will be pleased with assassins quite often for the displays of skill of killing lower level enemies. Dodge chance is useful in making long fights work to your advantage. That said, most of the other benefits offered are easily replicated by the assassin.<br />
[[Jehora Jeheyu]] will grant you piety whenever you deal or receive damage, which happens a lot if you are partaking in long poison battles. Note that you will be unable to use CYDSTEPP and [[GETINDARE]] glyphs unless you're prepared to deal with Mana Burn.<br />
[[Taurog]] is good if you follow him early, but you will be unable to rely on poison. Instead you will likely be focusing on power kills with first strike or using levelups to heal you. <br />
Amusingly enough, [[Mystera Annur]] doesn't disable your Swift Hand, meaning you can still use physical attacks to kill low-level enemies under her. This does come at a piety cost, but it makes her a surprisingly viable choice for assassins, especially as they start with APHEELSIK.<br />
<br />
===Challenge Modes===<br />
<br />
====Snake Pit====<br />
This is not much of a challenge. Start off by killing Gorgons 1-3 levels above you to quickly reach level 7. Make sure, that there are still enough tiles for regeneration and begin attacking [[Gorgon#Boss info|Medusa]]. Be careful, since you need to have 100% health (or protection) to not get petrified. There should be enough monsters around to level up midfight for a quick heal. If needed use a few potions. Afterwards [[Serpent#Boss info|Jormungandr]] can be outlasted with your remaining potions and unused tiles ([[HALPMEH]] can be a big help here, too).<br />
<br />
It doesn't matter so much here, which race or deity you take here. Orc, Human or Gnome all have their benefits, but none of them essential. For as gods I would think about taking [[The Earthmother]] or [[Glowing Guardian]], due to their poison immunity, making Medusa and Jormungandr easier to kill.<br />
<br />
====Crypt====<br />
Undead units are immune to poison, so you will have to manage without it. Use mid-fight levelups whenever possible to take on the highest level enemies. [[Vampire]]s are probably going to be your main targets since they have relatively low maximum health. Since you're carrying a deadweight glyph right off the bat and mana burn will be prevalent, Taurog should be even more valuable. A couple fireballs followed by a first strike attack or a CYDSTEPP attack will be ideal for taking on strong enemies.<br />
<br />
====Library====<br />
The bosses in this stage can get annoying due to their high strength. Level up as fast as possible with high level monsters, using poison and tile regeneration. Be sure to keep useless Glyphs for Exp conversion (assumed you play as an Orc), they will be needed later.<br />
<br />
Start attacking the [[Dragonspawn#Boss info|Matron of Flame]] on level 7 and use the remaining tiles and mid-fight level ups for regeneration(if you have HALPMEH or CYDSTEPP it will make things a LOT easier). Afterward you should be Level 8-9 (or maybe even 10). If you didn't use any potions so far, you should have no problem outlasting [[Warlock#Boss info|Aequitas]].<br />
<br />
====Factory====<br />
Use fireball (and BLUDTUPOWA if you have it) to kill the highest level [[Animated Armour]] that you can find to get you ideally from level 1 to 6 in a single kill. Also, waste any other Animated Armour's protection from death without actually killing them whenever possible in order to leave them as potential targets for experience later. Be careful to not over-explore because you will likely want to poison [[Meat man#Boss info|Super Meat Man]] and heal from the black while fighting him. The [[Golem#Boss info|Iron Man]] has a 75% chance to block poison when you cast it on him, so you can use it repeatedly on him until it works or try to beat him without it. When fighting him while he is poisoned, do not expect to be able to recast poison on him after attacking somebody else as it will probably fail. HALPMEH will be the ideal use of magic when fighting him.<br />
<br />
Be aware that you can't kill lower level [[Animated Armour|Animated Armours]] in one hit, because of their protection from death.<br />
<br />
{{DDNav}}<br />
[[Category:Classes]]<br />
[[Category:Tier 3 Classes]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Zombie&diff=2791Alpha:Zombie2011-01-24T20:42:08Z<p>Kalir: /* Boss info */</p>
<hr />
<div>{{DDMonster<br />
|title=Zombie<br />
|image=[[File:Zombie.png|50px]]<br />
|attack=100%<br />
|health=150%<br />
|abilities=Undead<br />
|unlock=<br />
|notes=None<br />
}}<br />
<br />
The '''Zombie''' is one of the [[monsters]] that roams the Desktop Dungeons. It is one of the four default monsters available at the start, and has fairly high health. The boss version of the zombie is '''Frank the zombie'''. Zombies are also found in the '''Crypt''' side dungeon.<br />
<br />
==Statistics==<br />
*Health: 150%<br />
*Damage: 100%<br />
*Undead<br />
<br />
==Strategies==<br />
Zombies should basically be handled as moderate [[meat man|meat men]]: fight them in close combat normally, but keep in mind that they both do and take more damage than meat men, so one way or the other, the fight with a zombie will be over quickly. Unlike meat men, zombies are undead, meaning that priests can fight them early to gain levels faster, and paladins can use them to heal up, so if you're playing one of these classes, it's important to manage zombies as a resource.<br />
<br />
==Boss info==<br />
{{DDBoss<br />
|boss=Frank the zombie<br />
|bossimage=[[File:FrankTheZombieLarger.png|50px]]<br />
|bossattack=75<br />
|bosshealth=636<br />
|bossabilities=Undead<br />
}}''"Hi. You have something Frank want. Don't worry, Frank good at prying open skull. Frank be kind and eat you quickly."''<br />
<br />
Like with regular zombies, Frank the zombie has high health even among bosses, with a total of 636 health being just behind Super Meat Man as the second-highest HP total in the game. Frank takes this a step further by being undead, preventing [[APHEELSIK]] tactics. The safest way to handle Frank is to fight directly, using your magic not to use [[BURNDAYRAZ]] thanks to his high health, but to keep yourself alive, usually through means like the [[CYDSTEPP]] or [[HALPMEH]] [[glyphs]]. Frank does an average amount of damage for a boss, so if your character could survive toe-to-toe with any other boss, they'll stand a fairly good chance against Frank.<br />
<br />
<br />
{{DDNav}}<br />
[[Category:Monsters]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Zombie&diff=2790Alpha:Zombie2011-01-24T20:41:46Z<p>Kalir: personally I think he's worse than gharbad</p>
<hr />
<div>{{DDMonster<br />
|title=Zombie<br />
|image=[[File:Zombie.png|50px]]<br />
|attack=100%<br />
|health=150%<br />
|abilities=Undead<br />
|unlock=<br />
|notes=None<br />
}}<br />
<br />
The '''Zombie''' is one of the [[monsters]] that roams the Desktop Dungeons. It is one of the four default monsters available at the start, and has fairly high health. The boss version of the zombie is '''Frank the zombie'''. Zombies are also found in the '''Crypt''' side dungeon.<br />
<br />
==Statistics==<br />
*Health: 150%<br />
*Damage: 100%<br />
*Undead<br />
<br />
==Strategies==<br />
Zombies should basically be handled as moderate [[meat man|meat men]]: fight them in close combat normally, but keep in mind that they both do and take more damage than meat men, so one way or the other, the fight with a zombie will be over quickly. Unlike meat men, zombies are undead, meaning that priests can fight them early to gain levels faster, and paladins can use them to heal up, so if you're playing one of these classes, it's important to manage zombies as a resource.<br />
<br />
==Boss info==<br />
{{DDBoss<br />
|boss=Frank the zombie<br />
|bossimage=[[File:FrankTheZombieLarger.png|50px]]<br />
|bossattack=75<br />
|bosshealth=636<br />
|bossabilities=Undead<br />
}}''Hi. You have something Frank want. Don't worry, Frank good at prying open skull. Frank be kind and eat you quickly.''<br />
<br />
Like with regular zombies, Frank the zombie has high health even among bosses, with a total of 636 health being just behind Super Meat Man as the second-highest HP total in the game. Frank takes this a step further by being undead, preventing [[APHEELSIK]] tactics. The safest way to handle Frank is to fight directly, using your magic not to use [[BURNDAYRAZ]] thanks to his high health, but to keep yourself alive, usually through means like the [[CYDSTEPP]] or [[HALPMEH]] [[glyphs]]. Frank does an average amount of damage for a boss, so if your character could survive toe-to-toe with any other boss, they'll stand a fairly good chance against Frank.<br />
<br />
<br />
{{DDNav}}<br />
[[Category:Monsters]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&diff=2762Gods2011-01-18T17:04:24Z<p>Kalir: how old is this stuff? I'm pretty sure the gods don't do anything other that cause piety loss until you hit 0 in this version</p>
<hr />
<div>Gods work similarly to other roguelike games, each giving themed bonuses and penalties.<br />
<br />
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.<br />
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.<br />
Please note that due to the recent changes to how gods work, this page is very much a WIP. <br />
<br />
__TOC__<br />
<br />
===Summary===<br />
<br />
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.<br />
<br />
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Worship Bonuses<br />
!Rewarded/Repent Actions<br />
!Penalized Actions<br />
!Boons<br />
|-<br />
|<br />
===== [[Binlor Ironshield]] =====<br />
|<br />
* Creates ENDISWAL glyph on altar space<br />
** Not created if glyph exists or was converted <br />
* +5 Max Health<br />
* Starting Piety equals acquired gold<br />
|<br />
*Destroy a wall<br />
** +2 Piety<br />
*Gain a level<br />
** +10 Piety<br />
|<br />
*Use any glyph (except ENDISWAL)<br />
** -1 Piety<br />
*Kill a golem<br />
** -3 Piety<br />
*Less than 0 Piety<br />
** -10% Resistances<br />
| <br />
*Convert from Earthmother<br />
** Cost: 45 Piety<br />
*Convert from Glowing Guardian<br />
** Cost: 35 Piety<br />
*Boon: Mining<br />
** Cost: 20 Piety<br />
** Effect: destroys random chunks of wall<br />
*Boon: Hardiness<br />
** Cost: 30 Piety<br />
** Effect: Sets Physical Resistance to 25%<br />
*Boon: Heroics<br />
** Cost: 80 Piety<br />
** Effect: Instant advance to level 10.<br />
** Effect: No further piety gain.<br />
|-<br />
|<br />
<br />
=====[[Dracul]]===== <br />
|<br />
* Gain 1 level but don't get the usual increased stats or healing<br />
* HALPMEH glyph is destroyed (when in inventory, or picked up later)<br />
* Starting Piety equals the number of bloodstains visible onscreen.<br />
|<br />
*Kill a living creature<br />
** +3 Piety<br />
|<br />
*Kill an undead creature<br />
** -5 Piety<br />
*Drop below 0 Piety<br />
** Instant Death<br />
|<br />
*Boon: Bloodpower<br />
** Cost: 10 Piety, -5 Max Health<br />
** Effect: +5 Max Mana<br />
*Boon: Bloodfury<br />
** Cost: 20 Piety, -5 Max Health<br />
** Effect: +20% Physical Damage<br />
*Boon: Bloodshield<br />
** Cost: 25 Piety, -5 Max Health<br />
** Effect: +20% Physical and Magical Resistances<br />
*Boon: Bloodhunger<br />
** Cost: 30 Piety, -5 Max Health<br />
** Effect: +20% Life Steal<br />
*Boon: Bloodswell<br />
** Cost: 40 Piety, -5 Max Health<br />
** Effect: Restore full Health<br />
|-<br />
|<br />
<br />
===== [[The Earthmother]] ===== <br />
|<br />
* Creates IMAWAL glyph on altar space<br />
** Not created if glyph exists or was converted<br />
* Starting Piety mechanism is unknown<br />
|<br />
*Use IMAWAL on a monster<br />
** +10 Piety<br />
*Use IMAWAL on a plant<br />
** +3 Piety<br />
|<br />
*Destroy a wall<br />
** -??? Piety<br />
** Lose Health Regeneration<br />
*Kill an animal (goat, snake)<br />
** -3 Piety<br />
** Lose Health Regeneration<br />
* Convert IMAWAL glyph or Kill a plant<br />
** -15 Piety<br />
** Lose Health Regeneration<br />
* Use Life Drain<br />
** -??? Piety<br />
** Lose Life Drain ability<br />
* Step on a blood pool while playing Bloodmage<br />
** -10 Piety<br />
|<br />
*Convert from Glowing Guardian<br />
** Cost: 35 Piety<br />
*Convert from Binlor Ironshield<br />
** Cost: 45 Piety<br />
*Boon: Greenblood<br />
** Cost: 15 Piety<br />
** Effect: Poison Immunity<br />
*Boon: Plantation<br />
** Cost: 15 Piety<br />
** Effect: +10 Piety for every visible bloodstain<br />
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)<br />
*Boon: Stoneform<br />
** Cost: 100 Piety<br />
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage<br />
** Applies only if worship is maintained.<br />
** Applied values maintained if renounced.<br />
|-<br />
|<br />
===== [[Glowing Guardian]] ===== <br />
|<br />
* Restores full Health<br />
* BLUDTUPOWA is permanently deactivated<br />
* Starting Piety based on prior Health spent<br />
|<br />
*Become Poisoned<br />
** +1 Piety<br />
*Be saved from death (effect from CYDESTEPP or shop item)<br />
** +1 Piety<br />
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)<br />
** +1 Piety<br />
*Use the HALPMEH glyph<br />
** +1 Piety<br />
*Use the CYDESTEPP glyph<br />
** +2 Piety<br />
*Gain Level<br />
** +3 Piety<br />
*Kill a monster N levels higher than you<br />
** +N Piety<br />
*Convert BLUDTUPOWA glyph<br />
** +10 Piety<br />
|<br />
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)<br />
** -1 Piety<br />
*Use a potion<br />
** -1 Piety<br />
*Activate the BLUDTUPOWA glyph<br />
** -20 Piety<br />
** BLUDTUPOWA is not activated<br />
*Use poison (Venom blade, APHEELSIK glyph)<br />
** -10 Piety<br />
** Lose ability to use the attack<br />
*Use lifesteal (Vampire attack)<br />
** Glowing Guardian renounces you<br />
** Lose lifesteal<br />
*Convert HALPMEH<br />
** Glowing Guardian renounces you<br />
*Regenerate Health by "sucking up" a Blood-stain<br />
** -10 Piety <br />
|<br />
*Convert from Earthmother<br />
** Cost: 35 Piety<br />
*Convert from Binlor<br />
** Cost: 35 Piety<br />
*Boon: Healing<br />
** Cost: 50 Piety<br />
** Restores full Health<br />
*Boon: Protection<br />
** Cost: 50 Piety<br />
** Gain Protection from next Killing Blow<br />
*Boon: Absolution<br />
** Cost: 100 Piety<br />
** Gain +1 Max Health for all visible bloodstains<br />
|-<br />
|<br />
<br />
===== [[Jehora Jeheyu]] ===== <br />
|<br />
* Removes poison immunity<br />
* Removes mana burn immunity<br />
* Removes death gaze immunity<br />
* Removes death protection<br />
* Removes dodge<br />
* Removes first strike<br />
* Starting Piety is random from 1-25<br />
|<br />
* Destroy a wall<br />
** +1 Piety<br />
* Deal ??? damage<br />
** +4 Piety<br />
* Receive ??? damage<br />
** +4 Piety<br />
* Use the PISORF glyph<br />
** +1 Piety<br />
* Use the WEYTWUT glyph<br />
** +5 Piety<br />
|<br />
* Use the CYDSTEPP glyph<br />
** -10 piety<br />
* Use the GETINDARE glyph<br />
** -10 piety<br />
|<br />
*Boon: Chaos<br />
** Cost: All Piety<br />
** Effect: Either death or restore full health or mana or death.<br />
*** Success correlates to amount of remaining piety (which is 0).<br />
*Boon: Madness<br />
** Cost: 25 piety<br />
** Effect: +5 Physical Damage<br />
*Boon: Bolstering<br />
** Cost: 15 piety, 1 Health Potion<br />
** Effect: +15 Max Health<br />
*Boon: Retaliation<br />
** Cost: 30 piety<br />
** Effect: Gain Mana Shield (see [[Sorcerer]])<br />
*Boon: Polymorph<br />
** Cost: 50 piety<br />
** Effect: Randomly change all enemies<br />
*** Will become enemies of same level<br />
|-<br />
|<br />
<br />
===== [[Mystera Annur]] =====<br />
|<br />
* Sets Physical damage permanently to 1<br />
* Starting Piety based on prior Mana spent<br />
|<br />
*Use a glyph<br />
** +1 piety<br />
|<br />
*Destroy a glyph<br />
** -10 piety<br />
*Use a Physical Attack<br />
** To kill an enemy that uses a physical attack<br />
*** -1 Piety<br />
** To kill an enemy that uses a magical attack<br />
*** -5 Piety<br />
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks<br />
|<br />
*Convert from Tikki Tooki<br />
** Cost: 60 piety<br />
*Boon: Magic<br />
** Cost: 20 piety<br />
** Effect: +15 Max Mana<br />
*Boon: Faith<br />
** Cost: 20 piety<br />
** Effect: Doubles piety bonus for glyph use (+2 piety)<br />
*Boon: Flames<br />
** Cost: 50 piety<br />
** Effect: +25% damage for BURNDAYRAZ glyph attack<br />
*Boon: Weakening<br />
** Cost: 100 piety<br />
** Effect: Removes all enemy Magic Resistances<br />
|-<br />
|<br />
===== [[Pactmaker|The Pactmaker]] =====<br />
|<br />
* No Bonuses<br />
* Starting Piety equals # of revealed tiles / 10.<br />
|<br />
*Gain Level<br />
** +20 Piety<br />
|<br />
* None<br />
|<br />
*Convert from Mysteria Annur<br />
** Cost: 30 Piety<br />
*Boon: Experience<br />
** Cost: 20 piety<br />
** Effect: +10 Experience<br />
*Boon: Learning<br />
** Cost: 45 piety<br />
** Effect: +1 Experience per enemy kill<br />
*Boon: Mana<br />
** Cost: 80 piety<br />
** Effect: +10 Max Mana<br />
*Boon: Health<br />
** Cost: 80 piety<br />
** Effect: +15 Max Health<br />
|-<br />
|<br />
<br />
===== [[Taurog]] =====<br />
|<br />
* -2 Max Mana<br />
* Removes Immunity from Mana Burn<br />
* Inflicted with Mana Burn<br />
* Starting Piety based on Number of bloodstains on the ground.<br />
|<br />
*Kill an enemy<br />
** +2 Piety<br />
*Kill an enemy that uses magical attack<br />
** +5 Piety<br />
*Convert a glyph<br />
** +5 Piety<br />
|<br />
*Use a glyph<br />
** -5 Piety<br />
** Current Health is halved<br />
|<br />
*Boon: Fury<br />
** Cost: 15 Piety, -2 Max Mana<br />
** Effect: +5 Physical Damage<br />
*Boon: Command<br />
** Cost: 15 Piety, -2 Max Mana<br />
** Effect: +5 Experience<br />
*Boon: Mageshield<br />
** Cost: 25 Piety, -2 Max Mana<br />
** Effect: Sets Magical Resistance to 25%<br />
*Boon: Penetration<br />
** Cost: 50 Piety, -2 Max Mana<br />
** Effect: Removes all enemy Physical Resistances<br />
*Boon: Rage<br />
** Cost: 90 Piety, Max Mana set to 1<br />
** Effect: +50% Physical Damage<br />
<br />
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.<br />
|-<br />
|<br />
===== [[Tikki Tooki]] =====<br />
|<br />
* Lose half of your gold<br />
* Starting Piety based on amount of gold carried (up to 40)<br />
|<br />
*Kill enemy without taking damage<br />
** +4 Piety<br />
*Dodge an attack that would deal ???% of your health<br />
** +5 Piety<br />
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)<br />
** +1 Piety <br />
*Use PISORF glyph<br />
** +1 Piety<br />
*Use WEYTWUT glyph<br />
** +10 Piety<br />
|<br />
*Get hit too often(2+?) in combat<br />
**-1 Piety<br />
*Use a death protection effect<br />
**-10 Piety<br />
|<br />
*Convert from Pactmaker<br />
** Cost: 55 Piety<br />
*Boon: Dodging<br />
** Cost: 15 Piety<br />
** Effect: +10% Dodge<br />
*Boon: Gold<br />
** Cost: 30 Piety<br />
** Effect: +40 Gold<br />
*Boon: Poison<br />
** Cost: 60 Piety<br />
** Effect: All Physical attacks cause Poison<br />
*Boon: First Strike<br />
** Cost: 80 Piety<br />
** Effect: Gain permanent First Strike<br />
|}</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Wraith&diff=2761Alpha:Wraith2011-01-17T22:02:08Z<p>Kalir: still easier than player ghosts in crawl</p>
<hr />
<div>{{DDMonster<br />
|title= Wraith<br />
|image=[[File:Wraith.png|50px]]<br />
|attack=100%<br />
|health=75%<br />
|abilities=Undead, Magical attack, Mana burn, Physical resist 30%<br />
|unlock=Complete Normal dungeon as a [[Fighter]]<br />
|notes=<br />
}}<br />
<br />
The '''Wraith''' is one of the [[monsters]] that roams the Desktop Dungeons. It is unlocked by clearing the game as a [[Fighter]], and resists physical attacks while inflicting mana burn. The boss version of the wraith is '''The Tormented One'''. Wraiths are also found in the '''Crypt''' side dungeon.<br />
<br />
==Statistics==<br />
*Health: 75%<br />
*Damage: 100%<br />
*Causes mana burn<br />
*Physical resist 30%<br />
*Magical attack<br />
*Undead<br />
<br />
==Strategies==<br />
Wraiths are interesting in that they pose little threat for players who focus heavily on either physical attacks or magic, but are fairly annoying for players that try using both. Despite their physical resistance, they have so little health that characters with solid physical attacks can put them down without issue, although the mana burn might become a problem. Magic using characters can just [[BURNDAYRAZ]] and never have to worry about mana burn. However, unless you're close to leveling up, if you fight most monsters by switching between magic and normal attacks, you'll be in for trouble.<br />
<br />
==Boss info==<br />
{{DDBoss<br />
|boss=Tormented One<br />
|bossimage=[[File:TormentedOneLarger.png|50px]]<br />
|bossattack=75<br />
|bosshealth=238<br />
|bossabilities=Physical Resist 60%<br />
}}''"Look at you, ungrateful one. You have life and blood and colour. You wish to master the dungeon where others have perished? I shall drag you to the grave and make you suffer as I do."''<br />
<br />
The Tormented One has all the same traits as you'd expect of a level 10 wraith, but its physical resistance is up to 60%, making head-on combat the last thing you should do when fighting. To make matters worse, you cannot use [[APHEELSIK]] on the Tormented One. The best strategy, considering its low health, is to spam BURNDAYRAZ constantly. Only once your mana resources are completely depleted this way should you attack the Tormented One in close combat.<br />
<br />
<br />
{{DDNav}}<br />
[[Category:Monsters]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Golem&diff=2760Alpha:Golem2011-01-17T21:59:11Z<p>Kalir: the strong, silent type</p>
<hr />
<div>{{DDMonster<br />
|title=Golem<br />
|image=[[File:Golem.png|50px]]<br />
|attack=100%<br />
|health=100%<br />
|abilities=Magic resist 50%<br />
|unlock=Complete Normal dungeon as a [[Sorcerer]]<br />
|notes=<br />
}}<br />
<br />
The '''Golem''' is one of the [[monsters]] that roams the Desktop Dungeons. It is unlocked by clearing the game as a [[Sorcerer]], and has high magic resistance. The boss version of the golem is '''The Iron Man'''. Golems are also found in the [[Factory]] side dungeon.<br />
<br />
==Statistics==<br />
*Health: 100%<br />
*Damage: 100%<br />
*Magic resist 50%<br />
<br />
==Strategies==<br />
Golems are, simply put, the worst threat for magic users. Halving the effectiveness of any spell that's cast on them means that [[wizard]]s in particular will have a tough time with them, and that players who rely on offensive glyphs for ideal combat will find themselves at a disadvantage as well. However, golems are completely average aside from magic resistance, meaning that characters who only use [[glyphs]] on themselves (or who don't use magic at all) should have absolutely no trouble with golems.<br />
<br />
==Boss info==<br />
{{DDBoss<br />
|boss=The Iron Man<br />
|bossimage=[[File:IronManLarger.png|50px]]<br />
|bossattack=75<br />
|bosshealth=318<br />
|bossabilities=Magic resist 75%<br />
}}''"Build... march... destroy... fist and hammer... strength and metal... all else will perish..."''<br />
<br />
The Iron Man is the boss version of the golem in every sense of the phrase: his magic resistance is high, but otherwise he is unremarkable compared to other bosses. Unfortunately, this will effectively shut down most boss-killing strategies, like [[APHEELSIK]] and [[BURNDAYRAZ]]. However, that magic resistance does not apply to glyphs you use on yourself, so [[HALPMEH]], [[CYDSTEPP]], [[BYSSEPS]], and [[GETINDARE]] all retain full effectiveness against the Iron Man.<br />
<br />
<br />
{{DDNav}}<br />
[[Category:Monsters]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Goblin&diff=2759Alpha:Goblin2011-01-17T21:56:59Z<p>Kalir: say it, don't spray it</p>
<hr />
<div>{{DDMonster<br />
|title=Goblin<br />
|image=[[File:Goblin.png|50px]]<br />
|attack=120%<br />
|health=100%<br />
|abilities=First strike<br />
|unlock=<br />
|notes=None<br />
}}<br />
<br />
''For the player race, see [[Races]].''<br />
<br />
The '''goblin''' is one of the [[monsters]] that roams the Desktop Dungeons. It is one of the four default monsters available at the start, and will always strike first in a fight. The boss version of the goblin is '''Lord Gobb'''.<br />
<br />
==Statistics==<br />
*Health: 100%<br />
*Damage: 120%<br />
*First strike<br />
<br />
==Strategies==<br />
Goblins are surprisingly dangerous for players new to the game. Their ability to strike first, combined with their decent damage, means that low defense characters, particularly rogues, will find them difficult prey. However, they have no special traits aside from this, so if you can survive their attacks, they're not too tough to battle.<br />
<br />
==Boss info==<br />
{{DDBoss<br />
|boss=Lord Gobb<br />
|bossimage=[[File:LordGobbLarger.png|50px]]<br />
|bossattack=90<br />
|bosshealth=318<br />
|bossabilities=First strike, Physical resist 20%, Magic resist 20%<br />
}}''"You weak, pathetic, flimsy meat sack! I'll cleave your head open, crush your eyeballs into jelly and tear your skin off! I'll boil your blood, crush your insides and then drink it all out of your cracked and rotting skull! I'll stomp my boot upon your forsaken corpse, until your wretched soul starts screaming in the afterlife! You shall die a thousand times over for crossing me, and not even the gods shall dare cross my path until I am done making your existence so miserable and so ridden with the nails in my club that history itself begs to forget you!"''<br />
<br />
Lord Gobb, in addition to the high attack power and first strikes usually attributed to goblins, comes packing slight amounts of both physical and magic resistance (20% each). As such, if you want to take him down, your best bet is to try to weaken him as much as possible before getting into a fight. The magic resistance, while annoying, won't really prevent [[APHEELSIK]] from taking root. Since he strikes first, you can't rely on [[GETINDARE]] or other methods of first strike against him, although you can survive his attacks using [[CYDSTEPP]] as usual.<br />
<br />
<br />
{{DDNav}}<br />
[[Category:Monsters]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dragonspawn&diff=2758Alpha:Dragonspawn2011-01-17T21:51:26Z<p>Kalir: milk</p>
<hr />
<div>{{DDMonster<br />
|title=Dragonspawn<br />
|image=[[File:Dragonspawn.png|50px]]<br />
|attack=100%<br />
|health=125%<br />
|abilities=Magical attack<br />
|unlock=Complete normal dungeon as a Monk<br />
|notes=<br />
}}<br />
<br />
The '''dragonspawn''' is one of the [[monsters]] that roams the Desktop Dungeons. It is unlocked by clearing the game as a [[Monk]], and has both decent health and a magical attack. The boss version of the dragonspawn is '''The Matron of Flame'''. Dragonspawn are also found in the [[Library]] side dungeon. <br />
<br />
==Statistics==<br />
*Health: 125%<br />
*Damage: 100%<br />
*Magical attack<br />
<br />
==Strategies==<br />
For most characters, dragonspawn can be handled in much the same way as [[zombie]]s, although they have less health and can be poisoned. [[Berserker]]s, in particular, will have very little trouble against dragonspawn. The magical nature of their attack means that physical resistance will have no effect, but since they do normal amounts of damage, this isn't a big deal.<br />
<br />
==Boss info==<br />
{{DDBoss<br />
|boss=Matron of Flame<br />
|bossimage=[[File:MatronOfFlameLarger.png|50px]]<br />
|bossattack=75<br />
|bosshealth=477<br />
|bossabilities=Magical attack<br />
}}''"You've invaded my home, stolen my treasures and slain my children! Prepare to answer for your crimes, proud hero! You'll not stand so tall after I condemn you to the flames!"''<br />
<br />
The Matron of Flame has the third-highest health out of all the bosses at 477, meaning that you need to be prepared to deal a lot of damage to take her down. As with regular dragonspawn, berserkers have the best odds of defeating the Matron. The Matron of Flame has no other special traits, so most of the usual tactics of softening up bosses, like [[APHEELSIK]], [[BURNDAYRAZ]], and such, will work on the Matron without many problems.<br />
<br />
<br />
{{DDNav}}<br />
[[Category:Monsters]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Warlock&diff=2757Alpha:Warlock2011-01-17T21:45:26Z<p>Kalir: los bigotes perfectos</p>
<hr />
<div>{{DDMonster<br />
|title=Warlock<br />
|image=[[File:Warlock.png|50px]]<br />
|attack=135%<br />
|health=100%<br />
|abilities=Magical attack<br />
|unlock=<br />
|notes=None<br />
}}<br />
<br />
The '''Warlock''' is one of the [[monsters]] that roams the Desktop Dungeons. It is one of the four default monsters available at the start, and has a powerful magical attack. The boss version of the warlock is '''Aequitas''', a reference to an early Desktop Dungeons player. Warlocks are also found in the [[Library]] side dungeon.<br />
<br />
==Statistics==<br />
*Health: 100%<br />
*Damage: 135%<br />
*Magical attack<br />
<br />
==Strategies==<br />
Warlocks are the most damaging monster you will find outside of the factory, and some measure of magic resistance goes a long way against them. However, their defenses are average, so a strong offense before letting them attack you is an effective means of fighting them. If your attack power is high enough and you have a means of striking first, you can usually take down high-level warlocks relatively safely.<br />
<br />
==Boss info==<br />
{{DDBoss<br />
|boss=Aequitas<br />
|bossimage=[[File:AequitasLarger.png|50px]]<br />
|bossattack=112<br />
|bosshealth=318<br />
|bossabilities=Magical attack<br />
}}''"Typical. I take but a moment to relax in my chair by the fire and enjoy a session of beard stroking, and some boorish hero stumbles in uninvited. I would offer you a sherry, but good drink is wasted on the dead and your intrusion is quite frankly unforgivable. May your impending demise be a lesson to you."''<br />
<br />
Aequitas has the second-highest attack power in the game, capable of dropping most characters below level 9 in a single hit, so having a way to defeat Aequitas without getting hit is critical. Unlike [[Goat#Boss info|Gharbad]], however, Aequitas is not magic resistant at all, so the usual tactics of softening bosses up, like [[APHEELSIK]] and [[BURNDAYRAZ]], work as well as ever. [[CYDSTEPP]] is valuable as well, since Aequitas is very likely to kill you with a regular attack.<br />
<br />
<br />
{{DDNav}}<br />
[[Category:Monsters]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Goat&diff=2756Alpha:Goat2011-01-17T21:42:58Z<p>Kalir: /* Boss info */</p>
<hr />
<div>[[file:PotionGoat.jpg|center]]<br />
<br />
{{DDMonster<br />
|title=Goat<br />
|image=[[File:Goat.png|50px]]<br />
|attack=100%<br />
|health=75%<br />
|abilities=Magical resist 25%<br />
|unlock=Complete Normal dungeon as Wizard<br />
|notes=<br />
|boss=Gharbad the- whoah!<br />
|bossimage=[[File:GharbadTheWhoahLarger.png|50px]]<br />
|bossattack=225<br />
|bosshealth=<br />
|bossabilities=Magical resist 60%<br />
|}}<br />
<br />
<br />
The '''Goat''' is one of the [[monsters]] that roams the Desktop Dungeons. It is unlocked by clearing the game as a [[Wizard]], and is generally considered one of the weaker, if more memorable, monsters in the game. The boss version of the goat is '''Gharbad the- whoah!''', a reference to a demon NPC in Diablo and one of the tougher bosses in the game.<br />
<br />
==Statistics==<br />
*Health: 75%<br />
*Damage: 100%<br />
*Magic resist 25%<br />
<br />
==Strategies==<br />
Against regular goats, the best strategy is almost always to just attack them normally, since their low health means they won't put up much of a fight. The magic resistance is annoying, especially under [[Mystera Annur]], but it's also low enough that this only makes goats a slight threat as opposed to a game-stopping one.<br />
<br />
==Boss info==<br />
''"Hero! Gharbad no longer be pushed around by you! Gharbad not weak! Gharbad make weapon to hurt you and everyone else who hurt Gharbad and Gharbad friends! Gharbad hurt you very hard! Gharbad live, you die!"''<br />
<br />
Gharbad is most notable because it is the single most damaging creature in the game, with an attack power of 225. Unless you're playing a very lucky dwarf [[Monk]], attacking Gharbad without some way of avoiding his attack is suicidal. There's a few ways to beat Gharbad, however. The most reliable way is the [[CYDSTEPP]] glyph, as it will let you survive a single attack by Gharbad. [[BURNDAYRAZ]] isn't as effective as usual, due to Gharbad's increased (60%) magic resistance, but it is an acceptable alternative if no other options are available. If you can kill Gharbad in a single melee attack, some means of first strike is invaluable. [[APHEELSIK]] is not as effective as usual due to Gharbad's magic resistance, but if you've got no other options, you may as well try. If all else fails, pray to [[Tikki Tooki]] that you can dodge his first attack and kill him with your second.<br />
<br />
<br />
{{DDNav}}<br />
[[Category:Monsters]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Goat&diff=2755Alpha:Goat2011-01-17T21:42:47Z<p>Kalir: power to the goat people</p>
<hr />
<div>[[file:PotionGoat.jpg|center]]<br />
<br />
{{DDMonster<br />
|title=Goat<br />
|image=[[File:Goat.png|50px]]<br />
|attack=100%<br />
|health=75%<br />
|abilities=Magical resist 25%<br />
|unlock=Complete Normal dungeon as Wizard<br />
|notes=<br />
|boss=Gharbad the- whoah!<br />
|bossimage=[[File:GharbadTheWhoahLarger.png|50px]]<br />
|bossattack=225<br />
|bosshealth=<br />
|bossabilities=Magical resist 60%<br />
|}}<br />
<br />
<br />
The '''Goat''' is one of the [[monsters]] that roams the Desktop Dungeons. It is unlocked by clearing the game as a [[Wizard]], and is generally considered one of the weaker, if more memorable, monsters in the game. The boss version of the goat is '''Gharbad the- whoah!''', a reference to a demon NPC in Diablo and one of the tougher bosses in the game.<br />
<br />
==Statistics==<br />
*Health: 75%<br />
*Damage: 100%<br />
*Magic resist 25%<br />
<br />
==Strategies==<br />
Against regular goats, the best strategy is almost always to just attack them normally, since their low health means they won't put up much of a fight. The magic resistance is annoying, especially under [[Mystera Annur]], but it's also low enough that this only makes goats a slight threat as opposed to a game-stopping one.<br />
<br />
==Boss info==<br />
''"Hero! Gharbad no longer be pushed around by you! Gharbad not weak! Gharbad make weapon to hurt you and everyone else who hurt Gharbad and Gharbad friends! Gharbad hurt you very hard! Gharbad live, you die!"''<br />
Gharbad is most notable because it is the single most damaging creature in the game, with an attack power of 225. Unless you're playing a very lucky dwarf [[Monk]], attacking Gharbad without some way of avoiding his attack is suicidal. There's a few ways to beat Gharbad, however. The most reliable way is the [[CYDSTEPP]] glyph, as it will let you survive a single attack by Gharbad. [[BURNDAYRAZ]] isn't as effective as usual, due to Gharbad's increased (60%) magic resistance, but it is an acceptable alternative if no other options are available. If you can kill Gharbad in a single melee attack, some means of first strike is invaluable. [[APHEELSIK]] is not as effective as usual due to Gharbad's magic resistance, but if you've got no other options, you may as well try. If all else fails, pray to [[Tikki Tooki]] that you can dodge his first attack and kill him with your second.<br />
<br />
<br />
{{DDNav}}<br />
[[Category:Monsters]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Serpent&diff=2754Alpha:Serpent2011-01-17T21:36:48Z<p>Kalir: the great and mighty doomsnake</p>
<hr />
<div>{{DDMonster<br />
|title=Serpent<br />
|image=[[File:Serpent.png|50px]]<br />
|attack=100%<br />
|health=100%<br />
|abilities=Poison attack<br />
|unlock=Complete Normal dungeon as a [[Priest]]<br />
|notes=<br />
}}<br />
<br />
The '''serpent''' is one of the [[monsters]] that roams the Desktop Dungeons. It is unlocked by clearing the game as a [[Priest]], and can poison its enemies, preventing regeneration. The boss version of the serpent is '''Jormungandr'''. Serpents are also found in the [[Snake Pit]] side dungeon.<br />
<br />
==Statistics==<br />
*Health: 100%<br />
*Damage: 100%<br />
*Poisons you<br />
<br />
==Strategies==<br />
Serpents have only average statistics, and poison is healed upon gaining a level, making serpents a great target for lower-level players. However, serpents of equal level should be avoided unless you have the [[HALPMEH]] glyph to cure the poison from the fight. If you can't avoid being poisoned, you can use a health potion to cure the poison, or attempt to gain a level. If a class does not regenerate health normally, they can freely attack serpents without worry.<br />
<br />
==Boss info==<br />
{{DDBoss<br />
|boss=Jormungandr<br />
|bossimage=[[File:JormunganderLarger.png|50px]]<br />
|bossattack=75<br />
|bosshealth=318<br />
|bossabilities=Poison attack<br />
}}''"Hssssss... who dares disturb the world serpent?"''<br />
<br />
Jormungandr doesn't have any remarkable traits to set him aside from the other bosses, and unless using [[APHEELSIK]], the poison won't matter too much in the long run, so Jormungandr is one of the few bosses it's fairly safe to go toe-to-toe with. It's still as strong as your usual boss, so if you need to weaken it first, by all means do so, but don't bother attacking Jormungandr at melee until you're confident you can win without needing to regenerate.<br />
<br />
<br />
{{DDNav}}<br />
[[Category:Monsters]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gorgon&diff=2753Alpha:Gorgon2011-01-17T21:35:06Z<p>Kalir: fabulous, darling</p>
<hr />
<div>{{DDMonster<br />
|title=Gorgon<br />
|image=[[File:Gorgon.png|50px]]<br />
|attack=100% <br />
|health=70% <br />
|abilities=First strike, Death gaze (Player health lower than 50%) <br />
|unlock=Complete Normal dungeon as a [[Thief]] <br />
|notes=<br />
}}<br />
<br />
''This is article about monster. [[Gorgon(race)|Here]] you can read about playable race.''<br />
<br />
<br />
The '''Gorgon''' is one of the [[monsters]] that roams the Desktop Dungeons. It is unlocked by clearing the game as a [[Thief]], and has a gaze attack that can cause petrification. The boss version of the gorgon is '''Medusa''', which is generally considered one of the easier bosses. Gorgons are also found in the [[Snake Pit]] side dungeon.<br />
<br />
==Statistics==<br />
*Health: 70%<br />
*Damage: 100%<br />
*Gaze attacks that kills players with less than 50% health<br />
*First strike<br />
<br />
==Strategies==<br />
Gorgons are perhaps the most popular target for attacking early for bonus XP. The first strike will ensure that players with low health get killed outright against them, but their health is the lowest in the game, so even rudimentary tactics can take down gorgons early. However, if wounded, it's best to avoid gorgons.<br />
<br />
==Boss info==<br />
{{DDBoss<br />
|boss=Medusa<br />
|bossimage=[[File:MedusaLarger.png|50px]]<br />
|bossattack=75<br />
|bosshealth=190<br />
|bossabilities=First strike, Death gaze (Player health lower than 100%) <br />
}}''"Oh look, another hero to add to my collection! Strike a dramatic pose, my love. I absolutely ADORE the grandeur of it all."''<br />
<br />
Medusa's gaze attack will kill players with anything less than full health, but like other gorgons, her health is pitifully low, so if you have some way of keeping your health maxed out or preventing her from killing you, you can usually win. All of the usual tactics of weakening a boss ([[APHEELSIK]], [[BURNDAYRAZ]], [[CYDSTEPP]]) see their effect magnified due to Medusa's low health. Getting Medusa as a boss is a stroke of luck that usually results in a win on that particular game.<br />
<br />
<br />
{{DDNav}}<br />
[[Category:Monsters]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Meat_man&diff=2752Alpha:Meat man2011-01-17T21:21:30Z<p>Kalir: and now, a word from our sponsors</p>
<hr />
<div>{{DDMonster<br />
|title=Meat man<br />
|image=[[File:MeatMan.png|50px]]<br />
|attack=65%<br />
|health=200%<br />
|abilities=None<br />
|unlock=<br />
|notes=<br />
}}<br />
<br />
The '''Meat man''' is one of the [[monsters]] that roams the Desktop Dungeons. It is one of the four default monsters available at the start, and features low attack power, but high defense. The boss version of the meat man is '''Super Meat Man''', a reference to the game Super Meat Boy and one of the tougher bosses in the game.<br />
<br />
==Statistics==<br />
*Health: 200%<br />
*Damage: 65%<br />
<br />
==Strategies==<br />
Meat men have no incredible tricks to their strategy, serving mostly to absorb lots of hits. They deal pitiful amounts of damage, so your best bet is usually an outright slugfest to the end, especially if you have some kind of edge in physical combat. If your attack is stronger than theirs by a factor greater than their regeneration over yours, you can regenerate between hits and still get the edge on them. [[BURNDAYRAZ]] is not as effective as usual due to the high cost and low relative damage, and attacking higher level meat men is not recommended unless you're willing to expend some resources.<br />
<br />
==Boss info==<br />
{{DDBoss<br />
|boss=Super Meat Man<br />
|bossimage=[[File:SuperMeatManLarger.png|50px]]<br />
|bossattack=48<br />
|bosshealth=954<br />
|bossabilities=None<br />
}}''"Don't look at me like that. I'm totally not a violation of anyone's intellectual property."''<br />
<br />
Super Meat Man boasts the highest amount of health in the game, having a whopping 954 health to deplete. His meager 48 damage might seem underwhelming, but the big problem with Super Meat Man isn't about surviving big attacks, but killing him before your resources deplete completely. Any trick you can use to weaken him, particularly [[APHEELSIK]], can and should be used against him. It's also feasible to fight him in melee combat due to his low damage, provided you have enough power to put enough of a dent in his health before having to heal.<br />
<br />
<br />
{{DDNav}}<br />
[[Category:Monsters]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Dungeon&diff=2751Alpha:Dungeon2011-01-17T21:15:34Z<p>Kalir: whooooo wants to make a wiki page on the tutorial? I don't!</p>
<hr />
<div>Each session of ''Desktop Dungeons'' is played in a randomly generated 20x20 block dungeon. Dungeons are populated with [[monsters|enemies]], altars to [[gods]], [[glyphs]], powerups, gold, and [[items|stores]].<br />
<br />
==Overview==<br />
There are 6 types of dungeons in the game.<br />
{| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class<br />
|- style="background-color: #EEEEEE"<br />
!Dungeon<br />
!Special Features<br />
!Unlock<br />
|-<br />
| [[Normal]]<br />
| All unlocked enemies may appear.<br />
| Available at start.<br />
|-<br />
| [[Tutorial]]<br />
| Includes four preset levels to ease players into the game.<br />
| Available at start.<br />
|-<br />
| [[Ranked]]<br />
| Monsters have 20% attack bonus. Scored may be submitted online.<br />
| Defeat the Normal dungeon using all Tier 3 classes.<br />
|-<br />
| [[Snake Pit]]<br />
| Monsters: [[serpent]]s, [[gorgon]]s, [[naga]]. Bosses: [[Serpent#Boss_info|Jormungandr]], [[Gorgon#Boss_info|Medusa]].<br />
| Defeat the Normal dungeon using any character. <br />
|-<br />
| [[Library]]<br />
| Monsters: [[warlock]]s, [[dragonspawn]], [[imp]]s. Bosses: [[Dragonspawn#Boss_info|Matron of Flame]], [[Warlock#Boss_info|Aequitas]]. <br />
| Defeat the Normal dungeon using all Tier 1 classes.<br />
|-<br />
| [[Crypt]]<br />
| Monsters: [[zombie]]s, [[wraith]]s, [[vampire]]s. Bosses: [[Wraith#Boss_info|Tormented One]], [[Zombie#Boss_info|Frank the Zombie]].<br />
| Defeat the Normal dungeon using all Tier 2 classes.<br />
|-<br />
| [[Factory]]<br />
| Monsters: [[Meat_man|meat men]], [[Animated_Armour|animated armour]], [[golem]]s. Bosses: [[Golem#Boss_info|Iron Man]], [[Meat_man#Boss_info|Super Meat Man]].<br />
| Defeat the Normal dungeon using all Tier 3 classes.<br />
|-<br />
| [[Lothlorien|Campaign]]<br />
| Monsters: [[Dragonspawn]], [[Goat|Goats]], [[Goblin|Goblins]], [[Gorgon|Gorgons]], [[Imp|Imps]], [[Naga]], [[Serpent|Serpents]]<br />
| Gain access to all the playable races (including the class/race combos).<br />
|-<br />
| [[Gauntlet]]<br />
| Monsters: ''???''<br />
| Defeat the Normal dungeon using all Tier 3 classes.<br />
|}<br />
<br />
== Normal Dungeon ==<br />
This is the standard game mode. The normal dungeon is created with the following objects:<br />
<br />
* 39 of any of the unlocked [[Monsters]]. The monster levels are distributed as such: 10x L1, 5x L2, 4x L3, 4x L4, 4x L5, 3x L6, 3x L7, 3x L8, 2x L9 and 1x L10. This grants a total of 149 Experience (just enough for Level 8) to be earned before confronting the boss, unless the various ways of gaining [[Level|bonus experience]] are utilised.<br />
* 3 each of the following items: Health Powerup, Mana Powerup, Attack Powerup, Health Potion and Mana Potion. A [[Classes|Thief]] will cause 4 of each to be created.<br />
* 10 piles of gold, randomly containing 1 to 3 gold each. A [[Thief]] will have 3 extra piles of gold spawned for them. An additional pile of gold will also be created for every 2 Classes that complete the [[Snake Pit]] Challenge. This creates a maximum of 19 piles of gold, and 22 for Thieves.<br />
* 3 [[Items|Shops]]. A [[Tinker]] will cause 6 more shops to be created, and an extra shop will appear for every 3 Classes that complete the [[Factory]] Challenge. This creates a maximum of 9 shops, and 15 for Tinkers.<br />
* 5 [[Glyphs]]. Both [[Thief]] and [[Wizard]] will cause an extra Glyph to be spawned. The starting Glyph placed at the feet of certain classes does not count towards the 5. No two Glyphs will be the same, but one of them will always be BURNDAYRAZ. Glyphs may also appear for sale in shops, once their rank has been achieved.<br />
* 3 Altars, each randomly assigned to one of the 10 [[Gods]]. No two altars will be to the same God.<br />
<br />
== Ranked ==<br />
Ranked is unlocked when a player completes the normal dungeon with all standard [[classes]]. Ranked is otherwise like a normal dungeon except that monsters have 20% more Attack and Health and [[Scoring|scores]] may be submitted online.<br />
<br />
<br />
== Challenge dungeons ==<br />
The remaining 4 types are challenge dungeons, having very specific enemy types and unique appearances. Every challenge dungeon has two [[bosses]] instead of one. There are also four non-boss enemy types that only appear in these challenge dungeons.<br />
<br />
=== Snake pit ===<br />
<br />
Populated by naga, serpents and gorgons. Players will fight Nidhogg and Medusa.<br />
Every 2 Classes that complete this challenge will cause an extra pile of gold to be spawned in the dungeons.<br />
<br />
=== Library ===<br />
<br />
Populated by warlocks, dragonspawn and imps. Players will fight Aequitas and the Matron of Flame.<br />
Every Class that completes this challenge will increase the Item Rank Limit for [[Items|shops]] by 1.<br />
<br />
=== Crypt ===<br />
<br />
Populated by zombies, wraiths and vampires. Players will fight the Tormented One and Frank the Zombie.<br />
Every Class that completes this challenge will increase the maximum amount of gold you can carry by 5.<br />
<br />
=== Factory ===<br />
<br />
Populated by meat men, animated armour and golems. Players will fight Iron Man and Super Meat Man.<br />
Every 3 Classes that complete this challenge will cause an extra [[Items|shop]] to be spawned in the dungeons.<br />
<br />
<br />
<br />
{{Research}}<br />
{{DDNav}}</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Binlor_Ironshield&diff=2750Alpha:Binlor Ironshield2011-01-17T21:07:06Z<p>Kalir: /* Losing Piety */ Binlor doesn't care about glyph conversion, ENDISWAL included</p>
<hr />
<div>Binlor Ironshield is one of the gods available for worshipping in Desktop Dungeon. Binlor may be worshipped by locating his altar in a dungeon (if it appears).<br />
<br />
==Initial Worship==<br />
<br />
If an altar of Binlor Ironshield in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Binlor.<br />
<br />
===Immediate effect===<br />
<br />
When first worshipping Binlor Ironshield, several effects occur:<br />
* The hero's '''Maximum Health''' is increased by +5 points.<br />
** Those 5 points are immediately filled as though gained from a healing spell.<br />
*** If poisoned, the hero's Maximum Health increases, but there is no immediate HP gain.<br />
* Binlor will attempt to create the '''[[ENDISWAL]] Glyph'''.<br />
** This will succeed only if the glyph has not spawned on the current dungeon. Picking up and converting ENDISWAL before joining Binlor Ironshield will not create a new glyph.<br />
** If Binlor can create the ENDISWAL glyph, it will appear on his altar immediately upon the initial worship. This prevents further worship until the Glyph is picked up!<br />
* Binlor will grant you a number of '''Piety points''' equal to the amount of Gold collected from this dungeon so far.<br />
** Gold collected in previous dungeons and brought along with the character is not included in this tally.<br />
<br />
===Conversion===<br />
<br />
Followers of [[The Earthmother]] or [[Glowing Guardian]] may convert their religion to Binlor Ironshield at the cost of piety. The hero will keep any bonuses or penalties bestowed upon him by the other god, but will not trigger Binlor's immediate effects as described above. You may convert by visiting Ironshield's altar and asking to convert:<br />
<br />
* Conversion from '''The Earthmother''' costs '''45 piety'''.<br />
* Conversion from '''Glowing Guardian''' costs '''35 piety'''.<br />
<br />
It also is possible to convert your religion from Binlor Ironshield to either [[The Earthmother]] or [[Glowing Guardian]], by locating their altars and asking for it. Your hero will keep any bonuses or penalties bestowed by Binlor Ironshield.<br />
<br />
* Conversion to '''The Earthmother''' costs '''45 piety'''.<br />
* Conversion to '''Glowing Guardian''' costs '''35 piety'''.<br />
<br />
==Religion==<br />
<br />
Binlor Ironshield is the god of industry, mining and traders. As such, he grants piety for acquiring gold (On-Worship effect), for mining through the dungeon, and for leveling up. Binlor disapproves of the use of magic, and is a patron of the Magic-resistant [[Golem|Golems]].<br />
<br />
Performing the following actions while in Binlor Ironshield's religion will change your Piety. If you have not yet joined Binlor Ironshield's religion, or have converted to another god or renounced Binlor, you may perform these actions without triggering the listed effects.<br />
<br />
===Gaining Piety===<br />
<br />
Binlor Ironshield will increase your Piety for performing the following actions:<br />
<br />
* '''Gain a level''': +10 Piety.<br />
** This bonus is static - it does not matter which level you are going up to, or how you gained your level - you will always get +10 piety.<br />
* '''Destroy a wall''': +2 Piety.<br />
** Walls may be destroyed using the ENDISWAL glyph -- it is also the only glyph you can use without losing Piety (see below).<br />
** Walls may also be destroyed by pushing monsters into them. This occurs when performing Melee attacks with a character that has the Knockback ability (see [[Half-dragon]]. Items may also provide this ability).<br />
<br />
===Losing Piety===<br />
<br />
Binlor Ironshield will decrease your Piety for performing the following actions:<br />
<br />
* '''Kill a Golem''': -3 Piety.<br />
** As the natural protector of Golems, Binlor Ironshield will decrease your piety for killing any of them. The penalty is static - it does not change depending on the method of killing the Golem, nor its level.<br />
* '''Use any Glyph except ENDISWAL''': -1 Piety.<br />
** Binlor will take away piety for the use of Glyphs. The only Glyph exempt from this is ENDISWAL, which can be used to gain Piety (see above).<br />
<br />
===Retribution===<br />
<br />
If you perform a travesty against Binlor Ironshield which causes your Piety to drop below 0, Binlor Ironshield will '''lower your Physical and Magic resistance by -10%''' each. For example, if your Physical Resistance was +25%, it will now be +15%. If it was originally 0% (as is true for most characters), it would be dropped to -10%, causing all monsters to inflict 10% more Physical damage on you. The same applies to Magical resistance with Magical attacks.<br />
<br />
This effect is permanent for the hero, and can only be offset by Gods or Items that increase resistance or set it to a specific level.<br />
<br />
==Boons==<br />
<br />
Binlor Ironshield has 3 boons to offer to his worshipers at the cost of Piety:<br />
<br />
===Mining===<br />
* Destroys random chunks of wall. <br />
* '''Costs 20 Piety'''.<br />
** On acquiring this boon, Binlor will destroy several tiles of walls, anywhere in the dungeon. The location of each tile destroyed is chosen by random from any of the existing wall tiles.<br />
** ''Research info required: What is the number of walls destroyed? Does it depend on any specific factor?''<br />
<br />
===Hardiness===<br />
* Sets Physical Resistance to 25%.<br />
* '''Costs 30 Piety'''.<br />
** On acquiring this boon, the hero's Physical Resistance will be set to exactly 25%, regardless of how much Physical Resistance the character had beforehand.<br />
** 25% Physical Resistance means that monsters that do not have Magical Attacks will only inflict 3/4 of their normal attack damage on the hero during combat.<br />
<br />
===Heroics===<br />
* Instant advance to level 10. No further piety gain.<br />
* '''Costs 80 Piety'''.<br />
** On acquiring this boon, the hero is immediately leveled up to level 10. All effects that normally trigger during level-ups apply for each level gained this way, in accordance with the hero's current level-up bonuses or penalties. This includes Maximum Health gain, Attack Strength gain, and a complete restoration of Health and Mana to their new levels, amongst any other effects the player may have collected during this dungeon.<br />
** Once this boon has been acquired, the hero may no longer collect any more piety for his actions. However, if he has 100 piety upon purchasing this, he may still acquire the '''Mining''' boon for the extra 20 points left.<br />
** At level 10, it is impossible to gain any extra experience nor level up any further by natural means or otherwise.<br />
** ''Research info required: Is piety gain re-enabled if Binlor is renounced and another god worshipped?''<br />
<br />
==Strategy==<br />
<br />
==Specific Races==<br />
<br />
<br />
<br />
{{DDNav}}<br />
[[Category:Gods]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:IMAWAL&diff=2749Alpha:IMAWAL2011-01-17T21:05:16Z<p>Kalir: /* Availability */</p>
<hr />
<div>{{DDGlyph<br />
|title=IMAWAL<br />
|image=[[File:ImawalLarge.png|75px]]<br />
|mana=5<br />
|effect=Turns a monster into a wall<br />
|unlocked=None<br />
|notes=Grants no experience<br />
|}}<br />
<br />
<br />
IMAWAL ("I'm a Wall") is one of the [[Glyphs]] you can find in a game of Desktop Dungeons. When used, this Glyph will turn a monster into a wall tile. This Glyph may spawn randomly in any dungeon and does not need to be unlocked.<br />
<br />
==Usage==<br />
<br />
IMAWAL is used by clicking it, and then clicking on the target monster in the dungeon. That monster will be the target of the IMAWAL effect.<br />
<br />
Each use of IMAWAL costs 5 [[Mana]], except for the [[Wizard]] for whom it costs only 4 Mana, and the [[Berserker]] for whom it costs 7.<br />
<br />
==Effect==<br />
<br />
When used on a monster, IMAWAL will turn that monster into a wall tile. In other words, the monster disappears, and a wall tile appears in its place. This wall tile is no different than any other wall in the game.<br />
<br />
Turning a monster to stone is not considered "defeating" it - ''it will grant you no experience points''. However, for all intents and purposes the monster is "gone" from the dungeon. It's worth noting that using IMAWAL on an enemy grants more points at the end of the game than killing it does.<br />
<br />
IMAWAL has no effect on Boss monsters. If you try to cast it on a boss, you will fail, losing no Mana and having no effect. However, read more below about [[Mystera Annur]] for a possibly unintentional (and very powerful) exploit that stems from this.<br />
<br />
The intended use of the IMAWAL effect is to allow you to remove a high-level or otherwise dangerous monster by turning it into a wall, and then destroying it with the [[ENDISWAL]] Glyph or any other similar effect. Unfortunately, if you already have ENDISWAL, this point is almost entirely moot (you can carve a path around the monster with just ENDISWAL).<br />
<br />
For this reason, IMAWAL is almost always used by players as a source of Piety from both [[The Earthmother]] and [[Mystera Annur]].<br />
<br />
==Availability==<br />
<br />
IMAWAL is unlocked from the moment you install Desktop Dungeons. It has a certain chance to appear in each dungeon you play, supposedly the same chance as any other unlocked Glyph (though this has yet to be proven conclusively).<br />
<br />
Joining [[The Earthmother]]'s religion will automatically spawn an IMAWAL Glyph on the same tile as the Altar, assuming the Glyph does not already exist in the dungeon (and has not yet been picked up and converted by the hero either). If created in this way, the Glyph must be picked up before any further worship of Earthmother can take place.<br />
<br />
==Spell Combos==<br />
<br />
===ENDISWAL===<br />
<br />
As mentioned above, it is ''possible'' to use IMAWAL and ENDISWAL together to remove a monster from the maze. You cast IMAWAL on it, and then destroy the resulting wall with ENDISWAL. This grants you no experience points whatsoever. Also, since the only reason to remove a monster instead of just kill it (even if you can't kill it) is to reach something that's behind it. This can, in any circumstance, be accomplished with just a casting of ENDISWAL, rendering IMAWAL completely useless in this regard.<br />
<br />
==IMAWAL and the Gods==<br />
<br />
Several Gods in the game have various opinions about the use of IMAWAL - they may favour it or reject it, depending on their own particular creeds.<br />
<br />
===The Earthmother===<br />
<br />
As the Goddess of Nature, The Earthmother appreciates actions that preserve it, among them being the use of IMAWAL to create more earth. When joining her religion, Earthmother will attempt to generate an IMAWAL Glyph on her altar tile. This will succeed if the Glyph hasn't been spawned elsewhere in the dungeon. If the hero has already found IMAWAL and/or converted it, the Glyph will not be recreated.<br />
<br />
Each successful use of IMAWAL on a monster will grant you +10 Piety with The Earthmother. This is one of only two methods to gain Piety from her.<br />
<br />
The other method is to use one of Earthmother's Boons, "Plantation", which grants +10 Piety for each visible blood-stain in the dungeon, and turns all those blood-stains into [[Plant|Plants]]. Note that Plants are valid targets for IMAWAL, and you will get +3 Piety from The Earthmother for each plant turned into a wall.<br />
<br />
A common trick is as follows: Kill 10 monsters. Use IMAWAL on two other monsters to gain 20 Piety points. Then use those 20 Piety points to acquire The Earthmother's "Plantation" boon. The blood-stains from those 10 slain monsters will turn into plants, and you'll gain +100 Piety. This Piety may then be used to purchase The Earthmother's highest boon, "Stoneform".<br />
<br />
Unfortunately, even this trick comes with various problems. First of all, by the time you've killed 10 monsters, you'll have already gained several levels and so the boon itself (granting extra stats per level-up) isn't as useful. In addition, you've now got a dungeon full of plants, which block movement just like regular monsters and can't possess 100% resistance to physical attacks. You can easily kill these plants with BURNDAYRAZ, but each plant killed will cause a -15 Piety drop from The Earthmother, which can easily lead to losing your Health Regeneration.<br />
<br />
In other words, unless the dungeon plays specifically into this trick, you are unlikely to gain much or anything from it.<br />
<br />
===Mystera Annur===<br />
<br />
Surprisingly, due to what is possibly a programming error (or an intentional caveat), Mystera Annur is the primary reason to find and keep IMAWAL. If your character is a spellcaster, particularly a strong one that relies on BURNDAYRAZ, finding Mystera and IMAWAL can easily win you the game. The reason lies in the combination between woshipping Mystera Annur and using IMAWAL.<br />
<br />
Mystera grants +1 Piety point per use of any Glyph. This of course includes IMAWAL. Normally, IMAWAL is not a good way to gain this Piety, as it costs a good amount of Mana, and creates walls that may block your travels.<br />
<br />
As mentioned above, casting IMAWAL on a boss will fail - costing you no Mana, and having no effect on the boss. However, it DOES count as a single use of a Glyph to Mystera Annur, who will award you +1 Piety for this failed attempt!<br />
<br />
The resulting exploit should be obvious: If you find IMAWAL and the Altar of Mystera Annur, take the IMAWAL Glyph and go look for the dungeon Boss. Repeatedly cast IMAWAL on the boss, having no effect and ''costing no Mana'', but gaining you +1 Piety point for every use! Once you reach 20 Piety, acquire Mystera's "Faith" boon to double the amount of Piety you get from each use of the Glyph (this just helps speed things up a little). Continue casting IMAWAL on the same boss again and again, buying all of Mystera's boons as soon as you can afford them. Finally, get some extra Piety (around 50 will do) just to be on the safe side, and convert IMAWAL (you don't need it anymore).<br />
<br />
At this point, having all of Mystera's boons, you have become an extremely powerful spellcaster: Your Maximum Mana has gone up by 15, your BURNDAYRAZ is 25% more powerful, and all monsters in the dungeon have lost all their Magic Resistance (if they had any), including such powerful bosses as Iron Man or Gharbad the Whoa.<br />
<br />
From this point on, you can simply use BURNDAYRAZ to defeat all your enemies.<br />
<br />
===Taurog===<br />
<br />
As with any other Glyph, [[Taurog]] will penalize you -5 Piety points every time you use IMAWAL, whether or not it was successfully cast.<br />
<br />
===Binlor Ironshield===<br />
<br />
[[Binlor]] is also averse to the use of spells, and will inflict a penalty of -1 Piety point per each use of IMAWAL, as with all other Glyphs (except [[ENDISWAL]]).<br />
<br />
{{DDNav}}</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:IMAWAL&diff=2748Alpha:IMAWAL2011-01-17T21:04:35Z<p>Kalir: /* Effect */</p>
<hr />
<div>{{DDGlyph<br />
|title=IMAWAL<br />
|image=[[File:ImawalLarge.png|75px]]<br />
|mana=5<br />
|effect=Turns a monster into a wall<br />
|unlocked=None<br />
|notes=Grants no experience<br />
|}}<br />
<br />
<br />
IMAWAL ("I'm a Wall") is one of the [[Glyphs]] you can find in a game of Desktop Dungeons. When used, this Glyph will turn a monster into a wall tile. This Glyph may spawn randomly in any dungeon and does not need to be unlocked.<br />
<br />
==Usage==<br />
<br />
IMAWAL is used by clicking it, and then clicking on the target monster in the dungeon. That monster will be the target of the IMAWAL effect.<br />
<br />
Each use of IMAWAL costs 5 [[Mana]], except for the [[Wizard]] for whom it costs only 4 Mana, and the [[Berserker]] for whom it costs 7.<br />
<br />
==Effect==<br />
<br />
When used on a monster, IMAWAL will turn that monster into a wall tile. In other words, the monster disappears, and a wall tile appears in its place. This wall tile is no different than any other wall in the game.<br />
<br />
Turning a monster to stone is not considered "defeating" it - ''it will grant you no experience points''. However, for all intents and purposes the monster is "gone" from the dungeon. It's worth noting that using IMAWAL on an enemy grants more points at the end of the game than killing it does.<br />
<br />
IMAWAL has no effect on Boss monsters. If you try to cast it on a boss, you will fail, losing no Mana and having no effect. However, read more below about [[Mystera Annur]] for a possibly unintentional (and very powerful) exploit that stems from this.<br />
<br />
The intended use of the IMAWAL effect is to allow you to remove a high-level or otherwise dangerous monster by turning it into a wall, and then destroying it with the [[ENDISWAL]] Glyph or any other similar effect. Unfortunately, if you already have ENDISWAL, this point is almost entirely moot (you can carve a path around the monster with just ENDISWAL).<br />
<br />
For this reason, IMAWAL is almost always used by players as a source of Piety from both [[The Earthmother]] and [[Mystera Annur]].<br />
<br />
==Availability==<br />
<br />
IMAWAL is unlocked from the moment you install Desktop Dungeons. It has a certain chance to appear in each dungeon you play, supposedly the same chance as any other unlocked Glyph (though this has yet to be proven conclusively).<br />
<br />
Joining [[The Earthmother]]'s religion will automatically spawn an ENDISWAL Glyph on the same tile as the Altar, assuming the Glyph does not already exist in the dungeon (and has not yet been picked up and converted by the hero either). If created in this way, the Glyph must be picked up before any further worship of Earthmother can take place. <br />
<br />
==Spell Combos==<br />
<br />
===ENDISWAL===<br />
<br />
As mentioned above, it is ''possible'' to use IMAWAL and ENDISWAL together to remove a monster from the maze. You cast IMAWAL on it, and then destroy the resulting wall with ENDISWAL. This grants you no experience points whatsoever. Also, since the only reason to remove a monster instead of just kill it (even if you can't kill it) is to reach something that's behind it. This can, in any circumstance, be accomplished with just a casting of ENDISWAL, rendering IMAWAL completely useless in this regard.<br />
<br />
==IMAWAL and the Gods==<br />
<br />
Several Gods in the game have various opinions about the use of IMAWAL - they may favour it or reject it, depending on their own particular creeds.<br />
<br />
===The Earthmother===<br />
<br />
As the Goddess of Nature, The Earthmother appreciates actions that preserve it, among them being the use of IMAWAL to create more earth. When joining her religion, Earthmother will attempt to generate an IMAWAL Glyph on her altar tile. This will succeed if the Glyph hasn't been spawned elsewhere in the dungeon. If the hero has already found IMAWAL and/or converted it, the Glyph will not be recreated.<br />
<br />
Each successful use of IMAWAL on a monster will grant you +10 Piety with The Earthmother. This is one of only two methods to gain Piety from her.<br />
<br />
The other method is to use one of Earthmother's Boons, "Plantation", which grants +10 Piety for each visible blood-stain in the dungeon, and turns all those blood-stains into [[Plant|Plants]]. Note that Plants are valid targets for IMAWAL, and you will get +3 Piety from The Earthmother for each plant turned into a wall.<br />
<br />
A common trick is as follows: Kill 10 monsters. Use IMAWAL on two other monsters to gain 20 Piety points. Then use those 20 Piety points to acquire The Earthmother's "Plantation" boon. The blood-stains from those 10 slain monsters will turn into plants, and you'll gain +100 Piety. This Piety may then be used to purchase The Earthmother's highest boon, "Stoneform".<br />
<br />
Unfortunately, even this trick comes with various problems. First of all, by the time you've killed 10 monsters, you'll have already gained several levels and so the boon itself (granting extra stats per level-up) isn't as useful. In addition, you've now got a dungeon full of plants, which block movement just like regular monsters and can't possess 100% resistance to physical attacks. You can easily kill these plants with BURNDAYRAZ, but each plant killed will cause a -15 Piety drop from The Earthmother, which can easily lead to losing your Health Regeneration.<br />
<br />
In other words, unless the dungeon plays specifically into this trick, you are unlikely to gain much or anything from it.<br />
<br />
===Mystera Annur===<br />
<br />
Surprisingly, due to what is possibly a programming error (or an intentional caveat), Mystera Annur is the primary reason to find and keep IMAWAL. If your character is a spellcaster, particularly a strong one that relies on BURNDAYRAZ, finding Mystera and IMAWAL can easily win you the game. The reason lies in the combination between woshipping Mystera Annur and using IMAWAL.<br />
<br />
Mystera grants +1 Piety point per use of any Glyph. This of course includes IMAWAL. Normally, IMAWAL is not a good way to gain this Piety, as it costs a good amount of Mana, and creates walls that may block your travels.<br />
<br />
As mentioned above, casting IMAWAL on a boss will fail - costing you no Mana, and having no effect on the boss. However, it DOES count as a single use of a Glyph to Mystera Annur, who will award you +1 Piety for this failed attempt!<br />
<br />
The resulting exploit should be obvious: If you find IMAWAL and the Altar of Mystera Annur, take the IMAWAL Glyph and go look for the dungeon Boss. Repeatedly cast IMAWAL on the boss, having no effect and ''costing no Mana'', but gaining you +1 Piety point for every use! Once you reach 20 Piety, acquire Mystera's "Faith" boon to double the amount of Piety you get from each use of the Glyph (this just helps speed things up a little). Continue casting IMAWAL on the same boss again and again, buying all of Mystera's boons as soon as you can afford them. Finally, get some extra Piety (around 50 will do) just to be on the safe side, and convert IMAWAL (you don't need it anymore).<br />
<br />
At this point, having all of Mystera's boons, you have become an extremely powerful spellcaster: Your Maximum Mana has gone up by 15, your BURNDAYRAZ is 25% more powerful, and all monsters in the dungeon have lost all their Magic Resistance (if they had any), including such powerful bosses as Iron Man or Gharbad the Whoa.<br />
<br />
From this point on, you can simply use BURNDAYRAZ to defeat all your enemies.<br />
<br />
===Taurog===<br />
<br />
As with any other Glyph, [[Taurog]] will penalize you -5 Piety points every time you use IMAWAL, whether or not it was successfully cast.<br />
<br />
===Binlor Ironshield===<br />
<br />
[[Binlor]] is also averse to the use of spells, and will inflict a penalty of -1 Piety point per each use of IMAWAL, as with all other Glyphs (except [[ENDISWAL]]).<br />
<br />
{{DDNav}}</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:BURNDAYRAZ&diff=2745Alpha:BURNDAYRAZ2011-01-17T02:17:28Z<p>Kalir: /* Mystera Annur */ TOO MANY WORDS, BRAIN HURT</p>
<hr />
<div>{{DDGlyph<br />
|title=BURNDAYRAZ<br />
|image=[[File:BurndayrazLarge.png|75px]]<br />
|mana=6<br />
|effect=Inflicts 4 Magical Damage per level to enemy<br />
|unlocked=None<br />
|notes=Always appears in every dungeon<br />
|}}<br />
<br />
<br />
BURNDAYRAZ ("Burn Their Ass") is one of the [[Glyphs]] you can find in a game of Desktop Dungeons. When used, this Glyph causes damage to an enemy monster. This Glyph appears in each and every dungeon you play.<br />
<br />
==Usage==<br />
<br />
BURNDAYRAZ is used by clicking it, and then clicking on the target monster in the dungeon. That monster will be the target of the BURNDAYRAZ effect.<br />
<br />
Each use of BURNDAYRAZ costs 6 [[Mana]], except for the [[Wizard]] for whom it costs only 5 Mana, and the [[Berserker]] for whom it costs 8.<br />
<br />
The cost of BURNDAYRAZ for a [[Half-dragon]] is 99 Mana, essentially rendering it unusable.<br />
<br />
==Effect==<br />
<br />
When used on a monster, BURNDAYRAZ inflicts 4 Magical Damage per character level on that monster. At level 1 you inflict 4 damage per use, at level 2 you inflict 8 damage, and so forth.<br />
<br />
Due to the Magical nature of this damage, monsters with Magic Resistance will suffer less damage from the spell according to the level of their resistance. For instance, a monster with 25% Magic Resistance will only suffer 3/4 of the normal damage caused by BURNDAYRAZ.<br />
<br />
==Availability==<br />
<br />
BURNDAYRAZ is unique among Glyphs in that it will ''always'' appear in each and every dungeon you play, regardless of your chosen dungeon type, your chosen class or race, or the appearance of any other Glyph.<br />
<br />
==Stand-Alone Use==<br />
<br />
BURNDAYRAZ is one of two methods of inflicting damage on enemies, the other being direct Melee combat. The advantage of BURNDAYRAZ over Melee combat is that when casting this spell on a monster, it does not get the opportunity to retaliate (I.E. strike you back). Therefore, as long as you have Mana to keep casting BURNDAYRAZ, you can keep damaging the enemy without losing any Health, or suffering any effects from that monster's abilities.<br />
<br />
This is essentially the primary method for spellcasting characters to defeat their foes. In essence, all characters (except the Half-Dragon) can take advantage of BURNDAYRAZ to inflict extra damage on their enemies, saving themselves one or more Melee attacks to conserve Health at the expense of Mana.<br />
<br />
Several characters, including primarily the [[Wizard]] and [[Vampire(race)|Vampire]], will rely exclusively on BURNDAYRAZ instead of melee combat. This also applies to characters who choose to follow [[Mystera Annur]], a god who practically nullifies your Melee attack strength.<br />
<br />
Being able to increase your Mana enough to cast BURNDAYRAZ several times in a row is very beneficial. Nonetheless, you will probably prefer to pick up a spell combo that maximizes your potential with this spell.<br />
<br />
==Spell Combos==<br />
<br />
===APHEELSIK===<br />
<br />
The most basic use of APHEELSIK is to attack a monster until you run out of Health, cast APHEELSIK on it, and then explore the dungeon to regain Health and Mana as required while the monster cannot regenerate. With BURNDAYRAZ, the same method applies - cast BURNDAYRAZ repeatedly on the monster until you have only enough Mana left to cast APHEELSIK, then explore to regain your mana.<br />
<br />
This allows defeating powerful monsters by making several attack runs with BURNDAYRAZ. If BURNDAYRAZ and APHEELSIK are used exclusively in these attack runs (I.E., without adding in Melee attacks), the monster will never get the chance to reduce your Health. This basically means that there is no limit to how powerful a monster you can take down - except the number of unexplored tiles remaining for regeneration between attack runs. You can (theoretically) take on a level-9 monster while you are still at level 1, and still come out triumphant.<br />
<br />
For the ultimate three-glyph-combo, add BLUDTUPOWA. This will minimize the number of tiles you need to explore between each attack run, thanks to the increased Mana regeneration. And since you're not losing any Health while doing this, you can simply leave BLUDTUPOWA turned on all the time, as you do not require Health regeneration at all.<br />
<br />
More commonly however, you will find that you want to mix together BURNDAYRAZ and Melee Attacks, to cause as much damage as possible to the monster before Poisoning it. This is fine, as long as you make sure that the monster can't kill you with one hit. Make sure you exhaust both your Mana and Health before using APHEELSIK (and always remember to save the 5 Mana points required for APHEELSIK...)<br />
<br />
''Always remember however, that APHEELSIK is useless again the Undead, and is unreliable to say the least against monsters with Magic Resistance.''<br />
<br />
===BLUDTUPOWA===<br />
<br />
The natural choice, once it becomes unlocked. BLUDTUPOWA doubles your Mana regeneration at the expense of no Health regeneration. Since BURNDAYRAZ costs Mana, but allows you to attack without taking Damage, this will increase the frequency at which you can cast BURNDAYRAZ without any downside.<br />
<br />
Naturally, this only applies for heavy spellcasters who do not rely on a mix of BURNDAYRAZ with Melee attacks. Such characters WILL need to regenerate their health after every attack run, unless they only need one or two Melee attacks for the little extra damage, and do the rest of the work with BURNDAYRAZ. This is especially true when choosing an Elf and a Melee-oriented class - he can cast plenty of Fireballs, then finish up with a Melee attack to finish off the enemy.<br />
<br />
As a third Glyph, your best choice is usually APHEELSIK. However, depending on your class, you might even prefer more melee-oriented glyphs like GETINDARE or BYSSEPS for your finishing blow. This is especially true when, after casting as many BURNDAYRAZ as you can, you keep having leftover Mana and nothing to do with it. You might be able to use that Mana to enhance a finishing Melee attack on the enemy.<br />
<br />
===CYDSTEPP===<br />
<br />
CYDSTEPP and BURNDAYRAZ are almost polar opposites in terms of the characters that use them. Characters who rely on CYDSTEPP tend to have a powerful Melee attack, and due to the high Mana cost of that Glyph will rarely have enough Mana left over to cast BURNDAYRAZ at all. The opposite is also correct, with characters who rely on BURNDAYRAZ preferring to cast it as often as possible, leaving no Mana for CYDSTEPP. They also tend to have weaker Melee attacks, unsuitable for use with CYDSTEPP to begin with.<br />
<br />
For this reason, combining CYDSTEPP and BURNDAYRAZ is not recommended, and is difficult to say the least. You will rarely come across situations where it is actually necessary to use both Glyphs.<br />
<br />
===GETINDARE===<br />
<br />
If your character does not have an abysmal Attack Strength, he can try combining BURNDAYRAZ with GETINDARE to save himself some Mana. When using this combo, the character begins his attack by casting as many Fireballs as possible while leaving 3 Mana for the GETINDARE. When the monster's been sufficiently wounded, the hero then casts GETINDARE and attacks the monster in Melee combat, killing it outright with First Strike (I.E. not suffering any damage from the monster, nor any adverse effects it may possess).<br />
<br />
This is a tricky combination, which requires you to pay careful attention to the amount of damage your Fireballs and Melee Attack can cause together. It does, however, allow characters with low Health (most spellcasters) to kill monsters that would otherwise kill THEM with one strike, and saves 3 Mana in the process (the cost difference between GETINDARE and BURNDAYRAZ). Sometimes it can save up to 9 Mana, since the damage a character inflicts with a Melee Attack is usually slightly higher than the damage from their BURNDAYRAZ.<br />
<br />
This method can be safely combined with BLUDTUPOWA as the third Glyph, since despite using your Melee attack, you will not be suffering damage thanks to your First Strike capability and thus won't require Health regeneration. You can also combine it with BYSSEPS as the third Glyph, enhancing your attack strength for that last hit at the cost of 2 extra Mana.<br />
<br />
''Remember: This method does NOT work against monsters who possess First Strike themselves, like the [[Gorgon]] or [[Goblin]]. They will still inflict damage on you regardless of GETINDARE, and Gorgons can outright kill you if your health is just below 50%.''<br />
<br />
==Specific Targets==<br />
<br />
===Animated Armor===<br />
<br />
This monster, unique to the [[Factory]] dungeon, is often referred to as the best possible target for BURNDAYRAZ in the entire game.<br />
<br />
Animated Armor has only 1 Health point, and a number of "Protection from Death" layers equal to its level. To remove one layer of "Protection from Death", all you need to do is attack the Animated Armor once - be it in Melee or by BURNDAYRAZ - regardless of how much damage you actually cause. The Armor does not regenerate its protection layers when exploring.<br />
<br />
This means that Animated Armor requires the same number of hits to kill every time (equal to its level plus 1). For Melee-oriented characters this is a bit of a problem, because higher-level Armor causes massive damage when attacked. Spellcasters however do not see this as a problem, because BURNDAYRAZ does not allow the target to retaliate. Therefore, all they need to do is cast BURNDAYRAZ on the Armor as many times as required, regenerating Mana each time they run out, until the Armor is dead.<br />
<br />
The bottom line is that this allows spellcasters of ridiculously low level to attack Animated Armor of the highest level they can find, safely, and kill it within a set number of BURNDAYRAZ uses. For instance, a level 9 Animated Armor will die after BURNDAYRAZ has been cast on it 10 times, regardless of how much damage your BURNDAYRAZ actually does. If such a high-level Armor is killed by a level 1 hero, the hero will immediately jump up to level 6. This costs a total of 60 mana, a ridiculously-low cost for so much experience!<br />
<br />
In practice, any character who finds and can use BURNDAYRAZ can take advantage of the same strategy, and it's pretty much required for some classes in the Factory dungeon.<br />
<br />
For the most devastating effect, combine this with BLUDTUPOWA, and you'll only need to explore a total of up to 30 tiles to perform this trick. <br />
<br />
===Magic-Resistant Monsters===<br />
<br />
In the same way that monsters with Physical Resistance can take less damage from Physical Attacks, monsters with Magic Resistance take less damage from BURNDAYRAZ.<br />
<br />
These monsters include the [[Goat]], [[Golem]], and several unique Bosses. The most resistant monster in the game right now is the Golem Boss "Iron Man", who has a whopping 75% Magic Resistance. In other words, he will only suffer 1/4 of the damage your BURNDAYRAZ normally inflicts.<br />
<br />
This makes such monsters extremely poor targets for BURNDAYRAZ. In dungeons that contain many of them (especially the [[Factory]]), BURNDAYRAZ becomes a lousy weapon to depend on, even for the heaviest spellcasters.<br />
<br />
There are several methods to deal with this issue, when such monsters are abound. The most obvious one is to attempt to develop your character's Physical Attack, using Glyphs other than BURNDAYRAZ to enhance it further. This can be tricky, but doable, even with extremely heavy spellcasting classes.<br />
<br />
A simpler but rarer possibility is to seek out [[Mystera Annur]], who can single-handedly remove all Magic Resistance from all monsters. In this case, BURNDAYRAZ not only remains useful, but will probably even become stronger thanks to Mystera's other boons. Of course, this depends on your ability to find both the BURNDAYRAZ and Mystera as early as possible in the dungeon. <br />
<br />
One final possibility when faced with such monsters or Bosses is to seek out Jehora Jeheyu, and attempt to acquire his "Ploymorph" boon. This will change all monster types to randomly-selected ones, potentially changing the Magic-Resistant enemies to ones that do not possess this resistance at all. Again, this is tricky and depends greatly on luck, and so it a difficult choice.<br />
<br />
===Monsters with low Health===<br />
<br />
In most dungeons, Spellcasters tend to target monsters with below-normal Health. This includes the [[Gorgon]] and [[Wraith]], and to some extent the [[Imp]].<br />
<br />
These monsters make up for their low Health by having potentially dangerous abilities. For instance, the [[Wraith]] inflicts Mana Burn, which is something most characters don't like to suffer.<br />
<br />
For dedicated users of BURNDAYRAZ however, those abilities are meaningless. They will only be used when the monster strikes the hero in Melee combat, and with heavy BURNDAYRAZ use that never actually happens. Therefore, to such heroes these monsters are weak opponents who cannot make use of their dangerous abilities. <br />
<br />
Killing these monsters requires fewer castings of BURNDAYRAZ than other, healthier monsters. Naturally, this means that the hero can attack much higher-level versions of these monsters than normal, depending only on the number of BURNDAYRAZ uses the hero can make in a row. As long as no Melee attack against these monsters is made, the hero remains perfectly safe.<br />
<br />
Note that for Imps the situation is slightly different, because BURNDAYRAZ ''will'' cause them to Blink to another location in the dungeon. Still, that isn't inherently dangerous, it can just be a little wasteful. And it doesn't always go bad, even when you haven't explored much yet.<br />
<br />
==Specific Classes==<br />
<br />
===Wizard, Sorcerer, Bloodmage===<br />
<br />
All three spellcasting classes will probably find themselves using BURNDAYRAZ as their primary attack if possible. <br />
<br />
The Wizard is perhaps the foremost of these three, as his Attack Strength is lower than normal and will need BURNDAYRAZ to pose a threat to any monster. And since BURNDAYRAZ only costs 5 Mana for the Wizard, he can cast two of them in a row from the start of the dungeon. Couple this with his ability to reach BURNDAYRAZ quickly (thanks to seeing the location of all Glyphs on the map), and a larger selection of Glyphs increasing the likelyhood of getting a good combo.<br />
<br />
The Sorcerer, with his increased Mana capacity, can cast BURNDAYRAZ twice from the get-go as well, and before long will probably be able to cast it three times. However he is more likely to combine BURNDAYRAZ with Melee Attacks to make use of his Mana Shield capability. Unlike other characters, the Sorcerer will usually begin his attack run with a Melee Attack, then benefit from each casting of BURNDAYRAZ restoring 12 points of Health to hopefully use for another Melee attack.<br />
<br />
The Bloodmage gets BLUDTUPOWA from the start, meaning that if he can find BURNDAYRAZ early he's already got a great combo to work with. He also has health issues, making Melee combat less lucrative, but makes up for this with his ability to replenish his Mana for another BURNDAYRAZ-fest with just one Mana potion.<br />
<br />
===Fighter, Thief, Rogue, Assassin===<br />
<br />
All four of these classes will want to combine Melee attacks with BURNDAYRAZ to maximize the damage they can inflict on enemies. Each class will take a slightly different approach to this issue.<br />
<br />
The Fighter's choice here is mainly availability. BURNDAYRAZ is usually available, so if there's no other use for the Fighter's Mana, why not cast BURNDAYRAZ? It can even be combined with BYSSEPS and/or GETINDARE as required. Of course, if CYDSTEPP is found, BURNDAYRAZ can usually be thrown away.<br />
<br />
For the Thief, BURNDAYRAZ is a no-brainer. It can help reduce the enemy to the point where they thief's souped-up Melee Attack against that enemy will be enough to kill it. Couple this with the fact that more Glyphs are spawned on the map, increasing the chance of finding a good combo to go with the Thief's abilities, such as GETINDARE.<br />
<br />
Rogues use BURNDAYRAZ for largely the same reason: It can help drop the enemy to a low-enough health where the Rogue's massive attack damage will finish it off in one hit. Since Rogues always have First Strike when attacking, this means that proper use of BURNDAYRAZ followed be a killing blow will retain the Rogue's health at 100%. Combine with BLUDTUPOWA, and you've got an extremely powerful spellcaster on your hands.<br />
<br />
Last but not least, Assassins benefit greatly from their starting Glyph, APHEELSIK, which makes an excellent combo with BURNDAYRAZ once it's found. Explore around the enemy to gain First Strike, and you've got a three-glyph-combo using only two Glyph slots. Again, combine with BLUDTUPOWA if possible for a sure-winner.<br />
<br />
===Transmuter===<br />
<br />
The Transmuter has a choice between Melee and BURNDAYRAZ attacks, which depends mostly on the specifics of each dungeon.<br />
<br />
Choosing BURNDAYRAZ as your primary attack carries several benefits. It takes the pressure off refilling your Health (by destroying walls), and gives an even greater advantage if BLUDTUPOWA is found (the Transmuter can keep BLUDTUPOWA activated constantly, without any adverse effect). If you can manage to secure this combo, all you need is [[Mystera Annur]].<br />
<br />
===Half-Dragon===<br />
<br />
The Half-Dragon is the only character for whom BURNDAYRAZ is utterly useless. When playing a Half-Dragon, the Mana cost of using BURNDAYRAZ jumps up to 99 - well beyond any conceivably-reachable level. Therefore, the Half-Dragon cannot cast BURNDAYRAZ at all. <br />
<br />
===Vampire===<br />
<br />
More than any other spellcaster in the game, the Vampire epitomizes the use of BURNDAYRAZ.<br />
<br />
Vampires pay for Glyph use with Health instead of Mana (in fact, they have no Mana at all). Like all other characters, Vampires' Health rises with level, unlike Mana. And since Health rises pretty quickly, reaching several dozen by level 4 or 5, the Vampire can quickly reach a position where he use BURNDAYRAZ repeatedly in a row. By level 4, the Vampire can cause 96 points of damage with BURNDAYRAZ, enough to kill most monsters of level 5 or even 6 without breaking a sweat. Acquiring extra Health by any means can push this up even higher.<br />
<br />
To make things even better, Vampires have a massively-powerful Melee Attack, and always possess First Strike. This means that after all that BURNDAYRAZ mayhem, they can inflict an additional whopping amount of Physical damage to their enemies, potentially killing them outright. This pushes the limit on the level of monsters you can kill up to 2, 3, or even 4 levels above your own! Vampires at level 5 usually opt to find and kill the weaker level-9 monsters, if any can be found. They are that strong.<br />
<br />
The only caveat is that the cost of each use of BURNDAYRAZ increases by 1 each time it is used in succession. Therefore, the first casting will cost 6 Health as normal, the next costs 7, then 8, and so forth. This only resets once you make a Melee attack, which you usually will want to anyway. Against bosses or other high-Health monsters, it may be prudent to make a Melee attack against a weaker monster half-way through a battle with a tough monster, to reset the cost of BURNDAYRAZ and allow most castings.<br />
<br />
==BURNDAYRAZ and the Gods==<br />
<br />
Several Gods in the game have various opinions about the use of BURNDAYRAZ - they may favour it or reject it, depending on their own particular creeds.<br />
<br />
===Mystera Annur===<br />
<br />
As the Goddess of the Arcane, Mystera Annur will not only appreciate the use of BURNDAYRAZ, but will actually enhance it. Characters relying heavily on BURNDAYRAZ will want to seek out and worship Mystera as soon as they get the Glyph, assuming her altar exists in the dungeon.<br />
<br />
Mystera will grant you +1 Piety point for each use of BURNDAYRAZ, as she does for any Glyph use. If the "Faith" boon is acquired, this is doubled to +2 Piety per use.<br />
<br />
All other Mystera Annur boons will assist greatly in the use of BURNDAYRAZ. Her "Magic" boon increases your Maximum Mana by 15 points, allowing at least two additional castings of BURNDAYRAZ in a single attack run (3 if you're a Wizard!). And to deal with pesky Magic Resistant monsters, her "Weakening" boon will remove the Magical Resistance of all monsters in the dungeon!<br />
<br />
But the crowning jewel for the spellcaster is of course "Flames": this boon increases the damage you do with BURNDAYRAZ by 25%, which has an obvious benefit in making every point spent on BURNDAYRAZ count for even more. Assuming no Magic-Resistant monsters remain in the dungeon, taking this boon can ensure victory entirely.<br />
<br />
Of course, it's always important to remember that aligning with Mystera Annur means permanently giving up your Melee attack. For this reason, it is not recommended for characters who rely on a mix of BURNDAYRAZ and Melee, unless they can back this up with plenty of Maximum Mana, a powerful Glyph Combo, and/or powerful items that will assist them as spellcasters.<br />
<br />
===Tikki Tooki===<br />
<br />
A great god for characters who use BURNDAYRAZ to weaken their enemies to a point where they can finish him off with First Strike. Tikki Tooki will reward you +4 Piety points when this occurs (assuming you take NO damage from the monster while doing this).<br />
<br />
Such characters also make the best benefit from Tooki's boons, allowing them permanent First Strike and/or permanent Poison Attack to maximize their combined Melee/Magic tactics.<br />
<br />
Note that this is not the best choice for characters who kill their enemies ONLY with BURNDAYRAZ. While they will still gain lots of Piety from killing their enemies without taking damage, they will find no use for Tooki's boons.<br />
<br />
===Taurog===<br />
<br />
As with any other Glyph, [[Taurog]] will penalize you -5 Piety points every time you use BURNDAYRAZ, whether or not it was successfully cast.<br />
<br />
===Binlor Ironshield===<br />
<br />
[[Binlor]] is also averse to the use of spells, and will inflict a penalty of -1 Piety point per each use of BURNDAYRAZ, as with all other Glyphs (except [[ENDISWAL]]).<br />
<br />
{{DDNav}}</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gorgon&diff=2675Alpha:Gorgon2011-01-12T21:58:11Z<p>Kalir: slacking off, how uncharacteristic of binlor</p>
<hr />
<div>{{DDMonster<br />
|title=Gorgon<br />
|image=[[File:Gorgon.png|50px]]<br />
|attack=100% <br />
|health=70% <br />
|abilities=First strike, Death gaze (Player health lower than 50%) <br />
|unlock=Complete Normal dungeon as a [[Thief]] <br />
|notes=<br />
}}<br />
<br />
''This is article about monster. [[Gorgon(race)|Here]] you can read about playable race.''<br />
<br />
<br />
The '''Gorgon''' is one of the [[monsters]] that roams the Desktop Dungeons. It is unlocked by clearing the game as a [[Thief]], and has a gaze attack that can cause petrification. The boss version of the gorgon is '''Medusa''', which is generally considered one of the easier bosses. Gorgons are also found in the [[Snake Pit]] side dungeon.<br />
<br />
==Statistics==<br />
*Health: 70%<br />
*Damage: 100%<br />
*Gaze attacks that kills players with less than 50% health<br />
*First strike<br />
<br />
==Strategies==<br />
Gorgons are perhaps the most popular target for attacking early for bonus XP. The first strike will ensure that players with low health get killed outright against them, but their health is the lowest in the game, so even rudimentary tactics can take down gorgons early. However, if wounded, it's best to avoid gorgons.<br />
<br />
==Boss info==<br />
{{DDBoss<br />
|boss=Medusa<br />
|bossimage=[[File:MedusaLarger.png|50px]]<br />
|bossattack=75<br />
|bosshealth=190<br />
|bossabilities=First strike, Death gaze (Player health lower than 100%) <br />
}}<br />
Medusa's gaze attack will kill players with anything less than full health, but like other gorgons, her health is pitifully low, so if you have some way of keeping your health maxed out or preventing her from killing you, you can usually win. All of the usual tactics of weakening a boss ([[APHEELSIK]], [[BURNDAYRAZ]], [[CYDSTEPP]]) see their effect magnified due to Medusa's low health. Getting Medusa as a boss is a stroke of luck that usually results in a win on that particular game.<br />
<br />
<br />
{{DDNav}}<br />
[[Category:Monsters]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Talk:Alpha:Gorgon&diff=2674Talk:Alpha:Gorgon2011-01-12T21:57:49Z<p>Kalir: </p>
<hr />
<div>The article states "Following Binlor Ironshield will prevent their gaze attack from working at all, which only sweetens the deal". Can anyone explain why? --[[User:Headrock|Headrock]] 09:46, 23 November 2010 (UTC)<br />
*I can't see where Binlor gives any sort of Petrification protection. I understand that Binlor has stone affinities but this doesn't appear to be an accurate statement to me, perhaps it was at one point?--[[User:Gentlegiant03|Gentlegiant03]] 14:03, 23 November 2010 (UTC)<br />
** Well is there any changelog that could be inspected for this sort of stuff? --[[User:Headrock|Headrock]] 17:30, 23 November 2010 (UTC)<br />
*** Sounds like a need for a Change log page... trying to dig something up but I don't see an official one.--[[User:Gentlegiant03|Gentlegiant03]] 18:54, 23 November 2010 (UTC)<br />
****Binlor used to give death gaze protection, probably at the time of original writing, can't remember. Removing it since that's not the case anymore. [[User:Kalir|Kalir]] 21:57, 12 January 2011 (UTC)</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Jehora_Jeheyu&diff=2673Alpha:Jehora Jeheyu2011-01-12T21:48:16Z<p>Kalir: /* Retaliation */ same as the sorcerer ability</p>
<hr />
<div>Jehora Jeheyu, God of Chaos, is one of the gods available for worshipping in Desktop Dungeon. Jehora Jeheyu may be worshipped by locating his altar in a dungeon (if it appears).<br />
<br />
==Initial Worship==<br />
<br />
If an altar of Jehora Jeheyu is found in the dungeon, and the hero is not yet worshipping any other god, it is possible to pray to Jehora.<br />
<br />
===Immediate effect===<br />
<br />
* The hero '''loses all of the following abilities''': Poison Immunity, Mana Burn Immunity, Death Gaze Immunity, Protection from Death, First Strike, Dodge.<br />
** The source providing these effects is irrelevant - whether granted by items, other gods, or the use of Glyphs.<br />
** Note that the glyphs providing First Strike and Protection from Death remain usable, but incur a Piety penalty if used again (see below).<br />
** ''Research info required: Is it possible to gain the other abilities while Jehora Jeheyu is still worshipped? For instance, by buying items that provide them AFTER joining his religion?''<br />
* The hero is awarded a random number of '''Piety Points''', anywhere between 1 and 25.<br />
** The number of points awarded upon joining is completely random and there is no way to affect it.<br />
<br />
===Conversion===<br />
<br />
Followers of Jehora Jeheyu cannot convert their religion to any other god. Followers of other gods cannot convert their religion to Jehora Jeheyu.<br />
<br />
The only method to switch to or from Jehora Jeheyu is to first renounce your religion by help of an item. <br />
<br />
==Religion==<br />
<br />
Jehora Jeheyu is the god of Chaos. He enjoys meaningless destruction, bloody battles, and random effects. Jehora frowns upon fancy swordplay.<br />
<br />
The following actions will only change your Piety while worshipping Jehora Jeheyu. If you have not yet converted to Glowing Guardian, or have renounced your religion, you may perform these actions without triggering the listed effects.<br />
<br />
===Gaining Piety===<br />
<br />
Jehora Jeheyu will increase your Piety for performing the following actions:<br />
<br />
* '''Destroy a wall using the [[ENDISWAL]] glyph''': +1 Piety.<br />
** Jehora Jeheyu will reward you with one piety point for every tile of wall destroyed with the ENDISWAL glyph.<br />
** You can also destroy walls by pushing enemies into them, by performing a Melee attack on a monster while your hero has the Knockback ability (see [[Half-dragon]]. Items may also grant you knockback).<br />
* '''Receive ??? damage from a monster''': +4 Piety.<br />
** This effect is triggered when your hero is damaged in Melee combat. The exact amount of damage required to trigger the effect is currently unknown, and may depend on the character's level and possibly other factor as well. It may also be randomally decided (in accordance with Jehora Jeheyu's affinity for chaos).<br />
* '''Inflict ??? damage on a monster''': +4 Piety.<br />
** This effect is triggered when your hero inflict damage on a monster. The exact amount of damage required to trigger the effect is currently unknown, and may depend on the character's level, the monster's level, and possibly other factors as well. It may also be randomally decided (in accordance with Jehora Jeheyu's affinity for chaos).<br />
** ''Research info required: Does this apply only to Melee attacks, or can [[BURNDAYRAZ]] also trigger this bonus?'' <br />
* '''Use the [[PISORF]] glyph on a monster''': +1 Piety.<br />
** Jehora Jeheyu will award you one Piety point for using the PISORF glyph to teleport a monster to a random location in the dungeon. It is awarded for each use of the glyph, even if the monster randomly teleports to the same tile it already occupies.<br />
* '''Use the [[WEYTWUT]] Glyph''': +4 Piety.<br />
** Jehora Jeheya will award you four Piety points for each use of the WEYTWUT Glyph. The destination of your teleport is irrelevant, you will be awarded points simply for using this glyph.<br />
<br />
===Losing Piety===<br />
<br />
Jehora Jeheyu will decrease your Piety for performing the following actions:<br />
<br />
* '''For each use of the [[CYDSTEPP]] Glyph''': -10 Piety.<br />
** Activating the CYDSTEPP glyph, whether or not you already have Death Protection applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability it bestows whenever used (Death Protection).<br />
* '''For each use of the [[GETINDARE]] Glyph''': -10 Piety.<br />
** Activating the GETINDARE Glyph, whether or not you already have First Strike applied, will cause a 10 point Piety loss from Jehora Jeheyu. Note that you can still use the Glyph, and still gain the ability is bestows whenever used (First Strike).<br />
<br />
===Retribution===<br />
<br />
If any travesty is performed that would reduce your piety below 0 points (see above), Jehora Jeheyu will inflict a curse upon you: Whenever you cause damage to a monster, your Maximum Health will be reduced by a certain amount.<br />
<br />
''Research info required: Does this apply only to damage dealt in Melee combat? What about BURNDAYRAZ? This this effect depend on the amount of damage dealt, or is it per-hit? Does it depend on the character's level?''<br />
<br />
==Boons==<br />
<br />
Jehora Jeheyu has 5 boons to offer to his worshipers at the cost of Piety.<br />
<br />
===Chaos===<br />
* Randomly choose one of the following effects: Restore Health to Maximum / Restore Mana to Maximum / instant death.<br />
* '''Costs ALL Piety you currently have.'''<br />
** Upon acquiring this boon, Jehora Jeheyu will either restore your Health OR Mana to its Maximum capacity, or he will kill you outright. If death is chosen, it is immediate and cannot be avoided through the Protection from Death ability.<br />
** Reportedly, this random effect is influenced by the number of Piety points you have remaining after paying for this boon. However, since the boon costs ALL piety points you have, this statement is baffling and may need clarification.<br />
** ''Research info required: About the mechanism that selects the effect for this boon and its relation to remaining piety if any. Also, is it three options with exactly equal chance, or maybe it is two equally likely options (heal/death) followed by a choice between Health and Mana? Or perhaps choices are not equally likely to occur?''<br />
===Madness===<br />
* Increases Attack Strength by +5 points.<br />
* '''Costs 25 Piety.'''<br />
** Upon acquiring this boon, the character's Attack Strength increases by 5 points. This increases the damage done by Melee attacks, and does not affect BURNDAYRAZ.<br />
** ''Research info required: Does this effect chance the Base Attack Strength, or is it always 5 extra points of damage regardless of player level and/or Attack Bonuses?''<br />
===Bolstering===<br />
* Increases Maximum Health by 15 points.<br />
* '''Costs 15 Piety and a Health Potion.'''<br />
** Upon acquiring this boon, the hero's Maximum Health is increased by 15 points. Those 15 new points are ''not'' automatically filled up, and must be healed by the normal means.<br />
** The hero loses one Health Potion from those already carried.<br />
** If the hero does not have any Health Potions, it is impossible to acquire this boon.<br />
<br />
===Retaliation===<br />
* Gain Mana Shield ability.<br />
* '''Costs 30 Piety.'''<br />
** Upon acquiring this boon, the hero receives the Mana Shield ability. While this ability is in effect, any monster that strikes you in Melee combat will receive an extra 1 point of damage for every level you have. This damage is applied AFTER the monster strikes you, so you must first survive its attack to inflict this extra damage.<br />
** This is the same ability that [[Sorcerer|Sorcerers]] have by default. If your hero is a Sorcerer, this boon has no effect.<br />
<br />
===Polymorph===<br />
* Each monster in the dungeon will transform into a new random type of monster of the same level.<br />
* '''Costs 50 Piety.'''<br />
** Upon acquiring this boon, each and every monster in the dungeon will select a new [[Monsters|monster type]] at random and transform into that type. Monsters will keep the same level they had before the transformation.<br />
** This boon affects Bosses just the same as any other monster.<br />
** In a normal dungeon, Bosses have been known to occasionally transform into the bosses from the Campaign dungeon - something which is not otherwise possible.<br />
** In a Challenge dungeon, monsters may transform into any other type of monster, not just the ones available in the specific type of challenge dungeon you're playing. This includes bosses from the Campaign dungeons.<br />
** Monsters don't have to be unlocked for them to be transformed into. (Ex: Golem is locked but a monster transforms into it)<br />
** ''Research info required: Is transformation into Campaign Bosses possible before unlocking the Campaign dungeons?''<br />
<br />
==Strategy==<br />
<br />
==Specific Races==<br />
<br />
<br />
<br />
{{Research}}<br />
{{DDNav}}<br />
[[Category:Gods]]</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Wizard&diff=1561Alpha:Wizard2010-11-08T21:03:12Z<p>Kalir: /* Factory */</p>
<hr />
<div>'''Needs Content: a nifty wiki-style sidebar if you feel like it.'''<br />
<br />
The '''wizard''' [[File:HeroWizard.png]] is one of the four starting [[classes]] in Desktop Dungeons. Wizards are natural magic-users, being able to more easily find, prepare, and use magic glyphs, although they do less damage than other classes.<br />
<br />
===Skills===<br />
*Magic Sense - Can see location of all glyphs<br />
*Magic Affinity - Skills cost -1 mana, attack -25%<br />
*Magic Attunement - +1 glyph on map, +1 glyph slot<br />
<br />
===General Strategy===<br />
<br />
The Wizard's Magical Affinity disadvantage can be entirely offset by the [[Glyphs|BYSSEPS]] glyph, or being a [[Races|Human]], making the wizard highly effective at physical combat when maintaining his available enchantments. The Wizard also benefits highly from the already cheap costs of most physical combat glyphs, getting a 50% reduction of mana cost in [[Glyphs|BYSSEPS]], and a 33% reduction in cost of [[Glyphs|GETINDARE]] and [[Glyphs|HALPMEH]].<br />
<br />
Since BURNDAYRAZ is always generated, finding it is one of the chief priorities for a wizard. Once you do, you'll be in a much better position to fight enemies of all sorts, especially the otherwise-dreaded physical resistant enemies.<br />
<br />
===Race and Deity Choices===<br />
<br />
Since wizards are almost completely defined by their magic, it stands to reason that magically-adept races make the best wizards. More importantly, the extra glyph on the map can amount to an extra glyph conversion, assuming you don't play to use it. Elves make for good wizards that can use their favorite spells almost endlessly, while gnomes can turn unwanted spells into valuable mana potions. If you want to have a decent physical attack to fall back on, humans can also work.<br />
<br />
Wizards are one of the best-suited classes for Mystera Annur. This does not mean that Mystera Annur is always the best choice for a wizard, however, since it turns your normally subpar (but still usable) physical attack into a completely useless one. Be sure to convert all the glyphs you don't need before joining her. The magic-hating gods, Taurog and Binlor Ironshield, are naturally poor choices for wizards. The other gods can be useful in the right situations.<br />
<br />
===Challenge Modes===<br />
<br />
====Factory====<br />
<br />
Using BURNDAYRAZ vs [[Animated Armour]] helps Wizard beat Factory with [[Strategy|Experience Catapult strategy]]. Since the armours only have one health and don't replenish their death protection, a wizard can even defeat a level 9 one as early as level 1 if they're lucky.</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Gods&diff=1560Gods2010-11-08T21:01:47Z<p>Kalir: info!</p>
<hr />
<div>Gods work similarly to other roguelike games, each giving themed bonuses and penalties.<br />
<br />
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.<br />
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.<br />
Please note that due to the recent changes to how gods work, this page is very much a WIP. <br />
<br />
__TOC__<br />
<br />
===Summary===<br />
<br />
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.<br />
<br />
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.<br />
<br />
{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"<br />
|- style="background-color: #EEEEEE"<br />
!Name<br />
!Worship Bonuses<br />
!Rewarded/Repent Actions<br />
!Penalized Actions<br />
!Boons<br />
|-<br />
|<br />
===== Binlor Ironshield =====<br />
|<br />
* Creates ENDISWAL glyph on altar space<br />
** Not created if glyph exists or was converted <br />
* +5 Max Health<br />
* Starting Piety equals acquired gold<br />
|<br />
*Destroy a wall<br />
** +2 Piety<br />
*Gain a level<br />
** +10 Piety<br />
|<br />
*Use any glyph (except ENDISWAL)<br />
** -1 Piety<br />
*Convert ENDISWAL<br />
** -Health Potions<br />
*Kill a golem<br />
** -3 Piety<br />
*Less than 0 Piety<br />
** -10% Resistances<br />
| <br />
*Convert from Earthmother<br />
** Cost: 45 Piety<br />
*Convert from Glowing Guardian<br />
** Cost: 35 Piety<br />
*Boon: Mining<br />
** Cost: 20 Piety<br />
** Effect: destroys random chunks of wall<br />
*Boon: Hardiness<br />
** Cost: 30 Piety<br />
** Effect: Sets Physical Resistance to 25%<br />
*Boon: Heroics<br />
** Cost: 80 Piety<br />
** Effect: Instant advance to level 10.<br />
** Effect: No further piety gain.<br />
|-<br />
|<br />
<br />
===== Dracul ===== <br />
|<br />
* Gain 1 level but don't get the usual increased stats<br />
* HALPMEH glyph is destroyed<br />
* Starting Piety equals the number of bloodstains visible onscreen.<br />
|<br />
*Kill a living creature<br />
** +3 Piety<br />
|<br />
*Kill an undead creature<br />
** -5 Piety<br />
*Drop below 0 Piety<br />
** Instant Death<br />
|<br />
*Boon: Bloodpower<br />
** Cost: 10 Piety, -5 Max Health<br />
** Effect: +5 Max Mana<br />
*Boon: Bloodfury<br />
** Cost: 20 Piety, -5 Max Health<br />
** Effect: +20% Physical Damage<br />
*Boon: Bloodshield<br />
** Cost: 25 Piety, -5 Max Health<br />
** Effect: +20% Physical and Magical Resistances<br />
*Boon: Bloodhunger<br />
** Cost: 30 Piety, -5 Max Health<br />
** Effect: +20% Life Steal<br />
*Boon: Bloodswell<br />
** Cost: 40 Piety, -5 Max Health<br />
** Effect: Restore full Health<br />
|-<br />
|<br />
===== The Earthmother ===== <br />
|<br />
* Creates IMAWAL glyph on altar space<br />
** Not created if glyph exists or was converted<br />
* Starting Piety mechanism is unknown<br />
|<br />
*Use IMAWAL on a monster<br />
** +10 Piety<br />
*Use IMAWAL on a plant<br />
** +3 Piety<br />
|<br />
*Destroy a wall<br />
** -??? Piety<br />
** Lose Health Regeneration<br />
*Kill an animal (goat, snake)<br />
** -3 Piety<br />
** Lose Health Regeneration<br />
* Convert IMAWAL glyph or Kill a plant<br />
** -15 Piety<br />
** Lose Health Regeneration<br />
* Use Life Drain<br />
** -??? Piety<br />
** Lose Life Drain ability<br />
* Step on a blood pool while playing Bloodmage<br />
** -10 Piety<br />
|<br />
*Convert from Glowing Guardian<br />
** Cost: 35 Piety<br />
*Convert from Binlor Ironshield<br />
** Cost: 45 Piety<br />
*Boon: Greenblood<br />
** Cost: 15 Piety<br />
** Effect: Poison Immunity<br />
*Boon: Plantation<br />
** Cost: 15 Piety<br />
** Effect: +10 Piety for every visible bloodstain<br />
** Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)<br />
*Boon: Stoneform<br />
** Cost: 100 Piety<br />
** Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage<br />
** Applies only if worship is maintained.<br />
** Applied values maintained if renounced.<br />
|-<br />
|<br />
===== Glowing Guardian ===== <br />
|<br />
* Restores full Health<br />
* Starting Piety based on prior Health spent<br />
|<br />
*Become Poisoned<br />
** +1 Piety<br />
*Be saved from death (effect from CYDESTEPP or shop item)<br />
** +1 Piety<br />
*Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)<br />
** +1 Piety<br />
*Use the HALPMEH glyph<br />
** +1 Piety<br />
*Use the CYDESTEPP glyph<br />
** +2 Piety<br />
*Gain Level<br />
** +3 Piety<br />
*Kill a monster N levels higher than you<br />
** +N Piety<br />
|<br />
*Kill a monster which has a lower level than you (BURNDAYRAZ excepted)<br />
** -1 Piety<br />
*Use a potion<br />
** -1 Piety<br />
*Use the BLUDTUPOWA glyph<br />
** Glowing Guardian renounces you<br />
** Lose ability to use BLUDTUPOWA<br />
*Use poison (Venom blade, APHEELSIK glyph)<br />
** -10 Piety<br />
** Lose ability to use the attack<br />
*Use lifesteal (Vampire attack)<br />
** Glowing Guardian renounces you<br />
** Lose lifesteal<br />
*Convert HALPMEH<br />
** Glowing Guardian renounces you<br />
|<br />
*Convert from Earthmother<br />
** Cost: 35 Piety<br />
*Convert from Binlor<br />
** Cost: 35 Piety<br />
*Boon: Healing<br />
** Cost: 50 Piety<br />
** Restores full Health<br />
*Boon: Protection<br />
** Cost: 50 Piety<br />
** Gain Protection from next Killing Blow<br />
*Boon: Absolution<br />
** Cost: 100 Piety<br />
** Gain +1 Max Health for all visible bloodstains<br />
|-<br />
|<br />
===== Jehora Jeheyu ===== <br />
|<br />
* Removes poison immunity<br />
* Removes mana burn immunity<br />
* Removes death gaze immunity<br />
* Removes death protection<br />
* Removes dodge<br />
* Removes first strike<br />
* Starting Piety is random from 1-25<br />
* BLUDTUPOWA glyph no longer works<br />
|<br />
* Destroy a wall<br />
** +1 Piety<br />
* Deal ??? damage<br />
** +4 Piety<br />
* Receive ??? damage<br />
** +4 Piety<br />
* Use the PISORF glyph<br />
** +1 Piety<br />
* Use the WEYTWUT glyph<br />
** +5 Piety<br />
|<br />
* Use the CYDSTEPP glyph<br />
** -10 piety<br />
* Use the GETINDARE glyph<br />
** -10 piety<br />
|<br />
*Boon: Chaos<br />
** Cost: All Piety<br />
** Effect: Either death or restore full health or mana or death.<br />
*** Success correlates to amount of remaining piety (which is 0).<br />
*Boon: Madness<br />
** Cost: 25 piety<br />
** Effect: +5 Physical Damage<br />
*Boon: Bolstering<br />
** Cost: 15 piety, 1 Health Potion<br />
** Effect: +15 Max Health<br />
*Boon: Retaliation<br />
** Cost: 30 piety<br />
** Effect: Gain Mana Shield (see [[Sorcerer]])<br />
*Boon: Polymorph<br />
** Cost: 50 piety<br />
** Effect: Randomly change all enemies<br />
*** Will become enemies of same level<br />
|-<br />
|<br />
===== Mysteria Annur =====<br />
|<br />
* Sets Physical damage permanently to 1<br />
* Starting Piety based on prior Mana spent<br />
|<br />
*Use a glyph<br />
** +1 piety<br />
|<br />
*Destroy a glyph<br />
** -10 piety<br />
*Use a Physical Attack<br />
** To kill an enemy that uses a physical attack<br />
*** -1 Piety<br />
** To kill an enemy that uses a magical attack<br />
*** -5 Piety<br />
** Note: BURNDAYRAZ or Mana Shield are Magical Attacks<br />
|<br />
*Convert from Tikki Tooki<br />
** Cost: 60 piety<br />
*Boon: Magic<br />
** Cost: 20 piety<br />
** Effect: +15 Max Mana<br />
*Boon: Faith<br />
** Cost: 20 piety<br />
** Effect: Doubles piety bonus for glyph use (+2 piety)<br />
*Boon: Flames<br />
** Cost: 50 piety<br />
** Effect: +25% damage for BURNDAYRAZ glyph attack<br />
*Boon: Weakening<br />
** Cost: 100 piety<br />
** Effect: Removes all enemy Magic Resistances<br />
|-<br />
|<br />
===== The Pactmaker =====<br />
|<br />
* No Bonuses<br />
* Starting Piety equals # of revealed tiles / 10.<br />
|<br />
*Gain Level<br />
** +20 Piety<br />
|<br />
* None<br />
|<br />
*Convert from Mysteria Annur<br />
** Cost: 30 Piety<br />
*Boon: Experience<br />
** Cost: 20 piety<br />
** Effect: +10 Experience<br />
*Boon: Learning<br />
** Cost: 45 piety<br />
** Effect: +1 Experience per enemy kill<br />
*Boon: Mana<br />
** Cost: 80 piety<br />
** Effect: +10 Max Mana<br />
*Boon: Health<br />
** Cost: 80 piety<br />
** Effect: +15 Max Health<br />
|-<br />
|<br />
===== Taurog =====<br />
|<br />
* -2 Max Mana<br />
* Removes Immunity from Mana Burn<br />
* Inflicted with Mana Burn<br />
* Starting Piety based on Number of bloodstains on the ground.<br />
|<br />
*Kill an enemy<br />
** +2 Piety<br />
*Kill an enemy that uses magical attack<br />
** +5 Piety<br />
*Convert a glyph<br />
** +5 Piety<br />
|<br />
*Use a glyph<br />
** -5 Piety<br />
** Current Health is halved<br />
|<br />
*Boon: Fury<br />
** Cost: 15 Piety, -2 Max Mana<br />
** Effect: +5 Physical Damage<br />
*Boon: Command<br />
** Cost: 15 Piety, -2 Max Mana<br />
** Effect: +5 Experience<br />
*Boon: Mageshield<br />
** Cost: 25 Piety, -2 Max Mana<br />
** Effect: Sets Magical Resistance to 25%<br />
*Boon: Penetration<br />
** Cost: 50 Piety, -2 Max Mana<br />
** Effect: Removes all enemy Physical Resistances<br />
*Boon: Rage<br />
** Cost: 90 Piety, Max Mana set to 1<br />
** Effect: +50% Physical Damage<br />
<br />
*Note that you may still take the boons which deduct 2 Max Mana after taking Rage.<br />
|-<br />
|<br />
===== Tikki Tooki =====<br />
|<br />
* Lose half of your gold<br />
* Starting Piety based on amount of gold carried (up to 40)<br />
|<br />
*Kill enemy without taking damage<br />
** +4 Piety<br />
*Dodge an attack that would deal ???% of your health<br />
** +5 Piety<br />
*Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)<br />
** +1 Piety <br />
*Use PISORF glyph<br />
** +1 Piety<br />
|<br />
*Get hit too often(2+?) in combat<br />
**-1 Piety<br />
|<br />
*Convert from Pactmaker<br />
** Cost: 60 Piety<br />
*Boon: Dodging<br />
** Cost: 15 Piety<br />
** Effect: +10% Dodge<br />
*Boon: Gold<br />
** Cost: 30 Piety<br />
** Effect: +40 Gold<br />
*Boon: Poison<br />
** Cost: 60 Piety<br />
** Effect: All Physical attacks cause Poison<br />
*Boon: First Strike<br />
** Cost: 80 Piety<br />
** Effect: Gain permanent First Strike<br />
|}</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Vampire(race)&diff=1557Alpha:Vampire(race)2010-11-08T05:54:11Z<p>Kalir: it's funny how the holy deity is a feasible tactical choice, albeit kinda stupid to justify, for the vampire</p>
<hr />
<div>'''Needs Content: a nifty wiki-style sidebar if you feel like it.'''<br />
<br />
''You may also be looking for the [[Vampire|monster]] version of the vampire.''<br />
<br />
The '''vampire''' [[File:HeroVampire.png]] is one of the [[classes|special races]] in Desktop Dungeons. It is unlocked by clearing the [[Crypt]] with an [[assassin]]. Vampires gradually lose health on their own, but they drain blood to heal themselves, be it from living or fallen creatures. Additionally, they cast spells using their health rather than their mana.<br />
<br />
===Skills===<br />
<br />
* Gains 7 Base Damage per level, instead of 5<br />
* No Health Regen - you lose 1 HP per tile explored instead<br />
* First Strike<br />
* Immune to Poison<br />
* Immune to Mana Burn<br />
* Can sense the locations of all monsters of equal or lower level<br />
* Spells cost Health instead of Mana<br />
* Restores 10% of Max Health from blood pools<br />
* 25% Life Steal, gains an additional 5% for every glyph converted<br />
* Every next spell cost one more HP, than last; cost sets to normal after hand-to-hand fight<br />
* HALPMEH doesn't work.<br />
<br />
Life Steal causes you to get back a percentage of your Total Damage you dealt as Health when you use a melee attack. So if you hit a monster for 50 damage, you'd recover 12 Health with 25% Life Steal.<br />
<br />
===General Strategy===<br />
<br />
Vampire is tricky at the start; once you've gained a couple of levels though, your increased Health and Damage makes taking on almost any enemy a breeze. Also, First Strike does not let you go before other enemies with First Strike, and the lack of regeneration means that [[Gorgon]]s can pose a minor threat if you're not careful. The increased Base Damage means that effects that increase your Damage Bonus are even more potent as well. <br />
<br />
Once you get BURNDAYRAZ, the Vampire can beat bosses almost immediately, because they draw mana from health, and at level 4, you can have, say, 52 health, which gives you 6 casts: 52-6-7-8-9-10-11=1, where each cast costs one additional HP, for a total of 96 damage, which is enough to take out most level 7 monsters, possibly level 8 if you can take advantage of First Strike.<br />
<br />
Vampire is the only race/class in the game, that don't need exploration control - actually, you should explore as much of dungeon as you can. After first exploration you could start attacking - even with 1 HP you can kill a bunch of monsters. Level up will heal you; from this moment you can attack monsters 1-2 level higher than yours.<br />
One thing that you really need is BURNDAYRAZ. Other glyphs usually can be converted for lifesteal.<br />
Try to save bloodpools.<br />
First two-three levels is hardest. Use you potions - on high level you usually wouldn't need them. Factory is exception, though - save all potions you can.<br />
<br />
Due to the Vampire's nature, neither BLUDTUPOWA nor HALPMEH is of any use. They should be converted on sight.<br />
<br />
=== Deity Choice===<br />
<br />
Be careful with Glowing Guardian; praying to him will heal you, but first attack will make him denounce you - because of lifesteal. Still, one healing can save the game.<br />
<br />
===Challenge Modes===</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:HeroVampire.png&diff=1556File:HeroVampire.png2010-11-08T05:51:28Z<p>Kalir: The Vampire special race. Modified Derek Yu sprite, by Brian Bugh.</p>
<hr />
<div>The Vampire special race. Modified Derek Yu sprite, by Brian Bugh.</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Half-dragon&diff=1555Alpha:Half-dragon2010-11-08T05:50:30Z<p>Kalir: simplicity!</p>
<hr />
<div>'''Needs Content: a nifty wiki-style sidebar if you feel like it.'''<br />
<br />
The '''half-dragon''' [[File:HeroDragon.png]] is one of the [[classes|special races]] in Desktop Dungeons. It is unlocked by clearing the [[Library]] with a [[warlord]]. Half-dragons are immensely powerful individuals who fight with magical breath and a brutal knockback attack that sends enemies flying, and are also blessed with supernatural sight.<br />
<br />
===Skills===<br />
* 200% Max Health at start<br />
* Magical Attack<br />
* Increased Sight Radius (same effect as [[Items|Scouting Orb]], all tiles touching an explored tile will be partially uncovered, allowing you to see what type of object lies there)<br />
* BURNDAYRAZ glyph costs 99 Mana, preventing its use<br />
* 20% Knockback, gains an additional 20% for every glyph converted<br />
<br />
===General Strategy===<br />
Knockback causes enemies to go flying one square in the direction you hit them when you use a melee attack, unless another enemy is in the way. If they land on a wall, they will destroy it. If they move onto a tile you have not yet explored, but will have seen due to your increased sight radius, the monster icon will have a lifebar until it reaches its maximum health. Knockback is calculated from your Base Damage and applies damage when an enemy destroys a wall or hits another enemy, ignoring resistances. When knocked back into another enemy, Knockback damage is halved and applied to both enemies. Finally, the enemy you knocked your target into will never die from the Knockback: they will be left at 1 HP minimum and lose a level of Death Protection if they have one.<br />
<br />
Since they can't use BURNDAYRAZ, it's best converted as soon as you see it. Knockback is a good way of breaking walls past high-level enemies or even dealing early damage to them by knocking enemies into them. Knockback damage is also left unaffected by [[Gods|Mystera]]'s restriction and is not affected by damage resists. Be wary of enemies with Magical Resist, as Knockback is the only solid way you have of dealing damage to them. And note that if you deal more damage to a particular enemy if you knock them into a wall instead of another enemy. Finally, although they have high max health, remember that they still have the same health regeneration as standard classes.<br />
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Easiest and quickiest way to win is poison - either Venom Blade or APHEELSIK. High health will let you smack big enemies.<br />
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===Deity Choice===<br />
Half-dragons work well with [[Gods|Binlor Ironshield]], as they collect piety easily by knocking monsters into walls. For the same reason, he also can work well with Jehora Jeheyu. The Glowing Guardian can be used for refilling a Half-dragon's large maximum hp, and Dracul's maximum hp reduction isn't as bad due to the large maximum hp as well. As usual, The Pactmaker is a solid choice. Due to a lack of ability to use BURNDAYRAZ, Taurog is often also a good choice. The Earthmother and Mysteria Annur should almost certainly be avoided as a Half-dragon, and Tikki Tooki's dislike of those who get hit too much doesn't work well with the Half Dragon's high maximum health.<br />
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===Challenge Modes===</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:HeroDragon.png&diff=1554File:HeroDragon.png2010-11-08T05:48:08Z<p>Kalir: The Half-Dragon special race. Modified Derek Yu sprite by Brian Bugh.</p>
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<div>The Half-Dragon special race. Modified Derek Yu sprite by Brian Bugh.</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Gorgon(race)&diff=1553Alpha:Gorgon(race)2010-11-08T05:46:03Z<p>Kalir: woodly woodly woodly</p>
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<div>'''Needs Content: a nifty wiki-style sidebar if you feel like it.'''<br />
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''You may also be looking for the [[Gorgon|monster]] version of the gorgon.''<br />
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The '''gorgon''' [[File:HeroGorgon.png]] is one of the [[classes|special races]] in Desktop Dungeons. It is unlocked by clearing the [[Snake Pit]] with a [[monk]]. Gorgons are known for their death gaze, which petrifies anyone under a given amount of health. They also are physically durable and can poison foes.<br />
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===Skills===<br />
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* Starts with ENDISWAL Glyph<br />
* -50% Damage Bonus at start<br />
* 50% Physical Resist<br />
* Poison Attack (can't poison Undead)<br />
* Immune to Death Gaze<br />
* +2 Mana per kill<br />
* Every enemy killed in any manner will become a wall<br />
* 10% Death Gaze, gains an additional 5% for every glyph converted<br />
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===General Strategy===<br />
Once the enemy's HP is below your Death Gaze percentage, attacking them with melee will cause your damage to be exactly the HP required to instantly kill them. The Death Gaze percentage and resulting damage is unaffected by resistances. This damage may be lower than your actual current Attack, so keep this in mind for increasing the Damage score in Ranked games -- though this often won't matter so much with the Gorgon's low Damage Bonus.<br />
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You do not have First Strike, unlike enemy Gorgons. The petrification on kill counts towards the [[Gods|Earthmother]]'s reward, but it does not count towards any Score rewards. However, since all enemies you kill will be petrified, you may have to use ENDISWAL a lot: plan for this extra mana cost requirement, and note that the Earthmother will punish you for using it if you choose her. And remember that the Gorgon only starts with Physical Resistance: Dragonspawn, Warlocks and Wraiths will still do full damage to you.<br />
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===Deity Choice===<br />
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Binlor Ironshield is easy to gain piety for thanks to ENDISWAL, and the Mining boon is a bit more useful for gorgons than most other classes, but his other boons aren't worth the trouble. The Earthmother isn't an option thanks to your ENDISWAL, and Glowing Guardian won't support your poisonous attack. Probably the best choice of god (aside from the universally-helpful Pactmaker) is Jehora Jeheyu, since destroying walls grants a small amount of piety.<br />
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===Challenge Modes===</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=File:HeroGorgon.png&diff=1552File:HeroGorgon.png2010-11-08T05:39:54Z<p>Kalir: The Gorgon special race. Modified Derek Yu sprite, by Brian Bugh.</p>
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<div>The Gorgon special race. Modified Derek Yu sprite, by Brian Bugh.</div>Kalirhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Alpha:Tinker&diff=1551Alpha:Tinker2010-11-08T05:38:38Z<p>Kalir: so I guess tinkers are an unpopular choice</p>
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<div>'''Needs Content: a nifty wiki-style sidebar if you feel like it.'''<br />
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The '''tinker''' [[File:HeroTinker.png]] is one of the [[classes]] in Desktop Dungeons. It is unlocked by clearing the [[Factory]]. Tinkers are crafty adventurers that can gain gold from fallen enemies and buy lots of items.<br />
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===Skills===<br />
*Merchant - Map created with 6 extra shops<br />
*Negotiator - 20% item discount<br />
*Opportunist - Gain gold for killing monsters<br />
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===General Strategy===<br />
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Tinkers are the class of choice for people who want to either make use of as many shops in the dungeon as possible, or to farm up gold in between "serious" runs. They get the most mileage after the player has done several runs through the bonus dungeons, since their wallet will be larger and the plentiful shops will begin stocking rarer items.<br />
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Because of this, the build for a tinker is largely defined by what the shops have in stock. If you get lucky, you could have an invincible death bringer who fears nothing. Shops are almost always useful in the long run, though, so you're unlikely to be screwed into a poor character.<br />
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===Race and Deity Choices===<br />
Tinkers are the one class for which the Goblin race is a solid tactical choice (assuming you tend to gather up gold in between serious runs), since they can toss glyphs to get that last bit of cash for a neat item. If you're uninterested in that, you should probably stick with human or dwarf to play the odds and ensure a useful all-around character.<br />
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The really interesting choice for a tinker is Tikki-Tooki. Since it costs gold to join up, you need to ensure that you'll come out ahead if you gain the Gold boon, which isn't a very sure thing, so Tikki-Tooki is probably to be disregarded. The other gods' utility is as defined by the shops as the rest of the tinker's playstyle.</div>Kalir