https://qcfdesign.com/wiki/DesktopDungeons/api.php?action=feedcontributions&user=Naoya&feedformat=atomDDwiki - User contributions [en]2024-03-29T00:47:26ZUser contributionsMediaWiki 1.25.1https://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Crusader&diff=15102Crusader2013-12-01T20:07:00Z<p>Naoya: /* Strategy */</p>
<hr />
<div>{{alphapage|Alpha:Crusader}}<br />
<onlyinclude>{{<br />
{{{tpl|ClassInfobox}}}<br />
|Name=Crusader<br />
|ShortHand=Cr<br />
|Traits=<br />
;MOMENTUM: Successive killing blows add 15% bonus damage, leveling up or losing momentum halves bonus<br />
;SCARRED: Immune to Poison, Mana Burn, and Curses<br />
;MARTYR: Extra altar in dungeon<br />
|SuggestedRaces=<br />
{{OrCr}}<br />
|Unlock=<br />
Special Quest<br />
|Group=Special<br />
}}</onlyinclude><br />
<br />
== Class Features ==<br />
<br />
*'''MOMENTUM''': Successive killing blows add 15% bonus damage, leveling up or losing momentum halves bonus<br />
*'''SCARRED''': Immune to Poison, Mana Burn, and Curses<br />
*'''MARTYR''': Extra altar in dungeon<br />
<br />
== Race ==<br />
<br />
=== Orc ===<br />
The {{OrCr}} makes by far the best race for Crusaders. Due to his massive attack bonus, an Orc Crusader's heightened base attack will be multiplied to enormous proportions. It is virtually impossible for a Human Crusader to exceed the attack power of an Orc Crusader, and other races simply don't make sense by comparison.<br />
<br />
== Unlock ==<br />
Once you have unlocked every one of the [[Gods]], you may encounter the Crusader in a subdungeon. You must reach 100 piety with any deity in order to gain his trust, at which point you will unlock the Crusader class. Reaching 100 piety is easiest with {{g|The Earthmother}}. A single use of her plantation boon is usually enough to generate 100 piety. <br />
<br />
== Strategy ==<br />
The Crusader can build up to massive amounts of attack bonus by chaining kills. This allows Crusaders to deal massive amounts of damage that other classes simply couldn't achieve with a single blow. On the other hand, this bonus is halved if he doesn't land a killing blow (including with {{s|BURNDAYRAZ}}, so watch out!), so he must repeatedly kill low-level monsters to rebuild his momentum and deal his maximum damage. This makes it exceedingly important to leave lots of low-level monsters alive for the boss battle, and makes him work very well with deities like Tikki Tooki. Managing popcorn monsters is the most important part of playing Crusader, as you'll need them to kill higher level monsters or bosses faster.<br />
<br />
Interestingly, {{s|PISORF}} doesn't cause you to lose your momentum, so if you need extra damage, PISORF is preferrable to BURNDAYRAZ.<br />
<br />
One of the best features of the Crusader is that he's immune to Poison, Mana Burn, and Curses. With this, you can use Patches to your advantage, as Patches' mana burn or poison won't screw you up.<br />
<br />
One particularly devious strategy with the Crusader is the so-called "one-hit-wonder". This Crusader both prepares a strength potion and purchases one in dungeon, and otherwise works to maximize his attack bonus (usually by playing orc and converting just about everything). He then builds up to 100% momentum and activates each of the strength potions, regenerating his mana between each activation. This will grant him a single attack that deals several hundred damage. Against weaker bosses, this is often enough to kill them outright with a single blow. These strength potions last for only a single attack, however, so make sure it counts!<br />
<br />
Prior to a change to the apothecary that reduced the number of strength potions a character can have simultaneously, the Crusader was one of the only classes in the game that could kill a boss with melee attacks as a level 1 character.<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=BYSSEPS&diff=15101BYSSEPS2013-12-01T19:43:22Z<p>Naoya: Sleep-depraved Rambling =/= constructive Wiki content. Own rambling, btw.</p>
<hr />
<div>{{alphapage|Alpha:BYSSEPS}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=BYSSEPS<br />
|ManaCost=2<br />
|Effects=<br />
* Grants the caster {{t|Might}}(+30% bonus attack, reduces enemys {{t|Physical resist}} and {{t|Magic resist}} by 3%) for the next attack.<br />
|Hotkey= B<br />
}}</onlyinclude><br />
<br />
== Unlocking the glyph ==<br />
<br />
BYSSEPS starts unlocked.<br />
<br />
== Strategy ==<br />
<br />
BYSSEPS shines the most in situations where you have to slowly wittle down an enemy, and as such is best used by tanks and regenfighters. Those usually take and deal many hits before bringing down their opponent, thus having plenty of opportunity to apply BYSSEPS due to its cheap mana cost. <br />
<br />
Asides from that, it has little utility. A temporary 30% damage boost is nice, but other glyphs and items are often more valuabe in terms of inventory space. The resistance reduction seldom matters; using it on normal enemys will usually cost to much blackspace, and often it's easier to find another way to bypass resistances. However, it can be useful for a berserker facing the Tower of Goo or the monk, since those 2 classes don't synergize that well with BURNDAYRAZ.<br />
<br />
<br />
The {{c|Monk}} is probably the class who benefits the most from this glyph. Since they have a penalty to their damage, BYSSEPS can help them overcome their low damage. Since they are all about regenfighting and hitting their enemys repeatedly, BYSSEPS is a perfect match for them.<br />
<br />
Another class who can make good use of BYSSEPS is the {{c|Wizard}}, especially an Orc Wizard, when played as a hybrid character. Costing only 1 mana, occupying only a small slot and with the option of draining the CPs out of it by converting other items, it costs almost nothing for the Wizard to carry around BYSSEPS and use it whenever possible, compensating somewhat for his otherwise mediocre combat abilities.<br />
<br />
Binlor worshippers receive +1 Piety every time they cast BYSSEPS. While not a big deal, it can add up in the long run.<br />
<br />
<br />
<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=LEMMISI&diff=14312LEMMISI2013-05-21T18:54:30Z<p>Naoya: </p>
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<div>{{alphapage|Alpha:LEMMISI}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=LEMMISI<br />
|ManaCost=2<br />
|ShortDesc=far sight<br />
|Effects=<br />
* Reveals 3 random hidden tiles (if any are available)<br />
|Hotkey=L<br />
}}</onlyinclude><br />
<br />
LEMMISI is a glyph that reveals 3 random tiles on cast, allowing the player to explore parts of the dungeon even if they don't have access to them. The chosen tiles are random, but are weighted towards enemys. Revealing tiles with this glyph has the same effects like exploring them in a manual way; the player gains health and mana as he usually would. Due to LEMMISI costing 2 mana, but revealing 3 tiles, the player will always gain 1 bonus mana when using this glyph. <br />
<br />
== Unlocking the glyph ==<br />
<br />
LEMMISI starts unlocked.<br />
<br />
== Strategy ==<br />
<br />
<br />
If you find LEMMISI early, it can serve as a scouting tool - using it a few times to check what Deities, monsters, glyphs, or bosses are lurking around can allow you to adapt your strategy to the dungeon.<br />
<br />
The glyph isn't really useful for combat due to monsters regenerating the same way the player does. <br />
Even with poison applied it would be better to explore in the normal way, since you'll normaly gain more mana than you would using LEMMISI.<br />
<br />
The exception to this is if you have used up all reachable black space and the dungeon or any subdungeons still have lots of unreachable, unrevealed tiles. This is where LEMMISI truly shines; by combining it with {{s|APHEELSIK}} or {{s|BYSSEPS}}, you can weaken a boss or wittle<br />
his resistances down before the fight even starts! <br />
<br />
This is extremely useful for the {{c|Monk}}, since he lives and dies by how much blackspace he still has left.<br />
Once there is no black space, however, the glyph no longer has any use and should be converted.<br />
<br />
== Hints ==<br />
<br />
* Be careful if you have taken Mystera Annurs "Mystic Balance" boon. The boon either in- or decreases manacosts toward 5, resulting in an actual manaloss when you use this glyph.<br />
<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=LEMMISI&diff=14311LEMMISI2013-05-21T18:50:28Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:LEMMISI}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=LEMMISI<br />
|ManaCost=2<br />
|ShortDesc=far sight<br />
|Effects=<br />
* Reveals 3 random hidden tiles (if any are available)<br />
|Hotkey=L<br />
}}</onlyinclude><br />
<br />
LEMMISI is a glyph that reveals 3 random tiles on cast, allowing the player to explore parts of the dungeon even if they don't have access to them. The chosen tiles are random, but are weighted towards enemys. Revealing tiles with this glyph has the same effects like exploring them in a manual way; the player gains health and mana as he usually would. Due to LEMMISI costing 2 mana, but revealing 3 tiles, the player will always gain 1 bonus mana when using this glyph. <br />
<br />
== Unlocking the glyph ==<br />
<br />
LEMMISI starts unlocked.<br />
<br />
== Strategy ==<br />
<br />
<br />
If you find LEMMISI early, it can serve as a scouting tool - using it a few times to check what Deities, monsters, glyphs, or bosses are lurking around can allow you to adapt your strategy to the dungeon.<br />
<br />
The glyph is not useful for combat due to monsters regenerating the same way the player does. <br />
Even with poison applied it would be better to explore in the normal way, since you'll normaly gain more mana than you would using LEMMISI.<br />
<br />
The exception to this is if you have used up all reachable black space and the dungeon or any subdungeons still have lots of unreachable, unrevealed tiles. This is where LEMMISI truly shines; by combining it with {{s|APHEELSIK}} or {{s|BYSSEPS}}, you can weaken a boss or wittle his resistances down before the fight even starts!<br />
This is extremely useful for the {{c|MONK}}, since he lives and dies by how much blackspace he still has left.<br />
Once there is no black space, however, the glyph no longer has any use and should be converted.<br />
<br />
== Hints ==<br />
<br />
* Be careful if you have taken Mystera Annurs "Mystic Balance" boon. The boon either in- or decreases manacosts toward 5, resulting in an actual manaloss when you use this glyph.<br />
<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=HALPMEH&diff=14310HALPMEH2013-05-20T19:05:56Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:HALPMEH}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=HALPMEH<br />
|ManaCost=5<br />
|ShortDesc=heals 4 x level health<br />
|Effects=<br />
* Restore 4 × character level HP to the caster.<br />
* Remove {{t|Poisoned}} from the caster.<br />
|Hotkey= H<br />
}}</onlyinclude><br />
<br />
== Unlocking the glyph ==<br />
<br />
HALPMEH is unlocked together with the Paladin.<br />
<br />
== Strategy ==<br />
<br />
The healing glyph is a powerful tool for any melee specialist character, allowing them to funnel their mana to bolster their health. It also cures poison, rendering monsters like the {{m|Serpent}} impotent. Similar to the {{s|BURNDAYRAZ}} glyph, HALPMEH increases in potency based on your character level. The amount of healing provided is not related to your maximum HP, so dwarves have no particular advantage with this glyph.<br />
The HALPMEH glyph works best for characters with high attack damage and resistances. Because resistances will lower incoming damage, you need less mana to cure it with HALPMEH, and the higher your attack damage the more you gain by doing this.<br />
<br />
It's worth noting that {{g|Dracul}}, the god of death, hates this glyph and will deduct 5 piety every time you use it. This is unfortunate since he otherwise works very well with it. It's entirely possible to worship Dracul and then convert out to use this glyph, but otherwise only the {{c|Paladin}} can effectively make use of this combo.<br />
<br />
== Hints ==<br />
<br />
* In the endgame, HALPMEH usually loses to BURNDAYRAZ in terms of damage, unless the player has aquired resistances or the boss deals very low damage.<br />
<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=HALPMEH&diff=14309HALPMEH2013-05-20T19:05:23Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:HALPMEH}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=HALPMEH<br />
|ManaCost=5<br />
|ShortDesc=heals 4 x level health<br />
|Effects=<br />
* Restore 4 × character level HP to the caster.<br />
* Remove {{t|Poisoned}} from the caster.<br />
}}</onlyinclude><br />
<br />
== Unlocking the glyph ==<br />
<br />
HALPMEH is unlocked together with the Paladin.<br />
<br />
== Strategy ==<br />
<br />
The healing glyph is a powerful tool for any melee specialist character, allowing them to funnel their mana to bolster their health. It also cures poison, rendering monsters like the {{m|Serpent}} impotent. Similar to the {{s|BURNDAYRAZ}} glyph, HALPMEH increases in potency based on your character level. The amount of healing provided is not related to your maximum HP, so dwarves have no particular advantage with this glyph.<br />
The HALPMEH glyph works best for characters with high attack damage and resistances. Because resistances will lower incoming damage, you need less mana to cure it with HALPMEH, and the higher your attack damage the more you gain by doing this.<br />
<br />
It's worth noting that {{g|Dracul}}, the god of death, hates this glyph and will deduct 5 piety every time you use it. This is unfortunate since he otherwise works very well with it. It's entirely possible to worship Dracul and then convert out to use this glyph, but otherwise only the {{c|Paladin}} can effectively make use of this combo.<br />
<br />
== Hints ==<br />
<br />
* In the endgame, HALPMEH usually loses to BURNDAYRAZ in terms of damage, unless the player has aquired resistances or the boss deals very low damage.<br />
<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=BLUDTUPOWA&diff=14308BLUDTUPOWA2013-05-20T18:18:38Z<p>Naoya: /* Hints */</p>
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<div>{{alphapage|Alpha:BLUDTUPOWA}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=BLUDTUPOWA<br />
|ManaCost=0<br />
|ShortDesc=3 health per level<br />
|Effects=<br />
*Uncovers 3 random dungeon tiles without regenerating monsters.<br />
*Lose 3 health per level, but gain 1 mana per revealed tile (minimum +1)<br />
|Hotkey=U<br />
}}</onlyinclude><br />
<br />
BLUDTOPOWA is a rather unique glyph, as it is the only glyph in the game with no manacosts. Instead, it replenishes the players mana at the expense of his health and blackspace. This makes it naturally a good fit for dedicated spellcasters, but a rather poor find for hybrid or physical-oriented builds. <br />
<br />
== Unlocking the glyph ==<br />
<br />
BlUDTUPOWA is unlocked along with the {{c|Bloodmage}}.<br />
<br />
== Strategy ==<br />
BLUDTOPOWA is a very handy glyph for any character based around spellcasting. Dedicated spellcasters usually focus on increasing their mana or glyph effectiveness, so they often neglect their attack damage. This usually results in rather ineffective strikes. BLUDTOPOWA allows them to use their health more efficiently. <br />
Naturally, BLUDTOPOWA won't work with hybrid-builds. Taking damage means you'll have less health to use for BLUDTOPOWA and vice-versa, so the two concepts are mutually exclusive. <br />
<br />
As expected, the {{c|Bloodmage}} excells at using his signature glyph. Their sanguine trait allows them to use the glyph more often than other classes during combat, especially if they have quaffed a manapotion or two. A well built bloodmage can release an amazing amount of fireballs before going out of breath and is often able to kill monsters with magic alone. <br />
They also have to rely on it to compensate for their low maximum mana. <br />
<br />
The {{c|Assassin}} is another class that can get much mileage out of this glyph, especially if he is played as an elf. <br />
Since they start with both {{s|APHEELSIK}} and {{s|BURNDAYRAZ}}, they can easily have one of the most potent glyph combinations in the game if they happen to find BLUDTOPOWA. The player simply poisons a monster and uses BLUDTOPOWA to fuel BURNDAYRAZ. Once health and mana are depleted, the player simply explores until he has to recast APHEELSIK again - at which point he simply repeats the cycle. This combo allows to continously damage an enemy without him retaliating or regenerating, so it can bring down even enemys of a high level.<br />
<br />
A rather unexpected class that benefits from the glyph is the {{c|Monk}}. Monks deal very low damage, and BURNDAYRAZ is a feasible way to bypass that restriction. His fast health regeneration in combination with burning allows him to effectively regenfight their enemys via magic, ignoring any physical resistances. <br />
<br />
BLUDTOPOWA loses much of its strength once the endgame is reached. If there is no longer any black space availabe, the glyph will only replenish 1 mana, but still cost health. Unless the player is very desperate to squeeze out a few manapoints , it's better to convert the glyph. <br />
<br />
== Hints ==<br />
<br />
*The Sorcerer is allergic to this glyph - he needs more health than every other class to use it, due to his class traits.<br />
<br />
*BLOODTUPOWA always reveals tiles close to the player. This can be exploited by assasins who need to get their first strike, Bloodmages who want to avoid stepping on their Bloodpools, or to simply check what lies behind a wall.<br />
<br />
*{{g|Mystera_Annur}} won't reward any piety for using this glyph, but {{g|Taurog}} will count it as a normal spellcast.<br />
<br />
*{{g|Glowing_Guardian}} punishes the player for using this glyph, but grants extra-piety for converting it.<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=BLUDTUPOWA&diff=14304BLUDTUPOWA2013-05-18T23:55:27Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:BLUDTUPOWA}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=BLUDTUPOWA<br />
|ManaCost=0<br />
|ShortDesc=3 health per level<br />
|Effects=<br />
*Uncovers 3 random dungeon tiles without regenerating monsters.<br />
*Lose 3 health per level, but gain 1 mana per revealed tile (minimum +1)<br />
|Hotkey=U<br />
}}</onlyinclude><br />
<br />
BLUDTOPOWA is a rather unique glyph, as it is the only glyph in the game with no manacosts. Instead, it replenishes the players mana at the expense of his health and blackspace. This makes it naturally a good fit for dedicated spellcasters, but a rather poor find for hybrid or physical-oriented builds. <br />
<br />
== Unlocking the glyph ==<br />
<br />
BlUDTUPOWA is unlocked along with the {{c|Bloodmage}}.<br />
<br />
== Strategy ==<br />
BLUDTOPOWA is a very handy glyph for any character based around spellcasting. Dedicated spellcasters usually focus on increasing their mana or glyph effectiveness, so they often neglect their attack damage. This usually results in rather ineffective strikes. BLUDTOPOWA allows them to use their health more efficiently. <br />
Naturally, BLUDTOPOWA won't work with hybrid-builds. Taking damage means you'll have less health to use for BLUDTOPOWA and vice-versa, so the two concepts are mutually exclusive. <br />
<br />
As expected, the {{c|Bloodmage}} excells at using his signature glyph. Their sanguine trait allows them to use the glyph more often than other classes during combat, especially if they have quaffed a manapotion or two. A well built bloodmage can release an amazing amount of fireballs before going out of breath and is often able to kill monsters with magic alone. <br />
They also have to rely on it to compensate for their low maximum mana. <br />
<br />
The {{c|Assassin}} is another class that can get much mileage out of this glyph, especially if he is played as an elf. <br />
Since they start with both {{s|APHEELSIK}} and {{s|BURNDAYRAZ}}, they can easily have one of the most potent glyph combinations in the game if they happen to find BLUDTOPOWA. The player simply poisons a monster and uses BLUDTOPOWA to fuel BURNDAYRAZ. Once health and mana are depleted, the player simply explores until he has to recast APHEELSIK again - at which point he simply repeats the cycle. This combo allows to continously damage an enemy without him retaliating or regenerating, so it can bring down even enemys of a high level.<br />
<br />
A rather unexpected class that benefits from the glyph is the {{c|Monk}}. Monks deal very low damage, and BURNDAYRAZ is a feasible way to bypass that restriction. His fast health regeneration in combination with burning allows him to effectively regenfight their enemys via magic, ignoring any physical resistances. <br />
<br />
BLUDTOPOWA loses much of its strength once the endgame is reached. If there is no longer any black space availabe, the glyph will only replenish 1 mana, but still cost health. Unless the player is very desperate to squeeze out a few manapoints , it's better to convert the glyph. <br />
<br />
== Hints ==<br />
<br />
*The Sorcerer is allergic to this glyph - he needs more health than every other class to use it, due to his class traits.<br />
<br />
*BLOODTUPOWA always reveals tiles close to the player. This can be exploited by assasins who need to get their first strike, Bloodmages who want to avoid stepping on their Bloodpools, or to simply check what lies behind a wall.<br />
<br />
*{{g|Mystera_Annur}} and {{g|Jehora_Jeheyu}} won't reward any piety for using this glyph, but {{g|Taurog}} will count it as a normal spellcast.<br />
<br />
*{{g|Glowing_Guardian}} punishes the player for using this glyph, but grants extra-piety for converting it.<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=HALPMEH&diff=14303HALPMEH2013-05-18T23:53:45Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:HALPMEH}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=HALPMEH<br />
|ManaCost=5<br />
|ShortDesc=heals 5 x level health<br />
|Effects=<br />
* Restore 4 × character level HP to the caster.<br />
* Remove {{t|Poisoned}} from the caster.<br />
}}</onlyinclude><br />
{{Stub}}<br />
<br />
The healing glyph is a powerful tool for any melee specialist character, allowing them to funnel their mana to bolster their health. It also cures poison, rendering monsters like the {{m|Serpent}} impotent. Similar to the {{s|BURNDAYRAZ}} glyph, HALPMEH increases in potency based on your character level. The amount of healing provided is not related to your maximum HP, so dwarves have no particular advantage with this glyph.<br />
<br />
The HALPMEH glyph works best for characters with high attack damage and resistances. Because resistances will lower incoming damage, you need less mana to cure it with HALPMEH, and the higher your attack damage the more you gain by doing this.<br />
<br />
It's worth noting that {{g|Dracul}}, the god of death, hates this glyph and will deduct 5 piety every time you use it. This is unfortunate since he otherwise works very well with it. It's entirely possible to worship Dracul and then convert out to use this glyph, but otherwise only the {{c|Paladin}} can effectively make use of this combo.<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=HALPMEH&diff=14302HALPMEH2013-05-18T23:53:25Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:HALPMEH}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=HALPMEH<br />
|ManaCost=5<br />
|shortdesc=heals 5 x level health<br />
|Effects=<br />
* Restore 4 × character level HP to the caster.<br />
* Remove {{t|Poisoned}} from the caster.<br />
}}</onlyinclude><br />
{{Stub}}<br />
<br />
The healing glyph is a powerful tool for any melee specialist character, allowing them to funnel their mana to bolster their health. It also cures poison, rendering monsters like the {{m|Serpent}} impotent. Similar to the {{s|BURNDAYRAZ}} glyph, HALPMEH increases in potency based on your character level. The amount of healing provided is not related to your maximum HP, so dwarves have no particular advantage with this glyph.<br />
<br />
The HALPMEH glyph works best for characters with high attack damage and resistances. Because resistances will lower incoming damage, you need less mana to cure it with HALPMEH, and the higher your attack damage the more you gain by doing this.<br />
<br />
It's worth noting that {{g|Dracul}}, the god of death, hates this glyph and will deduct 5 piety every time you use it. This is unfortunate since he otherwise works very well with it. It's entirely possible to worship Dracul and then convert out to use this glyph, but otherwise only the {{c|Paladin}} can effectively make use of this combo.<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=HALPMEH&diff=14301HALPMEH2013-05-18T23:05:07Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:HALPMEH}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=HALPMEH<br />
|ManaCost=5<br />
|shortdisc=heals 5 x level health points<br />
|Effects=<br />
* Restore 4 × character level HP to the caster.<br />
* Remove {{t|Poisoned}} from the caster.<br />
}}</onlyinclude><br />
{{Stub}}<br />
<br />
The healing glyph is a powerful tool for any melee specialist character, allowing them to funnel their mana to bolster their health. It also cures poison, rendering monsters like the {{m|Serpent}} impotent. Similar to the {{s|BURNDAYRAZ}} glyph, HALPMEH increases in potency based on your character level. The amount of healing provided is not related to your maximum HP, so dwarves have no particular advantage with this glyph.<br />
<br />
The HALPMEH glyph works best for characters with high attack damage and resistances. Because resistances will lower incoming damage, you need less mana to cure it with HALPMEH, and the higher your attack damage the more you gain by doing this.<br />
<br />
It's worth noting that {{g|Dracul}}, the god of death, hates this glyph and will deduct 5 piety every time you use it. This is unfortunate since he otherwise works very well with it. It's entirely possible to worship Dracul and then convert out to use this glyph, but otherwise only the {{c|Paladin}} can effectively make use of this combo.<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=BLUDTUPOWA&diff=14300BLUDTUPOWA2013-05-14T21:37:44Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:BLUDTUPOWA}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=BLUDTUPOWA<br />
|ManaCost=0<br />
|Effects=<br />
*Uncovers 3 random dungeon tiles without regenerating monsters.<br />
*Lose 3 health per level, but gain 1 mana per revealed tile (minimum +1)<br />
|Hotkey=U<br />
}}</onlyinclude><br />
<br />
BLUDTOPOWA is a rather unique glyph, as it is the only glyph in the game with no manacosts. Instead, it replenishes the players mana at the expense of his health and blackspace. This makes it naturally a good fit for dedicated spellcasters, but a rather poor find for hybrid or physical-oriented builds. <br />
<br />
== Unlocking the glyph ==<br />
<br />
BlUDTUPOWA is unlocked along with the {{c|Bloodmage}}.<br />
<br />
== Strategy ==<br />
BLUDTOPOWA is a very handy glyph for any character based around spellcasting. Dedicated spellcasters usually focus on increasing their mana or glyph effectiveness, so they often neglect their attack damage. This usually results in rather ineffective strikes. BLUDTOPOWA allows them to use their health more efficiently. <br />
Naturally, BLUDTOPOWA won't work with hybrid-builds. Taking damage means you'll have less health to use for BLUDTOPOWA and vice-versa, so the two concepts are mutually exclusive. <br />
<br />
As expected, the {{c|Bloodmage}} excells at using his signature glyph. Their sanguine trait allows them to use the glyph more often than other classes during combat, especially if they have quaffed a manapotion or two. A well built bloodmage can release an amazing amount of fireballs before going out of breath and is often able to kill monsters with magic alone. <br />
They also have to rely on it to compensate for their low maximum mana. <br />
<br />
The {{c|Assassin}} is another class that can get much mileage out of this glyph, especially if he is played as an elf. <br />
Since they start with both {{s|APHEELSIK}} and {{s|BURNDAYRAZ}}, they can easily have one of the most potent glyph combinations in the game if they happen to find BLUDTOPOWA. The player simply poisons a monster and uses BLUDTOPOWA to fuel BURNDAYRAZ. Once health and mana are depleted, the player simply explores until he has to recast APHEELSIK again - at which point he simply repeats the cycle. This combo allows to continously damage an enemy without him retaliating or regenerating, so it can bring down even enemys of a high level.<br />
<br />
A rather unexpected class that benefits from the glyph is the {{c|Monk}}. Monks deal very low damage, and BURNDAYRAZ is a feasible way to bypass that restriction. His fast health regeneration in combination with burning allows him to effectively regenfight their enemys via magic, ignoring any physical resistances. <br />
<br />
BLUDTOPOWA loses much of its strength once the endgame is reached. If there is no longer any black space availabe, the glyph will only replenish 1 mana, but still cost health. Unless the player is very desperate to squeeze out a few manapoints , it's better to convert the glyph. <br />
<br />
== Hints ==<br />
<br />
*The Sorcerer is allergic to this glyph - he needs more health than every other class to use it, due to his class traits.<br />
<br />
*BLOODTUPOWA always reveals tiles close to the player. This can be exploited by assasins who need to get their first strike, Bloodmages who want to avoid stepping on their Bloodpools, or to simply check what lies behind a wall.<br />
<br />
*{{g|Mystera_Annur}} and {{g|Jehora_Jeheyu}} won't reward any piety for using this glyph, but {{g|Taurog}} will count it as a normal spellcast.<br />
<br />
*{{g|Glowing_Guardian}} punishes the player for using this glyph, but grants extra-piety for converting it.<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=BLUDTUPOWA&diff=14299BLUDTUPOWA2013-05-14T21:37:12Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:BLUDTUPOWA}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=BLUDTUPOWA<br />
|ManaCost=0<br />
|Effects=<br />
*Uncovers 3 random dungeon tiles without regenerating monsters.<br />
*Lose 3 health per level, but gain 1 mana per revealed tile (minimum +1)<br />
|Hotkey=U<br />
}}</onlyinclude><br />
<br />
BLUDTOPOWA is a rather unique glyph, as it is the only glyph in the game with no manacosts. Instead, it replenishes the players mana at the expense of his health and blackspace. This makes it naturally a good fit for dedicated spellcasters, but a rather poor find for hybrid or physical-oriented builds. <br />
<br />
== Unlocking the glyph ==<br />
<br />
BlUDTUPOWA is unlocked along with the {{c|Bloodmage}}.<br />
<br />
== Strategy ==<br />
BLUDTOPOWA is a very handy glyph for any character based around spellcasting. Dedicated spellcasters usually focus on increasing their mana or glyph effectiveness, so they often neglect their attack damage. This usually results in rather ineffective strikes. BLUDTOPOWA allows them to use their health more efficiently. <br />
Naturally, BLUDTOPOWA won't work with hybrid-builds. Taking damage means you'll have less health to use for BLUDTOPOWA and vice-versa, so the two concepts are mutually exclusive. <br />
<br />
As expected, the {{c|Bloodmage}} excells at using his signature glyph. Their sanguine trait allows them to use the glyph more often than other classes during combat, especially if they have quaffed a manapotion or two. A well built bloodmage can release an amazing amount of fireballs before going out of breath and is often able to kill monsters with magic alone. <br />
They also have to rely on it to compensate for their low maximum mana. <br />
<br />
The Assassin is another class that can get much mileage out of this glyph, especially if he is played as an elf. <br />
Since they start with both {{s|APHEELSIK}} and {{s|BURNDAYRAZ}}, they can easily have one of the most potent glyph combinations in the game if they happen to find BLUDTOPOWA. The player simply poisons a monster and uses BLUDTOPOWA to fuel BURNDAYRAZ. Once health and mana are depleted, the player simply explores until he has to recast APHEELSIK again - at which point he simply repeats the cycle. This combo allows to continously damage an enemy without him retaliating or regenerating, so it can bring down even enemys of a high level.<br />
<br />
A rather unexpected class that benefits from the glyph is the {{c|Monk}}. Monks deal very low damage, and BURNDAYRAZ is a feasible way to bypass that restriction. His fast health regeneration in combination with burning allows him to effectively regenfight their enemys via magic, ignoring any physical resistances. <br />
<br />
BLUDTOPOWA loses much of its strength once the endgame is reached. If there is no longer any black space availabe, the glyph will only replenish 1 mana, but still cost health. Unless the player is very desperate to squeeze out a few manapoints , it's better to convert the glyph. <br />
<br />
== Hints ==<br />
<br />
*The Sorcerer is allergic to this glyph - he needs more health than every other class to use it, due to his class traits.<br />
<br />
*BLOODTUPOWA always reveals tiles close to the player. This can be exploited by assasins who need to get their first strike, Bloodmages who want to avoid stepping on their Bloodpools, or to simply check what lies behind a wall.<br />
<br />
*{{g|Mystera_Annur}} and {{g|Jehora_Jeheyu}} won't reward any piety for using this glyph, but {{g|Taurog}} will count it as a normal spellcast.<br />
<br />
*{{g|Glowing_Guardian}} punishes the player for using this glyph, but grants extra-piety for converting it.<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=BYSSEPS&diff=14298BYSSEPS2013-05-14T21:36:12Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:BYSSEPS}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=BYSSEPS<br />
|ManaCost=2<br />
|Effects=<br />
* Grants the caster {{t|Might}}(+30% bonus attack, reduces enemys {{t|Physical resist}} and {{t|Magic resist}} by 3%) for the next attack.<br />
|Hotkey= B<br />
}}</onlyinclude><br />
<br />
== Unlocking the glyph ==<br />
<br />
BYSSEPS starts unlocked.<br />
<br />
== Strategy ==<br />
<br />
There isn't much one can say about BYSSEPS. It is cast before an attack, or snuck in during combat thanks to its low mana costs. That's it. <br />
<br />
BYSSEPS is the cheapest glyph in the game, but it gets outshined by every other glyph in the game. <br />
Combat-wise, most other glyphs bring more to the table, especially {{s|BURNDAYRAZ}} and {{s|GETINDARE}}.<br />
It adds no utility other than crushing resistances, and while the effect itself sounds useful, its rather hard to exploit in reality. <br />
The player will have to take lots of hits until he has grinded down the resistances, which means he will lose much Black space in the process. In practice, it is easer to find alternative ways to slay such enemys, unless you are a berserker against the Tower of Goo or similar match ups.<br />
<br />
<br />
The {{c|Monk}} is probably the class who benefits the most of this glyph. Since they have a penalty to their damage, BYSSEPS can help them to overcome their low damage. They will also have plenty of opportunitys to use this glyph, since they need a large amount of attacks to beat their foes down.<br />
<br />
<br />
== Trivia ==<br />
<br />
*The Vicious Tower of Gaan'telet is one of the very few places where BYSSEPS plays an important role. The boss has rather high health coupled with resistances, so BYSSEPS is ironically a must-have. <br />
Despite this being the best possible situation in the game, GETINDARE is still arguably better. <br />
<br />
<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=BYSSEPS&diff=14297BYSSEPS2013-05-14T21:35:02Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:BYSSEPS}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=BYSSEPS<br />
|ManaCost=2<br />
|Effects=<br />
* Grants the caster {{t|Might}}(+30% bonus attack, reduces {{t|Physical resist}} and {{t|Magic resist}} by 3%).<br />
|Hotkey= B<br />
}}</onlyinclude><br />
<br />
== Unlocking the glyph ==<br />
<br />
BYSSEPS starts unlocked.<br />
<br />
== Strategy ==<br />
<br />
There isn't much one can say about BYSSEPS. It is cast before an attack, or snuck in during combat thanks to its low mana costs. That's it. <br />
<br />
BYSSEPS is the cheapest glyph in the game, but it gets outshined by every other glyph in the game. <br />
Combat-wise, most other glyphs bring more to the table, especially {{s|BURNDAYRAZ}} and {{s|GETINDARE}}.<br />
It adds no utility other than crushing resistances, and while the effect itself sounds useful, its rather hard to exploit in reality. <br />
The player will have to take lots of hits until he has grinded down the resistances, which means he will lose much Black space in the process. In practice, it is easer to find alternative ways to slay such enemys, unless you are a berserker against the Tower of Goo or similar match ups.<br />
<br />
<br />
The {{s|Monk}} is probably the class who benefits the most of this glyph. Since they have a penalty to their damage, BYSSEPS can help them to overcome their low damage. They will also have plenty of opportunitys to use this glyph, since they need a large amount of attacks to beat their foes down.<br />
<br />
<br />
== Trivia ==<br />
<br />
*The Vicious Tower of Gaan'telet is one of the very few places where BYSSEPS plays an important role. The boss has rather high health coupled with resistances, so BYSSEPS is ironically a must-have. <br />
Despite this being the best possible situation in the game, GETINDARE is still arguably better. <br />
<br />
<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=BYSSEPS&diff=14296BYSSEPS2013-05-14T21:34:23Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:BYSSEPS}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=BYSSEPS<br />
|ManaCost=2<br />
|Effects=<br />
* Grants the caster {{t|Might}}(+30% bonus attack, reduces {{t|Physical resist}} and {{t|Magic resist}} by 3%).<br />
|Hotkey= B<br />
}}</onlyinclude><br />
<br />
== Unlocking the glyph ==<br />
<br />
BYSSEPS starts unlocked.<br />
<br />
== Strategy ==<br />
<br />
There isn't much one can say about BYSSEPS. It is cast before an attack, or snuck in during combat thanks to its low mana costs. That's it. <br />
<br />
BYSSEPS is the cheapest glyph in the game, but it gets outshined by every other glyph in the game. <br />
Combat-wise, most other glyphs bring more to the table, especially {{s|BURNDAYRAZ}} and {{s|GETINDARE}}.<br />
It adds no utility other than crushing resistances, and while the effect itself sounds useful, its rather hard to exploit in reality. <br />
The player will have to take lots of hits until he has grinded down the resistances, which means he will lose much Black space in the process. In practice, it is easer to find alternative ways to slay such enemys, unless you are a berserker against the Tower of Goo or similar match ups.<br />
<br />
<br />
The Monk is probably the class who benefits the most of this glyph. Since they have a penalty to their damage, BYSSEPS can help them to overcome their low damage. They will also have plenty of opportunitys for using this glyph, since they need a large amount of attacks to beat their foes down.<br />
<br />
<br />
== Trivia ==<br />
<br />
*The Vicious Tower of Gaan'telet is one of the very few places where BYSSEPS plays an important role. The boss has rather high health coupled with resistances, so BYSSEPS is ironically a must-have. <br />
Despite this being the best possible situation in the game, GETINDARE is still arguably better. <br />
<br />
<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=BLUDTUPOWA&diff=14295BLUDTUPOWA2013-05-14T21:14:22Z<p>Naoya: UPDATED.</p>
<hr />
<div>{{alphapage|Alpha:BLUDTUPOWA}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=BLUDTUPOWA<br />
|ManaCost=0<br />
|Effects=<br />
*Uncovers 3 random dungeon tiles without regenerating monsters.<br />
*Lose 3 health per level, but gain 1 mana per revealed tile (minimum +1)<br />
|Hotkey=U<br />
}}</onlyinclude><br />
<br />
BLUDTOPOWA is a rather unique glyph, as it is the only glyph in the game with no manacosts. Instead, it replenishes the players mana at the expense of his health and blackspace. This makes it naturally a good fit for dedicated spellcasters, but a rather poor find for hybrid or physical-oriented builds. <br />
<br />
== Unlocking the glyph ==<br />
<br />
BlUDTUPOWA is unlocked along with the {{c|Bloodmage}}.<br />
<br />
== Strategy ==<br />
BLUDTOPOWA is a very handy glyph for any character based around spellcasting. Dedicated spellcasters usually focus on increasing their mana or glyph effectiveness, so they often neglect their attack damage. This usually results in rather ineffective strikes. BLUDTOPOWA allows them to use their health more efficiently. <br />
Naturally, BLUDTOPOWA won't work with hybrid-builds. Taking damage means you'll have less health to use for BLUDTOPOWA and vice-versa, so the two concepts are mutually exclusive. <br />
<br />
As expected, the {{c|Bloodmage}} excells at using his signature glyph. Their sanguine trait allows them to use the glyph more often than other classes during combat, especially if they have quaffed a manapotion or two. A well built bloodmage can release an amazing amount of fireballs before going out of breath and is often able to kill monsters with magic alone. <br />
They also have to rely on it to compensate for their low maximum mana. <br />
<br />
The Assassin is another class that can get much mileage out of this glyph, especially if he is played as an elf. <br />
Since they start with both APHEELSIK and BURNDAYRAZ, they can easily have one of the most potent glyph combinations in the game if they happen to find BLUDTOPOWA. The player simply poisons a monster and uses BLUDTOPOWA to fuel BURNDAYRAZ. Once health and mana are depleted, the player simply explores until he has to recast APHEELSIK again - at which point he simply repeats the cycle. This combo allows to continously damage an enemy without him retaliating or regenerating, so it can bring down even enemys of a high level.<br />
<br />
A rather unexpected class that benefits from the glyph is the {{c|Monk}}. Monks deal very low damage, and BURNDAYRAZ is a feasible way to bypass that restriction. His fast health regeneration in combination with burning allows him to effectively regenfight their enemys via magic, ignoring any physical resistances. <br />
<br />
BLUDTOPOWA loses much of its strength once the endgame is reached. If there is no longer any black space availabe, the glyph will only replenish 1 mana, but still cost health. Unless the player is very desperate to squeeze out a few manapoints , it's better to convert the glyph. <br />
<br />
== Hints ==<br />
<br />
*The Sorcerer is allergic to this glyph - he needs more health than every other class to use it, due to his class traits.<br />
<br />
*BLOODTUPOWA always reveals tiles close to the player. This can be exploited by assasins who need to get their first strike, Bloodmages who want to avoid stepping on their Bloodpools, or to simply check what lies behind a wall.<br />
<br />
*{{g|Mystera_Annur}} and {{g|Jehora_Jeheyu}} won't reward any piety for using this glyph, but {{g|Taurog}} will count it as a normal spellcast.<br />
<br />
*{{g|Glowing_Guardian}} punishes the player for using this glyph, but grants extra-piety for converting it.<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=CYDSTEPP&diff=14294CYDSTEPP2013-05-14T19:43:11Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:CYDSTEPP}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=CYDSTEPP<br />
|ManaCost=10<br />
|Effects=<br />
* Can only be casted when at full hp, or if you play a {{c|Warlord}}<br />
* Gain {{t|Death Protection}}<br />
|Hotkey = C<br />
}}</onlyinclude><br />
{{Stub}}<br />
<br />
The '''CYDSTEPP''' glyph is used to grant {{t|Death protection}}, enabling yourself to survive attacks that would otherwise kill you. Death protection is almost completely foolproof, and it will enable you to survive any attack no matter how powerful. For this reason, the CYDSTEPP glyph is highly prized when fighting high-damage bosses such as {{m|Bleaty the Goat}}.<br />
<br />
Unlike the [[Alpha:CYDSTEPP|alpha version]] of this glyph, you must be at full health in order to cast CYDSTEPP. This means it cannot be used repeated while in battle. The sole exception to this rule is the {{c|Warlord}}, which can activate CYDSTEPP at any time. This enables Warlords to continually chain death protection even when they are at 1 HP. <br />
<br />
There are only two type of effects in the game that can overcome death protection. The first is the swift hands class feature of the {{c|Assassin}}, which is not a concerned to human players. The other effects are [[Gods|godly]] punishments. Death protection will not save you from the wrath of {{g|Jehora Jeheyu}}.<br />
<br />
== Unlocking the glyph ==<br />
<br />
CYDSTEPP is unlocked together with the {{c|Warlord}}<br />
<br />
== Strategy ==<br />
The usual strategy with the CYDSTEPP glyph is to use it as a prebuff before battle, to allow you to eke out one extra attack in combat. In this respect, it's often very similar to the {{s|GETINDARE}} or {{s|ENDISWAL}} glyphs which can also be used to get one extra attack in combat. It's entirely possible to combine CYDSTEPP with other prebuffs to empower yourself before battle, making it an exceptionally useful glyph for damage-spiking striker-type characters.<br />
<br />
CYDSTEPP has the highest mana cost of any glyph in the game by a considerable margin. In fact, it's so high that the {{c|Berserker}} cannot even cast this spell until he's found multiple mana boosters. This also causes a problem for {{g|Taurog}} Worshippers, who lose the ability to use this glyph once they obtain all of his gear, which is problematic since CYDSTEPP is otherwise one of the best glyphs a Taurog worshipper can obtain. It also benefits highly from {{g|Mystera Annur}}'s Mystic Balance boon, though not quite as much as {{s|WEYTWUT}} or {{s|APHEELSIK}} will.<br />
<br />
Because CYDSTEPP functions the same way no matter how powerful the incoming attack is, it works best against enemies with high attack damage. This means that CYDSTEPP often is less useful in low-difficulty dungeons than it is in high-difficulty dungeons. It's also very useful if you're attempting to kill a boss as a low-level character, since it's effectively the only way to survive an attack from a foe that deals enough damage to kill you twice over. <br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=APHEELSIK&diff=14293APHEELSIK2013-05-14T19:34:34Z<p>Naoya: /* Hints & Trivia */</p>
<hr />
<div>{{alphapage|Alpha:APHEELSIK}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=APHEELSIK<br />
|ManaCost=5<br />
|Effects=<br />
* Poison your target for 10 health per level<br />
* Doesn't work against undead.<br />
|Hotkey=A<br />
}}</onlyinclude><br />
<br />
<br />
APHEELSIK is the poison glyph. On cast, it poisons an enemy, preventing it from regenerating 10 health per playerlevel. when uncovering tiles.<br />
Poison automatically expires after the player has explored the displayed amount of tiles; note that monster regeneration scales with their level, so poison generally lasts shorter on high level monsters. <br />
== Unlocking the glyph ==<br />
<br />
APHEELSIK is unlocked along with the Assassin.<br />
<br />
== Strategy ==<br />
<br />
APHEELSIK is commonly used to slowly whittle away stronger monsters by allowing the adventurer to regenerate their health and mana while the target is poisoned. This allows you to tackle foes that would normaly be too tough to fight, by simply outhealing their attacks while dealing continiously damage to them. Naturally, this only works if the player is able to regenerate enough Health and Mana to keep on fighting.<br />
<br />
This glyph is a godsend for dedicated regenfighters, since it allows them to conserve more Blackspace and regenfight more efficiently.<br />
<br />
APHEELSIK generally works well with regenfighting; especially with items like Whurrgarbl, the Venom Dagger, or anything that grants you resistances.<br />
<br />
Due to needing mana, it can be difficult to combine this glyph effectively with offensive spellcasting. However, one particular awesome combo is APHEELSIK, {{s|BLUDTUPOWA}} and {{s|BURNDAYRAZ}} . First, the player has to poison a monster, than he throws fireballs and uses BLUDTUPOWA. After Health and Mana are depeleted, the player simply explores until the poison breaks and repeats the process. <br />
Even without B2P, casting Burndayraz can be a good idea since Burning reduces regeneration by 1, prolonging the duration for a bit.<br />
<br />
<br />
The APHEELSIK glyph is one of a select few that becomes useless at a certain point. Once the dungeon is explored, there is no more regeneration to be had either for the player or monsters, making this glyph completely pointless. This makes the glyph a great candidate for conversion if you need to free up inventory space towards the end of the dungeon; it's going to be completely useless before long anyways. On the other hand, it can be a good idea to leave sub-dungeons completely unexplored when using APHEELSIK, saving some extra exploration space for when it counts the most. Assasins who rely on physical attacks might want to keep it for a final cast on the boss to exploit their bonus damage.<br />
<br />
<br />
== Hints & Trivia ==<br />
* Poison is largely worthless against monsters with debuffs, such as weakening, corrosion, mana burn, and poison. However, if you have the HALPMEH glyph you can cure poison.<br />
<br />
* Poison is only half as effective against Monsters with Fast Regen.<br />
<br />
* Magic resistance reduces the effectivenes of the glyph. For example, a monster with 50% magic resistance will only be poisoned for half the tiles.<br />
<br />
* The {{g|Glowing_Guardian}} punishes you if you use this glyph, but grants you extra-piety for converting it.<br />
<br />
* Player-related poison used to have an unlimited duration, but broke on attack. This led to lv 1 chracters fireballing down bosses.<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=ENDISWAL&diff=14292ENDISWAL2013-05-14T19:33:42Z<p>Naoya: Updated.</p>
<hr />
<div>{{alphapage|Alpha:ENDISWAL}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=ENDISWAL<br />
|ManaCost=6<br />
|Effects=<br />
* Destroy a wall<br />
* Grants one layer of {{t|Stone skin}} for the next attack (stackable)<br />
|Hotkey= E<br />
}}</onlyinclude><br />
<br />
'''ENDISWAL''' is a glyph that can be used to destroy walls or statues. This makes it easer to explore the dungeon, since you can tunnel your way past most obstacles. For each destroyed wall, the player gets a layer of stoneskin, granting 20% physical resistance; note however, that resistances cap at 65%, making any number of layers above 4 meaningless. Once the player gets hit, stoneskin is used, reducing incoming physical damage. This happens regardless of the actual damage the player gets; so even plants, who deal 0 damage, will discharge stoneskin. <br />
<br />
<br />
== Unlocking the glyph ==<br />
<br />
ENDISWAL begins unlocked.<br />
<br />
== Strategy ==<br />
<br />
ENDISWAL is best used between fights as a "pre-buff", so you can fully regenerate your mana after using it. If you still have a large amount of space to explore, this can make ENDISWAL a brutally powerful glyph. Instead of wasting mana as you explore, you can instead build up a layer of physical resistance. Because the protection only lasts for a single attack, "striker"-type attackers with high damage values benefit more; Rogues, Warlords, Berserkers, and Crusaders all gain enormously from this glyph. Characters with low damage won't benefit nearly as much, and characters with naturally high physical resistance will simply hit their resistance cap. As a result, "brawler"-type characters like the Monk or Paladin or dedicated casters such as the wizard have little use for the glyph and should convert it unless they need to break through walls to explore blocked areas.<br />
<br />
The ENDISWAL glyph is the most reliable way to break through walls. This makes it invaluable on maze-like dungeons such as the [[Labyrinth]] or [[Rock Garden]]. It can also be used to access hidden subdungeons. For this reason, it's often worthwhile to hold off on converting it until you've at least done some preliminary exploration. Once you've completed exploration, the ENDISWAL glyph is considerably weaker. Unless you desperately need physical resistances for the boss, it's usually worth converting in the end-game. <br />
<br />
The ENDISWAL glyph is naturally at its best for the worshippers of Binlor Ironshield, awarding them 5 piety every time it is used. For characters who repeatedly charge up stoneskin between battles, piety will be a non-issue and you can either gain the benefit of Binlor's boons or else convert to another religion to spend that piety. Similarly, this glyph gives you a practical way to expend mana when not fighting, allowing you to maximize piety gain with Mystera Annur.<br />
<br />
Monsters that have a magical attack are unaffected by stoneskin, and will still strike at full force. Their attacks will also remove any stoneskin you have, so it won't stay for the next battle. This can make it very difficult for characters relying on ENDISWAL to tackle these monsters. <br />
<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Bloodmage&diff=14273Bloodmage2013-03-28T01:18:22Z<p>Naoya: Updated a bit; except strategy</p>
<hr />
<div>{{alphapage|Alpha:Bloodmage}}<br />
<onlyinclude>{{<br />
{{{tpl|ClassInfobox}}}<br />
|Name=Bloodmage<br />
|ShortHand=Bl<br />
|Traits=<br />
;INSANE: Start with the BLUDTOPOWA glyph, - 3 Mana<br />
;SANGUINE: Walking over a BloodPool restores 20% of maximum health<br />
;POWER-HUNGRY: Mana potions 60% effective and boost Sanguine, drinking blood restores 1 mana<br />
|SuggestedRaces=<br />
{{HuBl}},{{DwBl}},{{GnBl}}<br />
|Unlock=<br />
Level 3 [[Mage Tower]]<br />
|Group=Tier 3<br />
}}</onlyinclude><br />
<br />
== Class Features ==<br />
<br />
*'''INSANE''': Start with the BLUDTOPOWA glyph, -3 Mana<br />
*'''SANGUINE''': Walking over a BloodPool restores 20% of maximum health<br />
*'''POWER-HUNGRY''': Mana potions 60% effective and boost Sanguine by 1%, drinking blood restores 1 mana<br />
<br />
<br />
<br />
== Strategy ==<br />
<br />
The bloodmage is an odd class, totally centered around his '''sanguine''' class feature. Because this is his raison d'etre, your entire strategy will revolve around maximizing the gain from this ability. The bloodmage has little synergy with his signature glyph. To maximize utility with sanguine, he must build up a character with a strong melee game, but such characters lack a strong use for {{s|BLUDTUPOWA}}. Though the glyph isn't useless, it will not be central to your strategy.<br />
<br />
One approach with the bloodmage is to improve your health to enormous proportions. Because sanguine restores a percentage of your maximum health, the amount it restores will increase accordingly. Combined with a good physical attack and some resistances, the bloodmage can be become a very dangerous warrior with a great deal of staying power in melee combat. This combines best with the {{s|HALPMEH}} glyph if you have a large number of resistances. Characters with expanded health pools will also benefit from items such as the Fire Heart. The bloodmage combines well with {{g|Dracul}}, who will shower him with piety for drinking his blood pools, and offers the useful Blood Shield boon to boost resistances.<br />
<br />
Because the bloodmage is so totally dependent on blood pools, you should focus on conserving them as much as possible. You must absolutely not get separated from them. On scenarios such as [[Naga City]] where there is a point of no return, this makes the bloodmage a significantly weaker class.<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Mystera_Annur&diff=14272Mystera Annur2013-03-28T00:53:24Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:Mystera_Annur}}<br />
<onlyinclude>{{<br />
{{{tpl|GodInfobox}}}<br />
|Name=Mystera Annur<br />
|ShortHand=MA<br />
|InitialWorship=<br />
* {{Piety|+1}} for each glyph cast<br />
|Punishment=<br />
* all monsters on this dungeon floor gain 15% to both physical and magical {{t|Resistance}}<br />
|RewardedActions=<br />
;Cast a glyph: {{Piety|+1}} per 2 mana spent<br />
|PenalizedActions=<br />
;Kill a monster with {{t|Magical Attack}} :{{Piety|-5}}<br />
;Get afflicted with [[File:Mana burn.png]] Manaburn :{{Piety|- remaining Mana in}}<br />
|Boons=<br />
;Magic<br />
:'''Cost''': 5 + 20n piety<br />
:'''Effect''': Gain 1 maximum mana<br />
;Refreshment<br />
:'''Cost''': 50 Piety<br />
:'''Effect''': Every time you convert a glyph, 50% of your maximum mana is restored (25% while not actively worshipping Mystera)<br />
;Flames<br />
:'''Cost''': 20 Piety<br />
:'''Effect''': Your attack bonus decreases by 50%, but the {{s|BURNDAYRAZ}} glyph deals 1 additional damage per level<br />
;Weakening<br />
:'''Cost''': 30 Piety<br />
:'''Effect''': -10% magic resistance to player and all monsters on the current dungeon floor<br />
;Mystic Balance<br />
:'''Cost''': 60 piety<br />
:'''Effect''': Mana costs of all spells are increased or decreased towards the value of "5" by 2 points.<br />
}}</onlyinclude><br />
<br />
<br />
Mystera is the goddess of magic and glyphs. Mystera is well-suited to a variety of races and strategies, but has very few repeatable boons or boons. She also has few offerings to help you in the end-game. Mystera is best worshipped during the early exploration phase when there are still plenty of tiles left to reveal to earn piety, and if found late is usually not worth following.<br />
<br />
Mystera is unlocked to the north, in a subdungeon protected by the Guardian of Magic. Although it is theoretically possible to kill this guardian, the intended approach is to use magic to get past him. This can be done by any of the following ways:<br />
<br />
1) Using ENDISWAL to dig around him<br />
<br />
2) Using WEYTWUT to teleport past him<br />
<br />
3) Using PISORF to push him out of the way<br />
<br />
== Strategy ==<br />
Mystera rewards you with piety whenever you cast spells, and deducts piety whenever you kill monsters that deal magic damage. Like playing Taurog, only in reverse, so long as you ensure you cast sufficient spells between each kill you will turn a net profit in piety. Unlike Taurog, the amount of piety Mystera offers is proportional to the mana cost of the spell, so it really doesn't matter which spell you are casting.<br />
<br />
Mystera's magic boon is a fairly straightforward boon, but its piety cost increases rapidly and it's seldom worth taking it more than twice. Raising your maximum mana to 15 means each mana potion will restore exactly 6 MP, but beyond that point the piety cost for a mere 1 MP is seldom worth the trade.<br />
<br />
One of Mystera's most powerful boons is refreshment, granting you bonus mana regeneration every time you convert a glyph. If you can raise your maximum MP, this can be a major benefit, but it does mean the timing for converting glyphs becomes more difficult to gauge, and races like elves or humans will have to go without their conversion bonus. Races like gnomes, halflings, and goblins have no problems leaving all their converting for the end of the dungeon and they benefit enormously from refreshment. Keep in mind refreshment gets reduced to 25% if you convert to another religion!<br />
<br />
Mystic Balance is a double-edged boon that causes expensive glyphs to cost less and inexpensive glyphs to cost more. Characters using HALPMEH or PISORF will want to avoid this boon, while those using APHEELSIK, WEYTWUT, BURNDAYRAZ, ENDISWAL, or CYDSTEPP will get a significant benefit. Wizards, who already have a discount to their spell costs, get little benefit from mystic balance.<br />
<br />
Mystera's "Flames" and "Weakening" boons are rarely worth pursuing. Weakening costs an enormous amount of piety, and it's only usable if you don't have any resistances of your own. You're much better off using a piercing wand or Binlor's stone heart boon, which have no downsides and reduce resistances much faster and with less effort. The massive attack penalty on the flames boon is so enormous that only the most dedicated fireball specialists should ever consider it. <br />
<br />
The best approach with Mystera is to worship early, earn lots of piety, purchase a handful of boons that suit your strategy, then convert out. Unless there are still many glyphs left in the dungeon to leverage refreshment, Mystera doesn't give any short-term boons that can help you overcome a powerful boss. You're usually better off converting into another religion to spend your remaining piety in the end-game.<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Mystera_Annur&diff=14271Mystera Annur2013-03-28T00:52:51Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:Mystera_Annur}}<br />
<onlyinclude>{{<br />
{{{tpl|GodInfobox}}}<br />
|Name=Mystera Annur<br />
|ShortHand=MA<br />
|InitialWorship=<br />
* {{Piety|+1}} for each glyph cast<br />
|Punishment=<br />
* all monsters on this dungeon floor gain 15% to both physical and magical {{t|Resistance}}<br />
|RewardedActions=<br />
;Cast a glyph: {{Piety|+1}} per 2 mana spent<br />
|PenalizedActions=<br />
;Kill a monster with {{t|Magical Attack}} :{{Piety|-5}}<br />
;Get afflicted with [[File:Mana burn.png]] Manaburn :{{Piety|- remaining Mana}}<br />
|Boons=<br />
;Magic<br />
:'''Cost''': 5 + 20n piety<br />
:'''Effect''': Gain 1 maximum mana<br />
;Refreshment<br />
:'''Cost''': 50 Piety<br />
:'''Effect''': Every time you convert a glyph, 50% of your maximum mana is restored (25% while not actively worshipping Mystera)<br />
;Flames<br />
:'''Cost''': 20 Piety<br />
:'''Effect''': Your attack bonus decreases by 50%, but the {{s|BURNDAYRAZ}} glyph deals 1 additional damage per level<br />
;Weakening<br />
:'''Cost''': 30 Piety<br />
:'''Effect''': -10% magic resistance to player and all monsters on the current dungeon floor<br />
;Mystic Balance<br />
:'''Cost''': 60 piety<br />
:'''Effect''': Mana costs of all spells are increased or decreased towards the value of "5" by 2 points.<br />
}}</onlyinclude><br />
<br />
<br />
Mystera is the goddess of magic and glyphs. Mystera is well-suited to a variety of races and strategies, but has very few repeatable boons or boons. She also has few offerings to help you in the end-game. Mystera is best worshipped during the early exploration phase when there are still plenty of tiles left to reveal to earn piety, and if found late is usually not worth following.<br />
<br />
Mystera is unlocked to the north, in a subdungeon protected by the Guardian of Magic. Although it is theoretically possible to kill this guardian, the intended approach is to use magic to get past him. This can be done by any of the following ways:<br />
<br />
1) Using ENDISWAL to dig around him<br />
<br />
2) Using WEYTWUT to teleport past him<br />
<br />
3) Using PISORF to push him out of the way<br />
<br />
== Strategy ==<br />
Mystera rewards you with piety whenever you cast spells, and deducts piety whenever you kill monsters that deal magic damage. Like playing Taurog, only in reverse, so long as you ensure you cast sufficient spells between each kill you will turn a net profit in piety. Unlike Taurog, the amount of piety Mystera offers is proportional to the mana cost of the spell, so it really doesn't matter which spell you are casting.<br />
<br />
Mystera's magic boon is a fairly straightforward boon, but its piety cost increases rapidly and it's seldom worth taking it more than twice. Raising your maximum mana to 15 means each mana potion will restore exactly 6 MP, but beyond that point the piety cost for a mere 1 MP is seldom worth the trade.<br />
<br />
One of Mystera's most powerful boons is refreshment, granting you bonus mana regeneration every time you convert a glyph. If you can raise your maximum MP, this can be a major benefit, but it does mean the timing for converting glyphs becomes more difficult to gauge, and races like elves or humans will have to go without their conversion bonus. Races like gnomes, halflings, and goblins have no problems leaving all their converting for the end of the dungeon and they benefit enormously from refreshment. Keep in mind refreshment gets reduced to 25% if you convert to another religion!<br />
<br />
Mystic Balance is a double-edged boon that causes expensive glyphs to cost less and inexpensive glyphs to cost more. Characters using HALPMEH or PISORF will want to avoid this boon, while those using APHEELSIK, WEYTWUT, BURNDAYRAZ, ENDISWAL, or CYDSTEPP will get a significant benefit. Wizards, who already have a discount to their spell costs, get little benefit from mystic balance.<br />
<br />
Mystera's "Flames" and "Weakening" boons are rarely worth pursuing. Weakening costs an enormous amount of piety, and it's only usable if you don't have any resistances of your own. You're much better off using a piercing wand or Binlor's stone heart boon, which have no downsides and reduce resistances much faster and with less effort. The massive attack penalty on the flames boon is so enormous that only the most dedicated fireball specialists should ever consider it. <br />
<br />
The best approach with Mystera is to worship early, earn lots of piety, purchase a handful of boons that suit your strategy, then convert out. Unless there are still many glyphs left in the dungeon to leverage refreshment, Mystera doesn't give any short-term boons that can help you overcome a powerful boss. You're usually better off converting into another religion to spend your remaining piety in the end-game.<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Northern_Desert&diff=14270Northern Desert2013-03-23T18:42:26Z<p>Naoya: </p>
<hr />
<div>[[File:Northern_Desert.png]]<br />
<br />
The northern desert is a dungeon where only spell casters should prevail. It is unlocked by completing Robbed!<br />
<br />
== Overview ==<br />
'''Monsters:''' All unlocked monsters and desert trolls<br />
<br />
'''Bosses:''' <onlyinclude>{{<br />
{{{tpl|MonsterInfoBox}}}<br />
|DisplayText={{{DisplayText|XXXX}}}<br />
|Name=Tower of Goo<br />
|HP=318<br />
|Att=75<br />
|Traits=<br />
{{t|Physical Resist}} 75%<br />
|Unlock=[[Tutorial 2]]<br />
}}</onlyinclude><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
'''or''' <br />
<br />
<onlyinclude>{{<br />
{{{tpl|MonsterInfoBox}}}<br />
|DisplayText={{{DisplayText|XXXX}}}<br />
|Name=Aequitas<br />
|HP=318<br />
|Att=112<br />
|Traits=<br />
{{t|Magical Attack}}<br />
|Unlock=[[Tutorial 2]]<br />
}}</onlyinclude><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
'''Special Rules:''' Whenever you kill a monster it will remove nearby water tiles.<br />
<br />
== Strategy ==<br />
'''Recommended Classes:''' Wizard, Sorcerer<br />
<br />
The boss will either have very high damage or physical resistance, so naturally you want a class that can fling a bunch of fireballs. The three best suppliers of this requirement are the spell casting classes. Wizards, due to their inexpensive spells, Sorcerers, due to their extra mana, and Bloodmages, but due to the fact you won't get them before you do this dungeon (probably) I won't include them. Naturally, you're going to want to avoid mana burn, as it will hurt these classes. If the Aequitas is the boss, you should probably go wizard, as their hit-spell-hit combo is ruined if you can't take a hit from the boss.<br />
<br />
If you are playing as a Wizard, it is fairly straightforward. Go around converting glyphs, to max out your mana, and killing higher level monsters. When you are level 7 or so, and a few experience from level 8, begin fireballing the boss. When you run out of mana, kill an enemy to level up. Continue fireballing, using potions if necessary. This is extremely easy, and you don't need a mid-fight level up. Feel free to use melee in addition to fireballs if it is the Tower of Goo or you can survive a hit from Aequitas.<br />
<br />
If you are playing a sorcerer, find BURNDAYRAZ asap and do a hit-spell-hit combo on a level above you. Convert glyphs whenever you find them to get your mana to 18 and then 24. Continue doing hit-spell-hit combos on higher level monsters until you are level 7. When you are level 7, and a few exp from level 8, hit the boss. Fireball him until you can't fireball anymore. Kill a lower level monster to level up. Continue to use the hit-spell-hit combo, using potions if necessary, until the boss is dead.<br />
<br />
Note that this dungeon can easily be completed by non-mage classes, but they are recommended. If you do approach this dungeon with a melee specialist class like Monk, Warlord, or Paladin, bringing the Really Big Sword as a preparation is advised. This will give you a tremendous damage bonus against physical-resist enemies.<br />
<br />
== Quests ==<br />
The only quest in the Northern Desert is Desert Rose which requires you to beat it with both the wizard and sorcerer.<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=APHEELSIK&diff=14269APHEELSIK2013-03-22T00:45:46Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:APHEELSIK}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=APHEELSIK<br />
|ManaCost=5<br />
|Effects=<br />
* Poison your target for 10 health per level<br />
* Doesn't work against undead.<br />
|Hotkey=A<br />
}}</onlyinclude><br />
<br />
<br />
APHEELSIK is the poison glyph. On cast, it poisons an enemy, preventing it from regenerating 10 health per playerlevel. when uncovering tiles.<br />
Poison automatically expires after the player has explored the displayed amount of tiles; note that monster regeneration scales with their level, so poison generally lasts shorter on high level monsters. <br />
== Unlocking the glyph ==<br />
<br />
APHEELSIK is unlocked along with the Assassin.<br />
<br />
== Strategy ==<br />
<br />
APHEELSIK is commonly used to slowly whittle away stronger monsters by allowing the adventurer to regenerate their health and mana while the target is poisoned. This allows you to tackle foes that would normaly be too tough to fight, by simply outhealing their attacks while dealing continiously damage to them. Naturally, this only works if the player is able to regenerate enough Health and Mana to keep on fighting.<br />
<br />
This glyph is a godsend for dedicated regenfighters, since it allows them to conserve more Blackspace and regenfight more efficiently.<br />
<br />
APHEELSIK generally works well with regenfighting; especially with items like Whurrgarbl, the Venom Dagger, or anything that grants you resistances.<br />
<br />
Due to needing mana, it can be difficult to combine this glyph effectively with offensive spellcasting. However, one particular awesome combo is APHEELSIK, {{s|BLUDTUPOWA}} and {{s|BURNDAYRAZ}} . First, the player has to poison a monster, than he throws fireballs and uses BLUDTUPOWA. After Health and Mana are depeleted, the player simply explores until the poison breaks and repeats the process. <br />
Even without B2P, casting Burndayraz can be a good idea since Burning reduces regeneration by 1, prolonging the duration for a bit.<br />
<br />
<br />
The APHEELSIK glyph is one of a select few that becomes useless at a certain point. Once the dungeon is explored, there is no more regeneration to be had either for the player or monsters, making this glyph completely pointless. This makes the glyph a great candidate for conversion if you need to free up inventory space towards the end of the dungeon; it's going to be completely useless before long anyways. On the other hand, it can be a good idea to leave sub-dungeons completely unexplored when using APHEELSIK, saving some extra exploration space for when it counts the most. Assasins who rely on physical attacks might want to keep it for a final cast on the boss to exploit their bonus damage.<br />
<br />
<br />
== Hints & Trivia ==<br />
* Poison is largely worthless against monsters with debuffs, such as weakening, corrosion, mana burn, and poison. However, if you have the HALPMEH glyph you can cure poison.<br />
<br />
* Poison is only half as effective against Monsters with Fast Regen.<br />
<br />
* Magic resistance reduces the effectivenes of the glyph. For example, a monster with 50% magic resistance will only be poisoned for half the tiles.<br />
<br />
* The {{g|Glowing_Guardian}} punishes you if you use this glyph, but grants you piety for converting it.<br />
<br />
* Player-related poison used to have an unlimited duration, but broke on attack. This led to lv 1 chracters fireballing down bosses.<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=APHEELSIK&diff=14268APHEELSIK2013-03-22T00:32:05Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:APHEELSIK}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=APHEELSIK<br />
|ManaCost=5<br />
|Effects=<br />
* Poison your target for 10 health per level<br />
* Doesn't work against undead.<br />
|Hotkey=A<br />
}}</onlyinclude><br />
<br />
<br />
'''APHEELSIK''' is the poison glyph. On cast, it poisons an enemy, preventing it from regenerating 10 health per playerlevel. when uncovering tiles.<br />
Poison automatically expires after the player has explored the displayed amount of tiles; note that monster regeneration scales with their level, so poison generally lasts shorter on high level monsters. <br />
== Unlocking the glyph ==<br />
<br />
'''APHEELSIK''' is unlocked along with the Assassin.<br />
<br />
== Strategy ==<br />
<br />
APHEELSIKis commonly used to slowly whittle away stronger monsters by allowing the adventurer to regenerate their health and mana while the target is poisoned. This allows you to tackle foes that would normaly be too tough to fight, by simply outhealing their attacks while dealing continiously damage to them. Naturally, this only works if the player is able to regenerate enough Health and Mana to keep on fighting.<br />
<br />
This glyph is a godsend for dedicated regenfighters, since it allows them to conserve more Blackspace and regenfight more efficiently.<br />
<br />
APHEELSIK generally works well with regenfighting; especially with items like Whurrgarbl, the Venom Dagger, or anything that grants you resistances.<br />
<br />
Due to needing mana, it can be difficult to combine this glyph effectively with offensive spellcasting. However, one particular awesome combo is APHEELSIK, {{s|BLUDTUPOWA}} and {{s|BURNDAYRAZ}} . First, the player has to poison a monster, than he throws fireballs and uses BLUDTUPOWA. After Health and Mana are depeleted, the player simply explores until the poison breaks and repeats the process. <br />
Even without B2P, casting Burndayraz can be a good idea since Burning reduces regeneration by 1, prolonging the duration for a bit.<br />
<br />
<br />
The APHEELSIK glyph is one of a select few that becomes useless at a certain point. Once the dungeon is explored, there is no more regeneration to be had either for the player or monsters, making this glyph completely pointless. This makes the glyph a great candidate for conversion if you need to free up inventory space towards the end of the dungeon; it's going to be completely useless before long anyways. On the other hand, it can be a good idea to leave sub-dungeons completely unexplored when using APHEELSIK, saving some extra exploration space for when it counts the most. Assasins who rely on physical attacks might want to keep it for a final cast on the boss to exploit their bonus damage.<br />
<br />
<br />
== Hints & Trivia ==<br />
* Poison is largely worthless against monsters with debuffs, such as weakening, corrosion, mana burn, and poison. However, if you have the HALPMEH glyph you can cure poison.<br />
<br />
* Poison is only half as effective against Monsters with Fast Regen.<br />
<br />
* Magic resistance reduces the effectivenes of the glyph. For example, a monster with 50% magic resistance will only be poisoned for half the tiles.<br />
<br />
* The {{g|Glowing_Guardian}} punishes you if you use this glyph, but grants you piety for converting it.<br />
<br />
* Player-related poison used to have an unlimited duration, but broke on attack. This led to lv 1 chracters fireballing down bosses.<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=BYSSEPS&diff=14266BYSSEPS2013-03-16T22:23:27Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:BYSSEPS}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=BYSSEPS<br />
|ManaCost=2<br />
|Effects=<br />
* Grants the caster {{t|Might}} +30% for the next attack. (+30% bonus attack, reduce {{t|Physical resist}} and {{t|Magic resist}} by 3%).<br />
|Hotkey= B<br />
}}</onlyinclude><br />
<br />
{{Stub}}<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=APHEELSIK&diff=14265APHEELSIK2013-03-16T22:22:18Z<p>Naoya: Updated. If anyone feels like something is missing knows more, or thinks something is wrong - feel free to add.</p>
<hr />
<div>{{alphapage|Alpha:APHEELSIK}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=APHEELSIK<br />
|ManaCost=5<br />
|Effects=<br />
* Poison your target for 10 health per level<br />
* Doesn't work against undead.<br />
|Hotkey=A<br />
}}</onlyinclude><br />
<br />
<br />
'''APHEELSIK''' is the poison glyph. On cast, it poisons an enemy, preventing it from regenerating 10 health per playerlevel. when uncovering tiles.<br />
Poison automatically expires after the player has explored the displayed amount of tiles; note that monster regeneration scales with their level, so poison generally lasts shorter on high level monsters. <br />
== Unlocking the glyph ==<br />
<br />
'''APHEELSIK''' is unlocked along with the Assassin.<br />
<br />
== Strategy ==<br />
<br />
APHEELSIK is commonly used to slowly whittle away stronger monsters by allowing the adventurer to regenerate their health and mana while the target is poisoned. This allows you to tackle foes that would normaly be too tough to fight, by simply outhealing their attacks while dealing continiously damage to them. Naturally, this only works if the player is able to regenerate enough Health and Mana to keep on fighting.<br />
<br />
This glyph is a godsend for dedicated regenfighters, since it allows them to conserve more Blackspace and regenfight more efficiently.<br />
<br />
Apheelsik generally works well with regenfighting; especially with items like Whurrgarbl, the Venom Dagger, or anything that grants you resistances.<br />
<br />
Due to needing mana, it can be difficult to combine this glyph effectively with offensive spellcasting. However, one particular awesome combo is '''APHEELSIK''', BLUDTOPOWA and {{s|BURNDAYRAZ}} . First, the player has to poison a monster, than he throws fireballs and uses BLUDTOPOWA. After Health and Mana are depeleted, the player simply explores until the poison breaks and repeats the process. <br />
Even without B2P, casting Burndayraz can be a good idea since Burning reduces regeneration by 1, prolonging the duration for a bit.<br />
<br />
<br />
The '''APHEELSIK''' glyph is one of a select few that becomes useless at a certain point. Once the dungeon is explored, there is no more regeneration to be had either for the player or monsters, making this glyph completely pointless. This makes the glyph a great candidate for conversion if you need to free up inventory space towards the end of the dungeon; it's going to be completely useless before long anyways. On the other hand, it can be a good idea to leave sub-dungeons completely unexplored when using APHEELSIK, saving some extra exploration space for when it counts the most. Assasins who rely on physical attacks might want to keep it for a final cast on the boss to exploit their bonus damage.<br />
<br />
<br />
== Hints & Trivia ==<br />
* Poison is largely worthless against monsters with debuffs, such as weakening, corrosion, mana burn, and poison. However, if you have the HALPMEH glyph you can cure poison.<br />
<br />
* Poison is only half as effective against Monsters with Fast Regen.<br />
<br />
* Magic resistance reduces the effectivenes of the glyph. For example, a monster with 50% magic resistance will only be poisoned for half the tiles.<br />
<br />
* The {{g|Glowing_Guardian}} punishes you if you use this glyph, but grants you piety for converting it.<br />
<br />
* Player-related poison used to have an unlimited duration, but broke on attack. This led to lv 1 chracters fireballing down bosses.<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WIZARD.EXE&diff=14244WIZARD.EXE2013-02-22T00:20:09Z<p>Naoya: </p>
<hr />
<div>* BLUDTOPOWA: +3 Max HP and MP<br />
* CYDSTEPP: 2 PROTECT.EXE (Small item, consume to gain Death Protection)<br />
* ENDISWALL: ARMOUR.EXE (20% Physical Resist)<br />
* HALPMEH: 2 Health Potions<br />
* IMAWAL: Gain Learning<br />
* LEMMISI: Compression, Translocation, Transmutation scrolls<br />
* WONAFYT: 2 Slayer Wands<br />
* Everything Else: Nothing</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Tikki_Tooki&diff=14238Tikki Tooki2013-02-11T19:36:08Z<p>Naoya: Fixed some typos</p>
<hr />
<div>{{alphapage|Alpha:Tikki_Tooki}}<br />
<onlyinclude>{{<br />
{{{tpl|GodInfobox}}}<br />
|Name=Tikki Tooki<br />
|ShortHand=TT<br />
|InitialWorship=<br />
* free {{s|GETINDARE}} glyph<br />
|Punishment=<br />
* all monsters on all dungeon floors gain {{t|First Strike}} and {{t|Weakening blow}}<br />
|RewardedActions=<br />
;Kill an XP-valuable enemy who is lower-level than you:{{Piety|+5}}.<br />
;Dodge an attack from any enemy:{{Piety|+3}}<br />
;{{t|Poisoned}} an enemy:{{Piety|+1}}<br />
;Use the {{s|WONAFYT}} glyph:{{Piety|+1}}<br />
;Use the {{s|WEYTWUT}} glyph:{{Piety|+1}}<br />
|PenalizedActions=<br />
;Take more than one hit from a monster:{{Piety|-3}} per hit<br />
;Trigger a death protection: {{Piety|-10}}<br />
|Boons=<br />
;Tribute<br />
:'''Cost''': 15 gold <br />
:'''Effect''': Gain {{Piety|10}}<br />
;Tikki's Edge <br />
:'''Cost''': 25 + 25n Piety (repeatable)<br />
:'''Effect''': Grants you {{t|Learning}}, gaining +1 additional experience from all kills, grants +10 gold<br />
;Dodging<br />
:'''Cost''': 25 Piety<br />
:'''Effect''': Increases your chance to {{t|Dodge}} by 10%, grants +10 gold<br />
;Poison<br />
:'''Cost''': <br />
:'''Effect''': Grants you 1 level of {{t|Poisoned}}<br />
;Reflexes<br />
:'''Cost''': 35 Piety, 1 {{i|Health Potion}} (repeatable)<br />
:'''Effect''': Spawn one {{i|Reflex Potion}} & {{i|Quicksilver Potion}} near the altar.<br />
}}</onlyinclude><br />
<br />
Tikki Tooki is the trickster serpent god. He has a particular soft spot for gold, accepting it as tribute and granting it to faithful followers. This makes him quite versatile both for purist runs (where gold is in short supply) and with heavy preparations (where you often have more than you can spend). He can also be of help to those seeking to fuel items which comsume gold for activationg their abilities, such as Crystal Ball or Alchemist Scroll.<br />
<br />
<br />
Tikki Tooki is uncovered in the south in a small subdungeon where you must defeat a form-changing imp without getting hit by it in return several times.<br />
<br />
== Skill Required ==<br />
<br />
Depends on how much you want to rely on him. Also depends on when in the course of the run you begin worshipping him or convert into his religion. Early worship can require planning before a run, as can heavy dedication. He is relatively easy to gain piety with, but his few restrictions will severely alter your gameplay, and punish some strategies. He promotes top notch play and rewards it, but there is a chance of locking yourself into a downward spiral if you aren't careful. His preparation penalty can be really difficult to get around, and is widely considered to be the most taxing one.<br />
<br />
== Likes and Dislikes ==<br />
<br />
<br />
'''TT gives piety''' for killing monsters that are lower level than yourself (+5 piety). He awards successful dodges (+3 piety) and use of the WHEYTWUT and WONNAFYT glyphs (+1 Piety). He also awards you +1 piety every time you poison a monster for the first time. You can also gain piety from him by using his "Tribute" boon which gives you +10 piety for 15 gold.<br />
<br />
A very easy way to gain some piety with TT is to attack plants if you take his Dodge boon. While plants hit for 0 damage, their attack can still be dodged, and they all die in one hit. This makes joining him in plant filled maps very beneficial, and it makes converting into his religion after you've used Earthmoter to fill a level up with plants a strong move.<br />
<br />
<br />
'''TT punishes''' you for getting hit by monsters too much, so you get -3 piety every time you get hit by a monster after the first. This dislike can be avoided even if you join him early, by fighting higher level monsters with the help of damage dealing glyphs and first strike or slow.<br />
<br />
He also dislikes using death protections which he punishes with -10 piety. He won't punish the act of acquiring a death protection, but he will punish using it up. This can lead to a rare situation where you get hit by a monster for the second time and expend a death protection which causes you to lose 13 piety "at once". Since you can usually predict when you will lose piety with him, this can mess up even an advanced player's calculations.<br />
<br />
His preparation penalty makes him punish you with -3 piety every time you get hit, which means plant cleaning antics are out of the question in that case, and requires you to be even more careful about fighting tough opponents.<br />
<br />
<br />
'''Punishment/Desecration Penalty''' - If your piety drops below zero, or if you desecrate his altar, he will give every monster first strike and weakening blow, which is a severe punishment. Considering that he actually has very few ways to lose piety with, it is easier to avoid than it seems. If you are left with no exploration or lower level monsters, you can lock yourself into a downward spiral of piety loss which can be rally hard to get out of. In the situation where this would cost you a win, the solutions are his Tribute boon, desecration of another altar and the Pactmaker's Consensus boon.<br />
<br />
Desecrating TT's altar should be avoided unless really necessary, or in case you are a heavily focused spellcaster. Even then, it's preferable not to do it until you are well into a bossfight and are certain that you won't be relying on first strike (or even physical attacks) to finish the boss off.<br />
<br />
If you join the Glowing Guardian after picking up Tikki's Poison boon Glowing Guardian will punish you every time you attack something that isn't undead. The only way to get rid of the poison is to desecrate Tikki's altar.<br />
<br />
== Boons ==<br />
<br />
<br />
'''Tribute''' - Lets you gain 10 piety for 15 gold, repeatable. Investing too heavily is not recommended without forward planning, but an early worshiper will want to invest in at least one hit, and make up the loss of gold with grabbing an early level of Tikki's Edge and Dodge.<br />
<br />
<br />
'''Tikki's Edge''' - For 25 piety you get +1XP on every monster kill and 10 gold. It can be taken repeatedly, and the piety cost incereases by 25 each time you do. In most situations only one hit is required, but it is an important boon because it lets you get more out of killing low level monsters, especially if paired with slow or the Fighter's innate XP bonus.<br />
<br />
<br />
'''Dodge''' - For 25 piety you get 10% dodge chance and 10 gold. Easy to pick up and the random dodges provide random piety gain. This allows you to gain piety in plant infested levels by dodging hits from plants with non-lethal and non-corrosive attacks. It also synergizes with his dodge based piety spike. For advanced users, it can greatly benefit heavy resistance stackers like the monk if they can grab it and safely convert out of the religion.<br />
<br />
<br />
'''Poison''' - Gives a point of poison strike for every helping. The first one costs 15 gold, and each subsequent helping increases the piety cost by 10. More on this once it stabilizes, as it's been changed recently.<br />
<br />
<br />
'''Reflexes''' - For 35 piety and a healing potion provides you with one Quicksilver and one Reflex potion. With proper setup the Quicksilver potion can get you a certain dodge, and the Reflex potion lets you hit something twice in one attack. When used correctly together they allow for two simultaneous free hits on a monster, explained under "Piety Spike".<br />
<br />
== What's TT good for? ==<br />
<br />
<br />
TT worship allows you to get a decent amount of piety for killing defenseless monsters. If done early it makes a nice setup for joining another deity with a comfortable 25 piety, a guaranteed GETINDARE glyph, a few utility boons, some gold and the map cleared of monsters which you wouldn't want to have around later anyway (Magic users in case of Mystera, Undead in case of Drac..). For a more dedicated worshiper, his potions based "piety spike" also provides the best generic solution to bosses with high damage but low hit points. If you run into such a boss and TT is on the board, he is often the best, if not the only, solution to this kind of challenge, and can be joined at a later point for this specific purpose.<br />
<br />
The most experienced users can attest to the power of TT when used as the key element in outrageous combinations which can lead to boss kills at lvl 1. On a less outrageous note, the fact that he lets you turn gold directly into piety enables some of the most advanced resource management antics in the game.<br />
<br />
== Strategy ==<br />
<br />
'''Early Worship''' - without forward planning, with the only intention of preparing to join another deity, is straightforward. Join early, use Tribute and slow or poison monsters while you explore. Carefully kill a few higher level monsters with heavily the use of glyphs and prepared potions, then clean up low level monsters which you wouldn't want around later (or mop up as much as you want). Use the level-ups to help you kill even higher level monsters by refilling your health and mana, and pick a good moment to convert out into another religion. It's moderately easy if done at lvl 2, but doable at lvl 1, especially with dedicated spellcasters.<br />
<br />
Early worship with intention of using TT to win requires some forward planning. Using WHEYTWUT, WONAFYT and APHEELSIK to gain piety while you explore is mandatory, and slow will prepare lvl 1 monsters to be harvested later for added benefits. Collecting the piety sparkles around other alters will also help, and investing some gold into tribute will get you closer to your first boon. Preping or finding items which provide you enough XP to level up at least once in order to "start" at lvl 2 is also an option (False Beard, Cracked Amulet of Yendor, Amulet of Yendor, even Poisoned Dagger). Using the Goblin conversion bonus for an early level up is a strong option as well. Playing a Fighter (easier to reach lvl 2) or an Assassin (starts with APHEELSIK) is beneficial to this approach, as is using dedicated spellcasters. Bloodmage in particular, with his innate benefits that come with killing low level monsters and ways to turn his health into damage without being hit back makes for a strong early TT worshiper.<br />
<br />
If you are joining TT early you will be looking to kill specific monsters before you convert to someone else, such as getting rid of magic users if you plan on joining Mystera or getting rid of undead if you're planning to join Dracul. If you intend to convert, slowing everything you can is fine, but if you plan on using TT's potions to kill the boss, slowing monsters with first strike is not the best move. <br />
<br />
<br />
'''Mid-run Worship''' - Provides you with an ease in early leveling with none of Tikki's dislikes affecting you, while leaving many low level monsters to be harvested later with more ease. The principles are the same, except there is much less pressure, and if you convert to his religion with extra piety or join him with extra gold picked up, you can grab Tikki's Edge more easily. The principles are the same, except exploration will already be done, as will the leveling. It is the strongest and easiest approach to worshipping TT.<br />
<br />
This is also a good move if you simply want to mop up low-level monsters for specific benefits, like getting rid of curse, getting gold from Gloves of Midas, mana out of the blue bead, or get more bloodpools for your Bloodmage. Finding certain bonus subdungeons can also make joining TT a great move on any run. The ability to gain large amounts of piety out of a mostly explored map, makes TT a great "finishing move" deity, if you are meticulous about taking as few kills as possible to level up or explore.<br />
<br />
<br />
'''Dedicated Worship''' - provides three specific benefits:<br />
<br />
<br />
'''''1) Tikki's edge''''' - if focused provides more XP for "cleaning popcorn", and helps spellcasters level-up while fighting the boss. It also provides gold which helps buy cheap items for conversion, expensive items for use, potions from the alchemy shop or simply fuel a Crystal Ball. Just one level ot Tikki's Edge is enough, but some situations can make second helpings worthwhile. It is effective with Fighters and Assassins, but also works with regular spellcasters.<br />
<br />
<br />
'''''2) Poison''''' - acquiring several levels of the Poison boon can help regen-fighting strategies greatly, and the first level can sometimes "pay for itself". It's one of the strongest game features to combine with the Monks, but also the one which is the most difficult to acquire for monks, due to their natural playstyle not meshing well with TT worship at all. The boon was recently reworked so the exact strategies still have to be determined.<br />
<br />
<br />
'''''3) Reflexes''''' - Focusing all your efforts on gaining large amounts of piety with Tikki Tooki can lead to an overwhelming chain of free hits on a boss using the Quicksilver and Reflex potions. It is effective with any physical damage dealer, particularly Rogues and Berserkers, but can be made to work with most classes provided enough practice. It is also the best way of dealing with certain bosses, namely Bleaty.<br />
<br />
== Piety Spike ==<br />
<br />
<br />
Concentrated TT worship and channeling many resources into repeated uses of the Reflexes boon is TT's piety spike. It requires a moderate ammount of health potions, 35 piety per helping, and decent damage to work, but provides a string of free hits on the boss. That amount of concentrated damage is sometimes difficult to imagine until you try it, but it works spectacularly well against bosses with high health and low hit points like Aequitas, Bleaty and even Namtar.<br />
<br />
It is doable with both early and late worship depending on the situation and experience of the player. It is also advisable to save popcorn with first strike (Goblins, Gorgons), to help setting up dodges with the Quicksilver potion. Hits you take move the dodge prediction counter, and monsters who are lower level than you generaly can't hit you unless they have first strike. <br />
<br />
Stuff that makes it work better are damage items, the Dodge boon and Rogue's Dodging, and knockback. If you have a knockback attack, you will knock the enemy back twice when using a reflex potion, causing extra damage. Halflings have a distinct advantage in being able to convert for extra healing potions, because the number of potion sets that can be acquired is limited by the total amount of healing potions at your disposal. Subdungeons which provide healing potions can also help in this regard. Rogue's starting 20% Dodge coupled with the Dodge boon means setting up certified dodges will take less effort. Subdungeons which provide help with leveling, or a large batch of low level-monsters to harvest for piety and use to set up dodges make it work really good, as does any way to acquire knocback.<br />
<br />
<br />
'''Fuel''' Health potions, Tikki Tooki piety, popcorn monsters with first strike. Gold to a degree, if you mean to use Tribute to gain more piety with TT.<br />
<br />
<br />
'''Rewards''' Big damage strategies and race/class/item combinations.<br />
<br />
<br />
'''Lets you ignore''' Your health in general, and your spellcasting except as supplemental source of damage, or leveling tool.<br />
<br />
<br />
'''Default solution to''' "Glass Cannon" bosses, ones with magic protection in particular. Bosses with low hit points but problematic abilities like death gaze, mana burn, curse, weakening blow and such.<br />
<br />
<br />
'''Pro Tip''' If you want to plan ahead, avoid slowing popcorn with first strike. You will need their weak hits to set up confirmed dodges.<br />
<br />
<br />
'''Pro Tip II''' The approach meshes well with Death Protections, which TT severly punishes. If you wan't to offset this you can either start a boss fight by using up your death protections first, and then join TT, mop up popcorn for piety and tribute for more, or you can desecrate other altars for piety and indulgences. If you intend on killing a boss without getting hit at all (dodges from the potions, death protections, first strike), you can safely desecrate any altar which doesn't affect you damage. Binlor, Earthmother, and Dracul in particular, and very advanced users can even manage a GG desecration although it's not recommended. Mystera is a borderline viable choice, and Taurog and JJ are to be desecrated only in desperate situations.<br />
<br />
== Tips and Tricks ==<br />
<br />
<br />
1) If you want earn a little bit more gold from a run you have already won, and want to experiment with TT a bit, you can worship him or convert into his religion after you've already killed the boss or bosses. You can then pick up Tikki's Edge and Dodging for gold, and mop up the remaining lower level monsters and desecrate the remaining altars (except the Glowing Guardian's one) to get one more Tikki's Edge. Turning your leftover health potions into Quicksilver and Reflex potions also increases the value of loot you take out of the dungeon, and can help you get familiar with them. Be careful not to rush and lose a run you already won!<br />
<br />
<br />
2) Southern regions often provide plants which come with the level and that can mean quite a bit of TT piety for anyone, but Rogues in particular. If you don't fear curse, the plants in Cursed Oasis can work to your benefit as well, and filling the level with plants using Earthmother will often work to your benefit as well provided you can reach TT's altar to convert to him. Be careful about the slow on everything, though, it can be a double edged sword.<br />
<br />
<br />
3) Since TT gives you piety every time you poison something, you can use APHEELSIK and Venom Blade to get some early piety with him.<br />
<br />
<br />
4) Also, don't be afraid of one or two extra hits which would punish you if it would provide a large enough advantage.<br />
<br />
<br />
<br />
Overall, Tikki Tooki is one of the best "last hour" deities, offering enormous amounts of piety for slaughtering defenseless monsters and superb boons which can improve your odds. He can also be used to set-up worship of another deity, or gain and manipulate gold. His piety spike is also the go-to solution to several bosses and PQI scenarios for several game veterans.<br />
<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=IMAWAL&diff=14236IMAWAL2013-02-10T17:36:45Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:IMAWAL}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=IMAWAL<br />
|ManaCost=5<br />
|Effects=<br />
* Transform the target into a wall block.<br />
* Grants the caster {{t|Experience Boost}}(+50% XP on the next kill).<br />
|Hotkey= I<br />
}}</onlyinclude><br />
<br />
<br />
== Introduction ==<br />
<br />
The '''IMAWAL''' glyph turns enemys into statues. Statues are similar to normal walls, as the player cannot pass through them; however, they can be destroyed by anything that destroys normal walls, such as {{s|ENDISWAL}}, {{s|PISORF}}, or knockback.<br />
<br />
Stone Statues leave a pile of gold under them, that can only be retrieved upon destruction of the statue .<br />
Enemys killed this way won't give you any experience, but they will grant you a 50% XP bonus on your next kill, and also remove one stack of curse. <br />
<br />
It is also possible to petrify plants or even cast it on emtpy space, causing it to spawn a wall. Casting it on empty space won't grant you the XP-bonus,however, and will anger Binlor.<br />
There is no reliable way of finding the glyph, other than joining the Earthmother, as she will spawn it upon joining.<br />
<br />
== Unlocking the glyph ==<br />
<br />
The '''IMAWAL''' glyph starts unlocked.<br />
<br />
== Strategy ==<br />
<br />
'''IMAWAL''' is a bit of a two-edged sword. While petrifying a monster can provide the player with a large XP bonus, the petrified monster itself won't give any experience to the player, <br />
Because of this, it is generally better to use the glyph on foes which you ideally would never want to fight, such as Illusions, Revenants, or high-lv Animated Armor's.<br />
Otherwise players should only petrify monsters with a very low level, since the bonus experience should outweight the loss of XP.<br />
<br />
Generally, the glyph should be used sparringly if there are no non-XP-valuable monsters , as removing too much popcorn can leave players at a disadvantage later on.<br />
<br />
'''IMAWAL''' is also one of the few ways to gain piety with {{g|The_Earthmother}}. Since all of her boons spawn plants, you can simply petrify them for piety. While petrifying plants only gives you half the piety, it allows you to save your popcorn.<br />
<br />
Half-dragons and caster relying on {{s|PISORF}} have an alternative usage for this glyph. <br />
Since it allows the player to spawn walls, they can use it to set up knockback-chains if there are no walls around a monster. <br />
<br />
== Hints ==<br />
<br />
* {{t|Slowed}} monster will still give you 1 bonus-XP even if they get petrified.<br />
<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=IMAWAL&diff=14179IMAWAL2013-02-07T19:24:29Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:IMAWAL}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=IMAWAL<br />
|ManaCost=5<br />
|Effects=<br />
* Transform the target into a wall block.<br />
* Grants the caster {{t|Experience Boost}}(+50% XP on the next kill).<br />
|Hotkey= I<br />
}}</onlyinclude><br />
<br />
<br />
== Introduction ==<br />
<br />
The '''IMAWAL''' glyph turns enemys into statues. Statues are similar to normal walls, as the player cannot pass through them; however, they can be destroyed by anything that destroys normal walls, such as {{s|ENDISWAL}}, {{s|PISORF}}, or knockback.<br />
<br />
Stone Statues leave a pile of gold under them, that can only be retrieved upon destruction of the statue .<br />
Enemys killed this way won't give you any experience, but they will grant you a 50% XP bonus on your next kill, and also remove one stack of curse. <br />
<br />
It is also possible to petrify plants or even cast it on emtpy space, causing it to spawn a wall. Doing so however won't grant you the XP-buff.<br />
There is no reliable way of finding the glyph, other than joining the Earthmother, as she will spawn it upon joining.<br />
<br />
== Unlocking the glyph ==<br />
<br />
The '''IMAWAL''' glyph starts unlocked.<br />
<br />
== Strategy ==<br />
<br />
'''IMAWAL''' is a bit of a two-edged sword. While petrifying a monster can provide the player with a large XP bonus, the petrified monster itself won't give any experience to the player, <br />
Because of this, it is generally better to use the glyph on foes which you ideally would never want to fight, such as Illusions, Revenants, or high-lv Animated Armor's.<br />
Otherwise players should only petrify monsters with a very low level, since the bonus experience should outweight the loss of XP.<br />
<br />
Generally, the glyph should be used sparringly if there are no non-XP-valuable monsters , as removing too much popcorn can leave players at a disadvantage later on.<br />
<br />
'''IMAWAL''' is also one of the few ways to gain piety with {{g|The_Earthmother}}. Since all of her boons spawn plants, you can simply petrify them for piety. While petrifying plants only gives you half the piety, it allows you to save your popcorn.<br />
<br />
Half-dragons and caster relying on {{s|PISORF}} have an alternative usage for this glyph. <br />
Since it allows the player to spawn walls, they can use it to set up knockback-chains if there are no walls around a monster. <br />
<br />
== Hints ==<br />
<br />
* {{t|Slowed}} monster will still give you 1 bonus-XP even if they get petrified.<br />
<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=IMAWAL&diff=14178IMAWAL2013-02-07T19:23:33Z<p>Naoya: /* Introduction */</p>
<hr />
<div>{{alphapage|Alpha:IMAWAL}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=IMAWAL<br />
|ManaCost=5<br />
|Effects=<br />
* Transform the target into a wall block.<br />
* Grants the caster {{t|Experience Boost}}(+50% XP on the next kill).<br />
}}</onlyinclude><br />
<br />
<br />
== Introduction ==<br />
<br />
The '''IMAWAL''' glyph turns enemys into statues. Statues are similar to normal walls, as the player cannot pass through them; however, they can be destroyed by anything that destroys normal walls, such as {{s|ENDISWAL}}, {{s|PISORF}}, or knockback.<br />
<br />
Stone Statues leave a pile of gold under them, that can only be retrieved upon destruction of the statue .<br />
Enemys killed this way won't give you any experience, but they will grant you a 50% XP bonus on your next kill, and also remove one stack of curse. <br />
<br />
It is also possible to petrify plants or even cast it on emtpy space, causing it to spawn a wall. Doing so however won't grant you the XP-buff.<br />
There is no reliable way of finding the glyph, other than joining the Earthmother, as she will spawn it upon joining.<br />
<br />
== Unlocking the glyph ==<br />
<br />
The '''IMAWAL''' glyph starts unlocked.<br />
<br />
== Strategy ==<br />
<br />
'''IMAWAL''' is a bit of a two-edged sword. While petrifying a monster can provide the player with a large XP bonus, the petrified monster itself won't give any experience to the player, <br />
Because of this, it is generally better to use the glyph on foes which you ideally would never want to fight, such as Illusions, Revenants, or high-lv Animated Armor's.<br />
Otherwise players should only petrify monsters with a very low level, since the bonus experience should outweight the loss of XP.<br />
<br />
Generally, the glyph should be used sparringly if there are no non-XP-valuable monsters , as removing too much popcorn can leave players at a disadvantage later on.<br />
<br />
'''IMAWAL''' is also one of the few ways to gain piety with {{g|The_Earthmother}}. Since all of her boons spawn plants, you can simply petrify them for piety. While petrifying plants only gives you half the piety, it allows you to save your popcorn.<br />
<br />
Half-dragons and caster relying on {{s|PISORF}} have an alternative usage for this glyph. <br />
Since it allows the player to spawn walls, they can use it to set up knockback-chains if there are no walls around a monster. <br />
<br />
== Hints ==<br />
<br />
* {{t|Slowed}} monster will still give you 1 bonus-XP even if they get petrified.<br />
<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=IMAWAL&diff=14177IMAWAL2013-02-07T19:22:51Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:IMAWAL}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=IMAWAL<br />
|ManaCost=5<br />
|Effects=<br />
* Transform the target into a wall block.<br />
* Grants the caster {{t|Experience Boost}}(+50% XP on the next kill).<br />
}}</onlyinclude><br />
<br />
<br />
== Introduction ==<br />
<br />
The '''IMAWAL''' glyph turns enemys into statues. Statues are similar to normal walls, as the player cannot pass through them; however, they can be destroyed by anything that destroys normal walls, such as {{s|ENDISWAL}}, {{s|PISORF}}, or knockback,<br />
Stone Statues leave a pile of gold under them, that can only be retrieved upon destruction of the statue .<br />
Enemys killed this way won't give you any experience, but they will grant you a 50% XP bonus on your next kill, and also remove one stack of curse. <br />
It is also possible to petrify plants or even cast it on emtpy space, causing it to spawn a wall. Doing so however won't grant you the XP-buff.<br />
There is no reliable way of finding the glyph, other than joining the Earthmother, as she will spawn it upon joining.<br />
<br />
== Unlocking the glyph ==<br />
<br />
The '''IMAWAL''' glyph starts unlocked.<br />
<br />
== Strategy ==<br />
<br />
'''IMAWAL''' is a bit of a two-edged sword. While petrifying a monster can provide the player with a large XP bonus, the petrified monster itself won't give any experience to the player, <br />
Because of this, it is generally better to use the glyph on foes which you ideally would never want to fight, such as Illusions, Revenants, or high-lv Animated Armor's.<br />
Otherwise players should only petrify monsters with a very low level, since the bonus experience should outweight the loss of XP.<br />
<br />
Generally, the glyph should be used sparringly if there are no non-XP-valuable monsters , as removing too much popcorn can leave players at a disadvantage later on.<br />
<br />
'''IMAWAL''' is also one of the few ways to gain piety with {{g|The_Earthmother}}. Since all of her boons spawn plants, you can simply petrify them for piety. While petrifying plants only gives you half the piety, it allows you to save your popcorn.<br />
<br />
Half-dragons and caster relying on {{s|PISORF}} have an alternative usage for this glyph. <br />
Since it allows the player to spawn walls, they can use it to set up knockback-chains if there are no walls around a monster. <br />
<br />
== Hints ==<br />
<br />
* {{t|Slowed}} monster will still give you 1 bonus-XP even if they get petrified.<br />
<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=CYDSTEPP&diff=14176CYDSTEPP2013-02-07T18:51:11Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:CYDSTEPP}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=CYDSTEPP<br />
|ManaCost=10<br />
|Effects=<br />
* Can only be casted when at full hp, or if you play a {{c|Warlord}}<br />
* Gain {{t|Death Protection}}<br />
|Hotkey = C<br />
}}</onlyinclude><br />
{{Stub}}<br />
<br />
The '''CYDSTEPP''' glyph is used to grant {{t|Death protection}}, enabling yourself to survive attacks that would otherwise kill you. Death protection is almost completely foolproof, and it will enable you to survive any attack no matter how powerful. For this reason, the CYDSTEPP glyph is highly prized when fighting high-damage bosses such as {{m|Bleaty the Goat}}.<br />
<br />
Unlike the [[Alpha:CYDSTEPP|alpha version]] of this glyph, you must be at full health in order to cast CYDSTEPP. This means it cannot be used repeated while in battle. The sole exception to this rule is the {{c|Warlord}}, which can activate CYDSTEPP at any time. This enables Warlords to continually chain death protection even when they are at 1 HP. <br />
<br />
There are only two type of effects in the game that can overcome death protection. The first is the swift hands class feature of the {{c|Assassin}}, which is not a concerned to human players. The other effects are [[Gods|godly]] punishments. Death protection will not save you from the wrath of {{g|Jehora Jeheyu}}.<br />
<br />
== Strategy ==<br />
The usual strategy with the CYDSTEPP glyph is to use it as a prebuff before battle, to allow you to eke out one extra attack in combat. In this respect, it's often very similar to the {{s|GETINDARE}} or {{s|ENDISWAL}} glyphs which can also be used to get one extra attack in combat. It's entirely possible to combine CYDSTEPP with other prebuffs to empower yourself before battle, making it an exceptionally useful glyph for damage-spiking striker-type characters.<br />
<br />
CYDSTEPP has the highest mana cost of any glyph in the game by a considerable margin. In fact, it's so high that the {{c|Berserker}} cannot even cast this spell until he's found multiple mana boosters. This also causes a problem for {{g|Taurog}} Worshippers, who lose the ability to use this glyph once they obtain all of his gear, which is problematic since CYDSTEPP is otherwise one of the best glyphs a Taurog worshipper can obtain. It also benefits highly from {{g|Mystera Annur}}'s Mystic Balance boon, though not quite as much as {{s|WEYTWUT}} or {{s|APHEELSIK}} will.<br />
<br />
Because CYDSTEPP functions the same way no matter how powerful the incoming attack is, it works best against enemies with high attack damage. This means that CYDSTEPP often is less useful in low-difficulty dungeons than it is in high-difficulty dungeons. It's also very useful if you're attempting to kill a boss as a low-level character, since it's effectively the only way to survive an attack from a foe that deals enough damage to kill you twice over. <br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=GETINDARE&diff=14175GETINDARE2013-02-05T00:11:45Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:GETINDARE}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=GETINDARE<br />
|ManaCost=3<br />
|Effects=<br />
* Grants the caster {{t|First strike}} for the next attack.<br />
* Grants 5% {{t|Dodge}} after every cast, resets to zero after a sucessfull dodge.<br />
|Hotkey= G<br />
}}</onlyinclude><br />
<br />
'''Getindare''' is the first strike glyph. Upon cast, it grants the Player the powerful {{t|First strike}} ability for one attack, and 5% Dodge Chance . It can be cast after every strike.<br />
<br />
Players with first strike will strike the enemy first, unless the monster has first strike too, in which case the monster will go first. <br />
This is unaffected by levels. <br />
<br />
If the player is slowed, first strike and slow will cancel each other out. <br />
<br />
<br />
There is no way of reliably finding the glyph, other than joining Tikki Tooki, as he will spawn '''Getindare''' when you join him. <br />
<br />
== Unlocking the glyph ==<br />
<br />
'''Getindare''' starts unlocked.<br />
<br />
== Strategy ==<br />
<br />
'''Getindare''' is one of the most powerful glyphs for physical-oriented classes and quite easy to use. <br />
<br />
'''Getindare''' works best with Classes wo rely on physical damage; first strike lets players atack first, so they can finish enemys without getting hit in retaliation, even if they have a higher level. <br />
This saves lots of ressources as you essentially need one hit less to defeat a monster.<br />
<br />
The dodge portion of the glyph, however, can be a bit tricky to use, since there is no way to predict when you will dodge unless you take a Quicksilver Potion. <br />
One way of trying to utilize it is to simply cast it whenever you can, and than occasionally attacking a stronger monster in hopes of triggering the dodge.<br />
It can be also used during long, drawn-out fights, as you will dodge sooner or later, granting you a free hit. <br />
Due to its low manacost it has good synergy with combat glyphs, like BURNDAYRAZ or PISSORF, or supportive glyphs like ENDISWALL. <br />
'''Getindare''' remains usefull at almost every stage of a run due to its strong effect and low manacost.<br />
<br />
== Hints ==<br />
<br />
With the exception of the [[Rogue]], '''Getindare''' is one of 3 things in the game that will grant you dodge. The other 2 are the Quicksilver Potion and the dodging boon from Tikki Tooki.<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WEYTWUT&diff=14174WEYTWUT2013-02-04T22:56:44Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:WEYTWUT}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=WEYTWUT<br />
|ManaCost=8<br />
|Effects=<br />
* Swap position with a monster.<br />
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Retaliate}}, {{t|Cowardice}}).<br />
|Hotkey= T<br />
}}</onlyinclude><br />
<br />
''' Weytwut''' is the teleportation glyph. When cast on an enemy monster, the player will swap Positions with it. It will also get {{t|Slowed}}. <br />
Slow prevents monsters from blinking, retaliating fireballs, and lets the player strike first (or disables the monsters first strike).<br />
<br />
Note that the glyph can fail if used on Monsters that have magic resist, so be careful when attempting this.<br />
There is no reliable way of finding this gylph other than worshipping Jehora Jeheyu, as he will spawn it upon joining.<br />
<br />
== Unlocking the Glyph ==<br />
The '''Weytwut''' Glyph starts unlocked.<br />
<br />
== Strategy ==<br />
<br />
'''Weytwut''' is mainly an utility glyph and best found early. While it's not a very strong combat glyph, its one of the most versatile spells in the game. <br />
<br />
<br />
It's most obvious use is to remove enemys out of the players path if they are blocking it.<br />
<br />
Since a slowed enemy will always strike after the player, it can also be used to emulate first strike and give you an edge when fighting stronger monsters. Keep in mind, however, that slow and first strike cancel each other out - so a stronger first strike monster will still atack you first unless you have first strike too. <br />
This can be a particular usefull trick for classes with inherent first strike, such as the [[Rogue]] or the [[Assassin]].<br />
<br />
Another trick during the early stages is to teleport weaker monsters (popcorn) into corners, afflicting them with slow. Since slow also grants +1 Bonus XP on kill, the player can "fatten" his popcorn up, making them more valuable for later use.<br />
<br />
Due to its mana high cost, '''Weytwut''' doesn't have any particular syngergy with other glyphs, and loses most of its usefullness in the later stages of a run.<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Assassin&diff=14171Assassin2013-02-04T14:36:21Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:Assassin}}<br />
<onlyinclude>{{<br />
{{{tpl|ClassInfobox}}}<br />
|Name=Assassin<br />
|ShortHand=As<br />
|Traits=<br />
;POISONED BLADE: Starts with the APHEELSIK glyph, deals 40% bonus damage to poisoned enemies. Starts with -20% bonus damage.<br />
;LIGHT FOOT: Exploring the area around a monster gives the player first strike<br />
;SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game.<br />
|SuggestedRaces=<br />
{{HuAs}},{{ElAs}},{{GoAs}}<br />
|Unlock=<br />
Level 3 [[Thief Den]]<br />
|Group=Tier 3<br />
}}</onlyinclude><br />
<br />
== Class Features ==<br />
<br />
*'''POISONED BLADE''': Starts with the APHEELSIK glyph, gains 40% bonus damage against poisened monsters. <br />
*'''LIGHT FOOT''': Exploring the area around a monster gives the player first strike.<br />
*'''SWIFT HAND''': attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game.<br />
<br />
Note that spaces that fall off the edge of the board count as "revealed" for the purpose of light foot, so you can gain first strike against edge-hugging monsters in this manner. The swift hands ability ignores abilities such as first strike and death protection, meaning you face no risks when attacking monsters like gorgons or animated armors as a higher-level assassin. In rare scenarios where the boss is lower than level 10, it's entirely possible to kill him with swift hands.<br />
<br />
== Races ==<br />
<br />
=== Human ===<br />
<br />
With an emphasis on attack damage, the human assassin {{HuAs}} makes for a more combat-oriented assassin. He is better at regen-fighting monsters and will be well-suited to poison antics. The downside of the human assassin is that the only class feature the Assassin has to synergize with high attack damage is his situational first strike. You'll need to find other combos to make up the difference.<br />
<br />
=== Elf ===<br />
<br />
One of the most powerful spellcasting combinations in the game is the elf assassin {{ElAs}}. With vastly expanded mana, the elf assassin makes a potent spellcaster. The biggest difficulty that dedicated spellcasters face is that they often neglect their attack damage and have difficulty fighting lower-level monsters that ''should'' be easy. Using '''swift hands''', this is not an issue for the assassin, allowing him to focus totally on spellcasting in a way that even the {{c|Wizard}} cannot. Other races can still make potent spellcaster assassins, but they won't be as good as the elf.<br />
<br />
=== Goblin ===<br />
<br />
The goblin assassin {{GoAs}} is the ultimate class/race combo for level-up catapults. By using swift hands to kill weaker monsters and converting items and glyphs for extra experience, a goblin can gain as many as five levels over the course of a boss battle, fully regenerating his health and mana each time. Very few bosses outside of vicious difficulty can survive this sort of persistant onslaught, and since you can begin the boss battle very early with this character it's likely you'll be able to use poison antics as well. The Goblin Assassin is one of the best ways to obtain the Unstoppable, Ding Max, and Feeling Parched badges all in one go!<br />
<br />
== Strategy ==<br />
<br />
The Assassin is one of the game's most potent classes, and is well-suited to a wide variety of approaches. At low levels, he has a strong and reliable opener with the {{s|APHEELSIK}} glyph, and at high levels he can cleave through strong monsters to gain a few extra levels that can make the difference. His greatest weakness is that he has very few class features to improve his combat abilities, and capitalizing on his situational {{t|First strike}} is very important. Because he has no bonus to regeneration, damage, or resistances the Assassin actually makes a sub-par regen-fighter without additional items or boons. The assassin is most similar to the {{c|Fighter}} in this respect, and he can build towards almost any type of character by using the right combination of bonuses.<br />
<br />
Although at first glance it may not be apparent, the Assassin is actually a very strong class for spellcaster strategies. One of the biggest problems dedicated spellcasters face is that they neglect their attack damage, and may be easily worn down by low-level monsters. An assassin will never face this problem, even on vicious-difficulty levels, and can therefor focus all his attention on the boss. <br />
<br />
Because the assassin can easily 1-hit-kill monsters that are lower-level than him, he should ''never'' fight a monster that is equal-level to him unless he has no other choice. There is no bonus XP given for defeating a monster of equal level to yourself, and once you gain a level you can kill him effortless. Always focus your efforts on fighting stronger monsters to earn bonus XP.<br />
<br />
The {{t|Corrosion}} effect the Assassin gains on his APHEELSIK glyph is very powerful. He can repeatedly cast it on a monster to build up corrosion, causing it to attack additional damage when attacked. Unlike burning damage, there is no upper limit on corrosion so you can take down very powerful monsters in this fashion. It's entirely possible to defeat some bosses as a 1st level character if you find them early enough!<br />
<br />
The Assassin works well with a broad range of [[Gods|deities]] due to his personal flexibility. Unless you're willing to eschew the poison glyph, you will probably want to '''avoid''' {{g|Taurog}} and the {{g|Glowing Guardian}}. Otherwise the Assassin will work flawlessly with '''any''' other [[Gods|deity]].<br />
<br />
== Hints ==<br />
* Even though {{t|Undead}} monsters are not immune to {{t|Corrosion}}, their {{t|Poisonous}} immunity prevents them from being corroded by {{s|APHEELSIK}}<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=GETINDARE&diff=14163GETINDARE2013-02-02T02:48:46Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:GETINDARE}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=GETINDARE<br />
|ManaCost=3<br />
|Effects=<br />
* Grants the caster {{t|First strike}} for the next attack.<br />
* Grants 5% {{t|Dodge}} after every cast, resets to zero after a sucessfull dodge.<br />
|Hotkey= G<br />
}}</onlyinclude><br />
<br />
'''Getindare''' is the first strike glyph. Upon cast, it grants the Player the powerful {{t|First strike}} ability for one attack, and 5% Dodge Chance . It can be cast after every strike.<br />
<br />
Players with first strike will strike the enemy first, unless the monster has first strike too, in which case the monster will go first. <br />
This is unaffected by levels. <br />
<br />
If the player is slowed, first strike and slow will cancel each other out. <br />
<br />
<br />
There is no way of reliably finding the glyph, other than joining Tikki Tooki, as he will spawn '''Getindare'' when you join him. <br />
<br />
== Unlocking the glyph ==<br />
<br />
'''Getindare''' starts unlocked.<br />
<br />
== Strategy ==<br />
<br />
'''Getindare''' is one of the most powerful glyphs for physical-oriented classes and quite easy to use. <br />
<br />
'''Getindare''' works best with Classes wo rely on physical damage; first strike lets players atack first, so they can finish enemys without getting hit in retaliation, even if they have a higher level. <br />
This saves lots of ressources as you essentially need one hit less to defeat a monster.<br />
<br />
The dodge portion of the glyph, however, can be a bit tricky to use, since there is no way to predict when you will dodge unless you take a Quicksilver Potion. <br />
One way of trying to utilize it is to simply cast it whenever you can, and than occasionally attacking a stronger monster in hopes of triggering the dodge.<br />
It can be also used during long, drawn-out fights, as you will dodge sooner or later, granting you a free hit. <br />
Due to its low manacost it has good synergy with combat glyphs, like BURNDAYRAZ or PISSORF, or supportive glyphs like ENDISWALL. <br />
'''Getindare''' remains usefull at almost every stage of a run due to its strong effect and low manacost.<br />
<br />
== Hints ==<br />
<br />
With the exception of the [[Rogue]], '''Getindare''' is one of 3 things in the game that will grant you dodge. The other 2 are the Quicksilver Potion and the dodging boon from Tikki Tooki.<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WEYTWUT&diff=14162WEYTWUT2013-02-02T02:16:59Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:WEYTWUT}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=WEYTWUT<br />
|ManaCost=8<br />
|Effects=<br />
* Swap position with a monster.<br />
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Retaliate}}, {{t|Cowardice}}).<br />
|Hotkey= T<br />
}}</onlyinclude><br />
<br />
''' Weytwut''' is the teleportation glyph. When cast on an Enemy Monster, the Player will swap Positions with it. It will also get {{t|Slowed}}. <br />
Slow prevents monsters from blinking, retaliating Fireballs, and lets the player strike first (or disable the monsters first strike)<br />
However, this can fail if cast on Monsters that have Magic Resist, so be carefull when attempting this.<br />
There is no reliable way of finding this gylph other than worshipping Jehora Jeheyu, as he will spawn it upon joining.<br />
<br />
== Unlocking the Glyph ==<br />
The '''Weytwut''' Glyph starts unlocked.<br />
<br />
== Strategy ==<br />
<br />
'''Weytwut''' is mainly an utility glyph and best found early. While it's not a very strong combat glyph, its one of the most versatile spells in the game. <br />
<br />
<br />
It's most obvious use is to remove enemys out of the players path if they are blocking it.<br />
<br />
Since a slowed enemy will always strike after the player, it can also be used to emulate first strike and give you an edge when fighting stronger monsters. Keep in mind, however, that slow and first strike cancel each other out - so a stronger first strike monster will still atack you first unless you have first strike too. <br />
This can be a particular usefull trick for classes with inherent first strike, such as the [[Rogue]] or the [[Assassin]].<br />
<br />
Another trick during the early stages is to teleport weaker monsters (popcorn) into corners, afflicting them with slow. Since slow also grants +1 Bonus XP on kill, the Player can "fatten" his Popcorn up, making them more valuable for later use.<br />
<br />
Due to its mana high cost, '''Weytwut''' doesn't have any particular syngergy with other Glyphs, and loses most of its usefullness in the later stages of a run.<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Tikki_Tooki&diff=14161Tikki Tooki2013-02-02T02:10:27Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:Tikki_Tooki}}<br />
<onlyinclude>{{<br />
{{{tpl|GodInfobox}}}<br />
|Name=Tikki Tooki<br />
|ShortHand=TT<br />
|InitialWorship=<br />
* free {{s|GETINDARE}} glyph<br />
|Punishment=<br />
* all monsters on all dungeon floors gain {{t|First Strike}} and {{t|Weakening blow}}<br />
|RewardedActions=<br />
;Kill an XP-valuable enemy who is lower-level than you:{{Piety|+5}}.<br />
;Dodge an attack from any enemy:{{Piety|+3}}<br />
;{{t|Poisoned}} an enemy:{{Piety|+1}}<br />
;Use the {{s|WONAFYT}} glyph:{{Piety|+1}}<br />
;Use the {{s|WEYTWUT}} glyph:{{Piety|+1}}<br />
|PenalizedActions=<br />
;Take more than one hit from a monster:{{Piety|-3}} per hit<br />
;Trigger a death protection: {{Piety|-10}}<br />
|Boons=<br />
;Tribute<br />
:'''Cost''': 15 gold <br />
:'''Effect''': Gain {{Piety|10}}<br />
;Tikki's Edge <br />
:'''Cost''': 25 + 25n Piety (repeatable)<br />
:'''Effect''': Grants you {{t|Learning}}, gaining +1 additional experience from all kills, grants +10 gold<br />
;Dodging<br />
:'''Cost''': 25 Piety<br />
:'''Effect''': Increases your chance to {{t|Dodge}} by 10%, grants +10 gold<br />
;Poison<br />
:'''Cost''': <br />
:'''Effect''': Grants you 1 level of {{t|Poisoned}}<br />
;Reflexes<br />
:'''Cost''': 35 Piety, 1 {{i|Health Potion}} (repeatable)<br />
:'''Effect''': Spawn one {{i|Reflex Potion}} & {{i|Quicksilver Potion}} near the altar.<br />
}}</onlyinclude><br />
<br />
Tikki Tooki is the trickster serpent god. He has a particular soft spot for gold, accepting it as tribute and granting it to faithful followers. This makes him quite versatile both for purist runs (where gold is in short supply) and with heavy preparations (where you often have more than you can spend). <br />
<br />
Tikki Tooki is uncovered in the south in a large subdungeon where you must play "tag" with an imp to prove your worth to the deity.<br />
<br />
<br />
== Strategy ==<br />
Tikki Tooki is very difficult to earn piety with as a low-level character, since he punishes you for taking too many hits, and gives piety only for killing lower-level monsters. Of course, low-level characters are unlikely to be able to win their fights with a single blow, and there are few monsters lower-level than they are (which they probably shouldn't be fighting this early, anyways). This makes him very distinctively a deity you worship later on, unless you can tribute large amounts of gold to keep him happy.<br />
<br />
Generally speaking, the best approach to Tikki Tooki is to begin your worship with lots of popcorn monsters left in the dungeon. Purchase the Tikki's Edge boon to increase your piety gain from killing these low-level monsters, then complement with boons such as dodging or reflexes to gain his special potions. Another strategy is to begin worship early and use desecration or tribute to quickly purchase the "poison" boon, then convert to another religion to avoid the piety penalty for taking repeated hits. A poison attack is a very powerful benefit if you can obtain it early.<br />
<br />
Tikki Tooki's potions are poorly described and poorly understood. The quicksilver potion causes your chance to dodge to increase for each consecutive attack you take, and becomes exhausted when you finally achieve a dodge. It also tells you when you're about to dodge, letting you predict which blow will be avoided. By attacking weaker monsters, you can keep taking minor attacks until your next blow will be a dodge, letting you avoid damage from a powerful enemy. The reflex potion grants you temporary first strike, and under some conditions may grant you two attacks. If you have a knockback attack, you will knock the enemy back twice when using a reflex potion, causing extra damage. <br />
<br />
One little-known trick with Tikki Tooki is that plants can be farmed for piety. It's entirely possible to dodge a plant's "attack" against you, and Tikki Tooki rewards you with piety every time you dodge. This means a Tikki Tooki follower can build up large amounts of piety just by clearing plants (this is also possible with Jehora Jeheyu, but that deity doesn't offer a boon that enables you to dodge). As well, attacking plants will trigger the quicksilver potion, causing your dodge chance to rise. In this way, you can continue to attack plants until your next attack is predicted to be a dodge then attack the boss. On levels with large numbers of plants (Western Jungle, Southern Swamp, and Ick Swamp being the most common) this can make Tikki Tooki a very powerful deity, and also an exceptional choice to convert into after worshipping the Earthmother.<br />
<br />
Overall, Tikki Tooki is one of the best "last hour" deities, offering enormous amounts of piety for slaughtering defenseless monsters and superb boons which can improve your odds.<br />
<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Assassin&diff=14160Assassin2013-02-02T01:06:18Z<p>Naoya: /* Class Features */</p>
<hr />
<div>{{alphapage|Alpha:Assassin}}<br />
<onlyinclude>{{<br />
{{{tpl|ClassInfobox}}}<br />
|Name=Assassin<br />
|ShortHand=As<br />
|Traits=<br />
;POISONED BLADE: Starts with the APHEELSIK glyph, gains 20% bonus damage to poisoned enemies. Starts with -20% bonus damage.<br />
;LIGHT FOOT: Exploring the area around a monster gives the player first strike<br />
;SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game.<br />
|SuggestedRaces=<br />
{{HuAs}},{{ElAs}},{{GoAs}}<br />
|Unlock=<br />
Level 3 [[Thief Den]]<br />
|Group=Tier 3<br />
}}</onlyinclude><br />
<br />
== Class Features ==<br />
<br />
*'''POISONED BLADE''': Starts with the APHEELSIK glyph, gains 40% bonus damage against poisened monsters. <br />
*'''LIGHT FOOT''': Exploring the area around a monster gives the player first strike.<br />
*'''SWIFT HAND''': attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game.<br />
<br />
Note that spaces that fall off the edge of the board count as "revealed" for the purpose of light foot, so you can gain first strike against edge-hugging monsters in this manner. The swift hands ability ignores abilities such as first strike and death protection, meaning you face no risks when attacking monsters like gorgons or animated armors as a higher-level assassin. In rare scenarios where the boss is lower than level 10, it's entirely possible to kill him with swift hands.<br />
<br />
== Races ==<br />
<br />
=== Human ===<br />
<br />
With an emphasis on attack damage, the human assassin {{HuAs}} makes for a more combat-oriented assassin. He is better at regen-fighting monsters and will be well-suited to poison antics. The downside of the human assassin is that the only class feature the Assassin has to synergize with high attack damage is his situational first strike. You'll need to find other combos to make up the difference.<br />
<br />
=== Elf ===<br />
<br />
One of the most powerful spellcasting combinations in the game is the elf assassin {{ElAs}}. With vastly expanded mana, the elf assassin makes a potent spellcaster. The biggest difficulty that dedicated spellcasters face is that they often neglect their attack damage and have difficulty fighting lower-level monsters that ''should'' be easy. Using '''swift hands''', this is not an issue for the assassin, allowing him to focus totally on spellcasting in a way that even the {{c|Wizard}} cannot. Other races can still make potent spellcaster assassins, but they won't be as good as the elf.<br />
<br />
=== Goblin ===<br />
<br />
The goblin assassin {{GoAs}} is the ultimate class/race combo for level-up catapults. By using swift hands to kill weaker monsters and converting items and glyphs for extra experience, a goblin can gain as many as five levels over the course of a boss battle, fully regenerating his health and mana each time. Very few bosses outside of vicious difficulty can survive this sort of persistant onslaught, and since you can begin the boss battle very early with this character it's likely you'll be able to use poison antics as well. The Goblin Assassin is one of the best ways to obtain the Unstoppable, Ding Max, and Feeling Parched badges all in one go!<br />
<br />
== Strategy ==<br />
<br />
The Assassin is one of the game's most potent classes, and is well-suited to a wide variety of approaches. At low levels, he has a strong and reliable opener with the {{s|APHEELSIK}} glyph, and at high levels he can cleave through strong monsters to gain a few extra levels that can make the difference. His greatest weakness is that he has very few class features to improve his combat abilities, and capitalizing on his situational {{t|First strike}} is very important. Because he has no bonus to regeneration, damage, or resistances the Assassin actually makes a sub-par regen-fighter without additional items or boons. The assassin is most similar to the {{c|Fighter}} in this respect, and he can build towards almost any type of character by using the right combination of bonuses.<br />
<br />
Although at first glance it may not be apparent, the Assassin is actually a very strong class for spellcaster strategies. One of the biggest problems dedicated spellcasters face is that they neglect their attack damage, and may be easily worn down by low-level monsters. An assassin will never face this problem, even on vicious-difficulty levels, and can therefor focus all his attention on the boss. <br />
<br />
Because the assassin can easily 1-hit-kill monsters that are lower-level than him, he should ''never'' fight a monster that is equal-level to him unless he has no other choice. There is no bonus XP given for defeating a monster of equal level to yourself, and once you gain a level you can kill him effortless. Always focus your efforts on fighting stronger monsters to earn bonus XP.<br />
<br />
The {{t|Corrosion}} effect the Assassin gains on his APHEELSIK glyph is very powerful. He can repeatedly cast it on a monster to build up corrosion, causing it to attack additional damage when attacked. Unlike burning damage, there is no upper limit on corrosion so you can take down very powerful monsters in this fashion. It's entirely possible to defeat some bosses as a 1st level character if you find them early enough!<br />
<br />
The Assassin works well with a broad range of [[Gods|deities]] due to his personal flexibility. Unless you're willing to eschew the poison glyph, you will probably want to '''avoid''' {{g|Taurog}} and the {{g|Glowing Guardian}}. Otherwise the Assassin will work flawlessly with '''any''' other [[Gods|deity]].<br />
<br />
== Hints ==<br />
* Even though {{t|Undead}} monsters are not immune to {{t|Corrosion}}, their {{t|Poisonous}} immunity prevents them from being corroded by {{s|APHEELSIK}}<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WEYTWUT&diff=14159WEYTWUT2013-02-02T00:55:13Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:WEYTWUT}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=WEYTWUT<br />
|ManaCost=8<br />
|Effects=<br />
* Swap position with a monster.<br />
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Retaliate}}, {{t|Cowardice}}).<br />
|Hotkey= T<br />
}}</onlyinclude><br />
<br />
''' Weytwut''' is the teleportation glyph. When cast on an Enemy Monster, the Player will swap Positions with it. It will also get {{t|Slowed}}. <br />
Slow prevents monsters from blinking, retaliating Fireballs, and lets the player strike first (or disable the monsters first strike)<br />
However, this can fail if cast on Monsters that have Magic Resist, so be carefull when attempting this.<br />
There is no reliable way of finding this gylph other than worshipping Jehora Jeheyu, as he will spawn it upon joining.<br />
<br />
== Unlocking the Glyph ==<br />
The '''Weytwut''' Glyph starts unlocked.<br />
<br />
<br />
== Strategy ==<br />
<br />
'''Weytwut''' is mainly an utility glyph and best found early. While it's not a very strong combat glyph, its one of the most versatile spells in the game. <br />
<br />
<br />
It's most obvious use is to remove enemys out of the players path if they are blocking it.<br />
<br />
Since a slowed enemy will always strike after the player, it can also be used to emulate first strike and give you an edge when fighting stronger monsters. Keep in mind, however, that slow and first strike cancel each other out - so a stronger first strike monster will still atack you first unless you have first strike too. <br />
This can be a particular usefull trick for classes with inherent first strike, such as the [[Rogue]] or the [[Assassin]].<br />
<br />
Another trick during the early stages is to teleport weaker monsters (popcorn) into corners, afflicting them with slow. Since slow also grants +1 Bonus XP on kill, the Player can "fatten" his Popcorn up, making them more valuable for later use.<br />
<br />
Due to its mana high cost, '''Weytwut''' doesn't have any particular syngergy with other Glyphs, and loses most of its usefullness in the later stages of a run.<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WEYTWUT&diff=14158WEYTWUT2013-02-02T00:49:17Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:WEYTWUT}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=WEYTWUT<br />
|ManaCost=8<br />
|Effects=<br />
* Swap position with a monster.<br />
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Retaliate}}, {{t|Cowardice}}).<br />
}}</onlyinclude><br />
<br />
''' Weytwut''' is the teleportation glyph. When cast on an Enemy Monster, the Player will swap Positions with it. It will also get {{t|Slowed}}. <br />
Slow prevents monsters from blinking, retaliating Fireballs, and lets the player strike first (or disable the monsters first strike)<br />
However, this can fail if cast on Monsters that have Magic Resist, so be carefull when attempting this.<br />
There is no reliable way of finding this gylph other than worshipping Jehora Jeheyu, as he will spawn it upon joining.<br />
<br />
== Unlocking the Glyph ==<br />
The '''Weytwut''' Glyph starts unlocked.<br />
<br />
<br />
== Strategy ==<br />
<br />
'''Weytwut''' is mainly an utility glyph and best found early. While it's not a very strong combat glyph, its one of the most versatile spells in the game. <br />
<br />
<br />
It's most obvious use is to remove enemys out of the players path if they are blocking it.<br />
<br />
Since a slowed enemy will always strike after the player, it can also be used to emulate first strike and give you an edge when fighting stronger monsters. Keep in mind, however, that slow and first strike cancel each other out - so a stronger first strike monster will still atack you first unless you have first strike too. <br />
This can be a particular usefull trick for classes with inherent first strike, such as the [[Rogue]] or the [[Assassin]].<br />
<br />
Another trick during the early stages is to teleport weaker monsters (popcorn) into corners, afflicting them with slow. Since slow also grants +1 Bonus XP on kill, the Player can "fatten" his Popcorn up, making them more valuable for later use.<br />
<br />
Due to its mana high cost, '''Weytwut''' doesn't have any particular syngergy with other Glyphs, and loses most of its usefullness in the later stages of a run.<br />
<br />
{{MainNav}}</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=WEYTWUT&diff=14157WEYTWUT2013-02-02T00:48:13Z<p>Naoya: </p>
<hr />
<div>{{alphapage|Alpha:WEYTWUT}}<onlyinclude>{{<br />
{{{tpl|GlyphInfobox}}}<br />
|Name=WEYTWUT<br />
|ManaCost=8<br />
|Effects=<br />
* Swap position with a monster.<br />
* Afflicts the target monster with {{t|Slowed}} (+1XP when killed, temporarily loses {{t|First strike}}, {{t|Retaliate}}, {{t|Cowardice}}).<br />
}}</onlyinclude><br />
<br />
''' Weytwut''' is the teleportation glyph. When cast on an Enemy Monster, the Player will swap Positions with it. It will also get {{t|Slowed}}. <br />
Slow prevents monsters from blinking, retaliating Fireballs, and lets the player strike first (or disable the monsters first strike)<br />
However, this can fail if cast on Monsters that have Magic Resist, so be carefull when attempting this.<br />
There is no reliable way of finding this gylph other than worshipping Jehora Jeheyu, as he will spawn it upon joining.<br />
<br />
== Unlocking the Glyph ==<br />
The '''Weytwut''' Glyph starts unlocked.<br />
<br />
<br />
== Strategy ==<br />
<br />
'''Weytwut''' is mainly an utility glyph and best found early. While it's not a very strong combat glyph, its one of the most versatile spells in the game. <br />
<br />
<br />
It's most obvious use is to remove enemys out of the players path if they are blocking it.<br />
<br />
Since a slowed enemy will always strike after the player, it can also be used to emulate first strike and give you an edge when fighting stronger monsters. Keep in mind, however, that slow and first strike cancel each other out - so a stronger first strike monster will still atack you first unless you have first strike too. <br />
This can be a particular usefull trick for classes with inherent first strike, such as the [[Rogue]] or the [[Assassin]].<br />
<br />
Another trick during the early stages is to teleport weaker monsters (popcorn) into corners, afflicting them with slow. Since slow also grants +1 Bonus XP on kill, the Player can "fatten" his Popcorn up, making them more valuable for later use.<br />
<br />
Due to its mana high cost, '''Weytwut''' doesn't have any particular syngergy with other Glyphs, and loses most of its usefullness in the later stages of a run.</div>Naoyahttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Traits&diff=14156Traits2013-02-01T23:21:55Z<p>Naoya: /* File:Life steal.png Life steal */</p>
<hr />
<div>{{TOC right}}<br />
<br />
== Resistances ==<br />
=== [[File:Magic resist.png]] Magic resist ===<br />
All attacks of magical nature toward are reduced by the stated amount (rounded down).<br />
<br />
Non-damaging spells ({{s|APHEELSIK}},{{s|IMAWAL}},{{s|WEYTWUT}},{{s|WONAFYT}}) have a percentage chance to fail equal to the target's magic resistance. {{s|PISORF}} will always work unless they have 100% magic resistance.<br />
<br />
=== [[File:Physical resist.png]] Physical resist ===<br />
All attacks of physical nature toward are reduced by the stated amount (rounded down).<br />
<br />
== Buffs ==<br />
=== [[File:Death Protection.png]] Death Protection ===<br />
Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state "Barely Alive" instead of "Death" when Death Protection is about to be consumed. If the hit will kill the monster it will predict "Barely Win" instead of "Barely Alive"<br />
<br />
=== [[File:Dodge.png]] Dodge ===<br />
When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage.<br />
<br />
All temporary sources of Dodge provide Dodge prediction, where the next hit prediction box will state "Dodge!" when the next attack received will be dodged.<br />
<br />
=== [[File:Burning Strike.png]] Burning Strike ===<br />
Attacks add one level of {{t|Burned}} to the target.<br />
<br />
=== [[File:Experience Boost.png]] Experience Boost ===<br />
Your next monster kill will grant 50% more {{xp}}, rounded down. This is consumed even by killing a {{t|No Experience}} enemy, granting 0 bonus {{xp}}. Any bonus experience earned from killing higher-level monsters is also multiplied.<br />
<br />
=== [[File:First strike.png]] First strike ===<br />
Unless the opponents has First strike as well, the [[Combat|usual rules for strike order]] are ignored, and the entity who has First strike hits first.<br />
<br />
=== [[File:Knockback.png]] Knockback ===<br />
Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it:<br />
* '''A wall''': the wall is destroyed, the target takes its place, and its dealt Knockback% of your base damage as physical damage.<br />
* '''A monster''': both entities are dealt Knockback% of your base damage as physical damage.<br />
* '''Empty''': the target is moved to the empty tile<br />
* '''Indestructible tile or map edge''': no effect<br />
<br />
=== [[File:Learning.png]] Learning ===<br />
Grants 1 extra {{xp}} upon killing an enemy, doesn't work on {{t|No Experience}} enemies, not to be confused with {{t|Experience Boost}}. Can be stacked.<br />
<br />
=== [[File:Life steal.png]] Life steal ===<br />
Attacking a monster heals you equal to (Life steal x your level). Attacking a lower level monster heals double the amount. The health gained from Life Steal can heal you beyond your maximum HP.<br />
<br />
=== [[File:Might.png]] Might ===<br />
Temporarily boosts your next physical attack by 30% and reduces {{t|Physical resist}} and {{t|Magic resist}} of the enemy by 3%. <br />
<br />
=== [[File:Poisonous.png]] Poisonous ===<br />
Applies the {{t|Poisoned}} debuff on the target.<br />
<br />
=== [[File:Sanguine.png]] Sanguine ===<br />
Can drink a blood pool to heal a percentage of your max health equal to the percentage of Sanguine.<br />
<br />
=== [[File:Stone skin.png]] Stone skin ===<br />
Temporary {{t|Physical resist}}. Grants 20% {{t|Physical resist}} per charge. Removed when taking damage from a monster (including Magical attacks).<br />
<br />
Physical resist from {{t|Stone skin}} still abides by maximum resistance, so you cannot raise physical resistance above the maximum.<br />
<br />
== Debuffs ==<br />
<br />
=== [[File:Burned.png]] Burned ===<br />
Applies one stack of {{t|Burned}} when attacking with an attack source with Burning (BURNDAYRAZ or attack w/ Whurrgarbl). Only one enemy can be {{t|Burned}} at any given time.<br />
<br />
Attacking another monster or applying an attack to the {{t|Burned}} monster from a non-Burning attack removes {{t|Burned}}, dealing Magical damage equal to the number of Burned stacks on expiration.<br />
<br />
Maximum charges of {{t|Burned}} is equal to x2 of your current level.<br />
<br />
=== [[File:Corrosion.png]] Corrosion ===<br />
Corroded targets take extra damage equal to the number of Corrosion stacks when damaged.<br />
<br />
=== [[File:Cursed.png]] Cursed ===<br />
While cursed, all sources of damage reduction and resistances you have are nullified. A stack of Cursed can be removed by killing a non-Cursed monster or the Greenblood boon from Earthmother.<br />
<br />
=== [[File:Mana burn.png]] Mana Burn ===<br />
When mana burned, you do not regenerate mana from exploration and your mana is immediately set to 0. Can be removed by leveling up leveling up, drinking a Mana Potion or Burn Salve, or the Cleansing boon from Glowing Guardian.<br />
<br />
=== [[File:Poisoned.png]] Poisoned ===<br />
The poisoned target does not regenerate HP from exploration. Attacking a monster removes all the monsters of any poisoned status. For the player, Poison is removed by leveling up, drinking a Health Potion or Fortitude Tonic, or the Cleansing boon from Glowing Guardian.<br />
<br />
=== [[File:Weakening blow.png]] Weakened ===<br />
Your base damage is reduced, equal to the number of stacks of Weakened.<br />
<br />
== Monster traits ==<br />
<br />
=== [[File:Berserks.png]] Berserks ===<br />
When monster's health is below the Berserk %, its attacks deal 50% more damage.<br />
<br />
=== [[File:Blinks.png]] Blinks ===<br />
When attacked, the monster will teleport to a random location on the map.<br />
<br />
=== [[File:Bloodless.png]] Bloodless ===<br />
This monster does not leave behind a blood pool after being slain, and does not allow life steal.<br />
<br />
=== [[File:Retaliate: Fireball.png]] Retaliate: Fireball ===<br />
When this monster is attacked with a {{s|BURNDAYRAZ}} he will attack the caster as if he had been attacked normally.<br />
<br />
=== [[File:Cowardly.png]] Cowardly ===<br />
When attacked, the monster will flee the opposite direction of you if possible.<br />
<br />
=== [[File:Cursed.png]] Cursed ===<br />
Every time you kill or take damage from a Cursed monster, you will gain a stack of Cursed.<br />
<br />
=== [[File:Corrosive.png]] Corrosive ===<br />
The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool.<br />
<br />
=== [[File:Death Protection.png]] Death Protection ===<br />
If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed.<br />
<br />
=== [[File:Death-gaze.png]] Death-gaze ===<br />
Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur.<br />
<br />
=== [[File:Fast regen.png]] Fast regen ===<br />
The monster regenerates health twice as fast. If {{t|Poisoned}} it regenerates the normal one per level.<br />
<br />
=== [[File:Knockback.png]] Knockback ===<br />
When attacked, you are knocked back to the opposite direction of the monster. If you collide to a wall or monster, you will take additional damage equal to the Knockback %. Knockback damage cannot kill you.<br />
<br />
=== [[File:Life steal.png]] Life steal ===<br />
If you reveal a monster from exploration, your Hitpoints will be reduced to (100% - the Life steal percentage) and the monster will heal (beyond its max HP) the amount of damage it did.<br />
<br />
=== [[File:Magical attack.png]] Magical attack ===<br />
The attacks of the monster are considered Magical in nature, instead of Physical.<br />
<br />
=== [[File:Mana burn.png]] Mana Burn ===<br />
The monster's attack applies Mana Burn.<br />
<br />
=== [[File:No_Experience.png]] No Experience ===<br />
Killing the monster yields No Experience.<br />
<br />
=== [[File:Poisoned.png]] Poisoned ===<br />
The monster's attack applies Poison.<br />
<br />
=== [[File:Revives.png]] Revives ===<br />
Upon death the monster is replaced with a fully healthy monster. It is usually of a different type and is 1 level lower than the original or the second monster has {{t|No Experience}}.<br />
<br />
=== [[File:Spawns.png]] Spawns ===<br />
When attacked and not killed, the monster spawns a creature at the nearest empty tile. The spawned creature is particular to the monster, but it always the same level and grants {{t|No Experience}}<br />
<br />
=== [[File:Undead.png]] Undead ===<br />
Undead monsters are immune to {{t|Poisonous}} attacks and untargetable by {{s|APHEELSIK}}, and are susceptible to some Undead-specific effects.<br />
<br />
=== [[File:Weakening blow.png]] Weakening blow ===<br />
The monster's attack applies a stack of Weakening.<br />
<br />
{{MainNav}}</div>Naoya