<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?action=history&amp;feed=atom&amp;title=Brawling</id>
		<title>Brawling - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?action=history&amp;feed=atom&amp;title=Brawling"/>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brawling&amp;action=history"/>
		<updated>2026-05-15T12:22:40Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.25.1</generator>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brawling&amp;diff=56813&amp;oldid=prev</id>
		<title>AvovA: some typos</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brawling&amp;diff=56813&amp;oldid=prev"/>
				<updated>2018-07-18T23:16:49Z</updated>
		
		<summary type="html">&lt;p&gt;some typos&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:16, 18 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are different motivations for brawling :&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are different motivations for brawling :&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Effect triggering : Using weak monster to earn a bonus for a more difficult fight&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Effect triggering : Using weak monster to earn a bonus for a more difficult fight&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ressource &lt;/del&gt;efficiency : Hurling monsters at each other and other technics might be more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;efficent &lt;/del&gt;in terms of damages per &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ressource &lt;/del&gt;used&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Resource &lt;/ins&gt;efficiency : Hurling monsters at each other and other technics might be more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;efficient &lt;/ins&gt;in terms of damages per &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resource &lt;/ins&gt;used&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Monster softening : Patiently erode or stack devuffs on a tough monster while exploring the dungeon and wreaking avoc on easier monsters.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Monster softening : Patiently erode or stack devuffs on a tough monster while exploring the dungeon and wreaking avoc on easier monsters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key qcfuser_wiki_dd-dd_wiki_:diff:version:1.11a:oldid:49966:newid:56813 --&gt;
&lt;/table&gt;</summary>
		<author><name>AvovA</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brawling&amp;diff=49966&amp;oldid=prev</id>
		<title>Flap: Created page with &quot;One would think that it is much more efficient to only fight one monster at a time, devoting all your mana and health bars to the fight. But Desktop Dungeons is a dark an murky p...&quot;</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Brawling&amp;diff=49966&amp;oldid=prev"/>
				<updated>2015-03-16T07:35:16Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;One would think that it is much more efficient to only fight one monster at a time, devoting all your mana and health bars to the fight. But Desktop Dungeons is a dark an murky p...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;One would think that it is much more efficient to only fight one monster at a time, devoting all your mana and health bars to the fight. But Desktop Dungeons is a dark an murky place. Simalar to messy bar brawl, it would often be way more efficient to fight multiple monsters at once, hurling them to each to other. In a word : brawling.&lt;br /&gt;
&lt;br /&gt;
There are different motivations for brawling :&lt;br /&gt;
* Effect triggering : Using weak monster to earn a bonus for a more difficult fight&lt;br /&gt;
* Ressource efficiency : Hurling monsters at each other and other technics might be more efficent in terms of damages per ressource used&lt;br /&gt;
* Monster softening : Patiently erode or stack devuffs on a tough monster while exploring the dungeon and wreaking avoc on easier monsters.&lt;br /&gt;
&lt;br /&gt;
== Effect triggering ==&lt;br /&gt;
*'''[[Popcorn]] :''' The most obvious and frequent one ! You fight a tough monster, and munch popcorn for xp (mid fight level-up) and other bonuses&lt;br /&gt;
*'''Bloodcow''', for lifestealers.&lt;br /&gt;
*'''Activating effects and buffs :''' For exemple, attacking a somewhat high damage foe to go below 50% health with a Warlord, to get the damage boost against a 1HKOing target. Or activate Schadenfreude, hurl a monster at wall to get might from [[Binlor]]...&lt;br /&gt;
*'''Piety farming :''' Hitting low damage high health targets with Gettindare/Bysseps to farm JJ piety, or knocking monsters into walls under Binlor. It usually could have been done before the fight, but can still be executed during a fight if you did not prepare correctly without too much detrimental effects&lt;br /&gt;
&lt;br /&gt;
==Ressource efficiency==&lt;br /&gt;
*'''Spare mana and health use before a level up :''' next blow will kill the monster you are fighting, but you still have enough mana or health to soften your next target. It can also be used when fighting a monster with high physical resistance, and another with high magic resistance to make the best use of the level up.&lt;br /&gt;
*'''Burning effect triggering :''' The burning effect will kill or remove a death protection from a monster, but you don't have enough health to survive a blow. Killing some popcorn or low damages monster will helping finishing the job&lt;br /&gt;
*'''Dodge prediction :''' Attack a lower level monster if you have dodge prediction to get the dodge on a higher level monster. (though, it will use the dodge prediction...)&lt;br /&gt;
&lt;br /&gt;
==Monster softening==&lt;br /&gt;
*'''Knockback, Pissorf, selfcanon (!)... :''' You can use a low damages monster to soften a bit a tougher one, or prepare next fight (it works only if you have some health/mana left once you have finished with the first monster.&lt;br /&gt;
*'''Resistance and death protection stripping or debuff stacking :''' You start hitting a tough monster once in a while, to stack corrosion, erode its resistance or remove its death protection. You don't really mind if it fully heals between 2 hits, as the main purpose is the debuff stacking or DP/resistance stripping. It is usefull when you have some spare health before a level up, or when you need to refill mana.&lt;br /&gt;
Monster softening is a kind of [[battle of attrition]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Flap</name></author>	</entry>

	</feed>