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		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?action=history&amp;feed=atom&amp;title=Vicious_Token</id>
		<title>Vicious Token - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?action=history&amp;feed=atom&amp;title=Vicious_Token"/>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vicious_Token&amp;action=history"/>
		<updated>2026-04-22T12:12:51Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.25.1</generator>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vicious_Token&amp;diff=57249&amp;oldid=prev</id>
		<title>AvovA: /* Effective Approaches */ fixed a typo</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vicious_Token&amp;diff=57249&amp;oldid=prev"/>
				<updated>2020-12-05T02:54:16Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Effective Approaches: &lt;/span&gt; fixed a typo&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:54, 5 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L57&quot; &gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specialized caster build won't use normal attacks very much, and they can largely ignore monsters' attack power. However, out of {{c|Chemist}} or characters with {{s|BLUDTUPOWA}} or {{s|APHEELSIK}}, casters cannot effectively regen-fight. Its bursting damage is somewhat similar to Striker or Tank style and thus enlarged health pool could make a monster out of the target. You will need a lots of mana refills so be prepared. Still some specialized caster &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;apporach &lt;/del&gt;can rock in VT. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specialized caster build won't use normal attacks very much, and they can largely ignore monsters' attack power. However, out of {{c|Chemist}} or characters with {{s|BLUDTUPOWA}} or {{s|APHEELSIK}}, casters cannot effectively regen-fight. Its bursting damage is somewhat similar to Striker or Tank style and thus enlarged health pool could make a monster out of the target. You will need a lots of mana refills so be prepared. Still some specialized caster &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;approaches &lt;/ins&gt;can rock in VT. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key qcfuser_wiki_dd-dd_wiki_:diff:version:1.11a:oldid:57131:newid:57249 --&gt;
&lt;/table&gt;</summary>
		<author><name>AvovA</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vicious_Token&amp;diff=57131&amp;oldid=prev</id>
		<title>Choongmyoung: /* Effective Approaches */</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vicious_Token&amp;diff=57131&amp;oldid=prev"/>
				<updated>2019-06-25T13:41:06Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Effective Approaches&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:41, 25 June 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L55&quot; &gt;Line 55:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 55:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Effective Approaches==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Effective Approaches==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you don't regen-fight, monster's total difficulty is its attack power multiplied by health pool. But since the monster stats are reinforced too much, bursting damage from your health pool without regeneration is practically not powerful enough to kill your target. Striker/tank characters such as {{c|Warlord}} or {{r|Dwarf}} loses its ability here. Though being very hard, carefully refined striker or tank or even a hybrid is certainly able to wipe VT. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you don't regen-fight, monster's total difficulty is its attack power multiplied by health pool. But since the monster stats are reinforced too much, bursting damage from your health pool without regeneration is practically not powerful enough to kill your target. Striker/tank characters such as {{c|Warlord}} or {{r|Dwarf}} loses its ability here. Though being very hard, carefully refined striker or tank or even a hybrid is certainly able to wipe VT. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specialized caster build won't use normal attacks very much, and they can largely ignore monsters' attack power. However, out of {{c|Chemist}} or characters with {{s|BLUDTUPOWA}} or {{s|APHEELSIK}}, casters cannot effectively regen-fight. Its bursting damage is somewhat similar to Striker or Tank style and thus enlarged health pool could make a monster out of the target. You will need a lots of mana refills so be prepared. Still some specialized caster apporach can rock in VT. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specialized caster build won't use normal attacks very much, and they can largely ignore monsters' attack power. However, out of {{c|Chemist}} or characters with {{s|BLUDTUPOWA}} or {{s|APHEELSIK}}, casters cannot effectively regen-fight. Its bursting damage is somewhat similar to Striker or Tank style and thus enlarged health pool could make a monster out of the target. You will need a lots of mana refills so be prepared. Still some specialized caster apporach can rock in VT. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regen-Fighter will want to get as high resists as possible. Stacking resistances is by far the only effective way to solve both problems: being able to tank one hit, and increase your regen-fight ability. This makes some gods worth preparing, and {{i|Dragon Shield}} is somewhat an auto-preparation for regen-fighters aiming VT. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regen-Fighter will want to get as high resists as possible. Stacking resistances is by far the only effective way to solve both problems: being able to tank one hit, and increase your regen-fight ability. This makes some gods worth preparing, and {{i|Dragon Shield}} is somewhat an auto-preparation for regen-fighters aiming VT. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike non-VT run, you can't always have proper higher level targets. Having another method to get some bonus experiences is a very good idea. Taking {{g|Tikki Tooki}}'s {{boon|Tikki's Edge}} boon, preparing or buying an {{i|Amulet of Yendor}}, being a {{r|Goblin}} are all a great move. {{i|Balanced Dagger}} is exceptional at this, but {{i|Amulet of Yendor}} is almost always better if you can widthstand your budget problem. It is completely possible to plan to earn all bonus experiences from something other than killing higher level enemies. {{GoAs}} of Tikki Tooki is a good example. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike non-VT run, you can't always have proper higher level targets. Having another method to get some bonus experiences is a very good idea. Taking {{g|Tikki Tooki}}'s {{boon|Tikki's Edge}} boon, preparing or buying an {{i|Amulet of Yendor}}, being a {{r|Goblin}} are all a great move. {{i|Balanced Dagger}} is exceptional at this, but {{i|Amulet of Yendor}} is almost always better if you can widthstand your budget problem. It is completely possible to plan to earn all bonus experiences from something other than killing higher level enemies. {{GoAs}} of Tikki Tooki is a good example. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you want to stay into damage, {{r|Orc}} is better than {{r|Human}} for most dungeons, because the fights in the low levels are significantly harder than higher ones. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MainNav}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MainNav}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Choongmyoung</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vicious_Token&amp;diff=56856&amp;oldid=prev</id>
		<title>Choongmyoung: /* Effective Approaches */</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vicious_Token&amp;diff=56856&amp;oldid=prev"/>
				<updated>2018-12-27T05:49:17Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Effective Approaches&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:49, 27 December 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L54&quot; &gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Effective Approaches==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Effective Approaches==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you don't regen-fight, monster's total difficulty is its attack power multiplied by health pool. But since the monster stats are reinforced too much, bursting damage from your health pool without regeneration is practically not powerful enough to kill your target. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Carefully &lt;/del&gt;refined striker or tank or even a hybrid is certainly able to wipe VT &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while it being very hard to non-experts&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you don't regen-fight, monster's total difficulty is its attack power multiplied by health pool. But since the monster stats are reinforced too much, bursting damage from your health pool without regeneration is practically not powerful enough to kill your target. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Striker/tank characters such as {{c|Warlord}} or {{r|Dwarf}} loses its ability here. Though being very hard, carefully &lt;/ins&gt;refined striker or tank or even a hybrid is certainly able to wipe VT. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specialized caster build won't use normal attacks very much, and they can largely ignore monsters' attack power. However, out of {{c|Chemist}} or characters with {{s|BLUDTUPOWA}} or {{s|APHEELSIK}}, casters cannot effectively regen-fight. Its bursting damage is somewhat similar to Striker or Tank style and thus enlarged health pool could make a monster out of the target. You will need a lots of mana refills so be prepared. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specialized caster build won't use normal attacks very much, and they can largely ignore monsters' attack power. However, out of {{c|Chemist}} or characters with {{s|BLUDTUPOWA}} or {{s|APHEELSIK}}, casters cannot effectively regen-fight. Its bursting damage is somewhat similar to Striker or Tank style and thus enlarged health pool could make a monster out of the target. You will need a lots of mana refills so be prepared&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Still some specialized caster apporach can rock in VT&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regen-Fighter will want to get as high resists as possible. Stacking resistances is by far the only effective way to solve both problems: being able to tank one hit, and increase your regen-fight ability. This makes some gods worth preparing, and {{i|Dragon Shield}} is somewhat an auto-preparation for regen-fighters aiming VT. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Regen-Fighter will want to get as high resists as possible. Stacking resistances is by far the only effective way to solve both problems: being able to tank one hit, and increase your regen-fight ability. This makes some gods worth preparing, and {{i|Dragon Shield}} is somewhat an auto-preparation for regen-fighters aiming VT. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key qcfuser_wiki_dd-dd_wiki_:diff:version:1.11a:oldid:56775:newid:56856 --&gt;
&lt;/table&gt;</summary>
		<author><name>Choongmyoung</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vicious_Token&amp;diff=56775&amp;oldid=prev</id>
		<title>AvovA: Minor cleanup</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vicious_Token&amp;diff=56775&amp;oldid=prev"/>
				<updated>2018-06-17T23:25:03Z</updated>
		
		<summary type="html">&lt;p&gt;Minor cleanup&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:25, 17 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Unlock and Use==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Unlock and Use==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After you beat the [[Quests#Oh, Horatio!]] quest, you will unlock this badge. You can prepare this whenever you go into a dungeon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;20 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;golds&lt;/del&gt;. This preparation makes the dungeon ignore its difficulty modifier and set all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monster&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/del&gt;attack 160% and health 200%. If you beat the dungeon with Vicious Token, you will earn Vicious [[Badge]] and additional 300 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;golds&lt;/del&gt;. If it's your first time to beat the dungeon with Vicious Token, you will get another &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;200 &lt;/del&gt;gold as well. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After you beat the [[Quests#Oh, Horatio!]] quest, you will unlock this badge. You can prepare this whenever you go into a dungeon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for the price of {{gold|&lt;/ins&gt;20&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;. This preparation makes the dungeon ignore its difficulty modifier and set all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;monsters&lt;/ins&gt;' attack 160% and health 200%. If you beat the dungeon with Vicious Token, you will earn Vicious [[Badge]] and additional &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{gold|&lt;/ins&gt;300&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;. If it's your first time to beat the dungeon with Vicious Token, you will get another &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{&lt;/ins&gt;gold&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|200}} &lt;/ins&gt;as well. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To rainbow a dungeon, you also need to get the Vicious Badge as well as other badges. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To rainbow a dungeon, you also need to get the Vicious Badge as well as other badges.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==What's the difference?==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==What's the difference?==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AvovA</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vicious_Token&amp;diff=56755&amp;oldid=prev</id>
		<title>Choongmyoung: /* What's the difference? */</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vicious_Token&amp;diff=56755&amp;oldid=prev"/>
				<updated>2018-06-03T17:39:30Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;What&amp;#039;s the difference?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:39, 3 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As you can see, n-th level monster now has higher attack power and health than (n+1)-th level monster have had. It is extremely hard to kill 2 level higher monster without a level catapult, and 1 level higher monster is also very difficult. While this might seem just a flat number trick, this makes various problems. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As you can see, n-th level monster now has higher attack power and health than (n+1)-th level monster have had. It is extremely hard to kill 2 level higher monster without a level catapult, and 1 level higher monster is also very difficult. While this might seem just a flat number trick, this makes various problems. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Can't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tank &lt;/del&gt;level 2 monster&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s hit&lt;/del&gt;'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Can't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kill &lt;/ins&gt;level 2 monster'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You start with 10 health, and level 2 monster have 11 attack. If you want to tank a hit without purchasing boons or so, you need to find 2 health boosters. The blackspace cost is too much if you intend to find those. {{OrRo}} of {{g|Taurog}} approach &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for example &lt;/del&gt;become almost useless &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with Vicious Token&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You start with 10 health, and level 2 monster have 11 attack. If you want to tank a hit without purchasing boons or so, you need to find 2 health boosters. The blackspace cost is too much if you intend to find those. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After you find some health increasing items, health boosers, or source of resistances you would be able to tank hits. But even if you find a way to tank a hit, it is usually not easy to kill a level 2 monster. Prior to find a way you should waste a lot of resources. A good example eliminated by the Vicious token is &lt;/ins&gt;{{OrRo}} of {{g|Taurog}} approach &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/ins&gt;become almost useless&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. You can instead start to kill level 1 monsters, but you will soon find yourself in shortage of XP&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Can't tank Bosses' hit'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Can't tank Bosses' hit'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The stat of a standard boss is 120/636. A level 9 character's health is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;normally &lt;/del&gt;1.3 × 90 = 117, so level 9 character can't tank a hit. Aequitas (180 attack) or Bleaty (360 attack) is especially &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reinforced&lt;/del&gt;. Even if you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;level 10 and have 130 health, you need 65% full {{t|Physical Resist}}, or 4 {{t|Stone Skin}}, to tank Bleaty's hit. Aequitas has {{t|magical attack}} so stone skin doesn't even work. Some special bosses such as Rex or The Avatar also deals a superior damage. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The stat of a standard boss is 120/636. A level 9 character's health is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;usually &lt;/ins&gt;1.3 × 90 = 117, so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even a &lt;/ins&gt;level 9 character can't tank a hit. Aequitas (180 attack) or Bleaty (360 attack) is especially &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dangerous&lt;/ins&gt;. Even if you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;somehow reached &lt;/ins&gt;level 10 and have 130 health, you need 65% full {{t|Physical Resist}}, or 4 {{t|Stone Skin}}, to tank Bleaty's hit. Aequitas has {{t|magical attack}} so stone skin doesn't even work. Some special bosses such as Rex or The Avatar also deals a superior damage. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Special subdungeons become harder than expected'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Special subdungeons become harder than expected'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All vicious dungeons except one have their bosses at a special subdungeon. Vicious dungeons have high enough difficulty modifier and thus gets a minor bonus to monsters. However, the subdungeon's difficulty modifier is lower than the main dungeon level, and every monster in the subdungeon gets higher difficulty modifier. This makes vicious dungeons harder than expected. {{d|Vicious Steel}} has bosses at the main dungeon level, and thus is easier than other double-vicious dungeons. {{d|Vicious Gaan-Telet}} is somewhat special in this manner; this dungeon has increasing difficulty modifier, so the former part of the dungeon run becomes significantly harder while the later part is not. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All vicious dungeons except one have their bosses at a special subdungeon. Vicious dungeons have high enough difficulty modifier and thus gets a minor bonus to monsters. However, the subdungeon's difficulty modifier is lower than the main dungeon level, and every monster in the subdungeon gets higher difficulty modifier. This makes vicious dungeons harder than expected. {{d|Vicious Steel}} has bosses at the main dungeon level, and thus is easier than other double-vicious dungeons. {{d|Vicious Gaan-Telet}} is somewhat special in this manner; this dungeon has increasing difficulty modifier, so the former part of the dungeon run becomes significantly harder while the later part is not.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Effective Approaches==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Effective Approaches==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Choongmyoung</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vicious_Token&amp;diff=56754&amp;oldid=prev</id>
		<title>Choongmyoung at 17:31, 3 June 2018</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vicious_Token&amp;diff=56754&amp;oldid=prev"/>
				<updated>2018-06-03T17:31:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:31, 3 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L45&quot; &gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Can't tank level 2 monster's hit'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Can't tank level 2 monster's hit'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You start with 10 health, and level 2 monster have 11 attack. If you want to tank a hit without purchasing boons or so, you need to find 2 health boosters. The blackspace cost is too much if you intend to find those. {{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;c|&lt;/del&gt;OrRo}} of {{g|Taurog}} approach for example become almost useless with Vicious Token. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You start with 10 health, and level 2 monster have 11 attack. If you want to tank a hit without purchasing boons or so, you need to find 2 health boosters. The blackspace cost is too much if you intend to find those. {{OrRo}} of {{g|Taurog}} approach for example become almost useless with Vicious Token. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Can't tank Bosses' hit'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Can't tank Bosses' hit'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Choongmyoung</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vicious_Token&amp;diff=56753&amp;oldid=prev</id>
		<title>Choongmyoung: Created page with &quot;{{Stub}}  {{TOC right}}  File:Vicious Badge.png Vicious Token (VT) is a preparation and a badge that incredibly increases dungeon's difficulty.   ==Unlock and Use== After...&quot;</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Vicious_Token&amp;diff=56753&amp;oldid=prev"/>
				<updated>2018-06-03T17:30:27Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Stub}}  {{TOC right}}  &lt;a href=&quot;/wiki/DesktopDungeons/index.php?title=File:Vicious_Badge.png&quot; title=&quot;File:Vicious Badge.png&quot;&gt;File:Vicious Badge.png&lt;/a&gt; Vicious Token (VT) is a preparation and a badge that incredibly increases dungeon&amp;#039;s difficulty.   ==Unlock and Use== After...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&lt;br /&gt;
[[File:Vicious Badge.png]] Vicious Token (VT) is a preparation and a badge that incredibly increases dungeon's difficulty. &lt;br /&gt;
&lt;br /&gt;
==Unlock and Use==&lt;br /&gt;
After you beat the [[Quests#Oh, Horatio!]] quest, you will unlock this badge. You can prepare this whenever you go into a dungeon with 20 golds. This preparation makes the dungeon ignore its difficulty modifier and set all monster's attack 160% and health 200%. If you beat the dungeon with Vicious Token, you will earn Vicious [[Badge]] and additional 300 golds. If it's your first time to beat the dungeon with Vicious Token, you will get another 200 gold as well. &lt;br /&gt;
&lt;br /&gt;
To rainbow a dungeon, you also need to get the Vicious Badge as well as other badges. &lt;br /&gt;
&lt;br /&gt;
==What's the difference?==&lt;br /&gt;
You would see that same level's same monsters have different stats in different dungeons. It's because each dungeon offers a different difficulty modifier. However, it is now ignored and you can now see same level's same monsters have all same stats in all dungeons with Vicious Token. Here's the monster's stats. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #EEEEEE&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Base → Vicious Attack&lt;br /&gt;
!Base → Vicious Health&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 → 4 || 6 → 12&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 7 → 11 || 15 → 30&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 12 → 19 || 26 → 52&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 18 → 28 || 39 → 78&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 25 → 40 || 54 → 108&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 33 → 52 || 71 → 142&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 42 → 67 || 90 → 180&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 52 → 83 || 111 → 222&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 63 → 100 || 134 → 268&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 75 → 120 || 159 → 318&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To see the stats of bosses with Vicious Token, see [[Bosses]]. &lt;br /&gt;
&lt;br /&gt;
As you can see, n-th level monster now has higher attack power and health than (n+1)-th level monster have had. It is extremely hard to kill 2 level higher monster without a level catapult, and 1 level higher monster is also very difficult. While this might seem just a flat number trick, this makes various problems. &lt;br /&gt;
&lt;br /&gt;
* '''Can't tank level 2 monster's hit'''&lt;br /&gt;
You start with 10 health, and level 2 monster have 11 attack. If you want to tank a hit without purchasing boons or so, you need to find 2 health boosters. The blackspace cost is too much if you intend to find those. {{c|OrRo}} of {{g|Taurog}} approach for example become almost useless with Vicious Token. &lt;br /&gt;
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* '''Can't tank Bosses' hit'''&lt;br /&gt;
The stat of a standard boss is 120/636. A level 9 character's health is normally 1.3 × 90 = 117, so level 9 character can't tank a hit. Aequitas (180 attack) or Bleaty (360 attack) is especially reinforced. Even if you are level 10 and have 130 health, you need 65% full {{t|Physical Resist}}, or 4 {{t|Stone Skin}}, to tank Bleaty's hit. Aequitas has {{t|magical attack}} so stone skin doesn't even work. Some special bosses such as Rex or The Avatar also deals a superior damage. &lt;br /&gt;
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* '''Special subdungeons become harder than expected'''&lt;br /&gt;
All vicious dungeons except one have their bosses at a special subdungeon. Vicious dungeons have high enough difficulty modifier and thus gets a minor bonus to monsters. However, the subdungeon's difficulty modifier is lower than the main dungeon level, and every monster in the subdungeon gets higher difficulty modifier. This makes vicious dungeons harder than expected. {{d|Vicious Steel}} has bosses at the main dungeon level, and thus is easier than other double-vicious dungeons. {{d|Vicious Gaan-Telet}} is somewhat special in this manner; this dungeon has increasing difficulty modifier, so the former part of the dungeon run becomes significantly harder while the later part is not. &lt;br /&gt;
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==Effective Approaches==&lt;br /&gt;
If you don't regen-fight, monster's total difficulty is its attack power multiplied by health pool. But since the monster stats are reinforced too much, bursting damage from your health pool without regeneration is practically not powerful enough to kill your target. Carefully refined striker or tank or even a hybrid is certainly able to wipe VT while it being very hard to non-experts. &lt;br /&gt;
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Specialized caster build won't use normal attacks very much, and they can largely ignore monsters' attack power. However, out of {{c|Chemist}} or characters with {{s|BLUDTUPOWA}} or {{s|APHEELSIK}}, casters cannot effectively regen-fight. Its bursting damage is somewhat similar to Striker or Tank style and thus enlarged health pool could make a monster out of the target. You will need a lots of mana refills so be prepared. &lt;br /&gt;
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Regen-Fighter will want to get as high resists as possible. Stacking resistances is by far the only effective way to solve both problems: being able to tank one hit, and increase your regen-fight ability. This makes some gods worth preparing, and {{i|Dragon Shield}} is somewhat an auto-preparation for regen-fighters aiming VT. &lt;br /&gt;
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Unlike non-VT run, you can't always have proper higher level targets. Having another method to get some bonus experiences is a very good idea. Taking {{g|Tikki Tooki}}'s {{boon|Tikki's Edge}} boon, preparing or buying an {{i|Amulet of Yendor}}, being a {{r|Goblin}} are all a great move. {{i|Balanced Dagger}} is exceptional at this, but {{i|Amulet of Yendor}} is almost always better if you can widthstand your budget problem. It is completely possible to plan to earn all bonus experiences from something other than killing higher level enemies. {{GoAs}} of Tikki Tooki is a good example. &lt;br /&gt;
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{{MainNav}}&lt;/div&gt;</summary>
		<author><name>Choongmyoung</name></author>	</entry>

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