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		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?action=history&amp;feed=atom&amp;title=Wrath_of_Midas</id>
		<title>Wrath of Midas - Revision history</title>
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		<updated>2026-05-02T05:34:51Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=54284&amp;oldid=prev</id>
		<title>Zayyeh at 10:22, 11 May 2016</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=54284&amp;oldid=prev"/>
				<updated>2016-05-11T10:22:45Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:22, 11 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L48&quot; &gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To complete the Ritual of Midas you need 80 gold. This normally assumes that you collect all the gold piles in the dungeon, plus you defeat the three named sub-bosses for the loot they drop. You may have a bit of gold left over, which can be useful to buy items or potions. You can complete the Ritual of Midas without touching any of the Golden Statues. You may also prepare (or buy) Burn Salve (and/or Fortitude Tonic) and defeat the Golden Statues to claim their loot, giving you more gold. This can be used instead of the sub-bosses' loot, or to afford more items.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To complete the Ritual of Midas you need 80 gold. This normally assumes that you collect all the gold piles in the dungeon, plus you defeat the three named sub-bosses for the loot they drop. You may have a bit of gold left over, which can be useful to buy items or potions. You can complete the Ritual of Midas without touching any of the Golden Statues. You may also prepare (or buy) Burn Salve (and/or Fortitude Tonic) and defeat the Golden Statues to claim their loot, giving you more gold. This can be used instead of the sub-bosses' loot, or to afford more items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you worhip Dracul, you may pick up any number of his boons to help you against Midas. Blood Hunger is safe to take because you won't have significant resistances; and allows you to steal life from any low-mid level monsters (or Golden Statues) you left alive for this purpose. Blood Tithe is probably the most important boon, allowing you to recover health by absorbing Blood Pools. Blood Curse is safe to take at L8-9, and nets you easy Dracul piety. Blood Shield can help you fight Midas, and Blood Swell offers a cheap health-restore at the cost of some pop-corn or resists. As Dracul is stingy with piety, it is generally advisable to use any previously unused Health &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Potions &lt;/del&gt;- and 'holy magic' glyphs like HALPMEH and CYDSTEPP - to convert them under Dracul's worhip for bonus piety. Especially since Dracul abhors holy magic of all sorts and punishes its use.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you worhip Dracul, you may pick up any number of his boons to help you against Midas. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{boon|&lt;/ins&gt;Blood Hunger&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;is safe to take because you won't have significant resistances; and allows you to steal life from any low-mid level monsters (or Golden Statues) you left alive for this purpose. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{boon|&lt;/ins&gt;Blood Tithe&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;is probably the most important boon, allowing you to recover health by absorbing Blood Pools. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{boon|&lt;/ins&gt;Blood Curse&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;is safe to take at L8-9, and nets you easy Dracul piety. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{boon|&lt;/ins&gt;Blood Shield&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;can help you fight Midas, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{boon|&lt;/ins&gt;Blood Swell&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;offers a cheap health-restore at the cost of some pop-corn or resists. As Dracul is stingy with piety, it is generally advisable to use any previously unused &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{i|&lt;/ins&gt;Health &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Potion}}s &lt;/ins&gt;- and 'holy magic' glyphs like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;HALPMEH&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;CYDSTEPP&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;- to convert them under Dracul's worhip for bonus piety. Especially since Dracul abhors holy magic of all sorts and punishes its use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other altar present will be {{g|The Pactmaker}}. You can skip the {{g|Dracul}} worship by picking up {{boon|Warrior's Pact}} with him, gaining (up to) 17 max health, which will allow you to fight Midas effectively. You may also consider some of this other pacts, {{boon|Consensus}} or {{boon|Scholar's Pact}} for example. If you go this route, it is advisable to keep {{s|HALPMEH}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other altar present will be {{g|The Pactmaker}}. You can skip the {{g|Dracul}} worship by picking up {{boon|Warrior's Pact}} with him, gaining (up to) 17 max health, which will allow you to fight Midas effectively. You may also consider some of this other pacts, {{boon|Consensus}} or {{boon|Scholar's Pact}} for example. If you go this route, it is advisable to keep {{s|HALPMEH}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=54207&amp;oldid=prev</id>
		<title>Zayyeh at 09:12, 5 May 2016</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=54207&amp;oldid=prev"/>
				<updated>2016-05-05T09:12:41Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:12, 5 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Preparations ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Preparations ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves' Guild&lt;/del&gt;, Witch, Alchemist, Altar of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Dracul&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;(Challenge recommends Alchemist &amp;amp; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Pactmaker&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{b|Thief Den||Thief Den}}&lt;/ins&gt;, Witch, Alchemist, Altar of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{g|&lt;/ins&gt;Dracul&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;(Challenge recommends Alchemist &amp;amp; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{g|The &lt;/ins&gt;Pactmaker&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Resources Available ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Resources Available ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The dungeon will always have the Altars &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to [[&lt;/del&gt;Dracul&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the [[&lt;/del&gt;Pactmaker&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, if unlocked, and has regular shops. There is more gold lying around than usual.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The dungeon will always have the Altars &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of {{g|&lt;/ins&gt;Dracul&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{g|The &lt;/ins&gt;Pactmaker&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, if unlocked, and has regular shops. There is more gold lying around than usual.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reward ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reward ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The boss drops the {{i|Gloves of Midas}}, which will be available in shops after beating this challenge. While wearing the Gloves of Midas, each kill will give you one gold per experience gained. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The boss drops the {{i|Gloves of Midas}}, which will be available in shops after beating this challenge. While wearing the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{i|&lt;/ins&gt;Gloves of Midas&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, each kill will give you one gold per experience gained. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Special Rules ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Special Rules ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is a unique item that always appears in this dungeon called the {{i|Ritual of Midas}}. The Ritual of Midas requires &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;80 &lt;/del&gt;gold to use, and will turn into the {{i|Armor of Midas}} when used. The Armor of Midas provides immunity to Death Gaze, and is the most straightforward way to fight the boss. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is a unique item that always appears in this dungeon called the {{i|Ritual of Midas}}. The Ritual of Midas requires &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{&lt;/ins&gt;gold&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|80}} &lt;/ins&gt;to use, and will turn into the {{i|Armor of Midas}} when used. The Armor of Midas provides immunity to Death Gaze, and is the most straightforward way to fight the boss. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are 3 sub-bosses, all of which have puns for names. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are 3 sub-bosses, all of which have puns for names. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The first, the 'Wheeze-hard', is a level 8 {{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;r|Orc}} {{c|Wizard&lt;/del&gt;}}. He has Magical Attack, one layer of Death Protection, 111 health and 52 attack. He's not too hard to defeat after a certain level. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The first, the 'Wheeze-hard', is a level 8 {{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;OrWi&lt;/ins&gt;}}. He has Magical Attack, one layer of Death Protection, 111 health and 52 attack. He's not too hard to defeat after a certain level. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The second sub-boss, the 'Prist', is a level 9 {{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;r|Orc}} {{c|Priest&lt;/del&gt;}}. He has 201 health and 63 attack. Again, not too hard, especially as a Rogue. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The second sub-boss, the 'Prist', is a level 9 {{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;OrPr&lt;/ins&gt;}}. He has 201 health and 63 attack. Again, not too hard, especially as a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{c|&lt;/ins&gt;Rogue&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The final sub-boss, 'Foyter', is a level 10 {{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;r|Human}} {{c|Fighter&lt;/del&gt;}}. He has 159 health, 75 attack, and 25% Physical and Magical Resistance. He's much tougher, but far from unbeatably so. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The final sub-boss, 'Foyter', is a level 10 {{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;HuFi&lt;/ins&gt;}}. He has 159 health, 75 attack, and 25% Physical and Magical Resistance. He's much tougher, but far from unbeatably so. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All three sub-bosses leave loot when defeated. When walking over it, the loot will give you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20 &lt;/del&gt;gold.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All three sub-bosses leave loot when defeated. When walking over it, the loot will give you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{&lt;/ins&gt;gold&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|20}}&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Monsters ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Monsters ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{m|Meat Man}}. By this point, you should be familiar with these monsters. They make good level up targets, but should be approached with caution until you can safely damage them faster than they can heal (and more importantly, faster than they can damage you, you squishy little Rogue). Abuse your First Strike advantage and enjoy your Dodge kicking in time to time. Consider saving a few mid-level ones for boss fight Lifesteal regen-ing; you'll almost always gain more life than they take away, and Meat Men have plenty of life to spare. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{m|Meat Man}}. By this point, you should be familiar with these monsters. They make good level up targets, but should be approached with caution until you can safely damage them faster than they can heal (and more importantly, faster than they can damage you, you squishy little Rogue). Abuse your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{t|&lt;/ins&gt;First Strike&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;advantage and enjoy your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{t|&lt;/ins&gt;Dodge&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;kicking in time to time. Consider saving a few mid-level ones for boss fight Lifesteal regen-ing; you'll almost always gain more life than they take away, and Meat Men have plenty of life to spare. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{m|Goblin}}.&amp;#160; By this point, you should be familiar with these monsters. Since Goblins always have First Strike, they are poor choices for leveling, unless one can kill them in one hit (and one or two fireballs). Save a few mid-level ones for boss fight Lifesteal regen-ing, as long as you'll gain more life than they take away.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{m|Goblin}}.&amp;#160; By this point, you should be familiar with these monsters. Since Goblins always have First Strike, they are poor choices for leveling, unless one can kill them in one hit (and one or two fireballs). Save a few mid-level ones for boss fight Lifesteal regen-ing, as long as you'll gain more life than they take away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L50&quot; &gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you worhip Dracul, you may pick up any number of his boons to help you against Midas. Blood Hunger is safe to take because you won't have significant resistances; and allows you to steal life from any low-mid level monsters (or Golden Statues) you left alive for this purpose. Blood Tithe is probably the most important boon, allowing you to recover health by absorbing Blood Pools. Blood Curse is safe to take at L8-9, and nets you easy Dracul piety. Blood Shield can help you fight Midas, and Blood Swell offers a cheap health-restore at the cost of some pop-corn or resists. As Dracul is stingy with piety, it is generally advisable to use any previously unused Health Potions - and 'holy magic' glyphs like HALPMEH and CYDSTEPP - to convert them under Dracul's worhip for bonus piety. Especially since Dracul abhors holy magic of all sorts and punishes its use.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you worhip Dracul, you may pick up any number of his boons to help you against Midas. Blood Hunger is safe to take because you won't have significant resistances; and allows you to steal life from any low-mid level monsters (or Golden Statues) you left alive for this purpose. Blood Tithe is probably the most important boon, allowing you to recover health by absorbing Blood Pools. Blood Curse is safe to take at L8-9, and nets you easy Dracul piety. Blood Shield can help you fight Midas, and Blood Swell offers a cheap health-restore at the cost of some pop-corn or resists. As Dracul is stingy with piety, it is generally advisable to use any previously unused Health Potions - and 'holy magic' glyphs like HALPMEH and CYDSTEPP - to convert them under Dracul's worhip for bonus piety. Especially since Dracul abhors holy magic of all sorts and punishes its use.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other altar present will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;Pactmaker. You can skip the Dracul worship by picking up Warrior's Pact with him, gaining (up to) 17 max health, which will allow you to fight Midas effectively. You may also consider some of this other pacts, Consensus or Scholar's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pact &lt;/del&gt;for example. If you go this route, it is advisable to keep HALPMEH.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The other altar present will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{g|The &lt;/ins&gt;Pactmaker&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;. You can skip the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{g|&lt;/ins&gt;Dracul&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;worship by picking up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{boon|&lt;/ins&gt;Warrior's Pact&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;with him, gaining (up to) 17 max health, which will allow you to fight Midas effectively. You may also consider some of this other pacts, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{boon|&lt;/ins&gt;Consensus&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{boon|&lt;/ins&gt;Scholar's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pact}} &lt;/ins&gt;for example. If you go this route, it is advisable to keep &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{s|&lt;/ins&gt;HALPMEH&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You also do not need to complete the Ritual of Midas to fight Midas. Deathgaze 101% means that if you are above your maximum health, Midas won't petrify you. If you have any Lifesteal, this is attainable. If you can save enough low-level monsters for the boss fight, and have Lifesteal (from the Draining Blade &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;item&lt;/del&gt;, or the Blood Hunger Dracul boon), you do not even need to complete the Ritual of Midas to win; jut make sure you are above your maximum health whenever you strike Midas (for example, by using blood pools to refill your health to (close to) maximum, and killing a low-level monster to steal enough life to bring your health to above your maximum).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You also do not need to complete the Ritual of Midas to fight Midas. Deathgaze 101% means that if you are above your maximum health, Midas won't petrify you. If you have any Lifesteal, this is attainable. If you can save enough low-level monsters for the boss fight, and have Lifesteal (from the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{i|&lt;/ins&gt;Draining Blade&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, or the Blood Hunger Dracul boon), you do not even need to complete the Ritual of Midas to win; jut make sure you are above your maximum health whenever you strike Midas (for example, by using blood pools to refill your health to (close to) maximum, and killing a low-level monster to steal enough life to bring your health to above your maximum).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The single best starting item for this dungeon would be the {{i|Pendant of Health}}. At level 1 or 2, this will make taking on monsters 2 or 3 levels higher possible, and will make your run much more successful. Purchase if you see it at low levels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The single best starting item for this dungeon would be the {{i|Pendant of Health}}. At level 1 or 2, this will make taking on monsters 2 or 3 levels higher possible, and will make your run much more successful. Purchase if you see it at low levels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MainNav}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MainNav}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=54160&amp;oldid=prev</id>
		<title>Zayyeh: /* Monsters */</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=54160&amp;oldid=prev"/>
				<updated>2016-05-04T13:39:29Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Monsters&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:39, 4 May 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Minotaurs are probably the easiest monster to kill in this dungeon. You should be able to survive a melee hit against a non-berserked minotaur that is even a few levels above you. Then you should be able to soften up said Minotaur by a fireball or two. Finally, your First Strike should take care of finishing the monster irrespective of the damage they would deal.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Minotaurs are probably the easiest monster to kill in this dungeon. You should be able to survive a melee hit against a non-berserked minotaur that is even a few levels above you. Then you should be able to soften up said Minotaur by a fireball or two. Finally, your First Strike should take care of finishing the monster irrespective of the damage they would deal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{m|Golden &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Statues&lt;/del&gt;}} are monsters unique to this dungeon. They have 1 attack, high health, and the traits {{t|Corrosive}}, {{t|Weakening blow}}, and {{t|No Experience}}. While they drop a gold reward just like the sub-bosses, to get the gold one must step in their blood, which will inflict one layer of Corrosion. There are several approaches to dealing with the Golden Statues. First, you may leave them be, so as to not incur any stacks of Weakness or Corrosion (both of which will seriously hinder you during the boss fight). Second, you may prepare to destroy them, gaining their gold and removing your debilitative conditions with a {{i|Burn Salve}} and a {{i|Fortitude Tonic}}. Last but not least, you may prepare to endure some Corrosion and Weakness (or cure them during the boss fight), and use these monsters as Blood Cows (monsters you use Lifesteal on to regain health).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{m|Golden &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Statue&lt;/ins&gt;}}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/ins&gt;are monsters unique to this dungeon. They have 1 attack, high health, and the traits {{t|Corrosive}}, {{t|Weakening blow}}, and {{t|No Experience}}. While they drop a gold reward just like the sub-bosses, to get the gold one must step in their blood, which will inflict one layer of Corrosion. There are several approaches to dealing with the Golden Statues. First, you may leave them be, so as to not incur any stacks of Weakness or Corrosion (both of which will seriously hinder you during the boss fight). Second, you may prepare to destroy them, gaining their gold and removing your debilitative conditions with a {{i|Burn Salve}} and a {{i|Fortitude Tonic}}. Last but not least, you may prepare to endure some Corrosion and Weakness (or cure them during the boss fight), and use these monsters as Blood Cows (monsters you use Lifesteal on to regain health).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Boss ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Boss ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=53109&amp;oldid=prev</id>
		<title>Zayyeh: /* Monsters */</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=53109&amp;oldid=prev"/>
				<updated>2016-04-20T10:55:18Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Monsters&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:55, 20 April 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L30&quot; &gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{m|Goblin}}.&amp;#160; By this point, you should be familiar with these monsters. Since Goblins always have First Strike, they are poor choices for leveling, unless one can kill them in one hit (and one or two fireballs). Save a few mid-level ones for boss fight Lifesteal regen-ing, as long as you'll gain more life than they take away.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{m|Goblin}}.&amp;#160; By this point, you should be familiar with these monsters. Since Goblins always have First Strike, they are poor choices for leveling, unless one can kill them in one hit (and one or two fireballs). Save a few mid-level ones for boss fight Lifesteal regen-ing, as long as you'll gain more life than they take away.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{m|Burn Viper}}. These are one of the two monsters that you should definitely seek out for leveling. They have normal health and attack, and they inflict &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Mana Burn&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;on attack. They &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Blink]] &lt;/del&gt;when damaged. Since they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Blink&lt;/del&gt;, you should only tackle these monsters if 1) you've uncovered enough of the map that you're confident that they'll reappear somewhere visible, and 2) you can kill them in one fireball and one regular hit. The only exception to this is if you're about to level up, in which case you don't need to worry about Mana Burn. Mana Burn makes them unviable for Lifesteal regen-ing, unless you can kill them in one hit. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{m|Burn Viper}}. These are one of the two monsters that you should definitely seek out for leveling. They have normal health and attack, and they inflict &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{t|&lt;/ins&gt;Mana Burn&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}} &lt;/ins&gt;on attack. They &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blink &lt;/ins&gt;when damaged. Since they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blink&lt;/ins&gt;, you should only tackle these monsters if 1) you've uncovered enough of the map that you're confident that they'll reappear somewhere visible, and 2) you can kill them in one fireball and one regular hit. The only exception to this is if you're about to level up, in which case you don't need to worry about Mana Burn. Mana Burn makes them unviable for Lifesteal regen-ing, unless you can kill them in one hit. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{m|Minotaur}}. These are the other monsters that you should definitely seek out for leveling. They have normal health and attack, and have Knockback (if they survive your melee hit, they knock you directly back 1 tile and do 50% damage to you - though this part of their damage can never kill you).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{m|Minotaur}}. These are the other monsters that you should definitely seek out for leveling. They have normal health and attack, and have Knockback (if they survive your melee hit, they knock you directly back 1 tile and do 50% damage to you - though this part of their damage can never kill you).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Minotaurs are probably the easiest monster to kill in this dungeon. You should be able to survive a melee hit against a non-berserked minotaur that is even a few levels above you. Then you should be able to soften up said Minotaur by a fireball or two. Finally, your First Strike should take care of finishing the monster irrespective of the damage they would deal.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Minotaurs are probably the easiest monster to kill in this dungeon. You should be able to survive a melee hit against a non-berserked minotaur that is even a few levels above you. Then you should be able to soften up said Minotaur by a fireball or two. Finally, your First Strike should take care of finishing the monster irrespective of the damage they would deal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{m|Golden &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Statue&lt;/del&gt;}}&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/del&gt;are monsters unique to this dungeon. They have 1 attack, high health, and the traits &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Corrosive&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Weakening blow&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;No &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;experience]]&lt;/del&gt;. While they drop a gold reward just like the sub-bosses, to get the gold one must step in their blood, which will inflict one layer of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Corrosion&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;. There are several approaches to dealing with the Golden Statues. First, you may leave them be, so as to not incur any stacks of Weakness or Corrosion (both of which will seriously hinder you during the boss fight). Second, you may prepare to destroy them, gaining their gold and removing your debilitative conditions with a {{i|Burn Salve}} and a {{i|Fortitude Tonic}}. Last but not least, you may prepare to endure some Corrosion and Weakness (or cure them during the boss fight), and use these monsters as Blood Cows (monsters you use Lifesteal on to regain health).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{m|Golden &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Statues&lt;/ins&gt;}} are monsters unique to this dungeon. They have 1 attack, high health, and the traits &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{t|&lt;/ins&gt;Corrosive&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{t|&lt;/ins&gt;Weakening blow&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{t|&lt;/ins&gt;No &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Experience}}&lt;/ins&gt;. While they drop a gold reward just like the sub-bosses, to get the gold one must step in their blood, which will inflict one layer of Corrosion. There are several approaches to dealing with the Golden Statues. First, you may leave them be, so as to not incur any stacks of Weakness or Corrosion (both of which will seriously hinder you during the boss fight). Second, you may prepare to destroy them, gaining their gold and removing your debilitative conditions with a {{i|Burn Salve}} and a {{i|Fortitude Tonic}}. Last but not least, you may prepare to endure some Corrosion and Weakness (or cure them during the boss fight), and use these monsters as Blood Cows (monsters you use Lifesteal on to regain health).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Boss ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Boss ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key qcfuser_wiki_dd-dd_wiki_:diff:version:1.11a:oldid:51093:newid:53109 --&gt;
&lt;/table&gt;</summary>
		<author><name>Zayyeh</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=51093&amp;oldid=prev</id>
		<title>Tinker: added screenshot</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=51093&amp;oldid=prev"/>
				<updated>2015-07-03T19:21:42Z</updated>
		
		<summary type="html">&lt;p&gt;added screenshot&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:21, 3 July 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Rogue_Silver.PNG|right|450px]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''''Wrath of Midas''''' dungeon is the {{c|Rogue}} silver [[Class Challenges|challenge]].&amp;#160; The boss is a unique {{m|Bandit}} named Midas.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The '''''Wrath of Midas''''' dungeon is the {{c|Rogue}} silver [[Class Challenges|challenge]].&amp;#160; The boss is a unique {{m|Bandit}} named Midas.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tinker</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=50613&amp;oldid=prev</id>
		<title>Tinker: re-wrote to make it more accurate and incorporate the notes into the main strategy article</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=50613&amp;oldid=prev"/>
				<updated>2015-05-28T22:25:42Z</updated>
		
		<summary type="html">&lt;p&gt;re-wrote to make it more accurate and incorporate the notes into the main strategy article&lt;/p&gt;
&lt;a href=&quot;http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;amp;diff=50613&amp;amp;oldid=50560&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Tinker</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=50560&amp;oldid=prev</id>
		<title>Tinker: /* Strategy */ added Lifesteal strategy that doesn't need the Ritual to be completed</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=50560&amp;oldid=prev"/>
				<updated>2015-05-24T06:05:34Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; added Lifesteal strategy that doesn&amp;#039;t need the Ritual to be completed&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:05, 24 May 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L60&quot; &gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: I've just beaten this level without using Dracul at all, playing as an {{OrRo}}. I used {{g|the Pactmaker}} to get Consensus and the Warrior's Pact to boost my Health by 17 points. When I finished killing off the monsters and mini-bosses, I killed all the Golden statues (at that time I only suffered 3 layers of Weakness, and of course about a dozen layers of Corrosions). Between the gold from the mini-bosses and this I had more than 200 gold, so even after paying for the Ritual of Midas, I still had enough money to purchase basically anything I wanted. I picked up a Burn Salve to get rid of the corrosions, and then converted all glyphs except my HALPMEH (of course getting good setup from the other glyphs before converting, ENDISWAL, GETINDARE, etc.). From the items I picked up, I kept only those that gave me extra durability (damage reduction, physical resistance or extra health) or bonus damage, all the others I converted for extra damage, which far outweighed the layers of Weakness I had to endure to get there. The boss was relatively easy at this point (of course, you can always just start worshipping Dracul and use his massive initial piety, plus blood curse if needed, and get sanguine to farm health and more piety).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: I've just beaten this level without using Dracul at all, playing as an {{OrRo}}. I used {{g|the Pactmaker}} to get Consensus and the Warrior's Pact to boost my Health by 17 points. When I finished killing off the monsters and mini-bosses, I killed all the Golden statues (at that time I only suffered 3 layers of Weakness, and of course about a dozen layers of Corrosions). Between the gold from the mini-bosses and this I had more than 200 gold, so even after paying for the Ritual of Midas, I still had enough money to purchase basically anything I wanted. I picked up a Burn Salve to get rid of the corrosions, and then converted all glyphs except my HALPMEH (of course getting good setup from the other glyphs before converting, ENDISWAL, GETINDARE, etc.). From the items I picked up, I kept only those that gave me extra durability (damage reduction, physical resistance or extra health) or bonus damage, all the others I converted for extra damage, which far outweighed the layers of Weakness I had to endure to get there. The boss was relatively easy at this point (of course, you can always just start worshipping Dracul and use his massive initial piety, plus blood curse if needed, and get sanguine to farm health and more piety).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note2: Deathgaze 101% means that if you are above your maximum health, Midas won't petrify you. If you have any Lifesteal, this is attainable. If you can save enough low-level monsters for the boss fight, you do not even need to complete the Ritual of Midas to win; jut make sure you use blood pools to refill your health to (close to) maximum, and kill a low-level monster to steal enough life to bring your health to above your maximum between each strike.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MainNav}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MainNav}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key qcfuser_wiki_dd-dd_wiki_:diff:version:1.11a:oldid:42918:newid:50560 --&gt;
&lt;/table&gt;</summary>
		<author><name>Tinker</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=42918&amp;oldid=prev</id>
		<title>Tinker: /* Strategy */ fixed a typo</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=42918&amp;oldid=prev"/>
				<updated>2014-10-02T07:57:51Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; fixed a typo&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:57, 2 October 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L59&quot; &gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One final tip: you will likely have enough gold to purchase one or two small items in addition to the Ritual of Midas. Be very careful: if you have to dip into the Golden statues for money, your run will be much more difficult. The single best starting item for this dungeon would be the {{i|Pendant of Health}}. At level 1 or 2, this will make taking on monsters 2 or 3 levels higher possible, and will make your run much more successful.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One final tip: you will likely have enough gold to purchase one or two small items in addition to the Ritual of Midas. Be very careful: if you have to dip into the Golden statues for money, your run will be much more difficult. The single best starting item for this dungeon would be the {{i|Pendant of Health}}. At level 1 or 2, this will make taking on monsters 2 or 3 levels higher possible, and will make your run much more successful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: I've just beaten this level without using Dracul at all, playing as an {{OrRo}}. I used {{g|the Pactmaker}} to get Consensus and the Warrior's Pact to boost my Health by 17 points. When I finished killing off the monsters and mini-bosses, I killed all the Golden statues (at that time I only suffered 3 layers of Weakness, and of course about a dozen layers of Corrosions). Between the gold from the mini-bosses and this I had more than 200 gold, so even after paying for the Ritual of Midas, I still had enough money to purchase basically anything I wanted. I picked up a Burn Salve to get rid of the corrosions, and then converted all glyphs except my HALPMEH (of course getting good setup from the other glyphs before converting, ENDISWAL, GETINDARE, etc.). From the items I picked up, I kept only those that gave me extra durability (damage reduction, physical resistance or extra health) or bonus damage, all the others I converted for extra damage, which far outweighed the layers of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Weakenss &lt;/del&gt;I had to endure to get there. The boss was relatively easy at this point (of course, you can always just start worshipping Dracul and use his massive initial piety, plus blood curse if needed, and get sanguine to farm health and more piety).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note: I've just beaten this level without using Dracul at all, playing as an {{OrRo}}. I used {{g|the Pactmaker}} to get Consensus and the Warrior's Pact to boost my Health by 17 points. When I finished killing off the monsters and mini-bosses, I killed all the Golden statues (at that time I only suffered 3 layers of Weakness, and of course about a dozen layers of Corrosions). Between the gold from the mini-bosses and this I had more than 200 gold, so even after paying for the Ritual of Midas, I still had enough money to purchase basically anything I wanted. I picked up a Burn Salve to get rid of the corrosions, and then converted all glyphs except my HALPMEH (of course getting good setup from the other glyphs before converting, ENDISWAL, GETINDARE, etc.). From the items I picked up, I kept only those that gave me extra durability (damage reduction, physical resistance or extra health) or bonus damage, all the others I converted for extra damage, which far outweighed the layers of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Weakness &lt;/ins&gt;I had to endure to get there. The boss was relatively easy at this point (of course, you can always just start worshipping Dracul and use his massive initial piety, plus blood curse if needed, and get sanguine to farm health and more piety).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MainNav}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MainNav}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tinker</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=42917&amp;oldid=prev</id>
		<title>Tinker: /* Strategy */ Added a note on my recent playthrough without using Dracul, that used different strategy than described here.</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=42917&amp;oldid=prev"/>
				<updated>2014-10-02T07:55:57Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Strategy: &lt;/span&gt; Added a note on my recent playthrough without using Dracul, that used different strategy than described here.&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:55, 2 October 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L59&quot; &gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One final tip: you will likely have enough gold to purchase one or two small items in addition to the Ritual of Midas. Be very careful: if you have to dip into the Golden statues for money, your run will be much more difficult. The single best starting item for this dungeon would be the {{i|Pendant of Health}}. At level 1 or 2, this will make taking on monsters 2 or 3 levels higher possible, and will make your run much more successful.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One final tip: you will likely have enough gold to purchase one or two small items in addition to the Ritual of Midas. Be very careful: if you have to dip into the Golden statues for money, your run will be much more difficult. The single best starting item for this dungeon would be the {{i|Pendant of Health}}. At level 1 or 2, this will make taking on monsters 2 or 3 levels higher possible, and will make your run much more successful.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note: I've just beaten this level without using Dracul at all, playing as an {{OrRo}}. I used {{g|the Pactmaker}} to get Consensus and the Warrior's Pact to boost my Health by 17 points. When I finished killing off the monsters and mini-bosses, I killed all the Golden statues (at that time I only suffered 3 layers of Weakness, and of course about a dozen layers of Corrosions). Between the gold from the mini-bosses and this I had more than 200 gold, so even after paying for the Ritual of Midas, I still had enough money to purchase basically anything I wanted. I picked up a Burn Salve to get rid of the corrosions, and then converted all glyphs except my HALPMEH (of course getting good setup from the other glyphs before converting, ENDISWAL, GETINDARE, etc.). From the items I picked up, I kept only those that gave me extra durability (damage reduction, physical resistance or extra health) or bonus damage, all the others I converted for extra damage, which far outweighed the layers of Weakenss I had to endure to get there. The boss was relatively easy at this point (of course, you can always just start worshipping Dracul and use his massive initial piety, plus blood curse if needed, and get sanguine to farm health and more piety).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MainNav}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{MainNav}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Tinker</name></author>	</entry>

	<entry>
		<id>http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=14946&amp;oldid=prev</id>
		<title>RaugMoss: /* Monsters Present */</title>
		<link rel="alternate" type="text/html" href="http://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Wrath_of_Midas&amp;diff=14946&amp;oldid=prev"/>
				<updated>2013-11-23T18:24:53Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Monsters Present&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:24, 23 November 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An attack with the Knockback trait moves the opponent back one space. If the opponent hits a wall, the wall is destroyed, and the opponent takes the melee damage and knockback damage (which is 60% of your base attack). If the opponent hits a monster, the opponent does not move, and the opponent takes both melee and knockback damage, while the impacted monster only takes the knockback damage. Knockback damage is only 50% of base damage when the opponent hits another monster.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An attack with the Knockback trait moves the opponent back one space. If the opponent hits a wall, the wall is destroyed, and the opponent takes the melee damage and knockback damage (which is 60% of your base attack). If the opponent hits a monster, the opponent does not move, and the opponent takes both melee and knockback damage, while the impacted monster only takes the knockback damage. Knockback damage is only 50% of base damage when the opponent hits another monster.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If they are at or below 50% health they gain Berserk. Berserk causes the monster to gain a 100% damage bonus. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If they are at or below 50% health they gain Berserk. Berserk causes the monster to gain a 100% damage bonus. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Minotaurs are probably the easiest monster to kill in this dungeon. The trick is to endeavor to never fight a Minotaur with a wall behind you, and never ever fight a berserked Minotaur, as a Rogue is too squishy to tank that amount of damage. With First Strike, you don't have to. Only fight these guys if you can kill them in two hits. {{s|BURNDAYRAZ}} can soften them up for the two-hit strategy, but you might want to save that for the more troublesome monsters. These monsters are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you're &lt;/del&gt;second best source for Lifesteal regen-ing; be sure to save some of the higher level ones.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Minotaurs are probably the easiest monster to kill in this dungeon. The trick is to endeavor to never fight a Minotaur with a wall behind you, and never ever fight a berserked Minotaur, as a Rogue is too squishy to tank that amount of damage. With First Strike, you don't have to. Only fight these guys if you can kill them in two hits. {{s|BURNDAYRAZ}} can soften them up for the two-hit strategy, but you might want to save that for the more troublesome monsters. These monsters are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/ins&gt;second best source for Lifesteal regen-ing; be sure to save some of the higher level ones.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Golden Statues are monsters unique to this dungeon. They have 1 attack, high health, and the traits [[Corrosive]], [[Weakening blow]], and [[No experience]]. While they drop a gold reward just like the sub-bosses, to get the gold one must step in their blood, which will inflict one layer of [[Corrosion]]. Do not use these monsters to collect the gold for the Ritual of Midas! Corrosion causes the player to take one extra damage per layer. Rogues cannot afford to take any extra damage whatsoever; they live right on the edge as-is. These monsters redeem themselves, however, by being the single best source of Lifesteal regen-ing in this dungeon. They have lots of health, and as long as you can kill them in one hit (which is child's play for a high-level Rogue), you can regenerate almost half of your life with each kill (more, if you take more levels of Lifesteal).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Golden Statues are monsters unique to this dungeon. They have 1 attack, high health, and the traits [[Corrosive]], [[Weakening blow]], and [[No experience]]. While they drop a gold reward just like the sub-bosses, to get the gold one must step in their blood, which will inflict one layer of [[Corrosion]]. Do not use these monsters to collect the gold for the Ritual of Midas! Corrosion causes the player to take one extra damage per layer. Rogues cannot afford to take any extra damage whatsoever; they live right on the edge as-is. These monsters redeem themselves, however, by being the single best source of Lifesteal regen-ing in this dungeon. They have lots of health, and as long as you can kill them in one hit (which is child's play for a high-level Rogue), you can regenerate almost half of your life with each kill (more, if you take more levels of Lifesteal).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RaugMoss</name></author>	</entry>

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