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| − | Here are some brief descriptions of the character classes.  Follow the links to their individual pages for more in-depth tips and suggested strategies!
  | + | #REDIRECT [[Classes]]  | 
| − |    | + |  | 
| − | {| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class
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| − | |- style="background-color: #EEEEEE"
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| − | ! colspan="2" | Class
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| − | ! Special Features
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| − | !Suggested Races
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| − | !Unlock
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| − | |-
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| − | | colspan="4" | <center><b>Basic (Tier 1) Classes</b></center>
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| − | |-
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| − | | [[Full:Fighter|Fighter]]
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| − | | align="center" | [[File:HeroBase.png|25px|link=Fighter]]
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| − | | Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free
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| − | | Human, Dwarf
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| − | | Available at start.
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| − | |-
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| − | | [[Full:Thief|Thief]]
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| − | | align="center" | [[File:HeroThief.png|25px|link=Thief]]
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| − | | First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP potions heal both
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| − | | Halfling, Gnome
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| − | | Available at start.
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| − | |-
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| − | |[[Full:Priest|Priest]]
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| − | | align="center" | [[File:HeroPriest.png|25px|link=Priest]]
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| − | | Bonus +2hp per lvl, HP potions heal 100% hp, deals +100% dmg to undead
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| − | | Dwarf, Halfling
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| − | | Available at start.
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| − | |-
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| − | | [[Full:Wizard|Wizard]]
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| − | | align="center" | [[File:HeroWizard.png|25px|link=Wizard]]
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| − | | Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra fireball glyph, glyphs are small items}
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| − | | Elf, Gnome
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| − | | Available at start.
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| − | |-
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| − | | colspan="4" | <center><b>Advanced (Tier 2) Classes</b></center>
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| − | |-
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| − | | [[Full:Berserker|Berserker]] 
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| − | | align="center" | [[File:HeroBerserker.png|25px|link=Berserker]]
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| − | | +30% dmg vs. higher lvl monsters, +50% magic resistance, starts with +30% attack bonus, +2 mp cost to all glyphs
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| − | | Human
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| − | | 
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| − | |-
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| − | | [[Full:Rogue|Rogue]]
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| − | | align="center" | [[File:HeroRogue.png|25px|link=Rogue]]
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| − | | First Strike enabled at all times, 20% base dodge rate, starts with +50% attack bonus, -5 hp per lvl up
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| − | | Dwarf, Human
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| − | | 
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| − | |-
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| − | | [[Full:Monk|Monk]]
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| − | | align="center" | [[File:HeroMonk.png|25px|link=Monk]]
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| − | | Starts with -30% attack bonus, -2 base damage per level, +50% physical/magic resistance, HP regen from exploration doubled
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| − | | Human
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| − | | 
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| − | |-
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| − | | [[Full:Sorcerer|Sorcerer]]
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| − | | align="center" | [[File:HeroSorcerer.png|25px|link=Sorcerer]]
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| − | | Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magical damage/level to monster when hit 
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| − | | Human, Elf, or Gnome
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| − | | 
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| − | |-
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| − | | colspan="4" | <center><b>Expert (Tier 3) Classes</b></center>
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| − | |-
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| − | | [[Full:Warlord|Warlord]]
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| − | | align="center" | [[File:HeroWarlord.png|25px|link=Warlord]]
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| − | | Starts with CYDSTEPP (cheat death) glyph, +30% dmg when hp below half, drinking MP pot gives +30% dmg on next hit
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| − | | Human, Gnome
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| − | | 
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| − | |-
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| − | | [[Full:Assassin|Assassin]]
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| − | | align="center" | [[File:HeroAssassin.png|25px|link=Assassin]]
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| − | | Starts with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters
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| − | | Human, Dwarf, Orc
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| − | | 
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| − | |-
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| − | | [[Full:Paladin|Paladin]]
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| − | | align="center" | [[File:HeroPaladin.png|25px|link=Paladin]]
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| − | | Starts with HALPMEH (heal) glyph, cannot lose piety from deity punishments, cannot convert, -25% phys dmg taken
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| − | | ??
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| − | | 
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| − | |-
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| − | | [[Full:Bloodmage|Bloodmage]]
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| − | | align="center" | [[File:HeroBloodmage.png|25px|link=Bloodmage]]
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| − | | Starts with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools
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| − | | Elf, Gnome
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| − | | 
  | + |  | 
| − | |-
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| − | | colspan="4" | <center><b>Special Classes</b></center>
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| − | |-
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| − | | [[Full:Transmuter|Transmuter]]
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| − | | align="center" | [[File:HeroTransmuter.png|25px|link=Transmuter]]
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| − | | Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP, -5 starting MP, No natural MP regeneration.
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| − | | Elf, Gnome
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| − | | 
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| − | |-
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| − | | [[Full:Crusader|Crusader]]
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| − | | align="center" | [[File:HeroCrusader.png|25px|link=Crusader]]
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| − | | Monster kills give 25% dmg bonus on next hit (can chain up to 100%), immune to first status change suffered, extra altar in dungeon
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| − | | Human
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| − | | 
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| − | |-|}
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| − |    | + |  | 
| − | {{DD2Nav}}
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