Difference between revisions of "Alpha:Glyphs"
| Pereskokov (Talk | contribs)  (→Summary:   Some beauty about table columns width) |  (→Summary:  Center Align on the Mana Cost column (except the title). I think it looks much better this way now that the table is wider.) | ||
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| =====[[APHEELSIK]]=====   | =====[[APHEELSIK]]=====   | ||
| (Poison - "I feel sick")   | (Poison - "I feel sick")   | ||
| − | |5 | + | |align="center" |5 | 
| |Inflicts the poison status on a monster, preventing it from regenerating health as you explore.  Will wear off when you attack anything. Undead are immune. | |Inflicts the poison status on a monster, preventing it from regenerating health as you explore.  Will wear off when you attack anything. Undead are immune. | ||
| * Unlocked by completing a normal game as an [[Assassin]] | * Unlocked by completing a normal game as an [[Assassin]] | ||
| Line 28: | Line 28: | ||
| =====[[BLUDTUPOWA]]===== | =====[[BLUDTUPOWA]]===== | ||
| (Blood Magic - "Blood to power") | (Blood Magic - "Blood to power") | ||
| − | |0 | + | |align="center" |0 | 
| |Enable to revoke health regeneration and boost mana regeneration by 1tile. | |Enable to revoke health regeneration and boost mana regeneration by 1tile. | ||
| * Unlocked by completing a normal game as a [[Bloodmage]] | * Unlocked by completing a normal game as a [[Bloodmage]] | ||
| Line 37: | Line 37: | ||
| =====[[BURNDAYRAZ]]===== | =====[[BURNDAYRAZ]]===== | ||
| (Fireball - "Burn their ass") | (Fireball - "Burn their ass") | ||
| − | |6 | + | |align="center" |6 | 
| |Hits a monster with a fireball, causing 4 points of damage per player level.   | |Hits a monster with a fireball, causing 4 points of damage per player level.   | ||
| |- | |- | ||
| Line 44: | Line 44: | ||
| =====[[BYSSEPS]]===== | =====[[BYSSEPS]]===== | ||
| (Power Strike - "Biceps") | (Power Strike - "Biceps") | ||
| − | |2 | + | |align="center" |2 | 
| |Player gets +30% damage bonus for next physical attack only. | |Player gets +30% damage bonus for next physical attack only. | ||
| |- | |- | ||
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| =====[[CYDSTEPP]]===== | =====[[CYDSTEPP]]===== | ||
| (Protection from Death - "Sidestep") | (Protection from Death - "Sidestep") | ||
| − | |10 | + | |align="center" |10 | 
| |The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying. | |The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying. | ||
| * Unlocked by completing a normal game as a [[Warlord]] | * Unlocked by completing a normal game as a [[Warlord]] | ||
| Line 60: | Line 60: | ||
| =====[[ENDISWAL]]===== | =====[[ENDISWAL]]===== | ||
| (Passwall - "End this wall") | (Passwall - "End this wall") | ||
| − | |8 | + | |align="center" |8 | 
| |Destroys a section of wall. | |Destroys a section of wall. | ||
| |- | |- | ||
| Line 68: | Line 68: | ||
| =====GETINDARE===== | =====GETINDARE===== | ||
| (First Strike - "Get in there") | (First Strike - "Get in there") | ||
| − | |3 | + | |align="center" |3 | 
| |Player gets first strike status for next physical attack only. | |Player gets first strike status for next physical attack only. | ||
| |- | |- | ||
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| =====[[HALPMEH]]===== | =====[[HALPMEH]]===== | ||
| (Heal - "Help me") | (Heal - "Help me") | ||
| − | |3 | + | |align="center" |3 | 
| |Restores 3 points of health per player level and cures poison status. | |Restores 3 points of health per player level and cures poison status. | ||
| * Unlocked by completing a normal game as a [[Paladin]] | * Unlocked by completing a normal game as a [[Paladin]] | ||
| Line 84: | Line 84: | ||
| =====[[IMAWAL]]===== | =====[[IMAWAL]]===== | ||
| (Flesh to Stone - "I'm a wall") | (Flesh to Stone - "I'm a wall") | ||
| − | |5 | + | |align="center" |5 | 
| |Transforms a monster into a section of wall.  Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc. | |Transforms a monster into a section of wall.  Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc. | ||
| |- | |- | ||
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| =====[[LEMMISI]]===== | =====[[LEMMISI]]===== | ||
| (Clairvoyance - "Let me see") | (Clairvoyance - "Let me see") | ||
| − | |3 | + | |align="center" |3 | 
| |Fully reveals 3 random unexplored tiles.  As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles. | |Fully reveals 3 random unexplored tiles.  As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles. | ||
| |- | |- | ||
| Line 99: | Line 99: | ||
| =====[[PISORF]]===== | =====[[PISORF]]===== | ||
| (Teleport Monster - "Piss off") | (Teleport Monster - "Piss off") | ||
| − | |10 | + | |align="center" |10 | 
| |Teleports a monster to a random empty tile. | |Teleports a monster to a random empty tile. | ||
| |- | |- | ||
| Line 107: | Line 107: | ||
| =====[[WEYTWUT]]===== | =====[[WEYTWUT]]===== | ||
| (Teleport Self - "Wait what?") | (Teleport Self - "Wait what?") | ||
| − | |6 | + | |align="center" |6 | 
| |Teleports the player to a random empty tile. | |Teleports the player to a random empty tile. | ||
| |- | |- | ||
| Line 115: | Line 115: | ||
| =====[[WONAFYT]]===== | =====[[WONAFYT]]===== | ||
| (Summon Monster - "Wanna fight") | (Summon Monster - "Wanna fight") | ||
| − | |6 | + | |align="center" |6 | 
| |Teleports a random monster of the player's level to a random empty tile next to the player.  Fails if no such monster or tile exists. | |Teleports a random monster of the player's level to a random empty tile next to the player.  Fails if no such monster or tile exists. | ||
| |} | |} | ||
Revision as of 00:49, 10 January 2011
Glyphs are spells located throughout a dungeon that must first be picked up before they can be used. The explorer can only carry 3 glyphs by default unless their class has a bonus (for instance the Wizard has 4 glyph slots). Glyphs can be converted into Attack Power, Health, Potions, etc by dropping them into the appropriate Conversion button , the result of the conversion is based on their race.
Contents
Summary
A glyph's name hints at the spell effect it performs. Some glyphs cost more mana than others to cast and not all are available from the start.
| Image | Glyph | Cost (Mana) | Effect | 
|---|---|---|---|
| APHEELSIK(Poison - "I feel sick") | 5 | Inflicts the poison status on a monster, preventing it from regenerating health as you explore.  Will wear off when you attack anything. Undead are immune. 
 | |
| BLUDTUPOWA(Blood Magic - "Blood to power") | 0 | Enable to revoke health regeneration and boost mana regeneration by 1tile. 
 | |
| BURNDAYRAZ(Fireball - "Burn their ass") | 6 | Hits a monster with a fireball, causing 4 points of damage per player level. | |
| BYSSEPS(Power Strike - "Biceps") | 2 | Player gets +30% damage bonus for next physical attack only. | |
| CYDSTEPP(Protection from Death - "Sidestep") | 10 | The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying. 
 | |
| ENDISWAL(Passwall - "End this wall") | 8 | Destroys a section of wall. | |
| GETINDARE(First Strike - "Get in there") | 3 | Player gets first strike status for next physical attack only. | |
| HALPMEH(Heal - "Help me") | 3 | Restores 3 points of health per player level and cures poison status. 
 | |
| IMAWAL(Flesh to Stone - "I'm a wall") | 5 | Transforms a monster into a section of wall. Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc. | |
| LEMMISI(Clairvoyance - "Let me see") | 3 | Fully reveals 3 random unexplored tiles. As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles. | |
| PISORF(Teleport Monster - "Piss off") | 10 | Teleports a monster to a random empty tile. | |
| WEYTWUT(Teleport Self - "Wait what?") | 6 | Teleports the player to a random empty tile. | |
| WONAFYT(Summon Monster - "Wanna fight") | 6 | Teleports a random monster of the player's level to a random empty tile next to the player. Fails if no such monster or tile exists. | 
