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|  | *TESTING NEEDED |  | *TESTING NEEDED | 
| − | * Starting Bonus: ? | + | * Starting Bonus: Always 5? | 
|  | * Free IMAWAL glyph on joining. |  | * Free IMAWAL glyph on joining. | 
|  | * PUNISHMENT: Inflicts 5 levels of Corrosion. |  | * PUNISHMENT: Inflicts 5 levels of Corrosion. | 
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|  | *TESTING NEEDED |  | *TESTING NEEDED | 
| − | * ? | + | * Use IMAWAL on a monster | 
| − | ** +? Piety | + | ** +10 Piety | 
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|  | *TESTING NEEDED |  | *TESTING NEEDED | 
		Revision as of 22:37, 17 November 2011
Gods work similarly to other roguelike games, each giving themed bonuses and penalties.
No class begins with a religion, and must instead find an altar. Each dungeon has three altars, each assigned to a random unique god.
Stepping on the altar will display a brief flavor text description, and the option to begin worship if you have not selected one yet.
Please note that due to the recent changes to how gods work, this page is very much a WIP. 
Alpha Summary
Once you find an altar, you may pray at it to learn the different abilities the god offers, and may choose either to worship that god or leave the altar and continue exploring. Once you follow a god, you cannot leave them unless another altar offers the chance to convert from that god.
While following a god, certain actions may change your piety with a god, according to the behaviours they prefer. For example, Taurog, being a magic-hating god of battle, awards piety for killing enemies (and more for killing magic users), but causes you to lose piety if you use a glyph. If you would otherwise lose piety when at 0 piety, very bad things happen. On the other hand, you may pray at your god's altar to spend piety on boons, which vary between gods but are all almost universally good. Additionally, if you find an altar to a co-aligned deity, you may spend piety there to convert to that god, keeping the existing bonuses and penalties exacted upon you by your god. However, no more that one conversion is possible during a game. Choosing (or not choosing) a specific deity in a given game can be the choice that means survival over defeat a lot of the time.
| Name | Worship Bonuses | Rewarded/Repent Actions | Penalized Actions | Boons | 
|  |  +5 Max Health Starting Piety equals acquired gold
 | Destroy a wall
Gain a level
 | Use any glyph (except ENDISWAL)
Kill a golem
Less than 0 Piety
 | Convert from Earthmother
Convert from Glowing Guardian
Boon: Mining
 Cost: 20 Piety Effect: destroys random chunks of wall
Boon: Hardiness
 Cost: 30 Piety Effect: Sets Physical Resistance to 25% (warning: this is not cumulative, monk drops from 50 to 25%!)
Boon: Heroics
 Cost: 80 Piety Effect: Instant advance to level 10. Effect: No further piety gain.
 | 
|  |  Gain 1 level but don't get the usual increased stats or healing HALPMEH glyph is destroyed (when in inventory, or picked up later) Starting Piety equals the number of bloodstains visible onscreen.
 |  | Kill an undead creature
Drop below 0 Piety
 | Boon: Bloodpower
 Cost: 10 Piety, -5 Max Health Effect: +5 Max Mana
Boon: Bloodfury
 Cost: 20 Piety, -5 Max Health Effect: +20% Physical Damage
Boon: Bloodshield
 Cost: 25 Piety, -5 Max Health Effect: +20% Physical and Magical Resistances
Boon: Bloodhunger
 Cost: 30 Piety, -5 Max Health Effect: +20% Life Steal
Boon: Bloodswell
 Cost: 40 Piety, -5 Max Health Effect: Restore full Health
 | 
|  |  Creates IMAWAL glyph on altar space
 Not created if glyph exists or was converted
 Starting Piety is three times the number of previously quaffed potions (both health and mana)
 | Use IMAWAL on a monster
Use IMAWAL on a plant
 | Destroy a wall
Kill an animal (goat, snake)
 Convert IMAWAL glyph or Kill a plant
 Use Life Drain
 -??? Piety Lose Life Drain ability
 Step on a blood pool while playing Bloodmage
 Drop Below 0 Piety
 Lose natural regeneration
 | Convert from Glowing Guardian
Convert from Binlor Ironshield
Boon: Greenblood
 Cost: 15 Piety Effect: Poison Immunity
Boon: Plantation
 Cost: 15 Piety Effect: +10 Piety for every visible bloodstain Effect: visible bloodstains replaced by plants (1 Health, 100% Physical Resistance)
Boon: Stoneform
 Cost: 100 Piety Effect: On leveling, gain +5 Max Health, +1 Max Mana, +2 Physical Damage Applies only if worship is maintained. Applied values maintained if renounced.
 | 
|  |  Restores full Health BLUDTUPOWA is permanently deactivated Starting Piety based on prior Health spent
 | Become Poisoned
Be saved from death (effect from CYDESTEPP or shop item)
Kill an undead, snake, imp, warlock, or golem (equal or greater level, or BURNDAYRAZ)
Use the HALPMEH glyph
Use the CYDESTEPP glyph
Gain Level
Kill a monster N levels higher than you
Convert BLUDTUPOWA or APHEELSIK glyph
 | Kill a monster which has a lower level than you (BURNDAYRAZ excepted)
Use a potion
Activate the BLUDTUPOWA glyph
 -20 Piety BLUDTUPOWA is not activated
Use poison (Venom blade, APHEELSIK glyph)
 -10 Piety Lose ability to use the attack
Use lifesteal (Vampire attack)
 Glowing Guardian renounces you Lose lifesteal
Convert HALPMEH
 Glowing Guardian renounces you
Regenerate Health by "sucking up" a Blood-stain
 | Convert from Earthmother
Convert from Binlor
Boon: Healing
 Cost: 50 Piety Restores full Health
Boon: Protection
 Cost: 50 Piety Gain Protection from next Killing Blow
Boon: Absolution
 Cost: 100 Piety Gain +1 Max Health for all visible bloodstains
 | 
|  |  Removes poison immunity Removes mana burn immunity Removes death gaze immunity Removes death protection Removes dodge Removes first strike Starting Piety is random from 1-25
 |  Destroy a wall
 Deal ~150 cumulative damage
 Receive 100 cumulative damage
 Use the PISORF glyph
 Use the WEYTWUT glyph
 |  Use the CYDSTEPP glyph
 Use the GETINDARE glyph
 | Boon: Chaos
 Cost: All Piety Effect: Either death or restore full health or mana or death.
 Success correlates to amount of remaining piety (which is 0).
Boon: Madness
 Cost: 25 piety Effect: +5 Physical Damage
Boon: Bolstering
 Cost: 15 piety, 1 Health Potion Effect: +15 Max Health
Boon: Retaliation
 Cost: 30 piety Effect: Gain Mana Shield (see Sorcerer)
Boon: Polymorph
 Cost: 50 piety Effect: Randomly change all enemies
 Will become enemies of same level
 | 
|  |  Sets Physical damage permanently to 1 Starting Piety based on prior Mana spent
 |  | Destroy a glyph
Use a Physical Attack
 To kill an enemy that uses a physical attack
 To kill an enemy that uses a magical attack
 Note: BURNDAYRAZ or Mana Shield are Magical Attacks
 | Convert from Tikki Tooki
Boon: Magic
 Cost: 20 piety Effect: +15 Max Mana
Boon: Faith
 Cost: 20 piety Effect: Doubles piety bonus for glyph use (+2 piety)
Boon: Flames
 Cost: 50 piety Effect: +25% damage for BURNDAYRAZ glyph attack
Boon: Weakening
 Cost: 100 piety Effect: Removes all enemy Magic Resistances
 | 
|  |  No Bonuses Starting Piety equals # of revealed tiles / 10.
 |  |  | Convert from Mysteria Annur
Boon: Experience
 Cost: 20 piety Effect: +10 Experience
Boon: Learning
 Cost: 45 piety Effect: +1 Experience per enemy kill
Boon: Mana
 Cost: 80 piety Effect: +10 Max Mana
Boon: Health
 Cost: 80 piety Effect: +15 Max Health
 | 
|  |  -2 Max Mana Removes Immunity from Mana Burn Inflicted with Mana Burn Starting Piety based on Number of bloodstains on the ground.
 | Kill an enemy
Kill an enemy that uses magical attack
Convert a glyph
 | Use a glyph
Less than 0 Piety
 -50% Max Health after each glyph usage
 | Boon: Fury
 Cost: 15 Piety, -2 Max Mana Effect: +5 Physical Damage
Boon: Command
 Cost: 15 Piety, -2 Max Mana Effect: +5 Experience
Boon: Mageshield
 Cost: 25 Piety, -2 Max Mana Effect: Sets Magical Resistance to 25%
Boon: Penetration
 Cost: 50 Piety, -2 Max Mana Effect: Removes all enemy Physical Resistances
Boon: Rage
 Cost: 90 Piety, Max Mana set to 1 Effect: +50% Physical Damage
 Note that you may still take the boons which deduct 2 Max Mana after taking Rage.
 | 
|  |  Lose half of your gold Starting Piety based on amount of gold carried (up to 40)
 | Kill enemy without taking damage
Dodge an attack that would deal ???% of your health
Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)
Use PISORF glyph
Use WEYTWUT glyph
 | Get hit too often(2+?) in combat
Use a death protection effect
Less than 0 Piety
 All enemies get First Strike 
 (permanent? at least not cured with piety gain from not being hit in combat, even 3x in a row, praying for dodge doesn't cure.)
 | Convert from Pactmaker
Boon: Dodging
 Cost: 15 Piety Effect: +10% Dodge
Boon: Gold
 Cost: 30 Piety Effect: +40 Gold
Boon: Poison
 Cost: 60 Piety Effect: All Physical attacks cause Poison
Boon: First Strike
 Cost: 80 Piety Effect: Gain permanent First Strike
 | 
Beta Summary
Gods work much the same way in the beta version, but all the gods that are implemented have their boons and piety actions changed up, making them in some cases just slightly different (e.g. Tikki Tooki) and in others encouraging an almost entirely different playstyle than before (e.g. Mystera Annur). Some boons can even be used more than once, usually with an increased Piety cost each time; they will be marked Repeat on the chart below, usually with a cost of "X + Y*n Piety" (n being the number of times the boon has already been used).
In addition, no altars will spawn at the beginning of the game. Occasionally, the player will find a subdungeon with a particular challenge; this challenge, when conquered, will convert the player to the god they just discovered (even if they were already worshipping another one) and allow this god's altars to spawn in any dungeon. Generally, 3 altars will spawn per dungeon (assuming at least 3 gods have been discovered).
Two other major changes have occurred to the way altars work. First is Desecration: If worshipping a god, you can smash up another god's altar to gain 25 piety and immunity from the next "major punishment" you would receive; in turn, however, the god whose altar you desecrated will punish you as if you had been a follower but reached 0 piety. Second, you can convert from any god to any other god, at any time, at the cost of half your piety (you must have at least 50 piety to do so). The exception is, naturally, if you destroyed an altar, in which case you can't damn well worship there, can you? Sometimes you can really be quite daft.
| Name | Worship Bonuses | Rewarded/Repent Actions | Penalized Actions | Boons | 
|  |  Free ENDISWAL Glyph on join PUNISHMENT: Removes all player resistances
 |  |  | Boon: Stone Soup (Repeat)
 Cost: 5 Piety Effect: Petrifies all lower-level monsters on main floor; 5 Piety gained per monster
Boon: Wall Wipe (Repeat)
 Cost: 10 Piety Effect: Destroys up to 30 nearby wall segments
Boon: Stone Skin (Repeat)
 Cost: 30 Piety Effect: Destroys 5 nearby wall segments, gives temporary +50% to physical resistance
Boon: Stone Form
 Cost: 25 Piety Effect: Destroys 10 nearby wall segments, +20% bonus damage when Stone Skin is active
Boon: Stone Fist
 Cost: 40 Piety Effect: Destroys 20 nearby wall segments, +50% knockback damage
Boon: Stone Heart (Repeat)
 Cost: 10 Piety Effect: Destroys 10 nearby wall segments, restores 20 HP
 | 
|  |  Starting piety: Killed enemies x2 PUNISHMENT: Halves Max HP
 |  Attack with Lifesteal (once per monster)
 Drink a Blood Pool
 Kill a living monster
 Destroy HALPMEH or CYDSTEPP glyph
 Destroy health potion
 |  Kill an undead monster
 Use a health potion 
 Use a CYDSTEPP or HALPMEH glyph
 | Boon: Blood Curse
 Cost: Increases level by 1 (no stat increase, no HP/MP fill) Effect: +20 Piety
Boon: Blood Tithe (Repeat)
 Cost: -10 Max Health Effect: +20 Piety
Boon: Blood Power (Repeat)
 Cost: 10 + 10n Piety Effect: +2 Max MP
Boon: Blood Hunger (Repeat)
 Cost: 20 + 5n Piety, -10% to maximum resistances Effect: +5 Life Steal
Boon: Blood Shield
 Cost: 40 Piety Effect: +20% to physical AND magical resistances
Boon: Blood Swell (Repeat)
 Cost: 15 + 10n Piety Effect: Restore all HP
 | 
|  |  Free Cleansing on worship PUNISHMENT: Removes all glyphs/items from inventory
 | Become Poisoned
Become Mana Burned
Kill an undead (Any level)
Gain Level
Kill a monster N levels higher than you
Convert a potion or other small-slot item
Convert APHEELSIK or BLUDTUPOWA glyph
Convert any other item or glyph
 | Kill a monster which has a lower level than you (Undead excepted)
 -(2 / level difference) Piety
Use a Health or Mana potion
Use poison (Venom blade, APHEELSIK glyph)
Use lifesteal
Everything below is untested in the beta version. Testing is appreciated.
Activate the BLUDTUPOWA glyph
 -20 Piety BLUDTUPOWA is not activated
 Regenerate Health by "sucking up" a Blood-stain
 | Boon: Humility
 Cost: 5 Piety Effect: Reduces level by 1, but maintains stats
Boon: Absolution
 Cost: 5 Piety Effect: +3 max HP for monsters of lower level, removes monsters of lower level from game (Exception: Undead, monsters on different dungeon levels)
Boon: Sanctify (Repeat)
 Cost: 3 + 2n Piety Effect: -75% damage to next strike, +10 piety if next strike is a killing blow (no piety loss for lower-level kill)
Boon: Cleansing (Repeat)
 Cost: 5 + 5n Piety Recover from Poison, Mana Burn, 1 level of Weakness and 1 level of Corrosion
Boon: Protection (Repeat)
 Cost: 15 + 10n Piety Restores 50% HP and 50% MP
Boon: Enlightenment
 Cost: 100 Piety +10% physical AND magical resistance, +2 maximum MP, +10 maximum HP, +5 base damage, +100 conversion points
 | 
|  |  PUNISHMENT: +15% to all monsters' resistances (both)
 |  | Destroy a glyph
Kill an enemy that uses a magical attack (wraiths excepted)
 | Boon: Glyph Magnet
 Cost: 10 Piety Effect: All glyphs on the floor are summoned to nearby positions
Boon: Magic (Repeat)
 Cost: 4 + 4n Piety Effect: +1 Max Mana, +3% to all monsters' physical AND magical resistance
Boon: Refreshment (Repeat)
 Cost: 10 + 10n Piety Effect: Restores all player mana and cures mana burn; restores all monsters' HP to maximum
Boon: Flames
 Cost: 40 Piety Effect: +1 damage/level for BURNDAYRAZ glyph attack, -50% attack bonus
Boon: Weakening (Repeat)
 Cost: 30 + 10n Piety Effect: -10% magic resistance to both player and all monsters
Boon: Mana Leak
 Cost: 1 piety Effect: Damage equal to remaining piety is dealt to every monster and the player (does not reduce below 1 HP)
 | 
|  |  Starting Piety: Killed enemies x2 PUNISHMENT: -50% bonus damage
 | Kill an enemy
Kill an enemy that uses magical attack (Apparent exception: Wraiths?)
Convert a glyph
 | Use a glyph
Convert Taurog's Equipment
 Instant punishment, but no piety loss
 | Boon: Taurog's Blade
 Cost: 20 Piety, -2 Max Mana Effect: Obtain Taurog's Skullpicker (+5 Base Damage)
Boon: Taurog's Shield
 Cost: 25 Piety, -2 Max Mana Effect: Obtain Taurog's Wereward (-5 All Incoming Damage)
Boon: Taurog's Helm
 Cost: 25 Piety, -2 Max Mana Effect: Obtain Taurog's Gloat (+15% to magical resistance)
Boon: Taurog's Boots
 Cost: 25 Piety, -2 Max Mana Effect: Obtain Taurog's Cliffstompers (+20% damage bonus)
Boon: Taurog's Armour
 Cost: 25 Piety, -2 Max Mana Effect: Obtain Taurog's Will (+15% to physical resistance)
Boon: Unstoppable Fury (Repeat)
 Cost: 25 + 10n Piety Prerequisite: Must be equipped with all of Taurog's Equipment Effect: Death Protection
 | 
|  |  No starting bonus PUNISHMENT: All enemies gain First Strike, Weakening
 |  Kill any enemy below your level
Dodge any attack
Poison an enemy (either using APHEELSIK or Poison Blade including the one begotten from Tikki Tooki)
Use WEYTWUT glyph
Use PISORF glyph?
 | Get hit twice or more (by the same monster) in combat
Trigger a death protection effect(occurs when lethal attack is survived, not on cast)
 | Boon: Tribute (Repeat)
Cost: 10 GoldEffect: +10 Piety 
Quicksilver (Repeat)
Cost: 25 PietyEffect: Convert mana potion to dodge potion, +10 Gold
Reflexes (Repeat)
Cost: 25 PietyEffect: Convert health potion to reflex potion, +10 Gold
Boon: Dodging
Cost: 25 PietyEffect: +10% Dodge, +10 Gold
Boon: Poison
Cost: 50 PietyEffect: All Physical attacks cause Poison, +10 Gold
Boon: Tikki's Edge (Repeat)
Cost: 25 + 25n PietyEffect: +1 to experience from all XP kills, +10 Gold
 | 
|  | TESTING NEEDED Starting Bonus: Always 5? Free IMAWAL glyph on joining. PUNISHMENT: Inflicts 5 levels of Corrosion.
 | TESTING NEEDED Use IMAWAL on a monster
 | TESTING NEEDEDKill a plant
 | Plantation (Repeat)
Cost: 5 PietyEffect: Spawn 1 Plant on each bloodstain (acid pools excluded) for 5 Piety each.
Clearance (Repeat)
Cost: 5 PietyEffect: Remove 10 random plants.
Greenblood (Repeat)
Cost: 5 + 5n PietyEffect: All enemies are Corroded. Spawns 5 random plants.
Entanglement (Repeat)
Cost: 5 PietyEffect: All enemies are slowed. Spawns 5 random plants.
Vine Form (Repeat)
Cost: 5 + 3n PietyEffect: Grants permanent +1 to damage reduction and +2 to health. Spawns 5 random plants.
Power of Earth (Repeat)
Cost: 5 + 3n PietyEffect: +20 item conversion points. Spawns 5 random plants.
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