Difference between revisions of "Holy Ground"

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'''The recommended race:''' {{r|Gnome}} or {{r|Halfling}}.
 
'''The recommended race:''' {{r|Gnome}} or {{r|Halfling}}.
  
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The high resistances of the boss - as well as the fixed deity choice - makes this dungeon rather difficult to win consistently. By going in with the {{GnPa}}, you have an outstanding Mana spike against the boss, as the combination of Clearances (and Plantation) plus your Mana Potions allows for an easy 100-150 Mana for the final fight. If you choose the {{HaPa}}, your spike is a bit more balanced, with a little bit more Health at the expense of some Mana. The Gnome offers a bit more versatility as you can switch over to BURNDAYRAZ more easily, but the Halfling offers a bit more resilience going in.
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The high resistances of the boss - as well as the fixed deity choice - makes this dungeon rather difficult to win consistently. By going in with the {{GnPa}}, you have an outstanding Mana spike against the boss, as the combination of {{boon|Clearance}} (and {{boon|Plantation}}) plus your Mana Potions allows for an easy 100-150 Mana for the final fight. If you choose the {{HaPa}}, your spike is a bit more balanced, with a little bit more Health at the expense of some Mana. {{r|Gnome}} offers a bit more versatility as you can switch over to {{s|BURNDAYRAZ}} more easily, but {{r|Halfling}} offers a bit more resilience going in.
  
 
If you can couple your spike with a level-up, you should have ample resources to battle Ssseth. However, it will become a critical element to reduce his resistances. Chaining BYSSEPS and HALPMEH and/or Health Potions will wear him down, although this is fairly Mana intensive, plus the layers of Weakness he inflicts makes meaningfully damaging him harder towards the end. So either purchase a Fortitude Tonic midway through, or abandon melee once his resistances are below 50% and chain BURNDAYRAZ for the kill. The {{i|Crystal Ball}} seems likely to spawn, so take advantage of this and purchase this awesome boost to your Mana spike; if you get lucky, and see a {{i|Piercing Wand}}, you should have an even easier time finishing him (especially if you're a Gnome). Still, this dungeon will remain a bit of a hit-or-miss, because you will most likely need that little extra push from items appearing in the stores to beat the boss.
 
If you can couple your spike with a level-up, you should have ample resources to battle Ssseth. However, it will become a critical element to reduce his resistances. Chaining BYSSEPS and HALPMEH and/or Health Potions will wear him down, although this is fairly Mana intensive, plus the layers of Weakness he inflicts makes meaningfully damaging him harder towards the end. So either purchase a Fortitude Tonic midway through, or abandon melee once his resistances are below 50% and chain BURNDAYRAZ for the kill. The {{i|Crystal Ball}} seems likely to spawn, so take advantage of this and purchase this awesome boost to your Mana spike; if you get lucky, and see a {{i|Piercing Wand}}, you should have an even easier time finishing him (especially if you're a Gnome). Still, this dungeon will remain a bit of a hit-or-miss, because you will most likely need that little extra push from items appearing in the stores to beat the boss.
  
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In any case, even before starting to worship The Earthmother, do not kill too many of the Mysterious Murkshades; remove only as many as you need to for moving around. Each plant will translate to a precious Mana point in the endgame, and you will most likely use up most (or all) of them during the boss fight.
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In any case, even before starting to worship {{g|The Earthmother}}, do not kill too many of the {{m|Mysterious Murkshade}}s; remove only as many as you need to for moving around. Each plant will translate to a precious Mana point in the endgame, and you will most likely use up most (or all) of them during the boss fight.

Latest revision as of 10:52, 12 May 2016

Paladin Gold.PNG

The Holy Ground dungeon is the Class: Paladin Paladin gold challenge. It's a unique dungeon using the southern (swamp) tile-set.

Preparations

None allowed.

Resources Available

The dungeon will always have the Glyph: BYSSEPS BYSSEPS and the standard Glyph: BURNDAYRAZ BURNDAYRAZ glyphs, and has regular shops. There are no subdungeons. There is one altar to God: The Earthmother The Earthmother.

Special Rules

None.

Monsters

All unlocked monsters plus:

Monster: Naga Naga: Weakening Blow

Boss

The boss is Ssseth ( Monster: Naga Naga icon, Attack 90, Health 570, Weakening Blow, Physical Resist 95%, Magic Resist 95%).

Strategy

The recommended race: Race: Gnome Gnome or Race: Halfling Halfling.

The high resistances of the boss - as well as the fixed deity choice - makes this dungeon rather difficult to win consistently. By going in with the Class: Paladin Gnome Paladin, you have an outstanding Mana spike against the boss, as the combination of God boon: Clearance Clearance (and God boon: Plantation Plantation) plus your Mana Potions allows for an easy 100-150 Mana for the final fight. If you choose the Class: Paladin Halfling Paladin, your spike is a bit more balanced, with a little bit more Health at the expense of some Mana. Race: Gnome Gnome offers a bit more versatility as you can switch over to Glyph: BURNDAYRAZ BURNDAYRAZ more easily, but Race: Halfling Halfling offers a bit more resilience going in.

If you can couple your spike with a level-up, you should have ample resources to battle Ssseth. However, it will become a critical element to reduce his resistances. Chaining BYSSEPS and HALPMEH and/or Health Potions will wear him down, although this is fairly Mana intensive, plus the layers of Weakness he inflicts makes meaningfully damaging him harder towards the end. So either purchase a Fortitude Tonic midway through, or abandon melee once his resistances are below 50% and chain BURNDAYRAZ for the kill. The Item: Crystal Ball Crystal Ball seems likely to spawn, so take advantage of this and purchase this awesome boost to your Mana spike; if you get lucky, and see a Item: Piercing Wand Piercing Wand, you should have an even easier time finishing him (especially if you're a Gnome). Still, this dungeon will remain a bit of a hit-or-miss, because you will most likely need that little extra push from items appearing in the stores to beat the boss.

In any case, even before starting to worship God: The Earthmother The Earthmother, do not kill too many of the Monster: Mysterious Murkshade Mysterious Murkshades; remove only as many as you need to for moving around. Each plant will translate to a precious Mana point in the endgame, and you will most likely use up most (or all) of them during the boss fight.