Difference between revisions of "APHEELSIK"

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{{alphapage|Alpha:APHEELSIK}}<onlyinclude>{{
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<onlyinclude>{{
 
{{{tpl|GlyphInfobox}}}
 
{{{tpl|GlyphInfobox}}}
 
|Name=APHEELSIK
 
|Name=APHEELSIK
|ManaCost=7
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|ShortDesc=poison 10×lvl regen
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|ManaCost=5
 
|Effects=
 
|Effects=
* Afflicts the target with {{t|Poisoned}}
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* Poison your target for 10 health per level
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* Doesn't work against undead.
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|Hotkey=A
 
}}</onlyinclude>
 
}}</onlyinclude>
  
'''APHEELSIK''' is an advanced glyph that prevents monsters from regenerating their health.  It is the signature glyph of the [[Full:Assassin|Assassin]] classUndead monsters are immune to its effectAttacking ''any'' monster will cause poison to fade, and the target will resume health regeneration at this point.
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APHEELSIK is the poison [[glyph]]. On cast, it poisons an enemy, preventing it from regenerating 10 health per player levelPoison automatically expires after the player has explored the displayed amount of tilesMonsters ordinarily regenerate a number of hit points equal to their level whenever a tile is exploredThis means the formula for the number of tiles poison will last for is 10 * player level / monster level.  Because the glyph costs 5 mana to cast, a player can keep a monster up to twice his level perpetually poisoned.
  
 
== Unlocking the glyph ==
 
== Unlocking the glyph ==
  
APHEELSIK is unlocked by upgrading the Thieves Den and unlocking the Assassin.
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APHEELSIK is unlocked along with the {{c|Assassin}}.
  
 
== Strategy ==
 
== Strategy ==
  
APHEELSIK is commonly used to slowly whittle away stronger monsters by allowing the adventurer to regenerate their health while the target is poisoned.  This allows you to tackle foes that would ordinarily be much too strong to fight, earning bonus experience for doing so.  Because of its high mana cost, most of your mana will be diverted towards maintaining your poison, so this approach works best with a physical attackIn order to use this approach, you must first be able to survive at least one attack from the monster in question, which will require you to either pick a monster with low damage, or improve your characters hit points or damage resistance.
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APHEELSIK is commonly used to slowly whittle away stronger monsters by allowing the adventurer to regenerate their health and mana while the target is poisoned.  This allows you to tackle foes that would normally be too tough to fight, by exploring to recover health while denying them any healing while you do so.  Naturally, this only works if the player is able to regenerate enough Health and Mana to keep on fighting.  This glyph works well for efficiency-based regeneration fighters.  It combos well with items and effects that work with those class features; items like {{i|whurrgarbl}} or anything that grants resistances are very useful.
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APHEELSIK is very similar to {{s|HALPMEH}} in some waysBoth of them allow you to recover hit-points mid-battle, and both cost 5 mana to cast.  APHEELSIK is more potent, allowing you to regenerate both health and mana (and usually more than HALPMEH would allow), but at the cost of using exploration space.  HALPMEH requires no such expenditure, but cannot be repeated as your mana will eventually run dry.  Both often appeal to the same types of characters, but their overlap means keeping both in your inventory can be challenging.
  
It is possible to use APHEELSIK with spellcasting and avoid using physical attacks against the target altogether. However, this is incredibly inefficient without the BLUDTUPOWA glyph and an expanded mana pool. If you can raise your maximum mana to 19 then you can cast two fireballs for every one poison attack, whereas otherwise you must recast poison after every fireballMost of the time, a mana pool as high as 19 is only possible for elf characters, though worshippers of Jehora Jeheyu or Mystera Annur should also be able to do this.  
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Due to needing mana to cast, it can be difficult to combine this glyph effectively with offensive spellcasting. However this can be done effectively by combining {{s|BLUDTUPOWA}} and {{s|BURNDAYRAZ}}. First, the player has to poison a monster, than he throws fireballs and uses BLUDTUPOWA. After Health and Mana are depeleted, the player simply explores until the poison breaks and repeats the processEven without the BLUDTUPOWA glyph, it can still be worthwhile to cast BURNDAYRAZ on the target, since the {{t|burning}} effect will reduce its health regeneration by 1.  Especially at low levels, this can help lengthen poison duration.
  
Assassins have the unique ability to corrode their target with APHEELSIK.  Every point of corrosion increases the damage the target takes by 1 point, and can be stacked indefinitely.  This allows assassins to re-cast APHEELSIK repeatedly to render their target weaker and more vulnerableAll types of damage benefit from corrosion, and this will work with physical attacks, BURNDAYRAZ, and PISORF.  If you have a knockback attack (such as the bear mace) this will actually double-dip, and deal the corrosion damage both on your physical attack and your knockback attack.  Unlike burning, corrosion has no cap and never disappears from the target.
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The APHEELSIK glyph is one of a select few that becomes useless at a certain pointOnce the dungeon is explored, there is no more regeneration to be had either for the player or monsters, making this glyph completely pointless.  This makes the glyph a great candidate for conversion if you need to free up inventory space towards the end of the dungeon; it's going to be completely useless before long anywaysOn the other hand, it can be a good idea to leave sub-dungeons completely unexplored when using APHEELSIK, saving some extra exploration space for when it counts the most. Assasins who rely on physical attacks might want to keep it for a final cast on the boss to exploit their bonus damage.
  
The APHEELSIK glyph is one of a select few that becomes useless at a certain point.  Once the dungeon is explored, there is no more regeneration to be had either for the player or monsters, making this glyph completely pointless.  This makes the glyph a great candidate for conversion if you need to free up inventory space towards the end of the dungeon; it's going to be completely useless before long anyways.  On the other hand, it can be a good idea to leave sub-dungeons completely unexplored when using APHEELSIK, saving some extra exploration space for when it counts the most.
 
  
 
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== Hints & Trivia ==
== Hints ==
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* Poison is largely worthless against monsters with debuffs, such as weakening, corrosion, mana burn, and poison.  However, if you have the HALPMEH glyph you can cure poison.
 
* Poison is largely worthless against monsters with debuffs, such as weakening, corrosion, mana burn, and poison.  However, if you have the HALPMEH glyph you can cure poison.
* APHEELSIK is the only glyph that costs exactly 7 MP to cast, meaning it gains more relative benefit from Mystera Annur's ''mystic balance'' boon than any other glyph
 
  
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* Poison is only half as effective against Monsters with Fast Regen.
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* Magic resistance reduces the effectiveness of the glyph. For example, a monster with 50% magic resistance will only be poisoned for half the tiles.
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* The {{g|Glowing Guardian}} punishes you if you use this glyph, but grants you extra piety for converting it.
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* Player-related poison used to have an unlimited duration, but broke on attack. This led to lv 1 characters fireballing down bosses.
  
 
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Latest revision as of 18:58, 11 February 2017

APHEELSIK.png
APHEELSIK
5 Mana Points  poison 10×lvl regen
Effects
  • Poison your target for 10 health per level
  • Doesn't work against undead.
Hotkey A


APHEELSIK is the poison glyph. On cast, it poisons an enemy, preventing it from regenerating 10 health per player level. Poison automatically expires after the player has explored the displayed amount of tiles. Monsters ordinarily regenerate a number of hit points equal to their level whenever a tile is explored. This means the formula for the number of tiles poison will last for is 10 * player level / monster level. Because the glyph costs 5 mana to cast, a player can keep a monster up to twice his level perpetually poisoned.

Unlocking the glyph

APHEELSIK is unlocked along with the Class: Assassin Assassin.

Strategy

APHEELSIK is commonly used to slowly whittle away stronger monsters by allowing the adventurer to regenerate their health and mana while the target is poisoned. This allows you to tackle foes that would normally be too tough to fight, by exploring to recover health while denying them any healing while you do so. Naturally, this only works if the player is able to regenerate enough Health and Mana to keep on fighting. This glyph works well for efficiency-based regeneration fighters. It combos well with items and effects that work with those class features; items like Item: whurrgarbl whurrgarbl or anything that grants resistances are very useful.

APHEELSIK is very similar to Glyph: HALPMEH HALPMEH in some ways. Both of them allow you to recover hit-points mid-battle, and both cost 5 mana to cast. APHEELSIK is more potent, allowing you to regenerate both health and mana (and usually more than HALPMEH would allow), but at the cost of using exploration space. HALPMEH requires no such expenditure, but cannot be repeated as your mana will eventually run dry. Both often appeal to the same types of characters, but their overlap means keeping both in your inventory can be challenging.

Due to needing mana to cast, it can be difficult to combine this glyph effectively with offensive spellcasting. However this can be done effectively by combining Glyph: BLUDTUPOWA BLUDTUPOWA and Glyph: BURNDAYRAZ BURNDAYRAZ. First, the player has to poison a monster, than he throws fireballs and uses BLUDTUPOWA. After Health and Mana are depeleted, the player simply explores until the poison breaks and repeats the process. Even without the BLUDTUPOWA glyph, it can still be worthwhile to cast BURNDAYRAZ on the target, since the Trait: burning burning effect will reduce its health regeneration by 1. Especially at low levels, this can help lengthen poison duration.

The APHEELSIK glyph is one of a select few that becomes useless at a certain point. Once the dungeon is explored, there is no more regeneration to be had either for the player or monsters, making this glyph completely pointless. This makes the glyph a great candidate for conversion if you need to free up inventory space towards the end of the dungeon; it's going to be completely useless before long anyways. On the other hand, it can be a good idea to leave sub-dungeons completely unexplored when using APHEELSIK, saving some extra exploration space for when it counts the most. Assasins who rely on physical attacks might want to keep it for a final cast on the boss to exploit their bonus damage.


Hints & Trivia

  • Poison is largely worthless against monsters with debuffs, such as weakening, corrosion, mana burn, and poison. However, if you have the HALPMEH glyph you can cure poison.
  • Poison is only half as effective against Monsters with Fast Regen.
  • Magic resistance reduces the effectiveness of the glyph. For example, a monster with 50% magic resistance will only be poisoned for half the tiles.
  • The God: Glowing Guardian Glowing Guardian punishes you if you use this glyph, but grants you extra piety for converting it.
  • Player-related poison used to have an unlimited duration, but broke on attack. This led to lv 1 characters fireballing down bosses.