Difference between revisions of "Alpha:Classes"

From DDwiki
Jump to: navigation, search
m (Character Classes)
m (Formatted neatly)
Line 1: Line 1:
 
Here are some brief descriptions of the character classes.  Follow the links to their individual pages for more in-depth tips and suggested strategies!
 
Here are some brief descriptions of the character classes.  Follow the links to their individual pages for more in-depth tips and suggested strategies!
  
Basic Classes:
+
===Basic Classes===
  
[[Fighter]] - Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free<br>
+
*[[Fighter]] - Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free
[[Thief]] - First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one<br>
+
*[[Thief]] - First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one
[[Priest]] - Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead<br>
+
*[[Priest]] - Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead
[[Wizard]] - Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots
+
*[[Wizard]] - Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots
<br><br>
+
 
Advanced Classes:
+
===Advanced Classes===
<br><br>
+
 
[[Berserker]] - +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs<br>
+
*[[Berserker]] - +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs
[[Rogue]] - First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up<br>
+
*[[Rogue]] - First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up
[[Monk]] - Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled<br>
+
*[[Monk]] - Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled
[[Sorcerer]] - Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit<br>
+
*[[Sorcerer]] - Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit
<br>
+
 
Expert Classes:
+
===Expert Classes===
<br><br>
+
 
[[Warlord]] - Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit<br>
+
*[[Warlord]] - Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit
[[Assassin]] - Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters<br>
+
*[[Assassin]] - Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters
[[Paladin]] - Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken<br>
+
*[[Paladin]] - Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken
[[Blood Mage]] - Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools
+
*[[Blood Mage]] - Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools
<br><br>
+
 
Special Classes:<br><br>
+
===Special Classes===
[[Transmuter]] - Begins with ENDISWAL (break wall) glyph, gains 2 HP for wall destruction, ENDISWAL costs 1 MP, no HP regen<br>
+
*[[Transmuter]] - Begins with ENDISWAL (break wall) glyph, gains 2 HP for wall destruction, ENDISWAL costs 1 MP, no HP regen
[[Crusader]] - Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you<br>
+
*[[Crusader]] - Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you
[[Tinker]] - Map created with 6 extra shops, 20% item discount, gold for monster kills
+
*[[Tinker]] - Map created with 6 extra shops, 20% item discount, gold for monster kills

Revision as of 16:59, 11 March 2010

Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!

Basic Classes

  • Fighter - Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free
  • Thief - First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one
  • Priest - Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead
  • Wizard - Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots

Advanced Classes

  • Berserker - +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs
  • Rogue - First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up
  • Monk - Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled
  • Sorcerer - Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit

Expert Classes

  • Warlord - Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit
  • Assassin - Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters
  • Paladin - Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken
  • Blood Mage - Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools

Special Classes

  • Transmuter - Begins with ENDISWAL (break wall) glyph, gains 2 HP for wall destruction, ENDISWAL costs 1 MP, no HP regen
  • Crusader - Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you
  • Tinker - Map created with 6 extra shops, 20% item discount, gold for monster kills