Difference between revisions of "Alpha:Classes"
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Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies! | Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies! | ||
− | Basic Classes | + | ===Basic Classes=== |
− | [[Fighter]] - Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free | + | *[[Fighter]] - Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free |
− | [[Thief]] - First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one | + | *[[Thief]] - First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one |
− | [[Priest]] - Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead | + | *[[Priest]] - Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead |
− | [[Wizard]] - Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots | + | *[[Wizard]] - Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots |
− | + | ||
− | Advanced Classes | + | ===Advanced Classes=== |
− | + | ||
− | [[Berserker]] - +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs | + | *[[Berserker]] - +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs |
− | [[Rogue]] - First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up | + | *[[Rogue]] - First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up |
− | [[Monk]] - Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled | + | *[[Monk]] - Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled |
− | [[Sorcerer]] - Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit | + | *[[Sorcerer]] - Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit |
− | + | ||
− | Expert Classes | + | ===Expert Classes=== |
− | + | ||
− | [[Warlord]] - Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit | + | *[[Warlord]] - Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit |
− | [[Assassin]] - Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters | + | *[[Assassin]] - Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters |
− | [[Paladin]] - Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken | + | *[[Paladin]] - Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken |
− | [[Blood Mage]] - Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools | + | *[[Blood Mage]] - Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools |
− | + | ||
− | Special Classes | + | ===Special Classes=== |
− | [[Transmuter]] - Begins with ENDISWAL (break wall) glyph, gains 2 HP for wall destruction, ENDISWAL costs 1 MP, no HP regen | + | *[[Transmuter]] - Begins with ENDISWAL (break wall) glyph, gains 2 HP for wall destruction, ENDISWAL costs 1 MP, no HP regen |
− | [[Crusader]] - Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you | + | *[[Crusader]] - Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you |
− | [[Tinker]] - Map created with 6 extra shops, 20% item discount, gold for monster kills | + | *[[Tinker]] - Map created with 6 extra shops, 20% item discount, gold for monster kills |
Revision as of 16:59, 11 March 2010
Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
Basic Classes
- Fighter - Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free
- Thief - First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP pots act as both in one
- Priest - Bonus +2hp per lvl, HP potions heal 100% hp, deals 200% dmg to undead
- Wizard - Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra glyph, 4 glyph slots
Advanced Classes
- Berserker - +30% dmg vs. higher lvl monsters, -50% magic dmg taken, +30% dmg at all times, +2 mp cost to all glyphs
- Rogue - First Strike enabled at all times, 20% base dodge rate, +50% dmg at all times, -5 hp per lvl up
- Monk - Melee dmg done -50%, magic and physical dmg taken -50%, HP regen from exploration doubled
- Sorcerer - Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magic dmg to monster per character lvl when hit
Expert Classes
- Warlord - Begins with CYDSTEPP (cheat death) glyph, +30% dmg when hp below 50%, drinking MP pot gives +30% dmg on next hit
- Assassin - Begins with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters
- Paladin - Begins with HALPMEH (heal) glyph, killing undead restores 50% HP, -25% phys dmg taken
- Blood Mage - Begins with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools
Special Classes
- Transmuter - Begins with ENDISWAL (break wall) glyph, gains 2 HP for wall destruction, ENDISWAL costs 1 MP, no HP regen
- Crusader - Monster kills give 10% dmg bonus on next hit (can chain up to 100%), immune to Poison and Mana Burn, deals 300% atk dmg to monster that kills you
- Tinker - Map created with 6 extra shops, 20% item discount, gold for monster kills