Difference between revisions of "Alpha:Mana"
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+ | '''Mana''' is used for casting spells. You start with no spells, and must find the spell [[glyphs]] in the dungeon. | ||
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+ | __TOC__ | ||
===Mana and Spells=== | ===Mana and Spells=== | ||
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− | Mana Burn prevents you from regenerating your mana whilst uncovering unexplored areas | + | *In order to learn a spell after you've found it, you must click it in the "on ground" slot, and it will appear in your spell slots. |
+ | *Casting a spell on a monster does NOT trigger a combat exchange. | ||
+ | **Glyphs that aren't very useful to you should be converted by dragging them into the conversion [[File:Conversion.PNG]] icon. This will give you a benefit depending upon your [[races|race]]. Humans get more attack power, for example. | ||
+ | ***Some gods may praise or take swift retribution for conversion of some glyphs once you've chosen them as your diety. [[Taurog]] will give +5 peity for each conversion while [[Glowing Guardian|The Glowing Guardian]] will renounce you for destroying [[Glyphs#HALPMEH|HALPMEH]]. | ||
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+ | === Mana Gain === | ||
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+ | Mana is regenerated as you explore the dungeon at a rate of 1 MP / 1 tile. This can be affected by several means: | ||
+ | * Some [[Monsters]] (Vampire, Bandit) and even gods (Taurog) can inflict Mana Burn. '''Mana Burn''' prevents you from regenerating your mana whilst uncovering unexplored areas but can be cured by using a mana potion, the "Sign of the spirits" [[Items|item]], or by [[Level|leveling]] (''Research info required: will buying a mana burn immunity charm (Soul Orb) cure it?'' | ||
+ | ** The [[Crusader]] and [[Vampire]] classes begin with '''Mana Burn Immunity''' (the "Soul orb" item will grant Immunity as well). Though this can still be removed by worshipping some gods. | ||
+ | * The [[Glyphs#BLUDTUPOWA|BLUDTUPOWA]] glyph increases mana gain to 2 MP / 1 tile while active. | ||
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+ | === Mana Capacity === | ||
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+ | Most classes start with a 10 mana point pool, this can be increased or decreased by several factors: | ||
+ | *Gods can increase or decrease your mana capacity. | ||
+ | *Picking up Mana Powerups [[File:MPBoostNew.png]] will increase the explorer's capacity by one, there exists 3 of these in each dungeon (4 for the [[Thief]]) | ||
+ | *Converting Glyphs as the Elf race will increase MP capacity by 2. | ||
+ | *[[Items]] can play a large role in increasing or decreasing the explorer's capacity as well. The high level "Magician's moonstrike" will increase it by 15 but renders melee combat useless. | ||
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+ | {{Research}} |
Revision as of 21:49, 30 November 2010
Mana is used for casting spells. You start with no spells, and must find the spell glyphs in the dungeon.
Contents
Mana and Spells
- In order to learn a spell after you've found it, you must click it in the "on ground" slot, and it will appear in your spell slots.
- Casting a spell on a monster does NOT trigger a combat exchange.
- Glyphs that aren't very useful to you should be converted by dragging them into the conversion icon. This will give you a benefit depending upon your race. Humans get more attack power, for example.
- Some gods may praise or take swift retribution for conversion of some glyphs once you've chosen them as your diety. Taurog will give +5 peity for each conversion while The Glowing Guardian will renounce you for destroying HALPMEH.
- Glyphs that aren't very useful to you should be converted by dragging them into the conversion icon. This will give you a benefit depending upon your race. Humans get more attack power, for example.
Mana Gain
Mana is regenerated as you explore the dungeon at a rate of 1 MP / 1 tile. This can be affected by several means:
- Some Monsters (Vampire, Bandit) and even gods (Taurog) can inflict Mana Burn. Mana Burn prevents you from regenerating your mana whilst uncovering unexplored areas but can be cured by using a mana potion, the "Sign of the spirits" item, or by leveling (Research info required: will buying a mana burn immunity charm (Soul Orb) cure it?
- The BLUDTUPOWA glyph increases mana gain to 2 MP / 1 tile while active.
Mana Capacity
Most classes start with a 10 mana point pool, this can be increased or decreased by several factors:
- Gods can increase or decrease your mana capacity.
- Picking up Mana Powerups will increase the explorer's capacity by one, there exists 3 of these in each dungeon (4 for the Thief)
- Converting Glyphs as the Elf race will increase MP capacity by 2.
- Items can play a large role in increasing or decreasing the explorer's capacity as well. The high level "Magician's moonstrike" will increase it by 15 but renders melee combat useless.
This article is missing some information that requires research to explain, please consider adding to it |