Difference between revisions of "Alpha:Mana"

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'''Mana''' is used for casting spells. You start with no spells, and must find the spell [[glyphs]] in the dungeon.
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__TOC__
 
===Mana and Spells===
 
===Mana and Spells===
#Mana is used for casting spells. You start with no spells, and must find the spell [[glyphs]] in the dungeon.
 
#In order to learn a spell after you've found it, you must click it in the "on ground" slot, and it will appear in your spell slots.
 
#Casting a spell on a monster does NOT trigger a combat exchange.
 
#Glyphs that aren't very useful to you should be converted by dragging them into the teal-and-red conversion icon. This will give you a benefit depending upon your [[races|race]]. Humans get more attack power, for example.
 
  
Mana Burn prevents you from regenerating your mana whilst uncovering unexplored areas. Mana Burn can be cured by using a mana potion.
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*In order to learn a spell after you've found it, you must click it in the "on ground" slot, and it will appear in your spell slots.
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*Casting a spell on a monster does NOT trigger a combat exchange.
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**Glyphs that aren't very useful to you should be converted by dragging them into the conversion [[File:Conversion.PNG]] icon. This will give you a benefit depending upon your [[races|race]]. Humans get more attack power, for example.
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***Some gods may praise or take swift retribution for conversion of some glyphs once you've chosen them as your diety. [[Taurog]] will give +5 peity for each conversion while [[Glowing Guardian|The Glowing Guardian]] will renounce you for destroying [[Glyphs#HALPMEH|HALPMEH]].
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=== Mana Gain ===
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Mana is regenerated as you explore the dungeon at a rate of 1 MP / 1 tile. This can be affected by several means:
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* Some [[Monsters]] (Vampire, Bandit) and even gods (Taurog) can inflict Mana Burn. '''Mana Burn''' prevents you from regenerating your mana whilst uncovering unexplored areas but can be cured by using a mana potion, the "Sign of the spirits" [[Items|item]], or by [[Level|leveling]] (''Research info required: will buying a mana burn immunity charm (Soul Orb) cure it?''
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** The [[Crusader]] and [[Vampire]] classes begin with '''Mana Burn Immunity''' (the "Soul orb" item will grant Immunity as well). Though this can still be removed by worshipping some gods.
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* The [[Glyphs#BLUDTUPOWA|BLUDTUPOWA]] glyph increases mana gain to 2 MP / 1 tile while active.
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=== Mana Capacity ===
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Most classes start with a 10 mana point pool, this can be increased or decreased by several factors:
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*Gods can increase or decrease your mana capacity.
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*Picking up Mana Powerups [[File:MPBoostNew.png]] will increase the explorer's capacity by one, there exists 3 of these in each dungeon (4 for the [[Thief]])
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*Converting Glyphs as the Elf race will increase MP capacity by 2.
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*[[Items]] can play a large role in increasing or decreasing the explorer's capacity as well. The high level "Magician's moonstrike" will increase it by 15 but renders melee combat useless.
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{{Research}}

Revision as of 21:49, 30 November 2010

Mana is used for casting spells. You start with no spells, and must find the spell glyphs in the dungeon.


Mana and Spells

  • In order to learn a spell after you've found it, you must click it in the "on ground" slot, and it will appear in your spell slots.
  • Casting a spell on a monster does NOT trigger a combat exchange.
    • Glyphs that aren't very useful to you should be converted by dragging them into the conversion Conversion.PNG icon. This will give you a benefit depending upon your race. Humans get more attack power, for example.
      • Some gods may praise or take swift retribution for conversion of some glyphs once you've chosen them as your diety. Taurog will give +5 peity for each conversion while The Glowing Guardian will renounce you for destroying HALPMEH.

Mana Gain

Mana is regenerated as you explore the dungeon at a rate of 1 MP / 1 tile. This can be affected by several means:

  • Some Monsters (Vampire, Bandit) and even gods (Taurog) can inflict Mana Burn. Mana Burn prevents you from regenerating your mana whilst uncovering unexplored areas but can be cured by using a mana potion, the "Sign of the spirits" item, or by leveling (Research info required: will buying a mana burn immunity charm (Soul Orb) cure it?
    • The Crusader and Vampire classes begin with Mana Burn Immunity (the "Soul orb" item will grant Immunity as well). Though this can still be removed by worshipping some gods.
  • The BLUDTUPOWA glyph increases mana gain to 2 MP / 1 tile while active.

Mana Capacity

Most classes start with a 10 mana point pool, this can be increased or decreased by several factors:

  • Gods can increase or decrease your mana capacity.
  • Picking up Mana Powerups MPBoostNew.png will increase the explorer's capacity by one, there exists 3 of these in each dungeon (4 for the Thief)
  • Converting Glyphs as the Elf race will increase MP capacity by 2.
  • Items can play a large role in increasing or decreasing the explorer's capacity as well. The high level "Magician's moonstrike" will increase it by 15 but renders melee combat useless.


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