Difference between revisions of "Alpha:Monk"

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(Poison Monk Strategy)
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===Skills===
 
===Skills===
 
*Hand to Hand - attack damage reduced by 50%
 
*Hand to Hand - attack damage reduced by 50%

Revision as of 19:21, 16 June 2010

HeroPriest.png

Skills

  • Hand to Hand - attack damage reduced by 50%
  • Diamond Body - 50% physical and magical resistance
  • Discipline - health regeneration rate doubled

General Strategy

In general, your initial strategy should be to kill low level monsters, seeking out anything which can mitigate your initial attack penalty; level 1 meat men will do 0 damage to you. Any shop items which reduce damage are of special interest to monks. A platemail or mage plate will bring armor up to an insane 70%.

After the first few levels, monks should seek out higher level enemies with low damage and high health. Because of monks' faster healing and high armor, they can often refill health via exploring without the monsters having enough time to do the same.

Glyphs of special interest to Monks are:

  • Bysseps - Mitigates damage penalty
  • Halpmeh - High armor makes health more valuable
  • Lemmisi - Useful to avoid exploring accessible areas of the dungeon prematurely, and to heal between attacks against some bosses. Fast regeneration makes this especially effective.

Race and Deity Choices

Playing as a human to compensate for the hand to hand penalty is typically the best choice. Attack damage bonuses have a higher proportional effect for monks due to the lower initial damage.

Monks are incredibly effective fighters once their attack penalty is canceled out, but the value of their health can make sacrificing Halpmeh and Lemmisi too painful to make Taurog a strong choice. The Pactmaker is an excellent choice for any class, Monks included. A free potion from Tikki Tooki is helpful despite Monk's poor ability at achieving one shot kills.

Poison Monk Strategy

Because of the monk's resistance, it has a heightened ability to survive first attacks. This means you can, upon finding APHEELSIK, wear down higher level monsters with up to twice as much attack as other characters! Using your spare mana for BURNDAYRAZ (or BYSSEPS or CYDESTEPP) plus taking advantage of your double HP regeneration you can level catapult in greater comfort than other classes.

Challenge Modes

Library

After a few levels you can easily defeat Dragonspawns 2-3 levels above you with fast regeneration. Having HALPMEH and/or LEMMISI will make things even easier. If neither of those is found, you can use fireballs to accumulate damage.

On Level 7 you will be able to defeat the Matron of Flame without even touching your potions (assumed, you have a few tiles to regenerate). Afterwards Aequitas won't be much of a challenge either.

Crypt

Rather easy, even without Glowing Guardian, just make sure you get HALPMEH, otherwise it's a torture (you won't need fireballs though). When you reach level 3-4 you can easily take on enemies 2-4 levels above you, leaving many enemies for midfight leveling. You should also leave some tiles unexplored. Due to the Monks high defence, tile regeneration is often enough to get in a few more hits on bosses, making them even easier to kill.

If you manage you health, mana and xp cleverly you'll have both bosses deafeated before coming near level 9. First take on the tormented one. He may have insane defense, but you'll outlast him with HALPMEH (and maybe a level up). Same goes for Frank: attack, heal, level up if needed and he shouldn't last for too long. You can do that one without using a single potion.

Factory


Once you have reached level 3-4, the combination of high armor and fast regeneration should make it fairly easy to kill higher level animated armors. Attack the highest level animated armor you can that cannot kill you in one hit. The assistance of Burndayraz will make this more efficient, though Halpmeh or Lemmisi are a reasonable substitutes.

Super Meat man is rather easy to defeat with monk, especially if you have bought the tower shield or platemail. Try to be at level 8 or higher before fighting the bosses. It should be possible to heal (via some mixture of Halpmeh, Limmisi, and exploring) faster than Super Meat man can damage you.

The Iron Man doesn't have much health, so killing him should be fairly easy. You should still have most or all of your potions at this point, but you may want to time this fight to enable you to level up in the middle of it to assist further.