Difference between revisions of "Class Challenges"

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(List of Class Challenges)
 
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Each of the main 12 classes have three challenges for you to conquer. They come in Bronze, Silver, and Gold challenges. Completing a Silver challenge unlocks an item. If you beat all the gold challenges in the [[Guild]], [[Thief Den]], [[Church]], or [[Wizard Tower]] you can veto one item, preventing it from appearing in a shop.
+
[[Category:Class Challenges]]
 +
Each of the main 12 classes have three challenges for you to conquer. They come in Bronze, Silver, and Gold challenges. Completing a Silver challenge unlocks an item. If you beat all the gold challenges in the [[Guild]], [[Thief Den]], [[Church]], or [[Wizard's Tower]] you can veto one item, preventing it from appearing in a shop.
  
 
You cannot earn any gold in class challenges excluding what you bring out of the dungeon.
 
You cannot earn any gold in class challenges excluding what you bring out of the dungeon.
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|- style="background-color: #EEEEEE"
 
|- style="background-color: #EEEEEE"
 
!Name
 
!Name
!Challenge
+
!Class
 +
!Level
 
!Flavor Text
 
!Flavor Text
 
!Boss(es)
 
!Boss(es)
 
!Monsters
 
!Monsters
!Preperations
+
!Preparations
 +
!Reward
 
|-
 
|-
| [[Bleat It]]
+
| [[Winter is Coming]]
| Fighter Bronze Challenge
+
| Assassin
| ''Gorgons have broken into the Kingdom's petting zoo, spreading madness and petrification. Fight your way through the enraged goats and put an end to the gorgon leader!''
+
| Bronze
(Defeating this challenge will grant you 150 gold.)
+
| ''A cruel and powerful troll-beast patrols the Eastern Peaks, terrorising local settlements and stealing people in the night. Now warrior can stand up to the creature, but a quick blade and silent feet may just prevail.''
| Medusa (Level 8)
+
| Shard
| Goats and Gorgons
+
| Frigid Corpses, Fronzen Trolls and Meat Men
| No preparations
+
| None allowed
 +
| 350 Gold
 
|-
 
|-
| [[Toe-to-toe]]
+
| [[Creeplight Contract]]
| Fighter Silver Challenge
+
| Assassin
| ''A particularly troublesome djinn thinks it's being smart by harassing our northern caravans with illusion magic and wild beasts. Mere guards cannot hope to defend against this: this matter needs someone made of sterner stuff.''
+
| Silver
(Defeating this challenge will earn you the Platemail.)
+
| ''It seems that your prowess in the Eastern Peaks has attracted the attention of some important people. A local lord whose family was slain by the Creeplight death cult has asked you to accept his revenge contract. The conditions stipulate thoroughness above all else -- all creatures must be slain.''
| Imadjinnius
+
| Anubiss
| [[Monsters|All unlocked monsters]] and Desert Trolls
+
| Cultists, Golems, Serpents and Zombies
| Blacksmith
+
| Bazaar
 +
| {{i|Venom Dagger}}
 
|-
 
|-
| [[The Arena]]
+
| [[In Cold Blood]]
| Fighter Gold Challenge
+
| Assassin
| ''Okay Fighter, it's time to do what you do best! Can you survive the trials of the Quaking Arena and emerge as champion?''
+
| Gold
| Mister Goat
+
| ''The ultimate assassin's challenge awaits you. One of your own kind, a veteran stalk known as "Draugi", has discarded the vows of the fellowship to carve out an icy kingdom in the east. Stop the oathbreaker, and you'll be greatly rewarded.''
| [[Monsters|All unlocked monsters]]
+
| Shard and Draugr
| Blacksmith, Witch, and Alchemist
+
| Berserkers, Burn Vipers, Frozen Trolls, Wraiths and Zombies
 +
| None allowed
 +
|
 
|-
 
|-
 
| [[RAWR!]]
 
| [[RAWR!]]
| Berserker Bronze Challenge
+
| Berserker  
 +
| Bronze
 
| ''AAARGH? RWARR! RASHURFASURRWARANKASDG!''
 
| ''AAARGH? RWARR! RASHURFASURRWARANKASDG!''
 
| Punycrush McSissywiz
 
| Punycrush McSissywiz
 
| Desert Trolls, Goats, Warlocks and Zombies
 
| Desert Trolls, Goats, Warlocks and Zombies
| No preparations
+
| None allowed
 +
| 250 Gold
 
|-
 
|-
 
| [[Again! Again!]]
 
| [[Again! Again!]]
| Berserker Silver Challenge
+
| Berserker  
 +
| Silver
 
| ''RWARWRUURGAR! (*mouth-froth*)''
 
| ''RWARWRUURGAR! (*mouth-froth*)''
(Defeating this challenge will rarghlblarrghlblarghablargh! (earn you the Whurrgarbl.))
 
 
| Fodder Von Flee
 
| Fodder Von Flee
| Bandits, Djinns, Dragon Spawn, Plants (Erosive Eelroots, Corrosive Creepers and Poisonous Pods), Snakes and Zombies
+
| Bandits, Djinns, Dragon Spawn, Plants (Erosive Eelroots, Corrosive Creepers and Poisonous Pods), Serpents and Zombies
 
| Blacksmith
 
| Blacksmith
 +
| {{i|Whurrgarbl}}
 
|-
 
|-
 
| [[MOAR!]]
 
| [[MOAR!]]
| Berserker Gold Challenge
+
| Berserker  
 +
| Gold
 
| ''RARARKGH! BLAAURUGH! RWARAR!''
 
| ''RARARKGH! BLAAURUGH! RWARAR!''
 
| Antimony
 
| Antimony
 
| Doom Armours, Goo Blobs, Steel Golems, Succubi and Thralls
 
| Doom Armours, Goo Blobs, Steel Golems, Succubi and Thralls
| No preparations
+
| None allowed
 +
|
 
|-
 
|-
| [[Terror Begins]]
+
| [[A Taste]]
| Warlord Bronze Challenge
+
| Bloodmage
| ''The great and terrible Bleaty has ravaged our lands for too long. Only a hero capable of defying death itself can stand up to him and rid us of this bearded terror!''
+
| Bronze
| Bleaty
+
| ''Those who seek the darkest of power can only rise by stepping on those who have sought and failed before. You are ready to begin treading the path. By wary of the sacrifices you must make ... and be strong enough to accept the rewards.''
| Goblins, Gorgons and Terror Goats
+
| Kim Royce
| No preparations
+
| Blood Snake, Cultists, Damned Ones, Goo Blob, Rusalkas and Wraiths
|-
+
| [[Terror Grows]]
+
| Warlord Silver Challenge
+
| ''Your sleep has become fitful, and your dreams torment you. Your battle against the terrible Bleaty did not end in his lair ... you can feel it. A strange force compels you to go adventuring in the south.''
+
(Defeating this challenge will earn you the Trisword.)
+
| Bleaty
+
| Goblins, Goo Blobs, Gorgons, Meat Men, Naga and Snakes
+
| Thief Den and Mage Tower
+
|-
+
| [[Terror's End]]
+
| Warlord Gold Challenge
+
| ''The ancient stone labyrinths to the north call you. There is something final about them, you can feel it. Whether this means an end to the nightmares or an end to you is uncertain.''
+
| Super Bleat Man, Tormented Bleat, Tower of Bleat, Bleaty
+
| Dragon Spawns, Golems, Goo Blobs, Rock Trolls and Wraiths
+
| No preparations
+
|-
+
| [[The Dark Project]]
+
| Thief Bronze Challenge
+
| ''In the Kingdom's seedy criminal underworld, not even the faintest whispers of fortune remain unheeded. It is said that Lord Sillyname possesses a mighty and unique treasure, and it is your plan to take it.''
+
| Groundskeeper (Level 5)
+
| Grounds Watchers and Trapped Chests
+
| No preparations
+
|-
+
| [[The Metal Age]]
+
| Thief Silver Challenge
+
| ''You've infiltrated Lord Sillyname's castle, but the keep is swarming with well-equipped guards. You'll have to be superbly opportunistic if you want to get through this situation alive.''
+
(Defeating this challenge will earn you the Balanced Dagger.)
+
| Guard Captain (Level 9)
+
| Castle Guards and Trapped Chests
+
| No preparations
+
|-
+
| [[Deadly Shadows]]
+
| Thief Gold Challenge
+
| ''You've decided to lay low in the depths of Sillyname's keep, but now is the time to claim your prize -- and your acclaim as a master thief.''
+
| Sillyname
+
| Castle Guards, Mercenaries, Spellslingers, Trapped Chests
+
| No preparations
+
|-
+
| [[Going Rogue]]
+
| Rogue Bronze Challenge
+
| ''A group of renegades has been discovered near one of the Kingdom's outlying villages. Military forces are being sent to clear the camp, but there's always room for an opportunistic hero to sneak in first.''
+
| Lord Lüt and Mr Treshar
+
| Bandits, Goblins, Meat Men, Minotaurs, and Snakes
+
 
| No preparation allowed
 
| No preparation allowed
 +
| 350 Gold
 
|-
 
|-
| [[Wrath of Midas]]
+
| [[Bloodsoaked Blade]]
| Rogue Silver Challenge
+
| Bloodmage
| ''A map you claimed from the bandit camp highlights what appears to be the primary outlaw stronghold. You have a nose for opportunity. You also have a nose for danger. Right now, the air stinks of both.''
+
| Silver
(Defeating this challenge will earn you the Gloves of Midas.)
+
| ''It is said that the druids of the western forest guard a sinister artifact, stolen long ago from the sanctum of Dracul the Undying and hidden from those who would use it for evil. The opportunity to study this blade cannot be passed up, and as a newly-inaugurated member of the Bloodmages, it has been decided that you shall embark upon the perilous task of claiming it.''
| Midas
+
| Trikkistix
| Burn Vipers, Foyter, Goblins, Golden Statues, Meat Men, Minotaurs, Prist, and Wheeze-hard
+
| Bandits, Bridge Troll, Druids, Goats, Goblins, Meat Men, Tokoloshes and Zombies
| Thief Den, Alchemist, Witch, and Church (Dracul only)
+
| Mage Tower, Blacksmith and Bazaar
 +
| {{i|Vampiric Blade}}
 
|-
 
|-
| [[The Orcish Mines]]
+
| [[Bloody Victory]]
| Rogue Gold Challenge
+
| Bloodmage
| ''In addition to Midas' hideout, your plundered bandit map points out an abandoned sludge mine. Although it's known to have been flooded out long ago when the goblin miners got careless, it seems another group has crept in and started secret renovations.''
+
| Gold
| Yohoho
+
| ''You have the blade, but you need to cover your tracks. It is said one of Dracul's champions is carving a bloody swathe through the west in search of the blade -- you must seize the opportunity to destroy this creature before it realizes you've become the target.''
| Animated Armours, Bandits, Goblin Miners, Minotaurs, and Zombies
+
| The Immovable
| No preparations allowed
+
| Cave Snakes, Goblins, Goo Blobs, Minotaurs and Wraiths
 +
| None allowed
 +
|
 
|-
 
|-
| [[Winter is Coming]]
+
| [[The Ratlings]]
| Assassin Bronze Challenge
+
| Crusader
| ''A cruel and powerful troll-beast patrols the Eastern Peaks, terrorising local settlements and stealing people in the night. Now warrior can stand up to the creature, but a quick blade and silent feet may just prevail.''
+
| Bronze
| Shard
+
| ''In underground hovels of grime, filth, and pilfered wealth, the rat folk worship no gods except themselves. And their God-King.''
| Frigid Corpses, Fronzen Trolls, and Meat Men
+
| Keeng Ra'at
| No preparation allowed
+
| Bandits, Goblins, Meat Men, Ratlings and Serpents
 +
| None allowed
 +
| 150 Gold
 
|-
 
|-
| [[Creeplight Contract]]
+
| [[Rat-Faced]]
| Assassin Silver Challenge
+
| Crusader
| ''It seems that your prowess in the Eastern Peaks has attracted the attention of some important people. A local lord whose family was slain by the Creeplight death cult has asked you to accept his revenge contract. The conditions stipulate thoroughness above all else -- all creatures must be slain.''
+
| Silver
(Defeating this challenge will earn you the Venom Dagger.)
+
| ''You come across what has to be a nexus of Ratling power: the stench here is unbearable enough to chase out the sternest of heroes, and the weed growth is completely out of control''
| Anubiss
+
| Keeng Ra'at
| Cultists, Golems, Snakes, and Zombies
+
| Acid Blobs, Naga, Serpents and Wraiths
| Bazaar
+
| Blacksmith
 +
| 400 Gold
 
|-
 
|-
| [[In Cold Blood]]
+
| [[The Tattered Army]]
| Assassin Gold Challenge
+
| Crusader
| ''The ultimate assassin's challenge awaits you. One of your own kind, a veteran stalk known as "Draugi", has discarded the vows of the fellowship to carve out an icy kingdom in the east. Stop the oathbreaker, and you'll be greatly rewarded.''
+
| Gold
| Shard and Draugr
+
| ''Keeng's essence has escaped and found sanctuary within the hearts and minds of Ratling hopefuls everywhere. Oh, and it bolstered their physical combat capabilities. Slaying one will be simple. Destroying them all will be nearly impossible.''
| Berserkers, Burn Vipers, Frozen Trolls, Wraiths, Zombies
+
| (10x) Ra'at Seids
| No preparations allowed
+
| All Unlocked Monsters
 +
| None allowed.
 +
|
 
|-
 
|-
| [[The Deadites]]
+
| [[Bleat It]]
| Priest Bronze Challenge
+
| Fighter
| ''Legends of the Zompocalypse tell of one brave priest's struggle against the neverending army of darkness. It's a pretty vague prophecy, but it's good enough for you.''
+
| Bronze
| Bad Ash
+
| ''Gorgons have broken into the Kingdom's petting zoo, spreading madness and petrification. Fight your way through the enraged goats and put an end to the gorgon leader!''
| {{m|Heretic}}, Vampires, Wraiths, and Zombies
+
| Medusa (Level 8)
| No preparations allowed
+
| Goats and Gorgons
 +
| None allowed
 +
| 150 Gold
 
|-
 
|-
| [[The Evil Zombie]]
+
| [[Toe-to-Toe]]
| Priest Silver Challenge
+
| Fighter
| ''The Zompocalypse is upon us! A very, very evil zombie has risen from the dead and terrifies pretty much everyone. It's up to you to use your unique undead-killing powers and put a stop to its evil scheme!''
+
| Silver
(Defeating this challenge will earn you the Stone Sigil.)
+
| ''A particularly troublesome djinn thinks it's being smart by harassing our northern caravans with illusion magic and wild beasts. Mere guards cannot hope to defend against this: this matter needs someone made of sterner stuff.''
| Mister Evil
+
| Imadjinnius
| Golems, Meat Men, Snakes, Warlocks, Zombie
+
| [[Monsters|All unlocked monsters]] and Desert Trolls
| Bazaar, Witch allowed
+
| Blacksmith
 +
| {{i|Platemail}}
 
|-
 
|-
| [[]]
+
| [[The Arena]]
| Priest Gold Challenge
+
| Fighter
| ''''
+
| Gold
 +
| ''Okay Fighter, it's time to do what you do best! Can you survive the trials of the Quaking Arena and emerge as champion?''
 +
| Mister Goat
 +
| [[Monsters|All unlocked monsters]]
 +
| Blacksmith, Witch and Alchemist
 
|
 
|
|
 
|  allowed
 
 
|-
 
|-
 
| [[Meat Beat]]
 
| [[Meat Beat]]
| Monk Bronze Challenge
+
| Monk  
 +
| Bronze
 
| ''It's raw, squelchy and its very existence is an affront to the monk order. It's a common creature known as the Meat Man, and you've been sent on a traditional pilgrimage to present your bare-fisted wrath to as many of them as possible. Your journey begins on the Isle of Blegh.''
 
| ''It's raw, squelchy and its very existence is an affront to the monk order. It's a common creature known as the Meat Man, and you've been sent on a traditional pilgrimage to present your bare-fisted wrath to as many of them as possible. Your journey begins on the Isle of Blegh.''
|
+
| The Punching Bag
|
+
| Goblins, Gorgons, Meat Men and Mystery Meats
| No preparation allowed
+
| None allowed
 +
| 250 Gold
 
|-
 
|-
 
| [[Way of the Open Fist]]
 
| [[Way of the Open Fist]]
| Monk Silver Challenge
+
| Monk  
 +
| Silver
 
| ''Your pilgrimage continues into the swampy depths of the south. There, a foul mirror of the holy one's skill and resolve awaits.''
 
| ''Your pilgrimage continues into the swampy depths of the south. There, a foul mirror of the holy one's skill and resolve awaits.''
(Defeating this challenge will earn you the Martyr Wraps.)
+
| Berglwergl
|
+
| Gorgons, Meat Men, Naga, Plants (All), Vampires, Warlocks and Wraiths
|
+
| Alchemist and Witch
| Alchemist, Witch allowed
+
| {{i|Martyr Wraps}}
 
|-
 
|-
| [[]]
+
| [[Meat is Murder]]
| Monk Gold Challenge
+
| Monk  
| ''''
+
| Gold
 +
| ''The long journey ends with your greatest challenge yet. Within the abominable slime pits, strength of body and mind are constantly tested by foul and destructive beings.''
 +
| Superduper
 +
| Acid Blob, Gelatinous Thing, Golem, Goo Blob, Meat Men, Muck Walker, Slime Blob and Zombie
 +
| None allowed
 
|
 
|
|
 
|  allowed
 
 
|-
 
|-
 
| [[Path of Light]]
 
| [[Path of Light]]
| Paladin Bronze Challenge
+
| Paladin  
 +
| Bronze
 
| ''The Glowing Guardian demands a champion to fight for his cause against a particularly galling undead lord. Since paladins are naturally quite good at championing things, it falls to you to get the job done.''
 
| ''The Glowing Guardian demands a champion to fight for his cause against a particularly galling undead lord. Since paladins are naturally quite good at championing things, it falls to you to get the job done.''
|
+
| Bael Von Blud
|
+
| Bilious Corpses, Serpents, Vampires and Wraiths
 
| No preparation allowed
 
| No preparation allowed
 +
| 350 Gold
 
|-
 
|-
 
| [[Honour and Glory]]
 
| [[Honour and Glory]]
| Paladin Silver Challenge
+
| Paladin  
 +
| Silver
 
| ''It's not only the Glowing Guardian who seeks spiritual champions, and the Paladins answer a wide range of calls -- paying homage through humility and kindness, or steel and glory. right now, Taurog seeks the latter sort of champion to dispose of some heretical dragonspawn.''
 
| ''It's not only the Glowing Guardian who seeks spiritual champions, and the Paladins answer a wide range of calls -- paying homage through humility and kindness, or steel and glory. right now, Taurog seeks the latter sort of champion to dispose of some heretical dragonspawn.''
(Defeating this challenge will earn you the Agnostic's Collar.)
+
| Scalespit
|
+
| Animated Armor, Dragon Spawn, Goo Blobs, Serpents and Steel Golem
|
+
| Blacksmith and Alchemist
| Blacksmith, Alchemist allowed
+
| {{i|Agnostic Collar}}
 
|-
 
|-
| [[]]
+
| [[Holy Ground]]
| Paladin Gold Challenge
+
| Paladin  
| ''''
+
| Gold
|
+
| ''Owing to a recent druid shortage, the Earthmother is looking for a Paladin to champion her cause. Not her first choice, but sometimes deities have to settle for general purpose holy men, y'know? She wants you to target and destroy a particularly irksome naga warrior in her name.''
|
+
| Ssseth
| allowed
+
| [[Monsters|All unlocked monsters]], Naga and [[Plants]] (Mysterious Murkshades)
 +
| None allowed
 +
|
 
|-
 
|-
| [[Magic, Woo!]]
+
| [[The Deadites]]
| Wizard Bronze Challenge
+
| Priest
| ''Ancient texts report a great and mysterious source of magical power in the Deadly Death Bog. Unfortunately, a barbarian class has constructed an impenetrable stone fortress on the site. They also hate all that 'magic stuff'.''
+
| Bronze
|
+
| ''Legends of the Zompocalypse tell of one brave priest's struggle against the neverending army of darkness. It's a pretty vague prophecy, but it's good enough for you.''
|
+
| Bad Ash
| No preparation allowed
+
| Heretics, Vampires, Wraiths and Zombies
 +
| None allowed
 +
| 150 Gold
 
|-
 
|-
| [[Malfunctionarium]]
+
| [[The Evil Zombie]]
| Wizard Silver Challenge
+
| Priest
| ''After a few more futile attempts at correctly translating the ancient text, you decide that there's only one place that can unlock the true secrets of such a garbled script: the aptly-named Malfunctionarium. It can only be hoped that nothing will go horribly wrong while you're there.''
+
| Silver
(Defeating this challenge will earn you the Mage Plate.)
+
| ''The Zompocalypse is upon us! A very, very evil zombie has risen from the dead and terrifies pretty much everyone. It's up to you to use your unique undead-killing powers and put a stop to its evil scheme!''
 +
| Mister Evil
 +
| Golems, Meat Men, Serpents, Warlocks and Zombie
 +
| Bazaar and Witch
 +
| {{i|Stone Sigil}}
 +
|-
 +
| [[The Triad]]
 +
| Priest
 +
| Gold
 +
| ''You've stopped the Zompocalypse, but can you go one step further and destroy it at its source? An ancient and powerful triad of undead lords controls the rituals that led to the Zompocalypse, and they will surely strike again unless someone sallies forth to defeat them once and for all!''
 +
| The Triad, The Triad and The Triad
 +
| Gelatinous Things, Gorgons, Serpents and Thralls
 +
| None allowed
 
|
 
|
|
 
| Mage Tower allowed
 
 
|-
 
|-
| [[]]
+
| [[Going Rogue]]
| Wizard Gold Challenge
+
| Rogue
| ''''
+
| Bronze
 +
| ''A group of renegades has been discovered near one of the Kingdom's outlying villages. Military forces are being sent to clear the camp, but there's always room for an opportunistic hero to sneak in first.''
 +
| Lord Lüt and Mr Treshar
 +
| Bandits, Goblins, Meat Men, Minotaurs and Serpents
 +
| None allowed
 +
| 250 Gold
 +
|-
 +
| [[Wrath of Midas]]
 +
| Rogue
 +
| Silver
 +
| ''A map you claimed from the bandit camp highlights what appears to be the primary outlaw stronghold. You have a nose for opportunity. You also have a nose for danger. Right now, the air stinks of both.''
 +
| Midas
 +
| Burn Vipers, Foyter, Goblins, Golden Statues, Meat Men, Minotaurs, Prist and Wheeze-hard
 +
| Thief Den, Alchemist, Witch and Church (Dracul only)
 +
| {{i|Gloves of Midas}}
 +
|-
 +
| [[The Orcish Mines]]
 +
| Rogue
 +
| Gold
 +
| ''In addition to Midas' hideout, your plundered bandit map points out an abandoned sludge mine. Although it's known to have been flooded out long ago when the goblin miners got careless, it seems another group has crept in and started secret renovations.''
 +
| Yohoho
 +
| Animated Armours, Bandits, Goblin Miners, Minotaurs and Zombies
 +
| None allowed
 
|
 
|
|
 
|  allowed
 
 
|-
 
|-
 
| [[Bloo Hoo]]
 
| [[Bloo Hoo]]
| Sorcerer Bronze Challenge
+
| Sorcerer  
 +
| Bronze
 
| ''The blobby, sentient jellies known as the Bloo Goo have been studied as a magical curiosity for centuries. Your Kingdom's mages believe that they've discovered something new and valuable about these creatures, but they'll need to collect some fresh samples.''
 
| ''The blobby, sentient jellies known as the Bloo Goo have been studied as a magical curiosity for centuries. Your Kingdom's mages believe that they've discovered something new and valuable about these creatures, but they'll need to collect some fresh samples.''
|
+
| Whurl'doff Goo
|
+
| Animated Armours, Bloo Goos, Goats and Serpents
 
| No preparation allowed
 
| No preparation allowed
 +
| 250 Gold
 
|-
 
|-
 
| [[Damp Darkness]]
 
| [[Damp Darkness]]
| Sorcerer Silver Challenge
+
| Sorcerer  
 +
| Silver
 
| ''Examining the Bloo Goo itself has provided little information, but evidence points to a nearby flooded tomb that may hold the answers you seek.''
 
| ''Examining the Bloo Goo itself has provided little information, but evidence points to a nearby flooded tomb that may hold the answers you seek.''
(Defeating this challenge will earn you the Blue Bead.)
+
| Eeblis
|
+
| Bloo Goo, Dancing Blades, Djinn, Golem and Imps
 +
| Blacksmith and Mage Tower
 +
| {{i|Blue Bead}}
 +
|-
 +
| [[Deep Magic]]
 +
| Sorcerer
 +
| Gold
 +
| ''The tomb goes deeper, and the power of the Bloo Goo grows. You are nearing whatever secret the tomb holds, to be certain, but you still need to contend with the tomb's increasingly mysterious guardians.''
 +
| The Undefeatable
 +
| Animated Armours, Bloo Goo, Desert Trolls, Djinns, Imps and Serpents
 +
| None allowed
 
|
 
|
| Blacksmith, Mage Tower allowed
 
 
|-
 
|-
| [[]]
+
| [[The Dark Project]]
| Sorcerer Gold Challenge
+
| Thief
| ''''
+
| Bronze
|
+
| ''In the Kingdom's seedy criminal underworld, not even the faintest whispers of fortune remain unheeded. It is said that Lord Sillyname possesses a mighty and unique treasure, and it is your plan to take it.''
 +
| Groundskeeper (Level 5)
 +
| Grounds Watchers and Trapped Chests
 +
| None allowed
 +
| 150 Gold
 +
|-
 +
| [[The Metal Age]]
 +
| Thief
 +
| Silver
 +
| ''You've infiltrated Lord Sillyname's castle, but the keep is swarming with well-equipped guards. You'll have to be superbly opportunistic if you want to get through this situation alive.''
 +
| Guard Captain (Level 9)
 +
| Castle Guards and Trapped Chests
 +
| None allowed
 +
| {{i|Balanced Dagger}}
 +
|-
 +
| [[Deadly Shadows]]
 +
| Thief
 +
| Gold
 +
| ''You've decided to lay low in the depths of Sillyname's keep, but now is the time to claim your prize -- and your acclaim as a master thief.''
 +
| Sillyname
 +
| Castle Guards, Mercenaries, Spellslingers and Trapped Chests
 +
| None allowed
 
|
 
|
|  allowed
 
 
|-
 
|-
| [[A Taste]]
+
| [[New Prospects]]
| Bloodmage Bronze Challenge
+
| Tinker
| ''Those who seek the darkest of power can only rise by stepping on those who have sought and failed before. You are ready to begin treading the path. By wary of the sacrifices you must make ... and be strong enough to accept the rewards.''
+
| Bronze
 +
| ''Tinkers excel at finding new opportunities in even the harshest climates. As the leader of a particularly brave Tinker Trade Force, it will be up to you to push civilisation further east, and start reclaiming the icy tundra from the bandits and undead.''
 +
| Cutty Snark
 +
| Cutpurses, Cutthroats, Ratlings and Bandits
 +
| None
 +
| 150 Gold
 +
|-
 +
| [[Forging Ahead]]
 +
| Tinker
 +
| Silver
 +
| ''Using your new outpost as a base of operations, you probe further east and come across a strange barrow in the wastes. Your equipment shows some distressing magical readings, but danger and opportunity make for surprisingly common bedfellows.''
 +
| Force
 +
| Vampires, Wraiths, Shades, Thralls and Zombies
 +
| Blacksmith
 +
| 400 Gold
 +
|-
 +
| [[Hoarder]]
 +
| Tinker
 +
| Gold
 +
| ''The last thing you need in your weakened and deprived state is the discovery that your outpost has been attacked and ransacked by an unscrupulous adventurer looking for easy supplies. An ambitious fighter has snatched all of your loot and driven your fellow merchants into hiding. This is completely unacceptable.''
 +
| Foyter
 +
| All Unlocked Monsters
 +
| None allowed
 +
|
 +
|-
 +
| [[Finding a Way]]
 +
| Transmuter
 +
| Bronze
 +
| ''Transmuters have always wanted to shape existence through magic, but their meddling has finally caught up with them. In seeking new avenues of power, the struggling order will have to correct its three greatest mistakes.''
 +
| Rockslide
 +
| All Unlocked Monsters
 +
| None allowed
 +
| 150 Gold
 +
|-
 +
| [[Taking Heart]]
 +
| Transmuter
 +
| Silver
 +
| ''The Golem Hearts are a key to their power, as well as the power of many ancient Transmuters. You'll have to draw upon your own mystical reserves to strike down any of your foes.''
 +
| Frosthand
 +
| All Unlocked Monsters
 +
| Wizard Tower
 +
| 400 Gold
 +
|-
 +
| [[The Final Nail]]
 +
| Transmuter
 +
| Gold
 +
| ''The final Golem was the first created, and contains the most powerful heart. With the destruction of this mighty creature, the old Transmuter magic fill finally release its grip on the world, and the Order will be able to move forward.''
 +
| Crusher
 +
| All Unlocked Monsters
 +
| None Allowed
 
|
 
|
|
 
| No preparation allowed
 
 
|-
 
|-
| [[Bloodsoaked Blade]]
+
| [[Terror Begins]]
| Bloodmage Silver Challenge
+
| Warlord
| ''It is said that the druids of the western forest guard a sinister artifact, stolen long ago from the sanctum of Dracul the Undying and hidden from those who would use it for evil. The opportunity to study this blade cannot be passed up, and as a newly-inaugurated member of the Bloodmages, it has been decided that you shall embark upon the perilous task of claiming it.''
+
| Bronze
(Defeating this challenge will earn you the Vampiric Blade.)
+
| ''The great and terrible Bleaty has ravaged our lands for too long. Only a hero capable of defying death itself can stand up to him and rid us of this bearded terror!''
|
+
| Bleaty
|
+
| Goblins, Gorgons and Terror Goats
| Mage Tower, Bazaar allowed
+
| None allowed
 +
| 350 Gold
 
|-
 
|-
| [[]]
+
| [[Terror Grows]]
| Bloodmage Gold Challenge
+
| Warlord
| ''''
+
| Silver
 +
| ''Your sleep has become fitful, and your dreams torment you. Your battle against the terrible Bleaty did not end in his lair ... you can feel it. A strange force compels you to go adventuring in the south.''
 +
| Bleaty
 +
| Goblins, Goo Blobs, Gorgons, Meat Men, Naga and Serpents
 +
| Thief Den and Mage Tower
 +
| {{i|Trisword}}
 +
|-
 +
| [[Terror's End]]
 +
| Warlord
 +
| Gold
 +
| ''The ancient stone labyrinths to the north call you. There is something final about them, you can feel it. Whether this means an end to the nightmares or an end to you is uncertain.''
 +
| Super Bleat Man, Tormented Bleat, Tower of Bleat, Bleaty
 +
| Dragon Spawns, Golems, Goo Blobs, Rock Trolls and Wraiths
 +
| None allowed
 
|
 
|
 +
|-
 +
| [[Magic, Woo!]]
 +
| Wizard
 +
| Bronze
 +
| ''Ancient texts report a great and mysterious source of magical power in the Deadly Death Bog. Unfortunately, a barbarian class has constructed an impenetrable stone fortress on the site. They also hate all that 'magic stuff'.''
 +
| Rath
 +
| Berserkers, Goblins, Goo Blobs and Gorgons
 +
| None allowed
 +
| 150 Gold
 +
|-
 +
| [[Malfunctionarium]]
 +
| Wizard
 +
| Silver
 +
| ''After a few more futile attempts at correctly translating the ancient text, you decide that there's only one place that can unlock the true secrets of such a garbled script: the aptly-named Malfunctionarium. It can only be hoped that nothing will go horribly wrong while you're there.''
 +
| Fergle
 +
| Goats, Goo Blobs, Gorgons, Illusions, Vampires and Warlocks
 +
| Mage Tower
 +
| {{i|Mage Plate}}
 +
|-
 +
| [[The Golem Factory]]
 +
| Wizard
 +
| Gold
 +
| ''Up for some glory, wizard? Seek out the golem factory in the Alphae Nostalge mountains and prove your mettle as a spellcaster''
 +
| Super Meat Man and Iron Man
 +
| Animated Armours, Golems and Meat Men
 +
| None allowed
 
|
 
|
|  allowed
 
 
|-
 
|-
 
|}
 
|}
  
 
{{MainNav}}
 
{{MainNav}}

Latest revision as of 21:36, 5 September 2017

Each of the main 12 classes have three challenges for you to conquer. They come in Bronze, Silver, and Gold challenges. Completing a Silver challenge unlocks an item. If you beat all the gold challenges in the Guild, Thief Den, Church, or Wizard's Tower you can veto one item, preventing it from appearing in a shop.

You cannot earn any gold in class challenges excluding what you bring out of the dungeon.

List of Class Challenges

Name Class Level Flavor Text Boss(es) Monsters Preparations Reward
Winter is Coming Assassin Bronze A cruel and powerful troll-beast patrols the Eastern Peaks, terrorising local settlements and stealing people in the night. Now warrior can stand up to the creature, but a quick blade and silent feet may just prevail. Shard Frigid Corpses, Fronzen Trolls and Meat Men None allowed 350 Gold
Creeplight Contract Assassin Silver It seems that your prowess in the Eastern Peaks has attracted the attention of some important people. A local lord whose family was slain by the Creeplight death cult has asked you to accept his revenge contract. The conditions stipulate thoroughness above all else -- all creatures must be slain. Anubiss Cultists, Golems, Serpents and Zombies Bazaar Item: Venom Dagger Venom Dagger
In Cold Blood Assassin Gold The ultimate assassin's challenge awaits you. One of your own kind, a veteran stalk known as "Draugi", has discarded the vows of the fellowship to carve out an icy kingdom in the east. Stop the oathbreaker, and you'll be greatly rewarded. Shard and Draugr Berserkers, Burn Vipers, Frozen Trolls, Wraiths and Zombies None allowed
RAWR! Berserker Bronze AAARGH? RWARR! RASHURFASURRWARANKASDG! Punycrush McSissywiz Desert Trolls, Goats, Warlocks and Zombies None allowed 250 Gold
Again! Again! Berserker Silver RWARWRUURGAR! (*mouth-froth*) Fodder Von Flee Bandits, Djinns, Dragon Spawn, Plants (Erosive Eelroots, Corrosive Creepers and Poisonous Pods), Serpents and Zombies Blacksmith Item: Whurrgarbl Whurrgarbl
MOAR! Berserker Gold RARARKGH! BLAAURUGH! RWARAR! Antimony Doom Armours, Goo Blobs, Steel Golems, Succubi and Thralls None allowed
A Taste Bloodmage Bronze Those who seek the darkest of power can only rise by stepping on those who have sought and failed before. You are ready to begin treading the path. By wary of the sacrifices you must make ... and be strong enough to accept the rewards. Kim Royce Blood Snake, Cultists, Damned Ones, Goo Blob, Rusalkas and Wraiths No preparation allowed 350 Gold
Bloodsoaked Blade Bloodmage Silver It is said that the druids of the western forest guard a sinister artifact, stolen long ago from the sanctum of Dracul the Undying and hidden from those who would use it for evil. The opportunity to study this blade cannot be passed up, and as a newly-inaugurated member of the Bloodmages, it has been decided that you shall embark upon the perilous task of claiming it. Trikkistix Bandits, Bridge Troll, Druids, Goats, Goblins, Meat Men, Tokoloshes and Zombies Mage Tower, Blacksmith and Bazaar Item: Vampiric Blade Vampiric Blade
Bloody Victory Bloodmage Gold You have the blade, but you need to cover your tracks. It is said one of Dracul's champions is carving a bloody swathe through the west in search of the blade -- you must seize the opportunity to destroy this creature before it realizes you've become the target. The Immovable Cave Snakes, Goblins, Goo Blobs, Minotaurs and Wraiths None allowed
The Ratlings Crusader Bronze In underground hovels of grime, filth, and pilfered wealth, the rat folk worship no gods except themselves. And their God-King. Keeng Ra'at Bandits, Goblins, Meat Men, Ratlings and Serpents None allowed 150 Gold
Rat-Faced Crusader Silver You come across what has to be a nexus of Ratling power: the stench here is unbearable enough to chase out the sternest of heroes, and the weed growth is completely out of control Keeng Ra'at Acid Blobs, Naga, Serpents and Wraiths Blacksmith 400 Gold
The Tattered Army Crusader Gold Keeng's essence has escaped and found sanctuary within the hearts and minds of Ratling hopefuls everywhere. Oh, and it bolstered their physical combat capabilities. Slaying one will be simple. Destroying them all will be nearly impossible. (10x) Ra'at Seids All Unlocked Monsters None allowed.
Bleat It Fighter Bronze Gorgons have broken into the Kingdom's petting zoo, spreading madness and petrification. Fight your way through the enraged goats and put an end to the gorgon leader! Medusa (Level 8) Goats and Gorgons None allowed 150 Gold
Toe-to-Toe Fighter Silver A particularly troublesome djinn thinks it's being smart by harassing our northern caravans with illusion magic and wild beasts. Mere guards cannot hope to defend against this: this matter needs someone made of sterner stuff. Imadjinnius All unlocked monsters and Desert Trolls Blacksmith Item: Platemail Platemail
The Arena Fighter Gold Okay Fighter, it's time to do what you do best! Can you survive the trials of the Quaking Arena and emerge as champion? Mister Goat All unlocked monsters Blacksmith, Witch and Alchemist
Meat Beat Monk Bronze It's raw, squelchy and its very existence is an affront to the monk order. It's a common creature known as the Meat Man, and you've been sent on a traditional pilgrimage to present your bare-fisted wrath to as many of them as possible. Your journey begins on the Isle of Blegh. The Punching Bag Goblins, Gorgons, Meat Men and Mystery Meats None allowed 250 Gold
Way of the Open Fist Monk Silver Your pilgrimage continues into the swampy depths of the south. There, a foul mirror of the holy one's skill and resolve awaits. Berglwergl Gorgons, Meat Men, Naga, Plants (All), Vampires, Warlocks and Wraiths Alchemist and Witch Item: Martyr Wraps Martyr Wraps
Meat is Murder Monk Gold The long journey ends with your greatest challenge yet. Within the abominable slime pits, strength of body and mind are constantly tested by foul and destructive beings. Superduper Acid Blob, Gelatinous Thing, Golem, Goo Blob, Meat Men, Muck Walker, Slime Blob and Zombie None allowed
Path of Light Paladin Bronze The Glowing Guardian demands a champion to fight for his cause against a particularly galling undead lord. Since paladins are naturally quite good at championing things, it falls to you to get the job done. Bael Von Blud Bilious Corpses, Serpents, Vampires and Wraiths No preparation allowed 350 Gold
Honour and Glory Paladin Silver It's not only the Glowing Guardian who seeks spiritual champions, and the Paladins answer a wide range of calls -- paying homage through humility and kindness, or steel and glory. right now, Taurog seeks the latter sort of champion to dispose of some heretical dragonspawn. Scalespit Animated Armor, Dragon Spawn, Goo Blobs, Serpents and Steel Golem Blacksmith and Alchemist Item: Agnostic Collar Agnostic Collar
Holy Ground Paladin Gold Owing to a recent druid shortage, the Earthmother is looking for a Paladin to champion her cause. Not her first choice, but sometimes deities have to settle for general purpose holy men, y'know? She wants you to target and destroy a particularly irksome naga warrior in her name. Ssseth All unlocked monsters, Naga and Plants (Mysterious Murkshades) None allowed
The Deadites Priest Bronze Legends of the Zompocalypse tell of one brave priest's struggle against the neverending army of darkness. It's a pretty vague prophecy, but it's good enough for you. Bad Ash Heretics, Vampires, Wraiths and Zombies None allowed 150 Gold
The Evil Zombie Priest Silver The Zompocalypse is upon us! A very, very evil zombie has risen from the dead and terrifies pretty much everyone. It's up to you to use your unique undead-killing powers and put a stop to its evil scheme! Mister Evil Golems, Meat Men, Serpents, Warlocks and Zombie Bazaar and Witch Item: Stone Sigil Stone Sigil
The Triad Priest Gold You've stopped the Zompocalypse, but can you go one step further and destroy it at its source? An ancient and powerful triad of undead lords controls the rituals that led to the Zompocalypse, and they will surely strike again unless someone sallies forth to defeat them once and for all! The Triad, The Triad and The Triad Gelatinous Things, Gorgons, Serpents and Thralls None allowed
Going Rogue Rogue Bronze A group of renegades has been discovered near one of the Kingdom's outlying villages. Military forces are being sent to clear the camp, but there's always room for an opportunistic hero to sneak in first. Lord Lüt and Mr Treshar Bandits, Goblins, Meat Men, Minotaurs and Serpents None allowed 250 Gold
Wrath of Midas Rogue Silver A map you claimed from the bandit camp highlights what appears to be the primary outlaw stronghold. You have a nose for opportunity. You also have a nose for danger. Right now, the air stinks of both. Midas Burn Vipers, Foyter, Goblins, Golden Statues, Meat Men, Minotaurs, Prist and Wheeze-hard Thief Den, Alchemist, Witch and Church (Dracul only) Item: Gloves of Midas Gloves of Midas
The Orcish Mines Rogue Gold In addition to Midas' hideout, your plundered bandit map points out an abandoned sludge mine. Although it's known to have been flooded out long ago when the goblin miners got careless, it seems another group has crept in and started secret renovations. Yohoho Animated Armours, Bandits, Goblin Miners, Minotaurs and Zombies None allowed
Bloo Hoo Sorcerer Bronze The blobby, sentient jellies known as the Bloo Goo have been studied as a magical curiosity for centuries. Your Kingdom's mages believe that they've discovered something new and valuable about these creatures, but they'll need to collect some fresh samples. Whurl'doff Goo Animated Armours, Bloo Goos, Goats and Serpents No preparation allowed 250 Gold
Damp Darkness Sorcerer Silver Examining the Bloo Goo itself has provided little information, but evidence points to a nearby flooded tomb that may hold the answers you seek. Eeblis Bloo Goo, Dancing Blades, Djinn, Golem and Imps Blacksmith and Mage Tower Item: Blue Bead Blue Bead
Deep Magic Sorcerer Gold The tomb goes deeper, and the power of the Bloo Goo grows. You are nearing whatever secret the tomb holds, to be certain, but you still need to contend with the tomb's increasingly mysterious guardians. The Undefeatable Animated Armours, Bloo Goo, Desert Trolls, Djinns, Imps and Serpents None allowed
The Dark Project Thief Bronze In the Kingdom's seedy criminal underworld, not even the faintest whispers of fortune remain unheeded. It is said that Lord Sillyname possesses a mighty and unique treasure, and it is your plan to take it. Groundskeeper (Level 5) Grounds Watchers and Trapped Chests None allowed 150 Gold
The Metal Age Thief Silver You've infiltrated Lord Sillyname's castle, but the keep is swarming with well-equipped guards. You'll have to be superbly opportunistic if you want to get through this situation alive. Guard Captain (Level 9) Castle Guards and Trapped Chests None allowed Item: Balanced Dagger Balanced Dagger
Deadly Shadows Thief Gold You've decided to lay low in the depths of Sillyname's keep, but now is the time to claim your prize -- and your acclaim as a master thief. Sillyname Castle Guards, Mercenaries, Spellslingers and Trapped Chests None allowed
New Prospects Tinker Bronze Tinkers excel at finding new opportunities in even the harshest climates. As the leader of a particularly brave Tinker Trade Force, it will be up to you to push civilisation further east, and start reclaiming the icy tundra from the bandits and undead. Cutty Snark Cutpurses, Cutthroats, Ratlings and Bandits None 150 Gold
Forging Ahead Tinker Silver Using your new outpost as a base of operations, you probe further east and come across a strange barrow in the wastes. Your equipment shows some distressing magical readings, but danger and opportunity make for surprisingly common bedfellows. Force Vampires, Wraiths, Shades, Thralls and Zombies Blacksmith 400 Gold
Hoarder Tinker Gold The last thing you need in your weakened and deprived state is the discovery that your outpost has been attacked and ransacked by an unscrupulous adventurer looking for easy supplies. An ambitious fighter has snatched all of your loot and driven your fellow merchants into hiding. This is completely unacceptable. Foyter All Unlocked Monsters None allowed
Finding a Way Transmuter Bronze Transmuters have always wanted to shape existence through magic, but their meddling has finally caught up with them. In seeking new avenues of power, the struggling order will have to correct its three greatest mistakes. Rockslide All Unlocked Monsters None allowed 150 Gold
Taking Heart Transmuter Silver The Golem Hearts are a key to their power, as well as the power of many ancient Transmuters. You'll have to draw upon your own mystical reserves to strike down any of your foes. Frosthand All Unlocked Monsters Wizard Tower 400 Gold
The Final Nail Transmuter Gold The final Golem was the first created, and contains the most powerful heart. With the destruction of this mighty creature, the old Transmuter magic fill finally release its grip on the world, and the Order will be able to move forward. Crusher All Unlocked Monsters None Allowed
Terror Begins Warlord Bronze The great and terrible Bleaty has ravaged our lands for too long. Only a hero capable of defying death itself can stand up to him and rid us of this bearded terror! Bleaty Goblins, Gorgons and Terror Goats None allowed 350 Gold
Terror Grows Warlord Silver Your sleep has become fitful, and your dreams torment you. Your battle against the terrible Bleaty did not end in his lair ... you can feel it. A strange force compels you to go adventuring in the south. Bleaty Goblins, Goo Blobs, Gorgons, Meat Men, Naga and Serpents Thief Den and Mage Tower Item: Trisword Trisword
Terror's End Warlord Gold The ancient stone labyrinths to the north call you. There is something final about them, you can feel it. Whether this means an end to the nightmares or an end to you is uncertain. Super Bleat Man, Tormented Bleat, Tower of Bleat, Bleaty Dragon Spawns, Golems, Goo Blobs, Rock Trolls and Wraiths None allowed
Magic, Woo! Wizard Bronze Ancient texts report a great and mysterious source of magical power in the Deadly Death Bog. Unfortunately, a barbarian class has constructed an impenetrable stone fortress on the site. They also hate all that 'magic stuff'. Rath Berserkers, Goblins, Goo Blobs and Gorgons None allowed 150 Gold
Malfunctionarium Wizard Silver After a few more futile attempts at correctly translating the ancient text, you decide that there's only one place that can unlock the true secrets of such a garbled script: the aptly-named Malfunctionarium. It can only be hoped that nothing will go horribly wrong while you're there. Fergle Goats, Goo Blobs, Gorgons, Illusions, Vampires and Warlocks Mage Tower Item: Mage Plate Mage Plate
The Golem Factory Wizard Gold Up for some glory, wizard? Seek out the golem factory in the Alphae Nostalge mountains and prove your mettle as a spellcaster Super Meat Man and Iron Man Animated Armours, Golems and Meat Men None allowed