Difference between revisions of "Classes"
From DDwiki
Zaratustra (Talk | contribs) (moved Classes to Alpha:Classes) |
|||
Line 1: | Line 1: | ||
− | # | + | {{alphapage|Alpha:Classes}} |
+ | |||
+ | Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies! | ||
+ | |||
+ | {| border="1" cellspacing="0" cellpadding="4" style="border-collapse: collapse;" class | ||
+ | |- style="background-color: #EEEEEE" | ||
+ | ! colspan="2" | Class | ||
+ | ! Special Features | ||
+ | !Suggested Races | ||
+ | !Unlock | ||
+ | |- | ||
+ | | colspan="5" | <center><b>Tier 1 Classes</b></center> | ||
+ | |- | ||
+ | | [[Full:Fighter|Fighter]] | ||
+ | | align="center" | [[File:HeroBase.png|25px|link=Full:Fighter]] | ||
+ | |INSTINCTS: Monsters of an equal or lower level always have their location revealed<br/>VETERAN: Fighters earn 1 extra experience on any monster kill, 10% less exp required to level<br/>PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character | ||
+ | | Any | ||
+ | | Level 1 Guild | ||
+ | |- | ||
+ | | [[Full:Thief|Thief]] | ||
+ | | align="center" | [[File:HeroThief.png|25px|link=Full:Thief]] | ||
+ | | STABBER: Deal an extra 30% damage on the first attack against any new monster<br/>HOARDER: +33% more items on dungeon maps<br/>SURVIVOR: All health/mana potions restore both health AND mana | ||
+ | | Halfling, Gnome | ||
+ | | Level 1 Thief Den | ||
+ | |- | ||
+ | |[[Full:Priest|Priest]] | ||
+ | | align="center" | [[File:HeroPriest.png|25px|link=Full:Priest]] | ||
+ | | GOOD HEALTH: An extra 3 health is gained per level<br/>GOOD DRINK: Health potions are now 100% effective<br/>GOOD GOLLY: Physical damage against undead is +100% | ||
+ | | Dwarf, Halfling, Orc | ||
+ | | Level 1 Church | ||
+ | |- | ||
+ | | [[Full:Wizard|Wizard]] | ||
+ | | align="center" | [[File:HeroWizard.png|25px|link=Full:Wizard]] | ||
+ | | MAGIC SENSE: Can see all locations of all glyphs from the start<br/>MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus<br/>MAGIC ATTUNEMENT: Spawns with fireball glyph, all glyphs are small items | ||
+ | | Human, Elf, Gnome, Orc | ||
+ | | Level 1 Mage Tower | ||
+ | |- | ||
+ | | colspan="5" | <center><b>Tier 2 Classes</b></center> | ||
+ | |- | ||
+ | | [[Full:Berserker|Berserker]] | ||
+ | | align="center" | [[File:HeroBerserker.png|25px|link=Full:Berserker]] | ||
+ | | BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes<br/>SPELLKILL: +50% starting magic resistance<br/>MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30% | ||
+ | | Human, Orc | ||
+ | | Level 2 Guild | ||
+ | |- | ||
+ | | [[Full:Rogue|Rogue]] | ||
+ | | align="center" | [[File:HeroRogue.png|25px|link=Full:Rogue]] | ||
+ | | DEXTEROUS: First strike in combat, ignoring level constraints<br/>EVASIVE: +20% starting dodge trait<br/>DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage | ||
+ | | Dwarf, Orc | ||
+ | | Level 2 Thief Den | ||
+ | |- | ||
+ | | [[Full:Monk|Monk]] | ||
+ | | align="center" | [[File:HeroMonk.png|25px|link=Full:Monk]] | ||
+ | | HAND TO HAND: -2 base damage per level, -30% attack bonus<br/>DIAMOND BODY: +50% to starting physical resistance, higher resistance cap<br/>DISCIPLINE: Health regeneration rate is doubled | ||
+ | | Human, Orc | ||
+ | | Level 2 Church | ||
+ | |- | ||
+ | | [[Full:Sorcerer|Sorcerer]] | ||
+ | | align="center" | [[File:HeroSorcerer.png|25px|link=Full:Sorcerer]] | ||
+ | | ESSENCE TRANSIT: Every mana point spent regenerates 2 health<br/>ARCANE KNOWLEDGE: +5 starting mana<br/>MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you | ||
+ | | Human, Elf, Gnome | ||
+ | | Level 3 Mage Tower | ||
+ | |- | ||
+ | | colspan="5" | <center><b>Tier 3 Classes</b></center> | ||
+ | |- | ||
+ | | [[Full:Warlord|Warlord]] | ||
+ | | align="center" | [[File:HeroWarlord.png|25px|link=Full:Warlord]] | ||
+ | | DEFIANT: Start with CYDSTEPP glyph, always castable<br/>DETERMINED: +30% bonus damage whenever below half health<br/>COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage | ||
+ | | Gnome, Elf, Orc | ||
+ | | Level 3 Guild | ||
+ | |- | ||
+ | | [[Full:Assassin|Assassin]] | ||
+ | | align="center" | [[File:HeroAssassin.png|25px|link=Full:Assassin]] | ||
+ | | POISONED BLADE: Starts with the APHEELSIK glyph, casting APHEELSIK inflicts 1 level of corrosion<br/>LIGHT FOOT: Exploring an area around a monster gives the player first strike<br/>SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game | ||
+ | | Human, Dwarf, Elf, Goblin | ||
+ | | Level 2 Thief Den | ||
+ | |- | ||
+ | | [[Full:Paladin|Paladin]] | ||
+ | | align="center" | [[File:HeroPaladin.png|25px|link=Full:Paladin]] | ||
+ | | HOLY HANDS: Starts the dungeon session with the HALPMEH glyph<br/>HOLY WORK: Cannot switch religions, piety loss removes 2 max health instead<br/>HOLY SHIELD: Physical resistance starts at +25% | ||
+ | | Human, Elf, Orc | ||
+ | | Level 3 Church | ||
+ | |- | ||
+ | | [[Full:Bloodmage|Bloodmage]] | ||
+ | | align="center" | [[File:HeroBloodmage.png|25px|link=Full:Bloodmage]] | ||
+ | | INSANE: Start with the BLUDTOPOWA glyph<br/>SANGUINE: Walking over a Blood Pool restores 15% of max health<br/>POWER-HUNGRY: Mana potions boost SANGUINE Effects | ||
+ | | Elf, Gnome | ||
+ | | Level 3 Mage Tower | ||
+ | |- | ||
+ | | colspan="5" | <center><b>Special Classes</b></center> | ||
+ | |- | ||
+ | | [[Full:Transmuter|Transmuter]] | ||
+ | | align="center" | [[File:HeroTransmuter.png|25px|link=Full:Transmuter]] | ||
+ | | EARTH LORE: Starts with ENDISWAL glyph<br/>EARTH MASTERY: Destroying walls increase next item conversion bonus by 10% (Up to 100%)<br/>EARTH FOCUS: Average stats are lowered | ||
+ | | Elf, Gnome, Human | ||
+ | | Subdungeon Mission: Find transmuter, complete 3 quests after | ||
+ | |- | ||
+ | | [[Full:Crusader|Crusader]] | ||
+ | | align="center" | [[File:HeroCrusader.png|25px|link=Full:Crusader]] | ||
+ | | MOMENTUM: Successive killing blows add 25% bonus damage (up to 100%)<br/>SCARRED: Immune to first affliction suffered ''(except Resist Down)''<br/>MARTYR: Extra altar in dungeon | ||
+ | | Orc | ||
+ | | Subdungeon Mission: Speak to him with 100 Piety | ||
+ | |- | ||
+ | | [[Full:Tinker|Tinker]] | ||
+ | | align="center" | [[File:HeroTinker.png|25px|link=Full:Tinker]] | ||
+ | | MERCHANT: 2 extra shops in dungeon<br/>NEGOTIATOR: Items cost 5 less gold in shops<br/>MACGUYVER: Starts with a swiss alchemy kit, can sense dungeon stairs | ||
+ | | Any | ||
+ | | Subdungeon Mission: Find a secret subdungeon hidden beneath thick walls | ||
+ | |- | ||
+ | | colspan="5" | <center><b>Monster Classes</b></center> | ||
+ | |- | ||
+ | | [[Full:Gorgon|Gorgon]] | ||
+ | | align="center" | [[File:HeroGorgon.png|25px|link=Gorgon(race)]] | ||
+ | | | ||
+ | | Monster race | ||
+ | | Clear [[Naga City]] with 3 classes | ||
+ | |- | ||
+ | | [[Full:Half-dragon|Half Dragon]] | ||
+ | | align="center" | [[File:HeroDragon.png|25px|link=Half-dragon]] | ||
+ | | | ||
+ | | Monster race | ||
+ | | Clear [[Dragon Isle]] with 3 classes | ||
+ | |- | ||
+ | | [[Full:Vampire|Vampire]] | ||
+ | | align="center" | [[File:HeroVampire.png|25px|link=Vampire(race)]] | ||
+ | | | ||
+ | | Monster race | ||
+ | | Clear [[Halls of Steel|Halls of Steel (Vicious)]] with 3 classes | ||
+ | |} | ||
+ | |||
+ | |||
+ | {{MainNav}} |
Revision as of 16:18, 16 April 2012
This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Classes
Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
Class | Special Features | Suggested Races | Unlock | |
---|---|---|---|---|
| ||||
Fighter | INSTINCTS: Monsters of an equal or lower level always have their location revealed VETERAN: Fighters earn 1 extra experience on any monster kill, 10% less exp required to level PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character |
Any | Level 1 Guild | |
Thief | STABBER: Deal an extra 30% damage on the first attack against any new monster HOARDER: +33% more items on dungeon maps SURVIVOR: All health/mana potions restore both health AND mana |
Halfling, Gnome | Level 1 Thief Den | |
Priest | GOOD HEALTH: An extra 3 health is gained per level GOOD DRINK: Health potions are now 100% effective GOOD GOLLY: Physical damage against undead is +100% |
Dwarf, Halfling, Orc | Level 1 Church | |
Wizard | MAGIC SENSE: Can see all locations of all glyphs from the start MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus MAGIC ATTUNEMENT: Spawns with fireball glyph, all glyphs are small items |
Human, Elf, Gnome, Orc | Level 1 Mage Tower | |
| ||||
Berserker | BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes SPELLKILL: +50% starting magic resistance MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30% |
Human, Orc | Level 2 Guild | |
Rogue | DEXTEROUS: First strike in combat, ignoring level constraints EVASIVE: +20% starting dodge trait DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage |
Dwarf, Orc | Level 2 Thief Den | |
Monk | HAND TO HAND: -2 base damage per level, -30% attack bonus DIAMOND BODY: +50% to starting physical resistance, higher resistance cap DISCIPLINE: Health regeneration rate is doubled |
Human, Orc | Level 2 Church | |
Sorcerer | ESSENCE TRANSIT: Every mana point spent regenerates 2 health ARCANE KNOWLEDGE: +5 starting mana MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you |
Human, Elf, Gnome | Level 3 Mage Tower | |
| ||||
Warlord | DEFIANT: Start with CYDSTEPP glyph, always castable DETERMINED: +30% bonus damage whenever below half health COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage |
Gnome, Elf, Orc | Level 3 Guild | |
Assassin | POISONED BLADE: Starts with the APHEELSIK glyph, casting APHEELSIK inflicts 1 level of corrosion LIGHT FOOT: Exploring an area around a monster gives the player first strike SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game |
Human, Dwarf, Elf, Goblin | Level 2 Thief Den | |
Paladin | HOLY HANDS: Starts the dungeon session with the HALPMEH glyph HOLY WORK: Cannot switch religions, piety loss removes 2 max health instead HOLY SHIELD: Physical resistance starts at +25% |
Human, Elf, Orc | Level 3 Church | |
Bloodmage | INSANE: Start with the BLUDTOPOWA glyph SANGUINE: Walking over a Blood Pool restores 15% of max health POWER-HUNGRY: Mana potions boost SANGUINE Effects |
Elf, Gnome | Level 3 Mage Tower | |
| ||||
Transmuter | EARTH LORE: Starts with ENDISWAL glyph EARTH MASTERY: Destroying walls increase next item conversion bonus by 10% (Up to 100%) EARTH FOCUS: Average stats are lowered |
Elf, Gnome, Human | Subdungeon Mission: Find transmuter, complete 3 quests after | |
Crusader | MOMENTUM: Successive killing blows add 25% bonus damage (up to 100%) SCARRED: Immune to first affliction suffered (except Resist Down) MARTYR: Extra altar in dungeon |
Orc | Subdungeon Mission: Speak to him with 100 Piety | |
Tinker | MERCHANT: 2 extra shops in dungeon NEGOTIATOR: Items cost 5 less gold in shops MACGUYVER: Starts with a swiss alchemy kit, can sense dungeon stairs |
Any | Subdungeon Mission: Find a secret subdungeon hidden beneath thick walls | |
| ||||
Gorgon | Monster race | Clear Naga City with 3 classes | ||
Half Dragon | Monster race | Clear Dragon Isle with 3 classes | ||
Vampire | Monster race | Clear Halls of Steel (Vicious) with 3 classes |