Difference between revisions of "Crusader"

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m (alphapages should have the note that they are about the alpha game, not the other way round)
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*'''SCARRED''': Immune to Poison, Mana Burn, and Curses
 
*'''SCARRED''': Immune to Poison, Mana Burn, and Curses
 
*'''MARTYR''': Extra altar in dungeon
 
*'''MARTYR''': Extra altar in dungeon
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 +
== What are these class features good for? ==
 +
 +
While not apparent at first glance, the class features of the crusader allow him to be played in more ways than probably any other class. Learning to properly use all the gods, as well as getting comfortable with desecrating their altars at the right time allows you to unlock the full potential of the Crusader.
 +
 +
The MARTYR ability means you will always have plenty of altars in the dungeon - this alone allows many different opportunities for both your leveling strategy, and for the spike. This also means that it's somewhat more likely that you'll encounter the unpreppable god Pactmaker, and also that you will ussually be able to desecrate an altar or two for extra piety and indulgences with your god of choice.
 +
 +
Bringing a Burn Salve on any run means you can always desecrate the Earthmother altar with no effective downside. The Mystera Annur altar can be easily desecrated if you have a way of removing resistances from your enemies afterwards. The Binlor altar can be desecrated for no punishment as long as you don't have any damage resistance - even if you acquie some later. Dracul's altar can be desecrated if you're swimming in Health. The only altar which you should avoid desecrating at all costs is the altar of the Glowing Guardian.
 +
 +
Having more altars also increases the chance of finding powerful god combinations, such as the resist stacking powerhouse of Taurog into Dracul, which allows you to stack damage resistance like nothing else.
 +
 +
The SCARRED ability means you are resistant to most effects which hinder regen fighters, which makes you excellent at stacking damage resistances, even tough you don't start with any. It also makes you effectively immune to most of the maluses the prep Patches can inflict upon the player, meaning you should probably be prepping it on any Crusader run (as it can also get you some resistances, but also all sorts of other benefits).
 +
 +
While resistance stacking is certainly strong, even a spellcaster crusader can benefit from the potential mana increases Patches offers.
 +
 +
The MOMENTUM ability can be leveraged in two ways - by getting your attack very high (in combination with the highest base damage possible), to take down the boss in as few hits as possible. This is actually rather difficult to leverage, and while workable is probably the worst way to play crusader.
 +
 +
The best way to leverage it is to conserve popcorn (low level mosters) as much as possible during leveling. Then when you're ready to fight the boss you first kill 4 little guys for +60% damage, which is a lot and practically unparallel. You then strike the boss, and it drops to +30%. Kill two more little guys and you're back to 60% for the next strike. This is the most optimal way to play the crusader, and it makes him one of the highest damage classess in the game in a stable way.
 +
 +
It is best combined with either Taurog (for and his string of Death Protections), Tikki Tooki (with his string of potions) or Dracul (with healing between strikes using his Bloodswell and Sanguine boons).
  
 
== Race ==
 
== Race ==
 +
 +
Which race is best for the crusader depends on which gods you intend to use. The trick to beaing a great crusader is choosing a race who's bonus helps you level up.
  
 
=== Orc ===
 
=== Orc ===
The {{OrCr}} makes by far the best race for Crusaders.  Due to his massive attack bonus, an Orc Crusader's heightened base attack will be multiplied to enormous proportions. It is virtually impossible for a Human Crusader to exceed the attack power of an Orc Crusader, and other races simply don't make sense by comparison.
+
 
 +
The {{OrCr}} makes a great race for Crusaders.  Due to his massive attack bonus, an Orc Crusader's heightened base attack will be multiplied to enormous proportions. An added benefit of playing an Orc is that early glyph conversions will help you level by killing higher level enemies saving a lot of "popcorn" for later to keep your damage boost from Momentum stable.
 +
 
 +
=== Halfling ===
 +
 
 +
The Halfling makes a great race for Crusaders because of their many beneficial interactions with gods, the fact that you can use their healing potions in combination with your momentum in order to spike a boss and the fact that you can use your health potions to kill higher level monsters while you level. Potions can also be used to power up the Trisword and/or the Alchemist Scroll, and advanced users can make good use of converting potions for piety with the gods Glowing Guardian, Dracul or Jehora Jeheyu, and Tikki Tooki can turn health potions into freebie hits on the boss.
 +
 
 +
=== Goblin ===
 +
 
 +
The Goblin (if you can use them) is also makes a rather good crusader, since he can use his conversion bonus to level up while killing fewer enemies, leaving more enemies on board to keep the end-game Momentum stable.
  
 
== Unlock ==
 
== Unlock ==
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Interestingly, {{s|PISORF}} doesn't cause you to lose your momentum, so if you need extra damage, PISORF is preferrable to BURNDAYRAZ.
 
Interestingly, {{s|PISORF}} doesn't cause you to lose your momentum, so if you need extra damage, PISORF is preferrable to BURNDAYRAZ.
 
One of the best features of the Crusader is that he's immune to Poison, Mana Burn, and Curses. With this, you can use Patches to your advantage, as Patches' mana burn or poison won't screw you up.
 
  
 
One particularly devious strategy with the Crusader is the so-called "one-hit-wonder".  This Crusader prepares a strength potion or purchases one in dungeon, and otherwise works to maximize his attack bonus (usually by playing orc and converting just about everything).  He then builds up momentum and activates the strength potion.  This will grant him a single attack that deals massive damage.  This is often enough to wipe out a weaker boss.  
 
One particularly devious strategy with the Crusader is the so-called "one-hit-wonder".  This Crusader prepares a strength potion or purchases one in dungeon, and otherwise works to maximize his attack bonus (usually by playing orc and converting just about everything).  He then builds up momentum and activates the strength potion.  This will grant him a single attack that deals massive damage.  This is often enough to wipe out a weaker boss.  
  
 
{{MainNav}}
 
{{MainNav}}

Revision as of 22:47, 14 February 2015

Crusader
Special Class
Human Crusader Large.png
Class traits
MOMENTUM
Successive killing blows add 15% bonus damage, leveling up or losing momentum halves bonus
SCARRED
Immune to Poison, Mana Burn, and Curses
MARTYR
Extra altar in dungeon
Suggested Races
Class: Crusader Orc Crusader
Class Challenges
No challenges
Unlocking
Special Quest

Class Features

  • MOMENTUM: Successive killing blows add 15% bonus damage, leveling up or losing momentum halves bonus
  • SCARRED: Immune to Poison, Mana Burn, and Curses
  • MARTYR: Extra altar in dungeon

What are these class features good for?

While not apparent at first glance, the class features of the crusader allow him to be played in more ways than probably any other class. Learning to properly use all the gods, as well as getting comfortable with desecrating their altars at the right time allows you to unlock the full potential of the Crusader.

The MARTYR ability means you will always have plenty of altars in the dungeon - this alone allows many different opportunities for both your leveling strategy, and for the spike. This also means that it's somewhat more likely that you'll encounter the unpreppable god Pactmaker, and also that you will ussually be able to desecrate an altar or two for extra piety and indulgences with your god of choice.

Bringing a Burn Salve on any run means you can always desecrate the Earthmother altar with no effective downside. The Mystera Annur altar can be easily desecrated if you have a way of removing resistances from your enemies afterwards. The Binlor altar can be desecrated for no punishment as long as you don't have any damage resistance - even if you acquie some later. Dracul's altar can be desecrated if you're swimming in Health. The only altar which you should avoid desecrating at all costs is the altar of the Glowing Guardian.

Having more altars also increases the chance of finding powerful god combinations, such as the resist stacking powerhouse of Taurog into Dracul, which allows you to stack damage resistance like nothing else.

The SCARRED ability means you are resistant to most effects which hinder regen fighters, which makes you excellent at stacking damage resistances, even tough you don't start with any. It also makes you effectively immune to most of the maluses the prep Patches can inflict upon the player, meaning you should probably be prepping it on any Crusader run (as it can also get you some resistances, but also all sorts of other benefits).

While resistance stacking is certainly strong, even a spellcaster crusader can benefit from the potential mana increases Patches offers.

The MOMENTUM ability can be leveraged in two ways - by getting your attack very high (in combination with the highest base damage possible), to take down the boss in as few hits as possible. This is actually rather difficult to leverage, and while workable is probably the worst way to play crusader.

The best way to leverage it is to conserve popcorn (low level mosters) as much as possible during leveling. Then when you're ready to fight the boss you first kill 4 little guys for +60% damage, which is a lot and practically unparallel. You then strike the boss, and it drops to +30%. Kill two more little guys and you're back to 60% for the next strike. This is the most optimal way to play the crusader, and it makes him one of the highest damage classess in the game in a stable way.

It is best combined with either Taurog (for and his string of Death Protections), Tikki Tooki (with his string of potions) or Dracul (with healing between strikes using his Bloodswell and Sanguine boons).

Race

Which race is best for the crusader depends on which gods you intend to use. The trick to beaing a great crusader is choosing a race who's bonus helps you level up.

Orc

The Class: Crusader Orc Crusader makes a great race for Crusaders. Due to his massive attack bonus, an Orc Crusader's heightened base attack will be multiplied to enormous proportions. An added benefit of playing an Orc is that early glyph conversions will help you level by killing higher level enemies saving a lot of "popcorn" for later to keep your damage boost from Momentum stable.

Halfling

The Halfling makes a great race for Crusaders because of their many beneficial interactions with gods, the fact that you can use their healing potions in combination with your momentum in order to spike a boss and the fact that you can use your health potions to kill higher level monsters while you level. Potions can also be used to power up the Trisword and/or the Alchemist Scroll, and advanced users can make good use of converting potions for piety with the gods Glowing Guardian, Dracul or Jehora Jeheyu, and Tikki Tooki can turn health potions into freebie hits on the boss.

Goblin

The Goblin (if you can use them) is also makes a rather good crusader, since he can use his conversion bonus to level up while killing fewer enemies, leaving more enemies on board to keep the end-game Momentum stable.

Unlock

Once you have unlocked every one of the Gods, you may encounter the Crusader in a subdungeon. You must reach 100 piety with any deity in order to gain his trust, at which point you will unlock the Crusader class. Reaching 100 piety is easiest with God: The Earthmother The Earthmother. A single use of her plantation boon is usually enough to generate 100 piety.

Strategy

The Crusader can build up to massive amounts of attack bonus by chaining kills. This allows Crusaders to deal massive amounts of damage that other classes simply couldn't achieve with a single blow. On the other hand, this bonus is halved if he doesn't land a killing blow (including with Glyph: BURNDAYRAZ BURNDAYRAZ, so watch out!), so he must repeatedly kill low-level monsters to rebuild his momentum and deal his maximum damage. This makes it exceedingly important to leave lots of low-level monsters alive for the boss battle, and makes him work very well with deities like Tikki Tooki. Managing popcorn monsters is the most important part of playing Crusader, as you'll need them to kill higher level monsters or bosses faster.

Interestingly, Glyph: PISORF PISORF doesn't cause you to lose your momentum, so if you need extra damage, PISORF is preferrable to BURNDAYRAZ.

One particularly devious strategy with the Crusader is the so-called "one-hit-wonder". This Crusader prepares a strength potion or purchases one in dungeon, and otherwise works to maximize his attack bonus (usually by playing orc and converting just about everything). He then builds up momentum and activates the strength potion. This will grant him a single attack that deals massive damage. This is often enough to wipe out a weaker boss.