Difference between revisions of "Damp Darkness"

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(Created page with "Damp Darkness is set in a map similar to Shifting Passages, but without its special features of growing walls and changelings. The monsters are Bloo Goo, Djinn, [[Gol...")
 
 
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Damp Darkness is set in a map similar to [[Shifting Passages]], but without its special features of growing walls and changelings. The monsters are [[Bloo Goo]], [[Djinn]], [[Golem]], [[Dancing Blade]], and [[Monsters#Advanced Monsters|Imp]]. The boss is a level 10 [[Djinn]]. Since so many monsters blink, blackspace will run out quickly.
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[[File:Sorcerer_Silver.PNG|right|450px]]
  
The dungeon will have two altars; {{g|Jehora Jeheyu}}, {{g|Glowing Guardian}}, and {{g|Binlor Ironshield}} are possible. Shops appear but [[Bazaar]] preps are not available.
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The '''''Damp Darkness''''' dungeon is the {{c|Sorcerer}} silver [[Class Challenges|challenge]]. It is set in a [[Halls of Steel]] layout map with the Northern city tileset.
  
===Strategy===
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== Preparations ==
This has worked at least one time. I took a [[Gnome]], prepped {{i|Bear Mace}} and Flame Magnet, worshiped [[Jehora Jeheyu]] early, and used his guaranteed {{s|WEYTWUT}} to position the boss at one end of a very long wall. Took one shot each of Boost Health and Boost Mana. Ran out of blackspace at level 5 and fireballed him a couple times, since my health was too low to hit him. Mid-fight leveled to 6 and fireballed a couple more times. Took Chaos Avatar to level to 7, hit him once, and used {{s|PISORF}} until he died, glugging gnomish mana potions along the way.
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Blacksmith, Mage Tower.
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== Resources Available ==
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Both {{s|PISORF}} and the normally fixed {{s|BURNDAYRAZ}} glyph are fixed. There are no subdungeons. The dungeon will have two altars; {{g|Jehora Jeheyu}}, {{g|Glowing Guardian}}, and {{g|Binlor Ironshield}} are possible. Shops appear but [[Bazaar]] preps are not available.
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== Special Rules ==
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None. Note though that since so many monsters blink, blackspace will run out quickly.
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== Monsters ==
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{{m|Djinn}}: Magical Attack, Retaliate: Fireball
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{{m|Bloo Goo}}: Physical resist 50%
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{{m|Golem}}: Magical resist 50%
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{{m|Dancing Blade}}: Blink, Death Protection 1/level
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{{m|Imp}}: Blink
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Monster difficulty is Vicious (40% above nominal Attack and Health).
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== Boss ==
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The boss is '''Eeblis''' ({{m|Djinn}} icon, Attack 105, Health 399, Magical Attack, Retaliate: Fireball).
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== Strategy ==
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'''The recommended race:''' {{r|Gnome}}.
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The boss is ideally defeated by a combination of melee and via chaining {{s|PISORF}} against him. {{s|BURNDAYRAZ}} is to be avoided given his {{t|Retaliate: Fireball}}. Ideally, before the boss fight, position the boss (using {{s|WEYTWUT}}, {{s|PISORF}} and/or {{s|WONAFYT}}) at the end of a longer wall, or just next to another monster.
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Depending on your altars you may choose a different approach. If you take the {{g|Glowing Guardian}}, you can optionally benefit from {{boon|Humility}}, and maybe a {{boon|Protection}} or two, however you will most likely want to convert out towards the end of the boss fight latest, to allow you to drink the {{i|Mana Potion}}s of your {{GnSo}}. You can take {{g|Binlor Ironshield}} at the start, build up [[piety]] and then convert over to {{g|Jehora Jeheyu}} for a bit of late-game push (you can get one full restoration with {{boon|Chaos Avatar}}, and have a chance at a second with {{boon|Last Chance}}). Any two of these gods can give you a bit of Magic Resistance as well as Mana (and Health) restoration.
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If you are willing to forgo the more permanent bonus of other Blacksmith items, consider preparing the {{i|Slaying Wand}}, this gives you a shot at killing a high-level {{m|Dancing Blade}} just before the boss fight, possibly bringing you to within arm's reach of leveling up.
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===Binlor Ironshield===
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If you're willing to scum a bit, early Binlor worship makes this dungeon very easy. Prep {{i|Bear Mace}} and Extra Mana (you won't be needing {{s|BURNDAYRAZ}}), and choose {{r|Orc}} as your race. Once you find Binlor, just blow up walls and start ratcheting your {{t|Magic resist}}. Use {{s|PISORF}} and {{boon|Stone Skin}} to take out high level {{m|Golem}}s and {{m|Imp}}s, then get the boss in position to kill around level six. With 28% MR and all three health boosters, you will be able to tank a hit from the boss. Just hit him through walls, get a midfight level up, and you should have him dead pretty easily. It's easily possible to execute this strategy {{badge|Feeling Parched}} with a {{r|Gnome}}.
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===Original Strategy===
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This has worked at least one time. I took a {{r|Gnome}}, prepped {{i|Bear Mace}} and Flame Magnet, worshiped {{g|Jehora Jeheyu}} early, and used his guaranteed {{s|WEYTWUT}} to position the boss at one end of a very long wall. Took one shot each of Boost Health and Boost Mana. Ran out of blackspace at LV5 and fireballed him a couple times, since my health was too low to hit him. Mid-fight leveled to 6 and fireballed a couple more times. Took {{boon|Chaos Avatar}} to get to LV7, hit him once, and used {{s|PISORF}} until he died, glugging gnomish mana potions along the way.

Latest revision as of 11:48, 17 June 2016

Sorcerer Silver.PNG

The Damp Darkness dungeon is the Class: Sorcerer Sorcerer silver challenge. It is set in a Halls of Steel layout map with the Northern city tileset.

Preparations

Blacksmith, Mage Tower.

Resources Available

Both Glyph: PISORF PISORF and the normally fixed Glyph: BURNDAYRAZ BURNDAYRAZ glyph are fixed. There are no subdungeons. The dungeon will have two altars; God: Jehora Jeheyu Jehora Jeheyu, God: Glowing Guardian Glowing Guardian, and God: Binlor Ironshield Binlor Ironshield are possible. Shops appear but Bazaar preps are not available.

Special Rules

None. Note though that since so many monsters blink, blackspace will run out quickly.

Monsters

Monster: Djinn Djinn: Magical Attack, Retaliate: Fireball

Monster: Bloo Goo Bloo Goo: Physical resist 50%

Monster: Golem Golem: Magical resist 50%

Monster: Dancing Blade Dancing Blade: Blink, Death Protection 1/level

Monster: Imp Imp: Blink

Monster difficulty is Vicious (40% above nominal Attack and Health).

Boss

The boss is Eeblis (Monster: Djinn Djinn icon, Attack 105, Health 399, Magical Attack, Retaliate: Fireball).

Strategy

The recommended race: Race: Gnome Gnome.

The boss is ideally defeated by a combination of melee and via chaining Glyph: PISORF PISORF against him. Glyph: BURNDAYRAZ BURNDAYRAZ is to be avoided given his Trait: Retaliate: Fireball Retaliate: Fireball. Ideally, before the boss fight, position the boss (using Glyph: WEYTWUT WEYTWUT, Glyph: PISORF PISORF and/or Glyph: WONAFYT WONAFYT) at the end of a longer wall, or just next to another monster.

Depending on your altars you may choose a different approach. If you take the God: Glowing Guardian Glowing Guardian, you can optionally benefit from God boon: Humility Humility, and maybe a God boon: Protection Protection or two, however you will most likely want to convert out towards the end of the boss fight latest, to allow you to drink the Item: Mana Potion Mana Potions of your Class: Sorcerer Gnome Sorcerer. You can take God: Binlor Ironshield Binlor Ironshield at the start, build up piety and then convert over to God: Jehora Jeheyu Jehora Jeheyu for a bit of late-game push (you can get one full restoration with God boon: Chaos Avatar Chaos Avatar, and have a chance at a second with God boon: Last Chance Last Chance). Any two of these gods can give you a bit of Magic Resistance as well as Mana (and Health) restoration.

If you are willing to forgo the more permanent bonus of other Blacksmith items, consider preparing the Item: Slaying Wand Slaying Wand, this gives you a shot at killing a high-level Monster: Dancing Blade Dancing Blade just before the boss fight, possibly bringing you to within arm's reach of leveling up.

Binlor Ironshield

If you're willing to scum a bit, early Binlor worship makes this dungeon very easy. Prep Item: Bear Mace Bear Mace and Extra Mana (you won't be needing Glyph: BURNDAYRAZ BURNDAYRAZ), and choose Race: Orc Orc as your race. Once you find Binlor, just blow up walls and start ratcheting your Trait: Magic resist Magic resist. Use Glyph: PISORF PISORF and God boon: Stone Skin Stone Skin to take out high level Monster: Golem Golems and Monster: Imp Imps, then get the boss in position to kill around level six. With 28% MR and all three health boosters, you will be able to tank a hit from the boss. Just hit him through walls, get a midfight level up, and you should have him dead pretty easily. It's easily possible to execute this strategy Badge: Feeling Parched Feeling Parched with a Race: Gnome Gnome.

Original Strategy

This has worked at least one time. I took a Race: Gnome Gnome, prepped Item: Bear Mace Bear Mace and Flame Magnet, worshiped God: Jehora Jeheyu Jehora Jeheyu early, and used his guaranteed Glyph: WEYTWUT WEYTWUT to position the boss at one end of a very long wall. Took one shot each of Boost Health and Boost Mana. Ran out of blackspace at LV5 and fireballed him a couple times, since my health was too low to hit him. Mid-fight leveled to 6 and fireballed a couple more times. Took God boon: Chaos Avatar Chaos Avatar to get to LV7, hit him once, and used Glyph: PISORF PISORF until he died, glugging gnomish mana potions along the way.