https://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Deadly_Shadows&feed=atom&action=historyDeadly Shadows - Revision history2024-03-28T19:50:16ZRevision history for this page on the wikiMediaWiki 1.25.1https://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Deadly_Shadows&diff=57140&oldid=prevUnidentified Tower: Added formatting, corrected for Balanced Dagger nerf2019-08-16T15:14:28Z<p>Added formatting, corrected for Balanced Dagger nerf</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Sillyname ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Sillyname ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Lord Karras Sillyname is a {{m|Goblin}}, and he's pretty annoying. He has 120 attack and 150 health, and the trait Retaliate: Fireball. His low health is his weakness though, he could be killed with physical attacks as soon as level 5.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Lord Karras Sillyname is a {{m|Goblin}}, and he's pretty annoying. He has 120 attack and 150 health, and the trait <ins class="diffchange diffchange-inline">{{t|</ins>Retaliate: Fireball<ins class="diffchange diffchange-inline">}}</ins>. His low health is his weakness though, he could be killed with physical attacks as soon as level 5.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Strategy ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Strategy ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The most important thing in this dungeon is to never <del class="diffchange diffchange-inline">fight </del>higher level monsters. The <del class="diffchange diffchange-inline">balanced </del>Dagger rewards same level kills with +<del class="diffchange diffchange-inline">3 xp</del>, so fighting 1 level higher monsters is pointless and <del class="diffchange diffchange-inline">makes you lose out on 1 xp</del>, while 2 level higher ones would be too resource intensive and plague you with even more debuffs. Your only goal in the dungeon is to reach level 5-6 where you can already kill Sillyname with ENDISWAL and GETINDARE. Fighting anything stronger or reaching higher levels is entirely pointless. The BURNDAYRAZ glyph is just a red herring too - totally unneeded for the map.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The most important thing in this dungeon is to never <ins class="diffchange diffchange-inline">bother fighting </ins>higher level monsters. The <ins class="diffchange diffchange-inline">{{i|Balanced </ins>Dagger<ins class="diffchange diffchange-inline">}} </ins>rewards same level kills with +<ins class="diffchange diffchange-inline">2 XP</ins>, so fighting 1 level higher monsters is pointless and <ins class="diffchange diffchange-inline">gives no more benefit than fighting same-level monsters despite the higher difficulty</ins>, while 2 level higher ones would be too resource intensive and plague you with even more debuffs. Your only goal in the dungeon is to reach level 5-6 where you can already kill Sillyname with <ins class="diffchange diffchange-inline">{{s|</ins>ENDISWAL<ins class="diffchange diffchange-inline">}} </ins>and <ins class="diffchange diffchange-inline">{{s|</ins>GETINDARE<ins class="diffchange diffchange-inline">}}</ins>. Fighting anything stronger or reaching higher levels is entirely pointless. The <ins class="diffchange diffchange-inline">{{s|</ins>BURNDAYRAZ<ins class="diffchange diffchange-inline">}} </ins>glyph is just a red herring too - totally unneeded for the map.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The dungeon is composed of many narrow corridors, but the starting location usually branches out a little to give you options in choosing your targets and to let you pick up some boosters. Otherwise exploration is limited, due to monster density.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The dungeon is composed of many narrow corridors, but the starting location usually branches out a little to give you options in choosing your targets and to let you pick up some boosters. Otherwise exploration is limited, due to monster density. If you can reach the level 1 trapped chest (contains <ins class="diffchange diffchange-inline">{{s|</ins>GETINDARE<ins class="diffchange diffchange-inline">}}</ins>), it's great, but you won't really need it before the bossfight.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If you can reach the level 1 trapped chest(contains <del class="diffchange diffchange-inline">[[</del>GETINDARE<del class="diffchange diffchange-inline">]]</del>), it's great, but you won't really need it before the bossfight.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Start out by killing 2 level 1 Spellslingers. The level up will cure your poison and manaburn. Do not combat Mercenaries yet, if you can't find enough Spellslingers settle for Castle Guards. If you found some attack boosters you are able to oneshot the rest of the level 1s, which can help clearing out hallways or avoid level 2 Mercenaries if you have nothing else. In the early game always try to fight same level Castle Guards and before the levelup take out a Spellslinger.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Start out by killing 2 level 1 Spellslingers. The level up will cure your poison and manaburn. Do not combat Mercenaries yet, if you can't find enough Spellslingers settle for Castle Guards. If you found some attack boosters you are able to oneshot the rest of the level 1s, which can help clearing out hallways or avoid level 2 Mercenaries if you have nothing else. In the early game always try to fight same level Castle Guards and before the levelup take out a Spellslinger.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Weakening </del>is bad because even a few levels can make you need to hit the enemy 1 more times, which hurts more than some doses of <del class="diffchange diffchange-inline">corrosion </del>and also results in you taking more debuffs. It hinders you in opening the trapped chests too. Only start taking points of weakening once you obtained your first Fortitude Tonic and your corrosion level is getting out of hand. The fact that Burn Salve potions are locked in weaker trapped chests is another reason to favor getting corroded<del class="diffchange diffchange-inline">.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Getting {{t|Weakened}} </ins>is bad because even a few levels can make you need to hit the enemy 1 more times, which hurts more than some doses of <ins class="diffchange diffchange-inline">{{t|Corroded}} </ins>and also results in you taking more debuffs. It hinders you in opening the trapped chests too. Only start taking points of weakening once you obtained your first <ins class="diffchange diffchange-inline">{{i|</ins>Fortitude Tonic<ins class="diffchange diffchange-inline">}} </ins>and your corrosion level is getting out of hand. The fact that <ins class="diffchange diffchange-inline">{{i|</ins>Burn Salve<ins class="diffchange diffchange-inline">}} </ins>potions are locked in weaker trapped chests is another reason to favor getting corroded.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Sometimes you will want to fight a Mercenary just because it blocks your path. But remember, if you can overlevel it you could 1 shot it later. Any time your current selection of monsters is awful, you can make some xp by slaying popcorn or later by using IMAWAL. When you know your last kill is going to be a Spellslinger, you might as well kill some other weaker Spellslingers too</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">As </del>you <del class="diffchange diffchange-inline">progress in the dungeon look for the chests with the glyphs</del>. <del class="diffchange diffchange-inline">[[GETINDARE]] will let </del>you <del class="diffchange diffchange-inline">take 1 less hit from enemies so </del>you <del class="diffchange diffchange-inline">build up corrosion/weakening slower</del>. <del class="diffchange diffchange-inline">[[IMAWAL]] provides bonus xp to ease leveling and reduce the number </del>of monsters <del class="diffchange diffchange-inline">you have to kill. Petrify anything over level 6 and Spellslingers of level 1-2. Be careful not to block yourself.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Sometimes </ins>you <ins class="diffchange diffchange-inline">will want to fight a Mercenary just because it blocks your path</ins>. <ins class="diffchange diffchange-inline">But remember, if </ins>you <ins class="diffchange diffchange-inline">can overlevel it </ins>you <ins class="diffchange diffchange-inline">could 1 shot it later</ins>. <ins class="diffchange diffchange-inline">Any time your current selection </ins>of monsters is <ins class="diffchange diffchange-inline">awful</ins>, you <ins class="diffchange diffchange-inline">can make some xp by slaying popcorn or later by using {{s|</ins>IMAWAL<ins class="diffchange diffchange-inline">}}</ins>. <ins class="diffchange diffchange-inline">When </ins>you <ins class="diffchange diffchange-inline">know your last kill is going </ins>to <ins class="diffchange diffchange-inline">be a Spellslinger</ins>, you <ins class="diffchange diffchange-inline">might as well kill some other weaker Spellslingers too</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Of all the glyphs [[ENDISWAL]] </del>is <del class="diffchange diffchange-inline">the most important. It will open up corridors</del>, <del class="diffchange diffchange-inline">stack resistances to let </del>you <del class="diffchange diffchange-inline">open high level chests sooner, and is essential for the bossfight! It even helps you use </del>IMAWAL <del class="diffchange diffchange-inline">more freely</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">By the time </del>you <del class="diffchange diffchange-inline">get [[BURNDAYRAZ]] you're already level 5-6 and ready </del>to <del class="diffchange diffchange-inline">kill the boss. He has Retaliate:Fireball</del>, <del class="diffchange diffchange-inline">so the best </del>you <del class="diffchange diffchange-inline">can do with it is converting it for extra attack</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The other half of </del>the chests <del class="diffchange diffchange-inline">contain either Fortitude Potions or Burn Salves, and </del>you <del class="diffchange diffchange-inline">should expect to pick </del>up <del class="diffchange diffchange-inline">2 of each throughout this dungeon</del>. <del class="diffchange diffchange-inline">While you might be tempted </del>to <del class="diffchange diffchange-inline">use them right away, keep in mind that there is no way to get more of them, </del>and <del class="diffchange diffchange-inline">two thirds </del>of <del class="diffchange diffchange-inline">the </del>monsters <del class="diffchange diffchange-inline">in this level </del>have <del class="diffchange diffchange-inline">either the Weakening or Corrosive traits</del>. <del class="diffchange diffchange-inline">Try to conserve one </del>of <del class="diffchange diffchange-inline">each type until you move on </del>to <del class="diffchange diffchange-inline">tackling Sillyname. Before you drink a Burn Salve, clear all the acid pools from the ground, so you don't step on them accidentally later</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">As you progress in the dungeon look for </ins>the chests <ins class="diffchange diffchange-inline">with the glyphs. {{s|GETINDARE}} will let you take 1 less hit from enemies so </ins>you <ins class="diffchange diffchange-inline">build </ins>up <ins class="diffchange diffchange-inline">corrosion/weakening slower</ins>. <ins class="diffchange diffchange-inline">{{s|IMAWAL}} provides bonus xp </ins>to <ins class="diffchange diffchange-inline">ease leveling </ins>and <ins class="diffchange diffchange-inline">reduce the number </ins>of monsters <ins class="diffchange diffchange-inline">you </ins>have <ins class="diffchange diffchange-inline">to kill</ins>. <ins class="diffchange diffchange-inline">Petrify anything over level 6 and Spellslingers </ins>of <ins class="diffchange diffchange-inline">level 1-2. Be careful not </ins>to <ins class="diffchange diffchange-inline">block yourself</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The level 7 chest has a Pendant of Health inside</del>. <del class="diffchange diffchange-inline">Comes too late </del>to <del class="diffchange diffchange-inline">be impactful</del>, <del class="diffchange diffchange-inline">at least it boosts </del>the <del class="diffchange diffchange-inline">healing power of your potions</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Of all the glyphs, {{s|ENDISWAL}} is the most important</ins>. <ins class="diffchange diffchange-inline">It will open up corridors, stack resistances </ins>to <ins class="diffchange diffchange-inline">let you open high level chests sooner</ins>, <ins class="diffchange diffchange-inline">and is essential for </ins>the <ins class="diffchange diffchange-inline">bossfight! It even helps you use {{s|IMAWAL}} more freely</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Sillyname can be killed relatively easily once one reaches ~50 damage and finds ENDISWAL and GETINDARE, i.e. at around level 5. Use ENDISWAL to obtain enough physical resistance to survive one blow, attack him, heal up with potions, repeat once or twice then deal </del>the <del class="diffchange diffchange-inline">finishing  blow via GETINDARE. At </del>level 5 <del class="diffchange diffchange-inline">it takes several potions and you will hit him 4 times total. Leveling up to reach </del>6 <del class="diffchange diffchange-inline">is great, because you only need 3 hits now, </del>and <del class="diffchange diffchange-inline">only have </del>to <del class="diffchange diffchange-inline">consume 2 manapotions to pull it off</del>. <del class="diffchange diffchange-inline">You could kill Sillyname within 2 hits as well (so no potion </del>has <del class="diffchange diffchange-inline">to be drank)</del>, <del class="diffchange diffchange-inline">but that takes reaching level 8 and killing a lot more monsters. These all assume </del>you <del class="diffchange diffchange-inline">have 0 stacks of Weakening, picked up all the boosters and converted the useless glyphs before bossfight</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">By </ins>the <ins class="diffchange diffchange-inline">time you get {{s|BURNDAYRAZ}} you're already </ins>level 5<ins class="diffchange diffchange-inline">-</ins>6 and <ins class="diffchange diffchange-inline">ready </ins>to <ins class="diffchange diffchange-inline">kill the boss</ins>. <ins class="diffchange diffchange-inline">He </ins>has <ins class="diffchange diffchange-inline">{{t|Retaliate: Fireball}}</ins>, <ins class="diffchange diffchange-inline">so the best </ins>you <ins class="diffchange diffchange-inline">can do with it is converting it for extra attack</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The boss drops a special item called {{i|Fabulous Treasure}} which is lockerable. Don't forget to pick it up! It costs 95 gold, meaning that if you prep it in a run and transmute it you will have 95 more gold to play with.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The other half of the chests contain either Fortitude Potions or Burn Salves, and you should expect to pick up 2 of each throughout this dungeon. While you might be tempted to use them right away, keep in mind that there is no way to get more of them, and two-thirds of the monsters in this level have either the {{t|Weakening blow}} or {{t|Corrosive}} traits. Try to conserve one of each type until you move on to tackling Sillyname. Before you drink a {{i|Burn Salve}}, clear all the acid pools from the ground, so you don't step on them accidentally later.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The level 7 chest has a {{i|Pendant of Health}} inside. Comes too late to be impactful, at least it boosts the healing power of your potions.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Sillyname can be killed relatively easily once one reaches ~50 damage and finds {{s|ENDISWAL}} and {{s|GETINDARE}}, i.e. at around level 5. Use {{s|ENDISWAL}} to obtain enough physical resistance to survive one blow, attack him, heal up with potions, repeat once or twice then deal the finishing  blow via {{s|GETINDARE}}. At level 5 it takes several potions and you will hit him 4 times total. Leveling up to reach 6 is great, because you only need 3 hits now, and only have to consume 2 manapotions to pull it off. You could kill Sillyname within 2 hits as well (so no potion has to be drank), but that takes reaching level 8 and killing a lot more monsters. These all assume you have 0 stacks of {{t|Weakened}}, picked up all the boosters and converted the useless glyphs before bossfight.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The boss drops a special item called {{i|Fabulous Treasure}} which is lockerable. Don't forget to pick it up! It costs 95 gold, meaning that if you prep it in a run and transmute it <ins class="diffchange diffchange-inline">with {{i|Transmutation Seal}}, </ins>you will have 95 more gold to play with.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{MainNav}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{MainNav}}</div></td></tr>
</table>Unidentified Towerhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Deadly_Shadows&diff=47457&oldid=prevAstral: /* Strategy */2015-01-22T18:37:39Z<p><span dir="auto"><span class="autocomment">Strategy</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 18:37, 22 January 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L54" >Line 54:</td>
<td colspan="2" class="diff-lineno">Line 54:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Sillyname can be killed relatively easily once one reaches ~50 damage and finds ENDISWAL and GETINDARE, i.e. at around level 5. Use ENDISWAL to obtain enough physical resistance to survive one blow, attack him, heal up with potions, repeat once or twice then deal the finishing  blow via GETINDARE. At level 5 it takes several potions and you will hit him 4 times total. Leveling up to reach 6 is great, because you only need 3 hits now, and only have to consume 2 manapotions to pull it off. You could kill Sillyname within 2 hits as well (so no potion has to be drank), but that takes reaching level 8 and killing a lot more monsters. These all assume you have 0 stacks of Weakening, picked up all the boosters and converted the useless glyphs before bossfight.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Sillyname can be killed relatively easily once one reaches ~50 damage and finds ENDISWAL and GETINDARE, i.e. at around level 5. Use ENDISWAL to obtain enough physical resistance to survive one blow, attack him, heal up with potions, repeat once or twice then deal the finishing  blow via GETINDARE. At level 5 it takes several potions and you will hit him 4 times total. Leveling up to reach 6 is great, because you only need 3 hits now, and only have to consume 2 manapotions to pull it off. You could kill Sillyname within 2 hits as well (so no potion has to be drank), but that takes reaching level 8 and killing a lot more monsters. These all assume you have 0 stacks of Weakening, picked up all the boosters and converted the useless glyphs before bossfight.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The boss drops a special item called {{i|Fabulous Treasure}} which is lockerable. Don't forget to pick it up! It costs <del class="diffchange diffchange-inline">99 </del>gold, meaning that if you prep it in a run and transmute it you will have <del class="diffchange diffchange-inline">99 </del>more gold to play with.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The boss drops a special item called {{i|Fabulous Treasure}} which is lockerable. Don't forget to pick it up! It costs <ins class="diffchange diffchange-inline">95 </ins>gold, meaning that if you prep it in a run and transmute it you will have <ins class="diffchange diffchange-inline">95 </ins>more gold to play with.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{MainNav}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{MainNav}}</div></td></tr>
</table>Astralhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Deadly_Shadows&diff=47454&oldid=prevAstral: /* Strategy */ typo2015-01-22T15:30:37Z<p><span dir="auto"><span class="autocomment">Strategy: </span> typo</span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 15:30, 22 January 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L48" >Line 48:</td>
<td colspan="2" class="diff-lineno">Line 48:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>By the time you get [[BURNDAYRAZ]] you're already level 5-6 and ready to kill the boss. He has Retaliate:Fireball, so the best you can do with it is converting it for extra attack.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>By the time you get [[BURNDAYRAZ]] you're already level 5-6 and ready to kill the boss. He has Retaliate:Fireball, so the best you can do with it is converting it for extra attack.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The other half the chests contain either Fortitude Potions or Burn Salves, and you should expect to pick up 2 of each throughout this dungeon. While you might be tempted to use them right away, keep in mind that there is no way to get more of them, and two thirds of the monsters in this level have either the Weakening or Corrosive traits. Try to conserve one of each type until you move on to tackling Sillyname. Before you drink a Burn Salve, clear all the acid pools from the ground, so you don't step on them accidentally later.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The other half <ins class="diffchange diffchange-inline">of </ins>the chests contain either Fortitude Potions or Burn Salves, and you should expect to pick up 2 of each throughout this dungeon. While you might be tempted to use them right away, keep in mind that there is no way to get more of them, and two thirds of the monsters in this level have either the Weakening or Corrosive traits. Try to conserve one of each type until you move on to tackling Sillyname. Before you drink a Burn Salve, clear all the acid pools from the ground, so you don't step on them accidentally later.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The level 7 chest has a Pendant of Health inside. Comes too late to be impactful, at least it boosts the healing power of your potions.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The level 7 chest has a Pendant of Health inside. Comes too late to be impactful, at least it boosts the healing power of your potions.</div></td></tr>
</table>Astralhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Deadly_Shadows&diff=47452&oldid=prevAstral: Rewrote most of the strategy, deleted outdated infos, added and image. Sorry Tinker for deleting your part too, but I did include most of the things you mentioned at various parts.2015-01-22T15:05:33Z<p>Rewrote most of the strategy, deleted outdated infos, added and image. Sorry Tinker for deleting your part too, but I did include most of the things you mentioned at various parts.</p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 15:05, 22 January 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L32" >Line 32:</td>
<td colspan="2" class="diff-lineno">Line 32:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Sillyname ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Sillyname ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Lord Karras Sillyname is a {{m|Goblin}}, and he's pretty annoying. He has 120 attack and 150 health, and the trait Retaliate: Fireball.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Lord Karras Sillyname is a {{m|Goblin}}, and he's pretty annoying. He has 120 attack and 150 health, and the trait Retaliate: Fireball<ins class="diffchange diffchange-inline">. His low health is his weakness though, he could be killed with physical attacks as soon as level 5</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Strategy ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Strategy ==</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The most important thing in this dungeon is to never fight higher level monsters. The balanced Dagger rewards same level kills with +3 xp, so fighting 1 level higher monsters is pointless and makes you lose out on 1 xp, while 2 level higher ones would be too resource intensive and plague you with even more debuffs. Your only goal in the dungeon is to reach level 5-6 where you can already kill Sillyname with ENDISWAL and GETINDARE. Fighting anything stronger or reaching higher levels is entirely pointless. The BURNDAYRAZ glyph is just a red herring too - totally unneeded for the map.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">It </del>is <del class="diffchange diffchange-inline">quite possible that </del>you <del class="diffchange diffchange-inline">will be boxed </del>in <del class="diffchange diffchange-inline">as this dungeon starts</del>. <del class="diffchange diffchange-inline">If so</del>, <del class="diffchange diffchange-inline">restart and save yourself the indignity of the game over screen</del>. <del class="diffchange diffchange-inline">You</del>'<del class="diffchange diffchange-inline">re going to be seeing </del>it <del class="diffchange diffchange-inline">enough as-is</del>.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The dungeon </ins>is <ins class="diffchange diffchange-inline">composed of many narrow corridors, but the starting location usually branches out a little to give </ins>you <ins class="diffchange diffchange-inline">options </ins>in <ins class="diffchange diffchange-inline">choosing your targets and to let you pick up some boosters</ins>. <ins class="diffchange diffchange-inline">Otherwise exploration is limited</ins>, <ins class="diffchange diffchange-inline">due to monster density</ins>.  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">If you can reach the level 1 trapped chest(contains [[GETINDARE]]), it</ins>'<ins class="diffchange diffchange-inline">s great, but you won't really need </ins>it <ins class="diffchange diffchange-inline">before the bossfight</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The <del class="diffchange diffchange-inline">dungeon is composed of many narrow corridors</del>. <del class="diffchange diffchange-inline">Exploration is very limited</del>, <del class="diffchange diffchange-inline">due </del>to <del class="diffchange diffchange-inline">monster density</del>.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Start out by killing 2 level 1 Spellslingers. </ins>The <ins class="diffchange diffchange-inline">level up will cure your poison and manaburn</ins>. <ins class="diffchange diffchange-inline">Do not combat Mercenaries yet</ins>, <ins class="diffchange diffchange-inline">if you can't find enough Spellslingers settle for Castle Guards. If you found some attack boosters you are able to oneshot the rest of the level 1s, which can help clearing out hallways or avoid level 2 Mercenaries if you have nothing else. In the early game always try </ins>to <ins class="diffchange diffchange-inline">fight same level Castle Guards and before the levelup take out a Spellslinger</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The level </del>1 trapped <del class="diffchange diffchange-inline">chest contains [[GETINDARE]]</del>. <del class="diffchange diffchange-inline">This dungeon </del>will <del class="diffchange diffchange-inline">be very difficult </del>to <del class="diffchange diffchange-inline">win </del>if you <del class="diffchange diffchange-inline">cannot acquire this early</del>. <del class="diffchange diffchange-inline">As the layout </del>is <del class="diffchange diffchange-inline">completely randomized</del>, you <del class="diffchange diffchange-inline">cannot count on any of the trapped chests being accessible to you before the very end</del>. <del class="diffchange diffchange-inline">You're </del>going to <del class="diffchange diffchange-inline">die </del>a <del class="diffchange diffchange-inline">lot</del>.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Weakening is bad because even a few levels can make you need to hit the enemy </ins>1 <ins class="diffchange diffchange-inline">more times, which hurts more than some doses of corrosion and also results in you taking more debuffs. It hinders you in opening the </ins>trapped <ins class="diffchange diffchange-inline">chests too</ins>. <ins class="diffchange diffchange-inline">Only start taking points of weakening once you obtained your first Fortitude Tonic and your corrosion level is getting out of hand. The fact that Burn Salve potions are locked in weaker trapped chests is another reason to favor getting corroded.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Sometimes you </ins>will <ins class="diffchange diffchange-inline">want </ins>to <ins class="diffchange diffchange-inline">fight a Mercenary just because it blocks your path. But remember, </ins>if you <ins class="diffchange diffchange-inline">can overlevel it you could 1 shot it later</ins>. <ins class="diffchange diffchange-inline">Any time your current selection of monsters </ins>is <ins class="diffchange diffchange-inline">awful</ins>, you <ins class="diffchange diffchange-inline">can make some xp by slaying popcorn or later by using IMAWAL</ins>. <ins class="diffchange diffchange-inline">When you know your last kill is </ins>going to <ins class="diffchange diffchange-inline">be </ins>a <ins class="diffchange diffchange-inline">Spellslinger, you might as well kill some other weaker Spellslingers too</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">About half </del>the chests <del class="diffchange diffchange-inline">contain either Fortitude Potions or Burn Salves, </del>and you <del class="diffchange diffchange-inline">should expect </del>to <del class="diffchange diffchange-inline">pick up 2 </del>of <del class="diffchange diffchange-inline">each throughout this dungeon</del>. <del class="diffchange diffchange-inline">While you might be tempted </del>to <del class="diffchange diffchange-inline">use them right away, keep in mind that there </del>is <del class="diffchange diffchange-inline">no way </del>to <del class="diffchange diffchange-inline">get more of them</del>, and <del class="diffchange diffchange-inline">two thirds of </del>the <del class="diffchange diffchange-inline">monsters in this </del>level <del class="diffchange diffchange-inline">have either </del>the <del class="diffchange diffchange-inline">Weakening or Corrosive traits</del>. <del class="diffchange diffchange-inline">Try to conserve at least one of each type until </del>you <del class="diffchange diffchange-inline">move on to tackling Sillyname</del>.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">As you progress in the dungeon look for </ins>the chests <ins class="diffchange diffchange-inline">with the glyphs. [[GETINDARE]] will let you take 1 less hit from enemies so you build up corrosion/weakening slower. [[IMAWAL]] provides bonus xp to ease leveling </ins>and <ins class="diffchange diffchange-inline">reduce the number of monsters </ins>you <ins class="diffchange diffchange-inline">have </ins>to <ins class="diffchange diffchange-inline">kill. Petrify anything over level 6 and Spellslingers </ins>of <ins class="diffchange diffchange-inline">level 1-2</ins>. <ins class="diffchange diffchange-inline">Be careful not </ins>to <ins class="diffchange diffchange-inline">block yourself.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Of all the glyphs [[ENDISWAL]] </ins>is <ins class="diffchange diffchange-inline">the most important. It will open up corridors, stack resistances </ins>to <ins class="diffchange diffchange-inline">let you open high level chests sooner</ins>, and <ins class="diffchange diffchange-inline">is essential for </ins>the <ins class="diffchange diffchange-inline">bossfight! It even helps you use IMAWAL more freely.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">By the time you get [[BURNDAYRAZ]] you're already </ins>level <ins class="diffchange diffchange-inline">5-6 and ready to kill </ins>the <ins class="diffchange diffchange-inline">boss</ins>. <ins class="diffchange diffchange-inline">He has Retaliate:Fireball, so the best </ins>you <ins class="diffchange diffchange-inline">can do with it is converting it for extra attack</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The other <del class="diffchange diffchange-inline">three </del>chests contain <del class="diffchange diffchange-inline">the [[IMAWAL]], [[ENDISWAL]]</del>, and <del class="diffchange diffchange-inline">[[BURNDAYRAZ]] glyphs</del>. <del class="diffchange diffchange-inline">IMAWAL will </del>be <del class="diffchange diffchange-inline">essential</del>, <del class="diffchange diffchange-inline">as you will need </del>to <del class="diffchange diffchange-inline">have </del>the <del class="diffchange diffchange-inline">highest </del>level <del class="diffchange diffchange-inline">that you can manage </del>to <del class="diffchange diffchange-inline">take </del>on Sillyname. <del class="diffchange diffchange-inline">BURNDAYRAZ is only present in </del>the <del class="diffchange diffchange-inline">level 9 trapped chest</del>, so don't <del class="diffchange diffchange-inline">count </del>on <del class="diffchange diffchange-inline">having it before the clean-up phase</del>.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The other <ins class="diffchange diffchange-inline">half the </ins>chests contain <ins class="diffchange diffchange-inline">either Fortitude Potions or Burn Salves</ins>, and <ins class="diffchange diffchange-inline">you should expect to pick up 2 of each throughout this dungeon</ins>. <ins class="diffchange diffchange-inline">While you might </ins>be <ins class="diffchange diffchange-inline">tempted to use them right away</ins>, <ins class="diffchange diffchange-inline">keep in mind that there is no way </ins>to <ins class="diffchange diffchange-inline">get more of them, and two thirds of </ins>the <ins class="diffchange diffchange-inline">monsters in this </ins>level <ins class="diffchange diffchange-inline">have either the Weakening or Corrosive traits. Try </ins>to <ins class="diffchange diffchange-inline">conserve one of each type until you move </ins>on <ins class="diffchange diffchange-inline">to tackling </ins>Sillyname. <ins class="diffchange diffchange-inline">Before you drink a Burn Salve, clear all </ins>the <ins class="diffchange diffchange-inline">acid pools from the ground</ins>, so <ins class="diffchange diffchange-inline">you </ins>don't <ins class="diffchange diffchange-inline">step </ins>on <ins class="diffchange diffchange-inline">them accidentally later</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">As you have the Balanced Dagger, it makes sense to focus killing opponents that are your </del>level<del class="diffchange diffchange-inline">. You gain nothing by killing opponents that are one level higher (actually, you lose out on 1 bonus XP if you do so), and you will not generally have </del>a <del class="diffchange diffchange-inline">reasonable chance to kill anything that is 2 or more levels higher than you are (except maybe occasionally, in very mana-intense ways, by chaining GETINDARE and/or ENDISWAL). Until you have ENDISWAL, try to focus on getting rid </del>of <del class="diffchange diffchange-inline">opponents who are blocking passageways</del>. <del class="diffchange diffchange-inline">Once you get ENDISWAL you can do a bit of digging, and get around some of the tougher foes. It is recommended </del>to <del class="diffchange diffchange-inline">use one each of the Fortitude tonic and/or Burn salve about mid-way through the level</del>, <del class="diffchange diffchange-inline">when you start to feel </del>the <del class="diffchange diffchange-inline">crippling effects </del>of <del class="diffchange diffchange-inline">Weakness (and/or Corrosion). After this, focus on one type of enemy (Mercenaries or Guards) to kill them all; then remove their corresponding condition and proceed to finish the other type (before drinking the burn salve, you may wipe the floor to avoid accidentally stepping in acid later on). Kill as many Spellslingers as you can just before level-up to wipe the Poison and Mana Burn. You may leave a couple of high-level monsters untouched, if they are impossible to defeat or would require too many resources. As long as you can get to level 7 or 8, the boss should be killable</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The </ins>level <ins class="diffchange diffchange-inline">7 chest has </ins>a <ins class="diffchange diffchange-inline">Pendant </ins>of <ins class="diffchange diffchange-inline">Health inside</ins>. <ins class="diffchange diffchange-inline">Comes too late </ins>to <ins class="diffchange diffchange-inline">be impactful</ins>, <ins class="diffchange diffchange-inline">at least it boosts </ins>the <ins class="diffchange diffchange-inline">healing power </ins>of <ins class="diffchange diffchange-inline">your potions</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Sillyname <del class="diffchange diffchange-inline">isn't a very tough boss by himself, but is much more difficult when </del>one <del class="diffchange diffchange-inline">considers how annoying his retainers are</del>. <del class="diffchange diffchange-inline">It would take 4 </del>level <del class="diffchange diffchange-inline">10 fireballs </del>to <del class="diffchange diffchange-inline">kill </del>him, <del class="diffchange diffchange-inline">which would require being able to take 240 damage in return (note: he has Retailate: Fireball). By leveraging </del>the <del class="diffchange diffchange-inline">fact that he doesn't have First Strike </del>and you <del class="diffchange diffchange-inline">are guaranteed </del>to <del class="diffchange diffchange-inline">have GETINDARE</del>, <del class="diffchange diffchange-inline">combined with the Thief's ability with potions</del>, <del class="diffchange diffchange-inline">it may be possible </del>to kill Sillyname <del class="diffchange diffchange-inline">with relative ease. That would require</del>, <del class="diffchange diffchange-inline">however, having retained all health </del>and <del class="diffchange diffchange-inline">mana potions for the boss fight and having only </del>a <del class="diffchange diffchange-inline">few </del>stacks of <del class="diffchange diffchange-inline">Corrosion and </del>Weakening <del class="diffchange diffchange-inline">on your character. Possible</del>, <del class="diffchange diffchange-inline">but it's going to be a tight run</del>.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Sillyname <ins class="diffchange diffchange-inline">can be killed relatively easily once </ins>one <ins class="diffchange diffchange-inline">reaches ~50 damage and finds ENDISWAL and GETINDARE, i</ins>.<ins class="diffchange diffchange-inline">e. at around </ins>level <ins class="diffchange diffchange-inline">5. Use ENDISWAL </ins>to <ins class="diffchange diffchange-inline">obtain enough physical resistance to survive one blow, attack </ins>him, <ins class="diffchange diffchange-inline">heal up with potions, repeat once or twice then deal </ins>the <ins class="diffchange diffchange-inline">finishing  blow via GETINDARE. At level 5 it takes several potions </ins>and you <ins class="diffchange diffchange-inline">will hit him 4 times total. Leveling up </ins>to <ins class="diffchange diffchange-inline">reach 6 is great</ins>, <ins class="diffchange diffchange-inline">because you only need 3 hits now</ins>, <ins class="diffchange diffchange-inline">and only have </ins>to <ins class="diffchange diffchange-inline">consume 2 manapotions to pull it off. You could </ins>kill Sillyname <ins class="diffchange diffchange-inline">within 2 hits as well (so no potion has to be drank)</ins>, <ins class="diffchange diffchange-inline">but that takes reaching level 8 </ins>and <ins class="diffchange diffchange-inline">killing </ins>a <ins class="diffchange diffchange-inline">lot more monsters. These all assume you have 0 </ins>stacks of Weakening, <ins class="diffchange diffchange-inline">picked up all the boosters and converted the useless glyphs before bossfight</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">(Note: Have not beaten yet</del>. will <del class="diffchange diffchange-inline">flesh out </del>more <del class="diffchange diffchange-inline">when done so.)</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The boss drops a special item called {{i|Fabulous Treasure}} which is lockerable</ins>. <ins class="diffchange diffchange-inline">Don't forget to pick it up! It costs 99 gold, meaning that if you prep it in a run and transmute it you </ins>will <ins class="diffchange diffchange-inline">have 99 </ins>more <ins class="diffchange diffchange-inline">gold </ins>to <ins class="diffchange diffchange-inline">play </ins>with.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Sillyname can be killed relatively easily once one reaches 50+ attack and 100+ health, i.e. at roughly level 7. Use ENDISWAL </del>to <del class="diffchange diffchange-inline">obtain enough physical resistance to survive one blow, attack him, heal up </del>with <del class="diffchange diffchange-inline">potions, repeat, then deal the finishing third blow via GETINDARE</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{MainNav}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{MainNav}}</div></td></tr>
</table>Astralhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Deadly_Shadows&diff=47424&oldid=prevAstral: Added chest contents, changed monster infos. Sorry for not giving summaries before. I removed outdated infos (like poison antics), fixed typos mostly.2015-01-20T20:23:00Z<p>Added chest contents, changed monster infos. Sorry for not giving summaries before. I removed outdated infos (like poison antics), fixed typos mostly.</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 20:23, 20 January 2015</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Unique Dungeon Traits ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Unique Dungeon Traits ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Trapped chests are present, as they are for all Thief challenges. It is very important that you kill these as soon as you are able. Their contents are <del class="diffchange diffchange-inline">invaluable </del>for surviving this dungeon.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Trapped chests are present, as they are for all Thief challenges. It is very important that you kill these as soon as you are able. Their contents are <ins class="diffchange diffchange-inline">mostly helpful </ins>for surviving this dungeon.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*'''Level 1''': {{s|GETINDARE}} glyph</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*'''Level 2''': {{i|Burn Salve}} potion</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*'''Level 3''': {{s|IMAWAL}} glyph</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*'''Level 4''': {{i|Fortitude Tonic}} potion</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*'''Level 5''': {{s|ENDISWAL}} glyph</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*'''Level 6''': {{i|Burn Salve}} potion</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*'''Level 7''': {{i|Pendant of Health}} item</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*'''Level 8''': {{i|Fortitude Tonic}} potion</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*'''Level 9''': {{s|BURNDAYRAZ}} glyph</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Sillyname ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Sillyname ==</div></td></tr>
</table>Astralhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Deadly_Shadows&diff=47423&oldid=prevAstral: /* Monsters Present */2015-01-20T19:11:04Z<p><span dir="auto"><span class="autocomment">Monsters Present</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 19:11, 20 January 2015</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>All monsters present are of unique types, present only in this level. Something to be thankful for.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>All monsters present are of unique types, present only in this level. Something to be thankful for.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Spellslingers use the {{m|Warlock}} image. They <del class="diffchange diffchange-inline">have similar stats to Warlocks, if not slightly lower, and </del>have the traits Mana Burn, Poisonous, and First Strike. Avoid them unless you're about to level up, and keep in mind that they make for terrible popcorn (not that you're going to have a lot left, here).  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Spellslingers use the {{m|Warlock}} image. They have the traits Mana Burn, Poisonous, and First Strike. Avoid them unless you're about to level up, and keep in mind that they make for terrible popcorn (not that you're going to have a lot left, here)<ins class="diffchange diffchange-inline">. You can kill some of the lower level ones too after getting debuffed if you're close to leveling up</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Mercenaries </del>use the {{m|<del class="diffchange diffchange-inline">Bandit</del>}} image. <del class="diffchange diffchange-inline">Their stats are normal, but they </del>have <del class="diffchange diffchange-inline">the Weakening Blow </del>trait. <del class="diffchange diffchange-inline">Use them to level</del>.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Castle Guards </ins>use the {{m|<ins class="diffchange diffchange-inline">Animated Armour</ins>}} image. <ins class="diffchange diffchange-inline">They </ins>have <ins class="diffchange diffchange-inline">Corrosive </ins>trait <ins class="diffchange diffchange-inline">and leave acid pools when they die</ins>. <ins class="diffchange diffchange-inline">They are the best tartgets for leveling until you rack up too many stacks of corrosion</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Castle Guards </del>use the {{m|<del class="diffchange diffchange-inline">Animated Armour</del>}} image. They have the <del class="diffchange diffchange-inline">exact same stats as the Mercenaries, but have the Corrosive </del>trait <del class="diffchange diffchange-inline">instead, and they leave corrosive pools when they die</del>.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Mercenaries </ins>use the {{m|<ins class="diffchange diffchange-inline">Bandit</ins>}} image. They have the <ins class="diffchange diffchange-inline">Weakening Blow </ins>trait<ins class="diffchange diffchange-inline">. Avoid getting hit by them to much. They make good popcorn</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">It's a toss-up whether corrosion or weakening is worse</del>, <del class="diffchange diffchange-inline">so just try to </del>avoid <del class="diffchange diffchange-inline">taking on either </del>more than <del class="diffchange diffchange-inline">you have to</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">All 3 monsters have the exact same stats</ins>, <ins class="diffchange diffchange-inline">they only differ in their traits. Whenever you can </ins>avoid <ins class="diffchange diffchange-inline">getting </ins>more <ins class="diffchange diffchange-inline">stacks of Weakening/Corrosion </ins>than <ins class="diffchange diffchange-inline">necessary</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Unique Dungeon Traits ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Unique Dungeon Traits ==</div></td></tr>
</table>Astralhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Deadly_Shadows&diff=47389&oldid=prevTinker: added map screenshot2015-01-17T12:14:24Z<p>added map screenshot</p>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[File:Thief_Gold.PNG|right|450px]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The '''''Deadly Shadows''''' dungeon is the {{c|Thief}} gold [[Class Challenges|challenge]].  The boss is a unique {{m|Goblin}} named Sillyname.   </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The '''''Deadly Shadows''''' dungeon is the {{c|Thief}} gold [[Class Challenges|challenge]].  The boss is a unique {{m|Goblin}} named Sillyname.   </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Tinkerhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Deadly_Shadows&diff=42916&oldid=prevTinker: /* Strategy */ expanded on the strategy versus normal monsters2014-10-02T07:21:22Z<p><span dir="auto"><span class="autocomment">Strategy: </span> expanded on the strategy versus normal monsters</span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 07:21, 2 October 2014</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The level 1 trapped chest contains [[GETINDARE]]. This dungeon will be very difficult to win if you cannot acquire this early. As the layout is completely randomized, you cannot count on any of the trapped chests being accessible to you before the very end. You're going to die a lot.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The level 1 trapped chest contains [[GETINDARE]]. This dungeon will be very difficult to win if you cannot acquire this early. As the layout is completely randomized, you cannot count on any of the trapped chests being accessible to you before the very end. You're going to die a lot.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>About half the chests contain either Fortitude Potions or Burn Salves. While you might be tempted to use them right away, keep in mind that there is no way to get more of them, and two thirds of the monsters in this level have either the Weakening or Corrosive traits. Try to conserve at least one of each type until you move on to tackling Sillyname.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>About half the chests contain either Fortitude Potions or Burn Salves<ins class="diffchange diffchange-inline">, and you should expect to pick up 2 of each throughout this dungeon</ins>. While you might be tempted to use them right away, keep in mind that there is no way to get more of them, and two thirds of the monsters in this level have either the Weakening or Corrosive traits. Try to conserve at least one of each type until you move on to tackling Sillyname.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The other three chests contain the [[IMAWAL]], [[ENDISWAL]], and [[BURNDAYRAZ]] glyphs. IMAWAL will be essential, as you will need to have the highest level that you can manage to take on Sillyname. BURNDAYRAZ is only present in the level 9 trapped chest, so don't count on having it before the clean-up phase.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The other three chests contain the [[IMAWAL]], [[ENDISWAL]], and [[BURNDAYRAZ]] glyphs. IMAWAL will be essential, as you will need to have the highest level that you can manage to take on Sillyname. BURNDAYRAZ is only present in the level 9 trapped chest, so don't count on having it before the clean-up phase.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">As you have the Balanced Dagger, it makes sense to focus killing opponents that are your level. You gain nothing by killing opponents that are one level higher (actually, you lose out on 1 bonus XP if you do so), and you will not generally have a reasonable chance to kill anything that is 2 or more levels higher than you are (except maybe occasionally, in very mana-intense ways, by chaining GETINDARE and/or ENDISWAL). Until you have ENDISWAL, try to focus on getting rid of opponents who are blocking passageways. Once you get ENDISWAL you can do a bit of digging, and get around some of the tougher foes. It is recommended to use one each of the Fortitude tonic and/or Burn salve about mid-way through the level, when you start to feel the crippling effects of Weakness (and/or Corrosion). After this, focus on one type of enemy (Mercenaries or Guards) to kill them all; then remove their corresponding condition and proceed to finish the other type (before drinking the burn salve, you may wipe the floor to avoid accidentally stepping in acid later on). Kill as many Spellslingers as you can just before level-up to wipe the Poison and Mana Burn. You may leave a couple of high-level monsters untouched, if they are impossible to defeat or would require too many resources. As long as you can get to level 7 or 8, the boss should be killable.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Sillyname isn't a very tough boss by himself, but is much more difficult when one considers how annoying his retainers are. It would take 4 level 10 fireballs to kill him, which would require being able to take 240 damage in return (note: he has Retailate: Fireball). By leveraging the fact that he doesn't have First Strike and you are guaranteed to have GETINDARE, combined with the Thief's ability with potions, it may be possible to kill Sillyname with relative ease. That would require, however, having retained all health and mana potions for the boss fight and having only a few stacks of Corrosion and Weakening on your character. Possible, but it's going to be a tight run.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Sillyname isn't a very tough boss by himself, but is much more difficult when one considers how annoying his retainers are. It would take 4 level 10 fireballs to kill him, which would require being able to take 240 damage in return (note: he has Retailate: Fireball). By leveraging the fact that he doesn't have First Strike and you are guaranteed to have GETINDARE, combined with the Thief's ability with potions, it may be possible to kill Sillyname with relative ease. That would require, however, having retained all health and mana potions for the boss fight and having only a few stacks of Corrosion and Weakening on your character. Possible, but it's going to be a tight run.  </div></td></tr>
</table>Tinkerhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Deadly_Shadows&diff=15843&oldid=prevMondSemmel: /* Strategy */2014-05-17T13:45:59Z<p><span dir="auto"><span class="autocomment">Strategy</span></span></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
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<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 13:45, 17 May 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L38" >Line 38:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>(Note: Have not beaten yet. will flesh out more when done so.)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>(Note: Have not beaten yet. will flesh out more when done so.)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Sillyname can be killed relatively easily once one reaches 50+ attack and 100+ health, i.e. at roughly level 7. Use ENDISWAL to obtain enough physical resistance to survive one blow, attack him, heal up with potions, repeat, then <del class="diffchange diffchange-inline">finish him with </del>GETINDARE.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Sillyname can be killed relatively easily once one reaches 50+ attack and 100+ health, i.e. at roughly level 7. Use ENDISWAL to obtain enough physical resistance to survive one blow, attack him, heal up with potions, repeat, then <ins class="diffchange diffchange-inline">deal the finishing third blow via </ins>GETINDARE.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{MainNav}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{MainNav}}</div></td></tr>
</table>MondSemmelhttps://qcfdesign.com/wiki/DesktopDungeons/index.php?title=Deadly_Shadows&diff=15842&oldid=prevMondSemmel: /* Strategy */2014-05-17T13:45:33Z<p><span dir="auto"><span class="autocomment">Strategy</span></span></p>
<table class='diff diff-contentalign-left'>
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<col class='diff-marker' />
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<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 13:45, 17 May 2014</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L34" >Line 34:</td>
<td colspan="2" class="diff-lineno">Line 34:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Sillyname isn't a very tough boss by himself, but is much more difficult when one considers how annoying his retainers are. It would take 4 level 10 fireballs to kill him, which would require being able to take 240 damage in return. By leveraging the fact that he doesn't have First Strike and you are guaranteed to have GETINDARE, combined with the Thief's ability with potions, it may be possible to kill Sillyname with relative ease. That would require, however, having retained all health and mana potions for the boss fight and having only a few stacks of Corrosion and Weakening on your character. Possible, but it's going to be a tight run.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Sillyname isn't a very tough boss by himself, but is much more difficult when one considers how annoying his retainers are. It would take 4 level 10 fireballs to kill him, which would require being able to take 240 damage in return <ins class="diffchange diffchange-inline">(note: he has Retailate: Fireball)</ins>. By leveraging the fact that he doesn't have First Strike and you are guaranteed to have GETINDARE, combined with the Thief's ability with potions, it may be possible to kill Sillyname with relative ease. That would require, however, having retained all health and mana potions for the boss fight and having only a few stacks of Corrosion and Weakening on your character. Possible, but it's going to be a tight run.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>(Note: Have not beaten yet. will flesh out more when done so.)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>(Note: Have not beaten yet. will flesh out more when done so.)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Sillyname can be killed relatively easily once one reaches 50+ attack and 100+ health, i.e. at roughly level 7. Use ENDISWAL to obtain enough physical resistance to survive one blow, attack him, heal up with potions, repeat, then finish him with GETINDARE.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{MainNav}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{MainNav}}</div></td></tr>
</table>MondSemmel